@@ -132,16 +132,13 @@ enum cgameImport_t
132132 // Misc
133133 CG_SENDCLIENTCOMMAND,
134134 CG_UPDATESCREEN,
135- CG_CM_MARKFRAGMENTS,
136135 CG_CM_BATCHMARKFRAGMENTS,
137136 CG_GETCURRENTSNAPSHOTNUMBER,
138137 CG_GETSNAPSHOT,
139138 CG_GETCURRENTCMDNUMBER,
140139 CG_GETUSERCMD,
141140 CG_SETUSERCMDVALUE,
142- CG_GET_ENTITY_TOKEN,
143141 CG_REGISTER_BUTTON_COMMANDS,
144- CG_QUOTESTRING,
145142 CG_NOTIFY_TEAMCHANGE,
146143 CG_PREPAREKEYUP,
147144
@@ -167,7 +164,6 @@ enum cgameImport_t
167164 CG_R_GETSHADERNAMEFROMHANDLE,
168165 CG_R_SCISSOR_ENABLE,
169166 CG_R_SCISSOR_SET,
170- CG_R_INPVVS,
171167 CG_R_LOADWORLDMAP,
172168 CG_R_REGISTERMODEL,
173169 CG_R_REGISTERSKIN,
@@ -191,7 +187,6 @@ enum cgameImport_t
191187 CG_R_MODELBOUNDS,
192188 CG_R_LERPTAG,
193189 CG_R_REMAP_SHADER,
194- CG_R_INPVS,
195190 CG_R_BATCHINPVS,
196191 CG_R_LIGHTFORPOINT,
197192 CG_R_REGISTERANIMATION,
@@ -244,11 +239,7 @@ using SendClientCommandMsg = IPC::SyncMessage<
244239using UpdateScreenMsg = IPC::SyncMessage<
245240 IPC::Message<IPC::Id<VM::QVM, CG_UPDATESCREEN>>
246241>;
247- // TODO can move to VM too ?
248- using CMMarkFragmentsMsg = IPC::SyncMessage<
249- IPC::Message<IPC::Id<VM::QVM, CG_CM_MARKFRAGMENTS>, std::vector<std::array<float , 3 >>, std::array<float , 3 >, int , int >,
250- IPC::Reply<std::vector<std::array<float , 3 >>, std::vector<markFragment_t>>
251- >;
242+ // TODO can move to VM too?
252243using CMBatchMarkFragments = IPC::SyncMessage<
253244 IPC::Message<
254245 IPC::Id<VM::QVM, CG_CM_BATCHMARKFRAGMENTS>,
@@ -276,17 +267,7 @@ using GetUserCmdMsg = IPC::SyncMessage<
276267 IPC::Reply<bool , usercmd_t >
277268>;
278269using SetUserCmdValueMsg = IPC::Message<IPC::Id<VM::QVM, CG_SETUSERCMDVALUE>, int , int , float >;
279- // TODO what?
280- using CgGetEntityTokenMsg = IPC::SyncMessage<
281- IPC::Message<IPC::Id<VM::QVM, CG_GET_ENTITY_TOKEN>, int >,
282- IPC::Reply<bool , std::string>
283- >;
284270using RegisterButtonCommandsMsg = IPC::Message<IPC::Id<VM::QVM, CG_REGISTER_BUTTON_COMMANDS>, std::string>;
285- // TODO using Command.h for that ?
286- using QuoteStringMsg = IPC::SyncMessage<
287- IPC::Message<IPC::Id<VM::QVM, CG_QUOTESTRING>, int , std::string>,
288- IPC::Reply<std::string>
289- >;
290271using NotifyTeamChangeMsg = IPC::SyncMessage<
291272 IPC::Message<IPC::Id<VM::QVM, CG_NOTIFY_TEAMCHANGE>, int >
292273>;
@@ -326,11 +307,6 @@ namespace Render {
326307 IPC::Message<IPC::Id<VM::QVM, CG_R_GETSHADERNAMEFROMHANDLE>, int >,
327308 IPC::Reply<std::string>
328309 >;
329- // TODO not a renderer call, handle in CM in the VM?
330- using InPVVSMsg = IPC::SyncMessage<
331- IPC::Message<IPC::Id<VM::QVM, CG_R_INPVVS>, std::array<float , 3 >, std::array<float , 3 >>,
332- IPC::Reply<bool >
333- >;
334310 // TODO is it really async?
335311 using LoadWorldMapMsg = IPC::Message<IPC::Id<VM::QVM, CG_R_LOADWORLDMAP>, std::string>;
336312 using RegisterModelMsg = IPC::SyncMessage<
@@ -355,10 +331,6 @@ namespace Render {
355331 >;
356332 using RemapShaderMsg = IPC::Message<IPC::Id<VM::QVM, CG_R_REMAP_SHADER>, std::string, std::string, std::string>;
357333 // TODO not a renderer call, handle in CM in the VM?
358- using InPVSMsg = IPC::SyncMessage<
359- IPC::Message<IPC::Id<VM::QVM, CG_R_INPVS>, std::array<float , 3 >, std::array<float , 3 >>,
360- IPC::Reply<bool >
361- >;
362334 using BatchInPVSMsg = IPC::SyncMessage<
363335 IPC::Message<IPC::Id<
364336 VM::QVM, CG_R_BATCHINPVS>,
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