diff --git a/Code/Entities/NonReturnSokoban.cs b/Code/Entities/NonReturnSokoban.cs index 6db61a2..368ecc9 100644 --- a/Code/Entities/NonReturnSokoban.cs +++ b/Code/Entities/NonReturnSokoban.cs @@ -339,7 +339,7 @@ public bool CanActivate(Vector2 direction) public void Attack(Vector2 direction) { - Audio.Play("event:/game/06_reflection/Sokoban_activate", Center); + Audio.Play("event:/game/06_reflection/crushblock_activate", Center); bool flag = this.currentMoveLoopSfx != null; if (flag) { @@ -352,7 +352,7 @@ public void Attack(Vector2 direction) } Add(this.currentMoveLoopSfx = new SoundSource()); this.currentMoveLoopSfx.Position = new Vector2(Width, Height) / 2f; - this.currentMoveLoopSfx.Play("event:/game/06_reflection/Sokoban_move_loop", null, 0f); + this.currentMoveLoopSfx.Play("event:/game/06_reflection/crushblock_move_loop", null, 0f); this.face.Play("hit", false, false); this.crushDir = direction; this.canActivate = false; @@ -669,7 +669,7 @@ private IEnumerator AttackSequence() } } } - Audio.Play("event:/game/06_reflection/Sokoban_impact", this.Center); + Audio.Play("event:/game/06_reflection/crushblock_impact", this.Center); this.level.DirectionalShake(this.crushDir, 0.3f); Input.Rumble(RumbleStrength.Medium, RumbleLength.Medium); this.StartShaking(0.4f);