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overlay.py
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732 lines (611 loc) · 26.6 KB
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import os
import time
temp_title = f"BWSTATS OVERLAY CORE - {int(time.time()*1000)}"
os.system(f"title {temp_title}")
import event
import asynctkcore as AsyncTk
import tkinter as tk
import re
import messageprocessor
import asyncio
import traceback
from io import BytesIO
import base64
from PIL import Image, ImageTk, ImageDraw, ImageFont, ImageEnhance, ImageFilter, ImageGrab
import uicore
from loglistener import NoClientFoundError, LogListerner
import util
from BlurWindow.blurWindow import GlobalBlur
import sys
from player import Player
import renderer
import win32gui, win32con
from config import config
import keyboard
# import mouse
"""
TODO
- mode selector
- config file
- individual rendering
- async requests
"""
_version = "3.0.3Dev"
global_image = {}
global_task = []
player_data = {}
player_order = []
def resource_path(relative_path):
try:
base_path = sys._MEIPASS
except Exception:
base_path = os.path.abspath(".")
# print(base_path)
return os.path.join(base_path, relative_path)
font = ImageFont.truetype(font=resource_path("Roboto-Bold-uni.ttf"), size=19)
#font = ImageFont.truetype(font=resource_path("Minecraft-Regular-Symbola.ttf"), size=19)
async def await_global_task():
while True:
if global_task:
done, pending = await asyncio.wait(global_task)
for task in done:
await task
global_task.remove(task)
await asyncio.sleep(3)
async def log_reader(overlay):
log_listener = LogListerner()
mp = messageprocessor.MessageProcessor()
checked = set()
def player_list_update(players):
overlay.render_mode = renderer.Bedwars
overlay.new_from_top = True
for player in players:
if player in checked: continue
checked.add(player)
player_order.append(player)
player_obj = player_data[player] = Player(ign=player)
task = asyncio.get_event_loop().create_task(player_obj.update())
global_task.append(task)
def player_leave(username):
if username in checked:
checked.remove(username)
player_order.remove(username)
p = player_data.pop(username,None)
if p: p.active = False
overlay.render_notification()
def queue_join(_):
checked.clear()
for ign, p in player_data.items(): p.active = False
player_data.clear()
player_order.clear()
def apikey_new(key):
Player.set_apikey(key)
for ign, player_obj in player_data.items():
task = asyncio.get_event_loop().create_task(player_obj.update())
global_task.append(task)
def msg_command(_):
pass
def who_command(players):
for player in list(player_data):
if player not in players:
event.post("player_leave",player)
def lobby_join(_):
pass
def chat(data):
overlay.new_from_top = False
player, message = data
if "PARTY" not in message:
overlay.render_mode = renderer.LobbyChat
if player in player_order:
player_order.remove(player)
player_data[player].data["latest_message"] = message
if overlay.render_mode == renderer.LobbyChat:
player_data[player].render_request()
player_order.insert(0, player)
if player in checked: return
if len(player_order) > 100:
pending_remove = player_order[-1]
event.post("player_leave", pending_remove)
print("removing", pending_remove)
checked.add(player)
player_obj = player_data[player] = Player(ign=player)
player_obj.data["latest_message"] = message
task = asyncio.get_event_loop().create_task(player_obj.update())
global_task.append(task)
overlay.render_cleanup(0)
event.subscribe("player_list_update", player_list_update)
event.subscribe("player_leave", player_leave)
event.subscribe("queue_join", queue_join)
