From 9cd7cb3e57c7947dee4ec6e10b1bfd083c1d4129 Mon Sep 17 00:00:00 2001 From: Abdessamad DERRAZ Date: Sat, 18 Apr 2020 21:03:32 +0200 Subject: [PATCH 1/4] (Stardew Valley Expanded): content.json: Fix JSON The JSON file has been corrected according to standards in order to facilitate its translation from Crowdin. --- (Stardew Valley Expanded)/content.json | 15685 ++++++++++++----------- 1 file changed, 8086 insertions(+), 7599 deletions(-) diff --git a/(Stardew Valley Expanded)/content.json b/(Stardew Valley Expanded)/content.json index 96e056e2..a4dea693 100644 --- a/(Stardew Valley Expanded)/content.json +++ b/(Stardew Valley Expanded)/content.json @@ -1,8337 +1,8824 @@ { "Format": "1.11", - //Hey. You. Yes you. The person who opened the Content Json. There are spoilers in here! - + "_COMMENT": "Hey. You. Yes you. The person who opened the Content Json. There are spoilers in here!", "ConfigSchema": { - - "SeasonalEdits": { - "AllowValues": "true, false", - "Default": "true" - }, - - "ReplaceDefaultFences": { - "AllowValues": "true, false", - "Default": "true" - }, - - "ReplaceHardwoodFences": { - "AllowValues": "true, false", - "Default": "true" - }, - - "LowerProfitMargins": { - "AllowValues": "true, false", - "Default": "false" - }, - - "BalancedCrafting": { - "AllowValues": "true, false", - "Default": "false" - }, - - "HarderBuildingConstruction": { - "AllowValues": "true, false", - "Default": "false" - }, - - "StrongerMonsters": { - "AllowValues": "true, false", - "Default": "false" - }, - - "MatureEvents": { - "AllowValues": "true, false", - "Default": "false" - }, -}, - + "SeasonalEdits": { + "AllowValues": "true, false", + "Default": "true" + }, + "ReplaceDefaultFences": { + "AllowValues": "true, false", + "Default": "true" + }, + "ReplaceHardwoodFences": { + "AllowValues": "true, false", + "Default": "true" + }, + "LowerProfitMargins": { + "AllowValues": "true, false", + "Default": "false" + }, + "BalancedCrafting": { + "AllowValues": "true, false", + "Default": "false" + }, + "HarderBuildingConstruction": { + "AllowValues": "true, false", + "Default": "false" + }, + "StrongerMonsters": { + "AllowValues": "true, false", + "Default": "false" + }, + "MatureEvents": { + "AllowValues": "true, false", + "Default": "false" + } + }, "DynamicTokens": [ -{ + { "Name": "recolor", - "Value": "default", -}, - -{ + "Value": "default" + }, + { "Name": "recolor", "Value": "Eemie", "When": { - "HasMod:minervamaga.CP.eemieMapRecolour": "true", + "HasMod:minervamaga.CP.eemieMapRecolour": "true" } }, -{ + { "Name": "recolor", "Value": "StarblueValley", "When": { - "HasMod:Lita.StarblueValley": "true", + "HasMod:Lita.StarblueValley": "true" } }, - -{ + { "Name": "SophiaMakeup", - "Value": "_Makeup", - "When": - { "DayOfWeek": "Friday, Saturday, Sunday", }, + "Value": "_Makeup", + "When": { + "DayOfWeek": "Friday, Saturday, Sunday" + } } -], - - "Changes": [ - - //CONTEXT TAGS -{ - "Action": "EditData", - "Target": "Data/ObjectContextTags", - "Entries": { - "{{spacechase0.JsonAssets/ObjectId:Butterfish}}": "color_yellow, fish_river, fish_talk_stiff", - "{{spacechase0.JsonAssets/ObjectId:Puppyfish}}": "color_brown, fish_river, fish_talk_stiff", - "{{spacechase0.JsonAssets/ObjectId:Minnow}}": "color_gray, fish_river,", - "{{spacechase0.JsonAssets/ObjectId:Clownfish}}": "color_orange, fish_ocean, season_summer", - "{{spacechase0.JsonAssets/ObjectId:Starfish}}": "color_red, fish_ocean, fish_upright", - "{{spacechase0.JsonAssets/ObjectId:Void Eel}}": "color_black, fish_semi_rare, fish_swamp, season_all, fish_talk_stiff", - "{{spacechase0.JsonAssets/ObjectId:Void Shard}}": "color_black", - "{{spacechase0.JsonAssets/ObjectId:Hero Elixir}}": "color_red, potion_item", - "{{spacechase0.JsonAssets/ObjectId:Haste Elixir}}": "color_blue, potion_item", - "{{spacechase0.JsonAssets/ObjectId:Armor Elixir}}": "color_green, potion_item", - "{{spacechase0.JsonAssets/ObjectId:Junimo Scroll}}": "color_yellow", - "{{spacechase0.JsonAssets/ObjectId:Blue Moon Wine}}": "color_blue", - "{{spacechase0.JsonAssets/ObjectId:Aged Blue Moon Wine}}": "color_blue" - } -}, - -{ - "Action": "EditData", - "Target": "Data/Locations", - "Entries": { - "Town": "18 .9/402 .9/410 .6/418 .7 414 .1 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 137 -1 132 -1 143 -1 145 -1 153 -1 706 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 138 -1 132 -1 144 -1 145 -1 153 -1 706 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 137 -1 132 -1 140 -1 143 -1 153 -1 706 -1 699 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 132 -1 140 -1 141 -1 143 -1 144 -1 153 -1 707 -1 699 -1/378 .2 110 .2 583 .1 102 .2 390 .25 330 1", - "ForestWest": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 145 -1 143 -1 132 -1 136 -1 144 -1 704 -1/{{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 704 -1 138 -1 143 -1 132 -1 136 -1/140 -1 704 -1 139 -1 143 -1 699 -1 132 -1 136 -1/{{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 707 -1 144 -1 136 -1 132 -1/109 1 120 .4 121 .3 119 .4 115 .3 114 .15 581 .3 582 .3 583 .3", - "Farm": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 145 -1 143 -1 153 -1 137 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 138 -1 145 -1 153 -1 144 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 699 -1 143 -1 153 -1 137 -1 706 -1 140 -1 132 -1/699 -1 153 -1 707 -1 141 -1 144 -1 132 -1/382 .35 770 .2 390 .75 330 1", - "Summit": "-1/-1/-1/-1/-1/-1/-1/-1/109 1 120 .3 121 .3 119 .3 115 .3 114 .2 581 .2 582 .1 583 .3", - "Forest": "16 .9 22 .9/396 .6 402 .9/404 .9 410 .9/418 .9 414 .9 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 153 -1 145 0 143 0 137 1 132 0 706 0 702 0/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 143 0 153 -1 140 -1 139 0 137 1 132 0 706 0 702 0 699 0 269 1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 699 0 143 0 153 -1 144 -1 141 -1 140 -1 132 0 707 0 702 0 269 1/378 .08 579 .1 588 .1 102 .15 390 .25 330 1", - "Mountain": "20 .7 16 .5/396 .5 398 .8/404 .4 406 .4 408 .9/414 .85 418 .9 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 142 -1 153 -1 702 -1 700 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 142 -1 153 -1 138 -1 702 -1 700 -1 698 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 140 -1 142 -1 153 -1 702 -1 700 -1 269 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 140 -1 141 -1 153 -1 707 -1 702 -1 700 -1 698 -1 269 -1/382 .06 581 .1 378 .1 102 .15 390 .25 330 1", - "Beach": "372 .9 718 .1 719 .3 723 .3/372 .9 394 .5 718 .1 719 .3 723 .3/372 .9 718 .1 719 .3 723 .3/372 .4 392 .8 718 .05 719 .2 723 .2/{{spacechase0.JsonAssets/ObjectId:Starfish}} -1 267 -1 129 -1 131 -1 147 -1 148 -1 152 -1 708 -1/267 -1 {{spacechase0.JsonAssets/ObjectId:Clownfish}} -1 {{spacechase0.JsonAssets/ObjectId:Starfish}} -1 128 -1 130 -1 146 -1 149 -1 150 -1 152 -1 155 -1 708 -1 701 -1/{{spacechase0.JsonAssets/ObjectId:Starfish}} -1 129 -1 131 -1 148 -1 150 -1 152 -1 154 -1 155 -1 705 -1 701 -1/708 -1 130 -1 131 -1 146 -1 147 -1 150 -1 151 -1 152 -1 154 -1 705 -1/384 .08 589 .09 102 .15 390 .25 330 1", - "TownEast": "-1/-1/-1/-1/-1/-1/-1/-1/100 .4 101 .3 103 .2 105 .31 106 1 107 .55 114 .21", - "BugLand": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1/-1", - "WitchSwamp": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1/-1", - "SpriteSpring": "-1/-1/-1/-1/-1/-1/-1/-1/109 .3 120 1 121 .4 119 .3 115 .4 114 .3", - "GrampletonFields": "-1/-1/-1/-1/-1/-1/-1/-1/109 1 120 .4 121 .31 119 .21 115 .32 114 .25", - "DeepCave": "-1/-1/-1/-1/156 -1 158 -1/156 -1 158 -1/156 -1 158 -1/156 -1 158 -1/-1", - "BlueMoonVineyard": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 145 -1 143 -1 153 -1 137 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 138 -1 145 -1 153 -1 144 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 699 -1 143 -1 153 -1 137 -1 706 -1 140 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 699 -1 153 -1 707 -1 141 -1 144 -1 132 -1/101 1 103 .7 105 .4 110 .8 111 .35 113 .7 113 .7", - "LostWoods": "-1/-1/-1/-1/734 -1 143 -1 136 -1/734 -1 143 -1 136 -1/734 -1 143 -1 136 -1/734 -1 143 -1 136 -1/121 .3 122 .2 123 .4 120 1 104 .3 109 .2 581 .2 582 .4 583 .3", - "ShearwaterBridge": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 145 -1 143 -1 153 -1 137 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 138 -1 145 -1 153 -1 144 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 139 -1 699 -1 143 -1 153 -1 137 -1 706 -1 140 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 699 -1 153 -1 707 -1 141 -1 144 -1 132 -1/100 1 101 .31 103 .8 105 .7 106 .1 107 .65 114 .1", - }, - "When": { "HasMod:MoreFish": false } -}, - -{ - "Action": "EditData", - "Target": "Data/Locations", - "Entries": { - "Farm": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 145 -1 143 -1 153 -1 137 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 138 -1 145 -1 153 -1 144 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 699 -1 143 -1 153 -1 137 -1 706 -1 140 -1 132 -1/699 -1 153 -1 707 -1 141 -1 144 -1 132 -1/382 .35 770 .2 390 .75 330 1", - "UndergroundMine": "-1/-1/-1/-1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/107 .01", - "Desert": "88 .5 90 .5/88 .5 90 .5/88 .5 90 .5/88 .5 90 .5/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/390 .25 330 1", - "Forest": "16 .9 22 .9/396 .6 402 .9/404 .9 410 .9/418 .9 414 .9 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 153 -1 145 0 143 0 137 1 132 0 706 0 702 0 1146 1 1147 1 1057 1 1074 1 1084 1 1086 0 1088 1 1091 1 1092 0/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0 701 -1 1146 1 1148 1 1125 0 1057 1 1063 0 1074 1 1084 1 1086 0 1092 0 1087 1 1091 1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 143 0 153 -1 140 -1 139 0 137 1 132 0 706 0 702 0 699 0 701 -1 269 1 1146 1 1149 1 1134 1 1057 1 1083 1 1086 0 1087 1 1091 1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 699 0 143 0 153 -1 144 -1 141 -1 140 -1 132 0 707 0 702 0 269 1 1133 0 1134 1 1146 1 1150 1 1085 1 1089 1 1090 1/378 .08 579 .1 588 .1 102 .15 390 .25 330 1", - "Beach": "372 .9 718 .1 719 .3 723 .3 1096 .4 1097 .3/372 .9 394 .5 718 .1 719 .3 723 .3 1096 .5 1098 .1/372 .9 718 .1 719 .3 723 .3 1096 .5 1099 .1/372 .4 392 .8 718 .05 719 .2 723 .2 1096 .5 1100 .1/129 -1 131 -1 147 -1 148 -1 152 -1 708 -1 1120 -1 1137 -1 1139 -1 1143 -1 1058 -1 1071 -1 1076 -1 267 -1/128 -1 130 -1 146 -1 149 -1 150 -1 152 -1 155 -1 708 -1 267 -1 1120 -1 1129 -1 1143 -1 1068 -1 1070 -1 1071 -1/129 -1 131 -1 148 -1 150 -1 152 -1 154 -1 155 -1 705 -1 1135 -1 1136 -1 1059 -1 1069 -1/708 -1 130 -1 131 -1 146 -1 147 -1 150 -1 151 -1 152 -1 154 -1 705 -1 1135 -1 1138 -1 1126 -1 1060 -1 1061 -1 1072 -1 1080 -1 1109 -1/384 .08 589 .09 102 .15 390 .25 330 1", - "Town": "18 .9/402 .9/410 .6/418 .7 414 .1 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 137 -1 132 -1 143 -1 145 -1 153 -1 706 -1 1073 -1 1086 -1 1088 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 138 -1 132 -1 144 -1 145 -1 153 -1 706 -1 701 -1 1073 -1 1086 -1 1092 -1 1063 -1 1087 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 137 -1 132 -1 140 -1 143 -1 153 -1 706 -1 699 -1 701 -1 1086 -1 1092 -1 1087 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 132 -1 140 -1 141 -1 143 -1 144 -1 153 -1 707 -1 699 -1 1089 -1/378 .2 110 .2 583 .1 102 .2 390 .25 330 1", - "Woods": "257 .5 404 .25 16 .8/259 .9 420 .25/281 .5 404 .6 420 .2/283 .9/734 -1 142 -1 143 -1 1122 -1 1077 -1/734 -1 142 -1 143 -1 1123 -1 1082 -1/734 -1 142 -1 143 -1 1121 -1 1078 -1/734 -1 142 -1 143 -1 1127 -1 1128 -1 1079 -1 1081 -1/390 .25 330 1", - "LostWoods": "257 .5 404 .25 16 .8/259 .9 420 .25/281 .5 404 .6 420 .2/283 .9/734 -1 142 -1 143 -1 1122 -1 1077 -1/734 -1 142 -1 143 -1 1123 -1 1082 -1/734 -1 142 -1 143 -1 1121 -1 1078 -1/734 -1 142 -1 143 -1 1127 -1 1128 -1 1079 -1 1081 -1/390 .25 330 1", - "Mountain": "20 .7 16 .5/396 .5 398 .8/404 .4 406 .4 408 .9/414 .85 418 .9 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 142 -1 153 -1 702 -1 700 -1 163 -1 1132 -1 1124 -1 1074 -1 1084 -1 1086 -1 1088 -1 1091 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 142 -1 153 -1 138 -1 702 -1 700 -1 698 -1 1124 -1 1074 -1 1084 -1 1086 -1 1091 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 140 -1 142 -1 153 -1 702 -1 700 -1 1132 -1 1134 -1 1056 -1 1083 -1 1086 -1 1087 -1 1091 -1 1092 -1 269 -1/136 -1 140 -1 141 -1 153 -1 707 -1 702 -1 700 -1 698 -1 1134 -1 1085 -1 1089 -1 1090 -1 269 -1/382 .06 581 .1 378 .1 102 .15 390 .25 330 1", - "Sewer": "-1/-1/-1/-1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/-1", - "BugLand": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/-1", - "WitchSwamp": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/-1", - "Island": "1096 .6 1097 .5/1096 .7 1098 .4 88.35/1096 .8 1099 .3/1096 .9 1100 .2/1169 -1 1170 -1 1175 -1 1162 -1 1157 -1 1161 -1 1165 -1 1164 -1 1186 -1 1076 -1 1071 -1/1168 -1 1171 -1 1173 -1 1175 -1 1159 -1 1158 -1 1166 -1 1160 -1 1177 -1 1068 -1 1071 -1/1172 -1 1174 -1 1175 -1 1156 -1 1163 -1 1187 -1 1179 -1 1182 -1 1167 -1 1059 -1 1069 -1/1181 -1 1176 -1 1178 -1 1180 -1 1182 -1 1167 -1 1060 -1 1080 -1 1061 -1/384 .08 589 .09 102 .15 390 .25 330 1", - "BlueMoonVineyard": "18 .9/402 .9/410 .6/418 .7 414 .1 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 137 -1 132 -1 143 -1 145 -1 153 -1 706 -1 1073 -1 1086 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 138 -1 132 -1 144 -1 145 -1 153 -1 706 -1 701 -1 1073 -1 1086 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 137 -1 132 -1 140 -1 143 -1 153 -1 706 -1 699 -1 701 -1 1086 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 132 -1 140 -1 141 -1 143 -1 144 -1 153 -1 707 -1 699 -1/378 .2 110 .2 583 .1 102 .2 390 .25 330 1", - "TheLostValley": "-1/-1/-1/-1/1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/-1", - "SpriteSpring": "-1/-1/-1/-1/-1/-1/-1/-1/109 .3 120 1 121 .4 119 .3 115 .4 114 .3", - "ForestWest": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 145 -1 143 -1 132 -1 136 -1 144 -1 704 -1/{{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 704 -1 138 -1 143 -1 132 -1 136 -1/140 -1 704 -1 139 -1 143 -1 699 -1 132 -1 136 -1/{{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 707 -1 144 -1 136 -1 132 -1/109 1 120 .4 121 .3 119 .4 115 .3 114 .15 581 .3 582 .3 583 .3", - "ShearwaterBridge": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 145 -1 143 -1 153 -1 137 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 138 -1 145 -1 153 -1 144 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 139 -1 699 -1 143 -1 153 -1 137 -1 706 -1 140 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 699 -1 153 -1 707 -1 141 -1 144 -1 132 -1/100 1 101 .31 103 .8 105 .7 106 .1 107 .65 114 .1", - }, - "When": { "HasMod:MoreFish": true } -}, - -{ - "Action": "EditData", - "Target": "Data/Locations", - "Entries": { - "Farm": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 145 -1 143 -1 153 -1 137 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 138 -1 145 -1 153 -1 144 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 699 -1 143 -1 153 -1 137 -1 706 -1 140 -1 132 -1/699 -1 153 -1 707 -1 141 -1 144 -1 132 -1/382 .35 770 .2 390 .75 330 1", - "UndergroundMine": "-1/-1/-1/-1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1 1118 -1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/107 .01", - "Desert": "88 .5 90 .5/88 .5 90 .5/88 .5 90 .5/88 .5 90 .5/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/153 -1 164 -1 165 -1 1142 -1 1118 -1 1153 -1 1154 -1 1155 -1/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/390 .25 330 1", - "Forest": "16 .9 22 .9/396 .6 402 .9/404 .9 410 .9/418 .9 414 .9 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 153 -1 145 0 143 0 137 1 132 0 706 0 702 0 1146 1 1147 1 1057 1 1074 1 1084 1 1086 0 1088 1 1091 1 1092 0/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0 701 -1 1146 1 1148 1 1125 0 1057 1 1063 0 1074 1 1084 1 1086 0 1092 0 1087 1 1091 1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 143 0 153 -1 140 -1 139 0 137 1 132 0 706 0 702 0 699 0 701 -1 1146 1 1149 1 1134 1 1057 1 1083 1 1086 0 1087 1 1091 1 1118 -1 269 1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 699 0 143 0 153 -1 144 -1 141 -1 140 -1 132 0 707 0 702 0 1133 0 1134 1 1146 1 1150 1 1085 1 1089 1 1090 1/378 .08 579 .1 588 .1 102 .15 390 .25 330 1", - "Beach": "372 .9 718 .1 719 .3 723 .3 1096 .4 1097 .3/372 .9 394 .5 718 .1 719 .3 723 .3 1096 .5 1098 .1/267 -1 372 .9 718 .1 719 .3 723 .3 1096 .5 1099 .1/267 -1 372 .4 392 .8 718 .05 719 .2 723 .2 1096 .5 1100 .1/129 -1 131 -1 147 -1 148 -1 152 -1 708 -1 1120 -1 1137 -1 1139 -1 1143 -1 1058 -1 1071 -1 1076 -1/128 -1 130 -1 146 -1 149 -1 150 -1 152 -1 155 -1 708 -1 1120 -1 1129 -1 1143 -1 1068 -1 1070 -1 1071 -1/129 -1 131 -1 148 -1 150 -1 152 -1 154 -1 155 -1 705 -1 1135 -1 1136 -1 1059 -1 1069 -1 1118 -1/708 -1 130 -1 131 -1 146 -1 147 -1 150 -1 151 -1 152 -1 154 -1 705 -1 1135 -1 1138 -1 1126 -1 1060 -1 1061 -1 1072 -1 1080 -1 1109 -1/384 .08 589 .09 102 .15 390 .25 330 1", - "Town": "18 .9/402 .9/410 .6/418 .7 414 .1 283 .5/137 -1 132 -1 143 -1 145 -1 153 -1 706 -1 1073 -1 1086 -1 1092 -1/138 -1 132 -1 144 -1 145 -1 153 -1 706 -1 701 -1 1073 -1 1086 -1 1092 -1/139 -1 137 -1 132 -1 140 -1 143 -1 153 -1 706 -1 699 -1 701 -1 1086 -1 1092 -1 1118 -1/132 -1 140 -1 141 -1 143 -1 144 -1 153 -1 707 -1 699 -1/378 .2 110 .2 583 .1 102 .2 390 .25 330 1", - "Woods": "257 .5 404 .25 16 .8/259 .9 420 .25/281 .5 404 .6 420 .2/283 .9/734 -1 142 -1 143 -1 1123 -1 1077 -1/734 -1 142 -1 143 -1 1122 -1 1082 -1/734 -1 142 -1 143 -1 1121 -1 1078 -1 1118 -1/734 -1 142 -1 143 -1 1127 -1 1128 -1 1079 -1 1081 -1/390 .25 330 1", - "LostWoods": "257 .5 404 .25 16 .8/259 .9 420 .25/281 .5 404 .6 420 .2/283 .9/734 -1 142 -1 143 -1 1123 -1 1077 -1/734 -1 142 -1 143 -1 1122 -1 1082 -1/734 -1 142 -1 143 -1 1121 -1 1078 -1 1118 -1/734 -1 142 -1 143 -1 1127 -1 1128 -1 1079 -1 1081 -1/390 .25 330 1", - "Mountain": "20 .7 16 .5/396 .5 398 .8/404 .4 406 .4 408 .9/414 .85 418 .9 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 142 -1 153 -1 702 -1 700 -1 163 -1 1132 -1 1124 -1 1074 -1 1084 -1 1086 -1 1088 -1 1091 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 142 -1 153 -1 138 -1 702 -1 700 -1 698 -1 1124 -1 1074 -1 1084 -1 1086 -1 1091 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 140 -1 142 -1 153 -1 702 -1 700 -1 1132 -1 1134 -1 1056 -1 1083 -1 1086 -1 1087 -1 1091 -1 1092 -1 1118 -1 269 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 140 -1 141 -1 153 -1 707 -1 702 -1 700 -1 698 -1 1134 -1 1085 -1 1089 -1 1090 -1/382 .06 581 .1 378 .1 102 .15 390 .25 330 1", - "Sewer": "-1/-1/-1/-1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1 1118 -1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/-1", - "BugLand": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1 1118 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/-1", - "WitchSwamp": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1 1118 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/-1", - "Island": "1096 .6 1097 .5/1096 .7 1098 .4 88.35/1096 .8 1099 .3/1096 .9 1100 .2/1169 -1 1170 -1 1175 -1 1162 -1 1157 -1 1161 -1 1165 -1 1164 -1 1186 -1 1076 -1 1071 -1/1168 -1 1171 -1 1173 -1 1175 -1 1159 -1 1158 -1 1166 -1 1160 -1 1177 -1 1068 -1 1071 -1/1172 -1 1174 -1 1175 -1 1156 -1 1163 -1 1187 -1 1179 -1 1182 -1 1167 -1 1059 -1 1069-1 1118 -1/1181 -1 1176 -1 1178 -1 1180 -1 1182 -1 1167 -1 1060 -1 1080 -1 1061 -1/384 .08 589 .09 102 .15 390 .25 330 1", - "BlueMoonVineyard": "18 .9/402 .9/410 .6/418 .7 414 .1 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 137 -1 132 -1 143 -1 145 -1 153 -1 706 -1 1073 -1 1086 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 138 -1 132 -1 144 -1 145 -1 153 -1 706 -1 701 -1 1073 -1 1086 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 137 -1 132 -1 140 -1 143 -1 153 -1 706 -1 699 -1 701 -1 1086 -1 1092 -1 1118 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 132 -1 140 -1 141 -1 143 -1 144 -1 153 -1 707 -1 699 -1/378 .2 110 .2 583 .1 102 .2 390 .25 330 1", - }, - "When": { "DayEvent:spirit's eve": true, "HasMod:MoreFish": true } -}, - - //FISH DATA -{ - "Action": "EditData", - "Target": "Data/Fish", - "Entries": { - "{{spacechase0.JsonAssets/ObjectId:Minnow}}": "Minnow/1/sinker/1/2/600 1800/spring summer fall winter/sunny/683 .4/1/.03/.2/0", - "{{spacechase0.JsonAssets/ObjectId:Butterfish}}": "Butterfish/70/dart/8/16/600 1800/spring summer/sunny/690 .04/2/.3/.1/5", - "{{spacechase0.JsonAssets/ObjectId:Void Eel}}": "Void Eel/95/mixed/12/20/600 2600/spring summer fall winter/both/683 .4/2/.20/.1/8", - "{{spacechase0.JsonAssets/ObjectId:Starfish}}": "Starfish/75/sinker/5/10/600 2200/spring summer winter/both/690 .4 685 .1/4/.07/.4/5", - "{{spacechase0.JsonAssets/ObjectId:Clownfish}}": "Clownfish/45/dart/2/5/1000 1700/summer/sunny/690 .4 685 .1/3/.15/.6/3", - "{{spacechase0.JsonAssets/ObjectId:Puppyfish}}": "Puppyfish/85/mixed/5/9/600 1500/spring summer fall/both/690 .4 685 .1/3/.2/.3/5", - }, - "When": { "HasMod:MoreFish": false } -}, - -{ - "Action": "EditData", - "Target": "Data/Fish", - "Entries": { - "{{spacechase0.JsonAssets/ObjectId:Minnow}}": "Minnow/1/sinker/1/2/600 1800/spring summer fall winter/sunny/683 .4/1/.03/.2/0", - "{{spacechase0.JsonAssets/ObjectId:Butterfish}}": "Butterfish/70/dart/8/16/600 1800/spring summer/sunny/690 .04/2/.3/.1/5", - "{{spacechase0.JsonAssets/ObjectId:Void Eel}}": "Void Eel/95/mixed/12/20/600 2600/spring summer fall winter/both/683 .4/2/.20/.1/8", - "{{spacechase0.JsonAssets/ObjectId:Puppyfish}}": "Puppyfish/85/mixed/5/9/600 1500/spring summer fall/both/690 .4 685 .1/3/.2/.3/5", - }, - "When": { "HasMod:MoreFish": true } -}, - - //FISH POND DATA - -{ //BUTTERFISH - "Action": "EditData", - "Target": "Data/FishPondData", - "Entries": { - "fish_butterfish": { - "RequiredTags": [ "fish_butterfish" ], - "SpawnTime": -1, - "ProducedItems": [ - { - "RequiredPopulation": 10, - "Chance": 0.40, - "ItemID": 729, - "MinQuantity": 2, - "MaxQuantity": 4 - }, - { - "RequiredPopulation": 6, - "Chance": 0.45, - "ItemID": 214, - "MinQuantity": 2, - "MaxQuantity": 2 - }, - { - "RequiredPopulation": 3, - "Chance": 0.50, - "ItemID": 214, - "MinQuantity": 1, - "MaxQuantity": 1 - }, - { - "RequiredPopulation": 0, - "Chance": 0.70, - "ItemID": 774, - "MinQuantity": 1, - "MaxQuantity": 3 - } - ], - "PopulationGates": { - "2": [ "340 2" ], - "4": [ "724 4" ], - "8": [ "724 6" ], - }, - }, - }, -}, - -{ //PUPPYFISH - "Action": "EditData", - "Target": "Data/FishPondData", - "Entries": { - "fish_puppyfish": { - "RequiredTags": [ "fish_puppyfish" ], - "SpawnTime": -1, - "ProducedItems": [ - { - "RequiredPopulation": 10, - "Chance": 0.50, - "ItemID": 709, - "MinQuantity": 10, - "MaxQuantity": 25 - }, - { - "RequiredPopulation": 6, - "Chance": 0.50, - "ItemID": 30, - "MinQuantity": 40, - "MaxQuantity": 60 - }, - { - "RequiredPopulation": 3, - "Chance": 0.80, - "ItemID": 294, - "MinQuantity": 10, - "MaxQuantity": 25 - }, - { - "RequiredPopulation": 0, - "Chance": 0.90, - "ItemID": 172, - "MinQuantity": 2, - "MaxQuantity": 6 - } - ], - "PopulationGates": { - "2": [ "774 5" ], - "4": [ "774 10" ], - "8": [ "774 35" ], - }, - }, - }, -}, - -{ //CLOWNFISH - "Action": "EditData", - "Target": "Data/FishPondData", - "Entries": { - "fish_clownfish": { - "RequiredTags": [ "fish_clownfish" ], - "SpawnTime": -1, - "ProducedItems": [ - { - "RequiredPopulation": 10, - "Chance": 0.80, - "ItemID": 394, - "MinQuantity": 1, - "MaxQuantity": 3 - }, - { - "RequiredPopulation": 5, - "Chance": 0.70, - "ItemID": 397, - "MinQuantity": 1, - "MaxQuantity": 3 - }, - { - "RequiredPopulation": 3, - "Chance": 0.60, - "ItemID": 393, - "MinQuantity": 1, - "MaxQuantity": 2 - }, - { - "RequiredPopulation": 0, - "Chance": 0.50, - "ItemID": 393, - "MinQuantity": 1, - "MaxQuantity": 1 - } ], - "PopulationGates": { - "2": [ "393 2" ], - "8": [ "393 4", "774 5", "397 1" ], - }, - }, - }, -}, - -{ //MINNOW - "Action": "EditData", - "Target": "Data/FishPondData", - "Entries": { - "fish_minnow": { - "RequiredTags": [ "fish_minnow" ], - "SpawnTime": -1, - "ProducedItems": [ - { - "RequiredPopulation": 10, - "Chance": 0.63, - "ItemID": 774, - "MinQuantity": 1, - "MaxQuantity": 6 - }, - { - "RequiredPopulation": 3, - "Chance": 0.50, - "ItemID": 774, - "MinQuantity": 1, - "MaxQuantity": 3 - }, - { - "RequiredPopulation": 0, - "Chance": 0.50, - "ItemID": 774, - "MinQuantity": 1, - "MaxQuantity": 1 - } - ], - "PopulationGates": { - "2": [ "685 40" ], - "8": [ "685 120", "153 5" ], - }, - }, - }, -}, - -{ //STARFISH - "Action": "EditData", - "Target": "Data/FishPondData", - "Entries": { - "fish_starfish": { - "RequiredTags": [ "fish_starfish" ], - "SpawnTime": -1, - "ProducedItems": [ - { - "RequiredPopulation": 10, - "Chance": 0.75, - "ItemID": 116, - "MinQuantity": 4, - "MaxQuantity": 10 - }, - { - "RequiredPopulation": 5, - "Chance": 0.43, - "ItemID": 116, - "MinQuantity": 2, - "MaxQuantity": 5 - }, - { - "RequiredPopulation": 0, - "Chance": 0.33, - "ItemID": 116, - "MinQuantity": 1, - "MaxQuantity": 3 - } - ], - "PopulationGates": { - "2": [ "393 2" ], - "4": [ "393 5"], - "8": [ "560 3", "393 10" ], - }, - }, - }, -}, - -{ //VOID EEL - "Action": "EditData", - "Target": "Data/FishPondData", - "Entries": { - "fish_void_eel": { - "RequiredTags": [ "fish_void_eel" ], - "SpawnTime": -1, - "ProducedItems": [ - { - "RequiredPopulation": 10, - "Chance": 0.65, - "ItemID": 305, - "MinQuantity": 3, - "MaxQuantity": 10 - }, - { - "RequiredPopulation": 5, - "Chance": 0.66, - "ItemID": 769, - "MinQuantity": 15, - "MaxQuantity": 45 - }, - { - "RequiredPopulation": 0, - "Chance": 0.66, - "ItemID": 769, - "MinQuantity": 1, - "MaxQuantity": 15 - } - ], - "PopulationGates": { - "2": [ "767 20", "769 20" ], - "4": [ "768 30", "769 50"], - "8": [ "769 80", "{{spacechase0.JsonAssets/ObjectId:VoidShard}}" ], - }, - }, - }, -}, - -/*{ - "Action": "EditData", - "Target": "Data/FishPondData", - "MoveEntries": [ - { "ID": "fish_butterfish", "ToPosition": "Top" }, - { "ID": "fish_puppyfish", "AfterID": "fish_butterfish" }, - { "ID": "fish_clownfish", "AfterID": "fish_puppyfish" }, - { "ID": "fish_minnow", "AfterID": "fish_clownfish" }, - { "ID": "fish_starfish", "AfterID": "fish_minnow" }, - { "ID": "fish_void_eel", "AfterID": "fish_starfish" }, - { "ID": "ToPosition": "Top", "AfterID": "fish_void_eel" }, - ] -},*/ - -{ //MONSTER DATA - "Action": "EditData", - "Target": "data/monsters", - "Entries": { - "Green Slime": "30/12/0/0/false/1000/766 .75 766 .05 153 .1 66 .015 92 .15 96 .005 99 .001/1/.01/4/2/.00/true/3/Green Slime", - "Dust Spirit": "25/7/0/0/false/1000/382 .5 433 .01 336 .001 84 .02 414 .02 97 .005 99 .001/2/.00/4/3/.00/true/2/Dust Spirit", - "Bat": "18/12/0/0/true/1000/767 .9 767 .4 108 .001 287 .02 96 .005 99 .001/1/.01/4/3/.00/true/3/Bat", - "Frost Bat": "36/16/0/0/true/1000/767 .9 767 .55 108 .001 287 .02 97 .005 99 .001/1/.01/4/3/.00/true/7/Frost Bat", - "Lava Bat": "80/24/0/0/true/1000/767 .9 767 .7 108 .001 287 .02 98 .005 99 .001/1/.01/4/3/.00/true/15/Lava Bat", - "Iridium Bat": "300/40/0/0/true/1000/386 .9 386 .5 386 .25 386 .1 288 .05 768 .5 773 .05 349 .05 787 .05 337 .008/1/.01/4/3/.00/true/22/Iridium Bat", - "Stone Golem": "65/15/0/0/false/1000/390 .9 80 .1 382 .1 380 .1 96 .005 99 .001/5/.01/3/2/.00/true/5/Stone Golem", - "Wilderness Golem": "40/20/0/0/false/1000/771 .9 771 .5 770 .5 382 .1 86 .005 72 .001/1/.01/3/2/.00/true/5/Wilderness Golem", - "Grub": "20/8/0/0/false/1000/684 .6 157 .02 114 .005 96 .005 99 .001/0/.005/3/1/.00/true/2/Grub", - "Fly": "22/12/0/0/true/1000/684 .9 157 .02 114 .005 96 .005 99 .001/1/.005/13/2/.0/true/10/Fly", - "Frost Jelly": "80/15/0/0/false/1000/766 .75 412 .08 70 .02 98 .015 92 .5 97 .005 99 .001/0/.01/4/2/.0/true/6/Frost Jelly", - "Sludge": "180/30/0/0/false/1000/766 .8 157 .1 -4 .1 72 .01 92 .5 98 .005 99 .001/0/.01/4/2/.0/true/10/Sludge", - "Shadow Guy": "185/50/0/0/false/0/769 .75 769 .1 329 .02 337 .002 336 .01 335 .02 334 .04 203 .04 293 .03 108 .003 -4 .1 98 .005 99 .001/2/.01/-1/2/.0/true/15/Shadow Guy", - "Ghost": "96/40/0/3/false/0/768 .95 768 .1 156 .08 338 .08 -6 .2 97 .005 99 .001/3/.01/12/4/.0/true/15/Ghost", - "Carbon Ghost": "190/60/0/3/false/0/749 .99 338 .1/3/.01/12/4/.0/true/20/Carbon Ghost", - "Duggy": "40/21/0/0/false/0/286 .25 535 .25 280 .03 105 .02 86 .1 72 .01 96 .005 99 .001/0/.01/1/2/.0/true/10/Duggy", - "Rock Crab": "30/13/0/0/false/0/717 .15 286 .4 96 .005 99 .001/1/0/1/2/.0/true/4/Rock Crab", - "Lava Crab": "120/26/0/0/false/0/717 .25 287 .4 98 .005 99 .001/3/0/1/3/.0/true/12/Lava Crab", - "Iridium Crab": "240/35/0/0/false/0/732 .5 386 .5 386 .5 386 .5/3/0/1/3/.0/true/20/Iridium Crab", - "Fireball": "1/45/0/0/true/0/72 .0000001/0/0/-1/3/.00/false/0/Fireball", - "Squid Kid": "1/28/0/0/true/0/768 .75 814 .2 336 .05 287 .1 288 .05 98 .005 99 .001/2/0/6/3/.0/true/15/Squid Kid", - "Skeleton Warrior": "300/25/1/3/false/0/769 .25 105 .03 106 .03 166 .001 60 .04 232 .04 72 .03 74 .01 97 .005 99 .001/3/0/5/2/.0/true/15/Skeleton Warrior", - "Shadow Brute": "220/50/0/0/false/0/769 .75 769 .1 337 .002 336 .01 335 .02 334 .04 203 .04 108 .003 -4 .1 98 .005 99 .001 74 .0005/2/.01/8/3/.0/true/15/Shadow Brute", - "Shadow Shaman": "100/40/0/0/false/0/769 .75 769 .2 337 .002 336 .01 335 .02 334 .04 108 .003 -4 .1 98 .005 99 .001 74 .0005/2/.01/8/3/.0/true/15/Shadow Shaman", - "Skeleton": "140/20/0/2/false/2000/80 0/1/.01/8/2/.0/true/8/Skeleton", - "Skeleton Mage": "60/20/0/2/false/2000/80 0/1/.01/8/2/.0/true/8/Skeleton Mage", - "Metal Head": "80/42/0/0/false/2000/768 .65 378 .1 378 .1 380 .1 380 .1 382 .1 98 .005 99 .001/8/.01/8/2/.0/true/6/Metal Head", - "Spiker": "5/13/0/0/false/2000/378 .1 378 .1 380 .1 380 .1 382 .1/4/.01/8/2/.0/true/1/Spiker", - "Bug": "1/15/0/0/false/2000/684 .76 157 .02 114 .005 96 .005 99 .001/0/0/-1/2/.0/true/1/Bug", - "Mummy": "350/60/0/3/false/1000/768 .99 428 .2 428 .05 768 .15 243 .04 99 .001 74 .001/0/.01/8/2/.0/true/20/Mummy", - "Big Slime": "100/18/0/0/false/1000/766 .99 766 .9 766 .4 99 .001/0/.01/5/2/.0/true/7/Big Slime", - "Serpent": "150/30/0/2/true/1000/769 .99 769 .15 287 .15 226 .06 446 .008 74 .001/0/.01/13/2/.0/true/20/Serpent", - "Pepper Rex": "550/65/0/0/false/1000/80 0/5/.01/3/2/.0/true/7/Pepper Rex" - }, - "When": { "StrongerMonsters": true } -}, - -{ //WEAPON DATA - "Action": "EditData", - "Target": "Data/Weapons", - "Fields": { - "0": { 2:3, 3:8 }, - "2": { 2:35, 3:50, 12:.08 }, - "3": { 2:25, 3:35, 12:.05 }, - "4": { 2:85, 3:110, 12:.10 }, - "8": { 2:40, 3:66, 12:.10 }, - "9": { 2:65, 3:100, 12:.10 }, - "10": { 12:.10 }, - "14": { 2:1, 3:65, 12:.5 }, - "19": { 2:20, 3:40, 12:.40 }, - "21": { 2:17, 3:43, 12:.25 }, - "23": { 2:50, 3:85, 12:.40 }, - "26": { 2:23, 3:32, 7:7 }, - "27": { 2:18, 3:27, 7:5 }, - "28": { 2:55, 3:67, 7:9 }, - "29": { 2:80, 3:95, 7:15 }, - "34": { 1: "Iridium ore fired from this are given cosmic energy" }, - "49": { 2:1, 3:55, 12:.40, 13:4 }, - "52": { 2:34, 3:50, 12:.08 } - } -}, - -{ //BALANCED CRAFTING - "Action": "EditData", - "Target": "Data/CraftingRecipes", - "Fields": { - "Wood Fence": { 0: "388 2" }, - "Stone Fence": { 0: "390 2" }, - "Hardwood Fence": { 0: "709 2"}, - "Gate": { 0: "388 40" }, - "Chest": { 0: "388 100" }, - "Torch": { 0: "388 1 92 3" }, - "Scarecrow": { 0: "388 20 382 2 771 40" }, - "Bee House": { 0: "388 30 709 10 335 2 724 2" }, - "Keg": { 0: "388 65 334 2 335 2 725 2" }, - "Cask": { 0: "388 50 725 1" }, - "Furnace": { 0: "378 50 390 80" }, - "Garden Pot": { 0: "330 5 390 15 338 2" }, - "Wood Sign": { 0: "388 30" }, - "Stone Sign": { 0: "390 30" }, - "Cheese Press": { 0: "388 40 709 20 334 5 335 5" }, - "Mayonnaise Machine": { 0: "388 40 390 40 86 2 334 5" }, - "Seed Maker": { 0: "388 40 709 30 336 8" }, - "Loom": { 0: "388 30 771 50 726 3" }, - "Oil Maker": { 0: "766 100 709 50 336 5" }, - "Recycling Machine": { 0: "388 60 390 30 335 5" }, - "Worm Bin": { 0: "709 10 336 3 335 3 771 100" }, - "Preserves Jar": { 0: "388 10 709 10 725 1" }, - "Charcoal Kiln": { 0: "388 50 390 70" }, - "Tapper": { 0: "709 5 334 3" }, - "Lightning Rod": { 0: "335 3 338 3 767 20" }, - "Slime Incubator": { 0: "337 5 766 200" }, - "Slime Egg-Press": { 0: "382 50 82 3 787 3" }, - "Crystalarium": { 0: "390 50 336 10 337 5 787 5" }, - "Sprinkler": { 0: "334 1" }, - "Quality Sprinkler": { 0: "335 2 336 2 338 2" }, - "Iridium Sprinkler": { 0: "336 2 337 2 338 2 787 1" }, - "Basic Fertilizer": { 0: "92 3" }, - "Quality Fertilizer": { 0: "92 6" }, - "Basic Retaining Soil": { 0: "390 4" }, - "Quality Retaining Soil": { 0: "390 5 330 2" }, - "Speed-Gro": { 0: "709 3 684 1" }, - "Deluxe Speed-Gro": { 0: "709 5 684 2" }, - "Bomb": { 0: "380 3 382 1 769 1" }, - "Mega Bomb": { 0: "384 4 382 1 768 1 769 1" }, - "Wild Bait": { 0: "771 3 684 1 766 1" }, - "Iridium Band": { 0: "337 20 768 200 769 200" }, - }, - "When": { "BalancedCrafting": true } -}, - -{ //HARDER BUILDING CONSTRUCTION - "Action": "EditData", - "Target": "Data/Blueprints", - "Fields": { - "Silo": { 0: "390 300 330 15 334 5", 17: "1000" }, - "Mill": { 0: "388 250 390 100 428 8", 17: "8000" }, - "Earth Obelisk": { 0: "337 20 86 10", 17: "1000000" }, - "Water Obelisk": { 0: "337 10 372 10 393 10", 17: "1000000" }, - "Desert Obelisk": { 0: "337 25 88 10 90 10", 17: "1000000" }, - "Junimo Hut": { 0: "390 250 268 20 771 100", 17: "40000" }, - "Gold Clock": { 17: "10000000" }, - "Stable": { 0: "709 120 335 10", 17: "30000" }, - "Well": { 0: "390 150", 17: "1000" }, - "Shipping Bin": { 0: "388 150", 17: "750" }, - "Coop": { 0: "388 400 390 100", 17: "5000" }, - "Big Coop": { 0: "388 550 390 150", 17: "12000" }, - "Deluxe Coop": { 0: "388 700 390 200", 17: "25000" }, - "Barn": { 0: "388 450 390 150", 17: "8000" }, - "Big Barn": { 0: "388 750 390 300", 17: "16000" }, - "Deluxe Barn": { 0: "390 200 330 15 334 5", 17: "35000" }, - "Slime Hutch": { 0: "390 950 338 10 337 3", 17: "30000" }, - "Shed": { 0: "388 300", 17: "15000" }, - "Big Shed": { 0: "388 750 390 300", 17: "40000" }, - "Fish Pond": { 0: "390 250 152 10 153 10", 17: "15000" }, - }, - "When": { "HarderBuildingConstruction": true } -}, - -{ //LOWER PROFIT MARGINS - "Action": "EditData", - "Target": "Data/objectinformation", - "Fields": { - "16": { 1: "40" }, - "18": { 1: "20" }, - "20": { 1: "48" }, - "22": { 1: "32" }, - "24": { 1: "28" }, - "176": { 1: "40" }, - "174": { 1: "75" }, - "180": { 1: "40" }, - "182": { 1: "76" }, - "184": { 1: "100" }, - "186": { 1: "150" }, - "188": { 1: "32" }, - "190": { 1: "140" }, - "192": { 1: "64" }, - "248": { 1: "50" }, - "250": { 1: "88" }, - "252": { 1: "176" }, - "254": { 1: "200" }, - "256": { 1: "50" }, - "257": { 1: "120" }, - "258": { 1: "40" }, - "259": { 1: "70" }, - "260": { 1: "30" }, - "264": { 1: "70" }, - "266": { 1: "210" }, - "268": { 1: "600" }, - "270": { 1: "40" }, - "272": { 1: "50" }, - "274": { 1: "130" }, - "276": { 1: "250" }, - "278": { 1: "64" }, - "280": { 1: "125" }, - "281": { 1: "130" }, - "282": { 1: "60" }, - "283": { 1: "65" }, - "284": { 1: "80" }, - "300": { 1: "120" }, - "303": { 1: "240" }, - "304": { 1: "20" }, - "306": { 1: "150" }, - "307": { 1: "300" }, - "344": { 1: "128" }, - "346": { 1: "160" }, - "348": { 1: "320" }, - "372": { 1: "40" }, - "393": { 1: "64" }, - "396": { 1: "64" }, - "397": { 1: "130" }, - "398": { 1: "65" }, - "400": { 1: "100" }, - "402": { 1: "40" }, - "404": { 1: "30" }, - "406": { 1: "65" }, - "408": { 1: "70" }, - "414": { 1: "120" }, - "418": { 1: "50" }, - "420": { 1: "60" }, - "421": { 1: "64" }, - "422": { 1: "200" }, - "423": { 1: "80" }, - "424": { 1: "160" }, - "426": { 1: "300" }, - "428": { 1: "375" }, - "430": { 1: "500" }, - "432": { 1: "850" }, - "436": { 1: "180" }, - "438": { 1: "275" }, - "440": { 1: "280" }, - "442": { 1: "75" }, - "454": { 1: "440" }, - "459": { 1: "160" }, - }, - "When": { "LowerProfitMargins": true } -}, - - //LOAD FENCES - -{ - //Basic Fences - "Action": "Load", - "Target": "LooseSprites/Fence1", - "FromFile": "assets/Recolors/Fences/{{recolor}}/Fence1_{{season}}.png", - "When": { "ReplaceDefaultFences": true } -}, - -{ - //Hardwood Fences - "Action": "Load", - "Target": "LooseSprites/Fence5", - "FromFile": "assets/Recolors/Fences/{{recolor}}/Fence5_{{season}}.png", - "When": { "ReplaceHardwoodFences": true } -}, - - - //SEASONAL EDITS - - { - //Adds leaves to buildings and object during fall - "Action": "EditImage", - "Target": "Maps/fall_town", - "FromFile": "assets/Recolors/Leaves/fall_town.png", - "When": { "SeasonalEdits": true }, - "PatchMode": "Overlay" - }, - { - //Adds snow to buildings and objects during winter - "Action": "EditImage", - "Target": "Maps/winter_outdoorsTileSheet", - "FromFile": "assets/Recolors/Default/winter_outdoors.png", - "When": { "SeasonalEdits": true }, - "PatchMode": "Overlay" - }, - { - //Adds snow to buildings and objects during winter - "Action": "EditImage", - "Target": "Maps/{{season}}_outdoorsTileSheet", - "FromFile": "assets/Recolors/StarblueValley/{{season}}_outdoors.png", - "When": { "recolor": "StarblueValley", "SeasonalEdits": true }, - "PatchMode": "Overlay" - }, - { - //Adds snow to buildings and objects during winter - "Action": "EditImage", - "Target": "Maps/WorldMap/{{season}}_outdoorsTileSheet", - "FromFile": "assets/recolors/Eemie/{{season}}_outdoors.png", - "When": { "recolor": "Eemie", "SeasonalEdits": true }, - "PatchMode": "Overlay" - }, - { - //Adds snow to buildings and objects during winter - "Action": "EditImage", - "Target": "Maps/winter_town", - "FromFile": "assets/recolors/StarblueValley/winter_town.png", - "When": { "recolor": "StarblueValley", "SeasonalEdits": true }, - "PatchMode": "Overlay" - }, - { - //Adds snow to buildings and objects during winter - "Action": "EditImage", - "Target": "Maps/winter_town", - "FromFile": "assets/recolors/Default/winter_town.png", - "When": { "SeasonalEdits": true }, - "PatchMode": "Overlay" - }, - { - //Adds snow to buildings and objects during winter - "Action": "EditImage", - "Target": "Maps/winter_town", - "FromFile": "assets/recolors/Eemie/winter_town.png", - "When": { "recolor": "Eemie", "SeasonalEdits": true }, - "PatchMode": "Overlay" - }, - -{ //ADD MAIL - "Action": "EditData", - "Target": "Data/Mail", - "Entries": { - "AndyStrawberrySeeds": "Heya @,^^Here's three bags of strawberry seeds. These ought to help you durin' your first season in the valley. Farmers gotta stick together these days.^^ -Andy %item object 745 3 %%", - "GuntherGift": "Dear @,^^Enclosed is a portion of the funding we were recently awarded by the Regional Secretary of Artifacts. Thanks to your generous donations, the museum has become a major contributor to ongoing efforts to conserve Ferngill's cultural heritage. I hope these funds provide assistance in your future adventures.^^ -Gunther %item money 40000 40001 %%", - "AndyJojaCola": "Heya @,^^I got lucky in a raffle and landed myself a lifetime supply of Joja cola! These'll help keep your energy up while you're working on the farm.^^ -Andy %item object 167 50 %%", - "AndyAncientSeeds": "@,^Found these while I was foraging deep in the forest. Not exactly sure what they are, but I reckon you're better equipped to cultivate them than me. Lemme know what pops up if you get em growing.^^ -Andy %item object 114 5 %%", - "SusanIntroduction": "Hello, @^^My name is Susan. Lewis told me you're a new farmer in town. I'm trapped on my farm in the mountains so I can't say hi in person! Hopefully the mess Joja made will be cleared out soon, because I'm going a little stir crazy. Can't wait to meet you and see how the farm is shaping up!^^ -Susan", - "SusanFertilizer": "Hello @!,^^This is some of the best fertilizer I've made. Grow something delicious and share it with me!^^ -Susan %item object 369 20 %%", - "SusanMelonSeeds": "@!^^My melons are growing like wildfire this year! Here's some extra seeds I got when I popped a number of them in my seedmaker. Don't go trying to compete with me for the melon market though... I'll win!^^ -Susan %item object 479 5 %%", - "VictorDewey": "Dear @,^^I'm writing to thank you for listening to me in the graveyard. I know conversations like that can be stressful. If Dewey ever returns, I know he'll be just as happy to have you for a friend as I am.^^ Sincerely, Victor", - "OliviaWine": "Dear @,^^The market went my way and I cashed out some of my shares for a huge windfall! To celebrate, I ordered a case of my favorite wine, and I wanted to share a few bottles with you. Let's have a glass together soon!^^ -Olivia %item object 348 5 %%", - "OliviaCellar": "Dear @,^^I wanted to thank you for being such a sweetheart and listening to me the other day. I know I can get a little maudlin when I've had a few glasses. Next time we have a drink, I'll tell you about some of the marvelous places I've visited. It's easy to forget there's a world outside of the valley sometimes, but I have plenty of stories to share.^^ All my love, Olivia", - //CUT CONTENT. You found a secret! ctrl + f AbigailJunimo "AbigailJunimo": "Hi @,^^I'm still processing what we talked about the other day. I've got more questions than answers. I can't believe that I'm not the only one. I know you won't, but please don't mention this to anyone. I think that this secret just has more secrets underneath it, and I'm not sure I'm ready to turn over all the rocks in my life. Let's talk more soon.^^ -Abby", - "GusSophia": "Hi @,^^Just wanted to drop you a quick line to ask you not to mention what I told you to Sophia. I trust you to be discreet. It's important we're on the same page. Looking forward to seeing you at the saloon soon.^^ -Gus", - "HaleyTalk": "@,^^Thanks for being kind the other day. I was totally freaking out and you were super patient. I talked to Emily and she's being super helpful and understanding too. I know I can be a real brat sometimes. We should talk again soon.^^ -Haley", - "KentSummit": "Hey @,^^Sorry again for getting so worked up the other day. I wanted to let you know I've started talking to a professional about this. Ever since I came back, I never know what'll set me off. It's time I get my life in order.^^ -Kent", - "PierreSVERebate": "@,^^Thanks to you and the quality produce you've been shipping, my store's business is booming. Along with our regular rebates, I wanted to send you a special bonus. Thanks for being such a good customer and contributor to our small community. It's people like you who keep local businesses alive.^^ -Pierre %item money 2000 5001 %%", - "JojaRockslideNotice": "To our valued JojaMart customers:^^Please be advised that the landslide blockage near the railroad will be cleared using explosives tomorrow morning. Avoid the area in case of falling rocks. Joja Co. is not responsible for any damage incurred to people or property in the vicinity.^^JojaMart: We Value Your Business", - "SVEadvertisement1": "Dear resident:^^Our records indicate that you may not have a membership at JojaMart. Did you know that Joja has consistently scored top in the industry for quality and value? A membership may seem like a big investment, but it unlocks so much - it's a real lifechanger! Join today, and become part of the Joja family.^^JojaMart: We Value Your Business", - "SVEadvertisement2": "Dear resident:^^In our time in STARDEW VALLEY, Joja has made an effort to become a contributing member of the community. But we can't do it without your help! If you choose to shop at Joja competitors such as PIERRE'S GENERAL STORE, you won't have the same assurance of quality and consistency. And without your business, we won't be able to afford to contribute as much as we'd like to local charities.^^^^Shop at JojaMart and help keep your community great!^^JojaMart: We Value Your Business", - "SVEadvertisement3": "Is work stressing you out? Why not take a trip to the Fern Islands? The Islands are a bustling center of commerce, famous for ring fruit! Even those on a tight budget will find plenty to enjoy! From the sparkling-clean beaches to lush tropical forests, the Fern Islands are a natural oasis that appeals to beachgoers, birdwatchers, and appreciators of nature from all walks of life. Come chase your bliss on the Fern Islands!^^This advertisement paid for by the Fern Islands Bureau of Tourism.", - "SVEadvertisement4": "Getting sick of watering crops? Upgraded tools still not doing the job? Running a farm is hard work. Consider hiring some farmhands to help! Especially in high-output seasons like the fall, having a few spare folks around can be invaluable for saving time. Plus, you help create jobs for your local community. Check your local bulletin board to see if anyone's looking for work!", - "SVEadvertisement5": "ON SALE FOR A LIMITED TIME:^^Special yeast starter with nutrients designed to optimize wine fermentation from a quality-controlled yeast ranch. Has produced award-winning wine consistently since the strain was started almost twenty years ago. Inquiries welcome at Sunshine Vineyard.", - "SVEadvertisement6": "Are you homebrewing beer? Fermenting your own grapes? Sick of your pricy liquids leaking or drying up in low-quality storage? Try hardwood barrels! They don't leak, they naturally repel liquids, and they're almost completely immune to temperature changes, so no more nasty cracks. Craft them yourself, or stop by Grampleton and pick some up from one of our many talented artisans!", - "robinKitchenLetter": "Dear Farmer @,^^You might need some more space someday! That's where I can help. If you bring me some raw materials and pay a fee, I can expand your house. The first expansion I offer includes a kitchen. With a kitchen, you'll be able to cook any recipes you've learned!^^Anyway, I hope you're starting to feel at home in Stardew Valley!^^ Your local carpenter,^ Robin", - "JasThankYouLetter": "To Farmer @,^^Aunt Marnie said I needed to write a thank you letter. So... thanks for finding me in the forest and taking me back home. I won't go that far in the forest again.^^ -Jas", - "winter_7": "Dear @,^^Tomorrow we're all gathering by Andy's house and walking to the fishing spot in the forest for the Festival of Ice.^^It's a celebration of winter... there'll be snowmen, ice sculptures, and an ice fishing competition!^Arrive between 9 AM and 2 PM if you'd like to participate.^ -Mayor Lewis", - "OliviaDatingLetter": "Dear @,^^I've been having feelings about our relationship we just started. I need to tell you some things. Can you visit me at my residence when you have a chance?^^ -Olivia", - "OliviaPartyLetter": "Hi honey,^^I'm throwing a house party tonight at my residence. Most of the townsfolk will be there, along with my special guest: the governor!! I would absolutely love you to come, @. The party starts at 6:00PM. Don't be late!^^ -Your love, Olivia", - "MarlonLetterCherryBomb": "@,^^The mines are dangerous. These cherry bombs will help during your expeditions.^^Be careful.^^ -Marlon %item object 286 5 %%", - "MarlonLetterCherryBombX": "@,^^We received an extra shipment of supplies from Castle Village. I believe you can make good use of these. Good luck.^^ -Marlon %item object 286 10 %%", - "MarlonLetterBomb": "@,^^Your assistance in monster eradication has been most helpful to our efforts in protecting the valley. These bombs will help you on your adventures. Stay safe.^^ -Marlon %item object 287 10 %%", - "MarlonLetterMegaBomb": "@,^^The guild received another shipment of weapons from Castle Village. These bombs pack a punch. Don't stand too close to them once ignited.^^ -Marlon %item object 288 10 %%", - "MarlonLetterPotions": "@,^^Camilla, the witch of Castle Village, supplied 30 elixers to the guild. This is one of her finest brews yet. I'm mailing you half of them. These will assist in your expeditions. Good luck.^^ -Marlon %item object 773 15 %%", - "ShrineOfIllusionsLetter": "Greetings @,^^You've proven your trustworthiness. I would like to propose I teach you some basic magic. Visit me in my chambers at your earliest convenience.^^ -M. Rasmodius", - "AndyPictureLetter": "Hey farmer,^^Found something in the midst of organizin' my house. Drop on by and I'll show ya! I think you'll enjoy it.^^ -Andy", - "SophiaThankYouLetter": "Hey you,^^Thanks for helping me restore my parents' room. I couldn't have done it without you, especially with the heavy stuff! I know it's strange I packed everything up and moved it all back... I suppose it was a change of heart.^Enclosed is a bottle of my finest aged Blue Moon wine. Thanks, silly!^^ -Sophia %item object {{spacechase0.JsonAssets/ObjectId:Aged Blue Moon Wine}} 1 %%", - } -}, - -{ - "Action": "EditData", - "Target": "Data/Events/Farm", - "Entries": { - "7472145/f Andy 1753/x AndyJojaCola": "null", - "7144868/j 3/x SusanIntroduction": "null", - "7374831/f Susan 1501/z winter/x SusanFertilizer": "null", - "7387851/f Susan 1/z spring/z fall/z winter/x SusanMelonSeeds": "null", - "7086801/f Olivia 2001/x OliviaWine": "null", - "7080831/f Pierre 1503/x PierreSVERebate": "null", - "7080800/u 1/y 1/z spring/z fall/z winter/x JojaRockslideNotice": "null", - "8080800/u 5/y 1/x SVEadvertisement1": "null", - "8080801/u 28/y 1/x SVEadvertisement2": "null", - "8080802/m 500000/x SVEadvertisement3": "null", - "8080807/m 1000000/x SVEadvertisement4": "null", - "8080803/m 1500000/x SVEadvertisement5": "null", - "8080804/m 2500000/x SVEadvertisement6": "null", - "1337001/f Marlon 500/x MarlonLetterCherryBomb": "null", - "1337002/f Marlon 1000/x MarlonLetterCherryBombX": "null", - "1337003/f Marlon 1500/x MarlonLetterBomb": "null", - "1337004/f Marlon 2000/x MarlonLetterMegaBomb": "null", - "1337005/f Marlon 2500/x MarlonLetterPotions": "null", - "1337306/e 1000035/f Wizard 1000/x ShrineOfIllusionsLetter": "null", - "1337307/e 5000005/f Andy 2500/x AndyPictureLetter": "null", - } -}, - -{ + "Changes": [ + { + "_SECTION_COMMENT": "CONTEXT TAGS", + "Action": "EditData", + "Target": "Data/ObjectContextTags", + "Entries": { + "{{spacechase0.JsonAssets/ObjectId:Butterfish}}": "color_yellow, fish_river, fish_talk_stiff", + "{{spacechase0.JsonAssets/ObjectId:Puppyfish}}": "color_brown, fish_river, fish_talk_stiff", + "{{spacechase0.JsonAssets/ObjectId:Minnow}}": "color_gray, fish_river,", + "{{spacechase0.JsonAssets/ObjectId:Clownfish}}": "color_orange, fish_ocean, season_summer", + "{{spacechase0.JsonAssets/ObjectId:Starfish}}": "color_red, fish_ocean, fish_upright", + "{{spacechase0.JsonAssets/ObjectId:Void Eel}}": "color_black, fish_semi_rare, fish_swamp, season_all, fish_talk_stiff", + "{{spacechase0.JsonAssets/ObjectId:Void Shard}}": "color_black", + "{{spacechase0.JsonAssets/ObjectId:Hero Elixir}}": "color_red, potion_item", + "{{spacechase0.JsonAssets/ObjectId:Haste Elixir}}": "color_blue, potion_item", + "{{spacechase0.JsonAssets/ObjectId:Armor Elixir}}": "color_green, potion_item", + "{{spacechase0.JsonAssets/ObjectId:Junimo Scroll}}": "color_yellow", + "{{spacechase0.JsonAssets/ObjectId:Blue Moon Wine}}": "color_blue", + "{{spacechase0.JsonAssets/ObjectId:Aged Blue Moon Wine}}": "color_blue" + } + }, + { "Action": "EditData", - "Target": "Data/Events/Farm", - "When": { - "Relationship:Olivia": "Dating" }, - "Entries": { - "4164189/x OliviaDatingLetter": "null", - "4164253/e 8982805/f Olivia 2500/x OliviaPartyLetter": "null" - } -}, - -{ + "Target": "Data/Locations", + "Entries": { + "Town": "18 .9/402 .9/410 .6/418 .7 414 .1 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 137 -1 132 -1 143 -1 145 -1 153 -1 706 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 138 -1 132 -1 144 -1 145 -1 153 -1 706 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 137 -1 132 -1 140 -1 143 -1 153 -1 706 -1 699 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 132 -1 140 -1 141 -1 143 -1 144 -1 153 -1 707 -1 699 -1/378 .2 110 .2 583 .1 102 .2 390 .25 330 1", + "ForestWest": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 145 -1 143 -1 132 -1 136 -1 144 -1 704 -1/{{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 704 -1 138 -1 143 -1 132 -1 136 -1/140 -1 704 -1 139 -1 143 -1 699 -1 132 -1 136 -1/{{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 707 -1 144 -1 136 -1 132 -1/109 1 120 .4 121 .3 119 .4 115 .3 114 .15 581 .3 582 .3 583 .3", + "Farm": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 145 -1 143 -1 153 -1 137 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 138 -1 145 -1 153 -1 144 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 699 -1 143 -1 153 -1 137 -1 706 -1 140 -1 132 -1/699 -1 153 -1 707 -1 141 -1 144 -1 132 -1/382 .35 770 .2 390 .75 330 1", + "Summit": "-1/-1/-1/-1/-1/-1/-1/-1/109 1 120 .3 121 .3 119 .3 115 .3 114 .2 581 .2 582 .1 583 .3", + "Forest": "16 .9 22 .9/396 .6 402 .9/404 .9 410 .9/418 .9 414 .9 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 153 -1 145 0 143 0 137 1 132 0 706 0 702 0/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 143 0 153 -1 140 -1 139 0 137 1 132 0 706 0 702 0 699 0 269 1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 699 0 143 0 153 -1 144 -1 141 -1 140 -1 132 0 707 0 702 0 269 1/378 .08 579 .1 588 .1 102 .15 390 .25 330 1", + "Mountain": "20 .7 16 .5/396 .5 398 .8/404 .4 406 .4 408 .9/414 .85 418 .9 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 142 -1 153 -1 702 -1 700 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 142 -1 153 -1 138 -1 702 -1 700 -1 698 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 140 -1 142 -1 153 -1 702 -1 700 -1 269 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 140 -1 141 -1 153 -1 707 -1 702 -1 700 -1 698 -1 269 -1/382 .06 581 .1 378 .1 102 .15 390 .25 330 1", + "Beach": "372 .9 718 .1 719 .3 723 .3/372 .9 394 .5 718 .1 719 .3 723 .3/372 .9 718 .1 719 .3 723 .3/372 .4 392 .8 718 .05 719 .2 723 .2/{{spacechase0.JsonAssets/ObjectId:Starfish}} -1 267 -1 129 -1 131 -1 147 -1 148 -1 152 -1 708 -1/267 -1 {{spacechase0.JsonAssets/ObjectId:Clownfish}} -1 {{spacechase0.JsonAssets/ObjectId:Starfish}} -1 128 -1 130 -1 146 -1 149 -1 150 -1 152 -1 155 -1 708 -1 701 -1/{{spacechase0.JsonAssets/ObjectId:Starfish}} -1 129 -1 131 -1 148 -1 150 -1 152 -1 154 -1 155 -1 705 -1 701 -1/708 -1 130 -1 131 -1 146 -1 147 -1 150 -1 151 -1 152 -1 154 -1 705 -1/384 .08 589 .09 102 .15 390 .25 330 1", + "TownEast": "-1/-1/-1/-1/-1/-1/-1/-1/100 .4 101 .3 103 .2 105 .31 106 1 107 .55 114 .21", + "BugLand": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1/-1", + "WitchSwamp": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1/-1", + "SpriteSpring": "-1/-1/-1/-1/-1/-1/-1/-1/109 .3 120 1 121 .4 119 .3 115 .4 114 .3", + "GrampletonFields": "-1/-1/-1/-1/-1/-1/-1/-1/109 1 120 .4 121 .31 119 .21 115 .32 114 .25", + "DeepCave": "-1/-1/-1/-1/156 -1 158 -1/156 -1 158 -1/156 -1 158 -1/156 -1 158 -1/-1", + "BlueMoonVineyard": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 145 -1 143 -1 153 -1 137 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 138 -1 145 -1 153 -1 144 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 699 -1 143 -1 153 -1 137 -1 706 -1 140 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 699 -1 153 -1 707 -1 141 -1 144 -1 132 -1/101 1 103 .7 105 .4 110 .8 111 .35 113 .7 113 .7", + "LostWoods": "-1/-1/-1/-1/734 -1 143 -1 136 -1/734 -1 143 -1 136 -1/734 -1 143 -1 136 -1/734 -1 143 -1 136 -1/121 .3 122 .2 123 .4 120 1 104 .3 109 .2 581 .2 582 .4 583 .3", + "ShearwaterBridge": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 145 -1 143 -1 153 -1 137 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 138 -1 145 -1 153 -1 144 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 139 -1 699 -1 143 -1 153 -1 137 -1 706 -1 140 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 699 -1 153 -1 707 -1 141 -1 144 -1 132 -1/100 1 101 .31 103 .8 105 .7 106 .1 107 .65 114 .1" + }, + "When": { + "HasMod:MoreFish": false + } + }, + { "Action": "EditData", - "Target": "Data/ExtraDialogue", - "Entries": { - "PurchasedItem_Teen": "Hey, so I picked up a {2} at the store last night. Pierre said it came from %farm Farm!$1", - } -}, - - //ADD NEW MONSTERS - -{ - "Action": "Load", - "Target": "Characters/Monsters/CorruptMummy", - "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/CorruptMummy.png" -}, -{ - "Action": "Load", - "Target": "Characters/Monsters/EvilMummy", - "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/EvilMummy.png" -}, -{ - "Action": "Load", - "Target": "Characters/Monsters/CorruptBat", - "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/CorruptBat.png" -}, -{ - "Action": "Load", - "Target": "Characters/Monsters/EvilBat", - "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/EvilBat.png" -}, -{ - "Action": "Load", - "Target": "Characters/Monsters/CorruptGhost", - "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/CorruptGhost.png" -}, -{ - "Action": "Load", - "Target": "Characters/Monsters/CorruptSerpent", - "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/CorruptSerpent.png" -}, -{ - "Action": "Load", - "Target": "Characters/Monsters/Apophis", - "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/Apophis.png" -}, -{ - "Action": "Load", - "Target": "Characters/Monsters/FallenAdventurerMale", - "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/FallenAdventurerMale.png" -}, -{ - "Action": "Load", - "Target": "Characters/Monsters/FallenAdventurerFemale", - "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/FallenAdventurerFemale.png" -}, - - //ADD SECRET NOTES -{ - "Action": "EditImage", - "Target": "TileSheets/SecretNotesImages", - "FromFile": "assets/SecretNotes/SecretNotesImages.png", -}, - - //ADD CHARACTER SHEET -{ - "Action": "Load", - "Target": "characterSheet", - "FromFile": "assets/CharacterFiles/CharacterSheet/CharacterSheet.png", -}, - - - //EVENT XNB LOADS -{ - "Action": "Load", - "Target": "Data/Events/AdventureGuild", - "FromFile": "assets/XNBs/AdventureGuild.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/BlueMoonVineyard", - "FromFile": "assets/XNBs/BlueMoonVineyard.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/AuroraVineyard", - "FromFile": "assets/XNBs/AuroraVineyard.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/ApplesRoom", - "FromFile": "assets/XNBs/ApplesRoom.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/SusanHouse", - "FromFile": "assets/XNBs/SusanHouse.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/SophiaHouse", - "FromFile": "assets/XNBs/SophiaHouse.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/LostWoods", - "FromFile": "assets/XNBs/LostWoods.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/ShearwaterBridge", - "FromFile": "assets/XNBs/ShearwaterBridge.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/Desert", - "FromFile": "assets/XNBs/Desert.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/SkullCave", - "FromFile": "assets/XNBs/SkullCave.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/TreasureCave", - "FromFile": "assets/XNBs/TreasureCave.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/DesertRailway", - "FromFile": "assets/XNBs/DesertRailway.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/Void", - "FromFile": "assets/XNBs/Void.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/MarnieShed", - "FromFile": "assets/XNBs/MarnieShed.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/Summit", - "FromFile": "assets/XNBs/Summit.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/JojaMart", - "FromFile": "assets/XNBs/JojaMart.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/TownEast", - "FromFile": "assets/XNBs/TownEast.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/SpriteSpring", - "FromFile": "assets/XNBs/SpriteSpring.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/ForestWest", - "FromFile": "assets/XNBs/ForestWest.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/JenkinsHouse", - "FromFile": "assets/XNBs/JenkinsHouse.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/OliviaCellar", - "FromFile": "assets/XNBs/OliviaCellar.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/AndyHouse", - "FromFile": "assets/XNBs/AndyHouse.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/WizardBasement", - "FromFile": "assets/XNBs/WizardBasement.xnb" -}, -{ - "Action": "Load", - "Target": "Data/Events/MovieTheater", - "FromFile": "assets/XNBs/MovieTheater.xnb" -}, - - //TOWN MAP AND FESTIVAL LOADS - -{ - "Action": "Load", - "Target": "Maps/Town", - "FromFile": "Assets/Maps/Town.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/Town-EggFestival", - "FromFile": "Assets/Maps/Town-EggFestival.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/Town-Fair", - "FromFile": "Assets/Maps/Town-Fair.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/Town-Halloween", - "FromFile": "Assets/Maps/Town-Halloween.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/Town-Christmas", - "FromFile": "Assets/Maps/Town-Christmas.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/Town-Theater", - "FromFile": "Assets/Maps/Town-Theater.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/MovieTheater", - "FromFile": "Assets/Maps/MovieTheater.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/Town-TheaterCC", - "FromFile": "Assets/Maps/Town-TheaterCC.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/Town-TrashGone", - "FromFile": "Assets/Maps/Town-TrashGone.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/Town-DogHouse", - "FromFile": "Assets/Maps/Town-DogHouse.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/Forest-FlowerFestival", - "FromFile": "Assets/Maps/Forest-FlowerFestival.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/Forest-IceFestival", - "FromFile": "Assets/Maps/Forest-IceFestival.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/Beach-Luau", - "FromFile": "Assets/Maps/Beach-Luau.tbin" -}, -{ - "Action": "Load", - "Target": "Maps/Beach-Jellies", - "FromFile": "Assets/Maps/Beach-Jellies.tbin" -}, - - //FESTIVAL PATCHES - -{ //Susan appears at egg festival after landslide is cleared - "Action": "EditMap", - "Target": "Maps/Town-EggFestival", - "FromFile": "Assets/Maps/Susan_Main_Town-EggFestival.tbin", - "ToArea": { "X": 19, "Y": 66,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 1000077": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Town-EggFestival", - "FromFile": "Assets/Maps/Susan_Setup_Town-EggFestival.tbin", - "ToArea": { "X": 31, "Y": 68,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 1000077": true }, -}, - -{ //Susan appears at flower dance after landslide is cleared - "Action": "EditMap", - "Target": "Maps/Forest-FlowerFestival", - "FromFile": "Assets/Maps/Susan_Main_Forest-FlowerFestival.tbin", - "ToArea": { "X": 5, "Y": 29,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 1000077": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Forest-FlowerFestival", - "FromFile": "Assets/Maps/Susan_Setup_Forest-FlowerFestival.tbin", - "ToArea": { "X": 8, "Y": 21,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 1000077": true }, -}, - -{ //Morris appears at winter star festival - removed after CC completion - "Action": "EditMap", - "Target": "Maps/Town-Christmas", - "FromFile": "Assets/Maps/Morris_Town-Christmas.tbin", - "ToArea": { "X": 49, "Y": 58,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 191393": false }, -}, - -{ //Morgan festival placements - "Action": "EditMap", - "Target": "Maps/Forest-FlowerFestival", - "FromFile": "Assets/Maps/Morgan_Forest-FlowerFestival.tbin", - "ToArea": { "X": 16, "Y": 11,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 5978924": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Beach-Luau", - "FromFile": "Assets/Maps/Morgan_Beach-Luau.tbin", - "ToArea": { "X": 12, "Y": 39,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 5978924": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Town-Fair", - "FromFile": "Assets/Maps/Morgan_Town-Fair.tbin", - "ToArea": { "X": 43, "Y": 87,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 5978924": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Town-Halloween", - "FromFile": "Assets/Maps/Morgan_Town-Halloween.tbin", - "ToArea": { "X": 38, "Y": 58,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 5978924": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Forest-IceFestival", - "FromFile": "Assets/Maps/Morgan_Forest-IceFestival.tbin", - "ToArea": { "X": 31, "Y": 12,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 5978924": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Town-Christmas", - "FromFile": "Assets/Maps/Morgan_Town-Christmas.tbin", - "ToArea": { "X": 33, "Y": 65,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 5978924": true }, -}, - - -{ //Apples festival placements - "Action": "EditMap", - "Target": "Maps/Forest-FlowerFestival", - "FromFile": "Assets/Maps/Apples_Forest-FlowerFestival.tbin", - "ToArea": { "X": 84, "Y": 36,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 7775927": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Forest-IceFestival", - "FromFile": "Assets/Maps/Apples_Forest-IceFestival.tbin", - "ToArea": { "X": 106, "Y": 22,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 7775927": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Town-Christmas", - "FromFile": "Assets/Maps/Apples_Town-Christmas.tbin", - "ToArea": { "X": 12, "Y": 74,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 7775927": true }, -}, - - -{ //Scarlett festival placements - "Action": "EditMap", - "Target": "Maps/Town-EggFestival", - "FromFile": "Assets/Maps/Scarlett_Setup_Town-EggFestival.tbin", - "ToArea": { "X": 33, "Y": 68, "Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 8185295": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Town-EggFestival", - "FromFile": "Assets/Maps/Scarlett_Main_Town-EggFestival.tbin", - "ToArea": { "X": 22, "Y": 66, "Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 8185295": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Beach-Luau", - "FromFile": "Assets/Maps/Scarlett_Setup_Beach-Luau.tbin", - "ToArea": { "X": 48, "Y": 22, "Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 8185295": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Beach-Luau", - "FromFile": "Assets/Maps/Scarlett_Main_Beach-Luau.tbin", - "ToArea": { "X": 27, "Y": 11, "Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 8185295": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Town-Fair", - "FromFile": "Assets/Maps/Scarlett_Town-Fair.tbin", - "ToArea": { "X": 47, "Y": 62, "Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 8185295": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/Town-Halloween", - "FromFile": "Assets/Maps/Scarlett_Town-Halloween.tbin", - "ToArea": { "X": 26, "Y": 68, "Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 8185295": true }, -}, - - -{ //Prevents Egg Festival from a crash - "Action": "EditMap", - "Target": "Maps/{{season}}_town", - "FromFile": "Assets/Maps/Dusty.png", - "ToArea": { "X": 416, "Y": 992, "Width": 96, "Height": 32 } -}, - -{ //Fixes Emily bedsheet colors 2 heart event - "Action": "EditImage", - "Target": "LooseSprites/Cursors", - "FromFile": "Assets/Maps/EmilyBedEvent.png", - "ToArea": { "X": 574, "Y": 1892, "Width": 22, "Height": 11 } -}, - -{ //Changes Earthquake text to Joja explosion clearing landslide - "Action": "EditData", - "Target": "Strings/Events", - "Entries": { "SoundInTheNight_Earthquake": "There was an explosion during the night..." } -}, - -{ //Adds spouse strings for the movie theater - "Action": "EditData", - "Target": "Strings/Characters", - "Entries": { - "MovieInvite_Spouse_Victor": "Ah, of course! I'd love to see a movie with you!$3#$e#Shall we walk to the movie theater together?$1", - "MovieInvite_Spouse_Olivia": "Oh, you want to see a film at the cinema? It'll be a lovely date night.$3", - "MovieInvite_Spouse_Sophia": "Oooh! A movie? Yay!$9#$b#I'll meet you there okay?$1#$e#I'm going to get cotton candy!$1" - } -}, - - { - //Adds SVE NPCs to wedding events + "Target": "Data/Locations", + "Entries": { + "Farm": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 145 -1 143 -1 153 -1 137 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 138 -1 145 -1 153 -1 144 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 699 -1 143 -1 153 -1 137 -1 706 -1 140 -1 132 -1/699 -1 153 -1 707 -1 141 -1 144 -1 132 -1/382 .35 770 .2 390 .75 330 1", + "UndergroundMine": "-1/-1/-1/-1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/107 .01", + "Desert": "88 .5 90 .5/88 .5 90 .5/88 .5 90 .5/88 .5 90 .5/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/390 .25 330 1", + "Forest": "16 .9 22 .9/396 .6 402 .9/404 .9 410 .9/418 .9 414 .9 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 153 -1 145 0 143 0 137 1 132 0 706 0 702 0 1146 1 1147 1 1057 1 1074 1 1084 1 1086 0 1088 1 1091 1 1092 0/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0 701 -1 1146 1 1148 1 1125 0 1057 1 1063 0 1074 1 1084 1 1086 0 1092 0 1087 1 1091 1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 143 0 153 -1 140 -1 139 0 137 1 132 0 706 0 702 0 699 0 701 -1 269 1 1146 1 1149 1 1134 1 1057 1 1083 1 1086 0 1087 1 1091 1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 699 0 143 0 153 -1 144 -1 141 -1 140 -1 132 0 707 0 702 0 269 1 1133 0 1134 1 1146 1 1150 1 1085 1 1089 1 1090 1/378 .08 579 .1 588 .1 102 .15 390 .25 330 1", + "Beach": "372 .9 718 .1 719 .3 723 .3 1096 .4 1097 .3/372 .9 394 .5 718 .1 719 .3 723 .3 1096 .5 1098 .1/372 .9 718 .1 719 .3 723 .3 1096 .5 1099 .1/372 .4 392 .8 718 .05 719 .2 723 .2 1096 .5 1100 .1/129 -1 131 -1 147 -1 148 -1 152 -1 708 -1 1120 -1 1137 -1 1139 -1 1143 -1 1058 -1 1071 -1 1076 -1 267 -1/128 -1 130 -1 146 -1 149 -1 150 -1 152 -1 155 -1 708 -1 267 -1 1120 -1 1129 -1 1143 -1 1068 -1 1070 -1 1071 -1/129 -1 131 -1 148 -1 150 -1 152 -1 154 -1 155 -1 705 -1 1135 -1 1136 -1 1059 -1 1069 -1/708 -1 130 -1 131 -1 146 -1 147 -1 150 -1 151 -1 152 -1 154 -1 705 -1 1135 -1 1138 -1 1126 -1 1060 -1 1061 -1 1072 -1 1080 -1 1109 -1/384 .08 589 .09 102 .15 390 .25 330 1", + "Town": "18 .9/402 .9/410 .6/418 .7 414 .1 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 137 -1 132 -1 143 -1 145 -1 153 -1 706 -1 1073 -1 1086 -1 1088 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 138 -1 132 -1 144 -1 145 -1 153 -1 706 -1 701 -1 1073 -1 1086 -1 1092 -1 1063 -1 1087 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 137 -1 132 -1 140 -1 143 -1 153 -1 706 -1 699 -1 701 -1 1086 -1 1092 -1 1087 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 132 -1 140 -1 141 -1 143 -1 144 -1 153 -1 707 -1 699 -1 1089 -1/378 .2 110 .2 583 .1 102 .2 390 .25 330 1", + "Woods": "257 .5 404 .25 16 .8/259 .9 420 .25/281 .5 404 .6 420 .2/283 .9/734 -1 142 -1 143 -1 1122 -1 1077 -1/734 -1 142 -1 143 -1 1123 -1 1082 -1/734 -1 142 -1 143 -1 1121 -1 1078 -1/734 -1 142 -1 143 -1 1127 -1 1128 -1 1079 -1 1081 -1/390 .25 330 1", + "LostWoods": "257 .5 404 .25 16 .8/259 .9 420 .25/281 .5 404 .6 420 .2/283 .9/734 -1 142 -1 143 -1 1122 -1 1077 -1/734 -1 142 -1 143 -1 1123 -1 1082 -1/734 -1 142 -1 143 -1 1121 -1 1078 -1/734 -1 142 -1 143 -1 1127 -1 1128 -1 1079 -1 1081 -1/390 .25 330 1", + "Mountain": "20 .7 16 .5/396 .5 398 .8/404 .4 406 .4 408 .9/414 .85 418 .9 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 142 -1 153 -1 702 -1 700 -1 163 -1 1132 -1 1124 -1 1074 -1 1084 -1 1086 -1 1088 -1 1091 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 142 -1 153 -1 138 -1 702 -1 700 -1 698 -1 1124 -1 1074 -1 1084 -1 1086 -1 1091 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 140 -1 142 -1 153 -1 702 -1 700 -1 1132 -1 1134 -1 1056 -1 1083 -1 1086 -1 1087 -1 1091 -1 1092 -1 269 -1/136 -1 140 -1 141 -1 153 -1 707 -1 702 -1 700 -1 698 -1 1134 -1 1085 -1 1089 -1 1090 -1 269 -1/382 .06 581 .1 378 .1 102 .15 390 .25 330 1", + "Sewer": "-1/-1/-1/-1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/-1", + "BugLand": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/-1", + "WitchSwamp": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/-1", + "Island": "1096 .6 1097 .5/1096 .7 1098 .4 88.35/1096 .8 1099 .3/1096 .9 1100 .2/1169 -1 1170 -1 1175 -1 1162 -1 1157 -1 1161 -1 1165 -1 1164 -1 1186 -1 1076 -1 1071 -1/1168 -1 1171 -1 1173 -1 1175 -1 1159 -1 1158 -1 1166 -1 1160 -1 1177 -1 1068 -1 1071 -1/1172 -1 1174 -1 1175 -1 1156 -1 1163 -1 1187 -1 1179 -1 1182 -1 1167 -1 1059 -1 1069 -1/1181 -1 1176 -1 1178 -1 1180 -1 1182 -1 1167 -1 1060 -1 1080 -1 1061 -1/384 .08 589 .09 102 .15 390 .25 330 1", + "BlueMoonVineyard": "18 .9/402 .9/410 .6/418 .7 414 .1 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 137 -1 132 -1 143 -1 145 -1 153 -1 706 -1 1073 -1 1086 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 138 -1 132 -1 144 -1 145 -1 153 -1 706 -1 701 -1 1073 -1 1086 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 137 -1 132 -1 140 -1 143 -1 153 -1 706 -1 699 -1 701 -1 1086 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 132 -1 140 -1 141 -1 143 -1 144 -1 153 -1 707 -1 699 -1/378 .2 110 .2 583 .1 102 .2 390 .25 330 1", + "TheLostValley": "-1/-1/-1/-1/1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/-1", + "SpriteSpring": "-1/-1/-1/-1/-1/-1/-1/-1/109 .3 120 1 121 .4 119 .3 115 .4 114 .3", + "ForestWest": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 145 -1 143 -1 132 -1 136 -1 144 -1 704 -1/{{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 704 -1 138 -1 143 -1 132 -1 136 -1/140 -1 704 -1 139 -1 143 -1 699 -1 132 -1 136 -1/{{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 707 -1 144 -1 136 -1 132 -1/109 1 120 .4 121 .3 119 .4 115 .3 114 .15 581 .3 582 .3 583 .3", + "ShearwaterBridge": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 145 -1 143 -1 153 -1 137 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 138 -1 145 -1 153 -1 144 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 {{spacechase0.JsonAssets/ObjectId:Puppyfish}} -1 139 -1 699 -1 143 -1 153 -1 137 -1 706 -1 140 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 699 -1 153 -1 707 -1 141 -1 144 -1 132 -1/100 1 101 .31 103 .8 105 .7 106 .1 107 .65 114 .1" + }, + "When": { + "HasMod:MoreFish": true + } + }, + { "Action": "EditData", - "Target": "Data/CustomWeddingGuestPositions", - "Entries": { - "Sophia": "29 68 0", - "Victor": "30 68 0", - "Olivia": "31 68 0", - "Andy": "29 69 0", - "Susan": "30 69 0" - } - }, - -{ - "Action": "EditData", - "Target": "Data/Festivals/fall27", - "Entries": { - "shop": "O 166 0 1 O 608 0 3 BL 746 0 1 BO 113 0 1", - "set-up": "spirits_eve/-1000 -1000/farmer 1 54 1/changeToTemporaryMap Town-Halloween/loadActors Set-Up/advancedMove Maru true 1 5000 2 7000 3 3000 4 3500 1 2000 2 3000 3 1000 4 2000/advancedMove Alex true -3 0 4 4000 3 0 4 5000/advancedMove Jas true 1 1500 4 1000/advancedMove Abigail true 3 3500 2 3000 1 5000 3 5000 2 6000/advancedMove Harvey true 1 3500 4 5000 3 3000 2 5000 4 3000/advancedMove Pam true 0 1 1 5000 0 -1 1 5000/advancedMove Shane true -7 0 0 2 2 9000 0 -2 7 0 4 9000/advancedMove Demetrius true 3 18000 4 3000/addTemporaryActor Skeleton 16 32 30 59 2 false Monster/advancedMove Skeleton true 0 1 3 4000 2 0 0 -1 4 2000 -1 0 3 1000 2 2000 0 -1 4 4000 -1 0 0 1 2 5000/addTemporaryActor Skeleton 16 32 35 58 2 false Monster/addTemporaryActor Shadow_Brute 16 32 46 59 2 false Monster/addTemporaryActor Shadow_Brute 16 32 43 58 2 false Monster/advancedMove Shadow_Brute true -4 0 3 5000 4 0 2 5000 1 3000 2 1000/addTemporaryActor Skeleton_Mage 16 32 51 32 2 false Monster/advancedMove Skeleton_Mage true -2 0 0 2 1 6000 0 -2 2 0 2 5000/addTemporaryActor Wilderness_Golem 16 24 63 25 3 false Monster/advancedMove Wilderness_Golem true -9 0 0 2 2 1000 0 -2 9 0 2 1500/addTemporaryActor Stone_Golem 16 24 54 32 1 false Monster/advancedMove Stone_Golem true 9 0 4 1000 -9 0 4 400/addTemporaryActor Shadow_Shaman 16 24 68 23 2 false Monster/advancedMove Shadow_Shaman true 1 1500 2 2000 3 3000 2 5000 4 1000/addTemporaryActor Metal_Head 16 16 74 27 2 false Monster/advancedMove Metal_Head true -4 0 2 200 4 0 4 100/addTemporaryActor Mummy 16 32 74 24 2 false Monster/advancedMove Mummy true -2 0 3 200 2 0 2 6000/playerControl halloween", - "Pierre": "Happy Spirits' Eve, @!$h#$b#The wizard who lives in the woods created this maze. Apparently, there are two treasure chests hidden in there!$0#$e#But to find the treasure you need to get past the creatures he summoned to guard it... So that'll be a no from me.$s#$b#Best of luck to you if you attempt to find the treasure, @!$h", - "Wizard": "Hello, @. Have you entered the maze? I deployed... surprises for anyone who dares enter.#0#$e#I might have gone a little overboard with the monsters!$h", - "Linus": "Hi, @. I hope this evening is treating you well.$0#$b#Many shadow brutes are violent, but these ones are particularly aggressive. If given the opportunity, they would tear you limb from limb!$3#$e#Not all shadow people are violent, though.$0#$b#I'm good friends with one called 'Krobus'. I understand what it's like to be judged for being different.$h#$e#Enjoy the festival.$1", - "Krobus": "My friends... trapped in those cages...#$e#What will happen to them after the festival...?$2", - "Dwarf": "Curious, I am...#$e#Did you climb up here to greet me?" - } -}, - -{ - "Action": "EditData", - "Target": "Data/Festivals/summer28", - "Entries": { - "set-up": "ocean/-1000 -1000/farmer 38 3 2/changeToTemporaryMap Beach-Jellies/loadActors Set-Up/advancedMove Vincent true 0 12 3 3000 2 0 1 3000 0 -12 -2 0 3 3000/advancedMove Jas true 0 2 3 5000 0 -2 3 5000/advancedMove Harvey True 0 -12 -10 0 0 6 2 25000 0 -6 10 0 0 12 2 25000/viewport 38 2 clamp true/pause 1000/playerControl jellies", - } -}, - - //LOAD SANDY PORTRAIT - -{ - "Action": "EditImage", - "Target": "Portraits/Sandy", - "FromFile": "Assets/CharacterFiles/Portraits/Sandy/Sandy.png" -}, - - //ADD WORLD MAP -{ - "Action": "EditImage", - "Target": "LooseSprites/map", - "FromFile": "Assets/Maps/WorldMaps/{{Season}}_map.png", - "PatchMode": "Replace", - "When": { "HasMod:Bouhm.NPCMapLocations": false } -}, - - //VICTOR NPC - - { - //Victor's NPC Disposition - "Action": "EditData", - "Target": "Data/NPCDispositions", - "Entries": { - "Victor": "teen/polite/neutral/positive/male/datable/null/Town/summer 23//JenkinsHouse 31 5/Victor" - } - }, - - { - //Victor's gift tastes + "Target": "Data/Locations", + "Entries": { + "Farm": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 145 -1 143 -1 153 -1 137 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 {{spacechase0.JsonAssets/ObjectId:Butterfish}} -1 138 -1 145 -1 153 -1 144 -1 706 -1 132 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 699 -1 143 -1 153 -1 137 -1 706 -1 140 -1 132 -1/699 -1 153 -1 707 -1 141 -1 144 -1 132 -1/382 .35 770 .2 390 .75 330 1", + "UndergroundMine": "-1/-1/-1/-1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1 1118 -1/153 -1 156 -1 157 -1 1145 -1 1062 -1 1075 -1 1095 -1 1184 -1 1185 -1 1114 -1/107 .01", + "Desert": "88 .5 90 .5/88 .5 90 .5/88 .5 90 .5/88 .5 90 .5/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/153 -1 164 -1 165 -1 1142 -1 1118 -1 1153 -1 1154 -1 1155 -1/153 -1 164 -1 165 -1 1142 -1 1153 -1 1154 -1 1155 -1/390 .25 330 1", + "Forest": "16 .9 22 .9/396 .6 402 .9/404 .9 410 .9/418 .9 414 .9 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 153 -1 145 0 143 0 137 1 132 0 706 0 702 0 1146 1 1147 1 1057 1 1074 1 1084 1 1086 0 1088 1 1091 1 1092 0/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0 701 -1 1146 1 1148 1 1125 0 1057 1 1063 0 1074 1 1084 1 1086 0 1092 0 1087 1 1091 1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 143 0 153 -1 140 -1 139 0 137 1 132 0 706 0 702 0 699 0 701 -1 1146 1 1149 1 1134 1 1057 1 1083 1 1086 0 1087 1 1091 1 1118 -1 269 1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 699 0 143 0 153 -1 144 -1 141 -1 140 -1 132 0 707 0 702 0 1133 0 1134 1 1146 1 1150 1 1085 1 1089 1 1090 1/378 .08 579 .1 588 .1 102 .15 390 .25 330 1", + "Beach": "372 .9 718 .1 719 .3 723 .3 1096 .4 1097 .3/372 .9 394 .5 718 .1 719 .3 723 .3 1096 .5 1098 .1/267 -1 372 .9 718 .1 719 .3 723 .3 1096 .5 1099 .1/267 -1 372 .4 392 .8 718 .05 719 .2 723 .2 1096 .5 1100 .1/129 -1 131 -1 147 -1 148 -1 152 -1 708 -1 1120 -1 1137 -1 1139 -1 1143 -1 1058 -1 1071 -1 1076 -1/128 -1 130 -1 146 -1 149 -1 150 -1 152 -1 155 -1 708 -1 1120 -1 1129 -1 1143 -1 1068 -1 1070 -1 1071 -1/129 -1 131 -1 148 -1 150 -1 152 -1 154 -1 155 -1 705 -1 1135 -1 1136 -1 1059 -1 1069 -1 1118 -1/708 -1 130 -1 131 -1 146 -1 147 -1 150 -1 151 -1 152 -1 154 -1 705 -1 1135 -1 1138 -1 1126 -1 1060 -1 1061 -1 1072 -1 1080 -1 1109 -1/384 .08 589 .09 102 .15 390 .25 330 1", + "Town": "18 .9/402 .9/410 .6/418 .7 414 .1 283 .5/137 -1 132 -1 143 -1 145 -1 153 -1 706 -1 1073 -1 1086 -1 1092 -1/138 -1 132 -1 144 -1 145 -1 153 -1 706 -1 701 -1 1073 -1 1086 -1 1092 -1/139 -1 137 -1 132 -1 140 -1 143 -1 153 -1 706 -1 699 -1 701 -1 1086 -1 1092 -1 1118 -1/132 -1 140 -1 141 -1 143 -1 144 -1 153 -1 707 -1 699 -1/378 .2 110 .2 583 .1 102 .2 390 .25 330 1", + "Woods": "257 .5 404 .25 16 .8/259 .9 420 .25/281 .5 404 .6 420 .2/283 .9/734 -1 142 -1 143 -1 1123 -1 1077 -1/734 -1 142 -1 143 -1 1122 -1 1082 -1/734 -1 142 -1 143 -1 1121 -1 1078 -1 1118 -1/734 -1 142 -1 143 -1 1127 -1 1128 -1 1079 -1 1081 -1/390 .25 330 1", + "LostWoods": "257 .5 404 .25 16 .8/259 .9 420 .25/281 .5 404 .6 420 .2/283 .9/734 -1 142 -1 143 -1 1123 -1 1077 -1/734 -1 142 -1 143 -1 1122 -1 1082 -1/734 -1 142 -1 143 -1 1121 -1 1078 -1 1118 -1/734 -1 142 -1 143 -1 1127 -1 1128 -1 1079 -1 1081 -1/390 .25 330 1", + "Mountain": "20 .7 16 .5/396 .5 398 .8/404 .4 406 .4 408 .9/414 .85 418 .9 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 142 -1 153 -1 702 -1 700 -1 163 -1 1132 -1 1124 -1 1074 -1 1084 -1 1086 -1 1088 -1 1091 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 142 -1 153 -1 138 -1 702 -1 700 -1 698 -1 1124 -1 1074 -1 1084 -1 1086 -1 1091 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 140 -1 142 -1 153 -1 702 -1 700 -1 1132 -1 1134 -1 1056 -1 1083 -1 1086 -1 1087 -1 1091 -1 1092 -1 1118 -1 269 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 136 -1 140 -1 141 -1 153 -1 707 -1 702 -1 700 -1 698 -1 1134 -1 1085 -1 1089 -1 1090 -1/382 .06 581 .1 378 .1 102 .15 390 .25 330 1", + "Sewer": "-1/-1/-1/-1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1 1118 -1/142 -1 153 -1 157 -1 1131 -1 1092 -1 1110 -1/-1", + "BugLand": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1 1118 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 796 -1 142 -1 153 -1 157 -1 1130 -1 1067 -1 1092 -1/-1", + "WitchSwamp": "-1/-1/-1/-1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1 1118 -1/{{spacechase0.JsonAssets/ObjectId:Void Eel}} -1 795 -1 153 -1 143 -1 157 -1 1140 -1 1141 -1 1064 -1 1065 -1 1066 -1 1111 -1/-1", + "Island": "1096 .6 1097 .5/1096 .7 1098 .4 88.35/1096 .8 1099 .3/1096 .9 1100 .2/1169 -1 1170 -1 1175 -1 1162 -1 1157 -1 1161 -1 1165 -1 1164 -1 1186 -1 1076 -1 1071 -1/1168 -1 1171 -1 1173 -1 1175 -1 1159 -1 1158 -1 1166 -1 1160 -1 1177 -1 1068 -1 1071 -1/1172 -1 1174 -1 1175 -1 1156 -1 1163 -1 1187 -1 1179 -1 1182 -1 1167 -1 1059 -1 1069-1 1118 -1/1181 -1 1176 -1 1178 -1 1180 -1 1182 -1 1167 -1 1060 -1 1080 -1 1061 -1/384 .08 589 .09 102 .15 390 .25 330 1", + "BlueMoonVineyard": "18 .9/402 .9/410 .6/418 .7 414 .1 283 .5/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 137 -1 132 -1 143 -1 145 -1 153 -1 706 -1 1073 -1 1086 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 138 -1 132 -1 144 -1 145 -1 153 -1 706 -1 701 -1 1073 -1 1086 -1 1092 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 139 -1 137 -1 132 -1 140 -1 143 -1 153 -1 706 -1 699 -1 701 -1 1086 -1 1092 -1 1118 -1/{{spacechase0.JsonAssets/ObjectId:Minnow}} -1 132 -1 140 -1 141 -1 143 -1 144 -1 153 -1 707 -1 699 -1/378 .2 110 .2 583 .1 102 .2 390 .25 330 1" + }, + "When": { + "DayEvent:spirit's eve": true, + "HasMod:MoreFish": true + } + }, + { + "_SECTION_COMMENT": "FISH DATA", "Action": "EditData", - "Target": "Data/NPCGiftTastes", + "Target": "Data/Fish", "Entries": { - "Victor": "Oh, wow! This is absolutely incredible. Thank you very much, @!/224 787 444/You're giving this to me? This is great! Thank you, @./254 346 348 349 392 394/Oh? For me? This is... nice. Thank you, @./18 16 20 22 24 408 80 416 414 412 296 398 410 152 396 397 399/Uhh... I don't like this at all, @. Sorry./205 404 420 422 609 610 196 213 218 219 225 403/Thank you for the gift, @. I really appreciate this!/184 186 180 182 174 176 424 426/" + "{{spacechase0.JsonAssets/ObjectId:Minnow}}": "Minnow/1/sinker/1/2/600 1800/spring summer fall winter/sunny/683 .4/1/.03/.2/0", + "{{spacechase0.JsonAssets/ObjectId:Butterfish}}": "Butterfish/70/dart/8/16/600 1800/spring summer/sunny/690 .04/2/.3/.1/5", + "{{spacechase0.JsonAssets/ObjectId:Void Eel}}": "Void Eel/95/mixed/12/20/600 2600/spring summer fall winter/both/683 .4/2/.20/.1/8", + "{{spacechase0.JsonAssets/ObjectId:Starfish}}": "Starfish/75/sinker/5/10/600 2200/spring summer winter/both/690 .4 685 .1/4/.07/.4/5", + "{{spacechase0.JsonAssets/ObjectId:Clownfish}}": "Clownfish/45/dart/2/5/1000 1700/summer/sunny/690 .4 685 .1/3/.15/.6/3", + "{{spacechase0.JsonAssets/ObjectId:Puppyfish}}": "Puppyfish/85/mixed/5/9/600 1500/spring summer fall/both/690 .4 685 .1/3/.2/.3/5" + }, + "When": { + "HasMod:MoreFish": false } }, - { - //Victor's animations + { "Action": "EditData", - "Target": "Data/animationdescriptions", + "Target": "Data/Fish", "Entries": { - "Victor_Wine1": "24/24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 26 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 26 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 27 27 26 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24/24", - "Victor_Wine2": "35/35 35 35 35 35 35 35 35 35 35 35 29 30 31 31 31 31 31 30 29 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 29 30 31 31 31 31 31 31 31 31 30 29 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 29 30 31 31 31 31 31 31 31 30 29 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35/35", - "Victor_Clipboard1": "16/16 16 17 17 18 18 17 17 16 16 17 17 18 18 18 17 17 17 16 16 17 17 18 18 17 17 16 16 16 16 16 16 16 16 16 17 17 18 18 17 17 17 16 16 16 16 17 17 18 18 17 17 16 16 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 16 16 16 16 16 18 17 18 17 18 17 18 16 16 16 16 16 16 17 17 18 18 17 17 16 16 17 17 18 18 17 17 16 16 17 18 18 17 17 16 16 17 17 18 18 17 17 17 17 17 17 17 17 16 16 17 17 18 18 17 17 16 16 17 17 18 18 17 17 16 16 17 17 18 18 18 18 18 18 18 17 16 17 17 18 18 17 17 17 17 17 17 17 17 17 17 16 16 17 18 18 17 17 16 16 17 17 18 17 17/16", - "Victor_Clipboard2": "20/20 20 20 20 20 20 20 20 20 20 20 20 20 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 21 21 21 21 21 21 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 22 22 22 22 22 21 22 21 22 21 22 21 22 21 22 21 21 21 21 21 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 22 21 22 21 21 22 22 21 21/20", - "Victor_Book1": "32/32 32 33 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 33 32/32", - "Victor_Book2": "36/36 36 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 36/36", - "Victor_BookStare": "38/38/38", - "Victor_Ponder": "40/40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 40 40 40 40 40 40 40 40 40 40 40 40/40", - "Victor_Sit": "39/39/39", - "Victor_Game": "23/23/23", - "Victor_Sleep": "42/42/42" + "{{spacechase0.JsonAssets/ObjectId:Minnow}}": "Minnow/1/sinker/1/2/600 1800/spring summer fall winter/sunny/683 .4/1/.03/.2/0", + "{{spacechase0.JsonAssets/ObjectId:Butterfish}}": "Butterfish/70/dart/8/16/600 1800/spring summer/sunny/690 .04/2/.3/.1/5", + "{{spacechase0.JsonAssets/ObjectId:Void Eel}}": "Void Eel/95/mixed/12/20/600 2600/spring summer fall winter/both/683 .4/2/.20/.1/8", + "{{spacechase0.JsonAssets/ObjectId:Puppyfish}}": "Puppyfish/85/mixed/5/9/600 1500/spring summer fall/both/690 .4 685 .1/3/.2/.3/5" + }, + "When": { + "HasMod:MoreFish": true } }, - - { - //Victor's portraits - "Action": "Load", - "Target": "Portraits/Victor", - "FromFile": "assets/CharacterFiles/Portraits/Victor/Victor.png" + { + "_SECTION_COMMENT": "FISH POND DATA", + "_COMMENT": "BUTTERFISH", + "Action": "EditData", + "Target": "Data/FishPondData", + "Entries": { + "fish_butterfish": { + "RequiredTags": [ + "fish_butterfish" + ], + "SpawnTime": -1, + "ProducedItems": [ + { + "RequiredPopulation": 10, + "Chance": 0.4, + "ItemID": 729, + "MinQuantity": 2, + "MaxQuantity": 4 + }, + { + "RequiredPopulation": 6, + "Chance": 0.45, + "ItemID": 214, + "MinQuantity": 2, + "MaxQuantity": 2 + }, + { + "RequiredPopulation": 3, + "Chance": 0.5, + "ItemID": 214, + "MinQuantity": 1, + "MaxQuantity": 1 + }, + { + "RequiredPopulation": 0, + "Chance": 0.7, + "ItemID": 774, + "MinQuantity": 1, + "MaxQuantity": 3 + } + ], + "PopulationGates": { + "2": [ + "340 2" + ], + "4": [ + "724 4" + ], + "8": [ + "724 6" + ] + } + } + } }, - { - //Victor's sprites - "Action": "Load", - "Target": "Characters/Victor", - "FromFile": "assets/CharacterFiles/OverworldSprites/Victor/Victor.png" + "_COMMENT": "PUPPYFISH", + "Action": "EditData", + "Target": "Data/FishPondData", + "Entries": { + "fish_puppyfish": { + "RequiredTags": [ + "fish_puppyfish" + ], + "SpawnTime": -1, + "ProducedItems": [ + { + "RequiredPopulation": 10, + "Chance": 0.5, + "ItemID": 709, + "MinQuantity": 10, + "MaxQuantity": 25 + }, + { + "RequiredPopulation": 6, + "Chance": 0.5, + "ItemID": 30, + "MinQuantity": 40, + "MaxQuantity": 60 + }, + { + "RequiredPopulation": 3, + "Chance": 0.8, + "ItemID": 294, + "MinQuantity": 10, + "MaxQuantity": 25 + }, + { + "RequiredPopulation": 0, + "Chance": 0.9, + "ItemID": 172, + "MinQuantity": 2, + "MaxQuantity": 6 + } + ], + "PopulationGates": { + "2": [ + "774 5" + ], + "4": [ + "774 10" + ], + "8": [ + "774 35" + ] + } + } + } }, - - { - //Victor's schedule - "Action": "Load", - "Target": "Characters/schedules/Victor", - "FromFile": "assets/CharacterFiles/Schedules/Victor/Schedule.json" + { + "_COMMENT": "CLOWNFISH", + "Action": "EditData", + "Target": "Data/FishPondData", + "Entries": { + "fish_clownfish": { + "RequiredTags": [ + "fish_clownfish" + ], + "SpawnTime": -1, + "ProducedItems": [ + { + "RequiredPopulation": 10, + "Chance": 0.8, + "ItemID": 394, + "MinQuantity": 1, + "MaxQuantity": 3 + }, + { + "RequiredPopulation": 5, + "Chance": 0.7, + "ItemID": 397, + "MinQuantity": 1, + "MaxQuantity": 3 + }, + { + "RequiredPopulation": 3, + "Chance": 0.6, + "ItemID": 393, + "MinQuantity": 1, + "MaxQuantity": 2 + }, + { + "RequiredPopulation": 0, + "Chance": 0.5, + "ItemID": 393, + "MinQuantity": 1, + "MaxQuantity": 1 + } + ], + "PopulationGates": { + "2": [ + "393 2" + ], + "8": [ + "393 4", + "774 5", + "397 1" + ] + } + } + } }, - - { - //Victor Community Center - "Action": "EditData", - "Target": "characters/schedules/Victor", - "When": { "HasSeenEvent: 191393": true, "Relationship:Victor": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 27 19 2 Victor_Book2/1830 BusStop -1 23 3", - }, -}, - { - //Victor's dialogue - "Action": "Load", - "Target": "Characters/Dialogue/Victor", - "FromFile": "assets/CharacterFiles/Dialogue/Victor/Dialogue.json" + "_COMMENT": "MINNOW", + "Action": "EditData", + "Target": "Data/FishPondData", + "Entries": { + "fish_minnow": { + "RequiredTags": [ + "fish_minnow" + ], + "SpawnTime": -1, + "ProducedItems": [ + { + "RequiredPopulation": 10, + "Chance": 0.63, + "ItemID": 774, + "MinQuantity": 1, + "MaxQuantity": 6 + }, + { + "RequiredPopulation": 3, + "Chance": 0.5, + "ItemID": 774, + "MinQuantity": 1, + "MaxQuantity": 3 + }, + { + "RequiredPopulation": 0, + "Chance": 0.5, + "ItemID": 774, + "MinQuantity": 1, + "MaxQuantity": 1 + } + ], + "PopulationGates": { + "2": [ + "685 40" + ], + "8": [ + "685 120", + "153 5" + ] + } + } + } }, - - { - //Victor's marriage dialogue - "Action": "Load", - "Target": "Characters/Dialogue/MarriageDialogueVictor", - "FromFile": "assets/CharacterFiles/Dialogue/Victor/MarriageDialogue.json" + { + "_COMMENT": "STARFISH", + "Action": "EditData", + "Target": "Data/FishPondData", + "Entries": { + "fish_starfish": { + "RequiredTags": [ + "fish_starfish" + ], + "SpawnTime": -1, + "ProducedItems": [ + { + "RequiredPopulation": 10, + "Chance": 0.75, + "ItemID": 116, + "MinQuantity": 4, + "MaxQuantity": 10 + }, + { + "RequiredPopulation": 5, + "Chance": 0.43, + "ItemID": 116, + "MinQuantity": 2, + "MaxQuantity": 5 + }, + { + "RequiredPopulation": 0, + "Chance": 0.33, + "ItemID": 116, + "MinQuantity": 1, + "MaxQuantity": 3 + } + ], + "PopulationGates": { + "2": [ + "393 2" + ], + "4": [ + "393 5" + ], + "8": [ + "560 3", + "393 10" + ] + } + } + } }, - - { - //Victor's schedule dialogue - "Action": "Load", - "Target": "Strings/schedules/Victor", - "FromFile": "assets/CharacterFiles/Schedules/Victor/ScheduleDialogue.json" + { + "_COMMENT": "VOID EEL", + "Action": "EditData", + "Target": "Data/FishPondData", + "Entries": { + "fish_void_eel": { + "RequiredTags": [ + "fish_void_eel" + ], + "SpawnTime": -1, + "ProducedItems": [ + { + "RequiredPopulation": 10, + "Chance": 0.65, + "ItemID": 305, + "MinQuantity": 3, + "MaxQuantity": 10 + }, + { + "RequiredPopulation": 5, + "Chance": 0.66, + "ItemID": 769, + "MinQuantity": 15, + "MaxQuantity": 45 + }, + { + "RequiredPopulation": 0, + "Chance": 0.66, + "ItemID": 769, + "MinQuantity": 1, + "MaxQuantity": 15 + } + ], + "PopulationGates": { + "2": [ + "767 20", + "769 20" + ], + "4": [ + "768 30", + "769 50" + ], + "8": [ + "769 80", + "{{spacechase0.JsonAssets/ObjectId:VoidShard}}" + ] + } + } + } + }, + { + "_COMMENT": "MONSTER DATA", + "Action": "EditData", + "Target": "data/monsters", + "Entries": { + "Green Slime": "30/12/0/0/false/1000/766 .75 766 .05 153 .1 66 .015 92 .15 96 .005 99 .001/1/.01/4/2/.00/true/3/Green Slime", + "Dust Spirit": "25/7/0/0/false/1000/382 .5 433 .01 336 .001 84 .02 414 .02 97 .005 99 .001/2/.00/4/3/.00/true/2/Dust Spirit", + "Bat": "18/12/0/0/true/1000/767 .9 767 .4 108 .001 287 .02 96 .005 99 .001/1/.01/4/3/.00/true/3/Bat", + "Frost Bat": "36/16/0/0/true/1000/767 .9 767 .55 108 .001 287 .02 97 .005 99 .001/1/.01/4/3/.00/true/7/Frost Bat", + "Lava Bat": "80/24/0/0/true/1000/767 .9 767 .7 108 .001 287 .02 98 .005 99 .001/1/.01/4/3/.00/true/15/Lava Bat", + "Iridium Bat": "300/40/0/0/true/1000/386 .9 386 .5 386 .25 386 .1 288 .05 768 .5 773 .05 349 .05 787 .05 337 .008/1/.01/4/3/.00/true/22/Iridium Bat", + "Stone Golem": "65/15/0/0/false/1000/390 .9 80 .1 382 .1 380 .1 96 .005 99 .001/5/.01/3/2/.00/true/5/Stone Golem", + "Wilderness Golem": "40/20/0/0/false/1000/771 .9 771 .5 770 .5 382 .1 86 .005 72 .001/1/.01/3/2/.00/true/5/Wilderness Golem", + "Grub": "20/8/0/0/false/1000/684 .6 157 .02 114 .005 96 .005 99 .001/0/.005/3/1/.00/true/2/Grub", + "Fly": "22/12/0/0/true/1000/684 .9 157 .02 114 .005 96 .005 99 .001/1/.005/13/2/.0/true/10/Fly", + "Frost Jelly": "80/15/0/0/false/1000/766 .75 412 .08 70 .02 98 .015 92 .5 97 .005 99 .001/0/.01/4/2/.0/true/6/Frost Jelly", + "Sludge": "180/30/0/0/false/1000/766 .8 157 .1 -4 .1 72 .01 92 .5 98 .005 99 .001/0/.01/4/2/.0/true/10/Sludge", + "Shadow Guy": "185/50/0/0/false/0/769 .75 769 .1 329 .02 337 .002 336 .01 335 .02 334 .04 203 .04 293 .03 108 .003 -4 .1 98 .005 99 .001/2/.01/-1/2/.0/true/15/Shadow Guy", + "Ghost": "96/40/0/3/false/0/768 .95 768 .1 156 .08 338 .08 -6 .2 97 .005 99 .001/3/.01/12/4/.0/true/15/Ghost", + "Carbon Ghost": "190/60/0/3/false/0/749 .99 338 .1/3/.01/12/4/.0/true/20/Carbon Ghost", + "Duggy": "40/21/0/0/false/0/286 .25 535 .25 280 .03 105 .02 86 .1 72 .01 96 .005 99 .001/0/.01/1/2/.0/true/10/Duggy", + "Rock Crab": "30/13/0/0/false/0/717 .15 286 .4 96 .005 99 .001/1/0/1/2/.0/true/4/Rock Crab", + "Lava Crab": "120/26/0/0/false/0/717 .25 287 .4 98 .005 99 .001/3/0/1/3/.0/true/12/Lava Crab", + "Iridium Crab": "240/35/0/0/false/0/732 .5 386 .5 386 .5 386 .5/3/0/1/3/.0/true/20/Iridium Crab", + "Fireball": "1/45/0/0/true/0/72 .0000001/0/0/-1/3/.00/false/0/Fireball", + "Squid Kid": "1/28/0/0/true/0/768 .75 814 .2 336 .05 287 .1 288 .05 98 .005 99 .001/2/0/6/3/.0/true/15/Squid Kid", + "Skeleton Warrior": "300/25/1/3/false/0/769 .25 105 .03 106 .03 166 .001 60 .04 232 .04 72 .03 74 .01 97 .005 99 .001/3/0/5/2/.0/true/15/Skeleton Warrior", + "Shadow Brute": "220/50/0/0/false/0/769 .75 769 .1 337 .002 336 .01 335 .02 334 .04 203 .04 108 .003 -4 .1 98 .005 99 .001 74 .0005/2/.01/8/3/.0/true/15/Shadow Brute", + "Shadow Shaman": "100/40/0/0/false/0/769 .75 769 .2 337 .002 336 .01 335 .02 334 .04 108 .003 -4 .1 98 .005 99 .001 74 .0005/2/.01/8/3/.0/true/15/Shadow Shaman", + "Skeleton": "140/20/0/2/false/2000/80 0/1/.01/8/2/.0/true/8/Skeleton", + "Skeleton Mage": "60/20/0/2/false/2000/80 0/1/.01/8/2/.0/true/8/Skeleton Mage", + "Metal Head": "80/42/0/0/false/2000/768 .65 378 .1 378 .1 380 .1 380 .1 382 .1 98 .005 99 .001/8/.01/8/2/.0/true/6/Metal Head", + "Spiker": "5/13/0/0/false/2000/378 .1 378 .1 380 .1 380 .1 382 .1/4/.01/8/2/.0/true/1/Spiker", + "Bug": "1/15/0/0/false/2000/684 .76 157 .02 114 .005 96 .005 99 .001/0/0/-1/2/.0/true/1/Bug", + "Mummy": "350/60/0/3/false/1000/768 .99 428 .2 428 .05 768 .15 243 .04 99 .001 74 .001/0/.01/8/2/.0/true/20/Mummy", + "Big Slime": "100/18/0/0/false/1000/766 .99 766 .9 766 .4 99 .001/0/.01/5/2/.0/true/7/Big Slime", + "Serpent": "150/30/0/2/true/1000/769 .99 769 .15 287 .15 226 .06 446 .008 74 .001/0/.01/13/2/.0/true/20/Serpent", + "Pepper Rex": "550/65/0/0/false/1000/80 0/5/.01/3/2/.0/true/7/Pepper Rex" + }, + "When": { + "StrongerMonsters": true + } }, - { - //Victor's Engagement Dialogue + "_COMMENT": "WEAPON DATA", "Action": "EditData", - "Target": "Data/EngagementDialogue", - "Entries": { - "Victor0": "I'm a little nervous about this? Aren't you?$4", - "Victor1": "To think I couldn't be anymore happier...$4" + "Target": "Data/Weapons", + "Fields": { + "0": { + "2": 3, + "3": 8 + }, + "2": { + "2": 35, + "3": 50, + "12": 0.08 + }, + "3": { + "2": 25, + "3": 35, + "12": 0.05 + }, + "4": { + "2": 85, + "3": 110, + "12": 0.1 + }, + "8": { + "2": 40, + "3": 66, + "12": 0.1 + }, + "9": { + "2": 65, + "3": 100, + "12": 0.1 + }, + "10": { + "12": 0.1 + }, + "14": { + "2": 1, + "3": 65, + "12": 0.5 + }, + "19": { + "2": 20, + "3": 40, + "12": 0.4 + }, + "21": { + "2": 17, + "3": 43, + "12": 0.25 + }, + "23": { + "2": 50, + "3": 85, + "12": 0.4 + }, + "26": { + "2": 23, + "3": 32, + "7": 7 + }, + "27": { + "2": 18, + "3": 27, + "7": 5 + }, + "28": { + "2": 55, + "3": 67, + "7": 9 + }, + "29": { + "2": 80, + "3": 95, + "7": 15 + }, + "34": { + "1": "Iridium ore fired from this are given cosmic energy" + }, + "49": { + "2": 1, + "3": 55, + "12": 0.4, + "13": 4 + }, + "52": { + "2": 34, + "3": 50, + "12": 0.08 + } } }, - - //MOVIE THEATER - - { - "Action": "EditData", - "Target": "Data/ConcessionTastes", - "Entries": { - "Name": "Victor", - "LovedTags": [ - "Gourmet", "Jasmine Tea" - ], - "LikedTags": [ - "Sandwich", "popcorn" - ], - "DislikedTags": [ - "Healthy", - "Candy" - ] - }, - }, - - { - "Action": "EditData", - "Target": "Data/MoviesReactions", - "Entries": { - "Victor": { - "NPCName": "Victor", - "Reactions": [ - { - "Tag": "sci-fi", - "Response": "love", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I love sci-fi films!$1" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Whoa!$1" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Let's see another movie sometime.$3" + { + "_COMMENT": "BALANCED CRAFTING", + "Action": "EditData", + "Target": "Data/CraftingRecipes", + "Fields": { + "Wood Fence": { + "0": "388 2" + }, + "Stone Fence": { + "0": "390 2" + }, + "Hardwood Fence": { + "0": "709 2" + }, + "Gate": { + "0": "388 40" + }, + "Chest": { + "0": "388 100" + }, + "Torch": { + "0": "388 1 92 3" + }, + "Scarecrow": { + "0": "388 20 382 2 771 40" + }, + "Bee House": { + "0": "388 30 709 10 335 2 724 2" + }, + "Keg": { + "0": "388 65 334 2 335 2 725 2" + }, + "Cask": { + "0": "388 50 725 1" + }, + "Furnace": { + "0": "378 50 390 80" + }, + "Garden Pot": { + "0": "330 5 390 15 338 2" + }, + "Wood Sign": { + "0": "388 30" + }, + "Stone Sign": { + "0": "390 30" + }, + "Cheese Press": { + "0": "388 40 709 20 334 5 335 5" + }, + "Mayonnaise Machine": { + "0": "388 40 390 40 86 2 334 5" + }, + "Seed Maker": { + "0": "388 40 709 30 336 8" + }, + "Loom": { + "0": "388 30 771 50 726 3" + }, + "Oil Maker": { + "0": "766 100 709 50 336 5" + }, + "Recycling Machine": { + "0": "388 60 390 30 335 5" + }, + "Worm Bin": { + "0": "709 10 336 3 335 3 771 100" + }, + "Preserves Jar": { + "0": "388 10 709 10 725 1" + }, + "Charcoal Kiln": { + "0": "388 50 390 70" + }, + "Tapper": { + "0": "709 5 334 3" + }, + "Lightning Rod": { + "0": "335 3 338 3 767 20" + }, + "Slime Incubator": { + "0": "337 5 766 200" + }, + "Slime Egg-Press": { + "0": "382 50 82 3 787 3" + }, + "Crystalarium": { + "0": "390 50 336 10 337 5 787 5" + }, + "Sprinkler": { + "0": "334 1" + }, + "Quality Sprinkler": { + "0": "335 2 336 2 338 2" + }, + "Iridium Sprinkler": { + "0": "336 2 337 2 338 2 787 1" + }, + "Basic Fertilizer": { + "0": "92 3" + }, + "Quality Fertilizer": { + "0": "92 6" + }, + "Basic Retaining Soil": { + "0": "390 4" + }, + "Quality Retaining Soil": { + "0": "390 5 330 2" + }, + "Speed-Gro": { + "0": "709 3 684 1" + }, + "Deluxe Speed-Gro": { + "0": "709 5 684 2" + }, + "Bomb": { + "0": "380 3 382 1 769 1" + }, + "Mega Bomb": { + "0": "384 4 382 1 768 1 769 1" + }, + "Wild Bait": { + "0": "771 3 684 1 766 1" + }, + "Iridium Band": { + "0": "337 20 768 200 769 200" } }, - "ID": "reaction_0" - }, - { - "Tag": "horror", - "Response": "dislike", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Horror movie, huh? I might end up holding your hand.$2" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Gah!$7" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "My heart is beating fast after that thriller.$7" + "When": { + "BalancedCrafting": true + } + }, + { + "_COMMENT": "HARDER BUILDING CONSTRUCTION", + "Action": "EditData", + "Target": "Data/Blueprints", + "Fields": { + "Silo": { + "0": "390 300 330 15 334 5", + "17": "1000" + }, + "Mill": { + "0": "388 250 390 100 428 8", + "17": "8000" + }, + "Earth Obelisk": { + "0": "337 20 86 10", + "17": "1000000" + }, + "Water Obelisk": { + "0": "337 10 372 10 393 10", + "17": "1000000" + }, + "Desert Obelisk": { + "0": "337 25 88 10 90 10", + "17": "1000000" + }, + "Junimo Hut": { + "0": "390 250 268 20 771 100", + "17": "40000" + }, + "Gold Clock": { + "17": "10000000" + }, + "Stable": { + "0": "709 120 335 10", + "17": "30000" + }, + "Well": { + "0": "390 150", + "17": "1000" + }, + "Shipping Bin": { + "0": "388 150", + "17": "750" + }, + "Coop": { + "0": "388 400 390 100", + "17": "5000" + }, + "Big Coop": { + "0": "388 550 390 150", + "17": "12000" + }, + "Deluxe Coop": { + "0": "388 700 390 200", + "17": "25000" + }, + "Barn": { + "0": "388 450 390 150", + "17": "8000" + }, + "Big Barn": { + "0": "388 750 390 300", + "17": "16000" + }, + "Deluxe Barn": { + "0": "390 200 330 15 334 5", + "17": "35000" + }, + "Slime Hutch": { + "0": "390 950 338 10 337 3", + "17": "30000" + }, + "Shed": { + "0": "388 300", + "17": "15000" + }, + "Big Shed": { + "0": "388 750 390 300", + "17": "40000" + }, + "Fish Pond": { + "0": "390 250 152 10 153 10", + "17": "15000" } }, - "ID": "reaction_1" - }, - { - "Tag": "summer_movie_1", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Ah. This should be quite an interesting film.$1" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "This is quite intriguing!$1" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Really puts the world in perspective. Do you think we'll ever visit the stars someday?$1" - } + "When": { + "HarderBuildingConstruction": true + } + }, + { + "_COMMENT": "LOWER PROFIT MARGINS", + "Action": "EditData", + "Target": "Data/objectinformation", + "Fields": { + "16": { + "1": "40" }, - "ID": "reaction_2" - }, - { - "Tag": "summer_movie_0", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "You know, I never did beat this game. I'll watch it, though!$1" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I wonder who will win!$3" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "That was great. I want to play the game now!$3" - } + "18": { + "1": "20" }, - "ID": "reaction_3" - }, - { - "Tag": "love", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I'm looking forward to this movie.$1" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "/shake Victor 3000/pause 500/message \"Victor is laughing!\"", - "Text": "Haha! Quite the spectacle!$1" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "This was a wonderful idea. Which part of the movie was your favorite?$3" - } + "20": { + "1": "48" }, - "ID": "reaction_4" - }, - { - "Tag": "like", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Hey. Thanks for inviting me.$1" - }, - "DuringMovie": null, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Must say, I did enjoy myself. I appreciate you taking me out, @.$3" - } + "22": { + "1": "32" }, - "ID": "reaction_5" - }, - { - "Tag": "dislike", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "At least the seats are comfy...$2" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "*yawn*... is it over yet?$2" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Err. The acting wasn't the best. I expected a bit more.$2" - } + "24": { + "1": "28" + }, + "174": { + "1": "75" + }, + "176": { + "1": "40" + }, + "180": { + "1": "40" + }, + "182": { + "1": "76" + }, + "184": { + "1": "100" + }, + "186": { + "1": "150" + }, + "188": { + "1": "32" + }, + "190": { + "1": "140" + }, + "192": { + "1": "64" + }, + "248": { + "1": "50" + }, + "250": { + "1": "88" + }, + "252": { + "1": "176" + }, + "254": { + "1": "200" + }, + "256": { + "1": "50" + }, + "257": { + "1": "120" + }, + "258": { + "1": "40" + }, + "259": { + "1": "70" + }, + "260": { + "1": "30" + }, + "264": { + "1": "70" + }, + "266": { + "1": "210" + }, + "268": { + "1": "600" + }, + "270": { + "1": "40" + }, + "272": { + "1": "50" + }, + "274": { + "1": "130" + }, + "276": { + "1": "250" + }, + "278": { + "1": "64" + }, + "280": { + "1": "125" + }, + "281": { + "1": "130" + }, + "282": { + "1": "60" + }, + "283": { + "1": "65" + }, + "284": { + "1": "80" + }, + "300": { + "1": "120" + }, + "303": { + "1": "240" + }, + "304": { + "1": "20" + }, + "306": { + "1": "150" + }, + "307": { + "1": "300" + }, + "344": { + "1": "128" + }, + "346": { + "1": "160" + }, + "348": { + "1": "320" + }, + "372": { + "1": "40" + }, + "393": { + "1": "64" + }, + "396": { + "1": "64" + }, + "397": { + "1": "130" + }, + "398": { + "1": "65" + }, + "400": { + "1": "100" + }, + "402": { + "1": "40" + }, + "404": { + "1": "30" + }, + "406": { + "1": "65" }, - "ID": "reaction_6" - } - ] - } - } -}, - - - { //EGG FESTIVAL + "408": { + "1": "70" + }, + "414": { + "1": "120" + }, + "418": { + "1": "50" + }, + "420": { + "1": "60" + }, + "421": { + "1": "64" + }, + "422": { + "1": "200" + }, + "423": { + "1": "80" + }, + "424": { + "1": "160" + }, + "426": { + "1": "300" + }, + "428": { + "1": "375" + }, + "430": { + "1": "500" + }, + "432": { + "1": "850" + }, + "436": { + "1": "180" + }, + "438": { + "1": "275" + }, + "440": { + "1": "280" + }, + "442": { + "1": "75" + }, + "454": { + "1": "440" + }, + "459": { + "1": "160" + } + }, + "When": { + "LowerProfitMargins": true + } + }, + { + "_SECTION_COMMENT": "LOAD FENCES", + "_COMMENT": "Basic Fences", + "Action": "Load", + "Target": "LooseSprites/Fence1", + "FromFile": "assets/Recolors/Fences/{{recolor}}/Fence1_{{season}}.png", + "When": { + "ReplaceDefaultFences": true + } + }, + { + "_COMMENT": "Hardwood Fences", + "Action": "Load", + "Target": "LooseSprites/Fence5", + "FromFile": "assets/Recolors/Fences/{{recolor}}/Fence5_{{season}}.png", + "When": { + "ReplaceHardwoodFences": true + } + }, + { + "_SECTION_COMMENT": "SEASONAL EDITS", + "_COMMENT": "Adds leaves to buildings and object during fall", + "Action": "EditImage", + "Target": "Maps/fall_town", + "FromFile": "assets/Recolors/Leaves/fall_town.png", + "When": { + "SeasonalEdits": true + }, + "PatchMode": "Overlay" + }, + { + "_COMMENT": "Adds snow to buildings and objects during winter", + "Action": "EditImage", + "Target": "Maps/winter_outdoorsTileSheet", + "FromFile": "assets/Recolors/Default/winter_outdoors.png", + "When": { + "SeasonalEdits": true + }, + "PatchMode": "Overlay" + }, + { + "_COMMENT": "Adds snow to buildings and objects during winter", + "Action": "EditImage", + "Target": "Maps/{{season}}_outdoorsTileSheet", + "FromFile": "assets/Recolors/StarblueValley/{{season}}_outdoors.png", + "When": { + "recolor": "StarblueValley", + "SeasonalEdits": true + }, + "PatchMode": "Overlay" + }, + { + "_COMMENT": "Adds snow to buildings and objects during winter", + "Action": "EditImage", + "Target": "Maps/WorldMap/{{season}}_outdoorsTileSheet", + "FromFile": "assets/recolors/Eemie/{{season}}_outdoors.png", + "When": { + "recolor": "Eemie", + "SeasonalEdits": true + }, + "PatchMode": "Overlay" + }, + { + "_COMMENT": "Adds snow to buildings and objects during winter", + "Action": "EditImage", + "Target": "Maps/winter_town", + "FromFile": "assets/recolors/StarblueValley/winter_town.png", + "When": { + "recolor": "StarblueValley", + "SeasonalEdits": true + }, + "PatchMode": "Overlay" + }, + { + "_COMMENT": "Adds snow to buildings and objects during winter", + "Action": "EditImage", + "Target": "Maps/winter_town", + "FromFile": "assets/recolors/Default/winter_town.png", + "When": { + "SeasonalEdits": true + }, + "PatchMode": "Overlay" + }, + { + "_COMMENT": "Adds snow to buildings and objects during winter", + "Action": "EditImage", + "Target": "Maps/winter_town", + "FromFile": "assets/recolors/Eemie/winter_town.png", + "When": { + "recolor": "Eemie", + "SeasonalEdits": true + }, + "PatchMode": "Overlay" + }, + { + "_COMMENT": "ADD MAIL", + "Action": "EditData", + "Target": "Data/Mail", + "Entries": { + "AndyStrawberrySeeds": "Heya @,^^Here's three bags of strawberry seeds. These ought to help you durin' your first season in the valley. Farmers gotta stick together these days.^^ -Andy %item object 745 3 %%", + "GuntherGift": "Dear @,^^Enclosed is a portion of the funding we were recently awarded by the Regional Secretary of Artifacts. Thanks to your generous donations, the museum has become a major contributor to ongoing efforts to conserve Ferngill's cultural heritage. I hope these funds provide assistance in your future adventures.^^ -Gunther %item money 40000 40001 %%", + "AndyJojaCola": "Heya @,^^I got lucky in a raffle and landed myself a lifetime supply of Joja cola! These'll help keep your energy up while you're working on the farm.^^ -Andy %item object 167 50 %%", + "AndyAncientSeeds": "@,^Found these while I was foraging deep in the forest. Not exactly sure what they are, but I reckon you're better equipped to cultivate them than me. Lemme know what pops up if you get em growing.^^ -Andy %item object 114 5 %%", + "SusanIntroduction": "Hello, @^^My name is Susan. Lewis told me you're a new farmer in town. I'm trapped on my farm in the mountains so I can't say hi in person! Hopefully the mess Joja made will be cleared out soon, because I'm going a little stir crazy. Can't wait to meet you and see how the farm is shaping up!^^ -Susan", + "SusanFertilizer": "Hello @!,^^This is some of the best fertilizer I've made. Grow something delicious and share it with me!^^ -Susan %item object 369 20 %%", + "SusanMelonSeeds": "@!^^My melons are growing like wildfire this year! Here's some extra seeds I got when I popped a number of them in my seedmaker. Don't go trying to compete with me for the melon market though... I'll win!^^ -Susan %item object 479 5 %%", + "VictorDewey": "Dear @,^^I'm writing to thank you for listening to me in the graveyard. I know conversations like that can be stressful. If Dewey ever returns, I know he'll be just as happy to have you for a friend as I am.^^ Sincerely, Victor", + "OliviaWine": "Dear @,^^The market went my way and I cashed out some of my shares for a huge windfall! To celebrate, I ordered a case of my favorite wine, and I wanted to share a few bottles with you. Let's have a glass together soon!^^ -Olivia %item object 348 5 %%", + "OliviaCellar": "Dear @,^^I wanted to thank you for being such a sweetheart and listening to me the other day. I know I can get a little maudlin when I've had a few glasses. Next time we have a drink, I'll tell you about some of the marvelous places I've visited. It's easy to forget there's a world outside of the valley sometimes, but I have plenty of stories to share.^^ All my love, Olivia", + "GusSophia": "Hi @,^^Just wanted to drop you a quick line to ask you not to mention what I told you to Sophia. I trust you to be discreet. It's important we're on the same page. Looking forward to seeing you at the saloon soon.^^ -Gus", + "HaleyTalk": "@,^^Thanks for being kind the other day. I was totally freaking out and you were super patient. I talked to Emily and she's being super helpful and understanding too. I know I can be a real brat sometimes. We should talk again soon.^^ -Haley", + "KentSummit": "Hey @,^^Sorry again for getting so worked up the other day. I wanted to let you know I've started talking to a professional about this. Ever since I came back, I never know what'll set me off. It's time I get my life in order.^^ -Kent", + "PierreSVERebate": "@,^^Thanks to you and the quality produce you've been shipping, my store's business is booming. Along with our regular rebates, I wanted to send you a special bonus. Thanks for being such a good customer and contributor to our small community. It's people like you who keep local businesses alive.^^ -Pierre %item money 2000 5001 %%", + "JojaRockslideNotice": "To our valued JojaMart customers:^^Please be advised that the landslide blockage near the railroad will be cleared using explosives tomorrow morning. Avoid the area in case of falling rocks. Joja Co. is not responsible for any damage incurred to people or property in the vicinity.^^JojaMart: We Value Your Business", + "SVEadvertisement1": "Dear resident:^^Our records indicate that you may not have a membership at JojaMart. Did you know that Joja has consistently scored top in the industry for quality and value? A membership may seem like a big investment, but it unlocks so much - it's a real lifechanger! Join today, and become part of the Joja family.^^JojaMart: We Value Your Business", + "SVEadvertisement2": "Dear resident:^^In our time in STARDEW VALLEY, Joja has made an effort to become a contributing member of the community. But we can't do it without your help! If you choose to shop at Joja competitors such as PIERRE'S GENERAL STORE, you won't have the same assurance of quality and consistency. And without your business, we won't be able to afford to contribute as much as we'd like to local charities.^^^^Shop at JojaMart and help keep your community great!^^JojaMart: We Value Your Business", + "SVEadvertisement3": "Is work stressing you out? Why not take a trip to the Fern Islands? The Islands are a bustling center of commerce, famous for ring fruit! Even those on a tight budget will find plenty to enjoy! From the sparkling-clean beaches to lush tropical forests, the Fern Islands are a natural oasis that appeals to beachgoers, birdwatchers, and appreciators of nature from all walks of life. Come chase your bliss on the Fern Islands!^^This advertisement paid for by the Fern Islands Bureau of Tourism.", + "SVEadvertisement4": "Getting sick of watering crops? Upgraded tools still not doing the job? Running a farm is hard work. Consider hiring some farmhands to help! Especially in high-output seasons like the fall, having a few spare folks around can be invaluable for saving time. Plus, you help create jobs for your local community. Check your local bulletin board to see if anyone's looking for work!", + "SVEadvertisement5": "ON SALE FOR A LIMITED TIME:^^Special yeast starter with nutrients designed to optimize wine fermentation from a quality-controlled yeast ranch. Has produced award-winning wine consistently since the strain was started almost twenty years ago. Inquiries welcome at Sunshine Vineyard.", + "SVEadvertisement6": "Are you homebrewing beer? Fermenting your own grapes? Sick of your pricy liquids leaking or drying up in low-quality storage? Try hardwood barrels! They don't leak, they naturally repel liquids, and they're almost completely immune to temperature changes, so no more nasty cracks. Craft them yourself, or stop by Grampleton and pick some up from one of our many talented artisans!", + "robinKitchenLetter": "Dear Farmer @,^^You might need some more space someday! That's where I can help. If you bring me some raw materials and pay a fee, I can expand your house. The first expansion I offer includes a kitchen. With a kitchen, you'll be able to cook any recipes you've learned!^^Anyway, I hope you're starting to feel at home in Stardew Valley!^^ Your local carpenter,^ Robin", + "JasThankYouLetter": "To Farmer @,^^Aunt Marnie said I needed to write a thank you letter. So... thanks for finding me in the forest and taking me back home. I won't go that far in the forest again.^^ -Jas", + "winter_7": "Dear @,^^Tomorrow we're all gathering by Andy's house and walking to the fishing spot in the forest for the Festival of Ice.^^It's a celebration of winter... there'll be snowmen, ice sculptures, and an ice fishing competition!^Arrive between 9 AM and 2 PM if you'd like to participate.^ -Mayor Lewis", + "OliviaDatingLetter": "Dear @,^^I've been having feelings about our relationship we just started. I need to tell you some things. Can you visit me at my residence when you have a chance?^^ -Olivia", + "OliviaPartyLetter": "Hi honey,^^I'm throwing a house party tonight at my residence. Most of the townsfolk will be there, along with my special guest: the governor!! I would absolutely love you to come, @. The party starts at 6:00PM. Don't be late!^^ -Your love, Olivia", + "MarlonLetterCherryBomb": "@,^^The mines are dangerous. These cherry bombs will help during your expeditions.^^Be careful.^^ -Marlon %item object 286 5 %%", + "MarlonLetterCherryBombX": "@,^^We received an extra shipment of supplies from Castle Village. I believe you can make good use of these. Good luck.^^ -Marlon %item object 286 10 %%", + "MarlonLetterBomb": "@,^^Your assistance in monster eradication has been most helpful to our efforts in protecting the valley. These bombs will help you on your adventures. Stay safe.^^ -Marlon %item object 287 10 %%", + "MarlonLetterMegaBomb": "@,^^The guild received another shipment of weapons from Castle Village. These bombs pack a punch. Don't stand too close to them once ignited.^^ -Marlon %item object 288 10 %%", + "MarlonLetterPotions": "@,^^Camilla, the witch of Castle Village, supplied 30 elixers to the guild. This is one of her finest brews yet. I'm mailing you half of them. These will assist in your expeditions. Good luck.^^ -Marlon %item object 773 15 %%", + "ShrineOfIllusionsLetter": "Greetings @,^^You've proven your trustworthiness. I would like to propose I teach you some basic magic. Visit me in my chambers at your earliest convenience.^^ -M. Rasmodius", + "AndyPictureLetter": "Hey farmer,^^Found something in the midst of organizin' my house. Drop on by and I'll show ya! I think you'll enjoy it.^^ -Andy", + "SophiaThankYouLetter": "Hey you,^^Thanks for helping me restore my parents' room. I couldn't have done it without you, especially with the heavy stuff! I know it's strange I packed everything up and moved it all back... I suppose it was a change of heart.^Enclosed is a bottle of my finest aged Blue Moon wine. Thanks, silly!^^ -Sophia %item object {{spacechase0.JsonAssets/ObjectId:Aged Blue Moon Wine}} 1 %%" + } + }, + { + "Action": "EditData", + "Target": "Data/Events/Farm", + "Entries": { + "7472145/f Andy 1753/x AndyJojaCola": "null", + "7144868/j 3/x SusanIntroduction": "null", + "7374831/f Susan 1501/z winter/x SusanFertilizer": "null", + "7387851/f Susan 1/z spring/z fall/z winter/x SusanMelonSeeds": "null", + "7086801/f Olivia 2001/x OliviaWine": "null", + "7080831/f Pierre 1503/x PierreSVERebate": "null", + "7080800/u 1/y 1/z spring/z fall/z winter/x JojaRockslideNotice": "null", + "8080800/u 5/y 1/x SVEadvertisement1": "null", + "8080801/u 28/y 1/x SVEadvertisement2": "null", + "8080802/m 500000/x SVEadvertisement3": "null", + "8080807/m 1000000/x SVEadvertisement4": "null", + "8080803/m 1500000/x SVEadvertisement5": "null", + "8080804/m 2500000/x SVEadvertisement6": "null", + "1337001/f Marlon 500/x MarlonLetterCherryBomb": "null", + "1337002/f Marlon 1000/x MarlonLetterCherryBombX": "null", + "1337003/f Marlon 1500/x MarlonLetterBomb": "null", + "1337004/f Marlon 2000/x MarlonLetterMegaBomb": "null", + "1337005/f Marlon 2500/x MarlonLetterPotions": "null", + "1337306/e 1000035/f Wizard 1000/x ShrineOfIllusionsLetter": "null", + "1337307/e 5000005/f Andy 2500/x AndyPictureLetter": "null" + } + }, + { + "Action": "EditData", + "Target": "Data/Events/Farm", + "When": { + "Relationship:Olivia": "Dating" + }, + "Entries": { + "4164189/x OliviaDatingLetter": "null", + "4164253/e 8982805/f Olivia 2500/x OliviaPartyLetter": "null" + } + }, + { + "Action": "EditData", + "Target": "Data/ExtraDialogue", + "Entries": { + "PurchasedItem_Teen": "Hey, so I picked up a {2} at the store last night. Pierre said it came from %farm Farm!$1" + } + }, + { + "_SECTION_COMMENT": "ADD NEW MONSTERS", + "Action": "Load", + "Target": "Characters/Monsters/CorruptMummy", + "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/CorruptMummy.png" + }, + { + "Action": "Load", + "Target": "Characters/Monsters/EvilMummy", + "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/EvilMummy.png" + }, + { + "Action": "Load", + "Target": "Characters/Monsters/CorruptBat", + "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/CorruptBat.png" + }, + { + "Action": "Load", + "Target": "Characters/Monsters/EvilBat", + "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/EvilBat.png" + }, + { + "Action": "Load", + "Target": "Characters/Monsters/CorruptGhost", + "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/CorruptGhost.png" + }, + { + "Action": "Load", + "Target": "Characters/Monsters/CorruptSerpent", + "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/CorruptSerpent.png" + }, + { + "Action": "Load", + "Target": "Characters/Monsters/Apophis", + "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/Apophis.png" + }, + { + "Action": "Load", + "Target": "Characters/Monsters/FallenAdventurerMale", + "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/FallenAdventurerMale.png" + }, + { + "Action": "Load", + "Target": "Characters/Monsters/FallenAdventurerFemale", + "FromFile": "assets/CharacterFiles/OverworldSprites/Monsters/FallenAdventurerFemale.png" + }, + { + "_SECTION_COMMENT": "ADD SECRET NOTES", + "Action": "EditImage", + "Target": "TileSheets/SecretNotesImages", + "FromFile": "assets/SecretNotes/SecretNotesImages.png" + }, + { + "_SECTION_COMMENT": "ADD CHARACTER SHEET", + "Action": "Load", + "Target": "characterSheet", + "FromFile": "assets/CharacterFiles/CharacterSheet/CharacterSheet.png" + }, + { + "_SECTION_COMMENT": "EVENT XNB LOADS", + "Action": "Load", + "Target": "Data/Events/AdventureGuild", + "FromFile": "assets/XNBs/AdventureGuild.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/BlueMoonVineyard", + "FromFile": "assets/XNBs/BlueMoonVineyard.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/AuroraVineyard", + "FromFile": "assets/XNBs/AuroraVineyard.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/ApplesRoom", + "FromFile": "assets/XNBs/ApplesRoom.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/SusanHouse", + "FromFile": "assets/XNBs/SusanHouse.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/SophiaHouse", + "FromFile": "assets/XNBs/SophiaHouse.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/LostWoods", + "FromFile": "assets/XNBs/LostWoods.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/ShearwaterBridge", + "FromFile": "assets/XNBs/ShearwaterBridge.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/Desert", + "FromFile": "assets/XNBs/Desert.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/SkullCave", + "FromFile": "assets/XNBs/SkullCave.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/TreasureCave", + "FromFile": "assets/XNBs/TreasureCave.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/DesertRailway", + "FromFile": "assets/XNBs/DesertRailway.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/Void", + "FromFile": "assets/XNBs/Void.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/MarnieShed", + "FromFile": "assets/XNBs/MarnieShed.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/Summit", + "FromFile": "assets/XNBs/Summit.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/JojaMart", + "FromFile": "assets/XNBs/JojaMart.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/TownEast", + "FromFile": "assets/XNBs/TownEast.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/SpriteSpring", + "FromFile": "assets/XNBs/SpriteSpring.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/ForestWest", + "FromFile": "assets/XNBs/ForestWest.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/JenkinsHouse", + "FromFile": "assets/XNBs/JenkinsHouse.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/OliviaCellar", + "FromFile": "assets/XNBs/OliviaCellar.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/AndyHouse", + "FromFile": "assets/XNBs/AndyHouse.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/WizardBasement", + "FromFile": "assets/XNBs/WizardBasement.xnb" + }, + { + "Action": "Load", + "Target": "Data/Events/MovieTheater", + "FromFile": "assets/XNBs/MovieTheater.xnb" + }, + { + "_SECTION_COMMENT": "TOWN MAP AND FESTIVAL LOADS", + "Action": "Load", + "Target": "Maps/Town", + "FromFile": "Assets/Maps/Town.tbin" + }, + { + "Action": "Load", + "Target": "Maps/Town-EggFestival", + "FromFile": "Assets/Maps/Town-EggFestival.tbin" + }, + { + "Action": "Load", + "Target": "Maps/Town-Fair", + "FromFile": "Assets/Maps/Town-Fair.tbin" + }, + { + "Action": "Load", + "Target": "Maps/Town-Halloween", + "FromFile": "Assets/Maps/Town-Halloween.tbin" + }, + { + "Action": "Load", + "Target": "Maps/Town-Christmas", + "FromFile": "Assets/Maps/Town-Christmas.tbin" + }, + { + "Action": "Load", + "Target": "Maps/Town-Theater", + "FromFile": "Assets/Maps/Town-Theater.tbin" + }, + { + "Action": "Load", + "Target": "Maps/MovieTheater", + "FromFile": "Assets/Maps/MovieTheater.tbin" + }, + { + "Action": "Load", + "Target": "Maps/Town-TheaterCC", + "FromFile": "Assets/Maps/Town-TheaterCC.tbin" + }, + { + "Action": "Load", + "Target": "Maps/Town-TrashGone", + "FromFile": "Assets/Maps/Town-TrashGone.tbin" + }, + { + "Action": "Load", + "Target": "Maps/Town-DogHouse", + "FromFile": "Assets/Maps/Town-DogHouse.tbin" + }, + { + "Action": "Load", + "Target": "Maps/Forest-FlowerFestival", + "FromFile": "Assets/Maps/Forest-FlowerFestival.tbin" + }, + { + "Action": "Load", + "Target": "Maps/Forest-IceFestival", + "FromFile": "Assets/Maps/Forest-IceFestival.tbin" + }, + { + "Action": "Load", + "Target": "Maps/Beach-Luau", + "FromFile": "Assets/Maps/Beach-Luau.tbin" + }, + { + "Action": "Load", + "Target": "Maps/Beach-Jellies", + "FromFile": "Assets/Maps/Beach-Jellies.tbin" + }, + { + "_SECTION_COMMENT": "FESTIVAL PATCHES", + "_COMMENT": "Susan appears at egg festival after landslide is cleared", + "Action": "EditMap", + "Target": "Maps/Town-EggFestival", + "FromFile": "Assets/Maps/Susan_Main_Town-EggFestival.tbin", + "ToArea": { + "X": 19, + "Y": 66, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 1000077": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Town-EggFestival", + "FromFile": "Assets/Maps/Susan_Setup_Town-EggFestival.tbin", + "ToArea": { + "X": 31, + "Y": 68, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 1000077": true + } + }, + { + "_COMMENT": "Susan appears at flower dance after landslide is cleared", + "Action": "EditMap", + "Target": "Maps/Forest-FlowerFestival", + "FromFile": "Assets/Maps/Susan_Main_Forest-FlowerFestival.tbin", + "ToArea": { + "X": 5, + "Y": 29, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 1000077": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Forest-FlowerFestival", + "FromFile": "Assets/Maps/Susan_Setup_Forest-FlowerFestival.tbin", + "ToArea": { + "X": 8, + "Y": 21, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 1000077": true + } + }, + { + "_COMMENT": "Morris appears at winter star festival - removed after CC completion", + "Action": "EditMap", + "Target": "Maps/Town-Christmas", + "FromFile": "Assets/Maps/Morris_Town-Christmas.tbin", + "ToArea": { + "X": 49, + "Y": 58, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 191393": false + } + }, + { + "_COMMENT": "Morgan festival placements", + "Action": "EditMap", + "Target": "Maps/Forest-FlowerFestival", + "FromFile": "Assets/Maps/Morgan_Forest-FlowerFestival.tbin", + "ToArea": { + "X": 16, + "Y": 11, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 5978924": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Beach-Luau", + "FromFile": "Assets/Maps/Morgan_Beach-Luau.tbin", + "ToArea": { + "X": 12, + "Y": 39, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 5978924": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Town-Fair", + "FromFile": "Assets/Maps/Morgan_Town-Fair.tbin", + "ToArea": { + "X": 43, + "Y": 87, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 5978924": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Town-Halloween", + "FromFile": "Assets/Maps/Morgan_Town-Halloween.tbin", + "ToArea": { + "X": 38, + "Y": 58, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 5978924": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Forest-IceFestival", + "FromFile": "Assets/Maps/Morgan_Forest-IceFestival.tbin", + "ToArea": { + "X": 31, + "Y": 12, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 5978924": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Town-Christmas", + "FromFile": "Assets/Maps/Morgan_Town-Christmas.tbin", + "ToArea": { + "X": 33, + "Y": 65, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 5978924": true + } + }, + { + "_COMMENT": "Apples festival placements", + "Action": "EditMap", + "Target": "Maps/Forest-FlowerFestival", + "FromFile": "Assets/Maps/Apples_Forest-FlowerFestival.tbin", + "ToArea": { + "X": 84, + "Y": 36, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 7775927": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Forest-IceFestival", + "FromFile": "Assets/Maps/Apples_Forest-IceFestival.tbin", + "ToArea": { + "X": 106, + "Y": 22, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 7775927": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Town-Christmas", + "FromFile": "Assets/Maps/Apples_Town-Christmas.tbin", + "ToArea": { + "X": 12, + "Y": 74, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 7775927": true + } + }, + { + "_COMMENT": "Scarlett festival placements", + "Action": "EditMap", + "Target": "Maps/Town-EggFestival", + "FromFile": "Assets/Maps/Scarlett_Setup_Town-EggFestival.tbin", + "ToArea": { + "X": 33, + "Y": 68, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 8185295": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Town-EggFestival", + "FromFile": "Assets/Maps/Scarlett_Main_Town-EggFestival.tbin", + "ToArea": { + "X": 22, + "Y": 66, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 8185295": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Beach-Luau", + "FromFile": "Assets/Maps/Scarlett_Setup_Beach-Luau.tbin", + "ToArea": { + "X": 48, + "Y": 22, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 8185295": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Beach-Luau", + "FromFile": "Assets/Maps/Scarlett_Main_Beach-Luau.tbin", + "ToArea": { + "X": 27, + "Y": 11, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 8185295": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Town-Fair", + "FromFile": "Assets/Maps/Scarlett_Town-Fair.tbin", + "ToArea": { + "X": 47, + "Y": 62, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 8185295": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/Town-Halloween", + "FromFile": "Assets/Maps/Scarlett_Town-Halloween.tbin", + "ToArea": { + "X": 26, + "Y": 68, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 8185295": true + } + }, + { + "_COMMENT": "Prevents Egg Festival from a crash", + "Action": "EditMap", + "Target": "Maps/{{season}}_town", + "FromFile": "Assets/Maps/Dusty.png", + "ToArea": { + "X": 416, + "Y": 992, + "Width": 96, + "Height": 32 + } + }, + { + "_COMMENT": "Fixes Emily bedsheet colors 2 heart event", + "Action": "EditImage", + "Target": "LooseSprites/Cursors", + "FromFile": "Assets/Maps/EmilyBedEvent.png", + "ToArea": { + "X": 574, + "Y": 1892, + "Width": 22, + "Height": 11 + } + }, + { + "_COMMENT": "Changes Earthquake text to Joja explosion clearing landslide", + "Action": "EditData", + "Target": "Strings/Events", + "Entries": { + "SoundInTheNight_Earthquake": "There was an explosion during the night..." + } + }, + { + "_COMMENT": "Adds spouse strings for the movie theater", + "Action": "EditData", + "Target": "Strings/Characters", + "Entries": { + "MovieInvite_Spouse_Victor": "Ah, of course! I'd love to see a movie with you!$3#$e#Shall we walk to the movie theater together?$1", + "MovieInvite_Spouse_Olivia": "Oh, you want to see a film at the cinema? It'll be a lovely date night.$3", + "MovieInvite_Spouse_Sophia": "Oooh! A movie? Yay!$9#$b#I'll meet you there okay?$1#$e#I'm going to get cotton candy!$1" + } + }, + { + "_COMMENT": "Adds SVE NPCs to wedding events", + "Action": "EditData", + "Target": "Data/CustomWeddingGuestPositions", + "Entries": { + "Sophia": "29 68 0", + "Victor": "30 68 0", + "Olivia": "31 68 0", + "Andy": "29 69 0", + "Susan": "30 69 0" + } + }, + { + "Action": "EditData", + "Target": "Data/Festivals/fall27", + "Entries": { + "shop": "O 166 0 1 O 608 0 3 BL 746 0 1 BO 113 0 1", + "set-up": "spirits_eve/-1000 -1000/farmer 1 54 1/changeToTemporaryMap Town-Halloween/loadActors Set-Up/advancedMove Maru true 1 5000 2 7000 3 3000 4 3500 1 2000 2 3000 3 1000 4 2000/advancedMove Alex true -3 0 4 4000 3 0 4 5000/advancedMove Jas true 1 1500 4 1000/advancedMove Abigail true 3 3500 2 3000 1 5000 3 5000 2 6000/advancedMove Harvey true 1 3500 4 5000 3 3000 2 5000 4 3000/advancedMove Pam true 0 1 1 5000 0 -1 1 5000/advancedMove Shane true -7 0 0 2 2 9000 0 -2 7 0 4 9000/advancedMove Demetrius true 3 18000 4 3000/addTemporaryActor Skeleton 16 32 30 59 2 false Monster/advancedMove Skeleton true 0 1 3 4000 2 0 0 -1 4 2000 -1 0 3 1000 2 2000 0 -1 4 4000 -1 0 0 1 2 5000/addTemporaryActor Skeleton 16 32 35 58 2 false Monster/addTemporaryActor Shadow_Brute 16 32 46 59 2 false Monster/addTemporaryActor Shadow_Brute 16 32 43 58 2 false Monster/advancedMove Shadow_Brute true -4 0 3 5000 4 0 2 5000 1 3000 2 1000/addTemporaryActor Skeleton_Mage 16 32 51 32 2 false Monster/advancedMove Skeleton_Mage true -2 0 0 2 1 6000 0 -2 2 0 2 5000/addTemporaryActor Wilderness_Golem 16 24 63 25 3 false Monster/advancedMove Wilderness_Golem true -9 0 0 2 2 1000 0 -2 9 0 2 1500/addTemporaryActor Stone_Golem 16 24 54 32 1 false Monster/advancedMove Stone_Golem true 9 0 4 1000 -9 0 4 400/addTemporaryActor Shadow_Shaman 16 24 68 23 2 false Monster/advancedMove Shadow_Shaman true 1 1500 2 2000 3 3000 2 5000 4 1000/addTemporaryActor Metal_Head 16 16 74 27 2 false Monster/advancedMove Metal_Head true -4 0 2 200 4 0 4 100/addTemporaryActor Mummy 16 32 74 24 2 false Monster/advancedMove Mummy true -2 0 3 200 2 0 2 6000/playerControl halloween", + "Pierre": "Happy Spirits' Eve, @!$h#$b#The wizard who lives in the woods created this maze. Apparently, there are two treasure chests hidden in there!$0#$e#But to find the treasure you need to get past the creatures he summoned to guard it... So that'll be a no from me.$s#$b#Best of luck to you if you attempt to find the treasure, @!$h", + "Wizard": "Hello, @. Have you entered the maze? I deployed... surprises for anyone who dares enter.#0#$e#I might have gone a little overboard with the monsters!$h", + "Linus": "Hi, @. I hope this evening is treating you well.$0#$b#Many shadow brutes are violent, but these ones are particularly aggressive. If given the opportunity, they would tear you limb from limb!$3#$e#Not all shadow people are violent, though.$0#$b#I'm good friends with one called 'Krobus'. I understand what it's like to be judged for being different.$h#$e#Enjoy the festival.$1", + "Krobus": "My friends... trapped in those cages...#$e#What will happen to them after the festival...?$2", + "Dwarf": "Curious, I am...#$e#Did you climb up here to greet me?" + } + }, + { + "Action": "EditData", + "Target": "Data/Festivals/summer28", + "Entries": { + "set-up": "ocean/-1000 -1000/farmer 38 3 2/changeToTemporaryMap Beach-Jellies/loadActors Set-Up/advancedMove Vincent true 0 12 3 3000 2 0 1 3000 0 -12 -2 0 3 3000/advancedMove Jas true 0 2 3 5000 0 -2 3 5000/advancedMove Harvey True 0 -12 -10 0 0 6 2 25000 0 -6 10 0 0 12 2 25000/viewport 38 2 clamp true/pause 1000/playerControl jellies" + } + }, + { + "_SECTION_COMMENT": "LOAD SANDY PORTRAIT", + "Action": "EditImage", + "Target": "Portraits/Sandy", + "FromFile": "Assets/CharacterFiles/Portraits/Sandy/Sandy.png" + }, + { + "_SECTION_COMMENT": "ADD WORLD MAP", + "Action": "EditImage", + "Target": "LooseSprites/map", + "FromFile": "Assets/Maps/WorldMaps/{{Season}}_map.png", + "PatchMode": "Replace", + "When": { + "HasMod:Bouhm.NPCMapLocations": false + } + }, + { + "_SECTION_COMMENT": "VICTOR NPC", + "_COMMENT": "Victor's NPC Disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "Victor": "teen/polite/neutral/positive/male/datable/null/Town/summer 23//JenkinsHouse 31 5/Victor" + } + }, + { + "_COMMENT": "Victor's gift tastes", + "Action": "EditData", + "Target": "Data/NPCGiftTastes", + "Entries": { + "Victor": "Oh, wow! This is absolutely incredible. Thank you very much, @!/224 787 444/You're giving this to me? This is great! Thank you, @./254 346 348 349 392 394/Oh? For me? This is... nice. Thank you, @./18 16 20 22 24 408 80 416 414 412 296 398 410 152 396 397 399/Uhh... I don't like this at all, @. Sorry./205 404 420 422 609 610 196 213 218 219 225 403/Thank you for the gift, @. I really appreciate this!/184 186 180 182 174 176 424 426/" + } + }, + { + "_COMMENT": "Victor's animations", + "Action": "EditData", + "Target": "Data/animationdescriptions", + "Entries": { + "Victor_Wine1": "24/24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 26 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 26 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 27 27 26 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24/24", + "Victor_Wine2": "35/35 35 35 35 35 35 35 35 35 35 35 29 30 31 31 31 31 31 30 29 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 29 30 31 31 31 31 31 31 31 31 30 29 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 29 30 31 31 31 31 31 31 31 30 29 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35/35", + "Victor_Clipboard1": "16/16 16 17 17 18 18 17 17 16 16 17 17 18 18 18 17 17 17 16 16 17 17 18 18 17 17 16 16 16 16 16 16 16 16 16 17 17 18 18 17 17 17 16 16 16 16 17 17 18 18 17 17 16 16 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 16 16 16 16 16 18 17 18 17 18 17 18 16 16 16 16 16 16 17 17 18 18 17 17 16 16 17 17 18 18 17 17 16 16 17 18 18 17 17 16 16 17 17 18 18 17 17 17 17 17 17 17 17 16 16 17 17 18 18 17 17 16 16 17 17 18 18 17 17 16 16 17 17 18 18 18 18 18 18 18 17 16 17 17 18 18 17 17 17 17 17 17 17 17 17 17 16 16 17 18 18 17 17 16 16 17 17 18 17 17/16", + "Victor_Clipboard2": "20/20 20 20 20 20 20 20 20 20 20 20 20 20 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 21 21 21 21 21 21 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 22 22 22 22 22 21 22 21 22 21 22 21 22 21 22 21 21 21 21 21 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 21 21 22 22 22 21 22 21 21 22 22 21 21/20", + "Victor_Book1": "32/32 32 33 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 33 32/32", + "Victor_Book2": "36/36 36 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 36/36", + "Victor_BookStare": "38/38/38", + "Victor_Ponder": "40/40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 40 40 40 40 40 40 40 40 40 40 40 40/40", + "Victor_Sit": "39/39/39", + "Victor_Game": "23/23/23", + "Victor_Sleep": "42/42/42" + } + }, + { + "_COMMENT": "Victor's portraits", + "Action": "Load", + "Target": "Portraits/Victor", + "FromFile": "assets/CharacterFiles/Portraits/Victor/Victor.png" + }, + { + "_COMMENT": "Victor's sprites", + "Action": "Load", + "Target": "Characters/Victor", + "FromFile": "assets/CharacterFiles/OverworldSprites/Victor/Victor.png" + }, + { + "_COMMENT": "Victor's schedule", + "Action": "Load", + "Target": "Characters/schedules/Victor", + "FromFile": "assets/CharacterFiles/Schedules/Victor/Schedule.json" + }, + { + "_COMMENT": "Victor Community Center", + "Action": "EditData", + "Target": "characters/schedules/Victor", + "When": { + "HasSeenEvent: 191393": true, + "Relationship:Victor": "Married", + "Day: 22": true + }, + "Entries": { + "marriage_Mon": "1030 CommunityCenter 27 19 2 Victor_Book2/1830 BusStop -1 23 3" + } + }, + { + "_COMMENT": "Victor's dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/Victor", + "FromFile": "assets/CharacterFiles/Dialogue/Victor/Dialogue.json" + }, + { + "_COMMENT": "Victor's marriage dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/MarriageDialogueVictor", + "FromFile": "assets/CharacterFiles/Dialogue/Victor/MarriageDialogue.json" + }, + { + "_COMMENT": "Victor's schedule dialogue", + "Action": "Load", + "Target": "Strings/schedules/Victor", + "FromFile": "assets/CharacterFiles/Schedules/Victor/ScheduleDialogue.json" + }, + { + "_COMMENT": "Victor's Engagement Dialogue", + "Action": "EditData", + "Target": "Data/EngagementDialogue", + "Entries": { + "Victor0": "I'm a little nervous about this? Aren't you?$4", + "Victor1": "To think I couldn't be anymore happier...$4" + } + }, + { + "_SECTION_COMMENT": "MOVIE THEATER", + "Action": "EditData", + "Target": "Data/ConcessionTastes", + "Entries": { + "Name": "Victor", + "LovedTags": [ + "Gourmet", + "Jasmine Tea" + ], + "LikedTags": [ + "Sandwich", + "popcorn" + ], + "DislikedTags": [ + "Healthy", + "Candy" + ] + } + }, + { + "Action": "EditData", + "Target": "Data/MoviesReactions", + "Entries": { + "Victor": { + "NPCName": "Victor", + "Reactions": [ + { + "Tag": "sci-fi", + "Response": "love", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I love sci-fi films!$1" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Whoa!$1" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Let's see another movie sometime.$3" + } + }, + "ID": "reaction_0" + }, + { + "Tag": "horror", + "Response": "dislike", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Horror movie, huh? I might end up holding your hand.$2" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Gah!$7" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "My heart is beating fast after that thriller.$7" + } + }, + "ID": "reaction_1" + }, + { + "Tag": "summer_movie_1", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Ah. This should be quite an interesting film.$1" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "This is quite intriguing!$1" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Really puts the world in perspective. Do you think we'll ever visit the stars someday?$1" + } + }, + "ID": "reaction_2" + }, + { + "Tag": "summer_movie_0", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "You know, I never did beat this game. I'll watch it, though!$1" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I wonder who will win!$3" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "That was great. I want to play the game now!