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mainServer.cpp
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74 lines (56 loc) · 1.35 KB
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#include <bits/stdc++.h>
#include <memory>
#include "include/server.h"
#include "include/client.h"
#include "include/gameController.h"
using namespace std;
enum {
P1 = 1,
P2
};
void sendPackages(Server& s, GameController& g) {
assert(s.sendMessage(P1, g.getBoardPackage()));
assert(s.sendMessage(P1, g.getBigGamePackage()));
assert(s.sendMessage(P1, g.getControlPackage(1)));
assert(s.sendMessage(P2, g.getBoardPackage()));
assert(s.sendMessage(P2, g.getBigGamePackage()));
assert(s.sendMessage(P2, g.getControlPackage(2)));
}
int main(){
int ret;
Server s(2, 5555);
GameController g;
s.waitConnections();
sendPackages(s, g);
string msg;
while(true){
msg = s.receiveMessage(P1);
if(msg == "quit"){
s.sendMessage(P2, "quit");
break;
}
if(msg != "" and g.isTurn(P1)){
ret = g.userInput(msg, P1);
if(ret == 1) s.sendMessage(P1, "EPosicao invalida");
else sendPackages(s, g);
}
else if(msg != "" and g.isTurn(P1) == 0){
s.sendMessage(P1, "ENao eh sua vez");
}
msg = s.receiveMessage(P2);
if(msg == "quit"){
s.sendMessage(P1, "quit");
break;
}
if(msg != "" and g.isTurn(P2)){
ret = g.userInput(msg, P2);
if(ret == 1) s.sendMessage(P2, "EPosicao invalida");
else sendPackages(s, g);
}
else if(msg != "" and g.isTurn(P2) == 0){
s.sendMessage(P2, "ENao eh sua vez");
}
}
s.close();
return 0;
}