From bc3531aa3c59a4d1d85df99200ee6c6ed4cb50ff Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Sat, 3 May 2025 22:41:52 +0800 Subject: [PATCH 01/12] Update zh_cn.json --- .../assets/biomancy/biomancy/lang/zh_cn.json | 284 +++++++++--------- 1 file changed, 142 insertions(+), 142 deletions(-) diff --git a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json index bfc8e7b83041..3c3495a36112 100644 --- a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json +++ b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json @@ -1,15 +1,15 @@ { "item_group.biomancy": "血肉重铸2", "key.categories.biomancy": "血肉重铸2", - "key.biomancy.item_default": "默认物品模式", + "key.biomancy.item_default": "物品默认操作", "item.biomancy.mob_sinew": "肌腱", "item.biomancy.mob_sinew.tooltip": "由弹性纤维构成的生物组织。", - "item.biomancy.mob_fang": "尖锐利齿", + "item.biomancy.mob_fang": "尖牙", "item.biomancy.mob_fang.tooltip": "由富含无机盐的骨组织构成的锋利牙齿。", - "item.biomancy.mob_claw": "尖锐利爪", + "item.biomancy.mob_claw": "利爪", "item.biomancy.mob_claw.tooltip": "由富含无机盐的强韧纤维构成的硬爪。", "item.biomancy.mob_marrow": "骨髓", - "item.biomancy.mob_marrow.tooltip": "由活体材料的骨头提取的骨髓。富含激素和无机盐", + "item.biomancy.mob_marrow.tooltip": "由牺牲品骨头提取的骨髓。富含激素和无机盐。", "item.biomancy.withered_mob_marrow": "凋灵骨髓", "item.biomancy.withered_mob_marrow.tooltip": "凋灵的骨髓,里面渗出了一些黑色的焦油一样的物质\n我想你可以嘬一口试试……", "item.biomancy.mob_gland": "胆汁腺", @@ -27,29 +27,29 @@ "item.biomancy.elastic_fibers": "弹性纤维", "item.biomancy.elastic_fibers.tooltip": "坚固,但柔韧且富有弹性,用于代替肌肉结构。", "item.biomancy.mineral_fragment": "矿物碎块", - "item.biomancy.mineral_fragment.tooltip": "只能通过分解器获得\n用于硬化纤维。", + "item.biomancy.mineral_fragment.tooltip": "只能通过分解体获得\n用于硬化纤维。", "item.biomancy.gem_fragments": "宝石碎块", "item.biomancy.gem_fragments.tooltip": "装点你的血肉造物!\n用于增加硬化纤维的最大弹性,十分贵重。", "item.biomancy.bio_lumens": "生物荧光黏液", - "item.biomancy.bio_lumens.tooltip": "一种基础成分,通常在分解器里和生物质一起产出。\n\n能够让某些东西发光,比如告示牌上的文字。", + "item.biomancy.bio_lumens.tooltip": "一种基础成分,通常在分解体里和生物质一起产出。\n\n能够让某些东西发光,比如告示牌上的文字。", "item.biomancy.organic_matter": "生物质", "item.biomancy.organic_matter.tooltip": "从柔软的植物嫩叶里提取出来的物质,其棕褐色的外观使其看起来和腐殖质无二。", - "item.biomancy.exotic_dust": "怪异尘埃", - "item.biomancy.exotic_dust.tooltip": "奇怪的物质,没准儿真的有些蹊跷\n在分解器里分解一些不属于主世界的东西时可以获得。", + "item.biomancy.exotic_dust": "异质尘埃", + "item.biomancy.exotic_dust.tooltip": "似乎并不属于自然界的物质,可能是魔法本质的体现。\n分解魔法物质时的少见副产物。", "item.biomancy.stone_powder": "碎石粉", - "item.biomancy.stone_powder.tooltip": "极其基础的物质成分,通常以副产品的身份游走于各种合成配方里。", + "item.biomancy.stone_powder.tooltip": "极其基础的物质成分,通常作为各种分解配方的副产物出现。", "item.biomancy.nutrients": "营养素", - "item.biomancy.nutrients.tooltip": "硬的和石头似的的富含营养的小块,和维生素片差不多。", + "item.biomancy.nutrients.tooltip": "坚硬且富含营养的小颗粒,看起来有点像维生素片。", "item.biomancy.nutrient_paste": "营养膏", - "item.biomancy.nutrient_paste.tooltip": "营养素和生物质糅合而成的膏状物\n看起来有些像是块卖相不是很好的蛋糕,是各种活体机械的优质能量来源。", + "item.biomancy.nutrient_paste.tooltip": "营养素和生物质糅合而成的膏状物\n看起来有些像是块卖相不是很好的蛋糕,是各种生物结构的便利能量来源。", "item.biomancy.nutrient_bar": "营养棒", "item.biomancy.nutrient_bar.tooltip": "把营养膏压缩成一整块食物棒后的样子。能吃,但没什么味道。", "item.biomancy.bloomberry": "蕾莓", - "item.biomancy.bloomberry.tooltip": "怪异而美味的果实,带有荧荧微光,食用时给予随机药水效果。", + "item.biomancy.bloomberry.tooltip": "奇异而美味的果实,带有荧荧微光,食用时给予随机药水效果。", "item.biomancy.regenerative_fluid": "再生黏液", - "item.biomancy.regenerative_fluid.tooltip": "有着极强再生能力的液体,可用于调制治愈性原液。", + "item.biomancy.regenerative_fluid.tooltip": "有着极强再生能力的液体,可用于调制治愈添加液。", "item.biomancy.withering_ooze": "凋灵软泥", - "item.biomancy.withering_ooze.tooltip": "一种略带青灰色的黑色液体,可从源自凋灵的腐烂原料中提取。", + "item.biomancy.withering_ooze.tooltip": "一种略带青灰色的黑色液体,可从凋灵的各种腐烂原料中提取。", "item.biomancy.hormone_secretion": "内分泌激素", "item.biomancy.hormone_secretion.tooltip": "一种富含各种激素的提取物,是制作药品的绝佳原料。", "item.biomancy.toxin_extract": "毒素提取物", @@ -57,55 +57,55 @@ "item.biomancy.volatile_fluid": "激变分泌液", "item.biomancy.volatile_fluid.tooltip": "一种易燃易爆的提取物,然而它还可被进一步加工成真正的危险品。", "item.biomancy.bile": "胆汁", - "item.biomancy.bile.tooltip": "活体酿造时经常会用到的东西。", + "item.biomancy.bile.tooltip": "施展生物炼金术时的常用材料。", "item.biomancy.despoil_sickle": "血肉掠夺镰", - "item.biomancy.despoil_sickle.tooltip": "十分脆弱的武器,却极擅长从濒死生物中掠夺出特殊的战利品\n\n手持时,此工具必定能使“抽筋剥骨”战利品掉落,同时额外消耗耐久度。", + "item.biomancy.despoil_sickle.tooltip": "十分脆弱的武器,却极擅长从濒死生物中掠夺出特殊的战利品\n\n任意手持有时,此工具必定能使“抽筋剥骨”战利品掉落,同时额外消耗耐久度。", "item.biomancy.vial": "有机试管", - "item.biomancy.vial.tooltip": "一种小型有机容器,有着极强的炼金抗性。作为容纳各种活性原液的容器实在是太合适不过了\n会在使用时溶化。", + "item.biomancy.vial.tooltip": "一种小型有机容器,有着极强的炼金术抗性。作为容纳各种反应物的容器实在是太合适不过了\n会在使用时溶化。", "item.biomancy.living_flesh": "鲜活血肉", - "item.biomancy.living_flesh.tooltip": "毫无疑问它是活着的!\n但是对于真正意义上的生物来说,它实在是太愚昧了……也许作为一台机器的运转核心倒是不错的选择。", + "item.biomancy.living_flesh.tooltip": "离体后仍然具有活性!\n不幸的是,这种呆傻的肉块难以胜任生物大脑的职责。但对“结构”而言,似乎刚刚好?", "item.biomancy.primordial_core": "原初核心", - "item.biomancy.primordial_core.tooltip": "带有不祥气息的物件,全由血肉构成。看着就让人有些不安……", + "item.biomancy.primordial_core.tooltip": "带有不祥气息的物件,全由血肉构成。看着让人有些不安……", "item.biomancy.guide_book": "[WIP] 原初索引", "item.biomancy.guide_book.tooltip": "[WIP] 有问必答!", - "item.biomancy.creator_mix": "怪异的血肉混合物", + "item.biomancy.creator_mix": "异质血肉混合物", "item.biomancy.creator_mix.tooltip": "为温床精心制作的贡品……这顿精致的美餐含有灌注着生命能量的生肉。", - "item.biomancy.injector": "活体注射器", - "item.biomancy.injector.tooltip": "一种简单的生物器械,使用尖锐而中空的骨刺将调制的原液迅猛地注入进生物或者玩家体内。\n\n接受以下魔咒:\n - 穿透:增加穿透盔甲的概率\n - 麻醉:取消针头造成的伤害", + "item.biomancy.injector": "生物注射器", + "item.biomancy.injector.tooltip": "一种简单的生物器械,使用尖锐而中空的骨刺将调制的血清迅猛地注入进生物或者玩家体内。\n\n接受以下魔咒:\n - 穿透:增加穿透盔甲的概率\n - 麻醉:取消针头造成的伤害", "item.biomancy.fertilizer": "生物炼金肥料", "item.biomancy.fertilizer.tooltip": "这种肥料可使植物飞速生长,直至完全成熟。对抗骨粉催熟的植物也有效果,比如:\n- 甘蔗\n- 仙人掌\n- 下界疣\n- 紫颂植株\n\n此外,它还能将大片泥土转化为草方块,或使菌丝体强制扩散。\n", "item.biomancy.gift_sac": "礼物肉囊", "item.biomancy.gift_sac.tooltip": "薄薄的皮肤中好像包裹了些东西。如果你的语言设置为德语,则可能充满物品或者毒液\n\n手持肉囊右击以取出物品。", "item.biomancy.acid_bucket": "胃酸桶", "item.biomancy.ravenous_claws": "饥馑利爪", - "item.biomancy.ravenous_claws.tooltip": "极度饥饿而邪恶的利爪,由鲜活血肉锻造而成,移植有许多尖锐的利爪\n\n在物品栏内给其喂食即可修复,操作方法与收纳袋类似\n\n击杀生物可获得血能,以此切换为觉醒模式。", + "item.biomancy.ravenous_claws.tooltip": "极度饥饿而邪恶的利爪,由鲜活血肉锻造而成,移植有许多尖锐的利爪。\n\n在物品栏内给其喂食即可修复,操作方法与收纳袋类似。\n\n击杀生物可获得血能,积累足够的血能即可将其唤醒。", "item.biomancy.caustic_gunblade": "腐蚀枪刃", "item.biomancy.caustic_gunblade.tooltip": "一把极具腐蚀性的枪刃,可以在近战与远程模式间切换,使用酸性弹药腐蚀目标\n酸性弹药在5s未使用后会自动重新装填。", "item.biomancy.dev_arm_cannon": "[开发者工具] 手炮", "item.biomancy.dev_arm_cannon.tooltip": "创造模式专属,用于测试弹射物的工具。", - "item.biomancy.acolyte_armor_helmet": "侍僧头盔", - "item.biomancy.acolyte_armor_chestplate": "侍僧胸甲", - "item.biomancy.acolyte_armor_leggings": "侍僧护腿", - "item.biomancy.acolyte_armor_boots": "侍僧靴子", + "item.biomancy.acolyte_armor_helmet": "炼金助手头盔", + "item.biomancy.acolyte_armor_chestplate": "炼金助手胸甲", + "item.biomancy.acolyte_armor_leggings": "炼金助手护腿", + "item.biomancy.acolyte_armor_boots": "炼金助手靴子", "item.biomancy.thorn_shield": "棘刺盾", "item.biomancy.thorn_shield.tooltip": "可爱但扎人的盾牌", "item.biomancy.extractor": "精华提取器", - "item.biomancy.extractor.tooltip": "伺机而动,从活体材料身上啜食精华。", + "item.biomancy.extractor.tooltip": "伺机而动,从牺牲品身上啜食精华。", "item.biomancy.essence": "精华", - "item.biomancy.essence.tooltip": "从生物身上吸取生命精华。其包含遗传信息序列。\n\n可用于那些对用户敏感的方块。", + "item.biomancy.essence.tooltip": "从生物身上吸取生命精华,包含其遗传信息序列。\n\n可用于对使用者有限制的方块。", "item.biomancy.essence.mob": "%1$s精华", "item.biomancy.essence.unique_mob": "唯一的%1$s精华", - "item.biomancy.organic_compound": "有机化合物", - "item.biomancy.organic_compound.tooltip": "由胆汁和营养素调制而成的黏稠原液。", - "item.biomancy.unstable_compound": "不稳定化合物", + "item.biomancy.organic_compound": "有机化合液", + "item.biomancy.organic_compound.tooltip": "由胆汁和营养素调制而成的黏稠物质。", + "item.biomancy.unstable_compound": "不稳定化合液", "item.biomancy.unstable_compound.tooltip": "化学结构极其不稳定,只需要轻轻摇晃就会爆发出难以想象的力量。\n爆炸将会产生高温,目前已知可以液化岩浆块。", - "item.biomancy.exotic_compound": "异质化合物", - "item.biomancy.exotic_compound.tooltip": "十分不对劲的物质,由各种奇异材料和痕量元素混合而来。", - "item.biomancy.genetic_compound": "遗传化合物", - "item.biomancy.genetic_compound.tooltip": "一种混合了各种生物激素、营养素、有机元素的复合原液,可以产生极强的兴奋作用。", - "item.biomancy.decaying_additive": "腐坏添加物", + "item.biomancy.exotic_compound": "异质化合液", + "item.biomancy.exotic_compound.tooltip": "这种物质似乎并非来自自然界,其组分包含异界材料和痕量元素。", + "item.biomancy.genetic_compound": "遗传化合液", + "item.biomancy.genetic_compound.tooltip": "就像一杯各种生物激素、营养素、有机元素组合而成的鸡尾酒,可以产生极强的兴奋作用。", + "item.biomancy.decaying_additive": "腐坏添加液", "item.biomancy.decaying_additive.tooltip": "一种粘稠的液体,能破坏生命能量的稳定性,加速有机材料的腐烂,从分子层面使其弱化。", - "item.biomancy.healing_additive": "治愈添加物", + "item.biomancy.healing_additive": "治愈添加液", "item.biomancy.healing_additive.tooltip": "一种浓缩的生命能量浓浆,能活化其他物质。", "serum.biomancy.ageing_serum": "成长血清", "item.biomancy.ageing_serum": "成长血清", @@ -128,8 +128,8 @@ "serum.biomancy.absorption_boost": "伤痛反应剂", "item.biomancy.absorption_boost": "伤痛反应剂", "serum.biomancy.absorption_boost.tooltip": "为生物和玩家提供类似于伤害吸收的可堆叠额外生命值。", - "serum.biomancy.insomnia_cure": "失眠抑制剂", - "item.biomancy.insomnia_cure": "失眠抑制剂", + "serum.biomancy.insomnia_cure": "睡眠抑制剂", + "item.biomancy.insomnia_cure": "睡眠抑制剂", "serum.biomancy.insomnia_cure.tooltip": "重置未睡眠时长,相当长一段时间内不用再睡觉了。\n有了它谁还喝咖啡。", "serum.biomancy.frenzy_serum": "狂化血清", "item.biomancy.frenzy_serum": "狂化血清", @@ -149,35 +149,35 @@ "item.biomancy.thick_fur_sheep_spawn_egg": "厚毛绵羊刷怪蛋", "block.biomancy.primordial_cradle": "原初温床", "block.biomancy.primordial_cradle.tooltip": "向原初温床献上足够的祭品,便可召唤原初使者——精致的血肉", - "block.biomancy.decomposer": "分解器", - "block.biomancy.decomposer.tooltip": "一台将有机物分解成各种基础材料的生物机械\n分解器需要充足的营养素才能工作。", - "block.biomancy.digester": "消化器", + "block.biomancy.decomposer": "分解体", + "block.biomancy.decomposer.tooltip": "一台将有机物分解成各种基础材料的生物机械\n分解体需要充足的营养素才能工作。", + "block.biomancy.digester": "消化体", "block.biomancy.digester.tooltip": "一台消化各种食物和植物的生物机械,用于生产营养素。", - "block.biomancy.bio_forge": "生物锻炉", + "block.biomancy.bio_forge": "生物锻造台", "block.biomancy.bio_forge.tooltip": "本模组的工作台", - "block.biomancy.bio_lab": "活体酿造台", + "block.biomancy.bio_lab": "生物炼金釜", "block.biomancy.bio_lab.tooltip": "生物炼金酿造台", "block.biomancy.tongue": "舌头", "block.biomancy.tongue.tooltip": "每24tick从附着的容器里提取最多三个同类型物品,并把它们扔在地上。", "block.biomancy.maw_hopper": "巨颚漏斗", - "block.biomancy.maw_hopper.tooltip": "漏斗的血亲——至少是物理意义上的,可以一次传输16个物品。", + "block.biomancy.maw_hopper.tooltip": "漏斗的血亲——至少是物理意义上的。可以一次传输16个物品。", "block.biomancy.storage_sac": "储物肉囊", - "block.biomancy.storage_sac.tooltip": "更便宜的潜影盒……也可以拿来当做收纳袋用。", + "block.biomancy.storage_sac.tooltip": "更便宜的潜影盒,也可以拿来当做收纳袋用。", "block.biomancy.chrysalis": "蛹", "block.biomancy.chrysalis.tooltip": "可储存幼崽/儿童、小型生物、肉块", "block.biomancy.fleshkin_chest": "血肉箱", - "block.biomancy.fleshkin_chest.tooltip": "一团被塑形为箱子的血肉,有机成分给予它非凡的弹性。可以在开采时保存其内容物,爆炸也不会破坏。\n只有箱子的主人才能取出内部物品,而不招致其利齿的愤怒报复……\n\n你可以将3级精华应用于此方块来添加新的用户。\n", + "block.biomancy.fleshkin_chest.tooltip": "一团被塑形为箱子的血肉,有机成分给予它非凡的弹性。可以在开采时保存其内容物,爆炸也不会破坏。\n只有箱子的主人才能取出内部物品,而不招致其利齿的愤怒报复……\n\n你可以将3级精华应用于此方块来添加新的使用者。\n", "block.biomancy.fleshkin_pressure_plate": "血肉压力板", - "block.biomancy.fleshkin_pressure_plate.tooltip": "肉煎饼?说的我都馋了……\n这个压力板有两种模式,要么只能由它的主人触发,要么除了它的主人谁都能触发。\n\n潜行右击以切换模式。\n\n你可以将3级精华应用于此方块来添加新的用户。\n", + "block.biomancy.fleshkin_pressure_plate.tooltip": "肉煎饼?说的我都馋了……\n这个压力板有两种模式,要么只能由它的主人触发,要么除了它的主人谁都能触发。\n\n潜行右击以切换模式。\n\n你可以将3级精华应用于此方块来添加新的使用者。\n", "block.biomancy.flesh": "血肉块", - "block.biomancy.flesh.tooltip": "一整块死气沉沉的肉……别用这个来恶心我好吗?", + "block.biomancy.flesh.tooltip": "一整块死气沉沉的肉……别用这个来烦我!", "block.biomancy.flesh_slab": "血肉台阶", - "block.biomancy.flesh_slab.tooltip": "半块死气沉沉的肉……别用这个来恶心我好吗?", + "block.biomancy.flesh_slab.tooltip": "半块死气沉沉的肉……别用这个来烦我!", "block.biomancy.flesh_stairs": "血肉楼梯", - "block.biomancy.flesh_stairs.tooltip": "用死气沉沉的肉制成的楼梯……别用这个来恶心我好吗?", + "block.biomancy.flesh_stairs.tooltip": "用死气沉沉的肉制成的楼梯……别用这个来烦我!", "block.biomancy.flesh_wall": "血肉墙", "block.biomancy.flesh_wall.tooltip": "烂泥也许扶不上墙,但烂肉可以。", - "block.biomancy.packed_flesh": "打包的肉块", + "block.biomancy.packed_flesh": "打包肉块", "block.biomancy.packed_flesh.tooltip": "一块打包好的肉,这东西够坚固吗?", "block.biomancy.packed_flesh_slab": "打包肉块台阶", "block.biomancy.packed_flesh_slab.tooltip": "半块打包好的肉,这东西够坚固吗?", @@ -196,10 +196,10 @@ "block.biomancy.flesh_pillar": "血肉柱", "block.biomancy.flesh_pillar.tooltip": "骨头和血肉拼凑成的柱子。", "block.biomancy.chiseled_flesh": "雕纹血肉块", - "block.biomancy.chiseled_flesh.tooltip": "尊贵又华丽的肉块……真是赏心悦目", - "block.biomancy.ornate_flesh": "装饰用血肉块", + "block.biomancy.chiseled_flesh.tooltip": "尊贵又华丽的肉块……真是赏心悦目。", + "block.biomancy.ornate_flesh": "装饰血肉块", "block.biomancy.ornate_flesh.tooltip": "一套华丽的牙齿和血肉。", - "block.biomancy.ornate_flesh_slab": "装饰用血肉台阶", + "block.biomancy.ornate_flesh_slab": "装饰血肉台阶", "block.biomancy.ornate_flesh_slab.tooltip": "半套华丽的牙齿和血肉。", "block.biomancy.tubular_flesh": "管状血肉块", "block.biomancy.tubular_flesh.tooltip": "伪造的血肉管道,童叟无欺。", @@ -207,7 +207,7 @@ "block.biomancy.flesh_fence.tooltip": "褴褛的血肉如同海草裹挟在骨骼上……", "block.biomancy.flesh_fence_gate": "血肉栅栏门", "block.biomancy.flesh_fence_gate.tooltip": "褴褛的血肉如同海草裹挟在骨骼上……", - "block.biomancy.flesh_iris_door": "虹膜门", + "block.biomancy.flesh_iris_door": "血肉虹膜门", "block.biomancy.flesh_iris_door.tooltip": "和活板门差不多,但是是肉做的。", "block.biomancy.flesh_door": "血肉门", "block.biomancy.flesh_door.tooltip": "一扇肉制的门。", @@ -234,21 +234,21 @@ "block.biomancy.impermeable_membrane_pane": "不透膜板", "block.biomancy.impermeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。", "block.biomancy.baby_permeable_membrane": "幼年透膜", - "block.biomancy.baby_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n幼年生物可以穿过此透膜。", + "block.biomancy.baby_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n幼年生物可以穿过此膜。", "block.biomancy.baby_permeable_membrane_pane": "幼年透膜板", - "block.biomancy.baby_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n幼年生物可以穿过此透膜。", + "block.biomancy.baby_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n幼年生物可以穿过此膜。", "block.biomancy.adult_permeable_membrane": "成年透膜", - "block.biomancy.adult_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n成年生物可以穿过此透膜。", + "block.biomancy.adult_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n成年生物可以穿过此膜。", "block.biomancy.adult_permeable_membrane_pane": "成年透膜板", - "block.biomancy.adult_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n成年生物可以穿过此透膜。", - "block.biomancy.primal_permeable_membrane": "原生透膜", - "block.biomancy.primal_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有非亡灵生物才可穿过此透膜。", - "block.biomancy.primal_permeable_membrane_pane": "原生透膜板", - "block.biomancy.primal_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有非亡灵生物才可穿过此透膜。", + "block.biomancy.adult_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n成年生物可以穿过此膜。", + "block.biomancy.primal_permeable_membrane": "元始透膜", + "block.biomancy.primal_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有非亡灵生物才可穿过此膜。", + "block.biomancy.primal_permeable_membrane_pane": "元始透膜板", + "block.biomancy.primal_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有非亡灵生物才可穿过此膜。", "block.biomancy.undead_permeable_membrane": "亡灵透膜", - "block.biomancy.undead_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有亡灵生物才可穿过此透膜。", + "block.biomancy.undead_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有亡灵生物才可穿过此膜。", "block.biomancy.undead_permeable_membrane_pane": "亡灵透膜板", - "block.biomancy.undead_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有亡灵生物才可穿过此透膜。", + "block.biomancy.undead_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有亡灵生物才可穿过此膜。", "block.biomancy.biometric_membrane": "生物识别膜", "block.biomancy.biometric_membrane.tooltip": "一种精华灌注的有机屏障,可根据类型或唯一ID过滤生命体。