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Description
It crashes when I launch the game, and here's the log:
LoginId:2cb65646f14b423c73521780803f17ea
EpicAccountId:9450efd4cdac4f64987a484e169cb58a
#0 at 0x7fff98f40f06
__pthread_kill Address = 0x7fff98f40f06 (filename not found) [in libsystem_kernel.dylib]
abort Address = 0x7fff9fd966df (filename not found) [in libsystem_c.dylib]
basename Address = 0x7fff9fd5ddd8 (filename not found) [in libsystem_c.dylib]
MTLReportFailure Address = 0x7fff9767d7ad (filename not found) [in Metal]
validateVertexAttribute(MTLVertexBufferLayoutDescriptorInternal const&, int, MTLVertexAttributeDescriptorInternal const&) Address = 0x7fff97684754 (filename not found) [in Metal]
-[MTLVertexDescriptorInternal validateWithVertexFunction:error:] Address = 0x7fff97684bb1 (filename not found) [in Metal]
-[MTLRenderPipelineDescriptorInternal newSerializedVertexDataWithFlags:error:] Address = 0x7fff9767cfe7 (filename not found) [in Metal]
-[MTLCompiler newRenderPipelineStateWithDescriptor:options:reflection:error:completionHandler:] Address = 0x7fff97670d5e (filename not found) [in Metal]
-[_MTLDevice newRenderPipelineStateWithDescriptor:error:] Address = 0x7fff9765e9fd (filename not found) [in Metal]
FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState(FMetalBoundShaderState*, FMetalHashedVertexDescriptor const&) const Address = 0x144bae2c3 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalBoundShaderState::PrepareToDraw(FMetalHashedVertexDescriptor const&, FMetalRenderPipelineDesc const&) Address = 0x144b93890 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalContext::PrepareToDraw(unsigned int, EMetalIndexType) Address = 0x144b8dbf1 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRHICommandContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x144b74a36 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMeshDrawingPolicy::DrawMesh(FRHICommandList&, FMeshBatch const&, int, bool) const Address = 0x11d3bb7b3 (filename not found) [in UE4Editor-Renderer.dylib]
int TStaticMeshDrawList<TBasePassDrawingPolicy >::DrawElement<(InstancedStereoPolicy)2>(FRHICommandList&, FViewInfo const&, FMeshDrawingPolicy::ContextDataType, FDrawingPolicyRenderState&, TStaticMeshDrawList<TBasePassDrawingPolicy >::FElement const&, unsigned long long, TStaticMeshDrawList<TBasePassDrawingPolicy >::FDrawingPolicyLink*, bool&) Address = 0x11d293d88 (filename not found) [in UE4Editor-Renderer.dylib]
bool TStaticMeshDrawList<TBasePassDrawingPolicy >::DrawVisibleInner<(InstancedStereoPolicy)2>(FRHICommandList&, FViewInfo const&, FMeshDrawingPolicy::ContextDataType, FDrawingPolicyRenderState&, TBitArray const*, TArray<unsigned long long, SceneRenderingAllocator> const*, StereoPair const*, int, int, bool) Address = 0x11d293113 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::RenderBasePassStaticDataType(FRHICommandList&, FViewInfo&, FDrawingPolicyRenderState const&, EBasePassDrawListType) Address = 0x11d1fca77 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::RenderBasePassStaticData(FRHICommandList&, FViewInfo&, FDrawingPolicyRenderState const&) Address = 0x11d1ffbc5 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::RenderBasePassView(FRHICommandListImmediate&, FViewInfo&) Address = 0x11d1fc7a3 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::RenderBasePass(FRHICommandListImmediate&) Address = 0x11d1fbd2e (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x11d2e353c (filename not found) [in UE4Editor-Renderer.dylib]
FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x11d88cd10 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x11d8ff3eb (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10d4c2571 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10d4be015 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x10d4ba891 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x1133d83d4 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x1133ebb97 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10d51acb3 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10d4dcee1 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff92eff99d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff92eff91a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff92efd351 (filename not found) [in libsystem_pthread.dylib]