.----------------. .----------------. .----------------.
| .--------------. || .--------------. || .--------------. |
| | ________ | || | _________ | || | ____ ____ | |
| | |_ ___ `. | || | |_ ___ | | || | |_ _||_ _| | |
| | | | `. \ | || | | |_ \_| | || | \ \ / / | |
| | | | | | | || | | _| | || | > `' < | |
| | _| |___.' / | || | _| |_ | || | _/ /'`\ \_ | |
| | |________.' | || | |_____| | || | |____||____| | |
| | | || | | || | | |
| '--------------' || '--------------' || '--------------' |
'----------------' '----------------' '----------------'
DarknessFX @ https://dfx.lv | Twitter: @DrkFX
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Open the project, then at Toolbar > Level Sequence > Add Level Sequence .
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Content Browser > Characters > Mannequins > Meshes > SKM_Manny , drag-drop SKM_Manny to your level viewport.
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With luck, not only Manny but CR_Mannequin_Body is also added.
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Without luck, you need select SKM_Manny manually and click a + sign, at the right of the table cell. Then Control Rig -> Control Rig Classes and it will show avaiable ControlRigs for this skeleton.
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Back to Content Browser -> Tools Folder -> Right-click AdvancedPickerFX and Run Editor Utility Widget.
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You can now just attach AdvancedPickerFX tab anywhere in the LevelEditor and start using it.
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