$3" + } + }, + "ID": "reaction_3" + }, + { + "Tag": "love", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I'm looking forward to this movie.$1" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "/shake Victor 3000/pause 500/message \"Victor is laughing!\"", + "Text": "Haha! Quite the spectacle!$1" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "This was a wonderful idea. Which part of the movie was your favorite?$3" + } + }, + "ID": "reaction_4" + }, + { + "Tag": "like", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Hey. Thanks for inviting me.$1" + }, + "DuringMovie": null, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Must say, I did enjoy myself. I appreciate you taking me out, @.$3" + } + }, + "ID": "reaction_5" + }, + { + "Tag": "dislike", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "At least the seats are comfy...$2" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "*yawn*... is it over yet?$2" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Err. The acting wasn't the best. I expected a bit more.$2" + } + }, + "ID": "reaction_6" + } + ] + } + } + }, + { + "_COMMENT": "EGG FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/spring13", + "Entries": { + "Victor": "I think Abigail is going to stomp everyone again. She always does.$0#$e#Mayor Lewis should consider asking her not to participate. It isn't fair for Vincent and Jas.$6#$e#Really, the same could be said about you too, @.$0" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/spring13", + "Entries": { + "Victor": "Hey, honey! Good luck hunting eggs today. Show those children who's boss.$1" + }, + "When": { + "Spouse:Victor": "True" + } + }, + { + "_SECTION_COMMENT": "FLOWER DANCE", + "Action": "EditData", + "Target": "data/festivals/spring24", + "Entries": { + "Victor": "This strawberry jello is truly remarkable.$3" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/spring24", + "Entries": { + "Victor": "I always do enjoy our little trips out into the forest.$1#$b#Kinda wish we did this more often with everyone.$3" + }, + "When": { + "Spouse:Victor": "True" + } + }, + { + "_SECTION_COMMENT": "LUAU", + "Action": "EditData", + "Target": "data/festivals/summer11", + "Entries": { + "Victor": "My mother and I just threw in some of our most expensive wine. It should make the soup taste delicious.$1#$e#I don't think any of the children can have any now though. Whoops.$2" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/summer11", + "Entries": { + "Victor": "We should sit next to each other and eat our soup!$4#$e#We can drink a glass of my mother's vintage wine with it!$1" + }, + "When": { + "Spouse:Victor": "True" + } + }, + { + "_SECTION_COMMENT": "DANCE OF THE MOONLIGHT JELLIES", + "Action": "EditData", + "Target": "data/festivals/summer28", + "Entries": { + "Victor": "These moonlight jellies travel here all the way from across the world.$3#$b#They were at the Fern Islands just a few months ago.$1" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/summer28", + "Entries": { + "Victor": "I'd like to hold your hand while looking out at the moonlight jellies.$4#$e#I love you, @.$4" + }, + "When": { + "Spouse:Victor": "True" + } + }, + { + "_SECTION_COMMENT": "STARDEW VALLEY FAIR", + "Action": "EditData", + "Target": "data/festivals/fall16", + "Entries": { + "Victor": "That clown is only juggling one ball... How odd.$0#$e#I might go look at the grange displays soon. This is getting boring.$2#$e#Have you set your display up?$1" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/fall16", + "Entries": { + "Victor": "Hey there, honey! I hope you do well in the grange display contest!$4" + }, + "When": { + "Spouse:Victor": "True" + } + }, + { + "_SECTION_COMMENT": "SPIRITS EVE FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/fall27", + "Entries": { + "Victor": "Uhh... there's a skeleton monster patrolling in there by those graves.$2" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/fall27", + "Entries": { + "Victor": "Be careful in there, honey! There's a monster!$7" + }, + "When": { + "Spouse:Victor": "True" + } + }, + { + "_SECTION_COMMENT": "ICE FISHING FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter8", + "Entries": { + "Victor": "I must say, I'm looking forward to seeing Willy show off his fishing skills.$1#$b#You can tell how talented he is. He's been fishing all of his life!$3" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/winter8", + "Entries": { + "Victor": "Good luck in the fishing contest, sweetheart. You're going to do great!$4#$e#I'll be cheering for you!$1" + }, + "When": { + "Spouse:Victor": "True" + } + }, + { + "_SECTION_COMMENT": "WINTER STAR FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter25", + "Entries": { + "Victor": "I wonder if I should give her the gift now? Hmm. Timing is everything.$0" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/winter25", + "Entries": { + "Victor": "Hey, @. Umm... I have a gift for you at home.$4#$b#I'll show you tonight, okay?$4" + }, + "When": { + "Spouse:Victor": "True" + } + }, + { + "_COMMENT": "VICTOR 2 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/JenkinsHouse", + "Entries": { + "2000000/f Victor 500/e 1000034/p Victor": "jaunty/-500 -500/farmer 20 34 0 Victor 24 25 2/pause 400/skippable/showFrame Victor 37/viewport 22 27 true/move farmer 0 -7 1/pause 800/move farmer 4 0 0/pause 1000/showFrame Victor 38/pause 650/speak Victor \"Oh, sorry. I didn't see you there, @!$1\"/pause 300/showFrame Victor 37/pause 600/showFrame Victor 38/pause 300/speak Victor \"I'm in the middle of reading an adventurer's book about the Fern Islands archipelago. You may not know this, but the Islands are full of perilous caverns.$1#$b#They wind down under the sea and are full of monsters that never emerge above ground.$3#$b#If this adventurer is to be believed, there are huge tentacle monsters and venomous floating jellyfish. It's hard to believe they made it back to write their story!$7\"/pause 200/emote farmer 16/pause 300/showFrame Victor 37/pause 750/showFrame Victor 38/pause 450/speak Victor \"The clan that protects the Fern Islands is called 'The First Slash'. They wear blue cloaks and use long spears, and are led by a fierce fighter named Ekon.$1#$b#Marlon knows him.$3#$b#They coauthored another book somewhere here in the library.$0\"/pause 450/question fork0 \"#Have you considered joining the Adventurer's Guild?#I want to visit the islands sometime!\"/fork 2000000_JoinGuild/pause 550/speak Victor \"My mother and I recently took a trip to Sautine City in the Islands. The beaches are truly a sight to behold.$3#$b#I hope we get to return soon. We take a vacation or two every year, but my mother usually chooses the destination.$1\"/pause 500/showFrame Victor 37/pause 600/speak Victor \"I tend to get lost in my books. This collection used to be small, but over time they've built up.$3#$b#I think I've read around three quarters of the books currently in our library, but it just seems to keep growing.$0#$b#I don't think I'll ever be able to say I've read them all.$1\"/pause 500/showFrame Victor 38/pause 750/speak Victor \"You have my permission to read any of the books here that catch your eye, @.$3#$b#If you want to borrow one to bring home, let me know first.$1\"/pause 500/jump farmer/pause 1200/showFrame Victor 37/pause 2000/showFrame Victor 38/pause 1000/speak Victor \"I'm going to get back to reading. Have a nice day, @. We should chat again soon!$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Victor 50/end dialogue Victor \"I got further into the book about the Fern Islands. Apparently those venomous jellyfish are called Zinnes.$7#$b#There's a wizard in the Fern Islands who brews a potion that neutralizes Zinnes venom. His potion saved the adventurer's life!$1\"", + "2000000_JoinGuild": "pause 750/showFrame Victor 38/speak Victor \"!!!$7#$b#Me? Joining the Adventurer's Guild? Hahahaha!$1#$b#I'm great at reading and studying monsters, but I'd be hopeless in a fight. I'll leave that to brave people like you, @.$3\"/pause 1200/speak Victor \"I'm thankful we have people like you to protect us. I know it's dangerous, tough work.$3\"/pause 500/emote farmer 32/pause 500/showFrame Victor 37/pause 1750/showFrame Victor 38/pause 1000/speak Victor \"All I do is read books all day.$1#$b#This collection of books used to be small, but over time they've built up.$3#$b#I think I've read around three quarters of the books currently in our library, but it just seems to keep growing.$0#$b#I don't think I'll ever be able to say I've read them all.$1\"/pause 1000/showFrame Victor 38/pause 750/speak Victor \"You have my permission to read any of the books here that catch your eye, @.$3#$b#If you want to borrow one to bring home, just let me know first.$1\"/pause 500/jump farmer/pause 1200/showFrame Victor 37/pause 2000/showFrame Victor 38/pause 1000/speak Victor \"I'm going to get back to reading. Have a nice day, @. We should chat again soon!$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Victor 50/end dialogue Victor \"I got further into the book about the Fern Islands. Apparently those venomous jellyfish are called Zinnes.$7#$b#There's a wizard in the Fern Islands who brews a potion that neutralizes Zinnes venom. His potion saved the adventurer's life!$1\"" + } + }, + { + "_COMMENT": "VICTOR 3 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/ShearwaterBridge", + "Entries": { + "2000050/z winter/w sunny/t 800 1700/f Victor 750/k 2000004": "jaunty/-500 -500/farmer 15 20 1 Victor 37 20 2 Linus 66 10 0/pause 1000/animate Victor false true 120 16 17 18 17 17 18 17 17 18 18 18 17 18 17 18 17 18 18 17 17 18 17 18 17 18 17 18 17 17 17 18 18 17 18 17 18 17 18/viewport 22 20 true/viewport move 1 0 10000 true/move farmer 19 0 1 true/pause 8500/stopAnimation Victor/pause 1000/move Victor 0 0 3/pause 400/emote Victor 16/speak Victor \"Hello, @! Visiting Shearwater Bridge I see.$1#$b#I'm doing some calculations on its structural integrity.$3\"/pause 200/emote farmer 16/pause 350/speak Victor \"This bridge was built forty years ago, and at the time it was a triumph of engineering. It made easy travel to and from Grampleton possible for the first time.$1#$b#Bridges fascinate me. They're so simple, but can have so much impact on people's lives.$1#$b#I've built models of a few famous ones. Someday, I want to build something on this scale.$3\"/pause 600/move Victor 0 0 1/pause 650/move Victor 0 0 3/pause 850/speak Victor \"There's a bridge engineer in Grampleton. His name is Ralph.#$b#When he needs help, I assist him with his work to get hands-on experience.$3\"/pause 800/speak Victor \"The physics and mathematics that go into bridge construction need to be absolutely flawless.$6#$b#Even a tiny mistake in a single calculation could lead to a major catastrophe.$2\"/pause 1500/move Victor 0 0 2/pause 1050/showFrame Victor 19/pause 1100/showFrame Victor 16/pause 1400/showFrame Victor 19/pause 1000/showFrame Victor 0/pause 600/move Victor 0 0 3/pause 500/speak Victor \"I'm returning to my residence. Need to run these calculations on my computer. It's been a pleasure speaking with you, @.$1\"/pause 1000/globalFade/viewport -1000 -1000/pause 1000/friendship Victor 50/end dialogue Victor \"I ran those calculations I told you about. I think I've stumbled onto a real improvement plan for Shearwater Bridge!$1#$b#These structural upgrades could save 213,500G of maintenance costs over the next ten years. I should talk to Ralph right away!$1#$e#Doing work that takes a lot of brainpower makes me hungry. I wonder if there's leftover spaghetti.$3\"" + } + }, + { + "_COMMENT": "VICTOR 4 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/Town", + "Entries": { + "2000001/f Victor 1000/t 1030 1700/d Mon Wed Thu Sat Fri Sun/z winter/w sunny": "fall_day_ambient/-500 -500/farmer 40 95 1 Victor 45 89 3/pause 400/skippable/animate Victor false true 2250 40 40 40 41 41/viewport 46 89 true/move farmer 4 0 0/emote farmer 8/pause 500/move farmer 3 0 0/move farmer 0 -6 3/pause 2250/speak Victor \"Hi, @...$2\"/pause 700/question fork0 \"#Someone in your family die?#Whose grave is that?\"/fork 2000001_Graveyard/switchEvent 2000001_Graveyard", + "2000001_Graveyard": "pause 750/speak Victor \"...$2\"/pause 600/stopAnimation Victor/pause 1000/move Victor 0 0 1/pause 1000/showFrame Victor 43/pause 1500/playMusic echos/pause 850/speak Victor \"This is my cat's grave. His name was Dewey.$2#$b#I commissioned Robin to carve this tombstone for him, in his memory.$6#$b#Dewey went missing shortly after my mother and I moved into the valley from Zuzu City.$2\"/pause 150/emote farmer 60/pause 300/speak Victor \"He had just turned two years old. We... don't know what happened to him.$2#$b#When he went missing, I was devastated. The whole town came out to help try to find him, but nobody had any luck.$2\"/pause 1100/speak Victor \"After several weeks... we accepted that he probably wasn't coming back.$2\"/pause 1250/shake Victor 1500/pause 1000/speak Victor \"I should have been there for him. He must have been so scared, alone in a strange place...$2\"/pause 1000/speak Victor \"I hope that if he's out there, he finds his way home, no matter how much time it takes.$2\"/pause 800/showFrame Victor 4/pause 750/speak Victor \"I'll be here when he does.$6/pause 1000/globalFade/viewport -1000 -1000/pause 700/mail VictorDewey/friendship Victor 40/end dialogue Victor \"I don't normally talk to anyone in the graveyard.$0\"" + } + }, + { + "_COMMENT": "VICTOR 6 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/Town", + "Entries": { + "2000002/f Victor 1500/t 1000 1700/w sunny": "spring_day_ambient/-500 -500/farmer 89 56 2 Victor 97 61 1/pause 400/skippable/showFrame Victor 43/viewport 95 62 true/move farmer 0 7 1/pause 1150/emote farmer 8/pause 1000/move farmer 8 0 0/pause 750/showFrame Victor 4/pause 1000/move Victor 0 0 2/pause 600/speak Victor \"Hi, @.$6\"/pause 400/emote farmer 40/speak Victor \"Oh, what am I doing? I'm... well, just thinking at the moment. I have a lot on my mind.$6\"/pause 600/move Victor 0 0 1/pause 550/showFrame Victor 43/pause 700/playMusic desolate/pause 1500/speak Victor \"My mother told me she's disappointed I haven't found a job yet. I came to the park to get out of the house for a while.$2#$b#I can't blame her for feeling that way. I graduated from university a year ago and I'm still living at home.$2#$b#Maybe she thinks I'm just lazy and comfortable living at home forever because we're financially secure.$6#$b#But that's... not the case at all.$2\"/pause 1100/speak Victor \"Over the last year, I've turned down dozens of internships and job offers. None of them appealed to me.$2#$b#I don't want to move out of the valley and work myself to death in the city.$2#$b#I want a career where I'm free to be who I am, not who I'm told to become.$6\"/pause 1000/showFrame Victor 4/pause 1000/move Victor 0 0 2/pause 750/speak Victor \"You understand what I'm saying, @. You quit your office job because that wasn't true to who you were.$6#$b#You took a leap of faith and took over your grandpa's farm. Just look at how that transformed your life!$3#$b#In a way... I envy you, @.$2\"/pause 1200/question fork0 \"#Working at Joja was the worst.#You should move to the city and get a job.\"/fork 2000002_FindYourPassion/pause 800/move Victor 0 0 1/pause 1000/showFrame Victor 43/pause 1000/speak Victor \"I know there aren't many jobs here in the valley, @. You can't do much here unless you freelance or are willing to commute two hours to Zuzu City.$2#$b#Like I said before, I don't want to move away. I love living here, and I can't see myself going anywhere else.$6\"/pause 1500/speak Victor \"I lived in Zuzu City all my life with my parents. Moving to Stardew Valley... it was the first time I felt like I was home.$6\"/pause 1250/speak Victor \"Imagine how you would feel if you suddenly moved back to your city after finding this place. It'd feel like being a plant, uprooted.$6\"/pause 1050/emote farmer 60/pause 600/speak Victor \"Then you understand what I mean.$6\"/pause 300/globalFade/viewport -1000 -1000/pause 800/friendship Victor -125/end dialogue Victor \"Hi, @. I appreciate you talking to me at the park. You're a good listener.$6\"", + "2000002_FindYourPassion": "pause 750/speak Victor \"A career like that sounds dreadful. Having a boss telling you what to do and how to feel.$2#$b#Working that much... that's essentially over half your life that doesn't belong to you.$6\"/pause 1250/move Victor 0 0 1/pause 1000/showFrame Victor 43/pause 1000/speak Victor \"My mother doesn't understand what I'm going through...$6#$e#She and the rest of my family keep pressuring me to jump into a high-paying career. It seems like no one cares how I feel about it.$2#$e#There aren't many jobs here in the valley unless you freelance work or are willing to commute an hour to Zuzu City.$6#$b#That's two hours a day, with good traffic...$2\"/pause 1250/showFrame Victor 4/pause 800/move Victor 0 0 2/pause 1000/speak Victor \"I'm optimistic I'll figure this all out soon enough, @.$3#$e#Thanks for hearing me out. See you around.$1/pause 1000/globalFade/viewport -1000 -1000/pause 800/friendship Victor 75/end dialogue Victor \"Hi, @. I appreciate you talking to me at the park. You're a good listener.$3#$b#I consider you one of my closest friends.$1\"" + } + }, + { + "_COMMENT": "VICTOR 8 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/JenkinsHouse", + "Entries": { + "2000003/f Victor 2000/e 2000002": "playful/-500 -500/farmer 10 25 0 Victor 31 25 2 Olivia 20 19 1/pause 400/skippable/showFrame Victor 37/viewport 27 16 true/move Olivia 5 0 0/pause 300/shake Olivia 500/pause 1000/move Olivia 1 0 0/pause 500/shake Olivia 400/pause 1100/textAboveHead Olivia \"All done! Not a single speck left!\"/pause 1350/move Olivia 5 0 0/move Olivia 0 -1 1/move Olivia 2 0 0/pause 800/textAboveHead Olivia \"Victor? I'm coming in.\"/pause 2000/doAction 33 17/pause 600/viewport move 0 -1 7400 true/move Olivia 0 -7 0/pause 300/move Olivia 0 0 3/pause 750/move Olivia 0 0 2/pause 600/move Olivia 0 0 1/pause 500/textAboveHead Olivia \"Ugh... so dusty.\"/pause 1500/move Olivia 0 -2 1/move Olivia 2 0 1/pause 300/shake Olivia 400/pause 700/move Olivia 0 -1 1/pause 250/shake Olivia 500/pause 800/move Olivia 0 -1 1/pause 400/shake Olivia 400/pause 800/move Olivia 0 0 0/pause 750/emote Olivia 8/pause 600/move Olivia 0 -2 1/pause 750/emote Olivia 40/pause 500/showFrame Olivia 29/playSound newRecipe/pause 500/showFrame Olivia 30/pause 750/emote Olivia 40/pause 1000/stopMusic/speak Olivia \"!!!??$7\"/pause 1000/shake Olivia 1500/pause 800/speak Olivia \"!!!$7\"/pause 1000/playSound newRecipe/speed Olivia 4/move Olivia -2 0 2/speed Olivia 4/move Olivia 0 10 1 true/globalFade/viewport -1000 -1000/pause 1000/warp Olivia 21 27/warp farmer 16 28/move Olivia 0 0 1/viewport 27 27 true/move Olivia 2 0 1/speed Olivia 4/pause 700/shake Olivia 800/pause 1200/move Olivia 8 0 0/playMusic shaneTheme/pause 250/speak Olivia \"VICTOR!!$5\"/move farmer 0 0 1/showFrame Victor 38/emote Victor 16/speed farmer 4/move farmer 8 0 1 true/speak Victor \"Ahh! Wh-what!?$7\"/pause 600/shake Olivia 2000/pause 700/speak Olivia \"YOU'VE BEEN TURNING DOWN JOB OFFERS!?$5\"/pause 300/speed farmer 4/move farmer 0 -2 1/move Victor 0 0 2/speed farmer 4/move farmer 2 0 2 true/speak Victor \"I've been doing nothing of the sort! The job market-$7\"/pause 150/speak Olivia \"NO! STOP! Do NOT lie to me again, Victor. I read your diary!$5\"/pause 500/speak Victor \"You were snooping around my room!?$7\"/pause 500/speak Olivia \"I was dusting the house, and thought I'd clean your room for once. It's always a dusty wreck.$6#$b#My father is coming to visit soon, and I wanted the house to be perfect for his arrival.$6\"/pause 1000/speak Olivia \"I found a note that says you've been turning down internships and job offers.$5#$b#This is why you haven't found a job after graduating!? Why, Victor?$5#$b#What is the point of this charade? Don't you want to have a successful career?$2\"/pause 1350/speak Victor \"...$2\"/pause 1850/shake Olivia 1500/pause 700/speak Olivia \"ANSWER ME!$5\"/pause 400/speak Victor \"I DIDN'T KNOW WHAT I WANTED TO DO!$5\"/pause 500/emote Olivia 16/pause 400/move Olivia 0 -1 0/pause 400/speak Olivia \"That's all you have to say for yourself?! After all the money I spent sending you to Pellcar University?...$5\"/pause 200/emote farmer 60/pause 250/speak Olivia \"Victor, I'm buying a one-bedroom apartment for you in Zuzu City. I'll give you some starting money, and then I'm cutting you off.$0\"/pause 300/emote Victor 16/pause 500/shake Victor 1000/pause 500/speak Olivia \"You're moving out, Victor. Now. Maybe being back in the city without my bank account to rely on will inspire you to start living your life.$5\"/pause 500/speak Victor \"Mom, no! Please, just let me explain! I have a reaso-$7\"/speak Olivia \"There is nothing to explain, Victor. This is for your own good.$2\"/emote Victor 28/pause 500/move farmer 0 2 1/move farmer 5 0 0/pause 300/move Olivia 0 0 2/stopMusic/pause 200/emote Olivia 16/pause 200/speak Olivia \"!!!$7\"/pause 200/speed Victor 4/move Victor -1 0 2/speed Victor 4/move Victor 0 1 2/pause 250/speak Victor \"@!?$7\"/pause 600/speak Olivia \"You were eavesdropping on our conversation!?$5\"/pause 1000/question fork0 \"#I came by to read some of Victor's books and I heard you two arguing.\"/fork 2000003_Eavesdropping/end", + "2000003_Eavesdropping": "pause 500/move Victor 0 0 1/pause 500/speak Victor \"Mom. Please. Let me talk so you can understand my side of the story. At least give me that.$2\"/pause 500/move Olivia 0 0 3/pause 1000/emote Olivia 40/pause 500/move Olivia 0 0 2/pause 1000/move Olivia 0 0 3/pause 1200/speak Olivia \"Okay.$2\"/pause 750/question fork1 \"#Don't say anything#Listen to your mom and move to the city.\"/fork 2000003_VictorTalk/pause 500/move Victor 0 0 2/emote Victor 16/pause 400/move Olivia 0 0 2/pause 300/speak Victor \"!!!$7\"/pause 500/move Olivia 0 0 3/pause 800/move Olivia 0 0 2/pause 1000/move Olivia 0 0 3/pause 500/speak Olivia \"See, Victor? Even @ agrees it would be in your best interest to move to Zuzu City.$0#$b#This is the best path to get you out of this slump, honey.$0\"/pause 500/move Victor 0 0 0/pause 400/shake Victor 700/pause 700/speak Victor \"...$2\"/pause 1000/move Olivia 0 0 2/pause 750/speak Olivia \"Thank you for your input, @. Victor and I will continue discussing this matter. Alone. You may leave.$0\"/pause 500/emote Victor 28/pause 600/speed farmer 2/move farmer -6 0 3 true/pause 500/move Olivia 0 0 3 true/globalFade/viewport -1000 -1000/pause 800/friendship Victor -1250/end dialogue Victor \"Why did you agree with my mother about sending me to Zuzu City? It took me hours to talk her down.$2#$b#I'm not just wasting my life here. I'm starting an apprenticeship with a retired bridge builder in Grampleton.$0#$b#I thought you were my friend, but you hurt my feelings and betrayed my trust...$2#$e#Don't talk to me right now, @.$5#$e#%Victor is now ignoring you.\"", + "2000003_VictorTalk": "pause 1200/pause 400/showFrame Victor 43/playMusic musicboxsong/pause 1000/speak Victor \"Mom...$2\"/pause 600/showFrame Victor 4/pause 400/speak Victor \"Mom, I enjoyed what I studied in school.$0#$b#The reason I've turned down job offers is because I know exactly what I want to do with my life, and it doesn't involve internships in the city.$6\"/pause 1250/speak Victor \"I want to build and maintain bridges. Not just any bridges, but the bridges here in the valley and surrounding provinces.$3\"/pause 500/showFrame Victor 43/pause 600/speak Victor \"This was going to be a surprise. I didn't want to tell you until it was official but...$2\"/pause 100/emote Olivia 8/pause 200/showFrame Victor 4/pause 300/speak Victor \"I've been working closely with Kendra, the mayor of Grampleton, and their bridge engineer, Ralph. He recently retired.$3#$b#Ralph is responsible for constructing and managing the bridges in the region, including the ones here in Pelican town.$1\"/pause 150/emote Olivia 16/pause 200/speak Olivia \"Are you saying you...?$6\"/pause 500/speak Victor \"Yes. I'm an apprentice.$1#$b#Ralph is teaching me the ins and outs of bridge construction and maintenance. I've been waiting for a position like this to open up for a long time.$3\"/pause 300/speak Olivia \"Honey! This is incredible news! I wish you had told me sooner.$1\"/pause 400/showFrame Victor 43/pause 400/speak Victor \"I thought it'd be best to tell you when it was official so I didn't get your hopes up if it didn't happen.$2#$b#But I probably should have told you sooner, since you've been so worried about my future.$2\"/pause 400/showFrame Victor 4/pause 400/speak Victor \"Those notes in my diary are very old, from a time when I was feeling frustrated and lacking direction. Now I know what I want to do with my life.$6\"/pause 500/emote Olivia 40/pause 500/speak Olivia \"...$2\"/pause 650/speak Olivia \"I... I'm sorry for violating your privacy, honey. It was unfair to assume you were putting off work to keep living here.$2\"/pause 1250/speak Victor \"Part of that is true, mother. I don't want to move away from Stardew Valley. Departing from my friends and the valley would make me miserable.$6#$b#If I had moved to the city and gotten an office job, I'd be nothing but a cog in a machine, unable to chase my dreams.$2\"/pause 1100/speak Victor \"I feel like I can achieve so much more if I control my own destiny. And right now, working with Ralph, I can.$1\"/pause 300/speak Olivia \"Honey, I'm so proud of you!$1\"/pause 500/speak Victor \"Thank you, mother!$3\"/pause 400/globalFade/viewport -1000 -1000/pause 1000/message \"We celebrated Victor's internship with the finest aged Blue Moon Vineyard wine and exchanged laughs.\"/stopMusic/pause 1000/friendship Victor 50/end dialogue Victor \"Hi, @. I'm sorry you got caught between my mother and me. I didn't want to let anyone know about my apprenticeship until I knew it was for certain.$6#$b#Getting the internship doesn't mean my future is secure. I have a lot of learning and work ahead of me, but I'm happy to know which direction my life is heading.$3#$e#Thank you for being a good friend.$1\"" + } + }, + { + "_SECTION_COMMENT": "Victor no longer visits Dewey's grave on Tuesdays.", + "Action": "EditData", + "Target": "characters/schedules/Victor", + "When": { + "HasSeenEvent: 2000003": true + }, + "Entries": { + "Tue": "600 JenkinsHouse 31 5 1 Victor_Sleep/700 JenkinsHouse 6 8 0/900 JenkinsHouse 30 37 0/1020 Town 94 13 2/1300 Town 96 65 1/1600 30 25 2 JenkinsHouse Victor_Book2/2130 JenkinsHouse 31 5 1 Victor_Sleep" + } + }, + { + "_COMMENT": "VICTOR 10 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/Town", + "Entries": { + "2000004/e 2000003/t 600 1150/f Victor 2500/w sunny": "none/-500 -500/farmer -300 -300 1 Victor -301 -301 2 MarlonFay 34 104 2 Wizard 33 106 2 Krobus 32 104 2/pause 400/skippable/viewport 59 53 true/showFrame MarlonFay 12/showFrame Wizard 18/pause 2750/playSound doorClose/warp Victor 59 52/playMusic jaunty/pause 1150/textAboveHead Victor \"Yawn...\"/shake Victor 1000/pause 2000/move Victor 0 1 1/viewport move 1 0 3500 true/move Victor 7 0 0/pause 800/shake Victor 500/playSound trashcanlid/pause 800/textAboveHead Victor \"Trash got picked up.\"/pause 2000/playSound trashcanlid/shake Victor 500/pause 700/move Victor 1 0 0/pause 600/playSound openBox/shake Victor 400/pause 1200/emote Victor 8/pause 600/playSound newRecipe/pause 800/emote Victor 40/pause 700/stopMusic/emote Victor 16/pause 500/jump Victor/pause 900/speed Victor 4/move Victor -9 0 3 true/globalFade/viewport -1000 -1000/warp farmer 5 54/warp Victor 27 54/pause 750/viewport 18 54 true/move farmer 6 0 1 true/speed Victor 4/move Victor -14 0 3 true/pause 300/emote farmer 16/speak Victor \"@!!! I was just running over to your farm!$1\"/pause 500/emote farmer 8/pause 500/speed Victor 3/move Victor -1 0 3/speak Victor \"It's official, @!$1\"/pause 300/playSound newRecipe/pause 500/speak Victor \"I just received my formal acceptance letter from the town of Grampleton and credentials from the Ferngil Bridge Engineering Association!$1#$b#I haven't told anyone yet. You're the first!$1\"/emote farmer 16/speak Victor \"Want to walk up to the summit with me?$3\"/pause 400/question fork0 \"#I'd love to walk up to the summit with you.#I can't. Sorry, Victor.\"/fork 2000004_Summit/pause 350/showFrame Victor 40/pause 750/speak Victor \"Oh... that's okay. I'll see you later then.$2\"/pause 1300/globalFade/viewport -1000 -1000/pause 800/friendship Victor -250/end dialogue Victor \"I'm not in a good mood, @. I wanted to talk to you about something important, and it really stung when you said no.$2$e#I'll get over it soon. Talk to you later.$5#$e#Just give me some space, @.$2\"", + "2000004_Summit": "pause 400/speak Victor \"!!!$1\"/pause 500/speak Victor \"Here, take my hand.$4\"/pause 300/emote farmer 32/pause 300/move farmer 0 1 2/move farmer 1 0 0 true/pause 200/move Victor 0 0 2/pause 250/emote Victor 20 true/pause 230/emote farmer 20 true/pause 750/speed Victor 2/move Victor 6 0 0 true/move farmer 6 0 0 true/pause 200/globalFade/viewport -1000 -1000/pause 500/warp Wizard -400 -400/warp Krobus -444 -444/warp MarlonFay -433 -433/warp farmer 15 25/warp Victor 14 25/changeLocation Summit/viewport 15 17 true/move farmer 0 -8 0 true/move Victor 0 -8 0 true/pause 4000/playSound SpringBirds/pause 400/playSound SpringBirds/pause 600/playSound SpringBirds/pause 1400/playSound SpringBirds/pause 500/playSound SpringBirds/pause 400/playSound SpringBirds/pause 1400/speak Victor \"@... It feels like we just met yesterday, but we understand each other so well it's like I've known you all my life.$3\"/pause 400/move farmer 0 0 3/pause 500/speak Victor \"We listen to each other, inspire each other, challenge each other, and grow stronger together every day.$3#$b#I couldn't imagine a single day without you in my life.$4#$b#I've grown so much because of you... I hope I've brought you even a fraction of the joy you've brought me.$3\"/pause 400/emote farmer 20/pause 200/move Victor 0 0 1/pause 400/speak Victor \"You're precious to me, and you always will be.$4\"/pause 100/emote Victor 20/pause 350/speak Victor \"Ah, that was a little cheesy wasn't it.$0#$b#I think I've read too many romance novels.$1\"/pause 200/emote farmer 32/pause 200/speak Victor \"So, I was thinking to celebrate maybe we cou-$4\"/emote Victor 16 true/pause 250/playMusic junimoStarSong/animate farmer true true 9999999 101/showFrame Victor 28/emote farmer 20 true/emote Victor 20/pause 1500/viewport move 0 -1 11000 true/pause 11000/globalFade/viewport -1000 -1000/end dialogue Victor \"That moment on the summit was better than any scene in a book.$4#$e#I love you, @.$4\"" + }, + "When": { + "Relationship:Victor": "Dating" + } + }, + { + "_COMMENT": "VICTOR - PLAYER DATING OLIVIA", + "Action": "EditData", + "Target": "Data/Events/farm", + "When": { + "Relationship:Olivia": "Dating" + }, + "Entries": { + "8982809/t 800 1600": "none/-500 -500/farmer 64 15 2 Victor 64 16 0/skippable/pause 1100/speak Victor \"Greetings, @.$1#$b#My apologies for interupting your farm work. I uhh... just wanted to say a couple things.$0#$b#My mother mentioned you two started dating?$3\"/pause 200/emote farmer 16/emote farmer 40 true/pause 300/speak Victor \"You don't need to explain yourself. I'm not weirded out by it or anything.$0#$b#I haven't seen her this happy in a long time. She speaks fondly of you.$3#$b#This is something she needs in life. I'm happy for you two.$1\"/pause 400/move Victor 0 0 1/pause 500/move Victor 0 0 0/pause 350/speak Victor \"Well, that's all I came by to say.$3#$b#I'll leave you to your farm work.$1\"/end dialogue Victor \"My mother was singing today in her bedroom.$0\"" + } + }, + { + "_SECTION_COMMENT": "OLIVIA NPC", + "_COMMENT": "Olivia's NPC disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "Olivia": "adult/polite/neutral/positive/female/datable/null/Town/spring 15//JenkinsHouse 18 5/Olivia" + } + }, + { + "_COMMENT": "Olivia's gift tastes", + "Action": "EditData", + "Target": "Data/NPCGiftTastes", + "Entries": { + "Olivia": "Oh, my! For me? This is truly an exquisite gift. Thank you, dear!/124 125 348 220 221/This is so thoughtful of you, sweetie! Thank you./336 432 276 608 421/Oh? I don't like this.../18 16 20 22 24 408 80 416 414 412 296 398 410 152 396 397 399/This really isn't appropriate. I'll promptly throw this out!/330 284 149 151 459 346 304/This is a thoughtful gift, dear. Thank you./446 402 418/" + } + }, + { + "_COMMENT": "Olivia's animations", + "Action": "EditData", + "Target": "Data/animationdescriptions", + "Entries": { + "Olivia_Wine1": "16/16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 19 19 18 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 19 19 19 19 18 17 16 16 16 16 16/16", + "Olivia_Wine2": "20/20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 23 23 23 23 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 23 23 23 23 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20/20", + "Olivia_Wash": "24/24 24 25 25/24", + "Olivia_Yoga": "26/26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26/26", + "Olivia_Art": "32/32 32 32 33 33 33 34 34 34 35 35 35 34 34 34 33 33 33 33 33 33 33 33 33 34 34 35 35 35 35 35 35 35 35 35 35 34 34 34 33 33 34 34 35 35 34 34 33 33 33 34 34 34 35 35 35 34 34 33 32 32 33 33 34 34 34 34 33 33 32 32 32 33 33 34 34 34 35 35 34 34 33 33 32 32 32 33 33 33 32 32 33 33 32 32 33 33 33 33 33 33 33 33 33 34 34 35 35 34 34 33 33 32 32 33 33 33 34 34 35 35 34 34 34 34 34 34 34 34 34 33 33 32 32/32", + "Olivia_Sleep": "31/31/31" + } + }, + { + "_COMMENT": "Olivia's Portraits", + "Action": "Load", + "Target": "Portraits/Olivia", + "FromFile": "assets/CharacterFiles/Portraits/Olivia/Olivia.png" + }, + { + "_COMMENT": "Olivia's Sprites", + "Action": "Load", + "Target": "Characters/Olivia", + "FromFile": "assets/CharacterFiles/OverworldSprites/Olivia/Olivia.png" + }, + { + "_COMMENT": "Olivia's Schedule", + "Action": "Load", + "Target": "Characters/schedules/Olivia", + "FromFile": "assets/CharacterFiles/Schedules/Olivia/Schedule.json" + }, + { + "_COMMENT": "Olivia Community Center", + "Action": "EditData", + "Target": "characters/schedules/Olivia", + "When": { + "HasSeenEvent: 191393": true, + "Relationship:Olivia": "Married", + "Day: 22": true + }, + "Entries": { + "marriage_Mon": "1000 CommunityCenter 25 9 2 Olivia_Wine2/1320 CommunityCenter 26 9 3/1850 BusStop -1 23 3" + } + }, + { + "_COMMENT": "Olivia's Dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/Olivia", + "FromFile": "assets/CharacterFiles/Dialogue/Olivia/Dialogue.json" + }, + { + "_COMMENT": "Olivia's Marriage Dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/MarriageDialogueOlivia", + "FromFile": "assets/CharacterFiles/Dialogue/Olivia/MarriageDialogue.json" + }, + { + "_COMMENT": "Olivia's Schedule Dialogue", + "Action": "Load", + "Target": "Strings/schedules/Olivia", + "FromFile": "assets/CharacterFiles/Schedules/Olivia/ScheduleDialogue.json" + }, + { + "_COMMENT": "Olivia's Engagement Dialogue", + "Action": "EditData", + "Target": "Data/EngagementDialogue", + "Entries": { + "Olivia0": "I love you, @.$3", + "Olivia1": "I love you, @.$3" + } + }, + { + "Action": "EditData", + "Target": "strings/StringsFromCSFiles", + "Entries": { + "Utility.cs.5367": "When @ first arrived in Pelican Town, no one knew if he'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day {0} of {1}, to unite @ and Olivia in the bonds of marriage.", + "Utility.cs.5369": "When @ first arrived in Pelican Town, no one knew if she'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day {0} of {1}, to unite @ and Olivia in the bonds of marriage.", + "Utility.cs.5371": "@... Olivia... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you husband and wife!$h", + "Utility.cs.5377": "@... Olivia... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you wife and..., well, wife!$h" + }, + "When": { + "Relationship:Olivia": "Engaged" + } + }, + { + "_SECTION_COMMENT": "MOVIE THEATER", + "Action": "EditData", + "Target": "Data/ConcessionTastes", + "Entries": { + "Name": "Olivia", + "LovedTags": [ + "Gourmet", + "Healthy" + ], + "LikedTags": [ + "Jasmine Tea", + "popcorn" + ], + "DislikedTags": [ + "Candy", + "Sweet", + "Salty" + ] + } + }, + { + "Action": "EditData", + "Target": "Data/MoviesReactions", + "Entries": { + "Olivia": { + "NPCName": "Olivia", + "Reactions": [ + { + "Tag": "romance", + "Response": "love", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_0" + }, + { + "Tag": "action", + "Response": "dislike", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_1" + }, + { + "_COMMENT": "romance movie", + "Tag": "winter_movie_1", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "My, my! My absolute favorite genre. Thank you for inviting me out, dear.$3" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "*Olivia giggles*$1" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "The movie was splendid, @!$3" + } + }, + "ID": "reaction_2" + }, + { + "_COMMENT": "horror movie", + "Tag": "fall_movie_0", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Caroline said this movie was frightening! I'll be prepared for any jump scares.$1" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Psst. Are you scared, @?$0" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I had a wonderful time. We should see another movie again sometime, dear.$3" + } + }, + "ID": "reaction_3" + }, + { + "Tag": "love", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Let's head in early to get good seats, @.$0" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "/shake Olivia 3000/pause 500/message \"Olivia is giggling!\"", + "Text": "This is so enjoyable!$1" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "The story was remarkable and engaging.$1" + } + }, + "ID": "reaction_4" + }, + { + "Tag": "like", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I've heard good reviews about this film.$3" + }, + "DuringMovie": null, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "The film was quite the experience, dear. Thank you for the invite.$1" + } + }, + "ID": "reaction_5" + }, + { + "Tag": "dislike", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I have a feeling this film will be a disappointment...$2" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "My, my. How cheezy.$0" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I appreciate your company, dear.$3" + } + }, + "ID": "reaction_6" + } + ] + } + } + }, + { + "_SECTION_COMMENT": "EGG FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/spring13", + "Entries": { + "Olivia": "My, my. What a beautiful day for a festival.$0#$e#Are you participating in the egg hunt, @?$3" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/spring13", + "Entries": { + "Olivia": "I just love celebrating the spring, don't you, sweetie?$1#$b#Are you going on the egg hunt? I'll be cheering for you.$3" + }, + "When": { + "Spouse:Olivia": "True" + } + }, + { + "_SECTION_COMMENT": "FLOWER DANCE", + "Action": "EditData", + "Target": "data/festivals/spring24", + "Entries": { + "Olivia": "Gatherings such as this give me a great opportunity to talk to Caroline and Jodi.$3" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/spring24", + "Entries": { + "Olivia": "Lovely of you to make it to the festival, honey.$3#$e#Let's partake in the buffet soon.$1" + }, + "When": { + "Spouse:Olivia": "True" + } + }, + { + "_SECTION_COMMENT": "LUAU", + "Action": "EditData", + "Target": "data/festivals/summer11", + "Entries": { + "Olivia": "The governor has honored us with his presence, @!$1#$b#I may try speaking with him after Mayor Lewis has finished his conversation. Perhaps he enjoys vintage wine?$3" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/summer11", + "Entries": { + "Olivia": "The soup smells delicious. I might even have seconds, sweetie. Don't tell anyone.$1#$e#I love you, honey.$4" + }, + "When": { + "Spouse:Olivia": "True" + } + }, + { + "_SECTION_COMMENT": "DANCE OF THE MOONLIGHT JELLIES", + "Action": "EditData", + "Target": "data/festivals/summer28", + "Entries": { + "Olivia": "The sky is clear tonight. A flawless backdrop of moonlight for the jellies, wouldn't you say @?$3" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/summer28", + "Entries": { + "Olivia": "The sea is beautiful at night. I'm so happy we can experience the moonlight jellies together.$3#$e#Maybe we can hold hands?$4" + }, + "When": { + "Spouse:Olivia": "True" + } + }, + { + "_SECTION_COMMENT": "STARDEW VALLEY FAIR", + "Action": "EditData", + "Target": "data/festivals/fall16", + "Entries": { + "Olivia": "Are you enjoying the fair, sweetie?$3" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/fall16", + "Entries": { + "Olivia": "Are you putting on a Grange Display, sweetie?$0#$b#Best of luck if you do. I know how hard you’ve worked this year.$3" + }, + "When": { + "Spouse:Olivia": "True" + } + }, + { + "_SECTION_COMMENT": "SPIRITS EVE FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/fall27", + "Entries": { + "Olivia": "I heard screams coming from the maze. What could possibly be in there!?$2" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/fall27", + "Entries": { + "Olivia": "Pierre's spiced pumpkin cider is astonishing. Here, let me pour you a glass.$3#$e#Happy Spirit's Eve, honey.$4" + }, + "When": { + "Spouse:Olivia": "True" + } + }, + { + "_SECTION_COMMENT": "ICE FISHING FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter8", + "Entries": { + "Olivia": "Brr... I should have worn an extra layer.$2#$e#Are you participating in the fishing competition?$3" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/winter8", + "Entries": { + "Olivia": "It’s quite chilly out here, isn't it, sweetie?$2#$b#When we go home, let's get cozy in some blankets. I'll mull some spiced wine for us.$4" + }, + "When": { + "Spouse:Olivia": "True" + } + }, + { + "_SECTION_COMMENT": "WINTER STAR FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter25", + "Entries": { + "Olivia": "Merry Winter Star, dear!$3#$e#Isn't it wonderful how happy everyone is on a day such as this?$1" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/winter25", + "Entries": { + "Olivia": "This time of year makes me so appreciative of family.$3#$b#I'm glad you came into my life, @.$4" + }, + "When": { + "Spouse:Olivia": "True" + } + }, + { + "_COMMENT": "OLIVIA 2 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/JenkinsHouse", + "Entries": { + "4000001/f Olivia 500/k 2000003": "jaunty/-500 -500/farmer -300 -300 0 Victor 20 38 1 Olivia 22 38 3/pause 400/skippable/viewport 20 37 true/pause 1000/speak Olivia \"Honey, I just don't understand why this process is everlasting.$2\"/pause 500/speak Victor \"I'm trying, Mother. There aren't many jobs this far away from the city.$2\"/pause 800/speak Olivia \"Do you think you'll move back to Zuzu City?$0\"/pause 50/speak Victor \"No. I have no intention of moving back there. I want to stay here in Stardew Valley.$7\"/speak Olivia \"Well, you'd better start applying yourself more to finding a job nearby then, Victor.$5\"/pause 250/shake Victor 1000/pause 800/warp farmer 20 42/playSound doorClose/pause 200/move Victor 0 0 2/pause 250/move Olivia 0 0 2/emote farmer 8/move farmer 0 -2 0/pause 500/move Victor 0 0 1/pause 350/move Olivia 0 0 3/speak Victor \"I'm stepping outside to get some air.$2\"/pause 300/move Victor 0 1 2/pause 300/move Olivia 0 0 2/pause 250/move farmer -1 0 1/pause 300/move Victor 0 3 2/pause 150/move farmer 0 0 2/pause 150/warp Victor -500 -500/playSound doorClose/stopMusic/pause 850/emote Olivia 28/pause 300/move farmer 0 -2 1/move farmer 1 0 1/pause 300/move Olivia 0 0 3/pause 300/emote farmer 8/pause 500/speak Olivia \"My apologies, @. I lost my composure.$2\"/pause 1000/speak Olivia \"Victor gets... defensive whenever I bring up his career.$2#$b#He's very bright. Top of his class in school, and he always has his nose buried in some obscure book. I don't know why he hasn't found a job yet.$0\"/pause 600/move Olivia 0 0 1/pause 700/shake Olivia 800/pause 1250/speak Olivia \"I feel as if he may have gotten too comfortable living at home. I worry for his future.$2\"/pause 1000/move Olivia 0 0 3/pause 650/speak Olivia \"I have business I must attend to. You may stay and browse the library if you wish, dear.$2\"/pause 300/globalFade/viewport -1000 -1000/pause 800/friendship Olivia 25/end dialogue Olivia \"I hope Victor chooses a path for his future soon... I understand he needs time, but he mustn't wallow.$2#$e#...$2\"" + } + }, + { + "_COMMENT": "OLIVIA 4 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/Town", + "Entries": { + "4000002/f Olivia 1000/f Jodi 250/f Caroline 250/w sunny/z winter/t 1200 1600": "springtown/-500 -500/farmer 29 89 0 Olivia 24 72 3 Jodi 22 72 1 Caroline 23 71 2 Penny 7 65 2 Lewis 31 67 1 Pierre 33 67 3 MarlonFay 33 103 2 Wizard 33 105 0 Gus 42 72 2 Abigail 47 88 0 Haley 16 90 3 Emily 14 90 1 Linus 104 104 2 Clint 97 77 0 Victor 40 16 0/pause 400/showFrame Penny 18/skippable/viewport 23 72 true/pause 1000/move farmer 0 -16 3 true/speak Jodi \"That's hilarious, Olivia. I've had similar experiences with Vincent. Moments like this with Victor are a treasure.$1\"/speak Caroline \"Abigail used to do that too.$0\"/speak Olivia \"Imagine if you'd known this is what parenthood is like!$1\"/emote Jodi 8/move Olivia 0 0 1/pause 350/move Caroline 0 0 1/pause 750/emote farmer 32/speak Caroline \"Hi, @!$0\"/pause 400/speak Jodi \"It's nice to see you, @. It's a beautiful day today, isn't it?$0\"/speak Olivia \"Hello, dear! It's wonderful to see you!$1\"/emote farmer 20/textAboveHead Pierre \"Ah, yes! That is what I mean, Lewis.\"/pause 200/move farmer -6 0 0 true/pause 2400/move Olivia 0 0 3/pause 300/move Caroline 0 0 2/pause 1250/speak Caroline \"@, I heard about %farm Farm on the radio a few days ago. You're making so much progress!$0\"/speak Jodi \"Oh, yes! You are, @. You've helped our little community to grow.$1\"/emote farmer 32/pause 300/speak Olivia \"Vineyards are quite profitable in this region. I heard rumors about how much Sophia makes each quarter.$3\"/speak Caroline \"How much is it!?\"/speak Jodi \"!!!$0\"/pause 200/textAboveHead Lewis \"I'm happy to hear that, Pierre.\"/pause 750/speak Olivia \"It's over six figures!$1\"/emote Jodi 16 true/pause 200/emote Caroline 16 true/pause 100/emote farmer 16 true/pause 750/speak Olivia \"@. Have you considered turning %farm Farm into a vineyard, like Blue Moon Vineyard?$1\"/pause 200/emote farmer 16/pause 600/question fork0 \"(What should I say?)#I'm already making wine.#Wine production isn't the path I want to go down.#I'm not at the level where I can make large amounts of wine yet.\"/fork 4000002_MakesWine/pause 500/speak Olivia \"I understand. Take your time, dear. If you do ever decide to turn your hand to winemaking, let me know. I want to try the first batch!$3\"/pause 200/emote farmer 32/emote Olivia 32/pause 500/speak Caroline \"Pierre loves getting shipments of your crops from Mayor Lewis, @!$0#$b#He says they rival the quality of his own produce.$0\"/speak Jodi \"I wish Susan sold her crops locally. She ships her produce out of the valley.$6#$b#She once let me purchase one of her fresh melons. It was so delicious!$1\"/pause 600/textAboveHead Pierre \"You're a great friend, Lewis!\"/pause 600/speak Olivia \"I'm just relieved Pierre never sells Andy's crops in his store. I think they're shipped to low income villages.$6\"/pause 200/emote farmer 16 true/pause 300/emote Jodi 16/speak Caroline \"It's true, Olivia. My husband and Andy had an argument recently.$2#$b#Pierre would only allow Andy's produce in the store if it was specifically labeled as: 'Grown at Fairhaven Farm'. Andy didn't like that...$2\"/pause 400/speak Jodi \"...$2\"/pause 200/emote farmer 28/pause 700/speak Olivia \"Well, this conversation certainly turned sour.$2\"/pause 1650/speak Olivia \"@, we're going back to chatting about parenthood.$6\"/pause 250/speak Caroline \"It was nice seeing you, @!$0\"/speak Jodi \"Bye, @.$0\"/pause 400/emote farmer 32/pause 300/move farmer 8 0 1 true/pause 1500/globalFade/viewport -1000 -1000/pause 800/friendship Olivia 25/end dialogue Olivia \"Come chat with us again next time, dear.$3\"", + "4000002_MakesWine": "pause 500/speak Olivia \"Oh, my! I wasn't aware you were making wine, @! I'll speak to Mayor Lewis about purchasing several bottles from your shipments.$3\"/pause 600/emote farmer 32/emote Olivia 32/pause 500/speak Caroline \"Pierre loves getting shipments of your crops from Mayor Lewis, @!$0#$b#He says they rival the quality of his own produce.$0\"/speak Jodi \"I wish Susan sold her crops locally. She ships her produce out of the valley.$6#$b#She once let me purchase one of her fresh melons. It was so delicious!$1\"/pause 600/speak Olivia \"I'm just relieved Pierre never sells Andy's crops in his store. I believe his crops are shipped to low income villages.$6\"/pause 200/emote farmer 16 true/pause 300/emote Jodi 16/speak Caroline \"It's true, Olivia. My husband and Andy had an argument recently.$2#$b#Pierre would only allow Andy's produce in the store if it was specifically labeled as: 'Grown at Fairhaven Farm'. Andy didn't like that...$2\"/pause 400/speak Jodi \"...$2\"/pause 400/speak Olivia \"Well, this conversation certainly turned sour.$2#$b#@, we're going back to chatting about parenthood.$0\"/pause 250/speak Caroline \"Nice seeing you, @!$0\"/speak Jodi \"Bye, @.$0\"/pause 400/emote farmer 32/pause 300/move farmer 8 0 1 true/pause 900/globalFade/viewport -1000 -1000/pause 800/friendship Olivia 25/end dialogue Olivia \"Come chat with us again, dear.$3\"", + "_COMMENT": "This event has so many people in it. What are they all up to!?" + } + }, + { + "_COMMENT": "OLIVIA 6 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/Saloon", + "Entries": { + "4000003/d Mon Tue Wed Thu Sat Sun/f Olivia 1500/t 1700 2200/w sunny": "Saloon1/-500 -500/farmer 14 24 0 Olivia 20 18 3 Victor 42 18 3 Sophia 8 20 0 Pierre 16 20 1 Susan 12 20 0 Andy 3 22 3 Caroline 17 20 3 Jodi 18 20 0 Willy 17 22 2 Clint 19 23 3 Shane 24 18 2 Robin 22 22 1 Wizard 7 6 1 MarlonFay 8 6 3 Demetrius 23 22 3 Lewis 9 22 3 Marnie 8 22 1 Pam 7 18 1 Elliott 4 19 2 Leah 2 20 1 Gus 10 18 2 Emily 14 17 0 Harvey 10 20 0 Haley 32 18 1 Alex 33 18 0 Sam 42 21 3 Sebastian 36 21 1 Abigail 40 18 1 Maru 14 20 0/skippable/positionOffset Haley 0 -20/animate Elliott false true 200 16 17 18 19 18 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16/animate Lewis false true 200 19 22 23 22 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19/animate Marnie false true 200 20 21 22 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20/animate Andy false true 100 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 26 25 24 24/animate Robin false true 500 20 21 22 21/animate Demetrius false true 500 24 25 26 25/animate Shane false true 200 20 21 22 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20/animate Sam true true 1000 34 4/animate Olivia false true 150 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 19 18 17 16 16 16 16 16 16/animate Victor false true 150 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 26 25 24 24 24 24 24 24 24 24/showFrame MarlonFay 12/pause 600/viewport 14 19 true/pause 150/playSound doorClose/skippable/pause 400/emote farmer 16/pause 500/move farmer 0 -3 0/pause 400/move Emily -1 0 0/pause 200/textAboveHead Maru \"A 'Red Moon' please!\"/pause 900/textAboveHead Haley \"Watch out!\"/shake Haley 1250/pause 600/move Emily 0 0 2/pause 900/textAboveHead Emily \"Okay, Maru!\"/pause 500/move Emily 2 0 0/pause 400/textAboveHead Gus \"Thanks, Harvey!\"/pause 800/shake Alex 1500/textAboveHead Alex \"Gah! I died...\"/pause 700/shake Haley 500/pause 400/emote farmer 40 true/pause 300/textAboveHead Harvey \"Thanks, Gus.\"/pause 1250/speak Olivia \"@! Over here, dear!$1\"/move farmer 0 0 1/pause 600/move farmer 6 0 0 true/pause 800/textAboveHead Victor \"Haha!\"/pause 2300/move Emily -1 0 0 true/pause 250/textAboveHead Lewis \"Marnie! Haha!\"/pause 200/shake Lewis 1250/pause 200/stopAnimation Olivia/move Olivia 0 0 2 true/speak Olivia \"It's a full house at the saloon tonight. I don't think I've ever seen it this packed.$1\"/pause 400/textAboveHead Caroline \"Hahaha!\"/shake Caroline 1000/pause 400/speak Olivia \"Emily will take your order soon.$0#$b#I'll wave her down for you when she sees us.$1\"/pause 200/move Emily 0 1 2/pause 300/textAboveHead Emily \"Here, Maru!\"/move farmer 0 -2 0/pause 500/speak Olivia \"This wine is from Blue Moon Vineyard! Sophia crafts some of the best wine in the Ferngill Republic, and at such a young age too!$1\"/pause 400/textAboveHead Pam \"Gus!!!\"/shake Pam 750/pause 600/move Gus 0 0 3/emote Gus 8 true/pause 400/move farmer 0 0 0/speak Olivia \"I strongly dislike beer. It tastes like moldy bread.$0#$b#I prefer dry red wine. I have a personal collection filled with vintage bottles in my cellar.$3\"/pause 250/textAboveHead MarlonFay \"Hmm... I see.\"/pause 300/move Gus -1 0 3 true/pause 250/textAboveHead Maru \"Thank you!\"/pause 250/speak Olivia \"Sunshine Vineyard at the Fern Island archipelago makes exquisite ring fruit wine.$1#$b#Their bottles are sold for 5,000G each. Much more expensive than Sophia's.$3\"/pause 300/emote farmer 16 true/pause 250/move Harvey 1 0 0 true/pause 500/textAboveHead Alex \"!!!\"/shake Alex 1000/pause 200/speak Olivia \"Collecting wine is an expensive hobby of mine.$1\"/pause 200/move Emily 4 0 1 true/pause 250/textAboveHead Gus \"Coming up, Pam!\"/pause 300/move Olivia 0 0 3 true/pause 400/move farmer 0 0 3/move Gus 2 0 0/move Gus 0 -1 0 true/speak Emily \"Sorry, @! I've had my hands full tonight. There are so many people!$0\"/pause 300/textAboveHead Pierre \"Haha!\"/shake Pierre 1000/pause 500/speak Emily \"What would you like to drink?$1\"/move Gus 0 1 2/move Gus -2 0 3 true/speak Emily \"$q -1 null#*** ** **STARDROP SALOON COCKTAIL MENU** ** ***#$r -1 0 emily_event1#'SHOOTING COMET' - Ingredients: Whiskey, Lime Juice, Mint Leaves, Sugar#$r -1 0 emily_event2#'LUNAR HORIZON' - Ingredients: Gin, Sugar Syrup, Lime Juice, Sparkling Water#$r -1 0 emily_event3#'ROSETTE NEBULA' - Ingredients: Vodka, Cranberry Juice, Cointreau, Lime Juice#$r -1 0 emily_event4#'THE BIG BANG' - Ingredients: White Rum, Dark Rum, Orange Curacao, Orgeat Syrup, Lemon Juice#$r -1 0 emily_event5#'RED MOON' - Ingredients: Tequila, Orange Juice, Grenadine Syrup\"/pause 250/textAboveHead Gus \"Here, Pam!\"/shake Haley 700/pause 300/speak Emily \"I'll be right back with your drink, @!$0\"/speed Emily 2/move Emily -4 0 3 true/pause 350/textAboveHead Marnie \"Oh, I see!\"/pause 500/textAboveHead Pam \"Thanks!\"/shake Pam 700/pause 350/move Olivia 0 0 2 true/pause 500/move Emily 0 -1 0/pause 250/move farmer 0 0 0/pause 300/speak Olivia \"Emily is a wonderful waitress. My favorite cocktail is the Red Moon.$1#$b#I'm satisfied with my wine for tonight though.$6\"/pause 300/textAboveHead Caroline \"Haha!!\"/shake Caroline 1000/pause 500/textAboveHead Wizard \"It is time then...\"/pause 500/shake Emily 500/pause 400/textAboveHead Sebastian \"Try harder!\"/pause 400/move Emily 0 1 2/move Emily 4 0 1 true/pause 800/move Gus 1 0 2 true/pause 400/move farmer 0 0 3/pause 500/move Olivia 0 0 3/pause 500/speak Emily \"Here you are, @! Enjoy!$1\"/pause 400/emote farmer 32/pause 200/move Emily 0 -1 0/move Emily -4 0 0 true/pause 400/move Olivia 0 0 2 true/pause 500/textAboveHead Lewis \"Haha!!!\"/shake Lewis 800/move farmer 0 0 0/pause 500/speak Olivia \"Oh! I've been taking up all your time.$1#$b#You were heading to the arcade room?$0#$b#Victor and the others are there now.$3#$b#I enjoyed our chat, dear. Have a wonderful evening.$3\"/pause 300/emote farmer 32 true/pause 250/textAboveHead Pam \"Another!\"/pause 650/move Gus 0 0 3 true/pause 300/emote Gus 16 true/pause 800/move farmer 8 0 1 true/pause 1000/move Olivia 0 0 3 true/pause 500/showFrame Olivia 16 true/pause 800/globalFade/viewport -1000 -1000/friendship Olivia 35/end position 33 18" + } + }, + { + "_COMMENT": "OLIVIA 8 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/OliviaCellar", + "Entries": { + "4000004/f Olivia 2000/w sunny": "none/-500 -500/farmer -300 -300 2 Olivia 10 6 2/animate Olivia false true 150 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 23 23 23 23 23 23 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 23 23 23 23 23 23 23 23 23 23 23 23 23 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20/pause 100/skippable/playMusic gusviolin/pause 300/viewport 9 8 true/pause 12000/warp farmer 13 5/playSound stairsdown/pause 400/move farmer 0 1 3/pause 750/stopAnimation Olivia/showFrame Olivia 0/pause 1000/move Olivia 0 0 1/pause 500/emote Olivia 16/pause 500/move Olivia 1 0 0/pause 400/playSound openBox/stopMusic/shake Olivia 500/pause 1000/move Olivia 0 0 1/pause 300/speak Olivia \"Hello, sweetie. I was listening to Haruhi Kiyoko. She's a famous Gotoran violinist.$3\"/pause 500/emote farmer 32/pause 1000/move Olivia 0 0 0/pause 1500/speak Olivia \"I... miss listening to her live on the radio. There's a magic to live music that recordings don't capture. Once, I went to see her perform with an orchestra. She was magnificent.$2\"/pause 400/emote farmer 60/pause 500/speak Olivia \"When the war started, all radio broadcasts from Gotoro were blocked here. I'm not sure what happened to her. Wherever she is, I hope she's safe.$2\"/pause 300/question fork0 \"#I'm positive Haruhi will be fine.#I can't in good conscience say she's doing well.\"/fork 4000004_ListenViolin/pause 750/move Olivia 0 0 3/pause 1000/shake Olivia 750/pause 1250/speak Olivia \"A part of me believes that. I... I don't think she's okay. She's hurting. She's lost loved ones, too.$2\"/pause 1100/speak Olivia \"She'll never be the same after all this.$2\"/pause 1000/switchEvent 4000004_Immigrants", + "4000004_ListenViolin": "pause 1000/move Olivia 0 0 1/pause 1500/speak Olivia \"... I'm hopeful she'll be okay.$2\"/friendship Olivia 50/pause 1000/switchEvent 4000004_Immigrants", + "4000004_Immigrants": "pause 200/speak Olivia \"My side of the family is from the Gotoro Empire. My mother and father immigrated to the Ferngill Republic.$2\"/pause 1100/speak Olivia \"I have family and friends there, trapped and unable to leave. I worry for their safety.$2#$b#I don't know if they're okay or not. It's impossible to call or write to any of them.$2\"/pause 500/emote farmer 60/pause 400/move Olivia 0 0 0/pause 600/shake Olivia 1100/pause 300/move farmer -1 0 3 true/pause 1500/speak Olivia \"I've heard rumors of what's happening. I don't want to believe any of it.$2\"/pause 900/speak Olivia \"I need a glass of wine.$2\"/pause 600/move Olivia -5 0 0/pause 650/playSound wateringCan/shake Olivia 750/pause 250/move farmer -4 0 3/pause 1400/move Olivia 0 0 1/pause 500/speak Olivia \"Here's something you've never tasted, @. Ringfruit wine, aged 30 years, from the Fern Islands.$3\"/pause 400/emote farmer 20/pause 800/move farmer -1 0 3/pause 600/move farmer 0 0 2/showFrame farmer 90/playSound pickUpItem/pause 1200/showFrame Olivia 20/pause 1600/speak Olivia \"You may have met Suki, the traveling merchant. She visits the forest on weekends to sell goods from Gotoro.$0\"/pause 1000/speak Olivia \"It's sad... the only way we can get anything from home is buying smuggled goods.$2\"/pause 700/showFrame Olivia 21/pause 150/showFrame Olivia 22/pause 150/showFrame Olivia 23/pause 1250/showFrame Olivia 22/pause 150/showFrame Olivia 21/pause 150/showFrame Olivia 20/pause 1000/speak Olivia \"I purchased a rare Gotoran china dish from her a few weeks ago.$0#$b#It's from a particularly ostentatious pattern. I put it on display in the kitchen cabinet upstairs.$3#$b#I wonder... where did that set come from? What family sold it off, piece by piece, so they could afford to eat?$2\"/pause 800/showFrame farmer 91/pause 350/showFrame farmer 92/pause 300/showFrame farmer 93/pause 250/playSound gulp/pause 750/showFrame farmer 92/pause 350/showFrame farmer 91/pause 250/showFrame farmer 90/pause 750/question fork1 \"#I've met Suki. She sells some rare items.#I'm glad she helps you stay connected with your home.\"/fork 4000004_Suki/pause 200/switchEvent 4000004_Suki", + "4000004_Suki": "pause 1000/showFrame Olivia 21/pause 150/showFrame Olivia 22/pause 150/showFrame Olivia 23/pause 550/showFrame Olivia 22/pause 150/showFrame Olivia 21/pause 150/showFrame Olivia 20/pause 1400/speak Olivia \"Her daughter just turned six. Suki's shown me pictures, and she's absolutely precious. I hope I can visit next time she's in the valley.$3\"/pause 1500/speak Olivia \"She occasionally gives me insider information on what's really happening over there across the Gem Sea. It's not always what the news here tells us.$2\"/pause 750/showFrame farmer 91/pause 150/showFrame farmer 92/pause 150/showFrame farmer 93/pause 100/playSound gulp/pause 800/showFrame farmer 92/playSound gulp/pause 550/pause 150/showFrame farmer 91/pause 150/showFrame farmer 90/pause 850/move farmer 0 0 0/pause 250/playSound stoneStep/pause 900/move farmer 0 0 3/pause 500/speak Olivia \"Did you enjoy the ringfruit wine, @?$3\"/pause 400/emote farmer 20/pause 600/showFrame Olivia 8/pause 500/move Olivia 0 0 0/pause 400/playSound stoneStep/pause 900/move Olivia 0 0 1/pause 1000/speak Olivia \"It's rare and expensive, but having nice things doesn't matter if you can't share them with those you love.$3\"/pause 500/emote farmer 32/pause 2000/shake Olivia 500/pause 1000/emote farmer 8 true/pause 250/move Olivia 0 0 0/pause 750/speak Olivia \"I'm sorry, @. I think I need some time to myself. Is that okay?$2\"/pause 1250/question fork0 \"(I know what to say)#I'll leave, Olivia. Thanks for treating me.\"/pause 200/fork 4000004_Leave/switchEvent 4000004_Leave", + "4000004_Leave": "pause 1000/speak Olivia \"Come visit me again soon, sweetie.$2\"/pause 800/move farmer 5 0 0 true/pause 1000/move Olivia 0 0 1 true/pause 1000/move farmer 0 -1 0/playSound stairsdown/warp farmer -500 -500/pause 1500/move Olivia 5 0 0/pause 650/shake Olivia 500/playSound openBox/pause 200/playMusic gusviolin/pause 300/move Olivia -5 0 0/pause 500/shake Olivia 400/pause 600/move Olivia 0 0 2/pause 1000/showFrame Olivia 20/pause 1750/showFrame Olivia 21/pause 150/showFrame Olivia 22/pause 150/showFrame Olivia 23/pause 1700/showFrame Olivia 22/pause 150/showFrame Olivia 21/pause 150/showFrame Olivia 20/pause 3000/textAboveHead Olivia \"Edward... I miss you.\"/pause 2500/showFrame Olivia 21/pause 150/showFrame Olivia 22/pause 150/showFrame Olivia 23/pause 500/shake Olivia 800/pause 1500/showFrame Olivia 22/pause 150/showFrame Olivia 21/pause 150/showFrame Olivia 20/pause 1500/globalFade/viewport -1000 -1000/pause 800/mail OliviaCellar/friendship Olivia 50/end dialogue Olivia \"My apologies for ending our conversation in my cellar abruptly as I did. I was reminded of my hu-$2#$e#Never mind. Please excuse me, @.$2#$e#...$2#$e#%Olivia is now ignoring you.\"" + } + }, + { + "_COMMENT": "OLIVIA START ROMANCE", + "Action": "EditData", + "Target": "Data/Events/JenkinsHouse", + "Entries": { + "8982805/n OliviaDatingLetter": "playful/-500 -500/farmer 19 26 0 Olivia 15 12 0 Victor 7 27 2/pause 800/animate Victor false true 150 32 33 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34/skippable/viewport 19 22 true/viewport move 0 -1 5000 true/move farmer 0 -8 0/pause 500/playSound stoneStep/pause 200/playSound stoneStep/emote Olivia 16 true/pause 300/playSound stoneStep/pause 500/move Olivia 0 1 1/move Olivia 4 0 2/move Olivia 0 3 2/pause 1200/doAction 19 17/pause 500/stopMusic/speak Olivia \"Oh, @! I trust you received my letter in the mail?$0#$b#Please come in.$2\"/pause 500/globalFade/viewport -1000 -1000/pause 100/playSound doorClose/pause 200/changeLocation SeedShop/pause 100/changeLocation JenkinsHouse/pause 100/warp farmer 20 9/warp Olivia 20 7/faceDirection farmer 0/pause 100/viewport 20 9 true/pause 1500/speak Olivia \"Sorry if my letter caused any concern or worry.$2#$b#I needed to speak to you in private.$0\"/pause 200/emote farmer 8/pause 800/speak Olivia \"I haven't dated anyone in years. Not since my husband, Edward...$2#$b#He...$2\"/pause 500/move Olivia 0 0 0/pause 200/shake Olivia 850/emote Olivia 28/pause 1500/move Olivia 0 0 2/pause 800/speak Olivia \"He passed away some time ago...$2\"/pause 500/emote farmer 60/pause 800/speak Olivia \"I feel guilty, like I'm betraying him. I don't know if...if I can be with you, @.$2\"/pause 500/question fork0 \"#You need to follow your heart.#You're right. We should call this off.\"/pause 500/fork 8982805_Happy/pause 1000/faceDirection Olivia 0/pause 300/emote Olivia 28/pause 200/speak Olivia \"...Okay.$2#$b#We... we should stop before getting too invested in this.$2#$b#I knew this wouldn't be a good idea from the start. There's too much... baggage in my life.$2#$b#This... clears up a lot for me.$0#$b#Please shut the door on your way out.$2\"/pause 600/move farmer 0 4 2 true/pause 250/globalFade/viewport -1000 -1000/pause 1000/friendship Olivia -750/end dialogue Olivia \"*sigh*... Present me a wilted bouquet from Pierre's store to officially call off our relationship, @.$2#$e#%Olivia is sad.\"", + "8982805_Happy": "pause 300/speak Olivia \"...$2#$b#...$0#$b#...$3#$b#You're right. I need to follow my heart and trust my feelings. Edward...truthfully, he would want me to be happy.$2#$b#And I'm happy... with you.$3#$b#I know deep down he wouldn't want me to suffer like this.$2#$b#It is time I let myself feel again. I'm glad it's with someone as charming as you, @.$3\"/pause 1200/emote Olivia 40/pause 400/move Olivia 0 1 2/pause 450/speak Olivia \"Hey, let me show you the art piece I'm working on.$3\"/pause 100/globalFade/viewport -1000 -1000/pause 1100/message \"Olivia showed me many beautiful paintings and we talked more about what we want to be together. She seems happier than she was before.\"/pause 1000/friendship Olivia 50/end dialogue Olivia \"Thank you for working through that with me, @.$0#$b#I'm looking forward to spending more time together.$3#$e#%Olivia smiles at you.\"" + } + }, + { + "_COMMENT": "OLIVIA HOUSE PARTY", + "Action": "EditData", + "Target": "Data/Events/JenkinsHouse", + "Entries": { + "8982806/n OliviaPartyLetter/t 1800 2200": "junimoKart/-500 -500/farmer -200 -200 0 Olivia 20 39 0 Andy 27 37 2 Susan 35 39 2 Gus 7 18 2 Sophia 23 18 3 Abigail 30 10 2 Victor 33 11 3 Sam 31 12 0 Sebastian 29 11 1 Lewis 22 38 3 Pierre 18 38 1 Caroline 15 18 1 Marnie 22 37 3 Jodi 17 18 3 Robin 18 25 2 Demetrius 18 27 0 Maru 6 38 1 Leah 8 38 3 Gunther 24 26 0 Shane 33 37 2 Emily 30 25 1 Sandy 32 25 3 Harvey 31 26 0 Haley 7 25 1 Alex 9 25 3 Clint 25 25 3 Willy 23 25 1 Elliott 29 38 2 Penny 15 31 0 Governor 20 36 2 Marcello 9 8 0/showFrame Abigail 23/showFrame Gunther 8/ambientLight 255 255 90/addObject 35 40 220/addObject 34 40 221/addObject 32 40 225/addObject 31 40 198/addBigProp 26 39 192/addBigProp 5 37 192/addBigProp 5 41 192/addBigProp 36 38 188/addBigProp 23 38 192/addBigProp 17 38 192/addBigProp 23 37 192/addBigProp 17 37 192/addBigProp 10 18 200/addBigProp 24 18 196/addBigProp 30 18 192/animate Victor false true 100 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 26 25 24 24/animate Sophia true true 1000 30 30 30 30 30 31 30 30 30 30 30 30 30 35 35 30 30/animate Elliott false true 100 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 19 19 19 19 19 19 19 19 18 17 16 16 16 16 16 16 16 16 16 16 16 16 16/animate Lewis false true 100 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 22 23 23 23 23 23 23 22 19 19/animate Shane false true 200 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 24 24 24 24 24 23 22 21 20/animate Andy false true 100 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 29 30 31 31 31 31 31 30 29 28/pause 2300/viewport 20 38 true/skippable/pause 1000/warp farmer 20 42 0/playSound doorClose/pause 500/move farmer 0 -1 0/pause 200/faceDirection Olivia 1 true/pause 150/faceDirection Olivia 2 true/pause 150/textAboveHead Olivia \"You made it!\"/pause 100/faceDirection Pierre 2/pause 200/textAboveHead Pierre \"Hello!\"/pause 400/textAboveHead Governor \"Ah! That farmer!\"/pause 300/emote farmer 32/pause 300/move farmer 0 -1 0/move farmer -1 0 0 true/pause 100/faceDirection Olivia 1 true/pause 100/faceDirection Olivia 0 true/pause 300/move farmer 0 -1 0/pause 50/faceDirection Pierre 1 true/pause 300/emote Olivia 32 true/pause 300/globalFade/viewport -1000 -1000/warp farmer 24 40/warp Governor 21 36/warp Olivia 21 38/warp Pierre 20 37/faceDirection Pierre 1/warp Marnie 15 40/warp Lewis 17 40/faceDirection farmer 1 true/animate Marnie false true 100 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 23 23 23 23 23 22 21 20 20 20/viewport 27 39 true/move farmer 4 0 0/pause 400/textAboveHead Andy \"Hi there, farmer!\"/pause 700/textAboveHead Elliott \"Quite the party!\"/pause 800/globalFade/viewport -1000 -1000/warp farmer 31 18/faceDirection farmer 1/viewport 31 12 true/move farmer 2 0 0/pause 400/doAction 33 17/pause 400/move farmer 0 -5 0 true/pause 500/stopAnimation Victor/pause 400/faceDirection Victor 2 true/pause 400/faceDirection Sam 1 true/pause 150/textAboveHead Victor \"Oh, hey!\"/pause 600/textAboveHead Abigail \"Come sit down!\"/pause 400/textAboveHead Sam \"We're just chillin'\"/pause 500/globalFade/viewport -1000 -1000/warp farmer 11 40/warp Penny 10 31/warp Emily 25 27/warp Andy 13 40/warp Marnie 19 30/warp Governor 20 29/warp Olivia 20 31/warp Pierre 21 30/faceDirection Pierre 3 true/warp Elliott 27 38/warp Shane 30 37/warp Susan 7 37/warp Alex 5 28/warp Haley 6 28/stopAnimation Andy/animate Andy false true 100 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 33 34 35 35 35 35 35 35 35 35 34 33 32/warp Willy 19 26/warp Lewis 15 40/warp Gunther 30 25/showFrame Gunther 4/warp Harvey 32 25/faceDirection Harvey 3 true/faceDirection Willy 3 true/faceDirection Clint 2 true/faceDirection Alex 1 true/faceDirection Haley 3 true/faceDirection farmer 3 true/viewport 11 39 true/move farmer -4 0 0 true/pause 600/textAboveHead Susan \"Hi!\"/pause 400/faceDirection Leah 2 true/pause 250/faceDirection Maru 2 true/pause 500/textAboveHead Maru \"Come join us!\"/pause 1000/emote farmer 32/move farmer 0 -1 0 true/pause 200/faceDirection Leah 3 true/pause 100/faceDirection Maru 1 true/pause 800/globalFade/viewport -1000 -1000/warp farmer 22 26/warp Penny 21 23/warp Emily 25 27/warp Sandy 24 27/faceDirection Sandy 0 true/faceDirection Emily 0 true/faceDirection Penny 2 true/faceDirection farmer 1 true/viewport 21 27 true/pause 500/textAboveHead Emily \"Meet Sandy!\"/pause 600/textAboveHead Pierre \"Haha!\"/pause 1000/textAboveHead Governor \"Ah! That's great!\"/pause 1200/shake Clint 1000/textAboveHead Clint \"H-hi...\"/pause 800/textAboveHead Gunther \"Good story!\"/pause 1000/globalFade/viewport -1000 -1000/pause 500/warp Jodi 25 25/faceDirection Jodi 2 true/warp Alex 22 31/faceDirection Alex 0 true/warp Susan 18 31/faceDirection Susan 1 true/warp Gus 23 31/faceDirection Gus 0 true/warp Caroline 20 23/faceDirection Caroline 2 true/warp Penny 19 32/faceDirection Penny 0 true/warp Emily 20 30/warp Haley 22 29/warp Marcello 20 28/warp Robin 21 27/warp Demetrius 22 27/warp Willy 25 28/faceDirection Willy 3 true/warp Andy 26 27/faceDirection Andy 3 true/warp Alex 22 31/faceDirection Alex 0 true/warp Leah 18 30/faceDirection Leah 1 true/warp Olivia 22 25/faceDirection Olivia 2 true/warp farmer 23 25/faceDirection farmer 2/warp Marnie 18 27/warp Maru 18 26/faceDirection Maru 1 true/warp Elliott 24 27/warp Gunther 19 23/showFrame Gunther 0/warp Clint -100 -100/warp Sandy 20 32/faceDirection Sandy 0 true/warp Pierre 19 25/faceDirection Pierre 2/warp Governor 20 25/warp Shane 21 24/warp Sebastian 21 31/faceDirection Sebastian 0/warp Abigail 21 29/faceDirection Abigail 2/warp Victor 18 28/stopAnimation Sophia/warp Sophia 18 29/faceDirection Sophia 1 true/faceDirection Victor 1/warp Sam -50 -50/warp Lewis 26 26/warp Harvey 23 28/positionOffset Willy 21 5/positionOffset Andy -13 10/positionOffset farmer -3 30/positionOffset Susan -20 2/positionOffset Jodi -2 -6/positionOffset Gus 3 -7/positionOffset Marcello -6 -10/positionOffset Pierre -3 8/positionOffset Victor 0 -20/positionOffset Sophia 0 -20/positionOffset Abigail -10 -10/positionOffset farmer 5 -6/positionOffset Sebastian 0 -5/positionOffset Emily 6 -10/animate Harvey false true 250 0 29 29 0 29 29 0 29 29 0 29 29 0 29 29 0 22 22 14 14 22 22 14 14 0 29 29/animate Abigail false true 300 16 17 18 19/animate Emily false true 200 16 17 16 17 16 17 16 17 16 17 20 21 20 21 20 21 20 21 20 21 18 19 18 19 18 19 18 19 18 19 22 23 22 23 22 23 22 23 22 23/animate Elliott false true 500 20 21 22 21/animate Robin false true 200 20 20 21 21 22 22 21 21 20 20/animate Demetrius false true 200 24 24 25 25 26 26 25 25/animate Marcello false true 400 16 17 16 17 16 17 16 17 16 17 0 16 0 16 0 16 0 16 0 16 0 16 0 16 17 16 17/animate Haley false true 400 18 19/stopAnimation Andy/animate Andy false true 100 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 26 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 26 25 24 24 24 24/stopAnimation Victor/animate Victor true true 100 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 26 25 24 24/animate Sophia true true 100 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 19 19 19 19 19 19 18 17 16/specificTemporarySprite EmilySongBackLights/viewport 22 27/glow 0 0 255 true/pause 1000/glow 0 255 255 false/pause 1760/glow 0 0 255 false/pause 1760/glow 255 0 255 false/pause 1760/glow 255 255 0 false/pause 1760/glow 0 255 255 false/pause 1760/glow 0 255 0 false/pause 1760/glow 255 0 0 false/pause 1760/glow 0 0 255 false/pause 1000/glow 255 0 255 false/pause 1760/glow 0 0 255 false/pause 1760/glow 255 0 255 false/pause 1760/glow 255 255 0 false/pause 1760/glow 0 255 255 false/pause 760/faceDirection Olivia 1 true/pause 1100/glow 0 255 0 false/pause 760/faceDirection farmer 3 true/pause 900/glow 255 0 0 false/pause 1460/showFrame farmer 101 true/showFrame Olivia 28 true/pause 300/glow 0 0 255 false/pause 1000/emote Olivia 20 true/emote farmer 20 true/pause 500/glow 0 255 0 false/pause 1300/globalFade/viewport -1000 -1000/pause 1500/message \"Olivia's house party was a lot of fun! I can't believe the Governor showed up!\"/pause 2000/end dialogue Olivia \"Did you enjoy the party?$3#$e#I thoroughly enjoyed our little after party, @.$9\"" + } + }, + { + "_SECTION_COMMENT": "ANDY NPC", + "_COMMENT": "Andy's NPC Disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "Andy": "adult/rude/neutral/negative/male/non-datable/null/Other/spring 23//AndyHouse 9 6/Andy" + } + }, + { + "_COMMENT": "Andy's gift tastes", + "Action": "EditData", + "Target": "Data/NPCGiftTastes", + "Entries": { + "Andy": "Now this is something I really love! Thank you!/346 459 303 240/This ain't that bad. Thank you kindly for the gift!/167 20 16 416 414/What in tarnation is this? I don't like it!/62 64 66 68 70 72 80 82 84 86 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578/Am I some kind of joke to you? Get this horrible thing away from me. Now./350 348 74/Thanks for the gift./446 395 373/" + } + }, + { + "_COMMENT": "Andy's Animations", + "Action": "EditData", + "Target": "Data/animationdescriptions", + "Entries": { + "Andy_Farm1": "16/16 16 16 17 17 17/16", + "Andy_Farm2": "18/18 18 18 19 19 19/18", + "Andy_Drink1": "24/24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 27 27 27 27 27 26 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 26 25 24 24 24 24 24 24 24 24 24/24", + "Andy_Drink2": "28/28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 29 30 31 31 31 31 31 31 31 31 31 31 31 30 29 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28/28", + "Andy_Drink3": "32/32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 33 34 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 34 33 32 32 32 32 32 32 32 32 32 32 32 32 32 33 34 35 35 35 35 35 35 35 35 34 33 32 32 32 32 32 32 32 32 32 32 32 32 32/32", + "Andy_Stand": "8/8/8", + "Andy_Sleep": "21/21/21" + } + }, + { + "_COMMENT": "Andy's Portraits", + "Action": "Load", + "Target": "Portraits/Andy", + "FromFile": "assets/CharacterFiles/Portraits/Andy/Andy.png" + }, + { + "_COMMENT": "Andy's Sprites", + "Action": "Load", + "Target": "Characters/Andy", + "FromFile": "assets/CharacterFiles/OverworldSprites/Andy/Andy.png" + }, + { + "_COMMENT": "Andy's Schedule", + "Action": "Load", + "Target": "Characters/schedules/Andy", + "FromFile": "assets/CharacterFiles/Schedules/Andy/Schedule.json" + }, + { + "_COMMENT": "Andy's Dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/Andy", + "FromFile": "assets/CharacterFiles/Dialogue/Andy/Dialogue.json" + }, + { + "_COMMENT": "Andy's Schedule Dialogue", + "Action": "Load", + "Target": "Strings/schedules/Andy", + "FromFile": "assets/CharacterFiles/Schedules/Andy/ScheduleDialogue.json" + }, + { + "_COMMENT": "MOVIE THEATER", + "Action": "EditData", + "Target": "Data/ConcessionTastes", + "Entries": { + "Name": "Andy", + "LovedTags": [ + "Black Licorice" + ], + "LikedTags": [ + "Salty" + ], + "DislikedTags": [ + "Sweet", + "Healthy" + ] + } + }, + { + "Action": "EditData", + "Target": "Data/MoviesReactions", + "Entries": { + "Andy": { + "NPCName": "Andy", + "Reactions": [ + { + "Tag": "family", + "Response": "love", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_0" + }, + { + "Tag": "documentary", + "Response": "like", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_1" + }, + { + "Tag": "horror", + "Response": "dislike", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_2" + }, + { + "Tag": "love", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Heard about this here movie on the radio. Suppose' to be good!$0" + }, + "DuringMovie": null, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Now that is what I call a movie. Thank you kindly for invitin' me!$1" + } + }, + "ID": "reaction_3" + }, + { + "Tag": "like", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "That was a mighty good show.$1" + }, + "DuringMovie": null, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Heh. Film was alright. Actin' could use some work.$1" + } + }, + "ID": "reaction_4" + }, + { + "Tag": "dislike", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Suppose I will give this genre a shot...$2" + }, + "DuringMovie": null, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Was not a fan of that film. Brought back some memories I don't want to be doin' any thinkin' about...$2" + } + }, + "ID": "reaction_5" + } + ] + } + } + }, + { + "_SECTION_COMMENT": "EGG FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/spring13", + "Entries": { + "Andy": "The food at these festivals ain't so bad.$1#$e#It'd taste even better if Pierre and Lewis used my crops.$2" + } + }, + { + "_SECTION_COMMENT": "FLOWER DANCE", + "Action": "EditData", + "Target": "data/festivals/spring24", + "Entries": { + "Andy": "I found some leeks durin' our walk over here! This stuff is better than most of the food here.$1#$e#Nothin' like some ale with a leek.$0" + } + }, + { + "_SECTION_COMMENT": "LUAU", + "Action": "EditData", + "Target": "data/festivals/summer11", + "Entries": { + "Andy": "Mayor Lewis has been chattin' up the governor this entire festival. What are those two talkin' about?$2#$e#I hope they're not talkin' bout me. He's probably got nothin' good to say.$2" + } + }, + { + "_SECTION_COMMENT": "DANCE OF THE MOONLIGHT JELLIES", + "Action": "EditData", + "Target": "data/festivals/summer28", + "Entries": { + "Andy": "If these jellies don't show in the next 10 minutes, I'm gettin' outta here. Wastin' my evening.$2" + } + }, + { + "_SECTION_COMMENT": "STARDEW VALLEY FAIR", + "Action": "EditData", + "Target": "data/festivals/fall16", + "Entries": { + "Andy": "I know I don't have a snowball's chance in you-know-where at winnin'. Just wanna show everyone how hard I've been workin' this season.$0#$e#I pride myself in what I do.$1" + } + }, + { + "_SECTION_COMMENT": "SPIRITS EVE FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/fall27", + "Entries": { + "Andy": "Pierre's spiced pumpkin cider is amazin'! I wish he'd let me buy it off of him!$1#$e#He should at least sell some of it to Gus so I can get it at the saloon.$2#$e#Good luck in that there maze, farmer. I've heard some screams comin' from that direction.$0" + } + }, + { + "_SECTION_COMMENT": "ICE FISHING FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter8", + "Entries": { + "Andy": "I overheard Willy talkin' about you. It'll be a close match between you two.$0#$e#Good luck fishin', @.$1" + } + }, + { + "_SECTION_COMMENT": "WINTER STAR FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter25", + "Entries": { + "Andy": "Best part about today is the free food and drink. Don't care much about gift givin'.$2" + } + }, + { + "_SECTION_COMMENT": "ANDY Intro event - 'Strawberries'", + "Action": "EditData", + "Target": "data/events/forest", + "Entries": { + "5000000/f Andy 10/w sunny/z winter/z summer/z fall/y 1/t 700 1700/j 3": "spring_day_ambient/-500 -500/farmer 76 74 3 Andy 70 65 1/pause 500/animate Andy false true 400 16 17/mail AndyStrawberrySeeds/skippable/viewport 75 74 true/pause 250/move farmer -8 0 3 true/viewport move -1 -1 6500 true/pause 4300/faceDirection farmer 0 true/pause 650/move farmer 0 -6 0/pause 400/stopAnimation Andy/pause 450/move Andy 0 0 2/pause 200/emote Andy 16/pause 100/move Andy -2 0 2/move Andy 0 1 2/speak Andy \"Ah, it's the new farmer. How are ya doin' on this fine sunny day?$0#$b#You caught me in the middle of tendin' to my crops. I'm spreadin' some new Joja fertilizer on my crop field.$0#$b#I always use Joja fertilizer. It makes my crops stronger and healthier.$1\"/pause 450/emote Andy 40/pause 100/speak Andy \"Say, you're just startin' out on %farm Farm. I have somethin' for ya to help you out.$0\"/pause 250/emote farmer 8/pause 500/move Andy 0 1 2/pause 500/speak Andy \"I have some strawberry seeds for ya! Fairhaven Farm strawberries have a good reputation in Grampleton and Chestervale.$1\"/pause 300/jump farmer/pause 900/speak Andy \"You'll receive the strawberry seeds tomorrow in the mail. Gotta get back to the farm work.$0#$b#You have yourself a nice day, @. Go get some dirt on ya!$1\"/pause 300/globalFade/viewport -1000 -1000/pause 500/friendship Andy 30/end dialogue Andy \"Sure is nice havin' another farmer in this here valley. You keep up the good work, ya hear?$1\"" + } + }, + { + "_SECTION_COMMENT": "ANDY 1/2 Heart event - 'Darn Crows'", + "Action": "EditData", + "Target": "data/events/farm", + "Entries": { + "1111101/w sunny/j 10/z winter/z summer/z fall/y 1/e 5000000/t 600 700": "spring_day_ambient/64 16/farmer 20 20 2 Andy 20 22 0/pause 600/skippable/pause 1000/speak Andy \"Mornin', @. Just dropped by to warn ya about those crows flyin' about.$2#$b#I woke up to see 'em flockin' over my crop field. Had to scare a few off.$0\"/pause 1000/speak Andy \"Hmm... I think your farm is fine. I live right by that there forest so I get a lot of 'em roostin' in the trees. Darn crows.$2\"/pause 1000/playSound crow/pause 300/move Andy 0 0 3/pause 500/faceDirection farmer 3/pause 200/emote Andy 16 true/pause 200/emote farmer 16 true/pause 300/playSound crow/pause 500/playSound crow/pause 600/speak Andy \"Yup. There they are. Darn scavengers. But looks like they aren't nibblin' at your crops like they did to mine.$0\"/pause 700/move Andy 0 0 0/pause 800/faceDirection farmer 2/pause 1000/speak Andy \"Would be a good idea to build more of 'em scarecrows if you can.$0#$b#Might not be a bad idea to build a few myself. I'll go get started. Good luck farmin'.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/playSound crow/pause 600/playSound crow/end" + } + }, + { + "_SECTION_COMMENT": "ANDY 2 Heart event - 'New Regulations'", + "Action": "EditData", + "Target": "data/events/town", + "Entries": { + "5000001/f Andy 500/z winter/t 1000 1600/w Sunny": "springtown/-500 -500/farmer 28 89 0 Andy 33 60 1 Lewis 35 60 3 Harvey -100 -100 2 Pierre -125 -125 2 Olivia 34 65 3 Caroline 33 64 2 Jodi 32 65 1 Alex 50 68 1 George 51 64 0 MarlonFay 33 106 2 Krobus 32 106 2 Victor 71 54 0 Pam 79 68 1 Leah 97 104 2 Clint 97 77 0 Maru 43 77 2 Penny 29 55 2/pause 500/skippable/showFrame Penny 18/showFrame Maru 31/viewport 34 61 true/move farmer 0 -29 1 true/pause 1500/speak Lewis \"Andy, as I said before, you can’t ignore-$2\"/speak Andy \"No! You listen to me! What in tarnation is that supposed to mean!?$5#$b#Don't come tellin' me I owe more! I'm doin' just fine with Fairhaven Farm. Don't you go tellin me this bad news!$2\"/pause 500/speak Lewis \"It's out of my hands, Andy. The Ferngill government adjust-$2\"/pause 500/showFrame Andy 20/shake Andy 9999999/speak Andy \"I'M NOT HEARIN' ANY OF THIS! THIS WILL RUIN ME, YA HEAR!?$7\"/shake Andy 350/showFrame Andy 4/showFrame Penny 23/move Olivia 0 0 0/pause 100/move Caroline 0 0 0/pause 200/move Jodi 0 0 0/pause 150/showFrame Penny 0/emote Penny 16 true/pause 100/emote Olivia 16 true/pause 200/emote Jodi 16 true/pause 100/emote Caroline 16 true/pause 200/emote farmer 16 true/pause 250/move Lewis 0 0 2/pause 900/move Lewis 0 0 3/pause 300/speak Andy \"I thought this valley SUPPORTED local farmers!?$5\"/pause 250/playSound doorClose/warp Harvey 36 56/pause 200/emote Harvey 8 true/pause 100/speak Lewis \"The mayor of Grampleton isn't happy with this either. I'm in no way trying to-$2\"pause 100/showFrame Andy 20/shake Andy 9999999/speak Andy \"NO! THE ANSWER IS NO, LEWIS! I CAN BARELY AFFORD MY SEEDS FOR NEW HARVESTS! I CAN'T AFFORD THIS AT ALL!$7\"/pause 100/emote Olivia 16 true/pause 150/showFrame 4 Andy/shake Andy 1000/emote Jodi 16 true/pause 150/playSound doorClose/emote Penny 16 true/warp Pierre 43 57/pause 125/emote Caroline 16 true/pause 125/move Pierre 0 0 3/pause 250/emote Pierre 8 true/pause 200/showFrame Andy 4/pause 500/speak Lewis \"Andy, everything will be okay. I'm going to divert funds from the fest-$2\"/pause 100/showFrame Andy 20/shake Andy 9999999/speak Andy \"I DON'T NEED NO ONE'S HELP! I DON'T ACCEPT HANDOUTS! I'LL FIGURE SOMETHIN' OUT!$7\"/shake Andy 1000/showFrame Andy 4/emote Olivia 16 true/pause 250/emote Penny 16 true/pause 150/emote Caroline 16 true/pause 250/speak Lewis \"Andy...$2\"/speak Andy \"THIS CONVERSATION IS OVER! I'M LEAVIN'!!!$7\"/pause 100/move Andy -4 0 2/pause 500/showFrame Andy 22/pause 1000/speak Andy \"...$8\"/move Andy 0 7 2 true/pause 300/move farmer 0 0 2 true/pause 250/move Caroline 0 0 3 true/pause 400/move Jodi 0 0 3 true/pause 300/move Olivia 0 0 3 true/pause 300/globalFade/viewport -1000 -1000/pause 500/warp Andy -400 -400/pause 300/move Jodi 0 0 2/pause 200/viewport 34 61 true/move Olivia 0 0 3/showFrame Penny 16/pause 100/move Caroline 0 0 2/pause 150/showFrame Penny 17/pause 100/move Olivia 0 0 3/pause 50/showFrame Penny 19/pause 200/showFrame Penny 18/pause 200/move Pierre 0 0 1/pause 300/move Caroline 0 0 2/pause 250/playSound doorClose/warp Pierre -200 -200/pause 400/move Harvey 0 0 0/pause 300/warp Harvey -200 -205/playSound doorClose/pause 400/move Jodi 0 0 1/pause 200/move Lewis -5 0 3/pause 500/move farmer 0 0 1/pause 500/speak Lewis \"Hello, @. You heard all of that, didn't you?$2\"/pause 300/emote farmer 40/pause 300/speak Lewis \"*sigh*... The Ferngill government is introducing new 'regulations'.$2#$b#I don't think they understand the negative impact it's having on small communities like this one.$2\"/pause 500/speak Lewis \"Kendra, the mayor of Grampleton, and I have tried negotiating, but they wouldn’t listen to us.$3\"/pause 1000/speak Lewis \"I'm aware Andy is... struggling, and he isn't doing well financially.$0\"/pause 300/emote farmer 60/pause 500/speak Lewis \"Rest assured, @. Kendra and I are drafting an elaborate proposal.$3\"/pause 1000/speak Lewis \"Can you do me a favor and check on Andy?$0\"/pause 500/question fork0 \"#I'll go check on him.#He'll take his anger out on me too...\"/fork 5000001_TalkAndy/pause 500/speak Lewis \"Ah, that's... understandable. I'll check on him later today then.$2\"/pause 600/move Lewis 0 0 2/pause 700/move Lewis 0 0 3/pause 800/speak Lewis \"I'm going to start on that draft now. Have a nice day, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/end dialogue Lewis \"Andy gave me quite the howler.$2\"", + "5000001_TalkAndy": "pause 500/speak Lewis \"Thank you, @. This is most appreciated.$1\"/pause 600/move Lewis 0 0 2/pause 800/move Lewis 0 0 3/pause 800/speak Lewis \"I'm going to start on that draft now. Have a nice day, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/end dialogue Andy \"What's that now? Lewis is gonna draft up a new proposal? Good. That old geezer is doin' somethin' right for once.$0#$e#I have work to do, @. Leave me alone.$2#$e#%Andy is now ignoring you.\"" + } + }, + { + "_SECTION_COMMENT": "ANDY 6 Heart event - 'Aurora Vineyard'", + "Action": "EditData", + "Target": "data/events/forest", + "Entries": { + "5000002/t 600 1700/z winter/w rainy/f Andy 1500": "rain/-500 -500/farmer -100 -100 3 Andy -101 -101 2 MarlonFay -200 -200 2 Wizard -202 -202 2 Krobus -203 -203 0/pause 500/skippable/viewport 62 70 true/pause 2500/warp Andy 57 70/playSound doorClose/pause 1000/shake Andy 700/pause 1200/faceDirection Andy 1 true/pause 300/move Andy 10 0 2/move Andy 0 4 3/move Andy -8 0 3 true/pause 1000/globalFade/viewport -1000 -1000 true/halt/warp Andy -99 -99/warp farmer 74 74/viewport 62 70 true/move farmer -6 0 3/pause 1500/move farmer -7 0 3 true/pause 1000/globalFade/viewport -1000 -1000/halt/pause 500/changeLocation ForestWest/pause 400/playMusic rain/warp Marlon 53 114/warp Wizard 55 114/warp Krobus 54 117/warp Andy 58 20/warp farmer 58 31/pause 400/viewport 58 22 true/pause 100/move Andy 0 0 0/move farmer 0 -8 0/pause 2000/speak Andy \"...$8\"/pause 3000/speak Andy \"Jerry and Elizabeth used to live here. This was their vineyard.$0\"/pause 2000/speak Andy \"They were good friends of mine.$0\"/pause 1500/faceDirection Andy 1 true/pause 250/faceDirection Andy 2 true/pause 1100/speak Andy \"'Member the great recession? You still had that there office job of yours.$0\"/pause 1000/showFrame Andy 22/pause 1200/speak Andy \"That nosedive in the market had devastatin' effects on the demand for crops, 'specially artisan goods.$8#$b#Jerry and Elizabeth held out, long as they could, but eventually gave up.$8\"/pause 1250/faceDirection Andy 1 true/pause 250/faceDirection Andy 0/pause 1200/shake Andy 1000/pause 1200/speak Andy \"Jerry, you Yoba darn fool.$2\"/pause 1000/speak Andy \"I told 'em not to spend all their darn money on that project of theirs or else they'd...\"/pause 750/shake Andy 1000/pause 1500/faceDirection Andy 1 true/pause 250/faceDirection Andy 2 true/pause 600/speak Andy \"I was on the verge of bankruptcy myself. Luckily, I knew where to look for good forage.$0#$b#That forage saved me. Yoba was lookin' after me.$2\"/pause 1250/speak Andy \"Same thing happened to Alexa. That little farmhouse south of Fairhaven Farm...$0\"/pause 1000/speak Andy \"Now some freakish cretin of a mouse lives in there sellin' hats.$2#$b#I think that there wizard has something to do with it. I'm always seein' flashin' lights comin' from his tower.$2\"/pause 2000/showFrame Andy 22/pause 600/speak Andy \"...$8\"/pause 1500/speak Andy \"I need to do some ponderin' by myself. Why I came out here. Alone. Now leave.$8\"/pause 1200/faceDirection farmer 1 true/pause 250/faceDirection farmer 2 true/pause 500/move farmer 0 2 2/pause 700/showFrame farmer 96/pause 1000/showFrame farmer 2/faceDirection farmer 2 true/move farmer 0 6 2 true/pause 500/globalFade/viewport -1000 -1000/pause 500/end dialogue Andy \"I write to Jerry. We keep in contact. He and Elizabeth had a kid recently.$0#$b#They're livin' in Chestervale now. Not the best part of the Ferngill Republic, but it's cheap.$2#$e#I walk over to their old vineyard to ponder. Use' to visit 'em after I was done farmin' for the day.$0#$e#... I miss 'em.$8\"" + } + }, + { + "_SECTION_COMMENT": "ANDY 8 Heart event 'Thank You'", + "Action": "EditData", + "Target": "data/events/forest", + "Entries": { + "5000003/w sunny/f Andy 2000/z winter/t 900 1500": "spring_day_ambient/-500 -500/farmer 93 74 2 Andy 77 84 0 MarlonFay 7 20 2 Wizard 7 22 0 Abigail 8 29 0 Marnie 54 21 0 Leah 112 34 0 Shane 86 54 3/pause 500/skippable/viewport 90 82 true/move farmer 0 10 3 true/move Andy 3 0 0 true/pause 1600/playSound leafrustle/pause 800/move Andy 4 0 0 true/pause 2300/playSound leafrustle/pause 300/emote farmer 8/pause 400/move Andy 0 0 1/pause 300/emote Andy 16/pause 250/speak Andy \"Hey there, farmer! You caught me in midst of foragin'.$1\"/pause 1000/speak Andy \"Lots of forage today. The rain makes lots of 'em pop up.$0\"/pause 500/move farmer -5 0 3/pause 400/speak Andy \"I enjoy lookin' for forage in the forest. If I could, I'd make this my full-time job.$1#$b#Not much money in foragin' though. I'd be no better off than that Linus fella'. I for one enjoy sleepin' in a heated house with a fridge.$2\"/pause 1000/move Andy 0 0 2/pause 1200/move Andy 0 0 1/pause 500/speak Andy \"Say, you busy? I have some things to talk with ya about.$0\"/pause 500/question fork0 \"Walk with me over by that there cliff?#Sure.#No thanks.\"/fork 5000003_Cliff/pause 800/speak Andy \"...$2\"/pause 1500/speak Andy \"You have yourself a nice day.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/friendship Andy -250/pause 500/end", + "5000003_Cliff": "pause 600/speak Andy \"Let's get out of these shrubs.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 300/warp Andy 81 99/warp farmer 83 99/pause 100/move Andy 0 0 2/move farmer 0 0 2/pause 100/viewport 82 100 true/playMusic ocean/pause 2500/move Andy 0 0 3/pause 1000/move Andy 0 0 2/pause 1000/speak Andy \"Hmm. That Shane fella left this mess here. I had nothin' to do with it.$2#$b#He used to come here to drink. Don't see him much now.$0\"/pause 300/faceDirection farmer 3/pause 1000/speak Andy \"I do the same at Alexa's abandoned farmhouse. Shane and I don't talk much but we have some things in common.$0\"/pause 1000/speak Andy \"Both support Joja and heavy drinkers. Heh.$1\"/pause 1000/move farmer 0 0 2/pause 1500/speak Andy \"Things are tough when you're all on your own, farmer. I don't have many people I'd call close friends in my life.$2\"/pause 200/emote Andy 40/pause 400/speak Andy \"Ya know, I tried talkin' Mayor Lewis into lettin' Sophia, Susan and I take over your grandpa's farm. It was good land bein' left to spoil.$0#$b#There was nothing Lewis could do 'bout it. Your grandpa still owned the deed to that there land.$2#$b#You showed up outta no where and took it over. Been doin' a Yoba darn good job too.$0\"/pause 300/faceDirection farmer 3/pause 500/shake Andy 1000/pause 1200/showFrame Andy 22/pause 700/stopMusic/speak Andy \"... What I'm tryin' to say is.$8\"/pause 1300/playMusic musicboxsong/pause 500/speak Andy \"I'm proud of you.$8\"/pause 200/emote farmer 16/pause 100/speak Andy \"I won't lie. I used to be jealous of ya. You only started farm work recently, relatively speakin'. I've been doin' this all my life and I haven't amounted to much.$8\"/pause 700/move Andy 0 0 2/pause 600/move Andy 0 0 1/pause 500/speak Andy \"At first, I thought you'd move out of the valley because you couldn't handle the farmwork. City kid. Goin' from that office job to farmin' is a radical change in lifestyle.$0#$b#But you didn't. You kept at it. Kept improvin' and showin' me I was wrong. I can tell you're passionate about farmin' as best you can.$2#$b#You've brought more commerce to the valley with the publicity of %farm Farm. All the farmers are sellin' more as a result.$0\"/pause 400/shake Andy 1000/pause 700/speak Andy \"I suppose what what I'm really tryin' to say here is...\"/pause 750/move Andy 0 0 2/pause 750/showFrame Andy 22/pause 1000/speak Andy \"Thank you.$8\"/pause 1000/move Andy 0 0 2/pause 1200/speak Andy \"Thank you for inspirin' me to be a better person and givin' Fairhaven Farm more business. It's helped my life more'n you know.$0\"/pause 1000/emote farmer 32/playMusic ocean/pause 1300/faceDirection farmer 2/pause 1000/faceDirection Andy 2 true/pause 2000/speak Andy \"Good view from here.$0#$b#Gotta say. This right here is the Ferngillian dream. Livin' in Stardew Valley.$1#$b#Thanks for bein' a good friend and showin' me compassion, @.\"/pause 1200/move Andy 0 0 1/pause 1000/faceDirection farmer 3/pause 1200/speak Andy \"Now, I'm gonna go back to foragin'. Not quite done yet today.$0\"/pause 1000/speak Andy \"Drop by later. I want to give you somethin'.$1\"/pause 200/globalFade/viewport -1000 -1000/pause 250/friendship Andy 50/end dialogue Andy \"Thanks for everythin', @. I know I might have a strange view on things or act a little weird, but that didn't stop you from bein' a good friend to me.$1#$b#Here, take this. Found it in the forest while foragin'. Not so sure what it is. Maybe you could use 'em.[114]$0#$e#Have an excellent day, farmer. Keep up all the good work you're always doin'.$1\"" + } + }, + { + "_SECTION_COMMENT": "ANDY community center event - 'The Better Life' Cleans Andy's house patch", + "Action": "EditData", + "Target": "data/events/andyhouse", + "Entries": { + "5000005/e 191393": "kindadumbautumn/-500 -500/farmer -200 -200 0 Andy 12 16 0/pause 700/skippable/viewport 12 18 true/pause 1500/warp farmer 12 22/playSound doorClose/pause 400/faceDirection Andy 2/pause 350/textAboveHead Andy \"Hey there, farmer!\"/pause 1000/move farmer 0 -3 0/pause 800/faceDirection farmer 3/pause 1000/faceDirection farmer 1/pause 700/faceDirection farmer 0/pause 400/speak Andy \"What do ya think? Cleaned up the house and bought new furniture.$1#$b#Been usin' Pierre's seeds instead of Joja's and as a result I've been earnin' more.$0\"/pause 800/faceDirection Andy 1/pause 600/faceDirection Andy 2/pause 300/speak Andy \"Say, want something to eat? Just made a nice farmer's lunch.$0\"/pause 300/emote farmer 32 true/pause 200/globalFade/viewport -1000 -1000/pause 1000/message \"Andy's house is in good shape now! The meal we ate together was prepared with fresh forage outside. Delicious!\"/pause 1000/end dialogue Andy \"Since Joja left town, I've had a change in life style.$0#$e#Not gettin' rid of this here hat though. It's my favorite.$2\"" + } + }, + { + "_SECTION_COMMENT": "ANDY 10 Heart event - 'Old Friends'", + "Action": "EditData", + "Target": "data/events/andyhouse", + "Entries": { + "5000006/n AndyPictureLetter": "kindadumbautumn/-500 -500/Andy 16 17 3 farmer -50 -50 0/animate Andy true true 100 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 33 34 35 35 35 35 35 35 35 35 35 35 35 35 35 35 34 33 32 32 32 32 32 32 32 32 32 32 32/pause 1000/viewport 12 15 true/skippable/pause 1750/playSound stoneStep/playSound stoneStep/pause 300/playSound stoneStep/playSound stoneStep/pause 230/playSound stoneStep/playSound stoneStep/pause 1200/warp farmer 12 22/playSound doorClose/pause 500/move farmer 0 -5 1 true/pause 2500/stopAnimation Andy/pause 500/speak Andy \"Hey, farmer. See you got that there letter of mine.$0\"/pause 400/move Andy -2 0 3/pause 300/speak Andy \"Jus' wanted to show you somethin' I think you'd appreciate.$3#$b#Found 'em while cleanin' my house.$1\"/pause 600/move Andy -1 0 0/move Andy 0 -1 3/move Andy -4 0 0 true/pause 200/faceDirection farmer 0 true/pause 500/faceDirection farmer 3 true/pause 2500/move farmer -1 0 0/move farmer 0 -1 0/pause 150/faceDirection farmer 3/pause 400/showFrame Andy 36/pause 1100/playSound newRecipe/shake Andy 400/pause 800/showFrame Andy 8/pause 750/showFrame Andy 37/pause 800/speak Andy \"I have an old picture of Aurora Vineyard in its prime.$3#$b#Here. Take a look!$1\"/pause 350/showFrame Andy 38/pause 950/move farmer -1 0 3/pause 300/globalFade/viewport -1000 -1000/stopMusic/warp farmer -100 -100/warp Andy -101 -101/changeLocation AuroraVineyardPicture/AmbientLight 255 255 255/viewport 12 11 true/pause 250/playSound newRecipe/pause 350/playMusic musicboxsong/pause 14000/globalFade/viewport -1000 -1000/changeLocation AndyHouse/warp farmer 10 16/warp Andy 9 16/faceDirection Andy 1 true/positionOffset farmer 15 10/viewport 12 15 true/pause 1000/speak Andy \"Heh. I recall the day Jerry figured out how to craft kegs.$0#$b#That was a heck of a party!$1#$b#Elizabeth was a nice lady too. Sometimes invited me for tea and cookies.$3\"/pause 800/faceDirection Andy 0 true/pause 300/textAboveHead Andy \"Got this too.\"/pause 500/showFrame Andy 36/pause 1000/playSound newRecipe/shake Andy 250/pause 800/showFrame Andy 8/pause 600/showFrame Andy 37/pause 800/speak Andy \"Also got here a picture of Stardust Farm.$3\"/pause 800/showFrame Andy 38/pause 600/globalFade/viewport -1000 -1000/changeLocation StardustFarmPicture/warp farmer -40 -40/warp Andy -40 -40/ambientLight 255 255 255/viewport 10 12 true/playSound newRecipe/pause 14000/globalFade/viewport -1000 -1000/pause 100/changeLocation AndyHouse/ambientLight 90 90 90/warp farmer 10 16/warp Andy 9 16/faceDirection Andy 1 true/positionOffset farmer 15 10/positionOffset Andy -10 0/positionOffset farmer 10 7/viewport 12 15 true/pause 1000/speak Andy \"Alexa was a sweet girl. Always wore those bright yellow dresses on a sunny day.$0#$b#She grew the prettiest flowers in the valley.$3#$b#The honey and maple syrup from Stardust Farm was so sweet it'd send a bear spinnin'$1.\"/pause 900/speak Andy \"We commissioned Robin to build those there makeshift wooden bridges.$0#$b#Sure was nice seein' that smile of hers, bright as sunshine..$0\"/pause 1200/faceDirection Andy 2 true/pause 900/speak Andy \"I've come to learn friends come 'n go.#$b#And...\"/pause 1000/showFrame Andy 22/pause 800/speak Andy \"You never know when you'll meet a new one.$8\"/pause 800/showFrame Andy 0 true/pause 700/faceDirection Andy 1 true/pause 700/speak Andy \"Hmm. Hey. Let's grab some 'farmer's lunch'. I got fresh forage to go with it.$3\"/pause 500/globalFade/viewport -1000 -1000/end dialogue Andy \"Glad you got to see what their farms looked like, farmer.$0#$b#Their current state don't do 'em justice...$2#$b#Say. What happened at that there community center.#$b#Think that'll happen to Stardust Farm and Aurora Vineyard?$2#$e#Don't understand magic much.$1#$e#Keep workin' hard, farmer. Have yourself a great day.$3\"" + } + }, + { + "_SECTION_COMMENT": "SUSAN NPC", + "_COMMENT": "Susan NPC Disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "Susan": "adult/polite/neutral/positive/female/not-datable/null/Other/fall 28//SusanHouse 4 15/Susan" + } + }, + { + "_COMMENT": "Susan's AntiSocial Flag", + "Action": "EditData", + "Target": "Data/AntiSocialNPCs", + "When": { + "HasSeenEvent: 1000077": false + }, + "Entries": { + "Susan": true + } + }, + { + "_COMMENT": "Susan's Gift Tastes", + "Action": "EditData", + "Target": "Data/NPCGiftTastes", + "Entries": { + "Susan": "This looks delicious! Thank you!/230 211 220 221 223 222 608 233 234 611 612/Oh, goodness! For me? Thank you./60 709 336 335 334 339 373 74 446/That's very kind of you. Thanks./346 459 303/This isn't something I like.../167 226 283/That's generous of you./348 350 395/" + } + }, + { + "_COMMENT": "Susan's Animations", + "Action": "EditData", + "Target": "Data/animationdescriptions", + "Entries": { + "Susan_Farm1": "16/16 16 16 17 17 17/16", + "Susan_Farm2": "18/18 18 18 19 19 19/18", + "Susan_Farm3": "20/20 20 20 21 21 21/20", + "Susan_Craft": "24/24 24 25 25 26 26 27 27/24", + "Susan_Gaze": "8/8/8", + "Susan_Read": "23/22 22 22 22 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23/23", + "Susan_Sleep": "29/29/29" + } + }, + { + "_COMMENT": "Susan's Portraits", + "Action": "Load", + "Target": "Portraits/Susan", + "FromFile": "assets/CharacterFiles/Portraits/Susan/Susan.png" + }, + { + "_COMMENT": "Susan's Sprites", + "Action": "Load", + "Target": "Characters/Susan", + "FromFile": "assets/CharacterFiles/OverworldSprites/Susan/Susan.png" + }, + { + "_COMMENT": "Susan's Fake Schedule", + "Action": "Load", + "Target": "Characters/schedules/Susan", + "When": { + "HasSeenEvent: 1000077": false + }, + "FromFile": "assets/CharacterFiles/Schedules/Susan/FakeSchedule.json" + }, + { + "_COMMENT": "Susan's Schedule", + "Action": "Load", + "Target": "Characters/schedules/Susan", + "When": { + "HasSeenEvent: 1000077": true + }, + "FromFile": "assets/CharacterFiles/Schedules/Susan/Schedule.json" + }, + { + "_COMMENT": "Susan's Dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/Susan", + "FromFile": "assets/CharacterFiles/Dialogue/Susan/Dialogue.json" + }, + { + "_SECTION_COMMENT": "MOVIE THEATER", + "Action": "EditData", + "Target": "Data/ConcessionTastes", + "Entries": { + "Name": "Susan", + "LovedTags": [ + "Candy", + "Sweet", + "Cotton Candy" + ], + "LikedTags": [ + "Jasmine Tea", + "Hot" + ], + "DislikedTags": [ + "Healthy" + ] + } + }, + { + "Action": "EditData", + "Target": "Data/MoviesReactions", + "Entries": { + "Susan": { + "NPCName": "Susan", + "Reactions": [ + { + "Tag": "Classic", + "Response": "love", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_0" + }, + { + "Tag": "horror", + "Response": "dislike", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_1" + }, + { + "Tag": "spring_movie_0", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "This movie is about a sapling. How cute.$0" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Aww. The sappling is so adorable!$1" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Thanks for inviting me out, @. I want to go home and water my little babies.$0" + } + }, + "ID": "reaction_2" + }, + { + "Tag": "winter_movie_0", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Brr... It's freezing. I'm glad the building is warm.$0" + }, + "DuringMovie": null, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "The film felt very authentic, with the story and special effects.$0" + } + }, + "ID": "reaction_3" + }, + { + "Tag": "love", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I hope there are still seats left.$0" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "/shake Susan 2000/pause 500/message \"Susan is giggling!\"", + "Text": "Hehe!$1" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I enjoyed the movie. Did anything stand out to you?$0" + } + }, + "ID": "reaction_4" + }, + { + "Tag": "like", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I haven't seen this genre in forever. I'm anxious to see it!$0" + }, + "DuringMovie": null, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I wonder if this film will come out on VHS soon! I'll get it!$0" + } + }, + "ID": "reaction_5" + }, + { + "Tag": "dislike", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "It isn't my favorite genra, but I'll give it a go.$0" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I'm getting sleepy...$2" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "*yawn* Thanks for inviting me, @.$0" + } + }, + "ID": "reaction_6" + } + ] + } + } + }, + { + "_COMMENT": "EGG FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/spring13", + "Entries": { + "Susan": "Jas and Vincent are so excited to hunt for the eggs around town. I hope they find lots of them!$1#$e#I'm thinking about getting a second helping of ham and veggies.$0" + } + }, + { + "_SECTION_COMMENT": "FLOWER DANCE", + "Action": "EditData", + "Target": "data/festivals/spring24", + "Entries": { + "Susan": "What a beautiful day for the Flower Festival.$4#$e#Are you planning on dancing with someone?$1" + } + }, + { + "_SECTION_COMMENT": "LUAU", + "Action": "EditData", + "Target": "data/festivals/summer11", + "Entries": { + "Susan": "It's nice to have the governor in the valley. Mayor Lewis worked so hard to make the Luau perfect.$0#$e#I wonder if that slow roast ham Linus is making is almost ready.$1" + } + }, + { + "_SECTION_COMMENT": "DANCE OF THE MOONLIGHT JELLIES", + "Action": "EditData", + "Target": "data/festivals/summer28", + "Entries": { + "Susan": "I'm awfully afraid of large bodies of water. I'll be here on the beach, where it's safe.$0" + } + }, + { + "_SECTION_COMMENT": "STARDEW VALLEY FAIR", + "Action": "EditData", + "Target": "data/festivals/fall16", + "Entries": { + "Susan": "I'm happy I get to showcase my best produce and artisan goods to everyone.$4#$b#Emerald Farm had a strong year!$1" + } + }, + { + "_SECTION_COMMENT": "SPIRITS EVE FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/fall27", + "Entries": { + "Susan": "So these are shadow brutes? They look menacing...$2" + } + }, + { + "_SECTION_COMMENT": "ICE FISHING FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter8", + "Entries": { + "Susan": "When I was younger, my father and I loved to fish together. Haven't fished at all since then.$0#$b#I think you'll do great in the contest, @.$1#$e#Best of luck to you, honey!$4" + } + }, + { + "_SECTION_COMMENT": "WINTER STAR FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter25", + "Entries": { + "Susan": "He loved the gift I gave him! I knew he'd appreciate it.$1" + } + }, + { + "_SECTION_COMMENT": "INTRO EVENT", + "Action": "EditData", + "Target": "data/events/farm", + "Entries": { + "1000077/j 30": "kindadumbautumn/-200 -200/farmer 2 2 2 Susan 3 3 0/skippable/pause 1500/speak Susan \"Hello! I'm Susan, the owner of Emerald Farm up at the railroad.$4#$b#I've been trapped up there alone ever since Joja caused the rockslide, so I've got a little bit of cabin fever.$0#$b#Happy to finally meet you, @.$1\"/pause 1000/faceDirection Susan 1 true/pause 900/faceDirection Susan 0/pause 600/speak Susan \"Stop by and visit Emerald Farm when you have the time!$1\"/pause 250/end dialogue Susan \"I'm thankful Joja cleared the rockslide. Lewis and I went through so much trouble getting them to remove the rocks.$2#$b#Joja still refuses to apologize...$3#$e#I'll see you again soon, dear!$1#$b#It's lovely having another farmer in the valley.$0\"" + } + }, + { + "_SECTION_COMMENT": "SUSAN 2 HEART EVENT", + "Action": "EditData", + "Target": "data/events/Railroad", + "Entries": { + "1000078/f Susan 500/t 600 1150/z winter/w sunny": "breezy/-500 -500/farmer 34 54 1 Susan 45 52 2 MarlonFay 15 20 2 Wizard 15 22 0/pause 500/skippable/viewport 35 51 true/viewport move 1 0 6100 true/move farmer 4 0 0/move farmer 0 -2 1/move farmer 2 0 1/pause 900/move Susan 0 0 3/pause 500/speak Susan \"@! Hello!$1#$b#I'm refreshing my little guys with patented homemade fertilizer.$0#$b#Nitrogen, potassium, and phosphorous are part of what makes Emerald Farm's produce delicious.$4#$b#Just add sunshine, water, and some love, and you've got yourself a profitable season!$1\"/pause 900/move Susan -2 0 3/pause 1200/move Susan 0 0 0/pause 1000/speak Susan \"Emerald Farm is small in comparison to %farm Farm. I can't imagine managing that much space.$0\"/pause 1000/question fork0 \"How are you able to keep up with all of that land?#Honestly, it's because I never take breaks.#I automate watering with sprinklers.\"/fork 1000078_NoBreaks/pause 500/move Susan 0 0 3/pause 350/speak Susan \"Oh! I've tried crafting sprinklers, but I can't seem to get the plumbing just right.$0#$b#I'm amazed you can craft such sophisticated devices.$4\"/pause 700/speak Susan \"With how many acres %farm Farm covers, if you want to use all that space, automation's probably a must.$1#$b#I don't think it'd be possible for one person to maintain, unless you hired a few farmhands to help.$0#$b#Most farmers near Pelican Town are small enough to be self-sufficient, but the orchards in Chestervale bring on seasonal help for the harvest.$1\"/pause 1000/move Susan 0 0 2/pause 500/speak Susan \"I need to finish fertilizing before the afternoon heat hits. Talk to you soon!$1\"/pause 300/globalFade/viewport -1000 -1000/pause 1000/message \"Susan was in a cheerful mood today!\"/end dialogue Susan \"Thank you for visiting me earlier, @.$1#$e#The way you handle running a farm that big makes me feel motivated to chase bigger dreams.$4#$e#Have a nice day, dear!$1\"", + "1000078_NoBreaks": "pause 500/move Susan 0 0 3/pause 700/speak Susan \"I've noticed you work through every weekend, and sometimes don't head into town for days. Don't push yourself too hard, honey.$2#$b#Taking a day or two off won't be the end of the world.$0\"/pause 1200/speak Susan \"Maybe we can take a trip to Grampleton sometime? I'd love to introduce you to my crafting instructor.$1\"/pause 1000/move Susan 0 0 2/pause 500/speak Susan \"I need to finish fertilizing before the afternoon heat hits. Talk to you soon!$1\"/pause 300/globalFade/viewport -1000 -1000/pause 1000/message \"Susan was in a cheerful mood today!\"/end dialogue Susan \"Thank you for visiting me earlier, @!$1#$b#My crafting instructor's name is Charlotte. She's an accomplished woodworker. You should meet her sometime!$0\"" + } + }, + { + "_SECTION_COMMENT": "SUSAN 4 HEART EVENT", + "Action": "EditData", + "Target": "data/events/Railroad", + "Entries": { + "1000079/f Susan 1000/t 800 1500/z spring/z summer/z winter/w sunny": "kindadumbautumn/-500 -500/farmer 38 51 1 Susan 54 50 0/pause 500/skippable/viewport 39 50 true/viewport move 1 0 9250 true/move farmer 9 0 1/move farmer 0 -1 1/move farmer 3 0 1/pause 500/move Susan 0 0 3/pause 200/emote Susan 16/pause 150/speak Susan \"Hey there, @.$1#$b#I'm grateful you took time out of your day to visit me!$4\"/pause 700/speak Susan \"I'm harvesting my grapes. I use hand-crafted kegs to age them into wine.$0#$b#Right now I only brew small batches, but maybe Emerald Farm will become a full-fledged winery like Blue Moon Vineyard. Lots of money in wine!$1\"/pause 500/question fork1 \"#I'm positive Emerald Farm will do great.#What can you tell me about the cave up there?\"/fork 1000079_WitchCave/pause 600/speak Susan \"Aww. Thank you, sweetie.$0#$b#I've lived in Stardew Valley for a long time. Emerald Farm has grown so much in my time here!$1#$b#Seeing how much progress you've made on %farm Farm inspires me to work even harder!$4\"/pause 300/emote farmer 32/pause 200/emote Susan 32/pause 100/speak Susan \"I'm thrilled there's another farmer in the valley.$1\"/pause 1100/move Susan 0 0 0/pause 1300/move Susan 0 0 3/pause 700/speak Susan \"I need to finish harvesting these grapes, then off to the kegs they go!$1#$b#Have a splendid day, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/end dialogue Susan \"I finished harvesting my grapes!$1#$b#Now they'll ferment in the kegs for a month. I like to make sure every part of the process is high-quality, so I even started culturing my own yeast for fermenting!$0\"", + "1000079_WitchCave": "pause 200/stopMusic/pause 300/emote Susan 8/pause 500/speak Susan \"A cave by the railroad station? Honey, I've lived here for a long time. I assure you there's no cave.$2\"/pause 400/emote farmer 40/pause 150/speak Susan \"You want to show me? Be my guest. I'm actually very curious about this 'cave'...$0\"/pause 300/globalFade/viewport -1000 -1000/warp Susan 54 38/warp farmer 53 39/faceDirection Susan 0/faceDirection farmer 0/viewport 48 38 true/pause 600/emote Susan 8/pause 300/speak Susan \"@, there isn't a cave here. Just a wall of solid rock.$2#$b#Is everything okay? Have you been eating enough? You work yourself far too hard, dear.$2\"/pause 800/faceDirection Susan 3/pause 300/faceDirection farmer 1/pause 600/speak Susan \"I'm going to get back to harvesting my grapes.$0#$b#I have a wine shipment due next month, so I have to get them into the kegs pretty soon.$0\"/pause 200/globalFade/viewport -1000 -1000/stopMusic/pause 1000/message \"Susan can't see the cave. You wonder: who else can?\"/pause 700/end dialogue Susan \"I still don't know what you were going on about with that cave, sweetie.$0\"" + } + }, + { + "_SECTION_COMMENT": "SUSAN 6 HEART EVENT", + "Action": "EditData", + "Target": "data/events/Railroad", + "Entries": { + "1000080/f Susan 1500/z spring/z summer/z fall/t 600 1500/w sunny": "kindadumbautumn/-500 -500/farmer 30 56 0 Susan 30 46 2/viewport 30 50 true/skippable/move farmer 0 -4 0 true/move Susan 0 4 2 true/pause 2000/speak Susan \"Hello, @. Perfect timing!$1#$b#I just got back from Grampleton. During winter, the snow blankets the meadows there, and everything is beautiful and still.$1#$b#Every year, I try to get out there to see it at least once after the first snowfall.$4\"/pause 850/speak Susan \"I have a few close friends in Grampleton. We have crafting circles where we all get together and work on our projects.$1#$b#This time, I made some lovely hardwood flower pots!$1\"/pause 400/emote Susan 40/pause 200/speak Susan \"It's pretty chilly out here, @. Would you like to come inside? I'll make you a cup of hot cocoa.$0\"/pause 500/question fork0 \"#I'd love some hot cocoa.#I don't like hot chocolate.\"/fork 1000080_SusanHouse/pause 750/speak Susan \"No worries, honey. Stay bundled up in this cold!$1\"/pause 500/globalFade/viewport -1000 -1000/pause 1000/end", + "1000080_SusanHouse": "pause 550/speak Susan \"Let's get inside, @!$4\"/pause 150/emote farmer 32 true/pause 200/stopMusic/globalFade/viewport -1000 -1000/pause 800/changeLocation SusanHouse/pause 300/warp farmer 24 15/warp Susan 26 15/pause 100/move farmer 0 0 1/move Susan 0 0 0/pause 800/playMusic 50s/pause 500/viewport 17 14 true/pause 900/playSound Milking/shake Susan 600/pause 1000/speak Susan \"Here you are, sweetie.$0#$b#Be careful, it's a little hot.$1\"/pause 400/move Susan 0 0 3/pause 500/move farmer 1 0 1/pause 600/showFrame farmer 90/playSound pickUpItem/pause 500/showFrame farmer 91/pause 150/showFrame farmer 92/pause 150/showFrame farmer 93/pause 100/playSound gulp/pause 750/playSound gulp/pause 800/playSound gulp/pause 500/showFrame farmer 92/pause 150/showFrame farmer 91/pause 150/showFrame farmer 90/pause 200/faceDirection farmer 0/pause 300/playSound stoneStep/pause 500/faceDirection farmer 1/pause 300/emote farmer 32/emote Susan 16/speak Susan \"Well, that must be a record. Never before have I seen someone drink hot cocoa so quickly.$1#$b#You must have been freezing!$1\"/pause 1200/speak Susan \"Oh! I was going to tell you more about my trip.$4\"/pause 200/globalFade/viewport -1000 -1000/pause 700/stopMusic/pause 600/message \"The hot cocoa was delicious! Susan told me about her friends in Grampleton. She also showed me a chest she's crafting and knicknacks from many places she's visited across the world.\"/pause 800/friendship Susan 50/end dialogue Susan \"Stop by again for more hot cocoa!$1\"" + } + }, + { + "_SECTION_COMMENT": "SUSAN 8 HEART EVENT", + "Action": "EditData", + "Target": "data/events/ShearwaterBridge", + "Entries": { + "1000081/f Susan 2000/w sunny/z winter/t 2000 2600": "spaceMusic/-500 -500/farmer 12 20 1 Susan 46 20 3 Linus 46 10 0/pause 750/move farmer 16 0 1 true/move Susan -16 0 3 true/skippable/viewport 29 28 true/viewport move 0 -1 9000 true/pause 5500/emote Susan 16 true/pause 2000/speak Susan \"Good evening, @. Didn't expect to see anyone on my way home.$0#$b#I'm on my way back from Grampleton. My crafting instructor, Charlotte, was teaching me how to build seed makers. They could save me a lot of money on seeds!$1#$b#Getting to Grampleton on foot takes around four hours. I usually take the train, but I wanted some fresh air, and the fields around here are beautiful.$4\"/pause 1200/speak Susan \"Say, where did you learn to craft? I've been crafting for a long time, and I know talent when I see it.$1\"/pause 200/question fork0 \"Did you study with books or have an instructor?#I've been learning on my own.#I read some books.\"/fork 1000081_CantExplain/pause 500/speak Susan \"Books? Like crafting manuals?$0#$b#That's where I started too. A few years ago, I felt like I'd learned everything books had to teach me, so I found an instructor in Grampleton.$1#$b#Charlotte and I have grown pretty close since then.$4\"/pause 400/emote farmer 32/pause 250/emote Susan 32/pause 500/speak Susan \"We're both excellent at woodworking, but in different ways. We learn a lot from each other.$1\"/pause 1200/textAboveHead Susan \"*yawn*\"/shake Susan 800/pause 1050/speak Susan \"Walking all day really wears you out. I'm going to head home and hit the hay.$2#$b#See you soon, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/end dialogue Susan \"Let me know when you want to craft something with me!$0\"", + "1000081_CantExplain": "pause 500/emote Susan 16 true/pause 300/speak Susan \"You taught yourself to craft like that without any help!?$1#$b#You're gifted, @.$4\"/pause 800/emote farmer 32/pause 200/speak Susan \"Maybe we can chat more about crafting later. I'd love to study your technique!$1\"/pause 1200/textAboveHead Susan \"*yawn*\"/shake Susan 800/pause 1050/speak Susan \"Walking all day really wears you out. I'm going to head home and hit the hay.$2#$b#See you soon, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/end" + } + }, + { + "_SECTION_COMMENT": "SOPHIA NPC", + "_COMMENT": "Sophia's NPC Disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "Sophia": "teen/polite/shy/positive/female/datable/null/Town/winter 27//SophiaHouse 27 7/Sophia" + } + }, + { + "_COMMENT": "Sophia's Gift Tastes", + "Action": "EditData", + "Target": "Data/NPCGiftTastes", + "Entries": { + "Sophia": "Ooo! A fairy stone!? I love these rocks so much!/577/That's sweet of you! Thanks!/220 221 232 237 240 -80 428 373 376 74 797 279 446/Oh... thanks./-75 -81 18 20 22 16 396 406 408 404 399 398 372 393 397/N-no! Get it away from me!/346 303 459 149 798 151 155 -4/Um. Thanks!/-18 -79 -2 -7 -26 -75 -80 72 446 348 395 613 634 635 636 637 638 724 459 402/" + } + }, + { + "_COMMENT": "Sophia's Animations", + "Action": "EditData", + "Target": "Data/animationdescriptions", + "Entries": { + "Sophia_Farm1": "24/24 24 24 25 25 25/24", + "Sophia_Farm2": "26/26 26 26 27 27 27/26", + "Sophia_Drink": "16/16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 19 19 19 19 19 19 18 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 18 17 16 16 16 16 16 16 16 16/16", + "Sophia_Read": "20 20 21 21 23 23 22 22/22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 23 23 23 23 23 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22/22 23 23 21 21 20 20", + "Sophia_Phone": "30/30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30/30", + "Sophia_Cry": "34/34 34 34 34 33 33 33 33/34", + "Sophia_Depressed": "32/32/32", + "Sophia_Depressed2": "4 4 0 0 0/32/32", + "Sophia_WatchAnime": "20 21 23 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 49/49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 22 22 22 22 22 22 22 22 22 22 22 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 48 48 48 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49/22 23 21 20 0 0 0 0 0 4 4 4 4 4 4", + "Sophia_Sleep": "50/50/50" + } + }, + { + "_COMMENT": "Sophia's Portraits", + "Action": "Load", + "Target": "Portraits/Sophia", + "FromFile": "assets/CharacterFiles/Portraits/Sophia/Sophia.png" + }, + { + "_COMMENT": "Sophia's Makeup Portraits", + "Action": "EditImage", + "Target": "Portraits/Sophia", + "FromFile": "assets/CharacterFiles/Portraits/Sophia/Sophia{{SophiaMakeup}}.png" + }, + { + "_COMMENT": "Sophia's Sprites", + "Action": "Load", + "Target": "Characters/Sophia", + "FromFile": "assets/CharacterFiles/OverworldSprites/Sophia/Sophia.png" + }, + { + "_COMMENT": "Sophia's JPK Sprites", + "Action": "Load", + "Target": "Characters/SophiaJPK", + "FromFile": "assets/CharacterFiles/OverworldSprites/Sophia/SophiaJPKsprite.png" + }, + { + "_COMMENT": "Sophia's Schedule", + "Action": "Load", + "Target": "Characters/schedules/Sophia", + "FromFile": "assets/CharacterFiles/Schedules/Sophia/Schedule.json" + }, + { + "_COMMENT": "Sophia Community Center", + "Action": "EditData", + "Target": "characters/schedules/Sophia", + "When": { + "HasSeenEvent: 191393": true, + "Relationship:Sophia": "Married", + "Day: 22": true + }, + "Entries": { + "marriage_Mon": "1030 CommunityCenter 9 19 2 Sophia_read/1800 BusStop -1 23 3" + } + }, + { + "_COMMENT": "Sophias's Schedule Dialogue", + "Action": "Load", + "Target": "Strings/schedules/Sophia", + "FromFile": "assets/CharacterFiles/Schedules/Sophia/ScheduleDialogue.json" + }, + { + "_COMMENT": "Sophia's Dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/Sophia", + "FromFile": "assets/CharacterFiles/Dialogue/Sophia/Dialogue.json" + }, + { + "_COMMENT": "Sophia's Marriage Dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/MarriageDialogueSophia", + "FromFile": "assets/CharacterFiles/Dialogue/Sophia/MarriageDialogue.json" + }, + { + "_COMMENT": "Sophia's Engagement Dialogue", + "Action": "EditData", + "Target": "Data/EngagementDialogue", + "Entries": { + "Sophia0": "This is the start of something wonderful.$4", + "Sophia1": "Um. Hey. I'll see you later, okay?$4" + } + }, + { + "Action": "EditData", + "Target": "strings/StringsFromCSFiles", + "Entries": { + "Utility.cs.5367": "When @ first arrived in Pelican Town, no one knew if he'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day {0} of {1}, to unite @ and Sophia in the bonds of marriage.", + "Utility.cs.5369": "When @ first arrived in Pelican Town, no one knew if she'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day {0} of {1}, to unite @ and Sophia in the bonds of marriage.", + "Utility.cs.5371": "@... Sophia... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you husband and wife!$h", + "Utility.cs.5377": "@... Sophia... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you wife and..., well, wife!$h" + }, + "When": { + "Relationship:Sophia": "Engaged" + } + }, + { + "_SECTION_COMMENT": "MOVIE THEATER", + "Action": "EditData", + "Target": "Data/ConcessionTastes", + "Entries": { + "Name": "Sophia", + "LovedTags": [ + "Rock Candy", + "Candy", + "Cotton Candy" + ], + "LikedTags": [ + "Sweet", + "Gourmet" + ], + "DislikedTags": [ + "Healthy", + "Salty" + ] + } + }, + { + "Action": "EditData", + "Target": "Data/MoviesReactions", + "Entries": { + "Sophia": { + "NPCName": "Sophia", + "Reactions": [ + { + "Tag": "action", + "Response": "love", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_0" + }, + { + "Tag": "horror", + "Response": "dislike", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_1" + }, + { + "Tag": "summer_movie_0", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I can't believe they made a Prairie King movie... I hope it's good!" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "That's my cosplay!$9" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "The movie was so so great! Thanks for taking me!$1" + } + }, + "ID": "reaction_2" + }, + { + "Tag": "spring_movie_1", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I hope this movie is good! I think there's a cute character in it!$1" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Ohh! That's interesting!$1" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Raccoons are so so adorable!$1" + } + }, + "ID": "reaction_3" + }, + { + "Tag": "love", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Let's go get the good seats, @!$1" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "/shake Sophia 3000/pause 500/message \"Sophia is giggling!\"", + "Text": "Hehe!$9" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "What part was your favorite?$1" + } + }, + "ID": "reaction_4" + }, + { + "Tag": "like", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Hey, you! Thanks for inviting me, I love going to the movies.$1" + }, + "DuringMovie": null, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "There were some silly parts, but I liked it.$9" + } + }, + "ID": "reaction_5" + }, + { + "Tag": "dislike", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I-I don't know about this one. I'm just here for the snacks.$1" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Mmm. A little boring...$2" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I think I'd rate that a 5 out of 10.$0" + } + }, + "ID": "reaction_6" + } + ] + } + } + }, + { + "_SECTION_COMMENT": "EGG FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/spring13", + "Entries": { + "Sophia": "I get nervous around large crowds of people...$2" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/spring13", + "Entries": { + "Sophia": "Hey, you! Want to get some food with me?$4#$e#I already had a plate. This will be my second.$9" + }, + "When": { + "Spouse:Sophia": "True" + } + }, + { + "_SECTION_COMMENT": "FLOWER DANCE", + "Action": "EditData", + "Target": "data/festivals/spring24", + "Entries": { + "Sophia": "I'm here for the free cake.$1" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/spring24", + "Entries": { + "Sophia": "Hey, you!$9#$b#Want to eat lots and lots of food with me?$1#$e#D-don't ask me to dance. I get nervous.$2#$e#Um. Let's eat food instead and watch the others dance.$1#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing." + }, + "When": { + "Spouse:Sophia": "True" + } + }, + { + "_SECTION_COMMENT": "LUAU", + "Action": "EditData", + "Target": "data/festivals/summer11", + "Entries": { + "Sophia": "I added aged Blue Moon Wine for the adult pot!$9#$e#I hope the other ingredients people put in are tasty!$1" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/summer11", + "Entries": { + "Sophia": "Want to go swimming after we eat?$1#$e#I have a new bikini.$4" + }, + "When": { + "Spouse:Sophia": "True" + } + }, + { + "_SECTION_COMMENT": "DANCE OF THE MOONLIGHT JELLIES", + "Action": "EditData", + "Target": "data/festivals/summer28", + "Entries": { + "Sophia": "The jellyfish are so pretty!$1#$b#I love watching them every year.$9" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/summer28", + "Entries": { + "Sophia": "Hey, you. See the faint glow out there?$4#$e#The moonlight jellyfish are coming to the shore!$9#$e#%You hold Sophia's hand. She smiles at you." + }, + "When": { + "Spouse:Sophia": "True" + } + }, + { + "_SECTION_COMMENT": "STARDEW VALLEY FAIR", + "Action": "EditData", + "Target": "data/festivals/fall16", + "Entries": { + "Sophia": "I'm presenting my best aged wine from Blue Moon Vineyard!$1#$e#I worked hard to make these!$9#$e#Oh. Um. So what's in your grange display?$1" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/fall16", + "Entries": { + "Sophia": "We are competing against each other today.$1#$b#May the best one win!$3#$e#Oh. Um. I love you!$4#$b#Good luck!$9" + }, + "When": { + "Spouse:Sophia": "True" + } + }, + { + "_SECTION_COMMENT": "SPIRITS EVE FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/fall27", + "Entries": { + "Sophia": "I went into the maze and gave up.$2#$e#Why? Oh. I was hungry.$1#$e#Have you tried Pierre's spiced pumpkin cider?$9" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/fall27", + "Entries": { + "Sophia": "Hey, you. Getting food too?$1#$e#Hey! Um. Those monsters in the cages. Have you fought those before?$0#$e#You're so brave, my hero.$4" + }, + "When": { + "Spouse:Sophia": "True" + } + }, + { + "_SECTION_COMMENT": "ICE FISHING FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter8", + "Entries": { + "Sophia": "Mmm. So pretty here.$9#$e#There's no food, but that's okay. I brought snacks.$1" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/winter8", + "Entries": { + "Sophia": "I want to build a snowman!$9#$b#Come on! Let's make one, silly.$1#$e#Aww. Okay. After the fishing contest then!$1" + }, + "When": { + "Spouse:Sophia": "True" + } + }, + { + "_SECTION_COMMENT": "WINTER STAR FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter25", + "Entries": { + "Sophia": "Who's a good boy!? You are!$9#$e#Did you get a present yet?$1" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/winter25", + "Entries": { + "Sophia": "Hey, you! I thought I'd pet Dusty for a little bit.$1#$b#He's Pelican Town's best boy!$9#$e#Oh. Um. I'll join you at a table soon. Save me a seat?$1" + }, + "When": { + "Spouse:Sophia": "True" + } + }, + { + "_COMMENT": "Blue Moon Vineyard - 1/5 heart - The Pink Haired Girl", + "Action": "EditData", + "Target": "Data/Events/BlueMoonVineyard", + "Entries": { + "8185290/w sunny/c 1/t 600 1500/z winter/z fall/y 1/f Sophia 50": "kindadumbautumn/-500 -500/farmer 33 30 0 Sophia 34 20 1/animate Sophia false true 350 24 25/pause 1000/viewport 33 27 true/viewport move 0 -1 5000 true/skippable/move farmer 0 -6 0/pause 1200/stopAnimation Sophia/pause 500/move Sophia 0 0 2 true/pause 750/emote Sophia 16 true/jump Sophia/showFrame Sophia 29/pause 1200/faceDirection Sophia 1 true/pause 250/move Sophia 0 0 0 true/pause 200/speed Sophia 3/move Sophia 0 -1 1/speed Sophia 3/move Sophia 1 0 2/pause 250/showFrame Sophia 32/pause 200/shake Sophia 2000/pause 350/move farmer 0 -2 0 true/pause 200/speak Sophia \"!!!$2\"/pause 1500/showFrame Sophia 0/pause 1000/speak Sophia \"O-oh. @?$2#$b#It's just you?$0\"/pause 1000/move Sophia 0 0 3/pause 200/speed Sophia 1/move Sophia -2 0 2/pause 600/speak Sophia \"S-sorry. I get startled easily.$1\"/pause 1000/move Sophia 0 0 3/pause 800/move Sophia 0 0 2/pause 300/speak Sophia \"Um. Hey. You're kinda new to farming so...$2\"/pause 900/showFrame Sophia 32/pause 250/shake Sophia 600/pause 900/showFrame Sophia 0/pause 500/speak Sophia \"Um. I want to give you a device.$1#$b#Follow me to my storage chest!$9\"/globalFade/viewport -1000 -1000 true/warp farmer 25 17/warp Sophia 23 17/faceDirection Sophia 0 true/faceDirection farmer 3 true/viewport 24 17 true/pause 1200/shake Sophia 500/playSound openChest/pause 1600/playSound pickUpItem/pause 1100/move Sophia 0 0 1/pause 600/move Sophia 1 0 1/speak Sophia \"Here! It's a sprinkler![621]$1#$b#It'll automatically water adjacent crops every day.$1\"/pause 300/playSound reward/message \"You received a 'Quality Sprinkler'!\"/pause 800/speak Sophia \"Um. I have an order ledger in my cosplay room.$0#$b#If you need more, you can purchase sprinklers from me.$1\"/pause 500/end dialogue Sophia \"Oh. Um. Hello!$1#$b#How's the sprinkler? Does it still work?$0\"" + } + }, + { + "_COMMENT": "Blue Moon Vineyard - 2 heart - Scarlett", + "Action": "EditData", + "Target": "Data/Events/BlueMoonVineyard", + "Entries": { + "8185291/w sunny/z winter/f Sophia 500/t 800 1600": "none/-500 -500/farmer -100 -100 1 Sophia 42 44 2/addTemporaryActor Scarlett 16 32 40 44 1/showFrame Sophia 32/faceDirection Scarlett 1/playMusic ocean/viewport 41 43 true/skippable/pause 2500/showFrame Scarlett 0/pause 1200/showFrame Scarlett 17/pause 800/speak Scarlett \"Hey, you seem a bit out of it. Is everything okay, boo?$2\"/pause 500/shake Sophia 500/pause 900/speak Sophia \"S-sorry. I-I'm just trailing off in thought...$2\"/pause 400/warp farmer 0 39/speed farmer 1/move farmer 41 0 2 true/speak Scarlett \"You said the doctor prescribed you new medicine?$0#$b#Is it helping with...?$2\"/pause 1800/speak Sophia \"Y-yeah. It helps...$2\"/pause 750/showFrame Scarlett 0/pause 300/faceDirection Scarlett 1 true/pause 250/shake Scarlett 1000/speak Scarlett \"Hey! You'll get through this. I'll visit you a hundred times if that's what it takes!$1\"/pause 1200/speak Sophia \"...$2#$b#...$0#$b#...$1\"/pause 600/showFrame Sophia 0/pause 600/faceDirection Sophia 3 true/pause 350/speak Sophia \"You always know how to cheer me up.$1\"/pause 1300/move Sophia 0 0 0/pause 500/emote Sophia 8 true/pause 400/move Scarlett 0 0 0/pause 500/speak Scarlett \"Who's that guy?$0^Who's that gal?$0\"/pause 700/speak Sophia \"Oh, um. That's @, the new farmer I told you about.$1\"/pause 900/viewport move 0 -1 2250 true/move Scarlett 0 -2 1/move Scarlett 1 0 0/move Scarlett 0 -1 0/pause 700/move Sophia 0 -3 0 true/pause 200/speak Scarlett \"Nice to meet you, @! I'm Scarlett, a friend of this dork.$1#$b#Gettin' into the farming business? It's tough work.$0#$b#I live in Grampleton with my papa. He's over at Marnie's with the truck loading up a bunch of milk and wool.$1\"/pause 300/speak Sophia \"We met during a cosplay meetup.$9#$b#Grampleton is kinda far away. I really appreciate it when she visits.$1\"/pause 700/move Scarlett 0 0 1/pause 500/speak Scarlett \"Shoot. I should run back. He's probably just about done by now.$2\"/pause 350/faceDirection Sophia 3/pause 100/speak Sophia \"Aww, okay.$2#$b#Text me later?$1\"/speak Scarlett \"For sure! I'll send you something funny!$1\"/pause 800/move Scarlett 0 0 0/pause 400/speak Scarlett \"It was nice meeting you, @.$0\"/pause 400/move Scarlett 0 0 1/pause 200/speak Scarlett \"Bye, boo.$1\"/pause 400/speak Sophia \"Bye, you!$1\"/pause 700/move Scarlett 0 0 0 true/pause 150/move Scarlett 0 0 3 true/pause 300/move Scarlett -8 0 3 true/pause 600/faceDirection farmer 3 true/pause 500/globalFade/viewport -1000 -1000 true/halt/warp Scarlett -300 -300/viewport 41 40 true/pause 2500/speak Sophia \"Hey...$2\"/pause 1000/faceDirection farmer 2/pause 850/faceDirection Sophia 2 true/pause 600/showFrame Sophia 32/pause 800/speak Sophia \"D-did you hear anything we were talking about?...$2\"/pause 1200/question fork1 \"#No. I heard nothing.#Something about medicine?\"/fork 8185290_Medicine/pause 1000/speak Sophia \"...$2#$b#If you did, please keep it to yourself.$2\"/pause 1800/speak Sophia \"Um. I'm gonna go...$2\"/pause 800/showFrame Sophia 0/pause 250/move Sophia 0 0 3/pause 200/move Sophia -11 0 3 true/pause 850/faceDirection farmer 3 true/pause 1000/globalFade/viewport -1000 -1000/pause 1000/message \"Sophia walked back home without saying a word.\"/pause 1000/friendship Sophia 50/end dialogue Sophia \"H-hey. S-sorry about earlier. I just... have a lot of feelings.$2#$e#Um. So you met Scarlett. She doesn't visit often, we usually call each other or text.$0\"", + "8185290_Medicine": "pause 800/shake Sophia 800/pause 1800/speak Sophia \"...$6\"/pause 700/speed Sophia 3/move Sophia -13 0 3 true/pause 450/faceDirection farmer 3 true/pause 1000/globalFade/viewport -1000 -1000/pause 1000/halt/message \"Sophia ran back home without saying a word.\"/pause 1000/end dialogue Sophia \"H-hey. S-sorry about earlier. I just... have a lot of feelings.$2#$e#Um. So you met Scarlett. She doesn't visit often, we usually call each other or text.$0\"" + } + }, + { + "_COMMENT": "Town - 4 heart - The Doctor Appointment", + "Action": "EditData", + "Target": "Data/Events/Town", + "Entries": { + "8185292/t 900 1500/w sunny/f Sophia 1000/e 8185291": "springtown/-500 -500/farmer 27 60 1 Sophia -200 -200 2 Pierre 45 59 2 Jodi 44 60 1 Olivia 45 61 0 Caroline 46 60 3 Alex 53 69 0 Evelyn 62 57 0 Penny 29 54 2 Vincent 10 63 1 Jas 12 63 3 Andy -150 -150 3 Victor -151 -151 0 Gus -99 -99 2/showFrame Penny 18/addTemporaryActor Dusty 16 32 -600 -600 2/positionOffset Jodi 5 14/positionOffset Pierre 10 -20/positionOffset Olivia 7 30/positionOffset Caroline 30 -20/pause 500/viewport 31 64 true/viewport move 1 -1 5000 true/skippable/move farmer 9 0 0 true/pause 4000/warp Sophia 36 56/playSound doorClose/pause 400/move Sophia 0 2 2 true/pause 800/emote Sophia 16 true/pause 1200/speak Sophia \"O-oh! Um. Hi, @.$2\"/pause 1300/question fork0 \"#Hey! How are you doing?#Tell me why you were in the hospital.\"/fork 8185292_HowAreYou/pause 700/stopMusic/pause 1200/showFrame Sophia 32/pause 1000/shake Sophia 600/pause 800/speak Sophia \"...$6\"/pause 1200/speed Sophia 3/move Sophia -12 0 2 true/pause 500/faceDirection farmer 3 true/pause 600/emote farmer 60 true/pause 500/globalFade/viewport -1000 -1000/halt/pause 1000/friendship Sophia -250/end dialogue Sophia \"I don't owe you an explanation. Leave me alone.$3#$e#Stop it!$6#$e#...$12#$e#%Sophia is crying.\"", + "8185292_HowAreYou": "pause 1000/showFrame Sophia 32/pause 800/speak Sophia \"Um...$2#$b#...$6#$b#I-I've been better. W-why are you asking?$6\"/pause 1300/message \"I should do something to cheer up Sophia...\"/pause 1500/question fork1 \"#Want to pet Dusty with me?#Are you hungry? We can get food at the saloon.\"/fork 8185292_Dusty/pause 1000/speak Sophia \"F-food? Um...$6\"/pause 1000/showFrame Sophia 0/pause 1000/speak Sophia \"I-I am a little... hungry.$2#$b#Um. Yeah. I can go for a bite.$1\"/pause 500/emote farmer 32 true/pause 150/globalFade/viewport -1000 -1000 true/stopMusic/warp Olivia -300 -300/warp Caroline -209 -209/warp Jodi -200 -200/warp Pierre -150 -150/warp Alex -135 -135/warp Evelyn -125 -125/warp Gus 17 18/warp Andy 7 18/warp Victor 33 18/warp Sophia 17 20/warp farmer 16 20/pause 100/faceDirection Sophia 0 true/playMusic 50s/animate Andy true true 100 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 27 26 25 24 24 24 24 24/pause 750/changeLocation Saloon/viewport 16 20 true/pause 1500/jump Sophia/pause 1000/speak Sophia \"Grampleton orange chicken please!$9\"/pause 300/speak Gus \"Of course, Sophia! Anything for a close family friend!$1#$b#I'll try something new with this dish! I know you will enjoy it.$0\"/pause 400/emote Sophia 32 true/pause 400/move Gus -1 0 3/pause 400/speak Gus \"*whisper* Food is on the house, @.$0\"/pause 300/emote farmer 32 true/pause 100/move Gus -7 0 3 true/pause 700/globalFade/viewport -1000 -1000/pause 1000/message \"Sophia gobbled up her food quickly! We both left the saloon with full stomachs and laughter.\"/pause 500/friendship Sophia 50/end dialogue Sophia \"Hey, @. Thanks for inviting me out for food.$2#$b#Um. It really helped.$1#$e#Hey, I'll see your around, okay?$9\"", + "8185292_Dusty": "pause 1000/speak Sophia \"D-Dusty? Um...$2\"/pause 1000/showFrame Sophia 0/pause 1000/speak Sophia \"I-I'd like that.$2#$b#Sure. Let's go.$1\"/pause 500/emote farmer 32/globalFade/viewport -1000 -1000 true/halt/stopMusic/warp farmer 54 69/warp Sophia 53 69/warp Alex -302 -302/warp Vincent -202 -202/warp Jas -203 -203/warp Penny -204 -204/positionOffset Sophia -10 -18/faceDirection farmer 0/faceDirection Sophia 0/playMusic 50s/pause 600/viewport 53 69 true/pause 1500/playSound dog_bark/speak Dusty \"!!!$1\"/speak Sophia \"Oh my gosh! Aren't you just so so so adorable!?$9\"/pause 800/playSound dog_bark/pause 1000/playSound dog_bark true/speak Dusty \"!!!$4\"/pause 500/emote Sophia 20 true/pause 250/globalFade/viewport -1000 -1000/pause 1000/message \"We gave Dusty many pets. Sophia laughed a lot. She feels better.\"/friendship Sophia 50/end dialogue Sophia \"Dusty is such a good boy.$1#$b#Um. Petting him cheered me up.$9#$e#Thanks, @.$1\"" + } + }, + { + "_COMMENT": "Town - 6 heart - Sophia's Parents Part 1", + "Action": "EditData", + "Target": "Data/Events/Town", + "Entries": { + "8185293/e 8185292/f Sophia 1500/w rainy/z winter/t 800 1500": "rain/-500 -500/farmer -100 -100 1 Sophia 42 87 0/pause 500/viewport 42 87 true/skippable/pause 4500/screenFlash 1/pause 1150/playSound thunder_small/pause 1000/shake Sophia 800/textAboveHead Sophia \"*sniff*\"/pause 2300/screenFlash 1/pause 1200/playSound thunder_small/pause 2000/pause 1600/screenFlash 1/pause 1300/playSound thunder_small/pause 500/shake Sophia 800/textAboveHead Sophia \"*sniff*\"/pause 1000/globalFade/viewport -1000 -1000/warp farmer 16 90/warp Sophia 29 90/faceDirection Sophia 3 true/pause 300/speed Sophia 1/move Sophia -4 0 3 true/speed farmer 1/move farmer 6 0 1 true/viewport 23 90 true/pause 1300/screenFlash 1/pause 800/playSound thunder_small/pause 3500/speak Sophia \"H-hi...$10\"/pause 1500/move Sophia -40 0 3 true/pause 800/move farmer 0 1 0 true/pause 1250/faceDirection farmer 3/pause 3000/screenFlash 1/pause 400/playSound thunder_small/globalFade/viewport -1000 -1000/halt/pause 1000/message \"Sophia was crying. I should check on her...\"/pause 1000/playSound thunder_small/end dialogue Sophia \"!!!$12#$e#N-no! I don't want to talk about it!$12#$e#%Sophia is ignoring you.