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Fix game loading lobbies not being shown because of missing map hash arg (#872)
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2 files changed

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DXMainClient/DXGUI/Multiplayer/CnCNet/CnCNetGameLoadingLobby.cs

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@@ -717,6 +717,8 @@ private void BroadcastGame()
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sb.Append(0); // LoadedGameId
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sb.Append(";");
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sb.Append(ClientConfiguration.Instance.DefaultSkillLevelIndex); // we don't know the original skill level
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sb.Append(";");
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sb.Append(string.Empty); // MapHash
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broadcastChannel.SendCTCPMessage(sb.ToString(), QueuedMessageType.SYSTEM_MESSAGE, 20);
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}

DXMainClient/DXGUI/Multiplayer/LANGameLoadingLobby.cs

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@@ -668,6 +668,7 @@ private void BroadcastGame()
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sb.Append(sbPlayers.ToString());
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sb.Append(Convert.ToInt32(started || Players.Count == SGPlayers.Count));
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sb.Append(1); // IsLoadedGame
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sb.Append(string.Empty); // MapHash
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GameBroadcast?.Invoke(this, new GameBroadcastEventArgs(sb.ToString()));
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}

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