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Description
Client de-synchronizes when moving over a NetworkTrigger which applies impulse forces.
The de-sync occurs with any force type but is most noticeably with impulse forces since they provide a sudden burst of velocity.
- Import package.
- Open text scene in two editors, one as server and one as client.
- Move client over red rotating cube to witness de-
sync.
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BugSomething isn't workingSomething isn't working