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1.0.2 official Linux release fails to run on Fedora 33 #9
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OS: Fedora 33 x86_64
Bitmapflow version: 1.0.2 official
After extracting all files from the archive and adding the +x executable permission to bitmapflow.x86_64 (which is missing by default), I get this in the terminal:
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: GeForce GTX 1080/PCIe/SSE2
ERROR: open_dynamic_library: Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN
At: drivers/unix/os_unix.cpp:426.
ERROR: get_symbol: No valid library handle, can't get symbol from GDNative object
At: modules/gdnative/gdnative.cpp:501.
ERROR: init_library: No nativescript_init in "res://libbitmapflow_rust.so" found
At: modules/gdnative/nativescript/nativescript.cpp:1506.
ERROR: start: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1766.
ERROR: start: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1766.
ERROR: start: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1766.
ERROR: start: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1766.
ERROR: start: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1766.
ERROR: start: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1766.
zsh: segmentation fault (core dumped) ./bitmapflow.x86_64
gdb full backtrace:
#0 0x000000000044a984 in Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) [clone .cold.492] ()
No symbol table info available.
#1 0x0000000000000000 in ?? ()
No symbol table info available.
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