\"" + } + }, + { + "_COMMENT": "Sophia's House - 6 heart - Sophia's Parents Part 2", + "Action": "EditData", + "Target": "Data/Events/SophiaHouse", + "Entries": { + "8185294/e 8185293": "echos/-500 -500/farmer 17 26 0 Sophia 13 9 2/animate Sophia false true 500 33 34/pause 1000/pause 1750/viewport 17 12 true/skippable/move farmer 0 -10 3/pause 400/move farmer -3 0 3 true/pause 800/textAboveHead Sophia \"*sniff*...\"/pause 900/faceDirection farmer 2/pause 1300/showFrame farmer 96/pause 1200/textAboveHead Sophia \"*sniff*...\"/pause 1800/question fork0 \"#Knock on the door#Open the door\"/fork 8185294_KnockOnDoor/pause 1000/showFrame farmer 0/pause 600/faceDirection farmer 3 true/pause 400/move farmer -2 0 3/pause 200/faceDirection farmer 0/pause 500/doAction 12 15/pause 500/stopAnimation Sophia/pause 300/showFrame Sophia 29/emote Sophia 16 true/jump Sophia/pause 300/viewport move 0 -1 2500 true/move farmer 0 -4 0 true/pause 1200/speak Sophia \"Wh-wha!?$11\"/pause 400/faceDirection Sophia 1 true/pause 300/speed Sophia 3/move Sophia 0 -3 0/pause 200/shake Sophia 5000/pause 500/speak Sophia \"N-no! Don't look at me!$12#$b#Go away!!!$7\"/pause 400/emote farmer 60/pause 200/friendship Sophia -100/pause 200/move farmer 0 0 1/pause 200/move farmer 0 0 2/pause 400/speed farmer 1/move farmer 0 5 2 true/globalFade/viewport -1000 -1000 true/switchEvent 8185294_Wait", + "8185294_KnockOnDoor": "pause 800/showFrame farmer 0/pause 600/faceDirection farmer 3 true/pause 350/move farmer -2 0 3/pause 300/faceDirection farmer 0/pause 500/playSound stoneStep/playSound stoneStep/pause 500/playSound stoneStep/playSound stoneStep/pause 400/playSound stoneStep/playSound stoneStep/pause 200/stopAnimation Sophia/pause 300/emote Sophia 16/pause 700/showFrame Sophia 32/pause 1000/speak Sophia \"*sniff* W-who is there?$12\"/pause 700/emote farmer 40/pause 800/speak Sophia \"O-oh. @? Um.$6#$b#Um...$12\"/pause 1000/shake Sophia 700/pause 1200/speak Sophia \"N-now isn't a good time.$12#$b#P-please leave...$13\"/pause 800/emote farmer 28/pause 500/faceDirection farmer 1/pause 400/speed farmer 1/move farmer 5 0 1 true/globalFade/viewport -1000 -1000 true/switchEvent 8185294_Wait2", + "8185294_Wait": "pause 100/warp Sophia 17 16/warp farmer 17 26/faceDirection Sophia 2 true/pause 100/faceDirection farmer 2 true/pause 100/speed Sophia 2/showFrame farmer 96 true/pause 100/move Sophia 0 7 2 true/viewport 17 25 true/pause 800/speak Sophia \"W-wait!$6\"/pause 600/showFrame farmer 0/pause 600/faceDirection farmer 1/pause 200/faceDirection farmer 0/pause 700/showFrame Sophia 32/pause 1000/speak Sophia \"W-why are you here?$6\"/pause 1000/emote farmer 40/pause 650/speak Sophia \"Y-you were worried about me?...$6\"/pause 1300/shake Sophia 700/pause 700/showFrame Sophia 33/pause 1300/speak Sophia \"Um...$12\"/pause 1000/showFrame Sophia 32/pause 1000/speak Sophia \"L-look...$6#$b#You don't need to worry...$6#$b#Th-this is just um...$12\"/pause 800/shake Sophia 800/pause 70/textAboveHead Sophia \"*sniff*...\"/pause 2250/speak Sophia \"Th-this is just something I live with.$10#$b#I-it used to be worse before I started taking medication...$12\"/pause 450/shake Sophia 800/textAboveHead Sophia \"*sniff*...\"/pause 1850/faceDirection Sophia 0 0 1 true/pause 250/faceDirection Sophia 0 true/pause 1200/shake Sophia 800/pause 1150/speak Sophia \"Um...$6#$b#I-I'm sorry you have to see me like this...$12\"/pause 1350/question fork0 \"#I understand this is difficult. I'm here for you.#You'll get over this soon!\"/fork 8185294_HereForYou/friendship Sophia -750/pause 500/stopMusic/pause 1000/shake Sophia 1000/emote Sophia 12/pause 300/speak Sophia \"Please leave.$10\"/pause 1500/emote farmer 60 true/pause 200/globalFade/viewport -1000 -1000/end dialogue Sophia \"Thanks for checking on me, but I don't appreciate what you said.$3#$b#What I have... it isn't something you can just 'get over'...$2#$e#You really hurt my feelings...$6#$e#%Sophia doesn't want to talk...\"", + "8185294_Wait2": "pause 100/warp Sophia 17 16/warp farmer 17 26/faceDirection Sophia 2 true/pause 100/faceDirection farmer 2 true/pause 100/speed Sophia 2/showFrame farmer 96 true/pause 100/move Sophia 0 7 2 true/viewport 17 25 true/pause 800/speak Sophia \"W-wait!$6\"/pause 600/showFrame farmer 0/pause 600/faceDirection farmer 1/pause 200/faceDirection farmer 0/pause 700/showFrame Sophia 32/pause 1000/speak Sophia \"W-why are you here?$6\"/pause 1000/emote farmer 40/pause 650/speak Sophia \"Y-you were worried about me?...$6\"/pause 1300/shake Sophia 700/pause 700/showFrame Sophia 33/pause 1300/speak Sophia \"Um...$12\"/pause 1000/showFrame Sophia 32/pause 1000/speak Sophia \"L-look...$6#$b#You don't need to worry...$6#$b#Th-this is just um...$12\"/pause 800/shake Sophia 800/pause 70/textAboveHead Sophia \"*sniff*...\"/pause 2250/speak Sophia \"Th-this is just something I live with.$10#$b#I-it used to be worse before I started taking medication...$12\"/pause 450/shake Sophia 800/textAboveHead Sophia \"*sniff*...\"/pause 1850/faceDirection Sophia 0 0 1 true/pause 250/faceDirection Sophia 0 true/pause 1200/shake Sophia 800/pause 1150/speak Sophia \"Um...$6#$b#I-I'm sorry you have to see me like this...$12\"/pause 1350/question fork1 \"#I understand this is difficult. I'm here for you.#You'll get over this soon!\"/fork 8185294_HereForYou2/friendship Sophia -750/pause 500/stopMusic/pause 1000/shake Sophia 1000/emote Sophia 12/pause 300/speak Sophia \"Please leave.$10\"/pause 1500/emote farmer 60 true/pause 200/globalFade/viewport -1000 -1000/end dialogue Sophia \"Thanks for checking on me, but I don't appreciate what you said.$3#$b#What I have... it isn't something you can just 'get over'...$2#$e#You really hurt my feelings...$6#$e#%Sophia doesn't want to talk...\"", + "8185294_HereForYou": "pause 1000/shake Sophia 500/pause 1200/faceDirection Sophia 1 true/pause 250/faceDirection Sophia 2 true/pause 1000/speak Sophia \"Th-thanks...$10\"/pause 1000/showFrame Sophia 32/pause 900/showFrame Sophia 34/pause 950/shake Sophia 600/pause 1250/showFrame Sophia 32/pause 1350/speak Sophia \"...$6#$b#Um...$6#$b#Something that helps is spending time with people.$6#$b#D-do you watch anime? We could watch 'Pink Princess Crusaders'.$6\"/pause 1100/question fork1 \"#Sure. Let's watch it.#I don't like watching anime.\"/fork 8185294_WatchAnime/friendship Sophia -100/pause 600/stopMusic/pause 400/speak Sophia \"O-oh. okay...$6\"/pause 1100/faceDirection Sophia 1 true/pause 250/faceDirection Sophia 0 true/pause 1000/speak Sophia \"I-I'm going to go to my room.$6#$b#Th-thanks for checking on me, @.$10\"/pause 500/globalFade/viewport -1000 -1000/pause 600/speak Sophia \"H-hey. I'm not normally like that so don't get the wrong idea about me.$6#$e#I-I need some time to myself...$6#$e#%Sophia doesn't want to talk anymore.\"", + "8185294_HereForYou2": "pause 1000/shake Sophia 500/pause 1200/faceDirection Sophia 1 true/pause 250/faceDirection Sophia 2 true/pause 1000/speak Sophia \"Th-thanks...$10\"/pause 1000/showFrame Sophia 32/pause 900/showFrame Sophia 34/pause 950/shake Sophia 600/pause 1250/showFrame Sophia 32/pause 1350/speak Sophia \"...$6#$b#Um...$6#$b#Something that helps is spending time with people.$6#$b#D-do you watch anime? We could watch 'Pink Princess Crusaders'.$6\"/pause 1100/question fork1 \"#Sure. Let's watch it.#I don't like watching anime.\"/fork 8185294_WatchAnime2/friendship Sophia -100/pause 600/stopMusic/pause 400/speak Sophia \"O-oh. okay...$6\"/pause 1100/faceDirection Sophia 1 true/pause 250/faceDirection Sophia 0 true/pause 1000/speak Sophia \"I-I'm going to go to my room.$6#$b#Th-thanks for checking on me, @.$10\"/pause 500/globalFade/viewport -1000 -1000/pause 600/speak Sophia \"H-hey. I'm not normally like that so don't get the wrong idea about me.$6#$e#I-I need some time to myself...$6#$e#%Sophia doesn't want to talk anymore.\"", + "8185294_WatchAnime": "pause 800/showFrame Sophia 0/pause 700/friendship Sophia 50/speak Sophia \"That makes me... happy.$10\"/pause 1000/showFrame Sophia 32/pause 500/shake Sophia 500/pause 1100/showFrame Sophia 0/pause 600/speak Sophia \"Get settled on the couch. I-I'm gonna grab my special stuffed bear in my room.$10\"/pause 600/faceDirection Sophia 1 true/pause 200/faceDirection Sophia 0 true/pause 650/shake Sophia 250/pause 600/speed Sophia 1/move Sophia 0 -7 0 true/pause 1300/faceDirection farmer 1 true/pause 200/faceDirection farmer 2 true/pause 350/globalFade/viewport -1000 -1000/halt/stopMusic/pause 1500/message \"Sophia and I watched anime. She feels better.\"/pause 1000/end dialogue Sophia \"H-hey. Thanks for checking on me and everything...$2#$b#Um. Did you like watching 'Pink Princess Crusaders'?$1#$e#I know right? It's such a silly show, but it makes me happy.$9#$b#They're working on a second season!$1\"", + "8185294_WatchAnime2": "pause 800/showFrame Sophia 0/pause 700/friendship Sophia 50/speak Sophia \"That makes me... happy.$10\"/pause 1000/showFrame Sophia 32/pause 500/shake Sophia 500/pause 1100/showFrame Sophia 0/pause 600/speak Sophia \"Get settled on the couch. I-I'm gonna grab my special stuffed bear in my room.$10\"/pause 600/faceDirection Sophia 1 true/pause 200/faceDirection Sophia 0 true/pause 650/shake Sophia 250/pause 600/speed Sophia 1/move Sophia 0 -7 0 true/pause 1300/faceDirection farmer 1 true/pause 200/faceDirection farmer 2 true/pause 350/globalFade/viewport -1000 -1000/halt/stopMusic/pause 1500/message \"Sophia and I watched anime. She feels better.\"/pause 1000/end dialogue Sophia \"H-hey. Thanks for checking on me and everything...$2#$b#Um. Did you like watching 'Pink Princess Crusaders'?$1#$e#I know right? It's such a silly show, but it makes me happy.$9#$b#They're working on a second season!$1\"" + } + }, + { + "_COMMENT": "Sophia's House - 7 heart part 1", + "Action": "EditData", + "Target": "Data/Events/SophiaHouse", + "Entries": { + "8185297/f Sophia 1750/e 8185293": "kindadumbautumn/-500 -500/Sophia 10 15 0 farmer -100 -100 2/pause 300/changeLocation SophiaCellar/viewport 12 11 true/skippable/pause 1000/playSound bubbles/pause 1200/move Sophia -2 0 0/move Sophia 0 -2 1/pause 1000/playSound bubbles/pause 1000/speed Sophia 1/move Sophia 0 -1 1/pause 1000/playSound bubbles/pause 1000/warp farmer 7 7/playSound stairsdown/pause 600/showFrame Sophia 4/pause 500/showFrame Sophia 8/pause 550/speak Sophia \"Hey, you!$1\"/pause 700/move farmer 0 1 1/move farmer 1 0 2/move farmer 0 2 2/pause 500/speak Sophia \"I'm checking my casks.$1#$b#This row here is almost aged to iridium quality!$9\"/pause 1100/faceDirection Sophia 1 true/pause 1250/showFrame Sophia 51/pause 1000/speak Sophia \"My mom and dad made them.$0\"/pause 1000/showFrame farmer 96/pause 1000/showFrame Sophia 4/pause 350/move Sophia 0 0 0/pause 350/speak Sophia \"O-oh. It's okay.$0#$b#Please don't feel bad.$2\"/pause 600/showFrame farmer 0/pause 700/speak Sophia \"Um...$2\"/pause 400/stopMusic/pause 400/speak Sophia \"H-hey. Let's head upstairs.$0#$b#I...$2#$b#I.. feel like it's time to tell you a little about my parents.$1\"/pause 500/globalFade/viewport -1000 -1000/playSound stairsdown/changeLocation SophiaHouse/warp Sophia 12 16/warp farmer 14 16/move Sophia 0 0 1/faceDirection farmer 3 true/pause 1000/viewport 13 16 true/pause 1300/showFrame Sophia 51/pause 750/speak Sophia \"Um...$2#$b#Th-this was the room you found me in last time...$2#$b#It's my parents room.$2#$b#Come inside.$0\"/pause 1000/move Sophia 0 0 0/pause 500/doAction 12 15/pause 800/globalFade/viewport -1000 -1000 true/warp Sophia 12 9/warp farmer 14 9/move Sophia 0 0 1/viewport 13 10 true/pause 1550/showFrame Sophia 51/pause 800/speak Sophia \"I never... finished packing and moving their belongings.$2#$b#I guess...part of me thought they'd be gone, really gone, if I did...$2\"/pause 1000/speak Sophia \"Um. Th-they...$2#$b#My mom and dad...$2\"/pause 500/shake Sophia 700/pause 500/playMusic echos/pause 650/speak Sophia \"There was a car crash...$2\"/pause 850/faceDirection farmer 2 true/pause 200/showFrame farmer 96/pause 1200/speak Sophia \"I-it was the 4th of Fall. My parents were on a business trip.$2#$b#They were gone all day and wouldn't answer their phone. It was weird.$2\"/pause 1000/speak Sophia \"That evening, there were knocks on the front door...$2#$b#I was greeted by Mayor Lewis and Gus, with tears in their eyes...$6\"/pause 700/showFrame Sophia 0 true/pause 200/showFrame Sophia 32 true/pause 400/showFrame Sophia 33/pause 250/shake Sophia 500/pause 700/showFrame Sophia 32/pause 500/speak Sophia \"Th-they told me my mom and dad...$6\"/pause 600/faceDirection farmer 3 true/pause 600/emote farmer 40/pause 700/showFrame Sophia 0/pause 200/faceDirection Sophia 1 true/pause 700/showFrame Sophia 51/pause 1500/speak Sophia \"Thanks. I-I'm okay.$6#$b#You and Scarlett have helped me so much through this...$6#$b#I'm... really happy I have friends like you guys.$6\"/pause 800/pause 300/showFrame Sophia 32/pause 600/showFrame Sophia 33/pause 200/shake Sophia 300/pause 1000/showFrame Sophia 32/pause 300/showFrame Sophia 51/pause 800/speak Sophia \"I knew it'd make my parents proud if I took over the vineyard in their stead.$2#$b#It's a lot of work but...$2#$b#It's all I have left of them.$2\"/pause 1000/speak Sophia \"$q -1 null#(What should I say)#$r -1 0 sophia_event1#You're doing a great job managing the vineyard.#$r -1 0 sophia_event2#I want to do everything I can to help.\"/pause 1000/showFrame Sophia 51/pause 1100/speak Sophia \"Um. I know this may be coming out of nowhere but...$2#$b#I want to restore my mom and dads room.$2#$b#D-do you think you could help me?$2\"/pause 1000/speak Sophia \"$q -1 null#(What should I say)#$r -1 0 sophia_event3#Sure, I will help you.#$r -1 0 sophia_event4#Will I get something in return?\"/stopMusic/playMusic kindadumbautumn/pause 200/showFrame Sophia 4/pause 200/showFrame Sophia 0/pause 200/showFrame Sophia 39/pause 100/jump Sophia/pause 800/speak Sophia \"Yay!!!$9\"/pause 400/showFrame Sophia 0/pause 400/showFrame Sophia 4/pause 600/speak Sophia \"I'm really excited!$1#$b#You're seriously the best.$8\"/pause 800/speak Sophia \"Um. I don't want to push this all on you so suddenly.$1#$b#We'll start organizing stuff tomorrow.$9\"/pause 600/globalFade/viewport -1000 -1000/stopMusic/pause 1000/message \"I'm helping Sophia move boxes tomorrow in her house.\"/pause 1000/end dialogue Sophia \"Ready to help me tomorrow?$1#$e#You're the best!$9\"" + } + }, + { + "_COMMENT": "Sophia's House - 7 heart part 2", + "Action": "EditData", + "Target": "Data/Events/SophiaHouse", + "When": { + "HasSeenEvent: 8185297": true + }, + "Entries": { + "8185298": "none/-500 -500/Sophia 25 38 1 farmer -100 -100 0/pause 800/playMusic jaunty/mail SophiaThankYouLetter/skippable/viewport 22 38 true/pause 1500/playSound stoneStep/pause 300/playSound stoneStep/pause 450/playSound stoneStep/pause 50/faceDirection Sophia 2 true/pause 200/faceDirection Sophia 3 true/pause 200/warp farmer 22 41/playSound doorClose/pause 500/move farmer 0 -3 1 true/pause 200/speak Sophia \"Yay! You're here!$9#$b#Um. I already got started with the boxes in the foyer.$1#$b#I was really excited when you left yesterday.$9\"/pause 400/emote farmer 32/pause 500/move Sophia -1 0 3/pause 400/speak Sophia \"Well, let's head upstairs and get started!$1\"/pause 200/globalFade/viewport -1000 -1000/pause 2000/playSound Ship/pause 600/playSound Ship/pause 500/playSound Ship/pause 400/playSound Ship/pause 650/playSound money/pause 800/message \"Sophia and I cleaned and organized her parents' room. It took many hours of work!\"/pause 1000/warp Sophia 13 7/warp farmer 10 10/faceDirection farmer 2 true/faceDirection Sophia 0 true/pause 200/viewport 10 17 true/viewport move 0 -1 7000 true/pause 4000/speed Sophia 1/move Sophia 0 2 3/pause 500/speak Sophia \"I-I think that's everything.$1\"/pause 500/faceDirection farmer 1 true/pause 700/move farmer 0 -1 1/move farmer 1 0 1/pause 700/speak Sophia \"Um. Thanks for helping me.$1#$b#I can't begin to tell you just how much this means to me!$9\"/pause 500/emote farmer 32/pause 500/speak Sophia \"Hey! I'm going to send you something really special in the mail tomorrow.$1#$b#Thanks so much again!$9\"/pause 500/showFrame Sophia 0/pause 300/showFrame Sophia 39/pause 100/jump Sophia/pause 700/textAboveHead Sophia \"Yay!!!\"/pause 300/faceDirection farmer 2 true/pause 100/animate farmer false true 200 103 102/pause 1400/globalFade/viewport -1000 -1000/pause 1000/end dialogue Sophia \"I really appreciate your help with my mom and dad's room.$9#$b#It looks exactly what it used to be like.$1#$e#Um... Is it okay if I hug you?$2#$e#%You hug Sophia.#$e#!!!$9\"" + } + }, + { + "_COMMENT": "Sophia's House - 7 Heart - Parents Room Refurbished", + "Action": "EditMap", + "Target": "Maps/SophiaHouse", + "FromFile": "Assets/Maps/SophiaHouseParentsRoomRestored.tbin", + "ToArea": { + "X": 3, + "Y": 2, + "Width": 15, + "Height": 16 + }, + "When": { + "HasSeenEvent: 8185297": true + } + }, + { + "_COMMENT": "Sophia's House - 7 Heart - Remove Moving Boxes", + "Action": "EditMap", + "Target": "Maps/SophiaHouse", + "FromFile": "Assets/Maps/SophiaHouseRemoveBoxes.tbin", + "ToArea": { + "X": 24, + "Y": 35, + "Width": 3, + "Height": 6 + }, + "When": { + "HasSeenEvent: 8185297": true + } + }, + { + "_COMMENT": "Sophia's House - 7 Heart - Move Teddy Bear", + "Action": "EditMap", + "Target": "Maps/SophiaHouse", + "FromFile": "Assets/Maps/SophiaHouseMoveTeddyBear.tbin", + "ToArea": { + "X": 29, + "Y": 7, + "Width": 1, + "Height": 1 + }, + "When": { + "HasSeenEvent: 8185297": true + } + }, + { + "_COMMENT": "Town - 8 heart - Living Life", + "Action": "EditData", + "Target": "Data/Events/Town", + "Entries": { + "8185295/f Sophia 2000/e 8185298/t 1000 1700/w sunny/d Mon Tue Wed Thu": "kindadumbautumn/-500 -500/farmer -198 -198 0 Sophia -199 -199 2 Haley -200 -200 2 Alex 53 69 0 Gus -202 -202 0 Andy -203 -203 3 Penny 35 89 2 Olivia 34 69 3 Caroline 32 69 1 Jodi 33 68 2 Maru 44 77 2 Lewis 45 61 1 Pierre 47 61 3 Victor -200 -200 3 Sam -189 -189 1 Evelyn 34 79 0 Marlon 33 106 2/addTemporaryActor Dusty 16 32 -600 -600 2/showFrame Penny 18/showFrame Maru 31/positionOffset Maru -20 15/pause 500/viewport 23 89 true/skippable/pause 2700/playSound doorClose/warp Sophia 20 89/pause 1300/showFrame Sophia 39/shake Sophia 750/pause 750/speak Sophia \"!!!$9\"/pause 500/showFrame Sophia 0/pause 1100/speed Sophia 1/move Sophia 0 2 1 true/pause 1300/playSound doorClose/warp Haley 20 89/pause 650/faceDirection Sophia 0/pause 50/speak Haley \"Sophia! Come back again soon, okay?$1#$b#I LOVE doing makeup with you!\"/pause 200/speak Sophia \"I would love that!$1\"/pause 800/showFrame Haley 16/pause 100/showFrame Haley 17/pause 100/showFrame Haley 18/pause 250/showFrame Haley 19/pause 250/showFrame Haley 18/pause 250/showFrame Haley 19/pause 250/showFrame Haley 18/pause 250/showFrame Haley 17/pause 100/showFrame Haley 16/pause 100/showFrame Haley 0/pause 400/faceDirection Haley 1 true/pause 150/faceDirection Haley 0/pause 300/warp Haley -400 -400/playSound doorClose/pause 1300/faceDirection Sophia 1/pause 200/speak Sophia \"I feel... great.$1\"/pause 800/viewport move 2 0 4000 true/move Sophia 8 0 1/shake Sophia 400/pause 600/emote Sophia 8 true/pause 800/playSound dwop/showFrame Sophia 30/pause 2200/showFrame Sophia 35/pause 600/speak Sophia \"Scarlett! You're silly!$8\"/pause 500/showFrame Sophia 30/pause 200/showFrame Sophia 31/pause 500/showFrame Sophia 4/pause 500/faceDirection Sophia 0/pause 650/viewport move 2 0 5000 true/move Sophia 0 -19 0 true/viewport move 0 -2 9500 true/pause 2500/textAboveHead Sophia \"Today is a good day!\"/pause 5500/textAboveHead Sophia \"*Grumble*\"/pause 3200/faceDirection Sophia 1/pause 200/speak Sophia \"Mmm. I'm kinda hungry.$1\"/pause 700/viewport move 2 0 3000 true/move Sophia 6 0 0 true/pause 1800/faceDirection Olivia 2 true/pause 300/speak Olivia \"Sophia, my dear!$3#$b#You look beautiful today!$1\"/pause 400/faceDirection Caroline 2/pause 200/speak Sophia \"Thanks Ms. Jenkins!$4\"/pause 800/faceDirection Caroline 1 true/pause 450/faceDirection Olivia 3 true/pause 750/faceDirection Sophia 1 true/pause 600/viewport move 2 0 5500 true/move Sophia 11 0 0/pause 1000/speak Sophia \"Maybe Gus has orange chicken!$9\"/pause 500/move Sophia 0 -1 0/pause 550/warp Sophia -100 -100/playSound doorClose/pause 800/globalFade/viewport -1000 -1000/pause 50/changeLocation Saloon/warp Gus 12 17/warp Andy 5 20/animate Andy false true 100 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 27 26 25 24/viewport 14 18 true/pause 1500/warp Sophia 14 24/playSound doorClose/pause 500/faceDirection Gus 1 true/pause 200/faceDirection Gus 2 true/emote Gus 16 true/move Sophia 0 -4 0 true/pause 900/speak Gus \"Sophia!$1\"/pause 300/speed Gus 3/move Gus 2 0 2/move Gus 0 1 2/pause 500/speak Sophia \"Hi, Gus!$1\"/speak Gus \"I know exactly what you're here for!$0#$b#Grampleton orange chicken coming right up!$1\"/pause 200/jump Sophia/pause 1000/speak Sophia \"!!!$9\"/pause 300/speed Gus 1/move Gus 6 0 1 true/pause 600/globalFade/viewport -1000 -1000/halt/pause 50/changeLocation Town/warp Gus -205 -205/stopAnimation Andy/warp Andy -206 -206/warp Maru -300 -300/warp Alex 60 64/warp Sophia -207 -207/faceDirection Sophia 2 true/faceDirection Alex 2 true/warp Olivia -200 -200/warp Caroline -199 199/warp Jodi -198 -198/warp Evelyn -106 -106/warp Pierre -301 -301/warp Lewis -302 -302/viewport 45 72 true/pause 1500/warp Sophia 45 71/playSound doorClose/pause 1000/showFrame Sophia 39/pause 300/shake Sophia 600/pause 600/speak Sophia \"So yummy!$9\"/pause 1000/showFrame Sophia 0/pause 550/move Sophia 0 1 2/pause 250/faceDirection sophia 1 true/pause 500/viewport move 2 0 5500 true/move Sophia 11 0 2 true/pause 4600/playSound dog_bark/pause 1500/faceDirection Sophia 3 true/pause 300/speak Sophia \"Doggo!?$1\"/pause 500/move Sophia -2 0 0/move Sophia 0 -1 0/pause 650/playSound dog_bark/pause 900/playSound dog_bark true/speak Dusty \"!!!$0\"/pause 500/emote Sophia 20/viewport move 0 -1 2500 true/move Sophia 0 -2 3/move Sophia -1 0 3/pause 150/faceDirection Sophia 0 true/pause 600/speak Sophia \"Want some pets?$9\"/pause 300/playSound dog_bark true/speak Dusty \"!!!$1\"/pause 800/speak Sophia \"*pets Dusty*$9\"/pause 500/playSound dog_pant/pause 500/playSound dog_pant/pause 500/playSound dog_pant/pause 800/playSound dog_bark/pause 1200/playSound dog_bark true/speak Dusty \"!!!$4\"/pause 500/textAboveHead Sophia \"You're so cute!\"/pause 400/playSound dog_bark/move Alex 0 4 3/pause 300/playSound dog_bark/pause 500/emote Alex 32 true/pause 400/stopMusic/globalFade/viewport -1000 -1000 true/warp Sophia 49 32/warp farmer 49 42/warp Victor 31 29/warp Sam 29 29/warp Lewis 41 14/faceDirection Lewis 0 true/pause 50/showFrame Sophia 22/pause 200/playMusic springtown/pause 600/viewport 49 33 true/move farmer 0 -7 0/pause 1300/showFrame Sophia 49/pause 250/emote Sophia 16 true/pause 800/speak Sophia \"Hey, you!$1#$b#I'm in the middle of reading manga!$9\"/pause 600/showFrame Sophia 22/pause 1100/showFrame Sophia 49/pause 600/speak Sophia \"Um...$1#$b#I'm getting out of the house more. I think spending time with other people helps me.$1\"/pause 1000/emote Sophia 40 true/pause 400/speak Sophia \"Hey! I want to show you this page.$1#$b#You'll get a laugh out of it!$9\"/pause 600/speed farmer 1/move farmer 0 -2 0 true/pause 250/globalFade/viewport -1000 -1000/halt/stopMusic/pause 1000/message \"Sophia showed me funny pictures in the manga book. We laughed and talked about her day. She's happier than ever!\"/pause 1000/end dialogue Sophia \"I'm in a really good mood today!$1#$b#How are you?$9#$e#OoOoh! I see!$1#$e#Hey, talk to you some other time?$9#$e#%Sophia smiles at you.\"" + } + }, + { + "_SECTION_COMMENT1": "After players see Sophia's 8 heart: Scarlett appears at some festivals!!! Woo! :D", + "_SECTION_COMMENT2": "SOPHIA VISTS OTHER VILLAGERS AFTER 8 HEART EVENT - SCHEDULE ADDITIONS", + "_COMMENT": "Sophia Schedule - Visits Victor", + "Action": "EditData", + "Target": "characters/schedules/Sophia", + "When": { + "HasSeenEvent: 8185295": true + }, + "Entries": { + "6": "610 SophiaHouse 6 36 0/730 JenkinsHouse 23 27 0/1150 JenkinsHouse 29 11 2 Sophia_WatchAnime/1700 JenkinsHouse 29 11 1/1720 JenkinsHouse 19 39 1/1820 SophiaHouse 22 7 2 Sophia_Read/2230 SophiaHouse 27 7 1 Sophia_Sleep" + } + }, + { + "_COMMENT": "Victor Schedule - Hangs Out With Sophia", + "Action": "EditData", + "Target": "characters/schedules/Victor", + "When": { + "HasSeenEvent: 8185295": true + }, + "Entries": { + "6": "800 JenkinsHouse 31 37 0/910 JenkinsHouse 23 25 2 Victor_Book2/1130 JenkinsHouse 23 25 2 Victor_BookStare/1150 JenkinsHouse 30 10 2 Victor_Sit/1700 JenkinsHouse 31 11 3/1720 JenkinsHouse 21 39 3/1820 JenkinsHouse 30 37 0/1900 JenkinsHouse 31 25 2/2030 JenkinsHouse 31 5 2 Victor_Sleep" + } + }, + { + "_COMMENT": "Victor Schedule Reversed - Player Marries Sophia", + "Action": "EditData", + "Target": "characters/schedules/Victor", + "When": { + "Relationship:Sophia": "Married" + }, + "Entries": { + "6": "600 JenkinsHouse 31 5 1 Victor_Sleep/700 JenkinsHouse 6 8 0/810 JenkinsHouse 30 37 0/930 ArchaeologyHouse 10 11 1 Victor_Book1/1500 Town 101 98 2/1600 JenkinsHouse 30 37 0/1830 JenkinsHouse 35 9 1/2030 JenkinsHouse 31 5 1 Victor_Sleep" + } + }, + { + "_COMMENT": "Sophia Schedule - Visits Susan", + "Action": "EditData", + "Target": "characters/schedules/Sophia", + "When": { + "HasSeenEvent: 8185295": true + }, + "Entries": { + "summer_10": "610 SophiaHouse 20 40 2/720 SusanHouse 9 19 3/1320 SusanHouse 5 17 3/1700 SusanHouse 11 17 3/1800 SophiaHouse 27 7 2 Sophia_Sleep", + "fall_10": "610 SophiaHouse 20 40 2/720 SusanHouse 9 19 3/1320 SusanHouse 5 17 3/1700 SusanHouse 11 17 3/1800 SophiaHouse 27 7 2 Sophia_Sleep", + "winter_10": "610 SophiaHouse 20 40 2/720 SusanHouse 9 19 3/1320 SusanHouse 5 17 3/1700 SusanHouse 11 17 3/1800 SophiaHouse 27 7 2 Sophia_Sleep" + } + }, + { + "_COMMENT": "Susan Schedule - Hangs Out With Sophia", + "Action": "EditData", + "Target": "characters/schedules/Susan", + "When": { + "HasSeenEvent: 8185295": true + }, + "Entries": { + "summer_10": "700 SusanHouse 26 15 0/820 SusanHouse 2 6 0/940 SusanHouse 4 15 2 Susan_Read/1230 SusanHouse 3 19 0 Susan_Craft/1250 SusanHouse 7 19 1/1320 SusanHouse 3 16 2/1700 SusanHouse 9 17 1/1800 SusanHouse 5 19 0/1930 SusanHouse 22 6 0/2040 SusanHouse 24 6 1 Susan_Sleep", + "fall_10": "700 SusanHouse 26 15 0/820 SusanHouse 2 6 0/940 SusanHouse 4 15 2 Susan_Read/1230 SusanHouse 3 19 0 Susan_Craft/1250 SusanHouse 7 19 1/1320 SusanHouse 3 16 2/1700 SusanHouse 9 17 1/1800 SusanHouse 5 19 0/1930 SusanHouse 22 6 0/2040 SusanHouse 24 6 1 Susan_Sleep", + "winter_10": "700 SusanHouse 26 15 0/820 SusanHouse 2 6 0/940 SusanHouse 4 15 2 Susan_Read/1230 SusanHouse 3 19 0 Susan_Craft/1250 SusanHouse 7 19 1/1320 SusanHouse 3 16 2/1700 SusanHouse 9 17 1/1800 SusanHouse 5 19 0/1930 SusanHouse 22 6 0/2040 SusanHouse 24 6 1 Susan_Sleep" + } + }, + { + "_COMMENT": "Susan Schedule Reversed - Player Marries Sophia", + "Action": "EditData", + "Target": "characters/schedules/Susan", + "When": { + "Relationship:Sophia": "Married" + }, + "Entries": { + "summer_10": "640 SusanHouse 26 15 0/800 SusanHouse 15 7 0/830 SusanHouse 13 7 0/900 SusanHouse 11 7 0/930 SusanHouse 9 7 0/1000 SusanHouse 7 7 0/1030 SusanHouse 1030 5 7 0/1100 SusanHouse 2 6 0/1200 SeedShop 13 20 0/1630 SusanHouse 24 15 0/2100 SusanHouse 24 6 1 Susan_Sleep", + "fall_10": "640 SusanHouse 26 15 0/800 SusanHouse 15 7 0/830 SusanHouse 13 7 0/900 SusanHouse 11 7 0/930 SusanHouse 9 7 0/1000 SusanHouse 7 7 0/1030 SusanHouse 1030 5 7 0/1100 SusanHouse 2 6 0/1200 SeedShop 13 20 0/1630 SusanHouse 24 15 0/2100 SusanHouse 24 6 1 Susan_Sleep", + "winter_10": "640 SusanHouse 26 15 0/800 SusanHouse 15 7 0/830 SusanHouse 13 7 0/900 SusanHouse 11 7 0/930 SusanHouse 9 7 0/1000 SusanHouse 7 7 0/1030 SusanHouse 1030 5 7 0/1100 SusanHouse 2 6 0/1200 SeedShop 13 20 0/1630 SusanHouse 24 15 0/2100 SusanHouse 24 6 1 Susan_Sleep" + } + }, + { + "_COMMENT": "Sophia Schedule - Visits Haley", + "Action": "EditData", + "Target": "characters/schedules/Sophia", + "When": { + "HasSeenEvent: 8185295": true + }, + "Entries": { + "14": "610 SophiaHouse 20 40 2/720 HaleyHouse 2 21 0/1020 HaleyHouse 5 5 1/1340 HaleyHouse 8 7 1/1530 HaleyHouse 4 20 1/1610 SophiaHouse 27 7 2 Sophia_Sleep" + } + }, + { + "_COMMENT": "Haley Schedule - Hangs Out With Sophia", + "Action": "EditData", + "Target": "characters/schedules/haley", + "When": { + "HasSeenEvent: 8185295": true + }, + "Entries": { + "14": "730 HaleyHouse 8 7 1/820 HaleyHouse 18 16 2/940 HaleyHouse 2 18 2/1020 HaleyHouse 7 5 3/1340 HaleyHouse 8 5 2/1530 HaleyHouse 6 20 3/1610 HaleyHouse 14 17 0/1940 HaleyHouse 6 5 2/2040 HaleyHouse 2 5 2 Haley_Sleep" + } + }, + { + "_COMMENT": "Haley Schedule Reversed - Player Marries Sophia", + "Action": "EditData", + "Target": "characters/schedules/Haley", + "When": { + "Relationship:Sophia": "Married" + }, + "Entries": { + "14": "900 HaleyHouse 6 5 0/950 HaleyHouse 8 7 1/1100 Town 23 22 2/1630 HaleyHouse 19 16 0 square_5_1_0/2000 HaleyHouse 5 7 0 square_5_5/2230 HaleyHouse 1 5 3 haley_sleep" + } + }, + { + "_COMMENT": "Haley Schedule - Dialogue Additions", + "Action": "EditData", + "Target": "characters/dialogue/haley", + "When": { + "HasSeenEvent: 8185295": true + }, + "Entries": { + "HaleyHouse_2_18": "Yay! You're here, Sophia!$1", + "HaleyHouse_7_5": "Sophia! Look at these new makeup palettes.$1", + "HaleyHouse_8_5": "Looks beautiful on you.$0", + "HaleyHouse_6_20": "Bye, Sophia!$1" + } + }, + { + "_COMMENT": "Sophia Schedule - Visits Emily", + "Action": "EditData", + "Target": "characters/schedules/Sophia", + "When": { + "HasSeenEvent: 8185295": true + }, + "Entries": { + "20": "610 SophiaHouse 20 40 2/720 HaleyHouse 14 21 2/1030 HaleyHouse 13 24 0/1430 HaleyHouse 16 8 0/1620 SophiaHouse 27 7 2 Sophia_Sleep" + } + }, + { + "_COMMENT": "Emily Schedule - Hangs Out With Sophia", + "Action": "EditData", + "Target": "characters/schedules/Emily", + "When": { + "HasSeenEvent: 8185295": true + }, + "Entries": { + "20": "830 HaleyHouse 13 24 0/1010 HaleyHouse 14 23 0/1030 HaleyHouse 16 25 1/1210 HaleyHouse 13 22 2/1430 HaleyHouse 14 7 1/1620 Saloon 16 17 0/1830 Saloon 17 18 2/1910 Saloon 13 17 0/2100 Saloon 16 17 0/2130 Saloon 14 18 2/2230 HaleyHouse 19 4 1 Emily_Sleep" + } + }, + { + "_COMMENT": "Emily Schedule Reversed - Player Marries Sophia", + "Action": "EditData", + "Target": "characters/schedules/Emily", + "When": { + "Relationship:Sophia": "Married" + }, + "Entries": { + "20": "900 HaleyHouse 16 5 2/1200 HaleyHouse 3 16 0/1530 Saloon 15 17 0 square_5_1_0/2430 HaleyHouse 21 4 1 emily_sleep" + } + }, + { + "_COMMENT": "Emily Schedule - Dialogue Additions", + "Action": "EditData", + "Target": "characters/dialogue/emily", + "When": { + "HasSeenEvent: 8185295": true + }, + "Entries": { + "HaleyHouse_14_23": "Hurray, Sophia! Let's start sewing! There's a new pattern I want to show you.$1", + "HaleyHouse_16_25": "I'm happy Sophia is visiting! We don't see each other often.$0", + "HaleyHouse_13_22": "OooOo! You're great at this!$1", + "HaleyHouse_14_7": "You're excellent at cutting fabric, Sophia!$0" + } + }, + { + "_COMMENT": "Blue Moon Vineyard - 10 heart - The Prairie Queen", + "Action": "EditData", + "Target": "Data/Events/SophiaHouse", + "Entries": { + "8185296/f Sophia 2500/e 8185295/w sunny": "kindadumbautumn/-500 -500/Sophia -200 -200 2 farmer 17 26 3 Pam -199 -199 2/addTemporaryActor SophiaJPK 16 32 10 23 0/pause 1000/viewport 17 26 true/skippable/viewport move -1 0 3500/move farmer -7 0 0 true/pause 4000/faceDirection SophiaJPK 1 true/pause 200/faceDirection SophiaJPK 2 true/pause 700/jump SophiaJPK/pause 1000/speak Sophia \"Howdy!$19#$b#This is my Journey of the Prairie King cosplay!$15#$b#I've been working on it for a while now. Got it done just in time for the Zuzu City Comicon!$15\"/pause 900/move SophiaJPK 0 1 2/pause 300/speak Sophia \"H-hey. I have a skit I want to show you.$15#$b#*Ahem* Let's head on outside, partner.$17\"/pause 400/globalFade/viewport -1000 -1000/stopMusic/pause 100/changeLocation BlueMoonVineyard/pause 50/warp SophiaJPK 31 22/warp farmer 31 28/pause 50/viewport 31 25 true/pause 1500/speak Sophia \"Just pretend there are enemies around me, okay?$18#$b#*Ahem*$17\"/pause 1250/playSound dwop/showFrame SophiaJPK 19/pause 200/playMusic cowboy_outlawsong/pause 1250/speak Sophia \"Heh. So. Been a while since I've seen your face around these parts.$17#$b#Brought friends too. How kind of ya...$17\"/pause 1200/speak Sophia \"You leave me no choice...$17\"/pause 1600/playSound dwop/showFrame SophiaJPK 16/pause 350/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/faceDirection SophiaJPK 1 true/pause 250/showFrame SophiaJPK 17/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/faceDirection SophiaJPK 2 true/pause 250/faceDirection SophiaJPK 3 true/pause 250/showFrame SophiaJPK 18/pause 200/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/faceDirection SophiaJPK 2 true/pause 900/showFrame SophiaJPK 19/pause 1000/speak Sophia \"Heh. That was my dead eye.$17#$b#Don't look so tough without your weapons!$17\"/pause 1200/showFrame SophiaJPK 20/pause 600/showFrame SophiaJPK 19/pause 300/showFrame SophiaJPK 21/pause 700/showFrame SophiaJPK 19/pause 700/speak Sophia \"Your buddies ran off scared.$17#$b#I'm the prairie queen, got it?$17\"/pause 700/emote SophiaJPK 16 true/pause 300/playSound dwop/showFrame SophiaJPK 16/pause 400/speak Sophia \"Crafty fella! You had a hidden weapon all this time...$17\"/pause 1000/speak Sophia \"We can do this the easy way or the hard way.$17\"/pause 700/showFrame SophiaJPK 0/playSound dwop/playMusic Cowboy_singing/pause 800/viewport move 0 1 3000 true/move SophiaJPK 0 4 2/pause 300/speak Sophia \"So. Um. That's the first part of the skit.$18#$b#Second part involves me rolling around but I don't wanna get my cosplay dirty.$18#$b#The bad guy brandishes a secret weapon!$19\"/pause 1000/jump SophiaJPK/emote SophiaJPK 16 true/pause 1000/speak Sophia \"Oh! I need to run to the bus!$19#$b#Um. Come with me, @!$15\"/globalFade/viewport -1000 -1000/stopMusic/playMusic 50s/pause 50/changeLocation Busstop/warp SophiaJPK 12 12/warp farmer 13 12/warp Pam 12 10/faceDirection SophiaJPK 0 true/faceDirection farmer 0 true/pause 50/positionOffset farmer 0 28/viewport 17 12 true/pause 1000/speak Pam \"Alright, kiddo! Let's get drivin' to Zuzu City!$1\"/pause 300/faceDirection Pam 1 true/pause 200/faceDirection Pam 0 true/pause 300/move Pam 0 -1 0/warp Pam -99 -99/pause 900/faceDirection SophiaJPK 1 true/pause 450/faceDirection farmer 3 true/pause 300/speak Sophia \"Sorry you can't come, silly.$16#$b#Um. Next time we'll need to get you tickets in advance.$16\"/pause 200/emote farmer 28/pause 300/speak Sophia \"Hey. Come a little closer.$18\"/pause 900/showFrame farmer 101 true/showFrame SophiaJPK 22 true/emote SophiaJPK 20 true/emote farmer 20 true/pause 1000/faceDirection farmer 3 true/pause 100/showFrame SophiaJPK 4 true/pause 500/speak Sophia \"Bye, you.$18\"/pause 500/faceDirection SophiaJPK 0 true/pause 350/faceDirection SophiaJPK 0 true/pause 300/move SophiaJPK 0 -2 0 true/pause 500/faceDirection farmer 0 true/pause 1100/faceDirection SophiaJPK 1 true/pause 250/faceDirection SophiaJPK 2 true/pause 500/playSound dwop/showFrame SophiaJPK 19/pause 400/speak Sophia \"Until next time, partner.$17\"/pause 1000/showFrame SophiaJPK 0/pause 500/faceDirection SophiaJPK 1 true/pause 250/faceDirection SophiaJPK 0 true/pause 400/move SophiaJPK 0 -1 0/warp SophiaJPK -80 -80/globalFade/viewport -1000 -1000/playSound busDriveOff/pause 3000/message \"Maybe next time I'll join Sophia at the Zuzu City Convention Center!\"/pause 200/friendship Sophia 125/end dialogue Sophia \"Hey, you! I had so much fun at the convention center! Met up with Scarlett and some other friends.#$b#My skit was a huge hit! I won 3rd place, can you believe that?$9#$e#Oh. Um. I still need to do that skit for you later...$4#$e#*smooch*$9\"" + } + }, + { + "_SECTION_COMMENT": "MARLON NPC", + "_COMMENT": "Marlon's NPC Disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "MarlonFay": "adult/polite/neutral/positive/male/not-datable/null/Other/winter 19//AdventureGuild 6 17/Marlon" + } + }, + { + "_COMMENT": "Marlon's Gift Tastes", + "Action": "EditData", + "Target": "Data/NPCGiftTastes", + "Entries": { + "MarlonFay": "This is a mighty gift, @. Thank you./244 413 437 439 680/Thanks. I'll find some use of this./346 303 348 459 205 422 287 288/Hmmm... that will be a hard pass. My apologies./-81/This unfortunately doesn't suit me./-80 283 233/Thanks./286 424 426 436 438 803 184 186 420 -28/" + } + }, + { + "_COMMENT": "Marlon's Animations", + "Action": "EditData", + "Target": "Data/animationdescriptions", + "Entries": { + "Marlon_Look": "18/18/18", + "Marlon_LookDown": "19/19/19" + } + }, + { + "_COMMENT": "Marlon's Portraits", + "Action": "Load", + "Target": "Portraits/MarlonFay", + "FromFile": "assets/CharacterFiles/Portraits/Marlon/Marlon.png" + }, + { + "_COMMENT": "Vanilla Marlon's Portraits", + "Action": "Load", + "Target": "Portraits/Marlon", + "FromFile": "assets/CharacterFiles/Portraits/Marlon/Marlon.png" + }, + { + "_COMMENT": "Marlon's Sprites", + "Action": "Load", + "Target": "Characters/MarlonFay", + "FromFile": "assets/CharacterFiles/OverworldSprites/Marlon/Marlon.png" + }, + { + "_COMMENT": "Vanilla Marlon's Sprites", + "Action": "Load", + "Target": "Characters/Marlon", + "FromFile": "assets/CharacterFiles/OverworldSprites/Marlon/Marlon.png" + }, + { + "_COMMENT": "Marlon's Schedule", + "Action": "Load", + "Target": "Characters/schedules/MarlonFay", + "FromFile": "assets/CharacterFiles/Schedules/Marlon/Schedule.json" + }, + { + "_COMMENT": "Marlon's Dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/MarlonFay", + "FromFile": "assets/CharacterFiles/Dialogue/Marlon/Dialogue.json" + }, + { + "_COMMENT": "Marlon's Dialogue - Vanilla", + "Action": "Load", + "Target": "Characters/Dialogue/Marlon", + "FromFile": "assets/CharacterFiles/Dialogue/Marlon/Dialogue.json" + }, + { + "Action": "EditData", + "Target": "Strings/SpeechBubbles", + "Entries": { + "AdventureGuild_Marlon_Greeting_Male": "He's back!", + "AdventureGuild_Marlon_Greeting_Female": "She's back!", + "AdventureGuild_Marlon_Greeting1": "Need a new sword?", + "AdventureGuild_Marlon_Greeting2": "Greetings.", + "AdventureGuild_Marlon_Greeting3": "Greetings.", + "AdventureGuild_Marlon_Greeting4": "Good evening." + } + }, + { + "Action": "Load", + "Target": "Portraits/Gil", + "FromFile": "Assets/CharacterFiles/Portraits/Gil/Gil.png" + }, + { + "Action": "Load", + "Target": "Characters/Gil", + "FromFile": "Assets/CharacterFiles/OverworldSprites/NoSprites/Gil/Gil.png" + }, + { + "_SECTION_COMMENT": "MOVIE THEATER", + "Action": "EditData", + "Target": "Data/ConcessionTastes", + "Entries": { + "Name": "MarlonFay", + "LovedTags": [ + "Gourmet", + "Healthy" + ], + "LikedTags": [ + "Salty" + ], + "DislikedTags": [ + "Sweet", + "Candy" + ] + } + }, + { + "Action": "EditData", + "Target": "Data/MoviesReactions", + "Entries": { + "MarlonFay": { + "NPCName": "MarlonFay", + "Reactions": [ + { + "Tag": "horror", + "Response": "love", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_0" + }, + { + "Tag": "classic", + "Response": "dislike", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_1" + }, + { + "Tag": "fall_movie_0", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Horror films test my integrity. Let us procure our seats.$0" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "No jump scare will get to me...$2" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Thank you kindly for the invite, @. That was quite enjoyable.$0" + } + }, + "ID": "reaction_2" + }, + { + "Tag": "winter_movie_1", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "This genre of film is not my favorite, but I'll give it a go...$2" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "...$2" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Hmm. I don't have much to say about the film...$0" + } + }, + "ID": "reaction_3" + }, + { + "Tag": "love", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Well. Let us grab seats post haste, @." + }, + "DuringMovie": null, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Interesting film. Acting was a little sub-par, though." + } + }, + "ID": "reaction_4" + }, + { + "Tag": "like", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Hmm. There's something magical about this theater. I can feel it in the air...$0" + }, + "DuringMovie": null, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I was engrossed in the film. Thank you kindly for the invite, @." + } + }, + "ID": "reaction_5" + }, + { + "Tag": "dislike", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Well. Let's watch the movie, @.$1" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "...$2" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Hmm. I didn't pay too much attention.$0" + } + }, + "ID": "reaction_6" + } + ] + } + } + }, + { + "_SECTION_COMMENT": "FESTIVAL DIALOGUE", + "Action": "EditData", + "Target": "Data/Festivals/spring13", + "Entries": { + "MarlonFay": "Even with my bad leg, I never miss a town festival." + } + }, + { + "Action": "EditData", + "Target": "Data/Festivals/spring24", + "Entries": { + "MarlonFay": "Marnie looks lovely today..." + } + }, + { + "Action": "EditData", + "Target": "Data/Festivals/summer11", + "Entries": { + "MarlonFay": "I'll be back here by the trees... the air is a lot cooler." + } + }, + { + "Action": "EditData", + "Target": "Data/Festivals/fall16", + "Entries": { + "MarlonFay": "Clint's blades get sharper every year.#$e#So do his prices...$2" + } + }, + { + "Action": "EditData", + "Target": "Data/Festivals/fall27", + "Entries": { + "MarlonFay": "Took a mighty amount of effort to catch these monsters.$2#$b#Most of the credit goes to the Castle Village adventurers.#$e#Don't get too close to the cage." + } + }, + { + "Action": "EditData", + "Target": "Data/Festivals/Winter8", + "Entries": { + "MarlonFay": "If you spot any frost slimes, alert me.$0#$e#We're deep in the forest. Anything can be out there in the woods." + } + }, + { + "Action": "EditData", + "Target": "Data/Festivals/Winter25", + "Entries": { + "MarlonFay": "Hey, good afternoon." + } + }, + { + "_COMMENT": "ADVENTURERS GUILD INITIATION", + "Action": "EditData", + "Target": "data/events/adventureguild", + "Entries": { + "1000034/e 100162/j 8": "MarlonsTheme/-500 -500/farmer 6 19 0 MarlonFay 6 13 2/pause 500/showFrame MarlonFay 17/viewport 6 14 true/skippable/playSound doorClose/pause 800/shake MarlonFay 600/textAboveHead MarlonFay \"You've proven yourself!\"/pause 150/move farmer 0 -4 0/pause 700/showFrame MarlonFay 0/pause 600/speak MarlonFay \"You've ventured into the mines with utmost courage, @!#$b#We could use someone with your skills. Do you want to join the Adventurer's Guild?\"/pause 1000/jump farmer/pause 800/jump farmer/pause 1200/speak MarlonFay \"@...$2#$b#Do you swear under oath, to protect humanity from monsters, and to do everything in your power to uphold the traditions, values, and ideology of the Adventurer's Guild?$0\"/pause 500/jump farmer/pause 1400/move MarlonFay 0 1 2/pause 700/speak MarlonFay \"On behalf of Stardew Valley and the Order of the Knights of Pythagoras, I officially accept you as the 23rd Adventurer's Guild member!$1\"/pause 1000/speak MarlonFay \"As a member of the Adventurer's Guild, you will be allowed to purchase rare weapons we commission and discover!#$b#There are also bounties and quests you can access from the notice board behind me!\"/pause 700/move farmer 0 0 1/pause 350/emote farmer 8/speak MarlonFay \"Don't mind Gil. He just took some of his meds and he's dozing off. I'll inform him of our new member when he awakens.\"/pause 700/move farmer 0 0 0/pause 750/speak MarlonFay \"Welcome to the guild, @. I expect great things from you.\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue MarlonFay \"How is adventuring? If you need a sharper sword, I can put in a good word with Clint.\"" + } + }, + { + "_COMMENT": "MARLON 1 HEART EVENT", + "Action": "EditData", + "Target": "data/events/adventureguild", + "Entries": { + "1050034/e 1000034/j 30/k 1090501/f MarlonFay 250": "MarlonsTheme/-500 -500/farmer -200 -200 0 MarlonFay 4 11 2/pause 1000/viewport 6 14 true/skippable/pause 3000/warp farmer 6 19/playSound doorClose/pause 500/textAboveHead MarlonFay \"Ah. You're back.\"/pause 330/move farmer 0 -5 3/move farmer -2 0 0/move farmer 0 -1 0/pause 1000/speak MarlonFay \"@. I've been meaning to have a conversation with you.#$b#I'm sure you have several questions as to who we are, what we do, and the history of this guild.#$b#If you would please join me in my quarters, I'll explain all of this to you.\"/pause 500/question fork0 \"#I'd like to hear the history of the guild.#Sounds like a long talk. No thanks.\"/fork 1050034_GuildHistory/pause 800/speak MarlonFay \"Hmm. I see. If that's your choice, so be it.$2\"/pause 1200/speak MarlonFay \"Do you need a new weapon? Take a look at what we have in stock.\"/pause 300/globalFade/viewport -1000 -1000/pause 1000/end position 4 13", + "1050034_GuildHistory": "pause 1000/speak MarlonFay \"Follow me.\"/pause 100/globalFade/viewport -1000 -1000/pause 500/warp farmer 4 5/warp MarlonFay 6 5/faceDirection farmer 1/showFrame MarlonFay 18/pause 250/viewport 7 6 true/pause 1500/speak MarlonFay \"Hmm... where to begin...\"/pause 600/emote MarlonFay 40/pause 200/speak MarlonFay \"I'll start with the history of the guild.#$b#I founded the Adventurer's Guild over 25 years ago, after being recognized by the Order of the Knights of Pythagoras.#$b#Our Order is made up of over fifty guilds and clans around the world, spanning every continent.#$b#Our mission is to protect humanity from monsters corrupted by ancient dark magic. No one knows when this corruption started, or how it began.#$b#Some ancient legends speak of a past time when monsters and humans lived in peace. If those times were ever real, they now only exist in stories.#$b#So we, the Order of the Knights of Pythagoras, have sworn an oath to protect humans from those monsters. We are, in a way, monster hunters.\"/pause 1050/speak MarlonFay \"This guild in particular works closely with M. Rasmodius. You may know him as the 'Wizard'.#$b#Every guild has a wizard or witch that supports them. It's paramount our weapons are imbued with magic to pierce the life force of monsters.#$b#You may wonder why we use swords instead of conventional weapons.#$b#To destroy the life force of a monster, you must pierce their life force fibers in a slashing movement.#$b#This is the only way to ensure the monster is defeated, or else it will regenerate.#$b#Projectile weapons unfortunately don't do the trick. They are able to stun monsters, but they still require a good horizontal slash to finish them off.#$b#If you ever use a projectile weapon, you may understand what I mean, unless you use explosives or iridium ammunition.\"/pause 1000/speak MarlonFay \"Alesia was a gifted sniper who used magic-imbued arrows. She used to be a member of this guild before she moved to Castle Village in the desert.#$b#She used her arrows to stun monsters before finishing them with her dagger.\"/pause 1000/showFrame MarlonFay 0/pause 800/showFrame MarlonFay 18/pause 1000/speak MarlonFay \"You may have noticed you're the 23rd adventurer, but there are only a few of us here. We used to have many more members.#$b#Over time, people have left to join other guilds and... and we...\"/pause 500/showFrame MarlonFay 19/pause 650/speak MarlonFay \"We have lost a lot of good people over the years. What we do is dangerous, and it's a thankless job.#$b#Thanks for joining our cause. Your help in protecting the valley is greatly appreciated. I feel as if we're a fully functioning guild again.\"/pause 800/speak MarlonFay \"$q -1 null#(What should I say)#$r -1 0 marlon_event2#I'll do everything I can to protect people.#$r -1 0 marlon_event5#It's dangerous and risky. Someone needs to do it.\"/pause 1000/showFrame MarlonFay 0/pause 1000/showFrame MarlonFay 18/pause 500/speak MarlonFay \"I'm proud to hear that from you. You have the potential to be an excellent swordsman.\"/pause 1250/speak MarlonFay \"You may be wondering why the mine entrance isn't sealed off.#$b#Unfortunately, Joja owns the rights to the mines and won't allow us to seal it.#$b#It's strange. They don't utilize the mines in any way, despite bountiful amounts of ore.#$b#Because of this, we must venture into the mines and slay monsters before they accumulate in mass.\"/pause 600/speak MarlonFay \"$q -1 null#(What should I say)#$r -1 0 marlon_event4#There must be strong monsters deep in the mines...#$r -1 0 marlon_event3#I'll prove I have what it takes!\"/pause 1000/speak MarlonFay \"I must disclose to you that not every monster is corrupted and hostile.#$b#There is a Shadow Person living in the sewer. His name is 'Krobus'. Rasmodius and I have been harboring him.#$b#This is to remain a secret. You'll meet Krobus soon enough. I need to see you prove your worth before I introduce you to him.$2\"/pause 1200/speak MarlonFay \"I believe that's enough conversation for you today. I'll speak with you again soon on other matters.#$b#I need to check on a new stock of weapons we just received from the new blacksmith in Castle Village.\"/pause 100/globalFade/viewport -1000 -1000/pause 700/end dialogue MarlonFay \"Remember what I said. Krobus is to remain a secret. There would be dire consequences if anyone got wind of him.\"" + } + }, + { + "_COMMENT": "MARLON 4 HEART EVENT", + "Action": "EditData", + "Target": "data/events/railroad", + "Entries": { + "1004200/y 2/b 1/w rainy/f MarlonFay 1000": "continue/-500 -500/farmer 22 37 0 MarlonFay 22 15 2/pause 1000/skippable/viewport 22 28 true/viewport move 0 -1 4000 true/move MarlonFay 0 9 2 true/move farmer 0 -11 0 true/pause 5000/speak MarlonFay \"Greetings, @. I don't believe I've seen you up here before.\"/pause 1150/speak MarlonFay \"I visit this graveyard to pay my respects to those who sacrificed their lives to keep the valley safe.\"/pause 1200/showFrame MarlonFay 19/pause 1600/speak MarlonFay \"Many of these adventurers were my friends...$2\"/pause 750/showFrame MarlonFay 0/pause 1250/speak MarlonFay \"I went on an expedition in the mines with a couple First Slash adventurers who were eager to test their mettle.#$b#Imagine their disappointment when we found that the monsters have been thinned out! The progress you've made single-handedly is impressive.$1#$b#Your assistance in keeping the valley safe is a debt I don't think I'll ever be able to repay.$0#$b#To tell you the truth, you remind me of myself when I was your age.$2\"/pause 500/emote MarlonFay 40/speak MarlonFay \"Magnus Rasmodius and I privately meet regarding new monster hunters, wizards, witches, and adventurers who join our order.\"/move MarlonFay 0 1 2/pause 700/speak MarlonFay \"I want you to join our meetings, @. Your insight would prove most helpful. What do you say?\"/pause 500/question fork0 \"#I would be honored to join the meetings.#I'm humbled, but I'll leave that to you two.\"/fork 1004200_Agree/pause 1000/speak MarlonFay \"I understand, @. Keep up the good work protecting Stardew Valley.\"/pause 1200/speak MarlonFay \"I'll speak to you again regarding other matters.$2\"/move MarlonFay 0 8 2 true/move farmer -1 0 2 true/pause 2000/globalFade/viewport -1000 -1000/pause 1200/end position 21 27", + "1004200_Agree": "pause 1000/speak MarlonFay \"I'll let you know when we have our next meeting.#$b#We usually meet at the guild building or at Magnus' tower.#$b#Sometimes we rent a room at the Stardrop Saloon so we can enjoy good food and drink too.\"/pause 1500/showFrame MarlonFay 18/pause 1500/showFrame MarlonFay 0/pause 1200/speak MarlonFay \"I must be on my way, @...$2\"/pause 800/move MarlonFay 0 8 2 true/move farmer -1 0 2 true/pause 2000/globalFade/viewport -1000 -1000/pause 1200/end dialogue MarlonFay \"I'll inform you the next time there's a council meeting.\"" + } + }, + { + "_COMMENT": "Krobus intro - Player receives sewer key", + "Action": "EditData", + "Target": "data/events/adventureguild", + "Entries": { + "1090501/e 1000034/b 1/f MarlonFay 1250": "MarlonsTheme/-500 -500/farmer -100 -100 0 Krobus -300 -300 3 MarlonFay 4 11 2/rustyKey/skippable/viewport 6 13 true/pause 2000/playSound doorClose/warp farmer 6 19/pause 400/textAboveHead MarlonFay \"Ah. You're here.\"/pause 200/move farmer 0 -5 3/move farmer -2 0 0/move farmer 0 -1 0/pause 500/speak MarlonFay \"@. There is something I've been meaning to show you.\"/pause 200/emote farmer 8/speak MarlonFay \"It's time you meet Krobus. He's a shadow person I've been hiding in the Pelican Town sewers.\"/pause 200/emote farmer 16/pause 500/showFrame MarlonFay 0/pause 600/shake MarlonFay 500/playSound openBox/pause 800/move MarlonFay 0 0 2/pause 500/speak MarlonFay \"Come. Join me outside.\"/pause 250/globalFade/viewport -1000 -1000/pause 500/changeLocation Town/stopMusic/pause 500/warp farmer 37 101/warp MarlonFay 34 96/viewport 37 97 true/move farmer 0 -5 3/pause 400/speak MarlonFay \"Let me unlock this first.\"/pause 750/playSound openBox/pause 600/playSound doorOpen/pause 100/playSound trashcanlid/pause 800/speak MarlonFay \"Alright. Watch your step.\"/pause 600/playSound stairsdown/pause 600/move farmer -2 0 2/pause 250/playSound stairsdown/pause 800/globalFade/viewport -1000 -1000/pause 400/changeLocation Sewer/playMusic Upper_Ambient/pause 300/warp Krobus 31 20/warp farmer -200 -200/warp MarlonFay 17 11/pause 300/speak MarlonFay \"This door leads to a tunnel network that'll take us to Krobus.\"/pause 500/playSound trashcanlid/playSound trashcanlid/pause 700/speak MarlonFay \"Not too far now. Down this ladder.\"/pause 500/playSound stairsdown/pause 700/warp MarlonFay 17 11/faceDirection farmer 2/showFrame MarlonFay 18/move Krobus -10 0 0 true/viewport 19 17 true/pause 2000/playSound stairsdown/warp farmer 16 11/pause 900/faceDirection farmer 1/pause 900/faceDirection farmer 2/pause 500/move MarlonFay 0 0 2/move MarlonFay 0 0 2/pause 400/move MarlonFay 0 6 2 true/pause 300/move farmer 0 5 2 true/pause 2000/speak MarlonFay \"Krobus. I have someone here I'd like you to meet.\"/pause 500/shake Krobus 800/emote Krobus 28 true/pause 1300/move Krobus 0 0 3/pause 500/speak Krobus \"...\"/pause 700/speed Krobus 2/move Krobus -4 0 0/pause 500/speak MarlonFay \"Krobus, meet @, our newest guild member.\"/pause 750/speak Krobus \"P-pleasure to m-meet you...\"/pause 700/move farmer 0 1 2/pause 500/emote farmer 32/pause 600/speak Krobus \"We've met before. B-but I ran away from you...#$b#I run away from most humans...\"/pause 500/showFrame MarlonFay 18/pause 500/speak MarlonFay \"Krobus has... had bad experiences with humans. I stumbled into him during a mission many years ago.#$b#Unlike other shadow people, Krobus speaks our language and is friendly. It's... unprecedented.\"/pause 400/move farmer 0 0 1/pause 500/speak MarlonFay \"Adventurers often stab first and ask questions later. Shielding him from them was imperative.#$b#Magnus and I arranged him a temporary home in the sewers.\"/pause 500/move farmer 0 0 2/pause 200/move MarlonFay 0 0 2/pause 400/speak Krobus \"I'm grateful to them. They treat me nicely... like I'm a person.$1\"/pause 500/showFrame MarlonFay 18/pause 400/speak MarlonFay \"@, if anyone in town saw Krobus, they could notify the Order. He would be taken away.#$b#You must keep what you've seen here secret.\"/pause 150/move farmer 0 0 1/pause 500/speak MarlonFay \"Let us return to the Guild. I have something to give you.\"/pause 600/showFrame MarlonFay 0/pause 500/faceDirection farmer 2/pause 500/speak MarlonFay \"We'll be taking our leave, Krobus. It's been a pleasure, as always.#$b#You'll be seeing @ again soon.\"/pause 500/speak Krobus \"...\"/pause 400/globalFade/viewport -1000 -1000/pause 600/playSound stairsdown/pause 1000/playSound stairsdown/pause 200/changeLocation AdventureGuild/pause 100/playMusic MarlonsTheme/warp farmer 7 5/warp Krobus -300 -300/warp MarlonFay 9 5/faceDirection farmer 1/pause 100/move MarlonFay 0 0 3/viewport 7 5 true/pause 1500/speak MarlonFay \"You've proven your trust to me.#$b#Here is a key to the sewers. Until now, only Magnus, Gil, and I had a copy. Now you do too.\"/pause 500/playSound reward/message \"You received a key to the sewers!\"/pause 500/speak MarlonFay \"You should speak to Krobus. He seems fond of you.#$b#And don't forget, he is to remain a secret.\"/pause 400/globalFade/viewport -1000 -1000/pause 500/friendship Krobus 125/end position 4 13" + } + }, + { + "_COMMENT": "MARLON 8 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/summit", + "Entries": { + "0002577/w rainy/y 4/b 1/f MarlonFay 2000": "continue/15 20/MarlonFay 22 25 3/skippable/pause 3000/speak MarlonFay \"...$2#$b#I'm sorry I have not visited lately. My bad leg is... proving troublesome.$2#$b#The hikes to the summit are becoming more difficult. My age is starting to show.$2\"/pause 2200/speak MarlonFay \"I was reminiscing of the old group with Gil...$2#$b#Jonathan, Boris, Alesia, Barin, Ketra, Gerta...$2#$b#My guilty pleasure of recalling the past - back when you were still...\"/pause 800/shake MarlonFay 1000/pause 1000/speak MarlonFay \"I had the nightmare again, Isabelle...$2#$b#...$2#$b#The moment I lost you...$2\"/pause 2000/speak MarlonFay \"...Soon, I'll be with you again. But there is work to do before that time comes.$2#$b#Until next time, my flower.$2\"/pause 1000/move MarlonFay 0 1 3/move MarlonFay -7 0 3 true/globalFade/viewport -1000 -1000/pause 600/end dialogue MarlonFay \"...$2#$e#...$0#$e#Hmm?$0#$b#I was... recalling past events.$2#$e#%Marlon turns away from you.\"" + } + }, + { + "_COMMENT": "SLIME HUTCH EGGS", + "Action": "EditData", + "Target": "Data/Events/farm", + "Entries": { + "690006/n slimeHutchBuilt/H": "continue/64 15/farmer 64 16 2 MarlonFay 66 15 0/broadcastEvent/pause 1000/speak MarlonFay \"Bumped into Robin this morning... she told me you've got a new Slime Hutch!$1#$b#I was into slime breeding at your age. It's a great hobby... but dangerous.$1#$b#How'd you think I lost this eye?$2\"/shake MarlonFay 1000/showFrame MarlonFay 16/textAboveHead MarlonFay \"Hah!\"/pause 1000/textAboveHead MarlonFay \"Just Kidding.\"/showFrame MarlonFay 17/pause 700/showFrame MarlonFay 8/pause 800/speak MarlonFay \"Here, I've got something for you.\"/itemAboveHead slimeEgg/pause 1000/pause 1000/pause 1300/awardFestivalPrize slimeEgg/pause 300/faceDirection farmer 2 true/pause 500/speak MarlonFay \"It's a slime egg. You can place that inside a slime incubator to hatch it.#$b#Now, take a good hard look at that egg. Next time you're out slime-hunting keep your eyes peeled for more eggs. They're rare, but slimes do drop them from time to time.#$b#Collect eggs from different slimes to add some variety to your herd!\"/pause 500/end" + } + }, + { + "_COMMENT": "MARLON MINE EVENT ALTERATION", + "Action": "EditData", + "Target": "data/events/mine", + "Entries": { + "100162/t 600 2600": "MarlonsTheme/21 9/farmer -100 -100 0 MarlonFay 23 6 2/addQuest 14/skippable/pause 1000/move MarlonFay 0 2 2/pause 500/showFrame MarlonFay 19/pause 1000/speak MarlonFay \"Hmmm... \"/pause 500/warp farmer 18 13/playSound stoneStep/move farmer 0 -3 1/move farmer 5 0 0/pause 500/showFrame MarlonFay 0/pause 500/speak MarlonFay \"...I was just wondering how far down this mine shaft goes.#$b#I'm going to take care of some of the monsters in here before they start climbing out into the valley.$0\"/pause 500/showFrame MarlonFay 18/pause 2000/showFrame MarlonFay 0/pause 500/speak MarlonFay \"I've met a lot of adventurers in my time. I recognize that look in your eye.$1#$b#Old age hasn't robbed me of my eyesight, or my skill with a sword, quite yet.$2\"/pause 1500/speak MarlonFay \"Take this weapon. It may not look like much, but it's imbued with magic. With it, you'll be able to battle the monsters here.\"/playSound dwop/faceDirection farmer 1 true/pause 50/faceDirection farmer 2/itemAboveHead sword/pause 3300/awardFestivalPrize sword/pause 300/faceDirection farmer 1 true/pause 100/faceDirection farmer 0/pause 500/speak MarlonFay \"I'll keep my eye on you. Prove yourself and I might think about making you a member.\"/pause 750/end" + } + }, + { + "_COMMENT": "MARLON GALAXY SWORD EVENT", + "Action": "EditData", + "Target": "data/events/adventureguild", + "When": { + "HasFlag": "galaxySword" + }, + "Entries": { + "1337098": "MarlonsTheme/-500 -500/farmer -200 -200 0 MarlonFay 4 11 2/viewport 6 13 true/skippable/pause 2000/warp farmer 6 19/playSound doorClose/pause 500/showFrame MarlonFay 17/pause 150/textAboveHead MarlonFay \"You found something!\"/pause 350/move farmer 0 -5 3/move farmer -2 0 0/move farmer 0 -1 0/showFrame MarlonFay 0/pause 500/speak MarlonFay \"That weapon! There's no mistaking it!$1#$b#You received a galaxy sword!\"/pause 1000/showFrame MarlonFay 18/pause 1000/speak MarlonFay \"You have been deemed worthy, @. This is a true honor.$2#$b#I obtained my first galaxy weapon after a night of harsh battles at Castle Village.#$b#There was a purple blinding light as a sword slowly fell into my hands. I felt the power of the cosmos for a brief second.#$b#Wizards and scholars believe Yoba gifts these weapons to true peacekeepers of humanity.\"/pause 1200/speak MarlonFay \"I will allow you to purchase galaxy weapons from our hidden weapons cache, adventurer.$0#$b#I'm proud of you!$1\"/showFrame MarlonFay 0/pause 500/playSound reward/message \"I can now purchase galaxy weapons from Marlon!\"/pause 500/end" + } + }, + { + "_COMMENT": "VOID SHARD EVENT", + "Action": "EditData", + "Target": "Data/Events/adventureguild", + "Entries": { + "1579123/i {{spacechase0.JsonAssets/ObjectId:Void Shard}}": "MarlonsTheme/-500 -500/farmer -100 -100 0 MarlonFay 8 11 0 Wizard -101 -101 2/pause 1300/viewport 6 15 true/skippable/pause 1250/playSound doorClose/warp farmer 6 19/pause 700/faceDirection MarlonFay 1 true/pause 200/faceDirection MarlonFay 2 true/pause 200/speed farmer 1/move farmer 0 -4 0 true/pause 400/textAboveHead MarlonFay \"What is that?...\"/pause 2000/move MarlonFay 0 2 3/move MarlonFay -2 0 2/pause 700/speak MarlonFay \"That shard...$0#$b#There's an immense amount of void energy emitting from it!$1#$b#Where did you find this?$1\"/pause 600/emote farmer 40/pause 300/speak MarlonFay \"A void serpent from the Crimson Badlands?\"/pause 500/emote farmer 40/speak MarlonFay \"Much stronger than the others?#$b#Hmm...$2\"/pause 800/showFrame MarlonFay 19/pause 700/speak MarlonFay \"The corruption is growing faster than we thought. Not good news.$2#$b#We must inform Magnus about this immediately.$0#$b#Accompany me, @.\"/pause 400/showFrame MarlonFay 0/pause 300/globalFade/viewport -1000 -1000/pause 50/stopMusic/pause 50/changeLocation WizardHouse/playSound doorClose/pause 600/playSound doorClose/pause 700/playMusic WizardSong/warp Wizard 10 17/showFrame Wizard 20/warp farmer 10 23/warp MarlonFay 9 23/faceDirection MarlonFay 0 true/faceDirection farmer 0 true/pause 50/viewport 8 19 true/speed MarlonFay 1/move MarlonFay 0 -3 0 true/speed farmer 1/move farmer 0 -3 0 true/pause 800/speak Wizard \"Hmm...$0#$b#Powerful void energy is emanating from you, @.#$b#And Marlon here, too...?$0\"/pause 700/showFrame Wizard 21/pause 600/speak Wizard \"What in the world have you brought to my abode?$0\"/pause 800/showFrame Wizard 22/pause 200/showFrame Wizard 0/pause 800/speak MarlonFay \"@ defeated a void serpent in the Crimson Badlands.$0#$b#The monster dropped this shard where it once flew.$1#$b#I have never in all my years seen something like this. Can you decipher it, Magnus?$2\"/pause 1000/speak Wizard \"...#$b#@. Place the shard on the hex.#$b#I will call upon the elementals to decode its origin and maker.\"/pause 800/move Wizard -2 0 1/pause 700/speed farmer 1/move farmer 0 -2 0/pause 700/ShowFrame farmer 15/pause 500/addObject 10 17 {{spacechase0.JsonAssets/ObjectId:Void Shard}}/pause 175/playSound stoneStep/playSound stoneStep/pause 500/showFrame farmer 12/pause 500/faceDirection farmer 1 true/pause 150/faceDirection farmer 2 true/pause 200/move farmer 0 2 0/pause 800/stopMusic/pause 1000/showFrame Wizard 19/pause 1000/shake Wizard 700/pause 1400/playSound healSound/glow 255 0 0/pause 1000/playSound healSound/glow 255 0 0/pause 1200/shake Wizard 1800/pause 600/playSound shadowpeep/pause 300/glow 255 0 0/playSound shadowpeep/pause 400/playSound shadowpeep/pause 100/playSound shadowpeep/pause 150/playSound shadowpeep/pause 270/playSound shadowpeep/pause 100/playSound shadowpeep/glow 255 0 0/pause 300/playSound shadowpeep/pause 150/playSound shadowpeep/pause 200/playSound shadowpeep/pause 100/playSound shadowpeep/pause 100/playSound shadowpeep/pause 100/playSound shadowpeep/pause 100/screenFlash 2/playSound thunder/removeSprite 10 17/removeItem {{spacechase0.JsonAssets/ObjectId:Void Shard}}/playSound breakingGlass/playSound breakingGlass/playSound breakingGlass/pause 900/showFrame Wizard 4/pause 200/emote farmer 16 true/pause 300/emote MarlonFay 16 true/pause 2500/move Wizard 1 0 1/pause 1000/emote Wizard 40/pause 600/faceDirection Wizard 2 true/pause 1200/showFrame Wizard 18/pause 850/speak Wizard \"The 'Void Shard' self-destructed...\"/pause 700/showFrame Wizard 0/pause 500/speak Wizard \"I was, however, able to ascertain some of its arcane properties.\"/pause 700/speak MarlonFay \"What did you discover?$0\"/pause 1000/showFrame Wizard 18/pause 600/speak Wizard \"The shard isn't natural.#$b#It was made by someone - or something - with the intent to corrupt monsters, consuming them with inconceivable power.\"/pause 500/speak MarlonFay \"...$2\"/pause 300/showFrame Wizard 0/pause 500/speak Wizard \"I must take my leave. It's paramount the council be notified of these events.#$b#Join me in the warp hall.\"/pause 300/globalFade/viewport -1000 -1000/pause 100/changeLocation WizardBasement/warp MarlonFay 22 22/warp farmer 24 22/warp Wizard 23 20/pause 100/positionOffset MarlonFay 20 -10/positionOffset farmer -20 -10/viewport 23 21 true/pause 1200/speak Wizard \"I'm teleporting to the Ferngill Republic Ministry of Magic to discuss the 'Void Shard'.#$b#By law, only I may go.\"/pause 700/faceDirection Wizard 1 true/pause 200/faceDirection Wizard 0 true/pause 250/move Wizard 0 -2 0/pause 150/faceDirection Wizard 1 true/pause 150/faceDirection Wizard 2 true/pause 600/speak Wizard \"Your accomplishment won't go unnoticed, @.#$b#I'll ensure you're given proper credit.\"/pause 800/showFrame Wizard 16/pause 500/screenFlash 2/playSound wand/playSound wand/warp Wizard -105 -105/pause 1000/globalFade/viewport -1000 -1000/pause 600/end dialogue MarlonFay \"Magnus' warp hall was constructed for long distance teleportation - a true triumph of magical ingenuity.#$b#It's what makes travel to Castle Village and other far away locations possible.#$e#So. Tell me. Just how difficult was it to defeat that corrupted void serpent?$1#$e#Ah. Hmm. I see.$2#$e#That shard may foretell trouble in the future. I'm hoping for the best...$2#$e#You know, I don't recall the last time I was this...chatty.#$e#Pleasure speaking with you, @. Keep up the good work.$0\"" + } + }, + { + "_COMMENT": "VOID SHARD EVENT WIZARD END DIALOGUE", + "Action": "EditData", + "Target": "Data/Events/wizardhouse", + "Entries": { + "1579124/e 1579123": "none/-500 -500/farmer -100 -100 0/pause 50/end dialogue Wizard \"Hmm?#$e#The Ferngill Republic Ministry of Magic?#$e#I'm forbidden from telling you about any developments regarding the 'Void Shard'.\"" + } + }, + { + "_SECTION_COMMENT": "MORGAN NPC", + "_COMMENT": "Morgan's NPC disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "Morgan": "child/polite/shy/neutral/null/non-datable/null/Other/null//Morgan_WarpRoom 3 3/Morgan" + } + }, + { + "_COMMENT": "Morgan's NPC disposition - adds birthday to calendar after introduction event", + "Action": "EditData", + "When": { + "HasSeenEvent: 5978924": true + }, + "Target": "Data/NPCDispositions", + "Entries": { + "Morgan": "child/polite/shy/neutral/null/non-datable/null/Other/fall 7//Morgan_WarpRoom 3 3/Morgan" + } + }, + { + "_COMMENT": "Morgan's AntiSocial Flag", + "Action": "EditData", + "When": { + "HasSeenEvent: 5978924": false + }, + "Target": "Data/AntiSocialNPCs", + "Entries": { + "Morgan": true + } + }, + { + "_COMMENT": "Morgan's Gift Tastes", + "Action": "EditData", + "Target": "Data/NPCGiftTastes", + "Entries": { + "Morgan": "For me? You're amazing!/337 305 308/Nice to see you! Thanks!/268 155 768 769 773 772 392 394/Um. I don't want this./627 395 399 402 406 410 248 256 190 188 -75/I don't like it.../348 346 283 459 303/Thanks for the present./446 -18 -4 -80/" + } + }, + { + "_COMMENT": "Morgan's Animations", + "Action": "EditData", + "Target": "Data/animationdescriptions", + "Entries": { + "Morgan_Teleport": "16/16 16 16 16 16 16 16 16 16 16 16 17 17 17 17 17 17 17 16 16/16", + "Morgan_Read": "20 20 21 21/23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 22 22 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 21 21 21 21 21 21 21 21 21 21 21 21 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 22 22 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23/23 23 21 21 20 20 0 0 0", + "Morgan_Blink1": "4/4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 19 19 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4/4", + "Morgan_Blink2": "0/0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 18 18 18 18 18 18 18 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0/0 0 0", + "Morgan_Meditate": "0 0 0 0 18 18 18 18 18 18 24/24/24 24 24 18 18 18 18 18 0 0 0 0 0 0", + "Morgan_Concentrate": "0 0 0 0 0/0 0 0 0 0 18 18 18 18 18 18 18 18 18 18 18 18 18 17 17 17 17 17 17 17 17 17 17 17 17 16 16 16 16 16 16 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0/0 0 0 0 0" + } + }, + { + "_COMMENT": "Morgan's Portraits", + "Action": "Load", + "Target": "Portraits/Morgan", + "FromFile": "assets/CharacterFiles/Portraits/Morgan/Morgan.png" + }, + { + "_COMMENT": "Morgan's Sprites", + "Action": "Load", + "Target": "Characters/Morgan", + "FromFile": "assets/CharacterFiles/OverworldSprites/Morgan/Morgan.png" + }, + { + "_COMMENT": "Morgan's Fake Schedule", + "Action": "Load", + "Target": "Characters/schedules/Morgan", + "When": { + "HasSeenEvent: 5978924": false + }, + "FromFile": "assets/CharacterFiles/Schedules/Morgan/FakeSchedule.json" + }, + { + "_COMMENT": "Morgan's Schedule", + "Action": "Load", + "Target": "Characters/schedules/Morgan", + "When": { + "HasSeenEvent: 5978924": true + }, + "FromFile": "assets/CharacterFiles/Schedules/Morgan/Schedule.json" + }, + { + "_COMMENT": "Morgan's Dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/Morgan", + "FromFile": "assets/CharacterFiles/Dialogue/Morgan/Dialogue.json" + }, + { + "_COMMENT": "MORGAN SPAWNS NEXT DAY - Conditions: Year 3, not Monday or Tuesday, player has learned how to use the 'Shrine of Illusions' (which requires 4 hearts of wizard friendship)", + "Action": "EditData", + "Target": "data/events/farm", + "Entries": { + "5978924/y 3/d Mon Tue/e 1724095": "none/-500 -500/farmer 64 14 2 Wizard 64 16 0/skippable/pause 1000/speak Wizard \"Greetings, @. I have news from the Ferngill Republic Ministry of Magic.$0#$b#They've assigned me a pupil to train in the elementals. Their name is Morgan.\"/pause 800/speak Wizard \"There was already someone in the valley I would have taught magic to...#$b#But the ministry has spoken. I must do as they command.$0\"/pause 700/faceDirection Wizard 1 true/pause 250/faceDirection Wizard 2 true/pause 500/speak Wizard \"Morgan arrives tomorrow.$0#$b#That is all.$0\"/pause 800/showFrame Wizard 0/pause 500/showFrame Wizard 16/pause 600/screenFlash 2/warp Wizard -100 -100/playSound wand/pause 700/globalFade/viewport -1000 -1000/stopMusic/pause 1000/message \"Someone new is arriving in the valley tomorrow!\"/pause 1000/end dialogue \"Morgan's family made the request to visit once a season, but I denied it.#$e#Allow me to explain.#$b#Mages take an oath to follow the 'Merlin Doctrine'.#$b#The Ministry of Magic has the final say in all things.#$e#Now, I must prepare their reading material.\"" + } + }, + { + "_COMMENT": "MORGAN INTRODUCTION - 'The Little Wizard'", + "Action": "EditData", + "Target": "data/events/wizardhouse", + "When": { + "HasSeenEvent: 5978924": true + }, + "Entries": { + "5978927": "WizardSong/-500 -500/farmer 9 24 0 Wizard -200 -200 2 Morgan 9 15 2/showFrame Morgan 23/showFrame Wizard 16/skippable/viewport 9 17 true/move farmer 0 -6 0/pause 1000/showFrame Morgan 21/pause 500/speak Morgan \"Who are you?$5\"/pause 500/emote farmer 40/pause 800/showFrame Morgan 20/pause 250/playSound newRecipe/pause 250/showFrame Morgan 0/pause 600/speak Morgan \"Nice to meet you, @. My name is Morgan.$1#$b#I left home to come study under Magnus Rasmodius.$0\"/pause 700/move Morgan 0 1 2/pause 500/speak Morgan \"Hey. Look what I can do!$1\"/pause 600/showFrame Morgan 17/pause 800/shake Morgan 400/pause 650/screenFlash 1/playSound healSound/pause 300/jump farmer/pause 900/playSound healSound/screenFlash 1/pause 400/glow 0 255 0/pause 650/playSound healSound/screenFlash 1/pause 800/glow 0 0 255/pause 200/playSound healSound/screenFlash 1/pause 800/screenFlash 2/playSound wand/warp Wizard 6 17/pause 400/faceDirection Morgan 3 true/pause 300/faceDirection farmer 3 true/pause 300/jump Morgan/shake Morgan 1500/pause 200/faceDirection Wizard 1 true/pause 100/emote Morgan 16 true/pause 400/speak Wizard \"Morgan...\"/speak Morgan \"S-sorry, Magnus. I just wanted to show @ the new magic thing I learned.$2\"/speak Wizard \"There are rules, Morgan. I expect you to follow them.\"/speak Morgan \"Okay...$2\"/speak Wizard \"Go and study chapter II of the 'Ancient Fruit Almanac' in your room. We're brewing potions tomorrow.\"/pause 300/speak Morgan \"Um. Okay.$0\"/pause 600/move Morgan 0 0 2/pause 400/faceDirection farmer 0 true/pause 300/speak Morgan \"I have to go read now, I guess. Bye.$0\"/pause 500/faceDirection Morgan 3 true/pause 300/move Morgan -2 0 0/move Morgan 0 -9 0 true/pause 350/faceDirection Wizard 0 true/pause 600/globalFade/viewport -1000 -1000 true/halt/warp Morgan 10 5 2/showFrame Morgan 23/faceDirection farmer 3 true/viewport 9 17 true/pause 700/faceDirection Wizard 1 true/pause 500/speak Wizard \"Apologies, @. Morgan has much to learn about control.$0\"/pause 400/emote Wizard 40/pause 100/speak Wizard \"I have more materials to prepare for tomorrow's lessons. You may stay if you wish.$0\"/pause 400/faceDirection Wizard 2 true/pause 250/faceDirection Wizard 3 true/pause 300/move Wizard -4 0 3 true/pause 200/globalFade/viewport -1000 -1000/end dialogue Morgan \"You saw me get in trouble...$2\"" + } + }, + { + "_COMMENT": "MORGAN - 2 HEART - 'Having Fun'", + "Action": "EditData", + "Target": "data/events/wizardhouse", + "Entries": { + "5978929/e 5978927/f Morgan 500": "none/-500 -500/farmer 9 28 0 Morgan 10 15 2 Wizard -100 -100 2/pause 750/showFrame Morgan 24/playMusic WizardSong/pause 800/viewport 7 18 true/skippable/move farmer 0 -7 0 true/pause 1850/speak Morgan \"Ah. Yes. It's about time.$6#$b#I sensed your arrival hours ago, @...$7\"/pause 800/move farmer 0 -1 1/move farmer 1 0 0/move farmer 0 -1 0/pause 650/speak Morgan \"With Yoba's guidance, I can foresee anything yet to happen.$6#$b#I shall call upon the marvelous elementals!$6\"/pause 300/shake Morgan 500/pause 400/playSound healSound/glow 0 0 180/pause 400/emote farmer 16/pause 800/speak Morgan \"Hmm...$6#$b#Ah. Yes. Of course!$7#$b#You...$6#$b#You seek 'it'...$6\"/pause 900/emote farmer 8/pause 800/shake Morgan 500/pause 850/showFrame Morgan 18/pause 200/showFrame Morgan 0/pause 450/jump Morgan/pause 800/speak Morgan \"Hahaha!$3#$b#What did you think of my Magnus impression? Was that good?$1\"/pause 1000/question fork0 \"#It sure did fool me.#I don't think you should do that.\"/fork 5978929_FooledMe/pause 300/friendship Morgan -50/speak Morgan \"Oh, come on! I'm just having some fun.$2#$b#It's not every day I have the tower to myself...$0\"/switchEvent 5978929_Continue", + "5978929_FooledMe": "pause 800/friendship Morgan 50/speak Morgan \"I was peeking at you the entire time!$3#$b#I bet you didn't even notice!$1\"/switchEvent 5978929_Continue", + "5978929_Continue": "pause 800/move Morgan 0 2 2/pause 500/speak Morgan \"Magnus is gathering magical herbs for brewing potions tomorrow.$1#$b#They grow near a magical spring in the forest.$0#$b#He promised he'll take me some day when my connection with the forest is stronger!$3\"/pause 600/emote Morgan 40/pause 250/speak Morgan \"I should finish my reading about these 'herbs'.$0#$b#Thanks for dropping by! That was fun!$3\"/pause 100/globalFade/viewport -1000 -1000/end dialogue Wizard \"I procured several fascinating herbs in the forest. Morgan and I are brewing potions.#$e#Morgan did what?...\"" + } + }, + { + "_COMMENT": "MORGAN - 4 HEART - 'Them'", + "Action": "EditData", + "Target": "data/events/forest", + "Entries": { + "5978935/f Morgan 1000/e 5978929/t 1000 1500/w sunny": "none/-500 -500/farmer 85 40 3 Morgan 57 41 3 Jas 73 32 1 Vincent 75 42 2 Marnie 54 21 0 Wizard 14 30 1 Andy 63 70 0 Leah 113 40 2/pause 700/playMusic jaunty/skippable/viewport 85 39 true/viewport move -2 0 5000 true/move farmer -10 0 3/pause 100/faceDirection farmer 2/pause 500/faceDirection Vincent 1 true/pause 200/faceDirection Vincent 0/pause 400/speak Vincent \"Hi, @! I'm playing hide-and-seek.$0#$b#Morgan caught me.$2\"/move Morgan 15 0 1 true/pause 1000/playSound leafrustle/pause 600/playSound leafrustle/pause 300/faceDirection Vincent 3 true/pause 500/faceDirection farmer 3 true/pause 1400/speak Morgan \"I can't find Jas anywhere...$5#$b#I give up.$0\"/pause 1200/faceDirection Morgan 2 true/pause 600/shake Morgan 1300/textAboveHead Morgan \"JAS! I GIVE UP!\"/pause 2750/doAction 71 33/pause 400/faceDirection farmer 0 true/pause 150/doAction 71 33/pause 200/faceDirection Morgan 0 true/pause 400/faceDirection Vincent 0/pause 300/move Jas 1 0 2/move Jas 0 2 3/move Jas -1 0 2/move Jas 0 3 2 true/pause 200/speak Jas \"I win!$1\"/pause 600/speak Morgan \"You were hiding at the start all along?!$2\"/speak Jas \"Hehe!$4\"/pause 700/move Jas 0 2 1 true/pause 400/faceDirection farmer 3 true/pause 400/speak Jas \"Want to play hide-and-seek with us, @?$0\"/pause 300/faceDirection Morgan 1 true/pause 350/speak Vincent \"Yeah! Come on, @.$1\"/pause 100/faceDirection farmer 2 true/pause 600/jump Morgan/pause 600/faceDirection farmer 3 true/pause 250/speak Morgan \"Well, will you?$1\"/pause 200/jump Jas/pause 700/speak Jas \"Morgan is really easy to find.$1#$b#It's because of that funny wizard hat of his!$4\"/pause 300/shake Morgan 400/pause 450/faceDirection Morgan 2 true/pause 300/showFrame Morgan 25/pause 300/speak Morgan \"'His'...?$8\"/pause 400/faceDirection Jas 2 true/pause 300/faceDirection Vincent 3 true/pause 400/speak Jas \"Are you okay, Morgan?$3\"/pause 500/showFrame Morgan 0/pause 700/faceDirection Morgan 1 true/pause 200/faceDirection Morgan 0 true/pause 400/speak Morgan \"Oh. Um...$0#$b#Haha!$3#$b#My hat does give me away!$3#$b#Haha!$3\"/pause 200/speak Jas \"See? Maybe you wouldn't be caught early if you took it off!$1\"/speak Morgan \"...$3\"/pause 300/jump Vincent/pause 600/faceDirection Morgan 1 true/pause 250/faceDirection farmer 2 true/pause 200/speak Vincent \"Let's play!$1\"/pause 500/globalFade/viewport -1000 -1000/stopMusic/pause 1000/warp Jas 36 43/warp Vincent 51 11/warp Morgan 94 30/warp farmer 42 48/playMusic ragtime/pause 400/viewport 42 44 true/viewport move -2 0 3000 true/move farmer -6 0 3/pause 500/faceDirection farmer 0/pause 600/move farmer 0 -2 0/pause 500/jump farmer/pause 1000/textAboveHead Jas \"Aww. You found me.\"/pause 100/move Jas 1 0 2/move Jas 0 1 2/pause 600/globalFade/viewport -1000 -1000 true/warp Jas 73 40/faceDirection Jas 3 true/warp farmer 43 14/faceDirection farmer 1 true/viewport 43 14 true/viewport move 2 0 3500 true/move farmer 7 0 1/pause 600/faceDirection farmer 0/pause 650/move farmer 0 -1 0/pause 250/showFrame farmer 15/pause 400/doAction 50 12/pause 400/doAction 50 12/pause 300/move farmer 0 0 0/pause 200/textAboveHead Vincent \"You got me!\"/pause 300/move Vincent -2 0 2/pause 100/move farmer -1 0 0 true/pause 500/globalFade/viewport -1000 -1000 true/warp Vincent 71 40/faceDirection Vincent 1 true/warp farmer 89 25/faceDirection farmer 2 true/viewport 89 25 true/viewport move 0 2 3000 true/move farmer 0 6 2/pause 600/faceDirection farmer 1/pause 1000/question fork0 \"#Let Morgan win#Catch Morgan\"/fork 5978935_LetMorganWin/switchEvent 5978935_CatchMorgan", + "5978935_LetMorganWin": "pause 700/friendship Morgan 50/faceDirection farmer 2 true/pause 200/move farmer 0 8 2 true/pause 1000/stopMusic/globalFade/viewport -1000 -1000 true/halt/warp Jas 71 39/warp Vincent 72 40/warp Morgan 81 39/warp farmer 74 38/faceDirection farmer 2 true/faceDirection Jas 1 true/faceDirection Vincent 0 true/pause 900/playMusic jaunty/pause 250/viewport 74 38 true/move Morgan -5 0 3 true/pause 800/faceDirection farmer 1 true/pause 450/speak Morgan \"I win!$1\"/pause 700/speak Jas \"You just got lucky!$0\"/faceDirection farmer 2 true/speak Vincent \"I should've chosen a better hiding spot.$2\"/speak Jas \"Do you two boys want to play just once more?$1\"/stopMusic/playMusic spring_day_ambient/pause 600/faceDirection Morgan 2 true/pause 600/showFrame Morgan 25/pause 100/faceDirection farmer 1 true/pause 300/speak Morgan \"...$9\"/faceDirection Vincent 1 true/pause 400/speak Jas \"Morgan? What's wrong?$2\"/pause 800/showFrame Morgan 0/pause 900/faceDirection Morgan 3 true/pause 600/speak Morgan \"Oh. Um.$8#$b#I'm not a boy.$8\"/pause 100/emote Vincent 16 true/pause 250/emote Jas 16 true/pause 150/faceDirection farmer 2 true/pause 200/faceDirection farmer 3 true/pause 300/speak Vincent \"But you sound like a boy.$3\"/speak Morgan \"...$8\"/speak Jas \"I'm sorry. Um. I didn't know you were a girl...$2\"/pause 300/faceDirection farmer 2 true/pause 100/faceDirection farmer 1 true/pause 150/speak Morgan \"Oh. I'm not a girl.$9\"/speak Vincent \"Huh?$2\"/pause 200/faceDirection farmer 2 true/pause 200/faceDirection farmer 3 true/pause 100/speak Jas \"I don't understand...$2\"/pause 300/speak Morgan \"Um...$9\"pause 300/faceDirection farmer 2 true/pause 200/faceDirection farmer 1 true/pause 200/speak Morgan \"I'm nonbinary. It means I'm not a boy or a girl - I'm just me.$0\"/pause 400/emote Jas 8 true/pause 300/emote Vincent 8 true/pause 500/faceDirection farmer 2 true/pause 800/speed farmer 1/move farmer 0 1 2/pause 200/faceDirection farmer 3/pause 800/question fork0 \"#People can choose who they want to be.#Morgan identifies themself differently.\"/fork 5978935_Them/switchEvent 5978935_Them", + "5978935_CatchMorgan": "pause 700/move farmer 1 0 1/pause 500/jump farmer/pause 1200/doAction 94 31/pause 300/textAboveHead Morgan \"You found me!\"/pause 400/move Morgan 0 -1 3/pause 1000/globalFade/viewport -1000 -1000/warp Jas 71 39/warp Vincent 72 40/warp Morgan 76 39/warp farmer 74 38/faceDirection farmer 2 true/faceDirection Jas 1 true/faceDirection Vincent 0 true/pause 900/playMusic jaunty/pause 250/faceDirection farmer 1 true/viewport 74 38 true/pause 1150/speak Morgan \"Maybe I should've taken the hat off...$2\"/pause 700/speak Jas \"Keep the hat on for my turn!$1\"/faceDirection farmer 2 true/speak Vincent \"I didn't choose a good hiding spot.$2\"/speak Jas \"Do you two boys want to play just once more?$1\"/stopMusic/playMusic spring_day_ambient/pause 600/faceDirection Morgan 2 true/pause 600/showFrame Morgan 25/pause 100/faceDirection farmer 1 true/pause 300/speak Morgan \"...$9\"/faceDirection Vincent 1 true/pause 400/speak Jas \"Morgan? What's wrong?$2\"/pause 800/showFrame Morgan 0/pause 900/faceDirection Morgan 3 true/pause 600/speak Morgan \"Oh. Um.$8#$b#I'm not a boy.$8\"/pause 100/emote Vincent 16 true/pause 250/emote Jas 16 true/pause 150/faceDirection farmer 2 true/pause 200/faceDirection farmer 3 true/pause 300/speak Vincent \"But you sound like a boy.$3\"/speak Morgan \"...$8\"/speak Jas \"I'm sorry. Um. I didn't know you were a girl...$2\"/pause 300/faceDirection farmer 2 true/pause 100/faceDirection farmer 1 true/pause 150/speak Morgan \"Oh. I'm not a girl.$9\"/speak Vincent \"Huh?$2\"/pause 200/faceDirection farmer 2 true/pause 200/faceDirection farmer 3 true/pause 100/speak Jas \"I don't understand...$2\"/pause 300/speak Morgan \"Um...$9\"pause 300/faceDirection farmer 2 true/pause 200/faceDirection farmer 1 true/pause 200/speak Morgan \"I'm nonbinary. It means I'm not a boy or a girl - I'm just me.$0\"/pause 400/emote Jas 8 true/pause 300/emote Vincent 8 true/pause 500/faceDirection farmer 2 true/pause 800/speed farmer 1/move farmer 0 1 2/pause 200/faceDirection farmer 3/pause 800/question fork0 \"#People can choose who they want to be.#Morgan identifies themself differently.\"/fork 5978935_Them/switchEvent 5978935_Them", + "5978935_Them": "pause 700/speak Vincent \"...$3\"/pause 800/jump Jas/pause 1000/move Jas 1 0 1/speak Jas \"I think I understand now!$0#$b#You're just being yourself!$1\"/speak Vincent \"That makes sense. I didn't know!$1\"/pause 600/faceDirection farmer 2 true/pause 100/faceDirection farmer 1 true/pause 200/speak Morgan \"Thanks, @.$1\"/pause 400/faceDirection farmer 0 true/pause 150/move farmer 0 -1 0/pause 100/faceDirection farmer 1 true/pause 100/faceDirection farmer 2 true/pause 400/speak Jas \"What should we call you then?$0\"/pause 400/speak Morgan \"I prefer 'they' or 'them'.$1\"/pause 400/speak Jas \"Okay!$1\"/pause 500/jump Vincent/pause 800/speak Vincent \"Do you want to play for a little longer?$0\"/pause 400/jump Morgan/pause 800/speak Morgan \"Sure!$1\"/pause 400/globalFade/viewport -1000 -1000/pause 800/end dialogue Morgan \"Hi, @. Thanks for what you said earlier to those two.$0#$b#It can be a little awkward explaining to people I'm nonbinary.#$e#Magnus is really supportive about it, though.$1\"" + } + }, + { + "_COMMENT": "MORGAN - 6 HEART - 'In a Distance Place'", + "Action": "EditData", + "Target": "data/events/wizardhouse", + "Entries": { + "5978936/e 5978935/f Morgan 1500": "none/-500 -500/farmer 11 13 1 Morgan 15 5 2/pause 100/changeLocation WizardBasement/showFrame Morgan 23/playMusic WizardSong/pause 100/viewport 15 5 true/skippable/move farmer 4 0 0/pause 200/faceDirection farmer 0 true/pause 600/move farmer 0 -5 0/pause 1000/showFrame Morgan 21/pause 650/speak Morgan \"Hi, @!$1\"/pause 600/move farmer 0 -1 0/pause 300/speak Morgan \"I'm studying for my exam next week.$0#$b#It's on the arcane history of mages from other continents.$1#$b#History is my least favorite subject, but I guess I understand why it's important...$0\"/pause 650/showFrame Morgan 23/pause 1300/speak Morgan \"...$9\"/pause 1000/stopMusic/pause 1000/showFrame Morgan 21/pause 600/speak Morgan \"Um. Did you know you're the only person who says hello to me in the tower?#8\"/pause 500/showFrame Morgan 23/pause 250/playMusic WizardSong/pause 1250/speak Morgan \"We get some visitors, but they all ignore me. They come in and walk right by me to talk to Magnus.$9\"/pause 1200/speak Morgan \"Marlon sometimes says hi, but that's the most he says.$9#$b#There's adventurers from other clans who want Magnus to make their weapons magical...$9#$b#And there's this witch from Castle Village, but I try my best to stay away from her.$8#$b#She gives me the creeps...$8\"/pause 700/showFrame Morgan 21/pause 600/speak Morgan \"I wish Jas and Vincent visited me in the tower.$0#$b#Their parents don't let them...$9\"/pause 1000/speak Morgan \"$q -1 null#(What should I say?)#$r -1 0 morgan_event1#I didn't know you felt this way...#$r -1 0 morgan_event2#Are you lonely here?\"/pause 600/showFrame Morgan 23/pause 650/speak Morgan \"I miss my Mom and Dad...$9\"/pause 1000/showFrame Morgan 21/pause 700/speak Morgan \"I didn't choose to come here.$0#$b#The 'Ministry' commanded it. It's what they do to every child who they find out has the 'gift'.$0#$b#They assign a seasoned witch or wizard to train them in the elementals...$0#$b#I know I have a huge responsibility, but sometimes I wish... things were different...$9\"/pause 1000/speak Morgan \"$q -1 null#(What should I say?)#$r -1 0 morgan_event3#You'll be important to many people in the future.#$r -1 0 morgan_event4#These are difficult times, but it'll get better.\"/pause 1000/showFrame Morgan 21 true/pause 600/speak Morgan \"You know...$9#$b#Your visits and gifts mean more to me than you know.$0#$b#Thank you.$1\"/pause 500/showFrame Morgan 23/pause 1300/textAboveHead Morgan \"One moment!\"/pause 800/showFrame Morgan 22/playSound newRecipe/pause 600/showFrame Morgan 23/pause 800/showFrame Morgan 22/playSound newRecipe/pause 500/showFrame Morgan 23/pause 1000/showFrame Morgan 21/pause 600/speak Morgan \"Want to learn about Gotoro Empire mages with me?$1#$b#This page might interest you.$1\"/pause 300/emote farmer 32 true/pause 150/globalFade/viewport -1000 -1000/stopMusic/pause 1000/end dialogue Morgan \"When I'm not studying for an exam, we can read a Gotoro Empire monster almanac.$1#$e#There's monsters with sharp claws.$5\"" + } + }, + { + "_COMMENT": "MORGAN - 8 HEART - 'Transmutation'", + "Action": "EditData", + "Target": "data/events/wizardhouse", + "When": { + "SkillLevel:Mining": "7, 8, 9, 10" + }, + "Entries": { + "5978937/e 5978936/f Morgan 2000": "WizardSong/-500 -500/farmer -100 -100 0 Morgan 10 15 2 Wizard 7 17 1/showFrame Morgan 24/addObject 10 17 335/pause 800/viewport 7 17 true/skippable/pause 2000/speak Morgan \"...$6\"/pause 1100/speak Wizard \"...$0\"/pause 800/shake Morgan 1000/screenFlash 1/playSound healSound/removeSprite 10 17/addObject 10 17 168/pause 1400/showFrame Morgan 0/pause 800/emote Morgan 12/pause 500/showFrame Morgan 25/pause 950/speak Morgan \"I failed again...$9\"/pause 750/showFrame Wizard 19/pause 400/speak Wizard \"It is difficult to fail, but it is worse never to have tried to succeed, Morgan.#0#$b#Behind every failure is an opportunity-$0\"/warp farmer 9 34/playSound doorClose/move farmer 0 -14 0 true/pause 700/showFrame Morgan 0 true/pause 350/showFrame Wizard 4 true/pause 500/showFrame Wizard 0 true/pause 1100/speak Wizard \"It would appear we have a visitor.\"/pause 800/speak Morgan \"Hello, @!$1\"/pause 1200/move Wizard 1 0 2/pause 700/speak Wizard \"Greetings. I'm teaching Morgan about 'transmutation'.$0\"/pause 600/emote farmer 40/pause 300/speak Wizard \"You can transmute metals? Most intriguing...$0\"/pause 400/move Morgan -1 0 2/move Morgan 0 1 2/pause 300/speak Morgan \"You really can?$5#$b#Prove it!$1\"/pause 600/speak Wizard \"Yes. I believe a demonstration is in order.\"/pause 200/globalFade/viewport -1000 -1000 true/pause 300/removeSprite 10 17/warp farmer 10 15/faceDirection farmer 2 true/warp Morgan 7 17/faceDirection Morgan 1 true/warp Wizard 10 20/faceDirection Wizard 0 true/pause 100/viewport 7 17 true/pause 1100/move Wizard 0 -2 0/pause 500/showFrame Wizard 17/pause 200/addObject 10 17 335/playSound stoneStep/playSound stoneStep/pause 400/showFrame Wizard 8/pause 500/faceDirection Wizard 1 true/pause 200/faceDirection Wizard 2 true/pause 500/move Wizard 0 2 2/pause 300/faceDirection Wizard 1 true/pause 200/faceDirection Wizard 0 true/pause 1750/showFrame farmer 96/stopMusic/pause 1200/startJittering/pause 750/screenFlash 1/playSound healSound/removeSprite 10 17/addObject 10 17 336/pause 500/stopJittering/pause 400/emote Morgan 16 true/pause 400/showFrame farmer 0 true/pause 400/playMusic WizardSong/pause 600/speak Morgan \"Whoa! You really can transmute stuff!$5\"/pause 500/speak Wizard \"...$0\"/pause 600/move Wizard 0 -2 0/pause 500/speak Wizard \"Transforming iron into gold is advanced alchemy, passed down from magic practitioners.$0#$b#Changing the physical properties of an object is a monumental task, requiring immense concentration and a great deal of mana.$0\"/pause 750/speak Wizard \"How did you learn how to perform alchemy, @?\"/pause 500/emote farmer 40/pause 300/speak Wizard \"You taught yourself?$0#$b#Fascinating...$0\"/pause 650/jump Morgan/pause 500/faceDirection Wizard 3 true/pause 400/speak Morgan \"Seeing you turn that bar of iron into gold filled me with determination!$1#$b#I'm ready to try again, Magnus!$3\"/pause 500/globalFade/viewport -1000 -1000 true/removeSprite 10 17/warp Morgan 10 15/faceDirection Morgan 2 true/warp Wizard 10 20/faceDirection Wizard 0 true/warp farmer 7 17/faceDirection farmer 1 true/pause 200/viewport 7 17 true/pause 1150/move Wizard 0 -2 0/pause 500/showFrame Wizard 17/pause 200/addObject 10 17 335/playSound stoneStep/playSound stoneStep/pause 400/showFrame Wizard 8/pause 500/faceDirection Wizard 1 true/pause 200/faceDirection Wizard 2 true/pause 500/move Wizard 0 2 2/pause 300/faceDirection Wizard 1 true/pause 200/faceDirection Wizard 0 true/pause 1500/stopMusic/showFrame Morgan 18/pause 900/speak Morgan \"...$6\"/pause 1000/showFrame Morgan 17/pause 700/showFrame Morgan 16/pause 100/shake Morgan 600/pause 500/screenFlash 1/playSound healSound/removeSprite 10 17/addObject 10 17 336/pause 500/emote farmer 16 true/pause 300/showFrame Morgan 18/pause 300/playMusic junimoStarSong/pause 200/showFrame Morgan 0/pause 700/jump Morgan/pause 800/speak Morgan \"Yes! I did it!$3\"/speak Wizard \"Phenomenal, Morgan!$1\"/pause 300/jump Morgan/pause 1000/jump Morgan/textAboveHead Morgan \"Yes! Yes! Yes!\"/globalFade/viewport -1000 -1000/pause 1500/friendship Morgan 50/end dialogue Morgan \"I still can't believe I turned that iron into gold!$3#$e#Marlon brings us resources from the mines for our experiments.$1#$b#I think I've destroyed over a dozen iron bars!$3\"" + } + }, + { + "_SECTION_COMMENT": "FLOWER DANCE", + "Action": "EditData", + "Target": "data/festivals/spring24", + "Entries": { + "Morgan": "Um. H-how did you get here?$5#$e#I knew it. You're a wizard too!$3#$e#Actually. No. You're just a cheater.$1#$e#%Morgan has destroyed your will to continue the conversation." + } + }, + { + "_SECTION_COMMENT": "LUAU", + "Action": "EditData", + "Target": "data/festivals/summer11", + "Entries": { + "Morgan": "Do you see them?$1#$e#'Them'!$3#$e#I'm hungry. Is food ready yet?$0" + } + }, + { + "_SECTION_COMMENT": "DANCE OF THE MOONLIGHT JELLIES", + "Action": "EditData", + "Target": "data/festivals/summer28", + "Entries": { + "Morgan": "Um. Good evening, @.$0" + } + }, + { + "_SECTION_COMMENT": "STARDEW VALLEY FAIR", + "Action": "EditData", + "Target": "data/festivals/fall16", + "Entries": { + "Morgan": "Welwick is soooo boring.$2#$e#I wanna go pet the animals with Jas and Vincent.$0" + } + }, + { + "_SECTION_COMMENT": "SPIRITS EVE FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/fall27", + "Entries": { + "Morgan": "Psst. The monsters in the maze are fake.$1#$e#These ones in the cages are real, though...$2" + } + }, + { + "_SECTION_COMMENT": "ICE FISHING FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter8", + "Entries": { + "Morgan": "The concentration of magic in this spot is incredible!$3#$e#Can you feel it too?$1" + } + }, + { + "_SECTION_COMMENT": "WINTER STAR FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter25", + "Entries": { + "Morgan": "Um. Merry Winter Star, @!$1" + } + }, + { + "_SECTION_COMMENT": "MAGNUS NPC", + "_COMMENT": "Magnus NPC disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "When": { + "Hearts:Wizard": "4, 5, 6, 7, 8, 9, 10" + }, + "Entries": { + "Wizard": "adult/rude/neutral/negative/male/not-datable/null/Other/winter 17//WizardHouse 3 17/Magnus" + } + }, + { + "_COMMENT": "Magnus' Animations", + "Action": "EditData", + "Target": "Data/animationdescriptions", + "Entries": { + "Wizard_Meditate": "0 0 0 0 22 21 20/20/20 20 21 22 0 0 0 0", + "Wizard_Concentrate": "17/17/17", + "Wizard_Concentrate1": "19/19/19", + "Wizard_Concentrate2": "16/16/16", + "Wizard_LookDown": "18/18/18", + "Wizard_Lecture": "4 4 4 4 4 4 4 4/4 4 4 4 19 19 19 19 19 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 19 19 19 19 19 19 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 19 19 19 19 19 19 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 19 19 19 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 19 19 19 19 19 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4/4 4 4 4 4", + "Wizard_Lecture2": "8 8 8 8/8 8 8 8 8 8 8 8 8 17 17 17 17 17 17 17 17 17 17 17 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 17 17 17 17 17 17 17 17 17 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 17 17 17 17 17 17 17 17 17 8 8 8 8 8/8" + } + }, + { + "Action": "EditData", + "Target": "Characters/Dialogue/Wizard", + "Entries": { + "AdventureGuild_4_13": "Adventurer guild business today. Many weapons need to be imbued with arcane properties.$0", + "ForestWest_52_117": "%Magnus is concentrating and doesn't notice you." + } + }, + { + "_COMMENT": "Wizard's Schedule", + "Action": "Load", + "Target": "Characters/schedules/Wizard", + "FromFile": "assets/CharacterFiles/Schedules/Wizard/WizardSchedule.json" + }, + { + "Action": "EditData", + "Target": "Data/Festivals/Winter8", + "Entries": { + "Wizard": "There's a significant concentration of mana in this spot. I must analyze its origin.$0#$e#You should head back to the others, @.$0" + } + }, + { + "_SECTION_COMMENT": "WIZARD SCHEDULE: Morgan = 'true'", + "Action": "EditData", + "Target": "characters/schedules/Wizard", + "When": { + "HasSeenEvent: 5978924": true + }, + "Entries": { + "2": "610 WizardHouse 10 17 2 Wizard_Meditate/740 WizardHouse 2 17 1/900 WizardHouse 3 19 2/1300 WizardHouse 2 17 1 Wizard_Lecture/1630 WizardHouse 3 22 0/1800 WizardHouse 10 17 2 Wizard_Meditate/1940 WizardHouse 2 17 3", + "3": "730 WizardBasement 16 7 0 Wizard_Lecture2/1300 WizardBasement 20 6 1 Wizard_Lecture/1600 WizardHouse 10 19 2 Wizard_Lecture2/1930 WizardHouse 4 17 2", + "7": "610 WizardHouse 5 17 2/820 WizardBasement 15 5 0/1110 WizardHouse 6 17 0 Wizard_Lecture2/1200 WizardHouse 9 31 0 Wizard_Lecture2/1230 ForestWest 51 118 2 Wizard_Meditate", + "13": "610 WizardHouse 10 17 2 Wizard_Meditate/740 WizardHouse 2 17 1/900 WizardHouse 3 19 2/1300 WizardHouse 2 17 1 Wizard_Lecture/1630 WizardHouse 3 22 0/1800 WizardHouse 10 17 2 Wizard_Meditate/1940 WizardHouse 2 17 3", + "18": "730 WizardBasement 16 7 0 Wizard_Lecture2/1300 WizardBasement 20 6 1 Wizard_Lecture/1600 WizardHouse 10 19 2 Wizard_Lecture2/1930 WizardHouse 4 17 2", + "26": "610 WizardHouse 5 17 2/820 WizardBasement 15 5 0/1110 WizardHouse 6 17 0 Wizard_Lecture2/1200 WizardHouse 9 31 0 Wizard_Lecture2/1230 ForestWest 51 118 2 Wizard_Meditate", + "_COMMENT1": "Potion brewing", + "_COMMENT2": "Magic training in basement", + "_COMMENT3": "Field trip to the western forest" + } + }, + { + "_SECTION_COMMENT": "Magnus meets with Camilla after players see her event in the forest", + "Action": "EditData", + "Target": "characters/schedules/Wizard", + "When": { + "HasSeenEvent: 6904242": true + }, + "Entries": { + "1": "840 WizardBasement 5 12 2/920 WizardHouse 2 17 1/1400 WizardBasement 12 5 3/1830 WizardHouse 10 19 0", + "15": "840 WizardBasement 5 12 2/920 WizardHouse 2 17 1/1400 WizardBasement 12 5 3/1830 WizardHouse 10 19 0" + } + }, + { + "_SECTION_COMMENT": "Load temporary actors for Wizard 4 heart event", + "Action": "Load", + "Target": "Portraits/FemaleFarmer", + "FromFile": "Assets/CharacterFiles/Portraits/NoPortraits/FemaleFarmer.png" + }, + { + "Action": "Load", + "Target": "Characters/FemaleFarmer", + "FromFile": "Assets/CharacterFiles/OverworldSprites/FemaleFarmer/FemaleFarmer.png" + }, + { + "Action": "Load", + "Target": "Portraits/MaleFarmer", + "FromFile": "Assets/CharacterFiles/Portraits/NoPortraits/MaleFarmer.png" + }, + { + "Action": "Load", + "Target": "Characters/MaleFarmer", + "FromFile": "Assets/CharacterFiles/OverworldSprites/MaleFarmer/MaleFarmer.png" + }, + { + "Action": "Load", + "Target": "Portraits/Magnus", + "FromFile": "Assets/CharacterFiles/Portraits/Magnus/Magnus.png" + }, + { + "Action": "Load", + "Target": "Characters/Magnus", + "FromFile": "Assets/CharacterFiles/OverworldSprites/Magnus/Magnus.png" + }, + { + "_COMMENT": "WIZARD EVENT - 'The Basement'", + "Action": "EditData", + "Target": "data/events/wizardbasement", + "Entries": { + "1000035": "WizardSong/-500 -500/farmer -100 -100 2 Wizard -101 -101 1/pause 800/viewport 4 6 true/skippable/pause 1500/playSound stairsdown/warp farmer 4 4/pause 1000/emote farmer 16/pause 1200/move farmer 0 7 2 true/pause 800/globalFade/viewport -1000 -1000 true/halt/warp farmer 16 11/faceDirection farmer 0 true/viewport 15 7 true/move farmer 0 -5 0/pause 700/faceDirection farmer 3 true/pause 1200/faceDirection farmer 0 true/pause 200/faceDirection farmer 1 true/pause 1350/faceDirection farmer 0 true/pause 1000/message \"This room is filled with magical books...\"/pause 1000/move farmer 0 -1 0/pause 1000/showFrame farmer 15/pause 700/message \"You grab a book and start reading the contents.\"/pause 500/showFrame farmer 37/pause 350/playSound newRecipe/playSound newRecipe/pause 1700/emote farmer 40/pause 1300/screenFlash 2/playSound wand/warp Wizard 14 5/pause 250/faceDirection farmer 3 true/pause 200/jump farmer/pause 900/startJittering/pause 120/speak Wizard \"What are you doing?#$b#I only allow those who I trust down here.\"/pause 400/stopJittering/pause 900/emote farmer 40/pause 400/speak Wizard \"Hmm... the book in your hand is over a hundred years old. It outlines the magical properties of a number of mystical plants, many of which are now extinct.#$b#Recently, I was fortunate enough to obtain several seeds of Ancient Fruit, previously believed to be long-extinct, and I'm cultivating them outside.$0#$b#I hope to study their arcane energies as they grow.\"/pause 500/showFrame Wizard 19/pause 700/speak Wizard \"The world holds countless mysteries waiting to be discovered and studied.$0#$b#Our knowledge of some of these mysteries has been passed down among magic practitioners through these books for many generations.\"/pause 200/showFrame Wizard 4/pause 500/speak Wizard \"Visitors from the town here are rare, and not one of them has been drawn to my books, @.#$b#If you choose to pursue deeper arcane knowledge, I'll be delighted to assist.\"/pause 500/showFrame Wizard 4 true/pause 700/speak Wizard \"Perhaps one day, I'll teach you some 'light magic', such as changing your appearance.\"/pause 500/jump farmer/pause 800/speak Wizard \"Glad to see the prospect excites you. You're a true seeker of knowledge!\"/pause 450/emote Wizard 40/pause 500/speak Wizard \"Considering your connection with the 'Junimos' and arcane potential...#$b#I grant you permission to enter my basement. I only ask you stay away from the 'Shrine of Illusions' and the warp hall.$0#$b#Other than those restrictions, browse any books in my collection that interest you.#$b#Don't open them too far, as it could crack the spines. Some of these books are many hundreds of years old.\"/pause 600/globalFade/viewport -1000 -1000/end dialogue Wizard \"Any books in my library strike your fancy?#$e#Hmm? Ah, yes. I may teach you how to change your appearance through the 'Shrine of Illussions'#$b#It requires very little magic.#$e#You'll need to prove your trust first.\"" + } + }, + { + "_COMMENT": "WIZARD EVENT - 'Sprite Spring'", + "Action": "EditData", + "Target": "data/events/wizardhouse", + "Entries": { + "1032000/e 1111200": "WizardSong/-500 -500/farmer 9 28 0 Wizard 10 17 2/skippable/showFrame Wizard 20/pause 1000/viewport 8 17 true/move farmer 0 -8 0 true/pause 4750/speak Wizard \"I sensed you would come here today, @. I've been waiting for you to arrive.\"/pause 600/emote farmer 8/pause 1250/showFrame Wizard 21/pause 200/showFrame Wizard 22/pause 200/showFrame Wizard 0/pause 700/speak Wizard \"You discovered something deep in the forest...#$b#Claus and Angelica told me you found the Sprite Spring. You have even more of a gift than I realized.#$b#From the moment you stepped into the valley, I sensed your magical potential, but you continue to surprise me.\"/pause 800/showFrame Wizard 16/pause 700/speak Wizard \"On clear nights, Angelica flies over the valley among the stars, showering farms below with magic, encouraging crops to grow.#$b#Claus prefers the forest, drifting amongst the trees and leaving trails of magic in his wake where saplings and forage flourish.\"/pause 800/showFrame Wizard 0/pause 700/speak Wizard \"Those two enjoy sharing their powers. They are good friends.\"/pause 700/emote Wizard 40/pause 500/speak Wizard \"That is all. I must return to my meditation.\"/pause 800/showFrame Wizard 0/pause 500/showFrame Wizard 22/pause 200/showFrame Wizard 21/pause 200/showFrame Wizard 20/pause 1200/speak Wizard \"If you return to Sprite Spring, tell Claus and Angelica I'm grateful for the ancient seeds they left me.\"/pause 400/emote farmer 32/pause 500/faceDirection farmer 1 true/pause 200/faceDirection farmer 2 true/pause 500/move farmer 0 7 2 true/pause 600/globalFade/viewport -1000 -1000/pause 1000/friendship Wizard 50/end dialogue Wizard \"If Claus has a surplus of magic, he sprouts ancient seeds. From what he tells me, it's a difficult trick to learn, but fulfilling to master.#$b#The sprites have been imperative to the development of my arcane studies, but I've also become quite fond of them.#$e#Until next time, @.\"" + } + }, + { + "_COMMENT": "WIZARD EVENT 3 - 'Shrine of Illusions' (Female)", + "Action": "EditData", + "Target": "data/events/wizardhouse", + "Entries": { + "1724095/g female/n ShrineOfIllusionsLetter": "WizardSong/-500 -500/farmer -100 -100 0 Wizard 7 30 0/addTemporaryActor Magnus 16 32 -105 -105 0/addTemporaryActor FemaleFarmer 16 32 -104 -104 0/pause 1000/showFrame Wizard 17/viewport 9 30 true/skippable/pause 1300/shake Wizard 250/playSound leafrustle/pause 1200/shake Wizard 250/playSound leafrustle/pause 1200/playSound doorClose/warp farmer 9 34/pause 1100/shake Wizard 250/playSound leafrustle/pause 300/move farmer 0 -4 3/pause 600/playSound leafrustle/shake Wizard 300/pause 1500/speak Wizard \"Just a moment...\"/pause 900/shake Wizard 250/playSound leafrustle/pause 1250/shake Wizard 250/playSound leafrustle/pause 1000/shake Wizard 250/playSound leafrustle/pause 500/emote farmer 8/pause 600/showFrame Wizard 8/pause 600/faceDirection Wizard 1 true/pause 500/speak Wizard \"Hmm?#$b#I'm gathering herbs for your elixir.\"/pause 700/emote farmer 60/pause 100/speak Wizard \"Heh. Have no fear, @.$1#$b#You have my assurance that it won't be as harsh as the first one you drank.#$b#Come. Join me at the cauldron.\"/pause 400/globalFade/viewport -1000 -1000 true/warp Wizard 3 19/warp farmer 6 19/faceDirection Wizard 2/viewport 6 20 true/pause 2000/playSound pullItemFromWater/shake Wizard 700/pause 1600/speak Wizard \"One final touch...\"/pause 600/showFrame Wizard 16/pause 800/screenFlash .5/playSound healSound/pause 400/screenFlash .5/playSound healSound/pause 700/showFrame Wizard 0/pause 700/faceDirection Wizard 1 true/pause 500/speak Wizard \"The elixir is complete.#$b#With this, you can begin accumulating mana from the world around you, allowing you to cast some minor magic.#$b#Here. Drink up.\"/pause 600/move farmer -2 0 3/pause 600/faceDirection farmer 2 true/pause 300/playSound dwop/showFrame farmer 90/pause 1000/showFrame farmer 91/pause 200/showFrame farmer 93/playSound gulp/pause 200/showFrame farmer 92/pause 200/showFrame farmer 93/pause 200/showFrame farmer 92/pause 200/showFrame farmer 93/pause 200/showFrame farmer 92/showFrame farmer 91/pause 100/showFrame farmer 90/showFrame farmer 0/pause 900/glow 0 0 200/playSound coldSpell/pause 800/glow 0 0 255/pause 500/glow 0 0 140/pause 700/message \"The elixir tasted like cotton candy.\"/pause 800/faceDirection farmer 3 true/pause 400/emote farmer 32/pause 200/speak Wizard \"Good. Now, when you're ready, join me downstairs in my study.\"/pause 400/globalFade/viewport -1000 -1000/changeLocation WizardBasement/warp Wizard 23 6/warp farmer 20 6/faceDirection Wizard 3 true/faceDirection farmer 1 true/viewport 16 6 true/pause 1200/speak Wizard \"First, a demonstration.\"/stopMusic/pause 700/faceDirection Wizard 0/pause 800/showFrame Wizard 17/pause 700/shake Wizard 800/pause 700/screenFlash 2/playSound healSound/playSound yoba/warp Wizard -300 -300/warp Magnus 23 6/pause 800/emote farmer 16/pause 400/faceDirection Magnus 3/pause 600/speak Magnus \"...$0\"/pause 600/faceDirection Magnus 0 true/pause 700/showFrame Magnus 17/pause 900/screenFlash 2/playSound healSound/playSound yoba/warp Magnus -300 -300/warp Wizard 23 6/pause 1000/faceDirection Wizard 3 true/pause 500/speak Wizard \"Now. You try.\"/pause 400/globalFade/viewport -1000 -1000 true/warp Wizard 20 6/warp farmer 23 6/faceDirection Wizard 1 true/faceDirection farmer 0 true/viewport 16 6 true/pause 2200/startJittering/pause 800/screenFlash 2/playSound healSound/playSound yoba/stopJittering/warp farmer -200 -200/warp FemaleFarmer 23 6/pause 1400/faceDirection FemaleFarmer 3 true/pause 1300/speak Wizard \"Ah! On your first attempt, no less. Marvelous!$1\"/pause 800/faceDirection FemaleFarmer 0/pause 1200/screenFlash 2/playSound healSound/playSound yoba/warp FemaleFarmer -195 -195/warp farmer 23 6/pause 1750/faceDirection farmer 3 true/pause 600/speak Wizard \"Most impressive, @.#$b#Perhaps in the future, I'll teach you some more spells.$0#$b#If your aptitude is as high as it seems, we may even explore some higher theory about the governing laws that bind our world.\"/pause 700/jump farmer/pause 700/speak Wizard \"Glad to see the prospect excites you.\"/pause 700/globalFade/viewport -1000 -1000/pause 1000/playSound reward/message \"I can now use 'The Shrine of Illusions'!\"/pause 1000/end dialogueWarpOut Wizard \"The ability to change your appearance is a great responsibility.#$b#Don't go too overboard.#$e#Consider this a test to determine if you have the aptitude to continue your magical studies with me.\"" + } + }, + { + "_COMMENT": "WIZARD EVENT 3 - 'Shrine of Illusions' (Male)", + "Action": "EditData", + "Target": "data/events/wizardhouse", + "Entries": { + "1724095/g male/n ShrineOfIllusionsLetter": "WizardSong/-500 -500/farmer -100 -100 0 Wizard 7 30 0/addTemporaryActor Magnus 16 32 -105 -105 0/addTemporaryActor MaleFarmer 16 32 -104 -104 0/pause 1000/showFrame Wizard 17/viewport 9 30 true/skippable/pause 1300/shake Wizard 250/playSound leafrustle/pause 1200/shake Wizard 250/playSound leafrustle/pause 1200/playSound doorClose/warp farmer 9 34/pause 1100/shake Wizard 250/playSound leafrustle/pause 300/move farmer 0 -4 3/pause 600/playSound leafrustle/shake Wizard 300/pause 1500/speak Wizard \"Just a moment...\"/pause 900/shake Wizard 250/playSound leafrustle/pause 1250/shake Wizard 250/playSound leafrustle/pause 1000/shake Wizard 250/playSound leafrustle/pause 500/emote farmer 8/pause 600/showFrame Wizard 8/pause 600/faceDirection Wizard 1 true/pause 500/speak Wizard \"Hmm?#$b#I'm gathering herbs for your elixir.\"/pause 700/emote farmer 60/pause 100/speak Wizard \"Heh. Have no fear, @.$1#$b#You have my assurance that it won't be as harsh as the first one you drank.#$b#Come. Join me at the cauldron.\"/pause 400/globalFade/viewport -1000 -1000 true/warp Wizard 3 19/warp farmer 6 19/faceDirection Wizard 2/viewport 6 20 true/pause 2000/playSound pullItemFromWater/shake Wizard 700/pause 1600/speak Wizard \"One final touch...\"/pause 600/showFrame Wizard 16/pause 800/screenFlash .5/playSound healSound/pause 400/screenFlash .5/playSound healSound/pause 700/showFrame Wizard 0/pause 700/faceDirection Wizard 1 true/pause 500/speak Wizard \"The elixir is complete.#$b#With this, you can begin accumulating mana from the world around you, allowing you to cast some minor magic.#$b#Here. Drink up.\"/pause 600/move farmer -2 0 3/pause 600/faceDirection farmer 2 true/pause 300/playSound dwop/showFrame farmer 90/pause 1000/showFrame farmer 91/pause 200/showFrame farmer 93/playSound gulp/pause 200/showFrame farmer 92/pause 200/showFrame farmer 93/pause 200/showFrame farmer 92/pause 200/showFrame farmer 93/pause 200/showFrame farmer 92/showFrame farmer 91/pause 100/showFrame farmer 90/showFrame farmer 0/pause 900/glow 0 0 200/playSound coldSpell/pause 800/glow 0 0 255/pause 500/glow 0 0 140/pause 700/message \"The elixir tasted like cotton candy.\"/pause 800/faceDirection farmer 3 true/pause 400/emote farmer 32/pause 200/speak Wizard \"Good. Now, when you're ready, join me downstairs in my study.\"/pause 400/globalFade/viewport -1000 -1000/changeLocation WizardBasement/warp Wizard 23 6/warp farmer 20 6/faceDirection Wizard 3 true/faceDirection farmer 1 true/viewport 16 6 true/pause 1200/speak Wizard \"First, a demonstration.\"/stopMusic/pause 700/faceDirection Wizard 0/pause 800/showFrame Wizard 17/pause 700/shake Wizard 800/pause 700/screenFlash 2/playSound healSound/playSound yoba/warp Wizard -300 -300/warp Magnus 23 6/pause 800/emote farmer 16/pause 400/faceDirection Magnus 3/pause 600/speak Magnus \"...$0\"/pause 600/faceDirection Magnus 0 true/pause 700/showFrame Magnus 17/pause 900/screenFlash 2/playSound healSound/playSound yoba/warp Magnus -300 -300/warp Wizard 23 6/pause 1000/faceDirection Wizard 3 true/pause 500/speak Wizard \"Now. You try.\"/pause 400/globalFade/viewport -1000 -1000 true/warp Wizard 20 6/warp farmer 23 6/faceDirection Wizard 1 true/faceDirection farmer 0 true/viewport 16 6 true/pause 2200/startJittering/pause 800/screenFlash 2/playSound healSound/playSound yoba/stopJittering/warp farmer -200 -200/warp MaleFarmer 23 6/pause 1400/faceDirection MaleFarmer 3 true/pause 1300/speak Wizard \"Ah! On your first attempt, no less. Marvelous!$1\"/pause 800/faceDirection MaleFarmer 0/pause 1200/screenFlash 2/playSound healSound/playSound yoba/warp MaleFarmer -195 -195/warp farmer 23 6/pause 1750/faceDirection farmer 3 true/pause 600/speak Wizard \"Most impressive, @.#$b##Perhaps in the future, I'll teach you some more spells.$0#$b#If your aptitude is as high as it seems, we may even explore some higher theory about the governing laws that bind our world.\"/pause 700/jump farmer/pause 700/speak Wizard \"Glad to see the prospect excites you.\"/pause 700/globalFade/viewport -1000 -1000/pause 1000/playSound reward/message \"I can now use 'The Shrine of Illusions'!\"/pause 1000/end dialogueWarpOut Wizard \"The ability to change your appearance is a great responsibility.#$b#Don't go too overboard.#$e#Consider this a test to determine if you have the aptitude to continue your magical studies with me.\"" + } + }, + { + "_COMMENT": "WIZARD EVENT 4 - 'The Barrier'", + "Action": "EditData", + "Target": "data/events/forestwest", + "Entries": { + "1000075/f Wizard 1500/z winter/z fall/t 600 1800": "spring_day_ambient/-500 -500/farmer 77 118 3 Wizard 54 118 0 Andy 58 20 0 Krobus 10 5 0/pause 800/skippable/showFrame Wizard 17/viewport 67 119 true/viewport move -1 0 9000 true/move farmer -18 0 3 true/pause 3500/playSound healSound/screenFlash .8/pause 2500/playSound healSound/screenFlash 1.1/pause 3000/playSound healSound/screenFlash 1.5/pause 1500/emote farmer 8 true/pause 1550/showFrame Wizard 8/pause 800/move Wizard 0 0 1/pause 900/speak Wizard \"...\"/pause 1500/speak Wizard \"One moment. I must assess the strength of this barrier.\"/pause 800/move Wizard 0 0 2/pause 600/showFrame Wizard 16/pause 1200/shake Wizard 500/pause 1000/emote farmer 8/pause 900/move farmer -2 0 3/pause 1650/emote farmer 40/pause 1300/showFrame Wizard 0/pause 1000/move Wizard 0 0 1/pause 800/speak Wizard \"It should hold steady for another six seasons.\"/pause 500/emote farmer 8/pause 1000/speak Wizard \"Hmm. I see. Let me explain.#$b#While Stardew Valley often seems tranquil, monsters do lurk in its darker corners, particularly deep in the woods.#$b#West of my tower, there are dangerous slimes that attack any human they see.#$b#As the resident magic practitioner of Stardew Valley and Pelican Town, it is my responsibility to maintain the magical barrier that prevents the monsters from attacking.\"/pause 250/emote farmer 16/pause 1200/speak Wizard \"When a witch or wizard chooses their home, they also swear to protect the residents of that home.\"/pause 1000/speak Wizard \"Camilla, the witch of Castle Village, is exceptionally talented. She leads the vanguard fighting off the hordes of monsters in Calico Desert.#$b#The barrier she oversees is the largest in the world, and requires immense amounts of mana to maintain.\"/pause 1350/speak Wizard \"When the attacks get particularly bad, Marlon and I offer our assistance if we can.\"/pause 1300/showFrame Wizard 19/pause 1500/showFrame Wizard 4/pause 750/speak Wizard \"My apologies, @. I must attend a council meeting.\"/pause 500/showFrame Wizard 16/pause 750/playSound healSound/screenFlash 2/playSound wand/warp Wizard -200 -200/pause 400/emote farmer 16/pause 1200/globalFade/viewport -1000 -1000/pause 1500/end" + } + }, + { + "_SECTION_COMMENT": "APPLES NPC", + "_COMMENT": "Apples' NPC disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "Apples": "child/polite/shy/neutral/null/non-datable/null/Other/null//Apples_WarpRoom 3 3/Apples" + } + }, + { + "_COMMENT": "Apples' AntiSocial Flag", + "Action": "EditData", + "Target": "Data/AntiSocialNPCs", + "When": { + "HasSeenEvent: 7775927": false + }, + "Entries": { + "Apples": true + } + }, + { + "_COMMENT": "Apples' Gift Tastes", + "Action": "EditData", + "Target": "Data/NPCGiftTastes", + "When": { + "HasSeenEvent: 7775927": true + }, + "Entries": { + "Apples": "You give Apples starfruit!? Yay! Starfruit! Yummy!/268 434/This is good gift! Makes Apples happy!/394 392 578 486 74 373 797 446 444 279 417 454/Apples no understand what you give./627 -18 -15 -16 -5 -6 -7 -4 -28/Apples don't like it. Apples no understand.../286 287 288 441 167 168 169 170 171 172 178/Yay! Apples-friend give gift!/283 114 273 299 301 302 310 311 309 347 433 472 473 474 475 476 477 478 479 480 481 482 483 484 485 487 488 489 490 491 492 493 494 495 496 497 498 499 427 429 453 455 431 425 770 802 745 -74 -81/" + } + }, + { + "_COMMENT": "Apples' Animations", + "Action": "EditData", + "Target": "Data/animationdescriptions", + "Entries": { + "Apples_Apple": "19 19 19 19 18 18 17 17 16/16/16 17 17 18 18 19 19", + "Apples_Dance1": "20 20 20 20 20/22 22 23 23 22 22 21 21/20 20 20 20 0 0 0 0 0", + "Apples_Dance2": "0 0 24 24/24 24 25 25 26 26 27 27/24 24 24 0 0 0", + "Apples_Sleep": "0 0 0 18 18 32 32/32/32 32 18 18 0 0" + } + }, + { + "_COMMENT": "Apples' Portraits", + "Action": "Load", + "Target": "Portraits/Apples", + "FromFile": "assets/CharacterFiles/Portraits/Apples/Apples.png" + }, + { + "_COMMENT": "Apples' Sprites", + "Action": "Load", + "Target": "Characters/Apples", + "FromFile": "assets/CharacterFiles/OverworldSprites/Apples/Apples.png" + }, + { + "_COMMENT": "Apples' Schedule", + "Action": "Load", + "Target": "Characters/schedules/Apples", + "When": { + "HasSeenEvent: 7775927": true + }, + "FromFile": "assets/CharacterFiles/Schedules/Apples/Schedule.json" + }, + { + "_COMMENT": "Apples' Fake Schedule", + "Action": "Load", + "Target": "Characters/schedules/Apples", + "When": { + "HasSeenEvent: 7775927": false + }, + "FromFile": "assets/CharacterFiles/Schedules/Apples/FakeSchedule.json" + }, + { + "_COMMENT": "Apples' Dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/Apples", + "FromFile": "assets/CharacterFiles/Dialogue/Apples/Dialogue.json" + }, + { + "_SECTION_COMMENT": "Load temporary actors for events", + "Action": "Load", + "Target": "Portraits/ApplesSad", + "FromFile": "Assets/CharacterFiles/Portraits/Apples/ApplesSad.png" + }, + { + "Action": "Load", + "Target": "Characters/ApplesSad", + "FromFile": "Assets/CharacterFiles/OverworldSprites/Apples/ApplesSad.png" + }, + { + "Action": "Load", + "Target": "Portraits/Peaches", + "FromFile": "Assets/CharacterFiles/Portraits/Peaches/Peaches.png" + }, + { + "Action": "Load", + "Target": "Characters/Peaches", + "FromFile": "Assets/CharacterFiles/OverworldSprites/Peaches/Peaches.png" + }, + { + "_COMMENT": "Junimo Tile added to Aurora Vineyard + rare Abigail dialogue - Conditions: Played for 138 days (end of spring year 2), completed the community center, and entered the Lost Woods at least once", + "Action": "EditData", + "Target": "data/events/farmhouse", + "Entries": { + "77759254/e 191393/e 1000037/j 138": "none/-500 -500/farmer -300 -300 2 Abigail -301 -301 2/pause 1500/changeLocation ForestWest/viewport 58 16 true/pause 2000/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 300/playSound junimoMeep1/globalFade/viewport -1000 -1000/pause 1500/message \"You sense something west of Cindersap Forest...\"/pause 1250/end dialogue Abigail \"I couldn't sleep last night...$2#$e#I felt as if 'something' was calling to me deep in the forest.$2#$e#Strange, right?$0\"" + } + }, + { + "_COMMENT": "The Junimo Scroll - Player has junimo scroll in inventory and enters forest map", + "Action": "EditData", + "Target": "data/events/forest", + "Entries": { + "7775926/i {{spacechase0.JsonAssets/ObjectId:Junimo Scroll}}": "spring_day_ambient/-500 -500/farmer 5 29 0 Wizard -100 -100 2 Camilla -101 -101 0/removeItem {{spacechase0.JsonAssets/ObjectId:Junimo Scroll}}/skippable/pause 1000/showFrame Wizard 16/viewport 13 22 true/move farmer 0 -6 0/screenFlash 2/playSound wand/warp Wizard 5 20/pause 150/jump farmer/pause 600/showFrame Wizard 0/pause 400/speak Wizard \"That miraculous golden scroll is enchanted with forest magic. I sensed it from my tower...#$e#Where did you find this?\"/pause 600/emote farmer 40/pause 400/speak Wizard \"Hmm. I see. This will require a thorough arcane analysis.$0#$b#Please. Come inside.\"/pause 500/faceDirection Wizard 1 true/pause 200/faceDirection Wizard 0 true/pause 250/viewport move 0 -1 4500 true/move Wizard 0 -2 0/pause 200/warp Wizard -200 -200/playSound doorClose/pause 400/move farmer 0 -5 0/pause 300/warp farmer -198 -198/playSound doorClose/pause 700/globalFade/viewport -1000 -1000/stopMusic/changeLocation WizardHouse/warp farmer 10 19/warp Wizard 10 17/faceDirection Wizard 2 true/playMusic WizardSong/pause 1000/viewport 8 18 true/pause 1300/speak Wizard \"Hand me the scroll.$0\"/pause 700/move farmer 0 -1 0/pause 600/ShowFrame farmer 15/playSound newRecipe/pause 600/move farmer 0 0 0/pause 500/speak Wizard \"Stand back.$0\"/pause 800/faceDirection farmer 1 true/pause 200/faceDirection farmer 2 true/pause 200/move farmer 0 1 2/pause 200/faceDirection farmer 1 true/pause 250/faceDirection farmer 0 true/pause 800/showFrame Wizard 16/pause 800/glow 0 0 255/playSound healSound/pause 1200/playSound healSound/glow 0 255 0/pause 1000/shake Wizard 1000/pause 1000/emote Wizard 12/pause 800/shake Wizard 700/glow 122 122 200/playSound healSound/pause 1500/glow 100 50 20/playSound healSound/pause 1700/showFrame Wizard 0/pause 1800/showFrame Wizard 18/pause 800/speak Wizard \"...#$b#I'm unable to decipher the scroll.#$b#It's so faded that it's almost illegible, and my translation skills are... rusty.$0\"/pause 1000/emote Wizard 40/pause 700/showFrame Wizard 0/pause 500/speak Wizard \"I will call a good friend for assistance.$0#$b#She excels in ancient languages.$0\"/pause 700/showFrame Wizard 16/pause 1000/shake Wizard 1000/pause 1700/showFrame Wizard 0/pause 400/speak Wizard \"She's arriving momentarily.\"/pause 400/emote farmer 8/pause 400/speak Wizard \"Ah. Who did I contact?$0#$b#The witch of-$0\"/screenFlash 2/playSound wand/warp Camilla 10 21/pause 300/faceDirection farmer 1 true/pause 200/faceDirection farmer 2 true/pause 100/jump farmer/showFrame farmer 94 true/pause 900/move farmer 0 0 2/speak Camilla \"My, my. Hello there, dear.$0\"/pause 200/screenFlash 2/playSound wand/warp Camilla 8 17/faceDirection Camilla 1 true/pause 500/faceDirection Wizard 3 true/pause 400/faceDirection farmer 3 true/pause 300/speak Camilla \"You requested my help, Razzy?$1\"/speak Wizard \"...#$b#This scroll. What can you make of it?$0\"/pause 400/speak Camilla \"Mmm?$0\"/pause 600/move Camilla 1 0 1 true/pause 300/faceDirection farmer 0/pause 700/showFrame Wizard 13/pause 400/showFrame Camilla 20/playSound newRecipe/pause 200/showFrame Wizard 12/pause 2000/playSound healSound/screenFlash 1/pause 600/playSound healSound/screenFlash 1/pause 1000/emote Camilla 40/pause 1500/emote Camilla 48/pause 400/speak Camilla \"The spirit who wrote this hardly understands their own language.$1#$b#It's like reading the writing of a child...I think they must be young.$0\"/pause 500/showFrame Camilla 4/playSound newRecipe/pause 650/faceDirection Camilla 2 true/pause 500/speak Camilla \"A 'Junimo' has taken up residence in the cellar of an abandoned building west of Cindersap Forest.$0#$b#They will only speak to you, @.$5#$b#It would seem you've made a new friend.$1\"/pause 200/emote farmer 32/pause 800/screenFlash 2/playSound wand/warp Camilla 10 21/faceDirection Camilla 0 true/pause 500/faceDirection Wizard 2 true/pause 300/faceDirection farmer 3 true/pause 200/faceDirection farmer 2 true/pause 200/emote farmer 16 true/pause 350/speak Camilla \"You know, @...$0#$b#I could use someone with your...$0\"/screenFlash 2/playSound wand/warp Camilla 8 19/faceDirection Camilla 1 true/pause 300/faceDirection farmer 3 true/pause 200/speak Camilla \"Abilities...$5\"/speak Wizard \"Camilla. That's enough.\"/pause 250/faceDirection Camilla 0 true/pause 300/emote Camilla 12/pause 500/move Camilla 0 -2 1 true/pause 300/faceDirection farmer 0 true/pause 300/faceDirection Wizard 3 true/pause 400/speak Camilla \"You're no fun, Razzy.$3#$b#Is that all you needed me for?$2\"/pause 500/speak Wizard \"Indeed. Thank you-\"/speak Camilla \"Ciao.$5\"/faceDirection Camilla 1 true/pause 400/showFrame Camilla 17/pause 200/showFrame Camilla 18/pause 200/showFrame Camilla 19/pause 200/screenFlash 2/playSound wand/warp Camilla -300 -300/pause 1200/emote Wizard 40/pause 600/faceDirection Wizard 2 true/pause 400/speak Wizard \"...#$b#She has important matters to handle in Castle Village. Forgive her manners, @.$0\"/pause 1000/showFrame Wizard 18/pause 600/shake Wizard 600/pause 1000/showFrame Wizard 0/pause 500/move Wizard -2 0 2/move Wizard 0 1 3 true/pause 200/faceDirection farmer 3 true/pause 150/move Wizard -1 0 2/move Wizard 0 1 3/move Wizard -1 0 3/pause 1000/speak Wizard \"Your connection with the Junimos is fascinating.#$b#It surpasses even mine.$0\"/pause 800/faceDirection Wizard 2/pause 700/showFrame Wizard 18/pause 400/speak Wizard \"Mmm. I wonder if this is related to your deeds in the community center.$0\"/pause 700/showFrame Wizard 0/pause 500/faceDirection Wizard 1 true/pause 500/speak Wizard \"Do keep me updated.$0#$b#I'm quite fascinated by this turn of events.$0\"/pause 500/globalFade/viewport -1000 -1000/stopMusic/pause 1400/end dialogue Wizard \"Hmm? You're responsible for what transpired at the community center?#$b#Ah, yes. This explains these recent events.#$e#I believe Camilla has taken a liking to you.#$b#She can sense your arcane potential.\"" + } + }, + { + "_COMMENT": "Junimo Tile Removed - Triggers overgrown interior of Aurora Vineyard", + "Action": "EditData", + "Target": "data/events/forestwest", + "Entries": { + "7775925/e 7775926": "none/-500 -500/farmer -300 -300 2/pause 1200/viewport 58 16 true/pause 1500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 400/glow 0 255 0/pause 150/playSound healSound/pause 800/playSound junimoMeep1/pause 600/playSound junimoMeep1/pause 700/glow 0 225 0/pause 150/playSound healSound/pause 700/playSound junimoMeep1/end" + } + }, + { + "_COMMENT": "Apples Introduction - Spawns into world next day", + "Action": "EditData", + "Target": "data/events/AuroraVineyard", + "Entries": { + "7775927/e 7775925": "communityCenter/-500 -500/farmer -300 -300 0 Apples -100 -100 2/pause 500/viewport 20 34 true/skippable/pause 3000/playSound doorClose/warp farmer 20 40/pause 800/move farmer 0 -4 0/pause 600/faceDirection farmer 1/pause 1000/faceDirection farmer 0 true/pause 200/faceDirection farmer 3/pause 800/faceDirection farmer 0 true/pause 500/move farmer 0 -7 0 true/pause 500/globalFade/viewport -1000 -1000 true/halt/warp farmer 26 22/faceDirection farmer 1 true/pause 50/viewport 29 22 true/move farmer 5 0 1/pause 250/faceDirection farmer 2/pause 500/emote farmer 8/pause 400/move farmer 0 5 2/warp farmer -200 -200/playSound stairsdown/pause 1000/globalFade/viewport -1000 -1000/changeLocation ApplesRoom/warp Apples 5 8/showFrame Apples 32/viewport 9 8 true/pause 5000/warp farmer 14 5/playSound stairsdown/pause 500/move farmer 0 3 2/pause 270/faceDirection farmer 3 true/pause 2250/move farmer -5 0 3/pause 1000/stopMusic/pause 1000/shake Apples 500/pause 1000/shake Apples 1000/pause 1000/showFrame Apples 0/playSound pickUpItem/jump Apples/pause 1200/playMusic junimoStarSong/playSound junimoMeep1/pause 800/faceDirection Apples 1 true/pause 700/playSound junimoMeep1/pause 600/playSound junimoMeep1/speak Apples \"Spirit-friend give starfruit!$1#$b#Spirit-friend make Apples happy!$0#$b#Apples take fruit and use forest magic to decorate new home!$1\"/pause 800/move Apples 2 0 1/pause 800/playSound junimoMeep1/pause 700/playSound junimoMeep1/jump Apples/pause 800/playSound junimoMeep1/speak Apples \"Apples here! Apples me!$1#$b#Be new-friend to Apples?$1\"/pause 500/playSound junimoMeep1/pause 200/move Apples 1 0 1/pause 500/playSound junimoMeep1/jump Apples/pause 1000/move Apples 0 1 1/move Apples 2 0 0 true/pause 300/faceDirection farmer 2 true/pause 400/playSound junimoMeep1/pause 300/move Apples 0 -2 3 true/pause 300/faceDirection farmer 1 true/pause 700/move Apples -2 0 2 true/pause 200/playSound junimoMeep1/pause 100/faceDirection farmer 0 true/pause 700/move Apples 0 2 1 true/pause 300/faceDirection farmer 3 true/pause 700/move Apples 1 0 0 true/pause 250/faceDirection farmer 2 true/pause 500/jump Apples/pause 1000/playSound junimoMeep1/speak Apples \"Apples leave soon to go to village. Apples tell other-friends about new home!$0#$b#Apples come back tomorrow!$1\"/pause 650/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 500/speak Apples \"Play with Apples before trip!$1\"/pause 500/playSound junimoMeep1/pause 500/jump Apples/pause 900/jump Apples/pause 200/playSound junimoMeep1/pause 700/faceDirection Apples 1 true/pause 250/faceDirection Apples 2 true/pause 400/animate Apples false true 200 24 25 24 27/pause 800/playSound junimoMeep1/pause 500/animate farmer false true 300 102 103/pause 1000/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 1200/globalFade/viewport -1000 -1000/pause 1250/message \"I'm friends with a Junimo! Starting tomorrow, I can talk to Apples.\"/pause 1200/message \"But why isn't the vineyard repaired?...\"/pause 1000/end dialogue Wizard \"%I explain to Magnus what I experienced in Aurora Vineyard.#$b#A Junimo named 'Apples' transformed the vineyard into their home?#$b#Most intriguing. Junimos repair abandoned buildings, not make them worse.#$e#Inform me if anything transpires.\"" + } + }, + { + "_COMMENT": "Triggers starfruits to grow in Aurora Vineyard", + "Action": "EditData", + "Target": "data/events/forestwest", + "Entries": { + "7776001/f Apples 500": "none/-500 -500/farmer -100 -100 2/pause 50/end" + } + }, + { + "Action": "EditMap", + "Target": "Maps/AuroraVineyard", + "When": { + "HasSeenEvent: 7776001": true + }, + "MapProperties": { + "Light": "10 6 4 17 37 4 29 38 4 17 24 4 5 14 4 26 26 4 28 6 4 30 37 4" + } + }, + { + "_COMMENT": "Apples 2 heart event - 'Other Friends'", + "Action": "EditData", + "Target": "data/events/forestwest", + "When": { + "HasSeenEvent: 7776001": true + }, + "Entries": { + "7776002/t 600 1700/w sunny/c 1": "spring_day_ambient/-500 -500/farmer 59 28 0 Apples 59 18 2/showFrame Apples 32/pause 500/skippable/viewport 59 26 true/viewport move 0 -2 4000 true/move farmer 0 -8 0/pause 1100/shake Apples 600/pause 600/showFrame Apples 0/jump Apples/playSound pickUpItem/pause 800/playSound junimoMeep1/pause 600/playSound junimoMeep1/speak Apples \"Yay! Apples-friend is here!$1#$b#Apples work hard decorating new home!$0\"/pause 500/move Apples -1 0 3/pause 300/faceDirection Apples 2 true/pause 500/jump Apples/pause 700/playSound junimoMeep1/pause 500/playSound junimoMeep1/speak Apples \"Come! Come! Apples show!$1\"/pause 650/faceDirection Apples 1 true/pause 300/faceDirection Apples 0 true/pause 500/warp Apples -100 -100/playSound doorClose/pause 1000/viewport move 0 -1 5000 true/move farmer 0 -1 3/move farmer -1 0 0/move farmer 0 -1 0/pause 550/warp farmer -101 -101/playSound doorClose/pause 500/globalFade/viewport -1000 -1000/stopMusic/changeLocation AuroraVineyard/pause 600/playSound communityCenter/warp Apples 20 23/warp farmer 20 31/faceDirection Apples 2 true/faceDirection farmer 0 true/viewport 20 30 true/viewport move 0 -2 2500 true/move farmer 0 -5 0/pause 500/jump Apples/pause 700/playSound junimoMeep1/pause 600/faceDirection farmer 1 true/pause 1250/faceDirection farmer 0 true/pause 800/playSound junimoMeep1/pause 600/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"Starfruit grow in home now!$1\"/pause 750/move Apples 0 2 2/pause 400/playSound junimoMeep1/pause 200/jump Apples/pause 900/playSound junimoMeep1/jump Apples/pause 800/speak Apples \"Apples give starfruit![268]$1\"/pause 300/playSound junimoMeep1/jump Apples/pause 800/speak Apples \"Fruit![268]$0\"/pause 200/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 150/jump Apples/pause 850/speak Apples \"More fruit!$1[268]\"/pause 900/playSound junimoMeep1/jump Apples/pause 1000/move Apples 0 -2 0/pause 250/faceDirection Apples 1 true/pause 250/faceDirection Apples 2 true/pause 600/playSound junimoMeep1/pause 500/playSound junimoMeep1/speak Apples \"Apples make plant-friends!$1\"/pause 600/move Apples -2 0 3/pause 250/faceDirection Apples 2 true/pause 250/faceDirection Apples 1 true/pause 400/jump Apples/playSound junimoMeep1/pause 1000/viewport move 0 -2 1500 true/move farmer 0 -3 0/pause 300/faceDirection farmer 3 true/pause 700/faceDirection Apples 2 true/pause 500/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"Meet 'Donna'!$1\"/pause 600/faceDirection Apples 3 true/pause 600/playSound junimoMeep1/pause 500/playSound junimoMeep1/speak Apples \"This 'Fig'.$0\"/pause 700/move Apples 0 -1 3/move Apples -1 0 0/pause 600/playSound junimoMeep1/pause 500/playSound junimoMeep1/speak Apples \"'Holly', meet other friend!$1\"/pause 700/move Apples 1 0 2/move Apples 0 1 1/pause 500/jump Apples/playSound junimoMeep1/pause 900/jump Apples/playSound junimoMeep1/speak Apples \"Other friends at village say Apples should make new friends.$0#$b#Apples listens! Make new friends!$1\"/pause 700/jump Apples/playSound junimoMeep1/pause 900/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"More friends above! Come! Come!$0\"/pause 500/friendship Apples 50/globalFade/viewport -1000 -1000/stopMusic/pause 1000/message \"Apples introduced me to more of their plant friends upstairs. They each have a name!\"/pause 1000/end dialogue Apples \"Donna likes you!$1#$e#Fig does not like you...$2#$b#Fig no tell Apples why.$2#$e#Apples wonder when other friends visit!$1\"" + } + }, + { + "_COMMENT": "Apples 4 heart event - 'Play With Me'", + "Action": "EditData", + "Target": "data/events/forestwest", + "Entries": { + "7776003/e 7776002/f Apples 1000/t 600 1700/w sunny": "spring_day_ambient/-500 -500/farmer 115 34 3 Apples 105 40 0 Andy -100 -100 0/pause 600/skippable/viewport 115 34 true/viewport move -2 0 5000 true/move farmer -10 0 3 true/pause 4000/playSound junimoMeep1/pause 800/playSound junimoMeep1/pause 800/faceDirection farmer 0 true/pause 1100/faceDirection farmer 1 true/pause 800/emote farmer 8/pause 200/speak Apples \"Apples sees good-friend!$1\"/pause 300/doAction 104 41/pause 500/doAction 104 41/pause 300/faceDirection farmer 2 true/pause 500/jump Apples/move Apples 0 -4 0/pause 400/playSound junimoMeep1/pause 500/playSound junimoMeep1/jump Apples/pause 800/playSound junimoMeep1/speak Apples \"!!!$0\"/pause 500/jump Apples/pause 800/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"Friend play with Apples$1!?\"/pause 1000/question fork0 \"#Sure, let's play!#Sorry, maybe another time.\"/fork 7776003_PlayWithApples/pause 800/friendship Apples -125/speak Apples \"...$2\"/pause 500/move Apples -1 0 0/move Apples 0 -1 3/move Apples -2 0 3 true/pause 500/faceDirection farmer 3 true/pause 1000/speak Apples \"Apples go play with bear.$0\"/pause 650/move Apples -7 0 3 true/pause 500/globalFade/viewport -1000 -1000/halt/pause 500/end dialogue Apples \"Bear plays with Apples!$1#$e#Apples-friend play with bear and Apples soon?$0\"", + "7776003_PlayWithApples": "pause 500/playSound junimoMeep1/jump Apples/pause 900/playSound junimoMeep1/jump Apples/pause 700/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"Yay! Play! Play!$1\"/pause 200/globalFade/viewport -1000 -1000/playMusic ragtime/warp Apples 68 31/warp farmer 68 33/pause 750/viewport 65 28 true/move Apples 0 -8 2 true/move farmer 0 -8 0 true/pause 600/playSound junimoMeep1/pause 1000/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 1100/playSound junimoMeep1/pause 1100/jump Apples/playSound junimoMeep1/pause 800/playSound junimoMeep1/jump Apples/pause 900/move Apples -15 0 3 true/pause 500/faceDirection farmer 3 true/pause 500/move farmer -11 0 3 true/viewport move -1 0 3500/pause 500/globalFade/viewport -1000 -1000/halt/pause 500/warp Apples 42 67/warp farmer 42 65/faceDirection Apples 0 true/faceDirection farmer 2 true/viewport 42 66 true/pause 500/jump Apples/playSound junimoMeep1/pause 800/jump Apples/playSound junimoMeep1/pause 400/faceDirection Apples 1 true/pause 250/faceDirection Apples 2 true/pause 400/animate Apples false true 150 22 21 22 23/pause 1000/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 500/animate farmer false true 300 102 103/pause 800/playSound junimoMeep1/pause 800/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/globalFade/viewport -1000 -1000/pause 200/stopAnimation Apples/stopAnimation farmer/pause 100/warp Apples 59 122/warp farmer 59 125/faceDirection farmer 0 true/faceDirection Apples 2 true/viewport 59 125 true/pause 300/jump Apples/playSound junimoMeep1/pause 1000/jump farmer/pause 900/jump Apples/playSound junimoMeep1/pause 1000/jump farmer/pause 900/jump Apples/playSound junimoMeep1/pause 1000/jump farmer/pause 900/jump Apples/playSound junimoMeep1/pause 1000/jump farmer/pause 250/playSound leafrustle/pause 500/playSound leafrustle/warp Andy 59 135/speed Andy 2/move Andy 0 -8 0 true/pause 300/jump Apples/playSound junimoMeep1/pause 800/jump farmer/pause 900/jump Apples/playSound junimoMeep1/pause 800/jump farmer/pause 400/stopMusic/pause 300/speak Andy \"What in Yoba's name are ya doin' jumpin' around?$0\"/pause 300/playMusic spring_day_ambient/faceDirection farmer 1 true/pause 250/faceDirection farmer 2 true/pause 300/jump farmer/showFrame farmer 94/pause 150/speed Apples 4/move Apples 1 0 2/speed Apples 4/move Apples 0 3 2/pause 600/showFrame farmer 0/pause 500/speak Andy \"...$2\"/pause 1100/speak Andy \"Well, I'll leave ya to whatever it is you're doin'.$2#$b#Bye, farmer.$0\"/pause 600/faceDirection Andy 1 true/pause 300/speed Andy 2/move Andy 6 0 1 true/pause 500/faceDirection farmer 1 true/pause 350/globalFade/viewport -1000 -1000/halt/warp Andy -200 -200/warp Apples 61 125/faceDirection Apples 3 true/pause 50/viewport 59 126 true/pause 600/jump Apples/playSound junimoMeep1/pause 800/jump Apples/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 400/speak Apples \"Big man no see Apples! Only Apples-friend!$1\"/pause 500/jump Apples/playSound junimoMeep1/pause 700/speak Apples \"Play with Apples more!?$0\"/friendship Apples 30/pause 500/globalFade/viewport -1000 -1000/end dialogue Andy \"I get it. You don't want anyone knowin' 'bout you jumpin' like a monkey in the forest.$0#$e#Your secret is safe with me, farmer.$1\"" + } + }, + { + "_COMMENT": "Apples 6 heart event Part 1 - 'The New Home'", + "Action": "EditData", + "Target": "data/events/farm", + "Entries": { + "7776004/f Apples 1500/w sunny": "continue/64 15/farmer 64 16 2 Apples 64 18 0/pause 1000/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 600/playSound junimoMeep1/jump Apples/pause 600/playSound junimoMeep1/speak Apples \"Apples have party for other-friends. Apples show new home!$0#$b#Apples-friend invited too! Come!$1\"/pause 500/end" + } + }, + { + "_COMMENT": "Apples 6 heart event Part 2 - 'The New Home'", + "Action": "EditData", + "Target": "data/events/AuroraVineyard", + "Entries": { + "7776005/e 7776004": "none/-500 -500/farmer 25 15 3 Apples -100 -100 2/pause 700/addTemporaryActor Bear 32 32 -101 -101 0 true character/addTemporaryActor ApplesSad 16 32 22 5 0/playMusic echos/pause 650/showFrame ApplesSad 16/skippable/viewport 22 7 true/move farmer -3 0 3/pause 400/faceDirection farmer 0/pause 300/shake ApplesSad 1000/pause 500/move farmer 0 -7 0 true/pause 1500/shake Apples 1000/pause 2300/speak Apples \"...$2\"/pause 1000/showFrame ApplesSad 4/pause 250/showFrame ApplesSad 17/pause 500/shake ApplesSad 500/pause 750/move farmer 0 -1 0/pause 900/playSound junimoMeep1/pause 1100/playSound junimoMeep1/speak Apples \"Other friends say Apples make mistake turning vineyard into new home...$3\"/pause 800/shake ApplesSad 500/pause 1000/showFrame ApplesSad 4/pause 300/showFrame ApplesSad 16/pause 600/playSound junimoMeep1/pause 900/playSound junimoMeep1/pause 800/playSound junimoMeep1/speak Apples \"Junimos no want to play with Apples anymore...$3\"/pause 500/emote farmer 60/pause 400/playSound junimoMeep1/pause 1000/playSound junimoMeep1/speak Apples \"Apples is 'Junimo'.$2#$b#When human with 'gift' give offering, Junimo restore abandoned building.$4#$b#Apples thought its better idea to make new home for friends.$2\"/pause 700/shake ApplesSad 600/pause 1000/speak Apples \"...$3\"/pause 1000/playSound junimoMeep1/pause 800/playSound junimoMeep1/speak Apples \"$q -1 null#Did Apples make mistake turning vineyard into new home?#$r -1 0 apples_event1#You didn't do anything wrong.#$r -1 0 apples_event2#You should've repaired Aurora Vineyard.#$r -1 0 apples_event3#You made other plant friends. They aren't a mistake.\"/pause 1000/shake ApplesSad 500/pause 850/move ApplesSad 1 0 2/move ApplesSad 0 1 2/move ApplesSad 2 0 1 true/pause 500/faceDirection farmer 1 true/pause 1000/move farmer 0 -1 0/pause 250/faceDirection farmer 1 true/pause 1500/showFrame ApplesSad 16/pause 250/showFrame ApplesSad 12/pause 800/playSound junimoMeep1/pause 1000/playSound junimoMeep1/speak Apples \"Bear not here too...$2#$b#Party cancelled...$3\"/pause 1200/move ApplesSad -1 0 2/move ApplesSad 0 1 3/move ApplesSad -2 0 2 true/pause 500/faceDirection farmer 2 true/pause 500/move ApplesSad 0 2 2/pause 500/faceDirection ApplesSad 1 true/pause 250/faceDirection ApplesSad 0 true/pause 500/playSound junimoMeep1/speak Apples \"Apples-friend can leave...$2\"/pause 500/globalFade/viewport -1000 -1000/stopMusic/pause 1000/warp ApplesSad -99 -99/warp farmer -98 -98/warp Bear 57 23/changeLocation ForestWest/viewport 58 22 true/pause 500/warp farmer 58 18/playSound doorClose/pause 500/playMusic event1/emote farmer 16/speak Bear \"Hey there.$2#$b#I'm here for the party.$2\"/pause 400/move farmer 0 2 2/pause 200/emote farmer 32/pause 400/warp Apples 58 18/playSound doorClose/pause 500/faceDirection farmer 1 true/pause 200/faceDirection farmer 0 true/pause 300/playSound junimoMeep1/jump Apples/pause 700/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"Bear!?$0#$b#Bear come to Apples' party!$1\"/pause 300/speed Apples 4/move Apples -1 0 2/speed Apples 4/move Apples 0 2 2 true/pause 300/faceDirection farmer 3 true/pause 1000/faceDirection farmer 2 true/pause 500/speak Bear \"Sorry I'm late. I overslept!