event.subscribe("apikey_new", apikey_new)
event.subscribe("msg_command", msg_command)
event.subscribe("who_command", who_command)
event.subscribe("lobby_join", lobby_join)
event.subscribe("chat", chat)
while True:
await asyncio.sleep(0.1)
for message in log_listener.get_messages():
print(message)
await mp.process(message)
await asyncio.sleep(0.05)
class Overlay:
transparent = "#010503"
width = 600
height = 350
row_height = 20
scroll_offset = 0
new_from_top = True
hide_schedule = None
def __init__(self):
pass
def start(self):
self.loop = asyncio.get_event_loop()
self.root = self.root_root()
self.bg = self.bg_toplevel(self.root)
self.fg = self.fg_toplevel(self.root)
self.stats = self.stats_toplevel(self.root)
self.load_bg_image()
self.root.attributes("-topmost",True)
self.bg.attributes("-topmost",True)
self.fg.attributes("-topmost",True)
self.stats.attributes("-topmost",True)
self.bg.bind('<Double-Button-1>', self.mouse_double_click)
self.bg.bind("<Button-1>", lambda e: (self.fg.lift(), self.root.lift(),
self.stats.lift(), self.mouse_click(e)))
self.bg.bind("<Motion>", self.mouse_hover)
def set_mode(mode):
self.render_notification()
self.render_mode = mode
# self.bg.bind("b", lambda x: set_mode(renderer.Bedwars))
# self.bg.bind("c", lambda x: set_mode(renderer.LobbyChat))
def on_mousewheel(event):
if event.delta > 0: self.scroll_offset += self.row_height*3
else: self.scroll_offset -= self.row_height*3
if self.scroll_offset<0: self.scroll_offset=0
self.render_notification()
def on_leave(event):
self.scroll_offset = 0
self.render_notification()
#self.stats.set_alpha(0)
self.bg.bind("<MouseWheel>", on_mousewheel)
self.bg.bind("<Leave>", on_leave)
self.root.bind("<Motion>", lambda e: self.wake())
#self.bg.bind("<Enter>", lambda _: self.stats.set_alpha(1))
self.root.after(100, self.root.set_alpha, 0.95)
self.root.after(100, self.bg.set_alpha, 0.5)
self.root.after(100, self.fg.set_alpha, 0.95)
#self.root.after(100, self.stats.set_alpha, 0.95)
if False: # blur
GlobalBlur(int(self.fg.frame(),16))
self.root.after(400, self.fg.geometry, "+0+105")
self.root.after(500, self.fg.geometry, "+0+105")
self.root.after(600, self.fg.geometry, "+0+105")
self.render_mode = renderer.Bedwars
self.root.after(500, event.post, "player_list_update", ["MinuteBrain", "decliner", "Eldenax", "preadolescence"])
self.root.after(600, event.post, "player_list_update", ["xMqt", "T_H_O_R", "Opmine"])
self.root.after(700, event.post, "player_list_update", ["MerryQuackwy", "_Me", "XMASCHER"])
self.root.after(800, event.post, "player_list_update", ["GreenEggsAndJan", "XMASWOLF", "quin_in_the_snow","MinuteBrainN"])
self.loop.create_task(log_reader(self))
self.loop.create_task(await_global_task())
self.loop.create_task(self.render_worker())
self.loop.create_task(self.follow_worker())
self.loop.create_task(self.foreground_app_monitor())
event.subscribe("player_list_update", lambda e: self.wake())
event.subscribe("chat", lambda e: self.wake())
event.subscribe("render_request", lambda e: self.wake())
event.subscribe("player_list_update", self.render_cleanup)
event.subscribe("render_request",self.render_notification)
self.loop.run_forever()
def load_bg_image(self):
w, h = self.bg.winfo_width(), self.bg.winfo_height()
img = Image.new("RGB", (w, h))
draw = ImageDraw.Draw(img)
draw.rectangle((0, 0, w, h), fill=config.get("background_color_right"))
draw.rectangle((0, 0, w//2, h), fill=config.get("background_color_left"))
img = img.filter(ImageFilter.GaussianBlur(300))
global_image["-bg"] = ImageTk.PhotoImage(image=img)
self.bg_canvas.create_image(0, 0, image=global_image["-bg"], anchor="nw")
