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Copy pathscript.py
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963 lines (897 loc) · 45.3 KB
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import random
import math
from engine import island, pirate
name = "script"
# pirates_on_islands = 0
deploy_guards = {} # This has the id of every living guard as a key and their position and direction relative to island center as values. # maximum length of 2
# colonists = {} # This has the id of every living colonist as a key and the coordinate of their island center as value
# pirates = {} # This has the id of every living pirate as a key and the generating frame and coordinates as values
# assassins = [] # Maximum length of 3
earlier_list_of_signals = []
possible_positions = {id: {} for id in range(78)} # subtract frame from the current frame to get the id number (maybe +1)
reached_end = False
# destination_visits = [(x, y) for x in range(40) for y in range(40)]
# random.shuffle(destination_visits)
# destination_visits = {
# pos: 0 for pos in destination_visits
# }
# destinations_for_actors = {}
def decode_signal(signal):
signal_data = {
'island_pos': {
'island1': (0, 0),
'island2': (0, 0),
'island3': (0, 0)
},
# Make this a set...
'colonists': {
'island1': [],
'island2': [],
'island3': []
},
'assassins': []
}
# Island positions...
signal_data['island_pos']['island1'] = (ord(signal[0]) // (2**12), (ord(signal[0]) % (2**12)) // (2**6))
signal_data['island_pos']['island2'] = ((ord(signal[0]) % (2**12)) % (2**6) // (2**0), (ord(signal[1]) // (2**12)))
signal_data['island_pos']['island3'] = ((ord(signal[1]) % (2**12)) // (2**6), (ord(signal[1]) % (2**12)) % (2**6) // (2**0))
# Colonists...
signal_data['colonists']['island1'] = [int(ord(signal[2]) // (2**9)), int(ord(signal[2]) % (2**9) // (2**0)), int(ord(signal[3]) // (2**9))]
signal_data['colonists']['island2'] = [int(ord(signal[3]) % (2**9) // (2**0)), int(ord(signal[4]) // (2**9)), int(ord(signal[4]) % (2**9) // (2**0))]
signal_data['colonists']['island3'] = [int(ord(signal[5]) // (2**9)), int(ord(signal[5]) % (2**9) // (2**0)), int(ord(signal[6]) // (2**9))]
# Assassins...
signal_data['assassins'] = [int(ord(signal[6]) % (2**9) // (2**0)), int(ord(signal[7]) // (2**9)), int(ord(signal[7]) % (2**9) // (2**0))]
return signal_data
def encode_signal(signal_data):
signal = ""
assassins = signal_data['assassins']
# Island positions...
signal += chr((2**12)*signal_data['island_pos']['island1'][0] + (2**6)*signal_data['island_pos']['island1'][1] + (2**0)*signal_data['island_pos']['island2'][0])
signal += chr((2**12)*signal_data['island_pos']['island2'][1] + (2**6)*signal_data['island_pos']['island3'][0] + (2**0)*signal_data['island_pos']['island3'][1])
# Colonists and Assassin...
# print(signal_data['colonists']['island1'])
signal += chr((2**9)*int(signal_data['colonists']['island1'][0]) + (2**0)*int(signal_data['colonists']['island1'][1]))
signal += chr((2**9)*int(signal_data['colonists']['island1'][2]) + (2**0)*int(signal_data['colonists']['island2'][0]))
signal += chr((2**9)*int(signal_data['colonists']['island2'][1]) + (2**0)*int(signal_data['colonists']['island2'][2]))
signal += chr((2**9)*int(signal_data['colonists']['island3'][0]) + (2**0)*int(signal_data['colonists']['island3'][1]))
signal += chr((2**9)*int(signal_data['colonists']['island3'][2]) \
# Assassins...
+ (2**0)*int(assassins[0]))
signal += chr((2**9)*int(assassins[1]) + (2**0)*int(assassins[2]))
return signal
def ActAsGuard(x, y, pirate, dir_island):
up = pirate.investigate_up()[1]
down = pirate.investigate_down()[1]
left = pirate.investigate_left()[1]
right = pirate.investigate_right()[1]
ne = pirate.investigate_ne()[1]
nw = pirate.investigate_nw()[1]
se = pirate.investigate_se()[1]
sw = pirate.investigate_sw()[1]
# pirate.setSignal(pirate.getSignal()[0] + str(x) + "," + str(y))
if (dir_island=='up'):
if (up == 'enemy'):
return moveTo(x, y-1, pirate)
elif (ne == 'enemy' or nw == 'enemy'):
return moveTo(x, y-1, pirate)
if (left == 'enemy'):
return moveTo(x-1, y, pirate)
elif (right == 'enemy'):
return moveTo(x+1, y, pirate)
elif (down == 'enemy'):
return moveTo(x, y+1, pirate)
elif (sw == 'enemy'):
return moveTo(x-1, y, pirate)
elif (se == 'enemy'):
return moveTo(x+1, y, pirate)
if (dir_island=='down'):
if (down == 'enemy'):
return moveTo(x, y+1, pirate)
elif (se == 'enemy' or sw == 'enemy'):
return moveTo(x, y+1, pirate)
if (left == 'enemy'):
return moveTo(x-1, y, pirate)
elif (right == 'enemy'):
return moveTo(x+1, y, pirate)