$0\"/pause 1000/shake Bear 500/pause 300/playSound stoneStep/addObject 57 21 724/pause 600/speak Bear \"Brought the maple syrup - even added those special leaves you like!$1\"/pause 500/playSound junimoMeep1/jump Apples/pause 800/speak Bear \"Say. Introduce me to your starfruit friends, little one.$1#$b#I'm interested in this Fig fella!$1\"/pause 500/animate Apples false true 200 24 25/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 300/faceDirection farmer 3 true/pause 300/playSound junimoMeep1/speak Apples \"!!!$1\"/pause 600/faceDirection farmer 2 true/pause 200/showFrame farmer 0/animate farmer false true 200 103 102/pause 800/jump Bear/pause 900/jump Bear/globalFade/viewport -1000 -1000/pause 500/message \"The bear brought wonderful treats and conversation, saving the day! \"/pause 1000/end dialogue Apples \"Apples-friend and Bear make Apples happy!$0#$e#Will other friends play with Apples again someday?$2#$e#%You tell Apples the other Junimos will.#$e#*meep*!!!$1\"" + } + }, + { + "Action": "EditMap", + "Target": "Maps/ApplesRoom", + "When": { + "HasSeenEvent: 7776005": true + }, + "MapProperties": { + "Light": "5 7 4 16 10 4 10 4 4 9 5 4 15 10 4" + } + }, + { + "_COMMENT": "Apples 8 heart event Part 1 - 'Mother Starfruit Tree'", + "Action": "EditData", + "Target": "data/events/ForestWest", + "Entries": { + "7776006/f Apples 2000": "continue/-500 -500/Apples -100 -100 2 farmer -101 -101 2/pause 700/addTemporaryActor Peaches 16 32 58 24 0 true character/viewport 58 19 true/speed Peaches 2/move Peaches 0 -6 0 true/pause 600/playSound junimoMeep1/pause 800/playSound junimoMeep1/pause 600/playSound junimoMeep1/pause 800/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 500/playSound doorClose/warp Peaches -99 -99/pause 400/globalFade/viewport -1000 -1000/end" + } + }, + { + "_COMMENT": "Apples 8 heart event Part 2 - 'Mother Starfruit Tree'", + "Action": "EditData", + "Target": "data/events/AuroraVineyard", + "Entries": { + "7776007/e 7776006": "junimoStarSong/-500 -500/Apples 8 6 1/addTemporaryActor Peaches 16 32 10 6 3 true character/changeLocation ApplesRoom/pause 600/viewport 9 7 true/skippable/pause 1000/jump Peaches/playSound junimoMeep1/pause 800/jump Apples/playSound junimoMeep1/pause 800/jump Peaches/playSound junimoMeep1/pause 900/jump Apples/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 600/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Peaches \"*meep*!!!$0\"/pause 400/playSound junimoMeep1/pause 500/playSound junimoMeep1/jump Apples/pause 600/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"*meep*!!!$0\"/pause 500/playSound junimoMeep1/pause 400/playSound junimoMeep1/faceDirection Apples 2 true/pause 400/playSound junimoMeep1/pause 500/playSound junimoMeep1/animate Apples false true 200 20 21 20 23/pause 600/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 600/playSound junimoMeep1/jump Peaches/pause 700/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 500/faceDirection Peaches 2 true/pause 500/playSound junimoMeep1/pause 500/animate Peaches false true 200 24 25 26 27/pause 600/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 800/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 600/playSound junimoMeep1/globalFade/viewport -1000 -1000/pause 500/end dialogue Apples \"Apples tell Apples-friend something!$0#$b#Other Junimo Peaches visit Apples! Peaches-friend say Apples do good job growing starfruit friends!$1#$b#Use magic to grow bigger starfruit!$0#$e#Maybe other friends visit Apples soon!?$0#$b#Peaches tell other friends Apples make new friends!#$e#%*You pat Apples#$e#*meep*!!!$1\"" + } + }, + { + "_SECTION_COMMENT": "FLOWER DANCE", + "Action": "EditData", + "Target": "data/festivals/spring24", + "Entries": { + "Apples": "You find me! You win!#$e#You are good friend!$1" + } + }, + { + "_SECTION_COMMENT": "ICE FISHING FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter8", + "Entries": { + "Apples": "I follow humans into forest!#$b#Me curious what you all doing!$1#$e#People with funny hats can't see me!$1" + } + }, + { + "_SECTION_COMMENT": "WINTER STAR FESTIVAL", + "Action": "EditData", + "Target": "data/festivals/winter25", + "Entries": { + "Apples": "I decide to visit your village for festival!#$e#No one here see me! Only you!$1" + } + }, + { + "_SECTION_COMMENT1": "CLAIRE NPC", + "_SECTION_COMMENT2": "ANTISOCIAL NPCs", + "_COMMENT": "Claire's NPC disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "Claire_Joja": "Adult/polite/shy/neutral/null/non-datable/null/Other/null//Claire_WarpRoom 3 3/Claire" + } + }, + { + "_COMMENT": "Claire's sprites", + "Action": "Load", + "Target": "Characters/Claire", + "FromFile": "Assets/CharacterFiles/OverworldSprites/Claire/Claire.png" + }, + { + "_COMMENT": "Claire's portraits", + "Action": "Load", + "Target": "Portraits/Claire", + "FromFile": "Assets/CharacterFiles/Portraits/Claire/Claire.png" + }, + { + "_COMMENT": "Claire's joja sprites", + "Action": "Load", + "Target": "Characters/Claire_Joja", + "FromFile": "Assets/CharacterFiles/OverworldSprites/Claire/Claire_Joja.png" + }, + { + "_COMMENT": "Claire's joja portraits", + "Action": "Load", + "Target": "Portraits/Claire_Joja", + "FromFile": "Assets/CharacterFiles/Portraits/Claire/Claire_Joja.png" + }, + { + "_COMMENT": "Claire's theater portraits", + "Action": "EditImage", + "Target": "Portraits/Claire_Joja", + "When": { + "HasSeenEvent: 191393": true + }, + "FromFile": "Assets/CharacterFiles/Portraits/Claire/Claire_Theater.png" + }, + { + "_COMMENT": "Claire's theater sprites", + "Action": "EditImage", + "Target": "Characters/Claire_Joja", + "When": { + "HasSeenEvent: 191393": true + }, + "FromFile": "Assets/CharacterFiles/OverworldSprites/Claire/Claire_Theater.png" + }, + { + "_COMMENT": "Claire's animations", + "Action": "EditData", + "Target": "Data/animationdescriptions", + "Entries": { + "Claire_Idle": "4/16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 17 17 17 17 17 17 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 17 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16/4", + "Claire_Down": "18/18/18" + } + }, + { + "_COMMENT": "Claire's Schedule", + "Action": "Load", + "Target": "Characters/schedules/Claire_Joja", + "FromFile": "assets/CharacterFiles/Schedules/AntiSocialNPCs/Claire.json" + }, + { + "_COMMENT": "Claire's Dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/Claire_Joja", + "FromFile": "assets/CharacterFiles/Dialogue/AntiSocialNPCs/Claire.json" + }, + { + "_COMMENT": "Claire's Theater Dialogue", + "Action": "EditData", + "Target": "Characters/Dialogue/Claire_Joja", + "When": { + "HasSeenEvent: 191393": true + }, + "Entries": { + "Mon": "*yawn* Hi. You're up early.$1", + "Tue": "We get a variety of visitors out of town at the theater.$4#$e#Everyone has their own story.$1", + "Wed": "*yawn* Hello. I'm walking to work.$1", + "Thu": "Good morning!$1", + "Fri": "Have you tried the crane game?$1", + "Sat": "*yawn* Hello.$1#$e#Um. Any plans for the weekend?", + "Sun": "I'm a little late for work today...$2" + } + }, + { + "_COMMENT": "Adds dialogue for Claire when inside the theater", + "Action": "EditData", + "Target": "Strings/StringsFromMaps", + "Entries": { + "ClaireTheaterMessage1": "Hi, @! Can I get you anything?$1", + "ClaireTheaterMessage2": "Seeing a movie today?$4#$b#Oh, yes! That's a great one.$1", + "ClaireTheaterMessage3": "I see movies for free!$1#$b#Perks of working here!$5", + "ClaireTheaterMessage4": "Let me know if you want any concessions.$1", + "ClaireTheaterMessage5": "Management here is much better than Joja.$4", + "ClaireTheaterMessage6": "The wildlife adds to the atmosphere of the theater.$1#$b#It's 'magical'!$4", + "ClaireTheaterMessage7": "How may I help you?$4" + } + }, + { + "Action": "EditMap", + "Target": "Maps/MovieTheater", + "FromFile": "Assets/Maps/Claire_MovieTheater1.tbin", + "ToArea": { + "X": 7, + "Y": 5, + "Width": 1, + "Height": 1 + }, + "When": { + "DayOfWeek: Monday": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/MovieTheater", + "FromFile": "Assets/Maps/Claire_MovieTheater2.tbin", + "ToArea": { + "X": 7, + "Y": 5, + "Width": 1, + "Height": 1 + }, + "When": { + "DayOfWeek: Tuesday": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/MovieTheater", + "FromFile": "Assets/Maps/Claire_MovieTheater3.tbin", + "ToArea": { + "X": 7, + "Y": 5, + "Width": 1, + "Height": 1 + }, + "When": { + "DayOfWeek: Wednesday": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/MovieTheater", + "FromFile": "Assets/Maps/Claire_MovieTheater4.tbin", + "ToArea": { + "X": 7, + "Y": 5, + "Width": 1, + "Height": 1 + }, + "When": { + "DayOfWeek: Thursday": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/MovieTheater", + "FromFile": "Assets/Maps/Claire_MovieTheater5.tbin", + "ToArea": { + "X": 7, + "Y": 5, + "Width": 1, + "Height": 1 + }, + "When": { + "DayOfWeek: Friday": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/MovieTheater", + "FromFile": "Assets/Maps/Claire_MovieTheater6.tbin", + "ToArea": { + "X": 7, + "Y": 5, + "Width": 1, + "Height": 1 + }, + "When": { + "DayOfWeek: Saturday": true + } + }, + { + "Action": "EditMap", + "Target": "Maps/MovieTheater", + "FromFile": "Assets/Maps/Claire_MovieTheater7.tbin", + "ToArea": { + "X": 7, + "Y": 5, + "Width": 1, + "Height": 1 + }, + "When": { + "DayOfWeek: Sunday": true + } + }, + { + "_COMMENT": "Claire's AntiSocial Flag", + "Action": "EditData", + "Target": "Data/AntiSocialNPCs", + "Entries": { + "Claire_Joja": true + } + }, + { + "_COMMENT": "CLAIRE BOOK CUTSCENE", + "Action": "EditData", + "Target": "data/events/town", + "Entries": { + "7552565/w sunny/t 1100 1300/j 45/z winter/k 191393": "50s/-500 -500/farmer 106 28 0 Susan 94 13 2 George 116 24 3 Evelyn 116 26 3 Linus 114 1 2/addTemporaryActor Claire 16 32 106 20 2 true/showFrame Claire 19/pause 800/skippable/viewport 102 21 true/move farmer 0 -5 0/pause 600/showFrame Claire 18/playSound pickUpItem/pause 400/showFrame Claire 0/pause 100/speak Claire \"Oh? Hello.$0#$b#Your name is @, is that correct?\"/pause 400/emote farmer 40/pause 250/speak Claire \"Um. I'm on my lunch break. It's nice having time to myself for a little bit.$0#$b#It isn't a luxury I really have anymore...$2#$b#You see, I'm saving money for-$0\"/pause 400/stopMusic/showFrame Claire 18/pause 500/speak Claire \"S-sorry. I really should be getting back. Shift starts again soon.$2\"/pause 500/move Claire 0 20 2 true/pause 400/move farmer 1 0 2 true/pause 1750/globalFade/viewport -1000 -1000/pause 800/end" + } + }, + { + "_COMMENT": "CLAIRE JOJA CUTSCENE", + "Action": "EditData", + "Target": "data/events/jojamart", + "Entries": { + "7502581/e 7552565/k 191393": "Hospital_Ambient/13 25/farmer -300 -300 0 Andy 5 17 3 Pam 17 23 1 Jodi 19 23 3 Morris 27 27 3 Shane_JojaMart 14 18 1 Claire_Joja 9 25 1/animate Shane_JojaMart true true 100 16 17 18 19 20 21 22 23 24 25 26 27/skippable/pause 2500/speak Claire_Joja \"*sigh* I wanna go home...$2\"/pause 2000/playSound doorClose/warp farmer 13 29/pause 600/move farmer 0 -4 3/move farmer -2 0 3 true/speak Claire_Joja \"*yawn* Oh, hi @. Welcome to JojaMart.$1#$b#How may I help you?$4\"/pause 200/end position 11 25" + } + }, + { + "_SECTION_COMMENT": "CAMILLA NPC", + "_COMMENT": "Camilla NPC disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "Camilla": "adult/rude/outgoing/neutral/female/non-datable/null/Other/null//Camilla_WarpRoom 3 3/Camilla" + } + }, + { + "_COMMENT": "Camilla's portraits", + "Action": "Load", + "Target": "Portraits/Camilla", + "FromFile": "Assets/CharacterFiles/Portraits/Camilla/Camilla.png" + }, + { + "_COMMENT": "Camilla's sprites", + "Action": "Load", + "Target": "Characters/Camilla", + "FromFile": "Assets/CharacterFiles/OverworldSprites/Camilla/Camilla.png" + }, + { + "_COMMENT": "Camilla's Animations", + "Action": "EditData", + "Target": "Data/animationdescriptions", + "Entries": { + "Camilla_Magic": "0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0/17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 18 18 18 18 18 18 18 18 18 19 19 19 19 18 18 18 18 18 19 19 19 19 18 18 18 18 18 19 19 19 19 19 18 18 18 18 18 18 18 18 18 18 18 18 18 19 19 19 18 18 18 18 18 18 19 19 19 19 18 18 18 18 18 18 18 18 18 18 18 18 17 17 17 17 17 17 17 17 17 18 18 18 18 18 17 17 17 17 18 18 18 18 17 17 17 17 17 17 17 17 17 17 18 18 18 18 18 18 18 18 18 18 19 19 19 19 19 19 18 18 18 18 18 18 18 19 19 19 19 19 19 18 18 18 18 18 18 19 19 19 19 19 19 18 18 18 18 18 18 18 18 18 18 19 19 19 19 19 19 19 19 19 18 18 18 18 18 18 18 18 18 18 18 18/17 17 17 17 17 17 17 0 0 0 0 0 0 0 0 0 0 0 0" + } + }, + { + "_COMMENT": "Camilla's Schedule", + "Action": "Load", + "Target": "Characters/schedules/Camilla", + "FromFile": "assets/CharacterFiles/Schedules/AntiSocialNPCs/Camilla.json" + }, + { + "_COMMENT": "Camilla schedule added after meeting her in forestwest", + "Action": "EditData", + "Target": "characters/schedules/Camilla", + "When": { + "HasSeenEvent: 6904242": true + }, + "Entries": { + "1": "630 Camilla_WarpRoom 1 3 3/900 WizardBasement 5 14 0/920 WizardHouse 4 17 3/1400 WizardBasement 10 5 1/1830 WizardHouse 10 17 2 Camilla_Magic", + "15": "630 Camilla_WarpRoom 1 3 3/900 WizardBasement 5 14 0/920 WizardHouse 4 17 3/1400 WizardBasement 10 5 1/1830 WizardHouse 10 17 2 Camilla_Magic" + } + }, + { + "_COMMENT": "Camilla's Dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/Camilla", + "FromFile": "assets/CharacterFiles/Dialogue/AntiSocialNPCs/Camilla.json" + }, + { + "_COMMENT": "Camilla's AntiSocial Flag", + "Action": "EditData", + "Target": "Data/AntiSocialNPCs", + "Entries": { + "Camilla": true + } + }, + { + "_COMMENT": "CAMILLA CUTSCENE", + "Action": "EditData", + "Target": "data/events/forestwest", + "Entries": { + "6904242/e 7502583/w sunny/z winter": "spring_day_ambient/-500 -500/farmer 105 49 3 Wizard -100 -100 2/addTemporaryActor Camilla 16 32 -99 -99 1 true/skippable/pause 1000/viewport 105 49 true/viewport move -2 0 4500 true/move farmer -9 0 3/screenFlash 2/playSound wand/playSound wand/warp Camilla 94 49/jump farmer/showFrame farmer 94/pause 1100/move farmer 0 0 2/pause 100/move farmer 0 0 3/speak Camilla \"OoOoooOo. You're much cuter than I thought.\"/pause 400/screenFlash 2/playSound wand/warp Camilla 98 49/move Camilla 0 0 3/pause 700/move farmer 0 0 2/pause 100/move farmer 0 0 1/pause 100/emote farmer 16 true/pause 200/speak Camilla \"I see why Magnus and Marlon put their faith in you.$1\"/pause 300/screenFlash 2/playSound wand/warp Camilla 96 47/move Camilla 0 0 2/pause 400/move farmer 0 0 0/pause 250/speak Camilla \"I suppose I'll ponder over whether I will grant you permission to enter Castle Village.$0\"/pause 400/showFrame Camilla 16/pause 300/speak Camilla \"Adieu.$5\"/pause 400/showFrame Camilla 17/pause 150/showFrame Camilla 18/pause 150/showFrame Camilla 19/pause 350/screenFlash 2/playSound wand/playSound wand/warp Camilla -200 -200/pause 700/globalFade/viewport -1000 -1000/pause 500/end dialogue Wizard \"I sensed you had an encounter with the witch of Castle Village.#$b#Camilla is the curious playful type.#$e#Permission to Castle Village you say? That's the highest honor given to an adventurer.\"" + } + }, + { + "_SECTION_COMMENT": "ALESIA NPC", + "_COMMENT": "Alesia's NPC disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "Alesia": "adult/polite/neutral/neutral/female/non-datable/null/Other/null//Alesia_WarpRoom 3 3/Alesia" + } + }, + { + "_COMMENT": "Alesia's sprites", + "Action": "Load", + "Target": "Characters/Alesia", + "FromFile": "Assets/CharacterFiles/OverworldSprites/Alesia/Alesia.png" + }, + { + "_COMMENT": "Alesia's portraits", + "Action": "Load", + "Target": "Portraits/Alesia", + "FromFile": "Assets/CharacterFiles/Portraits/Alesia/Alesia.png" + }, + { + "_COMMENT": "Alesia's schedule", + "Action": "Load", + "Target": "Characters/schedules/Alesia", + "FromFile": "assets/CharacterFiles/Schedules/AntiSocialNPCs/Alesia.json" + }, + { + "_COMMENT": "Alesia's dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/Alesia", + "FromFile": "assets/CharacterFiles/Dialogue/AntiSocialNPCs/Alesia.json" + }, + { + "Action": "EditData", + "Target": "data/festivals/fall16", + "Entries": { + "Alesia": "Hello, adventurer. We're inspecting your blacksmith's weapons.#$e#May Yoba guide you.$1" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/fall27", + "Entries": { + "Alesia": "Hello, adventurer. With a joint effort, we captured these monsters.$0#$e#May Yoba guide you.$1" + } + }, + { + "_COMMENT": "Alesia's AntiSocial Flag", + "Action": "EditData", + "Target": "Data/AntiSocialNPCs", + "Entries": { + "Alesia": true + } + }, + { + "_SECTION_COMMENT": "ISAAC NPC", + "_COMMENT": "Isaac's NPC disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "Isaac": "adult/rude/neutral/negative/male/non-datable/null/Other/null//Isaac_WarpRoom 3 3/Isaac" + } + }, + { + "_COMMENT": "Isaac's sprites", + "Action": "Load", + "Target": "Characters/Isaac", + "FromFile": "Assets/CharacterFiles/OverworldSprites/Isaac/Isaac.png" + }, + { + "_COMMENT": "Isaac's portraits", + "Action": "Load", + "Target": "Portraits/Isaac", + "FromFile": "Assets/CharacterFiles/Portraits/Isaac/Isaac.png" + }, + { + "_COMMENT": "Isaac's schedule", + "Action": "Load", + "Target": "Characters/schedules/Isaac", + "FromFile": "assets/CharacterFiles/Schedules/AntiSocialNPCs/Isaac.json" + }, + { + "_COMMENT": "Isaac's dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/Isaac", + "FromFile": "assets/CharacterFiles/Dialogue/AntiSocialNPCs/Isaac.json" + }, + { + "Action": "EditData", + "Target": "data/festivals/fall16", + "Entries": { + "Isaac": "Hmph. These weapons aren't bad.$5#$e#Mmm?$0#$b#What do you want?$3#$e#%Isaac is now ignoring you." + } + }, + { + "Action": "EditData", + "Target": "data/festivals/fall27", + "Entries": { + "Isaac": "Defeating a shadow brute is child's play.$0#$b#The narrative changes when bringing one in alive...$3#$e#Make yourself useful and bring me that 'spiced pumpkin cider'.$0" + } + }, + { + "_COMMENT": "Isaac's AntiSocial Flag", + "Action": "EditData", + "Target": "Data/AntiSocialNPCs", + "Entries": { + "Isaac": true + } + }, + { + "_SECTION_COMMENT": "SCARLETT NPC", + "_COMMENT": "Scarlett's NPC disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "Entries": { + "Scarlett": "teen/polite/outgoing/positive/female/non-datable/null/Other/null//Scarlett_WarpRoom 3 3/Scarlett" + } + }, + { + "_COMMENT": "Scarlett's sprites", + "Action": "Load", + "Target": "Characters/Scarlett", + "FromFile": "Assets/CharacterFiles/OverworldSprites/Scarlett/Scarlett.png" + }, + { + "_COMMENT": "Scarlett's portraits", + "Action": "Load", + "Target": "Portraits/Scarlett", + "FromFile": "Assets/CharacterFiles/Portraits/Scarlett/Scarlett.png" + }, + { + "_COMMENT": "Scarlett's schedule", + "Action": "Load", + "Target": "Characters/schedules/Scarlett", + "FromFile": "assets/CharacterFiles/Schedules/AntiSocialNPCs/Scarlett.json" + }, + { + "_COMMENT": "Scarlett's dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/Scarlett", + "FromFile": "assets/CharacterFiles/Dialogue/AntiSocialNPCs/Scarlett.json" + }, + { + "Action": "EditData", + "Target": "data/festivals/spring13", + "Entries": { + "Scarlett": "I'm totally going to try this!$1#$e#Do you have a camera on you?$0#$e#Oh? I should ask Haley? Thanks for the tip!$1" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/summer11", + "Entries": { + "Scarlett": "Have you tried the Grampleton orange chicken yet?$0#$e#Sophia may have eaten it already!$1#$e#See you around!$0" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/fall16", + "Entries": { + "Scarlett": "Sophia number one! You can win this!$1#$e#Hey, @! I lent Sophia a hand with setting up her grange display today.#$e#You're in for some tough competition this year!$1" + } + }, + { + "Action": "EditData", + "Target": "data/festivals/fall27", + "Entries": { + "Scarlett": "Your town's spirits eve festival is really cool!#$e#Our wizard who resides in Grampleton Fields makes a maze for us too.$0#$b#Maybe next year you can visit with Sophia?$1" + } + }, + { + "_COMMENT": "Scarlett's AntiSocial Flag", + "Action": "EditData", + "Target": "Data/AntiSocialNPCs", + "Entries": { + "Scarlett": true + } + }, + { + "_SECTION_COMMENT": "DUSTY NPC", + "Action": "Load", + "Target": "Portraits/Dusty", + "FromFile": "Assets/CharacterFiles/Portraits/Dusty/Dusty.png" + }, + { + "Action": "Load", + "Target": "Characters/Dusty", + "FromFile": "Assets/CharacterFiles/OverworldSprites/NoSprites/Dusty/Dusty.png" + }, + { + "_SECTION_COMMENT": "MORRIS NPC", + "_COMMENT": "Morris' NPC disposition", + "Action": "EditData", + "Target": "Data/NPCDispositions", + "When": { + "HasSeenEvent: 191393": false + }, + "Entries": { + "MorrisTod": "adult/polite/neutral/positive/male/not-datable/null/Other/spring 2//Town 95 43/Morris" + } + }, + { + "_COMMENT": "Morris' Gift Tastes", + "Action": "EditData", + "Target": "Data/NPCGiftTastes", + "Entries": { + "MorrisTod": "Ah! A gift worthy of my attention. Thank you, @./730 727 432 578/This is delightful!/72 348 430 428/I don't like this.../346 459 303 -81/What a despicable gift. Get this away from me./167 -74/That's generous of you./-75 -79 -80/" + } + }, + { + "_COMMENT": "Morris' Animations", + "Action": "EditData", + "Target": "Data/animationdescriptions", + "Entries": { + "Morris_Coupon": "0/0 0 0 0 0 16 16 17 17 18 18 17 17 16 16 17 17 18 18 17 17 16 16 17 17 18 18 17 17 16 16 17 17 18 18 17 17 16 16 0 0 0 0 0 0 24 24 25 25 26 26 25 25 24 24 25 25 26 26 25 25 24 24 25 25 26 26 25 25 24 24 25 25 26 26 25 25 24 24 0 0/0" + } + }, + { + "_COMMENT": "Morris' Portraits", + "Action": "Load", + "Target": "Portraits/MorrisTod", + "FromFile": "assets/CharacterFiles/Portraits/Morris/Morris.png" + }, + { + "_COMMENT": "Morris' Portraits - Vanilla", + "Action": "Load", + "Target": "Portraits/Morris", + "FromFile": "assets/CharacterFiles/Portraits/Morris/Morris.png" + }, + { + "_COMMENT": "Morris' Sprites", + "Action": "Load", + "Target": "Characters/MorrisTod", + "FromFile": "assets/CharacterFiles/OverworldSprites/Morris/Morris.png" + }, + { + "_COMMENT": "Morris' Sprites - Vanilla", + "Action": "Load", + "Target": "Characters/Morris", + "FromFile": "assets/CharacterFiles/OverworldSprites/Morris/Morris.png" + }, + { + "_COMMENT": "Morris' Schedule", + "Action": "Load", + "Target": "Characters/schedules/MorrisTod", + "FromFile": "assets/CharacterFiles/Schedules/Morris/Schedule.json" + }, + { + "_COMMENT": "Morris' Joja Schedule", + "Action": "EditData", + "Target": "Characters/schedules/MorrisTod", + "When": { + "HasSeenEvent: 502261": true + }, + "FromFile": "assets/CharacterFiles/Schedules/Morris/ScheduleJoja.json" + }, + { + "_COMMENT": "Morris' Dialogue", + "Action": "Load", + "Target": "Characters/Dialogue/MorrisTod", + "FromFile": "assets/CharacterFiles/Dialogue/Morris/Dialogue.json" + }, + { + "Action": "EditData", + "Target": "data/festivals/winter25", + "Entries": { + "MorrisTod": "Those Joja gift cards just may provide the store with more loyal customers!$1" + } + }, + { + "_SECTION_COMMENT": "MOVIE THEATER", + "Action": "EditData", + "Target": "Data/ConcessionTastes", + "When": { + "HasSeenEvent: 191393": false + }, + "Entries": { + "Name": "MorrisTod", + "LovedTags": [ + "Gourmet", + "Jasmine Tea" + ], + "LikedTags": [ + "Healthy", + "Salty" + ], + "DislikedTags": [ + "Joja" + ] + } + }, + { + "Action": "EditData", + "Target": "Data/MoviesReactions", + "When": { + "HasSeenEvent: 191393": false + }, + "Entries": { + "MorrisTod": { + "NPCName": "MorrisTod", + "Reactions": [ + { + "Tag": "classic", + "Response": "love", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_0" + }, + { + "Tag": "horror", + "Response": "dislike", + "Whitelist": [], + "SpecialResponses": null, + "ID": "reaction_1" + }, + { + "Tag": "winter_movie_1", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Ah, @. This film in particular strikes my interest! Shall we procure seats?$1" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Haha! Fantastic!$1" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I felt youthful again watching that film! Certainly a gratifying experience!$1" + } + }, + "ID": "reaction_2" + }, + { + "Tag": "winter_movie_0", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Thank you for inviting me to the cinema, @. Best to get use out of the theater you paid for.$1" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Haha! Splendid!$1" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "That film presented a... unique perspective. Perahps I should follow it by example?$0" + } + }, + "ID": "reaction_3" + }, + { + "Tag": "love", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "It's good to present yourself at the cinema, @. Everyone knows you single-handely paid for the establishment!$1" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "/shake MorrisTod 2000/pause 500/message \"Morris is laughing.\"", + "Text": "Haha! Quite the show this is!$1" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Well, I must say that was quite entertaining. Until next time, @.$0" + } + }, + "ID": "reaction_4" + }, + { + "Tag": "like", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "After the countless hours I've put into work, I'm looking forward to this delightful film.$0" + }, + "DuringMovie": null, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "A magnificent film that certainly was. Thank you for the invite.$1" + } + }, + "ID": "reaction_5" + }, + { + "Tag": "dislike", + "Response": "like", + "Whitelist": [], + "SpecialResponses": { + "BeforeMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "Ah, yes. I've heard... poor reviews of this movie but never had the chance to inspect it yet...$0" + }, + "DuringMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "What. No! That makes no sense!$3" + }, + "AfterMovie": { + "ResponsePoint": null, + "Script": "", + "Text": "I will look into removing this movie from the master show list. Can't have poor films ruining our establishment!$3" + } + }, + "ID": "reaction_6" + } + ] + } + } + }, + { + "_COMMENT": "MORRIS YEAR 1 SPRING EVENT", + "Action": "EditData", + "Target": "Data/Events/town", + "When": { + "HasSeenEvent: 191393": false + }, + "Entries": { + "6663410/k 191393/f MorrisTod 50/w sunny/y 1/z summer/z fall/z winter/u 21 22 23 24 25 26 27 28/t 900 1700": "springtown/-500 -500/farmer 30 58 1 Morris -200 -200 2 Penny 32 55 1 Andy 37 67 3 Alex 53 69 0 Jodi 25 63 1 Olivia 27 63 3/showFrame Penny 18/animate Andy true true 100 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 33 34 35 35 35 35 35 35 35 34 33 32/viewport 35 57 true/viewport move 1 0 5200 true/skippable/move farmer 10 0 1/playSound doorClose/warp Morris 43 57/pause 400/speak Morris \"Hahaha! Another Joja customer gained!$5\"/pause 200/move Morris 0 1 2/pause 300/emote Morris 40/pause 150/faceDirection Morris 3/pause 150/emote Morris 16 true/pause 200/speak Morris \"*Ahem*...$4#$b#Shop at Joja!$1#$b#Cheaper seeds than Pierre's!$5#$b#Special limited-time discounts and rewards!$1\"/pause 400/move Morris 6 0 1 true/pause 200/textAboveHead Morris \"Hahaha!\"/pause 600/globalFade/viewport -1000 -1000/halt/end dialogue Pierre \"*sigh*...Morris keeps driving away my customers.$2#$e#What will I do?...$2\"" + } + }, + { + "_COMMENT": "MORRIS YEAR 1 SUMMER EVENT", + "Action": "EditData", + "Target": "Data/Events/town", + "When": { + "HasSeenEvent: 191393": false + }, + "Entries": { + "6663409/k 191393/w sunny/y 1/z spring/z fall/z winter/u 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28/t 1000 1700": "springtown/-500 -500/farmer 88 89 0 Morris 89 53 3 Lewis 87 53 1 Abigail 82 35 1 Caroline 106 65 3 Clint 97 77 0 Evelyn 62 57 0/pause 500/viewport 88 53 true/skippable/move farmer 0 -33 0 true/pause 800/speak Morris \"I guarantee there is nothing to be worried about, Mayor.$1\"/pause 200/speak Lewis \"But there is, Morris. Robin's house was struck by several rocks when the landslide was cleared.$3#$b#Susan was shocked by the blast. She wasn't informed of the operation unti-$2\"/speak Morris \"Everything is under control and will be fine, Mayor.$4\"/speak Lewis \"And what of the garbage Joja dumps into the river, Morris?$0#$b#Willy, our local fisherman, says he's catching Joja CD's and cola cans.$3\"/speak Morris \"Might I remind you pursuant to init. R27.01, JojaCo Amendment, Joja's operations here in Stardew Valley are fully compliant with the law.$1\"/pause 600/faceDirection Lewis 2/pause 250/faceDirection Morris 2/pause 350/speak Lewis \"Ah, hello @.$0#$b#I was... just on way.$3\"/pause 500/faceDirection Lewis 1/pause 300/faceDirection Morris 3/pause 1000/faceDirection Lewis 3/pause 600/speak Lewis \"Good day, Morris.$3\"/pause 500/move Lewis -8 0 3 true/pause 500/faceDirection farmer 3/pause 400/globalFade/viewport -1000 -1000/pause 400/halt/warp Lewis -100 -100/viewport 88 53 true/pause 1200/faceDirection Morris 2/pause 300/faceDirection farmer 0/pause 400/speak Morris \"Joja is paving a way to greatness in Stardew Valley.$0\"/pause 400/move Morris -1 0 2/move Morris 0 1 2/pause 700/speak Morris \"It's only a matter of time until we are all united under Joja.$5\"/pause 200/globalFade/viewport -1000 -1000/end dialogue Lewis \"It's difficult reaching resolutions with Morris.$0#$b#Whenever he feels pressured, he asserts legislation which is obviously the result of Joja's influence.$2#$e#Just because something is the law doesn't mean it's right. Bein' Mayor isn't always daisies and sunshine.$0#$e#I enjoy your spirit, @! It's refreshing to see.$1\"" + } + }, + { + "_COMMENT": "MORRIS 2 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/town", + "When": { + "HasSeenEvent: 191393": false + }, + "Entries": { + "6663501/k 191393/y 1/w sunny/t 900 1600/f MorrisTod 500": "playful/-500 -500/farmer -125 -125 3 Morris 31 73 0 Olivia 27 65 3 Caroline 26 66 0 Jodi 26 64 2 Pierre 47 50 1 Penny 79 46 2 Alex 53 69 0 Gus 36 69 0 Haley 52 69 0 Lewis 31 56 2 Pam 76 69 2 Victor 96 65 1 George 61 64 2/showFrame Penny 18/viewport 31 73 true/skippable/viewport move 0 -2 4000 true/move Morris 0 -8 0/pause 400/faceDirection Morris 3 true/pause 100/speak Morris \"Hello, ladies! Beautiful day!$1\"/pause 600/faceDirection Olivia 2 true/pause 150/faceDirection Olivia 1/pause 100/faceDirection Caroline 1 true/pause 150/emote Olivia 8 true/pause 100/emote Caroline 16 true/pause 150/faceDirection Jodi 1 true/pause 100/speak Olivia \"Afternoon, Morris.$0\"/speak Caroline \"...$2\"/pause 300/viewport move 0 -2 3000 true/move Morris 0 -6 0 true/pause 500/faceDirection Olivia 2 true/pause 150/faceDirection Olivia 3/pause 100/faceDirection Caroline 0 true/pause 150/faceDirection Jodi 2 true/pause 1300/speak Lewis \"Ah, Morris. Greeting the townsfolk?$0\"/speak Morris \"Haha! I am! On a day as glorious as this one, how could I not?$1#$b#Keep up the good work, Mayor!$4\"/speak Lewis \"Err... thanks, Morris!$1\"/pause 400/viewport move 2 0 9000 true/move Morris 17 0 0 true/pause 2000/textAboveHead Morris \"A beautiful day it is!\"/pause 3000/textAboveHead Morris \"Haha!\"/pause 4000/viewport move 0 -2 2500 true/move Morris 0 -5 0/move Pierre 1 0 2 true/pause 800/emote Pierre 16 true/pause 300/speak Morris \"Ah! Pierre! I truly hope you're well on this beautiful day!$5\"/pause 500/speak Pierre \"...$2\"/pause 1000/move Pierre -2 0 0/warp Pierre -100 -100/pause 600/emote Morris 40/speak Morris \"...$3\"/pause 700/move Morris 6 0 1 true/pause 800/stopMusic/globalFade/viewport -1000 -1000/warp Morris 63 53/warp Pierre 46 48/warp farmer 84 53/pause 300/playMusic springtown/viewport 73 53 true/move Morris 9 0 1 true/move farmer -9 0 3 true/pause 2500/speak Morris \"Hello, @!$1#$b#Fancy meeting you by JojaMart!$4#$b#Are you enjoying the beautiful weather today?$1\"/pause 750/question fork0 \"#Why are you so happy?#I suppose the weather is nice.\"/pause 200/fork 6663501_WhyHappy/pause 300/speak Morris \"Yes! The weather most certainly is!$1#$b#I'm in a very cheerful mood today!$4#$b#Allow me the opportunity to tell you why, since you're the closest person in this town to what I'd consider a 'friend', besides Andy.$5\"/pause 100/switchEvent 6663501_WhyHappy2", + "6663501_WhyHappy": "pause 400/speak Morris \"The president of Joja Corp is impressed with my work in the valley!$1#$b#Finally, I have been recognized by the higher-ups!$5#$b#I am due a promotion and raise for my collective efforts, furthering the Joja family!$4#$b#The condominium I've had my eye on is finally within my grasp.$5\"/pause 500/question fork0 \"#Sounds like a well deserved promotion.#Money isn't everything.\"/fork 6663501_MoneyIsNotEverything/pause 500/speak Morris \"I have worked many days and nights to secure this advancement for my career.$4#$b#The fruits of my labor are finally paying off.$5\"/pause 300/emote Morris 40/pause 150/speak Morris \"Speak to me at JojaMart. I'll give you a discount in advance.$1\"/pause 300/end dialogue Morris \"Hello, @! Consider this an advanced discount on your next Joja purchase![336]\"", + "6663501_WhyHappy2": "pause 400/speak Morris \"The president of Joja Corp is impressed with my work in the valley!$1#$b#Finally, I have been recognized by the higher-ups!$5#$b#I am due a promotion and raise for my collective efforts, furthering the Joja family!$4#$b#The condominium I've had my eye on is finally within my grasp.$5\"/pause 500/question fork1 \"#Sounds like a well deserved promotion.#Money isn't everything.\"/fork 6663501_MoneyIsNotEverything2/pause 500/speak Morris \"I have worked many days and nights to secure this advancement for my career.$4#$b#The fruits of my labor are finally paying off.$5\"/pause 300/emote Morris 40/pause 150/speak Morris \"Speak to me at JojaMart. I'll give you a discount in advance.$1\"/pause 300/end dialogue Morris \"Hello, @! Consider this an advanced discount on your next Joja purchase![336]\"", + "6663501_MoneyIsNotEverything": "pause 100/stopMusic/pause 350/emote Morris 16 true/pause 300/speak Morris \"Hahahaha!$1#$b#You put on quite the show, @. This is the very reason I enjoy your company.$0#$b#*Ahem*...$4#$b#However...$3\"/pause 1000/faceDirection Morris 2/pause 1000/showFrame Morris 35/pause 800/speak Morris \"I have to disagree with you on that point.$3#$b#Anything I don't have can be obtained through monetary compensation.$5#$b#Your own farm relies on maintaining a steady income, does it not? Money is important to you, even if you don't want to admit it.$0\"/pause 300/move Morris 0 0 1/pause 400/emote farmer 40 true/pause 250/speak Morris \"Enough talk.$3#$b#I'm off to enjoy this beautiful day, thinking of all the down payments I can make soon!$1#$b#I suggest you think about the importance money plays in your livelihood. It's important to be honest with yourself, @.$4\"/globalFade/viewport -1000 -1000/pause 1200/message \"Morris walked away, whistling a cheerful theme.\"/pause 800/end", + "6663501_MoneyIsNotEverything2": "pause 100/stopMusic/pause 350/emote Morris 16 true/pause 300/speak Morris \"Hahahaha!$1#$b#You put on quite the show, @. This is the very reason I enjoy your company.$0#$b#*Ahem*...$4#$b#However...$3\"/pause 1000/faceDirection Morris 2/pause 1000/showFrame Morris 35/pause 800/speak Morris \"I have to disagree with you on that point.$3#$b#Anything I don't have can be obtained through monetary compensation.$5#$b#Your own farm relies on maintaining a steady income, does it not? Money is important to you, even if you don't want to admit it.$0\"/pause 300/move Morris 0 0 1/pause 400/emote farmer 40 true/pause 250/speak Morris \"Enough talk.$3#$b#I'm off to enjoy this beautiful day, thinking of all the down payments I can make soon!$1#$b#I suggest you think about the importance money plays in your livelihood. It's important to be honest with yourself, @.$4\"/globalFade/viewport -1000 -1000/pause 1200/message \"Morris walked away, whistling a cheerful theme.\"/pause 800/end" + } + }, + { + "_COMMENT": "MORRIS 4 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/jojamart", + "When": { + "HasSeenEvent: 191393": false + }, + "Entries": { + "6663411/k 191393/e 6663501/t 1000 1800/f MorrisTod 1000": "Hospital_Ambient/-500 -500/farmer 25 16 3 Morris -100 -100 3 Shane -200 -200 0 Shane_JojaMart 13 13 3 Sam 13 17 3 Jodi 9 8 0 Andy 2 14 1 Claire_Joja 9 25 1/animate Claire_Joja false true 1000 16 16 16 16 17 17 16 16 16 16/pause 400/viewport 14 13 true/skippable/pause 1000/move Sam 1 0 1/pause 1600/speak Shane \"Ugh. I want go home already. I hate this job.$2\"/pause 1000/move Sam 0 -1 1/pause 1600/speak Morris \"*static* All Joja employees! Brief meeting at checkout stand three!$0\"/stopAnimation Shane_JojaMart/pause 400/faceDirection Shane_JojaMart 2/pause 400/speak Shane \"What is it now? Probably just more work for us to do.$5\"/pause 300/faceDirection Sam 0/pause 200/speak Sam \"Might be something about 'don't forget your uniform'. He already grilled me for that though.$5\"/speak Shane \"Let's get this over with.$2\"/pause 200/globalFade/viewport -1000 -1000/pause 200/warp Shane_JojaMart 11 26/warp Sam 11 24/warp Jodi 13 6/warp Andy 2 11/warp farmer 13 17/warp Morris 13 25/faceDirection Sam 1/faceDirection Shane_JojaMart 1/viewport 15 24 true/pause 1500/speak Morris \"*Ahem*...$0#$b#The regional manager is arriving tomorrow to inspect the store$4.#$b#Shelves are to be fully stocked, floors scrubbed, and produce arranged in a presentable manner.$1#$b#There will be several other jobs assigned to you three throughout the day, on top of your normal tasks.$5\"/speak Claire_Joja \"What... no...$0\"/textAboveHead Sam \"Great...\"/pause 1300/speak Shane \"Are we gonna be paid more for any of this 'extra work'...?$2\"/pause 250/speak Morris \"Erm... no.$3\"/pause 150/speak Shane \"Tch...$5\"/speak Morris \"You better watch that attitude of yours. May I remind you how fast I could have you replaced?$3\"/pause 300/speak Claire_Joja \"I wanna go home...$2\"/pause 300/speak Morris \"You can after your shift. And no, for the last time, I'm not letting you cut out early.$3\"/pause 300/speak Sam \"...$2\"/pause 1000/question fork0 \"#Say something#Stay out of it\"/fork 6663411_SaySomething/pause 500/emote Morris 40/pause 300/speak Morris \"Well? What are you all waiting for!?$3#$b#Get to work!$5\"/friendship Shane -50/friendship Sam -50/end position 13 17", + "6663411_SaySomething": "pause 500/move farmer 0 5 2/pause 350/faceDirection Shane_JojaMart 0/pause 200/faceDirection Sam 0/pause 100/faceDirection Morris 0/pause 100/emote Morris 16 true/pause 300/speak Morris \"@? How long have you been standing there?$3\"/pause 1000/question fork1 \"#You should be nicer to your employees.#Your employees should listen to you.\"/pause 100/fork 6663411_BeNiceToEmployees/pause 300/speak Sam \"!!!$8\"/speak Shane \"You serious?$2\"/faceDirection Morris 3/pause 300/faceDirection Shane_JojaMart 1/pause 150/faceDirection Sam 1/pause 200/speak Morris \"Hahaha! Yes, I have to agree with @.$5#$b#You must heed my orders, or face the consequences.$1\"/speak Claire_Joja \"...$0\"/speak Sam \"Yes, sir...$5\"/speak Shane \"...$5\"/pause 500/friendship Sam -80/friendship Shane -80/end dialogue Morris \"Thank you for your assistance with my employees, @. It's tough knocking sense into those two.$1\"", + "6663411_BeNiceToEmployees": "pause 300/speak Morris \"Wh-what!?$3\"/pause 300/faceDirection Shane_JojaMart 1/pause 200/faceDirection Sam 1/pause 200/faceDirection Morris 3/pause 200/speak Shane \"@ has a point. You're working us way too much for how little we're getting paid.$3\"/pause 500/textAboveHead Sam \"I agree!\"/pause 1000/speak Claire_Joja \"I'm so tired...$2\"/pause 700/faceDirection Morris 0/pause 700/faceDirection Morris 3/pause 400/speak Morris \"...$3#$b#...$2#$b#Perhaps I will look into asking my superiors about pay raises. Would that suffice?$3\"/pause 300/textAboveHead Shane_JojaMart \"That's a start.\"/pause 300/textAboveHead Sam \"Totally awesome!\"/pause 1000/speak Claire_Joja \"Thank you, sir!$4\"/pause 500/speak Morris \"I'll... be on the phone.$0#$b#You four better make the store spotless. I expect results.$3\"/pause 500/move Morris 7 0 1 true/pause 400/globalFade/viewport -1000 -1000/pause 700/friendship Shane 30/friendship Sam 30/end dialogue Morris \"I didn't appreciate how you forced yourself into my employee meeting, demanding pay raises.$3#$e#It did... however... suggest an alternate management strategy that could be effective.$2\"" + } + }, + { + "_COMMENT": "MORRIS 6 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/town", + "When": { + "HasSeenEvent: 191393": false + }, + "Entries": { + "6663915/k 191393/w sunny/f MorrisTod 1500/t 2400 2600": "spring_night_ambient/-500 -500/farmer 80 53 1 Morris 95 51 0/pause 700/viewport 95 52 true/skippable/move farmer 15 0 0 true/pause 1300/shake Morris 500/playSound openBox/pause 1500/shake Morris 400/playSound openBox/pause 800/speak Morris \"My key won't work!? Defective garbage!$3\"/pause 600/emote Morris 12/pause 1000/move Morris 0 0 2 true/pause 400/speak Morris \"@? You're out awfully late.$0\"/pause 400/move farmer 0 -1 1/move farmer 1 0 0/move farmer 0 -1 3 true/pause 350/faceDirection Morris 1 true/pause 500/emote farmer 40 true/pause 400/speak Morris \"What's that? You want to try locking the door for me?$0#$b#I'm telling you, this key is a useless piece of-$3\"/faceDirection farmer 0/pause 200/startJittering/playSound openBox/pause 180/playSound money/pause 350/stopJittering/pause 200/emote Morris 16 true/pause 300/faceDirection farmer 3/pause 450/speak Morris \"How did you...$3#$b#Ahh. I was putting the key in at a wrong angle.$2#$b#Heh. It has been a very busy day. Nothing a good five hours of sleep can't solve!$1\"/pause 1000/question fork0 \"#Why are you working such long hours?#You should go home and rest.\"/pause 100/fork 6663915_LongHours/pause 400/speak Morris \"Thank you for assisting in locking the door, @.$1#$b#If I missed the late night shuttle, I'd have to sleep at my desk again.$2#$b#Good night!$1\"/pause 200/globalFade/viewport -1000 -1000/end dialogue Morris \"Almost missed my shuttle! Thank you again for your assistance, @.$1\"", + "6663915_LongHours": "pause 1000/faceDirection Morris 2/pause 700/move Morris 0 2 2 true/pause 450/faceDirection farmer 2 true/pause 1100/showFrame Morris 32/pause 1500/speak Morris \"A dream doesn't become reality if one isn't prepared to put in the work. It takes determination and sacrifice.$0\"/pause 1000/showFrame Morris 0/pause 800/showFrame Morris 35/pause 1100/speak Morris \"Haven't you noticed we're the only two people in town up at this hour?$0#$b#We're both working towards making our dreams a reality.$1#$b#I believe Joja will make the Ferngill Republic become something greater than it is today.$4#$b#And I will continue to work towards that goal, no matter the cost to others or myself...$3\"/pause 600/emote farmer 40 true/pause 250/move Morris 0 0 0/pause 250/speak Morris \"I am afraid I'll have to prematurely end our conversation. I have a late night shuttle to catch.$0#$b#If I miss it, I will have to sleep at my desk again.$2#$b#Good night, @. And thank you for helping me lock the door.$0\"/pause 600/move Morris -8 0 3 true/pause 500/faceDirection farmer 3 true/pause 1000/globalFade/viewport -1000 -1000/halt/pause 1200/message \"Morris rushed to the bus stop in a hurry.\"/pause 1000/end dialogue MorrisTod \"Almost missed my shuttle, but I didn't thanks to your efforts, @.$1\"" + } + }, + { + "_COMMENT": "MORRIS 8 HEART EVENT", + "Action": "EditData", + "Target": "Data/Events/town", + "When": { + "HasSeenEvent: 191393": false + }, + "Entries": { + "6665290/J/y 2/w sunny/t 1000 1800/f MorrisTod 2000": "springtown/-500 -500/farmer 54 36 0 Morris 54 25 0 Olivia 30 22 2 Caroline 29 23 1 Jodi 31 23 3 Penny 18 16 0 Jas 24 12 0 Vincent 18 14 2 Demetrius 27 29 0 Gus 37 14 0 Shane_JojaMart -200 -200 2/pause 850/showFrame Morris 39/viewport 54 34 true/skippable/viewport move 0 -2 4500/move farmer 0 -7 0 true/pause 5150/showFrame Morris 38/pause 300/emote Morris 16/pause 150/showFrame Morris 39/pause 800/showFrame Morris 8/playSound bob/pause 900/showFrame Morris 0/pause 500/speak Morris \"Hello, @.$1#$b#A shipment of Joja materials was scheduled today. We're moving crates and boxes into the warehouse.$0\"/pause 600/warp Shane_JojaMart 53 20/playSound doorClose/pause 450/faceDirection Morris 0/move farmer -1 0 0/move farmer 0 -2 0 true/pause 800/move Shane_JojaMart 0 1 2 true/pause 700/speak Shane \"I moved all the crates off the truck, Morris.$0\"/pause 500/speak Morris \"Delightful! Thank you, Shane.$1#$b#You may take the rest of the day off.$4\"/pause 300/emote Shane_JojaMart 16 true/pause 300/speak Shane \"You serious!?$6#$b#Thanks!$1\"/globalFade/viewport -1000 -1000/warp Shane_JojaMart -300 -300/viewport 54 25 true/pause 2000/question fork0 \"#That was nice of you.#Why did you let him off early?\"/pause 400/fork 6665290_ThatWasNice/move Morris 0 0 2/pause 400/speak Morris \"Because I wanted to speak to you privately in the Joja warehouse.$0#$b#Come, there's much to discuss.$1\"/switchEvent 6665290_JojaWarehouse", + "6665290_ThatWasNice": "move Morris 0 0 2/pause 400/speak Morris \"Shane's become my most trusted employee. He has grown within the Joja family.$1\"/pause 900/showFrame Morris 34/pause 1200/showFrame Morris 0/pause 800/speak Morris \"Join me inside the warehouse, @. I wish to discuss something with you.$0\"/switchEvent 6665290_JojaWarehouse", + "6665290_JojaWarehouse": "pause 500/move Morris 0 -4 2 true/pause 400/move farmer 0 -4 0 true/stopMusic/globalFade/viewport -1000 -1000/pause 100/playSound doorClose/pause 700/playSound doorClose/pause 600/warp Jas -303 -303/warp Vincent -202 -156/warp Olivia -200 -200/warp Caroline -199 -199/warp Jodi -198 -198/warp Demetrius -197 -197/warp Penny -195 -195/warp Gus -150 -150/warp Morris 32 13/warp farmer 32 16/pause 200/changeLocation CommunityCenter/viewport 32 15 true/pause 2100/speak Morris \"Corporate has been stockpiling materials and supplies in the warehouse for quite some time now.$4#$b#I am still surprised Mayor Lewis allowed us to buy it - signed the papers and all.$0#$b#But because he did, we now have a staging point for our next phase.$1#$b#I wonder what changed the Mayor's mind...$0\"/pause 1000/move Morris 0 0 3/pause 800/move Morris 0 0 1/pause 1000/move Morris 0 0 2/pause 500/speak Morris \"These crates and boxes...$0#$b#What you see before you is the future of Stardew Valley.$1#$b#With these materials, we can soon start paving a better life for everyone... literally.$4#$b#Miles of paved lit roads, next-generation housing, commercial zones, standardized plumbing, full electrical grids...$0#$b#Stardew Valley will finally become part of the developed world, and it's all thanks to your help.$1\"/pause 300/emote farmer 32/pause 600/showFrame Morris 34/pause 800/speak Morris \"Now... about the other local farmers and businesses.$0\"/pause 1100/showFrame Morris 0/pause 500/shake Morris 400/pause 600/move Morris 0 0 0/pause 500/speak Morris \"Erm...$2#$b#I must admit I was... incorrect in my approach towards the public when our branch first opened here.$2\"/pause 700/move Morris 0 0 2/pause 800/showFrame Morris 32/pause 700/speak Morris \"@, you...$2\"/pause 500/shake Morris 600/pause 1200/showFrame Morris 0/pause 500/showFrame Morris 28/pause 600/playSound bob/showFrame Morris 29/pause 700/showFrame Morris 30/pause 500/playMusic musicboxsong/pause 500/speak Morris \"You've accomplished incredible feats on %farm Farm, making national news, all while building up the community and respecting the environment.$8#$b#If you can do that... it's possible Joja can too. I'm inspired to take the same approach.$9#$b#What's the point of all this development if the very people meant to occupy it are cast off?$8#$b#That goes against my own goals of building a better Ferngill Republic.$7\"/pause 1000/showFrame Morris 27/pause 1000/speak Morris \"I have been going about this all wrong.$7\"/pause 800/showFrame Morris 30/pause 500/speak Morris \"The greatest challenge facing Joja is public relations. The current situation looks dire. The public's opinion of us has never been lower.$7#$b#Moving forward, I will seek resolution with the local businesses and established farms.$8#$b#I just need to think of a way to make amends.$9\"/pause 1000/showFrame Morris 29/pause 600/playSound bob/showFrame Morris 28/pause 600/showFrame Morris 0/pause 1000/speak Morris \"Would you care to brainstorm with me, @?$1\"/pause 400/emote farmer 32/move farmer 0 -2 0 true/globalFade/viewport -1000 -1000/pause 1200/message \"With Joja's help, the future of Pelican Town looks bright! Morris seems like a completely new person.\"/pause 1000/end dialogue Morris \"I appreciate our conversation in the warehouse, @.$0\"" + } + }, + { + "_COMMENT": "MORRIS JOJA WAREHOUSE COMPLETION", + "Action": "EditData", + "Target": "Data/Events/town", + "When": { + "HasSeenEvent: 191393": false + }, + "Entries": { + "502261/J/w sunny/H": "sweet/-1000 -1000/farmer 53 34 0/broadcastEvent/addTemporaryActor Morris 16 32 -100 -100 2/skippable/pause 500/speak Morris \"There he is, everyone! Look sharp!^There she is, everyone! Look sharp!\"/specificTemporarySprite jojaCeremony/viewport 53 14 true/viewport move 0 1 8000/pause 9000/move farmer 0 -10 0/pause 4000/speak Morris \"*Ahem*...$1\"/pause 500/speak Morris \"Just a few short years ago, the great innovaters at Joja Headquarters came up with a new idea, the Joja Community Development Project.$1#$b#The project was concieved as a way to provide important construction services to the beloved communities we hold so dear...*sniff*... all while generating substantial revenue!$1#$b#Pelican Town, with its run-down infrastructure, was a perfect testing grounds.$0\"/pause 500/speak Morris \"Well, thanks to you, our Community Development Pilot Program has been a major success!$1#$b#From repairing old bridges, to fixing buses, to turning piles of rubble into a greenhouse, we've really turned this town around!$0#$b#I've also received a big promotion! Hehehe.$1\"/pause 1000/speak Morris \"The president of the company asked me to give you this exclusive gift as a way of saying 'thanks'.$1\"/playMusic none/pause 1000/awardFestivalPrize joja/null/itemAboveHead joja/null/pause 1000/globalFade/viewport -1000 -1000/end Position 52 27/end" + } + }, + { + "_SECTION_COMMENT": "COMMUNITY CENTER FESTIVAL", + "Action": "EditData", + "Target": "Data/festivals/festivaldates", + "When": { + "HasSeenEvent: 191393": true + }, + "Entries": { + "spring22": "Community Day", + "summer22": "Community Day", + "fall22": "Community Day", + "winter22": "Community Day" + } + }, + { + "Action": "Load", + "Target": "Data/festivals/spring22", + "When": { + "HasSeenEvent: 191393": true + }, + "FromFile": "Assets/XNBs/FestivalData.json" + }, + { + "Action": "Load", + "Target": "Data/festivals/summer22", + "When": { + "HasSeenEvent: 191393": true + }, + "FromFile": "Assets/XNBs/FestivalData.json" + }, + { + "Action": "Load", + "Target": "Data/festivals/fall22", + "When": { + "HasSeenEvent: 191393": true + }, + "FromFile": "Assets/XNBs/FestivalData.json" + }, + { + "Action": "Load", + "Target": "Data/festivals/winter22", + "When": { + "HasSeenEvent: 191393": true + }, + "FromFile": "Assets/XNBs/FestivalData.json" + }, + { + "Action": "Load", + "Target": "Maps/CommunityCenter_Ruins", + "When": { + "HasSeenEvent: 191393": true + }, + "FromFile": "Assets/Maps/CommunityCenter_Refurbished.tbin" + }, + { + "Action": "Load", + "Target": "Maps/CommunityCenter_Refurbished", + "When": { + "HasSeenEvent: 191393": true + }, + "FromFile": "Assets/Maps/CommunityCenter_Refurbished.tbin" + }, + { + "_COMMENT": "COMMUNITY CENTER COMPLETION - REASONABLE FORK", "Action": "EditData", - "Target": "data/festivals/spring13", + "Target": "Data/Events/town", "Entries": { - "Victor": "I think Abigail is going to stomp everyone again. She always does.$0#$e#Mayor Lewis should consider asking her not to participate. It isn't fair for Vincent and Jas.$6#$e#Really, the same could be said about you too, @.$0" + "191393/Hn ccFishTank/Hn ccBulletin/Hn ccPantry/Hn ccVault/Hn ccBoilerRoom/Hn ccCraftsRoom/Hl jojaFishTank/Hl jojaPantry/Hl jojaVault/Hl jojaBoilerRoom/Hl jojaCraftsRoom/Hl JojaMember/w sunny/H": "junimoStarSong/-1000 -1000/farmer -100 -100 0 Olivia -2000 -2000 1 Andy -2000 -2000 1 Susan -2000 -2000 3 Evelyn 56 21 0 Lewis 52 33 0 Morris -2000 -2000 0 Jas 62 16 2 Vincent 46 23 1 Emily -2000 -2000 0 Gus -2000 -2000 0 Caroline -2000 -2000 3 Robin -2000 -2000 2 Demetrius -2000 -2000 0 Clint -2000 -2000 0 Pierre -2000 -2000 0 Jodi -2000 -2000 2 Gunther -2000 -2000 0 Willy -2000 -2000 0 Pam -2000 -2000 3 George -2000 -2000 0 Evelyn -2000 -2000 0/broadcastEvent/addConversationTopic cc_Complete/specificTemporarySprite ccCelebration/animate Jas false true 90 16 17 18 19/animate Evelyn true false 500 17 18 17 19 19 19 19/viewport 53 25 true/viewport move 0 -1 8000/skippable/move Vincent 1 0 2/move Vincent 0 1 1/move Lewis 0 -9 0 true/move Vincent 8 0 0 false/pause 1000/jump Vincent/pause 1000/speed Vincent 4/move Vincent 0 15 0/pause 3000/globalFade/viewport -1000 -1000/warp Lewis 32 22/warp Jas -2000 -2000/warp Evelyn -2000 -2000/warp Vincent -2000 -2000/warp Gunther 24 17/warp Gus 5 5 0/advancedMove Gus true -2 0 4 2000 4 0 4 3000 -2 0 4 2000/warp Pam 8 9/advancedMove Pam true 3 5000 1 0 0 -4 -1 0 4 1000 1 0 0 4 -1 0/warp Emily 16 19/advancedMove Emily true 2 0 2 8000 -2 0 4 3000/warp Pierre 25 11/warp Caroline 26 10/warp Olivia 24 10/warp Andy 37 16/Warp Susan 39 16/warp Jodi 25 9/warp Willy 40 10/advancedMove Willy true 2 0 4 3000 -3 0 4 3000 1 0 4 3000/warp George 33 10/warp Evelyn 32 10/warp Robin 11 24/advancedMove Robin false 1 0 2 2000 0 -12 16 0 0 -3/warp Clint 46 13/advancedMove Clint false -1 0 4 14000 10 0 0 6 7 0 0 -5/warp Demetrius 47 5/changeLocation CommunityCenter/viewport 7 10 true/viewport move 2 0 21500/pause 6000/move Lewis 0 -10 2/pause 10000/globalFade/viewport -1000 -1000/warp farmer 32 20/move farmer 0 -7 0 true/viewport 32 10 true/pause 5000/speak Lewis \"I'm not sure how you did it, @... but the community center has never looked better!$h#$b#You've done Pelican Town a great service. Everyone in town is pleased.$h\"/pause 800/emote Lewis 32/pause 1000/speak Lewis \"As a way of saying 'Thank You', I'd like to present you with this Town's greatest honor... The Stardew Hero Award. You've earned it!$h\"/pause 1000/awardFestivalPrize hero/null/itemAboveHead hero/null/pause 1000/faceDirection farmer 0/playMusic none/message \"VOICE: Grumble... Grumble...\"/pause 500/textAboveHead Lewis \"Who's that?\"/faceDirection farmer 2 true/move Lewis 1 0 2/move Lewis 0 1 2/pause 500/speak Morris \"Sales have been plummeting! Where have all my customers gone?$3\"/playSound doorClose/warp Morris 32 23/textAboveHead Lewis \"Ah, Morris.\"/move Morris 0 -8 0/pause 900/faceDirection Morris 1/pause 900/faceDirection Morris 0 true/pause 500/faceDirection Morris 3/pause 250/faceDirection Pierre 2/pause 450/playSound dwop/showFrame Morris 19/shake Morris 1000/textAboveHead Morris \"Waa..?!\"/pause 500/speak Morris \"All my customers...Here?!?$3#$b#This isn't good...$2\"/move Pierre 0 3 1/textAboveHead Pierre \"How does it feel?\"/move Pierre 3 0 1/move Pierre 2 0 2/move Pierre 0 1 1/move Pierre 1 0 1/question fork1 \"#Let's be reasonable.#Let's settle this the old-fashioned way.\"/fork Punch/showFrame Morris 12/textAboveHead Morris \"Hmmph!\"/pause 1000/speak Morris \"It's of no consequence! I'll just run a 75%-off sale and all my customers will come crawling back to me, begging for forgiveness! You'll see!$1\"/pause 1000/speak Pierre \"No...not this time...$u\"/faceDirection Pierre 3/textAboveHead Pierre \"Gather 'round, everyone!\"/pause 1500/globalFade/viewport -1000 -1000/stopAdvancedMoves/warp Demetrius 37 15/faceDirection Clint 3/faceDirection Demetrius 3 true/warp Evelyn 29 17/warp Olivia 29 12/faceDirection Olivia 2 true/warp Andy 36 14/faceDirection Andy 3 true/warp Susan 36 13/warp Pam 28 14/faceDirection Pam 1 true/warp Gus 28 15/faceDirection Gus 1 true/warp Robin 36 16/faceDirection Robin 3/warp Emily 30 12/faceDirection Emily 2 true/warp Willy 34 17/faceDirection Willy 0 true/warp Jodi 35 12/faceDirection Jodi 2 true/warp Caroline 34 12/faceDirection Caroline 2 true/warp Clint 38 13/faceDirection Clint 3 true/warp Gunther 30 17/warp George 28 16/faceDirection George 1 true/viewport 32 10 true/faceDirection Pierre 2/faceDirection Pierre 3/faceDirection Pierre 0/faceDirection Pierre 3/pause 1000/speak Pierre \"I remember when I first moved to Pelican Town... This building was active and vibrant.#$b#We worked together to make the town a better place. There was a real sense of community.\"/pause 1000/playMusic musicboxsong/move Pierre 0 1 3/speak Pierre \"George, you always used to do the crossword puzzle while sipping coffee in the community kitchen. Remember?\"/pause 500/faceDirection George 2/pause 500/showFrame George 16/textAboveHead George \"The good ol' days.\"/move Pierre 0 -2 0/speak Pierre \"Emily, you wove that custom banner for the Stardew Valley Fair.#$b#I remember you working on that for years!$h\"/pause 1000/speak Emily \"It... It was a lot of fun... $s\"/move Pierre 0 1 1/textAboveHead Pierre \"Willy!\"/pause 400/faceDirection Willy 3 true/pause 400/textAboveHead Willy \"Me?\"/pause 1000/speak Pierre \"Remember when your little crab experiment got out of hand?$h\"/pause 500/speak Willy \"Hehe... That I do. We showed up one morning and the place was crawlin' with 'em.$h\"/faceDirection Pierre 3/speak Pierre \"But Gus saved the day with a brilliant idea... A crab leg feast for the entire valley!\"/speak Gus \"I still dream of that garlic butter.\"/pause 100/textAboveHead Robin \"Mmmmm...\"/faceDirection Pierre 0/playMusic none/speak Pierre \"You see, everyone? Our community is what makes Pelican Town special.#$b#When JojaMart came to town we lost sight of that.$s#$b#But now, thanks to @, we have a second chance.#$b#I'm asking that you join me in boycotting JojaMart! We have the power to reclaim our old way of life!\"/jump Morris/showFrame Morris 19/pause 1000/textAboveHead Pierre \"Who's with me?\"/pause 3000/showFrame George 0/playMusic springtown/pause 4000/move George 1 0 1/speak George \"I've lived here too long to see this town go to ruin.#$b#You can count me in!$h\"/pause 500/shake Morris 5000/textAboveHead Demetrius \"I'm in.\"/pause 250/textAboveHead Jodi \"Boycott!\"/shake Morris 5000/faceDirection Morris 0 true/jump Morris/pause 500/textAboveHead Gus \"Me too!\"/pause 500/textAboveHead Gunther \"It's about time!\"/textAboveHead Robin \"No More Joja!\"/pause 2000/speak Morris \"No... NO! This wasn't supposed to happen!$6#$b#I'm done for...$2\"/pause 2000/faceDirection Pierre 2/speed Morris 4/shake Morris 5000/move Morris 0 9 2/warp Morris -2000 -2000/playSound doorClose/faceDirection Robin 2 true/faceDirection Demetrius 2 true/pause 20/faceDirection Gunther 2 true/pause 30/faceDirection George 2 true/globalFade/viewport -9999 -9999/pause 2000/message \"Morris and his JojaMart cronies were never heard from again...\"/pause 2000/end position 52 20" } }, { + "_COMMENT": "COMMUNITY CENTER COMPLETION - PUNCH FORK", "Action": "EditData", - "Target": "data/festivals/spring13", + "Target": "Data/Events/communitycenter", "Entries": { - "Victor": "Hey, honey! Good luck hunting eggs today. Show those children who's boss.$1" + "Punch": "pause 100/skippable/showFrame Morris 12/textAboveHead Morris \"Hah!\"/pause 500/speak Morris \"This means nothing. I'll just run a 75%-off sale and all my customers will come crawling back to me, begging for forgiveness. You'll see!$h\"/shake Pierre 500/pause 1000/speak Pierre \"No... Not this time, Morris.$u#$b#I think it's time we settled this once and for all.$u\"/pause 500/speak Morris \"Oh? And how do you propose we do that?$u\"/playMusic event1/pause 2000/animate Pierre false true 200 20 21/positionOffset Pierre 8 8/pause 1500/speak Morris \"Hah! Primitive...\"/move Morris 0 1 2/speak Pierre \"If you're too scared to fight me then bring one of your co-workers! Or are all Joja employees such cowards?$u\"/faceDirection Morris 1 true/pause 50/faceDirection Morris 0/shake Morris 1000/pause 1500/speak Morris \"Insult me all you like... but don't you DARE slander the good name of Joja!$u\"/speed Morris 4/move Morris 0 -1 3/showFrame Morris 20/positionOffset Morris -4 -4/animate Morris false true 200 20 21/pause 2000/stopAnimation Morris/showFrame Morris 22/playSound clubhit/stopAnimation Pierre/showFrame Pierre 22/pause 500/jump Caroline/textAboveHead Caroline \"Pierre!\"/speed Caroline 4/move Caroline 0 4 1 true/animate Morris false true 200 20 21/animate Pierre false true 200 20 21/pause 500/faceDirection Andy 3/pause 500/speed Susan 4/move Susan 0 -1 3/speed Susan 4/move Susan -1 0 3 true/pause 200/jump Robin/showFrame Robin 19/pause 400/textAboveHead Andy \"Ha! Good stuff!\"/pause 1000/jump Lewis/stopAnimation Morris/showFrame Morris 22/playSound clubhit/shake Pierre 200/stopAnimation Pierre/showFrame Pierre 22/pause 500/animate Morris false true 200 20 21/animate Pierre false true 200 20 21/pause 2000/stopAnimation Morris/showFrame Morris 22/playSound clubhit/shake Pierre 200/stopAnimation Pierre/showFrame Pierre 22/pause 500/jump Caroline/speak Morris \"You're even weaker than your fresh produce selection!$u\"/animate Morris false true 200 20 21/animate Pierre false true 200 20 21/pause 2000/speak Pierre \"And the way you throw punches is just like Joja...$u#$b#Quantity over quality!\"/pause 1000/stopAnimation Morris/showFrame Morris 22/playSound clubhit/shake Pierre 200/stopAnimation Pierre/showFrame Pierre 22/pause 500/animate Morris false true 200 20 21/animate Pierre false true 200 20 21/pause 1000/pause 500/textAboveHead Susan \"Oh, my!\"/pause 2000/stopAnimation Pierre/stopAnimation Morris/showFrame Pierre 17/showFrame Morris 20/pause 100/showFrame Pierre 18/showFrame Morris 23/playSound clubhit/shake Morris 250/pause 50/showFrame Pierre 17/showFrame Morris 20/pause 1000/showFrame Morris 20/pause 100/showFrame Pierre 18/showFrame Morris 23/playSound clubhit/shake Morris 250/pause 50/showFrame Morris 20/showFrame Pierre 17/pause 1000/showFrame Morris 20/pause 100/showFrame Pierre 18/showFrame Morris 23/playSound clubhit/shake Morris 250/pause 50/showFrame Morris 20/showFrame Pierre 17/pause 1000/shake Pierre 1000/showFrame Morris 19/pause 1000/showFrame Pierre 17/positionOffset Pierre 4 0/pause 100/positionOffset Pierre 4 0/showFrame Pierre 18/pause 100/positionOffset Pierre 4 0/showFrame Pierre 19/playSound clubSmash/warp Morris -2000 -2000/specificTemporarySprite morrisFlying/pause 2000/playSound barrelBreak/showFrame Pierre 4/pause 2000/move Pierre 1 0 0/pause 1000/playSound dwop/faceDirection Pierre 1 true/pause 50/faceDirection Pierre 2/pause 100/showFrame Pierre 23/playSound stoneStep/pause 500/globalFade/viewport -9999 -9999/pause 4000/message \"Morris and his JojaMart cronies were never heard from again.\"/pause 500/end position 52 20" + } + }, + { + "Action": "EditMap", + "Target": "Maps/CommunityCenter_Refurbished", + "When": { + "HasSeenEvent: 191393": true, + "Day: 22": true }, + "MapProperties": { + "Music": "junimoStarSong" + } + }, + { + "Action": "EditMap", + "Target": "Maps/Town", "When": { - "Spouse:Victor": "True" + "HasSeenEvent: 191393": true + }, + "MapProperties": { + "Light": "49 19 4 52 19 4 53 19 4 56 19 4 24 52 4 24 60 4 33 55 4 21 66 4 38 66 4 27 74 4 30 74 4 27 88 4 37 79 4 50 79 4 52 100 4 56 100 4 118 16 4 71 67 4 92 79 4 94 52 4 97 52 4 11 9 4 27 9 4 1 88 4 14 88 4 98 70 4 111 70 4 86 58 4 87 45 4 88 45 4 97 88 4 17 52 4 4 52 4 34 97 4 52 51 4 36 49 4 41 51 4 41 69 4 12 84 4 24 87 4 59 48 4 57 60 4 63 83 4 92 79 4 101 87 4 34 97 1 108 6 1 112 7 1 111 10 1 97 49 4 94 49 4 31 22 4 31 29 4 21 29 4 21 22 4" } }, - - //FLOWER DANCE { + "_COMMENT": "LEWIS COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/spring24", + "Target": "characters/schedules/Lewis", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Victor": "This strawberry jello is truly remarkable.$3" + "22": "630 ManorHouse 7 5 0/730 CommunityCenter 55 6 0/1000 CommunityCenter 47 5 0/1030 CommunityCenter 53 5 0/1100 CommunityCenter 31 13 2/1450 CommunityCenter 47 13 0/1540 CommunityCenter 31 13 2/1810 CommunityCenter 33 12 2/1910 CommunityCenter 32 12 2/1930 ManorHouse 22 4 1 lewis_sleep" } }, { + "_COMMENT": "GUS COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/spring24", - "Entries": { - "Victor": "I always do enjoy our little trips out into the forest.$1#$b#Kinda wish we did this more often with everyone.$3" - }, + "Target": "characters/schedules/Gus", "When": { - "Spouse:Victor": "True" + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "730 Saloon 29 6 0/900 Town 40 14 0/1120 CommunityCenter 6 5 0/1240 CommunityCenter 4 5 0/1430 CommunityCenter 7 5 0/1520 CommunityCenter 5 5 2/1610 CommunityCenter 7 7 2/1630 CommunityCenter 13 6 3/1730 CommunityCenter 5 5 2/1850 Saloon 23 4 2 gus_sleep" } }, - - //LUAU - { + { + "_COMMENT": "LINUS COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/summer11", + "Target": "characters/schedules/Linus", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Victor": "My mother and I just threw in some of our most expensive wine. It should make the soup taste delicious.$1#$e#I don't think any of the children can have any now though. Whoops.$2" + "22": "640 Tent 2 2 0/830 Mountain 31 8 0/910 Mountain 39 5 1/950 Mountain 48 26 1/1050 CommunityCenter 8 5 0/1420 CommunityCenter 14 5 0/1600 CommunityCenter 7 5 0/1850 Tent 4 3 1 linus_sleep" } }, { + "_COMMENT": "HARVEY COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/summer11", - "Entries": { - "Victor": "We should sit next to each other and eat our soup!$4#$e#We can drink a glass of my mother's vintage wine with it!$1" - }, + "Target": "characters/schedules/Harvey", "When": { - "Spouse:Victor": "True" + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "710 HarveyRoom 19 7 0/830 Hospital 6 15 2/1230 CommunityCenter 5 7 2/1820 HarveyRoom 13 4 2 harvey_sleep" } }, - - //DANCE OF THE MOONLIGHT JELLIES { + "_COMMENT": "HARVEY COMMUNITY CENTER - MARRIED", "Action": "EditData", - "Target": "data/festivals/summer28", + "Target": "characters/schedules/Harvey", + "When": { + "HasSeenEvent: 191393": true, + "Relationship:Harvey": "Married", + "Day: 22": true + }, "Entries": { - "Victor": "These moonlight jellies travel here all the way from across the world.$3#$b#They were at the Fern Islands just a few months ago.$1" + "marriage_Mon": "1030 CommunityCenter 5 7 2/1820 BusStop -1 23 3" } }, { + "_COMMENT": "PAM COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/summer28", - "Entries": { - "Victor": "I'd like to hold your hand while looking out at the moonlight jellies.$4#$e#I love you, @.$4" - }, + "Target": "characters/schedules/Pam", "When": { - "Spouse:Victor": "True" + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "900 Town 73 69 2/1000 Town 79 68 1/1130 CommunityCenter 7 10 0/1640 CommunityCenter 5 12 2/1850 Town 79 68 1" } }, - - //STARDEW VALLEY FAIR { + "_COMMENT": "PENNY COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/fall16", + "Target": "characters/schedules/Penny", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Victor": "That clown is only juggling one ball... How odd.$0#$e#I might go look at the grange displays soon. This is getting boring.$2#$e#Have you set your display up?$1" + "22": "840 CommunityCenter 13 19 0/1130 CommunityCenter 17 19 2 penny_read/1900 Trailer 4 9 1 penny_sleep" } }, { + "_COMMENT": "PENNY COMMUNITY CENTER - MARRIED", "Action": "EditData", - "Target": "data/festivals/fall16", - "Entries": { - "Victor": "Hey there, honey! I hope you do well in the grange display contest!$4" - }, + "Target": "characters/schedules/Penny", "When": { - "Spouse:Victor": "True" + "HasSeenEvent: 191393": true, + "Relationship:Penny": "Married", + "Day: 22": true + }, + "Entries": { + "marriage_Mon": "1030 CommunityCenter 17 19 2 penny_read/1900 BusStop -1 23 3" } }, - - //SPIRITS EVE FESTIVAL - { + { + "_COMMENT": "JAS COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/fall27", + "Target": "characters/schedules/Jas", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Victor": "Uhh... there's a skeleton monster patrolling in there by those graves.$2" + "22": "810 AnimalShop 24 15 2/920 AnimalShop 7 5 2 jas_read/1030 AnimalShop 16 17 3/1100 CommunityCenter 19 20 3 jas_read/1550 CommunityCenter 17 22 0/1710 CommunityCenter 19 20 3 jas_read/1830 AnimalShop 2 7 3 jas_sleep" } }, { + "_COMMENT": "SHANE COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/fall27", - "Entries": { - "Victor": "Be careful in there, honey! There's a monster!$7" - }, + "Target": "characters/schedules/Shane", "When": { - "Spouse:Victor": "True" + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "820 AnimalShop 28 15 0/940 AnimalShop 4 15 0/1030 AnimalShop 14 17 1/1100 CommunityCenter 2 5 2 shane_drink/1830 AnimalShop 27 4 1 shane_sleep" } }, - - //ICE FISHING FESTIVAL { + "_COMMENT": "SHANE COMMUNITY CENTER - MARRIED", "Action": "EditData", - "Target": "data/festivals/winter8", + "Target": "characters/schedules/Shane", + "When": { + "HasSeenEvent: 191393": true, + "Relationship:Shane": "Married", + "Day: 22": true + }, "Entries": { - "Victor": "I must say, I'm looking forward to seeing Willy show off his fishing skills.$1#$b#You can tell how talented he is. He's been fishing all of his life!$3" + "marriage_Mon": "1030 CommunityCenter 2 5 2 shane_drink/1830 BusStop -1 23 3" } }, { + "_COMMENT": "MARNIE COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/winter8", - "Entries": { - "Victor": "Good luck in the fishing contest, sweetheart. You're going to do great!$4#$e#I'll be cheering for you!$1" - }, + "Target": "characters/schedules/Marnie", "When": { - "Spouse:Victor": "True" + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "700 AnimalShop 24 15 0/810 AnimalShop 12 14 2/1030 AnimalShop 15 15 2/1100 CommunityCenter 30 14 1/1810 CommunityCenter 20 12 3/1850 AnimalShop 13 5 3 marnie_sleep" } }, - - //WINTER STAR FESTIVAL { + "_COMMENT": "SOPHIA COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/winter25", + "Target": "characters/schedules/Sophia", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Victor": "I wonder if I should give her the gift now? Hmm. Timing is everything.$0" + "22": "750 SophiaHouse 6 36 0/930 CommunityCenter 9 19 2 Sophia_Read/1800 SophiaHouse 27 7 1 Sophia_Sleep" } }, { + "_COMMENT": "DEMETRIUS COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/winter25", - "Entries": { - "Victor": "Hey, @. Umm... I have a gift for you at home.$4#$b#I'll show you tonight, okay?$4" - }, + "Target": "characters/schedules/Demetrius", "When": { - "Spouse:Victor": "True" + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "750 ScienceHouse 29 9 0/1100 ScienceHouse 6 22 3/1200 CommunityCenter 3 7 2/1820 ScienceHouse 19 4 1 demetrius_sleep" } }, - - { - //VICTOR 2 HEART EVENT + { + "_COMMENT": "MARU COMMUNITY CENTER", "Action": "EditData", - "Target": "Data/Events/JenkinsHouse", + "Target": "characters/schedules/Maru", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "2000000/f Victor 500/e 1000034/p Victor": "jaunty/-500 -500/farmer 20 34 0 Victor 24 25 2/pause 400/skippable/showFrame Victor 37/viewport 22 27 true/move farmer 0 -7 1/pause 800/move farmer 4 0 0/pause 1000/showFrame Victor 38/pause 650/speak Victor \"Oh, sorry. I didn't see you there, @!$1\"/pause 300/showFrame Victor 37/pause 600/showFrame Victor 38/pause 300/speak Victor \"I'm in the middle of reading an adventurer's book about the Fern Islands archipelago. You may not know this, but the Islands are full of perilous caverns.$1#$b#They wind down under the sea and are full of monsters that never emerge above ground.$3#$b#If this adventurer is to be believed, there are huge tentacle monsters and venomous floating jellyfish. It's hard to believe they made it back to write their story!$7\"/pause 200/emote farmer 16/pause 300/showFrame Victor 37/pause 750/showFrame Victor 38/pause 450/speak Victor \"The clan that protects the Fern Islands is called 'The First Slash'. They wear blue cloaks and use long spears, and are led by a fierce fighter named Ekon.$1#$b#Marlon knows him.$3#$b#They coauthored another book somewhere here in the library.$0\"/pause 450/question fork0 \"#Have you considered joining the Adventurer's Guild?#I want to visit the islands sometime!\"/fork 2000000_JoinGuild/pause 550/speak Victor \"My mother and I recently took a trip to Sautine City in the Islands. The beaches are truly a sight to behold.$3#$b#I hope we get to return soon. We take a vacation or two every year, but my mother usually chooses the destination.$1\"/pause 500/showFrame Victor 37/pause 600/speak Victor \"I tend to get lost in my books. This collection used to be small, but over time they've built up.$3#$b#I think I've read around three quarters of the books currently in our library, but it just seems to keep growing.$0#$b#I don't think I'll ever be able to say I've read them all.$1\"/pause 500/showFrame Victor 38/pause 750/speak Victor \"You have my permission to read any of the books here that catch your eye, @.$3#$b#If you want to borrow one to bring home, let me know first.$1\"/pause 500/jump farmer/pause 1200/showFrame Victor 37/pause 2000/showFrame Victor 38/pause 1000/speak Victor \"I'm going to get back to reading. Have a nice day, @. We should chat again soon!$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Victor 50/end dialogue Victor \"I got further into the book about the Fern Islands. Apparently those venomous jellyfish are called Zinnes.$7#$b#There's a wizard in the Fern Islands who brews a potion that neutralizes Zinnes venom. His potion saved the adventurer's life!$1\"", - - "2000000_JoinGuild": "pause 750/showFrame Victor 38/speak Victor \"!!!$7#$b#Me? Joining the Adventurer's Guild? Hahahaha!$1#$b#I'm great at reading and studying monsters, but I'd be hopeless in a fight. I'll leave that to brave people like you, @.$3\"/pause 1200/speak Victor \"I'm thankful we have people like you to protect us. I know it's dangerous, tough work.$3\"/pause 500/emote farmer 32/pause 500/showFrame Victor 37/pause 1750/showFrame Victor 38/pause 1000/speak Victor \"All I do is read books all day.$1#$b#This collection of books used to be small, but over time they've built up.$3#$b#I think I've read around three quarters of the books currently in our library, but it just seems to keep growing.$0#$b#I don't think I'll ever be able to say I've read them all.$1\"/pause 1000/showFrame Victor 38/pause 750/speak Victor \"You have my permission to read any of the books here that catch your eye, @.$3#$b#If you want to borrow one to bring home, just let me know first.$1\"/pause 500/jump farmer/pause 1200/showFrame Victor 37/pause 2000/showFrame Victor 38/pause 1000/speak Victor \"I'm going to get back to reading. Have a nice day, @. We should chat again soon!$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Victor 50/end dialogue Victor \"I got further into the book about the Fern Islands. Apparently those venomous jellyfish are called Zinnes.$7#$b#There's a wizard in the Fern Islands who brews a potion that neutralizes Zinnes venom. His potion saved the adventurer's life!$1\"", + "22": "750 ScienceHouse 27 9 0/850 ScienceHouse 9 5 0/1100 ScienceHouse 4 22 1/1200 CommunityCenter 3 10 0/1820 ScienceHouse 2 4 0 maru_sleep", + "winter": "800 ScienceHouse 5 6 1 maru_tinker/900 ScienceHouse 19 18 0/1100 CommunityCenter 31 10 0/1700 ScienceHouse 5 6 1 maru_tinker/2200 ScienceHouse 2 4 3 maru_sleep" } }, - - { - //VICTOR 3 HEART EVENT + { + "_COMMENT": "MARU COMMUNITY CENTER - MARRIED", "Action": "EditData", - "Target": "Data/Events/ShearwaterBridge", + "Target": "characters/schedules/Maru", + "When": { + "HasSeenEvent: 191393": true, + "Relationship:Maru": "Married", + "Day: 22": true + }, "Entries": { - "2000050/z winter/w sunny/t 800 1700/f Victor 750/k 2000004": "jaunty/-500 -500/farmer 15 20 1 Victor 37 20 2 Linus 66 10 0/pause 1000/animate Victor false true 120 16 17 18 17 17 18 17 17 18 18 18 17 18 17 18 17 18 18 17 17 18 17 18 17 18 17 18 17 17 17 18 18 17 18 17 18 17 18/viewport 22 20 true/viewport move 1 0 10000 true/move farmer 19 0 1 true/pause 8500/stopAnimation Victor/pause 1000/move Victor 0 0 3/pause 400/emote Victor 16/speak Victor \"Hello, @! Visiting Shearwater Bridge I see.$1#$b#I'm doing some calculations on its structural integrity.$3\"/pause 200/emote farmer 16/pause 350/speak Victor \"This bridge was built forty years ago, and at the time it was a triumph of engineering. It made easy travel to and from Grampleton possible for the first time.$1#$b#Bridges fascinate me. They're so simple, but can have so much impact on people's lives.$1#$b#I've built models of a few famous ones. Someday, I want to build something on this scale.$3\"/pause 600/move Victor 0 0 1/pause 650/move Victor 0 0 3/pause 850/speak Victor \"There's a bridge engineer in Grampleton. His name is Ralph.#$b#When he needs help, I assist him with his work to get hands-on experience.$3\"/pause 800/speak Victor \"The physics and mathematics that go into bridge construction need to be absolutely flawless.$6#$b#Even a tiny mistake in a single calculation could lead to a major catastrophe.$2\"/pause 1500/move Victor 0 0 2/pause 1050/showFrame Victor 19/pause 1100/showFrame Victor 16/pause 1400/showFrame Victor 19/pause 1000/showFrame Victor 0/pause 600/move Victor 0 0 3/pause 500/speak Victor \"I'm returning to my residence. Need to run these calculations on my computer. It's been a pleasure speaking with you, @.$1\"/pause 1000/globalFade/viewport -1000 -1000/pause 1000/friendship Victor 50/end dialogue Victor \"I ran those calculations I told you about. I think I've stumbled onto a real improvement plan for Shearwater Bridge!$1#$b#These structural upgrades could save 213,500G of maintenance costs over the next ten years. I should talk to Ralph right away!$1#$e#Doing work that takes a lot of brainpower makes me hungry. I wonder if there's leftover spaghetti.$3\"" + "marriage_Mon": "1030 CommunityCenter 3 10 0/1820 BusStop -1 23 3" } }, - - { //VICTOR 4 HEART EVENT + { + "_COMMENT": "ROBIN COMMUNITY CENTER", "Action": "EditData", - "Target": "Data/Events/Town", + "Target": "characters/schedules/Robin", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "2000001/f Victor 1000/t 1030 1700/d Mon Wed Thu Sat Fri Sun/z winter/w sunny": "fall_day_ambient/-500 -500/farmer 40 95 1 Victor 45 89 3/pause 400/skippable/animate Victor false true 2250 40 40 40 41 41/viewport 46 89 true/move farmer 4 0 0/emote farmer 8/pause 500/move farmer 3 0 0/move farmer 0 -6 3/pause 2250/speak Victor \"Hi, @...$2\"/pause 700/question fork0 \"#Someone in your family die?#Whose grave is that?\"/fork 2000001_Graveyard/switchEvent 2000001_Graveyard", - - "2000001_Graveyard": "pause 750/speak Victor \"...$2\"/pause 600/stopAnimation Victor/pause 1000/move Victor 0 0 1/pause 1000/showFrame Victor 43/pause 1500/playMusic echos/pause 850/speak Victor \"This is my cat's grave. His name was Dewey.$2#$b#I commissioned Robin to carve this tombstone for him, in his memory.$6#$b#Dewey went missing shortly after my mother and I moved into the valley from Zuzu City.$2\"/pause 150/emote farmer 60/pause 300/speak Victor \"He had just turned two years old. We... don't know what happened to him.$2#$b#When he went missing, I was devastated. The whole town came out to help try to find him, but nobody had any luck.$2\"/pause 1100/speak Victor \"After several weeks... we accepted that he probably wasn't coming back.$2\"/pause 1250/shake Victor 1500/pause 1000/speak Victor \"I should have been there for him. He must have been so scared, alone in a strange place...$2\"/pause 1000/speak Victor \"I hope that if he's out there, he finds his way home, no matter how much time it takes.$2\"/pause 800/showFrame Victor 4/pause 750/speak Victor \"I'll be here when he does.$6/pause 1000/globalFade/viewport -1000 -1000/pause 700/mail VictorDewey/friendship Victor 40/end dialogue Victor \"I don't normally talk to anyone in the graveyard.$0\"", + "22": "640 ScienceHouse 28 9 0/740 ScienceHouse 8 18 2/1120 ScienceHouse 7 20 1/1200 CommunityCenter 17 26 0/1430 CommunityCenter 18 27 2/1500 CommunityCenter 18 26 0/1520 CommunityCenter 16 26 0/1540 CommunityCenter 17 26 0/1740 CommunityCenter 3 12 0/1820 ScienceHouse 21 4 2 robin_sleep", + "Mon": "800 ScienceHouse 8 18 2/1700 CommunityCenter 17 26 0/1940 ScienceHouse 16 5 0/2200 ScienceHouse 21 4 1 robin_sleep" } }, - - { - //VICTOR 6 HEART EVENT + { + "_COMMENT": "SEBASTIAN COMMUNITY CENTER", "Action": "EditData", - "Target": "Data/Events/Town", + "Target": "characters/schedules/Sebastian", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "2000002/f Victor 1500/t 1000 1700/w sunny": "spring_day_ambient/-500 -500/farmer 89 56 2 Victor 97 61 1/pause 400/skippable/showFrame Victor 43/viewport 95 62 true/move farmer 0 7 1/pause 1150/emote farmer 8/pause 1000/move farmer 8 0 0/pause 750/showFrame Victor 4/pause 1000/move Victor 0 0 2/pause 600/speak Victor \"Hi, @.$6\"/pause 400/emote farmer 40/speak Victor \"Oh, what am I doing? I'm... well, just thinking at the moment. I have a lot on my mind.$6\"/pause 600/move Victor 0 0 1/pause 550/showFrame Victor 43/pause 700/playMusic desolate/pause 1500/speak Victor \"My mother told me she's disappointed I haven't found a job yet. I came to the park to get out of the house for a while.$2#$b#I can't blame her for feeling that way. I graduated from university a year ago and I'm still living at home.$2#$b#Maybe she thinks I'm just lazy and comfortable living at home forever because we're financially secure.$6#$b#But that's... not the case at all.$2\"/pause 1100/speak Victor \"Over the last year, I've turned down dozens of internships and job offers. None of them appealed to me.$2#$b#I don't want to move out of the valley and work myself to death in the city.$2#$b#I want a career where I'm free to be who I am, not who I'm told to become.$6\"/pause 1000/showFrame Victor 4/pause 1000/move Victor 0 0 2/pause 750/speak Victor \"You understand what I'm saying, @. You quit your office job because that wasn't true to who you were.$6#$b#You took a leap of faith and took over your grandpa's farm. Just look at how that transformed your life!$3#$b#In a way... I envy you, @.$2\"/pause 1200/question fork0 \"#Working at Joja was the worst.#You should move to the city and get a job.\"/fork 2000002_FindYourPassion/pause 800/move Victor 0 0 1/pause 1000/showFrame Victor 43/pause 1000/speak Victor \"I know there aren't many jobs here in the valley, @. You can't do much here unless you freelance or are willing to commute two hours to Zuzu City.$2#$b#Like I said before, I don't want to move away. I love living here, and I can't see myself going anywhere else.$6\"/pause 1500/speak Victor \"I lived in Zuzu City all my life with my parents. Moving to Stardew Valley... it was the first time I felt like I was home.$6\"/pause 1250/speak Victor \"Imagine how you would feel if you suddenly moved back to your city after finding this place. It'd feel like being a plant, uprooted.$6\"/pause 1050/emote farmer 60/pause 600/speak Victor \"Then you understand what I mean.$6\"/pause 300/globalFade/viewport -1000 -1000/pause 800/friendship Victor -125/end dialogue Victor \"Hi, @. I appreciate you talking to me at the park. You're a good listener.$6\"", - - "2000002_FindYourPassion": "pause 750/speak Victor \"A career like that sounds dreadful. Having a boss telling you what to do and how to feel.$2#$b#Working that much... that's essentially over half your life that doesn't belong to you.$6\"/pause 1250/move Victor 0 0 1/pause 1000/showFrame Victor 43/pause 1000/speak Victor \"My mother doesn't understand what I'm going through...$6#$e#She and the rest of my family keep pressuring me to jump into a high-paying career. It seems like no one cares how I feel about it.$2#$e#There aren't many jobs here in the valley unless you freelance work or are willing to commute an hour to Zuzu City.$6#$b#That's two hours a day, with good traffic...$2\"/pause 1250/showFrame Victor 4/pause 800/move Victor 0 0 2/pause 1000/speak Victor \"I'm optimistic I'll figure this all out soon enough, @.$3#$e#Thanks for hearing me out. See you around.$1/pause 1000/globalFade/viewport -1000 -1000/pause 800/friendship Victor 75/end dialogue Victor \"Hi, @. I appreciate you talking to me at the park. You're a good listener.$3#$b#I consider you one of my closest friends.$1\"", - } + "22": "840 SebastianRoom 3 5 0/910 ScienceHouse 27 9 0/1110 ScienceHouse 9 20 3/1200 CommunityCenter 37 13 3/1830 CommunityCenter 46 13 0/1900 SebastianRoom 11 18 1 sebastian_sleep" + } }, - - { - //VICTOR 8 HEART EVENT + { + "_COMMENT": "SEBASTIAN COMMUNITY CENTER - MARRIED", "Action": "EditData", - "Target": "Data/Events/JenkinsHouse", + "Target": "characters/schedules/Sebastian", + "When": { + "HasSeenEvent: 191393": true, + "Relationship:Sebastian": "Married", + "Day: 22": true + }, "Entries": { - "2000003/f Victor 2000/e 2000002": "playful/-500 -500/farmer 10 25 0 Victor 31 25 2 Olivia 20 19 1/pause 400/skippable/showFrame Victor 37/viewport 27 16 true/move Olivia 5 0 0/pause 300/shake Olivia 500/pause 1000/move Olivia 1 0 0/pause 500/shake Olivia 400/pause 1100/textAboveHead Olivia \"All done! Not a single speck left!\"/pause 1350/move Olivia 5 0 0/move Olivia 0 -1 1/move Olivia 2 0 0/pause 800/textAboveHead Olivia \"Victor? I'm coming in.\"/pause 2000/doAction 33 17/pause 600/viewport move 0 -1 7400 true/move Olivia 0 -7 0/pause 300/move Olivia 0 0 3/pause 750/move Olivia 0 0 2/pause 600/move Olivia 0 0 1/pause 500/textAboveHead Olivia \"Ugh... so dusty.\"/pause 1500/move Olivia 0 -2 1/move Olivia 2 0 1/pause 300/shake Olivia 400/pause 700/move Olivia 0 -1 1/pause 250/shake Olivia 500/pause 800/move Olivia 0 -1 1/pause 400/shake Olivia 400/pause 800/move Olivia 0 0 0/pause 750/emote Olivia 8/pause 600/move Olivia 0 -2 1/pause 750/emote Olivia 40/pause 500/showFrame Olivia 29/playSound newRecipe/pause 500/showFrame Olivia 30/pause 750/emote Olivia 40/pause 1000/stopMusic/speak Olivia \"!!!??$7\"/pause 1000/shake Olivia 1500/pause 800/speak Olivia \"!!!$7\"/pause 1000/playSound newRecipe/speed Olivia 4/move Olivia -2 0 2/speed Olivia 4/move Olivia 0 10 1 true/globalFade/viewport -1000 -1000/pause 1000/warp Olivia 21 27/warp farmer 16 28/move Olivia 0 0 1/viewport 27 27 true/move Olivia 2 0 1/speed Olivia 4/pause 700/shake Olivia 800/pause 1200/move Olivia 8 0 0/playMusic shaneTheme/pause 250/speak Olivia \"VICTOR!!$5\"/move farmer 0 0 1/showFrame Victor 38/emote Victor 16/speed farmer 4/move farmer 8 0 1 true/speak Victor \"Ahh! Wh-what!?$7\"/pause 600/shake Olivia 2000/pause 700/speak Olivia \"YOU'VE BEEN TURNING DOWN JOB OFFERS!?$5\"/pause 300/speed farmer 4/move farmer 0 -2 1/move Victor 0 0 2/speed farmer 4/move farmer 2 0 2 true/speak Victor \"I've been doing nothing of the sort! The job market-$7\"/pause 150/speak Olivia \"NO! STOP! Do NOT lie to me again, Victor. I read your diary!$5\"/pause 500/speak Victor \"You were snooping around my room!?$7\"/pause 500/speak Olivia \"I was dusting the house, and thought I'd clean your room for once. It's always a dusty wreck.$6#$b#My father is coming to visit soon, and I wanted the house to be perfect for his arrival.$6\"/pause 1000/speak Olivia \"I found a note that says you've been turning down internships and job offers.$5#$b#This is why you haven't found a job after graduating!? Why, Victor?$5#$b#What is the point of this charade? Don't you want to have a successful career?$2\"/pause 1350/speak Victor \"...$2\"/pause 1850/shake Olivia 1500/pause 700/speak Olivia \"ANSWER ME!$5\"/pause 400/speak Victor \"I DIDN'T KNOW WHAT I WANTED TO DO!$5\"/pause 500/emote Olivia 16/pause 400/move Olivia 0 -1 0/pause 400/speak Olivia \"That's all you have to say for yourself?! After all the money I spent sending you to Pellcar University?...$5\"/pause 200/emote farmer 60/pause 250/speak Olivia \"Victor, I'm buying a one-bedroom apartment for you in Zuzu City. I'll give you some starting money, and then I'm cutting you off.$0\"/pause 300/emote Victor 16/pause 500/shake Victor 1000/pause 500/speak Olivia \"You're moving out, Victor. Now. Maybe being back in the city without my bank account to rely on will inspire you to start living your life.$5\"/pause 500/speak Victor \"Mom, no! Please, just let me explain! I have a reaso-$7\"/speak Olivia \"There is nothing to explain, Victor. This is for your own good.$2\"/emote Victor 28/pause 500/move farmer 0 2 1/move farmer 5 0 0/pause 300/move Olivia 0 0 2/stopMusic/pause 200/emote Olivia 16/pause 200/speak Olivia \"!!!$7\"/pause 200/speed Victor 4/move Victor -1 0 2/speed Victor 4/move Victor 0 1 2/pause 250/speak Victor \"@!?$7\"/pause 600/speak Olivia \"You were eavesdropping on our conversation!?$5\"/pause 1000/question fork0 \"#I came by to read some of Victor's books and I heard you two arguing.\"/fork 2000003_Eavesdropping/end", - - "2000003_Eavesdropping": "pause 500/move Victor 0 0 1/pause 500/speak Victor \"Mom. Please. Let me talk so you can understand my side of the story. At least give me that.$2\"/pause 500/move Olivia 0 0 3/pause 1000/emote Olivia 40/pause 500/move Olivia 0 0 2/pause 1000/move Olivia 0 0 3/pause 1200/speak Olivia \"Okay.$2\"/pause 750/question fork1 \"#Don't say anything#Listen to your mom and move to the city.\"/fork 2000003_VictorTalk/pause 500/move Victor 0 0 2/emote Victor 16/pause 400/move Olivia 0 0 2/pause 300/speak Victor \"!!!$7\"/pause 500/move Olivia 0 0 3/pause 800/move Olivia 0 0 2/pause 1000/move Olivia 0 0 3/pause 500/speak Olivia \"See, Victor? Even @ agrees it would be in your best interest to move to Zuzu City.$0#$b#This is the best path to get you out of this slump, honey.$0\"/pause 500/move Victor 0 0 0/pause 400/shake Victor 700/pause 700/speak Victor \"...$2\"/pause 1000/move Olivia 0 0 2/pause 750/speak Olivia \"Thank you for your input, @. Victor and I will continue discussing this matter. Alone. You may leave.$0\"/pause 500/emote Victor 28/pause 600/speed farmer 2/move farmer -6 0 3 true/pause 500/move Olivia 0 0 3 true/globalFade/viewport -1000 -1000/pause 800/friendship Victor -1250/end dialogue Victor \"Why did you agree with my mother about sending me to Zuzu City? It took me hours to talk her down.$2#$b#I'm not just wasting my life here. I'm starting an apprenticeship with a retired bridge builder in Grampleton.$0#$b#I thought you were my friend, but you hurt my feelings and betrayed my trust...$2#$e#Don't talk to me right now, @.$5#$e#%Victor is now ignoring you.\"", - - "2000003_VictorTalk": "pause 1200/pause 400/showFrame Victor 43/playMusic musicboxsong/pause 1000/speak Victor \"Mom...$2\"/pause 600/showFrame Victor 4/pause 400/speak Victor \"Mom, I enjoyed what I studied in school.$0#$b#The reason I've turned down job offers is because I know exactly what I want to do with my life, and it doesn't involve internships in the city.$6\"/pause 1250/speak Victor \"I want to build and maintain bridges. Not just any bridges, but the bridges here in the valley and surrounding provinces.$3\"/pause 500/showFrame Victor 43/pause 600/speak Victor \"This was going to be a surprise. I didn't want to tell you until it was official but...$2\"/pause 100/emote Olivia 8/pause 200/showFrame Victor 4/pause 300/speak Victor \"I've been working closely with Kendra, the mayor of Grampleton, and their bridge engineer, Ralph. He recently retired.$3#$b#Ralph is responsible for constructing and managing the bridges in the region, including the ones here in Pelican town.$1\"/pause 150/emote Olivia 16/pause 200/speak Olivia \"Are you saying you...?$6\"/pause 500/speak Victor \"Yes. I'm an apprentice.$1#$b#Ralph is teaching me the ins and outs of bridge construction and maintenance. I've been waiting for a position like this to open up for a long time.$3\"/pause 300/speak Olivia \"Honey! This is incredible news! I wish you had told me sooner.$1\"/pause 400/showFrame Victor 43/pause 400/speak Victor \"I thought it'd be best to tell you when it was official so I didn't get your hopes up if it didn't happen.$2#$b#But I probably should have told you sooner, since you've been so worried about my future.$2\"/pause 400/showFrame Victor 4/pause 400/speak Victor \"Those notes in my diary are very old, from a time when I was feeling frustrated and lacking direction. Now I know what I want to do with my life.$6\"/pause 500/emote Olivia 40/pause 500/speak Olivia \"...$2\"/pause 650/speak Olivia \"I... I'm sorry for violating your privacy, honey. It was unfair to assume you were putting off work to keep living here.$2\"/pause 1250/speak Victor \"Part of that is true, mother. I don't want to move away from Stardew Valley. Departing from my friends and the valley would make me miserable.$6#$b#If I had moved to the city and gotten an office job, I'd be nothing but a cog in a machine, unable to chase my dreams.$2\"/pause 1100/speak Victor \"I feel like I can achieve so much more if I control my own destiny. And right now, working with Ralph, I can.$1\"/pause 300/speak Olivia \"Honey, I'm so proud of you!$1\"/pause 500/speak Victor \"Thank you, mother!$3\"/pause 400/globalFade/viewport -1000 -1000/pause 1000/message \"We celebrated Victor's internship with the finest aged Blue Moon Vineyard wine and exchanged laughs.\"/stopMusic/pause 1000/friendship Victor 50/end dialogue Victor \"Hi, @. I'm sorry you got caught between my mother and me. I didn't want to let anyone know about my apprenticeship until I knew it was for certain.$6#$b#Getting the internship doesn't mean my future is secure. I have a lot of learning and work ahead of me, but I'm happy to know which direction my life is heading.$3#$e#Thank you for being a good friend.$1\"", - } - }, - - //Victor no longer visits Dewey's grave on Tuesdays. - { - "Action": "EditData", - "Target": "characters/schedules/Victor", - "When": { "HasSeenEvent: 2000003": true }, - "Entries": { - "Tue": "600 JenkinsHouse 31 5 1 Victor_Sleep/700 JenkinsHouse 6 8 0/900 JenkinsHouse 30 37 0/1020 Town 94 13 2/1300 Town 96 65 1/1600 30 25 2 JenkinsHouse Victor_Book2/2130 JenkinsHouse 31 5 1 Victor_Sleep", - }, - }, - - { - //VICTOR 10 HEART EVENT + "marriage_Mon": "1030 CommunityCenter 37 13 3/1830 CommunityCenter 46 13 0/1900 BusStop -1 23 3" + } + }, + { + "_COMMENT": "CLINT COMMUNITY CENTER", "Action": "EditData", - "Target": "Data/Events/Town", + "Target": "characters/schedules/Clint", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "2000004/e 2000003/t 600 1150/f Victor 2500/w sunny": "none/-500 -500/farmer -300 -300 1 Victor -301 -301 2 MarlonFay 34 104 2 Wizard 33 106 2 Krobus 32 104 2/pause 400/skippable/viewport 59 53 true/showFrame MarlonFay 12/showFrame Wizard 18/pause 2750/playSound doorClose/warp Victor 59 52/playMusic jaunty/pause 1150/textAboveHead Victor \"Yawn...\"/shake Victor 1000/pause 2000/move Victor 0 1 1/viewport move 1 0 3500 true/move Victor 7 0 0/pause 800/shake Victor 500/playSound trashcanlid/pause 800/textAboveHead Victor \"Trash got picked up.\"/pause 2000/playSound trashcanlid/shake Victor 500/pause 700/move Victor 1 0 0/pause 600/playSound openBox/shake Victor 400/pause 1200/emote Victor 8/pause 600/playSound newRecipe/pause 800/emote Victor 40/pause 700/stopMusic/emote Victor 16/pause 500/jump Victor/pause 900/speed Victor 4/move Victor -9 0 3 true/globalFade/viewport -1000 -1000/warp farmer 5 54/warp Victor 27 54/pause 750/viewport 18 54 true/move farmer 6 0 1 true/speed Victor 4/move Victor -14 0 3 true/pause 300/emote farmer 16/speak Victor \"@!!! I was just running over to your farm!$1\"/pause 500/emote farmer 8/pause 500/speed Victor 3/move Victor -1 0 3/speak Victor \"It's official, @!$1\"/pause 300/playSound newRecipe/pause 500/speak Victor \"I just received my formal acceptance letter from the town of Grampleton and credentials from the Ferngil Bridge Engineering Association!$1#$b#I haven't told anyone yet. You're the first!$1\"/emote farmer 16/speak Victor \"Want to walk up to the summit with me?$3\"/pause 400/question fork0 \"#I'd love to walk up to the summit with you.#I can't. Sorry, Victor.\"/fork 2000004_Summit/pause 350/showFrame Victor 40/pause 750/speak Victor \"Oh... that's okay. I'll see you later then.$2\"/pause 1300/globalFade/viewport -1000 -1000/pause 800/friendship Victor -250/end dialogue Victor \"I'm not in a good mood, @. I wanted to talk to you about something important, and it really stung when you said no.$2$e#I'll get over it soon. Talk to you later.$5#$e#Just give me some space, @.$2\"", - - "2000004_Summit": "pause 400/speak Victor \"!!!$1\"/pause 500/speak Victor \"Here, take my hand.$4\"/pause 300/emote farmer 32/pause 300/move farmer 0 1 2/move farmer 1 0 0 true/pause 200/move Victor 0 0 2/pause 250/emote Victor 20 true/pause 230/emote farmer 20 true/pause 750/speed Victor 2/move Victor 6 0 0 true/move farmer 6 0 0 true/pause 200/globalFade/viewport -1000 -1000/pause 500/warp Wizard -400 -400/warp Krobus -444 -444/warp MarlonFay -433 -433/warp farmer 15 25/warp Victor 14 25/changeLocation Summit/viewport 15 17 true/move farmer 0 -8 0 true/move Victor 0 -8 0 true/pause 4000/playSound SpringBirds/pause 400/playSound SpringBirds/pause 600/playSound SpringBirds/pause 1400/playSound SpringBirds/pause 500/playSound SpringBirds/pause 400/playSound SpringBirds/pause 1400/speak Victor \"@... It feels like we just met yesterday, but we understand each other so well it's like I've known you all my life.$3\"/pause 400/move farmer 0 0 3/pause 500/speak Victor \"We listen to each other, inspire each other, challenge each other, and grow stronger together every day.$3#$b#I couldn't imagine a single day without you in my life.$4#$b#I've grown so much because of you... I hope I've brought you even a fraction of the joy you've brought me.$3\"/pause 400/emote farmer 20/pause 200/move Victor 0 0 1/pause 400/speak Victor \"You're precious to me, and you always will be.$4\"/pause 100/emote Victor 20/pause 350/speak Victor \"Ah, that was a little cheesy wasn't it.$0#$b#I think I've read too many romance novels.$1\"/pause 200/emote farmer 32/pause 200/speak Victor \"So, I was thinking to celebrate maybe we cou-$4\"/emote Victor 16 true/pause 250/playMusic junimoStarSong/animate farmer true true 9999999 101/showFrame Victor 28/emote farmer 20 true/emote Victor 20/pause 1500/viewport move 0 -1 11000 true/pause 11000/globalFade/viewport -1000 -1000/end dialogue Victor \"That moment on the summit was better than any scene in a book.$4#$e#I love you, @.$4\"", + "22": "740 Blacksmith 4 5 0/920 Town 100 81 0/1030 Town 97 77 0/1100 Town 102 77 0/1130 Town 96 65 1/1230 CommunityCenter 5 10 0/1510 CommunityCenter 62 14 0/1630 CommunityCenter 65 14 1/1710 CommunityCenter 60 16 3/1750 Blacksmith 10 4 2 clint_sleep" + } }, - "When": { "Relationship:Victor": "Dating" } - }, - - { - //VICTOR - PLAYER DATING OLIVIA + { + "_COMMENT": "HALEY COMMUNITY CENTER", "Action": "EditData", - "Target": "Data/Events/farm", - "When": { "Relationship:Olivia": "Dating" }, + "Target": "characters/schedules/Haley", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "8982809/t 800 1600": "none/-500 -500/farmer 64 15 2 Victor 64 16 0/skippable/pause 1100/speak Victor \"Greetings, @.$1#$b#My apologies for interupting your farm work. I uhh... just wanted to say a couple things.$0#$b#My mother mentioned you two started dating?$3\"/pause 200/emote farmer 16/emote farmer 40 true/pause 300/speak Victor \"You don't need to explain yourself. I'm not weirded out by it or anything.$0#$b#I haven't seen her this happy in a long time. She speaks fondly of you.$3#$b#This is something she needs in life. I'm happy for you two.$1\"/pause 400/move Victor 0 0 1/pause 500/move Victor 0 0 0/pause 350/speak Victor \"Well, that's all I came by to say.$3#$b#I'll leave you to your farm work.$1\"/end dialogue Victor \"My mother was singing today in her bedroom.$0\"", - } -}, - - //OLIVIA NPC -{ - //Olivia's NPC disposition + "22": "710 HaleyHouse 8 7 1/810 HaleyHouse 21 16 2/920 HaleyHouse 18 16 2/1010 HaleyHouse 6 16 0/1050 HaleyHouse 3 20 1/1120 CommunityCenter 9 20 3/1400 CommunityCenter 10 27 3/1440 CommunityCenter 11 26 0/1520 CommunityCenter 11 26 3/1610 CommunityCenter 12 26 2/1840 HaleyHouse 2 5 2 haley_sleep" + } + }, + { + "_COMMENT": "HALEY COMMUNITY CENTER - MARRIED", "Action": "EditData", - "Target": "Data/NPCDispositions", + "Target": "characters/schedules/Haley", + "When": { + "HasSeenEvent: 191393": true, + "Relationship:Haley": "Married", + "Day: 22": true + }, "Entries": { - "Olivia": "adult/polite/neutral/positive/female/datable/null/Town/spring 15//JenkinsHouse 18 5/Olivia" + "marriage_Mon": "1030 CommunityCenter 9 20 3/1400 CommunityCenter 10 27 3/1440 CommunityCenter 11 26 0/1520 CommunityCenter 11 26 3/1610 CommunityCenter 12 26 2/1840 BusStop -1 23 3" } }, - { - //Olivia's gift tastes + { + "_COMMENT": "EMILY COMMUNITY CENTER", "Action": "EditData", - "Target": "Data/NPCGiftTastes", + "Target": "characters/schedules/Emily", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Olivia": "Oh, my! For me? This is truly an exquisite gift. Thank you, dear!/124 125 348 220 221/This is so thoughtful of you, sweetie! Thank you./336 432 276 608 421/Oh? I don't like this.../18 16 20 22 24 408 80 416 414 412 296 398 410 152 396 397 399/This really isn't appropriate. I'll promptly throw this out!/330 284 149 151 459 346 304/This is a thoughtful gift, dear. Thank you./446 402 418/" + "22": "730 HaleyHouse 19 16 0/820 HaleyHouse 14 16 0/930 HaleyHouse 16 8 0/1050 HaleyHouse 5 20 3/1120 CommunityCenter 9 26 0/1350 CommunityCenter 9 28 0/1520 CommunityCenter 10 26 1/1610 CommunityCenter 12 28 0/1840 HaleyHouse 19 4 2 emily_sleep", + "Fri": "900 HaleyHouse 16 5 2/1000 CommunityCenter 9 28 0 \"Strings\\schedules\\Emily:Fri.000\"/1530 Saloon 15 17 0 square_5_1_0/2430 HaleyHouse 21 4 1 emily_sleep" } }, - { - //Olivia's animations + { + "_COMMENT": "EMILY COMMUNITY CENTER - MARRIED", "Action": "EditData", - "Target": "Data/animationdescriptions", + "Target": "characters/schedules/Emily", + "When": { + "HasSeenEvent: 191393": true, + "Relationship:Emily": "Married", + "Day: 22": true + }, "Entries": { - "Olivia_Wine1": "16/16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 19 19 18 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 19 19 19 19 18 17 16 16 16 16 16/16", - "Olivia_Wine2": "20/20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 23 23 23 23 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 23 23 23 23 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20/20", - "Olivia_Wash": "24/24 24 25 25/24", - "Olivia_Yoga": "26/26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26/26", - "Olivia_Art": "32/32 32 32 33 33 33 34 34 34 35 35 35 34 34 34 33 33 33 33 33 33 33 33 33 34 34 35 35 35 35 35 35 35 35 35 35 34 34 34 33 33 34 34 35 35 34 34 33 33 33 34 34 34 35 35 35 34 34 33 32 32 33 33 34 34 34 34 33 33 32 32 32 33 33 34 34 34 35 35 34 34 33 33 32 32 32 33 33 33 32 32 33 33 32 32 33 33 33 33 33 33 33 33 33 34 34 35 35 34 34 33 33 32 32 33 33 33 34 34 35 35 34 34 34 34 34 34 34 34 34 33 33 32 32/32", - "Olivia_Sleep": "31/31/31" + "marriage_Mon": "1030 CommunityCenter 9 26 0/1350 CommunityCenter 9 28 0/1520 CommunityCenter 10 26 1/1610 CommunityCenter 12 28 0/1840 BusStop -1 23 3" } - }, - { - //Olivia's Portraits - "Action": "Load", - "Target": "Portraits/Olivia", - "FromFile": "assets/CharacterFiles/Portraits/Olivia/Olivia.png" - }, { - //Olivia's Sprites - "Action": "Load", - "Target": "Characters/Olivia", - "FromFile": "assets/CharacterFiles/OverworldSprites/Olivia/Olivia.png" - - }, - { - //"Olivia's Schedule - "Action": "Load", - "Target": "Characters/schedules/Olivia", - "FromFile": "assets/CharacterFiles/Schedules/Olivia/Schedule.json" - - }, - { - //Olivia Community Center - "Action": "EditData", - "Target": "characters/schedules/Olivia", - "When": { "HasSeenEvent: 191393": true, "Relationship:Olivia": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1000 CommunityCenter 25 9 2 Olivia_Wine2/1320 CommunityCenter 26 9 3/1850 BusStop -1 23 3", - }, + "_COMMENT": "ALEX COMMUNITY CENTER", + "Action": "EditData", + "Target": "characters/schedules/Alex", + "When": { + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "800 JoshHouse 5 17 0/900 JoshHouse 14 5 2 alex_lift_weights/1020 JoshHouse 10 18 2/1100 CommunityCenter 36 12 2/1830 CommunityCenter 34 10 0/1910 JoshHouse 8 19 2/2030 JoshHouse 20 4 2 alex_sleep" + } }, { - //Olivia's Dialogue - "Action": "Load", - "Target": "Characters/Dialogue/Olivia", - "FromFile": "assets/CharacterFiles/Dialogue/Olivia/Dialogue.json" - + "_COMMENT": "ALEX COMMUNITY CENTER - MARRIED", + "Action": "EditData", + "Target": "characters/schedules/Alex", + "When": { + "HasSeenEvent: 191393": true, + "Relationship:Alex": "Married", + "Day: 22": true + }, + "Entries": { + "marriage_Mon": "1030 CommunityCenter 36 12 2/1830 CommunityCenter 34 10 0/1910 BusStop -1 23 3" + } }, { - //Olivia's Marriage Dialogue - "Action": "Load", - "Target": "Characters/Dialogue/MarriageDialogueOlivia", - "FromFile": "assets/CharacterFiles/Dialogue/Olivia/MarriageDialogue.json" - }, - { - //Olivia's Schedule Dialogue - "Action": "Load", - "Target": "Strings/schedules/Olivia", - "FromFile": "assets/CharacterFiles/Schedules/Olivia/ScheduleDialogue.json" - + "_COMMENT": "GEORGE COMMUNITY CENTER", + "Action": "EditData", + "Target": "characters/schedules/George", + "When": { + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "700 JoshHouse 5 20 3/830 JoshHouse 15 22 0/1030 JoshHouse 11 20 3/1100 CommunityCenter 32 10 0/1910 JoshHouse 16 22 0" + } }, { - //Olivia's Engagement Dialogue + "_COMMENT": "EVELYN COMMUNITY CENTER", "Action": "EditData", - "Target": "Data/EngagementDialogue", + "Target": "characters/schedules/Evelyn", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Olivia0": "I love you, @.$3", - "Olivia1": "I love you, @.$3" + "22": "700 JoshHouse 3 17 0/810 JoshHouse 3 19 2/910 JoshHouse 18 17 0/1000 JoshHouse 4 17 0/1030 JoshHouse 8 20 1/1100 CommunityCenter 33 10 0/1910 JoshHouse 3 5 0", + "Thu": "800 JoshHouse 3 17 0 square_3_1_0/1040 JoshHouse 17 22 3/1210 CommunityCenter 33 10 0 \"Strings\\schedules\\Evelyn:Thu.000\"/1630 JoshHouse 4 17 0 square_3_1_0/1900 JoshHouse 17 17 0/2130 JoshHouse 2 5 1" } }, - - { + { + "_COMMENT": "VICTOR COMMUNITY CENTER", "Action": "EditData", - "Target": "strings/StringsFromCSFiles", - "Entries": { - - "Utility.cs.5367": "When @ first arrived in Pelican Town, no one knew if he'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day {0} of {1}, to unite @ and Olivia in the bonds of marriage.", - "Utility.cs.5369": "When @ first arrived in Pelican Town, no one knew if she'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day {0} of {1}, to unite @ and Olivia in the bonds of marriage.", - "Utility.cs.5371": "@... Olivia... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you husband and wife!$h", - "Utility.cs.5377": "@... Olivia... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you wife and..., well, wife!$h", - }, - "When": { - "Relationship:Olivia": "Engaged" - }, - }, - - //MOVIE THEATER - - { - "Action": "EditData", - "Target": "Data/ConcessionTastes", - "Entries": { - "Name": "Olivia", - "LovedTags": [ - "Gourmet", "Healthy" - ], - "LikedTags": [ - "Jasmine Tea", "popcorn" - ], - "DislikedTags": [ - "Candy", "Sweet", "Salty" - ] + "Target": "characters/schedules/Victor", + "When": { + "HasSeenEvent: 191393": true }, + "Entries": { + "22": "700 JenkinsHouse 30 37 0/850 JenkinsHouse 24 25 2 Victor_Book2/1050 JenkinsHouse 20 39 1/1120 CommunityCenter 27 19 2 Victor_Book2/1830 JenkinsHouse 31 5 1 Victor_Sleep" + } }, - - { - "Action": "EditData", - "Target": "Data/MoviesReactions", - "Entries": { - "Olivia": { - "NPCName": "Olivia", - "Reactions": [ - { - "Tag": "romance", - "Response": "love", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_0" - }, - { - "Tag": "action", - "Response": "dislike", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_1" - }, - { - "Tag": "winter_movie_1", //romance movie - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "My, my! My absolute favorite genre. Thank you for inviting me out, dear.$3" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "*Olivia giggles*$1" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "The movie was splendid, @!$3" - } - }, - "ID": "reaction_2" - }, - { - "Tag": "fall_movie_0", //horror movie - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Caroline said this movie was frightening! I'll be prepared for any jump scares.$1" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Psst. Are you scared, @?$0" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I had a wonderful time. We should see another movie again sometime, dear.$3" - } - }, - "ID": "reaction_3" - }, - { - "Tag": "love", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Let's head in early to get good seats, @.$0" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "/shake Olivia 3000/pause 500/message \"Olivia is giggling!\"", - "Text": "This is so enjoyable!$1" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "The story was remarkable and engaging.$1" - } - }, - "ID": "reaction_4" - }, - { - "Tag": "like", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I've heard good reviews about this film.$3" - }, - "DuringMovie": null, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "The film was quite the experience, dear. Thank you for the invite.$1" - } - }, - "ID": "reaction_5" - }, - { - "Tag": "dislike", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I have a feeling this film will be a disappointment...$2" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "My, my. How cheezy.$0" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I appreciate your company, dear.$3" - } - }, - "ID": "reaction_6" - } - ] - } - } -}, - - //EGG FESTIVAL { + "_COMMENT": "OLIVIA COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/spring13", + "Target": "characters/schedules/Olivia", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Olivia": "My, my. What a beautiful day for a festival.$0#$e#Are you participating in the egg hunt, @?$3" + "22": "630 JenkinsHouse 19 8 2 Olivia_Yoga/910 JenkinsHouse 33 37 2/1050 JenkinsHouse 22 39 3/1120 CommunityCenter 25 9 2 Olivia_Wine2/1320 CommunityCenter 26 9 3/1850 JenkinsHouse 20 5 3 Olivia_Sleep" } }, - { + { + "_COMMENT": "JODI COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/spring13", - "Entries": { - "Olivia": "I just love celebrating the spring, don't you, sweetie?$1#$b#Are you going on the egg hunt? I'll be cheering for you.$3" - }, + "Target": "characters/schedules/Jodi", "When": { - "Spouse:Olivia": "True" + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "710 SamHouse 5 5 0/900 SamHouse 17 5 1/1030 SamHouse 4 13 1/1130 CommunityCenter 25 8 2 jodi_sit_down/1850 SamHouse 19 5 1 jodi_sleep" } }, - - //FLOWER DANCE { + "_COMMENT": "KENT COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/spring24", + "Target": "characters/schedules/Kent", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Olivia": "Gatherings such as this give me a great opportunity to talk to Caroline and Jodi.$3" + "22": "710 SamHouse 6 5 0/900 SamHouse 18 5 3/1030 SamHouse 4 16 3/1130 CommunityCenter 53 13 2/1830 SamHouse 20 5 1 kent_sleep" } }, - { + { + "_COMMENT": "SAM COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/spring24", - "Entries": { - "Olivia": "Lovely of you to make it to the festival, honey.$3#$e#Let's partake in the buffet soon.$1" - }, + "Target": "characters/schedules/Sam", "When": { - "Spouse:Olivia": "True" + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "850 SamHouse 7 5 0/1000 SamHouse 14 13 0/1030 SamHouse 2 16 1/1130 CommunityCenter 35 13 1/1830 SamHouse 21 13 1 sam_sleep" } }, - - //LUAU - { + { + "_COMMENT": "SAM COMMUNITY CENTER - MARRIED", "Action": "EditData", - "Target": "data/festivals/summer11", + "Target": "characters/schedules/Sam", + "When": { + "HasSeenEvent: 191393": true, + "Relationship:Sam": "Married", + "Day: 22": true + }, "Entries": { - "Olivia": "The governor has honored us with his presence, @!$1#$b#I may try speaking with him after Mayor Lewis has finished his conversation. Perhaps he enjoys vintage wine?$3" + "marriage_Mon": "1030 CommunityCenter 35 13 1/1830 BusStop -1 23 3" } }, - { + { + "_COMMENT": "VINCENT COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/summer11", - "Entries": { - "Olivia": "The soup smells delicious. I might even have seconds, sweetie. Don't tell anyone.$1#$e#I love you, honey.$4" - }, + "Target": "characters/schedules/Vincent", "When": { - "Spouse:Olivia": "True" + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "830 SamHouse 1 6 1/940 SamHouse 10 22 0/1040 SamHouse 5 13 3/1130 CommunityCenter 15 20 1 vincent_read_right/1610 CommunityCenter 14 19 0/1650 CommunityCenter 15 20 1 vincent_read_right/1830 SamHouse 9 22 3 vincent_sleep" } }, - - //DANCE OF THE MOONLIGHT JELLIES { + "_COMMENT": "ABIGAIL COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/summer28", + "Target": "characters/schedules/Abigail", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Olivia": "The sky is clear tonight. A flawless backdrop of moonlight for the jellies, wouldn't you say @?$3", + "22": "800 SeedShop 9 5 0/900 SeedShop 35 9 0/1000 SeedShop 3 6 0 abigail_videogames/1130 SeedShop 6 22 2/1230 CommunityCenter 36 14 0/1830 CommunityCenter 45 13 0/1900 SeedShop 2 9 2 abigail_sleep" } }, - { + { + "_COMMENT": "ABIGAIL COMMUNITY CENTER - MARRIED", "Action": "EditData", - "Target": "data/festivals/summer28", - "Entries": { - "Olivia": "The sea is beautiful at night. I'm so happy we can experience the moonlight jellies together.$3#$e#Maybe we can hold hands?$4" - }, + "Target": "characters/schedules/Abigail", "When": { - "Spouse:Olivia": "True" + "HasSeenEvent: 191393": true, + "Relationship:Abigail": "Married", + "Day: 22": true + }, + "Entries": { + "marriage_Mon": "1030 CommunityCenter 36 14 0/1830 CommunityCenter 45 13 0/1900 BusStop -1 23 3" } }, - - //STARDEW VALLEY FAIR { + "_COMMENT": "CAROLINE COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/fall16", + "Target": "characters/schedules/Caroline", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Olivia": "Are you enjoying the fair, sweetie?$3", + "22": "700 SeedShop 37 5 0/900 SeedShop 33 6 1/1000 SeedShop 22 5 3/1130 SeedShop 7 24 0/1230 CommunityCenter 24 9 1/1820 CommunityCenter 24 9 2/1900 SeedShop 25 4 1 caroline_sleep", + "Sat": "800 SeedShop 37 6 3/1100 CommunityCenter 26 9 2 caroline_read/1700 SeedShop 25 18 2 square_9_9/2100 SeedShop 25 4 1 caroline_sleep" } }, - { + { + "_COMMENT": "PIERRE COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/fall16", - "Entries": { - "Olivia": "Are you putting on a Grange Display, sweetie?$0#$b#Best of luck if you do. I know how hard you’ve worked this year.$3" - }, + "Target": "characters/schedules/Pierre", "When": { - "Spouse:Olivia": "True" + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "700 SeedShop 39 5 0/900 SeedShop 37 6 3/1000 SeedShop 20 5 1/1130 SeedShop 6 24 0/1230 CommunityCenter 31 15 0/1810 CommunityCenter 24 10 0/1900 SeedShop 23 4 1 pierre_sleep" } }, - - //SPIRITS EVE FESTIVAL { + "_COMMENT": "ELLIOTT COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/fall27", + "Target": "characters/schedules/Elliott", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Olivia": "I heard screams coming from the maze. What could possibly be in there!?$2", + "22": "720 ElliottHouse 1 5 0/840 Beach 49 19 2/1010 Beach 36 15 3/1050 CommunityCenter 24 17 2 elliott_read/1600 CommunityCenter 23 18 3/1650 CommunityCenter 24 17 2 elliott_read/1800 ElliottHouse 1 5 0" } }, - { + { + "_COMMENT": "ELLIOTT COMMUNITY CENTER - MARRIED", "Action": "EditData", - "Target": "data/festivals/fall27", - "Entries": { - "Olivia": "Pierre's spiced pumpkin cider is astonishing. Here, let me pour you a glass.$3#$e#Happy Spirit's Eve, honey.$4" - }, + "Target": "characters/schedules/Elliott", "When": { - "Spouse:Olivia": "True" + "HasSeenEvent: 191393": true, + "Relationship:Elliott": "Married", + "Day: 22": true + }, + "Entries": { + "marriage_Mon": "1030 CommunityCenter 24 17 2 elliott_read/1600 CommunityCenter 23 18 3/1650 CommunityCenter 24 17 2 elliott_read/1800 BusStop -1 23 3" } }, - - //ICE FISHING FESTIVAL { + "_COMMENT": "WILLY COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/winter8", + "Target": "characters/schedules/Willy", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Olivia": "Brr... I should have worn an extra layer.$2#$e#Are you participating in the fishing competition?$3" + "22": "830 Beach 41 36 2/1000 Beach 34 15 1/1020 Beach 34 15 1/1050 CommunityCenter 46 13 0/1250 CommunityCenter 42 10 0/1420 CommunityCenter 38 11 2/1540 CommunityCenter 45 13 0/1650 CommunityCenter 40 10 0/1850 FishShop 8 5 0" } }, - { + { + "_COMMENT": "MARLON COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/winter8", - "Entries": { - "Olivia": "It’s quite chilly out here, isn't it, sweetie?$2#$b#When we go home, let's get cozy in some blankets. I'll mull some spiced wine for us.$4" - }, + "Target": "characters/schedules/MarlonFay", "When": { - "Spouse:Olivia": "True" + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "630 AdventureGuild 6 16 2/720 Town 33 106 2/900 CommunityCenter 54 13 2/1320 CommunityCenter 54 13 2 Marlon_Look/1830 CommunityCenter 50 12 2/1930 AdventureGuild 4 11 2" } }, - - //WINTER STAR FESTIVAL { + "_COMMENT": "ANDY COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/winter25", + "Target": "characters/schedules/Andy", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "Olivia": "Merry Winter Star, dear!$3#$e#Isn't it wonderful how happy everyone is on a day such as this?$1" + "22": "630 AndyHouse 18 6 0/820 CommunityCenter 39 16 2 Andy_Farm2/1230 CommunityCenter 43 16 2/1310 CommunityCenter 38 16 2/1330 CommunityCenter 38 16 2/1410 CommunityCenter 8 5 0/1520 CommunityCenter 43 11 2 Andy_Drink2/1750 AndyHouse 9 6 1 Andy_Sleep" } }, - { + { + "_COMMENT": "SUSAN COMMUNITY CENTER", "Action": "EditData", - "Target": "data/festivals/winter25", - "Entries": { - "Olivia": "This time of year makes me so appreciative of family.$3#$b#I'm glad you came into my life, @.$4" - }, + "Target": "characters/schedules/Susan", "When": { - "Spouse:Olivia": "True" + "HasSeenEvent: 191393": true + }, + "Entries": { + "22": "650 SusanHouse 24 15 0/740 SusanHouse 26 15 0/820 SusanHouse 3 19 0 Susan_Craft/1010 CommunityCenter 36 18 1 Susan_Farm1/1240 CommunityCenter 37 16 2 Susan_Farm2/1410 CommunityCenter 42 16 2 Susan_Farm2/1530 CommunityCenter 46 13 0/1740 SusanHouse 24 6 1 Susan_Sleep" } }, - - { - //OLIVIA 2 HEART EVENT + { + "_COMMENT": "LEAH COMMUNITY CENTER", "Action": "EditData", - "Target": "Data/Events/JenkinsHouse", + "Target": "characters/schedules/Leah", + "When": { + "HasSeenEvent: 191393": true + }, "Entries": { - "4000001/f Olivia 500/k 2000003": "jaunty/-500 -500/farmer -300 -300 0 Victor 20 38 1 Olivia 22 38 3/pause 400/skippable/viewport 20 37 true/pause 1000/speak Olivia \"Honey, I just don't understand why this process is everlasting.$2\"/pause 500/speak Victor \"I'm trying, Mother. There aren't many jobs this far away from the city.$2\"/pause 800/speak Olivia \"Do you think you'll move back to Zuzu City?$0\"/pause 50/speak Victor \"No. I have no intention of moving back there. I want to stay here in Stardew Valley.$7\"/speak Olivia \"Well, you'd better start applying yourself more to finding a job nearby then, Victor.$5\"/pause 250/shake Victor 1000/pause 800/warp farmer 20 42/playSound doorClose/pause 200/move Victor 0 0 2/pause 250/move Olivia 0 0 2/emote farmer 8/move farmer 0 -2 0/pause 500/move Victor 0 0 1/pause 350/move Olivia 0 0 3/speak Victor \"I'm stepping outside to get some air.$2\"/pause 300/move Victor 0 1 2/pause 300/move Olivia 0 0 2/pause 250/move farmer -1 0 1/pause 300/move Victor 0 3 2/pause 150/move farmer 0 0 2/pause 150/warp Victor -500 -500/playSound doorClose/stopMusic/pause 850/emote Olivia 28/pause 300/move farmer 0 -2 1/move farmer 1 0 1/pause 300/move Olivia 0 0 3/pause 300/emote farmer 8/pause 500/speak Olivia \"My apologies, @. I lost my composure.$2\"/pause 1000/speak Olivia \"Victor gets... defensive whenever I bring up his career.$2#$b#He's very bright. Top of his class in school, and he always has his nose buried in some obscure book. I don't know why he hasn't found a job yet.$0\"/pause 600/move Olivia 0 0 1/pause 700/shake Olivia 800/pause 1250/speak Olivia \"I feel as if he may have gotten too comfortable living at home. I worry for his future.$2\"/pause 1000/move Olivia 0 0 3/pause 650/speak Olivia \"I have business I must attend to. You may stay and browse the library if you wish, dear.$2\"/pause 300/globalFade/viewport -1000 -1000/pause 800/friendship Olivia 25/end dialogue Olivia \"I hope Victor chooses a path for his future soon... I understand he needs time, but he mustn't wallow.$2#$e#...$2\"", - } + "22": "830 LeahHouse 12 14 0/1110 CommunityCenter 41 14 2 leah_draw/1700 CommunityCenter 41 16 2/1840 LeahHouse 2 4 3 leah_sleep" + } }, - - { - //OLIVIA 4 HEART EVENT - "Action": "EditData", - "Target": "Data/Events/Town", - "Entries": { - "4000002/f Olivia 1000/f Jodi 250/f Caroline 250/w sunny/z winter/t 1200 1600": "springtown/-500 -500/farmer 29 89 0 Olivia 24 72 3 Jodi 22 72 1 Caroline 23 71 2 Penny 7 65 2 Lewis 31 67 1 Pierre 33 67 3 MarlonFay 33 103 2 Wizard 33 105 0 Gus 42 72 2 Abigail 47 88 0 Haley 16 90 3 Emily 14 90 1 Linus 104 104 2 Clint 97 77 0 Victor 40 16 0/pause 400/showFrame Penny 18/skippable/viewport 23 72 true/pause 1000/move farmer 0 -16 3 true/speak Jodi \"That's hilarious, Olivia. I've had similar experiences with Vincent. Moments like this with Victor are a treasure.$1\"/speak Caroline \"Abigail used to do that too.$0\"/speak Olivia \"Imagine if you'd known this is what parenthood is like!$1\"/emote Jodi 8/move Olivia 0 0 1/pause 350/move Caroline 0 0 1/pause 750/emote farmer 32/speak Caroline \"Hi, @!$0\"/pause 400/speak Jodi \"It's nice to see you, @. It's a beautiful day today, isn't it?$0\"/speak Olivia \"Hello, dear! It's wonderful to see you!$1\"/emote farmer 20/textAboveHead Pierre \"Ah, yes! That is what I mean, Lewis.\"/pause 200/move farmer -6 0 0 true/pause 2400/move Olivia 0 0 3/pause 300/move Caroline 0 0 2/pause 1250/speak Caroline \"@, I heard about %farm Farm on the radio a few days ago. You're making so much progress!$0\"/speak Jodi \"Oh, yes! You are, @. You've helped our little community to grow.$1\"/emote farmer 32/pause 300/speak Olivia \"Vineyards are quite profitable in this region. I heard rumors about how much Sophia makes each quarter.$3\"/speak Caroline \"How much is it!?\"/speak Jodi \"!!!$0\"/pause 200/textAboveHead Lewis \"I'm happy to hear that, Pierre.\"/pause 750/speak Olivia \"It's over six figures!$1\"/emote Jodi 16 true/pause 200/emote Caroline 16 true/pause 100/emote farmer 16 true/pause 750/speak Olivia \"@. Have you considered turning %farm Farm into a vineyard, like Blue Moon Vineyard?$1\"/pause 200/emote farmer 16/pause 600/question fork0 \"(What should I say?)#I'm already making wine.#Wine production isn't the path I want to go down.#I'm not at the level where I can make large amounts of wine yet.\"/fork 4000002_MakesWine/pause 500/speak Olivia \"I understand. Take your time, dear. If you do ever decide to turn your hand to winemaking, let me know. I want to try the first batch!$3\"/pause 200/emote farmer 32/emote Olivia 32/pause 500/speak Caroline \"Pierre loves getting shipments of your crops from Mayor Lewis, @!$0#$b#He says they rival the quality of his own produce.$0\"/speak Jodi \"I wish Susan sold her crops locally. She ships her produce out of the valley.$6#$b#She once let me purchase one of her fresh melons. It was so delicious!$1\"/pause 600/textAboveHead Pierre \"You're a great friend, Lewis!\"/pause 600/speak Olivia \"I'm just relieved Pierre never sells Andy's crops in his store. I think they're shipped to low income villages.$6\"/pause 200/emote farmer 16 true/pause 300/emote Jodi 16/speak Caroline \"It's true, Olivia. My husband and Andy had an argument recently.$2#$b#Pierre would only allow Andy's produce in the store if it was specifically labeled as: 'Grown at Fairhaven Farm'. Andy didn't like that...$2\"/pause 400/speak Jodi \"...$2\"/pause 200/emote farmer 28/pause 700/speak Olivia \"Well, this conversation certainly turned sour.$2\"/pause 1650/speak Olivia \"@, we're going back to chatting about parenthood.$6\"/pause 250/speak Caroline \"It was nice seeing you, @!$0\"/speak Jodi \"Bye, @.$0\"/pause 400/emote farmer 32/pause 300/move farmer 8 0 1 true/pause 1500/globalFade/viewport -1000 -1000/pause 800/friendship Olivia 25/end dialogue Olivia \"Come chat with us again next time, dear.$3\"", - - "4000002_MakesWine": "pause 500/speak Olivia \"Oh, my! I wasn't aware you were making wine, @! I'll speak to Mayor Lewis about purchasing several bottles from your shipments.$3\"/pause 600/emote farmer 32/emote Olivia 32/pause 500/speak Caroline \"Pierre loves getting shipments of your crops from Mayor Lewis, @!$0#$b#He says they rival the quality of his own produce.$0\"/speak Jodi \"I wish Susan sold her crops locally. She ships her produce out of the valley.$6#$b#She once let me purchase one of her fresh melons. It was so delicious!$1\"/pause 600/speak Olivia \"I'm just relieved Pierre never sells Andy's crops in his store. I believe his crops are shipped to low income villages.$6\"/pause 200/emote farmer 16 true/pause 300/emote Jodi 16/speak Caroline \"It's true, Olivia. My husband and Andy had an argument recently.$2#$b#Pierre would only allow Andy's produce in the store if it was specifically labeled as: 'Grown at Fairhaven Farm'. Andy didn't like that...$2\"/pause 400/speak Jodi \"...$2\"/pause 400/speak Olivia \"Well, this conversation certainly turned sour.$2#$b#@, we're going back to chatting about parenthood.$0\"/pause 250/speak Caroline \"Nice seeing you, @!$0\"/speak Jodi \"Bye, @.$0\"/pause 400/emote farmer 32/pause 300/move farmer 8 0 1 true/pause 900/globalFade/viewport -1000 -1000/pause 800/friendship Olivia 25/end dialogue Olivia \"Come chat with us again, dear.$3\"", - //This event has so many people in it. What are they all up to!? <(O_O")> - } - }, - - { - //OLIVIA 6 HEART EVENT + { + "_COMMENT": "LEAH COMMUNITY CENTER - MARRIED", "Action": "EditData", - "Target": "Data/Events/Saloon", + "Target": "characters/schedules/Leah", + "When": { + "HasSeenEvent: 191393": true, + "Relationship:Leah": "Married", + "Day: 22": true + }, "Entries": { - "4000003/d Mon Tue Wed Thu Sat Sun/f Olivia 1500/t 1700 2200/w sunny": "Saloon1/-500 -500/farmer 14 24 0 Olivia 20 18 3 Victor 42 18 3 Sophia 8 20 0 Pierre 16 20 1 Susan 12 20 0 Andy 3 22 3 Caroline 17 20 3 Jodi 18 20 0 Willy 17 22 2 Clint 19 23 3 Shane 24 18 2 Robin 22 22 1 Wizard 7 6 1 MarlonFay 8 6 3 Demetrius 23 22 3 Lewis 9 22 3 Marnie 8 22 1 Pam 7 18 1 Elliott 4 19 2 Leah 2 20 1 Gus 10 18 2 Emily 14 17 0 Harvey 10 20 0 Haley 32 18 1 Alex 33 18 0 Sam 42 21 3 Sebastian 36 21 1 Abigail 40 18 1 Maru 14 20 0/skippable/positionOffset Haley 0 -20/animate Elliott false true 200 16 17 18 19 18 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16/animate Lewis false true 200 19 22 23 22 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19/animate Marnie false true 200 20 21 22 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20/animate Andy false true 100 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 26 25 24 24/animate Robin false true 500 20 21 22 21/animate Demetrius false true 500 24 25 26 25/animate Shane false true 200 20 21 22 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20/animate Sam true true 1000 34 4/animate Olivia false true 150 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 19 18 17 16 16 16 16 16 16/animate Victor false true 150 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 26 25 24 24 24 24 24 24 24 24/showFrame MarlonFay 12/pause 600/viewport 14 19 true/pause 150/playSound doorClose/skippable/pause 400/emote farmer 16/pause 500/move farmer 0 -3 0/pause 400/move Emily -1 0 0/pause 200/textAboveHead Maru \"A 'Red Moon' please!\"/pause 900/textAboveHead Haley \"Watch out!\"/shake Haley 1250/pause 600/move Emily 0 0 2/pause 900/textAboveHead Emily \"Okay, Maru!\"/pause 500/move Emily 2 0 0/pause 400/textAboveHead Gus \"Thanks, Harvey!\"/pause 800/shake Alex 1500/textAboveHead Alex \"Gah! I died...\"/pause 700/shake Haley 500/pause 400/emote farmer 40 true/pause 300/textAboveHead Harvey \"Thanks, Gus.\"/pause 1250/speak Olivia \"@! Over here, dear!$1\"/move farmer 0 0 1/pause 600/move farmer 6 0 0 true/pause 800/textAboveHead Victor \"Haha!\"/pause 2300/move Emily -1 0 0 true/pause 250/textAboveHead Lewis \"Marnie! Haha!\"/pause 200/shake Lewis 1250/pause 200/stopAnimation Olivia/move Olivia 0 0 2 true/speak Olivia \"It's a full house at the saloon tonight. I don't think I've ever seen it this packed.$1\"/pause 400/textAboveHead Caroline \"Hahaha!\"/shake Caroline 1000/pause 400/speak Olivia \"Emily will take your order soon.$0#$b#I'll wave her down for you when she sees us.$1\"/pause 200/move Emily 0 1 2/pause 300/textAboveHead Emily \"Here, Maru!\"/move farmer 0 -2 0/pause 500/speak Olivia \"This wine is from Blue Moon Vineyard! Sophia crafts some of the best wine in the Ferngill Republic, and at such a young age too!$1\"/pause 400/textAboveHead Pam \"Gus!!!\"/shake Pam 750/pause 600/move Gus 0 0 3/emote Gus 8 true/pause 400/move farmer 0 0 0/speak Olivia \"I strongly dislike beer. It tastes like moldy bread.$0#$b#I prefer dry red wine. I have a personal collection filled with vintage bottles in my cellar.$3\"/pause 250/textAboveHead MarlonFay \"Hmm... I see.\"/pause 300/move Gus -1 0 3 true/pause 250/textAboveHead Maru \"Thank you!\"/pause 250/speak Olivia \"Sunshine Vineyard at the Fern Island archipelago makes exquisite ring fruit wine.$1#$b#Their bottles are sold for 5,000G each. Much more expensive than Sophia's.$3\"/pause 300/emote farmer 16 true/pause 250/move Harvey 1 0 0 true/pause 500/textAboveHead Alex \"!!!\"/shake Alex 1000/pause 200/speak Olivia \"Collecting wine is an expensive hobby of mine.$1\"/pause 200/move Emily 4 0 1 true/pause 250/textAboveHead Gus \"Coming up, Pam!\"/pause 300/move Olivia 0 0 3 true/pause 400/move farmer 0 0 3/move Gus 2 0 0/move Gus 0 -1 0 true/speak Emily \"Sorry, @! I've had my hands full tonight. There are so many people!$0\"/pause 300/textAboveHead Pierre \"Haha!\"/shake Pierre 1000/pause 500/speak Emily \"What would you like to drink?$1\"/move Gus 0 1 2/move Gus -2 0 3 true/speak Emily \"$q -1 null#*** ** **STARDROP SALOON COCKTAIL MENU** ** ***#$r -1 0 emily_event1#'SHOOTING COMET' - Ingredients: Whiskey, Lime Juice, Mint Leaves, Sugar#$r -1 0 emily_event2#'LUNAR HORIZON' - Ingredients: Gin, Sugar Syrup, Lime Juice, Sparkling Water#$r -1 0 emily_event3#'ROSETTE NEBULA' - Ingredients: Vodka, Cranberry Juice, Cointreau, Lime Juice#$r -1 0 emily_event4#'THE BIG BANG' - Ingredients: White Rum, Dark Rum, Orange Curacao, Orgeat Syrup, Lemon Juice#$r -1 0 emily_event5#'RED MOON' - Ingredients: Tequila, Orange Juice, Grenadine Syrup\"/pause 250/textAboveHead Gus \"Here, Pam!\"/shake Haley 700/pause 300/speak Emily \"I'll be right back with your drink, @!$0\"/speed Emily 2/move Emily -4 0 3 true/pause 350/textAboveHead Marnie \"Oh, I see!\"/pause 500/textAboveHead Pam \"Thanks!\"/shake Pam 700/pause 350/move Olivia 0 0 2 true/pause 500/move Emily 0 -1 0/pause 250/move farmer 0 0 0/pause 300/speak Olivia \"Emily is a wonderful waitress. My favorite cocktail is the Red Moon.$1#$b#I'm satisfied with my wine for tonight though.$6\"/pause 300/textAboveHead Caroline \"Haha!!\"/shake Caroline 1000/pause 500/textAboveHead Wizard \"It is time then...\"/pause 500/shake Emily 500/pause 400/textAboveHead Sebastian \"Try harder!\"/pause 400/move Emily 0 1 2/move Emily 4 0 1 true/pause 800/move Gus 1 0 2 true/pause 400/move farmer 0 0 3/pause 500/move Olivia 0 0 3/pause 500/speak Emily \"Here you are, @! Enjoy!$1\"/pause 400/emote farmer 32/pause 200/move Emily 0 -1 0/move Emily -4 0 0 true/pause 400/move Olivia 0 0 2 true/pause 500/textAboveHead Lewis \"Haha!!!\"/shake Lewis 800/move farmer 0 0 0/pause 500/speak Olivia \"Oh! I've been taking up all your time.$1#$b#You were heading to the arcade room?$0#$b#Victor and the others are there now.$3#$b#I enjoyed our chat, dear. Have a wonderful evening.$3\"/pause 300/emote farmer 32 true/pause 250/textAboveHead Pam \"Another!\"/pause 650/move Gus 0 0 3 true/pause 300/emote Gus 16 true/pause 800/move farmer 8 0 1 true/pause 1000/move Olivia 0 0 3 true/pause 500/showFrame Olivia 16 true/pause 800/globalFade/viewport -1000 -1000/friendship Olivia 35/end position 33 18", - } + "marriage_Mon": "1030 CommunityCenter 41 14 2 leah_draw/1700 CommunityCenter 41 16 2/1840 BusStop -1 23 3" + } }, - - { //OLIVIA 8 HEART EVENT - "Action": "EditData", - "Target": "Data/Events/OliviaCellar", - "Entries": { - "4000004/f Olivia 2000/w sunny": "none/-500 -500/farmer -300 -300 2 Olivia 10 6 2/animate Olivia false true 150 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 23 23 23 23 23 23 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 23 23 23 23 23 23 23 23 23 23 23 23 23 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20/pause 100/skippable/playMusic gusviolin/pause 300/viewport 9 8 true/pause 12000/warp farmer 13 5/playSound stairsdown/pause 400/move farmer 0 1 3/pause 750/stopAnimation Olivia/showFrame Olivia 0/pause 1000/move Olivia 0 0 1/pause 500/emote Olivia 16/pause 500/move Olivia 1 0 0/pause 400/playSound openBox/stopMusic/shake Olivia 500/pause 1000/move Olivia 0 0 1/pause 300/speak Olivia \"Hello, sweetie. I was listening to Haruhi Kiyoko. She's a famous Gotoran violinist.$3\"/pause 500/emote farmer 32/pause 1000/move Olivia 0 0 0/pause 1500/speak Olivia \"I... miss listening to her live on the radio. There's a magic to live music that recordings don't capture. Once, I went to see her perform with an orchestra. She was magnificent.$2\"/pause 400/emote farmer 60/pause 500/speak Olivia \"When the war started, all radio broadcasts from Gotoro were blocked here. I'm not sure what happened to her. Wherever she is, I hope she's safe.$2\"/pause 300/question fork0 \"#I'm positive Haruhi will be fine.#I can't in good conscience say she's doing well.\"/fork 4000004_ListenViolin/pause 750/move Olivia 0 0 3/pause 1000/shake Olivia 750/pause 1250/speak Olivia \"A part of me believes that. I... I don't think she's okay. She's hurting. She's lost loved ones, too.$2\"/pause 1100/speak Olivia \"She'll never be the same after all this.$2\"/pause 1000/switchEvent 4000004_Immigrants", - - "4000004_ListenViolin": "pause 1000/move Olivia 0 0 1/pause 1500/speak Olivia \"... I'm hopeful she'll be okay.$2\"/friendship Olivia 50/pause 1000/switchEvent 4000004_Immigrants", - - "4000004_Immigrants": "pause 200/speak Olivia \"My side of the family is from the Gotoro Empire. My mother and father immigrated to the Ferngill Republic.$2\"/pause 1100/speak Olivia \"I have family and friends there, trapped and unable to leave. I worry for their safety.$2#$b#I don't know if they're okay or not. It's impossible to call or write to any of them.$2\"/pause 500/emote farmer 60/pause 400/move Olivia 0 0 0/pause 600/shake Olivia 1100/pause 300/move farmer -1 0 3 true/pause 1500/speak Olivia \"I've heard rumors of what's happening. I don't want to believe any of it.$2\"/pause 900/speak Olivia \"I need a glass of wine.$2\"/pause 600/move Olivia -5 0 0/pause 650/playSound wateringCan/shake Olivia 750/pause 250/move farmer -4 0 3/pause 1400/move Olivia 0 0 1/pause 500/speak Olivia \"Here's something you've never tasted, @. Ringfruit wine, aged 30 years, from the Fern Islands.$3\"/pause 400/emote farmer 20/pause 800/move farmer -1 0 3/pause 600/move farmer 0 0 2/showFrame farmer 90/playSound pickUpItem/pause 1200/showFrame Olivia 20/pause 1600/speak Olivia \"You may have met Suki, the traveling merchant. She visits the forest on weekends to sell goods from Gotoro.$0\"/pause 1000/speak Olivia \"It's sad... the only way we can get anything from home is buying smuggled goods.$2\"/pause 700/showFrame Olivia 21/pause 150/showFrame Olivia 22/pause 150/showFrame Olivia 23/pause 1250/showFrame Olivia 22/pause 150/showFrame Olivia 21/pause 150/showFrame Olivia 20/pause 1000/speak Olivia \"I purchased a rare Gotoran china dish from her a few weeks ago.$0#$b#It's from a particularly ostentatious pattern. I put it on display in the kitchen cabinet upstairs.$3#$b#I wonder... where did that set come from? What family sold it off, piece by piece, so they could afford to eat?$2\"/pause 800/showFrame farmer 91/pause 350/showFrame farmer 92/pause 300/showFrame farmer 93/pause 250/playSound gulp/pause 750/showFrame farmer 92/pause 350/showFrame farmer 91/pause 250/showFrame farmer 90/pause 750/question fork1 \"#I've met Suki. She sells some rare items.#I'm glad she helps you stay connected with your home.\"/fork 4000004_Suki/pause 200/switchEvent 4000004_Suki", - - "4000004_Suki": "pause 1000/showFrame Olivia 21/pause 150/showFrame Olivia 22/pause 150/showFrame Olivia 23/pause 550/showFrame Olivia 22/pause 150/showFrame Olivia 21/pause 150/showFrame Olivia 20/pause 1400/speak Olivia \"Her daughter just turned six. Suki's shown me pictures, and she's absolutely precious. I hope I can visit next time she's in the valley.$3\"/pause 1500/speak Olivia \"She occasionally gives me insider information on what's really happening over there across the Gem Sea. It's not always what the news here tells us.$2\"/pause 750/showFrame farmer 91/pause 150/showFrame farmer 92/pause 150/showFrame farmer 93/pause 100/playSound gulp/pause 800/showFrame farmer 92/playSound gulp/pause 550/pause 150/showFrame farmer 91/pause 150/showFrame farmer 90/pause 850/move farmer 0 0 0/pause 250/playSound stoneStep/pause 900/move farmer 0 0 3/pause 500/speak Olivia \"Did you enjoy the ringfruit wine, @?$3\"/pause 400/emote farmer 20/pause 600/showFrame Olivia 8/pause 500/move Olivia 0 0 0/pause 400/playSound stoneStep/pause 900/move Olivia 0 0 1/pause 1000/speak Olivia \"It's rare and expensive, but having nice things doesn't matter if you can't share them with those you love.$3\"/pause 500/emote farmer 32/pause 2000/shake Olivia 500/pause 1000/emote farmer 8 true/pause 250/move Olivia 0 0 0/pause 750/speak Olivia \"I'm sorry, @. I think I need some time to myself. Is that okay?$2\"/pause 1250/question fork0 \"(I know what to say)#I'll leave, Olivia. Thanks for treating me.\"/pause 200/fork 4000004_Leave/switchEvent 4000004_Leave", - - "4000004_Leave": "pause 1000/speak Olivia \"Come visit me again soon, sweetie.$2\"/pause 800/move farmer 5 0 0 true/pause 1000/move Olivia 0 0 1 true/pause 1000/move farmer 0 -1 0/playSound stairsdown/warp farmer -500 -500/pause 1500/move Olivia 5 0 0/pause 650/shake Olivia 500/playSound openBox/pause 200/playMusic gusviolin/pause 300/move Olivia -5 0 0/pause 500/shake Olivia 400/pause 600/move Olivia 0 0 2/pause 1000/showFrame Olivia 20/pause 1750/showFrame Olivia 21/pause 150/showFrame Olivia 22/pause 150/showFrame Olivia 23/pause 1700/showFrame Olivia 22/pause 150/showFrame Olivia 21/pause 150/showFrame Olivia 20/pause 3000/textAboveHead Olivia \"Edward... I miss you.\"/pause 2500/showFrame Olivia 21/pause 150/showFrame Olivia 22/pause 150/showFrame Olivia 23/pause 500/shake Olivia 800/pause 1500/showFrame Olivia 22/pause 150/showFrame Olivia 21/pause 150/showFrame Olivia 20/pause 1500/globalFade/viewport -1000 -1000/pause 800/mail OliviaCellar/friendship Olivia 50/end dialogue Olivia \"My apologies for ending our conversation in my cellar abruptly as I did. I was reminded of my hu-$2#$e#Never mind. Please excuse me, @.$2#$e#...$2#$e#%Olivia is now ignoring you.\"", - } - }, - - { - //OLIVIA START ROMANCE - "Action": "EditData", - "Target": "Data/Events/JenkinsHouse", - "Entries": { - "8982805/n OliviaDatingLetter": "playful/-500 -500/farmer 19 26 0 Olivia 15 12 0 Victor 7 27 2/pause 800/animate Victor false true 150 32 33 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34/skippable/viewport 19 22 true/viewport move 0 -1 5000 true/move farmer 0 -8 0/pause 500/playSound stoneStep/pause 200/playSound stoneStep/emote Olivia 16 true/pause 300/playSound stoneStep/pause 500/move Olivia 0 1 1/move Olivia 4 0 2/move Olivia 0 3 2/pause 1200/doAction 19 17/pause 500/stopMusic/speak Olivia \"Oh, @! I trust you received my letter in the mail?$0#$b#Please come in.$2\"/pause 500/globalFade/viewport -1000 -1000/pause 100/playSound doorClose/pause 200/changeLocation SeedShop/pause 100/changeLocation JenkinsHouse/pause 100/warp farmer 20 9/warp Olivia 20 7/faceDirection farmer 0/pause 100/viewport 20 9 true/pause 1500/speak Olivia \"Sorry if my letter caused any concern or worry.$2#$b#I needed to speak to you in private.$0\"/pause 200/emote farmer 8/pause 800/speak Olivia \"I haven't dated anyone in years. Not since my husband, Edward...$2#$b#He...$2\"/pause 500/move Olivia 0 0 0/pause 200/shake Olivia 850/emote Olivia 28/pause 1500/move Olivia 0 0 2/pause 800/speak Olivia \"He passed away some time ago...$2\"/pause 500/emote farmer 60/pause 800/speak Olivia \"I feel guilty, like I'm betraying him. I don't know if...if I can be with you, @.$2\"/pause 500/question fork0 \"#You need to follow your heart.#You're right. We should call this off.\"/pause 500/fork 8982805_Happy/pause 1000/faceDirection Olivia 0/pause 300/emote Olivia 28/pause 200/speak Olivia \"...Okay.$2#$b#We... we should stop before getting too invested in this.$2#$b#I knew this wouldn't be a good idea from the start. There's too much... baggage in my life.$2#$b#This... clears up a lot for me.$0#$b#Please shut the door on your way out.$2\"/pause 600/move farmer 0 4 2 true/pause 250/globalFade/viewport -1000 -1000/pause 1000/friendship Olivia -750/end dialogue Olivia \"*sigh*... Present me a wilted bouquet from Pierre's store to officially call off our relationship, @.$2#$e#%Olivia is sad.\"", - - "8982805_Happy": "pause 300/speak Olivia \"...$2#$b#...$0#$b#...$3#$b#You're right. I need to follow my heart and trust my feelings. Edward...truthfully, he would want me to be happy.$2#$b#And I'm happy... with you.$3#$b#I know deep down he wouldn't want me to suffer like this.$2#$b#It is time I let myself feel again. I'm glad it's with someone as charming as you, @.$3\"/pause 1200/emote Olivia 40/pause 400/move Olivia 0 1 2/pause 450/speak Olivia \"Hey, let me show you the art piece I'm working on.$3\"/pause 100/globalFade/viewport -1000 -1000/pause 1100/message \"Olivia showed me many beautiful paintings and we talked more about what we want to be together. She seems happier than she was before.\"/pause 1000/friendship Olivia 50/end dialogue Olivia \"Thank you for working through that with me, @.$0#$b#I'm looking forward to spending more time together.$3#$e#%Olivia smiles at you.