if config.get("background_image"):
custom_path = config.get("background_image_path")
if not os.path.isfile(custom_path):
return
window_width = self.bg.winfo_width()
img = Image.open(custom_path)
img = img.resize((window_width, int(img.height*(window_width/img.width))), Image.BICUBIC)
global_image["-bg_image"] = ImageTk.PhotoImage(image=img)
self.bg_canvas.create_image(0, 0, image=global_image["-bg_image"], anchor="nw")
def root_root(self):
offset = [0, 0, 0 ,0]
def root_drag(event):
mouse_x, mouse_y = uicore.get_mouse_pos()
x = offset[2] + (mouse_x - offset[0])
y = offset[3] + (mouse_y - offset[1])
h = root.winfo_height()
if 0<x<20: x = 0
self.root.geometry("+%d+%d" % (x, y))
self.bg.geometry("+%d+%d" % (x, y+h))
self.fg.geometry("+%d+%d" % (x, y+h))
def root_click(event):
self.bg.lift()
self.fg.lift()
if event.num == 1:
offset[0], offset[1] = uicore.get_mouse_pos()
offset[2] = self.root.winfo_x()
offset[3] = self.root.winfo_y()
print(offset)
bg_color = "#111"
root = AsyncTk.AsyncTk(self.loop)
root.overrideredirect(1)
root.geometry(f"{self.width}x20+0+70")
root.config(background=bg_color)
close_button = tk.Button(root, background="#a00", width=2, relief="flat", command=self.destroy)
close_button.pack(fill=tk.Y, side=tk.LEFT)
AsyncTk.OnHover(close_button, "bg", "#F33")
size_frame = tk.Frame(root, bg=bg_color, relief="flat", cursor="sizing", width=3)
size_frame.pack(fill=tk.Y, side=tk.RIGHT)
self.l_version = tk.Label(root, text=f"(v{_version})", bg=bg_color, fg="gray", relief="flat", font="Arial 10 bold")
self.l_version.pack(fill=tk.Y, side=tk.RIGHT)
self.l_title = tk.Label(root, text="BWSTATS OVERLAY", bg=bg_color, fg="white", relief="flat", font="Arial 10 bold")
self.l_title.pack(fill=tk.Y, side=tk.RIGHT)
grip_frame = tk.Frame(root, bg=bg_color, relief="flat", cursor="fleur")
grip_frame.pack(fill=tk.BOTH, expand=True)
grip_frame.bind("<Button-1>", root_click)
grip_frame.bind("<B1-Motion>", root_drag)
root.update()
#self.loop.create_task(root.updater(1/30))
return root
def bg_toplevel(self, root:tk.Toplevel):
bg_color = "#303"
top = AsyncTk.AsyncToplevel(root)
top.geometry(f"{self.width}x{self.height}")
top.configure(background=bg_color)
top.overrideredirect(1)
top.update()
self.bg_canvas = tk.Canvas(top, background=bg_color, relief="flat", highlightthickness=0)
self.bg_canvas.pack(fill=tk.BOTH, expand=True)
top.update()
uicore.set_clickthrough(int(top.frame(),16), True)
return top
def fg_toplevel(self, root:tk.Toplevel):
top = AsyncTk.AsyncToplevel(root)
top.attributes("-transparentcolor", self.transparent)
top.geometry(f"{self.width}x{self.height}")
top.configure(background=self.transparent)
top.overrideredirect(1)
self.canvas = tk.Canvas(top, background=self.transparent, relief="flat", highlightthickness=0, xscrollincrement=1)
self.canvas.pack(fill=tk.BOTH, expand=True)
self.canvas_header = self.canvas.create_image(0, 0, image=None, anchor="nw")
top.update()
uicore.set_clickthrough(int(top.frame(),16), True)
return top
def stats_toplevel(self, root:tk.Toplevel):
top = AsyncTk.AsyncToplevel(root)
top.geometry(f"{self.width//2}x{self.height}")
top.configure(background="blue")
top.overrideredirect(1)
top.update()
uicore.set_clickthrough(int(top.frame(),16), True)
top.set_alpha(0, force=True)
self.floating_canvas = tk.Canvas(top, background=self.transparent, relief="flat", highlightthickness=0)
self.floating_canvas.pack(fill=tk.BOTH, expand=True)
self.floating_stats = self.floating_canvas.create_image(0, 0, image=None, anchor="nw")
return top
def mouse_click(self, event):
return
row_number = event.y // self.row_height
