From 74871d084f595046752687b94fea3ec42b1e151f Mon Sep 17 00:00:00 2001 From: Mocretion <33748512+Mocretion@users.noreply.github.com> Date: Tue, 3 Feb 2026 16:08:19 +0100 Subject: [PATCH] Fix typo in TimeManagerEditor --- .../Runtime/Managing/Timing/Editor/TimeManagerEditor.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Assets/FishNet/Runtime/Managing/Timing/Editor/TimeManagerEditor.cs b/Assets/FishNet/Runtime/Managing/Timing/Editor/TimeManagerEditor.cs index c5b2efac..77971d8f 100644 --- a/Assets/FishNet/Runtime/Managing/Timing/Editor/TimeManagerEditor.cs +++ b/Assets/FishNet/Runtime/Managing/Timing/Editor/TimeManagerEditor.cs @@ -59,7 +59,7 @@ public override void OnInspectorGUI() EditorGUILayout.LabelField("Physics", EditorStyles.boldLabel); EditorGUI.indentLevel++; if (_physicsMode.intValue == (int)PhysicsMode.TimeManager) - EditorGUILayout.HelpBox($"Time.fixedDeltaTime will be overriden with TimeManager.TickDelta ({(1f / (float)_tickRate.intValue).ToString("0.###")})", MessageType.Info); + EditorGUILayout.HelpBox($"Time.fixedDeltaTime will be overridden with TimeManager.TickDelta ({(1f / (float)_tickRate.intValue).ToString("0.###")})", MessageType.Info); else EditorGUILayout.HelpBox("If you are using physics interactions be sure to change the PhysicsMode to TimeManager and implement physics within the TimeManager tick events. NetworkTransform may also jitter when not using PhysicsMode.TimeManager.", MessageType.Warning); EditorGUILayout.PropertyField(_physicsMode); @@ -75,4 +75,5 @@ public override void OnInspectorGUI() } } } -#endif \ No newline at end of file + +#endif