\"", - } + { + "_SECTION_COMMENT": "LEWIS SCHEDULE EDITS", + "Action": "EditData", + "Target": "characters/schedules/Lewis", + "Entries": { + "3": "800 ManorHouse 8 5 0/1000 AnimalShop 13 16 0 \"Strings\\schedules\\Lewis:3.000\"/1600 ManorHouse 7 5 0 square_5_1_0/2100 ManorHouse 3 6 0/2200 ManorHouse 22 4 1 lewis_sleep", + "spring_4": "610 ManorHouse 8 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", + "spring_11": "620 ManorHouse 6 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", + "spring_18": "610 ManorHouse 7 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", + "summer_4": "610 ManorHouse 8 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", + "summer_11": "610 ManorHouse 7 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", + "summer_18": "700 ManorHouse 7 5 0/920 ManorHouse 2 6 0/1000 Summit 15 16 0/1800 ManorHouse 21 4 lewis_sleep", + "summer_25": "610 ManorHouse 7 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", + "fall_4": "700 ManorHouse 7 5 0/920 ManorHouse 2 6 0/1000 Summit 15 16 0/1800 ManorHouse 21 4 lewis_sleep", + "fall_11": "610 ManorHouse 7 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", + "fall_18": "620 ManorHouse 6 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", + "fall_25": "610 ManorHouse 8 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", + "winter_4": "700 ManorHouse 7 5 0/900 ManorHouse 2 6 0/1100 Town 47 87 0/1700 ManorHouse 7 5 0/2000 ManorHouse 19 9 3/2200 ManorHouse 21 4 lewis_sleep", + "winter_11": "650 ManorHouse 8 5 0/910 ManorHouse 2 6 0/1000 Summit 15 16 0/1800 ManorHouse 21 4 lewis_sleep", + "winter_18": "640 ManorHouse 6 5 0/900 ManorHouse 2 6 0/1100 Town 47 87 0/1700 ManorHouse 7 5 0/2000 ManorHouse 19 9 3/2200 ManorHouse 21 4 lewis_sleep", + "winter_25": "700 ManorHouse 7 5 0/920 ManorHouse 2 6 0/1000 Summit 15 16 0/1800 ManorHouse 21 4 lewis_sleep" + } }, - - { //OLIVIA HOUSE PARTY + { + "_COMMENT": "LEWIS SCHEDULE DIALOGUE", "Action": "EditData", - "Target": "Data/Events/JenkinsHouse", + "Target": "Characters/Dialogue/Lewis", "Entries": { - "8982806/n OliviaPartyLetter/t 1800 2200": "junimoKart/-500 -500/farmer -200 -200 0 Olivia 20 39 0 Andy 27 37 2 Susan 35 39 2 Gus 7 18 2 Sophia 23 18 3 Abigail 30 10 2 Victor 33 11 3 Sam 31 12 0 Sebastian 29 11 1 Lewis 22 38 3 Pierre 18 38 1 Caroline 15 18 1 Marnie 22 37 3 Jodi 17 18 3 Robin 18 25 2 Demetrius 18 27 0 Maru 6 38 1 Leah 8 38 3 Gunther 24 26 0 Shane 33 37 2 Emily 30 25 1 Sandy 32 25 3 Harvey 31 26 0 Haley 7 25 1 Alex 9 25 3 Clint 25 25 3 Willy 23 25 1 Elliott 29 38 2 Penny 15 31 0 Governor 20 36 2 Marcello 9 8 0/showFrame Abigail 23/showFrame Gunther 8/ambientLight 255 255 90/addObject 35 40 220/addObject 34 40 221/addObject 32 40 225/addObject 31 40 198/addBigProp 26 39 192/addBigProp 5 37 192/addBigProp 5 41 192/addBigProp 36 38 188/addBigProp 23 38 192/addBigProp 17 38 192/addBigProp 23 37 192/addBigProp 17 37 192/addBigProp 10 18 200/addBigProp 24 18 196/addBigProp 30 18 192/animate Victor false true 100 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 26 25 24 24/animate Sophia true true 1000 30 30 30 30 30 31 30 30 30 30 30 30 30 35 35 30 30/animate Elliott false true 100 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 19 19 19 19 19 19 19 19 18 17 16 16 16 16 16 16 16 16 16 16 16 16 16/animate Lewis false true 100 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 22 23 23 23 23 23 23 22 19 19/animate Shane false true 200 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 24 24 24 24 24 23 22 21 20/animate Andy false true 100 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 29 30 31 31 31 31 31 30 29 28/pause 2300/viewport 20 38 true/skippable/pause 1000/warp farmer 20 42 0/playSound doorClose/pause 500/move farmer 0 -1 0/pause 200/faceDirection Olivia 1 true/pause 150/faceDirection Olivia 2 true/pause 150/textAboveHead Olivia \"You made it!\"/pause 100/faceDirection Pierre 2/pause 200/textAboveHead Pierre \"Hello!\"/pause 400/textAboveHead Governor \"Ah! That farmer!\"/pause 300/emote farmer 32/pause 300/move farmer 0 -1 0/move farmer -1 0 0 true/pause 100/faceDirection Olivia 1 true/pause 100/faceDirection Olivia 0 true/pause 300/move farmer 0 -1 0/pause 50/faceDirection Pierre 1 true/pause 300/emote Olivia 32 true/pause 300/globalFade/viewport -1000 -1000/warp farmer 24 40/warp Governor 21 36/warp Olivia 21 38/warp Pierre 20 37/faceDirection Pierre 1/warp Marnie 15 40/warp Lewis 17 40/faceDirection farmer 1 true/animate Marnie false true 100 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 23 23 23 23 23 23 22 21 20 20 20/viewport 27 39 true/move farmer 4 0 0/pause 400/textAboveHead Andy \"Hi there, farmer!\"/pause 700/textAboveHead Elliott \"Quite the party!\"/pause 800/globalFade/viewport -1000 -1000/warp farmer 31 18/faceDirection farmer 1/viewport 31 12 true/move farmer 2 0 0/pause 400/doAction 33 17/pause 400/move farmer 0 -5 0 true/pause 500/stopAnimation Victor/pause 400/faceDirection Victor 2 true/pause 400/faceDirection Sam 1 true/pause 150/textAboveHead Victor \"Oh, hey!\"/pause 600/textAboveHead Abigail \"Come sit down!\"/pause 400/textAboveHead Sam \"We're just chillin'\"/pause 500/globalFade/viewport -1000 -1000/warp farmer 11 40/warp Penny 10 31/warp Emily 25 27/warp Andy 13 40/warp Marnie 19 30/warp Governor 20 29/warp Olivia 20 31/warp Pierre 21 30/faceDirection Pierre 3 true/warp Elliott 27 38/warp Shane 30 37/warp Susan 7 37/warp Alex 5 28/warp Haley 6 28/stopAnimation Andy/animate Andy false true 100 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 33 34 35 35 35 35 35 35 35 35 34 33 32/warp Willy 19 26/warp Lewis 15 40/warp Gunther 30 25/showFrame Gunther 4/warp Harvey 32 25/faceDirection Harvey 3 true/faceDirection Willy 3 true/faceDirection Clint 2 true/faceDirection Alex 1 true/faceDirection Haley 3 true/faceDirection farmer 3 true/viewport 11 39 true/move farmer -4 0 0 true/pause 600/textAboveHead Susan \"Hi!\"/pause 400/faceDirection Leah 2 true/pause 250/faceDirection Maru 2 true/pause 500/textAboveHead Maru \"Come join us!\"/pause 1000/emote farmer 32/move farmer 0 -1 0 true/pause 200/faceDirection Leah 3 true/pause 100/faceDirection Maru 1 true/pause 800/globalFade/viewport -1000 -1000/warp farmer 22 26/warp Penny 21 23/warp Emily 25 27/warp Sandy 24 27/faceDirection Sandy 0 true/faceDirection Emily 0 true/faceDirection Penny 2 true/faceDirection farmer 1 true/viewport 21 27 true/pause 500/textAboveHead Emily \"Meet Sandy!\"/pause 600/textAboveHead Pierre \"Haha!\"/pause 1000/textAboveHead Governor \"Ah! That's great!\"/pause 1200/shake Clint 1000/textAboveHead Clint \"H-hi...\"/pause 800/textAboveHead Gunther \"Good story!\"/pause 1000/globalFade/viewport -1000 -1000/pause 500/warp Jodi 25 25/faceDirection Jodi 2 true/warp Alex 22 31/faceDirection Alex 0 true/warp Susan 18 31/faceDirection Susan 1 true/warp Gus 23 31/faceDirection Gus 0 true/warp Caroline 20 23/faceDirection Caroline 2 true/warp Penny 19 32/faceDirection Penny 0 true/warp Emily 20 30/warp Haley 22 29/warp Marcello 20 28/warp Robin 21 27/warp Demetrius 22 27/warp Willy 25 28/faceDirection Willy 3 true/warp Andy 26 27/faceDirection Andy 3 true/warp Alex 22 31/faceDirection Alex 0 true/warp Leah 18 30/faceDirection Leah 1 true/warp Olivia 22 25/faceDirection Olivia 2 true/warp farmer 23 25/faceDirection farmer 2/warp Marnie 18 27/warp Maru 18 26/faceDirection Maru 1 true/warp Elliott 24 27/warp Gunther 19 23/showFrame Gunther 0/warp Clint -100 -100/warp Sandy 20 32/faceDirection Sandy 0 true/warp Pierre 19 25/faceDirection Pierre 2/warp Governor 20 25/warp Shane 21 24/warp Sebastian 21 31/faceDirection Sebastian 0/warp Abigail 21 29/faceDirection Abigail 2/warp Victor 18 28/stopAnimation Sophia/warp Sophia 18 29/faceDirection Sophia 1 true/faceDirection Victor 1/warp Sam -50 -50/warp Lewis 26 26/warp Harvey 23 28/positionOffset Willy 21 5/positionOffset Andy -13 10/positionOffset farmer -3 30/positionOffset Susan -20 2/positionOffset Jodi -2 -6/positionOffset Gus 3 -7/positionOffset Marcello -6 -10/positionOffset Pierre -3 8/positionOffset Victor 0 -20/positionOffset Sophia 0 -20/positionOffset Abigail -10 -10/positionOffset farmer 5 -6/positionOffset Sebastian 0 -5/positionOffset Emily 6 -10/animate Harvey false true 250 0 29 29 0 29 29 0 29 29 0 29 29 0 29 29 0 22 22 14 14 22 22 14 14 0 29 29/animate Abigail false true 300 16 17 18 19/animate Emily false true 200 16 17 16 17 16 17 16 17 16 17 20 21 20 21 20 21 20 21 20 21 18 19 18 19 18 19 18 19 18 19 22 23 22 23 22 23 22 23 22 23/animate Elliott false true 500 20 21 22 21/animate Robin false true 200 20 20 21 21 22 22 21 21 20 20/animate Demetrius false true 200 24 24 25 25 26 26 25 25/animate Marcello false true 400 16 17 16 17 16 17 16 17 16 17 0 16 0 16 0 16 0 16 0 16 0 16 0 16 17 16 17/animate Haley false true 400 18 19/stopAnimation Andy/animate Andy false true 100 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 26 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 26 25 24 24 24 24/stopAnimation Victor/animate Victor true true 100 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 26 25 24 24/animate Sophia true true 100 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 19 19 19 19 19 19 18 17 16/specificTemporarySprite EmilySongBackLights/viewport 22 27/glow 0 0 255 true/pause 1000/glow 0 255 255 false/pause 1760/glow 0 0 255 false/pause 1760/glow 255 0 255 false/pause 1760/glow 255 255 0 false/pause 1760/glow 0 255 255 false/pause 1760/glow 0 255 0 false/pause 1760/glow 255 0 0 false/pause 1760/glow 0 0 255 false/pause 1000/glow 255 0 255 false/pause 1760/glow 0 0 255 false/pause 1760/glow 255 0 255 false/pause 1760/glow 255 255 0 false/pause 1760/glow 0 255 255 false/pause 760/faceDirection Olivia 1 true/pause 1100/glow 0 255 0 false/pause 760/faceDirection farmer 3 true/pause 900/glow 255 0 0 false/pause 1460/showFrame farmer 101 true/showFrame Olivia 28 true/pause 300/glow 0 0 255 false/pause 1000/emote Olivia 20 true/emote farmer 20 true/pause 500/glow 0 255 0 false/pause 1300/globalFade/viewport -1000 -1000/pause 1500/message \"Olivia's house party was a lot of fun! I can't believe the Governor showed up!\"/pause 2000/end dialogue Olivia \"Did you enjoy the party?$3#$e#I thoroughly enjoyed our little after party, @.$9\"", - } + "Town_107_100": "Hi there, @. I'm checking the community garden. Everything seems to be in good condition.$1", + "Town_104_104": "Hi there, @. I'm checking the community garden. Everything seems to be in good condition.$1", + "Town_99_100": "Hi there, @. I'm checking the community garden. Everything seems to be in good condition.$1", + "Town_38_14": "Kegs seem to be in good order. Susan is quite skilled at crafting kegs.$0", + "Town_47_87": "Sorry, @. It isn't the best time to strike up conversation...$2", + "Summit_15_16": "Hi, @. I hiked up here as well to take in the view.$1" + } }, - - //ANDY NPC - { - //Andy's NPC Disposition + "_COMMENT": "GUS SCHEDULE EDITS", "Action": "EditData", - "Target": "Data/NPCDispositions", + "Target": "characters/schedules/Gus", "Entries": { - "Andy": "adult/rude/neutral/negative/male/non-datable/null/Other/spring 23//AndyHouse 9 6/Andy" + "Tue": "700 Town 37 16 0/930 Town 41 14 0/950 Town 37 14 0/1130 Town 109 101 3/1400 Town 107 100 2/1420 Town 106 100 2/1440 Town 105 100 2/1500 Town 104 100 2/1520 Saloon 12 18 0/1850 Saloon 10 18 2/1940 Saloon 12 18 0/1950 Saloon 10 18 2/2030 Saloon 12 18 0/2040 Saloon 10 18 2/2400 Saloon 23 4 1 gus_sleep", + "winter_Tue": "800 Saloon 16 4 2 gus_sit_down/1200 Saloon 14 18 2 gus_clean/1830 Saloon 12 18 0/1850 Saloon 10 18 2/1940 Saloon 12 18 0/1950 Saloon 10 18 2/2030 Saloon 12 18 0/2040 Saloon 10 18 2/2400 Saloon 23 4 1 gus_sleep" } }, - - { - //Andy's gift tastes + { + "_COMMENT": "GUS SCHEDULE DIALOGUE", "Action": "EditData", - "Target": "Data/NPCGiftTastes", + "Target": "Characters/Dialogue/Gus", "Entries": { - "Andy": "Now this is something I really love! Thank you!/346 459 303 240/This ain't that bad. Thank you kindly for the gift!/167 20 16 416 414/What in tarnation is this? I don't like it!/62 64 66 68 70 72 80 82 84 86 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578/Am I some kind of joke to you? Get this horrible thing away from me. Now./350 348 74/Thanks for the gift./446 395 373/" + "Town_37_16": "Hey there, @. The kegs are in good shape. Stardrop Saloon's next batch of drinks are almost ready.$1", + "Town_37_14": "Hey there, @. The kegs are in good shape. Stardrop Saloon's next batch of drinks are almost ready.$1", + "Town_41_14": "Hey there, @. The kegs are in good shape. Stardrop Saloon's next batch of drinks are almost ready.$1", + "Town_109_101": "My crops are in great health!$1", + "Town_107_100": "My crops are in great health!$1", + "Town_106_100": "My crops are in great health!$1", + "Town_105_100": "My crops are in great health!$1", + "Town_104_100": "My crops are in great health!$1" } }, - - { - //Andy's Animations + { + "_COMMENT": "CAROLINE SCHEDULE EDITS", "Action": "EditData", - "Target": "Data/animationdescriptions", + "Target": "characters/schedules/Caroline", "Entries": { - "Andy_Farm1": "16/16 16 16 17 17 17/16", - "Andy_Farm2": "18/18 18 18 19 19 19/18", - "Andy_Drink1": "24/24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 27 27 27 27 27 26 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 26 25 24 24 24 24 24 24 24 24 24/24", - "Andy_Drink2": "28/28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 29 30 31 31 31 31 31 31 31 31 31 31 31 30 29 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28/28", - "Andy_Drink3": "32/32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 33 34 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 34 33 32 32 32 32 32 32 32 32 32 32 32 32 32 33 34 35 35 35 35 35 35 35 35 34 33 32 32 32 32 32 32 32 32 32 32 32 32 32/32", - "Andy_Stand": "8/8/8", - "Andy_Sleep": "21/21/21" - } - }, - - { - //Andy's Portraits - "Action": "Load", - "Target": "Portraits/Andy", - "FromFile": "assets/CharacterFiles/Portraits/Andy/Andy.png" - }, - - { - //Andy's Sprites - "Action": "Load", - "Target": "Characters/Andy", - "FromFile": "assets/CharacterFiles/OverworldSprites/Andy/Andy.png" - }, - - { - //Andy's Schedule - "Action": "Load", - "Target": "Characters/schedules/Andy", - "FromFile": "assets/CharacterFiles/Schedules/Andy/Schedule.json" + "spring": "800 SeedShop 37 6 3/1000 SeedShop 21 5 2 caroline_read/1200 SeedShop 15 23 0/1330 Town 23 71 2/1600 SeedShop 25 18 2 square_9_9/2100 SeedShop 25 4 1 caroline_sleep", + "Wed": "700 SeedShop 38 5 0/830 SeedShop 21 5 2 caroline_read/1100 SeedShop 21 5 0/1200 Town 97 104 0/1400 Town 103 102 1/1430 Town 101 101 3/1500 Town 104 100 2/1530 Town 96 65 1/1900 SeedShop 37 5 0/2130 SeedShop 25 4 1 caroline_sleep/800 SeedShop 37 6 3/1000 SeedShop 21 5 2 caroline_read/1200 Town 23 27 1/1700 SeedShop 25 18 2 square_9_9/2100 SeedShop 25 4 1 caroline_sleep", + "Fri": "800 SeedShop 37 6 3/1000 SeedShop 21 5 2 caroline_read/1200 ArchaeologyHouse 14 4 2 caroline_read \"Strings\\schedules\\Caroline:Fri.000\"/1700 SeedShop 25 18 2 square_9_9/2100 SeedShop 25 4 1 caroline_sleep", + "winter_3": "800 SeedShop 37 6 3/1200 Town 23 27 1/1700 SeedShop 25 18 2 square_9_9/2100 SeedShop 25 4 1 caroline_sleep", + "winter_10": "800 SeedShop 37 6 3/1200 Town 23 27 1/1700 SeedShop 25 18 2 square_9_9/2100 SeedShop 25 4 1 caroline_sleep" + } }, - { - //Andy's Dialogue - "Action": "Load", - "Target": "Characters/Dialogue/Andy", - "FromFile": "assets/CharacterFiles/Dialogue/Andy/Dialogue.json" - - }, - - { - //Andy's Schedule Dialogue - "Action": "Load", - "Target": "Strings/schedules/Andy", - "FromFile": "assets/CharacterFiles/Schedules/Andy/ScheduleDialogue.json" - }, - - //MOVIE THEATER - - { - "Action": "EditData", - "Target": "Data/ConcessionTastes", - "Entries": { - "Name": "Andy", - "LovedTags": [ - "Black Licorice" - ], - "LikedTags": [ - "Salty" - ], - "DislikedTags": [ - "Sweet", - "Healthy" - ] - }, - }, - - { - "Action": "EditData", - "Target": "Data/MoviesReactions", - "Entries": { - "Andy": { - "NPCName": "Andy", - "Reactions": [ - { - "Tag": "family", - "Response": "love", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_0" - }, - { - "Tag": "documentary", - "Response": "like", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_1" - }, - { - "Tag": "horror", - "Response": "dislike", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_2" - }, - { - "Tag": "love", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Heard about this here movie on the radio. Suppose' to be good!$0" - }, - "DuringMovie": null, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Now that is what I call a movie. Thank you kindly for invitin' me!$1" - } - }, - "ID": "reaction_3" - }, - { - "Tag": "like", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "That was a mighty good show.$1" - }, - "DuringMovie": null, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Heh. Film was alright. Actin' could use some work.$1" - } - }, - "ID": "reaction_4" - }, - { - "Tag": "dislike", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Suppose I will give this genre a shot...$2" - }, - "DuringMovie": null, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Was not a fan of that film. Brought back some memories I don't want to be doin' any thinkin' about...$2" - } - }, - "ID": "reaction_5" - } - ] - }, - } -}, - - //EGG FESTIVAL - { + "_COMMENT": "CAROLINE SCHEDULE DIALOGUE", "Action": "EditData", - "Target": "data/festivals/spring13", + "Target": "Characters/Dialogue/Caroline", "Entries": { - "Andy": "The food at these festivals ain't so bad.$1#$e#It'd taste even better if Pierre and Lewis used my crops.$2" + "Town_97_104": "I enjoy visiting the community garden.$0", + "Town_101_101": "I enjoy visiting the community garden.$0" } }, - - //FLOWER DANCE { + "_COMMENT": "EVELYN SCHEDULE EDITS", "Action": "EditData", - "Target": "data/festivals/spring24", + "Target": "characters/schedules/Evelyn", "Entries": { - "Andy": "I found some leeks durin' our walk over here! This stuff is better than most of the food here.$1#$e#Nothin' like some ale with a leek.$0" + "Sat": "700 JoshHouse 4 17 0/1000 Town 110 28 0/1600 JoshHouse 3 17 0/1840 JoshHouse 3 19 2/2100 JoshHouse 3 5 1", + "summer": "800 JoshHouse 3 17 0 square_3_1_0/1040 JoshHouse 17 22 3/1210 JoshHouse 3 19 2/1300 Town 19 62 3 evelyn_garden/1630 JoshHouse 4 17 0 square_3_1_0/1900 JoshHouse 17 17 0/2130 JoshHouse 2 5 1" } }, - - //LUAU { + "_COMMENT": "GEORGE SCHEDULE EDITS", "Action": "EditData", - "Target": "data/festivals/summer11", + "Target": "characters/schedules/George", "Entries": { - "Andy": "Mayor Lewis has been chattin' up the governor this entire festival. What are those two talkin' about?$2#$e#I hope they're not talkin' bout me. He's probably got nothin' good to say.$2" + "Sat": "700 JoshHouse 5 21 3/1000 Town 111 28 0/1600 JoshHouse 15 22 0/1900 JoshHouse 5 20 3/2100 JoshHouse 4 6 0" } }, - - //DANCE OF THE MOONLIGHT JELLIES { + "_COMMENT": "HARVEY SCHEDULE EDITS", "Action": "EditData", - "Target": "data/festivals/summer28", + "Target": "characters/schedules/Harvey", "Entries": { - "Andy": "If these jellies don't show in the next 10 minutes, I'm gettin' outta here. Wastin' my evening.$2", + "21": "700 HarveyRoom 21 7 0/830 Hospital 6 15 2/1340 Hospital 2 5 0/1730 HarveyRoom 11 5 3 harvey_read/2200 HarveyRoom 13 4 1 harvey_sleep" } }, - - //STARDEW VALLEY FAIR { + "_COMMENT": "PENNY SCHEDULE EDIT", "Action": "EditData", - "Target": "data/festivals/fall16", + "Target": "characters/schedules/Penny", "Entries": { - "Andy": "I know I don't have a snowball's chance in you-know-where at winnin'. Just wanna show everyone how hard I've been workin' this season.$0#$e#I pride myself in what I do.$1", + "9": "NOT friendship Sam 6/900 Trailer 1 8 0/1100 Town 78 95 2/1600 Trailer 12 6 0 penny_dishes/1840 Trailer 4 9 1 penny_sleep" } }, - - //SPIRITS EVE FESTIVAL { - "Action": "EditData", - "Target": "data/festivals/fall27", - "Entries": { - "Andy": "Pierre's spiced pumpkin cider is amazin'! I wish he'd let me buy it off of him!$1#$e#He should at least sell some of it to Gus so I can get it at the saloon.$2#$e#Good luck in that there maze, farmer. I've heard some screams comin' from that direction.$0", + "_COMMENT": "CLINT SCHEDULE EDITS", + "Action": "EditData", + "Target": "characters/schedules/Clint", + "Entries": { + "Wed": "630 Town 97 77 0/730 Town 102 77 0/800 Town 98 77 0/830 Town 100 81 0/850 Blacksmith 3 13 2/1700 Town 103 98 2/2000 Blacksmith 10 4 1 clint_sleep", + "Thu": "620 Town 97 77 0/720 Town 102 77 0/810 Town 98 77 0/830 Town 100 81 0/850 Blacksmith 3 13 2/1700 Town 103 98 2/2000 Blacksmith 10 4 1 clint_sleep", + "Sat": "630 Town 97 77 0/730 Town 102 77 0/800 Town 98 77 0/830 Town 100 81 0/850 Blacksmith 3 13 2/1700 Saloon 19 23 3/2200 Blacksmith 10 4 1 clint_sleep", + "Sun": "610 Town 97 77 0/710 Town 102 77 0/800 Town 98 77 0/830 Town 100 81 0/850 Blacksmith 3 13 2/1700 Saloon 19 23 3/2200 Blacksmith 10 4 1 clint_sleep", + "winter_Wed": "850 Blacksmith 3 13 2/1700 Blacksmith 8 12 1 clint_hammer/1900 Saloon 19 23 3/2400 Blacksmith 10 4 1 clint_sleep", + "winter_Thu": "850 Blacksmith 3 13 2/1700 Blacksmith 8 12 1 clint_hammer/1900 Saloon 19 23 3/2400 Blacksmith 10 4 1 clint_sleep", + "winter_Sat": "850 Blacksmith 3 13 2/1700 Blacksmith 8 12 1 clint_hammer/1900 Saloon 19 23 3/2400 Blacksmith 10 4 1 clint_sleep", + "winter_Sun": "850 Blacksmith 3 13 2/1700 Blacksmith 8 12 1 clint_hammer/1900 Saloon 19 23 3/2400 Blacksmith 10 4 1 clint_sleep", + "winter_15": "850 Blacksmith 3 13 2/1700 Beach 10 37 3 \"Strings\\schedules\\Clint:winter_15.000\"/2400 Blacksmith 10 4 1" } }, - - //ICE FISHING FESTIVAL { + "_COMMENT": "CLINT SCHEDULE DIALOGUE", "Action": "EditData", - "Target": "data/festivals/winter8", + "Target": "Characters/Dialogue/Clint", "Entries": { - "Andy": "I overheard Willy talkin' about you. It'll be a close match between you two.$0#$e#Good luck fishin', @.$1" + "Town_97_77": "Nice of you to say hi in my backyard.", + "Town4_97_77": "Nice of you to say hi in my backyard.", + "Town_102_77": "Nice of you to say hi in my backyard.", + "Town_98_77": "Nice of you to say hi in my backyard.", + "Town_100_81": "%Clint is checking the machine.", + "Town_103_98": "Folks put a lot of time into the community garden. I come to admire the work." } }, - - //WINTER STAR FESTIVAL { + "_COMMENT": "MARNIE SCHEDULE EDITS", "Action": "EditData", - "Target": "data/festivals/winter25", + "Target": "characters/schedules/Marnie", "Entries": { - "Andy": "Best part about today is the free food and drink. Don't care much about gift givin'.$2" + "Mon": "700 Forest 55 27 0/900 Forest 51 24 1/1000 Forest 55 21 2/1020 Forest 56 21 0/1100 Forest 59 21 0/1130 Forest 61 23 3/1200 Forest 80 15 0/1330 MarnieShed 7 5 0/1600 MarnieShed 14 7 0/1700 MarnieShed 12 5 0/1800 MarnieShed 11 6 0/2100 AnimalShop 12 5 3 marnie_sleep", + "winter_Mon": "630 MarnieShed 7 5 0/900 MarnieShed 13 5 1/1000 MarnieShed 15 7 1/1100 MarnieShed 4 6 0/1200 SeedShop 11 20 0/1700 AnimalShop 24 15 0/2100 AnimalShop 12 5 3 marnie_sleep" } }, - - //ANDY Intro event - 'Strawberries' -{ - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "5000000/f Andy 10/w sunny/z winter/z summer/z fall/y 1/t 700 1700/j 3": "spring_day_ambient/-500 -500/farmer 76 74 3 Andy 70 65 1/pause 500/animate Andy false true 400 16 17/mail AndyStrawberrySeeds/skippable/viewport 75 74 true/pause 250/move farmer -8 0 3 true/viewport move -1 -1 6500 true/pause 4300/faceDirection farmer 0 true/pause 650/move farmer 0 -6 0/pause 400/stopAnimation Andy/pause 450/move Andy 0 0 2/pause 200/emote Andy 16/pause 100/move Andy -2 0 2/move Andy 0 1 2/speak Andy \"Ah, it's the new farmer. How are ya doin' on this fine sunny day?$0#$b#You caught me in the middle of tendin' to my crops. I'm spreadin' some new Joja fertilizer on my crop field.$0#$b#I always use Joja fertilizer. It makes my crops stronger and healthier.$1\"/pause 450/emote Andy 40/pause 100/speak Andy \"Say, you're just startin' out on %farm Farm. I have somethin' for ya to help you out.$0\"/pause 250/emote farmer 8/pause 500/move Andy 0 1 2/pause 500/speak Andy \"I have some strawberry seeds for ya! Fairhaven Farm strawberries have a good reputation in Grampleton and Chestervale.$1\"/pause 300/jump farmer/pause 900/speak Andy \"You'll receive the strawberry seeds tomorrow in the mail. Gotta get back to the farm work.$0#$b#You have yourself a nice day, @. Go get some dirt on ya!$1\"/pause 300/globalFade/viewport -1000 -1000/pause 500/friendship Andy 30/end dialogue Andy \"Sure is nice havin' another farmer in this here valley. You keep up the good work, ya hear?$1\"", - }, -}, - - //ANDY 1/2 Heart event - 'Darn Crows' -{ - "Action": "EditData", - "Target": "data/events/farm", - "Entries": { - "1111101/w sunny/j 10/z winter/z summer/z fall/y 1/e 5000000/t 600 700": "spring_day_ambient/64 16/farmer 20 20 2 Andy 20 22 0/pause 600/skippable/pause 1000/speak Andy \"Mornin', @. Just dropped by to warn ya about those crows flyin' about.$2#$b#I woke up to see 'em flockin' over my crop field. Had to scare a few off.$0\"/pause 1000/speak Andy \"Hmm... I think your farm is fine. I live right by that there forest so I get a lot of 'em roostin' in the trees. Darn crows.$2\"/pause 1000/playSound crow/pause 300/move Andy 0 0 3/pause 500/faceDirection farmer 3/pause 200/emote Andy 16 true/pause 200/emote farmer 16 true/pause 300/playSound crow/pause 500/playSound crow/pause 600/speak Andy \"Yup. There they are. Darn scavengers. But looks like they aren't nibblin' at your crops like they did to mine.$0\"/pause 700/move Andy 0 0 0/pause 800/faceDirection farmer 2/pause 1000/speak Andy \"Would be a good idea to build more of 'em scarecrows if you can.$0#$b#Might not be a bad idea to build a few myself. I'll go get started. Good luck farmin'.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/playSound crow/pause 600/playSound crow/end", - }, -}, - - //ANDY 2 Heart event - 'New Regulations' -{ - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "5000001/f Andy 500/z winter/t 1000 1600/w Sunny": "springtown/-500 -500/farmer 28 89 0 Andy 33 60 1 Lewis 35 60 3 Harvey -100 -100 2 Pierre -125 -125 2 Olivia 34 65 3 Caroline 33 64 2 Jodi 32 65 1 Alex 50 68 1 George 51 64 0 MarlonFay 33 106 2 Krobus 32 106 2 Victor 71 54 0 Pam 79 68 1 Leah 97 104 2 Clint 97 77 0 Maru 43 77 2 Penny 29 55 2/pause 500/skippable/showFrame Penny 18/showFrame Maru 31/viewport 34 61 true/move farmer 0 -29 1 true/pause 1500/speak Lewis \"Andy, as I said before, you can’t ignore-$2\"/speak Andy \"No! You listen to me! What in tarnation is that supposed to mean!?$5#$b#Don't come tellin' me I owe more! I'm doin' just fine with Fairhaven Farm. Don't you go tellin me this bad news!$2\"/pause 500/speak Lewis \"It's out of my hands, Andy. The Ferngill government adjust-$2\"/pause 500/showFrame Andy 20/shake Andy 9999999/speak Andy \"I'M NOT HEARIN' ANY OF THIS! THIS WILL RUIN ME, YA HEAR!?$7\"/shake Andy 350/showFrame Andy 4/showFrame Penny 23/move Olivia 0 0 0/pause 100/move Caroline 0 0 0/pause 200/move Jodi 0 0 0/pause 150/showFrame Penny 0/emote Penny 16 true/pause 100/emote Olivia 16 true/pause 200/emote Jodi 16 true/pause 100/emote Caroline 16 true/pause 200/emote farmer 16 true/pause 250/move Lewis 0 0 2/pause 900/move Lewis 0 0 3/pause 300/speak Andy \"I thought this valley SUPPORTED local farmers!?$5\"/pause 250/playSound doorClose/warp Harvey 36 56/pause 200/emote Harvey 8 true/pause 100/speak Lewis \"The mayor of Grampleton isn't happy with this either. I'm in no way trying to-$2\"pause 100/showFrame Andy 20/shake Andy 9999999/speak Andy \"NO! THE ANSWER IS NO, LEWIS! I CAN BARELY AFFORD MY SEEDS FOR NEW HARVESTS! I CAN'T AFFORD THIS AT ALL!$7\"/pause 100/emote Olivia 16 true/pause 150/showFrame 4 Andy/shake Andy 1000/emote Jodi 16 true/pause 150/playSound doorClose/emote Penny 16 true/warp Pierre 43 57/pause 125/emote Caroline 16 true/pause 125/move Pierre 0 0 3/pause 250/emote Pierre 8 true/pause 200/showFrame Andy 4/pause 500/speak Lewis \"Andy, everything will be okay. I'm going to divert funds from the fest-$2\"/pause 100/showFrame Andy 20/shake Andy 9999999/speak Andy \"I DON'T NEED NO ONE'S HELP! I DON'T ACCEPT HANDOUTS! I'LL FIGURE SOMETHIN' OUT!$7\"/shake Andy 1000/showFrame Andy 4/emote Olivia 16 true/pause 250/emote Penny 16 true/pause 150/emote Caroline 16 true/pause 250/speak Lewis \"Andy...$2\"/speak Andy \"THIS CONVERSATION IS OVER! I'M LEAVIN'!!!$7\"/pause 100/move Andy -4 0 2/pause 500/showFrame Andy 22/pause 1000/speak Andy \"...$8\"/move Andy 0 7 2 true/pause 300/move farmer 0 0 2 true/pause 250/move Caroline 0 0 3 true/pause 400/move Jodi 0 0 3 true/pause 300/move Olivia 0 0 3 true/pause 300/globalFade/viewport -1000 -1000/pause 500/warp Andy -400 -400/pause 300/move Jodi 0 0 2/pause 200/viewport 34 61 true/move Olivia 0 0 3/showFrame Penny 16/pause 100/move Caroline 0 0 2/pause 150/showFrame Penny 17/pause 100/move Olivia 0 0 3/pause 50/showFrame Penny 19/pause 200/showFrame Penny 18/pause 200/move Pierre 0 0 1/pause 300/move Caroline 0 0 2/pause 250/playSound doorClose/warp Pierre -200 -200/pause 400/move Harvey 0 0 0/pause 300/warp Harvey -200 -205/playSound doorClose/pause 400/move Jodi 0 0 1/pause 200/move Lewis -5 0 3/pause 500/move farmer 0 0 1/pause 500/speak Lewis \"Hello, @. You heard all of that, didn't you?$2\"/pause 300/emote farmer 40/pause 300/speak Lewis \"*sigh*... The Ferngill government is introducing new 'regulations'.$2#$b#I don't think they understand the negative impact it's having on small communities like this one.$2\"/pause 500/speak Lewis \"Kendra, the mayor of Grampleton, and I have tried negotiating, but they wouldn’t listen to us.$3\"/pause 1000/speak Lewis \"I'm aware Andy is... struggling, and he isn't doing well financially.$0\"/pause 300/emote farmer 60/pause 500/speak Lewis \"Rest assured, @. Kendra and I are drafting an elaborate proposal.$3\"/pause 1000/speak Lewis \"Can you do me a favor and check on Andy?$0\"/pause 500/question fork0 \"#I'll go check on him.#He'll take his anger out on me too...\"/fork 5000001_TalkAndy/pause 500/speak Lewis \"Ah, that's... understandable. I'll check on him later today then.$2\"/pause 600/move Lewis 0 0 2/pause 700/move Lewis 0 0 3/pause 800/speak Lewis \"I'm going to start on that draft now. Have a nice day, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/end dialogue Lewis \"Andy gave me quite the howler.$2\"", - - "5000001_TalkAndy": "pause 500/speak Lewis \"Thank you, @. This is most appreciated.$1\"/pause 600/move Lewis 0 0 2/pause 800/move Lewis 0 0 3/pause 800/speak Lewis \"I'm going to start on that draft now. Have a nice day, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/end dialogue Andy \"What's that now? Lewis is gonna draft up a new proposal? Good. That old geezer is doin' somethin' right for once.$0#$e#I have work to do, @. Leave me alone.$2#$e#%Andy is now ignoring you.\"", - }, -}, - - //ANDY 6 Heart event - 'Aurora Vineyard' -{ - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "5000002/t 600 1700/z winter/w rainy/f Andy 1500": "rain/-500 -500/farmer -100 -100 3 Andy -101 -101 2 MarlonFay -200 -200 2 Wizard -202 -202 2 Krobus -203 -203 0/pause 500/skippable/viewport 62 70 true/pause 2500/warp Andy 57 70/playSound doorClose/pause 1000/shake Andy 700/pause 1200/faceDirection Andy 1 true/pause 300/move Andy 10 0 2/move Andy 0 4 3/move Andy -8 0 3 true/pause 1000/globalFade/viewport -1000 -1000 true/halt/warp Andy -99 -99/warp farmer 74 74/viewport 62 70 true/move farmer -6 0 3/pause 1500/move farmer -7 0 3 true/pause 1000/globalFade/viewport -1000 -1000/halt/pause 500/changeLocation ForestWest/pause 400/playMusic rain/warp Marlon 53 114/warp Wizard 55 114/warp Krobus 54 117/warp Andy 58 20/warp farmer 58 31/pause 400/viewport 58 22 true/pause 100/move Andy 0 0 0/move farmer 0 -8 0/pause 2000/speak Andy \"...$8\"/pause 3000/speak Andy \"Jerry and Elizabeth used to live here. This was their vineyard.$0\"/pause 2000/speak Andy \"They were good friends of mine.$0\"/pause 1500/faceDirection Andy 1 true/pause 250/faceDirection Andy 2 true/pause 1100/speak Andy \"'Member the great recession? You still had that there office job of yours.$0\"/pause 1000/showFrame Andy 22/pause 1200/speak Andy \"That nosedive in the market had devastatin' effects on the demand for crops, 'specially artisan goods.$8#$b#Jerry and Elizabeth held out, long as they could, but eventually gave up.$8\"/pause 1250/faceDirection Andy 1 true/pause 250/faceDirection Andy 0/pause 1200/shake Andy 1000/pause 1200/speak Andy \"Jerry, you Yoba darn fool.$2\"/pause 1000/speak Andy \"I told 'em not to spend all their darn money on that project of theirs or else they'd...\"/pause 750/shake Andy 1000/pause 1500/faceDirection Andy 1 true/pause 250/faceDirection Andy 2 true/pause 600/speak Andy \"I was on the verge of bankruptcy myself. Luckily, I knew where to look for good forage.$0#$b#That forage saved me. Yoba was lookin' after me.$2\"/pause 1250/speak Andy \"Same thing happened to Alexa. That little farmhouse south of Fairhaven Farm...$0\"/pause 1000/speak Andy \"Now some freakish cretin of a mouse lives in there sellin' hats.$2#$b#I think that there wizard has something to do with it. I'm always seein' flashin' lights comin' from his tower.$2\"/pause 2000/showFrame Andy 22/pause 600/speak Andy \"...$8\"/pause 1500/speak Andy \"I need to do some ponderin' by myself. Why I came out here. Alone. Now leave.$8\"/pause 1200/faceDirection farmer 1 true/pause 250/faceDirection farmer 2 true/pause 500/move farmer 0 2 2/pause 700/showFrame farmer 96/pause 1000/showFrame farmer 2/faceDirection farmer 2 true/move farmer 0 6 2 true/pause 500/globalFade/viewport -1000 -1000/pause 500/end dialogue Andy \"I write to Jerry. We keep in contact. He and Elizabeth had a kid recently.$0#$b#They're livin' in Chestervale now. Not the best part of the Ferngill Republic, but it's cheap.$2#$e#I walk over to their old vineyard to ponder. Use' to visit 'em after I was done farmin' for the day.$0#$e#... I miss 'em.$8\"", - }, -}, - - //ANDY 8 Heart event 'Thank You' -{ - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "5000003/w sunny/f Andy 2000/z winter/t 900 1500": "spring_day_ambient/-500 -500/farmer 93 74 2 Andy 77 84 0 MarlonFay 7 20 2 Wizard 7 22 0 Abigail 8 29 0 Marnie 54 21 0 Leah 112 34 0 Shane 86 54 3/pause 500/skippable/viewport 90 82 true/move farmer 0 10 3 true/move Andy 3 0 0 true/pause 1600/playSound leafrustle/pause 800/move Andy 4 0 0 true/pause 2300/playSound leafrustle/pause 300/emote farmer 8/pause 400/move Andy 0 0 1/pause 300/emote Andy 16/pause 250/speak Andy \"Hey there, farmer! You caught me in midst of foragin'.$1\"/pause 1000/speak Andy \"Lots of forage today. The rain makes lots of 'em pop up.$0\"/pause 500/move farmer -5 0 3/pause 400/speak Andy \"I enjoy lookin' for forage in the forest. If I could, I'd make this my full-time job.$1#$b#Not much money in foragin' though. I'd be no better off than that Linus fella'. I for one enjoy sleepin' in a heated house with a fridge.$2\"/pause 1000/move Andy 0 0 2/pause 1200/move Andy 0 0 1/pause 500/speak Andy \"Say, you busy? I have some things to talk with ya about.$0\"/pause 500/question fork0 \"Walk with me over by that there cliff?#Sure.#No thanks.\"/fork 5000003_Cliff/pause 800/speak Andy \"...$2\"/pause 1500/speak Andy \"You have yourself a nice day.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/friendship Andy -250/pause 500/end", - - "5000003_Cliff": "pause 600/speak Andy \"Let's get out of these shrubs.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 300/warp Andy 81 99/warp farmer 83 99/pause 100/move Andy 0 0 2/move farmer 0 0 2/pause 100/viewport 82 100 true/playMusic ocean/pause 2500/move Andy 0 0 3/pause 1000/move Andy 0 0 2/pause 1000/speak Andy \"Hmm. That Shane fella left this mess here. I had nothin' to do with it.$2#$b#He used to come here to drink. Don't see him much now.$0\"/pause 300/faceDirection farmer 3/pause 1000/speak Andy \"I do the same at Alexa's abandoned farmhouse. Shane and I don't talk much but we have some things in common.$0\"/pause 1000/speak Andy \"Both support Joja and heavy drinkers. Heh.$1\"/pause 1000/move farmer 0 0 2/pause 1500/speak Andy \"Things are tough when you're all on your own, farmer. I don't have many people I'd call close friends in my life.$2\"/pause 200/emote Andy 40/pause 400/speak Andy \"Ya know, I tried talkin' Mayor Lewis into lettin' Sophia, Susan and I take over your grandpa's farm. It was good land bein' left to spoil.$0#$b#There was nothing Lewis could do 'bout it. Your grandpa still owned the deed to that there land.$2#$b#You showed up outta no where and took it over. Been doin' a Yoba darn good job too.$0\"/pause 300/faceDirection farmer 3/pause 500/shake Andy 1000/pause 1200/showFrame Andy 22/pause 700/stopMusic/speak Andy \"... What I'm tryin' to say is.$8\"/pause 1300/playMusic musicboxsong/pause 500/speak Andy \"I'm proud of you.$8\"/pause 200/emote farmer 16/pause 100/speak Andy \"I won't lie. I used to be jealous of ya. You only started farm work recently, relatively speakin'. I've been doin' this all my life and I haven't amounted to much.$8\"/pause 700/move Andy 0 0 2/pause 600/move Andy 0 0 1/pause 500/speak Andy \"At first, I thought you'd move out of the valley because you couldn't handle the farmwork. City kid. Goin' from that office job to farmin' is a radical change in lifestyle.$0#$b#But you didn't. You kept at it. Kept improvin' and showin' me I was wrong. I can tell you're passionate about farmin' as best you can.$2#$b#You've brought more commerce to the valley with the publicity of %farm Farm. All the farmers are sellin' more as a result.$0\"/pause 400/shake Andy 1000/pause 700/speak Andy \"I suppose what what I'm really tryin' to say here is...\"/pause 750/move Andy 0 0 2/pause 750/showFrame Andy 22/pause 1000/speak Andy \"Thank you.$8\"/pause 1000/move Andy 0 0 2/pause 1200/speak Andy \"Thank you for inspirin' me to be a better person and givin' Fairhaven Farm more business. It's helped my life more'n you know.$0\"/pause 1000/emote farmer 32/playMusic ocean/pause 1300/faceDirection farmer 2/pause 1000/faceDirection Andy 2 true/pause 2000/speak Andy \"Good view from here.$0#$b#Gotta say. This right here is the Ferngillian dream. Livin' in Stardew Valley.$1#$b#Thanks for bein' a good friend and showin' me compassion, @.\"/pause 1200/move Andy 0 0 1/pause 1000/faceDirection farmer 3/pause 1200/speak Andy \"Now, I'm gonna go back to foragin'. Not quite done yet today.$0\"/pause 1000/speak Andy \"Drop by later. I want to give you somethin'.$1\"/pause 200/globalFade/viewport -1000 -1000/pause 250/friendship Andy 50/end dialogue Andy \"Thanks for everythin', @. I know I might have a strange view on things or act a little weird, but that didn't stop you from bein' a good friend to me.$1#$b#Here, take this. Found it in the forest while foragin'. Not so sure what it is. Maybe you could use 'em.[114]$0#$e#Have an excellent day, farmer. Keep up all the good work you're always doin'.$1\"", - }, -}, - - //ANDY community center event - 'The Better Life' Cleans Andy's house patch -{ - "Action": "EditData", - "Target": "data/events/andyhouse", - "Entries": { - "5000005/e 191393": "kindadumbautumn/-500 -500/farmer -200 -200 0 Andy 12 16 0/pause 700/skippable/viewport 12 18 true/pause 1500/warp farmer 12 22/playSound doorClose/pause 400/faceDirection Andy 2/pause 350/textAboveHead Andy \"Hey there, farmer!\"/pause 1000/move farmer 0 -3 0/pause 800/faceDirection farmer 3/pause 1000/faceDirection farmer 1/pause 700/faceDirection farmer 0/pause 400/speak Andy \"What do ya think? Cleaned up the house and bought new furniture.$1#$b#Been usin' Pierre's seeds instead of Joja's and as a result I've been earnin' more.$0\"/pause 800/faceDirection Andy 1/pause 600/faceDirection Andy 2/pause 300/speak Andy \"Say, want something to eat? Just made a nice farmer's lunch.$0\"/pause 300/emote farmer 32 true/pause 200/globalFade/viewport -1000 -1000/pause 1000/message \"Andy's house is in good shape now! The meal we ate together was prepared with fresh forage outside. Delicious!\"/pause 1000/end dialogue Andy \"Since Joja left town, I've had a change in life style.$0#$e#Not gettin' rid of this here hat though. It's my favorite.$2\"", - }, -}, - - //ANDY 10 Heart event - 'Old Friends' -{ - "Action": "EditData", - "Target": "data/events/andyhouse", - "Entries": { - "5000006/n AndyPictureLetter": "kindadumbautumn/-500 -500/Andy 16 17 3 farmer -50 -50 0/animate Andy true true 100 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 33 34 35 35 35 35 35 35 35 35 35 35 35 35 35 35 34 33 32 32 32 32 32 32 32 32 32 32 32/pause 1000/viewport 12 15 true/skippable/pause 1750/playSound stoneStep/playSound stoneStep/pause 300/playSound stoneStep/playSound stoneStep/pause 230/playSound stoneStep/playSound stoneStep/pause 1200/warp farmer 12 22/playSound doorClose/pause 500/move farmer 0 -5 1 true/pause 2500/stopAnimation Andy/pause 500/speak Andy \"Hey, farmer. See you got that there letter of mine.$0\"/pause 400/move Andy -2 0 3/pause 300/speak Andy \"Jus' wanted to show you somethin' I think you'd appreciate.$3#$b#Found 'em while cleanin' my house.$1\"/pause 600/move Andy -1 0 0/move Andy 0 -1 3/move Andy -4 0 0 true/pause 200/faceDirection farmer 0 true/pause 500/faceDirection farmer 3 true/pause 2500/move farmer -1 0 0/move farmer 0 -1 0/pause 150/faceDirection farmer 3/pause 400/showFrame Andy 36/pause 1100/playSound newRecipe/shake Andy 400/pause 800/showFrame Andy 8/pause 750/showFrame Andy 37/pause 800/speak Andy \"I have an old picture of Aurora Vineyard in its prime.$3#$b#Here. Take a look!$1\"/pause 350/showFrame Andy 38/pause 950/move farmer -1 0 3/pause 300/globalFade/viewport -1000 -1000/stopMusic/warp farmer -100 -100/warp Andy -101 -101/changeLocation AuroraVineyardPicture/AmbientLight 255 255 255/viewport 12 11 true/pause 250/playSound newRecipe/pause 350/playMusic musicboxsong/pause 14000/globalFade/viewport -1000 -1000/changeLocation AndyHouse/warp farmer 10 16/warp Andy 9 16/faceDirection Andy 1 true/positionOffset farmer 15 10/viewport 12 15 true/pause 1000/speak Andy \"Heh. I recall the day Jerry figured out how to craft kegs.$0#$b#That was a heck of a party!$1#$b#Elizabeth was a nice lady too. Sometimes invited me for tea and cookies.$3\"/pause 800/faceDirection Andy 0 true/pause 300/textAboveHead Andy \"Got this too.\"/pause 500/showFrame Andy 36/pause 1000/playSound newRecipe/shake Andy 250/pause 800/showFrame Andy 8/pause 600/showFrame Andy 37/pause 800/speak Andy \"Also got here a picture of Stardust Farm.$3\"/pause 800/showFrame Andy 38/pause 600/globalFade/viewport -1000 -1000/changeLocation StardustFarmPicture/warp farmer -40 -40/warp Andy -40 -40/ambientLight 255 255 255/viewport 10 12 true/playSound newRecipe/pause 14000/globalFade/viewport -1000 -1000/pause 100/changeLocation AndyHouse/ambientLight 90 90 90/warp farmer 10 16/warp Andy 9 16/faceDirection Andy 1 true/positionOffset farmer 15 10/positionOffset Andy -10 0/positionOffset farmer 10 7/viewport 12 15 true/pause 1000/speak Andy \"Alexa was a sweet girl. Always wore those bright yellow dresses on a sunny day.$0#$b#She grew the prettiest flowers in the valley.$3#$b#The honey and maple syrup from Stardust Farm was so sweet it'd send a bear spinnin'$1.\"/pause 900/speak Andy \"We commissioned Robin to build those there makeshift wooden bridges.$0#$b#Sure was nice seein' that smile of hers, bright as sunshine..$0\"/pause 1200/faceDirection Andy 2 true/pause 900/speak Andy \"I've come to learn friends come 'n go.#$b#And...\"/pause 1000/showFrame Andy 22/pause 800/speak Andy \"You never know when you'll meet a new one.$8\"/pause 800/showFrame Andy 0 true/pause 700/faceDirection Andy 1 true/pause 700/speak Andy \"Hmm. Hey. Let's grab some 'farmer's lunch'. I got fresh forage to go with it.$3\"/pause 500/globalFade/viewport -1000 -1000/end dialogue Andy \"Glad you got to see what their farms looked like, farmer.$0#$b#Their current state don't do 'em justice...$2#$b#Say. What happened at that there community center.#$b#Think that'll happen to Stardust Farm and Aurora Vineyard?$2#$e#Don't understand magic much.$1#$e#Keep workin' hard, farmer. Have yourself a great day.$3\"", - }, -}, - - //SUSAN NPC -{ - //Susan NPC Disposition + { + "_COMMENT": "MARNIE SCHEDULE DIALOGUE", "Action": "EditData", - "Target": "Data/NPCDispositions", + "Target": "Characters/Dialogue/Marnie", "Entries": { - "Susan": "adult/polite/neutral/positive/female/not-datable/null/Other/fall 28//SusanHouse 4 15/Susan" + "Forest_55_27": "My crops are healthy this season! I expect I'll make good profit.$1", + "Forest_55_21": "My crops are healthy this season! I expect I'll make good profit.$1", + "Forest_56_21": "My crops are healthy this season! I expect I'll make good profit.$1", + "Forest_80_15": "%Marnie is busy storing product in her shipping bin.", + "MarnieShed_7_5": "*sigh*... Mondays are when I do record keeping. I prefer taking care of my animals.$2", + "MarnieShed_14_7": "I'll have cheese to sell soon.$1", + "MarnieShed_12_5": "%Marnie is busy storing tools in her chest.", + "MarnieShed_11_6": "These Grampleton looms work wonders on raw wool.$1#$b#I never invested time in crafting. I purchase my machines from Susan or other towns.$0" } }, - -{ - //Susan's AntiSocial Flag - "Action": "EditData", - "Target": "Data/AntiSocialNPCs", - "When": { "HasSeenEvent: 1000077": false }, - "Entries": { - "Susan": true - } -}, - - { - //Susan's Gift Tastes + { + "_COMMENT": "LEAH SCHEDULE EDITS", "Action": "EditData", - "Target": "Data/NPCGiftTastes", + "Target": "characters/schedules/Leah", "Entries": { - "Susan": "This looks delicious! Thank you!/230 211 220 221 223 222 608 233 234 611 612/Oh, goodness! For me? Thank you./60 709 336 335 334 339 373 74 446/That's very kind of you. Thanks./346 459 303/This isn't something I like.../167 226 283/That's generous of you./348 350 395/" + "Tue": "700 LeahHouse 12 14 0/930 Forest 112 31 3 leah_sculpt/1240 Forest 113 31 2 leah_draw/1510 Forest 111 36 2/1540 Forest 111 39 0/1610 LeahHouse 6 5 0/1730 LeahHouse 12 14 0/1930 LeahHouse 3 4 2 leah_sleep", + "Sun": "610 LeahHouse 17 10 0/640 Forest 112 39 0/800 Forest 109 38 1/820 Forest 112 34 0/840 Forest 109 39 2/900 Town 97 104 3/1130 Town 100 104 2/1200 Town 103 104 2/1230 Town 104 104 2/1300 Town 108 104 2/1330 Town 110 104 0/1400 Town 105 63 2/1800 LeahHouse 18 10 0/2100 LeahHouse 3 4 2 leah_sleep", + "winter_Sun": "700 LeahHouse 17 10 0/830 Summit 15 16 0/1600 LeahHouse 3 4 2 leah_sleep" } }, - - { - //Susan's Animations + { + "_COMMENT": "LEAH SCHEDULE DIALOGUE", "Action": "EditData", - "Target": "Data/animationdescriptions", + "Target": "Characters/Dialogue/Leah", "Entries": { - "Susan_Farm1": "16/16 16 16 17 17 17/16", - "Susan_Farm2": "18/18 18 18 19 19 19/18", - "Susan_Farm3": "20/20 20 20 21 21 21/20", - "Susan_Craft": "24/24 24 25 25 26 26 27 27/24", - "Susan_Gaze": "8/8/8", - "Susan_Read": "23/22 22 22 22 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23/23", - "Susan_Sleep": "29/29/29" + "Forest_109_38": "My little cuties are growing strong and healthy.$0", + "Forest_112_34": "%Leah is watering her flowers.", + "Forest_109_39": "I know I have the smallest garden, but I make do with what I have.", + "Town_100_104": "I'll have enough food for a while after this harvest!$1", + "Town_103_104": "I'll have enough food for a while after this harvest!$1", + "Town_110_104": "Someone forgot to clean this.$2", + "Summit_15_16": "You hiked up here too, @?$0" } }, - - { - //Susan's Portraits - "Action": "Load", - "Target": "Portraits/Susan", - "FromFile": "assets/CharacterFiles/Portraits/Susan/Susan.png" - }, - - { - //Susan's Sprites - "Action": "Load", - "Target": "Characters/Susan", - "FromFile": "assets/CharacterFiles/OverworldSprites/Susan/Susan.png" - }, - - { - //Susan's Fake Schedule - "Action": "Load", - "Target": "Characters/schedules/Susan", - "When": { "HasSeenEvent: 1000077": false }, - "FromFile": "assets/CharacterFiles/Schedules/Susan/FakeSchedule.json" - }, - - { - //Susan's Schedule - "Action": "Load", - "Target": "Characters/schedules/Susan", - "When": { "HasSeenEvent: 1000077": true }, - "FromFile": "assets/CharacterFiles/Schedules/Susan/Schedule.json" - }, - { - //Susan's Dialogue - "Action": "Load", - "Target": "Characters/Dialogue/Susan", - "FromFile": "assets/CharacterFiles/Dialogue/Susan/Dialogue.json" - }, - - //MOVIE THEATER - - { - "Action": "EditData", - "Target": "Data/ConcessionTastes", - "Entries": { - "Name": "Susan", - "LovedTags": [ - "Candy", "Sweet", "Cotton Candy" - ], - "LikedTags": [ - "Jasmine Tea", "Hot" - ], - "DislikedTags": [ - "Healthy" - ] - }, - }, - - { - "Action": "EditData", - "Target": "Data/MoviesReactions", - "Entries": { - "Susan": { - "NPCName": "Susan", - "Reactions": [ - { - "Tag": "Classic", - "Response": "love", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_0" - }, - { - "Tag": "horror", - "Response": "dislike", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_1" - }, - { - "Tag": "spring_movie_0", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "This movie is about a sapling. How cute.$0" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Aww. The sappling is so adorable!$1" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Thanks for inviting me out, @. I want to go home and water my little babies.$0" - } - }, - "ID": "reaction_2" - }, - { - "Tag": "winter_movie_0", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Brr... It's freezing. I'm glad the building is warm.$0" - }, - "DuringMovie": null, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "The film felt very authentic, with the story and special effects.$0" - } - }, - "ID": "reaction_3" - }, - { - "Tag": "love", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I hope there are still seats left.$0" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "/shake Susan 2000/pause 500/message \"Susan is giggling!\"", - "Text": "Hehe!$1" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I enjoyed the movie. Did anything stand out to you?$0" - } - }, - "ID": "reaction_4" - }, - { - "Tag": "like", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I haven't seen this genre in forever. I'm anxious to see it!$0" - }, - "DuringMovie": null, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I wonder if this film will come out on VHS soon! I'll get it!$0" - } - }, - "ID": "reaction_5" - }, - { - "Tag": "dislike", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "It isn't my favorite genra, but I'll give it a go.$0" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I'm getting sleepy...$2" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "*yawn* Thanks for inviting me, @.$0" - } - }, - "ID": "reaction_6" - } - ] - } - } -}, - - { //EGG FESTIVAL + "_COMMENT": "ALEX SCHEDULE EDITS", "Action": "EditData", - "Target": "data/festivals/spring13", + "Target": "characters/schedules/Alex", "Entries": { - "Susan": "Jas and Vincent are so excited to hunt for the eggs around town. I hope they find lots of them!$1#$e#I'm thinking about getting a second helping of ham and veggies.$0" + "rain": "800 JoshHouse 8 19 2 alex_football/1300 JoshHouse 14 5 2 alex_lift_weights/1600 Town 53 69 0/1830 JoshHouse 8 19 2/2000 JoshHouse 17 5 0/2200 JoshHouse 21 4 1 alex_sleep", + "winter": "900 BathHouse_MensLocker 3 5 2 alex_lift_weights/1500 JoshHouse 14 5 2/1800 Town 53 69 0/1930 JoshHouse 8 19 2/2100 JoshHouse 17 5 0/2240 JoshHouse 21 4 1 alex_sleep", + "Wed": "NOT friendship Haley 6/800 Town 64 64 2 alex_football/1200 HaleyHouse 7 23 3 alex_sit_left/1630 Town 53 69 0/1840 JoshHouse 8 19 2/2000 JoshHouse 17 5 0/2200 JoshHouse 21 4 1 alex_sleep", + "spring": "800 Town 64 64 2 alex_football/1300 JoshHouse 14 5 2 alex_lift_weights/1600 Town 53 69 0/1830 JoshHouse 8 19 2/2000 JoshHouse 17 5 0/2200 JoshHouse 21 4 1 alex_sleep" } }, - - //FLOWER DANCE { + "_COMMENT": "ALEX SCHEDULE DIALOGUE", "Action": "EditData", - "Target": "data/festivals/spring24", + "Target": "Characters/Dialogue/Alex", "Entries": { - "Susan": "What a beautiful day for the Flower Festival.$4#$e#Are you planning on dancing with someone?$1" + "Town_53_69": "Hey there. Came to pet Dusty?$0", + "Town6_53_69": "You're a good boy Dusty! Ready for a treat?$1" } }, - - //LUAU - { + { + "_COMMENT": "HALEY SCHEDULE EDITS", "Action": "EditData", - "Target": "data/festivals/summer11", + "Target": "characters/schedules/Haley", "Entries": { - "Susan": "It's nice to have the governor in the valley. Mayor Lewis worked so hard to make the Luau perfect.$0#$e#I wonder if that slow roast ham Linus is making is almost ready.$1" + "spring_Mon": "800 HaleyHouse 6 5 0/1000 HaleyHouse 19 16 0/1100 Forest 77 44 2 haley_photo/1630 HaleyHouse 19 16 0 square_5_1/2000 HaleyHouse 5 7 2 square_5_5/2300 HaleyHouse 1 5 3 haley_sleep", + "spring": "900 HaleyHouse 6 5 0/950 HaleyHouse 8 7 1/1100 Town 24 23 2/1630 HaleyHouse 19 16 0 square_5_1_0/2000 HaleyHouse 5 7 0 square_5_5/2230 HaleyHouse 1 5 3 haley_sleep" } }, - - - //DANCE OF THE MOONLIGHT JELLIES { + "_COMMENT": "SEBASTIAN SCHEDULE EDITS", "Action": "EditData", - "Target": "data/festivals/summer28", + "Target": "characters/schedules/Sebastian", "Entries": { - "Susan": "I'm awfully afraid of large bodies of water. I'll be here on the beach, where it's safe.$0" + "marriage_Mon": "830 Mountain 48 26 1 \"Strings\\schedules\\Sebastian:marriage_Mon.000\"/1300 ScienceHouse 6 20 0 \"Strings\\schedules\\Sebastian:marriage_Mon.001\"/1700 BusStop -1 23 3", + "fall": "1030 SebastianRoom 9 4 3 sebastian_computer/1200 Mountain 48 26 1/1400 Mountain 42 12 2/1500 Mountain 42 13 1 sebastian_smoking/1600 ScienceHouse 27 9 0/1730 SebastianRoom 9 4 3 sebastian_computer/2130 SebastianRoom 11 9 1", + "spring": "1030 SebastianRoom 9 4 3 sebastian_computer/1500 ScienceHouse 27 9 0/1530 SebastianRoom 9 4 3 sebastian_computer/1830 Mountain 48 26 1 sebastian_smoking/2130 SebastianRoom 11 9 1", + "Thu": "1030 SebastianRoom 9 4 3 sebastian_computer/1400 Railroad 28 47 1 sebastian_smoking/1800 Railroad 64 45 3/1930 Railroad 5 45 1/2130 SebastianRoom 11 9 1 sebastian_sleep" } }, - - //STARDEW VALLEY FAIR { + "_COMMENT": "WILLY SCHEDULE EDITS", "Action": "EditData", - "Target": "data/festivals/fall16", + "Target": "characters/schedules/Willy", "Entries": { - "Susan": "I'm happy I get to showcase my best produce and artisan goods to everyone.$4#$b#Emerald Farm had a strong year!$1" + "Mon": "850 FishShop 5 4 2/1500 BlueMoonVineyard 35 44 2/2100 FishShop 5 4 2 willy_sleep" } }, - - //SPIRITS EVE FESTIVAL { + "_COMMENT": "WILLY SCHEDULE DIALOGUE", "Action": "EditData", - "Target": "data/festivals/fall27", + "Target": "Characters/Dialogue/Willy", "Entries": { - "Susan": "So these are shadow brutes? They look menacing...$2" + "BlueMoonVineyard_35_44": "Ahoy there. Takin' a gander at the Gem Sea are we?$0" } }, - - //ICE FISHING FESTIVAL { + "_COMMENT": "SAM SCHEDULE EDITS", "Action": "EditData", - "Target": "data/festivals/winter8", + "Target": "characters/schedules/Sam", "Entries": { - "Susan": "When I was younger, my father and I loved to fish together. Haven't fished at all since then.$0#$b#I think you'll do great in the contest, @.$1#$e#Best of luck to you, honey!$4" + "26": "700 SamHouse 17 15 2 sam_guitar/900 Town 93 72 2 sam_skateboarding/1500 Saloon 36 21 3 sam_pool/2120 SamHouse 22 13 1 sam_sleep", + "JojaMart_Replacement": "ArchaeologyHouse 44 13 2" } }, - - //WINTER STAR FESTIVAL { + "_COMMENT": "SAM SCHEDULE DIALOGUE", "Action": "EditData", - "Target": "data/festivals/winter25", + "Target": "Characters/Dialogue/Sam", "Entries": { - "Susan": "He loved the gift I gave him! I knew he'd appreciate it.$1" + "ArchaeologyHouse_44_13": "%Sam is hard at work." } - }, - - //INTRO EVENT -{ - "Action": "EditData", - "Target": "data/events/farm", - "Entries": { - "1000077/j 30": "kindadumbautumn/-200 -200/farmer 2 2 2 Susan 3 3 0/skippable/pause 1500/speak Susan \"Hello! I'm Susan, the owner of Emerald Farm up at the railroad.$4#$b#I've been trapped up there alone ever since Joja caused the rockslide, so I've got a little bit of cabin fever.$0#$b#Happy to finally meet you, @.$1\"/pause 1000/faceDirection Susan 1 true/pause 900/faceDirection Susan 0/pause 600/speak Susan \"Stop by and visit Emerald Farm when you have the time!$1\"/pause 250/end dialogue Susan \"I'm thankful Joja cleared the rockslide. Lewis and I went through so much trouble getting them to remove the rocks.$2#$b#Joja still refuses to apologize...$3#$e#I'll see you again soon, dear!$1#$b#It's lovely having another farmer in the valley.$0\"", - }, -}, - - - //SUSAN 2 HEART EVENT -{ - "Action": "EditData", - "Target": "data/events/Railroad", - "Entries": { - "1000078/f Susan 500/t 600 1150/z winter/w sunny": "breezy/-500 -500/farmer 34 54 1 Susan 45 52 2 MarlonFay 15 20 2 Wizard 15 22 0/pause 500/skippable/viewport 35 51 true/viewport move 1 0 6100 true/move farmer 4 0 0/move farmer 0 -2 1/move farmer 2 0 1/pause 900/move Susan 0 0 3/pause 500/speak Susan \"@! Hello!$1#$b#I'm refreshing my little guys with patented homemade fertilizer.$0#$b#Nitrogen, potassium, and phosphorous are part of what makes Emerald Farm's produce delicious.$4#$b#Just add sunshine, water, and some love, and you've got yourself a profitable season!$1\"/pause 900/move Susan -2 0 3/pause 1200/move Susan 0 0 0/pause 1000/speak Susan \"Emerald Farm is small in comparison to %farm Farm. I can't imagine managing that much space.$0\"/pause 1000/question fork0 \"How are you able to keep up with all of that land?#Honestly, it's because I never take breaks.#I automate watering with sprinklers.\"/fork 1000078_NoBreaks/pause 500/move Susan 0 0 3/pause 350/speak Susan \"Oh! I've tried crafting sprinklers, but I can't seem to get the plumbing just right.$0#$b#I'm amazed you can craft such sophisticated devices.$4\"/pause 700/speak Susan \"With how many acres %farm Farm covers, if you want to use all that space, automation's probably a must.$1#$b#I don't think it'd be possible for one person to maintain, unless you hired a few farmhands to help.$0#$b#Most farmers near Pelican Town are small enough to be self-sufficient, but the orchards in Chestervale bring on seasonal help for the harvest.$1\"/pause 1000/move Susan 0 0 2/pause 500/speak Susan \"I need to finish fertilizing before the afternoon heat hits. Talk to you soon!$1\"/pause 300/globalFade/viewport -1000 -1000/pause 1000/message \"Susan was in a cheerful mood today!\"/end dialogue Susan \"Thank you for visiting me earlier, @.$1#$e#The way you handle running a farm that big makes me feel motivated to chase bigger dreams.$4#$e#Have a nice day, dear!$1\"", - - "1000078_NoBreaks": "pause 500/move Susan 0 0 3/pause 700/speak Susan \"I've noticed you work through every weekend, and sometimes don't head into town for days. Don't push yourself too hard, honey.$2#$b#Taking a day or two off won't be the end of the world.$0\"/pause 1200/speak Susan \"Maybe we can take a trip to Grampleton sometime? I'd love to introduce you to my crafting instructor.$1\"/pause 1000/move Susan 0 0 2/pause 500/speak Susan \"I need to finish fertilizing before the afternoon heat hits. Talk to you soon!$1\"/pause 300/globalFade/viewport -1000 -1000/pause 1000/message \"Susan was in a cheerful mood today!\"/end dialogue Susan \"Thank you for visiting me earlier, @!$1#$b#My crafting instructor's name is Charlotte. She's an accomplished woodworker. You should meet her sometime!$0\"", - }, -}, - - - //SUSAN 4 HEART EVENT -{ - "Action": "EditData", - "Target": "data/events/Railroad", - "Entries": { - "1000079/f Susan 1000/t 800 1500/z spring/z summer/z winter/w sunny": "kindadumbautumn/-500 -500/farmer 38 51 1 Susan 54 50 0/pause 500/skippable/viewport 39 50 true/viewport move 1 0 9250 true/move farmer 9 0 1/move farmer 0 -1 1/move farmer 3 0 1/pause 500/move Susan 0 0 3/pause 200/emote Susan 16/pause 150/speak Susan \"Hey there, @.$1#$b#I'm grateful you took time out of your day to visit me!$4\"/pause 700/speak Susan \"I'm harvesting my grapes. I use hand-crafted kegs to age them into wine.$0#$b#Right now I only brew small batches, but maybe Emerald Farm will become a full-fledged winery like Blue Moon Vineyard. Lots of money in wine!$1\"/pause 500/question fork1 \"#I'm positive Emerald Farm will do great.#What can you tell me about the cave up there?\"/fork 1000079_WitchCave/pause 600/speak Susan \"Aww. Thank you, sweetie.$0#$b#I've lived in Stardew Valley for a long time. Emerald Farm has grown so much in my time here!$1#$b#Seeing how much progress you've made on %farm Farm inspires me to work even harder!$4\"/pause 300/emote farmer 32/pause 200/emote Susan 32/pause 100/speak Susan \"I'm thrilled there's another farmer in the valley.$1\"/pause 1100/move Susan 0 0 0/pause 1300/move Susan 0 0 3/pause 700/speak Susan \"I need to finish harvesting these grapes, then off to the kegs they go!$1#$b#Have a splendid day, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/end dialogue Susan \"I finished harvesting my grapes!$1#$b#Now they'll ferment in the kegs for a month. I like to make sure every part of the process is high-quality, so I even started culturing my own yeast for fermenting!$0\"", - - "1000079_WitchCave": "pause 200/stopMusic/pause 300/emote Susan 8/pause 500/speak Susan \"A cave by the railroad station? Honey, I've lived here for a long time. I assure you there's no cave.$2\"/pause 400/emote farmer 40/pause 150/speak Susan \"You want to show me? Be my guest. I'm actually very curious about this 'cave'...$0\"/pause 300/globalFade/viewport -1000 -1000/warp Susan 54 38/warp farmer 53 39/faceDirection Susan 0/faceDirection farmer 0/viewport 48 38 true/pause 600/emote Susan 8/pause 300/speak Susan \"@, there isn't a cave here. Just a wall of solid rock.$2#$b#Is everything okay? Have you been eating enough? You work yourself far too hard, dear.$2\"/pause 800/faceDirection Susan 3/pause 300/faceDirection farmer 1/pause 600/speak Susan \"I'm going to get back to harvesting my grapes.$0#$b#I have a wine shipment due next month, so I have to get them into the kegs pretty soon.$0\"/pause 200/globalFade/viewport -1000 -1000/stopMusic/pause 1000/message \"Susan can't see the cave. You wonder: who else can?\"/pause 700/end dialogue Susan \"I still don't know what you were going on about with that cave, sweetie.$0\"", - }, -}, - - - //SUSAN 6 HEART EVENT -{ - "Action": "EditData", - "Target": "data/events/Railroad", - "Entries": { - "1000080/f Susan 1500/z spring/z summer/z fall/t 600 1500/w sunny": "kindadumbautumn/-500 -500/farmer 30 56 0 Susan 30 46 2/viewport 30 50 true/skippable/move farmer 0 -4 0 true/move Susan 0 4 2 true/pause 2000/speak Susan \"Hello, @. Perfect timing!$1#$b#I just got back from Grampleton. During winter, the snow blankets the meadows there, and everything is beautiful and still.$1#$b#Every year, I try to get out there to see it at least once after the first snowfall.$4\"/pause 850/speak Susan \"I have a few close friends in Grampleton. We have crafting circles where we all get together and work on our projects.$1#$b#This time, I made some lovely hardwood flower pots!$1\"/pause 400/emote Susan 40/pause 200/speak Susan \"It's pretty chilly out here, @. Would you like to come inside? I'll make you a cup of hot cocoa.$0\"/pause 500/question fork0 \"#I'd love some hot cocoa.#I don't like hot chocolate.\"/fork 1000080_SusanHouse/pause 750/speak Susan \"No worries, honey. Stay bundled up in this cold!$1\"/pause 500/globalFade/viewport -1000 -1000/pause 1000/end", - - "1000080_SusanHouse": "pause 550/speak Susan \"Let's get inside, @!$4\"/pause 150/emote farmer 32 true/pause 200/stopMusic/globalFade/viewport -1000 -1000/pause 800/changeLocation SusanHouse/pause 300/warp farmer 24 15/warp Susan 26 15/pause 100/move farmer 0 0 1/move Susan 0 0 0/pause 800/playMusic 50s/pause 500/viewport 17 14 true/pause 900/playSound Milking/shake Susan 600/pause 1000/speak Susan \"Here you are, sweetie.$0#$b#Be careful, it's a little hot.$1\"/pause 400/move Susan 0 0 3/pause 500/move farmer 1 0 1/pause 600/showFrame farmer 90/playSound pickUpItem/pause 500/showFrame farmer 91/pause 150/showFrame farmer 92/pause 150/showFrame farmer 93/pause 100/playSound gulp/pause 750/playSound gulp/pause 800/playSound gulp/pause 500/showFrame farmer 92/pause 150/showFrame farmer 91/pause 150/showFrame farmer 90/pause 200/faceDirection farmer 0/pause 300/playSound stoneStep/pause 500/faceDirection farmer 1/pause 300/emote farmer 32/emote Susan 16/speak Susan \"Well, that must be a record. Never before have I seen someone drink hot cocoa so quickly.$1#$b#You must have been freezing!$1\"/pause 1200/speak Susan \"Oh! I was going to tell you more about my trip.$4\"/pause 200/globalFade/viewport -1000 -1000/pause 700/stopMusic/pause 600/message \"The hot cocoa was delicious! Susan told me about her friends in Grampleton. She also showed me a chest she's crafting and knicknacks from many places she's visited across the world.\"/pause 800/friendship Susan 50/end dialogue Susan \"Stop by again for more hot cocoa!$1\"", - }, -}, - - - //SUSAN 8 HEART EVENT -{ - "Action": "EditData", - "Target": "data/events/ShearwaterBridge", - "Entries": { - "1000081/f Susan 2000/w sunny/z winter/t 2000 2600": "spaceMusic/-500 -500/farmer 12 20 1 Susan 46 20 3 Linus 46 10 0/pause 750/move farmer 16 0 1 true/move Susan -16 0 3 true/skippable/viewport 29 28 true/viewport move 0 -1 9000 true/pause 5500/emote Susan 16 true/pause 2000/speak Susan \"Good evening, @. Didn't expect to see anyone on my way home.$0#$b#I'm on my way back from Grampleton. My crafting instructor, Charlotte, was teaching me how to build seed makers. They could save me a lot of money on seeds!$1#$b#Getting to Grampleton on foot takes around four hours. I usually take the train, but I wanted some fresh air, and the fields around here are beautiful.$4\"/pause 1200/speak Susan \"Say, where did you learn to craft? I've been crafting for a long time, and I know talent when I see it.$1\"/pause 200/question fork0 \"Did you study with books or have an instructor?#I've been learning on my own.#I read some books.\"/fork 1000081_CantExplain/pause 500/speak Susan \"Books? Like crafting manuals?$0#$b#That's where I started too. A few years ago, I felt like I'd learned everything books had to teach me, so I found an instructor in Grampleton.$1#$b#Charlotte and I have grown pretty close since then.$4\"/pause 400/emote farmer 32/pause 250/emote Susan 32/pause 500/speak Susan \"We're both excellent at woodworking, but in different ways. We learn a lot from each other.$1\"/pause 1200/textAboveHead Susan \"*yawn*\"/shake Susan 800/pause 1050/speak Susan \"Walking all day really wears you out. I'm going to head home and hit the hay.$2#$b#See you soon, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/end dialogue Susan \"Let me know when you want to craft something with me!$0\"", - - "1000081_CantExplain": "pause 500/emote Susan 16 true/pause 300/speak Susan \"You taught yourself to craft like that without any help!?$1#$b#You're gifted, @.$4\"/pause 800/emote farmer 32/pause 200/speak Susan \"Maybe we can chat more about crafting later. I'd love to study your technique!$1\"/pause 1200/textAboveHead Susan \"*yawn*\"/shake Susan 800/pause 1050/speak Susan \"Walking all day really wears you out. I'm going to head home and hit the hay.$2#$b#See you soon, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 500/end", - }, -}, - - //SOPHIA NPC - -{ - //Sophia's NPC Disposition + }, + { + "_COMMENT": "PIERRE SCHEDULE EDITS", "Action": "EditData", - "Target": "Data/NPCDispositions", + "Target": "characters/schedules/Pierre", "Entries": { - "Sophia": "teen/polite/shy/positive/female/datable/null/Town/winter 27//SophiaHouse 27 7/Sophia" + "Mon": "700 SeedShop 10 20 0/830 SeedShop 4 17 2/1700 Town 46 48 0/2000 SeedShop 34 5 0/2100 SeedShop 24 4 1 pierre_sleep", + "Tue": "700 SeedShop 10 20 0/830 SeedShop 4 17 2/1700 SeedShop 11 20 0/2000 Town 95 13 2/2030 SeedShop 24 4 1 pierre_sleep", + "Wed": "700 SeedShop 10 20 0/830 SeedShop 4 17 2/1700 Town 46 48 0/2000 SeedShop 34 5 0/2100 SeedShop 24 4 1 pierre_sleep", + "Rain": "700 SeedShop 10 20 0/830 SeedShop 4 17 2/1700 SeedShop 11 20 0/1900 SeedShop 37 5 0/2100 SeedShop 20 5 0/2300 SeedShop 24 4 1 pierre_sleep" } }, - - { - //Sophia's Gift Tastes + { + "_COMMENT": "PIERRE SCHEDULE DIALOGUE", "Action": "EditData", - "Target": "Data/NPCGiftTastes", + "Target": "Characters/Dialogue/Pierre", "Entries": { - "Sophia": "Ooo! A fairy stone!? I love these rocks so much!/577/That's sweet of you! Thanks!/220 221 232 237 240 -80 428 373 376 74 797 279 446/Oh... thanks./-75 -81 18 20 22 16 396 406 408 404 399 398 372 393 397/N-no! Get it away from me!/346 303 459 149 798 151 155 -4/Um. Thanks!/-18 -79 -2 -7 -26 -75 -80 72 446 348 395 613 634 635 636 637 638 724 459 402/" + "Town_46_48": "Hi, @. I'm storing products in my shipping bin. Lewis will pick all of them up tomorrow morning.$1" } }, - - { - //Sophia's Animations + { + "_COMMENT": "JODI DIALOGUE", "Action": "EditData", - "Target": "Data/animationdescriptions", + "Target": "Characters/Dialogue/Jodi", "Entries": { - "Sophia_Farm1": "24/24 24 24 25 25 25/24", - "Sophia_Farm2": "26/26 26 26 27 27 27/26", - "Sophia_Drink": "16/16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 19 19 19 19 19 19 18 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 19 18 17 16 16 16 16 16 16 16 16/16", - "Sophia_Read": "20 20 21 21 23 23 22 22/22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 23 23 23 23 23 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22/22 23 23 21 21 20 20", - "Sophia_Phone": "30/30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30/30", - "Sophia_Cry": "34/34 34 34 34 33 33 33 33/34", - "Sophia_Depressed": "32/32/32", - "Sophia_Depressed2": "4 4 0 0 0/32/32", - "Sophia_WatchAnime": "20 21 23 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 49/49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 22 22 22 22 22 22 22 22 22 22 22 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 48 48 48 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49 49/22 23 21 20 0 0 0 0 0 4 4 4 4 4 4", - "Sophia_Sleep": "50/50/50" - } - }, - - { - //Sophia's Portraits - "Action": "Load", - "Target": "Portraits/Sophia", - "FromFile": "assets/CharacterFiles/Portraits/Sophia/Sophia.png", - }, - - { - //Sophia's Makeup Portraits - "Action": "EditImage", - "Target": "Portraits/Sophia", - "FromFile": "assets/CharacterFiles/Portraits/Sophia/Sophia{{SophiaMakeup}}.png", + "Introduction": "Oh! You aren't exactly how I imagined... but that's okay! I'm Jodi.#$e#It's a quiet little town, so it's very exciting when someone new moves in!$1#$b#Have you met the other farmers in our community?", + "Thu": "So you're a farmer just starting out, huh?$0$k#$e#I'm sure Andy or Sophia could give you some pointers.$1" + } }, - { - //Sophia's Sprites - "Action": "Load", - "Target": "Characters/Sophia", - "FromFile": "assets/CharacterFiles/OverworldSprites/Sophia/Sophia.png" - }, - - { - //Sophia's JPK Sprites - "Action": "Load", - "Target": "Characters/SophiaJPK", - "FromFile": "assets/CharacterFiles/OverworldSprites/Sophia/SophiaJPKsprite.png" - }, - - { - //Sophia's Schedule - "Action": "Load", - "Target": "Characters/schedules/Sophia", - "FromFile": "assets/CharacterFiles/Schedules/Sophia/Schedule.json" - }, - - { - //Sophia Community Center - "Action": "EditData", - "Target": "characters/schedules/Sophia", - "When": { "HasSeenEvent: 191393": true, "Relationship:Sophia": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 9 19 2 Sophia_read/1800 BusStop -1 23 3", - }, -}, - - { - //Sophias's Schedule Dialogue - "Action": "Load", - "Target": "Strings/schedules/Sophia", - "FromFile": "assets/CharacterFiles/Schedules/Sophia/ScheduleDialogue.json" + "_COMMENT": "VINCENT SCHEDULE EDITS", + "Action": "EditData", + "Target": "characters/schedules/Vincent", + "Entries": { + "rain": "900 SamHouse 4 8 0/1100 SamHouse 2 15 2 vincent_play/1400 SamHouse 4 14 2 square_3_3/1700 SamHouse 5 6 3/1900 SamHouse 11 22 2 vincent_play/2000 SamHouse 8 22 3 vincent_sleep", + "spring": "900 SamHouse 4 8 0/1100 SamHouse 2 15 2 vincent_play/1400 Town 12 72 2 square_5_3/1700 SamHouse 5 6 3/1900 SamHouse 11 22 2 vincent_play/2000 SamHouse 8 22 3 vincent_sleep" + } }, - { - //Sophia's Dialogue - "Action": "Load", - "Target": "Characters/Dialogue/Sophia", - "FromFile": "assets/CharacterFiles/Dialogue/Sophia/Dialogue.json" - }, - - { - //Sophia's Marriage Dialogue - "Action": "Load", - "Target": "Characters/Dialogue/MarriageDialogueSophia", - "FromFile": "assets/CharacterFiles/Dialogue/Sophia/MarriageDialogue.json" - }, - - { - //Sophia's Engagement Dialogue + "_COMMENT": "SHANE SCHEDULE EDITS", "Action": "EditData", - "Target": "Data/EngagementDialogue", + "Target": "characters/schedules/Shane", "Entries": { - "Sophia0": "This is the start of something wonderful.$4", - "Sophia1": "Um. Hey. I'll see you later, okay?$4" + "Sun_normal": "700 AnimalShop 24 15 0/1100 AnimalShop 24 5 0/1450 AnimalShop 3 15 0/1800 Saloon 21 17 2 shane_drink/2400 AnimalShop 27 4 1 shane_sleep", + "summer_Sun": "700 AnimalShop 24 15 0/1100 AnimalShop 24 5 0/1450 AnimalShop 3 15 0/1800 Saloon 21 17 2 shane_drink/2400 AnimalShop 27 4 1 shane_sleep", + "marriage_Mon": "830 AnimalShop 22 6 0 \"Strings\\schedules\\Shane:marriage_Mon.000\"/1100 Forest 37 10 2 \"Strings\\schedules\\Shane:marriage_Mon.001\"/1700 BusStop -1 23 3", + "default": "900 AnimalShop 24 17 1/1000 AnimalShop 24 15 0/1100 AnimalShop 24 5 0/1200 AnimalShop 3 16 0/1400 Saloon 11 20 0/1630 Saloon 21 17 2 shane_drink/2300 AnimalShop 27 4 1 shane_sleep" } }, - - { + { + "_COMMENT": "KENT SCHEDULE EDITS", "Action": "EditData", - "Target": "strings/StringsFromCSFiles", + "Target": "characters/schedules/Kent", "Entries": { - "Utility.cs.5367": "When @ first arrived in Pelican Town, no one knew if he'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day {0} of {1}, to unite @ and Sophia in the bonds of marriage.", - "Utility.cs.5369": "When @ first arrived in Pelican Town, no one knew if she'd fit in with our community...#$b#But from this day forward, @ is going to be as much a part of this town as any of us!$h#$b#It is my great honor on this day {0} of {1}, to unite @ and Sophia in the bonds of marriage.", - "Utility.cs.5371": "@... Sophia... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you husband and wife!$h", - "Utility.cs.5377": "@... Sophia... #$b# As the mayor of Pelican Town, and regional bearer of the matrimonial seal, I now pronounce you wife and..., well, wife!$h", - }, - "When": { - "Relationship:Sophia": "Engaged" - }, - }, - - //MOVIE THEATER - -{ - "Action": "EditData", - "Target": "Data/ConcessionTastes", - "Entries": { - "Name": "Sophia", - "LovedTags": [ - "Rock Candy", "Candy", "Cotton Candy" - ], - "LikedTags": [ - "Sweet", "Gourmet" - ], - "DislikedTags": [ - "Healthy", "Salty" - ] - }, -}, - -{ - "Action": "EditData", - "Target": "Data/MoviesReactions", - "Entries": { - "Sophia": { - "NPCName": "Sophia", - "Reactions": [ - { - "Tag": "action", - "Response": "love", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_0" - }, - { - "Tag": "horror", - "Response": "dislike", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_1" - }, - { - "Tag": "summer_movie_0", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I can't believe they made a Prairie King movie... I hope it's good!" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "That's my cosplay!$9" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "The movie was so so great! Thanks for taking me!$1" - } - }, - "ID": "reaction_2" - }, - { - "Tag": "spring_movie_1", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I hope this movie is good! I think there's a cute character in it!$1" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Ohh! That's interesting!$1" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Raccoons are so so adorable!$1" - } - }, - "ID": "reaction_3" - }, - { - "Tag": "love", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Let's go get the good seats, @!$1" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "/shake Sophia 3000/pause 500/message \"Sophia is giggling!\"", - "Text": "Hehe!$9" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "What part was your favorite?$1" - } - }, - "ID": "reaction_4" - }, - { - "Tag": "like", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Hey, you! Thanks for inviting me, I love going to the movies.$1" - }, - "DuringMovie": null, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "There were some silly parts, but I liked it.$9" - } - }, - "ID": "reaction_5" - }, - { - "Tag": "dislike", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I-I don't know about this one. I'm just here for the snacks.$1" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Mmm. A little boring...$2" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I think I'd rate that a 5 out of 10.$0" - } - }, - "ID": "reaction_6" - } - ] - } - } -}, - - //EGG FESTIVAL - { + "Sat": "700 SamHouse 4 13 2/1000 Summit 15 16 0/2000 SamHouse 21 5 3 kent_sleep", + "Wed": "700 SamHouse 4 13 2/800 Town 33 106 2/1100 Summit 15 16 0/2030 SamHouse 21 5 3 kent_sleep", + "Fri": "700 Town 42 102 2/1030 SamHouse 8 12 2/1400 Town 6 72 1/1700 Saloon 12 20 0/2350 SamHouse 21 5 3 kent_sleep" + } + }, + { + "_COMMENT": "KENT SCHEDULE DIALOGUE", "Action": "EditData", - "Target": "data/festivals/spring13", + "Target": "Characters/Dialogue/Kent", "Entries": { - "Sophia": "I get nervous around large crowds of people...$2" + "Town_33_106": "I feel like all I can do now is think about the past. I can't move away from it...$2", + "Town8_33_106": "Jodi made my favorite meal last night. It made me... happy.$1", + "Summit_15_16": "The Gotoro Empire geography is somewhat similar to Stardew Valley.$2", + "Summit8_15_16": "Hiking to the summit has become a hobby of mine. Good workout and a pretty view.$1" } }, - - { + { + "_COMMENT": "DEMETRIUS SCHEDULE EDITS", "Action": "EditData", - "Target": "data/festivals/spring13", + "Target": "characters/schedules/Demetrius", "Entries": { - "Sophia": "Hey, you! Want to get some food with me?$4#$e#I already had a plate. This will be my second.$9" - }, - "When": { - "Spouse:Sophia": "True" + "summer": "750 ScienceHouse 29 9 0/1100 Town 30 24 2 square_3_9/1900 ScienceHouse 27 9 0/2040 ScienceHouse 28 9 0/2100 ScienceHouse 15 4 0/2230 ScienceHouse 19 4 11 demetrius_sleep" } }, - - //FLOWER DANCE { + "_COMMENT": "LINUS SCHEDULE EDITS", "Action": "EditData", - "Target": "data/festivals/spring24", + "Target": "characters/schedules/Linus", "Entries": { - "Sophia": "I'm here for the free cake.$1" + "spring": "630 Mountain 25 5 1/700 Mountain 28 9 1/930 Mountain 48 26 1/1400 Mountain 28 9 1/1900 Tent 3 2 1/2100 Tent 1 3 2/2300 Tent 4 4 2 linus_sleep", + "summer": "630 Mountain 39 5 1/940 Mountain 48 26 1/1300 Mountain 48 35 2 square_3_3/1600 Mountain 28 9 1/2000 Mountain 31 8 0/2020 Tent 2 2 2", + "fall": "700 Mountain 25 5 1/740 Mountain 28 9 1/900 Railroad 20 57 2 square_5_5/1400 Mountain 42 12 1/1800 Tent 2 2 2/700 Mountain 25 5 1/740 Mountain 28 9 1/900 Railroad 14 19 0/1400 Mountain 48 26 1/1800 Tent 2 2 2 linus_sleep", + "fall_Mon": "700 Mountain 28 9 1/1000 Summit 15 16 0/1800 Tent 2 2 2 linus_sleep", + "fall_Tue": "700 Mountain 30 9 3/1030 Summit 15 16 0/1900 Tent 2 2 2 linus_sleep", + "winter_Mon": "700 Mountain 28 9 1/1000 Summit 15 16 0/1800 Tent 2 2 2 linus_sleep" } }, - - { + { + "_COMMENT": "LINUS SCHEDULE DIALOGUE", "Action": "EditData", - "Target": "data/festivals/spring24", + "Target": "Characters/Dialogue/Linus", "Entries": { - "Sophia": "Hey, you!$9#$b#Want to eat lots and lots of food with me?$1#$e#D-don't ask me to dance. I get nervous.$2#$e#Um. Let's eat food instead and watch the others dance.$1#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing.#$e#%Sophia doesn't feel comfortable dancing." - }, - "When": { - "Spouse:Sophia": "True" + "Summit_33_106": "Nature isn't afraid of showing you her true beauty. The scene before you is proof enough.$1", + "Railroad_14_19": "Ketra... She was a dear friend of mine.$2#$b#I knew her before she joined the Adventurers Guild.$2" } }, - - //LUAU { + "_SECTION_COMMENT": "MATURE EVENTS : DEFAULT = FALSE", + "_COMMENT": "HALEY MATURE EVENT", "Action": "EditData", - "Target": "data/festivals/summer11", + "Target": "data/events/town", "Entries": { - "Sophia": "I added aged Blue Moon Wine for the adult pot!$9#$e#I hope the other ingredients people put in are tasty!$1" + "1000009/f Haley 1750/w sunny/k 15/u 17 18 19 20 21/z winter/z spring/z summer/t 830 1400": "fall_day_ambient/-500 -500/farmer 89 54 0 Haley 97 62 1/pause 300/viewport 97 62 true/pause 250/textAboveHead Haley \"*sniff*... *sniff*\"/shake Haley 800/move farmer 0 7 2/textAboveHead Haley \"*sniff*...\"/shake Haley 800/move farmer 0 2 1/pause 300/emote farmer 8/pause 200/move farmer 8 0 0/pause 400/faceDirection Haley 2/pause 300/move Haley 0 -2 0/pause 400/emote Haley 28/pause 500/emote farmer 60/pause 1500/speak Haley \"Hi, @...$2\"/pause 400/textAboveHead Haley \"...*sniff*\"/shake Haley 1000/pause 1000/question fork0 \"#Is everything okay?#Why are you crying?\"/fork 1000009_EverythingOkay/pause 500/speak Haley \"...*sniff*$2\"/pause 100/switchEvent 1000009_EverythingOkay", + "1000009_EverythingOkay": "pause 600/speak Haley \"...$2\"/pause 200/emote Haley 28/pause 200/faceDirection Haley 2/pause 400/animate Haley false true 999999 22/pause 1200/speak Haley \"I had a panic attack a little bit ago. I came here to the park to calm down.$2#$b#When they start I can't breathe, I just want to curl up into a ball...$2\"/pause 500/question fork1 \"#That's a really scary feeling...#Panic attacks are easy to deal with.\"/fork 1000009_RespectPrivacy/pause 500/friendship Haley -1000/speak Haley \"That's so mean an insensitive of you to say.$3#$b#Just... leave me alone.$3\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue \"...Don't tell anyone you saw me crying.$2#$b#Sometimes I... things happen to me. It's not a big deal. Okay?$2\"", + "1000009_RespectPrivacy": "pause 500/speak Haley \"I... I can't keep this to myself.$2#$b#My sister would never understand. Alex would never understand. You might, though.$2\"/pause 500/stopAnimation Haley/pause 400/textAboveHead Haley \"*sniff*...\"/shake Haley 800/pause 2000/move Haley 0 1 2/pause 500/speak Haley \"Yesterday, during the fair, someone... a stranger...$2\"/pause 700/animate Haley false true 999999 22/pause 500/textAboveHead Haley \"*sniff*\"/pause 1000/speak Haley \"A stranger touched me...$2\"/pause 400/emote farmer 16/pause 300/speak Haley \"I left Alex and went to get some of Gus's burgers. Maru told us the BBQ sauce was delicious, and we wanted to try it.$2\"/pause 500/stopAnimation Haley/pause 400/faceDirection Haley 0/pause 500/textAboveHead Haley \"... *sniff*\"/shake Haley 800/pause 1000/speak Haley \"When I walked up the stairs, an old man came over to me. He... he was bald and reeked of alcohol...$2#$b#He said my outfit was... cute... and that the girls in Stardew Valley were... attractive.$2\"/pause 500/emote Haley 28/pause 350/speak Haley \"He was really creeping me out so I turned to leave and he... he...$2\"/pause 300/speed Haley 4/move Haley 0 -2 0/shake Haley 3000/emote farmer 60 true/pause 350/move farmer 0 -3 0/pause 800/textAboveHead Haley \"*sniff*... *sniff*....\"/shake Haley 1000/pause 1500/speak Haley \"He grabbed me...$2#$b#He put his hands on me, all over me.$2#$b#I kicked him in the groin and yelled at him. I ran to Mayor Lewis and told him what happened.$2\"/pause 500/textAboveHead Haley \"*sniff*...\"/shake Haley 1500/pause 2000/speak Haley \"...We couldn't find him. He was gone.$2\"/pause 500/question fork1 \"#Say nothing and let her talk#You're overreacting about this.\"/fork 1000009_SayNothing/pause 500/shake Haley 4000/pause 500/emote Haley 12/speak Haley \"GET AWAY FROM ME!!! LEAVE!! YOU'RE HORRIBLE!$5\"/pause 100/globalFade/viewport -1000 -1000/pause 700/friendship Haley -1500/end dialogue Haley \"I can't believe what you said to me. You're the most insensitive person I've ever met.$2#$e#I told my sister about what happened to me... and what you said to me. She isn't happy with you either. Now leave.$2#$e#%Haley is ignoring you.\"", + "1000009_SayNothing": "pause 500/textAboveHead Haley \"*sniff*...\"/shake Haley 1000/pause 1500/faceDirection Haley 2/animate Haley false true 999999 22/pause 1000/speak Haley \"... I walked home, got into the shower to scrub away that feeling.$2#$b#Nothing like this has ever happened to me before. Sometimes guys in Zuzu City will yell things... but not... not this.$2\"/pause 500/speak Haley \"I don't know how to move forward after what happened... I feel... violated.$2\"/pause 500/question fork1 \"(I know what I have to say)#You need to tell your sister about what happened.\"/fork 1000009_TellSister", + "1000009_TellSister": "pause 500/speak Haley \"...You're right. I'll tell Emily. I don't know if she'll understand, but she always listens. It'll at least help me cope with this...$2\"/pause 1000/speak Haley \"I'm... I'm going to go for a walk and take some pictures. That always makes me feel better.$2#$b#I have a favor to ask.$2\"/pause 200/question fork1 \"Can you check on me later today?#Yes#No\"/fork 1000009_CheckOn/pause 500/speak Haley \"Oh... I shouldn't ask too much of you.$2\"/pause 1500/speak Haley \"I'll see you later, @.$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Haley \"Hi, @. I told Emily what happened. She was really supportive.$2#$b#It was... it was just what I needed. I still... feel weird, but I'm doing better. Thank you so much for talking me through that.$2\"", + "1000009_CheckOn": "pause 500/speak Haley \"...Thanks.$2\"/pause 1000/stopAnimation Haley/pause 1000/friendship Haley 125/speak Haley \"I'm... going to go now.$2\"/pause 500/globalFade/viewport -1000 -1000/mail HaleyTalk/pause 700/end dialogue Haley \"I told Emily what happened. She was really supportive.$2#$b#It was... it was just what I needed. I still... feel weird. Thanks for talking me through that.$2#$e#%Haley is doing much better. She smiles at you.\"" + }, + "When": { + "MatureEvents": true } }, - - { + { + "_COMMENT": "PENNY MATURE EVENT", "Action": "EditData", - "Target": "data/festivals/summer11", + "Target": "data/events/town", "Entries": { - "Sophia": "Want to go swimming after we eat?$1#$e#I have a new bikini.$4" + "1000012/t 1200 1700/f Penny 1750/k 38/w sunny/z winter/z fall": "spring_day_ambient/-500 -500/farmer 48 53 1 Penny 61 53 0 Pierre -150 -150 2/pause 300/viewport 61 53 true/skippable/pause 250/textAboveHead Penny \"Timothy...\"/move farmer 7 0 1 true/pause 3000/textAboveHead Penny \"I should have done more...\"/move farmer 4 0 1/pause 800/emote farmer 8/move Penny 0 0 3/emote Penny 16/pause 300/speak Penny \"Good afternoon, @.$2\"/pause 1100/question fork0 \"#You look a bit down today.#I'm just strolling on by. Cya.\"/fork 1000012_EverythingAlright/pause 500/speak Penny \"Farewell, @...$2\"/pause 300/end", + "1000012_EverythingAlright": "pause 500/speak Penny \"Sorry, I was lost in thought...$2\"/pause 550/playSound doorClose/warp Pierre 44 57/move Pierre 0 1 2/move Pierre 4 0 0 true/pause 1000/move Penny 0 0 0/move Pierre 0 -8 3 true/move Pierre -2 0 0 true/pause 1000/emote Penny 28/pause 400/emote farmer 60/move Pierre -2 0 0 true/speak Penny \"I was walking by the Jenkins' house and was hit by a memory from a long time ago.$2#$b#It was before you came to the valley.$3#$b#There used to be a family that lived here before the Jenkins moved in...$0#$b#They had a son named Timothy I used to tutor along with Jas and Vincent.$3\"/pause 1000/move Penny 0 0 3/pause 1000/move Penny 0 0 2/pause 350/animate Penny false true 999999 23/pause 1000/speak Penny \"Do you mind if we walk over to the bridge, @?$2\"/pause 500/question fork1 \"#Of course, Penny.#Sure, but it better be quick.\"/fork 1000012_WalkBridge/pause 500/speak Penny \"I'll try to not take too much of your time.$2\"/switchEvent 1000012_WalkBridge", + "1000012_WalkBridge": "pause 500/speak Penny \"Let's walk to the bridge.$2\"/pause 500/stopAnimation Penny/pause 500/move Penny 7 0 2 true/pause 1200/move farmer 7 0 2 true/globalFade/viewport -1000 -1000/warp farmer 73 54 2/warp Penny 74 54 2/faceDirection farmer 2/faceDirection Penny 2/positionOffset farmer -5 25/stopMusic/pause 600/viewport 73 54 true/pause 1500/animate Penny false true 999999 23/pause 1200/playMusic echos/pause 1700/speak Penny \"Timothy was a lovely child. He was passionate about learning and helping others. He, Jas, and Vincent were all good friends.$2#$b#One day, Timothy was late to his lessons at the library. He was... unusually quiet.$2#$b#Timothy was always so excited for class, I thought it was odd.$2\"/pause 1100/emote Penny 28/pause 250/faceDirection farmer 1/pause 700/faceDirection farmer 2/pause 1000/speak Penny \"...Then I spotted bruises on his arm... and I... I immediately knew what had happened.$2\"/pause 500/faceDirection farmer 1/emote farmer 28/pause 300/speak Penny \"I didn't know what to do... I kept teaching, until I couldn't hold it in anymore.$2#$b#I gave Jas and Vincent a special problem to work on, and I took Timothy off to the side behind the bookshelves.$2#$b#I asked where the bruises came from, and said anything he told me would stay between us.$2#$b#He burst into tears. His dad said he couldn't tell anyone what happened and that it was a secret.$2#$b#If he told someone, his dad would find out and Timothy would be hurt again.$2\"/pause 1000/shake Penny 2000/pause 650/speak Penny \"I wanted to march right over to Timothy's house and scream at his father for what he did.$5#$b#But... I knew that would just cause more problems, and maybe even put Timothy in danger.$2\"/pause 400/emote Penny 28/pause 200/speak Penny \"I finished the lesson for the day and walked the children home.$2#$b#I usually dropped Timothy off first since his house was the closest to the library, but this time I took Vincent and Jas home before him.$2\"/pause 1250/speak Penny \"After Jas and Vincent were safely home, I told Timothy I was going to help, and I promised that his father would never hurt him again. I promised on my life.$2\"/pause 1500/speak Penny \"I took Timothy to the mayor's house and explained what happened. Mayor Lewis was flabbergasted. He called the Zuzu City police and they sent a unit to Timothy's house.$2#$b#The police took his father away and took Timothy into protective custody.$2\"/pause 2000/stopAnimation Penny/faceDirection Penny 3/pause 650/speak Penny \"Their house went up for sale shortly after. I don't know what else happened to Timothy, his father, or his mother, Cindy.$2#$b#Wherever Timothy is... I hope he's doing okay...$2\"/pause 1000/faceDirection Penny 2/pause 600/question fork1 \"Do you think I did the right thing?#You did everything you could.#You should have stayed out of their family's business.\"/fork 1000012_BetterNow/pause 500/stopMusic/faceDirection Penny 3/pause 250/emote Penny 12/shake Penny 999999999/pause 700/speak Penny \"You're saying you'd stand idly by as an innocent child was abused by his father!?$5#$b#You are ABSOLUTELY THE WORST! Get away from me, @!$5\"/emote farmer 28/friendship Penny -1500/end dialogue Penny \"You're utterly unbelievable.$5#$e#%Penny is ignoring you.\"", + "1000012_BetterNow": "pause 700/faceDirection Penny 3/pause 500/speak Penny \"Thank you, @.$0\"/pause 1000/faceDirection Penny 0 0 2/pause 1000/faceDirection Penny 3/pause 800/speak Penny \"I'm sorry. I didn't mean to hold you up for so long.$2#$b#I've had this on my mind for a while. I'm grateful you listened to me.$0\"/pause 1000/speak Penny \"I hope you enjoy the rest of your day.$2\"/pause 700/move Penny 6 0 1 true/pause 400/friendship Penny 125/globalFade/viewport -1000 -1000 true/pause 1000/end dialogue Penny \"Hi, @.$0#$b#Umm...$2#$b#Please, keep what I said about Timothy to yourself. We could both get in trouble with the Zuzu City police...$2\"" }, "When": { - "Spouse:Sophia": "True" + "MatureEvents": true } }, - - //DANCE OF THE MOONLIGHT JELLIES { + "_COMMENT": "SHANE MATURE EVENT", "Action": "EditData", - "Target": "data/festivals/summer28", + "Target": "data/events/railroad", "Entries": { - "Sophia": "The jellyfish are so pretty!$1#$b#I love watching them every year.$9", + "1000006/w rainy/f Shane 1750/z winter/t 1000 1700": "rain/-500 -500/farmer 29 61 0 Shane 29 46 0/pause 300/viewport 29 46 true/skippable/textAboveHead Shane \"...I'm not like that anymore.\"/move farmer 0 -13 0/emote farmer 8/pause 250/move Shane 0 0 2/pause 150/emote Shane 16/speak Shane \"Hey. I didn't expect to see you here.$3\"/pause 500/speak Shane \"$q -1 null#(What should I say)#$r -1 0 shane_event1#What are you doing by the tracks?#$r -1 0 shane_event2#Why are you up here by yourself?#$r -1 0 shane_event3#You look like you have a lot on your mind.\"/pause 1050/move Shane 0 0 0/pause 1300/speak Shane \"Truthfully, the last time I came here, I was planning to jump in front of a train. I was more than ready to end it all.$3#$b#I felt like everything was falling apart around me, and the world was becoming... less real.$0#$b#Suicide seemed to be the only option left. It's hard to believe I felt that way not too long ago...$3\"/pause 2000/speak Shane \"I even spent time researching how to commit suicide by train... if you do it wrong, there's a chance you could just lose your legs and bleed out or be cut in half.$2#$b#Did you know that?$2\"/pause 1700/speak Shane \"I really believed I had nothing in my future, nothing to look forward to...$3\"/pause 300/move Shane 0 0 2/pause 450/speak Shane \"Ugh. I don't know what I was thinking, telling you that.$3#$b#Might have drank too much again. Still feeling that hangover.$2\"/pause 1000/speak Shane \"...$2\"/pause 1000/move Shane 0 0 2/pause 800/shake Shane 700/pause 1100/speak Shane \"I need to go drink some water. My head's starting to ache.$2\"/pause 500/globalFade/viewport -1000 -1000/friendship Shane 25/pause 700/end" + }, + "When": { + "MatureEvents": true } }, - - { + { + "_COMMENT": "JAS MATURE EVENT", "Action": "EditData", - "Target": "data/festivals/summer28", + "Target": "data/events/forest", "Entries": { - "Sophia": "Hey, you. See the faint glow out there?$4#$e#The moonlight jellyfish are coming to the shore!$9#$e#%You hold Sophia's hand. She smiles at you." + "1000021/f Jas 2000/z winter/z fall/w sunny/d Mon Tue Wed Thu Sat/t 1200 1600": "none/-500 -500/Jas 27 12 0 farmer -400 -400 3/positionOffset Jas 15 5/pause 500/skippable/viewport 27 12 true/pause 250/playMusic jaunty/pause 1000/textAboveHead Jas \"How are you today, Suki?\"/pause 3300/jump Jas/pause 1500/textAboveHead Jas \"Ooh!\"/pause 3000/emote Jas 16/pause 750/textAboveHead Jas \"For me!? Thank you!!!\"/pause 3000/emote Jas 20/pause 500/globalFade/viewport -1000 -1000/pause 1000/playMusic spring_day_ambient/pause 500/warp Jas 38 11/warp farmer 48 13/move Jas 0 0 1/move farmer 0 0 3/pause 500/viewport 39 11 true/move farmer -3 0 3/textAboveHead Jas \"Hello!!\"/move farmer -1 0 3/move farmer -1 0 3/move farmer -3 0 0/move farmer 0 -2 3/pause 500/emote farmer 32/emote Jas 32/pause 500/speak Jas \"@!$1#$b#Suki is here today. She's so nice!$1#$b#She makes sure to bring me a treat whenever she visits!\"/pause 500/question fork0 \"#That's very sweet of her.#What did she give you?\"/fork 1000021_Treat/switchEvent 1000021_Treat", + "1000021_Treat": "pause 500/jump Jas/pause 1000/speak Jas \"She gave me a Gotoro lollipop this time! She always brings me something new.$1\"/pause 900/move Jas 0 0 3/pause 700/emote Jas 28/pause 800/move Jas 0 0 1/pause 350/speak Jas \"I'm sad we're fighting the Gotoro Empire. I thought maybe they were evil, but Suki is nice. They're just like us.$3\"/emote farmer 16/pause 600/playMusic echos/pause 1000/speak Jas \"Why do we have to fight each other, @?$3\"/pause 500/question fork1 \"#War is complicated, but let's hope there will be peace again soon.#We'll finish the fight they started.\"/fork 1000021_GotoroFriends/pause 1000/stopMusic/speak Jas \"...$2\"/pause 500/shake Jas 1000/pause 1500/speed Jas 4/move Jas 0 3 1/move farmer 0 0 1/speed Jas 4/move Jas 16 0 1 true/pause 500/emote farmer 28/pause 200/shake Jas 3000/globalFade/viewport -1000 -1000/pause 700/friendship Jas -750/end dialogue Jas \"...$2#$e#%Jas looks sad.\"", + "1000021_GotoroFriends": "pause 700/speak Jas \"...$3\"/pause 850/speak Jas \"That'd make me happy. I bet Suki would be happy too.$3#$b#I don't want anyone to be hurt. I want everyone to be friends.$0#$b#If I can be friends with Suki, maybe we can all make friends with the Gotoro Empire someday.$1\"/pause 750/move Jas 0 2 1/move farmer 0 0 2/move Jas 2 0 0/pause 500/speak Jas \"I'm going to go home and show Aunt Marnie this lollipop!$1#$b#You should visit Suki's cart. She brought a lot of good stuff today.$0\"/pause 1000/move Jas 6 0 1 true/pause 300/move farmer 0 0 1/pause 500/globalFade/viewport -1000 -1000 true/pause 1300/friendship Jas 50/end dialogue Jas \"Did you buy something from Suki? She has really rare stuff sometimes!$1\"" }, "When": { - "Spouse:Sophia": "True" + "MatureEvents": true } }, - - //STARDEW VALLEY FAIR { + "_COMMENT": "JODI MATURE EVENT", "Action": "EditData", - "Target": "data/festivals/fall16", + "Target": "data/events/town", "Entries": { - "Sophia": "I'm presenting my best aged wine from Blue Moon Vineyard!$1#$e#I worked hard to make these!$9#$e#Oh. Um. So what's in your grange display?$1", + "1000018/f Jodi 2500/z spring/z fall/z winter/t 1000 1700/y 2/w sunny": "springtown/-500 -500/farmer 24 90 3 Jodi 13 90 0/pause 300/skippable/viewport 16 90 true/pause 250/playSound wateringCan/move farmer -5 0 3/playSound wateringCan/move farmer -4 0 3/pause 600/move Jodi 0 0 1/pause 200/emote Jodi 16/pause 150/speak Jodi \"Hello, @.$1#$b#Today's hot. Flowers need more water than usual in this heat.$1\"/pause 600/move Jodi -1 0 0/pause 600/playSound wateringCan/pause 600/speak Jodi \"Just watering away!$1\"/pause 1000/playSound wateringCan/pause 900/emote Jodi 28/pause 700/question fork1 \"#Walk away#Are you okay?\"/fork 1000018_TalkToMe/pause 500/speak Jodi \"...$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end", + "1000018_TalkToMe": "pause 500/stopMusic/pause 1200/move Jodi 0 0 1/pause 800/speak Jodi \"...$2#$b#It's Kent...$2#$b#I love him and I'm so glad he's finally home but...$2\"/pause 1000/playMusic echos/pause 1100/speak Jodi \"Ever since he got back, he just... he hasn't been the same person.$2#$b#He never laughs anymore. He won't talk to me. He practically ignores Vincent and Sam. He hardly eats any food. We haven't had-$2\"/pause 200/move Jodi 0 0 0/pause 250/emote Jodi 12/pause 600/move Jodi 0 0 1/pause 450/speak Jodi \"He's opened up a little about some of the horrors he experienced. The things he's seen. The friends he lost. What he went through when he was captured...$2#$b#Yesterday, Vincent was watching a cartoon and he accidently pushed a button on the remote and made the TV go static.$2#$b#Kent immediately fell to the floor and put his hands over his head...$2#$b#Later, he told me that at his base, the TV screens would go to static right before an alarm sounded. When they heard it, everyone knew they had to take cover.$2\"/pause 200/emote Jodi 28/pause 200/speak Jodi \"Harvey gave him some medicine that should help with the symptoms of PTSD.$2#$b#I can't tell if it's made a difference.$2\"/pause 600/move Jodi 0 0 0/pause 500/textAboveHead Jodi \"*sniff*...\"/shake Jodi 1000/pause 500/emote farmer 60/pause 700/speak Jodi \"He's hurting so much, and I don't know how to help him, @. I feel helpless...$2\"/pause 500/speak Jodi \"$q -1 null#(What should I say)#$r -1 0 jodi_event1#Kent needs you now more than ever.#$r -1 0 jodi_event2#You might want to look for a therapist in Zuzu or Pine-Mesa City.\"/pause 750/move Jodi 0 0 0/pause 1000/move Jodi 0 0 1/pause 600/speak Jodi \"...$2#$b#I'm sorry, @. I had all of that bottled up, and I might have said too much.$2#$b#Thank you for listening to me. You, Olivia, and Caroline are my closest friends, and you're always there for me$2.\"/pause 1500/speak Jodi \"I hope one day I can be there for you, too.$0\"/pause 500/speak Jodi \"$q -1 null#(What should I say)#$r -1 0 jodi_event3#If you ever need anything, don't hesitate to ask.#$r -1 0 jodi_event4#With a combined effort, there's nothing you two can't accomplish.\"/pause 1700/move Jodi 0 0 1/pause 500/speak Jodi \"I'll follow the advice you gave me.$1\"/pause 750/move Jodi 0 0 0/pause 550/speak Jodi \"I need to finish watering these flowers, okay? I'll talk to you later. Thank you again.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Jodi \"Thank you for talking to me earlier, @. I know what to do to help Kent. I think things will be better soon.$0\"" + }, + "When": { + "MatureEvents": true } }, - - { + { + "_COMMENT": "KENT MATURE EVENT", "Action": "EditData", - "Target": "data/festivals/fall16", + "Target": "data/events/summit", "Entries": { - "Sophia": "We are competing against each other today.$1#$b#May the best one win!$3#$e#Oh. Um. I love you!$4#$b#Good luck!$9" + "1000022/f Kent 2500/e 1000018/w sunny/z winter/t 800 1400": "none/15 18/farmer 14 29 0 Kent 15 17 0/shake Kent 1100/textAboveHead Kent \"William...\"/stopMusic/playMusic spring_day_ambient/move farmer 0 -6 0/pause 350/emote farmer 8/pause 650/shake Kent 1000/textAboveHead Kent \"I'm sorry...\"/pause 300/move farmer 1 0 0/move farmer 0 -4 0/pause 2100/move Kent 0 0 2/pause 1600/move Kent 0 0 0/pause 1800/speak Kent \"I didn't expect to run into anyone up here. It's not exactly the easiest hike.$0\"/pause 1350/speak Kent \"...$0\"/pause 2000/emote Kent 40/pause 1000/speak Kent \"...$2#$b#Still here, huh?$2\"/pause 500/question fork0 \"#Say nothing#Sorry, I'll go.\"/fork 1000022_AreYouOkay/pause 1000/speak Kent \"...All right. Bye.$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogueWarpOut Kent \"Sometimes I go to the summit just to think...$2#$b#It's nice to be alone every once in a while.$0\"", + "1000022_AreYouOkay": "pause 1000/move Kent 0 0 2/pause 800/speak Kent \"Come stand next to me, @.$2\"/pause 350/move Kent 0 0 0/pause 500/move farmer -1 0 0/move farmer 0 -2 0/pause 1500/speak Kent \"Tell me. What do you know about the Gotoro Empire?$2\"/pause 500/move farmer 0 0 1/pause 550/speak Kent \"$q -1 null#(What should I say)#$r -1 0 kent_event1#We are at war with them.#$r -1 0 kent_event2#The Gotoro Empire is our enemy.#$r -1 0 kent_event3#I don't know that much about them.\"/pause 850/move farmer 0 0 0/pause 1400/speak Kent \"Well then. You don't know the Gotoro Empire like I do.$2\"/pause 1000/speak Kent \"The things I've seen.$2\"/pause 1200/speak Kent \"The things I've experienced.$2\"/pause 500/stopMusic/pause 1000/speak Kent \"The people who've died...$2\"/pause 1650/speak Kent \"So many good and innocent people...$2\"/pause 1500/emote Kent 12/pause 500/move farmer 0 0 1/pause 700/shake Kent 1500/pause 800/speak Kent \"!!!$3\"/pause 500/shake Kent 25000/playMusic shaneTheme/emote farmer 16 true/pause 300/speak Kent \"WE'VE KILLED SO MANY PEOPLE!!!$3#$b#COUNTLESS INNOCENT PEOPLE. AND OVER WHAT!!? TARIFFS!? BECAUSE COMPANIES ARE MAKING LESS MONEY!?$3#$b#HOW MANY OF OUR SOLDIERS HAVE DIED IN THE NAME OF CORPORATIONS!? GOOD MEN AND WOMEN!!!$3#$b#WE ARE NOTHING BUT PAWNS ON A CHESS BOARD FOR A FEW BILLIONAIRES!!! WE'RE BARELY HUMAN TO THEM!!$3\"/pause 500/speak Kent \"$q -1 null#(I need to say something)#$r -1 0 kent_event4#Say nothing#$r -1 0 kent_event5#Tell Kent to stop\"/shake Kent 25000/speak Kent \"ALL THE CITIES, TOWNS, AND VILLAGES WE BOMBED!!! ALL OF THE FAMILIES WE RIPPED APART!!!$3#$b#GOTORO CIVILIANS MURDERED!!!$3#$b#THERE WAS A FARMING VILLAGE LIKE STARDEW VALLEY! WE DESTROYED IT!!! WE KILLED THEM!!!!$3\"/pause 500/speak Kent \"$q -1 null#(What should I do)#$r -1 0 kent_event6#Calm Kent down#$r -1 0 kent_event7#Say nothing\"/speak Kent \"I DIDN'T THINK ABOUT ANYONE BUT MYSELF!!!$3#$b#I ABANDONED MY COMRADES AND I WAS CAPTURED!!! I SHOULD HAVE DIED INSTEAD OF THEM!!$3#$b#WILLIAM! I'M SORRY!$3\"/shake Kent 20000/pause 1000/speak Kent \"THE TORTURE... THE SCREAMS... THE STARVATION... THE ISOLATION...$3\"/shake Kent 6000/pause 2000/speak Kent \"I... I...!!!!!!$3\"/pause 500/question fork1 \"#Kent! Listen to me!#I don't want to hear any of this.\"/fork 1000022_KentListen/shake Kent 3000/speak Kent \"THEN LEAVE!!!$3\"/globalFade/viewport -1000 -1000/pause 700/friendship Kent -100/end dialogue Kent \"Hey, @. I... apologize about my outburst earlier at the summit.$2#$b#What happened in the war... it gets to me, sometimes. Please... don't tell Jodi, she'll just worry.$2#$b#Let's keep that between us. All right?$2\"", + "1000022_KentListen": "pause 1000/playMusic spring_day_ambient/pause 500/move Kent 0 0 3/pause 2000/speak Kent \"...$2\"/pause 1500/question fork1 \"#It hurts me to see you like this.#You're scaring me...\"/fork 1000022_ScaredAndConfused/stopMusic/pause 1200/speak Kent \"...$2\"/switchEvent 1000022_ScaredAndConfused", + "1000022_ScaredAndConfused": "pause 2000/emote Kent 28/pause 300/speak Kent \"I'm sorry about that outburst, @.$2\"/pause 600/move Kent 0 0 2/pause 700/animate Kent false true 999999 16/pause 1100/playMusic echos/pause 1000/speak Kent \"The doctors say I have severe PTSD... well, they're probably right.$2\"/pause 1300/speak Kent \"I haven't been the same since I left the valley. The person I used to be before all of this... I don't think he's coming back.$2#$b#I can't ever forgive the Gotoro Empire for torturing me and killing my friends.$2#$b#But people are people. Not everyone there is bad.$2#$b#The news stations here play us up as the good guys, and the war as good vs. evil.$2\"/pause 1500/speak Kent \"Truthfully? I think we're the bad guys.$2\"/pause 2000/speak Kent \"The amount of carnage and death we've brought to the Empire is unprecedented. And all with the wonders of modern technology.$2#$b#The destruction we've caused doesn't come close to what they did to us in the bombing of Jewel Inlet.\"/pause 1200/speak Kent \"...I hope this war will be over soon.$2\"/pause 1000/playMusic spring_day_ambient/pause 1250/stopAnimation Kent/pause 1250/move Kent 0 0 3/pause 1000/speak Kent \"You know, I think you're a good person. Thanks for hearing me out. That kind of stuff is really taxing.$0#$b#I know it was shocking and hard on you. I sometimes...$0#$b#Just need someone to listen. I watch the news and they spread lies, my family doesn't understand... Having someone else helps tremendously.$2\"/pause 1500/move Kent 0 0 2/pause 1500/move Kent 0 0 3/pause 1000/speak Kent \"I need to spend some time with my wife and kids.$0\"/pause 600/move Kent 0 1 2/move farmer 0 0 2/move Kent 0 3 2/pause 1100/emote Kent 40/pause 200/speak Kent \"And please, keep everything you heard from me a secret, @.$0#$b#If my superiors ever got wind of this, there's a good chance they would lock me up.$2#$b#But I trust you.$2\"/pause 500/emote farmer 36/pause 500/globalFade/viewport -1000 -1000/mail KentSummit/pause 700/end dialogue Kent \"Thanks for listening to me at the summit, @.$2#$b#Dealing with these issues can be impossible when you're alone. I'm glad I have close friends to count on.$1\"" }, "When": { - "Spouse:Sophia": "True" + "MatureEvents": true } }, - - //SPIRITS EVE FESTIVAL { + "_COMMENT": "PIERRE MATURE EVENT", "Action": "EditData", - "Target": "data/festivals/fall27", + "Target": "data/events/town", "Entries": { - "Sophia": "I went into the maze and gave up.$2#$e#Why? Oh. I was hungry.$1#$e#Have you tried Pierre's spiced pumpkin cider?$9", + "1000028/f Pierre 2500/y 3/e 1000013/t 2200 2600/z winter": "spring_night_ambient/-500 -500/farmer 34 58 1 Pierre -200 -200 2 Abigail -300 -300 2 Caroline -350 -350 2 Wizard -400 -400 2/pause 500/viewport 41 59 true/pause 300/move farmer 7 0 1/playSound doorClose/pause 200/warp Pierre 43 57/pause 300/speed Pierre 4/move Pierre 0 2 2/speed Pierre 4/move Pierre -5 0 3/move farmer 0 0 3/pause 600/move Pierre 0 0 1/pause 2550/speed Pierre 5/move Pierre -10 0 3/speed Pierre 5/move Pierre 0 4 2/move farmer 0 0 2/speed Pierre 5/move Pierre 0 10 2/emote Pierre 28/globalFade/viewport -2000 -2000/warp Pierre 7 91/move Pierre 0 0 3/warp farmer 29 91/faceDirection farmer 3/viewport 14 91 true/speed Pierre 4/move Pierre -7 0 3/warp Pierre -800 -800/pause 500/speed farmer 5/move farmer -22 0 3/pause 750/emote farmer 8/pause 500/question fork0 \"#Follow Pierre#Go to sleep\"/fork 1000028_FollowPierre/pause 500/globalFade/viewport -1000 -1000/pause 700/end newDay", + "1000028_FollowPierre": "pause 500/move farmer -7 0 3/warp farmer -550 -550/globalFade/viewport -2000 -2000/pause 1500/changeLocation Forest/pause 500/warp Pierre 5 28/warp farmer 5 38/move Pierre 0 0 0/move farmer 0 0 0/viewport 14 20 true/move Pierre 0 -7 0/move farmer 0 -8 0/pause 600/emote Pierre 40/pause 400/move Pierre 0 -3 0/pause 1500/playSound stoneStep/pause 300/playSound stoneStep/pause 350/playSound stoneStep/pause 1250/textAboveHead Pierre \"Hello?... It's me.\"/pause 3500/playSound doorCreak/pause 2200/warp Pierre -850 -850/playSound doorClose/pause 1000/move farmer 0 -8 0/pause 750/emote farmer 8/pause 1500/speed farmer 3/move farmer 0 -3 3/speed farmer 3/move farmer -2 0 0/speed farmer 3/move farmer 0 -2 1/pause 2500/emote farmer 40/pause 650/globalFade/viewport -3000 -3000/pause 1000/changeLocation WizardHouse/warp farmer -500 -500/warp Wizard 5 20/move Wizard 0 0 1/warp Abigail 9 18/move Abigail 0 0 2/warp Caroline 8 18/move Caroline 0 0 2/warp Pierre 8 22/move Pierre 0 0 0/playMusic cracklingFire/pause 500/viewport 7 20 true/pause 1000/emote Pierre 8/pause 300/move Pierre 0 -1 0/pause 500/speak Pierre \"W-what is the meaning of this?$4#$b#Abigail? The Wizard? Why did you tell me to come to the Wizard's Tower so late, Caroline?$4\"/pause 1000/move Caroline 0 1 2/pause 1250/speak Caroline \"Pierre... we... we need to talk.$2\"/pause 1000/move Pierre 0 -1 0/pause 1000/move Pierre 0 0 3/pause 1300/move Pierre 0 0 0/pause 1000/speak Pierre \"...!?$4\"/pause 1250/move Abigail 0 2 3/pause 350/move Pierre 0 0 1/pause 800/speak Abigail \"...$2\"/pause 1500/move Pierre 0 0 0/pause 1000/speak Pierre \"Talk about... what? What is this, Caroline? Why are you and Abigail here!?$4\"/pause 1500/emote Caroline 28/pause 1000/speak Caroline \"Pierre... honey...$2\"/pause 2000/speak Caroline \"Abigail isn't...$2\"/pause 1500/shake Caroline 999999/pause 2000/speak Caroline \"Abigail isn't your daughter...$2\"/shake Caroline 500/pause 300/emote Pierre 16/pause 400/speak Pierre \"!!?...$4#$b#W-what do you mean she isn't MY daughter!?$4\"/pause 500/move Pierre 0 0 1/pause 400/speak Pierre \"Abigail!?$4\"/pause 1000/emote Abigail 28/pause 500/speak Abigail \"...Dad It's true.$2#$b#Umm... there's no easy way to say this.$2\"/pause 1000/speak Caroline \"...$2\"/pause 1250/move Pierre 0 0 0/pause 500/speak Pierre \"I... I don't understand ANY of this!$4#$b#EXPLAIN!!!$3\"/pause 400/shake Caroline 1000/pause 1500/speak Caroline \"Honey... do you remember back when we... broke up?$2\"/pause 2500/speak Caroline \"I... I saw someone else before we got back together. That... that person was Magnus Rasmodius...$2\"/pause 500/speak Wizard \"Pierre, it wa-\"/pause 100/move Pierre 0 0 3/pause 100/shake Pierre 2000/speak Pierre \"YOU!!!$3\"/speed Pierre 4/move Pierre -2 0 3/move Caroline 0 0 3/animate Pierre true true 999999 17/pause 400/animate Pierre true true 999999 18/pause 400/stopAnimation Pierre/playSound healSound/screenFlash 3/showFrame Wizard 16/warp Wizard 7 16/pause 600/move Pierre 0 0 0/pause 300/showFrame Wizard 0/pause 100/move Caroline 0 0 0/pause 100/move Abigail 0 0 0/pause 1000/move Caroline 0 0 3/pause 400/speak Caroline \"PIERRE! STOP!!$3\"/pause 100/move Abigail 0 0 3/pause 250/move Pierre 0 0 1/pause 500/speak Caroline \"I know you're confused and hurt right now. But please, please let us explain. Please...$2\"/pause 2000/speed Pierre 2/move Pierre 0 -1 1/pause 1500/textAboveHead Pierre \"...Okay, Caroline.\"/pause 1000/move Caroline -1 0 3/pause 750/shake Caroline 800/pause 2250/speak Caroline \"When you were... when I found out you were with that girl in Grampleton... it... it hurt me so much.$2\"/pause 300/shake Pierre 700/emote Pierre 28/pause 1250/speak Caroline \"I reacted poorly to that by... doing the same thing.$2\"/pause 2500/speak Caroline \"...$2\"/pause 650/move Abigail -2 0 0/pause 700/move Abigail 0 0 3/pause 500/speak Caroline \"I... I thought Abigail was your child. After all these years I trusted-$2\"/pause 200/shake Caroline 1200/textAboveHead Caroline \"*sniff*...\"/pause 2000/speak Caroline \"I... I...$2\"/pause 500/shake Caroline 800/pause 1250/speak Caroline \"...I only recently figured it out when... when Abigail started developing special... powers.$2#$b#Abigail's purple hair, her interest in monsters and magic, and now her ability to see forest spirits...$2\"/pause 1500/speak Caroline \"Surely you noticed too, honey... $2#$b#I remember when you said you caught Abigail practicing sword stances in the graveyard late at night with @...$2#$b#We've also talked about her hair a few times...$2\"/pause 1500/shake Pierre 800/pause 1250/textAboveHead Pierre \"...Yes, that's true.\"/pause 3000/move Pierre 0 0 0/pause 500/emote Pierre 28/pause 1200/move Abigail -1 0 0/pause 1000/move Pierre 0 0 2/pause 2000/move Pierre 0 0 0/pause 1000/emote Pierre 28/pause 1000/speak Pierre \"M. Rasmodius, I'm... I'm sorry I attacked you. I... I let my anger get the best of me...$2\"/pause 1000/move Pierre 0 0 1/pause 1250/speak Pierre \"...$2\"/pause 1000/move Pierre 0 0 2/pause 1500/speak Pierre \"Is... is this your first-time hearing this, Abigail?$2\"/pause 1400/speak Abigail \"...No. The... three of us have already talked about it.$2\"/pause 1500/speak Abigail \"Dad... sometimes I suspected but to find out for sure... it... it was shocking to me too. I can imagine how hurt you feel.$2#$b#...But please. Don't put this all on Mom... it was a long time ago, and she doesn't deserve that...$2\"/pause 1750/speed Pierre 2/move Pierre -1 0 3/pause 150/move Abigail 0 0 3/pause 1100/shake Pierre 2000/pause 1000/emote Caroline 28/pause 600/emote Pierre 12/pause 3250/speak Pierre \"This... this is all my fault.$2#$b#I was so... stupid and young. I shouldn't have... I shouldn't have done what I did to you, Caroline.$2\"/pause 2000/speak Pierre \"I was a fool...$2\"/pause 1500/move Caroline -1 0 3/pause 750/move Pierre 0 0 1/pause 1500/speak Caroline \"Honey... we can't change the past...$2#$b#What we can do is make a brighter future. Together.$0\"/pause 1500/speak Pierre \"...$2\"/pause 1250/speak Pierre \"...$0\"/pause 1500/move Abigail -1 0 0/pause 750/move Pierre 0 0 2/pause 1500/move Wizard -1 0 2/move Wizard 0 1 2/pause 500/speak Wizard \"May I speak?$0\"/pause 600/move Caroline 0 0 0/pause 250/move Pierre 0 0 0/pause 1000/speak Pierre \"Yes, Magnus.$2#$b#I cut you off earlier... I apologize for that.$2\"/pause 1250/speak Wizard \"That's quite all right, Pierre. It's not surprising you'd be overcomed by your emotions.$0#$b#I don't blame you for your outburst. Thank you for your apologizing.$0\"/pause 1500/showFrame Wizard 18/pause 1250/speak Wizard \"Now, Pierre...$0#$b#I want you to understand that I may be Abigail's biological father, but I'm not her dad. You raised her, and you'll always be her dad.$0\"/pause 750/move Pierre 0 0 2/pause 1250/move Pierre 0 0 0/speak Wizard \"You and Caroline have done a wonderful job. She's grown up into a beautiful, kind person.#0#$b#Her compassion and curiosity is due to your efforts, not mine.$0\"/pause 1000/showFrame Wizard 0/pause 1250/speak Wizard \"I... I always had a feeling that I had a connection with someone in the valley. I could never explain it...$0#$b#Now I realize it's because of Abigail.$0\"/pause 750/move Abigail 2 0 0/move Abigail 0 -1 0/pause 1000/speak Wizard \"Abigail possesses the ability to see forest spirits called 'Junimos'. These spirits uniquely reside in the valley. They are completely harmless.$0#$b#Abigail also has a keen knack for swordsmanship and shows promise in arcane abilities.$0\"/pause 1500/move Abigail 0 0 3/pause 750/move Abigail 0 0 0/pause 500/speak Wizard \"Pierre, I understand this may be overwhelming and you may resent me...$0#$b#I'm sorry this is the way you had to find out.$0#$b#I hope you understand that we had to tell you. Once we knew, your family didn't want to deceive you.$0\"/pause 2000/speak Wizard \"And it's better to hear it from the people you love the most than to stumble on it by yourself.$0\"/pause 1500/move Caroline 0 0 3/pause 1000/speak Pierre \"...It sure is a lot to take in all at once.$2\"/pause 500/move Pierre 0 0 1/pause 300/move Abigail 0 0 3/pause 300/speak Caroline \"Honey... I want you to know that I love you and that will never change. We will get through this together, as a family.$0\"/pause 1000/speak Abigail \"Dad, I know we may not always get along... but I love you. You're one of the strongest people I know.$0\"/pause 1500/move Pierre 0 0 0/pause 1000/move Pierre 0 0 1/pause 1500/speak Pierre \"I don't know what to say.$2#$b#I... I have so many questions, and I don't know if there are any answers...$2\"/pause 1500/move Pierre 0 -2 1/move Wizard 0 0 3/pause 150/move Caroline 0 0 0/pause 300/move Abigail 0 0 0/pause 350/speak Pierre \"I want to make it clear to all of you that Abigail will always be my daughter in my eyes.$3\"/pause 500/speak Wizard \"Good. I wouldn't have it any other way, Pierre.$0\"/pause 500/move Abigail 0 -1 3/pause 400/move Wizard 0 0 2/pause 300/speak Abigail \"Dad, I want to learn how to use my magic. Magnus said that he would tutor me.$0\"/pause 100/emote Pierre 16/pause 200/speak Caroline \"Abigail! We talked about this. Now isn't the time to ask that!$3\"/pause 200/move Abigail 0 0 2/pause 350/speak Abigail \"But Mom, I feel like this is my DESTINY and it's calling to me. I wou-$2\"/speak Pierre \"Of course you can, Abigail.$0\"/pause 300/move Abigail 0 0 3/emote Caroline 16/emote Abigail 20/pause 350/speak Pierre \"I realize I need to... let go and let you decide what you want to do. You're an adult now.$2\"/pause 750/emote Pierre 40/pause 500/speak Pierre \"Your ability to do magic changes everything.$2\"/pause 500/move Pierre 0 0 1/pause 300/move Wizard 0 0 3/pause 500/speak Pierre \"We need discuss what happens next, Magnus. I want to know what to expect from Abigail's abilities.$2\"/pause 1000/textAboveHead Wizard \"Yes, I agree.\"/pause 800/move Wizard 3 0 1/move Abigail 0 0 1/pause 150/move Caroline 0 0 1/pause 300/move Wizard 0 1 3/pause 500/move Pierre 2 0 1/pause 150/move Caroline 1 0 1/pause 850/speak Wizard \"It's paramount we don't tell anybody about anything spoken here tonight, especially what I am about to tell you three.$0\"/pause 2000/speak Wizard \"It is imperative I introduce the Merlin Arcandium Laws and the Ze-\"/pause 200/playSound stoneStep/pause 100/emote Wizard 16/pause 500/speak Wizard \"A moment please. It seems we have a visitor.$0\"/pause 500/playSound healSound/screenFlash 3/showFrame Wizard 16/warp Wizard -700 -700/pause 300/move Caroline 0 0 1/pause 200/move Abigail 0 0 3/pause 150/move Pierre 0 0 0/pause 300/move Caroline 0 0 3/pause 200/move Pierre 0 0 2/pause 100/move Abigail -1 0 2/pause 250/move Pierre 1 0 3/pause 300/move Pierre 0 0 2/move Abigail 0 0 3/pause 250/move Caroline 0 0 1/pause 300/move Abigail 0 0 0/pause 300/move Pierre 0 0 2/pause 300/move Caroline 0 0 3/pause 400/move Abigail 0 0 1/pause 100/globalFade/viewport -5000 -5000/changeLocation Forest/pause 500/playMusic spring_night_ambient/pause 300/warp Caroline -200 -200/warp Pierre -205 -205/warp Abigail -210 -210/warp farmer 3 17/move farmer 0 0 1/pause 500/viewport 14 20 true/pause 700/emote farmer 16/speed farmer 4/move farmer 0 2 1/speed farmer 4/move farmer 2 0 2/speed farmer 4/move farmer 0 2 2/pause 100/startJittering/playSound healSound/screenFlash 3/showFrame Wizard 16/warp Wizard 5 23/pause 800/showFrame Wizard 0/move Wizard 0 0 0/pause 500/speak Wizard \"Spying, are we?$1\"/pause 1000/emote farmer 60/pause 2000/speak Wizard \"How long have you been standing out here, @?$0\"/pause 600/stopJittering/pause 600/emote farmer 40/emote farmer 40/pause 1000/speak Wizard \"I see... you've overheard everything.$0\"/pause 1500/speak Wizard \"As I understand, you are very close friends with Caroline and Pierre.$0#$b#Abigail is especially close to you. She has talked about you many times.$0\"/pause 750/emote Wizard 40/pause 750/speak Wizard \"I should cast a seal of promise on you, but I trust that you won't tell anyone anything you've heard here tonight, @.\"/pause 1000/speak Wizard \"There is much unfinished business we need to discuss.$0#$b#I'm sending you back to the town, @.$0#$b#Don't return here tonight.$0\"/pause 750/showFrame Wizard 17/pause 600/playSound healSound/screenFlash 3/warp farmer -200 -230/pause 700/showFrame Wizard 8/pause 1750/move Wizard 0 -5 0/pause 750/playSound doorCreak/pause 500/textAboveHead Wizard \"Sorry. Raccoons...\"/pause 2000/warp Wizard -300 -300/playSound doorClose/pause 1800/globalFade/viewport -1000 -1000/pause 700/end dialogue Pierre \"Sorry, @. I'm a bit out of it today. I am utterly emotionally exhausted.$2#$b#I would talk about it but... I can't. I hope you understand.$2\"" + }, + "When": { + "MatureEvents": true } }, - - { + { + "_COMMENT": "CAROLINE MATURE EVENT", "Action": "EditData", - "Target": "data/festivals/fall27", + "Target": "data/events/forest", "Entries": { - "Sophia": "Hey, you. Getting food too?$1#$e#Hey! Um. Those monsters in the cages. Have you fought those before?$0#$e#You're so brave, my hero.$4" + "1000013/t 2200 2600/f Caroline 2500/e 1000007/y 3/w sunny": "spring_night_ambient/-500 -500/farmer 76 25 1 Caroline 97 25 3/pause 300/viewport 83 25 true/pause 250/move farmer 6 0 1/pause 250/emote farmer 16/speed farmer 4/move farmer 0 4 1/move farmer 1 0 0/speed Caroline 4/move Caroline -17 0 3/move farmer 0 0 3/speed Caroline 4/move Caroline -17 0 3/emote Caroline 28/globalFade/viewport -1000 -1000/warp Caroline 5 34/faceDirection Caroline 0/viewport 14 20 true/speed Caroline 4/move Caroline 0 -11 0/pause 850/emote Caroline 28/pause 1500/speed Caroline 2/move Caroline 0 -5 0/pause 500/playSound stoneStep/pause 300/playSound stoneStep/pause 350/playSound stoneStep/pause 1250/textAboveHead Caroline \"Magnus, it's me...\"/pause 3200/playSound doorCreak/pause 2000/warp Caroline -900 -900/playSound doorClose/pause 2500/globalFade/viewport -1000 -1000/warp Caroline 97 25/faceDirection Caroline 1/warp farmer 96 30/faceDirection farmer 0/viewport 103 25 true/speed Caroline 2/move Caroline 7 0 1/playSound grassyStep/speed Caroline 2/move Caroline 1 0 1/pause 500/faceDirection Caroline 3/pause 200/playSound grassyStep/pause 300/textAboveHead Caroline \"Who's there!?\"/pause 1800/speed farmer 2/move farmer 3 0 0/speed farmer 2/move farmer 0 -5 1/emote Caroline 16/speak Caroline \"OH! @. Umm... hello.$1\"/pause 1500/faceDirection Caroline 2/pause 1250/faceDirection Caroline 1/pause 1100/faceDirection Caroline 3/pause 1400/speak Caroline \"...$2\"/pause 1500/speed farmer 2/move farmer 3 0 1/pause 500/question fork0 \"#I saw you entering the Wizard's Tower.#Sorry for scaring you. Have a nice evening.\"/fork 1000013_VisitingWizard/pause 500/speak Caroline \"Thank you. Bye, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Caroline \"Don't tell Pierre or Abigail I was out late at night, @. I trust you...$2\"", + "1000013_VisitingWizard": "pause 1000/faceDirection Caroline 0/pause 300/emote Caroline 28/pause 1300/faceDirection Caroline 3/pause 1500/speak Caroline \"I was...$2\"/pause 2000/speak Caroline \"I was visiting Magnus Rasmodius because of Abigail. She confronted me a few days ago, claiming she's seeing... little apple creatures in the forest.$2#$b#I thought he could shed some light on this, so I came to ask for his advice.$2\"/pause 1300/speak Caroline \"...$2\"/pause 700/move Caroline 0 0 1/pause 1100/emote Caroline 12/pause 800/speak Caroline \"I'm sorry, @. I've said too much. I know we're close friends, but...$2\"/pause 800/move Caroline 0 0 3/pause 1000/speak Caroline \"...$2#$b#@, can you keep a secret? Can I trust you?$2\"/pause 500/question fork1 \"#You can trust me.#That will depend on what you tell me.\"/fork 1000013_KeepSecret/pause 650/emote Caroline 12/pause 1400/speak Caroline \"...Well, you have yourself a nice evening, @. It's late. You should be getting back to your farm.$2\"/friendship Caroline -100/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Caroline \"Please don't tell Pierre or Abigail I was visiting the wizard late at night, @.$2\"", + "1000013_KeepSecret": "pause 700/speak Caroline \"Thank you, @.$0\"/pause 600/move Caroline 0 0 2/pause 900/move Caroline 0 0 1/pause 1200/move Caroline 0 0 3/pause 750/speak Caroline \"First, you need to understand Pierre and I have a complicated relationship, but I love him, and I always will.$2#$b#We got together when we were very young. Not long into our relationship, I caught Pierre fooling around with a girl in Grampleton.$2#$b#I was devastated when I found out. My naive self thought the appropriate response was to... get involved with someone else to get back at him.$2#$b#That other person...$2\"/pause 1250/emote Caroline 28/pause 1000/speak Caroline \"That other person was Magnus Rasmodius...$2\"/emote farmer 16/pause 600/speak Caroline \"Pierre and I had some horrible fights and... broke up. We got back together after a couple months.$2\"/pause 1200/move Caroline 0 0 0/pause 250/emote Caroline 28/move farmer 1 0 1/pause 1100/speak Caroline \"Soon after that, I found out I was pregnant. I... I didn't know if it was Magnus' or Pierre's.$2#$b#I never told Pierre I saw someone else, so he had no reason to suspect Abigail wasn't his.$2\"/pause 1200/move Caroline 0 0 3/pause 900/speak Caroline \"Ever since Abigail dyed her hair purple several years ago, it's never faded. I thought that was very strange...$2#$b#Now my daughter is seeing magical creatures in the forest and taking an interest in fighting monsters...$2#$b#There's only one explanation. Abigail isn't my husband's daughter. Rasomodius is her father.$2\"/emote farmer 16/pause 550/move Caroline 0 0 1/pause 1000/speak Caroline \"I hadn't spoken to Magnus in so many years. What we had was a long, long time ago. He was surprised to find me at his doorstep.$2#$b#I told him about Abigail, and that she's his daughter. He said he had a feeling one of the residents here in Stardew Valley was his child.$2\"/pause 1500/move Caroline 0 0 0/pause 250/emote Caroline 28/pause 1200/move Caroline 0 0 3/pause 500/speak Caroline \"I... I cried so much. I felt horrible he was just now finding out he was a father.$2#$b#He brewed me some kind of potion to calm me down and explained what Junimos were, and why she is able to see them.$2#$b#He comforted me and gave me some advice.$2\"/pause 1500/speak Caroline \"...$2\"/pause 2000/speak Caroline \"I still don't know what I'm going to tell Pierre, or if I should tell him anything at all. And then there's Abigail...$2#$b#Magnus told me it's up to me to decide if she should know.$2#$b#I appreciate he isn't forcing me to say anything, or demanding I let him have a relationship with her. I... I feel horrible and guilty.$2\"/pause 2250/move Caroline 0 0 1/pause 3000/speak Caroline \"I will tell my family, but not now. In the meantime, you MUST not tell anyone about this, @. Please...$2\"/pause 500/question fork1 \"#I'm sorry you're going through all of this.#I'm going to tell Pierre and Abigail - they have a right to know.\"/fork 1000013_SwearGranpaGrave/pause 500/move Caroline 0 0 3/shake Caroline 9999999/emote Caroline 12/speak Caroline \"!!!$3#$b#I TRUSTED YOU! YOU ARE THE WORST!$3\"/emote farmer 28/globalFade/viewport -1000 -1000/pause 700/friendship Caroline -2500/end dialogue Caroline \"I see you haven't told Pierre and Abigail yet, so what are you waiting for exactly, @?$3#$e#%Caroline is ignoring you.\"", + "1000013_SwearGranpaGrave": "pause 750/speak Caroline \"...Thank you.$2\"/pause 1500/move Caroline 0 0 3/pause 750/speak Caroline \"I... I know that's a lot to take in. Thanks for promising to keep this a secret.$2#$b#When the right time comes, I'll tell Abigail Magnus is her father. As for my husband...$2\"/pause 2000/emote Caroline 28/emote farmer 60/pause 650/speak Caroline \"I don't know what his reaction will be. It's going to be devasting for Pierre when I tell him Abigail isn't his biological daughter.$2#$b#He might even leave us...$2\"/pause 2000/speak Caroline \"...$2#$b#I'm...$2#$b#I'm happy I have a good friend like you I can talk to during times like this.$2\"/pause 1500/emote Caroline 24/pause 1000/speak Caroline \"I'm going to go home and go to sleep. I'm emotionally exhausted...$2\"/pause 500/move Caroline 9 0 1 true/pause 600/globalFade/viewport -1000 -1000/pause 700/end dialogue Caroline \"Hi, @. Umm... hopefully you have a moment?$0#$b#I just wanted to say I appreciate the conversation we had about Abigail.$2#$b#I need to think about what I'm going to tell Pierre and Abigail...$2#$b#I'm terrified it's not going to go well...$2\"" }, "When": { - "Spouse:Sophia": "True" + "MatureEvents": true } }, - - //ICE FISHING FESTIVAL { + "_COMMENT": "GUS MATURE EVENT", "Action": "EditData", - "Target": "data/festivals/winter8", + "Target": "data/events/bluemoonvineyard", "Entries": { - "Sophia": "Mmm. So pretty here.$9#$e#There's no food, but that's okay. I brought snacks.$1" + "1000020/z winter/f Gus 500/w sunny/t 600 1400": "fall_day_ambient/-500 -500/farmer 36 39 1 Gus 44 44 2/skippable/pause 500/viewport 41 44 true/pause 250/move farmer 5 0 2/pause 350/emote farmer 8/pause 200/move farmer 0 5 1/move farmer 1 0 1/pause 500/move Gus 0 0 3/emote Gus 16/pause 500/speak Gus \"Ah, hello, @!$0\"/pause 1000/move Gus 0 0 2/pause 1250/speak Gus \"The view of the Gem Sea is mighty incredible from this height!$1\"/pause 1000/move Gus 0 0 3/pause 500/speak Gus \"So, what brings you to Blue Moon Vineyard?$0\"/pause 500/speak Gus \"$q -1 null#(What should I say)#$r -1 0 gus_event1#I came by to see if Sophia was here.#$r -1 0 gus_event2#I'm on my way to the beach.#$r -1 0 gus_event3#Why are you up here?\"/pause 1000/speak Gus \"I bought five cases of premium iridium-quality wine from Sophia.$1#$b#The saloon only had one bottle left. I thought it'd be a good idea to restock.$0\"/pause 800/move Gus 0 0 0/pause 1000/speak Gus \"Blue Moon Vineyard is one of the largest vineyards in the Ferngill Republic. It was first established many years ago, and has always had a great reputation.$1\"/pause 1100/question fork0 \"#I don't know that much about the Vineyard.#That's interesting. Good luck with your errands.\"/fork 1000020_Mystery/pause 500/move Gus 0 0 3/pause 650/speak Gus \"Thank you, @! Have a great day. Stop by and try a glass of this vintage sometime!$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end", + "1000020_Mystery": "pause 1000/move Gus 0 0 2/pause 1250/emote Gus 40/pause 300/speak Gus \"Hmm... that's right. You don't know.$2\"/pause 800/move Gus 0 0 3/pause 600/speak Gus \"Something very tragic happened to Sophia's parents. I was close to them. They were good people.$3#$b#Sophia inherited the Vineyard, and she's been doing a great job. It's a lot of work for one person, though.$3#$b#She doesn't show up in town very often. Not since her parents were...$2\"/pause 500/move Gus 0 0 2/pause 400/emote Gus 28/pause 850/question fork1 \"#What happened to Sophia's parents?#Sorry, Gus. I didn't mean to bring up bad memories.\"/fork 1000020_SophiasParents/pause 500/speak Gus \"That's okay, @.#$b#I need to go stock the saloon for tonight...$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Gus \"...Sorry if I seem out of it, @.$2#$b#I've been thinking about Sophia and her parents lately.$2\"", + "1000020_SophiasParents": "pause 1000/speak Gus \"Sophia's parents were...$2\"/pause 650/playMusic echos/pause 1250/speak Gus \"They were killed in a terrible car accident...$2#$b#It happened on I-63Z, south of Zuzu City. You may have heard about it on the news. A number of people were hurt and killed.$2#$b#A Joja cargo truck caused the crash. It was overloaded with a shipment that well exceeded the weight limit the truck could handle.$2\"/pause 300/emote Gus 28/pause 150/speak Gus \"Sophia was devastated when she heard the news...$2#$b#Stardew Valley is a small community. Robert and Alice's deaths impacted everyone. We all comforted Sophia as best we could.$2#$b#I did everything I could to help her. I've known her since she was a child.$3\"/pause 1000/move Gus 0 0 3/pause 750/move farmer 0 0 1/pause 300/stopMusic/pause 400/speak Gus \"Sophia is a little younger than you, but she's one of the strongest people I know.$3#$b#I'm pretty sure she gets that from her mother.$3\"/pause 500/speak Gus \"$q -1 null#(What should I say)#$r -1 0 gus_event4#That's a lot to take in.#$r -1 0 gus_event5#It was all because of Joja's negligence.\"/pause 800/move Gus 0 0 0/pause 1250/speak Gus \"@, if you see Sophia, don't tell her I told you about her parents.$3#$b#As you can imagine... it's a touchy subject for her.$2\"/pause 1000/move Gus 0 0 3/pause 500/speak Gus \"I need to get back to the Saloon to prepare some things before opening for the day.$3#$b#Drop by later if you want to.$3\"/pause 1250/faceDirection Gus 1 true/pause 500/emote Gus 28/pause 200/move Gus 5 0 1 true/globalFade/viewport -1000 -1000/mail GusSophia/pause 700/friendship Gus 50/end dialogue Gus \"...Sorry if I seem a bit out of it, @.$2#$b#I've just... been thinking about Sophia and her parents lately.$2\"" + }, + "When": { + "MatureEvents": true } }, - - { + { + "_COMMENT": "DWARF MATURE EVENT", "Action": "EditData", - "Target": "data/festivals/winter8", + "Target": "data/events/mountain", "Entries": { - "Sophia": "I want to build a snowman!$9#$b#Come on! Let's make one, silly.$1#$e#Aww. Okay. After the fishing contest then!$1" + "1000019/f Dwarf 2500/w sunny/z spring/z summer/z fall/t 2300 2600": "winter_day_ambient/-500 -500/farmer 69 12 1 Dwarf 80 9 1/skippable/pause 1000/viewport 77 10 true/pause 250/move farmer 9 0 0/pause 500/emote farmer 8/pause 250/move farmer 0 -3 1/pause 1500/speak Dwarf \"...\"/pause 1800/speak Dwarf \"The stars shine brightly tonight.#$b#They remind me of the luminous caves of Vataku, where a full moon brings with it the glow of a thousand moon stones.\"/pause 500/question fork0 \"#What's Vataku?#Is that place your home?\"/fork 1000019_Venture/switchEvent 1000019_Venture", + "1000019_Venture": "pause 1000/speak Dwarf \"...\"/pause 1000/move Dwarf 0 0 3/pause 500/speak Dwarf \"Yes. Vataku was my home. It's a long forgotten mine founded by my people - a large cave network that resides underneath the Cascadian Mountains.#$b#I hope to visit the mines again someday. I have many memories of my friends and family attached to those mines.\"/pause 1000/move Dwarf 0 0 1/pause 650/speak Dwarf \"Less chance of a human discovering me if I leave the cave at night...#$b#Humans destroy what they don't understand.\"/pause 1000/move Dwarf 0 0 3/pause 500/speak Dwarf \"But you aren't like other humans. I'm happy to call you 'friend'.\"/pause 900/speak Dwarf \"Your kind does frighten me though. They are more threatening than the Shadow People.#$b#I hold my grudges against them, but the trouble they cause is nothing compared to the destructive potential of humans.\"/pause 1000/speak Dwarf \"$q -1 null#(What should I say)#$r -1 0 dwarf_event1#Why do humans frighten you?#$r -1 0 dwarf_event2#Why do you feel that way about humans?\"/pause 1000/move Dwarf 0 0 1/pause 600/speak Dwarf \"Human technology is terrifying.\"/pause 1000/speak Dwarf \"Your race has devices that shoot tiny projectiles at lightning fast speeds, flying machines that spit fire...#$b#Indestructible moving metal boxes with horrifying weapons, and bombs that level cities in an instant.\"/pause 1000/move Dwarf 0 0 3/pause 500/speak Dwarf \"Human technology is reaching a critical point where your race may be unable to fully control it.#$b#You use your gift of pattern recognition to create weapons of death. I fear these very weapons will end in the eradication of your race, just like the Elves.#$b#The Elves wiped themselves off the face of the world many hundreds of years ago. Their power, too, grew too great for them to control...\"/pause 1000/move Dwarf -1 0 3/pause 1000/speak Dwarf \"I see many similarities between Elves and humans.\"/pause 1000/speak Dwarf \"With great power comes great responsibility.\"/pause 700/emote Dwarf 40/pause 300/speak Dwarf \"But not all hope is forgotten. There are many humans who are like you, @.#$b#I have faith that the new generation of humans being born into this world will be wiser, kinder, and gentler than those who came before.\"/pause 1000/move Dwarf 0 0 2/pause 1000/emote Dwarf 40/pause 1400/move Dwarf 0 0 3/pause 1500/speak Dwarf \"$q -1 null#(What should I say)#$r -1 0 dwarf_event3#There is also a lot of good in us.#$r -1 0 dwarf_event4#I don't agree. You're misunderstanding us.\"/pause 1300/move Dwarf 1 0 1/pause 1500/speak Dwarf \"I wish to watch the stars for a little longer before returning to my cave.#$b#You must be cold from standing out here for so long. You should return home.\"/pause 1200/speak Dwarf \"Farwell, @.\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end" }, "When": { - "Spouse:Sophia": "True" + "MatureEvents": true } }, - - //WINTER STAR FESTIVAL { + "_COMMENT": "SEBASTIAN MATURE EVENT", "Action": "EditData", - "Target": "data/festivals/winter25", + "Target": "data/events/mountain", "Entries": { - "Sophia": "Who's a good boy!? You are!$9#$e#Did you get a present yet?$1" + "1000005/f Sebastian 1750/k 384882/w sunny/z winter/z fall/t 2030 2500": "spring_night_ambient/-500 -500/farmer 40 31 0 Sebastian 48 25 1/animate Sebastian false true 150 16 17 18 19 20 21 22 23 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16/pause 300/viewport 48 25 true/pause 1000/move farmer 0 -6 1/pause 500/emote farmer 8/pause 400/move farmer 6 0 1/pause 800/question fork0 \"#Hey, how are you doing?#You should stop smoking. It's unhealthy.\"/fork 1000005_SaySomething/pause 500/speak Sebastian \"...$5#$b#Don't tell me what to do. Go away.$5\"/pause 500/friendship Sebastian -100/globalFade/viewport -1000 -1000/pause 700/end dialogue Sebastian \"Look. Smoking helps me relax. You don't have any business telling me what to do.#$e#%Sebastian is ignoring you.\"", + "1000005_SaySomething": "pause 900/speak Sebastian \"...$2\"/pause 500/question fork0 \"#Hey jerk, why are you ignoring me?#Everything alright?\"/fork 1000005_EverythingOkay/pause 500/emote Sebastian 12/speak Sebastian \"...Leave me alone.$5#$b#You're being an annoyance.$5\"/pause 250/emote farmer 28 true/pause 200/globalFade/viewport -1000 -1000/pause 700/friendship Sebastian -250/end dialogue Sebastian \"Look. Sometimes I want to be left alone. My life is complicated.$0#$e#I don't need to explain myself to you.$5#$e#%Sebastian is ignoring you.\"", + "1000005_EverythingOkay": "pause 1300/stopAnimation Sebastian/pause 500/move Sebastian 0 0 3/pause 500/speak Sebastian \"Look... I have a lot on my mind right now. I just wanted to be alone to think outside.$0\"/pause 1000/move Sebastian 0 0 0/pause 500/emote Sebastian 28/pause 1000/move Sebastian 0 0 3/pause 500/speak Sebastian \"But maybe... I guess talking to someone might help.$2\"/pause 500/question fork1 \"#You can talk to me.#Go find Sam or Abigail.\"/fork 1000005_Friends/pause 500/emote Sebastian 12/pause 250/speak Sebastian \"Okay, so you can leave...$5\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Sebastian -150/end dialogue Sebastian \"Abigail and I had a little chat. It was just what I needed.$1\"", + "1000005_Friends": "pause 900/move Sebastian 0 0 1/pause 300/stopMusic/pause 1000/playMusic echos/pause 1200/speak Sebastian \"I had a... horrible nightmare last night about my dad. Not Demetrius. My biological father.$2#$b#I try to not think about him at all. It only brings back bad memories.$2#$b#There's a reason my mom divorced him.$2\"/pause 1000/move Sebastian 0 0 3/pause 500/speak Sebastian \"He was abusive, a drunk, and a gambler. Whenever he lost money, he'd take it out on Mom and me...$2#$b#Took all her savings and gambled it away. He even stole my paychecks from the part time job I had before I started doing web design.$2\"/pause 1500/speak Sebastian \"My father would never take no for an answer...$2\"/pause 1500/move Sebastian 0 0 1/pause 1000/speak Sebastian \"Eventually, mom had enough. She was sick and tired of him stealing everything from us, so she hid our money. He...$0#$b#He didn't like that...$2\"/pause 1500/emote Sebastian 28/pause 2000/move Sebastian 0 0 2/pause 250/move Sebastian 0 0 3/pause 1300/speak Sebastian \"We'll never see him again. Good riddance.$0\"/pause 1300/emote Sebastian 40/pause 1600/speak Sebastian \"I... I don't know why I'm telling this. I haven't told anyone about my dad, not even Maru.$2\"/pause 1000/speak Sebastian \"...$2\"/pause 1000/speak Sebastian \"But you know what? I feel like a 20-ton weight has been lifted off my chest and I can breathe again.$0#$b#I've been feeling awful about this for a long time.$2\"/pause 500/move Sebastian 0 0 3/pause 600/question fork1 \"#You've gone through so much in life...#I listened to most of what you were saying.\"/fork 1000005_Promise/pause 400/stopMusic/pause 400/emote Sebastian 12/speak Sebastian \"...Get away from me, @. You're unbelievable.$5\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Sebastian -750/end dialogue Sebastian \"...$5#$e#%Sebastian is ignoring you.\"", + "1000005_Promise": "pause 750/speak Sebastian \"...$1\"/friendship Sebastian 100/pause 500/speak Sebastian \"Gonna ponder for a little longer. Still a lot I need to process.$2#$b#...Thanks for talking to me.$2\"/pause 500/globalFade/viewport -1000 -1000/pause 1000/end dialogue Sebastian \"You know... what I told you was something I thought I'd take to the grave.$2#$b#You need to keep what I told you a secret.$0#$e#%Sebastian smiles. You sense he's more trusting of you.\"" + }, + "When": { + "MatureEvents": true } }, - - { + { + "_COMMENT": "???", "Action": "EditData", - "Target": "data/festivals/winter25", + "Target": "data/events/forest", "Entries": { - "Sophia": "Hey, you! I thought I'd pet Dusty for a little bit.$1#$b#He's Pelican Town's best boy!$9#$e#Oh. Um. I'll join you at a table soon. Save me a seat?$1" + "1925179/e 1925178/z winter/y 4/t 600 1500/sunny": "playful/-500 -500/farmer 83 25 1 MrQi -505 -400 5 Marnie -200 -200 2 Andy -200 -205 3 Harvey -400 -400 2/skippable/showFrame MrQi 12/pause 100/viewport 83 25 true/viewport move 2 0 4000 true/move farmer 8 0 1/playSound wand/pause 50/playSound wand/screenFlash 1/warp MrQi 92 25/pause 200/emote farmer 16 true/stopMusic/pause 100/speak MrQi \"!!!$0\"/pause 400/playSound wand/screenFlash 2/warp farmer -100 -100/warp MrQi -101 -101/pause 2000/viewport move 0 -2 3000 true/pause 2000/warp Marnie 90 16/playSound doorClose/pause 800/move Marnie 0 1 2/pause 1000/move Marnie 0 0 3/pause 900/move Marnie 0 0 2/pause 100/move Marnie 0 0 1/pause 1000/move Marnie 0 0 2/pause 500/emote Marnie 8/pause 600/move Marnie 0 -1 0/pause 500/warp Marnie -300 -300/playSound doorClose/pause 1000/globalFade/viewport -1000 -1000/pause 300/changeLocation Void/warp farmer 2 3/warp MrQi 2 0/showFrame MrQi 8/showFrame farmer 5/pause 300/playMusic Upper_Ambient/pause 1000/viewport 2 2 true/pause 3200/showFrame farmer 4/pause 1300/faceDirection farmer 2/pause 1200/faceDirection farmer 0/pause 1000/startJittering/pause 800/stopJittering/pause 800/speak MrQi \"The commoner who arrived in Stardew Valley with nothing, but now has everything.