username = list(player_data)[row_number-1]
header_image = global_image.get(f"header-raw")
stats_image = global_image.get(f"stats-{username}-raw")
img = Image.new("RGB", (header_image.width, header_image.height + stats_image.height), "#000000")
img.paste(header_image, (0, 0))
img.paste(stats_image, (0, header_image.height))
util.set_clipboard_image(img)
original_alpha = self.bg.get_alpha()
self.bg.set_alpha(1, force=True)
self.bg.set_alpha(original_alpha)
print("clicked", username)
def mouse_double_click(self, event):
original_alpha = self.bg.get_alpha()
self.bg.set_alpha(1, force=True)
self.bg.update()
x1, y1 = self.root.winfo_rootx(), self.root.winfo_rooty()
x2 = self.bg.winfo_rootx() + self.bg.winfo_width()
y2 = self.bg.winfo_rooty() + self.bg.winfo_height()
img = ImageGrab.grab((x1, y1, x2, y2), all_screens=True)
self.bg.set_alpha(original_alpha)
util.set_clipboard_image(img)
print("Take screenshot")
def mouse_hover(self,event):
pass
# corrected_y = self.fg.winfo_height() - event.y
# row_number = (corrected_y+self.scroll_offset-5) // self.row_height
# progress = event.x / self.bg.winfo_width()
# if 0<=row_number<len(player_data):
# hovering_ign = list(player_order)[row_number]
# canvas = self.floating_canvas
# image_id = self.floating_stats
# global_image["floating-stats-raw"] = renderer.generate_card(self, player_data[hovering_ign])
# global_image["floating-stats"] = ImageTk.PhotoImage(image=global_image["floating-stats-raw"])
# canvas.itemconfigure(image_id, image = global_image["floating-stats"])
# print(row_number, "hovering on", hovering_ign, progress)
# else:
# print(row_number, "hovering on", None, progress)
def follow(self, child:tk.Toplevel ,parent:tk.Toplevel, side="S"):
w, h, x, y = (parent.winfo_width(), parent.winfo_height(), parent.winfo_x(), parent.winfo_y())
if side == "S":
child.geometry(f"+{x}+{y+h}")
elif side == "E":
child.geometry(f"+{x+w}+{y}")
def destroy(self):
self.fg.set_alpha(0)
self.bg.set_alpha(0)
self.root.set_alpha(0)
self.root.after(300, self.bg.close)
self.root.after(300, self.fg.close)
self.root.after(300, self.root.close)
sys.exit(0)
rendering = True
async def render_worker(self):
while True:
self.render()
if self.rendering:
await asyncio.sleep(1/60)
else:
for i in range(10):
if self.rendering: break
await asyncio.sleep(0.1)
async def follow_worker(self):
while True:
self.follow(self.bg, self.root, "S")
self.follow(self.fg, self.root, "S")
self.follow(self.stats, self.bg, "E")
await asyncio.sleep(1)
def render_notification(self,_=0):
self.rendering = True
if self.new_from_top:
self.test_sort()
rendered = {}
current_header = ""
pil_time_avg_buffer = []
def render(self):
canvas = self.canvas
rendered = self.rendered
win_width = self.fg.winfo_width()
win_height = self.fg.winfo_height()
updated = False
render_court = 0
for count, ign in enumerate(player_order):
player = player_data[ign]
data = player.data
if ign not in rendered:
data["canvas"] = canvas.create_image(0, 0)
canvas.tag_lower(data["canvas"], self.canvas_header)
rendered[ign] = dict(image_id=data["canvas"])
if self.new_from_top:
rendered[ign]["current_y"] = -20
rendered[ign]["target_y"] = -20
else:
rendered[ign]["current_y"] = win_height + self.row_height
rendered[ign]["target_y"] = win_height + self.row_height
player_canvas = rendered[ign]["image_id"]
if player.pending_render and render_court<1:
render_court += 1
ref = time.perf_counter()
updated = True
img = Image.new("RGBA", (win_width + 200, self.row_height+4), (1,5,3,50))
self.render_mode.render(img, ign, player, font)
image_name = f"stats-{ign}"
global_image[image_name+"-raw"] = img