\n\n要设置过滤种类,只需将此膜与精华在工作台中组合。若要过滤特定ID,需要使用3级精华。", "block.biomancy.biometric_membrane.inverted": "反向生物识别膜", @@ -261,44 +261,44 @@ "block.biomancy.modular_larynx.tooltip.3": "放置在岩浆块上时:", "block.biomancy.modular_larynx.tooltip.4": "发出受伤音效", "block.biomancy.modular_larynx.tooltip.5": "放置在其他方块上时:", - "block.biomancy.modular_larynx.tooltip.6": "发出环境音效", - "block.biomancy.primal_flesh": "原生血肉块", + "block.biomancy.modular_larynx.tooltip.6": "发出闲置音效", + "block.biomancy.primal_flesh": "元始血肉块", "block.biomancy.primal_flesh.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", - "block.biomancy.primal_flesh_slab": "原生血肉台阶", + "block.biomancy.primal_flesh_slab": "元始血肉台阶", "block.biomancy.primal_flesh_slab.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", - "block.biomancy.primal_flesh_stairs": "原生血肉楼梯", - "block.biomancy.primal_flesh_stairs.tooltip": "由原生之血肉制成的楼梯……\n踩上去有些微妙……", - "block.biomancy.primal_flesh_wall": "原生血肉墙", - "block.biomancy.primal_flesh_wall.tooltip": "一面原生血肉墙,这是在玩《泰拉瑞亚》吗?\n还不快跑 >:D", - "block.biomancy.smooth_primal_flesh": "平滑原生血肉块", + "block.biomancy.primal_flesh_stairs": "元始血肉楼梯", + "block.biomancy.primal_flesh_stairs.tooltip": "由元始之血肉制成的楼梯……\n如此的原始而纯洁……", + "block.biomancy.primal_flesh_wall": "元始血肉墙", + "block.biomancy.primal_flesh_wall.tooltip": "一面元始血肉墙,这是在玩《泰拉瑞亚》吗?\n还不快跑 >:D", + "block.biomancy.smooth_primal_flesh": "平滑元始血肉块", "block.biomancy.smooth_primal_flesh.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", - "block.biomancy.smooth_primal_flesh_slab": "平滑原生血肉台阶", + "block.biomancy.smooth_primal_flesh_slab": "平滑元始血肉台阶", "block.biomancy.smooth_primal_flesh_slab.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", - "block.biomancy.smooth_primal_flesh_stairs": "平滑原生血肉楼梯", - "block.biomancy.smooth_primal_flesh_stairs.tooltip": "由原生之血肉制成的楼梯……\n踩上去有些微妙……", - "block.biomancy.smooth_primal_flesh_wall": "平滑原生血肉墙", - "block.biomancy.smooth_primal_flesh_wall.tooltip": "一面原生血肉墙,这是在玩《泰拉瑞亚》吗?\n还不快跑 >:D", - "block.biomancy.porous_primal_flesh": "多孔原生血肉块", + "block.biomancy.smooth_primal_flesh_stairs": "平滑元始血肉楼梯", + "block.biomancy.smooth_primal_flesh_stairs.tooltip": "由元始之血肉制成的楼梯……\n如此的原始而纯洁……", + "block.biomancy.smooth_primal_flesh_wall": "平滑元始血肉墙", + "block.biomancy.smooth_primal_flesh_wall.tooltip": "一面元始血肉墙,这是在玩《泰拉瑞亚》吗?\n还不快跑 >:D", + "block.biomancy.porous_primal_flesh": "多孔元始血肉块", "block.biomancy.porous_primal_flesh.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", - "block.biomancy.porous_primal_flesh_slab": "多孔原生血肉台阶", + "block.biomancy.porous_primal_flesh_slab": "多孔元始血肉台阶", "block.biomancy.porous_primal_flesh_slab.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", - "block.biomancy.porous_primal_flesh_stairs": "多孔原生血肉楼梯", - "block.biomancy.porous_primal_flesh_stairs.tooltip": "由原生之血肉制成的楼梯……\n踩上去有些微妙……", - "block.biomancy.porous_primal_flesh_wall": "多孔原生血肉墙", - "block.biomancy.porous_primal_flesh_wall.tooltip": "一面原生血肉墙,这是在玩《泰拉瑞亚》吗?\n还不快跑 >:D", + "block.biomancy.porous_primal_flesh_stairs": "多孔元始血肉楼梯", + "block.biomancy.porous_primal_flesh_stairs.tooltip": "由元始之血肉制成的楼梯……\n如此的原始而纯洁……", + "block.biomancy.porous_primal_flesh_wall": "多孔元始血肉墙", + "block.biomancy.porous_primal_flesh_wall.tooltip": "一面元始血肉墙,这是在玩《泰拉瑞亚》吗?\n还不快跑 >:D", "block.biomancy.malignant_flesh": "恶性血肉块", "block.biomancy.malignant_flesh.tooltip": "看起来很不对劲!你最好别碰这个方块!", "block.biomancy.malignant_flesh_slab": "恶性血肉台阶", "block.biomancy.malignant_flesh_slab.tooltip": "看起来很不对劲!你最好别碰这个台阶!", "block.biomancy.malignant_flesh_stairs": "恶性血肉楼梯", - "block.biomancy.malignant_flesh_stairs.tooltip": "由恶性血肉制成的楼梯……看起来不是很妙啊!", + "block.biomancy.malignant_flesh_stairs.tooltip": "由恶性血肉制成的楼梯……看起来并不是很健康……", "block.biomancy.malignant_flesh_wall": "恶性血肉墙", "block.biomancy.malignant_flesh_wall.tooltip": "由恶性血肉制成的墙……它马上就要追上你了!;)", "block.biomancy.malignant_flesh_veins": "恶性脉络", "block.biomancy.malignant_flesh_veins.tooltip": "看起来很不对劲!你最好别碰这些脉络!", - "block.biomancy.primal_bloom": "原生肉蕾", - "block.biomancy.primal_bloom.tooltip": "奇异的花朵,具有原初之美。\n\n会将成熟的莓果向空中发射,以此传播繁衍。\n莓果着陆时会爆炸,并产生恶性脉络。", - "block.biomancy.primal_orifice": "原生孔腔", + "block.biomancy.primal_bloom": "元始肉蕾", + "block.biomancy.primal_bloom.tooltip": "一朵奇异的花,具有原初之美。\n\n会将成熟的莓果向空中发射,以此传播繁衍。\n莓果着陆时会爆炸,并产生恶性脉络。", + "block.biomancy.primal_orifice": "元始孔腔", "block.biomancy.primal_orifice.tooltip": "奇形怪状的多孔血肉块,在不断的分泌胃液。这种孔腔生长在血肉丘室中,可以用铁桶或瓶子接取产生的强酸液体。", "block.biomancy.acid_fluid_block": "胃酸", "block.biomancy.acid_cauldron": "装有胃酸的炼药锅", @@ -366,7 +366,7 @@ "tooltip.biomancy.empty": "空", "tooltip.biomancy.contains": "含有:%1$s", "tooltip.biomancy.nutrients_fuel": "营养:", - "tooltip.biomancy.primal_energy": "原生能量", + "tooltip.biomancy.primal_energy": "元始能量", "tooltip.biomancy.nutrients_consumes": "消耗%1$s单位", "tooltip.biomancy.consumption": "消耗", "tooltip.biomancy.bile_fuel": "胆汁", @@ -386,9 +386,9 @@ "tooltip.biomancy.action.reload": "重载", "tooltip.biomancy.action.cycle": "切换", "tooltip.biomancy.action.switch_mode": "切换模式", - "tooltip.biomancy.action.enable_awakened_mode": "启用觉醒模式", - "tooltip.biomancy.action.disable_awakened_mode": "禁用觉醒模式", - "ability.biomancy.bleed_proc": "内脏削除", + "tooltip.biomancy.action.enable_awakened_mode": "唤醒", + "tooltip.biomancy.action.disable_awakened_mode": "重新休眠", + "ability.biomancy.bleed_proc": "内脏切除", "ability.biomancy.bleed_proc.desc": "触发时,对目标施加出血效果(最高II)", "ability.biomancy.blood_explosion": "血爆", "ability.biomancy.blood_explosion.desc": "攻击出血敌人时,额外造成最大生命10%的伤害", @@ -408,7 +408,7 @@ "tooltip.biomancy.reload_time": "装弹时间", "tooltip.biomancy.projectile_damage": "弹药伤害", "tooltip.biomancy.living_tool_state_is": "这把器械正处于%1$s", - "state.biomancy.living_tool.broken": "破损状态", + "state.biomancy.living_tool.broken": "损坏状态", "state.biomancy.living_tool.dormant": "休眠状态", "state.biomancy.living_tool.awakened": "觉醒状态", "msg.biomancy.not_sleepy": "困意一扫而空", @@ -430,16 +430,16 @@ "bio_forge_tab.biomancy.tools": "工具", "bio_forge_tab.biomancy.components": "材料", "bio_forge_tab.biomancy.misc": "杂项", - "jei.biomancy.recipe.bio_lab": "活体酿造台", - "jei.biomancy.recipe.decomposer": "分解器", - "jei.biomancy.recipe.digester": "消化器", - "jei.biomancy.recipe.bio_forge": "生物锻炉", + "jei.biomancy.recipe.bio_lab": "生物炼金釜", + "jei.biomancy.recipe.decomposer": "分解体", + "jei.biomancy.recipe.digester": "消化体", + "jei.biomancy.recipe.bio_forge": "生物锻造台", "sounds.biomancy.ui.button.click": "血肉按钮:咔哒", "sounds.biomancy.ui.menu.open": "血肉界面:打开", "sounds.biomancy.ui.radial_menu.open": "径向菜单:打开", - "sounds.biomancy.item.injector.inject": "活体注射器:注射", - "sounds.biomancy.item.injector.fail": "活体注射器:注射失败", - "sounds.biomancy.item.bone_marrow.drink": "嘬骨髓", + "sounds.biomancy.item.injector.inject": "注射血清", + "sounds.biomancy.item.injector.fail": "注射失败", + "sounds.biomancy.item.bone_marrow.drink": "嘬吸骨髓", "sounds.biomancy.flesh_block.hit": "血肉方块:损坏中", "sounds.biomancy.flesh_block.place": "血肉方块:被放置", "sounds.biomancy.flesh_block.step": "血肉方块:脚步声", @@ -463,29 +463,29 @@ "sounds.biomancy.fleshkin_chest.close": "血肉箱:合上", "sounds.biomancy.fleshkin_chest.bite_attack": "血肉箱:反击", "sounds.biomancy.block.cradle.spawn_mob": "原初温床:孕育", - "sounds.biomancy.block.cradle.spawn_primordial_mob": "原初温床:孕育原生之物", + "sounds.biomancy.block.cradle.spawn_primordial_mob": "原初温床:孕育元始生物", "sounds.biomancy.block.cradle.became_full": "原初温床:饱和", "sounds.biomancy.block.cradle.eat": "原初温床:进食", "sounds.biomancy.block.cradle.no": "原初温床:拒绝", "sounds.biomancy.block.cradle.crafting_random": "原初温床:召唤", "sounds.biomancy.cradle.spike_attack": "原初温床:攻击", "sounds.biomancy.ui.storage_sac.open": "储物肉囊:打开", - "sounds.biomancy.ui.bio_forge.open": "生物锻炉:打开", - "sounds.biomancy.ui.bio_forge.select_recipe": "生物锻炉:配方选取", - "sounds.biomancy.ui.bio_forge.take_result": "生物锻炉:工作", - "sounds.biomancy.block.decomposer.crafting": "分解器:工作", - "sounds.biomancy.ui.decomposer.open": "分解器:打开", - "sounds.biomancy.block.decomposer.eat": "分解器:进食", - "sounds.biomancy.block.decomposer.crafting_random": "分解器:打嗝", - "sounds.biomancy.block.decomposer.crafting_completed": "分解器:完成配方", - "sounds.biomancy.block.bio_lab.crafting": "活体酿造台:工作", - "sounds.biomancy.ui.bio_lab.open": "活体酿造台:打开", - "sounds.biomancy.block.bio_lab.crafting_random": "活体酿造台:啜食", - "sounds.biomancy.block.bio_lab.crafting_completed": "活体酿造台:完成配方", - "sounds.biomancy.block.digester.crafting": "消化器:工作", - "sounds.biomancy.ui.digester.open": "消化器:打开", - "sounds.biomancy.block.digester.crafting_random": "消化器:打嗝", - "sounds.biomancy.block.digester.crafting_completed": "消化器:完成配方", + "sounds.biomancy.ui.bio_forge.open": "生物锻造台:打开", + "sounds.biomancy.ui.bio_forge.select_recipe": "生物锻造台:配方选取", + "sounds.biomancy.ui.bio_forge.take_result": "生物锻造台:工作", + "sounds.biomancy.block.decomposer.crafting": "分解体:工作", + "sounds.biomancy.ui.decomposer.open": "分解体:打开", + "sounds.biomancy.block.decomposer.eat": "分解体:进食", + "sounds.biomancy.block.decomposer.crafting_random": "分解体:打嗝", + "sounds.biomancy.block.decomposer.crafting_completed": "分解体:完成配方", + "sounds.biomancy.block.bio_lab.crafting": "生物炼金釜:工作", + "sounds.biomancy.ui.bio_lab.open": "生物炼金釜:打开", + "sounds.biomancy.block.bio_lab.crafting_random": "生物炼金釜:啜食", + "sounds.biomancy.block.bio_lab.crafting_completed": "生物炼金釜:完成配方", + "sounds.biomancy.block.digester.crafting": "消化体:工作", + "sounds.biomancy.ui.digester.open": "消化体:打开", + "sounds.biomancy.block.digester.crafting_random": "消化体:打嗝", + "sounds.biomancy.block.digester.crafting_completed": "消化体:完成配方", "sounds.biomancy.entity.flesh_blob.jump": "肉块:蹦跶", "sounds.biomancy.entity.flesh_blob.hurt": "肉块:受伤", "sounds.biomancy.entity.flesh_blob.death": "肉块:死亡", @@ -556,50 +556,50 @@ "advancements.biomancy.root.description": "你感到血肉之中有一位存在,对你小声耳语:\n\n生肉非常有用…\n", "advancements.biomancy.raw_meat_collection.title": "生肉收集者", "advancements.biomancy.raw_meat_collection.description": "收集所有种类的初等肉块:猪肉、牛肉、鸡肉、羊肉。荒诞的原始低语仍在继续。你要继续屠宰!", - "advancements.biomancy.craft_primal_core.title": "原生合成", + "advancements.biomancy.craft_primal_core.title": "元始合成", "advancements.biomancy.craft_primal_core.description": "那个存在正在消失,隐入无边的黑暗……\n\n用生肉和末影珍珠合成原初核心,以期与祂重温。", - "advancements.biomancy.primal_vision.title": "原生视觉", - "advancements.biomancy.primal_vision.description": "在这只眼睛面前,你感觉赤身裸体。镜中的自我无限重叠交错……如同永恒的轮回……过往的存在只是虚无?", + "advancements.biomancy.primal_vision.title": "元始视觉", + "advancements.biomancy.primal_vision.description": "在这只眼睛面前,你感觉赤身裸体,倒影中的无限自我重叠交错……如同永恒的轮回……过往的存在只是虚无?", "advancements.biomancy.greedy_butcher.title": "贪婪的屠夫", - "advancements.biomancy.greedy_butcher.description": "出于某种原因,你迷上了器官。于是你制作了一把独特的工具去肢解那些活体材料。", + "advancements.biomancy.greedy_butcher.description": "你对器官的痴迷日益剧增,于是你制作了一把独特的工具去肢解那些牺牲品。", "advancements.biomancy.organ_trader.title": "器官贸易", - "advancements.biomancy.organ_trader.description": "明面上开一间肉铺,私下里与村民们达成着各种肮脏但有利可图的勾当。", - "advancements.biomancy.poacher.title": "稀有动物偷猎者", - "advancements.biomancy.poacher.description": "你个没道德的家伙,稀有动物都不放过!", + "advancements.biomancy.organ_trader.description": "成为血肉部件的中转站,与村民交易各种各样的器官。", + "advancements.biomancy.poacher.title": "珍稀动物偷猎者", + "advancements.biomancy.poacher.description": "你这个没道德的家伙,濒危动物都不放过!", "advancements.biomancy.predator_killer.title": "猎手终成猎物", "advancements.biomancy.predator_killer.description": "猎杀一只动物,并取得它的獠牙和利爪。", "advancements.biomancy.cat_killer.title": "小猫咪杀手", "advancements.biomancy.cat_killer.description": "杀死一只无辜的猫。", - "advancements.biomancy.cradle.title": "重生血肉", - "advancements.biomancy.cradle.description": "原初核心在低语着满溢生命力的碗装容器……造出那种血肉造物,然后给它喂食有机材料。", + "advancements.biomancy.cradle.title": "生命孕育的摇篮", + "advancements.biomancy.cradle.description": "原初核心在低语着满溢生命力的碗装容器……造出那种血肉结构,然后给它喂食有机材料。", "advancements.biomancy.healing_activator_sacrifice.title": "治疗性激活剂", "advancements.biomancy.healing_activator_sacrifice.description": "看起来我们还需要一些富含生命力的物品。用治疗/再生药水,或者类似的食物/人造物试试?", "advancements.biomancy.nether_star_sacrifice.title": "优质祭品", "advancements.biomancy.nether_star_sacrifice.description": "献上一颗下界之星,然后看看会发生什么后果。", - "advancements.biomancy.raw_meat_sacrifice.title": "生肉乐事", + "advancements.biomancy.raw_meat_sacrifice.title": "鞑靼乐事", "advancements.biomancy.raw_meat_sacrifice.description": "给原初温床喂食一些血肉。", - "advancements.biomancy.cooked_meat_sacrifice.title": "熟成之味", + "advancements.biomancy.cooked_meat_sacrifice.title": "熟肉厌恶", "advancements.biomancy.cooked_meat_sacrifice.description": "给原初温床喂食一些熟肉。", "advancements.biomancy.malignant_growth.title": "恶性增殖", "advancements.biomancy.malignant_growth.description": "滋养一座血肉山丘并收集其上的血肉。