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Fix incorrect heatHaze shader macro
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src/engine/renderer/glsl_source/heatHaze_fp.glsl

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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uniform sampler2D u_CurrentMap;
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uniform float u_AlphaThreshold;
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32-
#if defined(MATERIAL_SYSTEM)
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#if defined(USE_MATERIAL_SYSTEM)
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uniform float u_DeformEnable;
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#endif
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@@ -56,7 +56,7 @@ void main()
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// offset by the scaled normal and clamp it to 0.0 - 1.0
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59-
#if defined(MATERIAL_SYSTEM)
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#if defined(USE_MATERIAL_SYSTEM)
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// Use a global uniform for heatHaze with material system to avoid duplicating all of the shader stage data
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st += normal.xy * var_Deform * u_DeformEnable;
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#else

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