global_image[image_name] = ImageTk.PhotoImage(image=img)
canvas.itemconfigure(player_canvas, image=global_image[image_name], anchor="nw")
player.render_notification()
pil_time = time.perf_counter() - ref
self.pil_time_avg_buffer.append(pil_time)
if len(self.pil_time_avg_buffer)>10: self.pil_time_avg_buffer.pop(0)
average = sum(self.pil_time_avg_buffer) / len(self.pil_time_avg_buffer)
#print(f"Generated image for {ign}. (t={pil_time:.3f}s avg={average:.3f}s)")
rendered[ign]["target_y"] = win_height - (count*self.row_height + 5 + self.row_height - self.scroll_offset)
all_done = True
for ign in rendered:
image_id = rendered[ign]["image_id"]
target_y = rendered[ign]["target_y"]
current_y = rendered[ign]["current_y"]
out_of_frame = lambda y: y<-100 or y>win_height+100
if out_of_frame(current_y) and out_of_frame(target_y):
if current_y != target_y:
rendered[ign]["current_y"] = target_y
canvas.coords(image_id, 0, int(current_y))
continue
if -3<target_y - current_y<3:
if current_y!=target_y:
rendered[ign]["current_y"] = target_y
canvas.coords(image_id, 0, int(target_y))
else:
rendered[ign]["current_y"] = (current_y*3 + target_y)/4
canvas.coords(image_id, 0, int(current_y))
self.rendering = True
all_done = False
if all_done and self.rendering and render_court!=1:
self.rendering = False
self.render_header()
def render_header(self):
if self.current_header != self.render_mode:
self.current_header = self.render_mode
win_width = int(self.fg.winfo_width() + 200)
img = Image.new("RGBA", (win_width, 24), (1,5,3,170))
self.render_mode.header(img, font)
global_image["header-raw"] = img
global_image["header"] = ImageTk.PhotoImage(image=img)
self.canvas.itemconfigure(self.canvas_header, image=global_image["header"], anchor="nw")
for player in player_order:
player_obj = player_data.get(player)
player_obj.render_request()
if self.new_from_top:
self.test_sort()
def render_cleanup(self, _):
rendered = self.rendered
for ign in list(rendered):
if ign not in player_data:
image_id = rendered[ign]["image_id"]
rendered.pop(ign, None)
self.canvas.delete(image_id)
global_image.pop(f"stats-{ign}", None)
global_image.pop(f"stats-{ign}-raw", None)
def test_sort(self):
temp = self.render_mode.sort(player_data)
player_order.clear()
player_order.extend(temp)
clickthrough_state = True
async def foreground_app_monitor(self):
await asyncio.sleep(1)
def on_window_change(is_mc, class_name):
if is_mc:
self.root.attributes("-topmost", True)
self.bg.attributes("-topmost", True)
self.fg.attributes("-topmost", True)
self.fg.lift(self.bg)
uicore.set_clickthrough(int(self.bg.frame(),16), True)
self.clickthrough_state = True
event.post("mc_focus", None)
else:
self.root.attributes("-topmost", False)
self.bg.attributes("-topmost", False)
self.fg.attributes("-topmost", False)
win32gui.BringWindowToTop(hwnd)
self.root.after(100, self.fg.lift, self.bg)
uicore.set_clickthrough(int(self.bg.frame(),16), False)
self.clickthrough_state = False
is_mc_pre = None
while True:
try:
hwnd = win32gui.GetForegroundWindow()
try: class_name = win32gui.GetClassName(hwnd)
except: class_name = None
if class_name:
is_mc = class_name in ["LWJGL", "GLFW30"]
if is_mc_pre != is_mc:
is_mc_pre = is_mc
on_window_change(is_mc, class_name)
if is_mc:
if win32gui.GetWindowLong(hwnd, win32con.GWL_STYLE) & 0x80000000:
global _fullscreen
await asyncio.sleep(0.5)
keyboard.press(87)
keyboard.release(87)
await asyncio.sleep(1)
uicore.set_borderless(uicore.get_minecraft_hwnd(), True)
_fullscreen = True
if not is_mc:
self.wake()
except: pass
await asyncio.sleep(0.5)
def _hide(self, force=False):
