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[Feature]: Disable specific sound event if a specific sound volumn is muted #40

@GahahaWang

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@GahahaWang

Request Description

When there are many entities near the player, even if a specific sound has its volume muted, it is still counted toward the maximum number of sounds that can be played simultaneously. This prevents other sounds from being played.

It is suggested to add a feature so that if a sound is muted, it will not trigger playback.
Thank you for your consideration.

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1.21.11

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