让温床过度孕育或献祭包含优质生命能量的物品以产生。", "advancements.biomancy.primal_orifice.title": "密集恐惧症?", - "advancements.biomancy.primal_orifice.description": "探索这座血肉山丘,收集疏松多孔的血肉块。", + "advancements.biomancy.primal_orifice.description": "探索你的这座血肉山丘,收集疏松多孔的血肉块。", "advancements.biomancy.living_flesh.title": "背叛生命", "advancements.biomancy.living_flesh.description": "杀死一只天真无邪的肉块,这样才能推进流程。按照你的想法随意扭曲它们的精华……", "advancements.biomancy.decomposer.title": "干渴与噬咬", - "advancements.biomancy.decomposer.description": "堆肥桶这种老旧而低效的物件儿引起了你的厌恶,我们应该制造一些更为活跃,智能,高效的器具来代替它!", + "advancements.biomancy.decomposer.description": "堆肥桶这种老旧且低效的物件引起了你的厌恶,你应使用这种半活体结构将物质分解为你所需的基本部分。", "advancements.biomancy.bio_forge.title": "有机锻造", - "advancements.biomancy.bio_forge.description": "你梦想着制造属于你自己的血肉机械……这东西是怎么来的!?", + "advancements.biomancy.bio_forge.description": "一种精妙的生物结构曾出现在你梦里,它吞下各种有机部件,将之编制成错综复杂的半活体物件……你以为岁月会吞没它的形貌,但它却从遗忘的裂隙中爬出,被你亲手铸成。", "advancements.biomancy.digester.title": "好吃的浆糊", "advancements.biomancy.digester.description": "那些华美的食物只是些外强中干的劣等货罢了!这些松软而美味的蛋糕才是真正有价值的燃料!", - "advancements.biomancy.bio_lab.title": "这也算炼金术?", - "advancements.biomancy.bio_lab.description": "一种异质的渴求充满了你的思维,活体机械是如此的美妙!谁还需要那老旧的酿造台?你再也不用自己混合或添加燃料了。", + "advancements.biomancy.bio_lab.title": "这还是炼金术吗?", + "advancements.biomancy.bio_lab.description": "一个奇异的想法在你脑中一闪而过,生物结构是如此的美妙!谁还需要那低劣的无机工具酿造药水?自此,混合原料和控制温度这些小事再也不需要你操心了。", "advancements.biomancy.bio_injector.title": "注射", - "advancements.biomancy.bio_injector.description": "制作一个活体注射器——把你精心调制的原液注射进你或者其他生物的肉体里。", - "advancements.biomancy.organic_compounds.title": "有机炼制", - "advancements.biomancy.organic_compounds.description": "将各种原料混合,调制你需要的原液。", - "advancements.biomancy.exotic_compounds.title": "奇异炼制", - "advancements.biomancy.exotic_compounds.description": "将各种原料混合,制作治愈性原液和净化原液。", - "advancements.biomancy.genetic_compounds.title": "基因炼制", - "advancements.biomancy.genetic_compounds.description": "将各种原料混合,支配生物的繁衍生息。" + "advancements.biomancy.bio_injector.description": "制作一个生物注射器——把你精心调制的血清注射进你或者其他生物体内。", + "advancements.biomancy.organic_compounds.title": "有机生物炼金", + "advancements.biomancy.organic_compounds.description": "将各种分泌物和有机物混合,制作化合物和血清。", + "advancements.biomancy.exotic_compounds.title": "异质生物炼金", + "advancements.biomancy.exotic_compounds.description": "将各种有机原料和异质化合物混合,制作治愈性添加剂和净化血清。", + "advancements.biomancy.genetic_compounds.title": "遗传生物炼金", + "advancements.biomancy.genetic_compounds.description": "将各种有机原料和遗传化合物混合,支配生物的繁衍生息。" } \ No newline at end of file From d43523221961d742e104a2625a63b55867ba2466 Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Mon, 5 May 2025 00:10:04 +0800 Subject: [PATCH 02/12] =?UTF-8?q?=E8=AF=91=E5=90=8E=E8=AE=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../biomancy/AI\345\220\214\344\272\272.md" | 51 +++++++++++++++++++ .../\350\257\221\345\220\216\350\256\260.md" | 23 +++++++++ 2 files changed, 74 insertions(+) create mode 100644 "projects/1.20/assets/biomancy/biomancy/AI\345\220\214\344\272\272.md" create mode 100644 "projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" diff --git "a/projects/1.20/assets/biomancy/biomancy/AI\345\220\214\344\272\272.md" "b/projects/1.20/assets/biomancy/biomancy/AI\345\220\214\344\272\272.md" new file mode 100644 index 000000000000..0ddf023d16f3 --- /dev/null +++ "b/projects/1.20/assets/biomancy/biomancy/AI\345\220\214\344\272\272.md" @@ -0,0 +1,51 @@ +声明:此篇文章大纲由我撰写,细节大部分靠DeepSeek-v3生成,生成内容QA由我进行。 + +腐肉的气息在铁砧旁弥漫,史蒂夫擦去石刀上的血渍。三头猪的屠宰工作刚刚结束,粉红色的肉块整齐码放在橡木箱中。暮色透过玻璃窗将储藏室染成琥珀色,他伸手去取最后一块猪肉。 + +当指尖触及温热的肉块时,世界突然静止。 + +"汝欲求上升,必先探求血肉渊薮..." + +这低语并非通过空气传播,而是直接在他的骨髓深处震颤。史蒂夫感到指腹下的肉质正在异变——原本死寂的肉块突然传来微弱但规律的搏动,就像一颗沉睡的心脏被重新唤醒。他的视野诡异地扭曲放大,看见猪肉的纹理层层剥开:肌纤维化作流淌着暗金色液体的生命脉络,脂肪层表面浮现出古老的血肉符文。这些符号以某种原始的韵律闪烁,勾勒出他梦中见过的、万物重组的真理图景。 + +启示持续了二十七秒。当猪肉恢复常态时,汗水已浸透他的亚麻衬衣。羊皮纸上歪斜的笔记潦草记录着关键信息: + +"生命自生命中涌现,机械乃亵渎之形" + +接下来的七天,史蒂夫暂停了所有红石机械研究。储藏室的肉类被月光分成四类:鸡肉的苍白、牛肉的深红、羊肉的粉嫩、猪肉的纹理,每种都保留着最新鲜时的生命颤动。他在黑曜石工作台上用骨粉画出启示符文,四色肉块被放置在符文四角,彼此之间用蜘蛛黏液绘制出分形图案。 + +第七个满月升到天顶时,银光透过玻璃穹顶照射在工作台上。四块肉突然渗出细密的血珠,血珠沿着黏液网络向中心汇聚,在符文节点处凝结成不断膨胀的血球。史蒂夫后退半步,看着血肉自主重构——鸡肉纤维编织成网状基质,牛肉微粒在其间沉积,羊肉脂肪形成隔离膜,而猪肉的肌球蛋白像活物般收缩挤压。 + +随着"啵"的一声轻响,多余液体被挤出球体,留在原地的是一团暗红色胶质。它表面浮现出类似叶脉的银色纹路,每道纹路都在月光下闪烁三秒后隐没。当史蒂夫用玻璃棒触碰时,胶质突然包裹住棒端,传来与心跳同步的牵引力。 + +他从橡木箱中取出准备好的生物基质。经过炼金溶液处理的肉膜呈现出半透明的琥珀色泽,在桌面上自主卷曲成中空的腔体结构。当核心被置入腔体时,那些银色微光突然如藤蔓般向外蔓延,与肉膜内壁的纤维网络完美接合。炼金灯的青焰下,整个构造物开始自主调整。核心释放出粘稠的消化液,将腔体内壁分解重构;肉膜则不断分泌新的胶质层,像胚胎形成羊膜般包裹住躁动的核心。三小时后,工作台上只剩下一个均匀脉动的肉桶,表面布满会随呼吸节奏开合的微孔。 + +史蒂夫知道,这是生命最初诞生的温床模样,远比子宫更为原始的孕育之所。那些深紫脉络正在皮下编织着更复杂的网络,如同在准备迎接某种进化。 + +满月后的第三个黎明,史蒂夫将金苹果榨汁混合治疗药水,连同生鲑鱼一起放入温床。液体被肉壁瞬间吸收,核心剧烈震颤起来。薄膜内浮现出气泡状凸起,最终分离出一个拳头大小的粉色团块。它表面光滑如新鲜牡蛎,中央突然裂开一道细缝——暗红色的眼睑缓缓抬起,露出湿润的黑色瞳孔,打量着陌生的环境。 + +独眼肉块对生肉表现出近乎孩童般的热情。它总是先歪着脑袋用湿漉漉的眼睛确认史蒂夫的表情,才小心翼翼地将肉块卷进体内,转化时发出满足的咕啾声。有时它会因为吃得太急而把自己绊倒,圆滚滚的身体在地板上弹两下,然后困惑地眨着眼睛。 + +几周过去,肉块长到了小牛犊大小,行动却愈发笨拙。它常常卡在门框里进退不得,或是追着自己的黏液打滑摔倒。每当史蒂夫工作时,它就安静地趴在角落,偶尔发出轻微的呼噜声,独眼随着主人的动作转来转去。 + +当肉块又一次笨拙地蹭过来讨食时,史蒂夫闭眼挥下了骨刀。再睁开时,工作台上只剩下三块微微抽搐的鲜红肉块,断面处的纤维仍在无意识地伸展,仿佛还在寻找那个已经不存在的整体。 + +血肉在石台上不安地蠕动着。史蒂夫按照启示中的配方,将鲜活血肉与黏液球揉合成基座,嵌入三根利爪作为手臂。当最后一片肉膜覆盖表面时,整个结构突然渗出淡绿色黏液,在台面形成一层会自主流动的生物膜。 + +成型的生物锻炉有着令人不适的生命力:肉质底座随着呼吸节奏微微起伏,三根尖刺会自主调整角度,而那层黏液工作台面则不断分泌着消化酶。史蒂夫将一束弹性纤维放入黏液台面。生物锻炉的三根尖刺突然调整角度,以精确的轨迹刺入纤维束。黏液开始剧烈翻涌,将材料分解成半透明的丝状物。锻炉内部传来液体晃动的声响,像是某种复杂的生物合成正在发生。 + +九分十三秒后,台面突然收缩,吐出一排珍珠色的管状物。这些有机试管表面覆盖着细密的鳞状纹路,在光线下泛着虹彩。当他尝试注入性质活泼的炼金溶液时,试管壁立刻分泌出保护性黏液,将狂躁的液体完美容纳。 + +随着更多使者被培育和分解,地下实验室逐渐被各种活体装置占据:蠕动的分解器将物质拆解为原始组分,脉动管道连接的消化器将原料转化为莹润的营养膏,而悬挂的肉囊则在天花板上吞吐着各类杂物。 + +生物锻炉的黏液台面消化完最后一块骨头碎片后,史蒂夫注视着三根尖刺精准地将奇异尘埃编织进血肉基质——那些闪烁的微粒像被赋予意识般,自动填补着每个结构薄弱点。当最后一道强化纤维被融入时,整个装置突然收缩成球状,随后如花朵绽放般伸出三个黏液覆盖的颈部。 + +成型的生物炼金釜有着令人不安的优雅:肉质底座随着内部压力规律起伏,三个瓶颈的绿色黏液会自主调节稠度。当最后一丝强韧纤维被吸收时,整个装置突然发出湿滑的"咕咚"声,像苏醒的胃袋般开始规律收缩。史蒂夫注视着这具活体造物,突然感到一阵眩晕。炼金釜表面的肉质纹理开始扭曲重组,浮现出他熟悉的血肉符文——那些曾在启示中见过的暗金色纹路。符文闪烁着,像是在呼吸。一股难以抗拒的冲动驱使着他伸出双手,十指深深陷入炼金釜温热的肉质外壁。 + +此刻,史蒂夫终于看见了——那不是什么外在的真理,而是潜藏在所有生命深处的、原始的认知方式。 + +启示褪去之后,史蒂夫没有像传说中那些炼金术士般癫狂或顿悟。相反,他平静地收拾好实验室,给每个活体装置喂足了养料。第二天清晨,人们看见他像往常一样在集市采购肉类和草药,只是他的眼神变得不同——当他抚摸一块鲜肉时,指尖会不自觉地描摹出某种古老的纹路;当他与人交谈时,话语间总夹杂着关于"消化的智慧"和"血肉的启示"的隐喻。 + +真理没有改变他的生活轨迹,却改变了他看待每件日常事物的方式。屠宰场的血水在他眼中成了流动的符文,菜园里的植株是正在进行光合作用的炼金釜,就连面包发酵的过程都暗合着某种宇宙韵律。他开始撰写一本全新的手记,不再记录复杂的配方和咒语,而是描绘生命本身展现的最朴素的炼金奇迹。 + +有时在深夜,实验室的生物结构会发出和谐的共鸣,像是在进行某种史蒂夫尚未完全理解的对话。这时他会放下羽毛笔,静静地聆听,嘴角浮现出学徒般的微笑。真理就像一颗被吞下的种子,正在他的血肉中生根发芽,而他的余生,都将是一场缓慢而美妙的消化过程。 diff --git "a/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" "b/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" new file mode 100644 index 000000000000..2cc4fe6ee913 --- /dev/null +++ "b/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" @@ -0,0 +1,23 @@ +# Biomancy 译后记兼风格指南 + +## 模组背景 + +杀死一只动物之后,你听到其鲜活血肉中的低语,得到启示。之后你发现了这隐秘的学科——生物炼金术。 + +这是一个密契主义的模组,而非邪化宗教、邪神的控制或者什么恐怖血腥。重点在于隐秘的知识。阅读同人文可以更好理解。(~~有粮吃了ww~~) + +## 词汇释义 + +1. Biomancy 作为模组名的解释:即 bio-(生物) + mancy(术),是 Bio-Manipulation 也是 alchemancy。所以所谓的血肉重铸流程也是施展炼金术的流程。 +2. Bio-Construct 被译作“生物结构”,游戏中所有的“机械”均属于该范畴,为了达成某种“工业”目的而制造的干活“机器”。 +3. Bio-Alchemy 是模组的终点,也就是说之前的那些血肉机械都像是为达成这一目的的铺垫,就像一个炼金术师为了给自己造试管烧杯结果盖了个厂(确实如此)。Bio-Alchemy 被译作“生物炼金术”,但最终的结果是一些有特殊功用的血清(从这方面看也算是一种医学?)。与其说是炼金术,说化学可能更容易理解。 +4. Primordial Cradle 被译作“原初温床”,用于献上牺牲创造“肉块”。在biomancy1中这项工作由炼药锅完成,也可以将其理解为生物结构版的炼药锅。在翻译 Primordial 时着实让我废了很多心思,在游戏中有五个 prim- 单词,分别是: + > Primal Primal Flesh Block + > Primitive 上方物品描述 + > Primordial 此处 + > Prime 进度描述中的四种肉 Collect each type of prime meat. Pork, beef, chicken and mutton reflect their source. + > Primeval 同进度后一句 Primeval whispers of absurdity. + + 其中 Primordial 和 Primal 出现频率都很高,需要译作不同的词语。其余三个可根据情况合理变通。 + 我重新接手时所有 prim- 均被译作“原初”。不能算错,但我本身并不喜欢这种风格。出于对前译者的尊重最终还是决定保留,将 Primordial 定为“原初”。Primal 前后改动了几版,现定为“元始”,也是为了和描述中的 Primitive 进行区分。 +5. Acolyte 盔甲。Acolyte 即基督教中的辅祭。一开始我也看到了魔兽世界中的“侍僧”,觉得二者都有口罩,似乎是特意?但最后决定译作“炼金助手”这样有点炼金术色彩的词语。 From c57b256a295ab4c6e63c61d32901c4a2094f4766 Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Mon, 5 May 2025 20:15:53 +0800 Subject: [PATCH 03/12] =?UTF-8?q?5.5=20=E5=8F=88=E5=86=99=E4=BA=86?= =?UTF-8?q?=E4=B8=80=E7=82=B9=E8=AF=91=E5=90=8E=E8=AE=B0=EF=BC=8C=E6=94=B9?= =?UTF-8?q?=E5=8A=A8=E4=BA=86=E4=B8=80=E4=B8=8B=E8=AF=AD=E8=A8=80=E6=96=87?= =?UTF-8?q?=E4=BB=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.20/assets/biomancy/biomancy/lang/zh_cn.json | 2 +- .../\350\257\221\345\220\216\350\256\260.md" | 15 ++++++++++----- 2 files changed, 11 insertions(+), 6 deletions(-) diff --git a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json index 3c3495a36112..e11993e53b4a 100644 --- a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json +++ b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json @@ -63,7 +63,7 @@ "item.biomancy.vial": "有机试管", "item.biomancy.vial.tooltip": "一种小型有机容器,有着极强的炼金术抗性。作为容纳各种反应物的容器实在是太合适不过了\n会在使用时溶化。", "item.biomancy.living_flesh": "鲜活血肉", - "item.biomancy.living_flesh.tooltip": "离体后仍然具有活性!\n不幸的是,这种呆傻的肉块难以胜任生物大脑的职责。但对“结构”而言,似乎刚刚好?", + "item.biomancy.living_flesh.tooltip": "离体后仍然具有活性!\n不幸的是,这种呆傻的肉块难以胜任生物大脑的职责。但对驱动“结构”而言,似乎刚刚好?", "item.biomancy.primordial_core": "原初核心", "item.biomancy.primordial_core.tooltip": "带有不祥气息的物件,全由血肉构成。看着让人有些不安……", "item.biomancy.guide_book": "[WIP] 原初索引", diff --git "a/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" "b/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" index 2cc4fe6ee913..12722e0faee7 100644 --- "a/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" +++ "b/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" @@ -2,15 +2,15 @@ ## 模组背景 -杀死一只动物之后,你听到其鲜活血肉中的低语,得到启示。之后你发现了这隐秘的学科——生物炼金术。 - +杀死一只动物之后,你听到其鲜活血肉中的低语,得到启示。之后你发现了这隐秘的学科——生物炼金术。 +模组大概可以分为三个阶段:聆听启示(从生肉到原初摇篮)、掌控原始力量(从原初摇篮到各种生物结构)、生物炼金 这是一个密契主义的模组,而非邪化宗教、邪神的控制或者什么恐怖血腥。重点在于隐秘的知识。阅读同人文可以更好理解。(~~有粮吃了ww~~) ## 词汇释义 -1. Biomancy 作为模组名的解释:即 bio-(生物) + mancy(术),是 Bio-Manipulation 也是 alchemancy。所以所谓的血肉重铸流程也是施展炼金术的流程。 -2. Bio-Construct 被译作“生物结构”,游戏中所有的“机械”均属于该范畴,为了达成某种“工业”目的而制造的干活“机器”。 -3. Bio-Alchemy 是模组的终点,也就是说之前的那些血肉机械都像是为达成这一目的的铺垫,就像一个炼金术师为了给自己造试管烧杯结果盖了个厂(确实如此)。Bio-Alchemy 被译作“生物炼金术”,但最终的结果是一些有特殊功用的血清(从这方面看也算是一种医学?)。与其说是炼金术,说化学可能更容易理解。 +1. Biomancy 作为模组名的解释:即 bio-(生物) + mancy(占卜/术),是 Bio-Manipulation 也是 Alchemancy。所以所谓的血肉重铸流程也是施展“炼金术”的流程(如果认为炼金术是日本动画那样的话)。或者将可爱的 flesh blob 看成占卜用的水晶球……似乎没什么关系。总之在biomancy1时代思考模组译名着实废了很多脑筋。 +2. Bio-Construct 被译作“生物结构”,游戏中所有的“机械”均属于该范畴,为了达成某种“工业”目的而制造的干活“机器”。所有的生物结构都是用 flesh blob 的鲜活血肉驱动的。真可怜,不过它应该没有痛苦这种情感。 +3. Bio-Alchemy 是模组的终点,也就是说之前的那些血肉机械都像是为达成这一目的的铺垫,就像一个炼金术师为了给自己造试管烧杯结果盖了个厂(确实如此)。Bio-Alchemy 被译作“生物炼金术”,但最终的结果是一些有特殊功用的血清(从这方面看也算是一种医学?)。与其说是炼金术,说化学可能更容易理解,绝非日本动画片描写的改变地形的炼金术。事实上中世纪的炼金术士只是在摆弄各种行星金属和溶剂罢了。 4. Primordial Cradle 被译作“原初温床”,用于献上牺牲创造“肉块”。在biomancy1中这项工作由炼药锅完成,也可以将其理解为生物结构版的炼药锅。在翻译 Primordial 时着实让我废了很多心思,在游戏中有五个 prim- 单词,分别是: > Primal Primal Flesh Block > Primitive 上方物品描述 @@ -21,3 +21,8 @@ 其中 Primordial 和 Primal 出现频率都很高,需要译作不同的词语。其余三个可根据情况合理变通。 我重新接手时所有 prim- 均被译作“原初”。不能算错,但我本身并不喜欢这种风格。出于对前译者的尊重最终还是决定保留,将 Primordial 定为“原初”。Primal 前后改动了几版,现定为“元始”,也是为了和描述中的 Primitive 进行区分。 5. Acolyte 盔甲。Acolyte 即基督教中的辅祭。一开始我也看到了魔兽世界中的“侍僧”,觉得二者都有口罩,似乎是特意?但最后决定译作“炼金助手”这样有点炼金术色彩的词语。 +6. Flesh Blob 继承 Biomancy1 的肉块,最初在炼药锅中诞生,现在则由原初温床孕育。因为蕴含原初/原始力量,所以被分割成小块后仍然是活体。某种程度而言,物品的“鲜活血肉”和“肉块”并没有什么不同。所有的生物结构也可以看作各种形态各异的“肉块”。 + +## 其他杂谈 + +Biomancy 的 Discord 频道也非常像一个密契组织,身份标签会有 Neophyte Acolyte Cultist 这样的词语。如果你成为了Neophyte或Acolyte,还能解锁 inner circle 频道的查看权限(没什么特别的只是为了好玩)。 From e69b84bcab5bd8c50770a3b2e0b112af594dafa4 Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Mon, 5 May 2025 21:10:39 +0800 Subject: [PATCH 04/12] =?UTF-8?q?5.5=20=E8=AF=91=E5=90=8E=E8=AE=B0?= =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../biomancy/\350\257\221\345\220\216\350\256\260.md" | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git "a/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" "b/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" index 12722e0faee7..8625726be9a4 100644 --- "a/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" +++ "b/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" @@ -23,6 +23,14 @@ 5. Acolyte 盔甲。Acolyte 即基督教中的辅祭。一开始我也看到了魔兽世界中的“侍僧”,觉得二者都有口罩,似乎是特意?但最后决定译作“炼金助手”这样有点炼金术色彩的词语。 6. Flesh Blob 继承 Biomancy1 的肉块,最初在炼药锅中诞生,现在则由原初温床孕育。因为蕴含原初/原始力量,所以被分割成小块后仍然是活体。某种程度而言,物品的“鲜活血肉”和“肉块”并没有什么不同。所有的生物结构也可以看作各种形态各异的“肉块”。 -## 其他杂谈 +## 杂谈 Biomancy 的 Discord 频道也非常像一个密契组织,身份标签会有 Neophyte Acolyte Cultist 这样的词语。如果你成为了Neophyte或Acolyte,还能解锁 inner circle 频道的查看权限(没什么特别的只是为了好玩)。 + +因为中西方文化差异,我在学习了一些神秘学知识后重新翻译了长文本,这使得这些译文看上去与原文有些许出入,并非一一对应。对此模组和其他密契主义模组来说,我十分建议各位同事进行较大程度的变通和再创造,正如同优美的中文诗词若要在翻译中保留这种美感,也要进行较大修改一样。 + +我的翻译之路是一条从散漫到约束再到自由的路。 +散漫是初生牛犊不怕虎、不知天高地厚,不会建术语库,不会做翻译记忆,对照机翻改一改中文通畅就往上一交。 +约束是见过很多术语,追求一词一字的对应翻译,哪怕变换句式或者改变形容词都不行。换言之就是只知其形。 +自由是再把规则都抛在脑后,先领会原文之神,写没有语病的句子;再复现其形,保证术语、结构的正确性。 +这之后会不会再精进?会不会再否定先前的方法?我不太清楚,也无法想象出那种状态。故记此文,与诸君共勉。 From 07f01750679ab12c7fdc1e91e82fc8e9dd3d81cd Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Sat, 12 Jul 2025 19:13:28 +0800 Subject: [PATCH 05/12] Update en_us.json --- .../assets/biomancy/biomancy/lang/en_us.json | 59 +++++++++++++------ 1 file changed, 41 insertions(+), 18 deletions(-) diff --git a/projects/1.20/assets/biomancy/biomancy/lang/en_us.json b/projects/1.20/assets/biomancy/biomancy/lang/en_us.json index b62da873790b..a3b71fc79e47 100644 --- a/projects/1.20/assets/biomancy/biomancy/lang/en_us.json +++ b/projects/1.20/assets/biomancy/biomancy/lang/en_us.json @@ -53,13 +53,13 @@ "item.biomancy.hormone_secretion": "Hormone Secretion", "item.biomancy.hormone_secretion.tooltip": "A fluid extract very rich in various hormones. A potent material for making drugs.", "item.biomancy.toxin_extract": "Toxin Extract", - "item.biomancy.toxin_extract.tooltip": "A fluid so toxic you probably shouldn't touch it. Good for making a plethora of dubious substances.", + "item.biomancy.toxin_extract.tooltip": "A fluid so toxic you shouldn't inhale its fumes.", + "item.biomancy.acid_extract": "Gastric Juice", + "item.biomancy.acid_extract.tooltip": "A highly acidic and viscous substance which has many dubious applications. You probably shouldn't touch it.", "item.biomancy.volatile_fluid": "Volatile Fluid", "item.biomancy.volatile_fluid.tooltip": "A very combustible extract, however it needs further processing to be truly dangerous.", "item.biomancy.bile": "Bile", "item.biomancy.bile.tooltip": "Organic base material which is often used in bio-alchemy.", - "item.biomancy.despoil_sickle": "Flesh Plunderer", - "item.biomancy.despoil_sickle.tooltip": "A very brittle yet highly specialized tool for pillaging special loot from dying mobs.