elif (up == 'enemy'):
return moveTo(x, y-1, pirate)
elif (nw == 'enemy'):
return moveTo(x-1, y, pirate)
elif (ne == 'enemy'):
return moveTo(x+1, y, pirate)
if (dir_island=='left'):
if (left == 'enemy'):
return moveTo(x-1, y, pirate)
elif (nw == 'enemy' or sw == 'enemy'):
return moveTo(x-1, y, pirate)
elif (right == 'enemy'):
return moveTo(x+1, y, pirate)
elif (down == 'enemy'):
return moveTo(x, y+1, pirate)
elif (up == 'enemy'):
return moveTo(x, y-1, pirate)
elif (ne == 'enemy'):
return moveTo(x, y-1, pirate)
elif (se == 'enemy'):
return moveTo(x, y+1, pirate)
if (dir_island=='right'):
if (right == 'enemy'):
return moveTo(x+1, y, pirate)
elif (ne == 'enemy' or se == 'enemy'):
return moveTo(x+1, y, pirate)
if (left == 'enemy'):
return moveTo(x-1, y, pirate)
elif (down == 'enemy'):
return moveTo(x, y+1, pirate)
elif (up == 'enemy'):
return moveTo(x, y-1, pirate)
elif (nw == 'enemy'):
return moveTo(x, y-1, pirate)
elif (sw == 'enemy'):
return moveTo(x, y+1, pirate)
return moveTo(x, y, pirate)
# def ActColonist(x,y,pirate):
# up = pirate.investigate_up()[1]
# down = pirate.investigate_down()[1]
# left = pirate.investigate_left()[1]
# right = pirate.investigate_right()[1]
# ne = pirate.investigate_ne()[1]
# nw = pirate.investigate_nw()[1]
# se = pirate.investigate_se()[1]
# sw = pirate.investigate_sw()[1]
# if (up == 'enemy'):
# return moveTo(x, y-1, pirate)
# elif (ne == 'enemy' or nw == 'enemy'):
# return moveTo(x, y-1, pirate)
# if (left == 'enemy'):
# return moveTo(x-1, y, pirate)
# elif (right == 'enemy'):
# return moveTo(x+1, y, pirate)
# elif (down == 'enemy'):
# return moveTo(x, y+1, pirate)
# elif (sw == 'enemy'):
# return moveTo(x-1, y, pirate)
# elif (se == 'enemy'):
# return moveTo(x+1, y, pirate)
# return moveTo(x, y, pirate)
# Move a pirate to a given position
def moveTo(x, y, Pirate):
position = Pirate.getPosition()
if position[0] == x and position[1] == y:
return 0
if position[0] == x:
return (position[1] < y) * 2 + 1
if position[1] == y:
return (position[0] > x) * 2 + 2
if random.randint(1, 2) == 1:
return (position[0] > x) * 2 + 2
else:
return (position[1] < y) * 2 + 1
# Move a pirate away from a given position
def moveAway(x, y, Pirate):
position = Pirate.getPosition()
if position[0] == x and position[1] == y:
return random.randint(1, 4)
if random.randint(1, 2) == 1:
return (position[0] < x) * 2 + 2
else:
return (position[1] > y) * 2 + 1
# Move a pirate in a circle around a given position
def circleAround(x, y, radius, Pirate, initial="abc", clockwise=True):
position = Pirate.getPosition()
rx = position[0]
ry = position[1]
pos = [[x + i, y + radius] for i in range(-1 * radius, radius + 1)]
pos.extend([[x + radius, y + i] for i in range(radius - 1, -1 * radius - 1, -1)])
pos.extend([[x + i, y - radius] for i in range(radius - 1, -1 * radius - 1, -1)])
pos.extend([[x - radius, y + i] for i in range(-1 * radius + 1, radius)])
if [rx, ry] not in pos:
if initial != "abc":
return moveTo(initial[0], initial[1], Pirate)
if rx in [x + i for i in range(-1 * radius, radius + 1)] and ry in [
y + i for i in range(-1 * radius, radius + 1)
]:
return moveAway(x, y, Pirate)
else:
return moveTo(x, y, Pirate)
else:
index = pos.index([rx, ry])
return moveTo(
pos[(index + (clockwise * 2) - 1) % len(pos)][0],
pos[(index + (clockwise * 2) - 1) % len(pos)][1],
Pirate,
)
# Check if a pirate is next to an island
def checkIsland(pirate, island_pos):
up = pirate.investigate_up()
down = pirate.investigate_down()
left = pirate.investigate_left()
right = pirate.investigate_right()
if island_pos['island1'] != (0, 0) and island_pos['island2'] != (0, 0) and island_pos['island3'] != (0, 0):
return island_pos
nw = pirate.investigate_nw()
ne = pirate.investigate_ne()
se = pirate.investigate_se()
sw = pirate.investigate_sw()
if nw[0][0:-1] == "island" and up[0] == "blank" and left[0] == "blank":
island_pos[nw[0]] = (pirate.getPosition()[0] - 2, pirate.getPosition()[1] - 2)
if ne[0][0:-1] == "island" and up[0] == "blank" and right[0] == "blank":
island_pos[ne[0]] = (pirate.getPosition()[0] + 2, pirate.getPosition()[1] - 2)
if se[0][0:-1] == "island" and down[0] == "blank" and right[0] == "blank":
island_pos[se[0]] = (pirate.getPosition()[0] + 2, pirate.getPosition()[1] + 2)
if sw[0][0:-1] == "island" and down[0] == "blank" and left[0] == "blank":
island_pos[sw[0]] = (pirate.getPosition()[0] - 2, pirate.getPosition()[1] + 2)
if up[0][0:-1] == "island" and nw[0][0:-1] == "island" and ne[0][0:-1] == "island" and right[0] == "blank" and left[0] == "blank":
