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<characteristicname="Description"typeId="b4b7-5338-e8e2-41fd">- Once per game, in the Starting Phase declare the use of this ability. All of Keikoku's Ki Feats (Excluding Boosts) are reduced to Cost: Zero.
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<characteristicname="Description"typeId="b4b7-5338-e8e2-41fd">- Once per game, in the Starting Phase declare the use of this ability. All of Keikoku's listed Ki Feats (excluding Boosts) are reduced to Cost: Zero.
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- Ranged Weapons in this Warband that have Strength Sp gain Brutal (1).
<characteristicname="Unique Effects"typeId="a97f-eed7-2b8b-2e6b">This Equipment may be given to Crab models.</characteristic>
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<characteristicname="Unique Effects"typeId="a97f-eed7-2b8b-2e6b">This Equipment may be given to Animal, Swarm, and Insignificant Crab models.</characteristic>
<characteristicname="Description"typeId="b4b7-5338-e8e2-41fd">- During Deplyment add 2 Enhancement or Terrain cards to the Warband for free.
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<characteristicname="Description"typeId="b4b7-5338-e8e2-41fd">- During Deployment add 2 permitted Enhancement or Terrain cards to the Warband for free.
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- In the Starting Phase, double the Pass Tokens the Warband generates.
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- During the Starting Phase, choose 1 Friendly Ninja model. It gains a Disguise (5) Marker until the End Phase.
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- Declare this ability in the Starting Phase. Once per game, until the End Phase, Friendly Ninja models' weapons gain Ki Block when they would benefit from Assassin.
@@ -4591,8 +4591,7 @@ It is assumed that the Ki Feat is written on this model's card.</characteri
<characteristicname="Description"typeId="6de4-d067-c2aa-0dc2">While undamaged, this model gains an additional Activation Counter in the Starting Phase.
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</characteristic>
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<characteristicname="Description"typeId="6de4-d067-c2aa-0dc2">While undamaged, this model gains an additional Activation Counter in the Starting Phase.</characteristic>
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</characteristics>
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</profile>
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</profiles>
@@ -4744,18 +4743,6 @@ It is assumed that the Ki Feat is written on this model's card.</characteri
<characteristicname="Description"typeId="6de4-d067-c2aa-0dc2">During Deployment, this model gains the Ki Feat of one Friendly Ninja model in its Warband, it is assumed that the Ki Feat is written on this model's card. If multiple models in the Warband have this rule, they may not choose the same named Ki Feat.</characteristic>
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<characteristicname="Description"typeId="6de4-d067-c2aa-0dc2">During Deployment, this model gains the listed Ki Feat of one Friendly Ninja model in its Warband, it is assumed that the Ki Feat is written on this model's card. If multiple models in the Warband have this rule, they may not choose the same named Ki Feat.</characteristic>
<characteristic name="Description" typeId="f804-b969-00da-2123">One model within the Pulse may not be chosen as the Activating model until all other models in its Warband are Exhausted.</characteristic>
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<characteristic name="Description" typeId="f804-b969-00da-2123">One model within the Pulse may not be chosen as the Activating model until all other models not affected by this Ki Feat in its Warband are Exhausted.</characteristic>
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</characteristics>
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</profile>
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</profiles>
@@ -4519,16 +4519,13 @@ If it is not possible to put this model in BtB with the Enemy model this feat ca
<characteristic name="Description" typeId="f804-b969-00da-2123">Use this feat...
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- in the Starting Phase or
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- when this model is Targeted by an Enemy effect or
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- an Enemy model declares an action or resolves an effect that will bring it into BtB with this model
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...while this model is undamaged.
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Replace this model with a Loyal Samurai you own that is currently Elsewhere, and place this model Elsewhere.
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This model gains the Flank trait and returns to play using those rules.
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<characteristic name="Description" typeId="f804-b969-00da-2123">Use this Ki Feat in the Starting Phase or when this model is Targeted by an Enemy effect or an Enemy model declares an action or resolves an effect that will bring it into BtB with this model while this model is undamaged.
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If the Enemy Model initiated a Melee Exchange, it is now Surprised.
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Transfer State Markers, Activation Counters and any tokens to the Samurai’s profile card.</characteristic>
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Replace this model by Deploying a Loyal Samurai you own that is currently Elsewhere, and place this model Elsewhere. This model gains the Flank trait and returns to play using those rules. Any action or effect continues against that model.
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The Enemy model is now Surprised. Transfer State Markers, Activation Counters and any Tokens to the Samurai’s profile card.</characteristic>
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</characteristics>
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</profile>
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</profiles>
@@ -8255,8 +8252,9 @@ The Enemy model gains a Control Marker.</characteristic>
<characteristic name="Description" typeId="f804-b969-00da-2123">Make an opposed Melee Pool Test against a Target Enemy Immobilised or Held model.
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If Successful, the Target gains a Control Marker.</characteristic>
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<characteristic name="Description" typeId="f804-b969-00da-2123">Make an Opposed Melee Pool Test against a Target Enemy Immobilised or Held model.
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If successful, the Target gains a Control Marker.
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The Melee Exchange ends as soon as the Enemy model is Controlled. This ends the Activation, if any, remove used Activation Counters along with one Control Marker.</characteristic>
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