\n\nWhen held in either hand, the tool guarantees Despoil loot drops. When doing so, it receives extra durability damage.", "item.biomancy.vial": "Organic Vial", "item.biomancy.vial.tooltip": "A small organic container with very high alchemical resistance, perfect for holding reactive substances.\nThe vial dissolves on use.", "item.biomancy.living_flesh": "Living Flesh", @@ -74,19 +74,31 @@ "item.biomancy.injector.tooltip": "A simple device which utilizes a razor sharp needle to quickly and forcefully inject Serums into Mobs and Players.\n\nCan be enchanted with:\n - Piercing: Increases the chance to pierce through armor\n - Anesthetic Touch: Nullifies the damage from the needle", "item.biomancy.fertilizer": "Bio-Alchemical Fertilizer", "item.biomancy.fertilizer.tooltip": "The Fertilizer induces hyper-growth in plants maturing them fully. It even affects bone-meal resistant plants such as:\n- sugarcane\n- cactus\n- nether wart\n- chorus\n\nFurthermore it has the ability to convert patches of dirt into grass or force spread mycelium.\n", - "item.biomancy.gift_sac": "Gift Sac", - "item.biomancy.gift_sac.tooltip": "Looks like some objects are wrapped in an organic layer of skin. Might be filled with items or toxin if your language is set to German.\n\nRight Click the Sac to retrieve the Items.", "item.biomancy.acid_bucket": "Gastric Acid Bucket", + "item.biomancy.gelling_agent": "Gellant", + "item.biomancy.gelling_agent.tooltip": "A gelatinous substance which turns liquids into a gel without altering its taste and other major properties.\nUseful for increasing the stability of volatile things.", + "item.biomancy.grenade_casing": "Grenade Casing", + "item.biomancy.grenade_casing.tooltip": "Outer grenade casing made of a hard organic material designed to rupture or detonate on impact.", + "item.biomancy.toxin_grenade": "Toxin Grenade", + "item.biomancy.toxin_grenade.tooltip": "Spreads lethal toxin gas.", + "item.biomancy.acid_grenade": "Acid Grenade", + "item.biomancy.acid_grenade.tooltip": "Covers surfaces in gastric acid.", + "item.biomancy.decay_grenade": "Decay Grenade", + "item.biomancy.decay_grenade.tooltip": "Decays all soft organic matter such as plants and flesh.", + "item.biomancy.incendiary_grenade": "Incendiary Grenade", + "item.biomancy.incendiary_grenade.tooltip": "Spreads fire and is more effective against flammable blocks.", "item.biomancy.ravenous_claws": "Ravenous Claws", "item.biomancy.ravenous_claws.tooltip": "Extremely hungry and vicious Claws forged by starving living flesh and grafting claws onto it.\n\nRepair the famished claws by feeding them with food via the player inventory, as you would fill a bundle.\n\nKilling Mobs with these claws grants blood charges, which allow you to use the Awakened mode.", "item.biomancy.caustic_gunblade": "Caustic Gunblade", "item.biomancy.caustic_gunblade.tooltip": "A caustic gunblade that can alternate between melee and ranged mode and utilizes acidic ammo to damage its targets.\nThe acidic ammunition regenerates by itself after 5s of no usage.", + "item.biomancy.impaler": "Impaler", + "item.biomancy.impaler.tooltip": "Railgun made of flesh...", "item.biomancy.dev_arm_cannon": "[Dev Tool] Arm Cannon", "item.biomancy.dev_arm_cannon.tooltip": "Creative/Developer Tool for testing projectiles.", - "item.biomancy.acolyte_armor_helmet": "Acolyte Helmet", - "item.biomancy.acolyte_armor_chestplate": "Acolyte Chestplate", - "item.biomancy.acolyte_armor_leggings": "Acolyte Leggings", - "item.biomancy.acolyte_armor_boots": "Acolyte Boots", + "item.biomancy.acolyte_armor_helmet": "Bio-Alchemist Helmet", + "item.biomancy.acolyte_armor_chestplate": "Bio-Alchemist Chestplate", + "item.biomancy.acolyte_armor_leggings": "Bio-Alchemist Leggings", + "item.biomancy.acolyte_armor_boots": "Bio-Alchemist Boots", "item.biomancy.thorn_shield": "The Thorn", "item.biomancy.thorn_shield.tooltip": "Cute but prickly shield.", "item.biomancy.extractor": "Essence Extractor", @@ -229,6 +241,8 @@ "block.biomancy.tendon_chain.tooltip": "A chain made of tendons.", "block.biomancy.vial_holder": "Vial Holder", "block.biomancy.vial_holder.tooltip": "Display and organize your serums.\nSneak click to bulk insert or extract vials.", + "block.biomancy.active_muscle": "Active Muscle Pad", + "block.biomancy.active_muscle.tooltip": "A jump pad that will actively launch anything towards the direction its pointing to.\n\nWhile it has no collision it will negate fall damage and friction for any entity.", "block.biomancy.impermeable_membrane": "Impermeable Membrane", "block.biomancy.impermeable_membrane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.", "block.biomancy.impermeable_membrane_pane": "Impermeable Membrane Pane", @@ -254,6 +268,8 @@ "block.biomancy.biometric_membrane.inverted": "Inverted Biometric Membrane", "block.biomancy.biometric_membrane.inverted.unique": "Inverted Unique Biometric Membrane", "block.biomancy.biometric_membrane.unique": "Unique Biometric Membrane", + "block.biomancy.oneway_membrane": "Oneway Membrane", + "block.biomancy.oneway_membrane.tooltip": "A special membrane that acts like a platform that is only solid on one side while allowing movement through it. Use crouch to move through the solid side.", "block.biomancy.modular_larynx": "Modular Larynx", "block.biomancy.modular_larynx.tooltip": "Similar to a Jukebox but made of an adaptive larynx. Capable of reproducing the sounds of a mob via the insertion of essence and redstone power.\n\nRight-Click with Mob Essence in hand to insert it.\nOr Shift Right-Click with empty hand to extract Mob Essence.\n\nYou can also use automation like Hoppers to insert and extract the Mob Essence.\n", "block.biomancy.modular_larynx.tooltip.1": "When Placed on Soul Sand or Soil:", @@ -302,6 +318,9 @@ "block.biomancy.primal_orifice.tooltip": "A grotesque, flesh mass riddled with holes, oozing gastric juices. These orifices appear to grow inside flesh mound chambers and can be harvested using buckets or bottles, yielding a highly acidic fluid.", "block.biomancy.acid_fluid_block": "Gastric Acid", "block.biomancy.acid_cauldron": "Gastric Acid Cauldron", + "block.biomancy.acid_splatter": "Gastric Acid Splatter", + "block.biomancy.water_gel_block": "Water Gel", + "block.biomancy.water_gel_block.tooltip": "A hydrating water gel that supplies moisture to mobs and farmland without spilling liquids everywhere.", "fluid_type.biomancy.acid": "Acid", "entity.biomancy.hungry_flesh_blob": "Hungry Flesh Blob", "entity.biomancy.flesh_blob": "Flesh Blob", @@ -324,10 +343,6 @@ "enchantment.biomancy.parasitic_metabolism.desc": "When any held or equipped living item is damaged, consumes every 1.5 seconds nutrition from a healthy players food bar to restore nutrients.", "enchantment.biomancy.self_feeding": "Self-Feeding", "enchantment.biomancy.self_feeding.desc": "When any held or equipped living item is damaged, consumes every 1.5 seconds nutrients from the players hotbar.", - "item.minecraft.potion.effect.biomancy.gastric_juice": "Gastric Juice", - "item.minecraft.splash_potion.effect.biomancy.gastric_juice": "Gastric Splash-Juice", - "item.minecraft.lingering_potion.effect.biomancy.gastric_juice": "Gastric Linger-Juice", - "item.minecraft.tipped_arrow.effect.biomancy.gastric_juice": "Arrow of Gastric Juice", "item.minecraft.potion.effect.biomancy.primordial_infestation": "Potion of Primordial Infestation", "item.minecraft.splash_potion.effect.biomancy.primordial_infestation": "Splash Potion of Primordial Infestation", "item.minecraft.lingering_potion.effect.biomancy.primordial_infestation": "Lingering Potion of Primordial Infestation", @@ -336,6 +351,7 @@ "effect.biomancy.armor_shred": "Armor Shred", "effect.biomancy.libido": "Fertility", "effect.biomancy.bleed": "Bleed", + "effect.biomancy.toxin": "Fatal Toxin", "effect.biomancy.essence_anemia": "Essence Anemia", "effect.biomancy.drowsy": "Drowsy", "effect.biomancy.despoil": "Despoil", @@ -360,6 +376,9 @@ "death.attack.biomancy.slash": "%1$s was shredded to ribbons", "death.attack.biomancy.slash.player": "%1$s was ripped apart by %2$s", "death.attack.biomancy.slash.item": "%1$s was eviscerate by %2$s using %3$s", + "death.attack.biomancy.toxin": "%1$s succumbed to a fatal toxin", + "death.attack.biomancy.toxin.player": "%1$s was fatally toxified by %2$s", + "death.attack.biomancy.toxin.item": "%1$s was fatally toxified by %2$s using %3$s", "death.attack.biomancy.tooth_projectile": "[WIP]", "death.attack.biomancy.tooth_projectile.player": "[WIP] %1$s was forcefully implanted with teeth by %2$s", "death.attack.biomancy.tooth_projectile.item": "[WIP] %1$s received a lethal dental implant by %2$s using %3$s", @@ -393,13 +412,13 @@ "ability.biomancy.blood_explosion": "Blood Explosion", "ability.biomancy.blood_explosion.desc": "On Bleed Stack, deals 10% of max health as damage", "ability.biomancy.acid_coat": "Acid Coat", - "ability.biomancy.acid_coat.desc": "On Right-Click coats the blade in Acid for 10 seconds.\nFull-Strength Attacks inflict one stack of Armor Shred for 4s and one stack of Corrosion for 2s.\nCritical Hits inflict two stacks of Armor Shred for 4s.", + "ability.biomancy.acid_coat.desc": "On Right-Click coats the blade in Acid for the next two attacks.\nFull-Strength Attacks inflict one stack of Armor Shred for 4s and one stack of Corrosion for 3s.\nCritical Hits inflicts level 2 effects", "ability.biomancy.thorny_hide": "Thorny Hide", "ability.biomancy.thorny_hide.desc": "On successful block, deals thorns damage to the attacker", "ability.biomancy.fleshkin_affinity": "Fleshkin Affinity", - "ability.biomancy.fleshkin_affinity.desc": "-5% Primordial Cradle Hostility", + "ability.biomancy.fleshkin_affinity.desc": "+25% Acid Resistance", "ability.biomancy.bio_alchemical_epidermis": "Bio-Alchemical Epidermis", - "ability.biomancy.bio_alchemical_epidermis.desc": "+15% Resistance to external application of harmful Status-Effects\n -25% Injection Resistance\n -25% Injection Damage", + "ability.biomancy.bio_alchemical_epidermis.desc": "+15% Resistance to harmful Status-Effects\n +25% Injection Success\n -25% Injection Damage", "ability.biomancy.primordial_sight": "Primordial Sight", "ability.biomancy.primordial_sight.desc": "Peer inside the Cradle", "tooltip.biomancy.fire_rate": "Fire Rate", @@ -440,6 +459,7 @@ "sounds.biomancy.item.injector.inject": "Injecting Serum", "sounds.biomancy.item.injector.fail": "Injection Failed", "sounds.biomancy.item.bone_marrow.drink": "Slurping Bone Marrow", + "sounds.biomancy.item.impaler.shoot": "Shooting Impaler", "sounds.biomancy.flesh_block.hit": "Hit Fleshy Block", "sounds.biomancy.flesh_block.place": "Place Fleshy Block", "sounds.biomancy.flesh_block.step": "Step on Fleshy Block", @@ -504,6 +524,7 @@ "sounds.biomancy.entity.flesh_chicken.ambient": "Flesh Chicken clucks", "sounds.biomancy.entity.flesh_chicken.hurt": "Flesh Chicken hurts", "sounds.biomancy.entity.flesh_chicken.death": "Flesh Chicken dies", + "sounds.biomancy.entity.grenade.throw": "Grenade Thrown", "block.minecraft.banner.biomancy.mascot_base.white": "White Mascot Base", "block.minecraft.banner.biomancy.mascot_base.orange": "Orange Mascot Base", "block.minecraft.banner.biomancy.mascot_base.magenta": "Magenta Mascot Base", @@ -552,6 +573,8 @@ "block.minecraft.banner.biomancy.mascot_accent.green": "Green Mascot Accent", "block.minecraft.banner.biomancy.mascot_accent.red": "Red Mascot Accent", "block.minecraft.banner.biomancy.mascot_accent.black": "Black Mascot Accent", + "painting.biomancy.jerry_provides.title": "Jerry Provides", + "painting.biomancy.jerry_provides.author": "Shroomie", "advancements.biomancy.root.title": "Whispers in the Meat", "advancements.biomancy.root.description": "You feel a presence in the flesh, faint whispers reach your ears:\n\n \"Raw Meat is useful...\"\n", "advancements.biomancy.raw_meat_collection.title": "Collector of Raw Meats", @@ -560,8 +583,8 @@ "advancements.biomancy.craft_primal_core.description": "The presence seems lost, fading into the dark...\n\nCraft the Primordial Core from raw meats and ender pearls to bridge the gap.", "advancements.biomancy.primal_vision.title": "Primal Vision", "advancements.biomancy.primal_vision.description": "You feel bare before the oculus. The mirror leers at you... infinite reflections of yourself... eternal cycles... meaningless existence?", - "advancements.biomancy.greedy_butcher.title": "Greedy Butcher", - "advancements.biomancy.greedy_butcher.description": "You've acquired a taste for organic trinkets. Craft the plundering Sickle to get them fresh from your victims death.", + "advancements.biomancy.greedy_butcher.title": "PLACEHOLDER", + "advancements.biomancy.greedy_butcher.description": "PLACEHOLDER", "advancements.biomancy.organ_trader.title": "Organ Trader", "advancements.biomancy.organ_trader.description": "Become the funnel for fleshy parts and trade various organs with villagers.", "advancements.biomancy.poacher.title": "Rare Animal Poacher", From 9d13dd3e1bece4494b67b20521bc039593682378 Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Sat, 12 Jul 2025 19:17:28 +0800 Subject: [PATCH 06/12] =?UTF-8?q?=E5=90=8C=E6=AD=A5zh?