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_Condition Slot
Steven edited this page Nov 12, 2016
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Child components are applied to each player target who has an item meeting the given requirements that is also in a particular slot.
| Name | YAML Key | Type | Description |
|---|---|---|---|
| Slot | slot | Integer | The slot to check for the item in |
| Check Material | check-mat | Boolean | Whether or not a specific material is needed |
| Material | material | Dropdown | The material to check for if the above option is set to true |
| Check Data | check-data | Boolean | Whether or not a specific item data value is needed |
| Data | data | Integer | The data value that is required if the above option is set to true |
| Check Lore | check-lore | Boolean | Whether or not to search for a specific line of lore |
| Lore | lore | String | The lore line that must be present if the above option is set to true |
| Check Name | check-name | Boolean | Whether or not to look for a certain item name |
| Name | name | String | The name of the item needed if the above option is set to true |
| Regex | regex | Boolean | Whether or not the name and lore options are used as regex strings. |
- All enabled checks must pass
- Specific slots can be used to support custom equipment slots introduced by plugins like RPGInventory
- Item materials are based off of the Bukkit Material List
-- To be added --