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/**
* Represents a custom console with log, error, warning, and progress functionalities.
* @class Console
* @module Console
* @version 1.0.0
* @since 1.0.0
* @description A custom console with log, error, warning, and progress functionalities for Node.js that provides a running display of log messages and progress bars in the console.
* @link https://github.com/ElliotGamer3/split-console
* @author Elliot 'ElliotGamer3' Imhoff
* @license ISC
* @example
* const Console = require('./console');
* Console.log('This is a log message');
* Console.error('This is an error message');
* Console.warn('This is a warning message');
* Console.progress('Task', 50);
* Console.progress('Task', 100);
*/
class Console {
static WHITE_TEXT = '\x1b[37m';
static RED_TEXT = '\x1b[31m';
static YELLOW_TEXT = '\x1b[33m';
static GREEN_TEXT = '\x1b[32m';
static RESET_TEXT = '\x1b[0m';
static PROGRESS_BAR_SYMBOL = '█';
static log_queue = [];
static progress_queue = [];
/**
* Updates the progress of a task and displays it in the console.
*
* @param {string} task - The name of the task.
* @param {number} progress - The progress of the task as a percentage (0-100).
* @returns {void}
*/
static progress(task, progress) {
const console_height = process.stdout.rows;
const console_width = process.stdout.columns;
let progress_bar_width = ((console_width - task.length - 8) < 0) ? 20 : console_width - task.length - 8;
const progress_bar = Array(Math.floor(progress_bar_width * (progress / 100))).fill(Console.PROGRESS_BAR_SYMBOL).join('');
const progress_bar_empty = Array(progress_bar_width - progress_bar.length).fill(' ').join('');
const progress_line = `${progress_bar}${progress_bar_empty}`;
Console.add_to_progress_queue(task, progress, `${task} [${Console.GREEN_TEXT}${progress_line}${Console.RESET_TEXT}] ${progress}%`);
Console.update_display();
}
/**
* Adds a message to the log queue.
* @param {string} message - The message to be added to the log queue.
* @returns {void}
*/
static add_to_log_queue(message) {
const log_height = Math.floor(process.stdout.rows/2);
while(Console.log_queue.length >= log_height) {
Console.log_queue.shift();
}
Console.log_queue.push(message);
}
/**
* Adds a progress bar to the progress queue or updates an existing progress bar.
* @param {string} id - The ID of the progress bar.
* @param {number} progress - The progress value of the progress bar.
* @param {string} progress_line - The progress line of the progress bar.
* @returns {void}
*/
static add_to_progress_queue(id, progress, progress_line) {
const progress_height = Math.floor(process.stdout.rows/2);
Console.progress_queue = Console.progress_queue.filter((progress_bar) => progress_bar.progress < 100);
while(Console.progress_queue.length >= progress_height) {
Console.progress_queue.shift();
}
for(let i = 0; i < Console.progress_queue.length; i++) {
if(Console.progress_queue[i].id === id) {
Console.progress_queue[i].progress = progress;
Console.progress_queue[i].progress_line = progress_line;
return;
}
}
Console.progress_queue.push({id, progress, progress_line});
Console.update_display();
}
/**
* Updates the display of the fancy console.
* This method clears the console and prints the log queue and progress queue.
* The log queue is printed in the top half of the console, while the progress queue is printed in the bottom half.
* If the console height is odd, a horizontal line is printed between the two halves.
* @returns {void}
*/
static update_display() {
const console_height = (process.stdout.rows <= 5) ? 5 : process.stdout.rows;
const console_width = (process.stdout.columns <= 35) ? 40 : process.stdout.columns;
const log_height = Math.floor(console_height/2);
const progress_height = Math.floor(console_height/2);
console.clear();
for(let i = 0; i < log_height; i++) {
if(i < Console.log_queue.length) {
// If the message to be logged is longer than the console width then it will be truncated to fit the console width.
let message_length = Console.log_queue[i].replace(/\x1b\[\d+m/g, '').length;
if(message_length > console_width) { console.log(Console.log_queue[i].substr(0, console_width)); }
else { console.log(Console.log_queue[i]); }
} else {
console.log('');
}
}
if (console_height % 2 === 1) {
console.log('-'.repeat(console_width));
}
for(let i = 0; i < progress_height; i++) {
if(i < Console.progress_queue.length) {
// Remove the color codes from the progress line to get the actual length of the line. This is required to determine if the line is longer than the console width.
let progress_line_length = Console.progress_queue[i].progress_line.replace(/\x1b\[\d+m/g, '').length;
if(progress_line_length > console_width) { console.log(Console.progress_queue[i].progress_line.substr(0, console_width)); }
else { console.log(Console.progress_queue[i].progress_line); }
} else {
console.log('');
}
}
}
/**
* Logs a message to the console.
* @param {string} message - The message to be logged.
* @returns {void}
*/
static log(message) {
Console.add_to_log_queue(`${Console.WHITE_TEXT}${message}${Console.RESET_TEXT}`);
Console.update_display();
}
/**
* Logs an error message to the console.
* @param {string} message - The error message to be logged.
* @returns {void}
*/
static error(message) {
Console.add_to_log_queue(`${Console.RED_TEXT}${message}${Console.RESET_TEXT}`);
Console.update_display();
}
/**
* Logs a warning message to the console.
* @param {string} message - The warning message to be logged.
* @returns {void}
*/
static warn(message) {
Console.add_to_log_queue(`${Console.YELLOW_TEXT}${message}${Console.RESET_TEXT}`);
Console.update_display();
}
/**
* Displays a success message in the console.
* @param {string} message - The success message to be displayed.
* @returns {void}
*/
static success(message) {
Console.add_to_log_queue(`${Console.GREEN_TEXT}${message}${Console.RESET_TEXT}`);
Console.update_display();
}
/**
* Tests the Console class by logging messages to the console.
* @returns {void}
*/
static test() {
for (let i = 0; i <= 10000; i += 1) {
Console.log(`Test Log ${i}`);
Console.error(`Test Error ${i}`);
Console.warn(`Test Warning ${i}`);
Console.progress(`Test Task`, Math.floor(i / 100));
}
}
}
module.exports.default = Console;
module.exports = Console;