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../assets/biomancy/biomancy/lang/zh_cn.json | 39 +++++++++++++++---- 1 file changed, 31 insertions(+), 8 deletions(-) diff --git a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json index e11993e53b4a..c94e5fd7a8dd 100644 --- a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json +++ b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json @@ -54,12 +54,12 @@ "item.biomancy.hormone_secretion.tooltip": "一种富含各种激素的提取物,是制作药品的绝佳原料。", "item.biomancy.toxin_extract": "毒素提取物", "item.biomancy.toxin_extract.tooltip": "一种从各种方面来说都有剧毒的物质,极其适合制作各种可疑物质。", + "item.biomancy.acid_extract": "Gastric Juice", + "item.biomancy.acid_extract.tooltip": "A highly acidic and viscous substance which has many dubious applications. You probably shouldn't touch it.", "item.biomancy.volatile_fluid": "激变分泌液", "item.biomancy.volatile_fluid.tooltip": "一种易燃易爆的提取物,然而它还可被进一步加工成真正的危险品。", "item.biomancy.bile": "胆汁", "item.biomancy.bile.tooltip": "施展生物炼金术时的常用材料。", - "item.biomancy.despoil_sickle": "血肉掠夺镰", - "item.biomancy.despoil_sickle.tooltip": "十分脆弱的武器,却极擅长从濒死生物中掠夺出特殊的战利品\n\n任意手持有时,此工具必定能使“抽筋剥骨”战利品掉落,同时额外消耗耐久度。", "item.biomancy.vial": "有机试管", "item.biomancy.vial.tooltip": "一种小型有机容器,有着极强的炼金术抗性。作为容纳各种反应物的容器实在是太合适不过了\n会在使用时溶化。", "item.biomancy.living_flesh": "鲜活血肉", @@ -74,13 +74,25 @@ "item.biomancy.injector.tooltip": "一种简单的生物器械,使用尖锐而中空的骨刺将调制的血清迅猛地注入进生物或者玩家体内。\n\n接受以下魔咒:\n - 穿透:增加穿透盔甲的概率\n - 麻醉:取消针头造成的伤害", "item.biomancy.fertilizer": "生物炼金肥料", "item.biomancy.fertilizer.tooltip": "这种肥料可使植物飞速生长,直至完全成熟。对抗骨粉催熟的植物也有效果,比如:\n- 甘蔗\n- 仙人掌\n- 下界疣\n- 紫颂植株\n\n此外,它还能将大片泥土转化为草方块,或使菌丝体强制扩散。\n", - "item.biomancy.gift_sac": "礼物肉囊", - "item.biomancy.gift_sac.tooltip": "薄薄的皮肤中好像包裹了些东西。如果你的语言设置为德语,则可能充满物品或者毒液\n\n手持肉囊右击以取出物品。", "item.biomancy.acid_bucket": "胃酸桶", + "item.biomancy.gelling_agent": "Gellant", + "item.biomancy.gelling_agent.tooltip": "A gelatinous substance which turns liquids into a gel without altering its taste and other major properties.\nUseful for increasing the stability of volatile things.", + "item.biomancy.grenade_casing": "Grenade Casing", + "item.biomancy.grenade_casing.tooltip": "Outer grenade casing made of a hard organic material designed to rupture or detonate on impact.", + "item.biomancy.toxin_grenade": "Toxin Grenade", + "item.biomancy.toxin_grenade.tooltip": "Spreads lethal toxin gas.", + "item.biomancy.acid_grenade": "Acid Grenade", + "item.biomancy.acid_grenade.tooltip": "Covers surfaces in gastric acid.", + "item.biomancy.decay_grenade": "Decay Grenade", + "item.biomancy.decay_grenade.tooltip": "Decays all soft organic matter such as plants and flesh.", + "item.biomancy.incendiary_grenade": "Incendiary Grenade", + "item.biomancy.incendiary_grenade.tooltip": "Spreads fire and is more effective against flammable blocks.", "item.biomancy.ravenous_claws": "饥馑利爪", "item.biomancy.ravenous_claws.tooltip": "极度饥饿而邪恶的利爪,由鲜活血肉锻造而成,移植有许多尖锐的利爪。\n\n在物品栏内给其喂食即可修复,操作方法与收纳袋类似。\n\n击杀生物可获得血能,积累足够的血能即可将其唤醒。", "item.biomancy.caustic_gunblade": "腐蚀枪刃", "item.biomancy.caustic_gunblade.tooltip": "一把极具腐蚀性的枪刃,可以在近战与远程模式间切换,使用酸性弹药腐蚀目标\n酸性弹药在5s未使用后会自动重新装填。", + "item.biomancy.impaler": "Impaler", + "item.biomancy.impaler.tooltip": "Railgun made of flesh...", "item.biomancy.dev_arm_cannon": "[开发者工具] 手炮", "item.biomancy.dev_arm_cannon.tooltip": "创造模式专属,用于测试弹射物的工具。", "item.biomancy.acolyte_armor_helmet": "炼金助手头盔", @@ -229,6 +241,8 @@ "block.biomancy.tendon_chain.tooltip": "肌腱拧成的锁链。", "block.biomancy.vial_holder": "试管架", "block.biomancy.vial_holder.tooltip": "放置以整理试管。\n潜行点击以批量放入或取出试管。", + "block.biomancy.active_muscle": "Active Muscle Pad", + "block.biomancy.active_muscle.tooltip": "A jump pad that will actively launch anything towards the direction its pointing to.\n\nWhile it has no collision it will negate fall damage and friction for any entity.", "block.biomancy.impermeable_membrane": "不透膜", "block.biomancy.impermeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。", "block.biomancy.impermeable_membrane_pane": "不透膜板", @@ -254,6 +268,8 @@ "block.biomancy.biometric_membrane.inverted": "反向生物识别膜", "block.biomancy.biometric_membrane.inverted.unique": "反向唯一生物识别膜", "block.biomancy.biometric_membrane.unique": "唯一生物识别膜", + "block.biomancy.oneway_membrane": "Oneway Membrane", + "block.biomancy.oneway_membrane.tooltip": "A special membrane that acts like a platform that is only solid on one side while allowing movement through it. Use crouch to move through the solid side.", "block.biomancy.modular_larynx": "模块化咽喉", "block.biomancy.modular_larynx.tooltip": "类似于自动点唱机,但由自适应咽喉制作而成。植入精华并通入红石信号即可重现生物声音。\n\n手持生物精华右击以植入。\n空手潜行右击以取出。\n\n你也可以使用漏斗自动化这两种行为。\n", "block.biomancy.modular_larynx.tooltip.1": "放置在灵魂沙或灵魂土上时:", @@ -302,6 +318,9 @@ "block.biomancy.primal_orifice.tooltip": "奇形怪状的多孔血肉块,在不断的分泌胃液。这种孔腔生长在血肉丘室中,可以用铁桶或瓶子接取产生的强酸液体。", "block.biomancy.acid_fluid_block": "胃酸", "block.biomancy.acid_cauldron": "装有胃酸的炼药锅", + "block.biomancy.acid_splatter": "Gastric Acid Splatter", + "block.biomancy.water_gel_block": "Water Gel", + "block.biomancy.water_gel_block.tooltip": "A hydrating water gel that supplies moisture to mobs and farmland without spilling liquids everywhere.", "fluid_type.biomancy.acid": "酸液", "entity.biomancy.hungry_flesh_blob": "饥饿肉块", "entity.biomancy.flesh_blob": "肉块", @@ -324,10 +343,6 @@ "enchantment.biomancy.parasitic_metabolism.desc": "任何持有或装备的活体物品损坏时,每1.5秒消耗健康玩家的饥饿条补充自身营养。", "enchantment.biomancy.self_feeding": "主动觅食", "enchantment.biomancy.self_feeding.desc": "任何持有或装备的活体物品损坏时,每1.5秒消耗玩家快捷栏中的营养素补充自身营养。", - "item.minecraft.potion.effect.biomancy.gastric_juice": "胃液", - "item.minecraft.splash_potion.effect.biomancy.gastric_juice": "喷溅型胃液", - "item.minecraft.lingering_potion.effect.biomancy.gastric_juice": "滞留型胃液", - "item.minecraft.tipped_arrow.effect.biomancy.gastric_juice": "胃液之箭", "item.minecraft.potion.effect.biomancy.primordial_infestation": "原初侵蚀药水", "item.minecraft.splash_potion.effect.biomancy.primordial_infestation": "喷溅型原初侵蚀药水", "item.minecraft.lingering_potion.effect.biomancy.primordial_infestation": "滞留型原初侵蚀药水", @@ -336,6 +351,7 @@ "effect.biomancy.armor_shred": "碎甲", "effect.biomancy.libido": "生育亢奋", "effect.biomancy.bleed": "出血", + "effect.biomancy.toxin": "Fatal Toxin", "effect.biomancy.essence_anemia": "精华流失", "effect.biomancy.drowsy": "昏昏欲睡", "effect.biomancy.despoil": "抽筋剥骨", @@ -360,6 +376,9 @@ "death.attack.biomancy.slash": "%1$s被切成了肉丝", "death.attack.biomancy.slash.player": "%1$s被%2$s撕碎了", "death.attack.biomancy.slash.item": "%1$s被%2$s用%3$s取出了内脏", + "death.attack.biomancy.toxin": "%1$s succumbed to a fatal toxin", + "death.attack.biomancy.toxin.player": "%1$s was fatally toxified by %2$s", + "death.attack.biomancy.toxin.item": "%1$s was fatally toxified by %2$s using %3$s", "death.attack.biomancy.tooth_projectile": "[WIP]", "death.attack.biomancy.tooth_projectile.player": "[WIP] %1$s被%2$s执行了非法植牙手术", "death.attack.biomancy.tooth_projectile.item": "[WIP] %1$s被%2$s用%3$s执行了非法植牙手术", @@ -440,6 +459,7 @@ "sounds.biomancy.item.injector.inject": "注射血清", "sounds.biomancy.item.injector.fail": "注射失败", "sounds.biomancy.item.bone_marrow.drink": "嘬吸骨髓", + "sounds.biomancy.item.impaler.shoot": "Shooting Impaler", "sounds.biomancy.flesh_block.hit": "血肉方块:损坏中", "sounds.biomancy.flesh_block.place": "血肉方块:被放置", "sounds.biomancy.flesh_block.step": "血肉方块:脚步声", @@ -504,6 +524,7 @@ "sounds.biomancy.entity.flesh_chicken.ambient": "血肉鸡:咯咯叫", "sounds.biomancy.entity.flesh_chicken.hurt": "血肉鸡:受伤", "sounds.biomancy.entity.flesh_chicken.death": "血肉鸡:死亡", + "sounds.biomancy.entity.grenade.throw": "Grenade Thrown", "block.minecraft.banner.biomancy.mascot_base.white": "白色吉祥物底色", "block.minecraft.banner.biomancy.mascot_base.orange": "橙色吉祥物底色", "block.minecraft.banner.biomancy.mascot_base.magenta": "品红色吉祥物底色", @@ -552,6 +573,8 @@ "block.minecraft.banner.biomancy.mascot_accent.green": "绿色吉祥物强调色", "block.minecraft.banner.biomancy.mascot_accent.red": "红色吉祥物强调色", "block.minecraft.banner.biomancy.mascot_accent.black": "黑色吉祥物强调色", + "painting.biomancy.jerry_provides.title": "Jerry Provides", + "painting.biomancy.jerry_provides.author": "Shroomie", "advancements.biomancy.root.title": "肉中的低语", "advancements.biomancy.root.description": "你感到血肉之中有一位存在,对你小声耳语:\n\n生肉非常有用…\n", "advancements.biomancy.raw_meat_collection.title": "生肉收集者", From badb119777a03802c61758f3ded1fcea26b2507f Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Sat, 12 Jul 2025 21:44:47 +0800 Subject: [PATCH 07/12] =?UTF-8?q?zh=E5=8D=8A=E6=88=90=E5=93=81=20=E7=AD=89?= =?UTF-8?q?=E6=9E=84=E5=BB=BA=E5=90=8E=E8=AF=91=E5=AE=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../assets/biomancy/biomancy/lang/zh_cn.json | 112 +++++++++--------- 1 file changed, 56 insertions(+), 56 deletions(-) diff --git a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json index c94e5fd7a8dd..0c69a11e0a09 100644 --- a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json +++ b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json @@ -1,7 +1,7 @@ { "item_group.biomancy": "血肉重铸2", "key.categories.biomancy": "血肉重铸2", - "key.biomancy.item_default": "物品默认操作", + "key.biomancy.item_default": "物品默认功能", "item.biomancy.mob_sinew": "肌腱", "item.biomancy.mob_sinew.tooltip": "由弹性纤维构成的生物组织。", "item.biomancy.mob_fang": "尖牙", @@ -16,7 +16,7 @@ "item.biomancy.mob_gland.tooltip": "饱含着苦涩胆汁的囊状器官。", "item.biomancy.toxin_gland": "毒腺", "item.biomancy.toxin_gland.tooltip": "饱含着毒素的器官,我想你可以嘬一口试试……", - "item.biomancy.volatile_gland": "激变腺", + "item.biomancy.volatile_gland": "易激腺", "item.biomancy.volatile_gland.tooltip": "饱含着各种反应剧烈的流体的腺体\n嘬一口应该没事吧……?", "item.biomancy.flesh_bits": "小块肉", "item.biomancy.flesh_bits.tooltip": "一小块肉……也是一种基础合成材料。", @@ -34,8 +34,8 @@ "item.biomancy.bio_lumens.tooltip": "一种基础成分,通常在分解体里和生物质一起产出。\n\n能够让某些东西发光,比如告示牌上的文字。", "item.biomancy.organic_matter": "生物质", "item.biomancy.organic_matter.tooltip": "从柔软的植物嫩叶里提取出来的物质,其棕褐色的外观使其看起来和腐殖质无二。", - "item.biomancy.exotic_dust": "异质尘埃", - "item.biomancy.exotic_dust.tooltip": "似乎并不属于自然界的物质,可能是魔法本质的体现。\n分解魔法物质时的少见副产物。", + "item.biomancy.exotic_dust": "奇异尘埃", + "item.biomancy.exotic_dust.tooltip": "奇异的物质,可能是魔法本质的体现。\n分解魔法物质时的少见副产物。", "item.biomancy.stone_powder": "碎石粉", "item.biomancy.stone_powder.tooltip": "极其基础的物质成分,通常作为各种分解配方的副产物出现。", "item.biomancy.nutrients": "营养素", @@ -49,56 +49,56 @@ "item.biomancy.regenerative_fluid": "再生黏液", "item.biomancy.regenerative_fluid.tooltip": "有着极强再生能力的液体,可用于调制治愈添加液。", "item.biomancy.withering_ooze": "凋灵软泥", - "item.biomancy.withering_ooze.tooltip": "一种略带青灰色的黑色液体,可从凋灵的各种腐烂原料中提取。", + "item.biomancy.withering_ooze.tooltip": "一种略带青灰色的黑色液体,可从源自凋灵的各种腐烂原料中提取。", "item.biomancy.hormone_secretion": "内分泌激素", "item.biomancy.hormone_secretion.tooltip": "一种富含各种激素的提取物,是制作药品的绝佳原料。", - "item.biomancy.toxin_extract": "毒素提取物", - "item.biomancy.toxin_extract.tooltip": "一种从各种方面来说都有剧毒的物质,极其适合制作各种可疑物质。", - "item.biomancy.acid_extract": "Gastric Juice", - "item.biomancy.acid_extract.tooltip": "A highly acidic and viscous substance which has many dubious applications. You probably shouldn't touch it.", - "item.biomancy.volatile_fluid": "激变分泌液", + "item.biomancy.toxin_extract": "剧毒提取物", + "item.biomancy.toxin_extract.tooltip": "极具毒性的流体。你要小心,别吸入它挥发的烟气。", + "item.biomancy.acid_extract": "胃液", + "item.biomancy.acid_extract.tooltip": "酸性极强的黏性物质,有许多可疑的用途。你也许不应该直接触碰它。", + "item.biomancy.volatile_fluid": "易激分泌液", "item.biomancy.volatile_fluid.tooltip": "一种易燃易爆的提取物,然而它还可被进一步加工成真正的危险品。", "item.biomancy.bile": "胆汁", - "item.biomancy.bile.tooltip": "施展生物炼金术时的常用材料。", + "item.biomancy.bile.tooltip": "生物炼金术中常用的有机材料。", "item.biomancy.vial": "有机试管", - "item.biomancy.vial.tooltip": "一种小型有机容器,有着极强的炼金术抗性。作为容纳各种反应物的容器实在是太合适不过了\n会在使用时溶化。", + "item.biomancy.vial.tooltip": "一种小型有机容器,有着极强的炼金术抗性。作为各种反应物的容器实在是太合适不过了\n会在使用时溶化。", "item.biomancy.living_flesh": "鲜活血肉", "item.biomancy.living_flesh.tooltip": "离体后仍然具有活性!\n不幸的是,这种呆傻的肉块难以胜任生物大脑的职责。但对驱动“结构”而言,似乎刚刚好?", "item.biomancy.primordial_core": "原初核心", "item.biomancy.primordial_core.tooltip": "带有不祥气息的物件,全由血肉构成。看着让人有些不安……", "item.biomancy.guide_book": "[WIP] 原初索引", "item.biomancy.guide_book.tooltip": "[WIP] 有问必答!", - "item.biomancy.creator_mix": "异质血肉混合物", + "item.biomancy.creator_mix": "奇异血肉混合物", "item.biomancy.creator_mix.tooltip": "为温床精心制作的贡品……这顿精致的美餐含有灌注着生命能量的生肉。", "item.biomancy.injector": "生物注射器", "item.biomancy.injector.tooltip": "一种简单的生物器械,使用尖锐而中空的骨刺将调制的血清迅猛地注入进生物或者玩家体内。\n\n接受以下魔咒:\n - 穿透:增加穿透盔甲的概率\n - 麻醉:取消针头造成的伤害", "item.biomancy.fertilizer": "生物炼金肥料", - "item.biomancy.fertilizer.tooltip": "这种肥料可使植物飞速生长,直至完全成熟。对抗骨粉催熟的植物也有效果,比如:\n- 甘蔗\n- 仙人掌\n- 下界疣\n- 紫颂植株\n\n此外,它还能将大片泥土转化为草方块,或使菌丝体强制扩散。\n", + "item.biomancy.fertilizer.tooltip": "这种肥料可使植物飞速生长,直至完全成熟。对抵抗骨粉催熟的植物也有效果,比如:\n- 甘蔗\n- 仙人掌\n- 下界疣\n- 紫颂植株\n\n此外,它还能将大片泥土转化为草方块,或使菌丝体强制扩散。\n", "item.biomancy.acid_bucket": "胃酸桶", - "item.biomancy.gelling_agent": "Gellant", - "item.biomancy.gelling_agent.tooltip": "A gelatinous substance which turns liquids into a gel without altering its taste and other major properties.\nUseful for increasing the stability of volatile things.", - "item.biomancy.grenade_casing": "Grenade Casing", - "item.biomancy.grenade_casing.tooltip": "Outer grenade casing made of a hard organic material designed to rupture or detonate on impact.", - "item.biomancy.toxin_grenade": "Toxin Grenade", - "item.biomancy.toxin_grenade.tooltip": "Spreads lethal toxin gas.", - "item.biomancy.acid_grenade": "Acid Grenade", - "item.biomancy.acid_grenade.tooltip": "Covers surfaces in gastric acid.", - "item.biomancy.decay_grenade": "Decay Grenade", - "item.biomancy.decay_grenade.tooltip": "Decays all soft organic matter such as plants and flesh.", - "item.biomancy.incendiary_grenade": "Incendiary Grenade", - "item.biomancy.incendiary_grenade.tooltip": "Spreads fire and is more effective against flammable blocks.", + "item.biomancy.gelling_agent": "胶凝剂", + "item.biomancy.gelling_agent.tooltip": "一种胶状物质,可将液体变成凝胶,而不改变其味道以及其他主要属性。