Hello,
This program is wonderful. However, for my application, I need to generate a tetrahedral mesh of overlapping bodies while preserving internal surfaces. Using geogram intersect/vorpalite or graphite, I cannot figure out if its possible to preserve the internal surfaces in the tetrahedral mesh. While I can turn off "remove_internal_shells" in the intersection boolean op, it seems to only preserve the outer hull (like a union) when the tet is generated.
While I'm at it, I would also like to apply a material attribute to each volumetric region corresponding to the original bodies. Is this also possible while preserving the internal surfaces? Thanks so much.
Hello,
This program is wonderful. However, for my application, I need to generate a tetrahedral mesh of overlapping bodies while preserving internal surfaces. Using geogram intersect/vorpalite or graphite, I cannot figure out if its possible to preserve the internal surfaces in the tetrahedral mesh. While I can turn off "remove_internal_shells" in the intersection boolean op, it seems to only preserve the outer hull (like a union) when the tet is generated.
While I'm at it, I would also like to apply a material attribute to each volumetric region corresponding to the original bodies. Is this also possible while preserving the internal surfaces? Thanks so much.