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My only question is, why? There's quite a lot of platform-specific things that Codename has to work with, which makes this rather unintuitive post-setup. Mods will likely need to be installed through extra storage to get working, and quite a few mods use shaders and NDLLs to provide their features which can cause issues, the latter of which being impossible to avoid and requiring special setup per mod. |
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Why not? It would be great, and we can throw in some limitations but for most cases we only need a port/recreation that supports codename API which it handles appropriately to the 3DS, and there are many shader tools for citra including glsl, and yeah i agree on the manual mod installation part but its honestly worth it no? |
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Neat idea I have for the layout, kinda close to funkin mobvile's UI

I mean, Haxe3DS exists, so its probably possible, no?
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