\n有助于增加易激物质的稳定性。", + "item.biomancy.grenade_casing": "手雷外壳", + "item.biomancy.grenade_casing.tooltip": "手雷外壳由坚硬的有机材料制成,被设计为在撞击时会破裂或引爆。", + "item.biomancy.toxin_grenade": "毒素手雷", + "item.biomancy.toxin_grenade.tooltip": "散布致命毒素气体。", + "item.biomancy.acid_grenade": "酸液手雷", + "item.biomancy.acid_grenade.tooltip": "使表面被胃酸覆盖。", + "item.biomancy.decay_grenade": "腐烂手雷", + "item.biomancy.decay_grenade.tooltip": "使所有的柔软有机物(例如植物和肉)腐烂。", + "item.biomancy.incendiary_grenade": "纵火手雷", + "item.biomancy.incendiary_grenade.tooltip": "散布火焰,易燃方块更易被引燃。", "item.biomancy.ravenous_claws": "饥馑利爪", "item.biomancy.ravenous_claws.tooltip": "极度饥饿而邪恶的利爪,由鲜活血肉锻造而成,移植有许多尖锐的利爪。\n\n在物品栏内给其喂食即可修复,操作方法与收纳袋类似。\n\n击杀生物可获得血能,积累足够的血能即可将其唤醒。", "item.biomancy.caustic_gunblade": "腐蚀枪刃", "item.biomancy.caustic_gunblade.tooltip": "一把极具腐蚀性的枪刃,可以在近战与远程模式间切换,使用酸性弹药腐蚀目标\n酸性弹药在5s未使用后会自动重新装填。", "item.biomancy.impaler": "Impaler", - "item.biomancy.impaler.tooltip": "Railgun made of flesh...", + "item.biomancy.impaler.tooltip": "由血肉制成的磁轨炮", "item.biomancy.dev_arm_cannon": "[开发者工具] 手炮", "item.biomancy.dev_arm_cannon.tooltip": "创造模式专属,用于测试弹射物的工具。", - "item.biomancy.acolyte_armor_helmet": "炼金助手头盔", - "item.biomancy.acolyte_armor_chestplate": "炼金助手胸甲", - "item.biomancy.acolyte_armor_leggings": "炼金助手护腿", - "item.biomancy.acolyte_armor_boots": "炼金助手靴子", + "item.biomancy.acolyte_armor_helmet": "生物炼金术师头盔", + "item.biomancy.acolyte_armor_chestplate": "生物炼金术师胸甲", + "item.biomancy.acolyte_armor_leggings": "生物炼金术师护腿", + "item.biomancy.acolyte_armor_boots": "生物炼金术师靴子", "item.biomancy.thorn_shield": "棘刺盾", "item.biomancy.thorn_shield.tooltip": "可爱但扎人的盾牌", "item.biomancy.extractor": "精华提取器", @@ -111,11 +111,11 @@ "item.biomancy.organic_compound.tooltip": "由胆汁和营养素调制而成的黏稠物质。", "item.biomancy.unstable_compound": "不稳定化合液", "item.biomancy.unstable_compound.tooltip": "化学结构极其不稳定,只需要轻轻摇晃就会爆发出难以想象的力量。\n爆炸将会产生高温,目前已知可以液化岩浆块。", - "item.biomancy.exotic_compound": "异质化合液", - "item.biomancy.exotic_compound.tooltip": "这种物质似乎并非来自自然界,其组分包含异界材料和痕量元素。", + "item.biomancy.exotic_compound": "奇异化合液", + "item.biomancy.exotic_compound.tooltip": "这种物质似乎并非来自自然界,其组分包含奇异材料和痕量元素。", "item.biomancy.genetic_compound": "遗传化合液", "item.biomancy.genetic_compound.tooltip": "就像一杯各种生物激素、营养素、有机元素组合而成的鸡尾酒,可以产生极强的兴奋作用。", - "item.biomancy.decaying_additive": "腐坏添加液", + "item.biomancy.decaying_additive": "腐烂添加液", "item.biomancy.decaying_additive.tooltip": "一种粘稠的液体,能破坏生命能量的稳定性,加速有机材料的腐烂,从分子层面使其弱化。", "item.biomancy.healing_additive": "治愈添加液", "item.biomancy.healing_additive.tooltip": "一种浓缩的生命能量浓浆,能活化其他物质。", @@ -241,8 +241,8 @@ "block.biomancy.tendon_chain.tooltip": "肌腱拧成的锁链。", "block.biomancy.vial_holder": "试管架", "block.biomancy.vial_holder.tooltip": "放置以整理试管。\n潜行点击以批量放入或取出试管。", - "block.biomancy.active_muscle": "Active Muscle Pad", - "block.biomancy.active_muscle.tooltip": "A jump pad that will actively launch anything towards the direction its pointing to.\n\nWhile it has no collision it will negate fall damage and friction for any entity.", + "block.biomancy.active_muscle": "活性肌肉pad", + "block.biomancy.active_muscle.tooltip": "一个jump pad,可以主动将任何东西发射到它指向的方向。\n\n它没有碰撞体积,但可以抵消任何实体的坠落伤害和friction。", "block.biomancy.impermeable_membrane": "不透膜", "block.biomancy.impermeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。", "block.biomancy.impermeable_membrane_pane": "不透膜板", @@ -268,7 +268,7 @@ "block.biomancy.biometric_membrane.inverted": "反向生物识别膜", "block.biomancy.biometric_membrane.inverted.unique": "反向唯一生物识别膜", "block.biomancy.biometric_membrane.unique": "唯一生物识别膜", - "block.biomancy.oneway_membrane": "Oneway Membrane", + "block.biomancy.oneway_membrane": "单向膜", "block.biomancy.oneway_membrane.tooltip": "A special membrane that acts like a platform that is only solid on one side while allowing movement through it. Use crouch to move through the solid side.", "block.biomancy.modular_larynx": "模块化咽喉", "block.biomancy.modular_larynx.tooltip": "类似于自动点唱机,但由自适应咽喉制作而成。植入精华并通入红石信号即可重现生物声音。\n\n手持生物精华右击以植入。\n空手潜行右击以取出。\n\n你也可以使用漏斗自动化这两种行为。\n", @@ -318,9 +318,9 @@ "block.biomancy.primal_orifice.tooltip": "奇形怪状的多孔血肉块,在不断的分泌胃液。这种孔腔生长在血肉丘室中,可以用铁桶或瓶子接取产生的强酸液体。", "block.biomancy.acid_fluid_block": "胃酸", "block.biomancy.acid_cauldron": "装有胃酸的炼药锅", - "block.biomancy.acid_splatter": "Gastric Acid Splatter", - "block.biomancy.water_gel_block": "Water Gel", - "block.biomancy.water_gel_block.tooltip": "A hydrating water gel that supplies moisture to mobs and farmland without spilling liquids everywhere.", + "block.biomancy.acid_splatter": "胃酸 Splatter", + "block.biomancy.water_gel_block": "水凝胶", + "block.biomancy.water_gel_block.tooltip": "一种保湿水凝胶,可为生物和耕地提供水分,而不会四处流淌。", "fluid_type.biomancy.acid": "酸液", "entity.biomancy.hungry_flesh_blob": "饥饿肉块", "entity.biomancy.flesh_blob": "肉块", @@ -347,18 +347,18 @@ "item.minecraft.splash_potion.effect.biomancy.primordial_infestation": "喷溅型原初侵蚀药水", "item.minecraft.lingering_potion.effect.biomancy.primordial_infestation": "滞留型原初侵蚀药水", "item.minecraft.tipped_arrow.effect.biomancy.primordial_infestation": "原初侵蚀之箭", - "effect.biomancy.corrosive": "腐蚀", + "effect.biomancy.corrosive": "酸液腐蚀", "effect.biomancy.armor_shred": "碎甲", "effect.biomancy.libido": "生育亢奋", "effect.biomancy.bleed": "出血", - "effect.biomancy.toxin": "Fatal Toxin", + "effect.biomancy.toxin": "致命毒素", "effect.biomancy.essence_anemia": "精华流失", "effect.biomancy.drowsy": "昏昏欲睡", "effect.biomancy.despoil": "抽筋剥骨", "effect.biomancy.frenzy": "狂暴", "effect.biomancy.withdrawal": "停药反应", "effect.biomancy.primordial_infestation": "原初侵蚀", - "serum.biomancy.empty": "错误:无效血清!", + "serum.biomancy.empty": "错误:无效血清", "death.attack.biomancy.chest_bite": "%1$s想打开一个箱子,但被吞了进去", "death.attack.biomancy.primordial_spikes": "%1$s被原初尖刺刺穿了", "death.attack.biomancy.spike_fall_on": "%1$s摔在了尖刺上", @@ -372,13 +372,13 @@ "death.attack.biomancy.corrosive_acid.item": "%1$s因为%2$s使用了%3$s而被迫在腐蚀性酸中洗澡", "death.attack.biomancy.bleed": "%1$s因严重出血而死", "death.attack.biomancy.bleed.player": "%1$s被%2$s抽光了血液", - "death.attack.biomancy.bleed.item": "%1$s被%2$s用%3$s放了血", + "death.attack.biomancy.bleed.item": "%1$s被%2$s用%3$s放光了血", "death.attack.biomancy.slash": "%1$s被切成了肉丝", "death.attack.biomancy.slash.player": "%1$s被%2$s撕碎了", "death.attack.biomancy.slash.item": "%1$s被%2$s用%3$s取出了内脏", - "death.attack.biomancy.toxin": "%1$s succumbed to a fatal toxin", - "death.attack.biomancy.toxin.player": "%1$s was fatally toxified by %2$s", - "death.attack.biomancy.toxin.item": "%1$s was fatally toxified by %2$s using %3$s", + "death.attack.biomancy.toxin": "%1$s死于致命毒素", + "death.attack.biomancy.toxin.player": "%1$s被%2$s毒害", + "death.attack.biomancy.toxin.item": "%1$s被%2$s用%3$s毒害", "death.attack.biomancy.tooth_projectile": "[WIP]", "death.attack.biomancy.tooth_projectile.player": "[WIP] %1$s被%2$s执行了非法植牙手术", "death.attack.biomancy.tooth_projectile.item": "[WIP] %1$s被%2$s用%3$s执行了非法植牙手术", @@ -412,13 +412,13 @@ "ability.biomancy.blood_explosion": "血爆", "ability.biomancy.blood_explosion.desc": "攻击出血敌人时,额外造成最大生命10%的伤害", "ability.biomancy.acid_coat": "酸浸", - "ability.biomancy.acid_coat.desc": "右击时使刀刃被酸液覆盖,持续10s。\n造成完整伤害后施加4s碎甲I、2s腐蚀I。\n暴击时碎甲效果提高II。", + "ability.biomancy.acid_coat.desc": "右击时使刀刃被酸液覆盖,两次攻击后失效。\n造成完整伤害后施加4s碎甲I、3s酸液服饰I。\n暴击时碎甲效果提高至II。", "ability.biomancy.thorny_hide": "荆棘表皮", "ability.biomancy.thorny_hide.desc": "成功防御时,对攻击者造成荆棘伤害", "ability.biomancy.fleshkin_affinity": "血肉亲和", - "ability.biomancy.fleshkin_affinity.desc": "-5%原初温床敌意", + "ability.biomancy.fleshkin_affinity.desc": "+25%酸液抗性", "ability.biomancy.bio_alchemical_epidermis": "生物炼金上皮", - "ability.biomancy.bio_alchemical_epidermis.desc": "+15%外部施加负面效果抗性\n -25%注射抗性\n -25%注射伤害 ", + "ability.biomancy.bio_alchemical_epidermis.desc": "+15%外部施加负面效果抗性\n +25%注射成功率\n -25%注射伤害 ", "ability.biomancy.primordial_sight": "原初视觉", "ability.biomancy.primordial_sight.desc": "窥探温床内在", "tooltip.biomancy.fire_rate": "射速", @@ -439,9 +439,9 @@ "msg.biomancy.failed_to_store_mob": "储存生物失败", "msg.biomancy.failed_to_spawn_mob": "释放存储的生物失败", "msg.biomancy.item_interaction_not_allowed": "物品交互不允许", - "keyboard.biomancy.ctrl": "ctrl", - "keyboard.biomancy.alt": "alt", - "keyboard.biomancy.shift": "shift", + "keyboard.biomancy.ctrl": "Ctrl", + "keyboard.biomancy.alt": "Alt", + "keyboard.biomancy.shift": "Shift", "keyboard.biomancy.right_mouse": "鼠标右击", "bio_forge_tab.biomancy.search": "全部", "bio_forge_tab.biomancy.blocks": "建筑方块", @@ -524,7 +524,7 @@ "sounds.biomancy.entity.flesh_chicken.ambient": "血肉鸡:咯咯叫", "sounds.biomancy.entity.flesh_chicken.hurt": "血肉鸡:受伤", "sounds.biomancy.entity.flesh_chicken.death": "血肉鸡:死亡", - "sounds.biomancy.entity.grenade.throw": "Grenade Thrown", + "sounds.biomancy.entity.grenade.throw": "手雷:丢出", "block.minecraft.banner.biomancy.mascot_base.white": "白色吉祥物底色", "block.minecraft.banner.biomancy.mascot_base.orange": "橙色吉祥物底色", "block.minecraft.banner.biomancy.mascot_base.magenta": "品红色吉祥物底色", @@ -621,8 +621,8 @@ "advancements.biomancy.bio_injector.description": "制作一个生物注射器——把你精心调制的血清注射进你或者其他生物体内。", "advancements.biomancy.organic_compounds.title": "有机生物炼金", "advancements.biomancy.organic_compounds.description": "将各种分泌物和有机物混合,制作化合物和血清。", - "advancements.biomancy.exotic_compounds.title": "异质生物炼金", - "advancements.biomancy.exotic_compounds.description": "将各种有机原料和异质化合物混合,制作治愈性添加剂和净化血清。", + "advancements.biomancy.exotic_compounds.title": "奇异生物炼金", + "advancements.biomancy.exotic_compounds.description": "将各种有机原料和奇异化合物混合,制作治愈性添加剂和净化血清。", "advancements.biomancy.genetic_compounds.title": "遗传生物炼金", "advancements.biomancy.genetic_compounds.description": "将各种有机原料和遗传化合物混合,支配生物的繁衍生息。" } \ No newline at end of file From 48176a790b72f6b58e088e9808331342565b8f65 Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Sun, 13 Jul 2025 00:13:57 +0800 Subject: [PATCH 08/12] =?UTF-8?q?=E6=96=87=E7=AB=A0=E8=BF=81=E7=A7=BB?= =?UTF-8?q?=EF=BC=8Czh=E8=A1=A5=E5=AE=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../biomancy/AI\345\220\214\344\272\272.md" | 51 ------------- .../assets/biomancy/biomancy/lang/zh_cn.json | 76 +++++++++---------- .../\350\257\221\345\220\216\350\256\260.md" | 36 --------- 3 files changed, 38 insertions(+), 125 deletions(-) delete mode 100644 "projects/1.20/assets/biomancy/biomancy/AI\345\220\214\344\272\272.md" delete mode 100644 "projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" diff --git "a/projects/1.20/assets/biomancy/biomancy/AI\345\220\214\344\272\272.md" "b/projects/1.20/assets/biomancy/biomancy/AI\345\220\214\344\272\272.md" deleted file mode 100644 index 0ddf023d16f3..000000000000 --- "a/projects/1.20/assets/biomancy/biomancy/AI\345\220\214\344\272\272.md" +++ /dev/null @@ -1,51 +0,0 @@ -声明:此篇文章大纲由我撰写,细节大部分靠DeepSeek-v3生成,生成内容QA由我进行。 - -腐肉的气息在铁砧旁弥漫,史蒂夫擦去石刀上的血渍。三头猪的屠宰工作刚刚结束,粉红色的肉块整齐码放在橡木箱中。暮色透过玻璃窗将储藏室染成琥珀色,他伸手去取最后一块猪肉。 - -当指尖触及温热的肉块时,世界突然静止。 - -"汝欲求上升,必先探求血肉渊薮..." - -这低语并非通过空气传播,而是直接在他的骨髓深处震颤。史蒂夫感到指腹下的肉质正在异变——原本死寂的肉块突然传来微弱但规律的搏动,就像一颗沉睡的心脏被重新唤醒。他的视野诡异地扭曲放大,看见猪肉的纹理层层剥开:肌纤维化作流淌着暗金色液体的生命脉络,脂肪层表面浮现出古老的血肉符文。这些符号以某种原始的韵律闪烁,勾勒出他梦中见过的、万物重组的真理图景。 - -启示持续了二十七秒。当猪肉恢复常态时,汗水已浸透他的亚麻衬衣。羊皮纸上歪斜的笔记潦草记录着关键信息: - -"生命自生命中涌现,机械乃亵渎之形" - -接下来的七天,史蒂夫暂停了所有红石机械研究。储藏室的肉类被月光分成四类:鸡肉的苍白、牛肉的深红、羊肉的粉嫩、猪肉的纹理,每种都保留着最新鲜时的生命颤动。他在黑曜石工作台上用骨粉画出启示符文,四色肉块被放置在符文四角,彼此之间用蜘蛛黏液绘制出分形图案。 - -第七个满月升到天顶时,银光透过玻璃穹顶照射在工作台上。四块肉突然渗出细密的血珠,血珠沿着黏液网络向中心汇聚,在符文节点处凝结成不断膨胀的血球。史蒂夫后退半步,看着血肉自主重构——鸡肉纤维编织成网状基质,牛肉微粒在其间沉积,羊肉脂肪形成隔离膜,而猪肉的肌球蛋白像活物般收缩挤压。 - -随着"啵"的一声轻响,多余液体被挤出球体,留在原地的是一团暗红色胶质。它表面浮现出类似叶脉的银色纹路,每道纹路都在月光下闪烁三秒后隐没。当史蒂夫用玻璃棒触碰时,胶质突然包裹住棒端,传来与心跳同步的牵引力。 - -他从橡木箱中取出准备好的生物基质。经过炼金溶液处理的肉膜呈现出半透明的琥珀色泽,在桌面上自主卷曲成中空的腔体结构。当核心被置入腔体时,那些银色微光突然如藤蔓般向外蔓延,与肉膜内壁的纤维网络完美接合。炼金灯的青焰下,整个构造物开始自主调整。核心释放出粘稠的消化液,将腔体内壁分解重构;肉膜则不断分泌新的胶质层,像胚胎形成羊膜般包裹住躁动的核心。三小时后,工作台上只剩下一个均匀脉动的肉桶,表面布满会随呼吸节奏开合的微孔。 - -史蒂夫知道,这是生命最初诞生的温床模样,远比子宫更为原始的孕育之所。那些深紫脉络正在皮下编织着更复杂的网络,如同在准备迎接某种进化。 - -满月后的第三个黎明,史蒂夫将金苹果榨汁混合治疗药水,连同生鲑鱼一起放入温床。液体被肉壁瞬间吸收,核心剧烈震颤起来。薄膜内浮现出气泡状凸起,最终分离出一个拳头大小的粉色团块。它表面光滑如新鲜牡蛎,中央突然裂开一道细缝——暗红色的眼睑缓缓抬起,露出湿润的黑色瞳孔,打量着陌生的环境。 - -独眼肉块对生肉表现出近乎孩童般的热情。它总是先歪着脑袋用湿漉漉的眼睛确认史蒂夫的表情,才小心翼翼地将肉块卷进体内,转化时发出满足的咕啾声。有时它会因为吃得太急而把自己绊倒,圆滚滚的身体在地板上弹两下,然后困惑地眨着眼睛。 - -几周过去,肉块长到了小牛犊大小,行动却愈发笨拙。它常常卡在门框里进退不得,或是追着自己的黏液打滑摔倒。每当史蒂夫工作时,它就安静地趴在角落,偶尔发出轻微的呼噜声,独眼随着主人的动作转来转去。 - -当肉块又一次笨拙地蹭过来讨食时,史蒂夫闭眼挥下了骨刀。再睁开时,工作台上只剩下三块微微抽搐的鲜红肉块,断面处的纤维仍在无意识地伸展,仿佛还在寻找那个已经不存在的整体。 - -血肉在石台上不安地蠕动着。史蒂夫按照启示中的配方,将鲜活血肉与黏液球揉合成基座,嵌入三根利爪作为手臂。当最后一片肉膜覆盖表面时,整个结构突然渗出淡绿色黏液,在台面形成一层会自主流动的生物膜。 - -成型的生物锻炉有着令人不适的生命力:肉质底座随着呼吸节奏微微起伏,三根尖刺会自主调整角度,而那层黏液工作台面则不断分泌着消化酶。史蒂夫将一束弹性纤维放入黏液台面。生物锻炉的三根尖刺突然调整角度,以精确的轨迹刺入纤维束。黏液开始剧烈翻涌,将材料分解成半透明的丝状物。锻炉内部传来液体晃动的声响,像是某种复杂的生物合成正在发生。 - -九分十三秒后,台面突然收缩,吐出一排珍珠色的管状物。这些有机试管表面覆盖着细密的鳞状纹路,在光线下泛着虹彩。当他尝试注入性质活泼的炼金溶液时,试管壁立刻分泌出保护性黏液,将狂躁的液体完美容纳。 - -随着更多使者被培育和分解,地下实验室逐渐被各种活体装置占据:蠕动的分解器将物质拆解为原始组分,脉动管道连接的消化器将原料转化为莹润的营养膏,而悬挂的肉囊则在天花板上吞吐着各类杂物。 - -生物锻炉的黏液台面消化完最后一块骨头碎片后,史蒂夫注视着三根尖刺精准地将奇异尘埃编织进血肉基质——那些闪烁的微粒像被赋予意识般,自动填补着每个结构薄弱点。当最后一道强化纤维被融入时,整个装置突然收缩成球状,随后如花朵绽放般伸出三个黏液覆盖的颈部。 - -成型的生物炼金釜有着令人不安的优雅:肉质底座随着内部压力规律起伏,三个瓶颈的绿色黏液会自主调节稠度。当最后一丝强韧纤维被吸收时,整个装置突然发出湿滑的"咕咚"声,像苏醒的胃袋般开始规律收缩。史蒂夫注视着这具活体造物,突然感到一阵眩晕。炼金釜表面的肉质纹理开始扭曲重组,浮现出他熟悉的血肉符文——那些曾在启示中见过的暗金色纹路。符文闪烁着,像是在呼吸。一股难以抗拒的冲动驱使着他伸出双手,十指深深陷入炼金釜温热的肉质外壁。 - -此刻,史蒂夫终于看见了——那不是什么外在的真理,而是潜藏在所有生命深处的、原始的认知方式。 - -启示褪去之后,史蒂夫没有像传说中那些炼金术士般癫狂或顿悟。相反,他平静地收拾好实验室,给每个活体装置喂足了养料。第二天清晨,人们看见他像往常一样在集市采购肉类和草药,只是他的眼神变得不同——当他抚摸一块鲜肉时,指尖会不自觉地描摹出某种古老的纹路;当他与人交谈时,话语间总夹杂着关于"消化的智慧"和"血肉的启示"的隐喻。 - -真理没有改变他的生活轨迹,却改变了他看待每件日常事物的方式。屠宰场的血水在他眼中成了流动的符文,菜园里的植株是正在进行光合作用的炼金釜,就连面包发酵的过程都暗合着某种宇宙韵律。他开始撰写一本全新的手记,不再记录复杂的配方和咒语,而是描绘生命本身展现的最朴素的炼金奇迹。 - -有时在深夜,实验室的生物结构会发出和谐的共鸣,像是在进行某种史蒂夫尚未完全理解的对话。这时他会放下羽毛笔,静静地聆听,嘴角浮现出学徒般的微笑。真理就像一颗被吞下的种子,正在他的血肉中生根发芽,而他的余生,都将是一场缓慢而美妙的消化过程。 diff --git a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json index 0c69a11e0a09..801e4016305c 100644 --- a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json +++ b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json @@ -86,13 +86,13 @@ "item.biomancy.decay_grenade": "腐烂手雷", "item.biomancy.decay_grenade.tooltip": "使所有的柔软有机物(例如植物和肉)腐烂。", "item.biomancy.incendiary_grenade": "纵火手雷", - "item.biomancy.incendiary_grenade.tooltip": "散布火焰,易燃方块更易被引燃。", + "item.biomancy.incendiary_grenade.tooltip": "散布火焰,可燃方块更容易被引燃。", "item.biomancy.ravenous_claws": "饥馑利爪", "item.biomancy.ravenous_claws.tooltip": "极度饥饿而邪恶的利爪,由鲜活血肉锻造而成,移植有许多尖锐的利爪。