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_Condition Attribute
Steven edited this page Apr 24, 2016
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Child components are applied to each player target that has the required attribute amount
| Name | YAML Key | Type | Description |
|---|---|---|---|
| Attribute | attribute | String | The attribute to require, matching the root key rather than the display |
| Min | min | Scaling Number | The minimum amount of the attribute the player needs |
| Max | max | Scaling Number | The maximum amount of the attribute the player needs |
- This checks for total attribute points, including equipment bonuses, class attributes, and attribute buffs
-- To be added --