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Enemy TerminalNode displays incorrectly #17

@BigBadE

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@BigBadE

This is just a heads up because I was looking at your code for handling enemy logs in the terminal, you have to set the TerminalNode's buyItemIndex, buyRerouteToMoon, and shipUnlockableID to -1 or Terminal.OnSubmit will treat it like your rerouting to a node instead of getting an enemy log.

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