island_pos[up[0]] = (pirate.getPosition()[0], pirate.getPosition()[1] - 2)
if left[0][0:-1] == "island" and nw[0][0:-1] == "island" and sw[0][0:-1] == "island" and up[0] == "blank" and down[0] == "blank":
island_pos[left[0]] = (pirate.getPosition()[0] - 2, pirate.getPosition()[1])
if down[0][0:-1] == "island" and sw[0][0:-1] == "island" and se[0][0:-1] == "island" and right[0] == "blank" and left[0] == "blank":
island_pos[down[0]] = (pirate.getPosition()[0], pirate.getPosition()[1] + 2)
if right[0][0:-1] == "island" and ne[0][0:-1] == "island" and se[0][0:-1] == "island" and up[0] == "blank" and down[0] == "blank":
island_pos[right[0]] = (pirate.getPosition()[0] + 2, pirate.getPosition()[1])
if up[0][:-1] == "island" and nw[0][:-1] == "island" and ne[0] == "blank" and left[0] == "blank" and right[0] == "blank":
island_pos[up[0]] = (pirate.getPosition()[0] - 1, pirate.getPosition()[1] - 2)
if up[0][:-1] == "island" and ne[0][:-1] == "island" and nw[0] == "blank" and right[0] == "blank" and left[0] == "blank":
island_pos[up[0]] = (pirate.getPosition()[0] + 1, pirate.getPosition()[1] - 2)
if left[0][:-1] == "island" and nw[0][:-1] == "island" and sw[0] == "blank" and up[0] == "blank" and down[0] == "blank":
island_pos[left[0]] = (pirate.getPosition()[0] - 2, pirate.getPosition()[1] - 1)
if left[0][:-1] == "island" and sw[0][:-1] == "island" and nw[0] == "blank" and up[0] == "blank" and down[0] == "blank":
island_pos[left[0]] = (pirate.getPosition()[0] - 2, pirate.getPosition()[1] + 1)
if down[0][:-1] == "island" and sw[0][:-1] == "island" and se[0] == "blank" and left[0] == "blank" and right[0] == "blank":
island_pos[down[0]] = (pirate.getPosition()[0] - 1, pirate.getPosition()[1] + 2)
if down[0][:-1] == "island" and se[0][:-1] == "island" and sw[0] == "blank" and left[0] == "blank" and right[0] == "blank":
island_pos[down[0]] = (pirate.getPosition()[0] + 1, pirate.getPosition()[1] + 2)
if right[0][:-1] == "island" and ne[0][:-1] == "island" and se[0] == "blank" and up[0] == "blank" and down[0] == "blank":
island_pos[right[0]] = (pirate.getPosition()[0] + 2, pirate.getPosition()[1] - 1)
if right[0][:-1] == "island" and se[0][:-1] == "island" and ne[0] == "blank" and up[0] == "blank" and down[0] == "blank":
island_pos[right[0]] = (pirate.getPosition()[0] + 2, pirate.getPosition()[1] + 1)\
return island_pos
def ActColonist(pirate, island_pos, colonists):
id = int(pirate.getID())
# print('Hey')
for island in colonists:
if id in colonists[island]:
position_of_first_colonist = positionInIsland(pirate)
# centre, topleft, topright, bottomright, bottomleft, middleright, middleleft, topmiddle, bottommiddle
investigation_result = ""
if position_of_first_colonist == 'topleft':
investigation_result = pirate.investigate_se()
elif position_of_first_colonist == 'topright':
investigation_result = pirate.investigate_sw()
elif position_of_first_colonist == 'bottomright':
investigation_result = pirate.investigate_nw()
elif position_of_first_colonist == 'bottomleft':
investigation_result = pirate.investigate_ne()
elif position_of_first_colonist == 'bottommiddle':
investigation_result = pirate.investigate_top()
elif position_of_first_colonist == 'topmiddle':
investigation_result = pirate.investigate_down()
elif position_of_first_colonist == 'middleright':
investigation_result = pirate.investigate_left()
elif position_of_first_colonist == 'middleleft':
investigation_result = pirate.investigate_right()
if investigation_result == "enemy":
return moveTo(island_pos[island][0], island_pos[island][1], pirate)
try:
if colonists[island][0] == id:
return circleAround(island_pos[island][0], island_pos[island][1], 1, pirate, (island_pos[island][0] + 1, island_pos[island][1] + 1), (pirate.getCurrentFrame() % 16 < 8))
except:
pass
try:
if colonists[island][1] == id:
return circleAround(island_pos[island][0], island_pos[island][1], 1, pirate, (island_pos[island][0] + 1, island_pos[island][1] + 1), (pirate.getCurrentFrame() % 16 >= 8))
except:
pass
try:
if colonists[island][2] == id:
return circleAround(island_pos[island][0], island_pos[island][1], 1, pirate, (island_pos[island][0] - 1, island_pos[island][1] + 1), (pirate.getCurrentFrame() % 16 < 8))
except:
pass
pass