\n\n在物品栏内给其喂食即可修复,操作方法与收纳袋类似。\n\n击杀生物可获得血能,积累足够的血能即可将其唤醒。", "item.biomancy.caustic_gunblade": "腐蚀枪刃", "item.biomancy.caustic_gunblade.tooltip": "一把极具腐蚀性的枪刃,可以在近战与远程模式间切换,使用酸性弹药腐蚀目标\n酸性弹药在5s未使用后会自动重新装填。", - "item.biomancy.impaler": "Impaler", - "item.biomancy.impaler.tooltip": "由血肉制成的磁轨炮", + "item.biomancy.impaler": "穿刺炮", + "item.biomancy.impaler.tooltip": "由血肉制成的轨道炮", "item.biomancy.dev_arm_cannon": "[开发者工具] 手炮", "item.biomancy.dev_arm_cannon.tooltip": "创造模式专属,用于测试弹射物的工具。", "item.biomancy.acolyte_armor_helmet": "生物炼金术师头盔", @@ -241,8 +241,8 @@ "block.biomancy.tendon_chain.tooltip": "肌腱拧成的锁链。", "block.biomancy.vial_holder": "试管架", "block.biomancy.vial_holder.tooltip": "放置以整理试管。\n潜行点击以批量放入或取出试管。", - "block.biomancy.active_muscle": "活性肌肉pad", - "block.biomancy.active_muscle.tooltip": "一个jump pad,可以主动将任何东西发射到它指向的方向。\n\n它没有碰撞体积,但可以抵消任何实体的坠落伤害和friction。", + "block.biomancy.active_muscle": "活性肌肉垫", + "block.biomancy.active_muscle.tooltip": "一个弹射垫,可以主动将任何东西发射到它指向的方向。\n\n它没有碰撞体积,但可以抵消任何实体的坠落伤害,实体也不受摩擦力影响。", "block.biomancy.impermeable_membrane": "不透膜", "block.biomancy.impermeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。", "block.biomancy.impermeable_membrane_pane": "不透膜板", @@ -255,9 +255,9 @@ "block.biomancy.adult_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n成年生物可以穿过此膜。", "block.biomancy.adult_permeable_membrane_pane": "成年透膜板", "block.biomancy.adult_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n成年生物可以穿过此膜。", - "block.biomancy.primal_permeable_membrane": "元始透膜", + "block.biomancy.primal_permeable_membrane": "原始透膜", "block.biomancy.primal_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有非亡灵生物才可穿过此膜。", - "block.biomancy.primal_permeable_membrane_pane": "元始透膜板", + "block.biomancy.primal_permeable_membrane_pane": "原始透膜板", "block.biomancy.primal_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有非亡灵生物才可穿过此膜。", "block.biomancy.undead_permeable_membrane": "亡灵透膜", "block.biomancy.undead_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有亡灵生物才可穿过此膜。", @@ -269,7 +269,7 @@ "block.biomancy.biometric_membrane.inverted.unique": "反向唯一生物识别膜", "block.biomancy.biometric_membrane.unique": "唯一生物识别膜", "block.biomancy.oneway_membrane": "单向膜", - "block.biomancy.oneway_membrane.tooltip": "A special membrane that acts like a platform that is only solid on one side while allowing movement through it. Use crouch to move through the solid side.", + "block.biomancy.oneway_membrane.tooltip": "一种特殊的膜。其功能类似平台,只有一面是坚实的固体,而其他面则可以穿过。蹲下可穿过坚实的一面。", "block.biomancy.modular_larynx": "模块化咽喉", "block.biomancy.modular_larynx.tooltip": "类似于自动点唱机,但由自适应咽喉制作而成。植入精华并通入红石信号即可重现生物声音。\n\n手持生物精华右击以植入。\n空手潜行右击以取出。\n\n你也可以使用漏斗自动化这两种行为。\n", "block.biomancy.modular_larynx.tooltip.1": "放置在灵魂沙或灵魂土上时:", @@ -278,30 +278,30 @@ "block.biomancy.modular_larynx.tooltip.4": "发出受伤音效", "block.biomancy.modular_larynx.tooltip.5": "放置在其他方块上时:", "block.biomancy.modular_larynx.tooltip.6": "发出闲置音效", - "block.biomancy.primal_flesh": "元始血肉块", + "block.biomancy.primal_flesh": "原始血肉块", "block.biomancy.primal_flesh.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", - "block.biomancy.primal_flesh_slab": "元始血肉台阶", + "block.biomancy.primal_flesh_slab": "原始血肉台阶", "block.biomancy.primal_flesh_slab.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", - "block.biomancy.primal_flesh_stairs": "元始血肉楼梯", - "block.biomancy.primal_flesh_stairs.tooltip": "由元始之血肉制成的楼梯……\n如此的原始而纯洁……", - "block.biomancy.primal_flesh_wall": "元始血肉墙", - "block.biomancy.primal_flesh_wall.tooltip": "一面元始血肉墙,这是在玩《泰拉瑞亚》吗?\n还不快跑 >:D", - "block.biomancy.smooth_primal_flesh": "平滑元始血肉块", + "block.biomancy.primal_flesh_stairs": "原始血肉楼梯", + "block.biomancy.primal_flesh_stairs.tooltip": "由原始之血肉制成的楼梯……\n如此的原始而纯洁……", + "block.biomancy.primal_flesh_wall": "原始血肉墙", + "block.biomancy.primal_flesh_wall.tooltip": "一面原始血肉墙,这是在玩《泰拉瑞亚》吗?\n还不快跑 >:D", + "block.biomancy.smooth_primal_flesh": "平滑原始血肉块", "block.biomancy.smooth_primal_flesh.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", - "block.biomancy.smooth_primal_flesh_slab": "平滑元始血肉台阶", + "block.biomancy.smooth_primal_flesh_slab": "平滑原始血肉台阶", "block.biomancy.smooth_primal_flesh_slab.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", - "block.biomancy.smooth_primal_flesh_stairs": "平滑元始血肉楼梯", - "block.biomancy.smooth_primal_flesh_stairs.tooltip": "由元始之血肉制成的楼梯……\n如此的原始而纯洁……", - "block.biomancy.smooth_primal_flesh_wall": "平滑元始血肉墙", - "block.biomancy.smooth_primal_flesh_wall.tooltip": "一面元始血肉墙,这是在玩《泰拉瑞亚》吗?\n还不快跑 >:D", - "block.biomancy.porous_primal_flesh": "多孔元始血肉块", + "block.biomancy.smooth_primal_flesh_stairs": "平滑原始血肉楼梯", + "block.biomancy.smooth_primal_flesh_stairs.tooltip": "由原始之血肉制成的楼梯……\n如此的原始而纯洁……", + "block.biomancy.smooth_primal_flesh_wall": "平滑原始血肉墙", + "block.biomancy.smooth_primal_flesh_wall.tooltip": "一面原始血肉墙,这是在玩《泰拉瑞亚》吗?\n还不快跑 >:D", + "block.biomancy.porous_primal_flesh": "多孔原始血肉块", "block.biomancy.porous_primal_flesh.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", - "block.biomancy.porous_primal_flesh_slab": "多孔元始血肉台阶", + "block.biomancy.porous_primal_flesh_slab": "多孔原始血肉台阶", "block.biomancy.porous_primal_flesh_slab.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", - "block.biomancy.porous_primal_flesh_stairs": "多孔元始血肉楼梯", - "block.biomancy.porous_primal_flesh_stairs.tooltip": "由元始之血肉制成的楼梯……\n如此的原始而纯洁……", - "block.biomancy.porous_primal_flesh_wall": "多孔元始血肉墙", - "block.biomancy.porous_primal_flesh_wall.tooltip": "一面元始血肉墙,这是在玩《泰拉瑞亚》吗?\n还不快跑 >:D", + "block.biomancy.porous_primal_flesh_stairs": "多孔原始血肉楼梯", + "block.biomancy.porous_primal_flesh_stairs.tooltip": "由原始之血肉制成的楼梯……\n如此的原始而纯洁……", + "block.biomancy.porous_primal_flesh_wall": "多孔原始血肉墙", + "block.biomancy.porous_primal_flesh_wall.tooltip": "一面原始血肉墙,这是在玩《泰拉瑞亚》吗?\n还不快跑 >:D", "block.biomancy.malignant_flesh": "恶性血肉块", "block.biomancy.malignant_flesh.tooltip": "看起来很不对劲!你最好别碰这个方块!", "block.biomancy.malignant_flesh_slab": "恶性血肉台阶", @@ -312,13 +312,13 @@ "block.biomancy.malignant_flesh_wall.tooltip": "由恶性血肉制成的墙……它马上就要追上你了!;)", "block.biomancy.malignant_flesh_veins": "恶性脉络", "block.biomancy.malignant_flesh_veins.tooltip": "看起来很不对劲!你最好别碰这些脉络!", - "block.biomancy.primal_bloom": "元始肉蕾", + "block.biomancy.primal_bloom": "原始肉蕾", "block.biomancy.primal_bloom.tooltip": "一朵奇异的花,具有原初之美。\n\n会将成熟的莓果向空中发射,以此传播繁衍。\n莓果着陆时会爆炸,并产生恶性脉络。", - "block.biomancy.primal_orifice": "元始孔腔", + "block.biomancy.primal_orifice": "原始孔腔", "block.biomancy.primal_orifice.tooltip": "奇形怪状的多孔血肉块,在不断的分泌胃液。这种孔腔生长在血肉丘室中,可以用铁桶或瓶子接取产生的强酸液体。", "block.biomancy.acid_fluid_block": "胃酸", "block.biomancy.acid_cauldron": "装有胃酸的炼药锅", - "block.biomancy.acid_splatter": "胃酸 Splatter", + "block.biomancy.acid_splatter": "泼溅胃酸", "block.biomancy.water_gel_block": "水凝胶", "block.biomancy.water_gel_block.tooltip": "一种保湿水凝胶,可为生物和耕地提供水分,而不会四处流淌。", "fluid_type.biomancy.acid": "酸液", @@ -342,7 +342,7 @@ "enchantment.biomancy.parasitic_metabolism": "代谢寄生", "enchantment.biomancy.parasitic_metabolism.desc": "任何持有或装备的活体物品损坏时,每1.5秒消耗健康玩家的饥饿条补充自身营养。", "enchantment.biomancy.self_feeding": "主动觅食", - "enchantment.biomancy.self_feeding.desc": "任何持有或装备的活体物品损坏时,每1.5秒消耗玩家快捷栏中的营养素补充自身营养。", + "enchantment.biomancy.self_feeding.desc": "任何持有或装备的活体物品损坏时,每1.5秒消耗玩家快捷栏中的营养膏或棒补充自身营养。", "item.minecraft.potion.effect.biomancy.primordial_infestation": "原初侵蚀药水", "item.minecraft.splash_potion.effect.biomancy.primordial_infestation": "喷溅型原初侵蚀药水", "item.minecraft.lingering_potion.effect.biomancy.primordial_infestation": "滞留型原初侵蚀药水", @@ -385,7 +385,7 @@ "tooltip.biomancy.empty": "空", "tooltip.biomancy.contains": "含有:%1$s", "tooltip.biomancy.nutrients_fuel": "营养:", - "tooltip.biomancy.primal_energy": "元始能量", + "tooltip.biomancy.primal_energy": "原始能量", "tooltip.biomancy.nutrients_consumes": "消耗%1$s单位", "tooltip.biomancy.consumption": "消耗", "tooltip.biomancy.bile_fuel": "胆汁", @@ -459,7 +459,7 @@ "sounds.biomancy.item.injector.inject": "注射血清", "sounds.biomancy.item.injector.fail": "注射失败", "sounds.biomancy.item.bone_marrow.drink": "嘬吸骨髓", - "sounds.biomancy.item.impaler.shoot": "Shooting Impaler", + "sounds.biomancy.item.impaler.shoot": "射出穿刺物", "sounds.biomancy.flesh_block.hit": "血肉方块:损坏中", "sounds.biomancy.flesh_block.place": "血肉方块:被放置", "sounds.biomancy.flesh_block.step": "血肉方块:脚步声", @@ -483,7 +483,7 @@ "sounds.biomancy.fleshkin_chest.close": "血肉箱:合上", "sounds.biomancy.fleshkin_chest.bite_attack": "血肉箱:反击", "sounds.biomancy.block.cradle.spawn_mob": "原初温床:孕育", - "sounds.biomancy.block.cradle.spawn_primordial_mob": "原初温床:孕育元始生物", + "sounds.biomancy.block.cradle.spawn_primordial_mob": "原初温床:孕育原始生物", "sounds.biomancy.block.cradle.became_full": "原初温床:饱和", "sounds.biomancy.block.cradle.eat": "原初温床:进食", "sounds.biomancy.block.cradle.no": "原初温床:拒绝", @@ -579,9 +579,9 @@ "advancements.biomancy.root.description": "你感到血肉之中有一位存在,对你小声耳语:\n\n生肉非常有用…\n", "advancements.biomancy.raw_meat_collection.title": "生肉收集者", "advancements.biomancy.raw_meat_collection.description": "收集所有种类的初等肉块:猪肉、牛肉、鸡肉、羊肉。荒诞的原始低语仍在继续。你要继续屠宰!", - "advancements.biomancy.craft_primal_core.title": "元始合成", + "advancements.biomancy.craft_primal_core.title": "原始合成", "advancements.biomancy.craft_primal_core.description": "那个存在正在消失,隐入无边的黑暗……\n\n用生肉和末影珍珠合成原初核心,以期与祂重温。", - "advancements.biomancy.primal_vision.title": "元始视觉", + "advancements.biomancy.primal_vision.title": "原始视觉", "advancements.biomancy.primal_vision.description": "在这只眼睛面前,你感觉赤身裸体,倒影中的无限自我重叠交错……如同永恒的轮回……过往的存在只是虚无?", "advancements.biomancy.greedy_butcher.title": "贪婪的屠夫", "advancements.biomancy.greedy_butcher.description": "你对器官的痴迷日益剧增,于是你制作了一把独特的工具去肢解那些牺牲品。", @@ -619,10 +619,10 @@ "advancements.biomancy.bio_lab.description": "一个奇异的想法在你脑中一闪而过,生物结构是如此的美妙!谁还需要那低劣的无机工具酿造药水?自此,混合原料和控制温度这些小事再也不需要你操心了。", "advancements.biomancy.bio_injector.title": "注射", "advancements.biomancy.bio_injector.description": "制作一个生物注射器——把你精心调制的血清注射进你或者其他生物体内。", - "advancements.biomancy.organic_compounds.title": "有机生物炼金", + "advancements.biomancy.organic_compounds.title": "有机生物炼金术", "advancements.biomancy.organic_compounds.description": "将各种分泌物和有机物混合,制作化合物和血清。", - "advancements.biomancy.exotic_compounds.title": "奇异生物炼金", + "advancements.biomancy.exotic_compounds.title": "奇异生物炼金术", "advancements.biomancy.exotic_compounds.description": "将各种有机原料和奇异化合物混合,制作治愈性添加剂和净化血清。", - "advancements.biomancy.genetic_compounds.title": "遗传生物炼金", + "advancements.biomancy.genetic_compounds.title": "遗传生物炼金术", "advancements.biomancy.genetic_compounds.description": "将各种有机原料和遗传化合物混合,支配生物的繁衍生息。" } \ No newline at end of file diff --git "a/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" "b/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" deleted file mode 100644 index 8625726be9a4..000000000000 --- "a/projects/1.20/assets/biomancy/biomancy/\350\257\221\345\220\216\350\256\260.md" +++ /dev/null @@ -1,36 +0,0 @@ -# Biomancy 译后记兼风格指南 - -## 模组背景 - -杀死一只动物之后,你听到其鲜活血肉中的低语,得到启示。之后你发现了这隐秘的学科——生物炼金术。 -模组大概可以分为三个阶段:聆听启示(从生肉到原初摇篮)、掌控原始力量(从原初摇篮到各种生物结构)、生物炼金 -这是一个密契主义的模组,而非邪化宗教、邪神的控制或者什么恐怖血腥。重点在于隐秘的知识。阅读同人文可以更好理解。(~~有粮吃了ww~~) - -## 词汇释义 - -1. Biomancy 作为模组名的解释:即 bio-(生物) + mancy(占卜/术),是 Bio-Manipulation 也是 Alchemancy。所以所谓的血肉重铸流程也是施展“炼金术”的流程(如果认为炼金术是日本动画那样的话)。或者将可爱的 flesh blob 看成占卜用的水晶球……似乎没什么关系。总之在biomancy1时代思考模组译名着实废了很多脑筋。 -2. Bio-Construct 被译作“生物结构”,游戏中所有的“机械”均属于该范畴,为了达成某种“工业”目的而制造的干活“机器”。所有的生物结构都是用 flesh blob 的鲜活血肉驱动的。真可怜,不过它应该没有痛苦这种情感。 -3. Bio-Alchemy 是模组的终点,也就是说之前的那些血肉机械都像是为达成这一目的的铺垫,就像一个炼金术师为了给自己造试管烧杯结果盖了个厂(确实如此)。Bio-Alchemy 被译作“生物炼金术”,但最终的结果是一些有特殊功用的血清(从这方面看也算是一种医学?)。与其说是炼金术,说化学可能更容易理解,绝非日本动画片描写的改变地形的炼金术。事实上中世纪的炼金术士只是在摆弄各种行星金属和溶剂罢了。 -4. Primordial Cradle 被译作“原初温床”,用于献上牺牲创造“肉块”。在biomancy1中这项工作由炼药锅完成,也可以将其理解为生物结构版的炼药锅。在翻译 Primordial 时着实让我废了很多心思,在游戏中有五个 prim- 单词,分别是: - > Primal Primal Flesh Block - > Primitive 上方物品描述 - > Primordial 此处 - > Prime 进度描述中的四种肉 Collect each type of prime meat. Pork, beef, chicken and mutton reflect their source. - > Primeval 同进度后一句 Primeval whispers of absurdity. - - 其中 Primordial 和 Primal 出现频率都很高,需要译作不同的词语。其余三个可根据情况合理变通。 - 我重新接手时所有 prim- 均被译作“原初”。不能算错,但我本身并不喜欢这种风格。出于对前译者的尊重最终还是决定保留,将 Primordial 定为“原初”。Primal 前后改动了几版,现定为“元始”,也是为了和描述中的 Primitive 进行区分。 -5. Acolyte 盔甲。Acolyte 即基督教中的辅祭。一开始我也看到了魔兽世界中的“侍僧”,觉得二者都有口罩,似乎是特意?但最后决定译作“炼金助手”这样有点炼金术色彩的词语。 -6. Flesh Blob 继承 Biomancy1 的肉块,最初在炼药锅中诞生,现在则由原初温床孕育。因为蕴含原初/原始力量,所以被分割成小块后仍然是活体。某种程度而言,物品的“鲜活血肉”和“肉块”并没有什么不同。所有的生物结构也可以看作各种形态各异的“肉块”。 - -## 杂谈 - -Biomancy 的 Discord 频道也非常像一个密契组织,身份标签会有 Neophyte Acolyte Cultist 这样的词语。如果你成为了Neophyte或Acolyte,还能解锁 inner circle 频道的查看权限(没什么特别的只是为了好玩)。 - -因为中西方文化差异,我在学习了一些神秘学知识后重新翻译了长文本,这使得这些译文看上去与原文有些许出入,并非一一对应。对此模组和其他密契主义模组来说,我十分建议各位同事进行较大程度的变通和再创造,正如同优美的中文诗词若要在翻译中保留这种美感,也要进行较大修改一样。 - -我的翻译之路是一条从散漫到约束再到自由的路。 -散漫是初生牛犊不怕虎、不知天高地厚,不会建术语库,不会做翻译记忆,对照机翻改一改中文通畅就往上一交。 -约束是见过很多术语,追求一词一字的对应翻译,哪怕变换句式或者改变形容词都不行。换言之就是只知其形。 -自由是再把规则都抛在脑后,先领会原文之神,写没有语病的句子;再复现其形,保证术语、结构的正确性。 -这之后会不会再精进?会不会再否定先前的方法?我不太清楚,也无法想象出那种状态。故记此文,与诸君共勉。 From f9e8a107a761e3d8b6078787dc976fd4bda6ccd1 Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Sun, 13 Jul 2025 00:20:18 +0800 Subject: [PATCH 09/12] typo --- projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json index 801e4016305c..4d0ccafc625f 100644 --- a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json +++ b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json @@ -412,7 +412,7 @@ "ability.biomancy.blood_explosion": "血爆", "ability.biomancy.blood_explosion.desc": "攻击出血敌人时,额外造成最大生命10%的伤害", "ability.biomancy.acid_coat": "酸浸", - "ability.biomancy.acid_coat.desc": "右击时使刀刃被酸液覆盖,两次攻击后失效。\n造成完整伤害后施加4s碎甲I、3s酸液服饰I。\n暴击时碎甲效果提高至II。", + "ability.biomancy.acid_coat.desc": "右击时使刀刃被酸液覆盖,两次攻击后失效。\n造成完整伤害后施加4s碎甲I、3s酸液腐蚀I。