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premake5.lua
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executable file
·159 lines (141 loc) · 4.88 KB
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require "os"
workspace "SpiderGame"
location "build"
configurations { "Debug", "Release" }
project "Engine"
kind "StaticLib"
location "build"
language "C++"
includedirs { "Engine/src/", "Engine/include/" }
buildoptions "-std=c++14"
targetdir "bin/Engine/%{cfg.buildcfg}"
flags { "Symbols" }
files { "Engine/src/**.h", "Engine/src/**.cpp", "Engine/include/**.h" }
includedirs {
os.getenv("FREETYPE_INCLUDEDIR"),
os.getenv("ASSIMP_INCLUDEDIR"),
os.getenv("BULLET_INCLUDEDIR"),
os.getenv("SDL_INCLUDEDIR"),
os.getenv("SDL_IMAGE_INCLUDEDIR"),
os.getenv("OPENAL_INCLUDEDIR"),
os.getenv("LIBSNDFILE_INCLUDEDIR"),
os.getenv("GLM_INCLUDEDIR"),
os.getenv("GLEW_INCLUDEDIR")
}
filter "configurations:Debug"
defines { "DEBUG" }
debugdir "./"
flags { "Symbols" }
filter "configurations:Release"
debugdir "./"
optimize "On"
project "EngineTest"
kind "ConsoleApp"
location "build"
language "C++"
includedirs { "EngineTest/src/", "Engine/include/" }
buildoptions "-std=c++14"
targetdir "bin/EngineTest/%{cfg.buildcfg}"
flags { "Symbols" }
files { "EngineTest/src/**.h", "EngineTest/src/**.cpp", "EngineTest/src/catch.hpp" }
links { "BulletDynamics", "BulletCollision", "LinearMath", "SDL2", "SDL2main", "SDL2_image", "OpenAL32", "libsndfile-1", "glew32", "OpenGL32", "libnoise", "Engine" }
includedirs {
os.getenv("BULLET_INCLUDEDIR"),
os.getenv("GLM_INCLUDEDIR"),
os.getenv("SDL_INCLUDEDIR"),
os.getenv("SDL_IMAGE_INCLUDEDIR"),
os.getenv("NOISE_INCLUDEDIR"),
os.getenv("EXTRA_INCLUDEDIR")
}
filter "configurations:Debug"
defines { "DEBUG" }
debugdir "./"
libdirs {
os.getenv("FREETYPE_LIBDIR_D"),
os.getenv("ASSIMP_LIBDIR_D"),
os.getenv("BULLET_LIBDIR_D"),
os.getenv("SDL_LIBDIR_D"),
os.getenv("SDL_IMAGE_LIBDIR_D"),
os.getenv("OPENAL_LIBDIR_D"),
os.getenv("LIBSNDFILE_LIBDIR_D"),
os.getenv("GLEW_LIBDIR_D"),
os.getenv("NOISE_LIBDIR_D"),
os.getenv("EXTRA_LIBDIR_D")
}
links { "freetype263d", "assimpd" }
flags { "Symbols" }
filter "configurations:Release"
debugdir "./"
libdirs {
os.getenv("FREETYPE_LIBDIR"),
os.getenv("ASSIMP_LIBDIR"),
os.getenv("BULLET_LIBDIR"),
os.getenv("SDL_LIBDIR"),
os.getenv("SDL_IMAGE_LIBDIR"),
os.getenv("OPENAL_LIBDIR"),
os.getenv("LIBSNDFILE_LIBDIR"),
os.getenv("GLEW_LIBDIR"),
os.getenv("NOISE_LIBDIR"),
os.getenv("EXTRA_LIBDIR")
}
links { "freetype263", "assimp" }
optimize "On"
filter "files:assets"
buildaction "Copy"
filter "files:Shaders"
buildaction "Copy"
project "SpiderGame"
kind "ConsoleApp"
location "build"
language "C++"
includedirs { "SpiderGame/src/", "Engine/include/" }
buildoptions "-std=c++14"
targetdir "bin/Game/%{cfg.buildcfg}"
flags { "Symbols" }
files { "SpiderGame/src/**.h", "SpiderGame/src/**.cpp" }
links { "BulletDynamics", "BulletCollision", "LinearMath", "SDL2", "SDL2main", "SDL2_image", "OpenAL32", "libsndfile-1", "glew32", "OpenGL32", "libnoise", "Engine" }
includedirs {
os.getenv("BULLET_INCLUDEDIR"),
os.getenv("GLM_INCLUDEDIR"),
os.getenv("SDL_INCLUDEDIR"),
os.getenv("SDL_IMAGE_INCLUDEDIR"),
os.getenv("NOISE_INCLUDEDIR"),
os.getenv("EXTRA_INCLUDEDIR")
}
filter "configurations:Debug"
defines { "DEBUG" }
debugdir "./"
libdirs {
os.getenv("FREETYPE_LIBDIR_D"),
os.getenv("ASSIMP_LIBDIR_D"),
os.getenv("BULLET_LIBDIR_D"),
os.getenv("SDL_LIBDIR_D"),
os.getenv("SDL_IMAGE_LIBDIR_D"),
os.getenv("OPENAL_LIBDIR_D"),
os.getenv("LIBSNDFILE_LIBDIR_D"),
os.getenv("GLEW_LIBDIR_D"),
os.getenv("NOISE_LIBDIR_D"),
os.getenv("EXTRA_LIBDIR_D")
}
links { "freetype263d", "assimpd" }
flags { "Symbols" }
filter "configurations:Release"
debugdir "./"
libdirs {
os.getenv("FREETYPE_LIBDIR"),
os.getenv("ASSIMP_LIBDIR"),
os.getenv("BULLET_LIBDIR"),
os.getenv("SDL_LIBDIR"),
os.getenv("SDL_IMAGE_LIBDIR"),
os.getenv("OPENAL_LIBDIR"),
os.getenv("LIBSNDFILE_LIBDIR"),
os.getenv("GLEW_LIBDIR"),
os.getenv("NOISE_LIBDIR"),
os.getenv("EXTRA_LIBDIR")
}
links { "freetype263", "assimp" }
optimize "On"
filter "files:assets"
buildaction "Copy"
filter "files:Shaders"
buildaction "Copy"