# def update_game_state(team):
# global current_game_state
# captured_count = sum(1 for status in team.trackPlayers() if status == "myCaptured")
# capturing_count = sum(1 for status in team.trackPlayers() if status == "myCapturing")
# if captured_count == 1:
# current_game_state = GameState.ONE_ISLAND
# elif captured_count == 2:
# current_game_state = GameState.TWO_ISLANDS
# elif capturing_count > 0:
# current_game_state = GameState.CAPTURING
# else:
# current_game_state = GameState.START
# def check_game_state():
# global current_game_state
# return current_game_state
# pirate_pos = dict()
# pirate_goal = dict()
# island_pos = dict()
# Get the closest n pirates to a given position
def closest_n_pirates(x, y, n, pirate_pos):
pirates = {k: v for k, v in sorted(pirate_pos.items(), key=lambda item: abs(item[1][0] - x) + abs(item[1][1] - y))}
# print(pirate_pos)
return list(pirates.keys())[:n]
def checkfriends(pirate , quad ):
sum = 0
up = pirate.investigate_up()[1]
# print(up)
down = pirate.investigate_down()[1]
left = pirate.investigate_left()[1]
right = pirate.investigate_right()[1]
ne = pirate.investigate_ne()[1]
nw = pirate.investigate_nw()[1]
se = pirate.investigate_se()[1]
sw = pirate.investigate_sw()[1]
if(quad=='ne'):
if(up == 'friend'):
sum +=1
if(ne== 'friend'):
sum +=1
if(right == 'friend'):
sum +=1
if(quad=='se'):
if(down == 'friend'):
sum +=1
if(right== 'friend'):
sum +=1
if(se == 'friend'):
sum +=1
if(quad=='sw'):
if(down == 'friend'):
sum +=1
if(sw== 'friend'):
sum +=1
if(left == 'friend'):
sum +=1
if(quad=='nw'):
if(up == 'friend'):
sum +=1
if(nw == 'friend'):
sum +=1
if(left == 'friend'):
sum +=1
return sum
def ActGuard(x,y,pirate,dir):
up = pirate.investigate_up()[1]
down = pirate.investigate_down()[1]
left = pirate.investigate_left()[1]
right = pirate.investigate_right()[1]
ne = pirate.investigate_ne()[1]
nw = pirate.investigate_nw()[1]
se = pirate.investigate_se()[1]
sw = pirate.investigate_sw()[1]
if dir == 'up':
if up == 'enemy':
return moveTo(x, y-1, pirate)
elif ne == 'enemy' or nw == 'enemy':
return moveTo(x, y-1, pirate)
if left == 'enemy':
return moveTo(x-1, y, pirate)
elif right == 'enemy':
return moveTo(x+1, y, pirate)
elif down == 'enemy':
return moveTo(x, y+1, pirate)
elif sw == 'enemy':
return moveTo(x-1, y, pirate)
elif se == 'enemy':
return moveTo(x+1, y, pirate)
if dir == 'left':
if left == 'enemy':
return moveTo(x-1, y, pirate)
elif nw == 'enemy' or sw == 'enemy':
return moveTo(x-1, y, pirate)
if up == 'enemy':
return moveTo(x, y-1, pirate)
elif down == 'enemy':
return moveTo(x, y+1, pirate)
elif right == 'enemy':
return moveTo(x+1, y, pirate)
elif ne == 'enemy':
return moveTo(x, y-1, pirate)
elif se == 'enemy':
return moveTo(x, y+1, pirate)
if dir == 'down':
if down == 'enemy':
return moveTo(x, y+1, pirate)
elif se == 'enemy' or sw == 'enemy':
return moveTo(x, y+1, pirate)
if left == 'enemy':
return moveTo(x-1, y, pirate)
elif right == 'enemy':
return moveTo(x+1, y, pirate)
elif up == 'enemy':
return moveTo(x, y-1, pirate)
elif nw == 'enemy':
return moveTo(x-1, y, pirate)
elif ne == 'enemy':
return moveTo(x+1, y, pirate)
if dir == 'right':
if right == 'enemy':
return moveTo(x+1, y, pirate)
elif ne == 'enemy' or se == 'enemy':
return moveTo(x+1, y, pirate)
if left == 'enemy':
return moveTo(x-1, y, pirate)
elif down == 'enemy':
return moveTo(x, y+1, pirate)
elif up == 'enemy':
return moveTo(x, y-1, pirate)
elif nw == 'enemy':
return moveTo(x-1, y, pirate)
elif sw == 'enemy':
return moveTo(x, y+1, pirate)
return moveTo(x, y, pirate)
def spread(pirate):
sw = checkfriends(pirate ,'sw' )
se = checkfriends(pirate ,'se' )
ne = checkfriends(pirate ,'ne' )
nw = checkfriends(pirate ,'nw' )
my_dict = {'sw': sw, 'se': se, 'ne': ne, 'nw': nw}
sorted_dict = dict(sorted(my_dict.items(), key=lambda item: item[1]))
x, y = pirate.getPosition()
if( x == 0 , y == 0):
return random.randint(1,4)
if(sorted_dict[list(sorted_dict())[3]] == 0 ):
return random.randint(1,4)
if(list(sorted_dict())[0] == 'sw'):
return moveTo(x-1 , y+1 , pirate)
elif(list(sorted_dict())[0] == 'se'):
return moveTo(x+1 , y+1 , pirate)
elif(list(sorted_dict())[0] == 'ne'):
return moveTo(x+1 , y-1 , pirate)
elif(list(sorted_dict())[0] == 'nw'):
return moveTo(x-1 , y-1 , pirate)
def setthem(pirate):
s = pirate.GetCurrentPosition()
x = s[0]
y = s[1]
b = 0
def positionInIsland(pirate):
up = pirate.investigate_up()
down = pirate.investigate_down()
right = pirate.investigate_right()
left = pirate.investigate_left()
x, y = pirate.getPosition()
if up[0:-1] == "island" and down[0:-1] == "island" and right[0:-1] == "island" and left[0:-1] == "island":
return "centre"
if up[0:-1] != "island" and right[0:-1] == "island" and left[0:-1] != "island" and down[0:-1] == "island":
return "topleft"
if up[0:-1] != "island" and right[0:-1] != "island" and left[0:-1] == "island" and down[0:-1] == "island":
return "topright"