\n暴击时碎甲效果提高至II。", "ability.biomancy.thorny_hide": "荆棘表皮", "ability.biomancy.thorny_hide.desc": "成功防御时,对攻击者造成荆棘伤害", "ability.biomancy.fleshkin_affinity": "血肉亲和", From 97f1868a9b7cc00ac6d829bddf1202e921038d54 Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Sat, 26 Jul 2025 09:04:47 +0800 Subject: [PATCH 10/12] Update en_us.json --- .../assets/biomancy/biomancy/lang/en_us.json | 23 +++++++++++++++---- 1 file changed, 18 insertions(+), 5 deletions(-) diff --git a/projects/1.20/assets/biomancy/biomancy/lang/en_us.json b/projects/1.20/assets/biomancy/biomancy/lang/en_us.json index a3b71fc79e47..f03a0c015e9c 100644 --- a/projects/1.20/assets/biomancy/biomancy/lang/en_us.json +++ b/projects/1.20/assets/biomancy/biomancy/lang/en_us.json @@ -60,6 +60,8 @@ "item.biomancy.volatile_fluid.tooltip": "A very combustible extract, however it needs further processing to be truly dangerous.", "item.biomancy.bile": "Bile", "item.biomancy.bile.tooltip": "Organic base material which is often used in bio-alchemy.", + "item.biomancy.despoil_sickle": "Flesh Plunderer", + "item.biomancy.despoil_sickle.tooltip": "A very brittle yet highly specialized tool for pillaging special loot from dying mobs.\n\nWhen held in either hand, the tool guarantees Despoil loot drops. When doing so, it receives extra durability damage.", "item.biomancy.vial": "Organic Vial", "item.biomancy.vial.tooltip": "A small organic container with very high alchemical resistance, perfect for holding reactive substances.\nThe vial dissolves on use.", "item.biomancy.living_flesh": "Living Flesh", @@ -91,7 +93,7 @@ "item.biomancy.ravenous_claws.tooltip": "Extremely hungry and vicious Claws forged by starving living flesh and grafting claws onto it.\n\nRepair the famished claws by feeding them with food via the player inventory, as you would fill a bundle.\n\nKilling Mobs with these claws grants blood charges, which allow you to use the Awakened mode.", "item.biomancy.caustic_gunblade": "Caustic Gunblade", "item.biomancy.caustic_gunblade.tooltip": "A caustic gunblade that can alternate between melee and ranged mode and utilizes acidic ammo to damage its targets.\nThe acidic ammunition regenerates by itself after 5s of no usage.", - "item.biomancy.impaler": "Impaler", + "item.biomancy.impaler": "[WIP] Impaler", "item.biomancy.impaler.tooltip": "Railgun made of flesh...", "item.biomancy.dev_arm_cannon": "[Dev Tool] Arm Cannon", "item.biomancy.dev_arm_cannon.tooltip": "Creative/Developer Tool for testing projectiles.", @@ -99,6 +101,10 @@ "item.biomancy.acolyte_armor_chestplate": "Bio-Alchemist Chestplate", "item.biomancy.acolyte_armor_leggings": "Bio-Alchemist Leggings", "item.biomancy.acolyte_armor_boots": "Bio-Alchemist Boots", + "item.biomancy.warrior_armor_helmet": "[WIP] Warrior Helmet", + "item.biomancy.warrior_armor_chestplate": "[WIP] Warrior Chestplate", + "item.biomancy.warrior_armor_leggings": "[WIP] Warrior Leggings", + "item.biomancy.warrior_armor_boots": "[WIP] Warrior Boots", "item.biomancy.thorn_shield": "The Thorn", "item.biomancy.thorn_shield.tooltip": "Cute but prickly shield.", "item.biomancy.extractor": "Essence Extractor", @@ -391,7 +397,8 @@ "tooltip.biomancy.bile_fuel": "Bile", "tooltip.biomancy.blood_charge": "Blood Charge", "tooltip.biomancy.contains_unique_dna": "Contains Unique Genetic Sequences", - "tooltip.biomancy.press_button_to": "Hold %1$s to %2$s", + "tooltip.biomancy.press_button_to": "Press %1$s to %2$s", + "tooltip.biomancy.hold_button_to": "Hold %1$s to %2$s", "tooltip.biomancy.owner": "Owner: %1$s", "tooltip.biomancy.slots": "Slots", "tooltip.biomancy.drops_from": "Drops from", @@ -419,13 +426,16 @@ "ability.biomancy.fleshkin_affinity.desc": "+25% Acid Resistance", "ability.biomancy.bio_alchemical_epidermis": "Bio-Alchemical Epidermis", "ability.biomancy.bio_alchemical_epidermis.desc": "+15% Resistance to harmful Status-Effects\n +25% Injection Success\n -25% Injection Damage", + "ability.biomancy.imposing_aura": "Imposing Aura", + "ability.biomancy.imposing_aura.desc": "All nearby beings receive Weakness I", "ability.biomancy.primordial_sight": "Primordial Sight", "ability.biomancy.primordial_sight.desc": "Peer inside the Cradle", "tooltip.biomancy.fire_rate": "Fire Rate", "tooltip.biomancy.accuracy": "Accuracy", "tooltip.biomancy.ammo": "Ammo", "tooltip.biomancy.reload_time": "Reload Time", - "tooltip.biomancy.projectile_damage": "Projectile Damage", + "tooltip.biomancy.projectile_damage": "Damage", + "tooltip.biomancy.projectile_knock_back": "Knockback", "tooltip.biomancy.living_tool_state_is": "The Tool is %1$s", "state.biomancy.living_tool.broken": "Broken", "state.biomancy.living_tool.dormant": "Dormant", @@ -460,6 +470,9 @@ "sounds.biomancy.item.injector.fail": "Injection Failed", "sounds.biomancy.item.bone_marrow.drink": "Slurping Bone Marrow", "sounds.biomancy.item.impaler.shoot": "Shooting Impaler", + "sounds.biomancy.item.impaler.hit": "Impaler Hit", + "sounds.biomancy.item.impaler.impact": "Impaler Impact", + "sounds.biomancy.item.impaler.charge": "Impaler Charging", "sounds.biomancy.flesh_block.hit": "Hit Fleshy Block", "sounds.biomancy.flesh_block.place": "Place Fleshy Block", "sounds.biomancy.flesh_block.step": "Step on Fleshy Block", @@ -583,8 +596,8 @@ "advancements.biomancy.craft_primal_core.description": "The presence seems lost, fading into the dark...\n\nCraft the Primordial Core from raw meats and ender pearls to bridge the gap.", "advancements.biomancy.primal_vision.title": "Primal Vision", "advancements.biomancy.primal_vision.description": "You feel bare before the oculus. The mirror leers at you... infinite reflections of yourself... eternal cycles... meaningless existence?", - "advancements.biomancy.greedy_butcher.title": "PLACEHOLDER", - "advancements.biomancy.greedy_butcher.description": "PLACEHOLDER", + "advancements.biomancy.greedy_butcher.title": "Greedy Butcher", + "advancements.biomancy.greedy_butcher.description": "You've acquired a taste for organic trinkets. Craft the plundering Sickle to get them fresh from your victims death.", "advancements.biomancy.organ_trader.title": "Organ Trader", "advancements.biomancy.organ_trader.description": "Become the funnel for fleshy parts and trade various organs with villagers.", "advancements.biomancy.poacher.title": "Rare Animal Poacher", From 828e5407f2c27cf90e29ba5766cc8057f8bf497e Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Sat, 26 Jul 2025 09:28:00 +0800 Subject: [PATCH 11/12] Update zh_cn.json Update zh_cn.json --- .../assets/biomancy/biomancy/lang/zh_cn.json | 47 ++++++++++++------- 1 file changed, 30 insertions(+), 17 deletions(-) diff --git a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json index 4d0ccafc625f..a669e2e4c171 100644 --- a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json +++ b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json @@ -47,7 +47,7 @@ "item.biomancy.bloomberry": "蕾莓", "item.biomancy.bloomberry.tooltip": "奇异而美味的果实,带有荧荧微光,食用时给予随机药水效果。", "item.biomancy.regenerative_fluid": "再生黏液", - "item.biomancy.regenerative_fluid.tooltip": "有着极强再生能力的液体,可用于调制治愈添加液。", + "item.biomancy.regenerative_fluid.tooltip": "有着极强再生能力的液体,可用于调制治愈添加物。", "item.biomancy.withering_ooze": "凋灵软泥", "item.biomancy.withering_ooze.tooltip": "一种略带青灰色的黑色液体,可从源自凋灵的各种腐烂原料中提取。", "item.biomancy.hormone_secretion": "内分泌激素", @@ -60,6 +60,8 @@ "item.biomancy.volatile_fluid.tooltip": "一种易燃易爆的提取物,然而它还可被进一步加工成真正的危险品。", "item.biomancy.bile": "胆汁", "item.biomancy.bile.tooltip": "生物炼金术中常用的有机材料。", + "item.biomancy.despoil_sickle": "血肉掠夺镰", + "item.biomancy.despoil_sickle.tooltip": "十分脆弱的武器,却极擅长从死去的生物身上掠夺出特殊战利品\n\n任意手持有时,此工具必定能使“抽筋剥骨”战利品掉落,同时额外消耗耐久度。", "item.biomancy.vial": "有机试管", "item.biomancy.vial.tooltip": "一种小型有机容器,有着极强的炼金术抗性。作为各种反应物的容器实在是太合适不过了\n会在使用时溶化。", "item.biomancy.living_flesh": "鲜活血肉", @@ -100,6 +102,10 @@ "item.biomancy.acolyte_armor_leggings": "生物炼金术师护腿", "item.biomancy.acolyte_armor_boots": "生物炼金术师靴子", "item.biomancy.thorn_shield": "棘刺盾", + "item.biomancy.warrior_armor_helmet": "[WIP]战士头盔", + "item.biomancy.warrior_armor_chestplate": "[WIP]战士胸甲", + "item.biomancy.warrior_armor_leggings": "[WIP]战士护腿", + "item.biomancy.warrior_armor_boots": "[WIP]战士靴子", "item.biomancy.thorn_shield.tooltip": "可爱但扎人的盾牌", "item.biomancy.extractor": "精华提取器", "item.biomancy.extractor.tooltip": "伺机而动,从牺牲品身上啜食精华。", @@ -107,17 +113,17 @@ "item.biomancy.essence.tooltip": "从生物身上吸取生命精华,包含其遗传信息序列。\n\n可用于对使用者有限制的方块。", "item.biomancy.essence.mob": "%1$s精华", "item.biomancy.essence.unique_mob": "唯一的%1$s精华", - "item.biomancy.organic_compound": "有机化合液", + "item.biomancy.organic_compound": "有机化合物", "item.biomancy.organic_compound.tooltip": "由胆汁和营养素调制而成的黏稠物质。", - "item.biomancy.unstable_compound": "不稳定化合液", + "item.biomancy.unstable_compound": "不稳定化合物", "item.biomancy.unstable_compound.tooltip": "化学结构极其不稳定,只需要轻轻摇晃就会爆发出难以想象的力量。\n爆炸将会产生高温,目前已知可以液化岩浆块。", - "item.biomancy.exotic_compound": "奇异化合液", + "item.biomancy.exotic_compound": "奇异化合物", "item.biomancy.exotic_compound.tooltip": "这种物质似乎并非来自自然界,其组分包含奇异材料和痕量元素。", - "item.biomancy.genetic_compound": "遗传化合液", + "item.biomancy.genetic_compound": "遗传化合物", "item.biomancy.genetic_compound.tooltip": "就像一杯各种生物激素、营养素、有机元素组合而成的鸡尾酒,可以产生极强的兴奋作用。", - "item.biomancy.decaying_additive": "腐烂添加液", + "item.biomancy.decaying_additive": "腐烂添加物", "item.biomancy.decaying_additive.tooltip": "一种粘稠的液体,能破坏生命能量的稳定性,加速有机材料的腐烂,从分子层面使其弱化。", - "item.biomancy.healing_additive": "治愈添加液", + "item.biomancy.healing_additive": "治愈添加物", "item.biomancy.healing_additive.tooltip": "一种浓缩的生命能量浓浆,能活化其他物质。", "serum.biomancy.ageing_serum": "成长血清", "item.biomancy.ageing_serum": "成长血清", @@ -318,7 +324,7 @@ "block.biomancy.primal_orifice.tooltip": "奇形怪状的多孔血肉块,在不断的分泌胃液。这种孔腔生长在血肉丘室中,可以用铁桶或瓶子接取产生的强酸液体。", "block.biomancy.acid_fluid_block": "胃酸", "block.biomancy.acid_cauldron": "装有胃酸的炼药锅", - "block.biomancy.acid_splatter": "泼溅胃酸", + "block.biomancy.acid_splatter": "胃酸渍", "block.biomancy.water_gel_block": "水凝胶", "block.biomancy.water_gel_block.tooltip": "一种保湿水凝胶,可为生物和耕地提供水分,而不会四处流淌。", "fluid_type.biomancy.acid": "酸液", @@ -391,7 +397,8 @@ "tooltip.biomancy.bile_fuel": "胆汁", "tooltip.biomancy.blood_charge": "血能", "tooltip.biomancy.contains_unique_dna": "含有唯一的遗传序列", - "tooltip.biomancy.press_button_to": "按%1$s键%2$s", + "tooltip.biomancy.press_button_to": "按%1$s%2$s", + "tooltip.biomancy.hold_button_to": "按住%1$s%2$s", "tooltip.biomancy.owner": "所有者:%1$s", "tooltip.biomancy.slots": "槽位", "tooltip.biomancy.drops_from": "掉落自", @@ -402,7 +409,7 @@ "tooltip.biomancy.action.open_inventory": "打开注射槽", "tooltip.biomancy.action.activate": "触发", "tooltip.biomancy.action.deactivate": "停用", - "tooltip.biomancy.action.reload": "重载", + "tooltip.biomancy.action.reload": "装弹", "tooltip.biomancy.action.cycle": "切换", "tooltip.biomancy.action.switch_mode": "切换模式", "tooltip.biomancy.action.enable_awakened_mode": "唤醒", @@ -419,13 +426,16 @@ "ability.biomancy.fleshkin_affinity.desc": "+25%酸液抗性", "ability.biomancy.bio_alchemical_epidermis": "生物炼金上皮", "ability.biomancy.bio_alchemical_epidermis.desc": "+15%外部施加负面效果抗性\n +25%注射成功率\n -25%注射伤害 ", + "ability.biomancy.imposing_aura": "庄严气场", + "ability.biomancy.imposing_aura.desc": "所有附近的生物受到虚弱I效果", "ability.biomancy.primordial_sight": "原初视觉", "ability.biomancy.primordial_sight.desc": "窥探温床内在", "tooltip.biomancy.fire_rate": "射速", "tooltip.biomancy.accuracy": "精准度", "tooltip.biomancy.ammo": "弹药", "tooltip.biomancy.reload_time": "装弹时间", - "tooltip.biomancy.projectile_damage": "弹药伤害", + "tooltip.biomancy.projectile_damage": "伤害", + "tooltip.biomancy.projectile_knock_back": "击退", "tooltip.biomancy.living_tool_state_is": "这把器械正处于%1$s", "state.biomancy.living_tool.broken": "损坏状态", "state.biomancy.living_tool.dormant": "休眠状态", @@ -460,6 +470,9 @@ "sounds.biomancy.item.injector.fail": "注射失败", "sounds.biomancy.item.bone_marrow.drink": "嘬吸骨髓", "sounds.biomancy.item.impaler.shoot": "射出穿刺物", + "sounds.biomancy.item.impaler.hit": "穿刺炮:击中", + "sounds.biomancy.item.impaler.impact": "生物:碰撞", + "sounds.biomancy.item.impaler.charge": "穿刺炮:蓄力", "sounds.biomancy.flesh_block.hit": "血肉方块:损坏中", "sounds.biomancy.flesh_block.place": "血肉方块:被放置", "sounds.biomancy.flesh_block.step": "血肉方块:脚步声", @@ -474,15 +487,15 @@ "sounds.biomancy.flesh_door.close": "血肉门:关闭", "sounds.biomancy.claws.attack.strong": "利爪:重击", "sounds.biomancy.claws.attack.bleed_proc": "利爪:切裂内脏", - "sounds.biomancy.fleshkin.no": "血肉子裔:拒绝", - "sounds.biomancy.fleshkin.eat": "血肉子裔:进食", - "sounds.biomancy.fleshkin.break": "血肉子裔:破损", - "sounds.biomancy.fleshkin.dormant": "血肉子裔:休眠", - "sounds.biomancy.fleshkin.awakened": "血肉子裔:觉醒", + "sounds.biomancy.fleshkin.no": "血肉结构:拒绝", + "sounds.biomancy.fleshkin.eat": "血肉结构:进食", + "sounds.biomancy.fleshkin.break": "血肉结构:破损", + "sounds.biomancy.fleshkin.dormant": "血肉结构:重新休眠", + "sounds.biomancy.fleshkin.awakened": "血肉结构:唤醒", "sounds.biomancy.fleshkin_chest.open": "血肉箱:打开", "sounds.biomancy.fleshkin_chest.close": "血肉箱:合上", "sounds.biomancy.fleshkin_chest.bite_attack": "血肉箱:反击", - "sounds.biomancy.block.cradle.spawn_mob": "原初温床:孕育", + "sounds.biomancy.block.cradle.spawn_mob": "原初温床:孕育生物", "sounds.biomancy.block.cradle.spawn_primordial_mob": "原初温床:孕育原始生物", "sounds.biomancy.block.cradle.became_full": "原初温床:饱和", "sounds.biomancy.block.cradle.eat": "原初温床:进食", From e53b22b2413c04ac9d47d345359c7ce117af14f4 Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Sat, 26 Jul 2025 19:08:44 +0800 Subject: [PATCH 12/12] =?UTF-8?q?=E5=81=9C=E6=AD=A2=E8=BF=99=E8=BE=B9?= =?UTF-8?q?=E7=9A=84=E7=BB=B4=E6=8A=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- config/packer/1.20.json | 1 + 1 file changed, 1 insertion(+) diff --git a/config/packer/1.20.json b/config/packer/1.20.json index 6b50c4ae0496..220050513f8a 100644 --- a/config/packer/1.20.json +++ b/config/packer/1.20.json @@ -7,6 +7,7 @@ "exclusionMods": [], "exclusionNamespaces": [ "alexscaves", + "biomancy", "cataclysm" ] },