Skip to content

Latest commit

 

History

History
47 lines (35 loc) · 2.28 KB

File metadata and controls

47 lines (35 loc) · 2.28 KB
 .----------------.  .----------------.  .----------------. 
| .--------------. || .--------------. || .--------------. |
| |  ________    | || |  _________   | || |  ____  ____  | |
| | |_   ___ `.  | || | |_   ___  |  | || | |_  _||_  _| | |
| |   | |   `. \ | || |   | |_  \_|  | || |   \ \  / /   | |
| |   | |    | | | || |   |  _|      | || |    > `' <    | |
| |  _| |___.' / | || |  _| |_       | || |  _/ /'`\ \_  | |
| | |________.'  | || | |_____|      | || | |____||____| | |
| |              | || |              | || |              | |
| '--------------' || '--------------' || '--------------' |
 '----------------'  '----------------'  '----------------' 

       DarknessFX @ https://dfx.lv | Twitter: @DrkFX

AdvancedPickerFX - How to Use

  • Create a new project using Third Person Template.

  • Open the project, then at Toolbar > Level Sequence > Add Level Sequence .

  • Save this sequence.

  • Content Browser > Characters > Mannequins > Meshes > SKM_Manny , drag-drop SKM_Manny to your level viewport.

  • Should look like this.

  • At Level Sequence, click + ADD and select SKM_Manny.

  • With luck, not only Manny but CR_Mannequin_Body is also added.

  • Without luck, you need select SKM_Manny manually and click a + sign, at the right of the table cell. Then Control Rig -> Control Rig Classes and it will show avaiable ControlRigs for this skeleton.

  • Back to Content Browser -> Tools Folder -> Right-click AdvancedPickerFX and Run Editor Utility Widget.

  • You can now just attach AdvancedPickerFX tab anywhere in the LevelEditor and start using it.



    Return to Main Page