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MainConfig.cs
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53 lines (41 loc) · 1.31 KB
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using System;
using System.IO;
using System.Windows;
using Newtonsoft.Json;
namespace PC_Creator_Mod_Launcher
{
public class MainConfig
{
private const string defaultMainConfigFileName = "pc_creator_mod_launcher_config.json";
private const string defaultMainConfigFileRelativeFilePath = "/" + defaultMainConfigFileName;
private string mainConfigFileAbsoluteFilePath = "";
public string baseDirectoryPath = "";
public string gameExecutablePath = "";
public MainConfig()
{
this.baseDirectoryPath = AppDomain.CurrentDomain.BaseDirectory;
this.mainConfigFileAbsoluteFilePath = this.baseDirectoryPath + defaultMainConfigFileRelativeFilePath;
}
public void Save()
{
string currentProgramDirectoryPath = AppDomain.CurrentDomain.BaseDirectory;
File.WriteAllText(
this.mainConfigFileAbsoluteFilePath,
JsonConvert.SerializeObject(this)
);
}
public void Load()
{
if (File.Exists(this.mainConfigFileAbsoluteFilePath) == true)
{
string mainConfigFileText = File.ReadAllText(this.mainConfigFileAbsoluteFilePath);
MainConfig deserializedMainConfig = JsonConvert.DeserializeObject<MainConfig>(mainConfigFileText);
this.gameExecutablePath = deserializedMainConfig.gameExecutablePath;
}
else
{
File.Create(this.mainConfigFileAbsoluteFilePath);
}
}
}
}