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Tet Mesh Internal Surfaces #40

@ebird7

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@ebird7

Hello,

This program is wonderful. However, for my application, I need to generate a tetrahedral mesh of overlapping bodies while preserving internal surfaces. Using geogram intersect/vorpalite or graphite, I cannot figure out if its possible to preserve the internal surfaces in the tetrahedral mesh. While I can turn off "remove_internal_shells" in the intersection boolean op, it seems to only preserve the outer hull (like a union) when the tet is generated.

While I'm at it, I would also like to apply a material attribute to each volumetric region corresponding to the original bodies. Is this also possible while preserving the internal surfaces? Thanks so much.

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