|
| 1 | +{ |
| 2 | + "nvidium.options.pages.nvidium" : "Nvidium", |
| 3 | + "nvidium.options.region_keep_distance.name" : "Region Keep Distance", |
| 4 | + "nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions", |
| 5 | + "nvidium.options.automatic_memory_limit.name" : "Automatic memory limit", |
| 6 | + "nvidium.options.automatic_memory_limit.tooltip" : "Automatically determines the memory limit to set given the amount of available vram on your system (Close and reopen settings to edit the max memory)", |
| 7 | + "nvidium.options.max_gpu_memory.name" : "Max gpu memory", |
| 8 | + "nvidium.options.max_gpu_memory.tooltip" : "Max gpu memory allowed, will start to cull chunks if this limit is hit", |
| 9 | + "nvidium.options.enable_temporal_coherence.name" : "Enables temporal coherence", |
| 10 | + "nvidium.options.enable_temporal_coherence.tooltip" : "Removes artifacting when turning around", |
| 11 | + "nvidium.options.mb" : "%s Mbs", |
| 12 | + "nvidium.options.translucency_sorting.name" : "Translucency Sorting", |
| 13 | + "nvidium.options.translucency_sorting.tooltip" : "Translucency sorting level, each level has different performance impact and visual quality. \nNone:No translucency sorting, no impact, can look quite bad\nSections: Section level translucency sorting, brings translucency to the same level as sodium, minimal impact\nQuads: Incremental sorting, sorts geometry correctly over multiple frames, can cause visual weirdness while sorting", |
| 14 | + "nvidium.options.translucency_sorting.none" : "None", |
| 15 | + "nvidium.options.translucency_sorting.sections" : "Sections", |
| 16 | + "nvidium.options.translucency_sorting.quads" : "Quads", |
| 17 | + "nvidium.options.statistics_level.name" : "Statistics Level", |
| 18 | + "nvidium.options.statistics_level.tooltip" : "Statistics logging level, tracks the visibility count of cull layers", |
| 19 | + "nvidium.options.statistics_level.none" : "None", |
| 20 | + "nvidium.options.statistics_level.frustum" : "Frustum", |
| 21 | + "nvidium.options.statistics_level.regions" : "Regions", |
| 22 | + "nvidium.options.statistics_level.sections" : "Sections", |
| 23 | + "nvidium.options.statistics_level.quads" : "Quads", |
| 24 | + "nvidium.options.async_bfs.name" : "Enable async bfs", |
| 25 | + "nvidium.options.async_bfs.tooltip" : "Enables asynchronous bfs chunk section loading, greatly reduces the frame time when moving, more noticeable with higher render distances" |
| 26 | +} |
0 commit comments