$1\"/pause 1500/speak MrQi \"The one capable of crafting anything they please.$1\"/pause 1500/speak MrQi \"The one with the ability to forge relationships, shaping them over time as though people are a game.$1\"/pause 1500/stopMusic/speak MrQi \"The lone adventurer, defeating hundreds upon hundreds of my minions...$1\"/pause 1200/showFrame MrQi 0/pause 1000/speak MrQi \"*chuckle* Yes. You are the one. You must be. There is no mistaking it.$0\"/pause 1500/speak MrQi \"I will continue to watch your development with great interest.$0#$b#When the time is right... 'it' will happen.$1\"/pause 2000/speak MrQi \"Forgive me for what I must do to you.$1\"/pause 500/showFrame MrQi 1/pause 200/showFrame MrQi 2/pause 200/showFrame MrQi 3/pause 600/startJittering/playSound healSound/screenFlash .5/pause 400/playSound healSound/screenFlash .8/pause 500/showFrame MrQi 3/pause 200/showFrame MrQi 2/pause 200/showFrame MrQi 1/pause 200/showFrame MrQi 0/pause 800/stopJittering/pause 1100/speak MrQi \"My personal seal of silence. You won't be able to tell anyone about this.$0#$b#Not even that so-called 'wizard'.$1\"/pause 1000/speak MrQi \"Destiny has found both of us, @. Farewell.$0\"/pause 500/playSound wand/playSound wand/screenFlash 2/pause 200/viewport -1000 -1000/warp MrQi -300 -300/warp farmer 34 100/warp Andy 50 100/changeLocation ForestWest/ambientLight 120 150 130/playMusic nightTime/pause 2200/faceDirection farmer 2 true/showFrame farmer 5/pause 400/viewport 34 100 true/move Andy -8 0 3 true/pause 4500/emote Andy 16/speed Andy 4/move Andy -7 0 3 true/pause 300/globalFade/viewport -1000 -1000/halt/stopMusic/warp Andy -403 -403/warp farmer -195 -195/pause 1600/message \"I woke up in the hospital. Andy found me unconscious deep in the forest.\"/pause 1500/message \"Why is Mr. Qi interested in me? What does he want? Who is he... and more importantly, what is he? I have so many questions, and I'm unable to ask them...\"/pause 1200/changeLocation Town/pause 200/showFrame farmer 0 true/faceDirection farmer 2 true/viewport 36 58 true/pause 2000/warp farmer 36 56/playSound doorClose/pause 1500/move farmer 0 3 0 true/pause 1000/warp Harvey 36 56/playSound doorClose/pause 400/speak Harvey \"Don't forget to take it easy, @.$2#$b#If you're feeling any unusual pain, come see me right away.\"/pause 900/move Harvey 0 0 0/pause 500/warp Harvey -100 -100/playSound doorClose/pause 1200/move farmer 0 0 1/pause 100/move farmer 0 0 2/pause 1200/move farmer 0 7 2 true/pause 600/globalFade/viewport -1000 -1000/pause 1200/message \"I feel... strange. I can't describe it.\"/pause 1000/end dialogue MrQi \"Your face tells me how many questions you have. None will be answered... yet.#$e#...#$e#*chuckle*...\"" }, "When": { - "Spouse:Sophia": "True" + "HasFlag:qiCave": true, + "HasFlag:galaxySword": true, + "MatureEvents": true } }, - - { //Blue Moon Vineyard - 1/5 heart - The Pink Haired Girl + { + "_SECTION_COMMENT": "END MATURE EVENTS", + "_COMMENT": "ALEX EVENT", "Action": "EditData", - "Target": "Data/Events/BlueMoonVineyard", + "Target": "data/events/railroad", "Entries": { - "8185290/w sunny/c 1/t 600 1500/z winter/z fall/y 1/f Sophia 50":"kindadumbautumn/-500 -500/farmer 33 30 0 Sophia 34 20 1/animate Sophia false true 350 24 25/pause 1000/viewport 33 27 true/viewport move 0 -1 5000 true/skippable/move farmer 0 -6 0/pause 1200/stopAnimation Sophia/pause 500/move Sophia 0 0 2 true/pause 750/emote Sophia 16 true/jump Sophia/showFrame Sophia 29/pause 1200/faceDirection Sophia 1 true/pause 250/move Sophia 0 0 0 true/pause 200/speed Sophia 3/move Sophia 0 -1 1/speed Sophia 3/move Sophia 1 0 2/pause 250/showFrame Sophia 32/pause 200/shake Sophia 2000/pause 350/move farmer 0 -2 0 true/pause 200/speak Sophia \"!!!$2\"/pause 1500/showFrame Sophia 0/pause 1000/speak Sophia \"O-oh. @?$2#$b#It's just you?$0\"/pause 1000/move Sophia 0 0 3/pause 200/speed Sophia 1/move Sophia -2 0 2/pause 600/speak Sophia \"S-sorry. I get startled easily.$1\"/pause 1000/move Sophia 0 0 3/pause 800/move Sophia 0 0 2/pause 300/speak Sophia \"Um. Hey. You're kinda new to farming so...$2\"/pause 900/showFrame Sophia 32/pause 250/shake Sophia 600/pause 900/showFrame Sophia 0/pause 500/speak Sophia \"Um. I want to give you a device.$1#$b#Follow me to my storage chest!$9\"/globalFade/viewport -1000 -1000 true/warp farmer 25 17/warp Sophia 23 17/faceDirection Sophia 0 true/faceDirection farmer 3 true/viewport 24 17 true/pause 1200/shake Sophia 500/playSound openChest/pause 1600/playSound pickUpItem/pause 1100/move Sophia 0 0 1/pause 600/move Sophia 1 0 1/speak Sophia \"Here! It's a sprinkler![621]$1#$b#It'll automatically water adjacent crops every day.$1\"/pause 300/playSound reward/message \"You received a 'Quality Sprinkler'!\"/pause 800/speak Sophia \"Um. I have an order ledger in my cosplay room.$0#$b#If you need more, you can purchase sprinklers from me.$1\"/pause 500/end dialogue Sophia \"Oh. Um. Hello!$1#$b#How's the sprinkler? Does it still work?$0\"", + "1000001/f Alex 1750/k 911526/e 2481135/z spring/z summer/z fall/t 1000 1600": "winter_day_ambient/-500 -500/farmer 29 55 0 Alex 29 46 0/pause 550/skippable/viewport 29 48 true/pause 500/move farmer 0 -6 0/pause 500/faceDirection Alex 1 true/pause 250/faceDirection Alex 2 true/pause 400/speak Alex \"Hey there. Didn't expect to run into anyone.$1#$b#I come here to use the gym. They have better equipment than I have in my room!#$b#Not to mention there's a sauna to relax after a tough workout!$0\"/pause 700/move Alex 0 1 2/pause 500/speak Alex \"Remember when the entrance to this place was blocked off?$5\"/pause 500/faceDirection farmer 1 true/pause 250/faceDirection farmer 2 true/pause 500/speak Alex \"Joja was moving large crates off a train and a truck slammed into the rocks, causing the rockslide.$2#$b#Joja sure did take their time fixing their mistake. Susan was isolated from Pelican Town for months and no one could get to her.$5\"/pause 500/faceDirection farmer 1 true/pause 250/faceDirection farmer 0 true/pause 450/speak Alex \"You may have heard a huge blast that almost felt like an earthquake pretty soon after you moved here.$2#$b#That was Joja using dynamite to blow up the rocks...$5\"/pause 1000/pause 700/speak Alex \"Anyway.$0\"/speak Alex \"$q -1 null#Why are you at the railroad?#$r -1 0 alex_event1#I wanted to use the sauna.#$r -1 0 alex_event2#I wanted to say hi to Susan.#$r -1 0 alex_event3#I'm hiking up to the summit!\"/pause 1300/faceDirection Alex 3 true/pause 250/faceDirection Alex 0 true/pause 500/emote Alex 28/stopMusic/pause 1000/speak Alex \"You know... I didn't always work out every day.$2\"/pause 700/faceDirection Alex 3 true/pause 250/faceDirection Alex 2 true/pause 400/playMusic desolate/pause 600/showFrame Alex 27/pause 700/speak Alex \"I told you I lived with my father when I was younger. The living conditions were... harsh.$2\"/pause 650/shake Alex 500/pause 900/speak Alex \"I used food to cope. At one point, I was eating over 4,000 calories a day. I was considered... obese.$2#$b#I knew what I was doing wasn't healthy. I would keep telling myself 'tomorrow is the day' or 'I'll work on it'. I'd exercise for a few days and just... give up.$5#$b#Days turned into weeks. Weeks turned into months. It was all talk, no action.$2\"/pause 600/showFrame Alex 0/pause 500/speak Alex \"Then one day, I finally had enough. I realized my dreams would never come true unless I took control of my own destiny. So I forced myself into a routine.$0#$b#It was really tough at first, but after a while, I started seeing results that made me want to keep pushing myself.$0#$b#I used to not be able to do a single pull up. Now? I can do thirty in a row.$1\"/pause 800/speak Alex \"You should chase your dreams too, no matter how much work it'll take, or how distant the goal is.#$b#You transformed an overgrown dump into a beautiful farm. That's huge, and I'm jealous of how much you've accomplished.$0\"/pause 500/stopMusic/pause 800/speak Alex \"Heh, sorry. I tend to rant about things sometimes.$1\"/pause 1000/question fork0 \"#It was a lot of work. You've achieved a lot too.#You talk about yourself too much.\"/fork 1000001_Inspiring/pause 500/stopMusic/pause 1000/emote Alex 60/pause 500/speak Alex \"Oh... Sorry, @. Uh... well, I'll see you around...$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Alex -500/end dialogue Alex \"...Sorry about my rant earlier.$2\"", + "1000001_Inspiring": "pause 300/speak Alex \"Thanks, @! I appreciate it. You've become a good friend - I knew I could trust you to listen.$1#$b#I'll let you get back to your day. See you around!\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Alex 50/end dialogue Alex \"Hey. Thanks for hearing me out up there.$1#$e#If you want to spot each other, we could do that sometime.$1\"" } }, - - { //Blue Moon Vineyard - 2 heart - Scarlett + { + "_COMMENT": "ELLIOTT EVENT", "Action": "EditData", - "Target": "Data/Events/BlueMoonVineyard", + "Target": "data/events/beach", "Entries": { - "8185291/w sunny/z winter/f Sophia 500/t 800 1600": "none/-500 -500/farmer -100 -100 1 Sophia 42 44 2/addTemporaryActor Scarlett 16 32 40 44 1/showFrame Sophia 32/faceDirection Scarlett 1/playMusic ocean/viewport 41 43 true/skippable/pause 2500/showFrame Scarlett 0/pause 1200/showFrame Scarlett 17/pause 800/speak Scarlett \"Hey, you seem a bit out of it. Is everything okay, boo?$2\"/pause 500/shake Sophia 500/pause 900/speak Sophia \"S-sorry. I-I'm just trailing off in thought...$2\"/pause 400/warp farmer 0 39/speed farmer 1/move farmer 41 0 2 true/speak Scarlett \"You said the doctor prescribed you new medicine?$0#$b#Is it helping with...?$2\"/pause 1800/speak Sophia \"Y-yeah. It helps...$2\"/pause 750/showFrame Scarlett 0/pause 300/faceDirection Scarlett 1 true/pause 250/shake Scarlett 1000/speak Scarlett \"Hey! You'll get through this. I'll visit you a hundred times if that's what it takes!$1\"/pause 1200/speak Sophia \"...$2#$b#...$0#$b#...$1\"/pause 600/showFrame Sophia 0/pause 600/faceDirection Sophia 3 true/pause 350/speak Sophia \"You always know how to cheer me up.$1\"/pause 1300/move Sophia 0 0 0/pause 500/emote Sophia 8 true/pause 400/move Scarlett 0 0 0/pause 500/speak Scarlett \"Who's that guy?$0^Who's that gal?$0\"/pause 700/speak Sophia \"Oh, um. That's @, the new farmer I told you about.$1\"/pause 900/viewport move 0 -1 2250 true/move Scarlett 0 -2 1/move Scarlett 1 0 0/move Scarlett 0 -1 0/pause 700/move Sophia 0 -3 0 true/pause 200/speak Scarlett \"Nice to meet you, @! I'm Scarlett, a friend of this dork.$1#$b#Gettin' into the farming business? It's tough work.$0#$b#I live in Grampleton with my papa. He's over at Marnie's with the truck loading up a bunch of milk and wool.$1\"/pause 300/speak Sophia \"We met during a cosplay meetup.$9#$b#Grampleton is kinda far away. I really appreciate it when she visits.$1\"/pause 700/move Scarlett 0 0 1/pause 500/speak Scarlett \"Shoot. I should run back. He's probably just about done by now.$2\"/pause 350/faceDirection Sophia 3/pause 100/speak Sophia \"Aww, okay.$2#$b#Text me later?$1\"/speak Scarlett \"For sure! I'll send you something funny!$1\"/pause 800/move Scarlett 0 0 0/pause 400/speak Scarlett \"It was nice meeting you, @.$0\"/pause 400/move Scarlett 0 0 1/pause 200/speak Scarlett \"Bye, boo.$1\"/pause 400/speak Sophia \"Bye, you!$1\"/pause 700/move Scarlett 0 0 0 true/pause 150/move Scarlett 0 0 3 true/pause 300/move Scarlett -8 0 3 true/pause 600/faceDirection farmer 3 true/pause 500/globalFade/viewport -1000 -1000 true/halt/warp Scarlett -300 -300/viewport 41 40 true/pause 2500/speak Sophia \"Hey...$2\"/pause 1000/faceDirection farmer 2/pause 850/faceDirection Sophia 2 true/pause 600/showFrame Sophia 32/pause 800/speak Sophia \"D-did you hear anything we were talking about?...$2\"/pause 1200/question fork1 \"#No. I heard nothing.#Something about medicine?\"/fork 8185290_Medicine/pause 1000/speak Sophia \"...$2#$b#If you did, please keep it to yourself.$2\"/pause 1800/speak Sophia \"Um. I'm gonna go...$2\"/pause 800/showFrame Sophia 0/pause 250/move Sophia 0 0 3/pause 200/move Sophia -11 0 3 true/pause 850/faceDirection farmer 3 true/pause 1000/globalFade/viewport -1000 -1000/pause 1000/message \"Sophia walked back home without saying a word.\"/pause 1000/friendship Sophia 50/end dialogue Sophia \"H-hey. S-sorry about earlier. I just... have a lot of feelings.$2#$e#Um. So you met Scarlett. She doesn't visit often, we usually call each other or text.$0\"", - - "8185290_Medicine": "pause 800/shake Sophia 800/pause 1800/speak Sophia \"...$6\"/pause 700/speed Sophia 3/move Sophia -13 0 3 true/pause 450/faceDirection farmer 3 true/pause 1000/globalFade/viewport -1000 -1000/pause 1000/halt/message \"Sophia ran back home without saying a word.\"/pause 1000/end dialogue Sophia \"H-hey. S-sorry about earlier. I just... have a lot of feelings.$2#$e#Um. So you met Scarlett. She doesn't visit often, we usually call each other or text.$0\"", - } + "1000002/f Elliott 1250/k 43/w sunny/z winter/z fall/z spring/t 600 1130": "ocean/-500 -500/farmer 39 0 2 Elliott 44 11 0 Willy 37 33 0/skippable/pause 300/viewport 42 10 true/pause 250/textAboveHead Elliott \"Water, check! Quill, check!\"/move farmer 0 11 1/pause 500/textAboveHead Elliott \"Paper, check!\"/pause 300/emote farmer 8/move farmer 3 0 1/move Elliott 0 0 3/emote Elliott 16/pause 100/speak Elliott \"Ah, hello there, @!$0#$b#I hope this lovely summer morning is treating you well!$1\"/speak Elliott \"$q -1 null#(What should I say)#$r -1 0 elliott_event1#I'm doing great today! How about yourself?#$r -1 0 elliott_event2#It's a nice morning. I came to the beach to fish.#$r -1 0 elliott_event3#I've had some better days... what are you up to?\"/pause 1000/move Elliott 0 0 0/pause 500/speak Elliott \"I'm preparing my boat to go out to sea! The weather is marvelous today, and it would be such a shame to let it go to waste.$1\"/pause 500/move Elliott 0 0 2/pause 500/speak Elliott \"I enjoy writing out in the ocean from time to time.$1#$b#The gentle rocking of the boat, the silence but for the sound of the gulls and the waves... it eases the mind and opens me up to new ideas.$1\"/pause 500/move Elliott 0 0 3/pause 500/speak Elliott \"The Gem Sea is especially inspirational this time of year. Perhaps one day I'll take you with me so you can fish while I write my novels... you could be my muse!$1\"/speak Elliott \"$q -1 null#(What should I say)#$r -1 0 elliott_event4#Joining you on your boat sounds fun.#$r -1 0 elliott_event5#I appreciate the offer, but I'll have to decline.#\"/pause 500/move Elliott 0 0 0/pause 1000/emote Elliott 12/pause 500/speak Elliott \"Ah, I forgot to pick up some supplies at Pierre's!$2\"/pause 500/move Elliott 0 0 3/speak Elliott \"I need to run some errands, @. Have a glorious day!$1\"/pause 300/globalFade/viewport -1000 -1000/pause 700/friendship Elliott 50/end" + } }, - - { //Town - 4 heart - The Doctor Appointment + { + "_COMMENT": "HARVEY EVENT", "Action": "EditData", - "Target": "Data/Events/Town", + "Target": "data/events/hospital", "Entries": { - "8185292/t 900 1500/w sunny/f Sophia 1000/e 8185291": "springtown/-500 -500/farmer 27 60 1 Sophia -200 -200 2 Pierre 45 59 2 Jodi 44 60 1 Olivia 45 61 0 Caroline 46 60 3 Alex 53 69 0 Evelyn 62 57 0 Penny 29 54 2 Vincent 10 63 1 Jas 12 63 3 Andy -150 -150 3 Victor -151 -151 0 Gus -99 -99 2/showFrame Penny 18/addTemporaryActor Dusty 16 32 -600 -600 2/positionOffset Jodi 5 14/positionOffset Pierre 10 -20/positionOffset Olivia 7 30/positionOffset Caroline 30 -20/pause 500/viewport 31 64 true/viewport move 1 -1 5000 true/skippable/move farmer 9 0 0 true/pause 4000/warp Sophia 36 56/playSound doorClose/pause 400/move Sophia 0 2 2 true/pause 800/emote Sophia 16 true/pause 1200/speak Sophia \"O-oh! Um. Hi, @.$2\"/pause 1300/question fork0 \"#Hey! How are you doing?#Tell me why you were in the hospital.\"/fork 8185292_HowAreYou/pause 700/stopMusic/pause 1200/showFrame Sophia 32/pause 1000/shake Sophia 600/pause 800/speak Sophia \"...$6\"/pause 1200/speed Sophia 3/move Sophia -12 0 2 true/pause 500/faceDirection farmer 3 true/pause 600/emote farmer 60 true/pause 500/globalFade/viewport -1000 -1000/halt/pause 1000/friendship Sophia -250/end dialogue Sophia \"I don't owe you an explanation. Leave me alone.$3#$e#Stop it!$6#$e#...$12#$e#%Sophia is crying.\"", - - "8185292_HowAreYou": "pause 1000/showFrame Sophia 32/pause 800/speak Sophia \"Um...$2#$b#...$6#$b#I-I've been better. W-why are you asking?$6\"/pause 1300/message \"I should do something to cheer up Sophia...\"/pause 1500/question fork1 \"#Want to pet Dusty with me?#Are you hungry? We can get food at the saloon.\"/fork 8185292_Dusty/pause 1000/speak Sophia \"F-food? Um...$6\"/pause 1000/showFrame Sophia 0/pause 1000/speak Sophia \"I-I am a little... hungry.$2#$b#Um. Yeah. I can go for a bite.$1\"/pause 500/emote farmer 32 true/pause 150/globalFade/viewport -1000 -1000 true/stopMusic/warp Olivia -300 -300/warp Caroline -209 -209/warp Jodi -200 -200/warp Pierre -150 -150/warp Alex -135 -135/warp Evelyn -125 -125/warp Gus 17 18/warp Andy 7 18/warp Victor 33 18/warp Sophia 17 20/warp farmer 16 20/pause 100/faceDirection Sophia 0 true/playMusic 50s/animate Andy true true 100 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 27 26 25 24 24 24 24 24/pause 750/changeLocation Saloon/viewport 16 20 true/pause 1500/jump Sophia/pause 1000/speak Sophia \"Grampleton orange chicken please!$9\"/pause 300/speak Gus \"Of course, Sophia! Anything for a close family friend!$1#$b#I'll try something new with this dish! I know you will enjoy it.$0\"/pause 400/emote Sophia 32 true/pause 400/move Gus -1 0 3/pause 400/speak Gus \"*whisper* Food is on the house, @.$0\"/pause 300/emote farmer 32 true/pause 100/move Gus -7 0 3 true/pause 700/globalFade/viewport -1000 -1000/pause 1000/message \"Sophia gobbled up her food quickly! We both left the saloon with full stomachs and laughter.\"/pause 500/friendship Sophia 50/end dialogue Sophia \"Hey, @. Thanks for inviting me out for food.$2#$b#Um. It really helped.$1#$e#Hey, I'll see your around, okay?$9\"", - - "8185292_Dusty": "pause 1000/speak Sophia \"D-Dusty? Um...$2\"/pause 1000/showFrame Sophia 0/pause 1000/speak Sophia \"I-I'd like that.$2#$b#Sure. Let's go.$1\"/pause 500/emote farmer 32/globalFade/viewport -1000 -1000 true/halt/stopMusic/warp farmer 54 69/warp Sophia 53 69/warp Alex -302 -302/warp Vincent -202 -202/warp Jas -203 -203/warp Penny -204 -204/positionOffset Sophia -10 -18/faceDirection farmer 0/faceDirection Sophia 0/playMusic 50s/pause 600/viewport 53 69 true/pause 1500/playSound dog_bark/speak Dusty \"!!!$1\"/speak Sophia \"Oh my gosh! Aren't you just so so so adorable!?$9\"/pause 800/playSound dog_bark/pause 1000/playSound dog_bark true/speak Dusty \"!!!$4\"/pause 500/emote Sophia 20 true/pause 250/globalFade/viewport -1000 -1000/pause 1000/message \"We gave Dusty many pets. Sophia laughed a lot. She feels better.\"/friendship Sophia 50/end dialogue Sophia \"Dusty is such a good boy.$1#$b#Um. Petting him cheered me up.$9#$e#Thanks, @.$1\"", - } + "1000003/f Harvey 1250/k 528052/p Harvey/t 900 1300": "jaunty/-500 -500/farmer 10 12 0 Harvey 2 5 0/pause 300/skippable/viewport 6 7 true/move farmer 0 -2 3/textAboveHead Harvey \"AE-134.01 capsules...\"/move farmer -5 0 0/doAction 5 9/pause 200/textAboveHead Harvey \"150mg and 200mg...\"/move farmer 0 -5 3/move farmer -1 0 3/emote farmer 8/speak Harvey \"Twenty 250mg capsules. Take one capsule twice a day with food, after breakfast and dinner. Avoid alcohol. Keep refrigerated...$0\"/pause 500/move Harvey 0 0 1/emote Harvey 16/speak Harvey \"Oh, @! I didn't see you step in!$8\"/pause 500/move Harvey 0 0 0/pause 1000/move Harvey 0 0 1/pause 500/speak Harvey \"I'm filling a prescription for a patient in Grampleton.$1#$b#Some people in rural areas around the city rely on this clinic.#0#$b#Did you hear me talking to myself? That information was highly confidential.$5\"/pause 100/question fork0 \"You need to keep that information to yourself.#I won't tell anyone.#Why would I keep it a secret?\"/fork 1000003_KeepSecret/pause 500/speak Harvey \"...@, I thought you understood how seriously I take my job. I'm disappointed in you.$2\"/pause 1000/move Harvey 0 0 0/pause 500/speak Harvey \"I have work to do. Please shut the door on your way out...$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Harvey -250/end dialogue Harvey \"...$5#$e#%Harvey looks disappointed in me.\"", + "1000003_KeepSecret": "friendship Harvey 50/pause 500/speak Harvey \"Thank you, @. Respecting patients' privacy is profoundly important for doctors.$0\"/pause 700/speak Harvey \"So, what brings you here to my office today anyway, @?$0\"/speak Harvey \"$q -1 null#(What should I say)#$r -1 0 harvey_event1#I just thought I'd stop by and say hi!#$r -1 0 harvey_event2#I'm picking up some health tonics.\"/pause 1000/move Harvey 0 0 0/pause 500/emote Harvey 40/pause 500/move Harvey 0 0 1/speak Harvey \"I need to fill out a few more prescriptions, @.$0#$b#I'll be here a little longer. Have a nice day!$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end position 10 10" + } }, - - { //Town - 6 heart - Sophia's Parents Part 1 + { + "_COMMENT": "SAM EVENT", "Action": "EditData", - "Target": "Data/Events/Town", + "Target": "data/events/saloon", "Entries": { - "8185293/e 8185292/f Sophia 1500/w rainy/z winter/t 800 1500": "rain/-500 -500/farmer -100 -100 1 Sophia 42 87 0/pause 500/viewport 42 87 true/skippable/pause 4500/screenFlash 1/pause 1150/playSound thunder_small/pause 1000/shake Sophia 800/textAboveHead Sophia \"*sniff*\"/pause 2300/screenFlash 1/pause 1200/playSound thunder_small/pause 2000/pause 1600/screenFlash 1/pause 1300/playSound thunder_small/pause 500/shake Sophia 800/textAboveHead Sophia \"*sniff*\"/pause 1000/globalFade/viewport -1000 -1000/warp farmer 16 90/warp Sophia 29 90/faceDirection Sophia 3 true/pause 300/speed Sophia 1/move Sophia -4 0 3 true/speed farmer 1/move farmer 6 0 1 true/viewport 23 90 true/pause 1300/screenFlash 1/pause 800/playSound thunder_small/pause 3500/speak Sophia \"H-hi...$10\"/pause 1500/move Sophia -40 0 3 true/pause 800/move farmer 0 1 0 true/pause 1250/faceDirection farmer 3/pause 3000/screenFlash 1/pause 400/playSound thunder_small/globalFade/viewport -1000 -1000/halt/pause 1000/message \"Sophia was crying. I should check on her...\"/pause 1000/playSound thunder_small/end dialogue Sophia \"!!!$12#$e#N-no! I don't want to talk about it!$12#$e#%Sophia is ignoring you.\"", - } + "1000004/f Sam 1250/t 1300 1800": "none/-500 -500/farmer -200 -200 0 Sam 33 18 0 Wizard 7 6 1 MarlonFay 8 6 3 Gus 12 18 2/showFrame MarlonFay 12/animate Gus false true 500 18 19 20 19/viewport 33 18 true/skippable/playMusic cowboy_boss/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/shake Sam 1000/textAboveHead Sam \"I'm already on my last life!?\"/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/playSound Cowboy_monsterDie/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 150/playSound Cowboy_gunshot/pause 150/playSound Cowboy_gunshot/pause 250/playSound Cowboy_monsterDie/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/playSound Cowboy_monsterDie/pause 250/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/shake Sam 1000/textAboveHead Sam \"Dodge left... dodge right...\"/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot play/pause 250/playSound Cowboy_monsterDie/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot play/pause 250/playSound Cowboy_monsterDie/playSound Cowboy_gunshot/playSound Cowboy_monsterDie/pause 250/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_powerup/pause 150/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot play/pause 250/playSound Cowboy_monsterDie/playSound Cowboy_gunshot/pause 250/pause 500/playSound cowboy_monsterhit/pause 250/shake Sam 1000/textAboveHead Sam \"He's almost dead!!!\"/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_monsterDie/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_monsterDie/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/textAboveHead Wizard \"It can't be... not another one.\"/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/playSound Cowboy_monsterDie/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 150/playSound Cowboy_gunshot/pause 150/playSound Cowboy_gunshot/pause 250/playSound Cowboy_monsterDie/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_dead/playMusic none/pause 350/shake Sam 3000/speak Sam \"NOOOOOOOO!!!$8\"/emote Sam 12/pause 350/playSound doorClose/warp farmer 14 24/pause 300/textAboveHead Sam \"Ugh...\"/move farmer 0 -3 1/move farmer 6 0 0 true/pause 3000/textAboveHead Sam \"I was so close to beating him...\"/move farmer 0 -2 1/move farmer 6 0 1 true/pause 3000/textAboveHead Sam \"This is impossible...\"/move farmer 5 0 0/move farmer 0 -1 1/pause 500/emote farmer 8/move Sam 0 0 3/playMusic jaunty/emote Sam 16/speak Sam \"Hey! Didn't see you there!$8\"/pause 500/move Sam 0 0 0/pause 1000/textAboveHead MarlonFay \"...It is, Magnus.\"/move Sam 0 0 3/pause 500/speak Sam \"After dropping way too much cash on this, I finally got to the last stage in Journey of the Prairie King... and got completely stomped by Fector, the final boss.$2\"/pause 400/speak Sam \"$q -1 null#Are you any good at Prairie King?#$r -1 0 sam_event1#Made it to the later stages. It's a hard game.#$r -1 0 sam_event2#I've beaten it and have the arcade machine!#$r -1 0 sam_event3#I don't play arcade games. They're a waste of time.\"/pause 1000/move Sam 0 0 0/pause 250/textAboveHead Wizard \"I will notify the the Council...\"/emote Sam 40/speak Sam \"Did you know the game dev who made it is from Pine-Mesa City? He coded the entire game alone. He goes by ConcernedMonkey.$1#$b#I've messaged him a few times online asking for tips on beating it and he always responds! I don't know any other game dev that's as cool as him!$0\"/pause 500/move Sam 0 0 3/pause 500/speak Sam \"Playing the guitar is my passion and I'm gonna try my best to make it as a musician.$1#$b#But in case that doesn't work out, I want to learn to code as a backup. It'd be cool to design games.$0#$b#Sebastian is a super skilled coder! He's a freelance web designer. I'm sure he could help me get started.$1\"/pause 500/textAboveHead MarlonFay \"I trust that is for the best, my friend.\"/pause 500/move Sam 0 1 3/move farmer 0 0 2/move Sam -2 0 0/speak Sam \"I'm going to head out now while I still have coins left in my pocket.$0#$b#It's not a good idea to keep playing an arcade game when you can't focus anymore.$1#$b#You just keep trying and trying and spending more than you should - that's how they get you.$5\"/pause 500/move Sam 0 0 3/pause 500/move Sam 0 0 0/pause 250/textAboveHead Wizard \"Until our next meeting, Marlon.\"/pause 100/speak Sam \"It was fun chatting with you, @! I'll catch you on the flip side!$1\"/pause 400/globalFade/viewport -1000 -1000/pause 700/friendship Sam 50/end" + } }, - - { //Sophia's House - 6 heart - Sophia's Parents Part 2 + { + "_COMMENT": "SHANE EVENT 2 - Bottle cleanup map patch", "Action": "EditData", - "Target": "Data/Events/SophiaHouse", + "Target": "data/events/forest", "Entries": { - "8185294/e 8185293": "echos/-500 -500/farmer 17 26 0 Sophia 13 9 2/animate Sophia false true 500 33 34/pause 1000/pause 1750/viewport 17 12 true/skippable/move farmer 0 -10 3/pause 400/move farmer -3 0 3 true/pause 800/textAboveHead Sophia \"*sniff*...\"/pause 900/faceDirection farmer 2/pause 1300/showFrame farmer 96/pause 1200/textAboveHead Sophia \"*sniff*...\"/pause 1800/question fork0 \"#Knock on the door#Open the door\"/fork 8185294_KnockOnDoor/pause 1000/showFrame farmer 0/pause 600/faceDirection farmer 3 true/pause 400/move farmer -2 0 3/pause 200/faceDirection farmer 0/pause 500/doAction 12 15/pause 500/stopAnimation Sophia/pause 300/showFrame Sophia 29/emote Sophia 16 true/jump Sophia/pause 300/viewport move 0 -1 2500 true/move farmer 0 -4 0 true/pause 1200/speak Sophia \"Wh-wha!?$11\"/pause 400/faceDirection Sophia 1 true/pause 300/speed Sophia 3/move Sophia 0 -3 0/pause 200/shake Sophia 5000/pause 500/speak Sophia \"N-no! Don't look at me!$12#$b#Go away!!!$7\"/pause 400/emote farmer 60/pause 200/friendship Sophia -100/pause 200/move farmer 0 0 1/pause 200/move farmer 0 0 2/pause 400/speed farmer 1/move farmer 0 5 2 true/globalFade/viewport -1000 -1000 true/switchEvent 8185294_Wait", - - "8185294_KnockOnDoor": "pause 800/showFrame farmer 0/pause 600/faceDirection farmer 3 true/pause 350/move farmer -2 0 3/pause 300/faceDirection farmer 0/pause 500/playSound stoneStep/playSound stoneStep/pause 500/playSound stoneStep/playSound stoneStep/pause 400/playSound stoneStep/playSound stoneStep/pause 200/stopAnimation Sophia/pause 300/emote Sophia 16/pause 700/showFrame Sophia 32/pause 1000/speak Sophia \"*sniff* W-who is there?$12\"/pause 700/emote farmer 40/pause 800/speak Sophia \"O-oh. @? Um.$6#$b#Um...$12\"/pause 1000/shake Sophia 700/pause 1200/speak Sophia \"N-now isn't a good time.$12#$b#P-please leave...$13\"/pause 800/emote farmer 28/pause 500/faceDirection farmer 1/pause 400/speed farmer 1/move farmer 5 0 1 true/globalFade/viewport -1000 -1000 true/switchEvent 8185294_Wait2", - - "8185294_Wait": "pause 100/warp Sophia 17 16/warp farmer 17 26/faceDirection Sophia 2 true/pause 100/faceDirection farmer 2 true/pause 100/speed Sophia 2/showFrame farmer 96 true/pause 100/move Sophia 0 7 2 true/viewport 17 25 true/pause 800/speak Sophia \"W-wait!$6\"/pause 600/showFrame farmer 0/pause 600/faceDirection farmer 1/pause 200/faceDirection farmer 0/pause 700/showFrame Sophia 32/pause 1000/speak Sophia \"W-why are you here?$6\"/pause 1000/emote farmer 40/pause 650/speak Sophia \"Y-you were worried about me?...$6\"/pause 1300/shake Sophia 700/pause 700/showFrame Sophia 33/pause 1300/speak Sophia \"Um...$12\"/pause 1000/showFrame Sophia 32/pause 1000/speak Sophia \"L-look...$6#$b#You don't need to worry...$6#$b#Th-this is just um...$12\"/pause 800/shake Sophia 800/pause 70/textAboveHead Sophia \"*sniff*...\"/pause 2250/speak Sophia \"Th-this is just something I live with.$10#$b#I-it used to be worse before I started taking medication...$12\"/pause 450/shake Sophia 800/textAboveHead Sophia \"*sniff*...\"/pause 1850/faceDirection Sophia 0 0 1 true/pause 250/faceDirection Sophia 0 true/pause 1200/shake Sophia 800/pause 1150/speak Sophia \"Um...$6#$b#I-I'm sorry you have to see me like this...$12\"/pause 1350/question fork0 \"#I understand this is difficult. I'm here for you.#You'll get over this soon!\"/fork 8185294_HereForYou/friendship Sophia -750/pause 500/stopMusic/pause 1000/shake Sophia 1000/emote Sophia 12/pause 300/speak Sophia \"Please leave.$10\"/pause 1500/emote farmer 60 true/pause 200/globalFade/viewport -1000 -1000/end dialogue Sophia \"Thanks for checking on me, but I don't appreciate what you said.$3#$b#What I have... it isn't something you can just 'get over'...$2#$e#You really hurt my feelings...$6#$e#%Sophia doesn't want to talk...\"", - - "8185294_Wait2": "pause 100/warp Sophia 17 16/warp farmer 17 26/faceDirection Sophia 2 true/pause 100/faceDirection farmer 2 true/pause 100/speed Sophia 2/showFrame farmer 96 true/pause 100/move Sophia 0 7 2 true/viewport 17 25 true/pause 800/speak Sophia \"W-wait!$6\"/pause 600/showFrame farmer 0/pause 600/faceDirection farmer 1/pause 200/faceDirection farmer 0/pause 700/showFrame Sophia 32/pause 1000/speak Sophia \"W-why are you here?$6\"/pause 1000/emote farmer 40/pause 650/speak Sophia \"Y-you were worried about me?...$6\"/pause 1300/shake Sophia 700/pause 700/showFrame Sophia 33/pause 1300/speak Sophia \"Um...$12\"/pause 1000/showFrame Sophia 32/pause 1000/speak Sophia \"L-look...$6#$b#You don't need to worry...$6#$b#Th-this is just um...$12\"/pause 800/shake Sophia 800/pause 70/textAboveHead Sophia \"*sniff*...\"/pause 2250/speak Sophia \"Th-this is just something I live with.$10#$b#I-it used to be worse before I started taking medication...$12\"/pause 450/shake Sophia 800/textAboveHead Sophia \"*sniff*...\"/pause 1850/faceDirection Sophia 0 0 1 true/pause 250/faceDirection Sophia 0 true/pause 1200/shake Sophia 800/pause 1150/speak Sophia \"Um...$6#$b#I-I'm sorry you have to see me like this...$12\"/pause 1350/question fork1 \"#I understand this is difficult. I'm here for you.#You'll get over this soon!\"/fork 8185294_HereForYou2/friendship Sophia -750/pause 500/stopMusic/pause 1000/shake Sophia 1000/emote Sophia 12/pause 300/speak Sophia \"Please leave.$10\"/pause 1500/emote farmer 60 true/pause 200/globalFade/viewport -1000 -1000/end dialogue Sophia \"Thanks for checking on me, but I don't appreciate what you said.$3#$b#What I have... it isn't something you can just 'get over'...$2#$e#You really hurt my feelings...$6#$e#%Sophia doesn't want to talk...\"", - - "8185294_HereForYou": "pause 1000/shake Sophia 500/pause 1200/faceDirection Sophia 1 true/pause 250/faceDirection Sophia 2 true/pause 1000/speak Sophia \"Th-thanks...$10\"/pause 1000/showFrame Sophia 32/pause 900/showFrame Sophia 34/pause 950/shake Sophia 600/pause 1250/showFrame Sophia 32/pause 1350/speak Sophia \"...$6#$b#Um...$6#$b#Something that helps is spending time with people.$6#$b#D-do you watch anime? We could watch 'Pink Princess Crusaders'.$6\"/pause 1100/question fork1 \"#Sure. Let's watch it.#I don't like watching anime.\"/fork 8185294_WatchAnime/friendship Sophia -100/pause 600/stopMusic/pause 400/speak Sophia \"O-oh. okay...$6\"/pause 1100/faceDirection Sophia 1 true/pause 250/faceDirection Sophia 0 true/pause 1000/speak Sophia \"I-I'm going to go to my room.$6#$b#Th-thanks for checking on me, @.$10\"/pause 500/globalFade/viewport -1000 -1000/pause 600/speak Sophia \"H-hey. I'm not normally like that so don't get the wrong idea about me.$6#$e#I-I need some time to myself...$6#$e#%Sophia doesn't want to talk anymore.\"", - - "8185294_HereForYou2": "pause 1000/shake Sophia 500/pause 1200/faceDirection Sophia 1 true/pause 250/faceDirection Sophia 2 true/pause 1000/speak Sophia \"Th-thanks...$10\"/pause 1000/showFrame Sophia 32/pause 900/showFrame Sophia 34/pause 950/shake Sophia 600/pause 1250/showFrame Sophia 32/pause 1350/speak Sophia \"...$6#$b#Um...$6#$b#Something that helps is spending time with people.$6#$b#D-do you watch anime? We could watch 'Pink Princess Crusaders'.$6\"/pause 1100/question fork1 \"#Sure. Let's watch it.#I don't like watching anime.\"/fork 8185294_WatchAnime2/friendship Sophia -100/pause 600/stopMusic/pause 400/speak Sophia \"O-oh. okay...$6\"/pause 1100/faceDirection Sophia 1 true/pause 250/faceDirection Sophia 0 true/pause 1000/speak Sophia \"I-I'm going to go to my room.$6#$b#Th-thanks for checking on me, @.$10\"/pause 500/globalFade/viewport -1000 -1000/pause 600/speak Sophia \"H-hey. I'm not normally like that so don't get the wrong idea about me.$6#$e#I-I need some time to myself...$6#$e#%Sophia doesn't want to talk anymore.\"", - - "8185294_WatchAnime": "pause 800/showFrame Sophia 0/pause 700/friendship Sophia 50/speak Sophia \"That makes me... happy.$10\"/pause 1000/showFrame Sophia 32/pause 500/shake Sophia 500/pause 1100/showFrame Sophia 0/pause 600/speak Sophia \"Get settled on the couch. I-I'm gonna grab my special stuffed bear in my room.$10\"/pause 600/faceDirection Sophia 1 true/pause 200/faceDirection Sophia 0 true/pause 650/shake Sophia 250/pause 600/speed Sophia 1/move Sophia 0 -7 0 true/pause 1300/faceDirection farmer 1 true/pause 200/faceDirection farmer 2 true/pause 350/globalFade/viewport -1000 -1000/halt/stopMusic/pause 1500/message \"Sophia and I watched anime. She feels better.\"/pause 1000/end dialogue Sophia \"H-hey. Thanks for checking on me and everything...$2#$b#Um. Did you like watching 'Pink Princess Crusaders'?$1#$e#I know right? It's such a silly show, but it makes me happy.$9#$b#They're working on a second season!$1\"", - - "8185294_WatchAnime2": "pause 800/showFrame Sophia 0/pause 700/friendship Sophia 50/speak Sophia \"That makes me... happy.$10\"/pause 1000/showFrame Sophia 32/pause 500/shake Sophia 500/pause 1100/showFrame Sophia 0/pause 600/speak Sophia \"Get settled on the couch. I-I'm gonna grab my special stuffed bear in my room.$10\"/pause 600/faceDirection Sophia 1 true/pause 200/faceDirection Sophia 0 true/pause 650/shake Sophia 250/pause 600/speed Sophia 1/move Sophia 0 -7 0 true/pause 1300/faceDirection farmer 1 true/pause 200/faceDirection farmer 2 true/pause 350/globalFade/viewport -1000 -1000/halt/stopMusic/pause 1500/message \"Sophia and I watched anime. She feels better.\"/pause 1000/end dialogue Sophia \"H-hey. Thanks for checking on me and everything...$2#$b#Um. Did you like watching 'Pink Princess Crusaders'?$1#$e#I know right? It's such a silly show, but it makes me happy.$9#$b#They're working on a second season!$1\"", - } - }, - - { //Sophia's House - 7 heart part 1 + "1637013/f Shane 2000/y 2/t 900 1500/w sunny/z winter": "ocean/-500 -500/farmer 86 88 2 Shane 81 98 3 Andy 63 70 0/pause 800/viewport 83 102 true/skippable/viewport move 0 -1 5000 true/move farmer 0 10 3 true/pause 6000/faceDirection Shane 2 true/pause 200/faceDirection Shane 1 true/pause 400/speak Shane \"Hey, @.$0\"/pause 1000/move farmer -2 0 3/pause 400/emote farmer 8/pause 150/speak Shane \"What am I doing?$3\"/pause 800/faceDirection Shane 2 true/pause 200/faceDirection Shane 3 true/pause 500/speak Shane \"Cleaning up my mess.$3#$b#I guess it's because I feel bad about it.$0\"/pause 1000/faceDirection Shane 2 true/pause 700/move Shane 0 1 2/pause 1000/showFrame Shane 19/pause 800/speak Shane \"I've chucked a lot of bottles off this cliff. Too many to count.$2\"/pause 800/move farmer -1 0 3/move farmer 0 1 2/pause 1000/showFrame farmer 96/pause 1500/speak Shane \"Buh. Nothin' I can do about the ones down there.$2\"/pause 800/showFrame Shane 0/pause 500/faceDirection Shane 1/pause 500/showFrame farmer 0/pause 400/faceDirection farmer 3/pause 300/speak Shane \"Welp. Need to finish cleaning up this mess.$3#$b#See ya later, @.$0\"/pause 500/end dialogueWarpOut Shane \"I feel pretty good cleaning up that mess.$6\"" + } + }, + { + "_SECTION_COMMENT": "I see that you're reading through the content file. That's okay... I guess. Just don't pay attention to Abigail's event. Go away. Shoo. Nothing to see.", + "_COMMENT1": "ABIGAIL EVENT", "Action": "EditData", - "Target": "Data/Events/SophiaHouse", + "Target": "data/events/lostwoods", "Entries": { - "8185297/f Sophia 1750/e 8185293": "kindadumbautumn/-500 -500/Sophia 10 15 0 farmer -100 -100 2/pause 300/changeLocation SophiaCellar/viewport 12 11 true/skippable/pause 1000/playSound bubbles/pause 1200/move Sophia -2 0 0/move Sophia 0 -2 1/pause 1000/playSound bubbles/pause 1000/speed Sophia 1/move Sophia 0 -1 1/pause 1000/playSound bubbles/pause 1000/warp farmer 7 7/playSound stairsdown/pause 600/showFrame Sophia 4/pause 500/showFrame Sophia 8/pause 550/speak Sophia \"Hey, you!$1\"/pause 700/move farmer 0 1 1/move farmer 1 0 2/move farmer 0 2 2/pause 500/speak Sophia \"I'm checking my casks.$1#$b#This row here is almost aged to iridium quality!$9\"/pause 1100/faceDirection Sophia 1 true/pause 1250/showFrame Sophia 51/pause 1000/speak Sophia \"My mom and dad made them.$0\"/pause 1000/showFrame farmer 96/pause 1000/showFrame Sophia 4/pause 350/move Sophia 0 0 0/pause 350/speak Sophia \"O-oh. It's okay.$0#$b#Please don't feel bad.$2\"/pause 600/showFrame farmer 0/pause 700/speak Sophia \"Um...$2\"/pause 400/stopMusic/pause 400/speak Sophia \"H-hey. Let's head upstairs.$0#$b#I...$2#$b#I.. feel like it's time to tell you a little about my parents.$1\"/pause 500/globalFade/viewport -1000 -1000/playSound stairsdown/changeLocation SophiaHouse/warp Sophia 12 16/warp farmer 14 16/move Sophia 0 0 1/faceDirection farmer 3 true/pause 1000/viewport 13 16 true/pause 1300/showFrame Sophia 51/pause 750/speak Sophia \"Um...$2#$b#Th-this was the room you found me in last time...$2#$b#It's my parents room.$2#$b#Come inside.$0\"/pause 1000/move Sophia 0 0 0/pause 500/doAction 12 15/pause 800/globalFade/viewport -1000 -1000 true/warp Sophia 12 9/warp farmer 14 9/move Sophia 0 0 1/viewport 13 10 true/pause 1550/showFrame Sophia 51/pause 800/speak Sophia \"I never... finished packing and moving their belongings.$2#$b#I guess...part of me thought they'd be gone, really gone, if I did...$2\"/pause 1000/speak Sophia \"Um. Th-they...$2#$b#My mom and dad...$2\"/pause 500/shake Sophia 700/pause 500/playMusic echos/pause 650/speak Sophia \"There was a car crash...$2\"/pause 850/faceDirection farmer 2 true/pause 200/showFrame farmer 96/pause 1200/speak Sophia \"I-it was the 4th of Fall. My parents were on a business trip.$2#$b#They were gone all day and wouldn't answer their phone. It was weird.$2\"/pause 1000/speak Sophia \"That evening, there were knocks on the front door...$2#$b#I was greeted by Mayor Lewis and Gus, with tears in their eyes...$6\"/pause 700/showFrame Sophia 0 true/pause 200/showFrame Sophia 32 true/pause 400/showFrame Sophia 33/pause 250/shake Sophia 500/pause 700/showFrame Sophia 32/pause 500/speak Sophia \"Th-they told me my mom and dad...$6\"/pause 600/faceDirection farmer 3 true/pause 600/emote farmer 40/pause 700/showFrame Sophia 0/pause 200/faceDirection Sophia 1 true/pause 700/showFrame Sophia 51/pause 1500/speak Sophia \"Thanks. I-I'm okay.$6#$b#You and Scarlett have helped me so much through this...$6#$b#I'm... really happy I have friends like you guys.$6\"/pause 800/pause 300/showFrame Sophia 32/pause 600/showFrame Sophia 33/pause 200/shake Sophia 300/pause 1000/showFrame Sophia 32/pause 300/showFrame Sophia 51/pause 800/speak Sophia \"I knew it'd make my parents proud if I took over the vineyard in their stead.$2#$b#It's a lot of work but...$2#$b#It's all I have left of them.$2\"/pause 1000/speak Sophia \"$q -1 null#(What should I say)#$r -1 0 sophia_event1#You're doing a great job managing the vineyard.#$r -1 0 sophia_event2#I want to do everything I can to help.\"/pause 1000/showFrame Sophia 51/pause 1100/speak Sophia \"Um. I know this may be coming out of nowhere but...$2#$b#I want to restore my mom and dads room.$2#$b#D-do you think you could help me?$2\"/pause 1000/speak Sophia \"$q -1 null#(What should I say)#$r -1 0 sophia_event3#Sure, I will help you.#$r -1 0 sophia_event4#Will I get something in return?\"/stopMusic/playMusic kindadumbautumn/pause 200/showFrame Sophia 4/pause 200/showFrame Sophia 0/pause 200/showFrame Sophia 39/pause 100/jump Sophia/pause 800/speak Sophia \"Yay!!!$9\"/pause 400/showFrame Sophia 0/pause 400/showFrame Sophia 4/pause 600/speak Sophia \"I'm really excited!$1#$b#You're seriously the best.$8\"/pause 800/speak Sophia \"Um. I don't want to push this all on you so suddenly.$1#$b#We'll start organizing stuff tomorrow.$9\"/pause 600/globalFade/viewport -1000 -1000/stopMusic/pause 1000/message \"I'm helping Sophia move boxes tomorrow in her house.\"/pause 1000/end dialogue Sophia \"Ready to help me tomorrow?$1#$e#You're the best!$9\"", - } + "1000007/t 600 1150/w sunny/y 2/z winter/f Abigail 2000/e 1000037": "moonlightJellies/-500 -500/farmer -300 -300 2 Abigail 65 51 1/addTemporaryActor Apples 16 32 66 51 3 true/pause 2250/skippable/viewport 64 51 true/playSound junimoMeep1/move Apples 0 1 1/move Abigail 0 0 2/move Apples -2 0 1/move Abigail 0 0 3/move Apples 0 -2 1/playSound junimoMeep1/move Abigail 0 0 0/move Apples 2 0 1/move Abigail 0 0 1/move Apples 0 1 3/playSound junimoMeep1/pause 500/playSound junimoMeep1/textAboveHead Abigail \"Apples, jump!\"/pause 250/playSound junimoMeep1/pause 150/jump Apples/pause 200/playSound dwop/pause 300/jump Apples/pause 400/playSound junimoMeep1/pause 300/playSound junimoMeep1/speak Apples \"!!!\"/speak Abigail \"You're so adorable, Apples!$1\"/playSound junimoMeep1/pause 300/jump Apples/pause 300/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 200/jump Apples/pause 300/playSound junimoMeep1/pause 500/jump Apples/playSound junimoMeep1/pause 500/textAboveHead Abigail \"Okay, now fetch this!\"/pause 300/showFrame Abigail 7/pause 100/shake Abigail 500/pause 150/move Abigail 0 0 1/pause 100/playSound junimoMeep1/pause 300/move Apples 4 0 1/pause 600/playSound junimoMeep1/pause 200/jump Apples/pause 500/move Apples -4 0 3/playSound junimoMeep1/pause 200/emote Abigail 20/jump Apples/playSound junimoMeep1/pause 600/move Apples 0 1 1/move Abigail 0 0 2/move Apples -2 0 1/move Abigail 0 0 3/move Apples 0 -2 1/playSound junimoMeep1/move Abigail 0 0 0/move Apples 2 0 1/move Abigail 0 0 1/move Apples 0 1 3/playSound junimoMeep1/pause 500/jump Apples/pause 400/playSound junimoMeep1/pause 200/emote Abigail 20/pause 400/move Apples 0 1 3/move Abigail 0 0 2/move Apples -1 0 2/animate Apples false true 200 24 25 26 27/pause 1200/animate Abigail false true 350 28 29/pause 1500/globalFade/viewport -1000 -1000/pause 600/end dialogue Abigail \"I had a magical experience in the forest today.$1#$e#Oh. You wouldn't understand.$0\"" + } }, - - { //Sophia's House - 7 heart part 2 - "Action": "EditData", - "Target": "Data/Events/SophiaHouse", - "When": { "HasSeenEvent: 8185297": true }, - "Entries": { - "8185298": "none/-500 -500/Sophia 25 38 1 farmer -100 -100 0/pause 800/playMusic jaunty/mail SophiaThankYouLetter/skippable/viewport 22 38 true/pause 1500/playSound stoneStep/pause 300/playSound stoneStep/pause 450/playSound stoneStep/pause 50/faceDirection Sophia 2 true/pause 200/faceDirection Sophia 3 true/pause 200/warp farmer 22 41/playSound doorClose/pause 500/move farmer 0 -3 1 true/pause 200/speak Sophia \"Yay! You're here!$9#$b#Um. I already got started with the boxes in the foyer.$1#$b#I was really excited when you left yesterday.$9\"/pause 400/emote farmer 32/pause 500/move Sophia -1 0 3/pause 400/speak Sophia \"Well, let's head upstairs and get started!$1\"/pause 200/globalFade/viewport -1000 -1000/pause 2000/playSound Ship/pause 600/playSound Ship/pause 500/playSound Ship/pause 400/playSound Ship/pause 650/playSound money/pause 800/message \"Sophia and I cleaned and organized her parents' room. It took many hours of work!\"/pause 1000/warp Sophia 13 7/warp farmer 10 10/faceDirection farmer 2 true/faceDirection Sophia 0 true/pause 200/viewport 10 17 true/viewport move 0 -1 7000 true/pause 4000/speed Sophia 1/move Sophia 0 2 3/pause 500/speak Sophia \"I-I think that's everything.$1\"/pause 500/faceDirection farmer 1 true/pause 700/move farmer 0 -1 1/move farmer 1 0 1/pause 700/speak Sophia \"Um. Thanks for helping me.$1#$b#I can't begin to tell you just how much this means to me!$9\"/pause 500/emote farmer 32/pause 500/speak Sophia \"Hey! I'm going to send you something really special in the mail tomorrow.$1#$b#Thanks so much again!$9\"/pause 500/showFrame Sophia 0/pause 300/showFrame Sophia 39/pause 100/jump Sophia/pause 700/textAboveHead Sophia \"Yay!!!\"/pause 300/faceDirection farmer 2 true/pause 100/animate farmer false true 200 103 102/pause 1400/globalFade/viewport -1000 -1000/pause 1000/end dialogue Sophia \"I really appreciate your help with my mom and dad's room.$9#$b#It looks exactly what it used to be like.$1#$e#Um... Is it okay if I hug you?$2#$e#%You hug Sophia.#$e#!!!$9\"", - } - }, - - { //Sophia's House - 7 Heart - Parents Room Refurbished - "Action": "EditMap", - "Target": "Maps/SophiaHouse", - "FromFile": "Assets/Maps/SophiaHouseParentsRoomRestored.tbin", - "ToArea": { "X": 3, "Y": 2,"Width": 15, "Height": 16 }, - "When": { "HasSeenEvent: 8185297": true }, - }, - - { //Sophia's House - 7 Heart - Remove Moving Boxes - "Action": "EditMap", - "Target": "Maps/SophiaHouse", - "FromFile": "Assets/Maps/SophiaHouseRemoveBoxes.tbin", - "ToArea": { "X": 24, "Y": 35,"Width": 3, "Height": 6 }, - "When": { "HasSeenEvent: 8185297": true }, - }, - - { //Sophia's House - 7 Heart - Move Teddy Bear - "Action": "EditMap", - "Target": "Maps/SophiaHouse", - "FromFile": "Assets/Maps/SophiaHouseMoveTeddyBear.tbin", - "ToArea": { "X": 29, "Y": 7,"Width": 1, "Height": 1 }, - "When": { "HasSeenEvent: 8185297": true }, - }, - - { //Town - 8 heart - Living Life + { + "_COMMENT": "ABIGAIL EVENT 2", "Action": "EditData", - "Target": "Data/Events/Town", + "Target": "data/events/Saloon", "Entries": { - "8185295/f Sophia 2000/e 8185298/t 1000 1700/w sunny/d Mon Tue Wed Thu": "kindadumbautumn/-500 -500/farmer -198 -198 0 Sophia -199 -199 2 Haley -200 -200 2 Alex 53 69 0 Gus -202 -202 0 Andy -203 -203 3 Penny 35 89 2 Olivia 34 69 3 Caroline 32 69 1 Jodi 33 68 2 Maru 44 77 2 Lewis 45 61 1 Pierre 47 61 3 Victor -200 -200 3 Sam -189 -189 1 Evelyn 34 79 0 Marlon 33 106 2/addTemporaryActor Dusty 16 32 -600 -600 2/showFrame Penny 18/showFrame Maru 31/positionOffset Maru -20 15/pause 500/viewport 23 89 true/skippable/pause 2700/playSound doorClose/warp Sophia 20 89/pause 1300/showFrame Sophia 39/shake Sophia 750/pause 750/speak Sophia \"!!!$9\"/pause 500/showFrame Sophia 0/pause 1100/speed Sophia 1/move Sophia 0 2 1 true/pause 1300/playSound doorClose/warp Haley 20 89/pause 650/faceDirection Sophia 0/pause 50/speak Haley \"Sophia! Come back again soon, okay?$1#$b#I LOVE doing makeup with you!\"/pause 200/speak Sophia \"I would love that!$1\"/pause 800/showFrame Haley 16/pause 100/showFrame Haley 17/pause 100/showFrame Haley 18/pause 250/showFrame Haley 19/pause 250/showFrame Haley 18/pause 250/showFrame Haley 19/pause 250/showFrame Haley 18/pause 250/showFrame Haley 17/pause 100/showFrame Haley 16/pause 100/showFrame Haley 0/pause 400/faceDirection Haley 1 true/pause 150/faceDirection Haley 0/pause 300/warp Haley -400 -400/playSound doorClose/pause 1300/faceDirection Sophia 1/pause 200/speak Sophia \"I feel... great.$1\"/pause 800/viewport move 2 0 4000 true/move Sophia 8 0 1/shake Sophia 400/pause 600/emote Sophia 8 true/pause 800/playSound dwop/showFrame Sophia 30/pause 2200/showFrame Sophia 35/pause 600/speak Sophia \"Scarlett! You're silly!$8\"/pause 500/showFrame Sophia 30/pause 200/showFrame Sophia 31/pause 500/showFrame Sophia 4/pause 500/faceDirection Sophia 0/pause 650/viewport move 2 0 5000 true/move Sophia 0 -19 0 true/viewport move 0 -2 9500 true/pause 2500/textAboveHead Sophia \"Today is a good day!\"/pause 5500/textAboveHead Sophia \"*Grumble*\"/pause 3200/faceDirection Sophia 1/pause 200/speak Sophia \"Mmm. I'm kinda hungry.$1\"/pause 700/viewport move 2 0 3000 true/move Sophia 6 0 0 true/pause 1800/faceDirection Olivia 2 true/pause 300/speak Olivia \"Sophia, my dear!$3#$b#You look beautiful today!$1\"/pause 400/faceDirection Caroline 2/pause 200/speak Sophia \"Thanks Ms. Jenkins!$4\"/pause 800/faceDirection Caroline 1 true/pause 450/faceDirection Olivia 3 true/pause 750/faceDirection Sophia 1 true/pause 600/viewport move 2 0 5500 true/move Sophia 11 0 0/pause 1000/speak Sophia \"Maybe Gus has orange chicken!$9\"/pause 500/move Sophia 0 -1 0/pause 550/warp Sophia -100 -100/playSound doorClose/pause 800/globalFade/viewport -1000 -1000/pause 50/changeLocation Saloon/warp Gus 12 17/warp Andy 5 20/animate Andy false true 100 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 27 26 25 24/viewport 14 18 true/pause 1500/warp Sophia 14 24/playSound doorClose/pause 500/faceDirection Gus 1 true/pause 200/faceDirection Gus 2 true/emote Gus 16 true/move Sophia 0 -4 0 true/pause 900/speak Gus \"Sophia!$1\"/pause 300/speed Gus 3/move Gus 2 0 2/move Gus 0 1 2/pause 500/speak Sophia \"Hi, Gus!$1\"/speak Gus \"I know exactly what you're here for!$0#$b#Grampleton orange chicken coming right up!$1\"/pause 200/jump Sophia/pause 1000/speak Sophia \"!!!$9\"/pause 300/speed Gus 1/move Gus 6 0 1 true/pause 600/globalFade/viewport -1000 -1000/halt/pause 50/changeLocation Town/warp Gus -205 -205/stopAnimation Andy/warp Andy -206 -206/warp Maru -300 -300/warp Alex 60 64/warp Sophia -207 -207/faceDirection Sophia 2 true/faceDirection Alex 2 true/warp Olivia -200 -200/warp Caroline -199 199/warp Jodi -198 -198/warp Evelyn -106 -106/warp Pierre -301 -301/warp Lewis -302 -302/viewport 45 72 true/pause 1500/warp Sophia 45 71/playSound doorClose/pause 1000/showFrame Sophia 39/pause 300/shake Sophia 600/pause 600/speak Sophia \"So yummy!$9\"/pause 1000/showFrame Sophia 0/pause 550/move Sophia 0 1 2/pause 250/faceDirection sophia 1 true/pause 500/viewport move 2 0 5500 true/move Sophia 11 0 2 true/pause 4600/playSound dog_bark/pause 1500/faceDirection Sophia 3 true/pause 300/speak Sophia \"Doggo!?$1\"/pause 500/move Sophia -2 0 0/move Sophia 0 -1 0/pause 650/playSound dog_bark/pause 900/playSound dog_bark true/speak Dusty \"!!!$0\"/pause 500/emote Sophia 20/viewport move 0 -1 2500 true/move Sophia 0 -2 3/move Sophia -1 0 3/pause 150/faceDirection Sophia 0 true/pause 600/speak Sophia \"Want some pets?$9\"/pause 300/playSound dog_bark true/speak Dusty \"!!!$1\"/pause 800/speak Sophia \"*pets Dusty*$9\"/pause 500/playSound dog_pant/pause 500/playSound dog_pant/pause 500/playSound dog_pant/pause 800/playSound dog_bark/pause 1200/playSound dog_bark true/speak Dusty \"!!!$4\"/pause 500/textAboveHead Sophia \"You're so cute!\"/pause 400/playSound dog_bark/move Alex 0 4 3/pause 300/playSound dog_bark/pause 500/emote Alex 32 true/pause 400/stopMusic/globalFade/viewport -1000 -1000 true/warp Sophia 49 32/warp farmer 49 42/warp Victor 31 29/warp Sam 29 29/warp Lewis 41 14/faceDirection Lewis 0 true/pause 50/showFrame Sophia 22/pause 200/playMusic springtown/pause 600/viewport 49 33 true/move farmer 0 -7 0/pause 1300/showFrame Sophia 49/pause 250/emote Sophia 16 true/pause 800/speak Sophia \"Hey, you!$1#$b#I'm in the middle of reading manga!$9\"/pause 600/showFrame Sophia 22/pause 1100/showFrame Sophia 49/pause 600/speak Sophia \"Um...$1#$b#I'm getting out of the house more. I think spending time with other people helps me.$1\"/pause 1000/emote Sophia 40 true/pause 400/speak Sophia \"Hey! I want to show you this page.$1#$b#You'll get a laugh out of it!$9\"/pause 600/speed farmer 1/move farmer 0 -2 0 true/pause 250/globalFade/viewport -1000 -1000/halt/stopMusic/pause 1000/message \"Sophia showed me funny pictures in the manga book. We laughed and talked about her day. She's happier than ever!\"/pause 1000/end dialogue Sophia \"I'm in a really good mood today!$1#$b#How are you?$9#$e#OoOoh! I see!$1#$e#Hey, talk to you some other time?$9#$e#%Sophia smiles at you.\"", - } - }, - - //After players see Sophia's 8 heart: Scarlett appears at some festivals!!! Woo! :D - - //SOPHIA VISTS OTHER VILLAGERS AFTER 8 HEART EVENT - SCHEDULE ADDITIONS - - { //Sophia Schedule - Visits Victor - "Action": "EditData", - "Target": "characters/schedules/Sophia", - "When": { "HasSeenEvent: 8185295": true }, - "Entries": { - "6": "610 SophiaHouse 6 36 0/730 JenkinsHouse 23 27 0/1150 JenkinsHouse 29 11 2 Sophia_WatchAnime/1700 JenkinsHouse 29 11 1/1720 JenkinsHouse 19 39 1/1820 SophiaHouse 22 7 2 Sophia_Read/2230 SophiaHouse 27 7 1 Sophia_Sleep", - }, - }, - - { //Victor Schedule - Hangs Out With Sophia - "Action": "EditData", - "Target": "characters/schedules/Victor", - "When": { "HasSeenEvent: 8185295": true }, - "Entries": { - "6": "800 JenkinsHouse 31 37 0/910 JenkinsHouse 23 25 2 Victor_Book2/1130 JenkinsHouse 23 25 2 Victor_BookStare/1150 JenkinsHouse 30 10 2 Victor_Sit/1700 JenkinsHouse 31 11 3/1720 JenkinsHouse 21 39 3/1820 JenkinsHouse 30 37 0/1900 JenkinsHouse 31 25 2/2030 JenkinsHouse 31 5 2 Victor_Sleep", - }, - }, - - { //Victor Schedule Reversed - Player Marries Sophia - "Action": "EditData", - "Target": "characters/schedules/Victor", - "When": { "Relationship:Sophia": "Married" }, - "Entries": { - "6": "600 JenkinsHouse 31 5 1 Victor_Sleep/700 JenkinsHouse 6 8 0/810 JenkinsHouse 30 37 0/930 ArchaeologyHouse 10 11 1 Victor_Book1/1500 Town 101 98 2/1600 JenkinsHouse 30 37 0/1830 JenkinsHouse 35 9 1/2030 JenkinsHouse 31 5 1 Victor_Sleep", - }, - }, - - { //Sophia Schedule - Visits Susan - "Action": "EditData", - "Target": "characters/schedules/Sophia", - "When": { "HasSeenEvent: 8185295": true }, - "Entries": { - "summer_10": "610 SophiaHouse 20 40 2/720 SusanHouse 9 19 3/1320 SusanHouse 5 17 3/1700 SusanHouse 11 17 3/1800 SophiaHouse 27 7 2 Sophia_Sleep", - "fall_10": "610 SophiaHouse 20 40 2/720 SusanHouse 9 19 3/1320 SusanHouse 5 17 3/1700 SusanHouse 11 17 3/1800 SophiaHouse 27 7 2 Sophia_Sleep", - "winter_10": "610 SophiaHouse 20 40 2/720 SusanHouse 9 19 3/1320 SusanHouse 5 17 3/1700 SusanHouse 11 17 3/1800 SophiaHouse 27 7 2 Sophia_Sleep", - }, - }, - - { //Susan Schedule - Hangs Out With Sophia - "Action": "EditData", - "Target": "characters/schedules/Susan", - "When": { "HasSeenEvent: 8185295": true }, - "Entries": { - "summer_10": "700 SusanHouse 26 15 0/820 SusanHouse 2 6 0/940 SusanHouse 4 15 2 Susan_Read/1230 SusanHouse 3 19 0 Susan_Craft/1250 SusanHouse 7 19 1/1320 SusanHouse 3 16 2/1700 SusanHouse 9 17 1/1800 SusanHouse 5 19 0/1930 SusanHouse 22 6 0/2040 SusanHouse 24 6 1 Susan_Sleep", - "fall_10": "700 SusanHouse 26 15 0/820 SusanHouse 2 6 0/940 SusanHouse 4 15 2 Susan_Read/1230 SusanHouse 3 19 0 Susan_Craft/1250 SusanHouse 7 19 1/1320 SusanHouse 3 16 2/1700 SusanHouse 9 17 1/1800 SusanHouse 5 19 0/1930 SusanHouse 22 6 0/2040 SusanHouse 24 6 1 Susan_Sleep", - "winter_10": "700 SusanHouse 26 15 0/820 SusanHouse 2 6 0/940 SusanHouse 4 15 2 Susan_Read/1230 SusanHouse 3 19 0 Susan_Craft/1250 SusanHouse 7 19 1/1320 SusanHouse 3 16 2/1700 SusanHouse 9 17 1/1800 SusanHouse 5 19 0/1930 SusanHouse 22 6 0/2040 SusanHouse 24 6 1 Susan_Sleep", - }, - }, - - { //Susan Schedule Reversed - Player Marries Sophia - "Action": "EditData", - "Target": "characters/schedules/Susan", - "When": { "Relationship:Sophia": "Married" }, - "Entries": { - "summer_10": "640 SusanHouse 26 15 0/800 SusanHouse 15 7 0/830 SusanHouse 13 7 0/900 SusanHouse 11 7 0/930 SusanHouse 9 7 0/1000 SusanHouse 7 7 0/1030 SusanHouse 1030 5 7 0/1100 SusanHouse 2 6 0/1200 SeedShop 13 20 0/1630 SusanHouse 24 15 0/2100 SusanHouse 24 6 1 Susan_Sleep", - "fall_10": "640 SusanHouse 26 15 0/800 SusanHouse 15 7 0/830 SusanHouse 13 7 0/900 SusanHouse 11 7 0/930 SusanHouse 9 7 0/1000 SusanHouse 7 7 0/1030 SusanHouse 1030 5 7 0/1100 SusanHouse 2 6 0/1200 SeedShop 13 20 0/1630 SusanHouse 24 15 0/2100 SusanHouse 24 6 1 Susan_Sleep", - "winter_10": "640 SusanHouse 26 15 0/800 SusanHouse 15 7 0/830 SusanHouse 13 7 0/900 SusanHouse 11 7 0/930 SusanHouse 9 7 0/1000 SusanHouse 7 7 0/1030 SusanHouse 1030 5 7 0/1100 SusanHouse 2 6 0/1200 SeedShop 13 20 0/1630 SusanHouse 24 15 0/2100 SusanHouse 24 6 1 Susan_Sleep", - }, - }, - - { //Sophia Schedule - Visits Haley - "Action": "EditData", - "Target": "characters/schedules/Sophia", - "When": { "HasSeenEvent: 8185295": true }, - "Entries": { - "14": "610 SophiaHouse 20 40 2/720 HaleyHouse 2 21 0/1020 HaleyHouse 5 5 1/1340 HaleyHouse 8 7 1/1530 HaleyHouse 4 20 1/1610 SophiaHouse 27 7 2 Sophia_Sleep", - }, - }, - - { //Haley Schedule - Hangs Out With Sophia - "Action": "EditData", - "Target": "characters/schedules/haley", - "When": { "HasSeenEvent: 8185295": true }, - "Entries": { - "14": "730 HaleyHouse 8 7 1/820 HaleyHouse 18 16 2/940 HaleyHouse 2 18 2/1020 HaleyHouse 7 5 3/1340 HaleyHouse 8 5 2/1530 HaleyHouse 6 20 3/1610 HaleyHouse 14 17 0/1940 HaleyHouse 6 5 2/2040 HaleyHouse 2 5 2 Haley_Sleep", - }, - }, - - { //Haley Schedule Reversed - Player Marries Sophia - "Action": "EditData", - "Target": "characters/schedules/Haley", - "When": { "Relationship:Sophia": "Married" }, - "Entries": { - "14": "900 HaleyHouse 6 5 0/950 HaleyHouse 8 7 1/1100 Town 23 22 2/1630 HaleyHouse 19 16 0 square_5_1_0/2000 HaleyHouse 5 7 0 square_5_5/2230 HaleyHouse 1 5 3 haley_sleep", - }, - }, - - { //Haley Schedule - Dialogue Additions - "Action": "EditData", - "Target": "characters/dialogue/haley", - "When": { "HasSeenEvent: 8185295": true }, - "Entries": { - "HaleyHouse_2_18": "Yay! You're here, Sophia!$1", - "HaleyHouse_7_5": "Sophia! Look at these new makeup palettes.$1", - "HaleyHouse_8_5": "Looks beautiful on you.$0", - "HaleyHouse_6_20": "Bye, Sophia!$1", - }, - }, - - { //Sophia Schedule - Visits Emily - "Action": "EditData", - "Target": "characters/schedules/Sophia", - "When": { "HasSeenEvent: 8185295": true }, - "Entries": { - "20": "610 SophiaHouse 20 40 2/720 HaleyHouse 14 21 2/1030 HaleyHouse 13 24 0/1430 HaleyHouse 16 8 0/1620 SophiaHouse 27 7 2 Sophia_Sleep", - }, - }, - - { //Emily Schedule - Hangs Out With Sophia - "Action": "EditData", - "Target": "characters/schedules/Emily", - "When": { "HasSeenEvent: 8185295": true }, - "Entries": { - "20": "830 HaleyHouse 13 24 0/1010 HaleyHouse 14 23 0/1030 HaleyHouse 16 25 1/1210 HaleyHouse 13 22 2/1430 HaleyHouse 14 7 1/1620 Saloon 16 17 0/1830 Saloon 17 18 2/1910 Saloon 13 17 0/2100 Saloon 16 17 0/2130 Saloon 14 18 2/2230 HaleyHouse 19 4 1 Emily_Sleep", - }, - }, - - { //Emily Schedule Reversed - Player Marries Sophia - "Action": "EditData", - "Target": "characters/schedules/Emily", - "When": { "Relationship:Sophia": "Married" }, - "Entries": { - "20": "900 HaleyHouse 16 5 2/1200 HaleyHouse 3 16 0/1530 Saloon 15 17 0 square_5_1_0/2430 HaleyHouse 21 4 1 emily_sleep", - }, - }, - - { //Emily Schedule - Dialogue Additions - "Action": "EditData", - "Target": "characters/dialogue/emily", - "When": { "HasSeenEvent: 8185295": true }, - "Entries": { - "HaleyHouse_14_23": "Hurray, Sophia! Let's start sewing! There's a new pattern I want to show you.$1", - "HaleyHouse_16_25": "I'm happy Sophia is visiting! We don't see each other often.$0", - "HaleyHouse_13_22": "OooOo! You're great at this!$1", - "HaleyHouse_14_7": "You're excellent at cutting fabric, Sophia!$0", - }, - }, - - { //Blue Moon Vineyard - 10 heart - The Prairie Queen + "1140961/f Abigail 1250/e 1/k 901756/t 1200 1700": "cowboy_outlawsong/-500 -500/farmer 20 20 1 Abigail 33 18 0 Gus 35 6 0/skippable/pause 800/viewport 33 19 true/speed farmer 1/move farmer 13 0 0 true/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/textAboveHead Abigail \"Need to take cover!\"/shake Abigail 700/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/playSound cowboy_monsterhit/pause 250/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 150/playSound Cowboy_gunshot/pause 150/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/textAboveHead Abigail \"Ooh! I don't think so!\"/shake Abigail 700/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot play/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot play/pause 200/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_powerup/pause 150/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot play/pause 250/playSound Cowboy_gunshot/pause 250/pause 500/playSound cowboy_monsterhit/pause 250/textAboveHead Abigail \"Almost!!!\"/shake Abigail 600/playSound Cowboy_gunshot/pause 200/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 100/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 200/playSound cowboy_explosion/stopMusic/pause 750/jump Abigail/pause 800/speak Abigail \"Yes!$1\"/pause 1000/move Abigail 0 0 2/pause 200/emote Abigail 16/speak Abigail \"Gah! Didn't see you there!$7\"/pause 1000/move Abigail 0 0 0/pause 700/move Abigail 0 0 2/pause 450/speak Abigail \"I beat the level I've been stuck on!$0#$b#You caught me at an awkward moment though... I need to leave. Homework to do.$2#$b#Kinda looking to procrastinate a little longer...$3\"/pause 300/question fork0 \"#Have time for a round of Prairie King?#Good luck with your homework.\"/fork 1140961_PlayJPK/pause 700/speak Abigail \"May just stall on the homework a little longer in my room. We'll see.$1\"/pause 1000/speak Abigail \"Bye, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 800/end position 33 20", + "1140961_PlayJPK": "pause 400/speak Abigail \"I was just thinking the same thing! Let's play a level!$1\"/pause 500/move Abigail 0 0 0/pause 400/move farmer 0 -1 3/move farmer -1 0 0/move farmer 0 -2 1 true/globalFade/viewport -1000 -1000/cutscene AbigailGame/warp Gus 33 6/warp farmer 32 18/viewport 33 19 true/playMusic 50s/pause 1000/move Abigail 0 0 3/pause 500/jump Abigail/pause 1000/speak Abigail \"That was fun! Thanks for playing.\"/pause 700/speak Abigail \"I suppose I'll go finish my homework. It's due at 8PM.$3#$b#Bye, @.$0\"/pause 300/globalFade/viewport -1000 -1000/pause 1000/friendship Abigail 50/end position 33 20" + } + }, + { + "_COMMENT": "EMILY EVENT", "Action": "EditData", - "Target": "Data/Events/SophiaHouse", + "Target": "data/events/saloon", "Entries": { - "8185296/f Sophia 2500/e 8185295/w sunny": "kindadumbautumn/-500 -500/Sophia -200 -200 2 farmer 17 26 3 Pam -199 -199 2/addTemporaryActor SophiaJPK 16 32 10 23 0/pause 1000/viewport 17 26 true/skippable/viewport move -1 0 3500/move farmer -7 0 0 true/pause 4000/faceDirection SophiaJPK 1 true/pause 200/faceDirection SophiaJPK 2 true/pause 700/jump SophiaJPK/pause 1000/speak Sophia \"Howdy!$19#$b#This is my Journey of the Prairie King cosplay!$15#$b#I've been working on it for a while now. Got it done just in time for the Zuzu City Comicon!$15\"/pause 900/move SophiaJPK 0 1 2/pause 300/speak Sophia \"H-hey. I have a skit I want to show you.$15#$b#*Ahem* Let's head on outside, partner.$17\"/pause 400/globalFade/viewport -1000 -1000/stopMusic/pause 100/changeLocation BlueMoonVineyard/pause 50/warp SophiaJPK 31 22/warp farmer 31 28/pause 50/viewport 31 25 true/pause 1500/speak Sophia \"Just pretend there are enemies around me, okay?$18#$b#*Ahem*$17\"/pause 1250/playSound dwop/showFrame SophiaJPK 19/pause 200/playMusic cowboy_outlawsong/pause 1250/speak Sophia \"Heh. So. Been a while since I've seen your face around these parts.$17#$b#Brought friends too. How kind of ya...$17\"/pause 1200/speak Sophia \"You leave me no choice...$17\"/pause 1600/playSound dwop/showFrame SophiaJPK 16/pause 350/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/faceDirection SophiaJPK 1 true/pause 250/showFrame SophiaJPK 17/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/faceDirection SophiaJPK 2 true/pause 250/faceDirection SophiaJPK 3 true/pause 250/showFrame SophiaJPK 18/pause 200/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/faceDirection SophiaJPK 2 true/pause 900/showFrame SophiaJPK 19/pause 1000/speak Sophia \"Heh. That was my dead eye.$17#$b#Don't look so tough without your weapons!$17\"/pause 1200/showFrame SophiaJPK 20/pause 600/showFrame SophiaJPK 19/pause 300/showFrame SophiaJPK 21/pause 700/showFrame SophiaJPK 19/pause 700/speak Sophia \"Your buddies ran off scared.$17#$b#I'm the prairie queen, got it?$17\"/pause 700/emote SophiaJPK 16 true/pause 300/playSound dwop/showFrame SophiaJPK 16/pause 400/speak Sophia \"Crafty fella! You had a hidden weapon all this time...$17\"/pause 1000/speak Sophia \"We can do this the easy way or the hard way.$17\"/pause 700/showFrame SophiaJPK 0/playSound dwop/playMusic Cowboy_singing/pause 800/viewport move 0 1 3000 true/move SophiaJPK 0 4 2/pause 300/speak Sophia \"So. Um. That's the first part of the skit.$18#$b#Second part involves me rolling around but I don't wanna get my cosplay dirty.$18#$b#The bad guy brandishes a secret weapon!$19\"/pause 1000/jump SophiaJPK/emote SophiaJPK 16 true/pause 1000/speak Sophia \"Oh! I need to run to the bus!$19#$b#Um. Come with me, @!$15\"/globalFade/viewport -1000 -1000/stopMusic/playMusic 50s/pause 50/changeLocation Busstop/warp SophiaJPK 12 12/warp farmer 13 12/warp Pam 12 10/faceDirection SophiaJPK 0 true/faceDirection farmer 0 true/pause 50/positionOffset farmer 0 28/viewport 17 12 true/pause 1000/speak Pam \"Alright, kiddo! Let's get drivin' to Zuzu City!$1\"/pause 300/faceDirection Pam 1 true/pause 200/faceDirection Pam 0 true/pause 300/move Pam 0 -1 0/warp Pam -99 -99/pause 900/faceDirection SophiaJPK 1 true/pause 450/faceDirection farmer 3 true/pause 300/speak Sophia \"Sorry you can't come, silly.$16#$b#Um. Next time we'll need to get you tickets in advance.$16\"/pause 200/emote farmer 28/pause 300/speak Sophia \"Hey. Come a little closer.$18\"/pause 900/showFrame farmer 101 true/showFrame SophiaJPK 22 true/emote SophiaJPK 20 true/emote farmer 20 true/pause 1000/faceDirection farmer 3 true/pause 100/showFrame SophiaJPK 4 true/pause 500/speak Sophia \"Bye, you.$18\"/pause 500/faceDirection SophiaJPK 0 true/pause 350/faceDirection SophiaJPK 0 true/pause 300/move SophiaJPK 0 -2 0 true/pause 500/faceDirection farmer 0 true/pause 1100/faceDirection SophiaJPK 1 true/pause 250/faceDirection SophiaJPK 2 true/pause 500/playSound dwop/showFrame SophiaJPK 19/pause 400/speak Sophia \"Until next time, partner.$17\"/pause 1000/showFrame SophiaJPK 0/pause 500/faceDirection SophiaJPK 1 true/pause 250/faceDirection SophiaJPK 0 true/pause 400/move SophiaJPK 0 -1 0/warp SophiaJPK -80 -80/globalFade/viewport -1000 -1000/playSound busDriveOff/pause 3000/message \"Maybe next time I'll join Sophia at the Zuzu City Convention Center!\"/pause 200/friendship Sophia 125/end dialogue Sophia \"Hey, you! I had so much fun at the convention center! Met up with Scarlett and some other friends.#$b#My skit was a huge hit! I won 3rd place, can you believe that?$9#$e#Oh. Um. I still need to do that skit for you later...$4#$e#*smooch*$9\"", - } + "1000008/d Mon Tue Wed Thu Sat Sun/f Emily 1250/t 1700 2200": "Saloon1/-500 -500/farmer 14 24 0 Pierre 16 20 1 Caroline 17 20 3 Jodi 18 20 0 Willy 17 22 2 Clint 19 23 3 Andy 3 22 3 Shane 21 17 2 Robin 22 22 1 Wizard 7 6 1 MarlonFay 8 6 3 Demetrius 23 22 3 Lewis 9 22 3 Marnie 8 22 1 Pam 7 18 1 Elliott 4 19 2 Leah 2 20 1 Gus 10 18 2 Emily 14 17 0/skippable/positionOffset Andy 0 15/animate Andy false true 100 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 27 26 25 24 24/animate Elliott false true 200 16 17 18 19 18 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16/animate Lewis false true 200 19 22 23 22 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19/animate Marnie false true 200 20 21 22 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20/animate Robin false true 500 20 21 22 21/animate Demetrius false true 500 24 25 26 25/animate Shane false true 200 20 21 22 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20/showFrame MarlonFay 12/pause 300/viewport 14 19 true/pause 150/playSound doorClose/skippable/pause 400/move Emily 0 0 2/pause 200/textAboveHead Emily \"Hey!\"/move farmer 0 -4 0/emote farmer 32/pause 500/speak Emily \"@! It's great to see you!$1\"/pause 500/move Emily 0 0 3/pause 500/speak Emily \"Gus, may I make @ a drink on the house?$0\"/pause 700/move Gus 0 0 1/pause 500/speak Gus \"Sure, Emily!$0#$b#@, enjoy the free drink. We appreciate the business you've given the saloon!$1\"/pause 300/textAboveHead MarlonFay \"Hmm... I see.\"/pause 200/move Gus 0 0 2/pause 400/move Emily 0 0 2/pause 300/move Emily 0 1 2/pause 300/speak Emily \"Yay! Here's our cocktail menu. Which drink would you like?$1\"/pause 500/speak Emily \"$q -1 null#*** ** **STARDROP SALOON COCKTAIL MENU** ** ***#$r -1 0 emily_event1#'SHOOTING COMET' - Ingredients: Whiskey, Lime Juice, Mint Leaves, Sugar#$r -1 0 emily_event2#'LUNAR HORIZON' - Ingredients: Gin, Sugar Syrup, Lime Juice, Sparkling Water#$r -1 0 emily_event3#'ROSETTE NEBULA' - Ingredients: Vodka, Cranberry Juice, Cointreau, Lime Juice#$r -1 0 emily_event4#'THE BIG BANG' - Ingredients: White Rum, Dark Rum, Orange Curacao, Orgeat Syrup, Lemon Juice#$r -1 0 emily_event5#'RED MOON' - Ingredients: Tequila, Orange Juice, Grenadine Syrup\"/pause 500/speak Emily \"Give me just a moment while I whip this up for you!$1\"/pause 500/move Emily 0 -1 0/pause 300/playSound openBox/pause 400/playSound Milking/pause 250/move Gus -1 0 3/pause 200/move Emily -2 0 0/pause 400/playSound dropItemInWater/pause 200/textAboveHead Gus \"Of course, Pam!\"/playSound wateringCan/pause 400/move Gus 2 0 0/move Gus 0 -1 0/playSound waterSlosh/pause 500/emote Emily 56/pause 500/move Emily 2 0 2/move Emily 0 1 2/pause 350/speak Emily \"Voila! Here you are, @. I hope you enjoy it!$1\"/pause 500/farmerEat 346/pause 300/emote farmer 16/move Gus 0 1 3/move Gus -2 0 3/pause 200/textAboveHead Gus \"Here you are!\"/textAboveHead Wizard \"I see... Then it's settled, Marlon.\"/faceDirection farmer 0/pause 500/question fork0 \"How was the beverage? Did you like it?#The drink was amazing.#It tasted horrible...\"/fork 1000008_Amazing/pause 500/emote farmer 12/pause 300/emote Emily 28/pause 300/speak Emily \"Oh... I'm sorry, @.$2#$b#Well umm... I'm going to get back to work. I'm really sorry it didn't turn out well.$2\"/pause 500/move Emily 0 -1 0/move Emily -2 0 0/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Emily -250/end dialogue Emily \"I'm sorry that drink wasn't up your alley... Let's try a different one next time.$2\"", + "1000008_Amazing": "pause 500/speak Emily \"Haha! You're welcome, @!$1\"/pause 300/faceDirection Pierre 3/pause 350/textAboveHead Pierre \"A round of drinks over here please!\"/pause 300/faceDirection Emily 1/pause 300/textAboveHead MarlonFay \"Same time next week, Magnus?\"/emote Emily 16/pause 400/speak Emily \"Coming right up, Pierre!$1\"/pause 300/faceDirection Emily 2/pause 250/faceDirection Pierre 0/pause 250/speak Emily \"Looks like my night is about to get busy, @. If you need me, you know where to find me. Enjoy the rest of your evening!$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Emily 50/end dialogue Emily \"You should drop by the Saloon more often. I enjoy seeing you!$1\"" + } }, - - //MARLON NPC - { - //Marlon's NPC Disposition + "_COMMENT": "HALEY EVENT", "Action": "EditData", - "Target": "Data/NPCDispositions", + "Target": "data/events/town", "Entries": { - "MarlonFay": "adult/polite/neutral/positive/male/not-datable/null/Other/winter 19//AdventureGuild 6 17/Marlon" + "1000099/k 15/f Haley 1750/t 1000 1500/z winter/z fall/w sunny": "springtown/-500 -500/farmer 29 91 3 Haley 18 82 0 Penny 35 89 2 MarlonFay 33 106 2 Caroline 23 73 1 Jodi 24 73 3/pause 500/showFrame Penny 18/skippable/pause 100/viewport 26 87 true/viewport move -1 0 5500 true/move farmer -11 0 3/pause 300/move farmer 0 0 0/pause 700/viewport move 0 -1 3500 true/move farmer 0 -6 0/pause 800/move Haley 0 0 2/pause 550/emote Haley 16/pause 150/speak Haley \"Hi, @.$1#$b#I'm trying to do more chores to make Emily happy. Figured I'd water the backyard today.$0\"/pause 1200/shake Haley 1000/pause 1200/speak Haley \"I don't mean to be too forward, but can we talk inside for a sec?$0#$b#I seriously need to vent to someone.$3\"/pause 850/question fork0 \"#Sure, Haley.#I stopped by to say hi. I'm busy.\"/fork 1000099_TalkInside/pause 1100/showFrame Haley 0/pause 500/move Haley 0 0 0/pause 800/emote Haley 28/pause 450/move farmer 0 6 2 true/pause 300/globalFade/viewport -1000 -1000/pause 500/friendship Haley -125/end dialogue Haley \"Don't worry about my mood earlier. It was... I was just thinking about my parents.$3#$e#%Haley looks sad...\"", + "1000099_TalkInside": "pause 600/showFrame Haley 0/pause 800/speak Haley \"Let's head in.$0\"/pause 650/move farmer 0 5 1 true/pause 300/move Haley 0 5 2 true/pause 100/globalFade/viewport -1000 -1000/pause 500/stopMusic/pause 400/changeLocation HaleyHouse/warp MarlonFay -200 -200/warp Penny -198 -198/warp Jodi -195 -195/warp Caroline -192 -192/warp Haley 5 15/warp farmer 5 17/faceDirection farmer 0/move Haley 0 0 2/pause 300/viewport 10 15 true/pause 1500/showFrame Haley 22/pause 1300/speak Haley \"...$3#$b#It's about my parents. Emily and I got a letter from them. They're on vacation in the Fern Islands archipelago.$3#$b#In the letter, Mom said she misses us, and sent 8,000G. Dad wrote a little too.$3\"/pause 1300/speak Haley \"Like, the two of them are always off doing their own thing, having fun. I just... feel like they're forgetting about us?$3#$b#Money is nice, but I'd rather have them around. Whatever.$3\"/pause 700/textAboveHead Haley \"*sniff*...\"/shake Haley 800/pause 1500/speak Haley \"Like, I appreciate they're letting Emily and me live in this house for free, but...$3\"/pause 900/shake Haley 700/pause 900/speak Haley \"I wish we saw them more often. It's been like a year since they came home.$2\"/pause 1000/speak Haley \"...$3\"/pause 500/shake Haley 800/pause 1200/move Haley 0 0 0/pause 800/speak Haley \"Ugh. My makeup is totally ruined. I need to clean myself up.$3\"/pause 600/move Haley 0 -1 0/pause 400/doAction 5 13/pause 500/move Haley 0 -8 0 true/pause 1200/emote farmer 60 true/pause 600/move farmer 0 -9 0 true/pause 400/stopMusic/pause 500/globalFade/viewport -1000 -1000/pause 750/message \"Haley and I talked. She seems to feel better.\"/pause 500/end dialogue Haley \"I'm going to write my parents telling them how I feel.$0#$b#I want them to at least come see us once a season. I don't think that's asking too much...$7#$e#Thanks for listening, @.$2#$b#Hopefully I can do the same for you someday.$0\"" } }, - - { - //Marlon's Gift Tastes + { + "_COMMENT": "LEAH EVENT", "Action": "EditData", - "Target": "Data/NPCGiftTastes", + "Target": "data/events/town", "Entries": { - "MarlonFay": "This is a mighty gift, @. Thank you./244 413 437 439 680/Thanks. I'll find some use of this./346 303 348 459 205 422 287 288/Hmmm... that will be a hard pass. My apologies./-81/This unfortunately doesn't suit me./-80 283 233/Thanks./286 424 426 436 438 803 184 186 420 -28/" + "1000010/f Leah 70/t 700 1600/w sunny/z winter/z fall/z summer/u 21 22 23 24 25 26 27 28/y 1": "breezy/-500 -500/farmer 102 94 2 Leah 100 104 2/skippable/pause 300/viewport 100 98 true/pause 250/playSound harvest/move farmer 0 4 2/emote farmer 8/move Leah 1 0 2/pause 400/playSound harvest/pause 500/move Leah 1 0 2/pause 550/playSound harvest/pause 450/move farmer 0 4 2 true/pause 600/faceDirection Leah 0/emote Leah 16 true/pause 550/speak Leah \"@! Hello!$1#$b#It's a lovely day today! I dropped by to check on my green beans, and they're ready to harvest!$0#$b#Gus and Pierre were here a little while ago taking care of their crops too.$1\"/pause 500/move Leah 1 0 2/pause 800/playSound harvest/pause 1000/faceDirection Leah 0/pause 500/speak Leah \"Pelican Town's community garden is pretty nifty, wouldn't you agree, @?$1\"/pause 500/question fork0 \"#The community garden is a neat idea.#It's cute, but my farm can hold 40x more.\"/fork 1000010_GardenAmazing/pause 500/speak Leah \"...Well, not everyone is lucky enough to get free property, @.$2\"/friendship Leah -250/pause 1000/move Leah 1 0 2/pause 700/playSound harvest/move Leah 1 0 2/pause 800/playSound harvest/pause 500/move farmer 0 1 1/pause 300/faceDirection Leah 3/pause 350/speak Leah \"I'm very thankful for this community garden.$0#$b#I don't have much space to grow my own food...$7#$b#But thanks to this little plot of land we all share, I can!$1\"/pause 300/move Leah 1 0 2/pause 300/playSound harvest/pause 500/move Leah -3 0 0/move Leah 0 -1 3/pause 500/speak Leah \"Whew! That's all of them.$1#$b#Now I just need to decide what to cook with these tonight.$0\"/pause 500/speak Leah \"Here, try a fresh green bean, straight from the vine!$1\"/pause 400/farmerEat 188/pause 2000/faceDirection farmer 1/emote farmer 32/emote Leah 32/globalFade/viewport -1000 -1000/pause 700/end dialogue Leah \"I wonder when Gus' coffee beens will be ready.$0#$e#He uses special fertilzer from Pierre's.$1\"", + "1000010_GardenAmazing": "pause 500/speak Leah \"Yes! It's spectacular!$1\"/pause 500/move Leah 1 0 2/pause 700/playSound harvest/move Leah 1 0 2/pause 700/playSound harvest/pause 500/move farmer 0 1 1/pause 300/faceDirection Leah 3/pause 350/speak Leah \"I'm very thankful for this community garden.$0#$b#I don't have much property to grow my own food...$7#$b#But thanks to this little plot of land we all share, I can!$1\"/pause 300/move Leah 1 0 2/pause 300/playSound harvest/pause 500/move Leah -3 0 0/move Leah 0 -1 3/pause 500/speak Leah \"Whew! That's all of them.$1#$b#Now I need to decide what to cook with these tonight.$0#$b#Here's a fresh green bean, straight from the vine!$1\"/pause 400/farmerEat 188/pause 2000/faceDirection farmer 1/emote farmer 32/emote Leah 32/globalFade/viewport -1000 -1000/pause 700/friendship Leah 50/end dialogue Leah \"I wonder when Gus' coffee beens will be ready.$0#$e#He uses special fertilzer from Pierre's.$1\"" } }, - - { - //Marlon's Animations + { + "_COMMENT": "MARU EVENT", "Action": "EditData", - "Target": "Data/animationdescriptions", + "Target": "data/events/sciencehouse", "Entries": { - "Marlon_Look": "18/18/18", - "Marlon_LookDown": "19/19/19", - } - }, - - { - //Marlon's Portraits - "Action": "Load", - "Target": "Portraits/MarlonFay", - "FromFile": "assets/CharacterFiles/Portraits/Marlon/Marlon.png" - }, - - { - //Vanilla Marlon's Portraits - "Action": "Load", - "Target": "Portraits/Marlon", - "FromFile": "assets/CharacterFiles/Portraits/Marlon/Marlon.png" + "1000011/f Maru 1250/k 10/p Maru": "jaunty/-500 -500/farmer 9 20 1 Demetrius 19 18 0 Maru 22 20 1 Robin 8 18 2/skippable/pause 300/viewport 20 20 true/pause 250/textAboveHead Maru \"The derivative of sin(2-x)...\"/move farmer 5 0 1/textAboveHead Demetrius \"Soil solution is too acidic.\"/move farmer 4 0 1/emote farmer 8/pause 250/faceDirection Demetrius 2/emote Demetrius 16/pause 250/faceDirection farmer 0/speak Demetrius \"Maru, @ is here!$1\"/pause 250/faceDirection Maru 3/emote Maru 16/pause 250/faceDirection farmer 1/pause 200/speak Maru \"Hi, @!$1\"/pause 350/faceDirection Demetrius 0/pause 200/move farmer 2 0 1/pause 450/speak Maru \"I'm stumped on a math problem right now for the project I'm working on. I've been stuck for an hour. $2\"/pause 100/question fork1 \"Maybe you could help me figure it out?#I'm not that good at math, but I'll try my best!#I can't. I'm terrible at math. Sorry.#I'm a mathematical genius! I can solve anything!\"/fork 1000011_NoMath/pause 500/speak Maru \"Okay! Let's do this then!$1\"/pause 650/move Maru -1 0 3/pause 500/speak Maru \"Let's grab my laptop, @.$0\"/pause 450/move farmer 0 0 2/move Maru 0 3 3/move farmer 0 2 2/pause 800/textAboveHead Maru \"One moment...\"/playSound keyboardTyping/pause 1500/move Demetrius 3 0 1/move Demetrius 0 1 1/pause 1000/textAboveHead Maru \"Analyzing 201.3 sphere sequence...\"/pause 3000/speak Maru \"Okay, so I'm trying to find the rate of change of the area of this circle when the radius is exactly four meters.$0#$b# From my calculations, it's increasing at a rate of 0.5 meters per minute.$0\"/pause 500/speak Maru \"$q -1 null#(The circumference of the circle is increasing at a rate of 0.5 meters per minute. What's the rate of change of the area of the circle when the radius is 4 meters?)#$r -1 0 maru_event1#3 meters per minute#$r -1 0 maru_event2#4 meters squared per minute#$r -1 0 maru_event3#4 meters per minute#$r -1 0 maru_event4#2 meters squared per minute#$r -1 0 maru_event5#7 meters per minute\"/pause 700/emote Maru 40/pause 300/textAboveHead Maru \"One second! I just need to configure this...\"/playSound keyboardTyping/pause 1500/move Demetrius 0 -1 3/move Demetrius -3 0 0/pause 700/textAboveHead Maru \"Oh... shoot!\"/pause 2000/emote farmer 8/pause 1500/speak Maru \"There's another problem I have too...$2#$b#I tested a reaction that produced a gaseous mixture of carbon dioxide, carbon monoxide, and water vapor.$0#$b#The reaction contained 0.60 mol of carbon dioxide, 0.30 mol of carbon monoxide, and 0.10 mol of water vapor.$0#$b#Do you know what the partial pressure of the carbon monoxide would be if the total pressure of the mixture was 0.80 atm?$2\"/pause 500/speak Maru \"$q -1 null#(Given 0.60 mol CO2, 0.30 mol CO, and 0.10 mol H20, what is the partial pressure of the CO if the total pressure of the mixture was 0.80 atm?)#$r -1 0 maru_event6#0.24 atm#$r -1 0 maru_event7#0.080 atm#$r -1 0 maru_event8#0.34 atm#$r -1 0 maru_event9#0.13 atm#$r -1 0 maru_event10#0.48 atm\"/pause 1000/emote Maru 40/pause 500/faceDirection Maru 0/pause 500/speak Maru \"I have a few more problems to go tackle.$0#$b#I appreciate your help, @!$1\"/pause 250/emote Maru 32/emote farmer 32/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Maru 50/end dialogue Maru\"Hey, @! Thanks for the assistance earlier!$1#$e#Having someone to bounce ideas off can really help when you're stuck.$0\"", + "1000011_NoMath": "pause 500/emote Maru 28/pause 350/speak Maru \"Oh... that's unfortunate.$2\"/pause 500/faceDirection Maru 1/pause 500/emote Maru 40/pause 1500/speak Maru \"I have a few more calculations to do. I'll talk to you some other time.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Maru -50/end dialogue Maru \"I was able to solve the problem I was stuck on. My dad helped out!$0#$b#I wish you could've helped me, though!$1\"" + } }, - { - //Marlon's Sprites - "Action": "Load", - "Target": "Characters/MarlonFay", - "FromFile": "assets/CharacterFiles/OverworldSprites/Marlon/Marlon.png" + "_COMMENT": "CLINT EVENT", + "Action": "EditData", + "Target": "data/events/town", + "Entries": { + "1000014/t 1000 1600/f Clint 2000/w sunny/e 1000034": "playful/-500 -500/farmer 92 90 0 Clint 94 77 0 Penny 102 68 1/showFrame Penny 18/pause 700/viewport 99 77 true/pause 250/playSound clank/move farmer 0 -4 1/playSound clank/move farmer 1 0 0/move farmer 0 -3 0/playSound hammer/move farmer 0 -1 0/emote farmer 8/move farmer 3 0 1/playSound clank/move farmer 2 0 1/playSound clank/move farmer 4 0 0/playSound clank/textAboveHead Clint \"Hmmmpff!!\"/move farmer 0 -4 0/playSound clank/move farmer 0 -1 3/move farmer -2 0 3/playSound clank/pause 700/textAboveHead Clint \"Ah! Hello there.\"/pause 1000/playSound hammer/pause 550/playSound clank/pause 2000/move Clint 4 0 1/pause 500/speak Clint \"Phew! I'm finishing up an iridium-infused sword for a monster hunter from Castle Village. You might have heard of him. He goes by the name 'SCYTHER'.$1#$b#Castle Village is home to the best monster slayers and artisans in the region!$1#$b#I have contracts with various guilds in the Ferngill Republic to provide custom crafted weapons, shields, and armor.$0\"/pause 1000/move Clint 0 0 3/pause 1000/speak Clint \"It's not much, but it's honest work.$0\"/pause 1000/move Clint 0 0 1/pause 1500/speak Clint \"Right now, I'm not getting any orders from the Adventurers Guild here in Stardew Valley.$0#$b#When there were more members, there was a steady demand for new weapons. The guild used to be a lot bigger, but they've lost some good people over the years.$2#$b#The summit has gotten crowded...$2\"/stopMusic/pause 1500/speak Clint \"Sorry, @. I didn't mean to bring that up, especially with you being a Guild member and all...$2\"/pause 800/speak Clint \"$q -1 null#(What should I say)#$r -1 0 clint_event1#We all accepted the risks when we joined.#$r -1 0 clint_event2#I didn't know any of them.#$r -1 0 clint_event3#I've visited their graves and paid my respects.\"/pause 1000/speak Clint \"@, you've made excellent strides in protecting the valley from monsters, while also building up an impressive farm. I envy that.$0#$b#I'm not brave enough to fight monsters...$2#$b#But I do what I can to ensure the safety of those who do. That's why I pride myself on my smithing work.$0\"/pause 1100/move Clint 0 0 3/pause 1100/move Clint 0 0 1/pause 1000/speak Clint \"...I know I'm a bit awkward sometimes, @. But thanks for stopping by.$0#$b#I need to get back to finishing this sword. I'll see you next time you drop by, or maybe at the saloon!\"/pause 1200/move Clint -4 0 3 true/pause 150/globalFade/viewport -1000 -1000/pause 700/end dialogue Clint \"Hey, @.#$e#Err. Keep up the good work, adventurer.$1\"" + } }, - { - //Vanilla Marlon's Sprites - "Action": "Load", - "Target": "Characters/Marlon", - "FromFile": "assets/CharacterFiles/OverworldSprites/Marlon/Marlon.png" - }, - - { - //"Marlon's Schedule - "Action": "Load", - "Target": "Characters/schedules/MarlonFay", - "FromFile": "assets/CharacterFiles/Schedules/Marlon/Schedule.json" + "_COMMENT": "DEMETRIUS EVENT", + "Action": "EditData", + "Target": "data/events/town", + "Entries": { + "1000015/m 60000/w sunny/z winter/z fall/z spring/t 900 1700": "springtown/-500 -500/farmer 19 39 0 Demetrius 27 29 0 Jodi 21 24 1 Caroline 23 24 3 Penny 47 33 2/skippable/showFrame Penny 18/pause 600/viewport 26 29 true/pause 250/textAboveHead Demetrius \"The fountain is stunning today.\"/move farmer 0 -10 1/move farmer 1 0 1/emote farmer 8/pause 800/move Demetrius 0 0 3/pause 300/textAboveHead Demetrius \"Hello!\"/pause 1000/move farmer 5 0 1/pause 300/speak Demetrius \"Hi, @!$1#$b#The weather is astonishing, wouldn't you say?$0\"/pause 800/move Demetrius 0 0 0/pause 1200/speak Demetrius \"Did you know this fountain is thirty years old?$0#$b#It's maintained and repaired by a technician from Grampleton.$1\"/pause 500/move Demetrius 0 0 3/pause 500/speak Demetrius \"Are you making progress cultivating your farm?$1#$b#I haven't visited it since you allowed me to set up my experiment in the cave, which I'm still thankful for!$0\"/pause 200/speak Demetrius \"$q -1 null#(What should I say)#$r -1 0 demetrius_event1#Robin constructed buildings on my farm!#$r -1 0 demetrius_event2#I'm looking into crafting sprinklers to automate watering.#$r -1 0 demetrius_event3#I've been focusing on honing my combat skills and fishing.\"/pause 1100/speak Demetrius \"Glad you're doing fine here in Stardew Valley. Owning a farm is a lot of work and may be overwhelming at times.$0\"/pause 800/speak Demetrius \"Speaking of Stardew Valley...$0\"/pause 200/speak Demetrius \"$q -1 null#Do you know where our valley gets its name?#$r -1 0 demetrius_event4#Does our valley get its name from space stuff?#$r -1 0 demetrius_event5#Because star... dew? Something? I don't know.#$r -1 0 demetrius_event6#Where does the name come from?\"/pause 800/speak Demetrius \"A thousand years ago, a huge meteor shower periodically bombarded this specific area of the Ferngill Republic.$0#$b#Of course, back then, the Republic didn't exist yet.$3#$b#The meteors were so plentiful that their trails looked like fibers stretched across the sky.$0#$b#The meteorites looked like tiny drops on the trails, like morning dew on a spiderweb. So our ancestors called these showers the 'Silk Dew of The Stars'.$0#$b#When the Ferngill Republic was first established 150 years ago, the Admission Union named this valley 'Stardew' in honor of our ancestors.$0#$b#Have you ever wondered why your crops are always healthy? Or why they so easily bear high-quality produce?$0#$b#That's because of the meteor shower! The soil in the valley is extremely fertile. It has an abundance of nutrients such as nitrogen, phosphorus and potassium!$1#$b#There's also a high concentration of minerals present in the soil, including zinc, manganese, boron, iron, sulfur, cobalt, copper, magnesium and so on.$0#$b#You can grow just about anything with ease thanks to the fertile soil. It's the reason so many farmers have established their livelihood in Stardew Valley!$1\"/pause 100/emote Demetrius 32/pause 100/question fork0 \"#I learned something new! Thanks!#You talk way too much.\"/fork 1000015_InformativeConversation/stopMusic/pause 500/emote Demetrius 28/pause 1000/speak Demetrius \"I apologize, @. It wasn't my intention to ramble like that...$2#$b#I get excited when presented the opportunity to teach someone new things.$2\"/pause 700/emote Demetrius 28/pause 1000/speak Demetrius \"Well... it's always a pleasure talking to you, @.$2\"/pause 200/globalFade/viewport -1000 -1000/pause 700/friendship Demetrius -375/end dialogue Demetrius \"I'm sorry I took up so much of your day at the fountain, @. That won't happen again.$2#$e#%Demetrius looks sad.\"", + "1000015_InformativeConversation": "pause 750/speak Demetrius \"I'm happy you know more about the valley and where you live!$1#$b#The combined effects of science and history have made Stardew Valley a fascinating place!$1\"/pause 200/emote Demetrius 16/speak Demetrius \"Oh, look at the time! I didn't mean to keep you so long!$6#$b#I'll let you get back to whatever errands you were running. Have a fantastic day, @!$1\"/pause 200/globalFade/viewport -1000 -1000/pause 700/friendship Demetrius 50/end dialogue Demetrius \"I hope our conversation about the valley was informative for you!$1#$b#There are so many wonderous things to disover here.$0#$b#That's why this is where I do my research!$1\"" + } }, - { - //Marlon's Dialogue - "Action": "Load", - "Target": "Characters/Dialogue/MarlonFay", - "FromFile": "assets/CharacterFiles/Dialogue/Marlon/Dialogue.json" - }, - - { - //Marlon's Dialogue - Vanilla - "Action": "Load", - "Target": "Characters/Dialogue/Marlon", - "FromFile": "assets/CharacterFiles/Dialogue/Marlon/Dialogue.json" - }, - - { - "Action": "EditData", - "Target": "Strings/SpeechBubbles", - "Entries": { - "AdventureGuild_Marlon_Greeting_Male": "He's back!", - "AdventureGuild_Marlon_Greeting_Female": "She's back!", - "AdventureGuild_Marlon_Greeting1": "Need a new sword?", - "AdventureGuild_Marlon_Greeting2": "Greetings.", - "AdventureGuild_Marlon_Greeting3": "Greetings.", - "AdventureGuild_Marlon_Greeting4": "Good evening.", - } - }, - -{ - "Action": "Load", - "Target": "Portraits/Gil", - "FromFile": "Assets/CharacterFiles/Portraits/Gil/Gil.png" -}, -{ - "Action": "Load", - "Target": "Characters/Gil", - "FromFile": "Assets/CharacterFiles/OverworldSprites/NoSprites/Gil/Gil.png" -}, - - //MOVIE THEATER - - { - "Action": "EditData", - "Target": "Data/ConcessionTastes", - "Entries": { - "Name": "MarlonFay", - "LovedTags": [ - "Gourmet", "Healthy" - ], - "LikedTags": [ - "Salty" - ], - "DislikedTags": [ - "Sweet", "Candy" - ] - }, - }, - - { - "Action": "EditData", - "Target": "Data/MoviesReactions", - "Entries": { - "MarlonFay": { - "NPCName": "MarlonFay", - "Reactions": [ - { - "Tag": "horror", - "Response": "love", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_0" - }, - { - "Tag": "classic", - "Response": "dislike", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_1" - }, - { - "Tag": "fall_movie_0", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Horror films test my integrity. Let us procure our seats.$0" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "No jump scare will get to me...$2" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Thank you kindly for the invite, @. That was quite enjoyable.$0" - } - }, - "ID": "reaction_2" - }, - { - "Tag": "winter_movie_1", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "This genre of film is not my favorite, but I'll give it a go...$2" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "...$2" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Hmm. I don't have much to say about the film...$0" - } - }, - "ID": "reaction_3" - }, - { - "Tag": "love", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Well. Let us grab seats post haste, @." - }, - "DuringMovie": null, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Interesting film. Acting was a little sub-par, though." - } - }, - "ID": "reaction_4" - }, - { - "Tag": "like", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Hmm. There's something magical about this theater. I can feel it in the air...$0" - }, - "DuringMovie": null, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I was engrossed in the film. Thank you kindly for the invite, @." - } - }, - "ID": "reaction_5" - }, - { - "Tag": "dislike", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Well. Let's watch the movie, @.$1" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "...$2" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Hmm. I didn't pay too much attention.$0" - } - }, - "ID": "reaction_6" - } - ] - } - } -}, - - //FESTIVAL DIALOGUE - - { - "Action": "EditData", - "Target": "Data/Festivals/spring13", - "Entries": { - "MarlonFay": "Even with my bad leg, I never miss a town festival.", - } - }, - - { - "Action": "EditData", - "Target": "Data/Festivals/spring24", - "Entries": { - "MarlonFay": "Marnie looks lovely today...", - } - }, - - { - "Action": "EditData", - "Target": "Data/Festivals/summer11", - "Entries": { - "MarlonFay": "I'll be back here by the trees... the air is a lot cooler.", - } - }, - - { - "Action": "EditData", - "Target": "Data/Festivals/fall16", - "Entries": { - "MarlonFay": "Clint's blades get sharper every year.#$e#So do his prices...$2", - } - }, - - { - "Action": "EditData", - "Target": "Data/Festivals/fall27", - "Entries": { - "MarlonFay": "Took a mighty amount of effort to catch these monsters.$2#$b#Most of the credit goes to the Castle Village adventurers.#$e#Don't get too close to the cage." - } - }, - - { - "Action": "EditData", - "Target": "Data/Festivals/Winter8", - "Entries": { - "MarlonFay": "If you spot any frost slimes, alert me.$0#$e#We're deep in the forest. Anything can be out there in the woods.", - } - }, - - { - "Action": "EditData", - "Target": "Data/Festivals/Winter25", - "Entries": { - "MarlonFay": "Hey, good afternoon." - } - }, - - -{ //ADVENTURERS GUILD INITIATION - "Action": "EditData", - "Target": "data/events/adventureguild", - "Entries": { - "1000034/e 100162/j 8": "MarlonsTheme/-500 -500/farmer 6 19 0 MarlonFay 6 13 2/pause 500/showFrame MarlonFay 17/viewport 6 14 true/skippable/playSound doorClose/pause 800/shake MarlonFay 600/textAboveHead MarlonFay \"You've proven yourself!\"/pause 150/move farmer 0 -4 0/pause 700/showFrame MarlonFay 0/pause 600/speak MarlonFay \"You've ventured into the mines with utmost courage, @!#$b#We could use someone with your skills. Do you want to join the Adventurer's Guild?\"/pause 1000/jump farmer/pause 800/jump farmer/pause 1200/speak MarlonFay \"@...$2#$b#Do you swear under oath, to protect humanity from monsters, and to do everything in your power to uphold the traditions, values, and ideology of the Adventurer's Guild?$0\"/pause 500/jump farmer/pause 1400/move MarlonFay 0 1 2/pause 700/speak MarlonFay \"On behalf of Stardew Valley and the Order of the Knights of Pythagoras, I officially accept you as the 23rd Adventurer's Guild member!$1\"/pause 1000/speak MarlonFay \"As a member of the Adventurer's Guild, you will be allowed to purchase rare weapons we commission and discover!#$b#There are also bounties and quests you can access from the notice board behind me!\"/pause 700/move farmer 0 0 1/pause 350/emote farmer 8/speak MarlonFay \"Don't mind Gil. He just took some of his meds and he's dozing off. I'll inform him of our new member when he awakens.\"/pause 700/move farmer 0 0 0/pause 750/speak MarlonFay \"Welcome to the guild, @. I expect great things from you.\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue MarlonFay \"How is adventuring? If you need a sharper sword, I can put in a good word with Clint.\"", - }, -}, - -{ //MARLON 1 HEART EVENT - "Action": "EditData", - "Target": "data/events/adventureguild", - "Entries": { - "1050034/e 1000034/j 30/k 1090501/f MarlonFay 250": "MarlonsTheme/-500 -500/farmer -200 -200 0 MarlonFay 4 11 2/pause 1000/viewport 6 14 true/skippable/pause 3000/warp farmer 6 19/playSound doorClose/pause 500/textAboveHead MarlonFay \"Ah. You're back.\"/pause 330/move farmer 0 -5 3/move farmer -2 0 0/move farmer 0 -1 0/pause 1000/speak MarlonFay \"@. I've been meaning to have a conversation with you.#$b#I'm sure you have several questions as to who we are, what we do, and the history of this guild.#$b#If you would please join me in my quarters, I'll explain all of this to you.\"/pause 500/question fork0 \"#I'd like to hear the history of the guild.#Sounds like a long talk. No thanks.\"/fork 1050034_GuildHistory/pause 800/speak MarlonFay \"Hmm. I see. If that's your choice, so be it.$2\"/pause 1200/speak MarlonFay \"Do you need a new weapon? Take a look at what we have in stock.\"/pause 300/globalFade/viewport -1000 -1000/pause 1000/end position 4 13", - - "1050034_GuildHistory": "pause 1000/speak MarlonFay \"Follow me.\"/pause 100/globalFade/viewport -1000 -1000/pause 500/warp farmer 4 5/warp MarlonFay 6 5/faceDirection farmer 1/showFrame MarlonFay 18/pause 250/viewport 7 6 true/pause 1500/speak MarlonFay \"Hmm... where to begin...\"/pause 600/emote MarlonFay 40/pause 200/speak MarlonFay \"I'll start with the history of the guild.#$b#I founded the Adventurer's Guild over 25 years ago, after being recognized by the Order of the Knights of Pythagoras.#$b#Our Order is made up of over fifty guilds and clans around the world, spanning every continent.#$b#Our mission is to protect humanity from monsters corrupted by ancient dark magic. No one knows when this corruption started, or how it began.#$b#Some ancient legends speak of a past time when monsters and humans lived in peace. If those times were ever real, they now only exist in stories.#$b#So we, the Order of the Knights of Pythagoras, have sworn an oath to protect humans from those monsters. We are, in a way, monster hunters.\"/pause 1050/speak MarlonFay \"This guild in particular works closely with M. Rasmodius. You may know him as the 'Wizard'.#$b#Every guild has a wizard or witch that supports them. It's paramount our weapons are imbued with magic to pierce the life force of monsters.#$b#You may wonder why we use swords instead of conventional weapons.#$b#To destroy the life force of a monster, you must pierce their life force fibers in a slashing movement.#$b#This is the only way to ensure the monster is defeated, or else it will regenerate.#$b#Projectile weapons unfortunately don't do the trick. They are able to stun monsters, but they still require a good horizontal slash to finish them off.#$b#If you ever use a projectile weapon, you may understand what I mean, unless you use explosives or iridium ammunition.\"/pause 1000/speak MarlonFay \"Alesia was a gifted sniper who used magic-imbued arrows. She used to be a member of this guild before she moved to Castle Village in the desert.#$b#She used her arrows to stun monsters before finishing them with her dagger.\"/pause 1000/showFrame MarlonFay 0/pause 800/showFrame MarlonFay 18/pause 1000/speak MarlonFay \"You may have noticed you're the 23rd adventurer, but there are only a few of us here. We used to have many more members.#$b#Over time, people have left to join other guilds and... and we...\"/pause 500/showFrame MarlonFay 19/pause 650/speak MarlonFay \"We have lost a lot of good people over the years. What we do is dangerous, and it's a thankless job.#$b#Thanks for joining our cause. Your help in protecting the valley is greatly appreciated. I feel as if we're a fully functioning guild again.\"/pause 800/speak MarlonFay \"$q -1 null#(What should I say)#$r -1 0 marlon_event2#I'll do everything I can to protect people.#$r -1 0 marlon_event5#It's dangerous and risky. Someone needs to do it.\"/pause 1000/showFrame MarlonFay 0/pause 1000/showFrame MarlonFay 18/pause 500/speak MarlonFay \"I'm proud to hear that from you. You have the potential to be an excellent swordsman.\"/pause 1250/speak MarlonFay \"You may be wondering why the mine entrance isn't sealed off.#$b#Unfortunately, Joja owns the rights to the mines and won't allow us to seal it.#$b#It's strange. They don't utilize the mines in any way, despite bountiful amounts of ore.#$b#Because of this, we must venture into the mines and slay monsters before they accumulate in mass.\"/pause 600/speak MarlonFay \"$q -1 null#(What should I say)#$r -1 0 marlon_event4#There must be strong monsters deep in the mines...#$r -1 0 marlon_event3#I'll prove I have what it takes!\"/pause 1000/speak MarlonFay \"I must disclose to you that not every monster is corrupted and hostile.#$b#There is a Shadow Person living in the sewer. His name is 'Krobus'. Rasmodius and I have been harboring him.#$b#This is to remain a secret. You'll meet Krobus soon enough. I need to see you prove your worth before I introduce you to him.$2\"/pause 1200/speak MarlonFay \"I believe that's enough conversation for you today. I'll speak with you again soon on other matters.#$b#I need to check on a new stock of weapons we just received from the new blacksmith in Castle Village.\"/pause 100/globalFade/viewport -1000 -1000/pause 700/end dialogue MarlonFay \"Remember what I said. Krobus is to remain a secret. There would be dire consequences if anyone got wind of him.\"", - }, -}, - -{ //MARLON 4 HEART EVENT - "Action": "EditData", - "Target": "data/events/railroad", - "Entries": { - "1004200/y 2/b 1/w rainy/f MarlonFay 1000": "continue/-500 -500/farmer 22 37 0 MarlonFay 22 15 2/pause 1000/skippable/viewport 22 28 true/viewport move 0 -1 4000 true/move MarlonFay 0 9 2 true/move farmer 0 -11 0 true/pause 5000/speak MarlonFay \"Greetings, @. I don't believe I've seen you up here before.\"/pause 1150/speak MarlonFay \"I visit this graveyard to pay my respects to those who sacrificed their lives to keep the valley safe.\"/pause 1200/showFrame MarlonFay 19/pause 1600/speak MarlonFay \"Many of these adventurers were my friends...$2\"/pause 750/showFrame MarlonFay 0/pause 1250/speak MarlonFay \"I went on an expedition in the mines with a couple First Slash adventurers who were eager to test their mettle.#$b#Imagine their disappointment when we found that the monsters have been thinned out! The progress you've made single-handedly is impressive.$1#$b#Your assistance in keeping the valley safe is a debt I don't think I'll ever be able to repay.$0#$b#To tell you the truth, you remind me of myself when I was your age.$2\"/pause 500/emote MarlonFay 40/speak MarlonFay \"Magnus Rasmodius and I privately meet regarding new monster hunters, wizards, witches, and adventurers who join our order.\"/move MarlonFay 0 1 2/pause 700/speak MarlonFay \"I want you to join our meetings, @. Your insight would prove most helpful. What do you say?\"/pause 500/question fork0 \"#I would be honored to join the meetings.#I'm humbled, but I'll leave that to you two.\"/fork 1004200_Agree/pause 1000/speak MarlonFay \"I understand, @. Keep up the good work protecting Stardew Valley.\"/pause 1200/speak MarlonFay \"I'll speak to you again regarding other matters.$2\"/move MarlonFay 0 8 2 true/move farmer -1 0 2 true/pause 2000/globalFade/viewport -1000 -1000/pause 1200/end position 21 27", - - "1004200_Agree": "pause 1000/speak MarlonFay \"I'll let you know when we have our next meeting.#$b#We usually meet at the guild building or at Magnus' tower.#$b#Sometimes we rent a room at the Stardrop Saloon so we can enjoy good food and drink too.\"/pause 1500/showFrame MarlonFay 18/pause 1500/showFrame MarlonFay 0/pause 1200/speak MarlonFay \"I must be on my way, @...$2\"/pause 800/move MarlonFay 0 8 2 true/move farmer -1 0 2 true/pause 2000/globalFade/viewport -1000 -1000/pause 1200/end dialogue MarlonFay \"I'll inform you the next time there's a council meeting.\"", - }, -}, - -{ //Krobus intro - Player receives sewer key - "Action": "EditData", - "Target": "data/events/adventureguild", - "Entries": { - "1090501/e 1000034/b 1/f MarlonFay 1250": "MarlonsTheme/-500 -500/farmer -100 -100 0 Krobus -300 -300 3 MarlonFay 4 11 2/rustyKey/skippable/viewport 6 13 true/pause 2000/playSound doorClose/warp farmer 6 19/pause 400/textAboveHead MarlonFay \"Ah. You're here.\"/pause 200/move farmer 0 -5 3/move farmer -2 0 0/move farmer 0 -1 0/pause 500/speak MarlonFay \"@. There is something I've been meaning to show you.\"/pause 200/emote farmer 8/speak MarlonFay \"It's time you meet Krobus. He's a shadow person I've been hiding in the Pelican Town sewers.\"/pause 200/emote farmer 16/pause 500/showFrame MarlonFay 0/pause 600/shake MarlonFay 500/playSound openBox/pause 800/move MarlonFay 0 0 2/pause 500/speak MarlonFay \"Come. Join me outside.\"/pause 250/globalFade/viewport -1000 -1000/pause 500/changeLocation Town/stopMusic/pause 500/warp farmer 37 101/warp MarlonFay 34 96/viewport 37 97 true/move farmer 0 -5 3/pause 400/speak MarlonFay \"Let me unlock this first.\"/pause 750/playSound openBox/pause 600/playSound doorOpen/pause 100/playSound trashcanlid/pause 800/speak MarlonFay \"Alright. Watch your step.\"/pause 600/playSound stairsdown/pause 600/move farmer -2 0 2/pause 250/playSound stairsdown/pause 800/globalFade/viewport -1000 -1000/pause 400/changeLocation Sewer/playMusic Upper_Ambient/pause 300/warp Krobus 31 20/warp farmer -200 -200/warp MarlonFay 17 11/pause 300/speak MarlonFay \"This door leads to a tunnel network that'll take us to Krobus.\"/pause 500/playSound trashcanlid/playSound trashcanlid/pause 700/speak MarlonFay \"Not too far now. Down this ladder.\"/pause 500/playSound stairsdown/pause 700/warp MarlonFay 17 11/faceDirection farmer 2/showFrame MarlonFay 18/move Krobus -10 0 0 true/viewport 19 17 true/pause 2000/playSound stairsdown/warp farmer 16 11/pause 900/faceDirection farmer 1/pause 900/faceDirection farmer 2/pause 500/move MarlonFay 0 0 2/move MarlonFay 0 0 2/pause 400/move MarlonFay 0 6 2 true/pause 300/move farmer 0 5 2 true/pause 2000/speak MarlonFay \"Krobus. I have someone here I'd like you to meet.\"/pause 500/shake Krobus 800/emote Krobus 28 true/pause 1300/move Krobus 0 0 3/pause 500/speak Krobus \"...\"/pause 700/speed Krobus 2/move Krobus -4 0 0/pause 500/speak MarlonFay \"Krobus, meet @, our newest guild member.\"/pause 750/speak Krobus \"P-pleasure to m-meet you...\"/pause 700/move farmer 0 1 2/pause 500/emote farmer 32/pause 600/speak Krobus \"We've met before. B-but I ran away from you...#$b#I run away from most humans...\"/pause 500/showFrame MarlonFay 18/pause 500/speak MarlonFay \"Krobus has... had bad experiences with humans. I stumbled into him during a mission many years ago.#$b#Unlike other shadow people, Krobus speaks our language and is friendly. It's... unprecedented.\"/pause 400/move farmer 0 0 1/pause 500/speak MarlonFay \"Adventurers often stab first and ask questions later. Shielding him from them was imperative.#$b#Magnus and I arranged him a temporary home in the sewers.\"/pause 500/move farmer 0 0 2/pause 200/move MarlonFay 0 0 2/pause 400/speak Krobus \"I'm grateful to them. They treat me nicely... like I'm a person.$1\"/pause 500/showFrame MarlonFay 18/pause 400/speak MarlonFay \"@, if anyone in town saw Krobus, they could notify the Order. He would be taken away.#$b#You must keep what you've seen here secret.\"/pause 150/move farmer 0 0 1/pause 500/speak MarlonFay \"Let us return to the Guild. I have something to give you.\"/pause 600/showFrame MarlonFay 0/pause 500/faceDirection farmer 2/pause 500/speak MarlonFay \"We'll be taking our leave, Krobus. It's been a pleasure, as always.#$b#You'll be seeing @ again soon.\"/pause 500/speak Krobus \"...\"/pause 400/globalFade/viewport -1000 -1000/pause 600/playSound stairsdown/pause 1000/playSound stairsdown/pause 200/changeLocation AdventureGuild/pause 100/playMusic MarlonsTheme/warp farmer 7 5/warp Krobus -300 -300/warp MarlonFay 9 5/faceDirection farmer 1/pause 100/move MarlonFay 0 0 3/viewport 7 5 true/pause 1500/speak MarlonFay \"You've proven your trust to me.#$b#Here is a key to the sewers. Until now, only Magnus, Gil, and I had a copy. Now you do too.\"/pause 500/playSound reward/message \"You received a key to the sewers!\"/pause 500/speak MarlonFay \"You should speak to Krobus. He seems fond of you.#$b#And don't forget, he is to remain a secret.\"/pause 400/globalFade/viewport -1000 -1000/pause 500/friendship Krobus 125/end position 4 13", - }, -}, - -{ //MARLON 8 HEART EVENT - "Action": "EditData", - "Target": "Data/Events/summit", - "Entries": { - "0002577/w rainy/y 4/b 1/f MarlonFay 2000": "continue/15 20/MarlonFay 22 25 3/skippable/pause 3000/speak MarlonFay \"...$2#$b#I'm sorry I have not visited lately. My bad leg is... proving troublesome.$2#$b#The hikes to the summit are becoming more difficult. My age is starting to show.$2\"/pause 2200/speak MarlonFay \"I was reminiscing of the old group with Gil...$2#$b#Jonathan, Boris, Alesia, Barin, Ketra, Gerta...$2#$b#My guilty pleasure of recalling the past - back when you were still...\"/pause 800/shake MarlonFay 1000/pause 1000/speak MarlonFay \"I had the nightmare again, Isabelle...$2#$b#...$2#$b#The moment I lost you...$2\"/pause 2000/speak MarlonFay \"...Soon, I'll be with you again. But there is work to do before that time comes.$2#$b#Until next time, my flower.$2\"/pause 1000/move MarlonFay 0 1 3/move MarlonFay -7 0 3 true/globalFade/viewport -1000 -1000/pause 600/end dialogue MarlonFay \"...$2#$e#...$0#$e#Hmm?$0#$b#I was... recalling past events.$2#$e#%Marlon turns away from you.\"", - }, -}, - -{ //SLIME HUTCH EGGS - "Action": "EditData", - "Target": "Data/Events/farm", - "Entries": { - "690006/n slimeHutchBuilt/H": "continue/64 15/farmer 64 16 2 MarlonFay 66 15 0/broadcastEvent/pause 1000/speak MarlonFay \"Bumped into Robin this morning... she told me you've got a new Slime Hutch!$1#$b#I was into slime breeding at your age. It's a great hobby... but dangerous.$1#$b#How'd you think I lost this eye?$2\"/shake MarlonFay 1000/showFrame MarlonFay 16/textAboveHead MarlonFay \"Hah!\"/pause 1000/textAboveHead MarlonFay \"Just Kidding.\"/showFrame MarlonFay 17/pause 700/showFrame MarlonFay 8/pause 800/speak MarlonFay \"Here, I've got something for you.\"/itemAboveHead slimeEgg/pause 1000/pause 1000/pause 1300/awardFestivalPrize slimeEgg/pause 300/faceDirection farmer 2 true/pause 500/speak MarlonFay \"It's a slime egg. You can place that inside a slime incubator to hatch it.#$b#Now, take a good hard look at that egg. Next time you're out slime-hunting keep your eyes peeled for more eggs. They're rare, but slimes do drop them from time to time.#$b#Collect eggs from different slimes to add some variety to your herd!\"/pause 500/end", - }, -}, - -{ //MARLON MINE EVENT ALTERATION - "Action": "EditData", - "Target": "data/events/mine", - "Entries": { - "100162/t 600 2600": "MarlonsTheme/21 9/farmer -100 -100 0 MarlonFay 23 6 2/addQuest 14/skippable/pause 1000/move MarlonFay 0 2 2/pause 500/showFrame MarlonFay 19/pause 1000/speak MarlonFay \"Hmmm... \"/pause 500/warp farmer 18 13/playSound stoneStep/move farmer 0 -3 1/move farmer 5 0 0/pause 500/showFrame MarlonFay 0/pause 500/speak MarlonFay \"...I was just wondering how far down this mine shaft goes.#$b#I'm going to take care of some of the monsters in here before they start climbing out into the valley.$0\"/pause 500/showFrame MarlonFay 18/pause 2000/showFrame MarlonFay 0/pause 500/speak MarlonFay \"I've met a lot of adventurers in my time. I recognize that look in your eye.$1#$b#Old age hasn't robbed me of my eyesight, or my skill with a sword, quite yet.$2\"/pause 1500/speak MarlonFay \"Take this weapon. It may not look like much, but it's imbued with magic. With it, you'll be able to battle the monsters here.\"/playSound dwop/faceDirection farmer 1 true/pause 50/faceDirection farmer 2/itemAboveHead sword/pause 3300/awardFestivalPrize sword/pause 300/faceDirection farmer 1 true/pause 100/faceDirection farmer 0/pause 500/speak MarlonFay \"I'll keep my eye on you. Prove yourself and I might think about making you a member.\"/pause 750/end", - } -}, - -{ //MARLON GALAXY SWORD EVENT - "Action": "EditData", - "Target": "data/events/adventureguild", - "When": { "HasFlag": "galaxySword" }, - "Entries": { - "1337098": "MarlonsTheme/-500 -500/farmer -200 -200 0 MarlonFay 4 11 2/viewport 6 13 true/skippable/pause 2000/warp farmer 6 19/playSound doorClose/pause 500/showFrame MarlonFay 17/pause 150/textAboveHead MarlonFay \"You found something!\"/pause 350/move farmer 0 -5 3/move farmer -2 0 0/move farmer 0 -1 0/showFrame MarlonFay 0/pause 500/speak MarlonFay \"That weapon! There's no mistaking it!$1#$b#You received a galaxy sword!\"/pause 1000/showFrame MarlonFay 18/pause 1000/speak MarlonFay \"You have been deemed worthy, @. This is a true honor.$2#$b#I obtained my first galaxy weapon after a night of harsh battles at Castle Village.#$b#There was a purple blinding light as a sword slowly fell into my hands. I felt the power of the cosmos for a brief second.#$b#Wizards and scholars believe Yoba gifts these weapons to true peacekeepers of humanity.\"/pause 1200/speak MarlonFay \"I will allow you to purchase galaxy weapons from our hidden weapons cache, adventurer.$0#$b#I'm proud of you!$1\"/showFrame MarlonFay 0/pause 500/playSound reward/message \"I can now purchase galaxy weapons from Marlon!\"/pause 500/end", - }, -}, - -{ //VOID SHARD EVENT - "Action": "EditData", - "Target": "Data/Events/adventureguild", - "Entries": { - "1579123/i {{spacechase0.JsonAssets/ObjectId:Void Shard}}": "MarlonsTheme/-500 -500/farmer -100 -100 0 MarlonFay 8 11 0 Wizard -101 -101 2/pause 1300/viewport 6 15 true/skippable/pause 1250/playSound doorClose/warp farmer 6 19/pause 700/faceDirection MarlonFay 1 true/pause 200/faceDirection MarlonFay 2 true/pause 200/speed farmer 1/move farmer 0 -4 0 true/pause 400/textAboveHead MarlonFay \"What is that?...\"/pause 2000/move MarlonFay 0 2 3/move MarlonFay -2 0 2/pause 700/speak MarlonFay \"That shard...$0#$b#There's an immense amount of void energy emitting from it!$1#$b#Where did you find this?$1\"/pause 600/emote farmer 40/pause 300/speak MarlonFay \"A void serpent from the Crimson Badlands?\"/pause 500/emote farmer 40/speak MarlonFay \"Much stronger than the others?#$b#Hmm...$2\"/pause 800/showFrame MarlonFay 19/pause 700/speak MarlonFay \"The corruption is growing faster than we thought. Not good news.$2#$b#We must inform Magnus about this immediately.$0#$b#Accompany me, @.\"/pause 400/showFrame MarlonFay 0/pause 300/globalFade/viewport -1000 -1000/pause 50/stopMusic/pause 50/changeLocation WizardHouse/playSound doorClose/pause 600/playSound doorClose/pause 700/playMusic WizardSong/warp Wizard 10 17/showFrame Wizard 20/warp farmer 10 23/warp MarlonFay 9 23/faceDirection MarlonFay 0 true/faceDirection farmer 0 true/pause 50/viewport 8 19 true/speed MarlonFay 1/move MarlonFay 0 -3 0 true/speed farmer 1/move farmer 0 -3 0 true/pause 800/speak Wizard \"Hmm...$0#$b#Powerful void energy is emanating from you, @.#$b#And Marlon here, too...?$0\"/pause 700/showFrame Wizard 21/pause 600/speak Wizard \"What in the world have you brought to my abode?$0\"/pause 800/showFrame Wizard 22/pause 200/showFrame Wizard 0/pause 800/speak MarlonFay \"@ defeated a void serpent in the Crimson Badlands.$0#$b#The monster dropped this shard where it once flew.$1#$b#I have never in all my years seen something like this. Can you decipher it, Magnus?$2\"/pause 1000/speak Wizard \"...#$b#@. Place the shard on the hex.#$b#I will call upon the elementals to decode its origin and maker.\"/pause 800/move Wizard -2 0 1/pause 700/speed farmer 1/move farmer 0 -2 0/pause 700/ShowFrame farmer 15/pause 500/addObject 10 17 {{spacechase0.JsonAssets/ObjectId:Void Shard}}/pause 175/playSound stoneStep/playSound stoneStep/pause 500/showFrame farmer 12/pause 500/faceDirection farmer 1 true/pause 150/faceDirection farmer 2 true/pause 200/move farmer 0 2 0/pause 800/stopMusic/pause 1000/showFrame Wizard 19/pause 1000/shake Wizard 700/pause 1400/playSound healSound/glow 255 0 0/pause 1000/playSound healSound/glow 255 0 0/pause 1200/shake Wizard 1800/pause 600/playSound shadowpeep/pause 300/glow 255 0 0/playSound shadowpeep/pause 400/playSound shadowpeep/pause 100/playSound shadowpeep/pause 150/playSound shadowpeep/pause 270/playSound shadowpeep/pause 100/playSound shadowpeep/glow 255 0 0/pause 300/playSound shadowpeep/pause 150/playSound shadowpeep/pause 200/playSound shadowpeep/pause 100/playSound shadowpeep/pause 100/playSound shadowpeep/pause 100/playSound shadowpeep/pause 100/screenFlash 2/playSound thunder/removeSprite 10 17/removeItem {{spacechase0.JsonAssets/ObjectId:Void Shard}}/playSound breakingGlass/playSound breakingGlass/playSound breakingGlass/pause 900/showFrame Wizard 4/pause 200/emote farmer 16 true/pause 300/emote MarlonFay 16 true/pause 2500/move Wizard 1 0 1/pause 1000/emote Wizard 40/pause 600/faceDirection Wizard 2 true/pause 1200/showFrame Wizard 18/pause 850/speak Wizard \"The 'Void Shard' self-destructed...\"/pause 700/showFrame Wizard 0/pause 500/speak Wizard \"I was, however, able to ascertain some of its arcane properties.\"/pause 700/speak MarlonFay \"What did you discover?$0\"/pause 1000/showFrame Wizard 18/pause 600/speak Wizard \"The shard isn't natural.#$b#It was made by someone - or something - with the intent to corrupt monsters, consuming them with inconceivable power.\"/pause 500/speak MarlonFay \"...$2\"/pause 300/showFrame Wizard 0/pause 500/speak Wizard \"I must take my leave. It's paramount the council be notified of these events.#$b#Join me in the warp hall.\"/pause 300/globalFade/viewport -1000 -1000/pause 100/changeLocation WizardBasement/warp MarlonFay 22 22/warp farmer 24 22/warp Wizard 23 20/pause 100/positionOffset MarlonFay 20 -10/positionOffset farmer -20 -10/viewport 23 21 true/pause 1200/speak Wizard \"I'm teleporting to the Ferngill Republic Ministry of Magic to discuss the 'Void Shard'.#$b#By law, only I may go.\"/pause 700/faceDirection Wizard 1 true/pause 200/faceDirection Wizard 0 true/pause 250/move Wizard 0 -2 0/pause 150/faceDirection Wizard 1 true/pause 150/faceDirection Wizard 2 true/pause 600/speak Wizard \"Your accomplishment won't go unnoticed, @.#$b#I'll ensure you're given proper credit.\"/pause 800/showFrame Wizard 16/pause 500/screenFlash 2/playSound wand/playSound wand/warp Wizard -105 -105/pause 1000/globalFade/viewport -1000 -1000/pause 600/end dialogue MarlonFay \"Magnus' warp hall was constructed for long distance teleportation - a true triumph of magical ingenuity.#$b#It's what makes travel to Castle Village and other far away locations possible.#$e#So. Tell me. Just how difficult was it to defeat that corrupted void serpent?$1#$e#Ah. Hmm. I see.$2#$e#That shard may foretell trouble in the future. I'm hoping for the best...$2#$e#You know, I don't recall the last time I was this...chatty.#$e#Pleasure speaking with you, @. Keep up the good work.$0\"", - }, -}, - -{ //VOID SHARD EVENT WIZARD END DIALOGUE - "Action": "EditData", - "Target": "Data/Events/wizardhouse", - "Entries": { - "1579124/e 1579123": "none/-500 -500/farmer -100 -100 0/pause 50/end dialogue Wizard \"Hmm?#$e#The Ferngill Republic Ministry of Magic?#$e#I'm forbidden from telling you about any developments regarding the 'Void Shard'.\"", - }, -}, - - //MORGAN NPC - { - //Morgan's NPC disposition + "_COMMENT": "EVELYN EVENT", "Action": "EditData", - "Target": "Data/NPCDispositions", + "Target": "data/events/town", "Entries": { - "Morgan": "child/polite/shy/neutral/null/non-datable/null/Other/null//Morgan_WarpRoom 3 3/Morgan" - } + "1000016/f Evelyn 2500/y 2/z winter/z summer/z spring/t 1000 1600/w sunny": "fall_day_ambient/-500 -500/farmer 29 68 2 Evelyn 34 79 0 Jodi 25 73 3 Olivia 24 72 2 Caroline 23 73 1 Penny 44 77 2/showFrame Penny 34/positionOffset Penny -7 15/pause 300/skippable/viewport 33 79 true/pause 250/textAboveHead Evelyn \"What a charming pumpkin!\"/move farmer 0 8 2/textAboveHead Evelyn \"Pierre outdid himself again!\"/move farmer 0 3 1/pause 1150/emote farmer 8/pause 500/move farmer 3 0 1/pause 500/move Evelyn 0 0 3/pause 200/emote Evelyn 16/pause 300/speak Evelyn \"Hello, dear! It's wonderful to see you. How is your day?$1\"/pause 500/speak Evelyn \"$q -1 null#(What should I say)#$r -1 0 evelyn_event1#I'm having a great day. And you?#$r -1 0 evelyn_event2#It's chilly today. I'm trying my best to stay warm.#$r -1 0 evelyn_event3#My day could be better.\"/pause 1000/move Evelyn 0 0 0/pause 1500/emote Evelyn 28/speak Evelyn \"Some pesky crows ruined one of our pumpkins this morning...$2#$b#Pierre was kind enough to give me a replacement.$1\"/pause 800/move Evelyn 0 0 3/pause 1000/speak Evelyn \"I passed %farm Farm recently on a morning walk. Your grandfather would be proud of how much progress you've made, @.$0\"/pause 1200/speak Evelyn \"...$2#$b#I wish Richard was still here. He was an absolute joy to have in the valley.$2\"/pause 500/textAboveHead Jodi \"How are you and Pierre?\"/pause 700/speak Evelyn \"$q -1 null#(What should I say)#$r -1 0 evelyn_event4#Who is he?#$r -1 0 evelyn_event5#Richard sounds like a good person.#$r -1 0 evelyn_event6#...Richard?\"/pause 1250/speak Evelyn \"Richard is your grandfather, dear.$0\"/pause 250/emote farmer 16/pause 200/speak Evelyn \"You don't know much about him...$2#$b#If you want, I can tell you about Richard. We were close friends when he was living on the farm.$0\"/pause 500/question fork0 \"#I would love to know more about him.#Perhaps some other time.\"/fork 1000016_MoreAboutHim/pause 500/speak Evelyn \"Of course, dear! Have a wonderful rest of your day.$0#$b#I need to go thank Pierre again for this pumpkin. It's perfect for this haystack.$1\"/pause 500/emote farmer 32/pause 500/globalFade/viewport -1000 -1000/pause 700/end", + "1000016_MoreAboutHim": "pause 650/speak Evelyn \"Of course, dear! It would be my pleasure.\"/pause 1000/emote Evelyn 40/pause 300/playMusic musicboxsong/pause 600/speak Evelyn \"Richard was charismatic. He had an exceptional amount of integrity, generosity, empathy, and humility. In many ways, you two are very similar.$1#$b#When Richard first moved to the valley, Pelican Town had just begun to attract residents, and most of the region wasn't developed yet.$0#$b#The land was cheap, so he was able to purchase a large plot of land, that became the farm you inherited.$1\"/pause 500/emote Evelyn 40/pause 250/speak Evelyn \"Richard never raised any animals. He focused on cultivation. His farm was one of the largest and most bountiful in the Ferngill Republic!$0#$b#When he obtained enough funds, he had a greenhouse constructed on the property.$1#$b#He was overjoyed when it was finally finished. I remember him bringing us handfuls of fresh strawberries and blueberries in the dead of winter.$1#$b#Richard always wanted us to share in his happiness.$0\"/pause 700/emote farmer 32/pause 800/speak Evelyn \"He met his wife, Amy, here and they had a wonderful child, Jeremy - your father, dear. They were such a lovely family.$1#$b#Richard retired, oh, when he was about sixty, and moved to Pine-Mesa City.$0#$b#He wanted to pass down his farm to your father, but Jeremy had other dreams and wanted to follow his own path.$2#$b#Richard never sold the land. He paid for the land every year and kept the deed.$0\"/pause 500/speak Evelyn \"With no one taking care of the farm, nature eventually reclaimed the land. As you saw when you first arrived, it was completely abandoned.$2\"/pause 1000/speak Evelyn \"I didn't understand why he held onto the land until you arrived, and then I realized he never stopped thinking about the farm as a piece of his family.$1\"/pause 1300/move Evelyn 0 0 0/pause 1200/move Evelyn 0 0 3/pause 1000/speak Evelyn \"I'm glad you know more about Richard, dear. I understand you were just a child when he passed away.$0#$b#He was a remarkable person, and I see so much of him in you.$1\"/pause 300/emote Evelyn 20/pause 1000/move Evelyn 0 0 0/pause 1200/speak Evelyn \"I need to walk over to Pierre's to thank him again for this pumpkin. It's perfect for this haystack.$1\"/pause 650/move Evelyn 0 0 3/pause 1000/speak Evelyn \"Enjoy the rest of your day, sweetie.$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Evelyn \"Your grandpa would truly be proud of your accomplishments.$0#$b#It brings me joy that you've brought his farm back to life after all these years.$1\"" + } }, - { - //Morgan's NPC disposition - adds birthday to calendar after introduction event + "_COMMENT": "GEORGE EVENT", "Action": "EditData", - "When": { "HasSeenEvent: 5978924": true }, - "Target": "Data/NPCDispositions", + "Target": "data/events/seedshop", "Entries": { - "Morgan": "child/polite/shy/neutral/null/non-datable/null/Other/fall 7//Morgan_WarpRoom 3 3/Morgan" + "1000017/f George 2000/y 2/t 1200 1400/d Mon Tue Wed Thu Fri Sat": "none/-500 -500/farmer 31 21 1 George 37 18 0/pause 500/viewport 42 18 true/pause 250/skippable/textAboveHead George \"Yoba... please..\"/move farmer 4 0 0/pause 700/emote farmer 8/pause 500/move farmer 0 -3 1/pause 1600/speak George \"Hi, @. You caught me in the middle of praying.$0#$b#I don't normally get this close to the altar... but I've had a bad day and I need some guidance.$2\"/pause 500/question fork0 \"#Say nothing#I'll leave you to your prayers.\"/fork 1000017_EverythingOkay/pause 500/speak George \"...$0\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue George \"*sigh*...I need Yoba's guidance in these times.$2#$e#%George looks sad.\"", + "1000017_EverythingOkay": "pause 1000/emote George 28/pause 1400/speak George \"...I got bad news from Harvey.$2\"/pause 800/move George 0 0 2/pause 500/playMusic echos/pause 500/animate George false true 999999 16/pause 1500/speak George \"I've had more pain than usual in the mornings, but I didn't think it was a big deal.$2#$b#Evelyn forced me to visit the clinic a few days ago. Harvey found cysts that are the result of... cancer.$2\"/pause 300/emote farmer 60/pause 1200/move farmer 1 0 1/pause 650/speak George \"I told Evelyn and Alex. They didn't take the news too well...$2#$b#Evelyn said we'll find the best surgeon in the Ferngill Republic to remove them.$2#$b#Harvey also recommended some specialists in Zuzu City.$2\"/pause 1500/speak George \"To tell you the truth, I'm scared, @.$2#$b#In times like these, I can only find solace in praying to Yoba.$2\"/pause 1000/stopAnimation George/pause 650/move George 0 0 0/pause 1300/speak George \"Yoba has helped me before when I asked for it. I'm confident Yoba will lend me the power to get through this.$0\"/pause 200/question fork1 \"#You have friends and family here to support you.#Praying won't make it better.\"/fork 1000017_GetThroughThis/pause 500/stopMusic/pause 600/shake George 1000/emote George 28/pause 500/move George 0 0 3/pause 500/speak George \"...Leave.$2#$b#Talking to you will surely not help.$2\"/globalFade/viewport -1000 -1000/pause 700/friendship George -1000/end dialogue George \"Don't dictate what I should and shouldn't believe in, @.$0#$b#Especially when I just told you I'm very sick...$2\"", + "1000017_GetThroughThis": "pause 500/speak George \"We both know I haven't always been friendly in the past, but kind words mean a lot to me right now.$0\"/pause 1000/emote George 28/pause 1000/speak George \"I'm going to pray for a little longer.$2#$b#I appreciate you stopping by and talking with me.$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue George \"I hate people pitying me, but I have no choice but to lean on friends and family now.$0\"" } }, - - { - //Morgan's AntiSocial Flag + { + "_SECTION_COMMENT": "Huh? Oh. Hi. I didn't notice you were still browsing through the content file... still. Mind finding typos or bugs for me? Thanks!", + "_COMMENT": "LEWIS EVENT", "Action": "EditData", - "When": { "HasSeenEvent: 5978924": false }, - "Target": "Data/AntiSocialNPCs", + "Target": "data/events/towneast", "Entries": { - "Morgan": true + "1000024/t 800 1700/y 2/w sunny": "sweet/-500 -500/farmer 9 21 1 Lewis 15 17 0/pause 300/viewport 16 17 true/skippable/move farmer 4 0 0/pause 300/emote farmer 8/pause 300/move farmer 0 -4 1/pause 400/move Lewis 0 0 3/pause 400/emote Lewis 16/speak Lewis \"Ah, hello, @.$0#$b#I was just on my way back from Grampleton. It's quite the walk across Grampleton Fields.$1#$b#I had some business with Mayor Kendra.$0\"/pause 550/move Lewis 0 0 0/pause 1000/move Lewis 0 0 3/pause 300/speak Lewis \"This field has been abandoned for a while. It used to be the community garden before we relocated it near the library.$0#$b#With no one taking care of the field, it's seen better days.$2#$b#It's a shame this is the first thing travelers from Grampleton see when they visit Pelican Town...$2\"/pause 600/move Lewis 0 0 0/pause 300/emote Lewis 40/pause 300/emote Lewis 16/pause 150/move Lewis 0 0 3/pause 250/speak Lewis \"I know you have your hands full with %farm Farm, but if you were to fix up this plot of land, you could use it to grow whatever you like.$1#$b#I tried offering it to Andy, but he said he didn't want a 'handout' from me.$2#$b#What do you say, @?$0\"/speak Lewis \"$q -1 null#Do you want this plot of land?#$r -1 0 lewis_event1#I can clean up and utilize this crop field.#$r -1 0 lewis_event2#Sorry. I'm overwhelmed with my own farm.\"/pause 1000/move Lewis 0 0 2/pause 850/move Lewis 0 0 3/pause 1050/speak Lewis \"Well, I have a pile of paperwork.$2#$b#Have a nice day, @!$1\"/pause 200/globalFade/viewport -1000 -1000/pause 300/end position 13 17" } - }, - - { - //Morgan's Gift Tastes + }, + { + "_COMMENT": "LEWIS EVENT 2", "Action": "EditData", - "Target": "Data/NPCGiftTastes", + "Target": "data/events/mountain", "Entries": { - "Morgan": "For me? You're amazing!/337 305 308/Nice to see you! Thanks!/268 155 768 769 773 772 392 394/Um. I don't want this./627 395 399 402 406 410 248 256 190 188 -75/I don't like it.../348 346 283 459 303/Thanks for the present./446 -18 -4 -80/" + "1001234/y 1/z winter/z summer/z fall/t 800 1600/j 11/w sunny": "spring_day_ambient/-500 -500/farmer 3 13 1 Lewis 9 8 0 Linus 29 8 2 Sebastian 14 31 3 Sam 12 31 1/pause 300/viewport 15 11 true/skippable/move farmer 3 0 0/pause 350/move farmer 0 0 0/pause 500/emote farmer 8/pause 750/move farmer 0 -5 0/pause 200/move farmer 0 0 1/pause 750/move Lewis 0 0 3/pause 350/speak Lewis \"Good day, @.$0\"/pause 450/move Lewis 0 0 0/pause 400/emote Lewis 28/pause 200/speak Lewis \"*sigh*...Morris promised Joja would clear away this rockslide by now.$2#$b#Susan is trapped at home and can't get out except via train.$2#$b#Now he's telling me the cleanup operation is delayed until early summer. My hands are tied...$2\"/pause 750/speak Lewis \"As the mayor of Pelican Town, it's my duty to ensure everyone is safe.$0#$b#Morris and I will reach a resolution regarding the rockslide soon.$3#$b#I'm just relieved no one was hurt during the rockslide.$2\"/pause 1000/speak Lewis \"I must be on my way, @.$0#$b#Don't bother using your pickaxe to try to remove these rocks. It would take you months.$3\"/pause 300/globalFade/viewport -1000 -1000/stopMusic/pause 1000/message \"Lewis seemed stressed. I should check on him.\"/pause 1000/friendship Lewis 50/end dialogue Lewis \"*sigh* Ever since Joja moved into Pelican Town...$2#$b#They've caused numerous rockslides with their drilling operations and they're polluting the river...$2#$b#I have an appointment with Morris in a week. Hopefully I can talk some sense into him.$3#$e#Oh? Susan? She is just fine. She told me she's looking forward to meeting you in-person when the rockslide is finally cleared.$0\"" } }, - - { - //Morgan's Animations + { + "_COMMENT": "LEWIS MINI EVENT", "Action": "EditData", - "Target": "Data/animationdescriptions", + "Target": "data/events/farm", "Entries": { - "Morgan_Teleport": "16/16 16 16 16 16 16 16 16 16 16 16 17 17 17 17 17 17 17 16 16/16", - "Morgan_Read": "20 20 21 21/23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 22 22 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 21 21 21 21 21 21 21 21 21 21 21 21 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 22 22 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23/23 23 21 21 20 20 0 0 0", - "Morgan_Blink1": "4/4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 19 19 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4/4", - "Morgan_Blink2": "0/0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 18 18 18 18 18 18 18 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0/0 0 0", - "Morgan_Meditate": "0 0 0 0 18 18 18 18 18 18 24/24/24 24 24 18 18 18 18 18 0 0 0 0 0 0", - "Morgan_Concentrate": "0 0 0 0 0/0 0 0 0 0 18 18 18 18 18 18 18 18 18 18 18 18 18 17 17 17 17 17 17 17 17 17 17 17 17 16 16 16 16 16 16 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0/0 0 0 0 0", - } - }, - - { - //"Morgan's Portraits - "Action": "Load", - "Target": "Portraits/Morgan", - "FromFile": "assets/CharacterFiles/Portraits/Morgan/Morgan.png" + "1000036/t 600 700/w sunny/y 1/z winter/z fall/z summer/u 25 26 27 28": "none/-500 -500/farmer 64 15 2 Lewis 64 16 0/skippable/pause 1000/speak Lewis \"I was checking your shipping bin.$1#$b#Pierre and Sophia had a large number of products to ship this morning.$0\"/pause 800/speak Lewis \"@, I'm very happy you're getting situated here in Stardew Valley. And you're making great progress on %farm Farm!\"/pause 400/emote farmer 32/pause 100/speak Lewis \"I need to walk over to Fairhaven Farm and check if Andy is shipping anything. He usually has high quality forage from Cindersap Forest.$1#$b#Must be convenient to be able to forage in your backyard.$0#$b#I'll leave you to your farm work.$1\"/pause 300/globalFade/viewport -1000 -1000/pause 1000/end position 64 15" + } }, - { - //Morgan's Sprites - "Action": "Load", - "Target": "Characters/Morgan", - "FromFile": "assets/CharacterFiles/OverworldSprites/Morgan/Morgan.png" - }, - - { - //Morgan's Fake Schedule - "Action": "Load", - "Target": "Characters/schedules/Morgan", - "When": { "HasSeenEvent: 5978924": false }, - "FromFile": "assets/CharacterFiles/Schedules/Morgan/FakeSchedule.json" - }, - - { - //Morgan's Schedule - "Action": "Load", - "Target": "Characters/schedules/Morgan", - "When": { "HasSeenEvent: 5978924": true }, - "FromFile": "assets/CharacterFiles/Schedules/Morgan/Schedule.json" + "_COMMENT": "LINUS EVENT", + "Action": "EditData", + "Target": "data/events/mountain", + "Entries": { + "1000025/f Linus 2500/z winter/z fall/y 3/t 600 1130/w sunny": "spring_day_ambient/-500 -500/farmer 57 32 0 Linus 64 21 2/pause 400/skippable/viewport 63 23 true/pause 400/move farmer 0 -4 0/textAboveHead Linus \"Good morning!\"/move farmer 0 -5 0/move Linus 0 0 3/move farmer 0 -2 1/pause 600/move farmer 3 0 1/pause 200/speak Linus \"It's a pleasure to see you, @.$1#$b#How's your morning?$0\"/speak Linus \"$q -1 null#(What should I say)#$r -1 0 linus_event1#It's going well. How about yourself?#$r -1 0 linus_event2#I got some work done on my farm.#$r -1 0 linus_event3#I slept in and didn't do much.\"/pause 1500/move Linus 0 0 2/pause 1000/move farmer 2 0 1/pause 750/move farmer 0 0 2/pause 1250/speak Linus \"We've been good friends for a long time, @. I'm happy you moved to Stardew Valley.$1#$b#Your farm, along with the others here in the valley, have had a huge impact on our community.$0#$b#It reminds me of the old days when your grandpa was running %farm Farm.$1\"/pause 500/move farmer 0 0 1/pause 500/move farmer 0 0 2/pause 1100/emote Linus 40/pause 1050/speak Linus \"I know so much about you, but you don't know much about me.$2#$b#I'm... protective of my past, but since we are such good friends...$2\"/pause 750/move Linus 0 0 3/pause 500/move farmer 0 0 1/pause 1000/speak Linus \"I'm open to telling you my story, @.$1\"/pause 500/question fork0 \"#I'd like to hear about where you come from.#No thanks. I don't need to know.\"/fork 1000025_HearYourPast/pause 1000/speak Linus \"Oh. I see.$0#$b#That's fine, @. I thought I'd offer you my background because we've been friends for so long.$1\"/pause 1000/move Linus 0 0 2/pause 2000/speak Linus \"Well, I need to go back to my tent and gut the fish I caught.$0#$b#Goodbye, @.$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end", + "1000025_HearYourPast": "pause 1000/move Linus 0 0 2/pause 1750/move farmer 0 0 2/pause 750/emote Linus 40/pause 900/playMusic musicboxsong/pause 700/speak Linus \"I moved into the valley some 30 years ago. I left everything I owned behind to connect with nature.$0#$b#My family was very wealthy. I was an only child. Money was never an issue and my parents gave me everything I ever wanted.$0#$b#I was... in a word, spoiled.$2\"/pause 800/speak Linus \"I mostly kept to myself. You could say I was an introvert. I didn't have anyone in my life I would consider a close friend.$0#$b#My parents... passed away when I was in my mid-twenties.$2\"/pause 400/move farmer 0 0 1/pause 300/emote farmer 60/pause 300/speak Linus \"I inherited their estate and their money. For a while, I used that money to travel around the world.$0#$b#I met so many wonderful people throughout my travels. I visited almost every major city you can think of, and many smaller places too.$1#$b#One of those places was Stardew Valley.$1\"/pause 1000/speak Linus \"There was... a magical feeling in the valley, as if it was calling to me.$0#$b#Of all the places I've been, only this one felt like home. I only expected to spend a week here...$1#$b#That week turned into months.$1#$b#The lush forests, mild weather, the sight of the mountains, the abundance of wild food to forage, the beauty of the shifting seasons...$1#$b#I knew I wanted to stay in the valley for the rest of my life.$1\"/pause 1000/speak Linus \"I donated the rest of my inheritance to many different charities and orphanages.$0#$b#If memory serves correctly, I believe it was around 3,000,000G.$1\"/pause 400/emote farmer 16/pause 250/move Linus 0 0 3/pause 500/speak Linus \"I thought that money would be better suited to people who needed it. The valley gives me everything I need. Money meant nothing to me.$0#$b#I learned how to live off the land, and to appreciate everything the natural world has to offer that we sometimes take for granted.$1\"/pause 400/emote Linus 40/pause 150/speak Linus \"I know deep down that my parents would be happy too. The money they worked so hard to earn was used to better the lives of thousands of others.$0#$b#And me? I've never been happier in my life.$1\"/pause 1000/move Linus 0 0 2/pause 1000/move farmer 0 0 2/pause 500/playMusic spring_day_ambient/pause 2500/speak Linus \"People are... quick to judge what they don't understand. Almost everyone thinks I'm a homeless bum.$2#$b#But you didn't assume that, @. You showed me compassion and kindness when we first met.$1\"/pause 800/question fork1 \"(I know what to say)#I never would have guessed you came from a rich family.\"/pause 1000/move Linus 0 0 3/pause 500/move farmer 0 0 1/pause 500/speak Linus \"You never know who people truly are until you really get to know them.$1\"/pause 650/emote farmer 32/pause 350/emote Linus 32/pause 1250/speak Linus \"I need to go back to my tent and gut the fish I caught.$0#$b#It'll make for a good meal tonight.$1\"/pause 1000/speak Linus \"I'm happy we've become good friends over the years.$1#$b#I haven't told anyone about my past before.$0#$b#I trust you'll keep this between us.$1\"/pause 1100/speak Linus \"Take care, @.$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Linus \"Thank you for being a good friend, @.$1#$b#I'm happy you know more about where I come from.\"" + } }, - { - //Morgan's Dialogue - "Action": "Load", - "Target": "Characters/Dialogue/Morgan", - "FromFile": "assets/CharacterFiles/Dialogue/Morgan/Dialogue.json" + "_COMMENT": "JAS EVENT", + "Action": "EditData", + "Target": "data/events/forest", + "Entries": { + "7142999/t 600 1600/f Jas 250/f Marnie 250/z winter/w sunny": "playful/-500 -500/farmer 15 75 2 Jas -200 -200 0 Marnie -201 -201 2/pause 1000/viewport 19 85 true/skippable/move farmer 0 10 3 true/pause 4500/stopMusic/message \"???: Waaaahhhh!!!\"/emote farmer 8/speed farmer 3/move farmer -7 0 3 true/globalFade/viewport -1000 -1000/pause 700/halt/pause 100/changeLocation ForestWest/pause 200/playMusic spring_day_ambient/pause 600/warp Jas 39 65/warp farmer 55 65/pause 150/viewport 39 65 true/move farmer -13 0 3 true/pause 650/shake Jas 1000/pause 250/textAboveHead Jas \"*sniff*...\"/pause 2800/move Jas 0 0 1/pause 200/emote Jas 16 true/pause 300/speak Jas \"@!...$2#$b#I... I got lost in the woods chasing a squirrel.$2\"/pause 600/move farmer -1 0 3/pause 500/speak Jas \"$q -1 null#Can you take me back to Aunt Marnie's?#$r -1 0 Jas_event10#I'll guide you back.#$r -1 0 Jas_event11#Sure, but you need to be more careful.\"/pause 650/move farmer 9 0 1 true/pause 250/move Jas 8 0 1 true/pause 500/globalFade/viewport -1000 -1000/pause 1000/changeLocation Forest/halt/warp Jas 90 18/warp farmer 89 18/faceDirection farmer 0/faceDirection Jas 0/pause 300/playSound stoneStep/pause 300/playSound stoneStep/pause 400/playSound stoneStep/pause 300/viewport 90 18 true/pause 1200/playSound doorClose/warp Marnie 90 16/pause 400/emote Marnie 16 true/pause 250/speak Marnie \"Oh my goodness! Jas? Are you okay!? I was about to go looking for you!