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Copy pathPacMan.cpp
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280 lines (247 loc) · 6.4 KB
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#include "PacMan.h"
PacMan::PacMan(sf::Texture& _spriteSheet)
{
if (!(_eatBuffer.loadFromFile("Sound/gomme.wav")
&& _invincibleBuffer.loadFromFile("Sound/invincible.ogg")
&& _deathBuffer.loadFromFile("Sound/death.wav")))
{
exit(1);
}
_eatSound.setBuffer(_eatBuffer);
_invincibleSound.setBuffer(_invincibleBuffer);
_deathSound.setBuffer(_deathBuffer);
_pacman.setSize(sf::Vector2f(36, 36));
_pacman.setTexture(&_spriteSheet);
sf::IntRect rectTemp(489, 1, 13, 13);
_rectSprite = rectTemp;
_pacman.setTextureRect(_rectSprite);
}
int PacMan::getX() const
{
return _pacman.getPosition().x;
}
int PacMan::getY() const
{
return _pacman.getPosition().y;
}
const sf::Vector2f& PacMan::getPosition() const
{
return _pacman.getPosition();
}
sf::RectangleShape& PacMan::getPacManShape()
{
return _pacman;
}
sf::FloatRect PacMan::getCollisionBox() const
{
return sf::FloatRect::Rect(_pacman.getGlobalBounds().left + 6, _pacman.getGlobalBounds().top + 6,
_pacman.getGlobalBounds().width - 6, _pacman.getGlobalBounds().height - 6);
}
void PacMan::setPosition(const int posX, const int posY)
{
_pacman.setPosition(posX, posY);
}
bool PacMan::getCanMove() const
{
return _canMove;
}
bool PacMan::getCanKill() const
{
return _canKill;
}
void PacMan::move(int dir, std::vector< std::vector<Tile> > tileMap)
{
if (_canMove)
{
int cellX = (getCollisionBox().left / 24);
int cellY = (getCollisionBox().top - 72) / 24;
bool canTurn = 0;
sf::Vector2f posInit(_pacman.getPosition().x, _pacman.getPosition().y);
if(cellX <= 0 || cellX >= 27)
{
if (dir == 3)
{
_pacman.move(-8, 0);
if (_pacman.getPosition().x <= -38)
_pacman.setPosition(sf::Vector2f(674, 402));
}
else if(dir == 4)
{
_pacman.move(8, 0);
if (_pacman.getPosition().x >= 674)
_pacman.setPosition(sf::Vector2f(-38, 402));
}
}
else
{
switch (dir)
{
case 1:
canTurn = tileMap[cellY - 1][cellX].getTileType() != 1 && getCollisionBox().left == tileMap[cellY][cellX].getTile().getPosition().x;
break;
case 2:
canTurn = tileMap[cellY + 1][cellX].getTileType() != 1 && getCollisionBox().left == tileMap[cellY][cellX].getTile().getPosition().x;
break;
case 3:
canTurn = tileMap[cellY][cellX - 1].getTileType() != 1 && getCollisionBox().top == tileMap[cellY][cellX].getTile().getPosition().y;
break;
case 4:
canTurn = tileMap[cellY][cellX + 1].getTileType() != 1 && getCollisionBox().top == tileMap[cellY][cellX].getTile().getPosition().y;
break;
}
if (canTurn)
_crntDir = dir;
switch (_crntDir)
{
case 1:
if (tileMap[cellY - 1][cellX].getTileType() == 1) // Si la prochaine cellule est un mur
{
if (getCollisionBox().top != tileMap[cellY][cellX].getTile().getPosition().y) // Bouge jusqu'au bout de la cellule
{
_pacman.move(0, -8);
}
}
else // Si pas un mur
{
if (getCollisionBox().left == tileMap[cellY][cellX].getTile().getPosition().x) // Si on arrive au bout de la cellule
_pacman.move(0, -8);
}
break;
case 2:
if (tileMap[cellY + 1][cellX].getTileType() == 1)
{
if (getCollisionBox().top != tileMap[cellY][cellX].getTile().getPosition().y)
{
_pacman.move(0, 8);
}
}
else
{
if (getCollisionBox().left == tileMap[cellY][cellX].getTile().getPosition().x) // Si on arrive au bout de la cellule
_pacman.move(0, 8);
}
break;
case 3:
if (tileMap[cellY][cellX - 1].getTileType() == 1)
{
if (getCollisionBox().left != tileMap[cellY][cellX].getTile().getPosition().x)
{
_pacman.move(-8, 0);
}
}
else
{
if (getCollisionBox().top == tileMap[cellY][cellX].getTile().getPosition().y) // Si on arrive au bout de la cellule
_pacman.move(-8, 0);
}
break;
case 4:
if (tileMap[cellY][cellX + 1].getTileType() == 1)
{
if (getCollisionBox().left != tileMap[cellY][cellX].getTile().getPosition().x)
{
_pacman.move(8, 0);
}
}
else
{
if (getCollisionBox().top == tileMap[cellY][cellX].getTile().getPosition().y) // Si on arrive au bout de la cellule
_pacman.move(8, 0);
}
break;
}
if (_pacman.getPosition().x != posInit.x || _pacman.getPosition().y != posInit.y)
_isMoving = 1;
else
_isMoving = 0;
}
_cpt++;
if (_cpt == 2)
moveAnimation();
}
}
bool PacMan::eat(std::vector<std::vector<Tile>> &tileMap, sf::RenderWindow &window, int &score, int& pacDots)
{
int cellX = (getCollisionBox().left / 24);
int cellY = (getCollisionBox().top - 72) / 24;
if (cellX >= 0 && cellX < 28)
{
switch (tileMap[cellY][cellX].getTileType())
{
case 2:
tileMap[cellY][cellX].setTileType(0);
pacDots++;
score += 10;
if (_eatSound.getStatus() == sf::Sound::Stopped)
_eatSound.play();
break;
case 3:
tileMap[cellY][cellX].setTileType(0);
score += 50;
_invincibleSound.play();
_canKill = 1;
return 1;
}
}
return 0;
}
void PacMan::setIntRectLeft(const int left)
{
_rectSprite.left = left;
_pacman.setTextureRect(_rectSprite);
}
void PacMan::moveAnimation()
{
if (_isMoving)
{
if (_rectSprite.left >= 489)
_rectSprite.left = 457;
else
_rectSprite.left += 16;
switch (_crntDir)
{
case 1:
_rectSprite.top = 33;
break;
case 2:
_rectSprite.top = 49;
break;
case 3:
_rectSprite.top = 17;
break;
}
if (_rectSprite.left == 489)
_rectSprite.top = 1;
_pacman.setTextureRect(_rectSprite);
}
_cpt = 0;
}
void PacMan::deathAnimation()
{
_rectSprite.top = 1;
if (_rectSprite.left == 489)
_deathSound.play();
if (_rectSprite.left < 489)
_rectSprite.left = 489;
else
_rectSprite.left += 16;
if (_rectSprite.left == 681)
_crntDir = 3;
_pacman.setTextureRect(_rectSprite);
}
void PacMan::setCanMove(const bool canMove)
{
_canMove = canMove;
}
void PacMan::setCanKill(const bool canKill)
{
_canKill = canKill;
}
void PacMan::draw(sf::RenderWindow& window)
{
window.draw(_pacman);
}
sf::IntRect PacMan::getRectSprite() const
{
return _rectSprite;
}