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ConsoleWindowController.cs
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260 lines (220 loc) · 8.67 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using DG.Tweening;
using Game;
using Game.UI;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
namespace Steelbox.Console
{
public class ConsoleWindowController : UIWindowBase
{
[SerializeField] private CanvasGroup _consoleView;
[SerializeField] private TMP_InputField _commandInputField;
[SerializeField] private TMP_Text _commandSuggestionText;
[SerializeField] private ConsoleLogUIController _consoleLogPrefab;
[SerializeField] private RectTransform _consoleCommandContentParent;
[SerializeField] private ScrollRect _scrollRect;
[SerializeField] private Toggle _showUnityDebugs;
private readonly List<string> _commandHistory = new();
private int _historyIndex = -1;
private string _cachedInputBeforeBrowsing = string.Empty;
private List<string> _autocompleteMatches = new();
private string _lastAutocompleteBase = "";
private bool _isShowing;
private readonly List<ConsoleLogUIController> _instancedConsoleLogs = new List<ConsoleLogUIController>();
private void Start()
{
InputManager.ConsoleAction.performed += OnConsoleInput;
InputManager.TabAction.performed += OnPressedTab;
InputManager.ArrowKeysAction.performed += OnPressedArrowKeys;
ConsoleManager.OnLogToConsole += OnConsoleLog;
ConsoleManager.OnClear += OnConsoleClear;
_commandInputField.onSubmit.AddListener(OnSubmitCommandInput);
_commandInputField.onValueChanged.AddListener(OnInputValueChanged);
_showUnityDebugs.onValueChanged.AddListener(OnShowUnityDebugsChanged);
}
private void OnDestroy()
{
InputManager.ConsoleAction.performed -= OnConsoleInput;
InputManager.TabAction.performed -= OnPressedTab;
InputManager.ArrowKeysAction.performed -= OnPressedArrowKeys;
ConsoleManager.OnLogToConsole -= OnConsoleLog;
ConsoleManager.OnClear -= OnConsoleClear;
_commandInputField.onSubmit.RemoveListener(OnSubmitCommandInput);
_commandInputField.onValueChanged.RemoveListener(OnInputValueChanged);
_showUnityDebugs.onValueChanged.RemoveListener(OnShowUnityDebugsChanged);
}
private void OnConsoleInput(InputAction.CallbackContext context)
{
if (!context.performed) return;
if (_isShowing)
{
UIManager.Instance.Hide();
}
else
{
UIManager.Instance.Show(EUIWindow.Console);
}
}
private void OnConsoleLog(string log, ConsoleLogType logType)
{
ConsoleLogUIController consoleLog = Instantiate(_consoleLogPrefab, _consoleCommandContentParent);
consoleLog.Initialize(DateTime.Now.ToShortTimeString(), log, logType);
_instancedConsoleLogs.Add(consoleLog);
ScrollBottomNextFrame();
}
private void OnConsoleClear()
{
foreach (var controller in _instancedConsoleLogs)
{
Destroy(controller.gameObject);
}
_instancedConsoleLogs.Clear();
ScrollBottomNextFrame();
}
private void OnSubmitCommandInput(string input)
{
if (string.IsNullOrEmpty(input))
{
ScrollBottomNextFrame();
return;
}
_commandHistory.Add(input);
_historyIndex = _commandHistory.Count;
_cachedInputBeforeBrowsing = string.Empty;
string[] all = input.Split(" ");
string command = all.Length > 0 ? all[0] : string.Empty;
string[] args = all.Length > 1 ? all.Skip(1).ToArray() : Array.Empty<string>();
ConsoleManager.Instance.ExecuteCommand(command, args);
_commandInputField.text = string.Empty;
_autocompleteMatches.Clear();
_lastAutocompleteBase = "";
_commandSuggestionText.text = "";
}
private void OnInputValueChanged(string input)
{
if (string.IsNullOrWhiteSpace(input))
{
_commandSuggestionText.text = "";
_autocompleteMatches.Clear();
_lastAutocompleteBase = string.Empty;
return;
}
string lower = input.ToLower();
if (_lastAutocompleteBase != lower)
{
_lastAutocompleteBase = lower;
_autocompleteMatches = ConsoleManager.Instance.CommandKeys
.Where(cmd => cmd.StartsWith(lower, StringComparison.OrdinalIgnoreCase) && cmd != lower)
.OrderBy(cmd => cmd)
.ToList();
}
if (_autocompleteMatches.Count > 0)
{
_commandSuggestionText.text = string.Join("\n", _autocompleteMatches);
}
else
{
_commandSuggestionText.text = "";
}
}
private void OnPressedTab(InputAction.CallbackContext context)
{
if (!context.performed) return;
if (_autocompleteMatches.Count == 0) return;
string completed = _autocompleteMatches[0];
_commandInputField.text = completed + " ";
_commandInputField.caretPosition = _commandInputField.text.Length;
_commandInputField.Select();
_commandInputField.ActivateInputField();
if (_autocompleteMatches.Count > 0)
{
_commandSuggestionText.text = string.Join("\n", _autocompleteMatches);
}
else
{
_commandSuggestionText.text = string.Empty;
}
}
private void OnPressedArrowKeys(InputAction.CallbackContext context)
{
if (!context.performed) return;
float arrowDir = context.ReadValue<float>();
if (_commandHistory.Count == 0)
return;
// Arrow up
if (arrowDir > 0f)
{
if (_historyIndex == _commandHistory.Count)
{
_cachedInputBeforeBrowsing = _commandInputField.text;
}
_historyIndex = Mathf.Max(0, _historyIndex - 1);
_commandInputField.text = _commandHistory[_historyIndex];
StartCoroutine(DelayedResetCaret());
}
// Arrow down
else if (arrowDir < 0f)
{
_historyIndex = Mathf.Min(_commandHistory.Count, _historyIndex + 1);
if (_historyIndex == _commandHistory.Count)
{
_commandInputField.text = _cachedInputBeforeBrowsing;
}
else
{
_commandInputField.text = _commandHistory[_historyIndex];
}
_commandInputField.caretPosition = _commandInputField.text.Length;
}
_commandInputField.Select();
_commandInputField.ActivateInputField();
}
private void OnShowUnityDebugsChanged(bool showUnityDebugs)
{
ConsoleManager.Instance.LogUnityDebugs = showUnityDebugs;
}
private IEnumerator DelayedResetCaret()
{
yield return null;
yield return null;
_commandInputField.caretPosition = _commandInputField.text.Length;
}
private void ScrollBottomNextFrame()
{
StartCoroutine(ScrollToBottomNextFrame());
}
private IEnumerator ScrollToBottomNextFrame()
{
yield return null;
yield return null;
yield return null;
_scrollRect.verticalNormalizedPosition = 0f;
_commandInputField.Select();
_commandInputField.ActivateInputField();
}
public override void Show()
{
_isShowing = true;
_consoleView.DOKill();
_consoleView.gameObject.SetActive(true);
_consoleView.DOFade(1f, 0.3f);
_commandInputField.text = string.Empty;
ScrollBottomNextFrame();
}
public override void Hide()
{
_isShowing = false;
_consoleView.DOKill();
_consoleView.DOFade(0f, 0.3f).OnComplete(() =>
{
_consoleView.gameObject.SetActive(false);
});
}
}
}