|
| 1 | +import os.path |
| 2 | +from tkinter import * |
| 3 | + |
| 4 | +from agents import * |
| 5 | + |
| 6 | +sys.path.append(os.path.join(os.path.dirname(__file__), '..')) |
| 7 | + |
| 8 | + |
| 9 | +class Gui(VacuumEnvironment): |
| 10 | + """This is a two-dimensional GUI environment. Each location may be |
| 11 | + dirty, clean or can have a wall. The user can change these at each step. |
| 12 | + """ |
| 13 | + xi, yi = (0, 0) |
| 14 | + perceptible_distance = 1 |
| 15 | + |
| 16 | + def __init__(self, root, width=7, height=7, elements=None): |
| 17 | + super().__init__(width, height) |
| 18 | + if elements is None: |
| 19 | + elements = ['D', 'W'] |
| 20 | + self.root = root |
| 21 | + self.create_frames() |
| 22 | + self.create_buttons() |
| 23 | + self.create_walls() |
| 24 | + self.elements = elements |
| 25 | + |
| 26 | + def create_frames(self): |
| 27 | + """Adds frames to the GUI environment.""" |
| 28 | + self.frames = [] |
| 29 | + for _ in range(7): |
| 30 | + frame = Frame(self.root, bg='grey') |
| 31 | + frame.pack(side='bottom') |
| 32 | + self.frames.append(frame) |
| 33 | + |
| 34 | + def create_buttons(self): |
| 35 | + """Adds buttons to the respective frames in the GUI.""" |
| 36 | + self.buttons = [] |
| 37 | + for frame in self.frames: |
| 38 | + button_row = [] |
| 39 | + for _ in range(7): |
| 40 | + button = Button(frame, height=3, width=5, padx=2, pady=2) |
| 41 | + button.config( |
| 42 | + command=lambda btn=button: self.display_element(btn)) |
| 43 | + button.pack(side='left') |
| 44 | + button_row.append(button) |
| 45 | + self.buttons.append(button_row) |
| 46 | + |
| 47 | + def create_walls(self): |
| 48 | + """Creates the outer boundary walls which do not move.""" |
| 49 | + for row, button_row in enumerate(self.buttons): |
| 50 | + if row == 0 or row == len(self.buttons) - 1: |
| 51 | + for button in button_row: |
| 52 | + button.config(text='W', state='disabled', |
| 53 | + disabledforeground='black') |
| 54 | + else: |
| 55 | + button_row[0].config( |
| 56 | + text='W', state='disabled', disabledforeground='black') |
| 57 | + button_row[len(button_row) - 1].config(text='W', |
| 58 | + state='disabled', disabledforeground='black') |
| 59 | + # Place the agent in the centre of the grid. |
| 60 | + self.buttons[3][3].config( |
| 61 | + text='A', state='disabled', disabledforeground='black') |
| 62 | + |
| 63 | + def display_element(self, button): |
| 64 | + """Show the things on the GUI.""" |
| 65 | + txt = button['text'] |
| 66 | + if txt != 'A': |
| 67 | + if txt == 'W': |
| 68 | + button.config(text='D') |
| 69 | + elif txt == 'D': |
| 70 | + button.config(text='') |
| 71 | + elif txt == '': |
| 72 | + button.config(text='W') |
| 73 | + |
| 74 | + def execute_action(self, agent, action): |
| 75 | + """Determines the action the agent performs.""" |
| 76 | + xi, yi = (self.xi, self.yi) |
| 77 | + if action == 'Suck': |
| 78 | + dirt_list = self.list_things_at(agent.location, Dirt) |
| 79 | + if dirt_list: |
| 80 | + dirt = dirt_list[0] |
| 81 | + agent.performance += 100 |
| 82 | + self.delete_thing(dirt) |
| 83 | + self.buttons[xi][yi].config(text='', state='normal') |
| 84 | + xf, yf = agent.location |
| 85 | + self.buttons[xf][yf].config( |
| 86 | + text='A', state='disabled', disabledforeground='black') |
| 87 | + |
| 88 | + else: |
| 89 | + agent.bump = False |
| 90 | + if action == 'TurnRight': |
| 91 | + agent.direction += Direction.R |
| 92 | + elif action == 'TurnLeft': |
| 93 | + agent.direction += Direction.L |
| 94 | + elif action == 'Forward': |
| 95 | + agent.bump = self.move_to(agent, agent.direction.move_forward(agent.location)) |
| 96 | + if not agent.bump: |
| 97 | + self.buttons[xi][yi].config(text='', state='normal') |
| 98 | + xf, yf = agent.location |
| 99 | + self.buttons[xf][yf].config( |