$2\"/pause 400/speak Jas \"I got lost in the forest... @ found me.$2\"/pause 400/speak Marnie \"Let's get inside. I'll cook you your favorite meal, okay?$2\"/pause 500/speak Jas \"...$2#$b#...$0\"/pause 400/move Marnie -1 0 1 true/pause 125/move Jas 0 -2 0 true/pause 1000/warp Jas -300 -300/halt/playSound doorClose/pause 500/move Marnie 0 0 2/pause 400/speak Marnie \"Thank you, @.$0\"/pause 400/move Marnie 1 0 0/pause 500/warp Marnie -200 -200/playSound doorClose/pause 500/friendship Jas 50/friendship Marnie 50/mail JasThankYouLetter/globalFade/viewport -1000 -1000/pause 800/end dialogue Marnie \"Thank you for finding Jas, @. She won't go that far into the forest again.$2\"" + } }, - -{ //MORGAN SPAWNS NEXT DAY - Conditions: Year 3, not Monday or Tuesday, player has learned how to use the 'Shrine of Illusions' (which requires 4 hearts of wizard friendship) - "Action": "EditData", - "Target": "data/events/farm", - "Entries": { - "5978924/y 3/d Mon Tue/e 1724095": "none/-500 -500/farmer 64 14 2 Wizard 64 16 0/skippable/pause 1000/speak Wizard \"Greetings, @. I have news from the Ferngill Republic Ministry of Magic.$0#$b#They've assigned me a pupil to train in the elementals. Their name is Morgan.\"/pause 800/speak Wizard \"There was already someone in the valley I would have taught magic to...#$b#But the ministry has spoken. I must do as they command.$0\"/pause 700/faceDirection Wizard 1 true/pause 250/faceDirection Wizard 2 true/pause 500/speak Wizard \"Morgan arrives tomorrow.$0#$b#That is all.$0\"/pause 800/showFrame Wizard 0/pause 500/showFrame Wizard 16/pause 600/screenFlash 2/warp Wizard -100 -100/playSound wand/pause 700/globalFade/viewport -1000 -1000/stopMusic/pause 1000/message \"Someone new is arriving in the valley tomorrow!\"/pause 1000/end dialogue \"Morgan's family made the request to visit once a season, but I denied it.#$e#Allow me to explain.#$b#Mages take an oath to follow the 'Merlin Doctrine'.#$b#The Ministry of Magic has the final say in all things.#$e#Now, I must prepare their reading material.\"" - }, -}, - -{ //MORGAN INTRODUCTION - 'The Little Wizard' - "Action": "EditData", - "Target": "data/events/wizardhouse", - "When": { "HasSeenEvent: 5978924": true }, - "Entries": { - "5978927": "WizardSong/-500 -500/farmer 9 24 0 Wizard -200 -200 2 Morgan 9 15 2/showFrame Morgan 23/showFrame Wizard 16/skippable/viewport 9 17 true/move farmer 0 -6 0/pause 1000/showFrame Morgan 21/pause 500/speak Morgan \"Who are you?$5\"/pause 500/emote farmer 40/pause 800/showFrame Morgan 20/pause 250/playSound newRecipe/pause 250/showFrame Morgan 0/pause 600/speak Morgan \"Nice to meet you, @. My name is Morgan.$1#$b#I left home to come study under Magnus Rasmodius.$0\"/pause 700/move Morgan 0 1 2/pause 500/speak Morgan \"Hey. Look what I can do!$1\"/pause 600/showFrame Morgan 17/pause 800/shake Morgan 400/pause 650/screenFlash 1/playSound healSound/pause 300/jump farmer/pause 900/playSound healSound/screenFlash 1/pause 400/glow 0 255 0/pause 650/playSound healSound/screenFlash 1/pause 800/glow 0 0 255/pause 200/playSound healSound/screenFlash 1/pause 800/screenFlash 2/playSound wand/warp Wizard 6 17/pause 400/faceDirection Morgan 3 true/pause 300/faceDirection farmer 3 true/pause 300/jump Morgan/shake Morgan 1500/pause 200/faceDirection Wizard 1 true/pause 100/emote Morgan 16 true/pause 400/speak Wizard \"Morgan...\"/speak Morgan \"S-sorry, Magnus. I just wanted to show @ the new magic thing I learned.$2\"/speak Wizard \"There are rules, Morgan. I expect you to follow them.\"/speak Morgan \"Okay...$2\"/speak Wizard \"Go and study chapter II of the 'Ancient Fruit Almanac' in your room. We're brewing potions tomorrow.\"/pause 300/speak Morgan \"Um. Okay.$0\"/pause 600/move Morgan 0 0 2/pause 400/faceDirection farmer 0 true/pause 300/speak Morgan \"I have to go read now, I guess. Bye.$0\"/pause 500/faceDirection Morgan 3 true/pause 300/move Morgan -2 0 0/move Morgan 0 -9 0 true/pause 350/faceDirection Wizard 0 true/pause 600/globalFade/viewport -1000 -1000 true/halt/warp Morgan 10 5 2/showFrame Morgan 23/faceDirection farmer 3 true/viewport 9 17 true/pause 700/faceDirection Wizard 1 true/pause 500/speak Wizard \"Apologies, @. Morgan has much to learn about control.$0\"/pause 400/emote Wizard 40/pause 100/speak Wizard \"I have more materials to prepare for tomorrow's lessons. You may stay if you wish.$0\"/pause 400/faceDirection Wizard 2 true/pause 250/faceDirection Wizard 3 true/pause 300/move Wizard -4 0 3 true/pause 200/globalFade/viewport -1000 -1000/end dialogue Morgan \"You saw me get in trouble...$2\"", - }, -}, - -{ //MORGAN - 2 HEART - 'Having Fun' - "Action": "EditData", - "Target": "data/events/wizardhouse", - "Entries": { - "5978929/e 5978927/f Morgan 500": "none/-500 -500/farmer 9 28 0 Morgan 10 15 2 Wizard -100 -100 2/pause 750/showFrame Morgan 24/playMusic WizardSong/pause 800/viewport 7 18 true/skippable/move farmer 0 -7 0 true/pause 1850/speak Morgan \"Ah. Yes. It's about time.$6#$b#I sensed your arrival hours ago, @...$7\"/pause 800/move farmer 0 -1 1/move farmer 1 0 0/move farmer 0 -1 0/pause 650/speak Morgan \"With Yoba's guidance, I can foresee anything yet to happen.$6#$b#I shall call upon the marvelous elementals!$6\"/pause 300/shake Morgan 500/pause 400/playSound healSound/glow 0 0 180/pause 400/emote farmer 16/pause 800/speak Morgan \"Hmm...$6#$b#Ah. Yes. Of course!$7#$b#You...$6#$b#You seek 'it'...$6\"/pause 900/emote farmer 8/pause 800/shake Morgan 500/pause 850/showFrame Morgan 18/pause 200/showFrame Morgan 0/pause 450/jump Morgan/pause 800/speak Morgan \"Hahaha!$3#$b#What did you think of my Magnus impression? Was that good?$1\"/pause 1000/question fork0 \"#It sure did fool me.#I don't think you should do that.\"/fork 5978929_FooledMe/pause 300/friendship Morgan -50/speak Morgan \"Oh, come on! I'm just having some fun.$2#$b#It's not every day I have the tower to myself...$0\"/switchEvent 5978929_Continue", - - "5978929_FooledMe": "pause 800/friendship Morgan 50/speak Morgan \"I was peeking at you the entire time!$3#$b#I bet you didn't even notice!$1\"/switchEvent 5978929_Continue", - - "5978929_Continue": "pause 800/move Morgan 0 2 2/pause 500/speak Morgan \"Magnus is gathering magical herbs for brewing potions tomorrow.$1#$b#They grow near a magical spring in the forest.$0#$b#He promised he'll take me some day when my connection with the forest is stronger!$3\"/pause 600/emote Morgan 40/pause 250/speak Morgan \"I should finish my reading about these 'herbs'.$0#$b#Thanks for dropping by! That was fun!$3\"/pause 100/globalFade/viewport -1000 -1000/end dialogue Wizard \"I procured several fascinating herbs in the forest. Morgan and I are brewing potions.#$e#Morgan did what?...\"", - }, -}, - -{ //MORGAN - 4 HEART - 'Them' - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "5978935/f Morgan 1000/e 5978929/t 1000 1500/w sunny": "none/-500 -500/farmer 85 40 3 Morgan 57 41 3 Jas 73 32 1 Vincent 75 42 2 Marnie 54 21 0 Wizard 14 30 1 Andy 63 70 0 Leah 113 40 2/pause 700/playMusic jaunty/skippable/viewport 85 39 true/viewport move -2 0 5000 true/move farmer -10 0 3/pause 100/faceDirection farmer 2/pause 500/faceDirection Vincent 1 true/pause 200/faceDirection Vincent 0/pause 400/speak Vincent \"Hi, @! I'm playing hide-and-seek.$0#$b#Morgan caught me.$2\"/move Morgan 15 0 1 true/pause 1000/playSound leafrustle/pause 600/playSound leafrustle/pause 300/faceDirection Vincent 3 true/pause 500/faceDirection farmer 3 true/pause 1400/speak Morgan \"I can't find Jas anywhere...$5#$b#I give up.$0\"/pause 1200/faceDirection Morgan 2 true/pause 600/shake Morgan 1300/textAboveHead Morgan \"JAS! I GIVE UP!\"/pause 2750/doAction 71 33/pause 400/faceDirection farmer 0 true/pause 150/doAction 71 33/pause 200/faceDirection Morgan 0 true/pause 400/faceDirection Vincent 0/pause 300/move Jas 1 0 2/move Jas 0 2 3/move Jas -1 0 2/move Jas 0 3 2 true/pause 200/speak Jas \"I win!$1\"/pause 600/speak Morgan \"You were hiding at the start all along?!$2\"/speak Jas \"Hehe!$4\"/pause 700/move Jas 0 2 1 true/pause 400/faceDirection farmer 3 true/pause 400/speak Jas \"Want to play hide-and-seek with us, @?$0\"/pause 300/faceDirection Morgan 1 true/pause 350/speak Vincent \"Yeah! Come on, @.$1\"/pause 100/faceDirection farmer 2 true/pause 600/jump Morgan/pause 600/faceDirection farmer 3 true/pause 250/speak Morgan \"Well, will you?$1\"/pause 200/jump Jas/pause 700/speak Jas \"Morgan is really easy to find.$1#$b#It's because of that funny wizard hat of his!$4\"/pause 300/shake Morgan 400/pause 450/faceDirection Morgan 2 true/pause 300/showFrame Morgan 25/pause 300/speak Morgan \"'His'...?$8\"/pause 400/faceDirection Jas 2 true/pause 300/faceDirection Vincent 3 true/pause 400/speak Jas \"Are you okay, Morgan?$3\"/pause 500/showFrame Morgan 0/pause 700/faceDirection Morgan 1 true/pause 200/faceDirection Morgan 0 true/pause 400/speak Morgan \"Oh. Um...$0#$b#Haha!$3#$b#My hat does give me away!$3#$b#Haha!$3\"/pause 200/speak Jas \"See? Maybe you wouldn't be caught early if you took it off!$1\"/speak Morgan \"...$3\"/pause 300/jump Vincent/pause 600/faceDirection Morgan 1 true/pause 250/faceDirection farmer 2 true/pause 200/speak Vincent \"Let's play!$1\"/pause 500/globalFade/viewport -1000 -1000/stopMusic/pause 1000/warp Jas 36 43/warp Vincent 51 11/warp Morgan 94 30/warp farmer 42 48/playMusic ragtime/pause 400/viewport 42 44 true/viewport move -2 0 3000 true/move farmer -6 0 3/pause 500/faceDirection farmer 0/pause 600/move farmer 0 -2 0/pause 500/jump farmer/pause 1000/textAboveHead Jas \"Aww. You found me.\"/pause 100/move Jas 1 0 2/move Jas 0 1 2/pause 600/globalFade/viewport -1000 -1000 true/warp Jas 73 40/faceDirection Jas 3 true/warp farmer 43 14/faceDirection farmer 1 true/viewport 43 14 true/viewport move 2 0 3500 true/move farmer 7 0 1/pause 600/faceDirection farmer 0/pause 650/move farmer 0 -1 0/pause 250/showFrame farmer 15/pause 400/doAction 50 12/pause 400/doAction 50 12/pause 300/move farmer 0 0 0/pause 200/textAboveHead Vincent \"You got me!\"/pause 300/move Vincent -2 0 2/pause 100/move farmer -1 0 0 true/pause 500/globalFade/viewport -1000 -1000 true/warp Vincent 71 40/faceDirection Vincent 1 true/warp farmer 89 25/faceDirection farmer 2 true/viewport 89 25 true/viewport move 0 2 3000 true/move farmer 0 6 2/pause 600/faceDirection farmer 1/pause 1000/question fork0 \"#Let Morgan win#Catch Morgan\"/fork 5978935_LetMorganWin/switchEvent 5978935_CatchMorgan", - - "5978935_LetMorganWin": "pause 700/friendship Morgan 50/faceDirection farmer 2 true/pause 200/move farmer 0 8 2 true/pause 1000/stopMusic/globalFade/viewport -1000 -1000 true/halt/warp Jas 71 39/warp Vincent 72 40/warp Morgan 81 39/warp farmer 74 38/faceDirection farmer 2 true/faceDirection Jas 1 true/faceDirection Vincent 0 true/pause 900/playMusic jaunty/pause 250/viewport 74 38 true/move Morgan -5 0 3 true/pause 800/faceDirection farmer 1 true/pause 450/speak Morgan \"I win!$1\"/pause 700/speak Jas \"You just got lucky!$0\"/faceDirection farmer 2 true/speak Vincent \"I should've chosen a better hiding spot.$2\"/speak Jas \"Do you two boys want to play just once more?$1\"/stopMusic/playMusic spring_day_ambient/pause 600/faceDirection Morgan 2 true/pause 600/showFrame Morgan 25/pause 100/faceDirection farmer 1 true/pause 300/speak Morgan \"...$9\"/faceDirection Vincent 1 true/pause 400/speak Jas \"Morgan? What's wrong?$2\"/pause 800/showFrame Morgan 0/pause 900/faceDirection Morgan 3 true/pause 600/speak Morgan \"Oh. Um.$8#$b#I'm not a boy.$8\"/pause 100/emote Vincent 16 true/pause 250/emote Jas 16 true/pause 150/faceDirection farmer 2 true/pause 200/faceDirection farmer 3 true/pause 300/speak Vincent \"But you sound like a boy.$3\"/speak Morgan \"...$8\"/speak Jas \"I'm sorry. Um. I didn't know you were a girl...$2\"/pause 300/faceDirection farmer 2 true/pause 100/faceDirection farmer 1 true/pause 150/speak Morgan \"Oh. I'm not a girl.$9\"/speak Vincent \"Huh?$2\"/pause 200/faceDirection farmer 2 true/pause 200/faceDirection farmer 3 true/pause 100/speak Jas \"I don't understand...$2\"/pause 300/speak Morgan \"Um...$9\"pause 300/faceDirection farmer 2 true/pause 200/faceDirection farmer 1 true/pause 200/speak Morgan \"I'm nonbinary. It means I'm not a boy or a girl - I'm just me.$0\"/pause 400/emote Jas 8 true/pause 300/emote Vincent 8 true/pause 500/faceDirection farmer 2 true/pause 800/speed farmer 1/move farmer 0 1 2/pause 200/faceDirection farmer 3/pause 800/question fork0 \"#People can choose who they want to be.#Morgan identifies themself differently.\"/fork 5978935_Them/switchEvent 5978935_Them", - - "5978935_CatchMorgan": "pause 700/move farmer 1 0 1/pause 500/jump farmer/pause 1200/doAction 94 31/pause 300/textAboveHead Morgan \"You found me!\"/pause 400/move Morgan 0 -1 3/pause 1000/globalFade/viewport -1000 -1000/warp Jas 71 39/warp Vincent 72 40/warp Morgan 76 39/warp farmer 74 38/faceDirection farmer 2 true/faceDirection Jas 1 true/faceDirection Vincent 0 true/pause 900/playMusic jaunty/pause 250/faceDirection farmer 1 true/viewport 74 38 true/pause 1150/speak Morgan \"Maybe I should've taken the hat off...$2\"/pause 700/speak Jas \"Keep the hat on for my turn!$1\"/faceDirection farmer 2 true/speak Vincent \"I didn't choose a good hiding spot.$2\"/speak Jas \"Do you two boys want to play just once more?$1\"/stopMusic/playMusic spring_day_ambient/pause 600/faceDirection Morgan 2 true/pause 600/showFrame Morgan 25/pause 100/faceDirection farmer 1 true/pause 300/speak Morgan \"...$9\"/faceDirection Vincent 1 true/pause 400/speak Jas \"Morgan? What's wrong?$2\"/pause 800/showFrame Morgan 0/pause 900/faceDirection Morgan 3 true/pause 600/speak Morgan \"Oh. Um.$8#$b#I'm not a boy.$8\"/pause 100/emote Vincent 16 true/pause 250/emote Jas 16 true/pause 150/faceDirection farmer 2 true/pause 200/faceDirection farmer 3 true/pause 300/speak Vincent \"But you sound like a boy.$3\"/speak Morgan \"...$8\"/speak Jas \"I'm sorry. Um. I didn't know you were a girl...$2\"/pause 300/faceDirection farmer 2 true/pause 100/faceDirection farmer 1 true/pause 150/speak Morgan \"Oh. I'm not a girl.$9\"/speak Vincent \"Huh?$2\"/pause 200/faceDirection farmer 2 true/pause 200/faceDirection farmer 3 true/pause 100/speak Jas \"I don't understand...$2\"/pause 300/speak Morgan \"Um...$9\"pause 300/faceDirection farmer 2 true/pause 200/faceDirection farmer 1 true/pause 200/speak Morgan \"I'm nonbinary. It means I'm not a boy or a girl - I'm just me.$0\"/pause 400/emote Jas 8 true/pause 300/emote Vincent 8 true/pause 500/faceDirection farmer 2 true/pause 800/speed farmer 1/move farmer 0 1 2/pause 200/faceDirection farmer 3/pause 800/question fork0 \"#People can choose who they want to be.#Morgan identifies themself differently.\"/fork 5978935_Them/switchEvent 5978935_Them", - - "5978935_Them": "pause 700/speak Vincent \"...$3\"/pause 800/jump Jas/pause 1000/move Jas 1 0 1/speak Jas \"I think I understand now!$0#$b#You're just being yourself!$1\"/speak Vincent \"That makes sense. I didn't know!$1\"/pause 600/faceDirection farmer 2 true/pause 100/faceDirection farmer 1 true/pause 200/speak Morgan \"Thanks, @.$1\"/pause 400/faceDirection farmer 0 true/pause 150/move farmer 0 -1 0/pause 100/faceDirection farmer 1 true/pause 100/faceDirection farmer 2 true/pause 400/speak Jas \"What should we call you then?$0\"/pause 400/speak Morgan \"I prefer 'they' or 'them'.$1\"/pause 400/speak Jas \"Okay!$1\"/pause 500/jump Vincent/pause 800/speak Vincent \"Do you want to play for a little longer?$0\"/pause 400/jump Morgan/pause 800/speak Morgan \"Sure!$1\"/pause 400/globalFade/viewport -1000 -1000/pause 800/end dialogue Morgan \"Hi, @. Thanks for what you said earlier to those two.$0#$b#It can be a little awkward explaining to people I'm nonbinary.#$e#Magnus is really supportive about it, though.$1\"", - }, -}, - -{ //MORGAN - 6 HEART - 'In a Distance Place' - "Action": "EditData", - "Target": "data/events/wizardhouse", - "Entries": { - "5978936/e 5978935/f Morgan 1500": "none/-500 -500/farmer 11 13 1 Morgan 15 5 2/pause 100/changeLocation WizardBasement/showFrame Morgan 23/playMusic WizardSong/pause 100/viewport 15 5 true/skippable/move farmer 4 0 0/pause 200/faceDirection farmer 0 true/pause 600/move farmer 0 -5 0/pause 1000/showFrame Morgan 21/pause 650/speak Morgan \"Hi, @!$1\"/pause 600/move farmer 0 -1 0/pause 300/speak Morgan \"I'm studying for my exam next week.$0#$b#It's on the arcane history of mages from other continents.$1#$b#History is my least favorite subject, but I guess I understand why it's important...$0\"/pause 650/showFrame Morgan 23/pause 1300/speak Morgan \"...$9\"/pause 1000/stopMusic/pause 1000/showFrame Morgan 21/pause 600/speak Morgan \"Um. Did you know you're the only person who says hello to me in the tower?#8\"/pause 500/showFrame Morgan 23/pause 250/playMusic WizardSong/pause 1250/speak Morgan \"We get some visitors, but they all ignore me. They come in and walk right by me to talk to Magnus.$9\"/pause 1200/speak Morgan \"Marlon sometimes says hi, but that's the most he says.$9#$b#There's adventurers from other clans who want Magnus to make their weapons magical...$9#$b#And there's this witch from Castle Village, but I try my best to stay away from her.$8#$b#She gives me the creeps...$8\"/pause 700/showFrame Morgan 21/pause 600/speak Morgan \"I wish Jas and Vincent visited me in the tower.$0#$b#Their parents don't let them...$9\"/pause 1000/speak Morgan \"$q -1 null#(What should I say?)#$r -1 0 morgan_event1#I didn't know you felt this way...#$r -1 0 morgan_event2#Are you lonely here?\"/pause 600/showFrame Morgan 23/pause 650/speak Morgan \"I miss my Mom and Dad...$9\"/pause 1000/showFrame Morgan 21/pause 700/speak Morgan \"I didn't choose to come here.$0#$b#The 'Ministry' commanded it. It's what they do to every child who they find out has the 'gift'.$0#$b#They assign a seasoned witch or wizard to train them in the elementals...$0#$b#I know I have a huge responsibility, but sometimes I wish... things were different...$9\"/pause 1000/speak Morgan \"$q -1 null#(What should I say?)#$r -1 0 morgan_event3#You'll be important to many people in the future.#$r -1 0 morgan_event4#These are difficult times, but it'll get better.\"/pause 1000/showFrame Morgan 21 true/pause 600/speak Morgan \"You know...$9#$b#Your visits and gifts mean more to me than you know.$0#$b#Thank you.$1\"/pause 500/showFrame Morgan 23/pause 1300/textAboveHead Morgan \"One moment!\"/pause 800/showFrame Morgan 22/playSound newRecipe/pause 600/showFrame Morgan 23/pause 800/showFrame Morgan 22/playSound newRecipe/pause 500/showFrame Morgan 23/pause 1000/showFrame Morgan 21/pause 600/speak Morgan \"Want to learn about Gotoro Empire mages with me?$1#$b#This page might interest you.$1\"/pause 300/emote farmer 32 true/pause 150/globalFade/viewport -1000 -1000/stopMusic/pause 1000/end dialogue Morgan \"When I'm not studying for an exam, we can read a Gotoro Empire monster almanac.$1#$e#There's monsters with sharp claws.$5\"", - }, -}, - -{ //MORGAN - 8 HEART - 'Transmutation' - "Action": "EditData", - "Target": "data/events/wizardhouse", - "When": { "SkillLevel:Mining": "7, 8, 9, 10" }, - "Entries": { - "5978937/e 5978936/f Morgan 2000": "WizardSong/-500 -500/farmer -100 -100 0 Morgan 10 15 2 Wizard 7 17 1/showFrame Morgan 24/addObject 10 17 335/pause 800/viewport 7 17 true/skippable/pause 2000/speak Morgan \"...$6\"/pause 1100/speak Wizard \"...$0\"/pause 800/shake Morgan 1000/screenFlash 1/playSound healSound/removeSprite 10 17/addObject 10 17 168/pause 1400/showFrame Morgan 0/pause 800/emote Morgan 12/pause 500/showFrame Morgan 25/pause 950/speak Morgan \"I failed again...$9\"/pause 750/showFrame Wizard 19/pause 400/speak Wizard \"It is difficult to fail, but it is worse never to have tried to succeed, Morgan.#0#$b#Behind every failure is an opportunity-$0\"/warp farmer 9 34/playSound doorClose/move farmer 0 -14 0 true/pause 700/showFrame Morgan 0 true/pause 350/showFrame Wizard 4 true/pause 500/showFrame Wizard 0 true/pause 1100/speak Wizard \"It would appear we have a visitor.\"/pause 800/speak Morgan \"Hello, @!$1\"/pause 1200/move Wizard 1 0 2/pause 700/speak Wizard \"Greetings. I'm teaching Morgan about 'transmutation'.$0\"/pause 600/emote farmer 40/pause 300/speak Wizard \"You can transmute metals? Most intriguing...$0\"/pause 400/move Morgan -1 0 2/move Morgan 0 1 2/pause 300/speak Morgan \"You really can?$5#$b#Prove it!$1\"/pause 600/speak Wizard \"Yes. I believe a demonstration is in order.\"/pause 200/globalFade/viewport -1000 -1000 true/pause 300/removeSprite 10 17/warp farmer 10 15/faceDirection farmer 2 true/warp Morgan 7 17/faceDirection Morgan 1 true/warp Wizard 10 20/faceDirection Wizard 0 true/pause 100/viewport 7 17 true/pause 1100/move Wizard 0 -2 0/pause 500/showFrame Wizard 17/pause 200/addObject 10 17 335/playSound stoneStep/playSound stoneStep/pause 400/showFrame Wizard 8/pause 500/faceDirection Wizard 1 true/pause 200/faceDirection Wizard 2 true/pause 500/move Wizard 0 2 2/pause 300/faceDirection Wizard 1 true/pause 200/faceDirection Wizard 0 true/pause 1750/showFrame farmer 96/stopMusic/pause 1200/startJittering/pause 750/screenFlash 1/playSound healSound/removeSprite 10 17/addObject 10 17 336/pause 500/stopJittering/pause 400/emote Morgan 16 true/pause 400/showFrame farmer 0 true/pause 400/playMusic WizardSong/pause 600/speak Morgan \"Whoa! You really can transmute stuff!$5\"/pause 500/speak Wizard \"...$0\"/pause 600/move Wizard 0 -2 0/pause 500/speak Wizard \"Transforming iron into gold is advanced alchemy, passed down from magic practitioners.$0#$b#Changing the physical properties of an object is a monumental task, requiring immense concentration and a great deal of mana.$0\"/pause 750/speak Wizard \"How did you learn how to perform alchemy, @?\"/pause 500/emote farmer 40/pause 300/speak Wizard \"You taught yourself?$0#$b#Fascinating...$0\"/pause 650/jump Morgan/pause 500/faceDirection Wizard 3 true/pause 400/speak Morgan \"Seeing you turn that bar of iron into gold filled me with determination!$1#$b#I'm ready to try again, Magnus!$3\"/pause 500/globalFade/viewport -1000 -1000 true/removeSprite 10 17/warp Morgan 10 15/faceDirection Morgan 2 true/warp Wizard 10 20/faceDirection Wizard 0 true/warp farmer 7 17/faceDirection farmer 1 true/pause 200/viewport 7 17 true/pause 1150/move Wizard 0 -2 0/pause 500/showFrame Wizard 17/pause 200/addObject 10 17 335/playSound stoneStep/playSound stoneStep/pause 400/showFrame Wizard 8/pause 500/faceDirection Wizard 1 true/pause 200/faceDirection Wizard 2 true/pause 500/move Wizard 0 2 2/pause 300/faceDirection Wizard 1 true/pause 200/faceDirection Wizard 0 true/pause 1500/stopMusic/showFrame Morgan 18/pause 900/speak Morgan \"...$6\"/pause 1000/showFrame Morgan 17/pause 700/showFrame Morgan 16/pause 100/shake Morgan 600/pause 500/screenFlash 1/playSound healSound/removeSprite 10 17/addObject 10 17 336/pause 500/emote farmer 16 true/pause 300/showFrame Morgan 18/pause 300/playMusic junimoStarSong/pause 200/showFrame Morgan 0/pause 700/jump Morgan/pause 800/speak Morgan \"Yes! I did it!$3\"/speak Wizard \"Phenomenal, Morgan!$1\"/pause 300/jump Morgan/pause 1000/jump Morgan/textAboveHead Morgan \"Yes! Yes! Yes!\"/globalFade/viewport -1000 -1000/pause 1500/friendship Morgan 50/end dialogue Morgan \"I still can't believe I turned that iron into gold!$3#$e#Marlon brings us resources from the mines for our experiments.$1#$b#I think I've destroyed over a dozen iron bars!$3\"", - }, -}, - - //FLOWER DANCE { + "_COMMENT": "MARNIE EVENT", "Action": "EditData", - "Target": "data/festivals/spring24", + "Target": "data/events/marnieshed", "Entries": { - "Morgan": "Um. H-how did you get here?$5#$e#I knew it. You're a wizard too!$3#$e#Actually. No. You're just a cheater.$1#$e#%Morgan has destroyed your will to continue the conversation." + "1000026/f Marnie 2000/t 900 1800": "none/-500 -500/farmer -200 -200 0 Marnie 13 5 1/skippable/positionOffset Marnie 0 -15/pause 500/viewport 10 6 true/playMusic jaunty/pause 1500/textAboveHead Marnie \"Six more hours...\"/pause 400/playSound bubbles/pause 2500/move Marnie 0 1 1/pause 1300/textAboveHead Marnie \"Hmm... three hours for you.\"/pause 1450/playSound bubbles/pause 1500/playSound doorClose/warp farmer 6 9/pause 400/move Marnie 0 0 3/pause 250/textAboveHead Marnie \"Oh! Hello!\"/pause 100/move farmer 0 -3 1/pause 550/playSound bubbles/move farmer 5 0 1/pause 500/speak Marnie \"It's nice to see you, @! I don't get many visitors to my shed.$1\"/pause 1100/move Marnie 0 0 1/pause 1350/move Marnie 0 0 3/pause 1250/speak Marnie \"I'm checking on my cheese presses.$0#$b#My cows produced a lot of milk yesterday, so there's a lot of cheese to be made!$1\"/pause 900/move Marnie -1 0 3/pause 300/textAboveHead Marnie \"Pardon me!\"/pause 700/move farmer 0 1 0/pause 400/move Marnie -3 0 3/move farmer 0 0 3/move Marnie -2 0 3/move Marnie 0 -1 0/pause 500/textAboveHead Marnie \"Hmm...\"/pause 400/emote farmer 8/pause 450/move farmer -2 0 0/move farmer 0 -2 3/pause 1200/speak Marnie \"I ship my animal products to a number of places. Grampleton doesn't have any livestock, so they often put orders in for fresh dairy.\"/pause 500/emote Marnie 40/pause 300/move Marnie 0 0 1/pause 550/speak Marnie \"Most of my produce is shipped to Zuzu City. Several grocery stores sell my fruits and vegetables.$1#$b#Several months ago, a photographer came to my ranch for a photoshoot so the grocery stores could showcase where the produce is coming from.$1#$b#But enough about me. How is your farm, @? I haven't had a chance to visit lately.$0\"/pause 500/speak Marnie \"$q -1 null#(What should I say)#$r -1 0 marnie_event1#I'm producing more crops. Pierre's seeds grow high-quality produce.#$r -1 0 marnie_event2#Those animals I purchased from you are very happy.#$r -1 0 marnie_event3#I developed my farm more and installed a sprinkler system.\"/pause 1000/speak Marnie \"I'm glad your farm has been coming along well.$0#$b#My ranch has been here for a while, but your grandpa was here before me, and I saw his farm in its glory days.$0#$b#It was a shock to watch the land slowly degrade over time...$2\"/pause 1000/speak Marnie \"I'm happy you inherited it, @.$1#$b#It would have been easy to just sell the land...$2#$b#But instead you chose to fix it up and settle in yourself. It has made the valley much better.$0\"/pause 200/emote farmer 32/pause 450/speak Marnie \"I can't express how happy I am to have you as a neighbor.$1\"/pause 500/emote Marnie 20/pause 400/move Marnie 0 0 2/pause 1000/move Marnie 0 0 1/pause 650/speak Marnie \"Well, I'm done in here until my cheese is ready. I need to go back to the house to check on some things.$0!\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end position 9 5" } }, - - //LUAU { + "_COMMENT": "PAM EVENT", "Action": "EditData", - "Target": "data/festivals/summer11", + "Target": "data/events/busstop", "Entries": { - "Morgan": "Do you see them?$1#$e#'Them'!$3#$e#I'm hungry. Is food ready yet?$0" + "1000027/f Pam 2000/t 1000 1600/z spring/z summer/z fall": "winter_day_ambient/-500 -500/farmer 14 23 0 Pam 14 11 0/skippable/pause 500/viewport 16 14 true/textAboveHead Pam \"*sigh*...\"/move farmer 0 -10 0/emote farmer 8/pause 200/move Pam 0 0 2/emote Pam 16/speak Pam \"GAH! DON'T SCARE ME LIKE THAT!$3\"/pause 100/emote farmer 28/pause 600/move Pam 0 0 1/pause 850/emote Pam 12/pause 600/move Pam 0 0 2/pause 500/speak Pam \"I've been on edge lately.$2\"/pause 1000/speak Pam \"To tell you the truth, I'm sick of everything.$2\"/pause 200/question fork0 \"#What's bothering you?#Well, I hope you feel better. Bye.\"/fork 1000027_WhatsBotheringYou/pause 500/speak Pam \"...$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Pam \"Got a lot of my mind, kid.$2#$e#%Pam doesn't want to talk.\"", + "1000027_WhatsBotheringYou": "pause 800/speak Pam \"...$2\"/pause 700/move Pam 0 0 0/pause 650/playMusic echos/pause 1000/speak Pam \"Believe it or not, kid, when I was your age, I had dreams.$2#$b#I wanted to be up there in the sky, piloting planes. Not... not this.$2\"/pause 1500/speak Pam \"If I tried harder in flight school, my life woulda been different.$2\"/pause 500/emote Pam 28/pause 450/move Pam 0 0 2/pause 650/speak Pam \"I made a lotta mistakes in my life, @. Now I'm just a bitter old woman.$2\"/pause 600/shake Pam 1000/pause 600/move Pam 0 0 0/pause 800/shake Pam 500/pause 1250/speak Pam \"The divorce was my fault. I gave Henry a world of grief and pain.$2#$b#I know I take things out on Penny, and then go spendin' what little money I have at the saloon to wash everything away.$2\"/pause 1000/stopAnimation Pam/pause 1250/speak Pam \"I'm gonna be stuck bein' a bus driver for the rest of my life. No ambitions. No dreams anymore. Nothin'...$2\"/pause 500/question fork1 \"#Things will get better.#Maybe if you acted nicer, life would be different.\"/fork 1000027_DidntKnow/pause 500/move Pam 0 0 2/stopMusic/pause 1000/emote Pam 12/pause 500/speak Pam \"I think I'm doin' just fine as is.$0#$b#Now get on out of here.$2\"/globalFade/viewport -1000 -1000/pause 700/friendship Pam -1000/end dialogue Pam \"I know I can be mean at times, but...$2#$b#Tch...$3#$e#Buy me a beer tonight.$1\"", + "1000027_DidntKnow": "pause 750/stopMusic/pause 1000/move Pam 0 0 2/pause 800/speak Pam \"I'm not lookin' for sympathy, kid.$4#$b#These feelings are just business as usual.$2#$b#You don't need to gimme fluffy words. Nothin'll change my situation or my life. I got myself here.$4\"/pause 1000/speak Pam \"If you really want to cheer me up, buy me a beer tonight.$4/pause 400/globalFade/viewport -1000 -1000/pause 700/end dialogue Pam \"You gonna buy me that drink? It would sure chear me up.$1\"" } }, - - //DANCE OF THE MOONLIGHT JELLIES { + "_COMMENT": "PIERRE EVENT", "Action": "EditData", - "Target": "data/festivals/summer28", + "Target": "data/events/town", "Entries": { - "Morgan": "Um. Good evening, @.$0", + "1000092/f Pierre 2000/z spring/z summer/z winter/t 1200 1600/w sunny": "springtown/-500 -500/farmer 49 58 0 Pierre 43 48 0 Alex 53 69 0 Penny 47 33 2 Abigail 71 52 2 Lewis 30 57 2 Evelyn 62 57 0/pause 500/skippable/showFrame Penny 18/showFrame Abigail 23/positionOffset Abigail 0 15/viewport 49 54 true/viewport move 0 -1 5000 true/move farmer 0 -10 3 true/pause 3000/playSound bubbles/pause 1500/playSound bubbles/pause 500/emote farmer 8/pause 500/speak Pierre \"Good afternoon, Mr. @. One moment please!^Good afternoon, Ms. @. One moment please!$1\"/pause 500/playSound bubbles/pause 500/move Pierre 3 0 1/pause 500/speak Pierre \"The next batch of my signature pumpkin spiced cider is almost ready.$0#$b#I make a few batches every year during the fall. There's nothing like sweet spiced pumpkin with a kick to warm you up in the chilly weather.$1\"/pause 1050/move Pierre 0 0 3/pause 1000/move Pierre 0 0 2/pause 300/move Pierre 0 0 1/pause 450/emote Pierre 40/pause 250/speak Pierre \"Say, would you like to share a bottle with me, @?$4#$b#I appreciate the business you've given my store. You're also a close friend of mine.$0#$b#It's the least I can do!$1\"/pause 300/question fork0 \"#I would love some.#No thanks. I don't like cider.\"/fork 1000092_Cider/pause 500/speak Pierre \"I understand! Cider isn't for everyone.$0\"/pause 800/move Pierre 0 0 3/pause 700/move Pierre 0 0 1/pause 500/speak Pierre \"I need to finish a couple things out here before returning to the shop.$1#$b#Good bye, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 1000/end", + "1000092_Cider": "pause 500/speak Pierre \"Follow me back here, @. I have a freshly made batch!$0#$b#Credit to Leah for the cover art on the bottles!$1\"/pause 500/jump farmer/pause 1400/move Pierre -5 0 0 true/pause 350/move farmer -6 0 0 true/viewport move -1 0 3500 true/pause 4000/playSound Milking/pause 1000/speak Pierre \"Here you are, @. It has a sweet kick to it.$1\"/pause 500/farmerEat 346/globalFade/viewport -1000 -1000/stopMusic/pause 750/message \"Pierre's spiced pumpkin cider was delicious. We went through the entire bottle.\"/pause 500/friendship Pierre 125/end dialogue Pierre \"Perhaps we can indulge in another bottle of my spiced pumpkin cider another time, farmer @!$1\"" } }, - - //STARDEW VALLEY FAIR { + "_COMMENT": "ROBIN EVENT", "Action": "EditData", - "Target": "data/festivals/fall16", + "Target": "data/events/backwoods", "Entries": { - "Morgan": "Welwick is soooo boring.$2#$e#I wanna go pet the animals with Jas and Vincent.$0", + "1000029/w sunny/m 500000/t 600 1130/z winter/z fall/z spring": "summer_day_ambient/-500 -500/farmer 14 39 0 Robin 14 26 1/skippable/pause 500/viewport 19 28 true/pause 400/textAboveHead Robin \"*pant* *pant*...\"/move farmer 0 -10 0/pause 650/move Robin 0 0 2/emote Robin 16/pause 150/speak Robin \"Good morning, @.$0#$b#I just finished my morning jog!$1\"/pause 1250/speak Robin \"I got a good look at your farm. The progress you've made is amazing!$1\"/pause 1100/speak Robin \"I see that the buildings I constructed for you are still holding up. I hope they're serving you well!$0\"/pause 500/question fork0 \"#You did a great job constructing them.#The buildings aren't that great.\"/fork 1000029_WonderfulJob/pause 500/emote Robin 16/pause 350/emote Robin 28/pause 600/speak Robin \"Oh... I'm sorry, @. I... Umm...$2\"/pause 500/move Robin 0 0 0/pause 1000/emote Robin 28/pause 500/speak Robin \"Well... Umm I'm going to go. I'll see you around...$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Robin -625/end dialogue Robin \"I'm sorry the buildings haven't been meeting your standards, @.$2#$b#I'll be extra meticulous next time if you choose to contract me to build something new...$2\"", + "1000029_WonderfulJob": "pause 600/speak Robin \"That's great to hear!$1\"/pause 2000/speak Robin \"I wasn't here in the valley yet when your grandpa was working the farm.$0#$b#I think Sebastian was maybe around two or three years old when your grandpa retired.$5\"/pause 1500/speak Robin \"It's incredible how beautiful the farmland is now.$1#$b#I remember reading about it when it was mentioned in the news! That was a while ago.$0#$b#I hope you get another interview, @. You've made a lot more progress since then.$1\"/pause 600/emote farmer 32/pause 200/emote Robin 32/pause 1250/speak Robin \"I'm going to go home and shower. Drop by later if you need anything!$0\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Robin \"Hey, thanks for all the business you've given me, @.#$b#It's amazing to see my buildings get good use out of them.$1\"" } }, - - //SPIRITS EVE FESTIVAL { + "_COMMENT": "SANDY EVENT", "Action": "EditData", - "Target": "data/festivals/fall27", + "Target": "data/events/town", "Entries": { - "Morgan": "Psst. The monsters in the maze are fake.$1#$e#These ones in the cages are real, though...$2", + "1000030/f Sandy 2000/t 1200 1700/z winter/z fall/w sunny": "springtown/-500 -500/farmer 26 55 2 Emily 25 70 1 Sandy 27 70 3 Pam -3000 -3000 2 Harvey 9 64 0 Caroline 32 65 1 Jodi 34 65 3/pause 500/skippable/viewport 26 69 true/pause 500/textAboveHead Emily \"Haha! That's great, Sandy.\"/shake Emily 600/pause 500/emote farmer 16/pause 200/move farmer 0 3 2/textAboveHead Sandy \"I know, Emily!\"/move farmer 0 9 2/pause 750/move Emily 0 0 0/pause 300/move Sandy 0 0 0/pause 150/emote Sandy 16/pause 50/speak Sandy \"@! Hello!$1\"/pause 500/speak Emily \"Hi, @!$0#$b#We were just about to go knock on your door! Sandy surprised me with a visit today. She wanted to see you too!$1\"/pause 500/move Sandy 0 0 3/pause 650/speak Sandy \"I know you like surprises, Emily.$3\"/pause 500/move Emily 0 0 1/pause 400/speak Emily \"Hmm...$1\"/pause 500/emote Emily 20 true/pause 125/emote Sandy 20 true/pause 2200/emote farmer 40/pause 800/move Sandy 0 0 0/pause 400/move Emily 0 0 0/pause 500/speak Sandy \"Oh umm... sooo.$2#$b#I thought I could maybe see your farm, @. I caught a glimpse of it from the bus stop. I haven't visited yet.$0\"/pause 500/speak Emily \"Ohh! The farm is incredible, Sandy!$1\"/pause 500/question fork0 \"#Let's go to my farm!#Maybe some other time.\"/fork 1000030_TourWithSandy/pause 1000/stopMusic/emote Sandy 60/pause 650/speak Sandy \"Oh... that's unfortunate.$2\"/pause 1000/speak Emily \"Well. We're going to go tour the rest of the town, @. See you later.$0\"/pause 700/speak Sandy \"Bye, @.$2\"/pause 200/globalFade/viewport -1000 -1000/pause 700/end dialogue Emily \"Hey, @. Sandy and I visited the beach and the summit after we left.$0#$b#Sandy was a bit disappointed you didn't come around the valley with us. Maybe when she visits again we can explore together.$2\"", + "1000030_TourWithSandy": "pause 600/jump Sandy/pause 800/speak Sandy \"Yay! I'm so excited!$1\"/pause 750/speak Emily \"Hurray, @! Let's go to your farm!$1\"/pause 500/emote farmer 32/pause 100/globalFade/viewport -1000 -1000/pause 1000/changeLocation farm/pause 500/warp Jodi -200 -200/warp Harvey -205 -205/warp Caroline -150 -150/warp Emily 62 15/warp Sandy 63 15/warp farmer 64 15/move Emily 0 0 2/move Sandy 0 0 2/playMusic spring_day_ambient/pause 500/viewport 63 15 true/pause 1250/textAboveHead Sandy \"This is amazing!\"/pause 2000/move Emily 0 0 1/pause 750/move Sandy 0 0 3/pause 1000/move Sandy 0 0 1/pause 500/faceDirection farmer 3/pause 1000/speak Sandy \"Wow! Your farm is impressive!$1#$b#It's a lot bigger than I imagined!\"/pause 1250/move Sandy 0 0 3/pause 250/speak Emily \"Isn't it beautiful, Sandy?$1#$b#This farm used to be nothing but trees, rocks, and weeds.$0#$b#@ completely turned it all around!$1\"/pause 400/move Sandy 0 0 3/pause 500/emote Sandy 16/pause 1000/move Sandy 0 0 1/pause 550/speak Sandy \"All on your own?! That must have been a lot of work!$1\"/pause 1300/move Sandy 0 0 2/pause 400/move Emily 0 0 2/pause 700/move farmer 0 0 2/pause 2500/move Emily 0 0 3/pause 1000/move Sandy 0 0 3/pause 500/move Emily 0 0 1/pause 1200/speak Sandy \"Emily, let's go to the beach! I haven't seen the ocean in forever.$1\"/pause 500/speak Emily \"Oh! That's a great idea!!$1\"/pause 750/speak Emily \"@, would you like to come with us?$0\"/pause 200/faceDirection farmer 3/pause 750/jump farmer/pause 1100/faceDirection Sandy 1/pause 500/speak Sandy \"Thanks for joining us.$1\"/pause 600/speak Emily \"Yay! Next stop!$1\"/pause 200/globalFade/viewport -1000 -1000/warp Emily 49 24/warp Sandy 50 24/warp farmer 51 24/move Emily 0 0 2/move Sandy 0 0 2/move farmer 0 0 2/changeLocation beach/stopMusic/pause 1100/playMusic ocean/viewport 50 25 true/pause 750/textAboveHead Sandy \"So pretty...\"/pause 2500/speak Sandy \"I love the sound of the ocean. The waves are so soothing.$1\"/pause 1450/speak Sandy \"Being in the desert so long... I forget how beautiful the ocean is.\"/pause 800/speak Emily \"Hmm... sometimes I take this valley for granted. There are so many amazing places here.$0\"/pause 1500/speak Sandy \"$q -1 null#(I know what to say)#$r -1 0 sandy_event1#Why don't you move to Stardew Valley?\"/pause 300/faceDirection Sandy 1/pause 350/faceDirection Emily 1/pause 300/emote Sandy 16/pause 200/faceDirection farmer 3/pause 500/speak Sandy \"Oh! Hahaha!$1#$b#I can't just simply move, @. I have friends and family in Castle Village.$2#$b#You know, you should visit us sometime. We'd love to have you! Emily visits me once in a while.$0\"/pause 700/speak Emily \"I always enjoy visiting you, Sandy!$1\"/pause 500/faceDirection Sandy 3/pause 600/emote Sandy 20/pause 400/faceDirection Emily 2/pause 400/faceDirection Sandy 2/pause 500/faceDirection farmer 2/pause 4000/move Emily -2 0 2/pause 1750/move Sandy -1 0 0/move Sandy 0 -2 0/pause 200/emote Sandy 8/pause 1600/emote Sandy 32/pause 600/move Sandy 0 2 2/pause 2200/speak Sandy \"Is there anywhere that has a better view of the ocean?$0\"/pause 500/faceDirection Emily 1/pause 300/faceDirection farmer 3/pause 400/speak Emily \"Hmm! Yes! There's a huge cliff at Blue Moon Vineyard. You can see miles and miles of the sea up there!$1\"/pause 200/faceDirection Sandy 3/pause 800/jump Sandy/pause 1000/speak Sandy \"Ohh! Let's go, then! Next stop!$1\"/pause 300/globalFade/viewport -1000 -1000/changeLocation bluemoonvineyard/playMusic spring_day_ambient/pause 1250/warp farmer 45 44/warp Emily 44 44/warp Sandy 42 44/faceDirection Emily 2/faceDirection farmer 2/faceDirection Sandy 3/pause 200/viewport 41 45 true/pause 600/move Sandy -6 0 2/pause 400/faceDirection Emily 3/pause 1500/move Sandy 7 0 1/pause 500/speak Sandy \"I've never been up here before. This view is amazing, Emily!$1\"/pause 500/speak Emily \"It really is! The Gem Sea looks beautiful up here.$1\"/pause 800/faceDirection Sandy 2/pause 350/faceDirection Emily 2/pause 3000/faceDirection farmer 3/pause 1000/faceDirection farmer 2/pause 600/playSound SpringBirds/pause 1000/playSound SpringBirds/pause 1000/speak Sandy \"I wish I brought a camera! I would have taken a picture. Next time I visit, I'll be sure to bring one.$1\"/pause 600/faceDirection Emily 3/pause 1200/faceDirection Emily 2/pause 2000/faceDirection Sandy 1/pause 500/speak Sandy \"Umm... I know it's a bit far but... can we go to the summit?$2\"/pause 400/faceDirection Emily 3/pause 400/faceDirection farmer 3/pause 500/speak Emily \"Oh, that's a big hike up the mountain!$6#$b#If you're up for it, we can go.$1\"/pause 700/speak Sandy \"$q -1 null#(I know what I should say)#$r -1 0 sandy_event2#Let's start heading up there!\"/pause 500/faceDirection Sandy 1/pause 500/jump Sandy/pause 900/speak Sandy \"Yay! This is going to be fun!$1\"/pause 500/globalFade/viewport -1000 -1000/warp Emily 14 17/warp Sandy 15 17/warp farmer 16 17/faceDirection Emily 0/faceDirection Sandy 0/faceDirection farmer 0/changeLocation Summit/viewport 15 19 true/pause 700/jump Sandy/pause 800/emote Sandy 20/pause 700/faceDirection farmer 3/pause 500/speak Sandy \"Wow! This view is breathtaking. You can see the entire valley from up here!$1\"/pause 600/faceDirection Emily 1/pause 500/speak Emily \"It really is! You can see Pelican Town... Cindersap Forest... you can even see where we just were, at Blue Moon Vineyard!$1\"/pause 800/speak Sandy \"You don't get views like this at Castle Village.$2#$b#I need to visit the valley more often.$1\"/pause 500/speak Emily \"I would love that, Sandy!$1\"/pause 500/jump farmer/pause 900/faceDirection Sandy 1/pause 500/speak Sandy \"I'm happy to hear you'd like that too, @.$1\"/pause 1000/faceDirection Sandy 0/pause 400/faceDirection Emily 0/pause 500/faceDirection farmer 0/playSound SpringBirds/pause 600/playSound SpringBirds/pause 1000/playSound SpringBirds/pause 1600/playSound SpringBirds/pause 600/playSound SpringBirds/pause 800/playSound SpringBirds/pause 5000/emote Sandy 16/pause 500/speak Sandy \"Oh, look at the time! It got a lot later than I thought.$2#$b#I have a night shift at the Oasis tonight.$0\"/pause 400/faceDirection Emily 1/pause 500/faceDirection farmer 3/pause 400/speak Emily \"Aww, that's a shame. We were having so much fun, too!$2\"/pause 500/faceDirection Sandy 3/pause 600/speak Sandy \"I'll visit again soon, Emily!$1\"/pause 500/faceDirection Sandy 1/pause 600/speak Sandy \"Do you mind leading the way, @?$0\"/pause 700/emote farmer 32/pause 500/speak Sandy \"Thanks, @! Let's make our way to the bus stop.$1\"/pause 450/globalFade/viewport -1000 -1000/changeLocation BusStop/pause 1000/warp Pam 13 10/warp Sandy 12 12/warp Emily 12 14/warp farmer 13 14/faceDirection Sandy 2/faceDirection Emily 0/faceDirection farmer 0/faceDirection Pam 2/pause 300/viewport 18 14 true/pause 800/playSound SpringBirds/pause 300/speak Sandy \"I need to visit the valley again soon. This was fun!$1#$b#@! You need to visit me sometime in Castle Village. I'll show you around. There's some unique locations there, too - although I prefer the ocean here.$1\"/pause 400/emote farmer 32/pause 600/speak Emily \"Bye, Sandy! Have a safe trip!$0\"/pause 700/speak Sandy \"Hmm...$4\"/pause 2000/faceDirection farmer 3/pause 600/faceDirection farmer 0/pause 450/faceDirection farmer 3/pause 400/emote farmer 8/pause 200/speak Sandy \"Heading off now! Ciao!$1\"/pause 350/faceDirection farmer 0/pause 200/textAboveHead Emily \"Bye, Sandy!\"/pause 300/move Pam -1 0 0/pause 200/playSound doorClose/warp Pam -300 -300/pause 250/move Sandy 0 -2 0/pause 1000/faceDirection Sandy 2/pause 700/emote Sandy 20/pause 600/faceDirection Sandy 0/pause 400/playSound doorClose/warp Sandy -200 -200/pause 800/globalFade/viewport -1000 -1000/playSound busDriveOff/pause 2000/friendship Sandy 250/pause 300/end dialogue Sandy \"I enjoyed visiting Stardew Valley! I loved seeing your farm, the beach, Blue Moon Vineyard, and the summit.$1#$b#You need to visit my home town of Castle Village soon, @! It's about a dozen miles East of the Oasis.$0\"" } }, - - //ICE FISHING FESTIVAL { + "_COMMENT": "VINCENT EVENT", "Action": "EditData", - "Target": "data/festivals/winter8", + "Target": "data/events/beach", "Entries": { - "Morgan": "The concentration of magic in this spot is incredible!$3#$e#Can you feel it too?$1" + "1000031/f Vincent 1250/y 2/z winter/z fall/z spring/t 1200 1700/w sunny": "jaunty/-500 -500/farmer 65 13 1 Vincent 73 18 2/pause 1000/viewport 72 19 true/pause 500/skippable/shake Vincent 800/textAboveHead Vincent \"You're a big one!\"/move farmer 6 0 2/pause 300/emote farmer 8/pause 500/move farmer 0 5 1/pause 600/faceDirection Vincent 3/pause 600/speak Vincent \"Hi, @! I'm looking at these starfish in the water.$0#$b#Look at this bright orange one!$1\"/pause 650/move farmer 1 0 2/pause 300/faceDirection Vincent 2/pause 1000/emote farmer 16/pause 1300/faceDirection Vincent 3/pause 200/speak Vincent \"You probably came here to pick up some coral or sea urchins, huh?$0\"/pause 400/faceDirection farmer 1/pause 500/speak Vincent \"$q -1 null#(What should I say)#$r -1 0 vincent_event1#They can sell for some quick gold.#$r -1 0 vincent_event2#I saw you by the tide pools. Wanted to say hi.\"/pause 1150/speak Vincent \"Willy said you fixed the wooden bridge leading to this part of the beach. I never got the chance to umm...$3#$b#I never thanked you for that.$1\"/pause 500/emote farmer 32/pause 800/speak Vincent \"My dad built that wooden bridge years ago so I could visit the tide pools during the summer.$0#$b#It got damaged during a storm, so I couldn't get over here without swimming.$3\"/pause 1000/speak Vincent \"With my dad being away, no one bothered to fix the bridge...$3#$b#But you fixed it! No one even asked you to, but you did it anyway.$0\"/pause 400/emote Vincent 32/pause 800/faceDirection Vincent 2/pause 500/move farmer 0 0 2/pause 3000/shake Vincent 800/pause 1200/faceDirection farmer 1/pause 300/emote farmer 8/pause 400/emote Vincent 28/playMusic ocean/pause 700/speak Vincent \"I wish my dad would spend more time with me...$3#$b#Since my dad got home, he isn't the same...$3#$b#Him being away for an entire year was really hard.$3\"/pause 1500/speak Vincent \"I'm so happy he's back, but it isn't the same.$3\"/pause 1200/faceDirection Vincent 3/pause 1000/speak Vincent \"I don't feel like looking at the starfish anymore. I'm...$3#$b#I'm gonna go. Bye.$3\"/pause 500/globalFade/viewport -1000 -1000/pause 800/stopMusic/pause 1200/message \"I should check on Vincent later today.\"/pause 700/friendship Vincent 50/end dialogue Vincent \"Oh, hi.$0#$b#Umm... don't tell my dad about what I said, okay?$3#$b#Mom said I need to be careful what I tell him.#$e#%Vincent looks sad.\"" } }, - - //WINTER STAR FESTIVAL { + "_COMMENT": "WILLY EVENT", "Action": "EditData", - "Target": "data/festivals/winter25", + "Target": "data/events/beach", "Entries": { - "Morgan": "Um. Merry Winter Star, @!$1" + "1000032/f Willy 1250/z winter/z spring/z fall/t 600 1150/w sunny": "ocean/-500 -500/farmer 24 35 1 Willy 37 35 2 Lewis 12 39 2 Marnie 13 39 2/skippable/showFrame Willy 25/viewport 37 36 true/pause 400/textAboveHead Willy \"How incredible!\"/move farmer 9 0 1/pause 800/showFrame Willy 24/pause 250/pause 500/move Willy 0 0 3/pause 350/speak Willy \"Ahoy there, @.$0#$b#I just landed a real whopper!$1\"/pause 500/emote farmer 8/pause 700/speak Willy \"Here, let me show you.$1\"/pause 500/faceDirection Willy 2/pause 500/textAboveHead Lewis \"I know how you feel, Marnie.\"/playSound openBox/pause 400/faceDirection Willy 3/pause 350/addObject 36 35 159/playSound fishSlap/pause 400/emote farmer 16/pause 500/move farmer 1 0 1/pause 400/speak Willy \"This beauty is called a 'Crimsonfish'!$1#$b#They’re a rare species that’s disappearin’ from these parts, sadly.$0#$b#There’s a notion going around that they’re dying off on account of recent pollution from Joja.$2#$b#Since their factories started cropping up across the Ferngill Republic, Crimsonfish populations have dropped off.$2\"/pause 900/removeSprite 36 35/playSound fishSlap/pause 500/faceDirection Willy 2/pause 400/playSound openBox/pause 250/playSound dropItemInWater/pause 200/faceDirection Willy 3/pause 500/speak Willy \"I was just about to release her.$1#$b#I don't want to put these rare treasures in any more danger than they are already, even though I could make some good coin sellin' her.$2\"/pause 1500/speak Willy \"Sure am happy I’m able to show her to someone. People don’t always believe my fish stories.$1\"/pause 1150/emote Willy 40/pause 600/speak Willy \"It's times like these I feel like I should invest in purchasing a camera.$1\"/pause 1000/faceDirection Willy 2/pause 1000/faceDirection Willy 3/pause 600/move Willy -1 0 3/pause 600/speak Willy \"So...$0\"/pause 50/speak Willy \"$q -1 null#How's the fishin' life been treatin' ya?#$r -1 0 willy_event1#I'll fish every now and again.#$r -1 0 willy_event2#I fish at every opportunity I have.#$r -1 0 willy_event3#I haven't picked up my fishing rod in a while.\"/pause 1250/faceDirection Willy 2/pause 600/speak Willy \"If you squint, you can just about see the Fern Islands across the ocean on a nice day like this.$0#$b#My family is from those islands. We should take a boat out there sometime!$1#$b#Away from the cities the water is crystal clear, and there are some amazing rare fish that are native to the islands.$1#$b#The ring fruit grown on the islands are also delicious! I've been craving a good ring fruit lately.$1\"/pause 800/faceDirection Willy 3/pause 1000/speak Willy \"I'm going to keep on anglin' and toss this Crimsonfish back so she can go on her way.$0#$b#Have a pleasant day, @.$1\"/pause 600/move Willy 1 0 2/pause 600/showFrame Willy 24/pause 300/showFrame Willy 25/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Willy 50/end dialogue Willy \"I released her back into the ocean.$1#$b#We all need to do our part to make sure we don't tip the balance of nature.$0\"" } }, - - - //MAGNUS NPC - { - //Magnus NPC disposition + "_SECTION_COMMENT": "Why are you looking through here still!?", + "_COMMENT": "ENTER LOST WOODS", "Action": "EditData", - "Target": "Data/NPCDispositions", - "When": { "Hearts:Wizard": "4, 5, 6, 7, 8, 9, 10" }, + "Target": "data/events/lostwoods", "Entries": { - "Wizard": "adult/rude/neutral/negative/male/not-datable/null/Other/winter 17//WizardHouse 3 17/Magnus", + "1000037": "woodsTheme/-500 -500/farmer 37 7 2/pause 700/viewport 37 12 true/skippable/pause 200/move farmer 0 3 2/pause 700/move farmer 0 0 1/pause 800/move farmer 0 0 3/pause 1300/playSound junimoMeep1/pause 250/move farmer 0 0 2/pause 125/emote farmer 16/pause 300/move farmer 0 0 1/pause 500/move farmer 0 0 3/pause 800/move farmer 0 0 2/pause 700/playSound junimoMeep1/move farmer 0 1 2/pause 800/emote farmer 8/pause 500/playSound junimoMeep1/pause 500/move farmer 0 0 3/pause 300/playSound junimoMeep1/globalFade/viewport -1000 -1000/pause 100/playSound junimoMeep1/stopMusic/pause 1000/message \"You sense a magical presence deep in the forest...\"/pause 300/end position 37 5" } }, - - { - //Magnus' Animations + { + "_COMMENT": "SANDY EVENT 2", "Action": "EditData", - "Target": "Data/animationdescriptions", + "Target": "data/events/desert", "Entries": { - "Wizard_Meditate": "0 0 0 0 22 21 20/20/20 20 21 22 0 0 0 0", - "Wizard_Concentrate": "17/17/17", - "Wizard_Concentrate1": "19/19/19", - "Wizard_Concentrate2": "16/16/16", - "Wizard_LookDown": "18/18/18", - "Wizard_Lecture": "4 4 4 4 4 4 4 4/4 4 4 4 19 19 19 19 19 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 19 19 19 19 19 19 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 19 19 19 19 19 19 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 19 19 19 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 19 19 19 19 19 19 19 19 19 19 19 4 4 4 4 4 4 4 4 4 4/4 4 4 4 4", - "Wizard_Lecture2": "8 8 8 8/8 8 8 8 8 8 8 8 8 17 17 17 17 17 17 17 17 17 17 17 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 17 17 17 17 17 17 17 17 17 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 17 17 17 17 17 17 17 17 17 8 8 8 8 8/8", - } + "1000038/f Sandy 1250/t 2400 2600": "spaceMusic/-500 -500/farmer 25 44 3 Sandy 13 47 2/pause 800/viewport 19 53 true/viewport move 0 -1 6000 true/skippable/move farmer -4 0 3/move farmer -4 0 2/move farmer 0 3 3/pause 1200/move Sandy 0 0 1/pause 600/speak Sandy \"Hi, @. I was umm... just about to warp back home to Castle Village.$2\"/pause 600/move Sandy 0 0 2/pause 1000/speak Sandy \"The Oasis is beautiful on a night like this, isn't it?\"/pause 1000/move farmer -3 0 2/pause 1500/speak Sandy \"I noticed you've been adventuring in Skull Cave. Being covered in slime all the time is a good clue.$1#$b#It's brave of you to fight the monsters down there. It's something I'd... never imagine myself doing, despite living in Castle Village.$2\"/pause 1100/speak Sandy \"Monster hunters, adventurers, warriors, mages, wizards, and witches... I've seen a lot of them come and go.$0\"/pause 1500/move Sandy 0 0 1/pause 600/move farmer 0 0 3/pause 500/speak Sandy \"Well, it's very ummm... late.$2#$b#I really should be heading off.$0\"/pause 500/globalFade/viewport -1000 -1000/warp farmer 35 46/warp Sandy 35 43/faceDirection Sandy 2/move farmer 0 0 0/viewport 35 43 true/pause 1300/speak Sandy \"Only way to get back home is via warp. Incredible how much magic has progressed, isn't it?$1#$b#Adieu, @.\"/pause 1100/faceDirection Sandy 1 true/pause 250/faceDirection Sandy 0 true/pause 600/stopMusic/pause 200/playSound warrior/pause 550/faceDirection Sandy 1 true/pause 250/faceDirection Sandy 2 true/pause 450/showFrame Sandy 16/pause 200/showFrame Sandy 17/pause 200/showFrame Sandy 16/pause 200/showFrame Sandy 17/pause 300/screenFlash 2/playSound wand/warp Sandy -200 -200/pause 1000/end position 35 46" + } }, - { + "_COMMENT": "SPRITE SPRING EVENT", "Action": "EditData", - "Target": "Characters/Dialogue/Wizard", + "Target": "data/events/spritespring", "Entries": { - "AdventureGuild_4_13": "Adventurer guild business today. Many weapons need to be imbued with arcane properties.$0", - "ForestWest_52_117": "%Magnus is concentrating and doesn't notice you.", - }, + "1111200": "junimoStarSong/-500 -500/farmer 15 32 1/pause 500/viewport 29 31 true/skippable/move farmer 8 0 1/pause 1250/move farmer 0 0 2/pause 1300/move farmer 0 0 3/pause 1400/playSound junimoMeep1/pause 500/move farmer 0 0 0/pause 550/playSound junimoMeep1/pause 100/emote farmer 8 true/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 750/message \"???: A human! There's a human here!\"/pause 1000/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 750/message \"???: That's impossible. The only human that can find our spring is Ras- Oh! There IS a human!\"/pause 250/move farmer -1 0 0/pause 150/emote farmer 8 true/pause 100/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 850/message \"???: Wait... the human understands us!?\"/pause 200/playSound junimoMeep1/pause 150/playSound junimoMeep1/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/pause 300/move farmer 0 0 0/pause 200/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 700/message \"???: Don't play dumb. It's obvious you know what we're saying!\"/pause 400/move farmer 1 0 2 true/pause 150/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 450/message \"???: Yes, yes! This is true.\"/pause 700/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 350/message \"???: What are you? You must be very special if you can find this place and understand what we're saying!\"/pause 500/move farmer 0 0 0/pause 150/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 400/message \"???: This area of the forest is magically protected from most humans - they can't even find it!\"/pause 300/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 300/move farmer 0 0 3/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 450/message \"???: Are you a student of Magnus Rasmodius? Is he training humans in magic again!? This is SO interesting!\"/pause 300/playSound junimoMeep1/pause 250/move farmer 0 0 0/pause 350/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 450/message \"???: Where did you come from? We've never seen you before!\"/pause 300/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 400/message \"???: Please tell us your name! We're so curious!\"/pause 600/emote farmer 40/pause 400/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 350/message \"???: It's nice to meet you!\"/pause 200/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 500/message \"???: Hi! Lovely name!\"/pause 500/emote farmer 32/pause 600/move farmer 0 0 0/pause 600/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 700/message \"CLAUS: I'm Claus!\"/pause 500/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 500/message \"ANGELICA: And I'm Angelica!\"/pause 700/move farmer 0 -1 0/pause 700/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 500/message \"CLAUS: We're forest sprites. This spring is our home!\"/pause 800/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 550/message \"ANGELICA: How did you discover this place? No ordinary person can find this spring...\"/pause 650/emote farmer 40/pause 500/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 650/message \"ANGELICA: I knew it, you're special!\"/pause 600/playSound junimoMeep1/pause 300/move farmer 0 0 3/pause 500/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 800/message \"CLAUS: This place is called Sprite Spring. The water here has special healing properties.\"/pause 1000/move farmer 0 0 1/pause 500/emote farmer 16/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 600/message \"Angelica: Aww, Claus. I wanted to say that!\"/pause 500/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 500/move farmer 0 0 0/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 700/message \"CLAUS: Why don't you tell the human what's on the other side of the spring, Angelica?\"/pause 500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 600/message \"ANGELICA: Oh! Okay!\"/pause 1000/playSound junimoMeep1/pause 650/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 650/message \"ANGELICA: If you swim across, there are flowers you can take home with you.\"/pause 500/emote farmer 32/pause 500/move farmer 0 0 1/pause 550/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 600/message \"CLAUS: This spring rewards those who give to the valley. Visit us again, and you might find some rare forage!\"/pause 750/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 600/message \"ANGELICA: Yes! There will be even more treats to find!\"/pause 750/move farmer 0 0 0/pause 1000/emote farmer 32/pause 1300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 150/playSound junimoMeep1/move farmer 0 0 1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 550/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 750/message \"CLAUS: Why don't you swim across? You can heal up on your way over!\"/pause 1000/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 400/move farmer 0 0 0/pause 300/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 700/message \"ANGELICA: We look forward to meeting you again! We're both happy to have another friend.\"/pause 600/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 600/message \"CLAUS: Until the next time we meet!\"/pause 500/playSound junimoMeep1/pause 50/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 70/playSound junimoMeep1/pause 500/message \"ANGELICA and CLAUS: Goodbye!\"/pause 350/globalFade/viewport -1000 -1000/pause 700/playSound junimoMeep1/pause 300/end position 23 32" + } }, - - { - //Wizard's Schedule - "Action": "Load", - "Target": "Characters/schedules/Wizard", - "FromFile": "assets/CharacterFiles/Schedules/Wizard/WizardSchedule.json" + { + "_COMMENT": "CLAUS EVENT", + "Action": "EditData", + "Target": "data/events/forestwest", + "Entries": { + "1002413/e 1111200/z winter/w sunny/y 2/r .2/t 600 1700": "spring_day_ambient/-500 -500/farmer 115 34 3/pause 100/skippable/viewport 111 33 true/viewport move -1 0 6000 true/move farmer -11 0 2 true/pause 5500/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/emote farmer 8 true/pause 100/playSound junimoMeep1/pause 125/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 150/move farmer 0 0 2/pause 700/message \"CLAUS: I've been watching you walk around the forest. What are you up to?\"/pause 750/move farmer 0 0 0/pause 500/emote farmer 40/pause 750/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 450/playSound junimoMeep1/pause 500/message \"CLAUS: Oh! I see. It's a nice day to do that too!\"/pause 600/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 170/playSound junimoMeep1/pause 325/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 500/message \"CLAUS: Do you like foraging in the forest? The humans who live around here seem to really enjoy what I make!\"/pause 750/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 280/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 500/message \"CLAUS: The animals in the forest enjoy foraging too. Help yourself to as much as you like!\"/pause 650/emote farmer 32/pause 500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 470/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 450/playSound junimoMeep1/pause 325/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 600/message \"CLAUS: I'm going to find Angelica. I want to play!\"/pause 800/globalFade/viewport -1000 -1000/pause 1000/playSound junimoMeep1/pause 400/playSound junimoMeep1/end" + } }, - - { - "Action": "EditData", - "Target": "Data/Festivals/Winter8", - "Entries": { - "Wizard": "There's a significant concentration of mana in this spot. I must analyze its origin.$0#$e#You should head back to the others, @.$0", - } - }, - - //WIZARD SCHEDULE: Morgan = 'true' - { - "Action": "EditData", - "Target": "characters/schedules/Wizard", - "When": { "HasSeenEvent: 5978924": true }, - "Entries": { - //Potion brewing - "2": "610 WizardHouse 10 17 2 Wizard_Meditate/740 WizardHouse 2 17 1/900 WizardHouse 3 19 2/1300 WizardHouse 2 17 1 Wizard_Lecture/1630 WizardHouse 3 22 0/1800 WizardHouse 10 17 2 Wizard_Meditate/1940 WizardHouse 2 17 3", - "13": "610 WizardHouse 10 17 2 Wizard_Meditate/740 WizardHouse 2 17 1/900 WizardHouse 3 19 2/1300 WizardHouse 2 17 1 Wizard_Lecture/1630 WizardHouse 3 22 0/1800 WizardHouse 10 17 2 Wizard_Meditate/1940 WizardHouse 2 17 3", - //Magic training in basement - "3": "730 WizardBasement 16 7 0 Wizard_Lecture2/1300 WizardBasement 20 6 1 Wizard_Lecture/1600 WizardHouse 10 19 2 Wizard_Lecture2/1930 WizardHouse 4 17 2", - "18": "730 WizardBasement 16 7 0 Wizard_Lecture2/1300 WizardBasement 20 6 1 Wizard_Lecture/1600 WizardHouse 10 19 2 Wizard_Lecture2/1930 WizardHouse 4 17 2", - //Field trip to the western forest - "7": "610 WizardHouse 5 17 2/820 WizardBasement 15 5 0/1110 WizardHouse 6 17 0 Wizard_Lecture2/1200 WizardHouse 9 31 0 Wizard_Lecture2/1230 ForestWest 51 118 2 Wizard_Meditate", - "26": "610 WizardHouse 5 17 2/820 WizardBasement 15 5 0/1110 WizardHouse 6 17 0 Wizard_Lecture2/1200 WizardHouse 9 31 0 Wizard_Lecture2/1230 ForestWest 51 118 2 Wizard_Meditate", - }, - }, - - //Magnus meets with Camilla after players see her event in the forest - { - "Action": "EditData", - "Target": "characters/schedules/Wizard", - "When": { "HasSeenEvent: 6904242": true }, - "Entries": { - "1": "840 WizardBasement 5 12 2/920 WizardHouse 2 17 1/1400 WizardBasement 12 5 3/1830 WizardHouse 10 19 0", - "15": "840 WizardBasement 5 12 2/920 WizardHouse 2 17 1/1400 WizardBasement 12 5 3/1830 WizardHouse 10 19 0", - }, -}, - //Load temporary actors for Wizard 4 heart event -{ - "Action": "Load", - "Target": "Portraits/FemaleFarmer", - "FromFile": "Assets/CharacterFiles/Portraits/NoPortraits/FemaleFarmer.png" -}, -{ - "Action": "Load", - "Target": "Characters/FemaleFarmer", - "FromFile": "Assets/CharacterFiles/OverworldSprites/FemaleFarmer/FemaleFarmer.png" -}, -{ - "Action": "Load", - "Target": "Portraits/MaleFarmer", - "FromFile": "Assets/CharacterFiles/Portraits/NoPortraits/MaleFarmer.png" -}, -{ - "Action": "Load", - "Target": "Characters/MaleFarmer", - "FromFile": "Assets/CharacterFiles/OverworldSprites/MaleFarmer/MaleFarmer.png" -}, -{ - "Action": "Load", - "Target": "Portraits/Magnus", - "FromFile": "Assets/CharacterFiles/Portraits/Magnus/Magnus.png" -}, -{ - "Action": "Load", - "Target": "Characters/Magnus", - "FromFile": "Assets/CharacterFiles/OverworldSprites/Magnus/Magnus.png" -}, - - { //WIZARD EVENT - 'The Basement' - "Action": "EditData", - "Target": "data/events/wizardbasement", - "Entries": { - "1000035": "WizardSong/-500 -500/farmer -100 -100 2 Wizard -101 -101 1/pause 800/viewport 4 6 true/skippable/pause 1500/playSound stairsdown/warp farmer 4 4/pause 1000/emote farmer 16/pause 1200/move farmer 0 7 2 true/pause 800/globalFade/viewport -1000 -1000 true/halt/warp farmer 16 11/faceDirection farmer 0 true/viewport 15 7 true/move farmer 0 -5 0/pause 700/faceDirection farmer 3 true/pause 1200/faceDirection farmer 0 true/pause 200/faceDirection farmer 1 true/pause 1350/faceDirection farmer 0 true/pause 1000/message \"This room is filled with magical books...\"/pause 1000/move farmer 0 -1 0/pause 1000/showFrame farmer 15/pause 700/message \"You grab a book and start reading the contents.\"/pause 500/showFrame farmer 37/pause 350/playSound newRecipe/playSound newRecipe/pause 1700/emote farmer 40/pause 1300/screenFlash 2/playSound wand/warp Wizard 14 5/pause 250/faceDirection farmer 3 true/pause 200/jump farmer/pause 900/startJittering/pause 120/speak Wizard \"What are you doing?#$b#I only allow those who I trust down here.\"/pause 400/stopJittering/pause 900/emote farmer 40/pause 400/speak Wizard \"Hmm... the book in your hand is over a hundred years old. It outlines the magical properties of a number of mystical plants, many of which are now extinct.#$b#Recently, I was fortunate enough to obtain several seeds of Ancient Fruit, previously believed to be long-extinct, and I'm cultivating them outside.$0#$b#I hope to study their arcane energies as they grow.\"/pause 500/showFrame Wizard 19/pause 700/speak Wizard \"The world holds countless mysteries waiting to be discovered and studied.$0#$b#Our knowledge of some of these mysteries has been passed down among magic practitioners through these books for many generations.\"/pause 200/showFrame Wizard 4/pause 500/speak Wizard \"Visitors from the town here are rare, and not one of them has been drawn to my books, @.#$b#If you choose to pursue deeper arcane knowledge, I'll be delighted to assist.\"/pause 500/showFrame Wizard 4 true/pause 700/speak Wizard \"Perhaps one day, I'll teach you some 'light magic', such as changing your appearance.\"/pause 500/jump farmer/pause 800/speak Wizard \"Glad to see the prospect excites you. You're a true seeker of knowledge!\"/pause 450/emote Wizard 40/pause 500/speak Wizard \"Considering your connection with the 'Junimos' and arcane potential...#$b#I grant you permission to enter my basement. I only ask you stay away from the 'Shrine of Illusions' and the warp hall.$0#$b#Other than those restrictions, browse any books in my collection that interest you.#$b#Don't open them too far, as it could crack the spines. Some of these books are many hundreds of years old.\"/pause 600/globalFade/viewport -1000 -1000/end dialogue Wizard \"Any books in my library strike your fancy?#$e#Hmm? Ah, yes. I may teach you how to change your appearance through the 'Shrine of Illussions'#$b#It requires very little magic.#$e#You'll need to prove your trust first.\"", - }, -}, - -{ //WIZARD EVENT - 'Sprite Spring' - "Action": "EditData", - "Target": "data/events/wizardhouse", - "Entries": { - "1032000/e 1111200": "WizardSong/-500 -500/farmer 9 28 0 Wizard 10 17 2/skippable/showFrame Wizard 20/pause 1000/viewport 8 17 true/move farmer 0 -8 0 true/pause 4750/speak Wizard \"I sensed you would come here today, @. I've been waiting for you to arrive.\"/pause 600/emote farmer 8/pause 1250/showFrame Wizard 21/pause 200/showFrame Wizard 22/pause 200/showFrame Wizard 0/pause 700/speak Wizard \"You discovered something deep in the forest...#$b#Claus and Angelica told me you found the Sprite Spring. You have even more of a gift than I realized.#$b#From the moment you stepped into the valley, I sensed your magical potential, but you continue to surprise me.\"/pause 800/showFrame Wizard 16/pause 700/speak Wizard \"On clear nights, Angelica flies over the valley among the stars, showering farms below with magic, encouraging crops to grow.#$b#Claus prefers the forest, drifting amongst the trees and leaving trails of magic in his wake where saplings and forage flourish.\"/pause 800/showFrame Wizard 0/pause 700/speak Wizard \"Those two enjoy sharing their powers. They are good friends.\"/pause 700/emote Wizard 40/pause 500/speak Wizard \"That is all. I must return to my meditation.\"/pause 800/showFrame Wizard 0/pause 500/showFrame Wizard 22/pause 200/showFrame Wizard 21/pause 200/showFrame Wizard 20/pause 1200/speak Wizard \"If you return to Sprite Spring, tell Claus and Angelica I'm grateful for the ancient seeds they left me.\"/pause 400/emote farmer 32/pause 500/faceDirection farmer 1 true/pause 200/faceDirection farmer 2 true/pause 500/move farmer 0 7 2 true/pause 600/globalFade/viewport -1000 -1000/pause 1000/friendship Wizard 50/end dialogue Wizard \"If Claus has a surplus of magic, he sprouts ancient seeds. From what he tells me, it's a difficult trick to learn, but fulfilling to master.#$b#The sprites have been imperative to the development of my arcane studies, but I've also become quite fond of them.#$e#Until next time, @.\"" - }, -}, - -{ //WIZARD EVENT 3 - 'Shrine of Illusions' (Female) - "Action": "EditData", - "Target": "data/events/wizardhouse", - "Entries": { - "1724095/g female/n ShrineOfIllusionsLetter": "WizardSong/-500 -500/farmer -100 -100 0 Wizard 7 30 0/addTemporaryActor Magnus 16 32 -105 -105 0/addTemporaryActor FemaleFarmer 16 32 -104 -104 0/pause 1000/showFrame Wizard 17/viewport 9 30 true/skippable/pause 1300/shake Wizard 250/playSound leafrustle/pause 1200/shake Wizard 250/playSound leafrustle/pause 1200/playSound doorClose/warp farmer 9 34/pause 1100/shake Wizard 250/playSound leafrustle/pause 300/move farmer 0 -4 3/pause 600/playSound leafrustle/shake Wizard 300/pause 1500/speak Wizard \"Just a moment...\"/pause 900/shake Wizard 250/playSound leafrustle/pause 1250/shake Wizard 250/playSound leafrustle/pause 1000/shake Wizard 250/playSound leafrustle/pause 500/emote farmer 8/pause 600/showFrame Wizard 8/pause 600/faceDirection Wizard 1 true/pause 500/speak Wizard \"Hmm?#$b#I'm gathering herbs for your elixir.\"/pause 700/emote farmer 60/pause 100/speak Wizard \"Heh. Have no fear, @.$1#$b#You have my assurance that it won't be as harsh as the first one you drank.#$b#Come. Join me at the cauldron.\"/pause 400/globalFade/viewport -1000 -1000 true/warp Wizard 3 19/warp farmer 6 19/faceDirection Wizard 2/viewport 6 20 true/pause 2000/playSound pullItemFromWater/shake Wizard 700/pause 1600/speak Wizard \"One final touch...\"/pause 600/showFrame Wizard 16/pause 800/screenFlash .5/playSound healSound/pause 400/screenFlash .5/playSound healSound/pause 700/showFrame Wizard 0/pause 700/faceDirection Wizard 1 true/pause 500/speak Wizard \"The elixir is complete.#$b#With this, you can begin accumulating mana from the world around you, allowing you to cast some minor magic.#$b#Here. Drink up.\"/pause 600/move farmer -2 0 3/pause 600/faceDirection farmer 2 true/pause 300/playSound dwop/showFrame farmer 90/pause 1000/showFrame farmer 91/pause 200/showFrame farmer 93/playSound gulp/pause 200/showFrame farmer 92/pause 200/showFrame farmer 93/pause 200/showFrame farmer 92/pause 200/showFrame farmer 93/pause 200/showFrame farmer 92/showFrame farmer 91/pause 100/showFrame farmer 90/showFrame farmer 0/pause 900/glow 0 0 200/playSound coldSpell/pause 800/glow 0 0 255/pause 500/glow 0 0 140/pause 700/message \"The elixir tasted like cotton candy.\"/pause 800/faceDirection farmer 3 true/pause 400/emote farmer 32/pause 200/speak Wizard \"Good. Now, when you're ready, join me downstairs in my study.\"/pause 400/globalFade/viewport -1000 -1000/changeLocation WizardBasement/warp Wizard 23 6/warp farmer 20 6/faceDirection Wizard 3 true/faceDirection farmer 1 true/viewport 16 6 true/pause 1200/speak Wizard \"First, a demonstration.\"/stopMusic/pause 700/faceDirection Wizard 0/pause 800/showFrame Wizard 17/pause 700/shake Wizard 800/pause 700/screenFlash 2/playSound healSound/playSound yoba/warp Wizard -300 -300/warp Magnus 23 6/pause 800/emote farmer 16/pause 400/faceDirection Magnus 3/pause 600/speak Magnus \"...$0\"/pause 600/faceDirection Magnus 0 true/pause 700/showFrame Magnus 17/pause 900/screenFlash 2/playSound healSound/playSound yoba/warp Magnus -300 -300/warp Wizard 23 6/pause 1000/faceDirection Wizard 3 true/pause 500/speak Wizard \"Now. You try.\"/pause 400/globalFade/viewport -1000 -1000 true/warp Wizard 20 6/warp farmer 23 6/faceDirection Wizard 1 true/faceDirection farmer 0 true/viewport 16 6 true/pause 2200/startJittering/pause 800/screenFlash 2/playSound healSound/playSound yoba/stopJittering/warp farmer -200 -200/warp FemaleFarmer 23 6/pause 1400/faceDirection FemaleFarmer 3 true/pause 1300/speak Wizard \"Ah! On your first attempt, no less. Marvelous!$1\"/pause 800/faceDirection FemaleFarmer 0/pause 1200/screenFlash 2/playSound healSound/playSound yoba/warp FemaleFarmer -195 -195/warp farmer 23 6/pause 1750/faceDirection farmer 3 true/pause 600/speak Wizard \"Most impressive, @.#$b#Perhaps in the future, I'll teach you some more spells.$0#$b#If your aptitude is as high as it seems, we may even explore some higher theory about the governing laws that bind our world.\"/pause 700/jump farmer/pause 700/speak Wizard \"Glad to see the prospect excites you.\"/pause 700/globalFade/viewport -1000 -1000/pause 1000/playSound reward/message \"I can now use 'The Shrine of Illusions'!\"/pause 1000/end dialogueWarpOut Wizard \"The ability to change your appearance is a great responsibility.#$b#Don't go too overboard.#$e#Consider this a test to determine if you have the aptitude to continue your magical studies with me.\"", - }, -}, - -{ //WIZARD EVENT 3 - 'Shrine of Illusions' (Male) - "Action": "EditData", - "Target": "data/events/wizardhouse", - "Entries": { - "1724095/g male/n ShrineOfIllusionsLetter": "WizardSong/-500 -500/farmer -100 -100 0 Wizard 7 30 0/addTemporaryActor Magnus 16 32 -105 -105 0/addTemporaryActor MaleFarmer 16 32 -104 -104 0/pause 1000/showFrame Wizard 17/viewport 9 30 true/skippable/pause 1300/shake Wizard 250/playSound leafrustle/pause 1200/shake Wizard 250/playSound leafrustle/pause 1200/playSound doorClose/warp farmer 9 34/pause 1100/shake Wizard 250/playSound leafrustle/pause 300/move farmer 0 -4 3/pause 600/playSound leafrustle/shake Wizard 300/pause 1500/speak Wizard \"Just a moment...\"/pause 900/shake Wizard 250/playSound leafrustle/pause 1250/shake Wizard 250/playSound leafrustle/pause 1000/shake Wizard 250/playSound leafrustle/pause 500/emote farmer 8/pause 600/showFrame Wizard 8/pause 600/faceDirection Wizard 1 true/pause 500/speak Wizard \"Hmm?#$b#I'm gathering herbs for your elixir.\"/pause 700/emote farmer 60/pause 100/speak Wizard \"Heh. Have no fear, @.$1#$b#You have my assurance that it won't be as harsh as the first one you drank.#$b#Come. Join me at the cauldron.\"/pause 400/globalFade/viewport -1000 -1000 true/warp Wizard 3 19/warp farmer 6 19/faceDirection Wizard 2/viewport 6 20 true/pause 2000/playSound pullItemFromWater/shake Wizard 700/pause 1600/speak Wizard \"One final touch...\"/pause 600/showFrame Wizard 16/pause 800/screenFlash .5/playSound healSound/pause 400/screenFlash .5/playSound healSound/pause 700/showFrame Wizard 0/pause 700/faceDirection Wizard 1 true/pause 500/speak Wizard \"The elixir is complete.#$b#With this, you can begin accumulating mana from the world around you, allowing you to cast some minor magic.#$b#Here. Drink up.\"/pause 600/move farmer -2 0 3/pause 600/faceDirection farmer 2 true/pause 300/playSound dwop/showFrame farmer 90/pause 1000/showFrame farmer 91/pause 200/showFrame farmer 93/playSound gulp/pause 200/showFrame farmer 92/pause 200/showFrame farmer 93/pause 200/showFrame farmer 92/pause 200/showFrame farmer 93/pause 200/showFrame farmer 92/showFrame farmer 91/pause 100/showFrame farmer 90/showFrame farmer 0/pause 900/glow 0 0 200/playSound coldSpell/pause 800/glow 0 0 255/pause 500/glow 0 0 140/pause 700/message \"The elixir tasted like cotton candy.\"/pause 800/faceDirection farmer 3 true/pause 400/emote farmer 32/pause 200/speak Wizard \"Good. Now, when you're ready, join me downstairs in my study.\"/pause 400/globalFade/viewport -1000 -1000/changeLocation WizardBasement/warp Wizard 23 6/warp farmer 20 6/faceDirection Wizard 3 true/faceDirection farmer 1 true/viewport 16 6 true/pause 1200/speak Wizard \"First, a demonstration.\"/stopMusic/pause 700/faceDirection Wizard 0/pause 800/showFrame Wizard 17/pause 700/shake Wizard 800/pause 700/screenFlash 2/playSound healSound/playSound yoba/warp Wizard -300 -300/warp Magnus 23 6/pause 800/emote farmer 16/pause 400/faceDirection Magnus 3/pause 600/speak Magnus \"...$0\"/pause 600/faceDirection Magnus 0 true/pause 700/showFrame Magnus 17/pause 900/screenFlash 2/playSound healSound/playSound yoba/warp Magnus -300 -300/warp Wizard 23 6/pause 1000/faceDirection Wizard 3 true/pause 500/speak Wizard \"Now. You try.\"/pause 400/globalFade/viewport -1000 -1000 true/warp Wizard 20 6/warp farmer 23 6/faceDirection Wizard 1 true/faceDirection farmer 0 true/viewport 16 6 true/pause 2200/startJittering/pause 800/screenFlash 2/playSound healSound/playSound yoba/stopJittering/warp farmer -200 -200/warp MaleFarmer 23 6/pause 1400/faceDirection MaleFarmer 3 true/pause 1300/speak Wizard \"Ah! On your first attempt, no less. Marvelous!$1\"/pause 800/faceDirection MaleFarmer 0/pause 1200/screenFlash 2/playSound healSound/playSound yoba/warp MaleFarmer -195 -195/warp farmer 23 6/pause 1750/faceDirection farmer 3 true/pause 600/speak Wizard \"Most impressive, @.#$b##Perhaps in the future, I'll teach you some more spells.$0#$b#If your aptitude is as high as it seems, we may even explore some higher theory about the governing laws that bind our world.\"/pause 700/jump farmer/pause 700/speak Wizard \"Glad to see the prospect excites you.\"/pause 700/globalFade/viewport -1000 -1000/pause 1000/playSound reward/message \"I can now use 'The Shrine of Illusions'!\"/pause 1000/end dialogueWarpOut Wizard \"The ability to change your appearance is a great responsibility.#$b#Don't go too overboard.#$e#Consider this a test to determine if you have the aptitude to continue your magical studies with me.\"", - }, -}, - -{ //WIZARD EVENT 4 - 'The Barrier' - "Action": "EditData", - "Target": "data/events/forestwest", - "Entries": { - "1000075/f Wizard 1500/z winter/z fall/t 600 1800": "spring_day_ambient/-500 -500/farmer 77 118 3 Wizard 54 118 0 Andy 58 20 0 Krobus 10 5 0/pause 800/skippable/showFrame Wizard 17/viewport 67 119 true/viewport move -1 0 9000 true/move farmer -18 0 3 true/pause 3500/playSound healSound/screenFlash .8/pause 2500/playSound healSound/screenFlash 1.1/pause 3000/playSound healSound/screenFlash 1.5/pause 1500/emote farmer 8 true/pause 1550/showFrame Wizard 8/pause 800/move Wizard 0 0 1/pause 900/speak Wizard \"...\"/pause 1500/speak Wizard \"One moment. I must assess the strength of this barrier.\"/pause 800/move Wizard 0 0 2/pause 600/showFrame Wizard 16/pause 1200/shake Wizard 500/pause 1000/emote farmer 8/pause 900/move farmer -2 0 3/pause 1650/emote farmer 40/pause 1300/showFrame Wizard 0/pause 1000/move Wizard 0 0 1/pause 800/speak Wizard \"It should hold steady for another six seasons.\"/pause 500/emote farmer 8/pause 1000/speak Wizard \"Hmm. I see. Let me explain.#$b#While Stardew Valley often seems tranquil, monsters do lurk in its darker corners, particularly deep in the woods.#$b#West of my tower, there are dangerous slimes that attack any human they see.#$b#As the resident magic practitioner of Stardew Valley and Pelican Town, it is my responsibility to maintain the magical barrier that prevents the monsters from attacking.\"/pause 250/emote farmer 16/pause 1200/speak Wizard \"When a witch or wizard chooses their home, they also swear to protect the residents of that home.\"/pause 1000/speak Wizard \"Camilla, the witch of Castle Village, is exceptionally talented. She leads the vanguard fighting off the hordes of monsters in Calico Desert.#$b#The barrier she oversees is the largest in the world, and requires immense amounts of mana to maintain.\"/pause 1350/speak Wizard \"When the attacks get particularly bad, Marlon and I offer our assistance if we can.\"/pause 1300/showFrame Wizard 19/pause 1500/showFrame Wizard 4/pause 750/speak Wizard \"My apologies, @. I must attend a council meeting.\"/pause 500/showFrame Wizard 16/pause 750/playSound healSound/screenFlash 2/playSound wand/warp Wizard -200 -200/pause 400/emote farmer 16/pause 1200/globalFade/viewport -1000 -1000/pause 1500/end", - }, -}, - - - //APPLES NPC - - { - //Apples' NPC disposition + { + "_COMMENT": "ANGELICA EVENT", "Action": "EditData", - "Target": "Data/NPCDispositions", + "Target": "data/events/forestwest", "Entries": { - "Apples": "child/polite/shy/neutral/null/non-datable/null/Other/null//Apples_WarpRoom 3 3/Apples" - } + "1002414/e 1111200/y 2/r .2/z spring/z summer/z fall/t 600 2000": "winter_day_ambient/-500 -500/farmer 114 87 3/skippable/viewport 107 87 true/viewport move -1 0 5000 true/move farmer -12 0 3 true/pause 4500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 325/move farmer 0 0 0/pause 150/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 500/message \"ANGELICA: I see you! But you can't see me!!!\"/pause 500/move farmer 0 0 3/pause 800/move farmer 0 0 2/pause 1000/move farmer 0 0 1/pause 600/move farmer 0 0 0/pause 500/emote farmer 8/pause 500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 450/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 280/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 325/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 650/message \"ANGELICA: We haven't talked in a while. I'm happy to see you! What are you up to!?\"/pause 700/emote farmer 40/pause 400/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 450/playSound junimoMeep1/pause 500/message \"ANGELICA: Ohh! Ohhhh! OH! I see. That's interesting. I wish I could do those things too!\"/pause 600/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 150/pause 200/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 500/message \"ANGELICA: When it isn't too cold, I like to fly over the valley and spread growing magic on the farms. Is yours the one above that ranch with the cows?\"/pause 600/jump farmer/pause 1100/message \"ANGELICA: I've been there before! I sped your crops up to grow nice and quick!\"/pause 500/emote farmer 32/pause 500/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 500/message \"ANGELICA: I get sooooo bored in winter. Hey... Claus must be up to something important! Bothering him will be fun!\"/pause 700/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 500/message \"ANGELICA: Bye! Talk to you soon!\"/pause 300/globalFade/viewport -1000 -1000/pause 400/playSound junimoMeep1/pause 600/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 850/playSound junimoMeep1/end" + } }, - - { - //Apples' AntiSocial Flag + { + "_COMMENT": "KROBUS INTRODUCTORY EVENT PART 2", "Action": "EditData", - "Target": "Data/AntiSocialNPCs", - "When": { "HasSeenEvent: 7775927": false }, + "Target": "data/events/sewer", "Entries": { - "Apples": true + "1090502/e 1090501": "Upper_Ambient/-500 -500/farmer 20 21 1 Krobus 31 17 2/pause 500/skippable/viewport 28 23 true/viewport move 0 -1 5000/move farmer 11 0 0 true/pause 4000/emote Krobus 16 true/pause 2500/speak Krobus \"Oh? You're back. Marlon gave you a key?\"/pause 500/question fork0 \"#He did. It's nice to meet you.#Why are you hiding in the Sewer?\"/fork 1090502_MeetYou/pause 500/speak Krobus \"Oh... I...#$b#I'm not ready to talk about that yet.\"/pause 600/emote Krobus 40/pause 500/speak Krobus \"I've collected many exotic goods throughout my travels.#$b#If you have gold, you're welcome to purchase them.\"/pause 700/speak Krobus \"Come, take a look!\"/pause 300/emote farmer 32/pause 300/move farmer 0 -3 0 true/pause 700/globalFade/viewport -1000 -1000/pause 500/end position 31 18", + "1090502_MeetYou": "pause 500/speak Krobus \"I'm happy to meet someone new. It gets lonely down here...$4\"/pause 750/speak Krobus \"I've collected many exotic goods throughout my travels.$1#$b#If you have gold, you're welcome to purchase them.\"/pause 700/speak Krobus \"Come, take a look!$1\"/pause 300/emote farmer 32/pause 300/move farmer 0 -3 0 true/pause 700/globalFade/viewport -1000 -1000/pause 500/end position 31 18" } }, - - { - //Apples' Gift Tastes + { + "_COMMENT": "KROBUS 4 HEART EVENT", "Action": "EditData", - "Target": "Data/NPCGiftTastes", - "When": { "HasSeenEvent: 7775927": true }, + "Target": "data/events/forest", "Entries": { - "Apples": "You give Apples starfruit!? Yay! Starfruit! Yummy!/268 434/This is good gift! Makes Apples happy!/394 392 578 486 74 373 797 446 444 279 417 454/Apples no understand what you give./627 -18 -15 -16 -5 -6 -7 -4 -28/Apples don't like it. Apples no understand.../286 287 288 441 167 168 169 170 171 172 178/Yay! Apples-friend give gift!/283 114 273 299 301 302 310 311 309 347 433 472 473 474 475 476 477 478 479 480 481 482 483 484 485 487 488 489 490 491 492 493 494 495 496 497 498 499 427 429 453 455 431 425 770 802 745 -74 -81/" - } + "1090503/e 1090502/w sunny/f Krobus 1000/t 600 1600": "none/-500 -500/farmer 23 95 3 Krobus -200 -200 1 Junimo -200 -200 3/pause 500/skippable/viewport 21 95 true/move farmer -9 0 2 true/pause 2300/playSound junimoMeep1/pause 500/playSound shadowpeep/pause 700/playSound junimoMeep1/pause 700/emote farmer 8/pause 1000/move farmer 0 9 2 true/pause 1500/globalFade/viewport -1000 -1000/halt/changeLocation LostWoods/pause 500/warp Krobus 66 20/warp Junimo 67 20/warp farmer -200 -200/pause 500/viewport 66 18 true/pause 500/playSound junimoMeep1/pause 200/jump Junimo/pause 700/playSound shadowpeep/pause 500/jump Krobus/pause 1000/playSound junimoMeep1/pause 500/speak Krobus \"You're filled with energy today, little one.\"/pause 300/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 200/jump Junimo/pause 1000/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 400/speak Krobus \"Oh? Please show me!\"/pause 300/playSound junimoMeep1/pause 200/move Junimo 0 5 2 true/pause 350/move Krobus 0 0 2 true/pause 500/move Krobus 0 5 2 true/pause 600/playSound leafrustle/pause 2000/playSound leafrustle/pause 400/warp Krobus -200 -200/warp Junimo -200 -200/playSound shadowpeep/pause 1000/playSound junimoMeep1/globalFade/viewport -1000 -1000/pause 1000/message \"I followed Krobus and the Junimo, but I got lost in the woods. Luckily, I found my way back.\"/pause 1000/message \"Maybe I should speak with Krobus later?\"/pause 1000/end dialogue Krobus \"What was I doing deep in the woods?#$b#I was playing with a forest spirit.#$b#My little friend showed me their village. All of the spirits showed me so much love...#$b#I know I'm not welcomed in the town. Too many humans...#$b#But I can leave the sewers through the southern pipe to visit the village. It's a short and discreet walk to the woods.#$e#Would you like to buy something?\"" + } }, - - { - //Apples' Animations + { + "_COMMENT": "KROBUS 6 HEART EVENT", "Action": "EditData", - "Target": "Data/animationdescriptions", + "Target": "data/events/sewer", "Entries": { - "Apples_Apple": "19 19 19 19 18 18 17 17 16/16/16 17 17 18 18 19 19", - "Apples_Dance1": "20 20 20 20 20/22 22 23 23 22 22 21 21/20 20 20 20 0 0 0 0 0", - "Apples_Dance2": "0 0 24 24/24 24 25 25 26 26 27 27/24 24 24 0 0 0", - "Apples_Sleep": "0 0 0 18 18 32 32/32/32 32 18 18 0 0", - } + "1090504/f Krobus 1500/e 1090502": "Crystal Bells/-500 -500/farmer -200 -200 2 Krobus 14 20 1/addTemporaryActor Shadow_Brute 16 32 16 20 3 false Monster/pause 2000/skippable/viewport 16 19 true/pause 1000/playSound shadowpeep/pause 1000/playSound shadowpeep/pause 800/playSound shadowpeep/pause 1100/playSound shadowpeep/pause 750/speak Krobus \"No no no... humans are our friends.\"/pause 300/playSound shadowpeep/pause 1000/playSound shadowpeep/pause 500/playSound shadowpeep/pause 600/jump Krobus/pause 900/speak Krobus \"Yes! Good.$1\"/pause 300/playSound shadowpeep/pause 700/emote Krobus 32/pause 1000/playSound shadowpeep/pause 1000/warp farmer 16 11/playSound stairsdown/pause 750/playMusic Upper_Ambient/move farmer 0 1 2 true/pause 800/viewport move 0 -1 1000 true/advancedMove Shadow_Brute false 0 -1/pause 400/emote farmer 16/move Krobus 0 0 0 true/pause 350/playSound shadowpeep/pause 750/playSound shadowpeep/pause 300/move Krobus 1 0 0/move Krobus 0 -1 1/pause 150/speak Krobus \"Wait! This is my friend, @!\"/pause 400/playSound shadowpeep/pause 500/move Krobus 0 0 0/viewport move 0 -1 1000 true/advancedMove Shadow_Brute false 0 -1/pause 500/playSound shadowpeep/pause 600/emote Krobus 16 true/pause 300/emote farmer 16 true/pause 400/viewport move 0 -1 1000 true/advancedMove Shadow_Brute false 0 -1/pause 300/playSound shadowpeep/pause 500/move Krobus 0 -2 1/pause 300/speak Krobus \"@ won't harm you! It's okay!\"/pause 500/playSound shadowpeep/pause 300/emote farmer 16 true/pause 300/speed farmer 4/move farmer 0 -1 0/pause 100/warp farmer -300 -300/playSound stairsdown/faceDirection Krobus 0/emote Krobus 16 true/viewport move 0 -1 6000 true/advancedMove Shadow_Brute false 0 -2/globalFade/viewport -1000 -1000/stopMusic/pause 1700/message \"Krobus was trying to teach that shadow brute to be friendly. I should talk to Krobus.\"/pause 500/end dialogue Krobus \"I'm sorry you were attacked...#$b#That shadow person was Ozul, a new friend of mine. He isn't used to seeing humans... at least, ones that won't attack.#$b#I've been trying to befriend other shadow people in the mines.#$b#It's difficult teaching them to be friendly to humans. They're scared of your kind.$2#$e#They won't tell me exactly why...$2\"" + } }, - - { - //Apples' Portraits - "Action": "Load", - "Target": "Portraits/Apples", - "FromFile": "assets/CharacterFiles/Portraits/Apples/Apples.png" + { + "_SECTION_COMMENT": "(Just incase....)", + "_COMMENT": "DATING OLIVIA AND VICTOR EVENT", + "Action": "EditData", + "Target": "data/events/jenkinshouse", + "When": { + "Relationship:Victor": "Dating", + "Relationship:Olivia": "Dating" + }, + "Entries": { + "6469705": "none/-500 -500/farmer 20 42 0 Victor 19 37 2 Olivia 21 37 2/friendship Victor -1250/friendship Olivia -1250/pause 900/playSound doorClose/pause 300/positionOffset Victor 30 10/positionOffset Olivia -25 14/viewport 20 39 true/skippable/move farmer 0 -2 0/pause 500/emote farmer 16/speak Olivia \"...$5\"/speak Victor \"...$5\"/pause 500/speak Olivia \"Are you enjoying this charade, @?$5\"/pause 200/speak Victor \"My mother and I had a conversation about you.$2#$b#Thought you'd get away with it, huh?$5\"/pause 800/speak Olivia \"Dating both of us and hiding the fact? I should bar you from entering our residence ever again.$5#$e#You have explaining to do...$5\"/pause 100/globalFade/viewport -1000 -1000/pause 1500/message \"I somehow talked my way out of that. I'll have to decide who to continue dating...\"/pause 1300/message \"I've lost a great deal of friendship with Olivia and Victor...\"/end dialogue Olivia \"*sigh* Don't play with peoples hearts like that, @. It's barbaric...$2#$e#%Olivia turns away from you.\"" + } }, - { - //Apples' Sprites - "Action": "Load", - "Target": "Characters/Apples", - "FromFile": "assets/CharacterFiles/OverworldSprites/Apples/Apples.png" + "_COMMENT": "LOST WOODS DIRECTIONS SPAWN", + "Action": "EditData", + "Target": "data/events/forest", + "Entries": { + "1091881/e 191393": "none/-500 -500/farmer -100 -100 2/viewport 19 109 true/pause 2500/playSound junimoMeep1/pause 1000/playSound junimoMeep1/pause 800/playSound junimoMeep1/pause 1000/playSound junimoMeep1/pause 700/playSound junimoMeep1/globalFade/viewport -1000 -1000/playSound junimoMeep1/end" + } }, - - { - //Apples' Schedule - "Action": "Load", - "Target": "Characters/schedules/Apples", - "When": { "HasSeenEvent: 7775927": true }, - "FromFile": "assets/CharacterFiles/Schedules/Apples/Schedule.json" + { + "_COMMENT": "SPRITE SPRING PATH OPEN", + "Action": "EditData", + "Target": "data/events/forestwest", + "Entries": { + "1091881/e 418172": "none/-500 -500/farmer -100 -100 2/viewport 111 95 true/pause 2500/playSound junimoMeep1/pause 1000/playSound junimoMeep1/pause 700/playSound junimoMeep1/playSound junimoMeep1/globalFade/viewport -1000 -1000/pause 1000/message \"You sense a hidden pathway has opened...\"/pause 1000/end" + } }, - - { - //Apples' Fake Schedule - "Action": "Load", - "Target": "Characters/schedules/Apples", - "When": { "HasSeenEvent: 7775927": false}, - "FromFile": "assets/CharacterFiles/Schedules/Apples/FakeSchedule.json" + { + "_COMMENT": "SKULL CAVE MINECRART UNLOCKED", + "Action": "EditData", + "Target": "data/events/adventureguild", + "Entries": { + "1305677/e 7502582/e 1337098": "MarlonsTheme/7 14/farmer -200 -200 0 MarlonFay 6 13 2/skippable/pause 500/playSound doorClose/warp farmer 6 19/pause 500/textAboveHead MarlonFay \"Good timing!\"/pause 300/move farmer 0 -4 0/pause 500/speak MarlonFay \"@. I have news concerning the Skull Cavern.$0#$b#The minecart system to the Crimson Badlands is completed thanks to the efforts of the Castle Village engineers.\"/pause 300/emote farmer 8/speak MarlonFay \"Crimson Badlands is located west of Castle Village, a vanguard defending against hordes of corrupted monsters.#$b#If you choose to go there, I recommend bringing your best equipment. It'll be the ultimate test of your prowess as an adventurer.$2#$b#You've grown since joining the Adventurers Guild. I believe you can make a difference there.$0\"/pause 500/emote MarlonFay 40/speak MarlonFay \"Hmm. And one more thing. Dark magic in the area turns light into a ominous red. There is no night or day in the Crimson Badlands.$0#$b#Good luck. And if you see any Castle Village sentries, try not to startle them. They don't take kindly to outsiders.$0\"/pause 300/globalFade/viewport -1000 -1000/stopMusic/pause 1000/playSound reward/message \"Skull Cavern now has a new minecart system!\"/pause 1000/end dialogue MarlonFay \"Many adventurers have fallen in the field of combat at the Crimson Badlands. They're now part of the endless horde.$2#$e#The horde grows stronger every day...$2\"" + }, + "When": { + "HasFlag": "qiChallengeComplete" + } }, - { - //Apples' Dialogue - "Action": "Load", - "Target": "Characters/Dialogue/Apples", - "FromFile": "assets/CharacterFiles/Dialogue/Apples/Dialogue.json" + "_COMMENT": "TREASURE CAVE EVENT", + "Action": "EditData", + "Target": "data/events/treasurecave", + "Entries": { + "1925178": "none/-300 -300/farmer 10 16 0/viewport 10 11 true/speed farmer 4/move farmer 0 -5 0 true/pause 500/playSound serpentDie/pause 600/playSound serpentDie/pause 100/move farmer 0 0 2/pause 300/startJittering/pause 700/playSound serpentDie/pause 1000/stopJittering/pause 1100/move farmer 0 0 0/pause 800/emote farmer 16/pause 450/speed farmer 1/move farmer 0 -1 0 true/pause 150/message \"VOICE: You just may be the one...\"/move farmer 0 0 2/pause 1100/move farmer 0 0 3/pause 1200/move farmer 0 0 2/pause 150/move farmer 0 0 2/pause 1000/move farmer 0 0 0/pause 800/message \"VOICE: *chuckle* You continue to impress me.\"/end position 10 11" + } }, - - //Load temporary actors for events - -{ - "Action": "Load", - "Target": "Portraits/ApplesSad", - "FromFile": "Assets/CharacterFiles/Portraits/Apples/ApplesSad.png" -}, -{ - "Action": "Load", - "Target": "Characters/ApplesSad", - "FromFile": "Assets/CharacterFiles/OverworldSprites/Apples/ApplesSad.png" -}, - -{ - "Action": "Load", - "Target": "Portraits/Peaches", - "FromFile": "Assets/CharacterFiles/Portraits/Peaches/Peaches.png" -}, -{ - "Action": "Load", - "Target": "Characters/Peaches", - "FromFile": "Assets/CharacterFiles/OverworldSprites/Peaches/Peaches.png" -}, - -{ //Junimo Tile added to Aurora Vineyard + rare Abigail dialogue - Conditions: Played for 138 days (end of spring year 2), completed the community center, and entered the Lost Woods at least once - "Action": "EditData", - "Target": "data/events/farmhouse", - "Entries": { - "77759254/e 191393/e 1000037/j 138": "none/-500 -500/farmer -300 -300 2 Abigail -301 -301 2/pause 1500/changeLocation ForestWest/viewport 58 16 true/pause 2000/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 300/playSound junimoMeep1/globalFade/viewport -1000 -1000/pause 1500/message \"You sense something west of Cindersap Forest...\"/pause 1250/end dialogue Abigail \"I couldn't sleep last night...$2#$e#I felt as if 'something' was calling to me deep in the forest.$2#$e#Strange, right?$0\"", - }, -}, - -{ //The Junimo Scroll - Player has junimo scroll in inventory and enters forest map - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "7775926/i {{spacechase0.JsonAssets/ObjectId:Junimo Scroll}}": "spring_day_ambient/-500 -500/farmer 5 29 0 Wizard -100 -100 2 Camilla -101 -101 0/removeItem {{spacechase0.JsonAssets/ObjectId:Junimo Scroll}}/skippable/pause 1000/showFrame Wizard 16/viewport 13 22 true/move farmer 0 -6 0/screenFlash 2/playSound wand/warp Wizard 5 20/pause 150/jump farmer/pause 600/showFrame Wizard 0/pause 400/speak Wizard \"That miraculous golden scroll is enchanted with forest magic. I sensed it from my tower...#$e#Where did you find this?\"/pause 600/emote farmer 40/pause 400/speak Wizard \"Hmm. I see. This will require a thorough arcane analysis.$0#$b#Please. Come inside.\"/pause 500/faceDirection Wizard 1 true/pause 200/faceDirection Wizard 0 true/pause 250/viewport move 0 -1 4500 true/move Wizard 0 -2 0/pause 200/warp Wizard -200 -200/playSound doorClose/pause 400/move farmer 0 -5 0/pause 300/warp farmer -198 -198/playSound doorClose/pause 700/globalFade/viewport -1000 -1000/stopMusic/changeLocation WizardHouse/warp farmer 10 19/warp Wizard 10 17/faceDirection Wizard 2 true/playMusic WizardSong/pause 1000/viewport 8 18 true/pause 1300/speak Wizard \"Hand me the scroll.$0\"/pause 700/move farmer 0 -1 0/pause 600/ShowFrame farmer 15/playSound newRecipe/pause 600/move farmer 0 0 0/pause 500/speak Wizard \"Stand back.$0\"/pause 800/faceDirection farmer 1 true/pause 200/faceDirection farmer 2 true/pause 200/move farmer 0 1 2/pause 200/faceDirection farmer 1 true/pause 250/faceDirection farmer 0 true/pause 800/showFrame Wizard 16/pause 800/glow 0 0 255/playSound healSound/pause 1200/playSound healSound/glow 0 255 0/pause 1000/shake Wizard 1000/pause 1000/emote Wizard 12/pause 800/shake Wizard 700/glow 122 122 200/playSound healSound/pause 1500/glow 100 50 20/playSound healSound/pause 1700/showFrame Wizard 0/pause 1800/showFrame Wizard 18/pause 800/speak Wizard \"...#$b#I'm unable to decipher the scroll.#$b#It's so faded that it's almost illegible, and my translation skills are... rusty.$0\"/pause 1000/emote Wizard 40/pause 700/showFrame Wizard 0/pause 500/speak Wizard \"I will call a good friend for assistance.$0#$b#She excels in ancient languages.$0\"/pause 700/showFrame Wizard 16/pause 1000/shake Wizard 1000/pause 1700/showFrame Wizard 0/pause 400/speak Wizard \"She's arriving momentarily.\"/pause 400/emote farmer 8/pause 400/speak Wizard \"Ah. Who did I contact?$0#$b#The witch of-$0\"/screenFlash 2/playSound wand/warp Camilla 10 21/pause 300/faceDirection farmer 1 true/pause 200/faceDirection farmer 2 true/pause 100/jump farmer/showFrame farmer 94 true/pause 900/move farmer 0 0 2/speak Camilla \"My, my. Hello there, dear.$0\"/pause 200/screenFlash 2/playSound wand/warp Camilla 8 17/faceDirection Camilla 1 true/pause 500/faceDirection Wizard 3 true/pause 400/faceDirection farmer 3 true/pause 300/speak Camilla \"You requested my help, Razzy?$1\"/speak Wizard \"...#$b#This scroll. What can you make of it?$0\"/pause 400/speak Camilla \"Mmm?$0\"/pause 600/move Camilla 1 0 1 true/pause 300/faceDirection farmer 0/pause 700/showFrame Wizard 13/pause 400/showFrame Camilla 20/playSound newRecipe/pause 200/showFrame Wizard 12/pause 2000/playSound healSound/screenFlash 1/pause 600/playSound healSound/screenFlash 1/pause 1000/emote Camilla 40/pause 1500/emote Camilla 48/pause 400/speak Camilla \"The spirit who wrote this hardly understands their own language.$1#$b#It's like reading the writing of a child...I think they must be young.$0\"/pause 500/showFrame Camilla 4/playSound newRecipe/pause 650/faceDirection Camilla 2 true/pause 500/speak Camilla \"A 'Junimo' has taken up residence in the cellar of an abandoned building west of Cindersap Forest.$0#$b#They will only speak to you, @.$5#$b#It would seem you've made a new friend.$1\"/pause 200/emote farmer 32/pause 800/screenFlash 2/playSound wand/warp Camilla 10 21/faceDirection Camilla 0 true/pause 500/faceDirection Wizard 2 true/pause 300/faceDirection farmer 3 true/pause 200/faceDirection farmer 2 true/pause 200/emote farmer 16 true/pause 350/speak Camilla \"You know, @...$0#$b#I could use someone with your...$0\"/screenFlash 2/playSound wand/warp Camilla 8 19/faceDirection Camilla 1 true/pause 300/faceDirection farmer 3 true/pause 200/speak Camilla \"Abilities...$5\"/speak Wizard \"Camilla. That's enough.\"/pause 250/faceDirection Camilla 0 true/pause 300/emote Camilla 12/pause 500/move Camilla 0 -2 1 true/pause 300/faceDirection farmer 0 true/pause 300/faceDirection Wizard 3 true/pause 400/speak Camilla \"You're no fun, Razzy.$3#$b#Is that all you needed me for?$2\"/pause 500/speak Wizard \"Indeed. Thank you-\"/speak Camilla \"Ciao.$5\"/faceDirection Camilla 1 true/pause 400/showFrame Camilla 17/pause 200/showFrame Camilla 18/pause 200/showFrame Camilla 19/pause 200/screenFlash 2/playSound wand/warp Camilla -300 -300/pause 1200/emote Wizard 40/pause 600/faceDirection Wizard 2 true/pause 400/speak Wizard \"...#$b#She has important matters to handle in Castle Village. Forgive her manners, @.$0\"/pause 1000/showFrame Wizard 18/pause 600/shake Wizard 600/pause 1000/showFrame Wizard 0/pause 500/move Wizard -2 0 2/move Wizard 0 1 3 true/pause 200/faceDirection farmer 3 true/pause 150/move Wizard -1 0 2/move Wizard 0 1 3/move Wizard -1 0 3/pause 1000/speak Wizard \"Your connection with the Junimos is fascinating.#$b#It surpasses even mine.$0\"/pause 800/faceDirection Wizard 2/pause 700/showFrame Wizard 18/pause 400/speak Wizard \"Mmm. I wonder if this is related to your deeds in the community center.$0\"/pause 700/showFrame Wizard 0/pause 500/faceDirection Wizard 1 true/pause 500/speak Wizard \"Do keep me updated.$0#$b#I'm quite fascinated by this turn of events.$0\"/pause 500/globalFade/viewport -1000 -1000/stopMusic/pause 1400/end dialogue Wizard \"Hmm? You're responsible for what transpired at the community center?#$b#Ah, yes. This explains these recent events.#$e#I believe Camilla has taken a liking to you.#$b#She can sense your arcane potential.\"", - }, -}, - -{ //Junimo Tile Removed - Triggers overgrown interior of Aurora Vineyard - "Action": "EditData", - "Target": "data/events/forestwest", - "Entries": { - "7775925/e 7775926": "none/-500 -500/farmer -300 -300 2/pause 1200/viewport 58 16 true/pause 1500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 400/glow 0 255 0/pause 150/playSound healSound/pause 800/playSound junimoMeep1/pause 600/playSound junimoMeep1/pause 700/glow 0 225 0/pause 150/playSound healSound/pause 700/playSound junimoMeep1/end", - }, -}, - -{ //Apples Introduction - Spawns into world next day - "Action": "EditData", - "Target": "data/events/AuroraVineyard", - "Entries": { - "7775927/e 7775925": "communityCenter/-500 -500/farmer -300 -300 0 Apples -100 -100 2/pause 500/viewport 20 34 true/skippable/pause 3000/playSound doorClose/warp farmer 20 40/pause 800/move farmer 0 -4 0/pause 600/faceDirection farmer 1/pause 1000/faceDirection farmer 0 true/pause 200/faceDirection farmer 3/pause 800/faceDirection farmer 0 true/pause 500/move farmer 0 -7 0 true/pause 500/globalFade/viewport -1000 -1000 true/halt/warp farmer 26 22/faceDirection farmer 1 true/pause 50/viewport 29 22 true/move farmer 5 0 1/pause 250/faceDirection farmer 2/pause 500/emote farmer 8/pause 400/move farmer 0 5 2/warp farmer -200 -200/playSound stairsdown/pause 1000/globalFade/viewport -1000 -1000/changeLocation ApplesRoom/warp Apples 5 8/showFrame Apples 32/viewport 9 8 true/pause 5000/warp farmer 14 5/playSound stairsdown/pause 500/move farmer 0 3 2/pause 270/faceDirection farmer 3 true/pause 2250/move farmer -5 0 3/pause 1000/stopMusic/pause 1000/shake Apples 500/pause 1000/shake Apples 1000/pause 1000/showFrame Apples 0/playSound pickUpItem/jump Apples/pause 1200/playMusic junimoStarSong/playSound junimoMeep1/pause 800/faceDirection Apples 1 true/pause 700/playSound junimoMeep1/pause 600/playSound junimoMeep1/speak Apples \"Spirit-friend give starfruit!$1#$b#Spirit-friend make Apples happy!$0#$b#Apples take fruit and use forest magic to decorate new home!$1\"/pause 800/move Apples 2 0 1/pause 800/playSound junimoMeep1/pause 700/playSound junimoMeep1/jump Apples/pause 800/playSound junimoMeep1/speak Apples \"Apples here! Apples me!$1#$b#Be new-friend to Apples?$1\"/pause 500/playSound junimoMeep1/pause 200/move Apples 1 0 1/pause 500/playSound junimoMeep1/jump Apples/pause 1000/move Apples 0 1 1/move Apples 2 0 0 true/pause 300/faceDirection farmer 2 true/pause 400/playSound junimoMeep1/pause 300/move Apples 0 -2 3 true/pause 300/faceDirection farmer 1 true/pause 700/move Apples -2 0 2 true/pause 200/playSound junimoMeep1/pause 100/faceDirection farmer 0 true/pause 700/move Apples 0 2 1 true/pause 300/faceDirection farmer 3 true/pause 700/move Apples 1 0 0 true/pause 250/faceDirection farmer 2 true/pause 500/jump Apples/pause 1000/playSound junimoMeep1/speak Apples \"Apples leave soon to go to village. Apples tell other-friends about new home!$0#$b#Apples come back tomorrow!$1\"/pause 650/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 500/speak Apples \"Play with Apples before trip!$1\"/pause 500/playSound junimoMeep1/pause 500/jump Apples/pause 900/jump Apples/pause 200/playSound junimoMeep1/pause 700/faceDirection Apples 1 true/pause 250/faceDirection Apples 2 true/pause 400/animate Apples false true 200 24 25 24 27/pause 800/playSound junimoMeep1/pause 500/animate farmer false true 300 102 103/pause 1000/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 1200/globalFade/viewport -1000 -1000/pause 1250/message \"I'm friends with a Junimo! Starting tomorrow, I can talk to Apples.\"/pause 1200/message \"But why isn't the vineyard repaired?...\"/pause 1000/end dialogue Wizard \"%I explain to Magnus what I experienced in Aurora Vineyard.#$b#A Junimo named 'Apples' transformed the vineyard into their home?#$b#Most intriguing. Junimos repair abandoned buildings, not make them worse.#$e#Inform me if anything transpires.\"", - }, -}, - -{ //Triggers starfruits to grow in Aurora Vineyard - "Action": "EditData", - "Target": "data/events/forestwest", - "Entries": { - "7776001/f Apples 500": "none/-500 -500/farmer -100 -100 2/pause 50/end", - }, -}, - -{ - "Action": "EditMap", - "Target": "Maps/AuroraVineyard", - "When": { "HasSeenEvent: 7776001": true }, - "MapProperties": { "Light": "10 6 4 17 37 4 29 38 4 17 24 4 5 14 4 26 26 4 28 6 4 30 37 4" } -}, - -{ //Apples 2 heart event - 'Other Friends' - "Action": "EditData", - "Target": "data/events/forestwest", - "When": { "HasSeenEvent: 7776001": true }, - "Entries": { - "7776002/t 600 1700/w sunny/c 1": "spring_day_ambient/-500 -500/farmer 59 28 0 Apples 59 18 2/showFrame Apples 32/pause 500/skippable/viewport 59 26 true/viewport move 0 -2 4000 true/move farmer 0 -8 0/pause 1100/shake Apples 600/pause 600/showFrame Apples 0/jump Apples/playSound pickUpItem/pause 800/playSound junimoMeep1/pause 600/playSound junimoMeep1/speak Apples \"Yay! Apples-friend is here!$1#$b#Apples work hard decorating new home!$0\"/pause 500/move Apples -1 0 3/pause 300/faceDirection Apples 2 true/pause 500/jump Apples/pause 700/playSound junimoMeep1/pause 500/playSound junimoMeep1/speak Apples \"Come! Come! Apples show!$1\"/pause 650/faceDirection Apples 1 true/pause 300/faceDirection Apples 0 true/pause 500/warp Apples -100 -100/playSound doorClose/pause 1000/viewport move 0 -1 5000 true/move farmer 0 -1 3/move farmer -1 0 0/move farmer 0 -1 0/pause 550/warp farmer -101 -101/playSound doorClose/pause 500/globalFade/viewport -1000 -1000/stopMusic/changeLocation AuroraVineyard/pause 600/playSound communityCenter/warp Apples 20 23/warp farmer 20 31/faceDirection Apples 2 true/faceDirection farmer 0 true/viewport 20 30 true/viewport move 0 -2 2500 true/move farmer 0 -5 0/pause 500/jump Apples/pause 700/playSound junimoMeep1/pause 600/faceDirection farmer 1 true/pause 1250/faceDirection farmer 0 true/pause 800/playSound junimoMeep1/pause 600/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"Starfruit grow in home now!$1\"/pause 750/move Apples 0 2 2/pause 400/playSound junimoMeep1/pause 200/jump Apples/pause 900/playSound junimoMeep1/jump Apples/pause 800/speak Apples \"Apples give starfruit![268]$1\"/pause 300/playSound junimoMeep1/jump Apples/pause 800/speak Apples \"Fruit![268]$0\"/pause 200/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 150/jump Apples/pause 850/speak Apples \"More fruit!$1[268]\"/pause 900/playSound junimoMeep1/jump Apples/pause 1000/move Apples 0 -2 0/pause 250/faceDirection Apples 1 true/pause 250/faceDirection Apples 2 true/pause 600/playSound junimoMeep1/pause 500/playSound junimoMeep1/speak Apples \"Apples make plant-friends!$1\"/pause 600/move Apples -2 0 3/pause 250/faceDirection Apples 2 true/pause 250/faceDirection Apples 1 true/pause 400/jump Apples/playSound junimoMeep1/pause 1000/viewport move 0 -2 1500 true/move farmer 0 -3 0/pause 300/faceDirection farmer 3 true/pause 700/faceDirection Apples 2 true/pause 500/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"Meet 'Donna'!$1\"/pause 600/faceDirection Apples 3 true/pause 600/playSound junimoMeep1/pause 500/playSound junimoMeep1/speak Apples \"This 'Fig'.$0\"/pause 700/move Apples 0 -1 3/move Apples -1 0 0/pause 600/playSound junimoMeep1/pause 500/playSound junimoMeep1/speak Apples \"'Holly', meet other friend!$1\"/pause 700/move Apples 1 0 2/move Apples 0 1 1/pause 500/jump Apples/playSound junimoMeep1/pause 900/jump Apples/playSound junimoMeep1/speak Apples \"Other friends at village say Apples should make new friends.$0#$b#Apples listens! Make new friends!$1\"/pause 700/jump Apples/playSound junimoMeep1/pause 900/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"More friends above! Come! Come!$0\"/pause 500/friendship Apples 50/globalFade/viewport -1000 -1000/stopMusic/pause 1000/message \"Apples introduced me to more of their plant friends upstairs. They each have a name!\"/pause 1000/end dialogue Apples \"Donna likes you!$1#$e#Fig does not like you...$2#$b#Fig no tell Apples why.$2#$e#Apples wonder when other friends visit!$1\"", - }, -}, - -{ //Apples 4 heart event - 'Play With Me' - "Action": "EditData", - "Target": "data/events/forestwest", - "Entries": { - "7776003/e 7776002/f Apples 1000/t 600 1700/w sunny": "spring_day_ambient/-500 -500/farmer 115 34 3 Apples 105 40 0 Andy -100 -100 0/pause 600/skippable/viewport 115 34 true/viewport move -2 0 5000 true/move farmer -10 0 3 true/pause 4000/playSound junimoMeep1/pause 800/playSound junimoMeep1/pause 800/faceDirection farmer 0 true/pause 1100/faceDirection farmer 1 true/pause 800/emote farmer 8/pause 200/speak Apples \"Apples sees good-friend!$1\"/pause 300/doAction 104 41/pause 500/doAction 104 41/pause 300/faceDirection farmer 2 true/pause 500/jump Apples/move Apples 0 -4 0/pause 400/playSound junimoMeep1/pause 500/playSound junimoMeep1/jump Apples/pause 800/playSound junimoMeep1/speak Apples \"!!!$0\"/pause 500/jump Apples/pause 800/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"Friend play with Apples$1!?\"/pause 1000/question fork0 \"#Sure, let's play!#Sorry, maybe another time.\"/fork 7776003_PlayWithApples/pause 800/friendship Apples -125/speak Apples \"...$2\"/pause 500/move Apples -1 0 0/move Apples 0 -1 3/move Apples -2 0 3 true/pause 500/faceDirection farmer 3 true/pause 1000/speak Apples \"Apples go play with bear.$0\"/pause 650/move Apples -7 0 3 true/pause 500/globalFade/viewport -1000 -1000/halt/pause 500/end dialogue Apples \"Bear plays with Apples!$1#$e#Apples-friend play with bear and Apples soon?$0\"", - - "7776003_PlayWithApples": "pause 500/playSound junimoMeep1/jump Apples/pause 900/playSound junimoMeep1/jump Apples/pause 700/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"Yay! Play! Play!$1\"/pause 200/globalFade/viewport -1000 -1000/playMusic ragtime/warp Apples 68 31/warp farmer 68 33/pause 750/viewport 65 28 true/move Apples 0 -8 2 true/move farmer 0 -8 0 true/pause 600/playSound junimoMeep1/pause 1000/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 1100/playSound junimoMeep1/pause 1100/jump Apples/playSound junimoMeep1/pause 800/playSound junimoMeep1/jump Apples/pause 900/move Apples -15 0 3 true/pause 500/faceDirection farmer 3 true/pause 500/move farmer -11 0 3 true/viewport move -1 0 3500/pause 500/globalFade/viewport -1000 -1000/halt/pause 500/warp Apples 42 67/warp farmer 42 65/faceDirection Apples 0 true/faceDirection farmer 2 true/viewport 42 66 true/pause 500/jump Apples/playSound junimoMeep1/pause 800/jump Apples/playSound junimoMeep1/pause 400/faceDirection Apples 1 true/pause 250/faceDirection Apples 2 true/pause 400/animate Apples false true 150 22 21 22 23/pause 1000/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 500/animate farmer false true 300 102 103/pause 800/playSound junimoMeep1/pause 800/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/globalFade/viewport -1000 -1000/pause 200/stopAnimation Apples/stopAnimation farmer/pause 100/warp Apples 59 122/warp farmer 59 125/faceDirection farmer 0 true/faceDirection Apples 2 true/viewport 59 125 true/pause 300/jump Apples/playSound junimoMeep1/pause 1000/jump farmer/pause 900/jump Apples/playSound junimoMeep1/pause 1000/jump farmer/pause 900/jump Apples/playSound junimoMeep1/pause 1000/jump farmer/pause 900/jump Apples/playSound junimoMeep1/pause 1000/jump farmer/pause 250/playSound leafrustle/pause 500/playSound leafrustle/warp Andy 59 135/speed Andy 2/move Andy 0 -8 0 true/pause 300/jump Apples/playSound junimoMeep1/pause 800/jump farmer/pause 900/jump Apples/playSound junimoMeep1/pause 800/jump farmer/pause 400/stopMusic/pause 300/speak Andy \"What in Yoba's name are ya doin' jumpin' around?$0\"/pause 300/playMusic spring_day_ambient/faceDirection farmer 1 true/pause 250/faceDirection farmer 2 true/pause 300/jump farmer/showFrame farmer 94/pause 150/speed Apples 4/move Apples 1 0 2/speed Apples 4/move Apples 0 3 2/pause 600/showFrame farmer 0/pause 500/speak Andy \"...$2\"/pause 1100/speak Andy \"Well, I'll leave ya to whatever it is you're doin'.$2#$b#Bye, farmer.$0\"/pause 600/faceDirection Andy 1 true/pause 300/speed Andy 2/move Andy 6 0 1 true/pause 500/faceDirection farmer 1 true/pause 350/globalFade/viewport -1000 -1000/halt/warp Andy -200 -200/warp Apples 61 125/faceDirection Apples 3 true/pause 50/viewport 59 126 true/pause 600/jump Apples/playSound junimoMeep1/pause 800/jump Apples/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 400/speak Apples \"Big man no see Apples! Only Apples-friend!$1\"/pause 500/jump Apples/playSound junimoMeep1/pause 700/speak Apples \"Play with Apples more!?$0\"/friendship Apples 30/pause 500/globalFade/viewport -1000 -1000/end dialogue Andy \"I get it. You don't want anyone knowin' 'bout you jumpin' like a monkey in the forest.$0#$e#Your secret is safe with me, farmer.$1\"", - }, -}, - -{ //Apples 6 heart event Part 1 - 'The New Home' - "Action": "EditData", - "Target": "data/events/farm", - "Entries": { - "7776004/f Apples 1500/w sunny": "continue/64 15/farmer 64 16 2 Apples 64 18 0/pause 1000/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 600/playSound junimoMeep1/jump Apples/pause 600/playSound junimoMeep1/speak Apples \"Apples have party for other-friends. Apples show new home!$0#$b#Apples-friend invited too! Come!$1\"/pause 500/end", - }, -}, - -{ //Apples 6 heart event Part 2 - 'The New Home' - "Action": "EditData", - "Target": "data/events/AuroraVineyard", - "Entries": { - "7776005/e 7776004": "none/-500 -500/farmer 25 15 3 Apples -100 -100 2/pause 700/addTemporaryActor Bear 32 32 -101 -101 0 true character/addTemporaryActor ApplesSad 16 32 22 5 0/playMusic echos/pause 650/showFrame ApplesSad 16/skippable/viewport 22 7 true/move farmer -3 0 3/pause 400/faceDirection farmer 0/pause 300/shake ApplesSad 1000/pause 500/move farmer 0 -7 0 true/pause 1500/shake Apples 1000/pause 2300/speak Apples \"...$2\"/pause 1000/showFrame ApplesSad 4/pause 250/showFrame ApplesSad 17/pause 500/shake ApplesSad 500/pause 750/move farmer 0 -1 0/pause 900/playSound junimoMeep1/pause 1100/playSound junimoMeep1/speak Apples \"Other friends say Apples make mistake turning vineyard into new home...$3\"/pause 800/shake ApplesSad 500/pause 1000/showFrame ApplesSad 4/pause 300/showFrame ApplesSad 16/pause 600/playSound junimoMeep1/pause 900/playSound junimoMeep1/pause 800/playSound junimoMeep1/speak Apples \"Junimos no want to play with Apples anymore...$3\"/pause 500/emote farmer 60/pause 400/playSound junimoMeep1/pause 1000/playSound junimoMeep1/speak Apples \"Apples is 'Junimo'.$2#$b#When human with 'gift' give offering, Junimo restore abandoned building.$4#$b#Apples thought its better idea to make new home for friends.$2\"/pause 700/shake ApplesSad 600/pause 1000/speak Apples \"...$3\"/pause 1000/playSound junimoMeep1/pause 800/playSound junimoMeep1/speak Apples \"$q -1 null#Did Apples make mistake turning vineyard into new home?#$r -1 0 apples_event1#You didn't do anything wrong.#$r -1 0 apples_event2#You should've repaired Aurora Vineyard.#$r -1 0 apples_event3#You made other plant friends. They aren't a mistake.\"/pause 1000/shake ApplesSad 500/pause 850/move ApplesSad 1 0 2/move ApplesSad 0 1 2/move ApplesSad 2 0 1 true/pause 500/faceDirection farmer 1 true/pause 1000/move farmer 0 -1 0/pause 250/faceDirection farmer 1 true/pause 1500/showFrame ApplesSad 16/pause 250/showFrame ApplesSad 12/pause 800/playSound junimoMeep1/pause 1000/playSound junimoMeep1/speak Apples \"Bear not here too...$2#$b#Party cancelled...$3\"/pause 1200/move ApplesSad -1 0 2/move ApplesSad 0 1 3/move ApplesSad -2 0 2 true/pause 500/faceDirection farmer 2 true/pause 500/move ApplesSad 0 2 2/pause 500/faceDirection ApplesSad 1 true/pause 250/faceDirection ApplesSad 0 true/pause 500/playSound junimoMeep1/speak Apples \"Apples-friend can leave...$2\"/pause 500/globalFade/viewport -1000 -1000/stopMusic/pause 1000/warp ApplesSad -99 -99/warp farmer -98 -98/warp Bear 57 23/changeLocation ForestWest/viewport 58 22 true/pause 500/warp farmer 58 18/playSound doorClose/pause 500/playMusic event1/emote farmer 16/speak Bear \"Hey there.$2#$b#I'm here for the party.$2\"/pause 400/move farmer 0 2 2/pause 200/emote farmer 32/pause 400/warp Apples 58 18/playSound doorClose/pause 500/faceDirection farmer 1 true/pause 200/faceDirection farmer 0 true/pause 300/playSound junimoMeep1/jump Apples/pause 700/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"Bear!?$0#$b#Bear come to Apples' party!$1\"/pause 300/speed Apples 4/move Apples -1 0 2/speed Apples 4/move Apples 0 2 2 true/pause 300/faceDirection farmer 3 true/pause 1000/faceDirection farmer 2 true/pause 500/speak Bear \"Sorry I'm late. I overslept!$0\"/pause 1000/shake Bear 500/pause 300/playSound stoneStep/addObject 57 21 724/pause 600/speak Bear \"Brought the maple syrup - even added those special leaves you like!$1\"/pause 500/playSound junimoMeep1/jump Apples/pause 800/speak Bear \"Say. Introduce me to your starfruit friends, little one.$1#$b#I'm interested in this Fig fella!$1\"/pause 500/animate Apples false true 200 24 25/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 300/faceDirection farmer 3 true/pause 300/playSound junimoMeep1/speak Apples \"!!!$1\"/pause 600/faceDirection farmer 2 true/pause 200/showFrame farmer 0/animate farmer false true 200 103 102/pause 800/jump Bear/pause 900/jump Bear/globalFade/viewport -1000 -1000/pause 500/message \"The bear brought wonderful treats and conversation, saving the day! \"/pause 1000/end dialogue Apples \"Apples-friend and Bear make Apples happy!$0#$e#Will other friends play with Apples again someday?$2#$e#%You tell Apples the other Junimos will.#$e#*meep*!!!$1\"", - }, -}, - -{ - "Action": "EditMap", - "Target": "Maps/ApplesRoom", - "When": { "HasSeenEvent: 7776005": true }, - "MapProperties": { "Light": "5 7 4 16 10 4 10 4 4 9 5 4 15 10 4" } -}, - -{ //Apples 8 heart event Part 1 - 'Mother Starfruit Tree' - "Action": "EditData", - "Target": "data/events/ForestWest", - "Entries": { - "7776006/f Apples 2000": "continue/-500 -500/Apples -100 -100 2 farmer -101 -101 2/pause 700/addTemporaryActor Peaches 16 32 58 24 0 true character/viewport 58 19 true/speed Peaches 2/move Peaches 0 -6 0 true/pause 600/playSound junimoMeep1/pause 800/playSound junimoMeep1/pause 600/playSound junimoMeep1/pause 800/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 500/playSound doorClose/warp Peaches -99 -99/pause 400/globalFade/viewport -1000 -1000/end", - }, -}, - -{ //Apples 8 heart event Part 2 - 'Mother Starfruit Tree' - "Action": "EditData", - "Target": "data/events/AuroraVineyard", - "Entries": { - "7776007/e 7776006": "junimoStarSong/-500 -500/Apples 8 6 1/addTemporaryActor Peaches 16 32 10 6 3 true character/changeLocation ApplesRoom/pause 600/viewport 9 7 true/skippable/pause 1000/jump Peaches/playSound junimoMeep1/pause 800/jump Apples/playSound junimoMeep1/pause 800/jump Peaches/playSound junimoMeep1/pause 900/jump Apples/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 600/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Peaches \"*meep*!!!$0\"/pause 400/playSound junimoMeep1/pause 500/playSound junimoMeep1/jump Apples/pause 600/playSound junimoMeep1/pause 400/playSound junimoMeep1/speak Apples \"*meep*!!!$0\"/pause 500/playSound junimoMeep1/pause 400/playSound junimoMeep1/faceDirection Apples 2 true/pause 400/playSound junimoMeep1/pause 500/playSound junimoMeep1/animate Apples false true 200 20 21 20 23/pause 600/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 600/playSound junimoMeep1/jump Peaches/pause 700/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 500/faceDirection Peaches 2 true/pause 500/playSound junimoMeep1/pause 500/animate Peaches false true 200 24 25 26 27/pause 600/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 800/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 600/playSound junimoMeep1/globalFade/viewport -1000 -1000/pause 500/end dialogue Apples \"Apples tell Apples-friend something!$0#$b#Other Junimo Peaches visit Apples! Peaches-friend say Apples do good job growing starfruit friends!$1#$b#Use magic to grow bigger starfruit!$0#$e#Maybe other friends visit Apples soon!?$0#$b#Peaches tell other friends Apples make new friends!#$e#%*You pat Apples#$e#*meep*!!!$1\"", - }, -}, - - //FLOWER DANCE { + "_COMMENT": "ALESIA CUTSCENE", "Action": "EditData", - "Target": "data/festivals/spring24", + "Target": "data/events/adventureguild", "Entries": { - "Apples": "You find me! You win!#$e#You are good friend!$1" + "7502582/j 90/e 1000034": "MarlonsTheme/-500 -500/farmer -300 -300 0 MarlonFay 6 13 2/addTemporaryActor Alesia 16 32 6 14 0 true/skippable/pause 500/viewport 6 15 true/pause 1300/warp farmer 6 19/playSound doorClose/pause 700/move Alesia 0 0 1/pause 110/move Alesia 0 0 2/pause 350/move farmer 0 -2 0 true/pause 100/jump Alesia/pause 1000/move Alesia 0 1 2/speak Alesia \"Oh! You must be @, the new adventurer Marlon told me so much about.$1#$b#My name is Alesia. I hail from Castle Village.$0\"/pause 400/move MarlonFay 0 1 1/move MarlonFay 1 0 2/move MarlonFay 0 1 2/pause 300/speak MarlonFay \"Alesia lived in Stardew Valley years ago. She's a talented sniper.#$b#I requested her aid. Slimes were duplicating on the cavern ceilings, too high for me to reach with a sword.#$b#I'm not as good of a shot I used to be.$2\"/pause 700/move Alesia 0 0 1/pause 600/showFrame MarlonFay 18/pause 500/speak Alesia \"You're too hard on yourself, Marlon.$2#$b#If you require my bow again, don't hesitate to ask.#$b#Besides, I quite enjoy visiting the valley.$1\"/pause 400/showFrame MarlonFay 0/pause 300/move Alesia 0 0 2/pause 300/speak Alesia \"I must take my leave. Apologies for cutting our introduction short, @.\"/pause 300/showFrame MarlonFay 18/pause 250/move Alesia 0 0 1/pause 300/speak Alesia \"Until next time, Marlon.\"/speak MarlonFay \"Farewell, Alesia.\"/pause 500/move Alesia 0 -2 0 true/pause 300/showFrame MarlonFay 12/move farmer 0 -2 0 true/pause 100/showFrame MarlonFay 10/pause 200/stopMusic/pause 250/showFrame Alesia 4/pause 150/showFrame Alesia 0/pause 800/showFrame Alesia 16/pause 300/showFrame Alesia 18/pause 400/showFrame Alesia 20/pause 300/showFrame Alesia 21/playSound warrior/pause 900/screenFlash 2/warp Alesia -300 -300/playSound wand/pause 1400/move MarlonFay 0 0 3/pause 800/move farmer 0 0 1/pause 400/speak MarlonFay \"Well then. Back to it.$0\"/pause 400/globalFade/viewport -1000 -1000/end dialogue MarlonFay \"Castle Village is home to many monster hunters. Alesia says she feels like she belongs there.#$e#I do miss having her here, though.$2\"" } }, - - //ICE FISHING FESTIVAL { + "_COMMENT": "CRIMSON BADLANDS CUTSCENE - minecart unlocked", "Action": "EditData", - "Target": "data/festivals/winter8", + "Target": "data/events/skullcave", "Entries": { - "Apples": "I follow humans into forest!#$b#Me curious what you all doing!$1#$e#People with funny hats can't see me!$1" + "7502583/e 1305677": "Upper_Ambient/-500 -500/farmer -300 -300 0/addTemporaryActor Alesia 16 32 18 8 1 true/addTemporaryActor Isaac 16 32 21 9 0 true/pause 1200/viewport 18 9 true/pause 2000/playSound stoneStep/warp farmer 17 13/pause 400/move farmer 0 -3 0 true/pause 300/faceDirection Alesia 2 true/pause 400/emote Alesia 16 true/pause 700/faceDirection Isaac 3 true/pause 500/speak Alesia \"Hmm? @?\"/pause 200/faceDirection Isaac 3/pause 300/faceDirection farmer 1/speak Isaac \"...$0\"/pause 500/shake Alesia 250/pause 400/move farmer 0 0 0/pause 150/speak Alesia \"Oh. You haven't made each other's acquaintance.\"/pause 600/move Alesia 0 0 1/pause 400/move farmer 0 0 1/pause 300/speak Alesia \"Isaac, @ hails from the Adventurers Guild in Stardew Valley under Marlon's banner.$1\"/pause 700/speed Isaac 1/move Isaac -1 0 3/pause 400/showFrame Isaac 24/pause 300/speak Isaac \"Hmph...$3\"/pause 600/move Alesia 0 0 2/pause 300/shake Alesia 300/pause 200/move farmer 0 0 0/pause 150/speak Alesia \"Venturing into the Crimson Badlands, @?#$b#Do ensure you're properly prepared. The crimson sands are merciless.$1\"/pause 400/showFrame Isaac 24/pause 350/speak Isaac \"...$3\"/pause 500/speak Alesia \"May Yoba guide you, adventurer.\"/pause 600/move Alesia 0 0 1/pause 500/speak Alesia \"Isaac.\"/pause 500/playSound warrior/playSound warrior/showFrame Alesia 18/pause 300/showFrame Alesia 20/pause 300/showFrame Alesia 21/pause 400/playSound wand/playSound wand/screenFlash 2/warp Alesia -300 -300/pause 1000/speed Isaac 1/move Isaac -1 0 3 true/pause 200/faceDirection farmer 1/pause 300/showFrame Isaac 24/pause 300/speak Isaac \"Keep an eye out for corrupted serpents.$0#$b#Be ready to swallow your pride and run.$3\"/pause 400/playSound warrior/playSound warrior/showFrame Isaac 20/pause 300/showFrame Isaac 22/pause 300/showFrame Isaac 18/pause 300/playSound wand/playSound wand/screenFlash 2/warp Isaac -200 -200/pause 400/globalFade/viewport -1000 -1000/end position 17 10" } }, - - //WINTER STAR FESTIVAL { + "_COMMENT": "DUSTY CUTSCENE", "Action": "EditData", - "Target": "data/festivals/winter25", + "Target": "data/events/town", "Entries": { - "Apples": "I decide to visit your village for festival!#$e#No one here see me! Only you!$1" + "5532011/f Alex 125/w sunny/t 900 1600": "playful/-500 -500/farmer 49 73 1 Pam 79 68 1 Abigail 72 54 2 Pierre 48 59 3 Lewis 46 59 1 Penny 44 77 2 Andy 37 6 2/addTemporaryActor Dusty 16 32 -300 -300 2 true/showFrame Penny 34 true/animate Andy true true 120 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 33 34 35 35 35 35 35 35 35 35 35 35 35 35 34 33 32 32/skippable/pause 1000/viewport 54 70 true/move farmer 7 0 1/playSound dog_bark true/pause 1000/faceDirection farmer 2/faceDirection farmer 3/pause 400/emote farmer 8/pause 100/move farmer -2 0 0/move farmer 0 -2 0/pause 300/playSound dog_bark true/speak Dusty \"!!!$1\"/pause 200/emote farmer 32/pause 100/move farmer 0 -2 3/move farmer -1 0 0/pause 600/playSound dog_pant/pause 300/playSound dog_pant true/speak Dusty \"!!!$4\"/pause 1000/question fork0 \"#Pet Dusty#Don't pet Dusty\"/fork 5532011_PetDusty/pause 200/stopMusic/pause 300/speak Dusty \"...$2\"/pause 800/globalFade/viewport -1000 -1000/end", + "5532011_PetDusty": "pause 100/showFrame farmer 15/pause 500/playSound rabbit/playSound rabbit/pause 800/playSound rabbit/playSound rabbit/pause 500/playSound rabbit/playSound rabbit/pause 200/playSound dog_bark/pause 400/playSound dog_pant/pause 320/playSound dog_pant/pause 300/playSound dog_pant/speak Dusty \"!!!$0\"/pause 200/emote farmer 20 true/pause 200/globalFade/viewport -1000 -1000/friendship Alex 50/end dialogue \"Hey. Saw you petting Dusty.$1#$e#He's a good boy.$0\"" } }, - - - //ANTISOCIAL NPCs - - - //CLAIRE NPC - { - //Claire's NPC disposition + "_COMMENT": "Movie Theater Unlocked - Tagging Event ID", "Action": "EditData", - "Target": "Data/NPCDispositions", + "Target": "data/events/MovieTheater", "Entries": { - "Claire_Joja": "Adult/polite/shy/neutral/null/non-datable/null/Other/null//Claire_WarpRoom 3 3/Claire" - } + "015305930": "none/-500 -500/farmer -200 -200 0/pause 50/end dialogue Lewis \"That theater suddenly sprung up in town!$1#$e#Did you have something to do with it, @?$0#$e#Err. Maybe I should make some calls.$0\"" + } }, - - { - //Claire's sprites - "Action": "Load", - "Target": "Characters/Claire", - "FromFile": "Assets/CharacterFiles/OverworldSprites/Claire/Claire.png" + { + "_SECTION_COMMENT": "EVENT DIALOGUE EDDITIONS", + "_COMMENT": "ALEX EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Alex", + "Entries": { + "alex_event1": "Nice! The sauna is relaxing this time of year.$1", + "alex_event2": "I sometimes run into her when I come to use the gym and sauna. She's always productive and busy.$1", + "alex_event3": "Awesome! That sounds like a heck of a leg day!$1" + } }, - { - //Claire's portraits - "Action": "Load", - "Target": "Portraits/Claire", - "FromFile": "Assets/CharacterFiles/Portraits/Claire/Claire.png" + { + "_COMMENT": "ELLIOTT EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Elliott", + "Entries": { + "elliott_event1": "That is marvelous to hear!$1", + "elliott_event2": "Ah, I see! I hope your catch is bountiful!$1", + "elliott_event3": "We've all had those days, @. Spend some time in the sun and perhaps it will bring your mood up.$2", + "elliott_event4": "Fantastic! It'll surely be a splendid time.$1", + "elliott_event5": "Not a problem, @! The sea life isn't for everyone. Perhaps later we can spend some quality time together on land.$1" + } }, { - //Claire's joja sprites - "Action": "Load", - "Target": "Characters/Claire_Joja", - "FromFile": "Assets/CharacterFiles/OverworldSprites/Claire/Claire_Joja.png" + "_COMMENT": "HARVEY EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Harvey", + "Entries": { + "harvey_event1": "Oh, well, hello!$1", + "harvey_event2": "Well, you won't be disappointed. They're top quality, made with all organic ingredients.$1" + } }, { - //Claire's joja portraits - "Action": "Load", - "Target": "Portraits/Claire_Joja", - "FromFile": "Assets/CharacterFiles/Portraits/Claire/Claire_Joja.png" + "_COMMENT": "SAM EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Sam", + "Entries": { + "sam_event1": "Yeah, no kidding it is. It's nice to hear we're both in the same boat.$1", + "sam_event2": "Whoa! Get real. That's crazy! You're lucky you got that arcade machine. That's worth like... 15,000G at least!$8", + "sam_event3": "Oh... well, that's all right. To each their own, I guess.$2" + } }, { - //Claire's theater portraits - "Action": "EditImage", - "Target": "Portraits/Claire_Joja", - "When": { "HasSeenEvent: 191393": true }, - "FromFile": "Assets/CharacterFiles/Portraits/Claire/Claire_Theater.png" + "_COMMENT": "SHANE EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Shane", + "Entries": { + "shane_event1": "I guess I've been standing here for a while just thinking.$3", + "shane_event2": "Why am I at the railroad? Just thinking...$3", + "shane_event3": "Heh, nothing gets past you, does it?$3" + } }, { - //Claire's theater sprites - "Action": "EditImage", - "Target": "Characters/Claire_Joja", - "When": { "HasSeenEvent: 191393": true }, - "FromFile": "Assets/CharacterFiles/OverworldSprites/Claire/Claire_Theater.png" + "_COMMENT": "ABIGAIL EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Abigail", + "Entries": { + "abigail_event1": "I thought I was the only one who could see them! This is crazy!$7", + "abigail_event2": "I thought I was the only one who could see them! This is crazy!$7", + "abigail_event3": "That's... that's a good idea.$2#$b#Sorry, I'm still trying to calm down. Ummm... let me think of a question.$0", + "abigail_event4": "Umm... I do. let me think... oh, so...$6", + "abigail_event5": "The Wizard told you? I've never met him...$9", + "abigail_event6": "I see. Maybe I could look at that book sometime too.$0", + "abigail_event7": "She is! Apples is very vocal. She's always excited to see me when I visit the forest.$1", + "abigail_event8": "Umm... about a year ago, I think? I came to the forest to practice a song I was learning, and these little spirits confronted me.$6#$b#At first, I was scared. I thought they were going to hurt me... but Apples was the first Junimo to convey to me that they're peaceful.$0", + "abigail_event9": "That's funny, you thought they were rats! I saw them as walking apples, which is how Apples got her nickname.$1", + "abigail_event10": "Oh, that was a long time ago. It makes me wonder if I stumbled across them when I was younger too.$9#$b#Maybe I did... but I can't remember.$2", + "abigail_event11": "I can't read the language...$2#$b#I've seen it, though.$6#$b#Apples has drawn symbols on the ground and pointed to stone slabs written in it.$0#$b#I knew she was trying to tell me something, but I couldn't understand...$2", + "abigail_event12": "I did tell my mom and she was... shocked?$2#$b#She told me I have an overactive imagination and that I'm just seeing things. She doesn't take me seriously$9#$b#I also told Sebastian. He laughed at me.$3", + "abigail_event13": "The Wizard? Interesting... I don't know that much about him.$6#$b#My mom always told me to not talk to him. She even forbids me to go near his tower. I never understood why...$2", + "abigail_event14": "The Wizard? Interesting... I don't know that much about him.$6#$b#My mom always told me to not talk to him. She even forbids me to go near his tower. I never understood why...$2" + } }, - - { - //Claire's animations + { + "_COMMENT": "EMILY EVENT DIALOGUE ADDITIONS", "Action": "EditData", - "Target": "Data/animationdescriptions", + "Target": "characters/dialogue/Emily", "Entries": { - "Claire_Idle": "4/16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 17 17 17 17 17 17 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 17 17 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16/4", - "Claire_Down": "18/18/18", - } + "emily_event1": "Oh! This is our signature cocktail. Good choice, @!$1", + "emily_event2": "You must really love your gin, @. The Lunar Horizon is strong!$1", + "emily_event3": "The Rosette Nebula is one of my favorites! I'm happy you chose this one.$1", + "emily_event4": "Oh my! The Big Bang is pretty strong.$6#$b#I'm sure you can handle it, though!$1", + "emily_event5": "The Red Moon? This is Robin's favorite! Good choice, @.$1" + } }, - - { - //Claire's Schedule - "Action": "Load", - "Target": "Characters/schedules/Claire_Joja", - "FromFile": "assets/CharacterFiles/Schedules/AntiSocialNPCs/Claire.json" + { + "_COMMENT": "HALEY EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Haley", + "Entries": { + "haley_event1": "*sniff*...Thank you, @.$7", + "haley_event2": "Oh... you must be busy. *sniff*...$2" + } }, - { - //Claire's Dialogue - "Action": "Load", - "Target": "Characters/Dialogue/Claire_Joja", - "FromFile": "assets/CharacterFiles/Dialogue/AntiSocialNPCs/Claire.json" + "_COMMENT": "MARU EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Maru", + "Entries": { + "maru_event1": "Let's punch this in and see what happens!$0#$b#Aww it's wrong...$2#$b#That's okay though! I can figure this one out later.$1", + "maru_event2": "Let's punch this in and see what happens!$0#$b#Aww it's wrong...$2#$b#That's okay though! I can figure this one out later.$1", + "maru_event3": "Let's punch this in and see what happens!$0#$b#Aww it's wrong...$2#$b#That's okay though! I can figure this one out later.$1", + "maru_event4": "Let's punch this in and see what happens!$0#$b#Oh! This is the correct value! Thank you, @!$1", + "maru_event5": "Let's punch this in and see what happens!$0#$b#Aww it's wrong...$2#$b#That's okay though! I can figure this one out later.$1", + "maru_event6": "Hmm...$0#$b#This is correct! Thank you, @!$1", + "maru_event7": "Hmm... let's see if this solves the problem.$1#$b#Oh no, it didn't evaluate correctly...$2#$b#I'll ask my dad about this equation. I'm sure he can help me out.$0#$b#I appreciate the effort, @!$1", + "maru_event8": "Hmm... let's see if this solves the problem.$1#$b#Oh no, it didn't evaluate correctly...$2#$b#I'll ask my dad about this equation. I'm sure he can help me out.$0#$b#I appreciate the effort, @!$1", + "maru_event9": "Hmm... let's see if this solves the problem.$1#$b#Oh no, it didn't evaluate correctly...$2#$b#I'll ask my dad about this equation. I'm sure he can help me out.$0#$b#I appreciate the effort, @!$1", + "maru_event10": "Hmm... let's see if this solves the problem.$1#$b#Oh no, it didn't evaluate correctly...$2#$b#I'll ask my dad about this equation. I'm sure he can help me out.$0#$b#I appreciate the effort, @!$1" + } }, - { - //Claire's Theater Dialogue + "_COMMENT": "CLINT EVENT DIALOGUE ADDITIONS", "Action": "EditData", - "Target": "Characters/Dialogue/Claire_Joja", - "When": { "HasSeenEvent: 191393": true }, + "Target": "characters/dialogue/Clint", "Entries": { - "Mon": "*yawn* Hi. You're up early.$1", - "Tue": "We get a variety of visitors out of town at the theater.$4#$e#Everyone has their own story.$1", - "Wed": "*yawn* Hello. I'm walking to work.$1", - "Thu": "Good morning!$1", - "Fri": "Have you tried the crane game?$1", - "Sat": "*yawn* Hello.$1#$e#Um. Any plans for the weekend?", - "Sun": "I'm a little late for work today...$2" - }, - + "clint_event1": "I look up to you Adventurer Guild members. You keep everyone safe from monsters.$0", + "clint_event2": "...Yeah. I knew a couple of them. Fine adventurers with amazing skill.$2", + "clint_event3": "I've hiked up there myself. Some of those adventurers had quite the kill count on their tombstones. They were fine people.$0" + } }, - -{ //Adds dialogue for Claire when inside the theater + { + "_COMMENT": "DEMETRIUS EVENT DIALOGUE ADDITIONS", "Action": "EditData", - "Target": "Strings/StringsFromMaps", + "Target": "characters/dialogue/Demetrius", "Entries": { - "ClaireTheaterMessage1": "Hi, @! Can I get you anything?$1", - "ClaireTheaterMessage2": "Seeing a movie today?$4#$b#Oh, yes! That's a great one.$1", - "ClaireTheaterMessage3": "I see movies for free!$1#$b#Perks of working here!$5", - "ClaireTheaterMessage4": "Let me know if you want any concessions.$1", - "ClaireTheaterMessage5": "Management here is much better than Joja.$4", - "ClaireTheaterMessage6": "The wildlife adds to the atmosphere of the theater.$1#$b#It's 'magical'!$4", - "ClaireTheaterMessage7": "How may I help you?$4" - } -}, - -{ - "Action": "EditMap", - "Target": "Maps/MovieTheater", - "FromFile": "Assets/Maps/Claire_MovieTheater1.tbin", - "ToArea": { "X": 7, "Y": 5,"Width": 1, "Height": 1 }, - "When": { "DayOfWeek: Monday": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/MovieTheater", - "FromFile": "Assets/Maps/Claire_MovieTheater2.tbin", - "ToArea": { "X": 7, "Y": 5,"Width": 1, "Height": 1 }, - "When": { "DayOfWeek: Tuesday": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/MovieTheater", - "FromFile": "Assets/Maps/Claire_MovieTheater3.tbin", - "ToArea": { "X": 7, "Y": 5,"Width": 1, "Height": 1 }, - "When": { "DayOfWeek: Wednesday": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/MovieTheater", - "FromFile": "Assets/Maps/Claire_MovieTheater4.tbin", - "ToArea": { "X": 7, "Y": 5,"Width": 1, "Height": 1 }, - "When": { "DayOfWeek: Thursday": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/MovieTheater", - "FromFile": "Assets/Maps/Claire_MovieTheater5.tbin", - "ToArea": { "X": 7, "Y": 5,"Width": 1, "Height": 1 }, - "When": { "DayOfWeek: Friday": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/MovieTheater", - "FromFile": "Assets/Maps/Claire_MovieTheater6.tbin", - "ToArea": { "X": 7, "Y": 5,"Width": 1, "Height": 1 }, - "When": { "DayOfWeek: Saturday": true }, -}, -{ - "Action": "EditMap", - "Target": "Maps/MovieTheater", - "FromFile": "Assets/Maps/Claire_MovieTheater7.tbin", - "ToArea": { "X": 7, "Y": 5,"Width": 1, "Height": 1 }, - "When": { "DayOfWeek: Sunday": true }, -}, - -{ - //Claire's AntiSocial Flag - "Action": "EditData", - "Target": "Data/AntiSocialNPCs", - "Entries": { - "Claire_Joja": true - } -}, - -{ //CLAIRE BOOK CUTSCENE - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "7552565/w sunny/t 1100 1300/j 45/z winter/k 191393": "50s/-500 -500/farmer 106 28 0 Susan 94 13 2 George 116 24 3 Evelyn 116 26 3 Linus 114 1 2/addTemporaryActor Claire 16 32 106 20 2 true/showFrame Claire 19/pause 800/skippable/viewport 102 21 true/move farmer 0 -5 0/pause 600/showFrame Claire 18/playSound pickUpItem/pause 400/showFrame Claire 0/pause 100/speak Claire \"Oh? Hello.$0#$b#Your name is @, is that correct?\"/pause 400/emote farmer 40/pause 250/speak Claire \"Um. I'm on my lunch break. It's nice having time to myself for a little bit.$0#$b#It isn't a luxury I really have anymore...$2#$b#You see, I'm saving money for-$0\"/pause 400/stopMusic/showFrame Claire 18/pause 500/speak Claire \"S-sorry. I really should be getting back. Shift starts again soon.