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Description
Unity version: 6000.3.0f1
FishNet Version: 4.6.20
Discord Troubleshot Link: https://discord.com/channels/424284635074134018/1467889519733772522
Description: The example is really simple with a single network object with children and various network behaviours and other components. Re-serializing things doesn't seem to help.
Replication: Import the sample and press play to see the errors. You can also use the editor script included at (Tools → Create Complex Fishnet Object) to create a new scene object with a complex network behaviour hierarchy that can trigger the issue.
Expectation: No errors, or a way to reserialize the objects and fix the errors somehow.
Example File: CorruptRPCs.zip
Error:
TargetRpc not found for hash [3] on gameObject [Child_1_0] ObjectId [0] NetworkBehaviour [NetworkBehaviour4]. The remainder of the packet may become corrupt.
UnityEngine.Debug:LogError (object)
FishNet.Managing.Logging.LevelLoggingConfiguration:LogError (string) (at Assets/FishNet/Runtime/Managing/Logging/LevelLoggingConfiguration.cs:148)
FishNet.Managing.NetworkManager:InternalLogError (string) (at Assets/FishNet/Runtime/Managing/NetworkManager.Logging.cs:82)
FishNet.Managing.NetworkManagerExtensions:LogError (FishNet.Managing.NetworkManager,string) (at Assets/FishNet/Runtime/Managing/NetworkManager.Logging.cs:140)
FishNet.Object.NetworkBehaviour:ReadTargetRpc (int,bool,uint,FishNet.Serializing.PooledReader,FishNet.Transporting.Channel) (at Assets/FishNet/Runtime/Object/NetworkBehaviour/NetworkBehaviour.RPCs.cs:310)
FishNet.Managing.Client.ClientObjects:ParseRpcLink (FishNet.Serializing.PooledReader,uint16,FishNet.Transporting.Channel) (at Assets/FishNet/Runtime/Managing/Client/Object/ClientObjects.RpcLinks.cs:53)
FishNet.Managing.Client.ClientManager:ParseReader (FishNet.Serializing.PooledReader,FishNet.Transporting.Channel,bool) (at Assets/FishNet/Runtime/Managing/Client/ClientManager.cs:479)
FishNet.Managing.Client.ClientManager:ParseReceived (FishNet.Transporting.ClientReceivedDataArgs) (at Assets/FishNet/Runtime/Managing/Client/ClientManager.cs:398)
FishNet.Managing.Client.ClientManager:Transport_OnClientReceivedData (FishNet.Transporting.ClientReceivedDataArgs) (at Assets/FishNet/Runtime/Managing/Client/ClientManager.cs:352)
FishNet.Transporting.Tugboat.Tugboat:HandleClientReceivedDataArgs (FishNet.Transporting.ClientReceivedDataArgs) (at Assets/FishNet/Runtime/Transporting/Transports/Tugboat/Tugboat.cs:290)
FishNet.Transporting.Tugboat.Client.ClientSocket:IterateIncoming () (at Assets/FishNet/Runtime/Transporting/Transports/Tugboat/Core/ClientSocket.cs:254)
FishNet.Transporting.Tugboat.Tugboat:IterateIncoming (bool) (at Assets/FishNet/Runtime/Transporting/Transports/Tugboat/Tugboat.cs:237)
FishNet.Managing.Transporting.TransportManager:IterateIncoming (bool) (at Assets/FishNet/Runtime/Managing/Transporting/TransportManager.cs:750)
FishNet.Managing.Timing.TimeManager:TryIterateData (bool) (at Assets/FishNet/Runtime/Managing/Timing/TimeManager.cs:1112)
FishNet.Managing.Timing.TimeManager:IncreaseTick () (at Assets/FishNet/Runtime/Managing/Timing/TimeManager.cs:733)
FishNet.Managing.Timing.TimeManager:<TickUpdate>g__MethodLogic|113_0 () (at Assets/FishNet/Runtime/Managing/Timing/TimeManager.cs:392)
FishNet.Managing.Timing.TimeManager:TickUpdate () (at Assets/FishNet/Runtime/Managing/Timing/TimeManager.cs:380)
FishNet.Transporting.NetworkReaderLoop:Update () (at Assets/FishNet/Runtime/Transporting/NetworkReaderLoop.cs:29)
Note
Thank you HPYMSK for creating the project and looking into it quite a bit.