| 100 | + text='A', state='disabled', disabledforeground='black') |
| 101 | + |
| 102 | + if action != 'NoOp': |
| 103 | + agent.performance -= 1 |
| 104 | + |
| 105 | + def read_env(self): |
| 106 | + """Reads the current state of the GUI environment.""" |
| 107 | + for i, btn_row in enumerate(self.buttons): |
| 108 | + for j, btn in enumerate(btn_row): |
| 109 | + if (i != 0 and i != len(self.buttons) - 1) and (j != 0 and j != len(btn_row) - 1): |
| 110 | + agt_loc = self.agents[0].location |
| 111 | + if self.some_things_at((i, j)) and (i, j) != agt_loc: |
| 112 | + for thing in self.list_things_at((i, j)): |
| 113 | + self.delete_thing(thing) |
| 114 | + if btn['text'] == self.elements[0]: |
| 115 | + self.add_thing(Dirt(), (i, j)) |
| 116 | + elif btn['text'] == self.elements[1]: |
| 117 | + self.add_thing(Wall(), (i, j)) |
| 118 | + |
| 119 | + def update_env(self): |
| 120 | + """Updates the GUI environment according to the current state.""" |
| 121 | + self.read_env() |
| 122 | + agt = self.agents[0] |
| 123 | + previous_agent_location = agt.location |
| 124 | + self.xi, self.yi = previous_agent_location |
| 125 | + self.step() |
| 126 | + xf, yf = agt.location |
| 127 | + |
| 128 | + def reset_env(self, agt): |
| 129 | + """Resets the GUI environment to the initial state.""" |
| 130 | + self.read_env() |
| 131 | + for i, btn_row in enumerate(self.buttons): |
| 132 | + for j, btn in enumerate(btn_row): |
| 133 | + if (i != 0 and i != len(self.buttons) - 1) and (j != 0 and j != len(btn_row) - 1): |
| 134 | + if self.some_things_at((i, j)): |
| 135 | + for thing in self.list_things_at((i, j)): |
| 136 | + self.delete_thing(thing) |
| 137 | + btn.config(text='', state='normal') |
| 138 | + self.add_thing(agt, location=(3, 3)) |
| 139 | + self.buttons[3][3].config( |
| 140 | + text='A', state='disabled', disabledforeground='black') |
| 141 | + |
| 142 | + |
| 143 | +def XYReflexAgentProgram(percept): |
| 144 | + """The modified SimpleReflexAgentProgram for the GUI environment.""" |
| 145 | + status, bump = percept |
| 146 | + if status == 'Dirty': |
| 147 | + return 'Suck' |
| 148 | + |
| 149 | + if bump == 'Bump': |
| 150 | + value = random.choice((1, 2)) |
| 151 | + else: |
| 152 | + value = random.choice((1, 2, 3, 4)) # 1-right, 2-left, others-forward |
| 153 | + |
| 154 | + if value == 1: |
| 155 | + return 'TurnRight' |
| 156 | + elif value == 2: |
| 157 | + return 'TurnLeft' |
| 158 | + else: |
| 159 | + return 'Forward' |
| 160 | + |
| 161 | + |
| 162 | +class XYReflexAgent(Agent): |
| 163 | + """The modified SimpleReflexAgent for the GUI environment.""" |
| 164 | + |
| 165 | + def __init__(self, program=None): |
| 166 | + super().__init__(program) |
| 167 | + self.location = (3, 3) |
| 168 | + self.direction = Direction("up") |
| 169 | + |
| 170 | + |
| 171 | +# TODO: Check the coordinate system. |
| 172 | +# TODO: Give manual choice for agent's location. |
| 173 | +if __name__ == "__main__": |
| 174 | + root = Tk() |
| 175 | + root.title("Vacuum Environment") |
| 176 | + root.geometry("420x440") |
| 177 | + root.resizable(0, 0) |
| 178 | + frame = Frame(root, bg='black') |
| 179 | + reset_button = Button(frame, text='Reset', height=2, |
| 180 | + width=6, padx=2, pady=2) |
| 181 | + reset_button.pack(side='left') |
| 182 | + next_button = Button(frame, text='Next', height=2, |
| 183 | + width=6, padx=2, pady=2) |
| 184 | + next_button.pack(side='left') |
| 185 | + frame.pack(side='bottom') |
| 186 | + env = Gui(root) |
| 187 | + agt = XYReflexAgent(program=XYReflexAgentProgram) |
| 188 | + env.add_thing(agt, location=(3, 3)) |
| 189 | + next_button.config(command=env.update_env) |
| 190 | + reset_button.config(command=lambda: env.reset_env(agt)) |
| 191 | + root.mainloop() |
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