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Feedback #8

@NovemberDev

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@NovemberDev

Hello,

I'm amazed by how good this technology is and I see massive potential in an area that leaves creative freedom in designing animations to the user: animation transitions.

In games, 2D animations stutter from one action to the other, where sudden stops in movement can look unnatural when there is no blending or inbetweening happening on the pixel level. Since blending can't really be done in 2D (at least what I know of), a good approach would be to let the computer calculate the inbetween frames (between finished animations, not the animations themselves) to "supplement" the sprite sheet instead of replacing what is in it, already. The final step would be to seemlessly integrate this as a datastructure into existing engines, where you don't even have to do the bookkeeping of which frames should go between what actions.

That way you don't go against the principles of animation (scale, stretch, tension, suspense) and leave the necessary control to the artist.

What do you think about this idea?

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