if up[0:-1] == "island" and right[0:-1] != "island" and left[0:-1] == "island" and down[0:-1] != "island":
return "bottomright"
if up[0:-1] == "island" and right[0:-1] == "island" and left[0:-1] != "island" and down[0:-1] != "island":
return "bottomleft"
if up[0:-1] == "island" and down[0:-1] == "island" and left[0:-1] == "island" and right[0:-1] != "island":
return "middleright"
if up[0:-1] == "island" and down[0:-1] == "island" and left[0:-1] != "island" and right[0:-1] == "island":
return "middleleft"
if up[0:-1] != "island" and down[0:-1] == "island" and left[0:-1] == "island" and right[0:-1] == "island":
return "topmiddle"
if up[0:-1] == "island" and down[0:-1] != "island" and left[0:-1] == "island" and right[0:-1] == "island":
return "bottommiddle"
def ActPirate(pirate):
global possible_positions, destinations_for_actors, destination_visits
gunPowder = pirate.getTotalGunpowder()
rum = pirate.getTotalRum()
wood = pirate.getTotalWood()
signal_data = decode_signal(pirate.getTeamSignal())
island_pos = signal_data['island_pos']
colonists = signal_data['colonists']
assassins = signal_data['assassins']
p = list(pirate.getDeployPoint())
id = int(pirate.getID())
if pirate.getSignal().count(',') == 0:
pirate.setSignal(f"{id},{pirate.getPosition()[0]},{pirate.getPosition()[1]},{pirate.getCurrentFrame()}")
init_frame = pirate.getCurrentFrame()
else:
_, __x, __y, init_frame = pirate.getSignal().strip().split(',')
pirate.setSignal(f"{id},{pirate.getPosition()[0]},{pirate.getPosition()[1]},{init_frame}")
dimensionX = pirate.getDimensionX()
dimensionY = pirate.getDimensionY()
# if pirate.getID() not in pirates:
# pirates[pirate.getID()] = [pirate.getCurrentFrame(), p[0], p[1]]
# print(assassins)
frame = pirate.getCurrentFrame() - int(init_frame)
curr_frame = pirate.getCurrentFrame()
gunpowder = pirate.getTotalGunpowder() # Declare the "gunpowder" variable
if id in assassins:
if id == assassins[0]: #Instead, let actteam return the string a1 for the first assassin
# print(dimensionX-1-p[0], dimensionY-2-p[1], pirate.getPosition())
# print(dimensionX-1-abs(p[0]-1), dimensionY-1-p[1])
return moveTo(dimensionX-1-abs(p[0]-1), dimensionY-1-p[1], pirate)
elif id == assassins[1]: #Instead, let actteam return the string a2 for the second assassin
return moveTo(dimensionX-1-p[0], dimensionY-1-abs(p[1]-1), pirate)
elif gunpowder > 100 or id%2 == 1: # Use the "gunpowder" variable
return moveTo(dimensionY-1-abs(p[0]-1), dimensionX-1-abs(p[1]-1), pirate)
else:
return moveTo(dimensionX-1-p[0], dimensionY-1-p[1], pirate)
if pirate.getCurrentFrame() > 100:
for island in colonists:
# print(type(colonists[island][0]))
# print(id, colonists[island])
if id in colonists[island]:
# print(f'Acting colonist {id} on {island}')
# print(f'Colonists: {colonists}')
# print(island_pos)
# print('HERE')
return ActColonist(pirate, island_pos, colonists)
# if id in :
# print(f'Acting colonist')
# print(f'Colonists: {colonists}')
# # print(f'Ghosts: {}')
# return ActColonist(pirate)
if id in deploy_guards:
return ActGuard(deploy_guards[id][0], deploy_guards[id][1], pirate, deploy_guards[id][2])
island_pos = checkIsland(pirate, island_pos)
signal_data['island_pos'] = island_pos
pirate.setTeamSignal(encode_signal(signal_data))
if not reached_end and possible_positions:
index = abs(pirate.getPosition()[0]-pirate.getDeployPoint()[0]) + abs(pirate.getPosition()[1]-pirate.getDeployPoint()[1])
# print(index, possible_positions[index])
# If position is x, y and start is start_x, start_y, then possible_positions x-start_x + y - start_y is needed
if pirate.getDeployPoint()[0] != pirate.getDeployPoint()[1]:
if id%2 == 0:
some_dict = dict(sorted({key: value for key, value in \
possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], random.random())))
else:
if random.randint(0,8) != 0:
if id%4 == 1:
some_dict = dict(sorted({key: value for key, value in \
possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], x[0][0])))
else:
some_dict = dict(sorted({key: value for key, value in \
possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], -x[0][1])))
else:
if id%4 == 1:
some_dict = dict(sorted({key: value for key, value in \
possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], -x[0][1])))
else:
some_dict = dict(sorted({key: value for key, value in \
possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], x[0][0])))
# elif id%4 == 3:
# some_dict = dict(sorted({key: value for key, value in \
# possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], -x[0][1])))
else:
if id%2 == 0:
some_dict = dict(sorted({key: value for key, value in \
possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], random.random())))
else:
if random.randint(0,8) != 0:
if id%4 == 1:
some_dict = dict(sorted({key: value for key, value in \
possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], x[0][0])))
else:
some_dict = dict(sorted({key: value for key, value in \
possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], x[0][1])))
else:
if id%4 == 1:
some_dict = dict(sorted({key: value for key, value in \
possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], x[0][1])))
else:
some_dict = dict(sorted({key: value for key, value in \
possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], x[0][0])))
# elif id%4 == 1:
# some_dict = dict(sorted({key: value for key, value in \
# possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], x[0][0])))
# elif id%4 == 3:
# some_dict = dict(sorted({key: value for key, value in \
# possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], x[0][1]))
# )
# if pirate.getDeployPoint()[0] != pirate.getDeployPoint()[1]:
# if frame%(id%6 + 2) == 0:
# some_dict = dict(sorted({key: value for key, value in \
# possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], (x[0][0]+1))))
# else:
# some_dict = dict(sorted({key: value for key, value in \
# possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], (dimensionX-x[0][1]))))
# # elif id%3 == 1:
# # some_dict = dict(sorted({key: value for key, value in \
# # possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], x[0][0])))
# # elif id%3 == 2:
# # some_dict = dict(sorted({key: value for key, value in \
# # possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], -x[0][1])))
# else:
# if frame%(id%6 + 2) == 0:
# some_dict = dict(sorted({key: value for key, value in \
# possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], (x[0][0]+1))))
# else:
# some_dict = dict(sorted({key: value for key, value in \
# possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], (x[0][1]+1))))
# # elif id %3 == 1:
# # some_dict = dict(sorted({key: value for key, value in \
# # possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], x[0][0])))
# # elif id%3 == 2:
# # some_dict = dict(sorted({key: value for key, value in \
# # possible_positions[index].items() if abs(key[0]-pirate.getPosition()[0]) + abs(key[1] - pirate.getPosition()[1]) == 1}.items(), key=lambda x: (x[1], x[0][1]))
# # )
choice = list(some_dict.keys())[0]
possible_positions[index][choice] += 1
return moveTo(choice[0], choice[1], pirate)
if id%10 == 1:
if p[0] == 0 and p[1] == 0:
p[1] = dimensionY//5
elif p[0] == 0 and p[1] == 39:
p[0] = dimensionX//5
elif p[0] == dimensionX - 1 and p[1] == dimensionY - 1:
p[1] = dimensionY - 1 - dimensionY//5
elif p[0] == dimensionX - 1 and p[1] == 0:
p[0] = dimensionX - 1 - dimensionX//5
if id%10 == 2:
if p[0] == 0 and p[1] == 0:
p[1] = 2*dimensionY//5
elif p[0] == 0 and p[1] == dimensionY - 1:
p[0] = 2*dimensionX//5
elif p[0] == dimensionX - 1 and p[1] == dimensionY - 1:
p[1] = dimensionY - 1 - 2*dimensionY//5
elif p[0] == dimensionX - 1 and p[1] == 0:
p[0] = dimensionX - 1 - 2*dimensionX//5
if id%10 == 3:
if p[0] == 0 and p[1] == 0:
p[1] = 3*dimensionY//5
elif p[0] == 0 and p[1] == dimensionY - 1:
p[0] = 3*dimensionX//5
elif p[0] == dimensionX - 1 and p[1] == dimensionY - 1:
p[1] = dimensionY - 1 - 3*dimensionY//5
elif p[0] == dimensionX - 1 and p[1] == 0:
p[0] = dimensionX - 1 - 3*dimensionX//5
if id%10 == 4:
if p[0] == 0 and p[1] == 0:
p[1] = 4*dimensionY//5
elif p[0] == 0 and p[1] == dimensionY - 1:
p[0] = 4*dimensionX//5
elif p[0] == dimensionX - 1 and p[1] == dimensionY - 1:
p[1] = dimensionY - 1 - 4*dimensionY//5
elif p[0] == dimensionX - 1 and p[1] == 0:
p[0] = dimensionX - 1 - 4*dimensionX//5
if id%10 == 5:
if p[0] == 0 and p[1] == 0:
p[0] = dimensionX//5
elif p[0] == 0 and p[1] == dimensionY - 1:
p[1] = dimensionY - 1 - dimensionY//5
elif p[0] == dimensionX - 1 and p[1] == dimensionY - 1:
p[0] = dimensionX - 1 - dimensionX//5
elif p[0] == dimensionX - 1 and p[1] == 0:
p[1] = dimensionY//5
if id%10 == 6:
if p[0] == 0 and p[1] == 0:
p[0] = 2*dimensionX//5
elif p[0] == 0 and p[1] == dimensionY - 1:
p[1] = dimensionY - 1 - 2*dimensionY//5
elif p[0] == dimensionX - 1 and p[1] == dimensionY - 1:
p[0] = dimensionX - 1 - 2*dimensionX//5
elif p[0] == dimensionX - 1 and p[1] == 0:
p[1] = 2*dimensionY//5
if id%10 == 7:
if p[0] == 0 and p[1] == 0:
p[0] = 3*dimensionX//5
elif p[0] == 0 and p[1] == dimensionY - 1:
p[1] = dimensionY - 1 - 3*dimensionY//5
elif p[0] == dimensionX - 1 and p[1] == dimensionY - 1:
p[0] = dimensionX - 1 - 3*dimensionX//5
elif p[0] == dimensionX - 1 and p[1] == 0:
p[1] = 3*dimensionY//5
if id%10 == 8:
if p[0] == 0 and p[1] == 0:
p[0] = 4*dimensionX//5
elif p[0] == 0 and p[1] == dimensionY - 1:
p[1] = dimensionY - 1 - 4*dimensionY//5
elif p[0] == dimensionX - 1 and p[1] == dimensionY - 1:
p[0] = dimensionX - 1 - 4*dimensionX//5
elif p[0] == dimensionX - 1 and p[1] == 0:
p[1] = 4*dimensionY//5
if frame > 600:
p = pirate.getDeployPoint()
signals = dict()
if signals.get(id) is None:
signals[id] = ""
x,y = pirate.getPosition()
strp = signals[id]
# print(strp)
if(strp != ''):
try:
xchange =int(strp[0])-2
ychange = int(strp[1])-2
except:
xchange=1
ychange=1
else:
xchange=1
ychange=1
if x==pirate.getDimensionX()-1:
xchange = -1
strp = str(xchange+2)+str(ychange+2)
signals[id] = strp
# print(strp)
# print("rchd end")
elif x==0:
xchange = 1
strp = str(xchange+2)+str(ychange+2)
signals[id] = strp
if y== 0:
ychange = 1
strp = str(xchange+2)+str(ychange+2)
signals[id] = strp
elif y == pirate.getDimensionY()-1:
ychange = -1
strp = str(xchange+2)+str(ychange+2)
signals[id] = strp
# print(f"{xchange},{ychange}")
return moveTo(x+xchange,y+ychange,pirate)
#Start uncommenting from HERE
if(frame % (dimensionX+dimensionY) >= (dimensionX+dimensionY)//2 and frame%300 >= (dimensionX+dimensionY-2) and frame < 1500):
# print("HERE")
if id%8 == 1:
return moveTo(random.randint(dimensionX//2-5,dimensionX//2+5), random.randint(max(0,p[1]-4), min(dimensionY-1,p[1]+4)), pirate)
elif id%8 == 5:
return moveTo(random.randint(max(0, p[0]-4), min(dimensionX-1, p[0]+4)), random.randint(dimensionY//2-5,dimensionY//2+5), pirate)
elif id%4 == 2:
return moveTo(dimensionX-1-random.randint(max(0, p[0]-4), min(dimensionX-1, p[0]+4)), random.randint(dimensionY//2-5,dimensionY//2+5), pirate)
else:
return moveTo(random.randint(dimensionX//2-5,dimensionX//2+5), dimensionY-1-random.randint(max(0,p[1]-4), min(dimensionY-1,p[1]+4)), pirate)
if (frame%(dimensionX+dimensionY) < (dimensionX+dimensionY)//2 and frame%300 >= (dimensionX+dimensionY-2) and frame < 1500):
# print("HERE")
if id%16 == 1:
return moveTo(random.randint(max(0, p[0]-4), min(dimensionX-1, p[0]+4)), random.randint(max(0,p[1]-4), min(dimensionY-1,p[1]+4)), pirate)
if id%4 == 2:
return moveTo(dimensionX-1-random.randint(max(0, p[0]-4), min(dimensionX-1, p[0]+4)), random.randint(max(0,p[1]-4), min(dimensionY-1,p[1]+4)), pirate)
if id%4 == 3:
return moveTo(random.randint(max(0, p[0]-4), min(dimensionX-1, p[0]+4)), dimensionY-1-random.randint(max(0,p[1]-4), min(dimensionY-1,p[1]+4)), pirate)
else:
return moveTo(dimensionX-1-random.randint(max(0, p[0]-4), min(dimensionX-1, p[0]+4)), dimensionY-1-random.randint(max(0,p[1]-4), min(dimensionY-1,p[1]+4)), pirate)
# return moveTo(random.randint(17, 23), random.randint(17, 23), pirate)
if (frame % 80 < 40 and frame < 2000):
# print("DOING THIS")
return moveTo(39-p[0], p[1], pirate)
elif frame % 80 > 40 and frame < 2000:
# print("DOING THIS")
return moveTo(p[0], 39-p[1], pirate)
else:
# print("HERE3")
up = pirate.investigate_up()
down = pirate.investigate_down()
left = pirate.investigate_left()
right = pirate.investigate_right()
x, y = pirate.getPosition()
return moveAway(x, y, pirate)
def ActTeam(team):
global earlier_list_of_signals, gunPowder, wood, rum, possible_positions, reached_end, deploy_guards
if team.getCurrentFrame() == 1:
signal_data = {
'island_pos': {
'island1': (0, 0),
'island2': (0, 0),
'island3': (0, 0)
},
'colonists': {
'island1': [2**9-1, 2**9-1, 2**9-1],
'island2': [2**9-1, 2**9-1, 2**9-1],
'island3': [2**9-1, 2**9-1, 2**9-1]
},
'assassins': [2**9-1, 2**9-1, 2**9-1],
}
else:
signal_data = decode_signal(team.getTeamSignal())
signal = encode_signal(signal_data)
island_pos = signal_data['island_pos']
assassins = signal_data['assassins']
team.setTeamSignal(signal)
dimensionX = team.getDimensionX()
dimensionY = team.getDimensionY()
pirate_positions = dict()
pirate_signals = team.getListOfSignals()
for signal in pirate_signals:
if signal.count(',') != 3:
continue
pirate_id, x, y, init_frame = signal.split(',')
pirate_positions[int(pirate_id)] = (int(x), int(y), int(init_frame))
if not reached_end:
start_x, start_y = team.getDeployPoint()
possible_positions[team.getCurrentFrame()-1] = {(x, y): 0 for x in range(dimensionX) for y in range(dimensionY) if abs(start_x - x) + abs(start_y - y) == team.getCurrentFrame()}
curr_positions = list(pirate_positions.values())
for i in range(team.getCurrentFrame()-1):
