Skip to content

Desync with NetworkTrigger driven forces. #1011

@FirstGearGames

Description

@FirstGearGames

Client de-synchronizes when moving over a NetworkTrigger which applies impulse forces.

The de-sync occurs with any force type but is most noticeably with impulse forces since they provide a sudden burst of velocity.

  1. Import package.
  2. Open text scene in two editors, one as server and one as client.
  3. Move client over red rotating cube to witness de-

RB_Demo_With_Spring.zip

sync.

Metadata

Metadata

Assignees

No one assigned

    Labels

    BugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions