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project.godot
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64 lines (45 loc) · 1.43 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ChickyFly"
config/tags=PackedStringArray("2d", "finished", "prototype")
run/main_scene="res://scenes/Game/flappy_bird.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://textures/sprites/pinto1.png"
[autoload]
Global="*res://global/Global.gd"
[display]
window/size/viewport_width=288
window/size/viewport_height=512
window/stretch/mode="viewport"
[editor_plugins]
enabled=PackedStringArray("res://addons/project-time-tracker/plugin.cfg")
[global_group]
Player=""
Pipes=""
[input]
Touch={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[layer_names]
2d_physics/layer_1="Player"
2d_physics/layer_2="Walls"
2d_physics/layer_3="Pipes"
2d_physics/layer_4="ScoreUp"
2d_physics/layer_5="QueueFree"
2d_physics/layer_6="Layer 6"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true