possible_positions[i-1] = {(x,y): curr_positions.count((x,y)) for x in range(dimensionX) for y in range(dimensionY) if abs(start_x-x) + abs(start_y-y) == i}
if (dimensionX-1-start_x, dimensionY-1-start_y) in possible_positions[team.getCurrentFrame()-1]:
reached_end = True
team.buildWalls(1)
team.buildWalls(2)
team.buildWalls(3)
gunPowder = team.getTotalGunpowder()
wood = team.getTotalWood()
rum = team.getTotalRum()
pirate_pos = dict()
pirate_signals = team.getListOfSignals()
for signal in pirate_signals:
if signal.count(',') != 3:
continue
pirate_id, x, y, init_frame = signal.split(',')
pirate_pos[int(pirate_id)] = (int(x), int(y), int(init_frame))
# print(pirate_pos)
start_x, start_y = team.getDeployPoint()
colonists = signal_data['colonists']
# print('a', colonists)
list_of_signals = [x.split(',')[0] for x in team.getListOfSignals()]
new_pirates = [int(id) for id in list_of_signals if id not in earlier_list_of_signals]
dead_pirates = [int(id) for id in earlier_list_of_signals if id not in list_of_signals]
for id in dead_pirates:
if id in assassins:
print(id)
assassins.pop(assassins.index(id))
if id in deploy_guards:
del deploy_guards[id]
if id in pirate_pos:
del pirate_pos[id]
if id in pirate_positions:
del pirate_positions[id]
for key in colonists:
if id in colonists[key]:
colonists[key].remove(id)
for i in range(1, 4):
if island_pos[f'island{i}'] != (0, 0):
colonists[f'island{i}'] = closest_n_pirates(island_pos[f'island{i}'][0], island_pos[f'island{i}'][1], 3, pirate_pos)
while len(colonists[f'island{i}']) < 3:
colonists[f'island{i}'].append(511)
# print('c', colonists)
# print(team.getCurrentFrame())
# print('l', list_of_signals)
if len(list_of_signals) < 15 and team.getCurrentFrame() > 20:
for key in colonists:
try:
colonists[key][1] = 511
colonists[key][2] = 511
except:
pass
# print('d', colonists)
if 511 in assassins and len(list_of_signals) >= 3:
# print("REPLENISHING")
# print('a', assassins)
assassins = closest_n_pirates(dimensionX-1-start_x, dimensionY-1-start_y, 3, pirate_pos)
while len(assassins) < 3:
assassins.append(511)
# print('b', assassins)
if team.getCurrentFrame() > dimensionX and len(deploy_guards) < 2 and len(list_of_signals) >= 2:
# print(closest_n_pirates(1*(start_x==0) + 38*(start_x==39), start_y, 1, team))
# print(closest_n_pirates(start_x, 1*(start_y==0)+38*(start_y==39), 2, team)[1:])
deploy_guards = {pirate: [start_x, start_y, 'blank'] for pirate in closest_n_pirates(1*(start_x==0) + 38*(start_x==39), start_y, 1, pirate_pos) + closest_n_pirates(start_x, 1*(start_y==0)+38*(start_y==39), 2, pirate_pos)[1:]}
deployed_guards = list(deploy_guards.keys())
if len(deployed_guards) < 2:
closest_to_home = closest_n_pirates(start_x, 1*(start_y==0)+(dimensionY-2)*(start_y==(dimensionY-1)), min(5, len(list_of_signals)), pirate_pos=pirate_pos)
index = 0
while len(deploy_guards) < 2 and index < len(closest_to_home):
deploy_guards[closest_to_home[index]] = [start_x, start_y, 'blank']
index += 1
deployed_guards = list(deploy_guards.keys())
if start_x == 0 and start_y == 0 and 1 < len(deployed_guards):
deploy_guards[deployed_guards[0]][0] = 1
deploy_guards[deployed_guards[0]][1] = 0
deploy_guards[deployed_guards[0]][2] = 'left'
deploy_guards[deployed_guards[1]][0] = 0
deploy_guards[deployed_guards[1]][1] = 1
deploy_guards[deployed_guards[1]][2] = 'down'
if start_x == dimensionX-1 and start_y == 0 and 1 < len(deployed_guards):
deploy_guards[deployed_guards[0]][0] = dimensionX-2
deploy_guards[deployed_guards[0]][1] = 0
deploy_guards[deployed_guards[0]][2] = 'right'
deploy_guards[deployed_guards[1]][0] = dimensionX-1
deploy_guards[deployed_guards[1]][1] = 1
deploy_guards[deployed_guards[1]][2] = 'down'
if start_x == 0 and start_y == dimensionY-1 and 1 < len(deployed_guards):
deploy_guards[deployed_guards[0]][0] = 1
deploy_guards[deployed_guards[0]][1] = dimensionY-1
deploy_guards[deployed_guards[0]][2] = 'left'
deploy_guards[deployed_guards[1]][0] = 0
deploy_guards[deployed_guards[1]][1] = dimensionY-2
deploy_guards[deployed_guards[1]][2] = 'up'
if start_x == dimensionX-1 and start_y == dimensionY-1 and 1 < len(deployed_guards):
deploy_guards[deployed_guards[0]][0] = dimensionX-2
deploy_guards[deployed_guards[0]][1] = dimensionY-1
deploy_guards[deployed_guards[0]][2] = 'right'
deploy_guards[deployed_guards[1]][0] = dimensionX-1
deploy_guards[deployed_guards[1]][1] = dimensionY-2
deploy_guards[deployed_guards[1]][2] = 'up'
earlier_list_of_signals = list_of_signals.copy()
# print(signal_data)
# print('ass', assassins)
signal = encode_signal(signal_data)
team.setTeamSignal(signal)
# print(signal_data)