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Copy pathCharacters.cpp
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142 lines (118 loc) · 2.75 KB
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#include <iostream>
#include <string>
#include <vector>
#include "Inventory/Weapon.cpp"
#include "Inventory/Inventory.cpp"
#include "Inventory/SpecialAbility.cpp"
using namespace std;
class CharacterSuper{
public:
int health;
int armor;
int strength;
int speed;
Inventory inventory;
int getHealth(){
return health;
}
void maxHealth(){
health = 100;
}
int getArmor(){
return armor;
}
int getStrength(){
return strength;
}
int getSpeed(){
return speed;
}
Weapon getWeapon(){
return inventory.getWeapon();
}
const vector<SpecialAbility> & getSpecials() const {
return inventory.getSpecials();
}
void addSpecialAbility(SpecialAbility special){
inventory.addSpecial(special);
}
string displayInventory(){
string message;
message = inventory.displayWeapons() + inventory.displaySpecials();
return message;
}
void addWeapons(Weapon weapon){
inventory.addWeapon(weapon);
}
Inventory getInventory(){
return inventory;
}
string printStats(){
string message;
message = "Health: " + to_string(health) + "\nArmor: " + to_string(armor) + "\nStrength: " + to_string(strength) + "\nSpeed: " + to_string(speed);
return message + displayInventory();
}
int getWeaponStrength(){
return inventory.getWeaponStrength();
}
void loseHealth(int damage){
health-=damage;
}
void gainHealth(int recovery){
health+=recovery;
}
void gainStrength(int amountGained){
if(strength+amountGained<100){
strength+=amountGained;
}
}
void gainArmor(int amountGained){
if(armor+amountGained<100){
armor+=amountGained;
}
}
};
class Guardian: public CharacterSuper{
public:
Guardian(){
health = 100;
armor = 75;
strength = 100;
speed = 25;
inventory.addWeapon(Spear);
inventory.addSpecial(Blocking);
}
};
class Ranger: public CharacterSuper{
public:
Ranger(){
health = 100;
armor = 50;
strength = 25;
speed = 100;
inventory.addWeapon(BowandArrow);
inventory.addSpecial(Stealth);
}
};
class Swordsman: public CharacterSuper{
public:
Swordsman(){
health = 100;
armor = 100;
speed = 50;
strength = 50;
inventory.addWeapon(HeavenSlasher);
inventory.addSpecial(KillerMove);
}
};
class Wizard: public CharacterSuper{
public:
Wizard(){
health = 100;
armor = 25;
strength = 50;
speed = 75;
inventory.addWeapon(Wand);
inventory.addSpecial(Fireball);
}
};