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nvidium 翻译提交 (#3915)
* Create zh_cn.json * Create en_us.json * Update zh_cn.json * Update zh_cn.json * Update en_us.json * Update en_us.json * Update zh_cn.json * Update zh_cn.json * 更新 zh_cn.json * Create zh_cn.json
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{
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"nvidium.options.pages.nvidium" : "Nvidium",
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"nvidium.options.region_keep_distance.name" : "Region Keep Distance",
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"nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions",
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"nvidium.options.automatic_memory_limit.name" : "Automatic memory limit",
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"nvidium.options.automatic_memory_limit.tooltip" : "Automatically determines the memory limit to set given the amount of available vram on your system",
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"nvidium.options.max_gpu_memory.name" : "Max gpu memory",
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"nvidium.options.max_gpu_memory.tooltip" : "Max gpu memory allowed, will start to cull chunks if this limit is hit",
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"nvidium.options.enable_temporal_coherence.name" : "Enables temporal coherence",
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"nvidium.options.enable_temporal_coherence.tooltip" : "Removes artifacting when turning around",
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"nvidium.options.mb" : "%s Mbs"
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}
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{
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"nvidium.options.pages.nvidium" : "Nvidium设置",
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"nvidium.options.region_keep_distance.name" : "区块渲染距离",
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"nvidium.options.region_keep_distance.tooltip" : "加载的距离(需在未进入世界时设置)",
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"nvidium.options.automatic_memory_limit.name" : "自动限制显存占用",
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"nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)",
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"nvidium.options.max_gpu_memory.name" : "最大显存大小",
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"nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块",
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"nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑",
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"nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)",
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"nvidium.options.mb" : "%s Mb",
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"modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代Sodium的渲染引擎"
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}
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{
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"nvidium.options.pages.nvidium" : "Nvidium",
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"nvidium.options.region_keep_distance.name" : "Region Keep Distance",
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"nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions",
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"nvidium.options.automatic_memory_limit.name" : "Automatic memory limit",
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"nvidium.options.automatic_memory_limit.tooltip" : "Automatically determines the memory limit to set given the amount of available vram on your system (Close and reopen settings to edit the max memory)",
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"nvidium.options.max_gpu_memory.name" : "Max gpu memory",
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"nvidium.options.max_gpu_memory.tooltip" : "Max gpu memory allowed, will start to cull chunks if this limit is hit",
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"nvidium.options.enable_temporal_coherence.name" : "Enables temporal coherence",
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"nvidium.options.enable_temporal_coherence.tooltip" : "Removes artifacting when turning around",
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"nvidium.options.mb" : "%s Mbs",
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"nvidium.options.translucency_sorting.name" : "Translucency Sorting",
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"nvidium.options.translucency_sorting.tooltip" : "Translucency sorting level, each level has different performance impact and visual quality. \nNone:No translucency sorting, no impact, can look quite bad\nSections: Section level translucency sorting, brings translucency to the same level as sodium, minimal impact\nQuads: Incremental sorting, sorts geometry correctly over multiple frames, can cause visual weirdness while sorting",
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"nvidium.options.translucency_sorting.none" : "None",
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"nvidium.options.translucency_sorting.sections" : "Sections",
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"nvidium.options.translucency_sorting.quads" : "Quads",
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"nvidium.options.statistics_level.name" : "Statistics Level",
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"nvidium.options.statistics_level.tooltip" : "Statistics logging level, tracks the visibility count of cull layers",
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"nvidium.options.statistics_level.none" : "None",
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"nvidium.options.statistics_level.frustum" : "Frustum",
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"nvidium.options.statistics_level.regions" : "Regions",
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"nvidium.options.statistics_level.sections" : "Sections",
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"nvidium.options.statistics_level.quads" : "Quads",
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"nvidium.options.async_bfs.name" : "Enable async bfs",
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"nvidium.options.async_bfs.tooltip" : "Enables asynchronous bfs chunk section loading, greatly reduces the frame time when moving, more noticeable with higher render distances"
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}
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{
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"nvidium.options.pages.nvidium" : "Nvidium设置",
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"nvidium.options.region_keep_distance.name" : "区块渲染距离",
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"nvidium.options.region_keep_distance.tooltip" : "加载的距离(需在未进入世界时设置)",
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"nvidium.options.automatic_memory_limit.name" : "自动限制显存占用",
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"nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)",
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"nvidium.options.max_gpu_memory.name" : "最大显存大小",
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"nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块",
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"nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑",
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"nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)",
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"nvidium.options.mb" : "%s Mb",
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"nvidium.options.translucency_sorting.name" : "透明物体排序",
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"nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\n禁用:没有透明度排序,无影响,但可能看起来很糟糕。\nSection:截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads:增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。",
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"nvidium.options.translucency_sorting.none" : "禁用",
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"nvidium.options.translucency_sorting.sections" : "Sections模式",
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"nvidium.options.translucency_sorting.quads" : "Quads模式",
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"nvidium.options.statistics_level.name" : "统计数据级别",
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"nvidium.options.statistics_level.tooltip" : "统计数据的级别,跟踪特定的剔除层的可见度计数",
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"nvidium.options.statistics_level.none" : "禁用",
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"nvidium.options.statistics_level.frustum" : "Frustum模式",
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"nvidium.options.statistics_level.regions" : "Regions模式",
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"nvidium.options.statistics_level.sections" : "Sections模式",
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"nvidium.options.statistics_level.quads" : "Quads模式",
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"nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法",
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"nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。",
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"modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代Sodium的渲染引擎"
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}

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