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PlaySounds.java
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/*
* Copyright (c) 2025 FIRST and Phil Malone
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* (subject to the limitations in the disclaimer below) provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of FIRST nor the names of its contributors may be used to
* endorse or promote products derived from this software without specific prior written permission.
*
* NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS LICENSE. THIS
* SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.firstinspires.ftc.robotcontroller.external.samples;
import com.qualcomm.ftccommon.SoundPlayer;
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
import com.qualcomm.robotcore.hardware.Gamepad;
import org.firstinspires.ftc.robotcore.external.Telemetry;
import java.io.File;
import java.lang.reflect.Field;
/*
* This OpMode demonstrates how to use Android Studio, or OnBotJava to test your "new" system sounds
*
* Step 1: Create 5 new system sounds and convert them to .wav files.
* The names for these files should be as follows (note: names must be lower case):
* running.wav
* connect.wav
* disconnect.wav
* warning.wav
* error.wav
*
* Step 2: Transfer the sound files to the Robot Controller, and place them in the /sdcard/FIRST/blocks/sounds folder
* This can be done different ways:
* A) Connect the RC to your PC via a USB C cable, and transfer the files using Windows file manager.
* B) Connect to the RC via WiFi, and BLOCKS web page http://192.168.43.1:8080/?page=FtcBlocksProjects.html
* -- On the BLOCKS page, there is a link called "sounds" on the right hand side of the color bar.
* Use this button to send sound files to the correct folder by default.
* C) Using ADB
*
* Step 3: Build and deploy this OpMode (using Android Studio, or OnBotJava)
*
* Step 4: Run this Teleop OpMode to play your sounds. Choose your sound using the Gamepad buttons shown on the DS telemetry screen.
*/
@TeleOp(name="Play Sounds", group="Concept")
public class PlaySounds extends LinearOpMode {
public enum Sound {
RUNNING("running", Button.LEFT_BUMPER),
CONNECT("connect", Button.DPAD_UP),
DISCONNECT("disconnect", Button.DPAD_DOWN),
WARNING("warning", Button.DPAD_LEFT),
ERROR("error", Button.DPAD_RIGHT);
private final String name;
private final Button button;
private final File file;
Sound(final String name, final Button button) {
this.name = name;
this.button = button;
this.file = new File(soundPath + name + ".wav");
}
@Override
public String toString() {
return name;
}
public Button getButton() {
return button;
}
public File getFile() {
return file;
}
}
/*
* Point to sound files on the Robot Controller's file system
*/
private static String soundPath = "/sdcard/FIRST/blocks/sounds/";
private static boolean idle = true;
Telemetry.Item playingItem;
@Override
public void runOpMode() {
telemetry.setMsTransmissionInterval(10);
telemetry.setAutoClear(false);
showTelemetry();
while (!isStopRequested()) {
Sound sound = readButtons();
/*
* Play the requested sound if we aren't already playing a sound.
*
* This will play the the sound from the first button pressed, in the
* order defined by the Sound enumeration.
*/
if (idle) {
playSound(sound);
}
telemetry.update();
}
}
void playSound(Sound sound) {
if (sound == null || !sound.getFile().exists()) {
return;
}
idle = false;
playingItem = telemetry.addData("Playing", sound.toString());
SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, sound.getFile(), new SoundPlayer.PlaySoundParams(true),
null,
() -> handleSoundFinished()
);
}
void handleSoundFinished() {
idle = true;
telemetry.removeItem(playingItem);
telemetry.clear();
showTelemetry();
}
void showTelemetry() {
telemetry.addLine("Press a gamepad button to play sound\n");
for (Sound s : Sound.values()) {
if (s.getFile().exists()) {
telemetry.addData("To play \'" + s.toString() + "\'", "Press " + s.getButton().name());
} else {
telemetry.addData(s.toString(), "Not Found");
}
}
telemetry.addLine(" ");
}
/*
* For simplicity, we'll only play one sound at a time. Hence, just return the
* sound that matches the first button pressed.
*/
Sound readButtons() {
for (Sound s : Sound.values()) {
if (s.getButton().isPressed(gamepad1)) {
return s;
}
}
return null;
}
public enum Button {
LEFT_BUMPER(getField("left_bumper")),
DPAD_UP(getField("dpad_up")),
DPAD_DOWN(getField("dpad_down")),
DPAD_LEFT(getField("dpad_left")),
DPAD_RIGHT(getField("dpad_right"));
private final Field field;
Button(final Field field) {
this.field = field;
}
private static Field getField(String fieldName) {
try {
return Class.forName("com.qualcomm.robotcore.hardware.Gamepad").getField(fieldName);
} catch (ClassNotFoundException e) {
} catch (NoSuchFieldException e) { }
return null;
}
public boolean isPressed(Gamepad gamepad) {
try {
return field.getBoolean(gamepad);
} catch (IllegalAccessException e) {
return false;
}
}
}
}