self.bg.set_alpha(0, force)
self.fg.set_alpha(0, force)
self.root.set_alpha(0.05)
def _unhide(self):
self.bg.set_alpha(config.get("opacity"))
self.fg.set_alpha(1)
self.root.set_alpha(0.9)
def wake(self):
if self.hide_schedule:
self.root.after_cancel(self.hide_schedule)
self.hide_schedule = None
self._unhide()
fade_timeout_ms = int(config.get("fade_timeout", 5)*1000)
self.hide_schedule = self.root.after(fade_timeout_ms, self._hide)
def hide(self):
if self.hide_schedule:
self.root.after_cancel(self.hide_schedule)
self.hide_schedule = None
self._hide(force=True)
canvas_internal_x = 0
def canvas_x_moveto(self, value: int):
diff = value - self.canvas_internal_x
if diff!=0:
self.canvas.xview_scroll(diff, 'units')
self.canvas_internal_x = value
self.fg.update()
canvas_target_x = 0
canvas_current_x = 0
async def shift_view(self, target=None):
if target is not None:
self.canvas_target_x = target
while self.canvas_current_x != self.canvas_target_x:
diff = self.canvas_target_x - self.canvas_current_x
if abs(diff) > 5 and self.bg.get_alpha()!=0:
self.canvas_current_x = (self.canvas_target_x + self.canvas_current_x*2)/3
else:
self.canvas_current_x = self.canvas_target_x
self.canvas_x_moveto(int(self.canvas_current_x))
await asyncio.sleep(1/120)
async def double_click_check(self):
if hovering(self.bg) and self.bg.get_alpha() != 0 and self.clickthrough_state:
self.mouse_double_click(None)
def hovering(root):
rx, ry = relative_pos(root)
w, h = root.winfo_width(), root.winfo_height()
return (0 <= rx < w) and (0 <= ry < h)
def relative_pos(root):
mx, my = uicore.get_mouse_pos()
x, y = root.winfo_x(), root.winfo_y()
return mx-x, my-y
if __name__ == '__main__':
runner = asyncio.get_event_loop().create_task
overlay = Overlay()
title = f"BWSTATS CORE (v{_version})"
console_hwnd = win32gui.FindWindow(None, temp_title)
if console_hwnd:
uicore.remove_exit_button(console_hwnd)
win32gui.ShowWindow(console_hwnd, win32con.SW_MINIMIZE)
os.system(f"title {title}")
_fullscreen = False
def fullscreen_handle(e):
global _fullscreen
if uicore.is_minecraft():
if e.event_type == "down":
_fullscreen = not _fullscreen
if _fullscreen:
uicore.set_borderless(uicore.get_minecraft_hwnd(), True)
else:
uicore.set_borderless(uicore.get_minecraft_hwnd(), False)
uicore.free_cursor()
else:
if e.event_type == "down": keyboard.press(e.scan_code)
elif e.event_type == "up": keyboard.release(e.scan_code)
def wake_handle(e):
if uicore.is_minecraft():
root_callback = overlay.root.append_callback
if e.event_type == "down":
root_callback(lambda: overlay.wake())
else:
root_callback(lambda: overlay.hide())
def shift_handle(e):
if uicore.is_minecraft():
root_callback = overlay.root.append_callback
if e.event_type == "down":
root_callback(overlay.shift_view,140)
else:
root_callback(overlay.shift_view,0)
error = None
try:
keyboard.hook_key(config.get("key_fullscreen"), fullscreen_handle, suppress=True)
keyboard.hook_key(config.get("key_wake"), wake_handle, suppress=False)
keyboard.hook_key(config.get("key_shift_view"), shift_handle, suppress=False)
# mouse.on_double_click(lambda: global_task.append(runner(overlay.double_click_check())))
overlay.start()
except Exception as e:
error = traceback.format_exc()
finally:
if _fullscreen:
print(" * debug: borderless fullscreen disabled")
uicore.set_borderless(uicore.get_minecraft_hwnd(), False)
uicore.free_cursor()
if error:
print("")
print("=======EXIT WITH FOLLOWING ERROR=======")
print("")
print(error)
print("=======================================")
if console_hwnd:
win32gui.ShowWindow(console_hwnd, win32con.SW_NORMAL)
input("Press enter to exit")