$2\"/pause 500/move Claire 0 20 2 true/pause 400/move farmer 1 0 2 true/pause 1750/globalFade/viewport -1000 -1000/pause 800/end", - }, -}, - -{ //CLAIRE JOJA CUTSCENE - "Action": "EditData", - "Target": "data/events/jojamart", - "Entries": { - "7502581/e 7552565/k 191393": "Hospital_Ambient/13 25/farmer -300 -300 0 Andy 5 17 3 Pam 17 23 1 Jodi 19 23 3 Morris 27 27 3 Shane_JojaMart 14 18 1 Claire_Joja 9 25 1/animate Shane_JojaMart true true 100 16 17 18 19 20 21 22 23 24 25 26 27/skippable/pause 2500/speak Claire_Joja \"*sigh* I wanna go home...$2\"/pause 2000/playSound doorClose/warp farmer 13 29/pause 600/move farmer 0 -4 3/move farmer -2 0 3 true/speak Claire_Joja \"*yawn* Oh, hi @. Welcome to JojaMart.$1#$b#How may I help you?$4\"/pause 200/end position 11 25", - }, -}, - - - //CAMILLA NPC - - { - //Camilla NPC disposition + "demetrius_event1": "Robin told me she constructed some new buildings on your farm. I hope they're working out for you!$1", + "demetrius_event2": "That's a smart idea! Automating the process should save you time!$1", + "demetrius_event3": "I ran into Marlon recently and he told me you're an Adventurers Guild member.$0#$b#You must show promise as a skilled swordsman!$1", + "demetrius_event4": "That's correct, @!$1", + "demetrius_event5": "Haha! You tried to guess at least, @.$1", + "demetrius_event6": "Allow me to tell you!$1" + } + }, + { + "_COMMENT": "DWARF EVENT DIALOGUE ADDITIONS", "Action": "EditData", - "Target": "Data/NPCDispositions", + "Target": "characters/dialogue/Dwarf", "Entries": { - "Camilla": "adult/rude/outgoing/neutral/female/non-datable/null/Other/null//Camilla_WarpRoom 3 3/Camilla" - } + "dwarf_event1": "...", + "dwarf_event2": "...", + "dwarf_event3": "Yes. There is good in your kind.", + "dwarf_event4": "Perhaps... but it is still used in a way that causes death and destruction." + } }, - { - //Camilla's portraits - "Action": "Load", - "Target": "Portraits/Camilla", - "FromFile": "Assets/CharacterFiles/Portraits/Camilla/Camilla.png" + "_COMMENT": "EVELYN EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Evelyn", + "Entries": { + "evelyn_event1": "My day is well. It's a bit on the chilly side, though.$0", + "evelyn_event2": "Be sure to wear several layers, sweetie! I wouldn't want you catching a cold.$0", + "evelyn_event3": "That's unfortunate to hear, dear. I'm optimistic your day will brighten up.$0", + "evelyn_event4": "Oh dear... you don't know?$2", + "evelyn_event5": "Oh dear... you don't know?$2", + "evelyn_event6": "Oh dear... you don't know?$2" + } }, - { - //Camilla's sprites - "Action": "Load", - "Target": "Characters/Camilla", - "FromFile": "Assets/CharacterFiles/OverworldSprites/Camilla/Camilla.png" + "_COMMENT": "GUS EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Gus", + "Entries": { + "gus_event1": "She was here a moment ago. She left to run some errands though.$0", + "gus_event2": "I see! I was just there. Willy is fishing on the dock right now.$1", + "gus_event3": "Taking in the view of the Gem Sea, of course!$1", + "gus_event4": "I always make the effort to visit Sophia when I have free time. She really appreciates it.$2", + "gus_event5": "Hmm... that's why Sophia hates Joja.$2#$b#She... blames them for the death of her parents.$2" + } }, - { - //Camilla's Animations + "_COMMENT": "JODI EVENT DIALOGUE ADDITIONS", "Action": "EditData", - "Target": "Data/animationdescriptions", + "Target": "characters/dialogue/Jodi", "Entries": { - "Camilla_Magic": "0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0/17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 18 18 18 18 18 18 18 18 18 19 19 19 19 18 18 18 18 18 19 19 19 19 18 18 18 18 18 19 19 19 19 19 18 18 18 18 18 18 18 18 18 18 18 18 18 19 19 19 18 18 18 18 18 18 19 19 19 19 18 18 18 18 18 18 18 18 18 18 18 18 17 17 17 17 17 17 17 17 17 18 18 18 18 18 17 17 17 17 18 18 18 18 17 17 17 17 17 17 17 17 17 17 18 18 18 18 18 18 18 18 18 18 19 19 19 19 19 19 18 18 18 18 18 18 18 19 19 19 19 19 19 18 18 18 18 18 18 19 19 19 19 19 19 18 18 18 18 18 18 18 18 18 18 19 19 19 19 19 19 19 19 19 18 18 18 18 18 18 18 18 18 18 18 18/17 17 17 17 17 17 17 0 0 0 0 0 0 0 0 0 0 0 0" - } - }, - - { - //Camilla's Schedule - "Action": "Load", - "Target": "Characters/schedules/Camilla", - "FromFile": "assets/CharacterFiles/Schedules/AntiSocialNPCs/Camilla.json" - }, - - { - //Camilla schedule added after meeting her in forestwest - "Action": "EditData", - "Target": "characters/schedules/Camilla", - "When": { "HasSeenEvent: 6904242": true }, - "Entries": { - "1": "630 Camilla_WarpRoom 1 3 3/900 WizardBasement 5 14 0/920 WizardHouse 4 17 3/1400 WizardBasement 10 5 1/1830 WizardHouse 10 17 2 Camilla_Magic", - "15": "630 Camilla_WarpRoom 1 3 3/900 WizardBasement 5 14 0/920 WizardHouse 4 17 3/1400 WizardBasement 10 5 1/1830 WizardHouse 10 17 2 Camilla_Magic", - } + "jodi_event1": "...Yes. You're right.$2#$b#I need to be supportive for Kent. We're in this together, and I need to do everything I can to help him.$2", + "jodi_event2": "Thank you for the idea, @.$2#$b#I'll talk to Harvey about this. I'm sure he'll be happy to refer us to someone.$2", + "jodi_event3": "!!!$0", + "jodi_event4": "!!!$0" + } }, - { - //Camilla's Dialogue - "Action": "Load", - "Target": "Characters/Dialogue/Camilla", - "FromFile": "assets/CharacterFiles/Dialogue/AntiSocialNPCs/Camilla.json" - - }, - -{ - //Camilla's AntiSocial Flag - "Action": "EditData", - "Target": "Data/AntiSocialNPCs", - "Entries": { - "Camilla": true - } -}, - -{ //CAMILLA CUTSCENE - "Action": "EditData", - "Target": "data/events/forestwest", - "Entries": { - "6904242/e 7502583/w sunny/z winter": "spring_day_ambient/-500 -500/farmer 105 49 3 Wizard -100 -100 2/addTemporaryActor Camilla 16 32 -99 -99 1 true/skippable/pause 1000/viewport 105 49 true/viewport move -2 0 4500 true/move farmer -9 0 3/screenFlash 2/playSound wand/playSound wand/warp Camilla 94 49/jump farmer/showFrame farmer 94/pause 1100/move farmer 0 0 2/pause 100/move farmer 0 0 3/speak Camilla \"OoOoooOo. You're much cuter than I thought.\"/pause 400/screenFlash 2/playSound wand/warp Camilla 98 49/move Camilla 0 0 3/pause 700/move farmer 0 0 2/pause 100/move farmer 0 0 1/pause 100/emote farmer 16 true/pause 200/speak Camilla \"I see why Magnus and Marlon put their faith in you.$1\"/pause 300/screenFlash 2/playSound wand/warp Camilla 96 47/move Camilla 0 0 2/pause 400/move farmer 0 0 0/pause 250/speak Camilla \"I suppose I'll ponder over whether I will grant you permission to enter Castle Village.$0\"/pause 400/showFrame Camilla 16/pause 300/speak Camilla \"Adieu.$5\"/pause 400/showFrame Camilla 17/pause 150/showFrame Camilla 18/pause 150/showFrame Camilla 19/pause 350/screenFlash 2/playSound wand/playSound wand/warp Camilla -200 -200/pause 700/globalFade/viewport -1000 -1000/pause 500/end dialogue Wizard \"I sensed you had an encounter with the witch of Castle Village.#$b#Camilla is the curious playful type.#$e#Permission to Castle Village you say? That's the highest honor given to an adventurer.\"", - }, -}, - - - //ALESIA NPC - - { - //Alesia's NPC disposition + "_COMMENT": "KENT EVENT DIALOGUE ADDITIONS", "Action": "EditData", - "Target": "Data/NPCDispositions", + "Target": "characters/dialogue/Kent", "Entries": { - "Alesia": "adult/polite/neutral/neutral/female/non-datable/null/Other/null//Alesia_WarpRoom 3 3/Alesia" - } - }, - - { - //Alesia's sprites - "Action": "Load", - "Target": "Characters/Alesia", - "FromFile": "Assets/CharacterFiles/OverworldSprites/Alesia/Alesia.png" + "kent_event1": "Hmm...$2", + "kent_event2": "Hmm...$2", + "kent_event3": "Hmm...$2", + "kent_event4": "OUR NATION HAS COMMITTED COUNTLESS ATTROCITIES! WE'VE KILLED THOUSANDS!$3", + "kent_event5": "OUR NATION HAS COMMITTED COUNTLESS ATTROCITIES! WE'VE KILLED THOUSANDS!$3", + "kent_event6": "MY PLATOON WAS DECIMATED IN AN AMBUSH! I WAS A COWARD!!!$3", + "kent_event7": "MY PLATOON WAS DECIMATED IN AN AMBUSH! I WAS A COWARD!!!$3" + } }, - { - //Alesia's portraits - "Action": "Load", - "Target": "Portraits/Alesia", - "FromFile": "Assets/CharacterFiles/Portraits/Alesia/Alesia.png" - }, - - { - //Alesia's schedule - "Action": "Load", - "Target": "Characters/schedules/Alesia", - "FromFile": "assets/CharacterFiles/Schedules/AntiSocialNPCs/Alesia.json" + "_SECTION_COMMENT": "Kent's dialogue CAPS caught your attention? Cool. Don't read it. Spoilers! Oh You already read it? Now I feel bad. You should feel bad.", + "_COMMENT": "JAS EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Jas", + "Entries": { + "Jas_event10": "...Thanks, @.$2", + "Jas_event11": "I won't wander too far into the forest next time... I promise.$2" + } }, - { - //Alesia's dialogue - "Action": "Load", - "Target": "Characters/Dialogue/Alesia", - "FromFile": "assets/CharacterFiles/Dialogue/AntiSocialNPCs/Alesia.json" - }, - - { + "_COMMENT": "LEWIS EVENT DIALOGUE ADDITIONS", "Action": "EditData", - "Target": "data/festivals/fall16", + "Target": "characters/dialogue/Lewis", "Entries": { - "Alesia": "Hello, adventurer. We're inspecting your blacksmith's weapons.#$e#May Yoba guide you.$1" + "lewis_event1": "Great!$1#$b#The residents of Pelican Town would truly appreciate it.$0#$b#You can get right to work on the field. I'll move these barrels and boxes out of the way soon.$1", + "lewis_event2": "That's fine, @. My offer still stands if you feel differently at a later time.$0#$b#If you do have a change in mind, you can get right to work on the field.$0" } }, - - { + { + "_COMMENT": "LINUS EVENT DIALOGUE ADDITIONS", "Action": "EditData", - "Target": "data/festivals/fall27", + "Target": "characters/dialogue/Linus", "Entries": { - "Alesia": "Hello, adventurer. With a joint effort, we captured these monsters.$0#$e#May Yoba guide you.$1" + "linus_event1": "I'm happy to hear that.$1#$b#I caught some fish this morning. Dinner tonight will be delicious.$0", + "linus_event2": "Great to hear you're having a productive day.$1#$b#I caught some fish this morning. Dinner tonight will be delicious.$0", + "linus_event3": "Haha, I see. Those days are certainly the best.$1#$b#I caught some fish this morning. Dinner tonight will be delicious.$0" } }, - -{ - //Alesia's AntiSocial Flag - "Action": "EditData", - "Target": "Data/AntiSocialNPCs", - "Entries": { - "Alesia": true - } -}, - - - //ISAAC NPC - { - //Isaac's NPC disposition + "_COMMENT": "MARNIE EVENT DIALOGUE ADDITIONS", "Action": "EditData", - "Target": "Data/NPCDispositions", + "Target": "characters/dialogue/Marnie", "Entries": { - "Isaac": "adult/rude/neutral/negative/male/non-datable/null/Other/null//Isaac_WarpRoom 3 3/Isaac" - } + "marnie_event1": "That's great to hear! I also get my seeds from Pierre.$1", + "marnie_event2": "Aww, that's lovely, @. I'm happy you're treating them well.$1", + "marnie_event3": "Oh, wow! That sounds like a lot of work, @!$1" + } }, - { - //Isaac's sprites - "Action": "Load", - "Target": "Characters/Isaac", - "FromFile": "Assets/CharacterFiles/OverworldSprites/Isaac/Isaac.png" + "_COMMENT": "SANDY EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Sandy", + "Entries": { + "sandy_event1": "!!!$0", + "sandy_event2": "!!!$0" + } }, - { - //Isaac's portraits - "Action": "Load", - "Target": "Portraits/Isaac", - "FromFile": "Assets/CharacterFiles/Portraits/Isaac/Isaac.png" + "_COMMENT": "VINCENT EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Vincent", + "Entries": { + "vincent_event1": "They do! I sometimes find some myself and sell 'em to Willy.$0#$b#He gives me enough to buy some ice cream or some games of Prairie King at the arcade.$1", + "vincent_event2": "I like ocean creatures a lot! These tide pools allow me to get a good close look of all sorts of them!$0" + } }, - - { - //Isaac's schedule - "Action": "Load", - "Target": "Characters/schedules/Isaac", - "FromFile": "assets/CharacterFiles/Schedules/AntiSocialNPCs/Isaac.json" + { + "_COMMENT": "WILLY EVENT DIALOGUE ADDITIONS", + "Action": "EditData", + "Target": "characters/dialogue/Willy", + "Entries": { + "willy_event1": "Good to hear you're still enjoying fishing, @.$0#$b#I'm happy I gave you my old rod to get you started!$1", + "willy_event2": "That is marvelous to hear, @! I'm happy I gave you my old fishing rod to get you started!$1#$b#I never imagined you’d turn out to be such a skilled angler.$1", + "willy_event3": "Sorry to hear it, @. Hopefully you'll pick up fishing again soon!$0" + } }, - { - //Isaac's dialogue - "Action": "Load", - "Target": "Characters/Dialogue/Isaac", - "FromFile": "assets/CharacterFiles/Dialogue/AntiSocialNPCs/Isaac.json" - + "_COMMENT": "SHANE 7 HEART EVENT PATHING FIX", + "Action": "EditData", + "Target": "data/events/town", + "Entries": { + "831125/f Shane 1750/f Clint 500/f Emily 500/t 1000 1600/w sunny": "spring_day_ambient/-100 -100/farmer 30 87 0 Shane 30 81 1 Clint 34 81 1 Emily 35 81 3/skippable/showFrame Shane 16/move farmer 0 -5 1 true/viewport 34 82 true/pause 800/speak Shane \"Okay guys, do you remember your lines?$u\"/faceDirection Clint 3/pause 300/speak Emily \"Yes!\"/emote Clint 28/faceDirection Clint 1/pause 500/speak Shane \"Ready? Action!$u\"/pause 1500/speak Emily \"I thought we had something special... I guess I was wrong.$s\"/pause 500/speak Clint \"I... I... Uh...\"/emote Shane 12/playMusic playful/speak Shane \"Cut!\"/speak Clint \"I'm sorry!$s\"/faceDirection Clint 3/speak Clint \"It's hard to remember my lines when her face is right in front of me like that...$s\"/emote Emily 8 true/emote Shane 8/pause 500/showFrame Shane 17/pause 500/jump Shane/pause 800/speak Shane \"Oh, hey.\"/faceDirection farmer 0/speak Shane \"Check out my new camera...#$b#Joja Co. is having a video advertisement competition. The prize is 10,000g.\"/showFrame Shane 16/pause 500/emote Shane 16/showFrame Shane 17/pause 500/speak Shane \"Hey! I want you to be in this shot... okay?#$b#Just walk by Clint and Emily in the background while they're talking... It'll give the scene a little more authenticity.\"/jump farmer/pause 800/move farmer 0 2 1 false/showFrame Shane 16/move farmer 8 0 0/faceDirection Clint 1/speak Shane \"Okay... Ready?#$b#Action!$u\"/playMusic sadpiano/speak Emily \"I thought we had something special... You said you wouldn't leave me for anything. I guess that was a lie.$s\"/move farmer 0 -8 2 true/pause 500/speak Clint \"No! It's not like that... This is just something I have to do. It's very important to me.\"/playMusic none/faceDirection Clint 2/pause 1000/playMusic ragtime/faceDirection Clint 1/speak Clint \"I've just got to try new 'Joja Bluu' cola.$5#$b#It's got three times the sorbitol for a thick, sweet blast. And it's cheaper than water!$5\"/pause 600/speak Emily \"But... But... Isn't soda unhealthy? You promised me...$s\"/pause 600/speak Clint \"Have no fear, my dear. The world-class science team at Joja Headquarters have determined that 'Joja Bluu' does not cause a significant erosion of the stomach lining. So you can drink it whenever you like, as much as you like.$5#$b#The real question is... 'When will YOU turn bluu?'... *glug* *glug*... Ahh...$5\"/playMusic spring_day_ambient/speak Shane \"Cut!\"/faceDirection Clint 3/move Shane 3 0 1 false/speak Shane \"That was perfect.\"/move Shane 0 -2 1/faceDirection Clint 2 true/move Shane 5 0 0/speak Shane \"Thanks for the help. $h\"/move farmer 0 2 2/faceDirection Clint 2/pause 1000/speak Emily \"...Clint?$s\"/pause 500/faceDirection Shane 3/faceDirection farmer 3/pause 500/playSound coin/showFrame Clint 39/shake Clint 3000/pause 2000/end dialogue Shane \"What a productive day... I got some great footage.\"" + } }, - - { + { + "_SECTION_COMMENT": "Shane walked through a lamp post. I had to fix this. It broke all of my immersions.", + "_COMMENT": "HALEY 8 HEART EVENT PATHING FIX", "Action": "EditData", - "Target": "data/festivals/fall16", + "Target": "data/events/forest", "Entries": { - "Isaac": "Hmph. These weapons aren't bad.$5#$e#Mmm?$0#$b#What do you want?$3#$e#%Isaac is now ignoring you." + "14/f Haley 2000/z winter/t 1000 1600/w sunny": "spring_day_ambient/100 23/farmer 94 24 1 Haley 100 23 1/skippable/pause 2000/showFrame Haley 25/pause 500/playSound cameraNoise/shake Haley 50/screenFlash .5/pause 800/pause 500/faceDirection Haley 2 true/showFrame Haley 24/pause 500/playSound cameraNoise/shake Haley 50/screenFlash .5/move farmer 5 0 1 true/pause 1200/faceDirection Haley 3 true/showFrame Haley 27/pause 400/jump Haley/pause 600/showFrame Haley 12/faceDirection Haley 3/move farmer 0 -1 1/pause 300/speak Haley \"Oh! @.$8\"/pause 500/faceDirection Haley 2/pause 800/speak Haley \"The lighting is so nice right now... I had to come out and take some nature shots.\"/pause 600/faceDirection Haley 3/pause 600/faceDirection Haley 3/pause 400/speak Haley \"I've been trying to connect with the outdoors a little more...#$b#I wanna know what it's like, being a farmer. It's a way of life I've never really thought about.#$b#Well, until now...$l\"/pause 500/faceDirection Haley 0/pause 800/speak Haley \"Heh, these cows are so cute...\"/pause 600/emote Haley 16/faceDirection Haley 3/speak Haley \"Hey, I have an idea!$h\"/move Haley 0 1 2/faceDirection farmer 2/playSound sandyStep/addBigProp 100 25 106/pause 600/move Haley 0 -1 3/faceDirection farmer 1/speak Haley \"Let's take some pictures with these cows! You can show me how to approach one.$h#$b#I'll just set it to shoot on a timer.\"/move Haley 0 1 2/faceDirection farmer 2/pause 900/playSound openBox/move Haley 0 -1 3/faceDirection farmer 1/pause 700/faceDirection farmer 0/faceDirection Haley 0/playMusic 50s/globalFade/viewport -1000 -1000/cutscene haleyCows/pause 2000/speak Haley \"...geh...$9\"/pause 1000/speak Haley \"*giggle*$10#$b#That was fun, @! ...And these photos are hilarious!$10\"/pause 500/speak Haley \"I'm gonna go home and take a shower now...$10\"/pause 1000/mail haleyGarden/end dialogue Haley \"Well, that was the dirtiest I've ever been.$h\"" } }, - - { + { + "_COMMENT": "HARVEY 10 HEART EVENT PATHING FIX - Harvey's Balloon still glitches through the fence, trees, grass. Fixing this bug would require an immense amount of troubleshooting and time.", "Action": "EditData", - "Target": "data/festivals/fall27", + "Target": "data/events/railroad", "Entries": { - "Isaac": "Defeating a shadow brute is child's play.$0#$b#The narrative changes when bringing one in alive...$3#$e#Make yourself useful and bring me that 'spiced pumpkin cider'.$0" + "528052/f Harvey 2500/t 900 1700/n harveyBalloon": "playful/26 38/Harvey 29 41 3 farmer 29 49 0/move farmer 0 -7 0/faceDirection Harvey 2/speak Harvey \"There you are... just in time!$l\"/faceDirection Harvey 3/jump Harvey/pause 800/speak Harvey \"Look, here it comes!$8\"/emote farmer 8/pause 300/move farmer 0 0 3/pause 400/emote farmer 16/pause 300/addTemporaryActor Marcello 16 32 25 19 2 true/positionOffset Marcello 36 558/animate Marcello false true 400 16 17/specificTemporarySprite marcelloLand/null/pause 1000/stopAnimation Marcello/pause 500/message \"Marcello's Balloon Rentals at your service!\"/pause 1000/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/jump Marcello 12/move Marcello 0 1 2/pause 700/move Marcello 0 0 1/pause 800/move Marcello 3 0 1/pause 500/message \"Marcello: It's all yours for two hours.\"/faceDirection Marcello 3/pause 1000/faceDirection Marcello 2/message \"Marcello: Now... I was told there's a saloon somewhere around here?\"/pause 500/move Marcello 0 1 2/move farmer 0 0 2/move Marcello 0 8 2/warp Marcello -100 -100/faceDirection farmer 0/pause 500/faceDirection Harvey 2/pause 500/speak Harvey \"I saw an ad in the paper for these balloon rides and I knew I had to surprise you with one.\"/pause 800/question fork1 \"#This looks fun! Let's ride!#...But aren't you afraid of heights?\"/fork afraid/pause 500/speak Harvey \"Okay... you first.$l\"/pause 400/move farmer -1 0 0/move farmer 0 -1 1/move Harvey 0 0 3/pause 500/emote farmer 32/emote Harvey 32/pause 500/move farmer -3 0 0/jump farmer 10/move farmer 0 -1 2/move Harvey -3 0 0/jump Harvey 10/move Harvey 0 -1 2/pause 1000/showFrame Harvey 29/pause 300/playSound openBox/pause 300/showFrame Harvey 0/pause 400/playSound furnace/playMusic none/cutscene balloonDepart/viewport move 0 -1 6000/pause 2000/showFrame Harvey 30/jump Harvey 5/shake Harvey 7000/pause 7000/globalFade/viewport -2000 -2000/playMusic 50s/pause 2000/cutscene clearTempSprites/changeToTemporaryMap HarveyBalloon/cutscene balloonChangeMap/warp farmer 22 36/warp Harvey 22 36/positionOffset farmer 24 570/positionOffset Harvey 96 554/positionOffset farmer -8 -8/positionOffset Harvey -24 -8/showFrame Harvey 32/pause 1000/shake Harvey 19000/viewport 23 39 clamp true/viewport move 0 -1 17000/pause 18000/faceDirection farmer 1/showFrame Harvey 33/pause 1000/jump Harvey/showFrame Harvey 30/pause 800/showFrame Harvey 12/animate Harvey false true 100 12 13 14 15/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/stopAnimation Harvey/showFrame Harvey 31/positionOffset Harvey -4 0/playSound fishSlap/eyes 1 -2000/pause 2000/speak Harvey \"We... We're up so high... *gulp*$8\"/shake Harvey 2000/pause 800/speak Harvey \"I wanted to impress you with this... but look at me. I'm a trembling coward.$7\"/emote Harvey 28/pause 500/speak Harvey \"Well, you've got more than enough courage to make up for me, @... that's... that's part of why I like you.$11\"/pause 1000/speak Harvey \"Okay, I'm going to open my eyes and look down... don't let go of my hand.$4\"/pause 800/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 0/pause 30/positionOffset Harvey 4 0/pause 30/faceDirection farmer 2/showFrame Harvey 0/pause 500/showFrame Harvey 33/pause 500/shake Harvey 4000/pause 500/showFrame Harvey 30/pause 2000/showFrame Harvey 33/pause 3500/speak Harvey \"I... I think I can do it now.$8\"/specificTemporarySprite balloonBirds/faceDirection farmer 2/pause 3000/faceDirection Harvey 1/faceDirection farmer 1/emote farmer 16 true/emote Harvey 16/pause 4000/faceDirection farmer 0/faceDirection Harvey 2/pause 10000/speak Harvey \"Hey, this is incredible! I think I can see Mayor Lewis standing in the town square!$h\"/faceDirection farmer 2/pause 3000/speak Harvey \"Oh dear... our time's almost up.$s\"/pause 400/faceDirection Harvey 3/faceDirection farmer 1/playMusic none/pause 500/speak Harvey \"Um... @? We've known each other for a while now and... I... er...$11\"/playMusic musicboxsong/pause 400/faceDirection Harvey 2/pause 500/faceDirection Harvey 3/speak Harvey \"...$11\"/specificTemporarySprite balloonBirds 2/pause 1000/showFrame Harvey 31/pause 500/showFrame 101/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 -2/pause 30/positionOffset Harvey -1 -2/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/pause 5000/globalFade/viewport -1000 -1000/pause 2000/speak Harvey \"Whoops... Our time was up half an hour ago. We'd better touch down.$l\"/pause 2000/end dialogue Harvey \"I haven't had such a wonderful day for as long as I can remember.$l\"", + "afraid": "pause 500/speak Harvey \"I am... yeah.$s#$b#But I'm determined to not let that stop me from doing what I want... and experiencing this with you.$l#$b#I'll try not to get scared.\"/pause 400/move farmer -1 0 0/move farmer 0 -1 1/move Harvey 0 0 3/pause 500/emote farmer 32/emote Harvey 32/pause 500/move farmer -3 0 0/jump farmer 8/move farmer 0 -1 2/move Harvey -3 0 0/jump Harvey 10/move Harvey 0 -1 2/pause 1000/showFrame Harvey 29/pause 300/playSound openBox/pause 300/showFrame Harvey 0/pause 400/playSound furnace/cutscene balloonDepart/playMusic none/viewport move 0 -1 6000/pause 2000/showFrame Harvey 30/jump Harvey 5/shake Harvey 7000/pause 7000/globalFade/viewport -2000 -2000/playMusic 50s/pause 2000/cutscene clearTempSprites/changeToTemporaryMap HarveyBalloon/cutscene balloonChangeMap/warp farmer 22 36/warp Harvey 22 36/positionOffset farmer 24 570/positionOffset Harvey 96 554/positionOffset farmer -8 -8/positionOffset Harvey -24 -8/showFrame Harvey 32/pause 1000/shake Harvey 19000/viewport 23 39 clamp true/viewport move 0 -1 17000/pause 18000/faceDirection farmer 1/showFrame Harvey 33/pause 1000/jump Harvey/showFrame Harvey 30/pause 800/showFrame Harvey 12/animate Harvey false true 100 12 13 14 15/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/stopAnimation Harvey/showFrame Harvey 31/positionOffset Harvey -4 0/playSound fishSlap/eyes 1 -2000/pause 2000/speak Harvey \"We... We're up so high... *gulp*$8\"/shake Harvey 2000/pause 800/speak Harvey \"I wanted to impress you with this... but look at me. I'm a trembling coward.$7\"/emote Harvey 28/pause 500/speak Harvey \"Well, you've got more than enough courage to make up for me, @... that's... that's part of why I like you.$11\"/pause 1000/speak Harvey \"Okay, I'm going to open my eyes and look down... don't let go of my hand.$4\"/pause 800/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 0/pause 30/positionOffset Harvey 4 0/pause 30/faceDirection farmer 2/showFrame Harvey 0/pause 500/showFrame Harvey 33/pause 500/shake Harvey 4000/pause 500/showFrame Harvey 30/pause 2000/showFrame Harvey 33/pause 3500/speak Harvey \"I... I think I can do it now.$8\"/specificTemporarySprite balloonBirds/faceDirection farmer 2/pause 3000/faceDirection Harvey 1/faceDirection farmer 1/emote farmer 16 true/emote Harvey 16/pause 4000/faceDirection farmer 0/faceDirection Harvey 2/pause 10000/speak Harvey \"Hey, this is incredible! I think I can see Mayor Lewis standing in the town square!$h\"/faceDirection farmer 2/pause 3000/speak Harvey \"Oh dear... our time's almost up.$s\"/pause 400/faceDirection Harvey 3/faceDirection farmer 1/playMusic none/pause 500/speak Harvey \"Um... @? We've known each other for a while now and... I... er...$11\"/playMusic musicboxsong/pause 400/faceDirection Harvey 2/pause 500/faceDirection Harvey 3/speak Harvey \"...$11\"/specificTemporarySprite balloonBirds 2/pause 1000/showFrame Harvey 31/pause 500/showFrame 101/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 -2/pause 30/positionOffset Harvey -1 -2/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/pause 5000/globalFade/viewport -1000 -1000/pause 5000/globalFade/viewport -1000 -1000/pause 2000/speak Harvey \"Whoops... Our time was up half an hour ago. We'd better touch down.$l\"/pause 2000/end dialogue Harvey \"I haven't had such a wonderful day for as long as I can remember.$l\"" } }, - -{ - //Isaac's AntiSocial Flag - "Action": "EditData", - "Target": "Data/AntiSocialNPCs", - "Entries": { - "Isaac": true - } -}, - - - //SCARLETT NPC - { - //Scarlett's NPC disposition + "_COMMENT": "PENNY 2 HEART EVENT PATHING FIX", "Action": "EditData", - "Target": "Data/NPCDispositions", + "Target": "data/events/town", "Entries": { - "Scarlett": "teen/polite/outgoing/positive/female/non-datable/null/Other/null//Scarlett_WarpRoom 3 3/Scarlett" - } + "34/f Penny 500/t 900 1400/w sunny": "50s/49 64/farmer 43 64 1 Penny 59 69 1 George 51 64 0 Gus 37 70 3 Abigail -100 -100 2/skippable/pause 700/emote George 28/pause 500/speak George \"*Sigh*... How am I going to reach that letter in the back?$s\"/move Penny -1 0 0/move Penny 0 -5 3/move Penny -3 0 3/emote Penny 16/pause 300/speed Penny 4/move Penny -3 0 3/faceDirection George 1/pause 400/showFrame Penny 20/pause 400/speak Penny \"Here, let me help you, Mr. Mullner!\"/pause 400/speed Penny 2/move Penny 0 1 3/move Penny -2 0 0/move Penny 0 -1 1/positionOffset Penny 2 0/pause 50/showFrame Penny 5/positionOffset Penny 2 0/pause 50/showFrame Penny 4/positionOffset Penny 2 0/pause 50/showFrame Penny 5/positionOffset Penny 2 0/pause 50/showFrame Penny 4/showFrame Penny 21/move George 1 0 1 true/emote George 16/positionOffset Penny 2 0/pause 50/showFrame Penny 22/positionOffset Penny 2 0/pause 50/faceDirection Penny 1/move Penny 1 0 1/pause 400/faceDirection Penny 0/playSound openBox/pause 600/faceDirection George 3/faceDirection Penny 1/speak Penny \"There you go!$h\"/pause 300/emote George 12/speak George \"Hmmph. I could've done it myself! And I can certainly move around on my own!$u#$b#How feeble do you think I am?\"/move farmer 6 0 1/pause 200/faceDirection George 3/emote George 8/faceDirection Penny 3/speak Penny \"$q 71 null#@? You were watching us?#$r 71 50 event_mail1#I was. You did a kind thing there, Penny.#$r 71 -50 event_mail2#I was. You should've asked instead of assuming George wanted help.#$r 71 0 event_mail3#I'm just taking a walk, minding my own business.\"/pause 400/faceDirection George 2/pause 800/showFrame George 16/pause 500/emote George 28/pause 1000/faceDirection Penny 1/speak George \"*sigh*...No, no... I'm sorry, miss. I shouldn't have gotten so angry.$s\"/pause 500/faceDirection George 3/pause 400/speak George \"It was actually very kind of you to help me out.\"/pause 400/speak Penny \"That's okay, Mr. Mullner. I understand.\"/warp Abigail 44 1/pause 500/move Abigail 0 8 2 true/move George 5 0 0 false/pause 550/move Abigail -18 0 2 true/warp George -100 -100/playSound doorClose/pause 600/emote Penny 28/pause 700/faceDirection Penny 3/playMusic spring_day_ambient/pause 600/speak Penny \"$q -1 null#It must be difficult to grow old...$u#$r -1 0 event_old1#I'd rather not think about it.#$r -1 0 event_old2#It's just a different part of life.#$r -1 0 event_old3#That's why we should respect our elders.#$r -1 0 event_old4#I'd rather die young...\"/pause 500/emote Penny 40/faceDirection Penny 2/pause 500/faceDirection Penny 3/speak Penny \"Well, it was interesting talking to you, @. I should go.$u\"/showFrame Penny 20/pause 500/showFrame Penny 12/pause 900/move Penny 6 0 2 true/globalFade/viewport -1000 -1000/end" + } }, - { - //Scarlett's sprites - "Action": "Load", - "Target": "Characters/Scarlett", - "FromFile": "Assets/CharacterFiles/OverworldSprites/Scarlett/Scarlett.png" + "_COMMENT": "PENNY 8 HEART EVENT PATHING FIX", + "Action": "EditData", + "Target": "data/events/forest", + "Entries": { + "181928/f Penny 2000/w sunny/t 900 1600": "50s/-1000 -1000/farmer 75 40 2 Penny 71 45 2 Jas 71 50 3 Vincent 70 50 1/skippable/specificTemporarySprite pennyFieldTrip/positionOffset Penny 0 -16/animate Jas false true 90 16 17 18 19/viewport 71 45 true/move farmer 0 5 3/pause 600/faceDirection Penny 1/pause 600/speak Penny \"Oh, @! It's perfect timing that you showed up.\"/emote farmer 8/speak Penny \"I brought the children on a little field trip into the countryside.#$b#You know all about life in the country, right?$h\"/speak Penny \"$q -1 null#So I was thinking... could you be my guest speaker today?#$r -1 10 event_speaker_yes#I'd love to!#$r -1 0 event_speaker_yes#Sure.#$r -1 -1500 event_speaker_no#No... I can't stand kids.\"/fork eventEnd/faceDirection Penny 2/faceDirection farmer 2/showFrame Penny 26/pause 500/shake Penny 500/speak Penny \"Jas! Vincent! May I have your attention please!\"/pause 80/stopAnimation Jas/faceDirection Jas 0 true/faceDirection Vincent 0/jump Vincent/jump Jas/pause 800/speed Vincent 4/speed Jas 4/move Vincent 0 -3 0 true/move Jas 0 -3 0 true/showFrame Penny 0/faceDirection Penny 2/faceDirection farmer 3/speak Penny \"I have a very special guest here to talk to you today... our very own local farmer, @.#$b#He has first-hand experience living in the countryside... so he knows all about the valley's 'natural resources'!^She has first-hand experience living in the countryside... so she knows all about the valley's 'natural resources'!\"/pause 500/speak Penny \"Can anyone tell me what a 'natural resource' is?\"/animate Jas false true 50 20 21/animate Vincent false true 50 16 17/playSound dwop/pause 1200/speak Penny \"Jas?\"/stopAnimation Vincent/stopAnimation Jas/speak Jas \"A natural resource is a material source of wealth that occurs in a natural state and has economic value.$4\"/faceDirection Vincent 1/speak Penny \"Very good! That's worth two star points, Jas.\"/speak Jas \"Yesss!$h\"/faceDirection Vincent 0/speak Penny \"Okay, now let's give @ our full attention.\"/move Penny -1 0 1/move farmer -4 0 2/question fork0 \"#Country life is all about farming.#Country life is all about gathering from the wild.\"/fork choseFarming/pause 500/question fork0 \"#This valley is chock-full of precious minerals.#The water around here is teeming with fresh seafood.#You'll find no better lumber south of Grampleton.\"/fork choseMinerals/animate Vincent false true 50 16 17/playSound dwop/pause 300/faceDirection Penny 2/pause 500/stopAnimation Vincent/speak Penny \"Yes, Vincent?\"/speak Vincent \"Mr. @, are you going to marry Miss Penny?$s^Ms. @... Um, do you have a boyfriend?\"/speak Penny \"Vincent! That's not an appropriate question! Behave yourself, or I'll have to take away all your star points for the day.$a\"/emote Vincent 28/switchEvent fieldTripEnd", + "fieldTripEnd": "pause 400/emote Penny 40/speak Penny \"Well, that's probably enough for today. You two run along and play.\"/speed Jas 4/move Jas 0 3 1/speed Jas 4/move Jas -7 0 1 true/faceDirection Vincent 2 true/jump Vincent/pause 800/speed Vincent 4/move Vincent 0 3 1 false/speed Vincent 4/move Vincent -5 0 1/pause 500/faceDirection Vincent 2/faceDirection Jas 2/faceDirection Penny 1/faceDirection farmer 3/speak Penny \"It's a lot of work to take care of these kids...$u#$b#But I don't really mind. I enjoy seeing them learn... and hopefully I can help them grow up to be good people.\"/faceDirection Penny 2/pause 500/faceDirection Penny 1/speak Penny \"$q -1 null#Would you ever want to be a parent, @?#$r -1 0 event_speaker_kids1#I haven't really thought about it.#$r -1 20 event_speaker_kids2#Absolutely. I want a big family.#$r -1 20 event_speaker_kids3#I guess so. It's a natural urge.#$r -1 10 event_speaker_kids4#No, I don't think I'd be good at it.#$r -1 -10 event_speaker_kids5#No, The world's crowded enough already.#$r -1 -10 event_speaker_kids6#No, I don't want to be tied down with a family.\"/viewport move 1 0 10000/pause 7000/stopMusic/globalFade/viewport -2000 -2000/speak Penny \"Well, I'm glad you showed up, @. I think the kids had a great time.$h\"/end dialogue Penny \"Thanks for making my field trip a success today.\"" + } }, - { - //Scarlett's portraits - "Action": "Load", - "Target": "Portraits/Scarlett", - "FromFile": "Assets/CharacterFiles/Portraits/Scarlett/Scarlett.png" + "_COMMENT": "LINUS GARBAGE PATHING FIX", + "Action": "EditData", + "Target": "data/events/town", + "Entries": { + "502969/w sunny/f Linus 50/j 7/t 2000 2400": "nightTime/-1000 -1000/farmer 72 64 1 Linus 49 58 2 George -100 -100 2 Gus -100 -100 2/skippable/specificTemporarySprite linusLights/pause 800/viewport 55 64 true/move Linus 0 4 1/move Linus 4 0 2/move Linus 0 1 3/pause 1250/animate Linus true true 500 20 21/pause 500/playSound trashcanlid/pause 1000/playSound dirtyHit/pause 1000/playSound slimeHit/pause 1000/playSound dirtyHit/pause 1600/warp George 57 64/playSound doorClose/pause 600/stopAnimation Linus/showFrame Linus 22/jump Linus/shake Linus 1000/pause 1000/speed Linus 4/move Linus 0 -1 1/faceDirection George 3/pause 500/emote George 12/move farmer -14 0 3 true/speak George \"Grr... sounds like those raccoons are back again. Filthy varmints...\"/proceedPosition farmer 58 64/faceDirection George 1/pause 500/speak George \"Ah, you turned up at the right moment, son.^Ah, you turned up at the right moment, miss.#$b#Could you do an old man a favor? Could you go around the corner and scare off those raccoons for me? They've been causin' a real mess.#$b#Thanks. Make sure you give 'em a good scare so they never come back.\"/faceDirection George 0/playSound doorClose/warp George -100 -100/pause 500/move farmer -5 0 3 false/faceDirection Linus 2/faceDirection farmer 0/playMusic echos/pause 1000/showFrame Linus 19/pause 600/emote Linus 28/speak Linus \"It was me... I'm sorry.$s\"/pause 500/showFrame Linus 0/pause 800/move Linus -1 0 2/pause 800/showFrame Linus 19/pause 800/speak Linus \"I find a lot of hot, fresh food in these cans... stuff that will go to waste if I don't take it.\"/pause 650/move Linus -2 0 1/faceDirection farmer 3/move Linus 0 2 1/move Linus 1 0 1/speak Linus \"$y 'Do you think there's something wrong with what I'm doing?_Yes, it's disgusting._Disgusting to you, maybe. To me, it's a way of life. And I haven't gotten sick yet. I only eat things that look fresh._No. It's a shame for food to go to waste._Thanks, @. I knew you were an open-minded person. I feel good about what I'm doing. I'm not harming anyone.$h_Yes, it's illegal. That's George's private property._I don't believe in 'private property'. Besides, what do you want me to do? I need this food to survive. Have a heart.$s_No, but you should get a job and stop leeching off others._*Sigh*... Not everyone's cut out for this world, @. You don't know what it's like to be me. I'm not harming anyone, I just want to live life in my own way. Is that so wrong?'\"/playMusic nightTime/pause 800/faceDirection Linus 3/pause 800/faceDirection Linus 1/speak Linus \"You can go on home. I promise I won't rummage in George's can anymore.#$b#You can tell him you scared off the raccoons for good.\"/advancedMove Linus false -3 0 0 6/viewport move -1 1 5000/pause 500/move farmer -9 0 3/warp farmer -100 -100/faceDirection Linus 3/pause 600/animate Linus true true 500 20 21/pause 1000/playSound slimeHit/pause 1000/playSound slimeHit/pause 800/warp Gus 45 71/playSound doorClose/advancedMove Gus false 0 1 3 0 0 -1/stopAnimation Linus/showFrame Linus 22/jump Linus/pause 1000/advancedMove Linus false 0 -2/proceedPosition Gus 48 71/playMusic none/speak Gus \"Wait.$u\"/faceDirection Gus 0/shake Linus 2000/pause 1000/faceDirection Linus 2/pause 800/showFrame Linus 19/move Gus 0 -2 0 false/speak Gus \"I know what you were doing, Linus.$3\"/pause 500/emote Gus 40/pause 500/speak Gus \"If you need food... just ask. I don't want anyone in Pelican Town to go hungry.\"/pause 1000/showFrame Linus 0/pause 1000/speak Gus \"Here. I've got a basket of zuchinni fritters for you. Just make sure you dip them in my spicy marinara!$h#$b#Go on... take it.\"/pause 1000/showFrame Linus 19/pause 600/globalFade/viewport -3000 -3000/end" + } }, - - { - //Scarlett's schedule - "Action": "Load", - "Target": "Characters/schedules/Scarlett", - "FromFile": "assets/CharacterFiles/Schedules/AntiSocialNPCs/Scarlett.json" + { + "_COMMENT": "LEAH 6 HEART EVENT PATHING FIX", + "Action": "EditData", + "Target": "data/events/forest", + "Entries": { + "52/f Leah 1500/p Leah/z winter": "playful/-1000 -1000/farmer 58 16 3 Leah 42 11 3/skippable/specificTemporarySprite leahTree/animate Leah false true 80 22 23 22 23 22 23 22 23 21 21 21 21 21 21/viewport 40 10 true/move farmer -9 0 2/move farmer 0 -4 3/move farmer -3 0 3/jump Leah/move farmer -3 0 3/jump Leah/move farmer 0 -1 3/stopAnimation Leah/pause 600/faceDirection Leah 1/speak Leah \"Oh! @! You scared me.$6\"/pause 430/faceDirection Leah 3/showFrame Leah 21/speak Leah \"See that fruit up there? It looks delicious, doesn't it?#$b#But I can't reach it.$s\"/pause 500/emote farmer 40/pause 500/faceDirection farmer 3/animate farmer true false 150 58 59 60 61 61 61 61/showFrame Leah 24/playSound pickUpItem/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -4/pause 25/positionOffset Leah 4 -4/pause 25/positionOffset Leah 4 -4/pause 25/positionOffset Leah 4 -4/pause 25/positionOffset Leah 4 -4/pause 25/positionOffset Leah 4 -4/pause 25/stopAnimation farmer/animate farmer true true 100 61/shake Leah 1000/pause 250/speak Leah \"Aghh!$6#$b#Hehe...Thanks.$h\"/showFrame Leah 21/pause 850/animate Leah false true 60 22 23/speak Leah \"Okay... got it!\"/jump Leah/removeSprite 42 8/playSound coin/pause 950/stopAnimation Leah/showFrame Leah 24/stopAnimation farmer/animate farmer true false 150 61 60 59 58 58 58 58 58/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 4/pause 25/positionOffset Leah -4 4/pause 25/positionOffset Leah -4 4/pause 25/positionOffset Leah -4 4/pause 25/positionOffset Leah -4 4/pause 25/positionOffset Leah -4 4/pause 25/faceDirection Leah 1 true/stopAnimation farmer/faceDirection farmer 3/pause 500/speak Leah \"You're stronger than you look!$h\"/pause 1000/speak Leah \"Here, try a piece... \"/pause 300/farmerEat 613/pause 900/pause 1100/stopAnimation farmer/faceDirection farmer 2/viewport move -1 1 6000/pause 2000/globalFade/viewport -1000 -1000/pause 1000/playMusic none/speak Leah \"You know, I just realized something.#$b#Even if my art career is a flop, I'll always have a friend to catch me on the way down.$h\"/pause 1000/end dialogue Leah \"Thanks for helping me earlier...$h\"" + } }, - { - //Scarlett's dialogue - "Action": "Load", - "Target": "Characters/Dialogue/Scarlett", - "FromFile": "assets/CharacterFiles/Dialogue/AntiSocialNPCs/Scarlett.json" + "_COMMENT": "MARNIE AND LEWIS EVENT PATHING FIX", + "Action": "EditData", + "Target": "data/events/town", + "Entries": { + "639373/f Lewis 1500/f Marnie 1500/t 1900 2300/w sunny": "nightTime/68 84/farmer 65 79 1 Lewis 69 83 1 Marnie 69 84 0/skippable/pause 500/faceDirection Lewis 2/pause 200/emote Lewis 28/speak Lewis \"Marnie... we can't. If word got out, it could undermine my position of authority in the town!$s\"/pause 300/faceDirection Marnie 1/emote Marnie 12/speak Lewis \"You understand... don't you?$s\"/pause 1000/speak Marnie \"You care too much about your job, Lewis. There are other things to life, you know.$u\"/faceDirection Marnie 2/pause 500/speak Marnie \"...but yes, I understand. I guess we'll have to keep...us...a secret.$s\"/pause 600/playSound leafrustle/faceDirection Marnie 3 true/faceDirection Lewis 3 true/showFrame Lewis 24/showFrame Marnie 16/jump Lewis/jump Marnie/shake Lewis 2000/shake Marnie 2000/move farmer 4 0 2/showFrame Lewis 12/showFrame Marnie 12/faceDirection Lewis 0/faceDirection Marnie 0/emote Lewis 16/speak Marnie \"Gahh!$4\"/pause 800/speak Lewis \"$q 200 null#@...You overheard everything, didn't you?$s#$r 200 50 event_secret1#Yes... but I'll keep it a secret.#$r 201 -100 event_secret2#Yes... and I'm going to tell everyone.\"/pause 800/move Marnie 0 1 2/pause 800/faceDirection Marnie 3/faceDirection farmer 2/speak Marnie \"Why were you hiding there, anyway?$u\"/faceDirection farmer 2/pause 300/jump farmer/pause 1000/speed farmer 4/move farmer -7 0 3/playSound leafrustle/pause 600/faceDirection Lewis 2/faceDirection Marnie 0/pause 300/emote Lewis 8 true/emote Marnie 8 true/pause 1000/end" + } }, - - { + { + "_COMMENT": "SAM 10 HEART EVENT PATHING FIX", "Action": "EditData", - "Target": "data/festivals/spring13", + "Target": "data/events/town", "Entries": { - "Scarlett": "I'm totally going to try this!$1#$e#Do you have a camera on you?$0#$e#Oh? I should ask Haley? Thanks for the tip!$1" + "233104/f Sam 2500/t 2000 2400/w sunny/n samMessage": "nightTime/-1000 -1000/farmer 5 90 1 Sam 10 87 2 Vincent 8 22 3 Jodi 6 13 0/viewport 10 86 clamp true/skippable/move farmer 5 0 0/move farmer 0 -2 0/pause 500/speak Sam \"Hi @.#$b#I wanted to talk to you in private...\"/faceDirection Sam 1/faceDirection Sam 3/faceDirection Sam 2/shake Sam 1000/speak Sam \"It's kinda cold out here though... let's sneak into my room.$u\"/pause 800/move Sam 0 -1 0 true/move farmer 0 -1 0 true/globalFade/viewport -1000 -1000/changeLocation SamHouse/playSound thudStep/pause 500/playSound woodyStep/pause 200/playSound Ship/pause 500/playSound woodyStep/pause 400/playSound Ship/warp farmer 20 18/warp Sam 20 17/viewport 18 14 true/move Sam 0 -3 2 true/move farmer 0 -3 0 false/pause 1000/faceDirection Sam 3/faceDirection Sam 2/speak Sam \"So... @.$l#$b#I know I've been talking about nothing but the band for a while now... But I don't want you to think that's all I'm interested in.$l#$b#Um... Er... What I mean is...$u#$b#Well, I'm really happy that we've grown so close... Heh.\"/move Jodi 0 2 1 true/emote Sam 40/pause 400/speak Sam \"@... do you think of me as... just a friend?$l\"/move Jodi 6 0 0/playSound woodyStep/faceDirection Sam 3/playSound woodyStep/showFrame Sam 33/jump Sam/pause 800/speak Jodi \"Sam? I'm coming in!\"/move Sam -1 0 3/speak Sam \"Quick! Hide in the bed!$8\"/speed farmer 4/move farmer 0 -2 1/speed farmer 4/move farmer 2 0 1 true/doAction 12 14/faceDirection Sam 3 true/move Jodi 0 -2 1 false/move Jodi 2 0 1/speak Jodi \"What's wrong, Honey? Were you doing something... bad?#$b#I thought I heard some weird sounds coming from your room...\"/move Sam 0 -1 3/speak Sam \"No Mom! I was just... doing push-ups! I wanna beat Dad at arm-wrestling some day! ...heh.$8\"/emote Jodi 16/pause 300/speak Jodi \"Oh! *giggle*... That explains why you're all red and sweaty.$h#$b#Okay, well good luck. I'll see you in the morning.\"/pause 1000/speak Sam \"Goodnight, Mom.$u\"/move Jodi -2 0 2/move Jodi 0 2 0/move Jodi -10 0 2 true/faceDirection Sam 1/emote Sam 28/speak Sam \"Whew... That was close.\"$h/faceDirection farmer 3/speak Sam \"...@?\"/pause 800/question fork1 \"#Get out of the bed.#Stay put.\"/fork stayPut/move farmer -2 0 3/pause 600/faceDirection Sam 2/faceDirection Sam 1/speak Sam \"Earlier, I was trying to say... that I really like you, @. I think we could really have something special together... Know what I mean?\"/pause 900/speak Sam \"Alright, I said it.$7\"/resetVariable/emote Sam 40/question fork1 \"#Move closer to Sam.#Head for the window.\"/fork rejectSam/playMusic musicboxsong/pause 2000/animate farmer true true 150 6 7 6 8/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/stopAnimation farmer/showFrame Sam 35/pause 1000/showFrame Sam 38 /positionOffset Sam 4 0/animate farmer true true 100 101/pause 3000/speak Sam \"I'm going to be thinking about this night for a long time...\"/pause 1000/globalFade/viewport -1000 -1000/pause 6000/end dialogue Sam \"...$l\"" } }, - - { + { + "_COMMENT": "JAS AND VINCENT SEWER EVENT EDIT", "Action": "EditData", - "Target": "data/festivals/summer11", + "Target": "data/events/forest", "Entries": { - "Scarlett": "Have you tried the Grampleton orange chicken yet?$0#$e#Sophia may have eaten it already!$1#$e#See you around!$0" + "318560/j 10/t 900 1600/d Tue Wed Fri Sat": "communityCenter/94 99/farmer 98 88 2 Jas 95 100 3 Vincent 93 100 1/playMusic communityCenter/skippable/move farmer 0 6 2 true/pause 1000/speak Jas \"Ew... it smells.$s\"/pause 600/jump Vincent/pause 500/faceDirection Vincent 0/pause 500/showFrame Vincent 16/shake Vincent 400/playSound clank/pause 800/shake Vincent 400/playSound clank/pause 800/showFrame Vincent 8/speak Vincent \"...$s#$b#Why is it locked? I wanna explore the sewers!$s\"/pause 800/faceDirection Jas 0/pause 800/speak Jas \"I think Marlon has the key.\"/pause 300/faceDirection Vincent 1/speak Vincent \"Marlon? The man who hunts monsters? Why do you think he has it?$u\"/pause 500/faceDirection Jas 3/speak Jas \"I saw a big rusty old key fall out of his pocket one time.#$b#A creepy sewer door like this has just got to be a match for a big rusty old key.$4\"/playMusic none/pause 2000/playSound slimeHit/pause 400/playSound slimeHit/pause 400/playSound slimeHit/pause 500/emote Vincent 8 true/emote Jas 8 true/pause 900/faceDirection Vincent 0 true/faceDirection Jas 0 true/pause 1600/playSound shadowpeep/shake Vincent 5000/shake Jas 5000/jump Jas/jump Vincent/faceDirection farmer 3 true/faceDirection Vincent 0 true/faceDirection Jas 0 false/pause 1500/playSound shadowDie/jump Vincent/jump Jas/pause 800/speed Vincent 6/speed Jas 6/advancedMove Jas false 4 0 0 -7 -1 0/advancedMove Vincent false 6 0 0 -8 -1 0/proceedPosition Vincent 98 92/faceDirection farmer 0 true/faceDirection Jas 2 true/faceDirection Vincent 2 true/speak Jas \"There's something moving around in there!$u\"/shake Jas 4000/shake Vincent 4000/pause 1000/faceDirection farmer 2/pause 1000/move farmer 0 6 3 false/move farmer -4 0 0/pause 800/emote farmer 40/pause 1600/playSound shadowpeep/faceDirection farmer 2 true/jump farmer/showFrame 94/jump Vincent/jump Jas/speed Jas 4/speed Vincent 4/move Jas 0 -6 0 true/move Vincent 0 -6 0 true/pause 1000/globalFade/viewport -1000 -1000/end" } }, - - { + { + "_COMMENT": "ADD OLIVIA TO HARVEY AEROBICS CLASS", "Action": "EditData", - "Target": "data/festivals/fall16", + "Target": "data/events/seedshop", "Entries": { - "Scarlett": "Sophia number one! You can win this!$1#$e#Hey, @! I lent Sophia a hand with setting up her grange display today.#$e#You're in for some tough competition this year!$1" + "58/f Harvey 1500/t 1100 1500": "aerobics/-1000 -1000/farmer 14 12 1 Harvey 23 20 0 Marnie 23 18 0 Emily 23 16 0 Robin 25 18 0 Pam 25 16 0 Olivia 25 20 0 Caroline 24 14 2 Jodi 27 16 0 Leah 27 18 0/skippable/showFrame Harvey 26/viewport 24 17 true/pause 500/faceDirection Caroline 3 true/pause 500/showFrame Harvey 27 true/faceDirection Marnie 3 true/faceDirection Leah 3 true/faceDirection Olivia 3 true/faceDirection Jodi 3 true/faceDirection Pam 3 true/faceDirection Robin 3 true/faceDirection Emily 3 true/pause 500/faceDirection Leah 1 true/faceDirection Jodi 1 true/faceDirection Caroline 1/pause 500/showFrame Harvey 25 true/faceDirection Marnie 1 true/faceDirection Pam 1 true/faceDirection Olivia 1 true/faceDirection Robin 1 true/faceDirection Emily 1 true/pause 500/faceDirection Caroline 2/pause 500/faceDirection Leah 0 true/faceDirection Jodi 0 true/faceDirection Marnie 0 true/faceDirection Olivia 0 true/faceDirection Pam 0 true/faceDirection Robin 0 true/faceDirection Emily 0 true/pause 300/showFrame Harvey 26 true/pause 200/pause 500/faceDirection Caroline 3 true/pause 500/faceDirection Leah 3 true/faceDirection Olivia 3 true/faceDirection Jodi 3 true/faceDirection Marnie 3 true/faceDirection Pam 3 true/faceDirection Robin 3 true/faceDirection Emily 3 true/pause 350/showFrame Harvey 27 true/pause 150/faceDirection Caroline 1/pause 500/faceDirection Leah 1 true/faceDirection Olivia 1 true/faceDirection Jodi 1 true/showFrame Harvey 25 true/faceDirection Marnie 1 true/faceDirection Pam 1 true/faceDirection Olivia 1/faceDirection Robin 1 true/faceDirection Emily 1 true/pause 500/faceDirection Caroline 2/pause 500/faceDirection Leah 0 true/faceDirection Olivia 0 true/faceDirection Jodi 0 true/faceDirection Marnie 0 true/faceDirection Pam 0 true/faceDirection Robin 0 true/faceDirection Emily 0 true/showFrame Harvey 26 true/pause 500/faceDirection Marnie 0 true/faceDirection Pam 0 true/faceDirection Robin 0 true/faceDirection Emily 0 true/showFrame Harvey 26 true/faceDirection Caroline 0 true/pause 1000/faceDirection Leah 1 true/faceDirection Olivia 1 true/faceDirection Jodi 1 true/faceDirection Marnie 1 true/faceDirection Pam 1 true/faceDirection Robin 1 true/faceDirection Emily 1 true/showFrame Harvey 25 true/faceDirection Caroline 1 true/pause 1000/faceDirection Leah 2 true/faceDirection Jodi 2 true/faceDirection Olivia 2 true/faceDirection Marnie 2 true/faceDirection Pam 2 true/faceDirection Robin 2 true/faceDirection Emily 2 true/showFrame Harvey 24 true/faceDirection Caroline 2 true/pause 1000/faceDirection Leah 3 true/faceDirection Jodi 3 true/faceDirection Olivia 3 true/faceDirection Marnie 3 true/faceDirection Pam 3 true/faceDirection Robin 3 true/faceDirection Emily 3 true/showFrame Harvey 27 true/faceDirection Caroline 3 true/pause 1000/faceDirection Leah 0 true/faceDirection Olivia 0 true/faceDirection Jodi 0 true/faceDirection Marnie 0 true/faceDirection Pam 0 true/faceDirection Robin 0 true/faceDirection Emily 0 true/showFrame Harvey 26 true/faceDirection Caroline 0 true/pause 500/faceDirection Marnie 0 true/faceDirection Pam 0 true/faceDirection Robin 0 true/faceDirection Emily 0 true/showFrame Harvey 26 true/faceDirection Caroline 0 true/pause 1000/faceDirection Leah 1 true/faceDirection Olivia 1 true/faceDirection Jodi 1 true/faceDirection Marnie 1 true/faceDirection Pam 1 true/faceDirection Robin 1 true/faceDirection Emily 1 true/showFrame Harvey 25 true/faceDirection Caroline 1 true/pause 1000/faceDirection Leah 2 true/faceDirection Jodi 2 true/faceDirection Olivia 2 true/faceDirection Marnie 2 true/faceDirection Pam 2 true/faceDirection Robin 2 true/faceDirection Emily 2 true/showFrame Harvey 24 true/faceDirection Caroline 2 true/pause 1000/faceDirection Leah 3 true/faceDirection Jodi 3 true/faceDirection Marnie 3 true/faceDirection Olivia 3 true/faceDirection Pam 3 true/faceDirection Robin 3 true/faceDirection Emily 3 true/showFrame Harvey 27 true/faceDirection Caroline 3 true/pause 1000/faceDirection Leah 0 true/faceDirection Jodi 0 true/faceDirection Olivia 0 true/faceDirection Marnie 0 true/faceDirection Pam 0 true/faceDirection Robin 0 true/faceDirection Emily 0 true/showFrame Harvey 26 true/faceDirection Caroline 2 true/pause 2000/speak Caroline \"Alright! That concludes our aerobics class!#$b#Are you breaking a sweat?$h\"/pause 500/speak Harvey \"*pant*...*pant*...Yes.$7\"/move Pam -1 0 3 true/faceDirection Jodi 2/faceDirection Emily 1 true/viewport move 0 -1 3000/move farmer 3 0 1 true/faceDirection Robin 3/faceDirection Marnie 1 true/move Harvey -3 0 0 true/pause 1500/move Olivia 1 0 0/move Olivia 0 -6 3 true/move Harvey 0 -8 3 true/pause 2200/faceDirection Caroline 1/pause 2000/emote Harvey 16/speak Harvey \"@! You were watching me?$8#$b#...How embarrassing... I didn't want anyone to know. Least of all you.$s\"/move Harvey -2 0 3/speak Harvey \"I'm just trying to stay healthy. As you get older, it requires more effort.#$b#I'm not in very good shape, though... I can hardly keep up with them.$s\"/pause 400/faceDirection Harvey 1/faceDirection Harvey 3/speak Harvey \"$q -1 null#Look... Don't tell everyone in town that I'm doing dance aerobics, okay?#$r -1 20 event_aerobics1#I won't tell.#$r -1 -50 event_aerobics2#I can't promise that.\"/pause 500/end dialogue Harvey \"Wow, that was quite a workout...\"" } }, - - { + { + "_COMMENT": "ADD OLIVIA, VICTOR, SUSAN, ANDY, SOPHIA TO ELLIOTT BOOK READ", "Action": "EditData", - "Target": "data/festivals/fall27", + "Target": "data/events/archaeologyhouse", "Entries": { - "Scarlett": "Your town's spirits eve festival is really cool!#$e#Our wizard who resides in Grampleton Fields makes a maze for us too.$0#$b#Maybe next year you can visit with Sophia?$1" + "1848481/f Elliott 2000/t 1300 1900/n elliottReading": "breezy/14 11/Elliott 14 9 2 Pierre 10 13 1 Caroline 11 13 3 Marnie 11 15 1 Lewis 12 15 3 Sebastian 11 17 2 Abigail 12 18 3 Sam 10 18 1 Leah 15 15 0 Emily 16 16 2 Clint 15 17 1 Jodi 19 13 2 Robin 20 14 3 Demetrius 20 11 3 Maru 10 10 1 Penny 11 9 1 Gus 18 16 0 Shane 19 16 0 Willy 21 12 3 Sophia 14 16 0 Susan 19 9 3 Andy 18 18 0 Victor 16 13 1 Olivia 17 13 3 farmer 7 14 1/positionOffset Sophia -18 -15/skippable/move farmer 5 0 0/move farmer 0 -1 0/move Elliott 0 4 3/faceDirection farmer 1/speak Elliott \"@, you made it!$h#$b#I feel so relieved to be done with my book... it's like an elephant's been lifted off my shoulders.\"/pause 800/faceDirection Elliott 2/pause 500/faceDirection Elliott 1/pause 500/faceDirection Elliott 3/pause 500/speak Elliott \"Well, I'd better get started with the reading... Wish me luck.$8\"/pause 700/move Elliott 0 -4 2/faceDirection farmer 0/pause 500/faceDirection Elliott 1/faceDirection Elliott 2/faceDirection Elliott 3/faceDirection Elliott 2/speak Elliott \"Good afternoon, everyone.\"/pause 500/faceDirection Caroline 0 true/faceDirection Emily 0 true/textAboveHead Emily \"Hi!\"/faceDirection Abigail 0/faceDirection Sebastian 0 true/faceDirection Lewis 0/faceDirection Sam 0 true/pause 300/faceDirection Victor 0/pause 200/faceDirection Olivia 0/pause 250/faceDirection Marnie 0/faceDirection Pierre 0 true/faceDirection Jodi 0/faceDirection Clint 0/speak Elliott \"Ever since I was a young boy, I've dreamt of becoming a writer.#$b#When the time came for me to leave home and start my own life, I moved here. I was drawn to the peaceful beauty of the valley, and hoped that days of quiet reflection in this idyllic atmosphere would fan the literary flames.\"/showFrame Elliott 32/pause 200/showFrame Elliott 34/fork 958699 mysteryBook/fork 958700 romanceBook/speak Elliott \"After countless hours scribbling at my writing desk, I present to you my first novel: 'The Rise And Fall Of Planet Yazzo'... It's a sci-fi epic spanning thousands of years in an exotic planetary system.\"/animate Elliott false true 1000 33 33 34/pause 500/speak Elliott \"Chapter One.#$b#Commander Yutkin stepped through the golden archway as the airlock snapped shut behind him. Today was his first day on Planet Yazzo, and all 14 of the alliance delegates had been summoned to the Grand Spire...\"/playMusic none/globalFade/viewport -100 -100/pause 1000/warp Sebastian -1000 -1000/warp Sam -1000 -1000/warp Abigail -1000 -1000/warp Jodi -1000 -1000/warp Robin -1000 -1000/warp Demetrius -1000 -1000/warp Shane -1000 -1000/warp Maru -1000 -1000/warp Pierre -1000 -1000/warp Susan -1000 -1000/warp Caroline -1000 -1000/warp Andy -1000 -1000/viewport 14 11 true/pause 1000/speak Elliott \"...And as the 7th moon descended beneath the horizon, the planet of Yazzo would begin its sinister transformation... an event for which Commander Yutkin was completely unprepared.\"/stopAnimation Elliott/showFrame Elliott 34/pause 800/speak Elliott \"Well, that concludes my reading. I'll be selling signed copies of the book by the front desk. Thanks for listening!$h\"/faceDirection Lewis 3/faceDirection Marnie 1/faceDirection Emily 2 true/faceDirection Clint 1/pause 300/faceDirection Victor 1/pause 270/faceDirection Olivia 3/pause 200/move Elliott 0 4 3/faceDirection farmer 1/pause 600/speak Elliott \"Well, how was it?\"/emote farmer 32/speak Elliott \"Thanks. $h#$b#You know, I got the idea for making a sci-fi book from you. Do you remember?#$b#That's why I've dedicated this book to you...$l\"/move Elliott -1 0 3/emote Elliott 32/pause 1000/end", + "mysteryBook": "pause 400/speak Elliott \"After countless hours scribbling at my writing desk, I present to you my first book: 'Blue Tower'... It's a mystery novel set in a surreal, dystopian future.\"/animate Elliott false true 1000 33 33 34/pause 500/speak Elliott \"Chapter One.#$b#From the shadows emerged a man, radiating with enigmatic omniscience. 'Good Evening, Mr. Lu,' he said, the corners of his mouth quivering. Lu seemed astonished. 'How did you know my name?'\"/playMusic none/globalFade/viewport -100 -100/pause 1000/warp Sebastian -1000 -1000/warp Sam -1000 -1000/warp Abigail -1000 -1000/warp Jodi -1000 -1000/warp Andy -1000 -1000/warp Robin -1000 -1000/warp Demetrius -1000 -1000/warp Shane -1000 -1000/warp Maru -1000 -1000/warp Pierre -1000 -1000/warp Caroline -1000 -1000/viewport 14 11 true/pause 1000/speak Elliott \"Lu checked Jenu's pockets, then stood up and walked into the bedroom. He quickly found the small golden key that he was looking for and slipped it into his coat pocket.\"/stopAnimation Elliott/showFrame Elliott 34/pause 800/speak Elliott \"Well, that concludes my reading. I'll be selling signed copies of the book by the front desk. Thanks for listening!$h\"/faceDirection Lewis 3/faceDirection Marnie 1/faceDirection Emily 2 true/faceDirection Clint 1/pause 200/faceDirection Victor 1/pause 200/faceDirection Olivia 3/pause 250/move Elliott 0 4 3/faceDirection farmer 1/pause 600/speak Elliott \"Well, how was it?\"/emote farmer 32/speak Elliott \"Thanks. $h#$b#You know, I got the idea for making a mystery from you. Do you remember?#$b#That's why I've dedicated this book to you...$l\"/move Elliott -1 0 3/emote Elliott 32/pause 1000/end", + "romanceBook": "pause 400/speak Elliott \"After countless hours scribbling at my writing desk, I present to you my first novel: 'Camellia Station'... It's a romance novel about a train stewardess who falls in love with a traveling architect...\"/animate Elliott false true 1000 33 33 34/pause 500/speak Elliott \"Chapter One.#$b#'Your ticket, sir?' Ticket collector Gozman extended a gloved hand towards the young commuter. 'Ah, yes. I have it right here,' he replied, reaching into his coat pocket. Mortified, he discovered that the ticket was missing.\"/playMusic none/globalFade/viewport -100 -100/pause 1000/warp Sebastian -1000 -1000/warp Sam -1000 -1000/warp Susan -1000 -1000/warp Andy -1000 -1000/warp Abigail -1000 -1000/warp Jodi -1000 -1000/warp Robin -1000 -1000/warp Demetrius -1000 -1000/warp Shane -1000 -1000/warp Maru -1000 -1000/warp Pierre -1000 -1000/warp Caroline -1000 -1000/viewport 14 11 true/pause 1000/speak Elliott \"...'Clara, there's something I must tell you,' he blurted as she turned to leave. Clara turned, slowly, and saw the look of desperation in Horatio's eye. At that moment Gozman burst into the compartment, red-faced.\"/stopAnimation Elliott/showFrame Elliott 34/pause 800/speak Elliott \"Well, that concludes my reading. I'll be selling signed copies of the book by the front desk. Thanks for listening!$h\"/faceDirection Lewis 3/faceDirection Marnie 1/faceDirection Emily 2 true/faceDirection Clint 1/pause 250/faceDirection Victor 1/pause 200/faceDirection Olivia 3/pause 250/move Elliott 0 4 3/faceDirection farmer 1/pause 600/speak Elliott \"Well, how was it?\"/emote farmer 32/speak Elliott \"Thanks. $h#$b#You know, I got the idea for writing a romance novel from you. Do you remember?#$b#That's why I've dedicated this book to you...$l\"/move Elliott -1 0 3/emote Elliott 32/pause 1000/end" } }, - -{ - //Scarlett's AntiSocial Flag - "Action": "EditData", - "Target": "Data/AntiSocialNPCs", - "Entries": { - "Scarlett": true - } -}, - - -//DUSTY NPC - -{ - "Action": "Load", - "Target": "Portraits/Dusty", - "FromFile": "Assets/CharacterFiles/Portraits/Dusty/Dusty.png" -}, -{ - "Action": "Load", - "Target": "Characters/Dusty", - "FromFile": "Assets/CharacterFiles/OverworldSprites/NoSprites/Dusty/Dusty.png" -}, - - -//MORRIS NPC -{ - //Morris' NPC disposition - "Action": "EditData", - "Target": "Data/NPCDispositions", - "When": { "HasSeenEvent: 191393": false }, - "Entries": { - "MorrisTod": "adult/polite/neutral/positive/male/not-datable/null/Other/spring 2//Town 95 43/Morris" - } -}, - -{ - //Morris' Gift Tastes - "Action": "EditData", - "Target": "Data/NPCGiftTastes", - "Entries": { - "MorrisTod": "Ah! A gift worthy of my attention. Thank you, @./730 727 432 578/This is delightful!/72 348 430 428/I don't like this.../346 459 303 -81/What a despicable gift. Get this away from me./167 -74/That's generous of you./-75 -79 -80/" - } -}, - -{ - //"Morris' Animations - "Action": "EditData", - "Target": "Data/animationdescriptions", - "Entries": { - "Morris_Coupon": "0/0 0 0 0 0 16 16 17 17 18 18 17 17 16 16 17 17 18 18 17 17 16 16 17 17 18 18 17 17 16 16 17 17 18 18 17 17 16 16 0 0 0 0 0 0 24 24 25 25 26 26 25 25 24 24 25 25 26 26 25 25 24 24 25 25 26 26 25 25 24 24 25 25 26 26 25 25 24 24 0 0/0", - } -}, - -{ - //Morris' Portraits - "Action": "Load", - "Target": "Portraits/MorrisTod", - "FromFile": "assets/CharacterFiles/Portraits/Morris/Morris.png" -}, - -{ - //Morris' Portraits - Vanilla - "Action": "Load", - "Target": "Portraits/Morris", - "FromFile": "assets/CharacterFiles/Portraits/Morris/Morris.png" -}, - -{ - //Morris' Sprites - "Action": "Load", - "Target": "Characters/MorrisTod", - "FromFile": "assets/CharacterFiles/OverworldSprites/Morris/Morris.png" -}, - -{ - //Morris' Sprites - Vanilla - "Action": "Load", - "Target": "Characters/Morris", - "FromFile": "assets/CharacterFiles/OverworldSprites/Morris/Morris.png" -}, - -{ - //Morris' Schedule - "Action": "Load", - "Target": "Characters/schedules/MorrisTod", - "FromFile": "assets/CharacterFiles/Schedules/Morris/Schedule.json" -}, - -{ - //Morris' Joja Schedule - "Action": "EditData", - "Target": "Characters/schedules/MorrisTod", - "When": { "HasSeenEvent: 502261": true }, - "FromFile": "assets/CharacterFiles/Schedules/Morris/ScheduleJoja.json" -}, - -{ - //Morris' Dialogue - "Action": "Load", - "Target": "Characters/Dialogue/MorrisTod", - "FromFile": "assets/CharacterFiles/Dialogue/Morris/Dialogue.json" -}, - - { + { + "_COMMENT": "GUNTHER RUSTY KEY EVENT EDIT", "Action": "EditData", - "Target": "data/festivals/winter25", + "Target": "data/events/farm", "Entries": { - "MorrisTod": "Those Joja gift cards just may provide the store with more loyal customers!$1" + "103042015/e 295672/t 600 700/H": "continue/64 15/farmer 64 16 2 Gunther 64 18 0/broadcastEvent/pause 1500/speak Gunther \"Oh, good morning Mr. @!^Oh, good morning Ms. @!#$b#I hope it's not too early...$s#$b#Well, I just wanted to stop by and thank you in person for all the wonderful artifacts and minerals you've discovered... you've done so much for one person!$h#$b#In fact, I've just received a letter from the office of the Regional Secretary of Artifacts! We're being honored with the coveted 'golden shovel' award for our significant contributions to the field!#$b#And it's all thanks to you!$h\"/pause 300/jump farmer/pause 1200/speak Gunther \"Well, I should let you get back to your work.\"/pause 600/faceDirection Gunther 2/pause 700/emote Gunther 16/faceDirection Gunther 0/speak Gunther \"Oh! I almost forgot!#$b#The Regional Secretary of Artifacts gave the museum a considerably large donation.#$b#You'll be receiving a portion of it in the mail soon.$h\"/pause 500/emote farmer 32/pause 200/mail GuntherGift/end" } }, - -//MOVIE THEATER - -{ - "Action": "EditData", - "Target": "Data/ConcessionTastes", - "When": { "HasSeenEvent: 191393": false }, - "Entries": { - "Name": "MorrisTod", - "LovedTags": [ - "Gourmet", "Jasmine Tea" - ], - "LikedTags": [ - "Healthy", "Salty" - ], - "DislikedTags": [ - "Joja" - ] - }, -}, - -{ - "Action": "EditData", - "Target": "Data/MoviesReactions", - "When": { "HasSeenEvent: 191393": false }, - "Entries": { - "MorrisTod": { - "NPCName": "MorrisTod", - "Reactions": [ - { - "Tag": "classic", - "Response": "love", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_0" - }, - { - "Tag": "horror", - "Response": "dislike", - "Whitelist": [], - "SpecialResponses": null, - "ID": "reaction_1" - }, - { - "Tag": "winter_movie_1", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Ah, @. This film in particular strikes my interest! Shall we procure seats?$1" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Haha! Fantastic!$1" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I felt youthful again watching that film! Certainly a gratifying experience!$1" - } - }, - "ID": "reaction_2" - }, - { - "Tag": "winter_movie_0", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Thank you for inviting me to the cinema, @. Best to get use out of the theater you paid for.$1" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Haha! Splendid!$1" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "That film presented a... unique perspective. Perahps I should follow it by example?$0" - } - }, - "ID": "reaction_3" - }, - { - "Tag": "love", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "It's good to present yourself at the cinema, @. Everyone knows you single-handely paid for the establishment!$1" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "/shake MorrisTod 2000/pause 500/message \"Morris is laughing.\"", - "Text": "Haha! Quite the show this is!$1" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Well, I must say that was quite entertaining. Until next time, @.$0" - } - }, - "ID": "reaction_4" - }, - { - "Tag": "like", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "After the countless hours I've put into work, I'm looking forward to this delightful film.$0" - }, - "DuringMovie": null, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "A magnificent film that certainly was. Thank you for the invite.$1" - } - }, - "ID": "reaction_5" - }, - { - "Tag": "dislike", - "Response": "like", - "Whitelist": [], - "SpecialResponses": { - "BeforeMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "Ah, yes. I've heard... poor reviews of this movie but never had the chance to inspect it yet...$0" - }, - "DuringMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "What. No! That makes no sense!$3" - }, - "AfterMovie": { - "ResponsePoint": null, - "Script": "", - "Text": "I will look into removing this movie from the master show list. Can't have poor films ruining our establishment!$3" - } - }, - "ID": "reaction_6" - } - ] - } - } -}, - -{ //MORRIS YEAR 1 SPRING EVENT - "Action": "EditData", - "Target": "Data/Events/town", - "When": { "HasSeenEvent: 191393": false }, - "Entries": { - "6663410/k 191393/f MorrisTod 50/w sunny/y 1/z summer/z fall/z winter/u 21 22 23 24 25 26 27 28/t 900 1700": "springtown/-500 -500/farmer 30 58 1 Morris -200 -200 2 Penny 32 55 1 Andy 37 67 3 Alex 53 69 0 Jodi 25 63 1 Olivia 27 63 3/showFrame Penny 18/animate Andy true true 100 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 33 34 35 35 35 35 35 35 35 34 33 32/viewport 35 57 true/viewport move 1 0 5200 true/skippable/move farmer 10 0 1/playSound doorClose/warp Morris 43 57/pause 400/speak Morris \"Hahaha! Another Joja customer gained!$5\"/pause 200/move Morris 0 1 2/pause 300/emote Morris 40/pause 150/faceDirection Morris 3/pause 150/emote Morris 16 true/pause 200/speak Morris \"*Ahem*...$4#$b#Shop at Joja!$1#$b#Cheaper seeds than Pierre's!$5#$b#Special limited-time discounts and rewards!$1\"/pause 400/move Morris 6 0 1 true/pause 200/textAboveHead Morris \"Hahaha!\"/pause 600/globalFade/viewport -1000 -1000/halt/end dialogue Pierre \"*sigh*...Morris keeps driving away my customers.$2#$e#What will I do?...$2\"", - }, -}, - -{ //MORRIS YEAR 1 SUMMER EVENT - "Action": "EditData", - "Target": "Data/Events/town", - "When": { "HasSeenEvent: 191393": false }, - "Entries": { - "6663409/k 191393/w sunny/y 1/z spring/z fall/z winter/u 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28/t 1000 1700": "springtown/-500 -500/farmer 88 89 0 Morris 89 53 3 Lewis 87 53 1 Abigail 82 35 1 Caroline 106 65 3 Clint 97 77 0 Evelyn 62 57 0/pause 500/viewport 88 53 true/skippable/move farmer 0 -33 0 true/pause 800/speak Morris \"I guarantee there is nothing to be worried about, Mayor.$1\"/pause 200/speak Lewis \"But there is, Morris. Robin's house was struck by several rocks when the landslide was cleared.$3#$b#Susan was shocked by the blast. She wasn't informed of the operation unti-$2\"/speak Morris \"Everything is under control and will be fine, Mayor.$4\"/speak Lewis \"And what of the garbage Joja dumps into the river, Morris?$0#$b#Willy, our local fisherman, says he's catching Joja CD's and cola cans.$3\"/speak Morris \"Might I remind you pursuant to init. R27.01, JojaCo Amendment, Joja's operations here in Stardew Valley are fully compliant with the law.$1\"/pause 600/faceDirection Lewis 2/pause 250/faceDirection Morris 2/pause 350/speak Lewis \"Ah, hello @.$0#$b#I was... just on way.$3\"/pause 500/faceDirection Lewis 1/pause 300/faceDirection Morris 3/pause 1000/faceDirection Lewis 3/pause 600/speak Lewis \"Good day, Morris.$3\"/pause 500/move Lewis -8 0 3 true/pause 500/faceDirection farmer 3/pause 400/globalFade/viewport -1000 -1000/pause 400/halt/warp Lewis -100 -100/viewport 88 53 true/pause 1200/faceDirection Morris 2/pause 300/faceDirection farmer 0/pause 400/speak Morris \"Joja is paving a way to greatness in Stardew Valley.$0\"/pause 400/move Morris -1 0 2/move Morris 0 1 2/pause 700/speak Morris \"It's only a matter of time until we are all united under Joja.$5\"/pause 200/globalFade/viewport -1000 -1000/end dialogue Lewis \"It's difficult reaching resolutions with Morris.$0#$b#Whenever he feels pressured, he asserts legislation which is obviously the result of Joja's influence.$2#$e#Just because something is the law doesn't mean it's right. Bein' Mayor isn't always daisies and sunshine.$0#$e#I enjoy your spirit, @! It's refreshing to see.$1\"", - }, -}, - -{ //MORRIS 2 HEART EVENT - "Action": "EditData", - "Target": "Data/Events/town", - "When": { "HasSeenEvent: 191393": false }, - "Entries": { - "6663501/k 191393/y 1/w sunny/t 900 1600/f MorrisTod 500": "playful/-500 -500/farmer -125 -125 3 Morris 31 73 0 Olivia 27 65 3 Caroline 26 66 0 Jodi 26 64 2 Pierre 47 50 1 Penny 79 46 2 Alex 53 69 0 Gus 36 69 0 Haley 52 69 0 Lewis 31 56 2 Pam 76 69 2 Victor 96 65 1 George 61 64 2/showFrame Penny 18/viewport 31 73 true/skippable/viewport move 0 -2 4000 true/move Morris 0 -8 0/pause 400/faceDirection Morris 3 true/pause 100/speak Morris \"Hello, ladies! Beautiful day!$1\"/pause 600/faceDirection Olivia 2 true/pause 150/faceDirection Olivia 1/pause 100/faceDirection Caroline 1 true/pause 150/emote Olivia 8 true/pause 100/emote Caroline 16 true/pause 150/faceDirection Jodi 1 true/pause 100/speak Olivia \"Afternoon, Morris.$0\"/speak Caroline \"...$2\"/pause 300/viewport move 0 -2 3000 true/move Morris 0 -6 0 true/pause 500/faceDirection Olivia 2 true/pause 150/faceDirection Olivia 3/pause 100/faceDirection Caroline 0 true/pause 150/faceDirection Jodi 2 true/pause 1300/speak Lewis \"Ah, Morris. Greeting the townsfolk?$0\"/speak Morris \"Haha! I am! On a day as glorious as this one, how could I not?$1#$b#Keep up the good work, Mayor!$4\"/speak Lewis \"Err... thanks, Morris!$1\"/pause 400/viewport move 2 0 9000 true/move Morris 17 0 0 true/pause 2000/textAboveHead Morris \"A beautiful day it is!\"/pause 3000/textAboveHead Morris \"Haha!\"/pause 4000/viewport move 0 -2 2500 true/move Morris 0 -5 0/move Pierre 1 0 2 true/pause 800/emote Pierre 16 true/pause 300/speak Morris \"Ah! Pierre! I truly hope you're well on this beautiful day!$5\"/pause 500/speak Pierre \"...$2\"/pause 1000/move Pierre -2 0 0/warp Pierre -100 -100/pause 600/emote Morris 40/speak Morris \"...$3\"/pause 700/move Morris 6 0 1 true/pause 800/stopMusic/globalFade/viewport -1000 -1000/warp Morris 63 53/warp Pierre 46 48/warp farmer 84 53/pause 300/playMusic springtown/viewport 73 53 true/move Morris 9 0 1 true/move farmer -9 0 3 true/pause 2500/speak Morris \"Hello, @!$1#$b#Fancy meeting you by JojaMart!$4#$b#Are you enjoying the beautiful weather today?$1\"/pause 750/question fork0 \"#Why are you so happy?#I suppose the weather is nice.\"/pause 200/fork 6663501_WhyHappy/pause 300/speak Morris \"Yes! The weather most certainly is!$1#$b#I'm in a very cheerful mood today!$4#$b#Allow me the opportunity to tell you why, since you're the closest person in this town to what I'd consider a 'friend', besides Andy.$5\"/pause 100/switchEvent 6663501_WhyHappy2", - - "6663501_WhyHappy": "pause 400/speak Morris \"The president of Joja Corp is impressed with my work in the valley!$1#$b#Finally, I have been recognized by the higher-ups!$5#$b#I am due a promotion and raise for my collective efforts, furthering the Joja family!$4#$b#The condominium I've had my eye on is finally within my grasp.$5\"/pause 500/question fork0 \"#Sounds like a well deserved promotion.#Money isn't everything.\"/fork 6663501_MoneyIsNotEverything/pause 500/speak Morris \"I have worked many days and nights to secure this advancement for my career.$4#$b#The fruits of my labor are finally paying off.$5\"/pause 300/emote Morris 40/pause 150/speak Morris \"Speak to me at JojaMart. I'll give you a discount in advance.$1\"/pause 300/end dialogue Morris \"Hello, @! Consider this an advanced discount on your next Joja purchase![336]\"", - - "6663501_WhyHappy2": "pause 400/speak Morris \"The president of Joja Corp is impressed with my work in the valley!$1#$b#Finally, I have been recognized by the higher-ups!$5#$b#I am due a promotion and raise for my collective efforts, furthering the Joja family!$4#$b#The condominium I've had my eye on is finally within my grasp.$5\"/pause 500/question fork1 \"#Sounds like a well deserved promotion.#Money isn't everything.\"/fork 6663501_MoneyIsNotEverything2/pause 500/speak Morris \"I have worked many days and nights to secure this advancement for my career.$4#$b#The fruits of my labor are finally paying off.$5\"/pause 300/emote Morris 40/pause 150/speak Morris \"Speak to me at JojaMart. I'll give you a discount in advance.$1\"/pause 300/end dialogue Morris \"Hello, @! Consider this an advanced discount on your next Joja purchase![336]\"", - - "6663501_MoneyIsNotEverything": "pause 100/stopMusic/pause 350/emote Morris 16 true/pause 300/speak Morris \"Hahahaha!$1#$b#You put on quite the show, @. This is the very reason I enjoy your company.$0#$b#*Ahem*...$4#$b#However...$3\"/pause 1000/faceDirection Morris 2/pause 1000/showFrame Morris 35/pause 800/speak Morris \"I have to disagree with you on that point.$3#$b#Anything I don't have can be obtained through monetary compensation.$5#$b#Your own farm relies on maintaining a steady income, does it not? Money is important to you, even if you don't want to admit it.$0\"/pause 300/move Morris 0 0 1/pause 400/emote farmer 40 true/pause 250/speak Morris \"Enough talk.$3#$b#I'm off to enjoy this beautiful day, thinking of all the down payments I can make soon!$1#$b#I suggest you think about the importance money plays in your livelihood. It's important to be honest with yourself, @.$4\"/globalFade/viewport -1000 -1000/pause 1200/message \"Morris walked away, whistling a cheerful theme.\"/pause 800/end", - - "6663501_MoneyIsNotEverything2": "pause 100/stopMusic/pause 350/emote Morris 16 true/pause 300/speak Morris \"Hahahaha!$1#$b#You put on quite the show, @. This is the very reason I enjoy your company.$0#$b#*Ahem*...$4#$b#However...$3\"/pause 1000/faceDirection Morris 2/pause 1000/showFrame Morris 35/pause 800/speak Morris \"I have to disagree with you on that point.$3#$b#Anything I don't have can be obtained through monetary compensation.$5#$b#Your own farm relies on maintaining a steady income, does it not? Money is important to you, even if you don't want to admit it.$0\"/pause 300/move Morris 0 0 1/pause 400/emote farmer 40 true/pause 250/speak Morris \"Enough talk.$3#$b#I'm off to enjoy this beautiful day, thinking of all the down payments I can make soon!$1#$b#I suggest you think about the importance money plays in your livelihood. It's important to be honest with yourself, @.$4\"/globalFade/viewport -1000 -1000/pause 1200/message \"Morris walked away, whistling a cheerful theme.\"/pause 800/end", - - }, -}, - -{ //MORRIS 4 HEART EVENT - "Action": "EditData", - "Target": "Data/Events/jojamart", - "When": { "HasSeenEvent: 191393": false }, - "Entries": { - "6663411/k 191393/e 6663501/t 1000 1800/f MorrisTod 1000": "Hospital_Ambient/-500 -500/farmer 25 16 3 Morris -100 -100 3 Shane -200 -200 0 Shane_JojaMart 13 13 3 Sam 13 17 3 Jodi 9 8 0 Andy 2 14 1 Claire_Joja 9 25 1/animate Claire_Joja false true 1000 16 16 16 16 17 17 16 16 16 16/pause 400/viewport 14 13 true/skippable/pause 1000/move Sam 1 0 1/pause 1600/speak Shane \"Ugh. I want go home already. I hate this job.$2\"/pause 1000/move Sam 0 -1 1/pause 1600/speak Morris \"*static* All Joja employees! Brief meeting at checkout stand three!$0\"/stopAnimation Shane_JojaMart/pause 400/faceDirection Shane_JojaMart 2/pause 400/speak Shane \"What is it now? Probably just more work for us to do.$5\"/pause 300/faceDirection Sam 0/pause 200/speak Sam \"Might be something about 'don't forget your uniform'. He already grilled me for that though.$5\"/speak Shane \"Let's get this over with.$2\"/pause 200/globalFade/viewport -1000 -1000/pause 200/warp Shane_JojaMart 11 26/warp Sam 11 24/warp Jodi 13 6/warp Andy 2 11/warp farmer 13 17/warp Morris 13 25/faceDirection Sam 1/faceDirection Shane_JojaMart 1/viewport 15 24 true/pause 1500/speak Morris \"*Ahem*...$0#$b#The regional manager is arriving tomorrow to inspect the store$4.#$b#Shelves are to be fully stocked, floors scrubbed, and produce arranged in a presentable manner.$1#$b#There will be several other jobs assigned to you three throughout the day, on top of your normal tasks.$5\"/speak Claire_Joja \"What... no...$0\"/textAboveHead Sam \"Great...\"/pause 1300/speak Shane \"Are we gonna be paid more for any of this 'extra work'...?$2\"/pause 250/speak Morris \"Erm... no.$3\"/pause 150/speak Shane \"Tch...$5\"/speak Morris \"You better watch that attitude of yours. May I remind you how fast I could have you replaced?$3\"/pause 300/speak Claire_Joja \"I wanna go home...$2\"/pause 300/speak Morris \"You can after your shift. And no, for the last time, I'm not letting you cut out early.$3\"/pause 300/speak Sam \"...$2\"/pause 1000/question fork0 \"#Say something#Stay out of it\"/fork 6663411_SaySomething/pause 500/emote Morris 40/pause 300/speak Morris \"Well? What are you all waiting for!?$3#$b#Get to work!$5\"/friendship Shane -50/friendship Sam -50/end position 13 17", - - "6663411_SaySomething": "pause 500/move farmer 0 5 2/pause 350/faceDirection Shane_JojaMart 0/pause 200/faceDirection Sam 0/pause 100/faceDirection Morris 0/pause 100/emote Morris 16 true/pause 300/speak Morris \"@? How long have you been standing there?$3\"/pause 1000/question fork1 \"#You should be nicer to your employees.#Your employees should listen to you.\"/pause 100/fork 6663411_BeNiceToEmployees/pause 300/speak Sam \"!!!$8\"/speak Shane \"You serious?$2\"/faceDirection Morris 3/pause 300/faceDirection Shane_JojaMart 1/pause 150/faceDirection Sam 1/pause 200/speak Morris \"Hahaha! Yes, I have to agree with @.$5#$b#You must heed my orders, or face the consequences.$1\"/speak Claire_Joja \"...$0\"/speak Sam \"Yes, sir...$5\"/speak Shane \"...$5\"/pause 500/friendship Sam -80/friendship Shane -80/end dialogue Morris \"Thank you for your assistance with my employees, @. It's tough knocking sense into those two.$1\"", - - "6663411_BeNiceToEmployees": "pause 300/speak Morris \"Wh-what!?$3\"/pause 300/faceDirection Shane_JojaMart 1/pause 200/faceDirection Sam 1/pause 200/faceDirection Morris 3/pause 200/speak Shane \"@ has a point. You're working us way too much for how little we're getting paid.$3\"/pause 500/textAboveHead Sam \"I agree!\"/pause 1000/speak Claire_Joja \"I'm so tired...$2\"/pause 700/faceDirection Morris 0/pause 700/faceDirection Morris 3/pause 400/speak Morris \"...$3#$b#...$2#$b#Perhaps I will look into asking my superiors about pay raises. Would that suffice?$3\"/pause 300/textAboveHead Shane_JojaMart \"That's a start.\"/pause 300/textAboveHead Sam \"Totally awesome!\"/pause 1000/speak Claire_Joja \"Thank you, sir!$4\"/pause 500/speak Morris \"I'll... be on the phone.$0#$b#You four better make the store spotless. I expect results.$3\"/pause 500/move Morris 7 0 1 true/pause 400/globalFade/viewport -1000 -1000/pause 700/friendship Shane 30/friendship Sam 30/end dialogue Morris \"I didn't appreciate how you forced yourself into my employee meeting, demanding pay raises.$3#$e#It did... however... suggest an alternate management strategy that could be effective.$2\"", - }, -}, - -{ //MORRIS 6 HEART EVENT - "Action": "EditData", - "Target": "Data/Events/town", - "When": { "HasSeenEvent: 191393": false }, - "Entries": { - "6663915/k 191393/w sunny/f MorrisTod 1500/t 2400 2600": "spring_night_ambient/-500 -500/farmer 80 53 1 Morris 95 51 0/pause 700/viewport 95 52 true/skippable/move farmer 15 0 0 true/pause 1300/shake Morris 500/playSound openBox/pause 1500/shake Morris 400/playSound openBox/pause 800/speak Morris \"My key won't work!? Defective garbage!$3\"/pause 600/emote Morris 12/pause 1000/move Morris 0 0 2 true/pause 400/speak Morris \"@? You're out awfully late.$0\"/pause 400/move farmer 0 -1 1/move farmer 1 0 0/move farmer 0 -1 3 true/pause 350/faceDirection Morris 1 true/pause 500/emote farmer 40 true/pause 400/speak Morris \"What's that? You want to try locking the door for me?$0#$b#I'm telling you, this key is a useless piece of-$3\"/faceDirection farmer 0/pause 200/startJittering/playSound openBox/pause 180/playSound money/pause 350/stopJittering/pause 200/emote Morris 16 true/pause 300/faceDirection farmer 3/pause 450/speak Morris \"How did you...$3#$b#Ahh. I was putting the key in at a wrong angle.$2#$b#Heh. It has been a very busy day. Nothing a good five hours of sleep can't solve!$1\"/pause 1000/question fork0 \"#Why are you working such long hours?#You should go home and rest.\"/pause 100/fork 6663915_LongHours/pause 400/speak Morris \"Thank you for assisting in locking the door, @.$1#$b#If I missed the late night shuttle, I'd have to sleep at my desk again.$2#$b#Good night!$1\"/pause 200/globalFade/viewport -1000 -1000/end dialogue Morris \"Almost missed my shuttle! Thank you again for your assistance, @.$1\"", - - "6663915_LongHours": "pause 1000/faceDirection Morris 2/pause 700/move Morris 0 2 2 true/pause 450/faceDirection farmer 2 true/pause 1100/showFrame Morris 32/pause 1500/speak Morris \"A dream doesn't become reality if one isn't prepared to put in the work. It takes determination and sacrifice.$0\"/pause 1000/showFrame Morris 0/pause 800/showFrame Morris 35/pause 1100/speak Morris \"Haven't you noticed we're the only two people in town up at this hour?$0#$b#We're both working towards making our dreams a reality.$1#$b#I believe Joja will make the Ferngill Republic become something greater than it is today.$4#$b#And I will continue to work towards that goal, no matter the cost to others or myself...$3\"/pause 600/emote farmer 40 true/pause 250/move Morris 0 0 0/pause 250/speak Morris \"I am afraid I'll have to prematurely end our conversation. I have a late night shuttle to catch.$0#$b#If I miss it, I will have to sleep at my desk again.$2#$b#Good night, @. And thank you for helping me lock the door.$0\"/pause 600/move Morris -8 0 3 true/pause 500/faceDirection farmer 3 true/pause 1000/globalFade/viewport -1000 -1000/halt/pause 1200/message \"Morris rushed to the bus stop in a hurry.\"/pause 1000/end dialogue MorrisTod \"Almost missed my shuttle, but I didn't thanks to your efforts, @.$1\"", - }, -}, - -{ //MORRIS 8 HEART EVENT - "Action": "EditData", - "Target": "Data/Events/town", - "When": { "HasSeenEvent: 191393": false }, - "Entries": { - "6665290/J/y 2/w sunny/t 1000 1800/f MorrisTod 2000": "springtown/-500 -500/farmer 54 36 0 Morris 54 25 0 Olivia 30 22 2 Caroline 29 23 1 Jodi 31 23 3 Penny 18 16 0 Jas 24 12 0 Vincent 18 14 2 Demetrius 27 29 0 Gus 37 14 0 Shane_JojaMart -200 -200 2/pause 850/showFrame Morris 39/viewport 54 34 true/skippable/viewport move 0 -2 4500/move farmer 0 -7 0 true/pause 5150/showFrame Morris 38/pause 300/emote Morris 16/pause 150/showFrame Morris 39/pause 800/showFrame Morris 8/playSound bob/pause 900/showFrame Morris 0/pause 500/speak Morris \"Hello, @.$1#$b#A shipment of Joja materials was scheduled today. We're moving crates and boxes into the warehouse.$0\"/pause 600/warp Shane_JojaMart 53 20/playSound doorClose/pause 450/faceDirection Morris 0/move farmer -1 0 0/move farmer 0 -2 0 true/pause 800/move Shane_JojaMart 0 1 2 true/pause 700/speak Shane \"I moved all the crates off the truck, Morris.$0\"/pause 500/speak Morris \"Delightful! Thank you, Shane.$1#$b#You may take the rest of the day off.$4\"/pause 300/emote Shane_JojaMart 16 true/pause 300/speak Shane \"You serious!?$6#$b#Thanks!$1\"/globalFade/viewport -1000 -1000/warp Shane_JojaMart -300 -300/viewport 54 25 true/pause 2000/question fork0 \"#That was nice of you.#Why did you let him off early?\"/pause 400/fork 6665290_ThatWasNice/move Morris 0 0 2/pause 400/speak Morris \"Because I wanted to speak to you privately in the Joja warehouse.$0#$b#Come, there's much to discuss.$1\"/switchEvent 6665290_JojaWarehouse", - - "6665290_ThatWasNice": "move Morris 0 0 2/pause 400/speak Morris \"Shane's become my most trusted employee. He has grown within the Joja family.$1\"/pause 900/showFrame Morris 34/pause 1200/showFrame Morris 0/pause 800/speak Morris \"Join me inside the warehouse, @. I wish to discuss something with you.$0\"/switchEvent 6665290_JojaWarehouse", - - "6665290_JojaWarehouse": "pause 500/move Morris 0 -4 2 true/pause 400/move farmer 0 -4 0 true/stopMusic/globalFade/viewport -1000 -1000/pause 100/playSound doorClose/pause 700/playSound doorClose/pause 600/warp Jas -303 -303/warp Vincent -202 -156/warp Olivia -200 -200/warp Caroline -199 -199/warp Jodi -198 -198/warp Demetrius -197 -197/warp Penny -195 -195/warp Gus -150 -150/warp Morris 32 13/warp farmer 32 16/pause 200/changeLocation CommunityCenter/viewport 32 15 true/pause 2100/speak Morris \"Corporate has been stockpiling materials and supplies in the warehouse for quite some time now.$4#$b#I am still surprised Mayor Lewis allowed us to buy it - signed the papers and all.$0#$b#But because he did, we now have a staging point for our next phase.$1#$b#I wonder what changed the Mayor's mind...$0\"/pause 1000/move Morris 0 0 3/pause 800/move Morris 0 0 1/pause 1000/move Morris 0 0 2/pause 500/speak Morris \"These crates and boxes...$0#$b#What you see before you is the future of Stardew Valley.$1#$b#With these materials, we can soon start paving a better life for everyone... literally.$4#$b#Miles of paved lit roads, next-generation housing, commercial zones, standardized plumbing, full electrical grids...$0#$b#Stardew Valley will finally become part of the developed world, and it's all thanks to your help.$1\"/pause 300/emote farmer 32/pause 600/showFrame Morris 34/pause 800/speak Morris \"Now... about the other local farmers and businesses.$0\"/pause 1100/showFrame Morris 0/pause 500/shake Morris 400/pause 600/move Morris 0 0 0/pause 500/speak Morris \"Erm...$2#$b#I must admit I was... incorrect in my approach towards the public when our branch first opened here.$2\"/pause 700/move Morris 0 0 2/pause 800/showFrame Morris 32/pause 700/speak Morris \"@, you...$2\"/pause 500/shake Morris 600/pause 1200/showFrame Morris 0/pause 500/showFrame Morris 28/pause 600/playSound bob/showFrame Morris 29/pause 700/showFrame Morris 30/pause 500/playMusic musicboxsong/pause 500/speak Morris \"You've accomplished incredible feats on %farm Farm, making national news, all while building up the community and respecting the environment.$8#$b#If you can do that... it's possible Joja can too. I'm inspired to take the same approach.$9#$b#What's the point of all this development if the very people meant to occupy it are cast off?$8#$b#That goes against my own goals of building a better Ferngill Republic.$7\"/pause 1000/showFrame Morris 27/pause 1000/speak Morris \"I have been going about this all wrong.$7\"/pause 800/showFrame Morris 30/pause 500/speak Morris \"The greatest challenge facing Joja is public relations. The current situation looks dire. The public's opinion of us has never been lower.$7#$b#Moving forward, I will seek resolution with the local businesses and established farms.$8#$b#I just need to think of a way to make amends.$9\"/pause 1000/showFrame Morris 29/pause 600/playSound bob/showFrame Morris 28/pause 600/showFrame Morris 0/pause 1000/speak Morris \"Would you care to brainstorm with me, @?$1\"/pause 400/emote farmer 32/move farmer 0 -2 0 true/globalFade/viewport -1000 -1000/pause 1200/message \"With Joja's help, the future of Pelican Town looks bright! Morris seems like a completely new person.\"/pause 1000/end dialogue Morris \"I appreciate our conversation in the warehouse, @.$0\"", - }, -}, - -{ //MORRIS JOJA WAREHOUSE COMPLETION - "Action": "EditData", - "Target": "Data/Events/town", - "When": { "HasSeenEvent: 191393": false }, - "Entries": { - "502261/J/w sunny/H": "sweet/-1000 -1000/farmer 53 34 0/broadcastEvent/addTemporaryActor Morris 16 32 -100 -100 2/skippable/pause 500/speak Morris \"There he is, everyone! Look sharp!^There she is, everyone! Look sharp!\"/specificTemporarySprite jojaCeremony/viewport 53 14 true/viewport move 0 1 8000/pause 9000/move farmer 0 -10 0/pause 4000/speak Morris \"*Ahem*...$1\"/pause 500/speak Morris \"Just a few short years ago, the great innovaters at Joja Headquarters came up with a new idea, the Joja Community Development Project.$1#$b#The project was concieved as a way to provide important construction services to the beloved communities we hold so dear...*sniff*... all while generating substantial revenue!$1#$b#Pelican Town, with its run-down infrastructure, was a perfect testing grounds.$0\"/pause 500/speak Morris \"Well, thanks to you, our Community Development Pilot Program has been a major success!$1#$b#From repairing old bridges, to fixing buses, to turning piles of rubble into a greenhouse, we've really turned this town around!$0#$b#I've also received a big promotion! Hehehe.$1\"/pause 1000/speak Morris \"The president of the company asked me to give you this exclusive gift as a way of saying 'thanks'.$1\"/playMusic none/pause 1000/awardFestivalPrize joja/null/itemAboveHead joja/null/pause 1000/globalFade/viewport -1000 -1000/end Position 52 27/end", - }, -}, - - //COMMUNITY CENTER FESTIVAL - -{ - "Action": "EditData", - "Target": "Data/festivals/festivaldates", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "spring22": "Community Day", - "summer22": "Community Day", - "fall22": "Community Day", - "winter22": "Community Day", - } -}, - -{ - "Action": "Load", - "Target": "Data/festivals/spring22", - "When": { "HasSeenEvent: 191393": true }, - "FromFile": "Assets/XNBs/FestivalData.json" -}, - -{ - "Action": "Load", - "Target": "Data/festivals/summer22", - "When": { "HasSeenEvent: 191393": true }, - "FromFile": "Assets/XNBs/FestivalData.json" -}, - -{ - "Action": "Load", - "Target": "Data/festivals/fall22", - "When": { "HasSeenEvent: 191393": true }, - "FromFile": "Assets/XNBs/FestivalData.json" -}, - -{ - "Action": "Load", - "Target": "Data/festivals/winter22", - "When": { "HasSeenEvent: 191393": true }, - "FromFile": "Assets/XNBs/FestivalData.json" -}, - -{ - "Action": "Load", - "Target": "Maps/CommunityCenter_Ruins", - "When": { "HasSeenEvent: 191393": true }, - "FromFile": "Assets/Maps/CommunityCenter_Refurbished.tbin" -}, - -{ - "Action": "Load", - "Target": "Maps/CommunityCenter_Refurbished", - "When": { "HasSeenEvent: 191393": true }, - "FromFile": "Assets/Maps/CommunityCenter_Refurbished.tbin" -}, - -{ //COMMUNITY CENTER COMPLETION - REASONABLE FORK - "Action": "EditData", - "Target": "Data/Events/town", - "Entries": { - "191393/Hn ccFishTank/Hn ccBulletin/Hn ccPantry/Hn ccVault/Hn ccBoilerRoom/Hn ccCraftsRoom/Hl jojaFishTank/Hl jojaPantry/Hl jojaVault/Hl jojaBoilerRoom/Hl jojaCraftsRoom/Hl JojaMember/w sunny/H": "junimoStarSong/-1000 -1000/farmer -100 -100 0 Olivia -2000 -2000 1 Andy -2000 -2000 1 Susan -2000 -2000 3 Evelyn 56 21 0 Lewis 52 33 0 Morris -2000 -2000 0 Jas 62 16 2 Vincent 46 23 1 Emily -2000 -2000 0 Gus -2000 -2000 0 Caroline -2000 -2000 3 Robin -2000 -2000 2 Demetrius -2000 -2000 0 Clint -2000 -2000 0 Pierre -2000 -2000 0 Jodi -2000 -2000 2 Gunther -2000 -2000 0 Willy -2000 -2000 0 Pam -2000 -2000 3 George -2000 -2000 0 Evelyn -2000 -2000 0/broadcastEvent/addConversationTopic cc_Complete/specificTemporarySprite ccCelebration/animate Jas false true 90 16 17 18 19/animate Evelyn true false 500 17 18 17 19 19 19 19/viewport 53 25 true/viewport move 0 -1 8000/skippable/move Vincent 1 0 2/move Vincent 0 1 1/move Lewis 0 -9 0 true/move Vincent 8 0 0 false/pause 1000/jump Vincent/pause 1000/speed Vincent 4/move Vincent 0 15 0/pause 3000/globalFade/viewport -1000 -1000/warp Lewis 32 22/warp Jas -2000 -2000/warp Evelyn -2000 -2000/warp Vincent -2000 -2000/warp Gunther 24 17/warp Gus 5 5 0/advancedMove Gus true -2 0 4 2000 4 0 4 3000 -2 0 4 2000/warp Pam 8 9/advancedMove Pam true 3 5000 1 0 0 -4 -1 0 4 1000 1 0 0 4 -1 0/warp Emily 16 19/advancedMove Emily true 2 0 2 8000 -2 0 4 3000/warp Pierre 25 11/warp Caroline 26 10/warp Olivia 24 10/warp Andy 37 16/Warp Susan 39 16/warp Jodi 25 9/warp Willy 40 10/advancedMove Willy true 2 0 4 3000 -3 0 4 3000 1 0 4 3000/warp George 33 10/warp Evelyn 32 10/warp Robin 11 24/advancedMove Robin false 1 0 2 2000 0 -12 16 0 0 -3/warp Clint 46 13/advancedMove Clint false -1 0 4 14000 10 0 0 6 7 0 0 -5/warp Demetrius 47 5/changeLocation CommunityCenter/viewport 7 10 true/viewport move 2 0 21500/pause 6000/move Lewis 0 -10 2/pause 10000/globalFade/viewport -1000 -1000/warp farmer 32 20/move farmer 0 -7 0 true/viewport 32 10 true/pause 5000/speak Lewis \"I'm not sure how you did it, @... but the community center has never looked better!$h#$b#You've done Pelican Town a great service. Everyone in town is pleased.$h\"/pause 800/emote Lewis 32/pause 1000/speak Lewis \"As a way of saying 'Thank You', I'd like to present you with this Town's greatest honor... The Stardew Hero Award. You've earned it!$h\"/pause 1000/awardFestivalPrize hero/null/itemAboveHead hero/null/pause 1000/faceDirection farmer 0/playMusic none/message \"VOICE: Grumble... Grumble...\"/pause 500/textAboveHead Lewis \"Who's that?\"/faceDirection farmer 2 true/move Lewis 1 0 2/move Lewis 0 1 2/pause 500/speak Morris \"Sales have been plummeting! Where have all my customers gone?$3\"/playSound doorClose/warp Morris 32 23/textAboveHead Lewis \"Ah, Morris.\"/move Morris 0 -8 0/pause 900/faceDirection Morris 1/pause 900/faceDirection Morris 0 true/pause 500/faceDirection Morris 3/pause 250/faceDirection Pierre 2/pause 450/playSound dwop/showFrame Morris 19/shake Morris 1000/textAboveHead Morris \"Waa..?!\"/pause 500/speak Morris \"All my customers...Here?!?$3#$b#This isn't good...$2\"/move Pierre 0 3 1/textAboveHead Pierre \"How does it feel?\"/move Pierre 3 0 1/move Pierre 2 0 2/move Pierre 0 1 1/move Pierre 1 0 1/question fork1 \"#Let's be reasonable.#Let's settle this the old-fashioned way.\"/fork Punch/showFrame Morris 12/textAboveHead Morris \"Hmmph!\"/pause 1000/speak Morris \"It's of no consequence! I'll just run a 75%-off sale and all my customers will come crawling back to me, begging for forgiveness! You'll see!$1\"/pause 1000/speak Pierre \"No...not this time...$u\"/faceDirection Pierre 3/textAboveHead Pierre \"Gather 'round, everyone!\"/pause 1500/globalFade/viewport -1000 -1000/stopAdvancedMoves/warp Demetrius 37 15/faceDirection Clint 3/faceDirection Demetrius 3 true/warp Evelyn 29 17/warp Olivia 29 12/faceDirection Olivia 2 true/warp Andy 36 14/faceDirection Andy 3 true/warp Susan 36 13/warp Pam 28 14/faceDirection Pam 1 true/warp Gus 28 15/faceDirection Gus 1 true/warp Robin 36 16/faceDirection Robin 3/warp Emily 30 12/faceDirection Emily 2 true/warp Willy 34 17/faceDirection Willy 0 true/warp Jodi 35 12/faceDirection Jodi 2 true/warp Caroline 34 12/faceDirection Caroline 2 true/warp Clint 38 13/faceDirection Clint 3 true/warp Gunther 30 17/warp George 28 16/faceDirection George 1 true/viewport 32 10 true/faceDirection Pierre 2/faceDirection Pierre 3/faceDirection Pierre 0/faceDirection Pierre 3/pause 1000/speak Pierre \"I remember when I first moved to Pelican Town... This building was active and vibrant.#$b#We worked together to make the town a better place. There was a real sense of community.\"/pause 1000/playMusic musicboxsong/move Pierre 0 1 3/speak Pierre \"George, you always used to do the crossword puzzle while sipping coffee in the community kitchen. Remember?\"/pause 500/faceDirection George 2/pause 500/showFrame George 16/textAboveHead George \"The good ol' days.\"/move Pierre 0 -2 0/speak Pierre \"Emily, you wove that custom banner for the Stardew Valley Fair.#$b#I remember you working on that for years!$h\"/pause 1000/speak Emily \"It... It was a lot of fun... $s\"/move Pierre 0 1 1/textAboveHead Pierre \"Willy!\"/pause 400/faceDirection Willy 3 true/pause 400/textAboveHead Willy \"Me?\"/pause 1000/speak Pierre \"Remember when your little crab experiment got out of hand?$h\"/pause 500/speak Willy \"Hehe... That I do. We showed up one morning and the place was crawlin' with 'em.$h\"/faceDirection Pierre 3/speak Pierre \"But Gus saved the day with a brilliant idea... A crab leg feast for the entire valley!\"/speak Gus \"I still dream of that garlic butter.\"/pause 100/textAboveHead Robin \"Mmmmm...\"/faceDirection Pierre 0/playMusic none/speak Pierre \"You see, everyone? Our community is what makes Pelican Town special.#$b#When JojaMart came to town we lost sight of that.$s#$b#But now, thanks to @, we have a second chance.#$b#I'm asking that you join me in boycotting JojaMart! We have the power to reclaim our old way of life!\"/jump Morris/showFrame Morris 19/pause 1000/textAboveHead Pierre \"Who's with me?\"/pause 3000/showFrame George 0/playMusic springtown/pause 4000/move George 1 0 1/speak George \"I've lived here too long to see this town go to ruin.#$b#You can count me in!$h\"/pause 500/shake Morris 5000/textAboveHead Demetrius \"I'm in.\"/pause 250/textAboveHead Jodi \"Boycott!\"/shake Morris 5000/faceDirection Morris 0 true/jump Morris/pause 500/textAboveHead Gus \"Me too!\"/pause 500/textAboveHead Gunther \"It's about time!\"/textAboveHead Robin \"No More Joja!\"/pause 2000/speak Morris \"No... NO! This wasn't supposed to happen!$6#$b#I'm done for...$2\"/pause 2000/faceDirection Pierre 2/speed Morris 4/shake Morris 5000/move Morris 0 9 2/warp Morris -2000 -2000/playSound doorClose/faceDirection Robin 2 true/faceDirection Demetrius 2 true/pause 20/faceDirection Gunther 2 true/pause 30/faceDirection George 2 true/globalFade/viewport -9999 -9999/pause 2000/message \"Morris and his JojaMart cronies were never heard from again...\"/pause 2000/end position 52 20", - }, -}, - -{ //COMMUNITY CENTER COMPLETION - PUNCH FORK - "Action": "EditData", - "Target": "Data/Events/communitycenter", - "Entries": { - "Punch": "pause 100/skippable/showFrame Morris 12/textAboveHead Morris \"Hah!\"/pause 500/speak Morris \"This means nothing. I'll just run a 75%-off sale and all my customers will come crawling back to me, begging for forgiveness. You'll see!$h\"/shake Pierre 500/pause 1000/speak Pierre \"No... Not this time, Morris.$u#$b#I think it's time we settled this once and for all.$u\"/pause 500/speak Morris \"Oh? And how do you propose we do that?$u\"/playMusic event1/pause 2000/animate Pierre false true 200 20 21/positionOffset Pierre 8 8/pause 1500/speak Morris \"Hah! Primitive...\"/move Morris 0 1 2/speak Pierre \"If you're too scared to fight me then bring one of your co-workers! Or are all Joja employees such cowards?$u\"/faceDirection Morris 1 true/pause 50/faceDirection Morris 0/shake Morris 1000/pause 1500/speak Morris \"Insult me all you like... but don't you DARE slander the good name of Joja!$u\"/speed Morris 4/move Morris 0 -1 3/showFrame Morris 20/positionOffset Morris -4 -4/animate Morris false true 200 20 21/pause 2000/stopAnimation Morris/showFrame Morris 22/playSound clubhit/stopAnimation Pierre/showFrame Pierre 22/pause 500/jump Caroline/textAboveHead Caroline \"Pierre!\"/speed Caroline 4/move Caroline 0 4 1 true/animate Morris false true 200 20 21/animate Pierre false true 200 20 21/pause 500/faceDirection Andy 3/pause 500/speed Susan 4/move Susan 0 -1 3/speed Susan 4/move Susan -1 0 3 true/pause 200/jump Robin/showFrame Robin 19/pause 400/textAboveHead Andy \"Ha! Good stuff!\"/pause 1000/jump Lewis/stopAnimation Morris/showFrame Morris 22/playSound clubhit/shake Pierre 200/stopAnimation Pierre/showFrame Pierre 22/pause 500/animate Morris false true 200 20 21/animate Pierre false true 200 20 21/pause 2000/stopAnimation Morris/showFrame Morris 22/playSound clubhit/shake Pierre 200/stopAnimation Pierre/showFrame Pierre 22/pause 500/jump Caroline/speak Morris \"You're even weaker than your fresh produce selection!$u\"/animate Morris false true 200 20 21/animate Pierre false true 200 20 21/pause 2000/speak Pierre \"And the way you throw punches is just like Joja...$u#$b#Quantity over quality!\"/pause 1000/stopAnimation Morris/showFrame Morris 22/playSound clubhit/shake Pierre 200/stopAnimation Pierre/showFrame Pierre 22/pause 500/animate Morris false true 200 20 21/animate Pierre false true 200 20 21/pause 1000/pause 500/textAboveHead Susan \"Oh, my!\"/pause 2000/stopAnimation Pierre/stopAnimation Morris/showFrame Pierre 17/showFrame Morris 20/pause 100/showFrame Pierre 18/showFrame Morris 23/playSound clubhit/shake Morris 250/pause 50/showFrame Pierre 17/showFrame Morris 20/pause 1000/showFrame Morris 20/pause 100/showFrame Pierre 18/showFrame Morris 23/playSound clubhit/shake Morris 250/pause 50/showFrame Morris 20/showFrame Pierre 17/pause 1000/showFrame Morris 20/pause 100/showFrame Pierre 18/showFrame Morris 23/playSound clubhit/shake Morris 250/pause 50/showFrame Morris 20/showFrame Pierre 17/pause 1000/shake Pierre 1000/showFrame Morris 19/pause 1000/showFrame Pierre 17/positionOffset Pierre 4 0/pause 100/positionOffset Pierre 4 0/showFrame Pierre 18/pause 100/positionOffset Pierre 4 0/showFrame Pierre 19/playSound clubSmash/warp Morris -2000 -2000/specificTemporarySprite morrisFlying/pause 2000/playSound barrelBreak/showFrame Pierre 4/pause 2000/move Pierre 1 0 0/pause 1000/playSound dwop/faceDirection Pierre 1 true/pause 50/faceDirection Pierre 2/pause 100/showFrame Pierre 23/playSound stoneStep/pause 500/globalFade/viewport -9999 -9999/pause 4000/message \"Morris and his JojaMart cronies were never heard from again.\"/pause 500/end position 52 20", - }, -}, - -{ - "Action": "EditMap", - "Target": "Maps/CommunityCenter_Refurbished", - "When": { "HasSeenEvent: 191393": true, "Day: 22": true }, - "MapProperties": { "Music": "junimoStarSong" } -}, - -{ - "Action": "EditMap", - "Target": "Maps/Town", - "When": { "HasSeenEvent: 191393": true }, - "MapProperties": { "Light": "49 19 4 52 19 4 53 19 4 56 19 4 24 52 4 24 60 4 33 55 4 21 66 4 38 66 4 27 74 4 30 74 4 27 88 4 37 79 4 50 79 4 52 100 4 56 100 4 118 16 4 71 67 4 92 79 4 94 52 4 97 52 4 11 9 4 27 9 4 1 88 4 14 88 4 98 70 4 111 70 4 86 58 4 87 45 4 88 45 4 97 88 4 17 52 4 4 52 4 34 97 4 52 51 4 36 49 4 41 51 4 41 69 4 12 84 4 24 87 4 59 48 4 57 60 4 63 83 4 92 79 4 101 87 4 34 97 1 108 6 1 112 7 1 111 10 1 97 49 4 94 49 4 31 22 4 31 29 4 21 29 4 21 22 4" } -}, - -{ //LEWIS COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Lewis", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "630 ManorHouse 7 5 0/730 CommunityCenter 55 6 0/1000 CommunityCenter 47 5 0/1030 CommunityCenter 53 5 0/1100 CommunityCenter 31 13 2/1450 CommunityCenter 47 13 0/1540 CommunityCenter 31 13 2/1810 CommunityCenter 33 12 2/1910 CommunityCenter 32 12 2/1930 ManorHouse 22 4 1 lewis_sleep", - }, -}, - -{ //GUS COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Gus", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "730 Saloon 29 6 0/900 Town 40 14 0/1120 CommunityCenter 6 5 0/1240 CommunityCenter 4 5 0/1430 CommunityCenter 7 5 0/1520 CommunityCenter 5 5 2/1610 CommunityCenter 7 7 2/1630 CommunityCenter 13 6 3/1730 CommunityCenter 5 5 2/1850 Saloon 23 4 2 gus_sleep", - }, -}, - -{ //LINUS COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Linus", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "640 Tent 2 2 0/830 Mountain 31 8 0/910 Mountain 39 5 1/950 Mountain 48 26 1/1050 CommunityCenter 8 5 0/1420 CommunityCenter 14 5 0/1600 CommunityCenter 7 5 0/1850 Tent 4 3 1 linus_sleep", - }, -}, - -{ //HARVEY COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Harvey", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "710 HarveyRoom 19 7 0/830 Hospital 6 15 2/1230 CommunityCenter 5 7 2/1820 HarveyRoom 13 4 2 harvey_sleep", - }, -}, - -{ //HARVEY COMMUNITY CENTER - MARRIED - "Action": "EditData", - "Target": "characters/schedules/Harvey", - "When": { "HasSeenEvent: 191393": true, "Relationship:Harvey": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 5 7 2/1820 BusStop -1 23 3", - }, -}, - -{ //PAM COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Pam", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "900 Town 73 69 2/1000 Town 79 68 1/1130 CommunityCenter 7 10 0/1640 CommunityCenter 5 12 2/1850 Town 79 68 1", - }, -}, - -{ //PENNY COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Penny", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "840 CommunityCenter 13 19 0/1130 CommunityCenter 17 19 2 penny_read/1900 Trailer 4 9 1 penny_sleep", - }, -}, - -{ //PENNY COMMUNITY CENTER - MARRIED - "Action": "EditData", - "Target": "characters/schedules/Penny", - "When": { "HasSeenEvent: 191393": true, "Relationship:Penny": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 17 19 2 penny_read/1900 BusStop -1 23 3", - }, -}, - -{ //JAS COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Jas", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "810 AnimalShop 24 15 2/920 AnimalShop 7 5 2 jas_read/1030 AnimalShop 16 17 3/1100 CommunityCenter 19 20 3 jas_read/1550 CommunityCenter 17 22 0/1710 CommunityCenter 19 20 3 jas_read/1830 AnimalShop 2 7 3 jas_sleep", - }, -}, - -{ //SHANE COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Shane", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "820 AnimalShop 28 15 0/940 AnimalShop 4 15 0/1030 AnimalShop 14 17 1/1100 CommunityCenter 2 5 2 shane_drink/1830 AnimalShop 27 4 1 shane_sleep", - }, -}, - -{ //SHANE COMMUNITY CENTER - MARRIED - "Action": "EditData", - "Target": "characters/schedules/Shane", - "When": { "HasSeenEvent: 191393": true, "Relationship:Shane": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 2 5 2 shane_drink/1830 BusStop -1 23 3", - }, -}, - -{ //MARNIE COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Marnie", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "700 AnimalShop 24 15 0/810 AnimalShop 12 14 2/1030 AnimalShop 15 15 2/1100 CommunityCenter 30 14 1/1810 CommunityCenter 20 12 3/1850 AnimalShop 13 5 3 marnie_sleep", - }, -}, - -{ //SOPHIA COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Sophia", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "750 SophiaHouse 6 36 0/930 CommunityCenter 9 19 2 Sophia_Read/1800 SophiaHouse 27 7 1 Sophia_Sleep", - }, -}, - -{ //DEMETRIUS COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Demetrius", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "750 ScienceHouse 29 9 0/1100 ScienceHouse 6 22 3/1200 CommunityCenter 3 7 2/1820 ScienceHouse 19 4 1 demetrius_sleep", - }, -}, - -{ //MARU COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Maru", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "750 ScienceHouse 27 9 0/850 ScienceHouse 9 5 0/1100 ScienceHouse 4 22 1/1200 CommunityCenter 3 10 0/1820 ScienceHouse 2 4 0 maru_sleep", - "winter": "800 ScienceHouse 5 6 1 maru_tinker/900 ScienceHouse 19 18 0/1100 CommunityCenter 31 10 0/1700 ScienceHouse 5 6 1 maru_tinker/2200 ScienceHouse 2 4 3 maru_sleep" - }, -}, - -{ //MARU COMMUNITY CENTER - MARRIED - "Action": "EditData", - "Target": "characters/schedules/Maru", - "When": { "HasSeenEvent: 191393": true, "Relationship:Maru": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 3 10 0/1820 BusStop -1 23 3", - }, -}, - -{ //ROBIN COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Robin", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "640 ScienceHouse 28 9 0/740 ScienceHouse 8 18 2/1120 ScienceHouse 7 20 1/1200 CommunityCenter 17 26 0/1430 CommunityCenter 18 27 2/1500 CommunityCenter 18 26 0/1520 CommunityCenter 16 26 0/1540 CommunityCenter 17 26 0/1740 CommunityCenter 3 12 0/1820 ScienceHouse 21 4 2 robin_sleep", - "Mon": "800 ScienceHouse 8 18 2/1700 CommunityCenter 17 26 0/1940 ScienceHouse 16 5 0/2200 ScienceHouse 21 4 1 robin_sleep" - }, -}, - -{ //SEBASTIAN COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Sebastian", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "840 SebastianRoom 3 5 0/910 ScienceHouse 27 9 0/1110 ScienceHouse 9 20 3/1200 CommunityCenter 37 13 3/1830 CommunityCenter 46 13 0/1900 SebastianRoom 11 18 1 sebastian_sleep", - }, -}, - -{ //SEBASTIAN COMMUNITY CENTER - MARRIED - "Action": "EditData", - "Target": "characters/schedules/Sebastian", - "When": { "HasSeenEvent: 191393": true, "Relationship:Sebastian": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 37 13 3/1830 CommunityCenter 46 13 0/1900 BusStop -1 23 3", - }, -}, - -{ //CLINT COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Clint", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "740 Blacksmith 4 5 0/920 Town 100 81 0/1030 Town 97 77 0/1100 Town 102 77 0/1130 Town 96 65 1/1230 CommunityCenter 5 10 0/1510 CommunityCenter 62 14 0/1630 CommunityCenter 65 14 1/1710 CommunityCenter 60 16 3/1750 Blacksmith 10 4 2 clint_sleep", - }, -}, - -{ //HALEY COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Haley", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "710 HaleyHouse 8 7 1/810 HaleyHouse 21 16 2/920 HaleyHouse 18 16 2/1010 HaleyHouse 6 16 0/1050 HaleyHouse 3 20 1/1120 CommunityCenter 9 20 3/1400 CommunityCenter 10 27 3/1440 CommunityCenter 11 26 0/1520 CommunityCenter 11 26 3/1610 CommunityCenter 12 26 2/1840 HaleyHouse 2 5 2 haley_sleep", - }, -}, - -{ //HALEY COMMUNITY CENTER - MARRIED - "Action": "EditData", - "Target": "characters/schedules/Haley", - "When": { "HasSeenEvent: 191393": true, "Relationship:Haley": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 9 20 3/1400 CommunityCenter 10 27 3/1440 CommunityCenter 11 26 0/1520 CommunityCenter 11 26 3/1610 CommunityCenter 12 26 2/1840 BusStop -1 23 3", - }, -}, - -{ //EMILY COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Emily", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "730 HaleyHouse 19 16 0/820 HaleyHouse 14 16 0/930 HaleyHouse 16 8 0/1050 HaleyHouse 5 20 3/1120 CommunityCenter 9 26 0/1350 CommunityCenter 9 28 0/1520 CommunityCenter 10 26 1/1610 CommunityCenter 12 28 0/1840 HaleyHouse 19 4 2 emily_sleep", - "Fri": "900 HaleyHouse 16 5 2/1000 CommunityCenter 9 28 0 \"Strings\\schedules\\Emily:Fri.000\"/1530 Saloon 15 17 0 square_5_1_0/2430 HaleyHouse 21 4 1 emily_sleep", - }, -}, - -{ //EMILY COMMUNITY CENTER - MARRIED - "Action": "EditData", - "Target": "characters/schedules/Emily", - "When": { "HasSeenEvent: 191393": true, "Relationship:Emily": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 9 26 0/1350 CommunityCenter 9 28 0/1520 CommunityCenter 10 26 1/1610 CommunityCenter 12 28 0/1840 BusStop -1 23 3", - }, -}, - -{ //ALEX COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Alex", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "800 JoshHouse 5 17 0/900 JoshHouse 14 5 2 alex_lift_weights/1020 JoshHouse 10 18 2/1100 CommunityCenter 36 12 2/1830 CommunityCenter 34 10 0/1910 JoshHouse 8 19 2/2030 JoshHouse 20 4 2 alex_sleep", - }, -}, - -{ //ALEX COMMUNITY CENTER - MARRIED - "Action": "EditData", - "Target": "characters/schedules/Alex", - "When": { "HasSeenEvent: 191393": true, "Relationship:Alex": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 36 12 2/1830 CommunityCenter 34 10 0/1910 BusStop -1 23 3", - }, -}, - -{ //GEORGE COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/George", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "700 JoshHouse 5 20 3/830 JoshHouse 15 22 0/1030 JoshHouse 11 20 3/1100 CommunityCenter 32 10 0/1910 JoshHouse 16 22 0", - }, -}, - -{ //EVELYN COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Evelyn", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "700 JoshHouse 3 17 0/810 JoshHouse 3 19 2/910 JoshHouse 18 17 0/1000 JoshHouse 4 17 0/1030 JoshHouse 8 20 1/1100 CommunityCenter 33 10 0/1910 JoshHouse 3 5 0", - "Thu": "800 JoshHouse 3 17 0 square_3_1_0/1040 JoshHouse 17 22 3/1210 CommunityCenter 33 10 0 \"Strings\\schedules\\Evelyn:Thu.000\"/1630 JoshHouse 4 17 0 square_3_1_0/1900 JoshHouse 17 17 0/2130 JoshHouse 2 5 1" - }, -}, - -{ //VICTOR COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Victor", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "700 JenkinsHouse 30 37 0/850 JenkinsHouse 24 25 2 Victor_Book2/1050 JenkinsHouse 20 39 1/1120 CommunityCenter 27 19 2 Victor_Book2/1830 JenkinsHouse 31 5 1 Victor_Sleep", - }, -}, - -{ //OLIVIA COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Olivia", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "630 JenkinsHouse 19 8 2 Olivia_Yoga/910 JenkinsHouse 33 37 2/1050 JenkinsHouse 22 39 3/1120 CommunityCenter 25 9 2 Olivia_Wine2/1320 CommunityCenter 26 9 3/1850 JenkinsHouse 20 5 3 Olivia_Sleep", - }, -}, - -{ //JODI COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Jodi", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "710 SamHouse 5 5 0/900 SamHouse 17 5 1/1030 SamHouse 4 13 1/1130 CommunityCenter 25 8 2 jodi_sit_down/1850 SamHouse 19 5 1 jodi_sleep", - }, -}, - -{ //KENT COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Kent", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "710 SamHouse 6 5 0/900 SamHouse 18 5 3/1030 SamHouse 4 16 3/1130 CommunityCenter 53 13 2/1830 SamHouse 20 5 1 kent_sleep", - }, -}, - -{ //SAM COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Sam", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "850 SamHouse 7 5 0/1000 SamHouse 14 13 0/1030 SamHouse 2 16 1/1130 CommunityCenter 35 13 1/1830 SamHouse 21 13 1 sam_sleep", - }, -}, - -{ //SAM COMMUNITY CENTER - MARRIED - "Action": "EditData", - "Target": "characters/schedules/Sam", - "When": { "HasSeenEvent: 191393": true, "Relationship:Sam": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 35 13 1/1830 BusStop -1 23 3", - }, -}, - -{ //VINCENT COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Vincent", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "830 SamHouse 1 6 1/940 SamHouse 10 22 0/1040 SamHouse 5 13 3/1130 CommunityCenter 15 20 1 vincent_read_right/1610 CommunityCenter 14 19 0/1650 CommunityCenter 15 20 1 vincent_read_right/1830 SamHouse 9 22 3 vincent_sleep", - }, -}, - -{ //ABIGAIL COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Abigail", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "800 SeedShop 9 5 0/900 SeedShop 35 9 0/1000 SeedShop 3 6 0 abigail_videogames/1130 SeedShop 6 22 2/1230 CommunityCenter 36 14 0/1830 CommunityCenter 45 13 0/1900 SeedShop 2 9 2 abigail_sleep", - }, -}, - -{ //ABIGAIL COMMUNITY CENTER - MARRIED - "Action": "EditData", - "Target": "characters/schedules/Abigail", - "When": { "HasSeenEvent: 191393": true, "Relationship:Abigail": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 36 14 0/1830 CommunityCenter 45 13 0/1900 BusStop -1 23 3", - }, -}, - -{ //CAROLINE COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Caroline", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "700 SeedShop 37 5 0/900 SeedShop 33 6 1/1000 SeedShop 22 5 3/1130 SeedShop 7 24 0/1230 CommunityCenter 24 9 1/1820 CommunityCenter 24 9 2/1900 SeedShop 25 4 1 caroline_sleep", - "Sat": "800 SeedShop 37 6 3/1100 CommunityCenter 26 9 2 caroline_read/1700 SeedShop 25 18 2 square_9_9/2100 SeedShop 25 4 1 caroline_sleep", - }, -}, - -{ //PIERRE COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Pierre", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "700 SeedShop 39 5 0/900 SeedShop 37 6 3/1000 SeedShop 20 5 1/1130 SeedShop 6 24 0/1230 CommunityCenter 31 15 0/1810 CommunityCenter 24 10 0/1900 SeedShop 23 4 1 pierre_sleep", - }, -}, - -{ //ELLIOTT COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Elliott", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "720 ElliottHouse 1 5 0/840 Beach 49 19 2/1010 Beach 36 15 3/1050 CommunityCenter 24 17 2 elliott_read/1600 CommunityCenter 23 18 3/1650 CommunityCenter 24 17 2 elliott_read/1800 ElliottHouse 1 5 0", - }, -}, - -{ //ELLIOTT COMMUNITY CENTER - MARRIED - "Action": "EditData", - "Target": "characters/schedules/Elliott", - "When": { "HasSeenEvent: 191393": true, "Relationship:Elliott": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 24 17 2 elliott_read/1600 CommunityCenter 23 18 3/1650 CommunityCenter 24 17 2 elliott_read/1800 BusStop -1 23 3", - }, -}, - -{ //WILLY COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Willy", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "830 Beach 41 36 2/1000 Beach 34 15 1/1020 Beach 34 15 1/1050 CommunityCenter 46 13 0/1250 CommunityCenter 42 10 0/1420 CommunityCenter 38 11 2/1540 CommunityCenter 45 13 0/1650 CommunityCenter 40 10 0/1850 FishShop 8 5 0", - }, -}, - -{ //MARLON COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/MarlonFay", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "630 AdventureGuild 6 16 2/720 Town 33 106 2/900 CommunityCenter 54 13 2/1320 CommunityCenter 54 13 2 Marlon_Look/1830 CommunityCenter 50 12 2/1930 AdventureGuild 4 11 2", - }, -}, - -{ //ANDY COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Andy", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "630 AndyHouse 18 6 0/820 CommunityCenter 39 16 2 Andy_Farm2/1230 CommunityCenter 43 16 2/1310 CommunityCenter 38 16 2/1330 CommunityCenter 38 16 2/1410 CommunityCenter 8 5 0/1520 CommunityCenter 43 11 2 Andy_Drink2/1750 AndyHouse 9 6 1 Andy_Sleep", - }, -}, - -{ //SUSAN COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Susan", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "650 SusanHouse 24 15 0/740 SusanHouse 26 15 0/820 SusanHouse 3 19 0 Susan_Craft/1010 CommunityCenter 36 18 1 Susan_Farm1/1240 CommunityCenter 37 16 2 Susan_Farm2/1410 CommunityCenter 42 16 2 Susan_Farm2/1530 CommunityCenter 46 13 0/1740 SusanHouse 24 6 1 Susan_Sleep", - }, -}, - -{ //LEAH COMMUNITY CENTER - "Action": "EditData", - "Target": "characters/schedules/Leah", - "When": { "HasSeenEvent: 191393": true }, - "Entries": { - "22": "830 LeahHouse 12 14 0/1110 CommunityCenter 41 14 2 leah_draw/1700 CommunityCenter 41 16 2/1840 LeahHouse 2 4 3 leah_sleep", - }, -}, - -{ //LEAH COMMUNITY CENTER - MARRIED - "Action": "EditData", - "Target": "characters/schedules/Leah", - "When": { "HasSeenEvent: 191393": true, "Relationship:Leah": "Married", "Day: 22": true }, - "Entries": { - "marriage_Mon": "1030 CommunityCenter 41 14 2 leah_draw/1700 CommunityCenter 41 16 2/1840 BusStop -1 23 3", - }, -}, - -//VANILLA NPC SCHEDULE AND DIALOGUE EDITS/ADDITIONS - - -{ //LEWIS SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Lewis", - "Entries": { - "spring_4": "610 ManorHouse 8 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", - "spring_11": "620 ManorHouse 6 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", - "spring_18": "610 ManorHouse 7 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", - "summer_4": "610 ManorHouse 8 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", - "summer_11": "610 ManorHouse 7 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", - "summer_18": "700 ManorHouse 7 5 0/920 ManorHouse 2 6 0/1000 Summit 15 16 0/1800 ManorHouse 21 4 lewis_sleep", - "summer_25": "610 ManorHouse 7 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", - "fall_4": "700 ManorHouse 7 5 0/920 ManorHouse 2 6 0/1000 Summit 15 16 0/1800 ManorHouse 21 4 lewis_sleep", - "fall_11": "610 ManorHouse 7 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", - "fall_18": "620 ManorHouse 6 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", - "fall_25": "610 ManorHouse 8 5 0/730 Town 107 100 0/1000 Town 104 104 0/1100 Town 99 100 2/1200 Town 100 68 0/1400 Town 38 14 0/1800 ManorHouse 3 6 0/2100 ManorHouse 22 4 1 lewis_sleep", - "winter_4": "700 ManorHouse 7 5 0/900 ManorHouse 2 6 0/1100 Town 47 87 0/1700 ManorHouse 7 5 0/2000 ManorHouse 19 9 3/2200 ManorHouse 21 4 lewis_sleep", - "winter_11": "650 ManorHouse 8 5 0/910 ManorHouse 2 6 0/1000 Summit 15 16 0/1800 ManorHouse 21 4 lewis_sleep", - "winter_18": "640 ManorHouse 6 5 0/900 ManorHouse 2 6 0/1100 Town 47 87 0/1700 ManorHouse 7 5 0/2000 ManorHouse 19 9 3/2200 ManorHouse 21 4 lewis_sleep", - "winter_25": "700 ManorHouse 7 5 0/920 ManorHouse 2 6 0/1000 Summit 15 16 0/1800 ManorHouse 21 4 lewis_sleep", - "3": "800 ManorHouse 8 5 0/1000 AnimalShop 13 16 0 \"Strings\\schedules\\Lewis:3.000\"/1600 ManorHouse 7 5 0 square_5_1_0/2100 ManorHouse 3 6 0/2200 ManorHouse 22 4 1 lewis_sleep", - }, -}, - -{ //LEWIS SCHEDULE DIALOGUE + { + "_COMMENT": "GO AWAY GUNTHER", "Action": "EditData", - "Target": "Characters/Dialogue/Lewis", + "Target": "data/events/Farm", "Entries": { - "Town_107_100": "Hi there, @. I'm checking the community garden. Everything seems to be in good condition.$1", - "Town_104_104": "Hi there, @. I'm checking the community garden. Everything seems to be in good condition.$1", - "Town_99_100": "Hi there, @. I'm checking the community garden. Everything seems to be in good condition.$1", - "Town_38_14": "Kegs seem to be in good order. Susan is quite skilled at crafting kegs.$0", - "Town_47_87": "Sorry, @. It isn't the best time to strike up conversation...$2", - "Summit_15_16": "Hi, @. I hiked up here as well to take in the view.$1", - }, -}, - -{ //GUS SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Gus", - "Entries": { - "Tue": "700 Town 37 16 0/930 Town 41 14 0/950 Town 37 14 0/1130 Town 109 101 3/1400 Town 107 100 2/1420 Town 106 100 2/1440 Town 105 100 2/1500 Town 104 100 2/1520 Saloon 12 18 0/1850 Saloon 10 18 2/1940 Saloon 12 18 0/1950 Saloon 10 18 2/2030 Saloon 12 18 0/2040 Saloon 10 18 2/2400 Saloon 23 4 1 gus_sleep", - "winter_Tue": "800 Saloon 16 4 2 gus_sit_down/1200 Saloon 14 18 2 gus_clean/1830 Saloon 12 18 0/1850 Saloon 10 18 2/1940 Saloon 12 18 0/1950 Saloon 10 18 2/2030 Saloon 12 18 0/2040 Saloon 10 18 2/2400 Saloon 23 4 1 gus_sleep" - }, -}, - -{ //GUS SCHEDULE DIALOGUE + "66/e 295672/t 600 700/H": null + } + }, + { + "_COMMENT": "SHANE PART 1", "Action": "EditData", - "Target": "Characters/Dialogue/Gus", + "Target": "data/events/town", "Entries": { - "Town_37_16": "Hey there, @. The kegs are in good shape. Stardrop Saloon's next batch of drinks are almost ready.$1", - "Town_37_14": "Hey there, @. The kegs are in good shape. Stardrop Saloon's next batch of drinks are almost ready.$1", - "Town_41_14": "Hey there, @. The kegs are in good shape. Stardrop Saloon's next batch of drinks are almost ready.$1", - "Town_109_101": "My crops are in great health!$1", - "Town_107_100": "My crops are in great health!$1", - "Town_106_100": "My crops are in great health!$1", - "Town_105_100": "My crops are in great health!$1", - "Town_104_100": "My crops are in great health!$1", - }, -}, - -{ //CAROLINE SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Caroline", - "Entries": { - "spring": "800 SeedShop 37 6 3/1000 SeedShop 21 5 2 caroline_read/1200 SeedShop 15 23 0/1330 Town 23 71 2/1600 SeedShop 25 18 2 square_9_9/2100 SeedShop 25 4 1 caroline_sleep", - "Wed": "700 SeedShop 38 5 0/830 SeedShop 21 5 2 caroline_read/1100 SeedShop 21 5 0/1200 Town 97 104 0/1400 Town 103 102 1/1430 Town 101 101 3/1500 Town 104 100 2/1530 Town 96 65 1/1900 SeedShop 37 5 0/2130 SeedShop 25 4 1 caroline_sleep", - "Fri": "800 SeedShop 37 6 3/1000 SeedShop 21 5 2 caroline_read/1200 ArchaeologyHouse 14 4 2 caroline_read \"Strings\\schedules\\Caroline:Fri.000\"/1700 SeedShop 25 18 2 square_9_9/2100 SeedShop 25 4 1 caroline_sleep", - "Wed": "800 SeedShop 37 6 3/1000 SeedShop 21 5 2 caroline_read/1200 Town 23 27 1/1700 SeedShop 25 18 2 square_9_9/2100 SeedShop 25 4 1 caroline_sleep", - "winter_3": "800 SeedShop 37 6 3/1200 Town 23 27 1/1700 SeedShop 25 18 2 square_9_9/2100 SeedShop 25 4 1 caroline_sleep", - "winter_10": "800 SeedShop 37 6 3/1200 Town 23 27 1/1700 SeedShop 25 18 2 square_9_9/2100 SeedShop 25 4 1 caroline_sleep", - }, -}, - -{ //CAROLINE SCHEDULE DIALOGUE + "3917584/f Shane 3500/O Shane/d Fri/t 800 1700": "distantBanjo/45 71/farmer 48 67 2 Marnie 52 72 0 Jas 51 72 0 Shane -100 -100 2/addConversationTopic shaneSaloon1 0/skippable/move farmer 0 3 2/warp Shane 45 71/playSound doorClose/faceDirection Marnie 3 true/faceDirection Jas 3 true/move Shane 0 1 2/pause 500/speak Shane \"Phew... that was fun.$h#$b#Haven't had a session like that in a while... *urp*\"/pause 500/emote Marnie 28 true/emote Jas 28 true/emote farmer 28 true/pause 1000/speak Shane \"Welp... I'm all sweaty. Better head back home.\"/advancedMove Shane false -11 0 0 -14 -10 0 0 -3 -10 0/move farmer 0 2 3 true/pause 3000/speak Marnie \"Oh no... this doesn't look good.$s\"/pause 500/faceDirection Jas 1/emote Jas 28/move Marnie 0 1 3 false/faceDirection Jas 2 true/move Marnie -3 0 0/faceDirection Jas 3 true/move Marnie 0 -1 3/faceDirection farmer 1/speak Marnie \"@? You'd better keep your eye on him... next time you catch him coming out of the Saloon, you should say something...$s\"/pause 1000/faceDirection farmer 2 true/pause 100/faceDirection farmer 3/pause 1000/end dialogue Shane \"Is everything alright, @? You seem worried...\"" + } + }, + { + "_COMMENT": "SHANE PART 3", "Action": "EditData", - "Target": "Characters/Dialogue/Caroline", + "Target": "data/events/town", "Entries": { - "Town_97_104": "I enjoy visiting the community garden.$0", - "Town_101_101": "I enjoy visiting the community garden.$0", - }, -}, - -{ //EVELYN SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Evelyn", - "Entries": { - "Sat": "700 JoshHouse 4 17 0/1000 Town 110 28 0/1600 JoshHouse 3 17 0/1840 JoshHouse 3 19 2/2100 JoshHouse 3 5 1", - "summer": "800 JoshHouse 3 17 0 square_3_1_0/1040 JoshHouse 17 22 3/1210 JoshHouse 3 19 2/1300 Town 19 62 3 evelyn_garden/1630 JoshHouse 4 17 0 square_3_1_0/1900 JoshHouse 17 17 0/2130 JoshHouse 2 5 1" - }, -}, - -{ //GEORGE SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/George", - "Entries": { - "Sat": "700 JoshHouse 5 21 3/1000 Town 111 28 0/1600 JoshHouse 15 22 0/1900 JoshHouse 5 20 3/2100 JoshHouse 4 6 0", - }, -}, - -{ //HARVEY SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Harvey", - "Entries": { - "21": "700 HarveyRoom 21 7 0/830 Hospital 6 15 2/1340 Hospital 2 5 0/1730 HarveyRoom 11 5 3 harvey_read/2200 HarveyRoom 13 4 1 harvey_sleep", - }, -}, - -{ //PENNY SCHEDULE EDIT - "Action": "EditData", - "Target": "characters/schedules/Penny", - "Entries": { - "9": "NOT friendship Sam 6/900 Trailer 1 8 0/1100 Town 78 95 2/1600 Trailer 12 6 0 penny_dishes/1840 Trailer 4 9 1 penny_sleep", - }, -}, - -{ //CLINT SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Clint", - "Entries": { - "Wed": "630 Town 97 77 0/730 Town 102 77 0/800 Town 98 77 0/830 Town 100 81 0/850 Blacksmith 3 13 2/1700 Town 103 98 2/2000 Blacksmith 10 4 1 clint_sleep", - "Thu": "620 Town 97 77 0/720 Town 102 77 0/810 Town 98 77 0/830 Town 100 81 0/850 Blacksmith 3 13 2/1700 Town 103 98 2/2000 Blacksmith 10 4 1 clint_sleep", - "Sat": "630 Town 97 77 0/730 Town 102 77 0/800 Town 98 77 0/830 Town 100 81 0/850 Blacksmith 3 13 2/1700 Saloon 19 23 3/2200 Blacksmith 10 4 1 clint_sleep", - "Sun": "610 Town 97 77 0/710 Town 102 77 0/800 Town 98 77 0/830 Town 100 81 0/850 Blacksmith 3 13 2/1700 Saloon 19 23 3/2200 Blacksmith 10 4 1 clint_sleep", - "winter_Wed": "850 Blacksmith 3 13 2/1700 Blacksmith 8 12 1 clint_hammer/1900 Saloon 19 23 3/2400 Blacksmith 10 4 1 clint_sleep", - "winter_Thu": "850 Blacksmith 3 13 2/1700 Blacksmith 8 12 1 clint_hammer/1900 Saloon 19 23 3/2400 Blacksmith 10 4 1 clint_sleep", - "winter_Sat": "850 Blacksmith 3 13 2/1700 Blacksmith 8 12 1 clint_hammer/1900 Saloon 19 23 3/2400 Blacksmith 10 4 1 clint_sleep", - "winter_Sun": "850 Blacksmith 3 13 2/1700 Blacksmith 8 12 1 clint_hammer/1900 Saloon 19 23 3/2400 Blacksmith 10 4 1 clint_sleep", - "winter_15": "850 Blacksmith 3 13 2/1700 Beach 10 37 3 \"Strings\\schedules\\Clint:winter_15.000\"/2400 Blacksmith 10 4 1", - }, -}, - -{ //CLINT SCHEDULE DIALOGUE + "3917586/e 3917585/O Shane/A shaneSaloon2": "spring_day_ambient/45 71/farmer 47 71 1 Shane 37 72 1 Marnie 48 70 2/addWorldState shanePK/skippable/emote Shane 56 true/move Shane 8 0 0/pause 500/speak Shane \"Okay... I'm ready for another round!\"/pause 500/move Shane 0 -1 0/playSound doorClose/warp Shane -100 -100/pause 1000/faceDirection farmer 2 true/showFrame 0/emote farmer 12 true/emote Marnie 12/speak Marnie \"Alright... we've caught him in the act. Now let's confront him. Take a deep breath... $s\"/move farmer 0 1 3/move farmer -2 0 0/move farmer 0 -1 0/playSound doorClose/warp farmer -100 -100/move Marnie 0 2 3/move Marnie -3 0 0/move Marnie 0 -1 0/playSound doorClose/warp Marnie -100 -100/fade/viewport -1000 -1000/changeLocation Saloon/warp Shane 33 18/warp Marnie 18 21/warp farmer 19 21/faceDirection Marnie 1 true/faceDirection farmer 1 true/positionOffset farmer 0 16/advancedMove farmer false 6 0 0 -2 8 0 4 10/advancedMove Marnie false 6 0 0 -2 8 0 4 10/specificTemporarySprite shaneSaloonCola/playMusic none/pause 3000/viewport 33 18 true/pause 800/playSound Cowboy_gunshot/pause 200/emote Shane 52 true/playSound Cowboy_gunshot/pause 200/playSound Cowboy_gunshot/pause 200/playSound Cowboy_gunshot/pause 160/playSound cowboy_monsterhit/pause 140/playSound Cowboy_gunshot/pause 170/shake Shane 500/playSound cowboy_monsterhit/pause 200/playSound Cowboy_monsterDie/pause 500/playSound cowboy_gunload/pause 700/playSound Cowboy_gunshot/shake Shane 500/pause 200/playSound Cowboy_gunshot/pause 160/playSound cowboy_monsterhit/pause 140/playSound Cowboy_gunshot/pause 170/playSound cowboy_monsterhit/jump Shane/pause 200/playSound Cowboy_monsterDie/pause 500/playSound cowboy_dead/jump Shane/pause 500/textAboveHead Shane \"Arrgh!\"/pause 2000/playMusic distantBanjo/textAboveHead Shane \"So close...\"/pause 3000/faceDirection Shane 1 true/pause 100/faceDirection Shane 2/animate Shane false true 100 18/jump Shane/pause 500/stopAnimation Shane/showFrame Shane 0/emote Shane 16/speak Shane \"Oh, hey! Didn't know I had an audience.$h\"/faceDirection Marnie 1 true/faceDirection farmer 3/faceDirection Marnie 0 true/faceDirection farmer 0/speak Marnie \"Shane... this is what you've been doing in here?$s\"/pause 500/speak Shane \"Yeah! What did you think?$h\"/faceDirection Shane 1 true/pause 100/faceDirection Shane 0/speak Shane \"I'm completely addicted to this game...#$b#I can't help but play round after round...\"/pause 500/faceDirection Shane 1 true/pause 100/faceDirection Shane 2/pause 500/animate Shane false true 100 34/pause 500/speak Shane \"I've even reached the number three spot in the global leaderboards... you might say I'm one of the best.$h\"/pause 500/stopAnimation Shane/pause 100/move Marnie 0 -1 1/speak Marnie \"But... these cans...$s\"/pause 500/faceDirection Shane 3/pause 200/emote Shane 8/speak Shane \"Oh, that's just Joja Cola... Yeah, yeah, I know... It's bad for the teeth. But it helps me focus...\"/pause 1000/faceDirection Shane 2/pause 200/faceDirection Shane 3/faceDirection Shane 2/faceDirection Shane 3/speak Shane \"Wait... did you guys think I was drinking beer?$a\"/faceDirection Marnie 2/emote Marnie 28/faceDirection Shane 2/speak Shane \"@? I told you I hadn't been drinking...$a\"/question fork0 \"#We were worried...#I'm sorry, I should've believed you\"/fork wewereworried/emote farmer 40/faceDirection Marnie 1/pause 1000/faceDirection Shane 2/emote Shane 40/speak Shane \"...That's alright, @. You're just looking out for me. I get it.#$b#Look... I know I haven't been perfect... but, I'm trying my best... and I'm gonna keep trying. So you don't have to worry about me.#$b#My life is better now than it's ever been. I'm not in such a dark place anymore...\"/pause 500/emote Marnie 20 true/emote farmer 20 true/pause 1300/faceDirection Shane 0/speak Shane \"You know, when I'm playing this game, I become so focused that I can't think about anything else. It really helps when I've got 'the urge'...\"/faceDirection Shane 2/speak Shane \"Anyway... I'll just... eh... play ONE more round and head home. Okay?\"/pause 1000/emote farmer 32/pause 1000/end dialogue Shane \"You guys must have been really confused when you came in and saw me in front of the arcade machine!$h\"" + } + }, + { + "_COMMENT": "Abigail 14 heart crash fix", "Action": "EditData", - "Target": "Characters/Dialogue/Clint", + "Target": "data/events/backwoods", "Entries": { - "Town_97_77": "Nice of you to say hi in my backyard.", - "Town4_97_77": "Nice of you to say hi in my backyard.", - "Town_102_77": "Nice of you to say hi in my backyard.", - "Town_98_77": "Nice of you to say hi in my backyard.", - "Town_100_81": "%Clint is checking the machine.", - "Town_103_98": "Folks put a lot of time into the community garden. I come to admire the work.", - }, -}, - -{ //MARNIE SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Marnie", - "Entries": { - "Mon": "700 Forest 55 27 0/900 Forest 51 24 1/1000 Forest 55 21 2/1020 Forest 56 21 0/1100 Forest 59 21 0/1130 Forest 61 23 3/1200 Forest 80 15 0/1330 MarnieShed 7 5 0/1600 MarnieShed 14 7 0/1700 MarnieShed 12 5 0/1800 MarnieShed 11 6 0/2100 AnimalShop 12 5 3 marnie_sleep", - "winter_Mon": "630 MarnieShed 7 5 0/900 MarnieShed 13 5 1/1000 MarnieShed 15 7 1/1100 MarnieShed 4 6 0/1200 SeedShop 11 20 0/1700 AnimalShop 24 15 0/2100 AnimalShop 12 5 3 marnie_sleep" - }, -}, - -{ //MARNIE SCHEDULE DIALOGUE + "6963327/f Abigail 3500/O Abigail/t 610 1700": "continue/-100 -100/farmer 39 14 0 golem 37 15 0 Abigail -100 23 0/makeInvisible 37 11 5 7/skippable/pause 1000/viewport 39 11 clamp true/move farmer 0 -3 0/doAction 39 10/pause 500/doAction 39 10/pause 1000/move farmer 1 0 0/playMusic none/pause 100/doAction 39 10/playSound rockGolemSpawn/move Golem 0 -4 0/doAction 39 10/move Golem 2 0 1/pause 500/faceDirection farmer 3/pause 300/playSound rockGolemHit/pause 100/faceDirection farmer 2 true/animate farmer false true 100 94/jump farmer/pause 700/showFrame Golem 5/specificTemporarySprite swordswipe 39 11/playSound swordswipe/pause 250/playSound hitEnemy/startJittering/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/playSound clubhit/stopJittering/pause 20/showFrame Golem 4/showFrame farmer 5/pause 1000/move Golem 1 0 1/warp Abigail 49 14/animate Golem false true 150 4 5 6 7/move Abigail -5 0 3/jump Abigail/animate Abigail false true 100 32/speak Abigail \"*gasp*...!$7\"/stopAnimation Abigail/speed Abigail 8/move Abigail -5 0 0/speed Abigail 8/move Abigail 0 -3 1/pause 250/animate Abigail false false 200 50 51/specificTemporarySprite swordswipe 39 11/playSound swordswipe/pause 250/playSound rockGolemHit/stopAnimation Golem/shake Golem 250/faceDirection Golem 3 true/pause 500/animate Abigail false false 200 50 51/specificTemporarySprite swordswipe 39 11/playSound swordswipe/pause 250/playSound rockGolemHit/stopAnimation Golem/shake Golem 250/pause 250/animate Abigail false false 200 50 51/specificTemporarySprite swordswipe 39 11/playSound swordswipe/pause 250/playSound rockGolemDie/specificTemporarySprite golemDie/warp Golem -100 -100/pause 750/playMusic echos/speed Abigail 4/move Abigail 1 0 1/pause 700/animate Abigail false true 100 39/pause 100/emote Abigail 28/pause 400/speak Abigail \"@...?$6\"/pause 1000/speak Abigail \"@... are you okay?$6\"/pause 1500/startJittering/pause 500/stopJittering/pause 1000/startJittering/pause 500/stopJittering/pause 1000/stopAnimation farmer/showFrame farmer 0/jump farmer/pause 250/stopAnimation Abigail/showFrame Abigail 4/pause 500/faceDirection farmer 3/speak Abigail \"It looks like you're just scraped up a little... you had me worried!\"/pause 450/animate Abigail true true 100 33/positionOffset Abigail 8 0/positionOffset farmer -8 0/animate farmer true true 100 101/pause 1500/positionOffset farmer 8 0/positionOffset Abigail -8 0/stopAnimation farmer/stopAnimation Abigail/showFrame Abigail 4/pause 1300/faceDirection Abigail 2/pause 800/move Abigail 0 1 2/faceDirection farmer 2/pause 500/move farmer 0 1 3/emote Abigail 28/pause 1200/speak Abigail \"I... I've never taken a life before...$s\"/pause 700/faceDirection Abigail 1/pause 550/quickQuestion #It's sad, but there was no other option.#Monsters don't deserve our sympathy!#It's a harsh world, kid.#Did you have to kill him?(break)speak Abigail \"Yeah... I did what I had to do.$s#$b#I guess the world's a pretty tough place. It was either you or him, right?$6\"(break)speak Abigail \"...Aren't they just trying to survive, like us?$s#$b#They may be our enemies, but I still think they deserve sympathy.$6#$b#Still... I did what had to be done.$6\"(break)speak Abigail \"Huh? That's pretty funny coming from someone who just got rescued...$h#$b#But... yeah... Sometimes reality forces us to do things we'd rather not... Guess I'm learning that the hard way.$6\"(break)speak Abigail \"Hey! I saved your life, didn't I? Maybe you should think about that instead of putting me on a guilt trip.$a\"\\pause 600/pause 500/emote Abigail 40/pause 500/speak Abigail \"Look... You've gotta be more careful from now on. I don't want to lose you.\"/pause 500/animate Abigail true true 100 33/positionOffset Abigail 8 0/positionOffset farmer -8 0/animate farmer true true 100 101/specificTemporarySprite heart 40 11/pause 2000/positionOffset farmer 8 0/positionOffset Abigail -8 0/stopAnimation farmer/stopAnimation Abigail/showFrame Abigail 4/pause 1300/faceDirection Abigail 2/faceDirection farmer 2/pause 500/animate Abigail false true 100 0 1 2 3/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/stopAnimation Abigail/pause 500/showFrame Abigail 26/pause 100/showFrame Abigail 27/pause 600/speak Abigail \"Let's put him to rest nearby... okay?$6\"/pause 600/fade/viewport -1000 -1000/pause 1000/playSound dirtyHit/pause 600/playSound dirtyHit/pause 600/playSound dirtyHit/pause 600/playSound dirtyHit/pause 2000/end dialogue Abigail \"Good thing I brought my sword today!$6\"" + } + }, + { + "_COMMENT": "SECRET NOTE 25 FIX 1", "Action": "EditData", - "Target": "Characters/Dialogue/Marnie", + "Target": "Data/ObjectInformation", + "Fields": { + "191": { + "5": "A fancy necklace given to me by a Junimo. A girl dropped it?" + } + } + }, + { + "_COMMENT": "SECRET NOTE 25 FIX 2", + "Action": "EditData", + "Target": "Data/SecretNotes", + "Fields": { + "25": { + "0": "^^ I find necklace! Come to home in forest! I think necklace belong to her!" + } + } + }, + { + "_COMMENT": "SECRET NOTE 25 EVENT 1", + "Action": "EditData", + "Target": "data/events/forestwest", "Entries": { - "Forest_55_27": "My crops are healthy this season! I expect I'll make good profit.$1", - "Forest_55_21": "My crops are healthy this season! I expect I'll make good profit.$1", - "Forest_56_21": "My crops are healthy this season! I expect I'll make good profit.$1", - "Forest_80_15": "%Marnie is busy storing product in her shipping bin.", - "MarnieShed_7_5": "*sigh*... Mondays are when I do record keeping. I prefer taking care of my animals.$2", - "MarnieShed_14_7": "I'll have cheese to sell soon.$1", - "MarnieShed_12_5": "%Marnie is busy storing tools in her chest.", - "MarnieShed_11_6": "These Grampleton looms work wonders on raw wool.$1#$b#I never invested time in crafting. I purchase my machines from Susan or other towns.$0", - }, -}, - -{ //LEAH SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Leah", - "Entries": { - "Tue": "700 LeahHouse 12 14 0/930 Forest 112 31 3 leah_sculpt/1240 Forest 113 31 2 leah_draw/1510 Forest 111 36 2/1540 Forest 111 39 0/1610 LeahHouse 6 5 0/1730 LeahHouse 12 14 0/1930 LeahHouse 3 4 2 leah_sleep", - "Sun": "610 LeahHouse 17 10 0/640 Forest 112 39 0/800 Forest 109 38 1/820 Forest 112 34 0/840 Forest 109 39 2/900 Town 97 104 3/1130 Town 100 104 2/1200 Town 103 104 2/1230 Town 104 104 2/1300 Town 108 104 2/1330 Town 110 104 0/1400 Town 105 63 2/1800 LeahHouse 18 10 0/2100 LeahHouse 3 4 2 leah_sleep", - "winter_Sun": "700 LeahHouse 17 10 0/830 Summit 15 16 0/1600 LeahHouse 3 4 2 leah_sleep" - }, -}, - -{ //LEAH SCHEDULE DIALOGUE + "7771773/S 25/c 1": "spring_day_ambient/-500 -500/farmer 58 30 0/addTemporaryActor Apples 16 32 54 21 2/pause 1000/showFrame Apples 16/viewport 58 24 true/viewport move 0 -1 5000 true/move farmer 0 -10 0/pause 600/faceDirection farmer 3 true/pause 900/faceDirection farmer 2 true/pause 200/showFrame Apples 17/pause 800/showFrame Apples 18/faceDirection farmer 1/pause 500/playSound junimoMeep1/pause 300/faceDirection farmer 2 true/pause 250/faceDirection farmer 3 true/pause 150/emote farmer 16 true/playMusic junimoStarSong/pause 300/showFrame Apples 19/jump Apples/pause 1200/playSound junimoMeep1/pause 200/move Apples 1 0 0/move Apples 0 -1 1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 350/playSound junimoMeep1/jump Apples/pause 800/playSound junimoMeep1/pause 250/move Apples 2 0 1 true/pause 1000/playSound junimoMeep1/speak Apples \"Necklace! Girl drop! Apples pick up! [191]\"/pause 700/move Apples 0 -2 1 true/pause 400/faceDirection farmer 0 true/pause 300/move Apples 1 0 2/pause 400/playSound junimoMeep1/pause 600/playSound junimoMeep1/pause 100/jump Apples/pause 700/playSound junimoMeep1/pause 800/animate Apples false true 200 28 29 30 31/pause 1000/stopAnimation Apples/pause 500/playSound junimoMeep1/pause 250/faceDirection Apples 1 true/pause 250/faceDirection Apples 0/pause 500/warp Apples -200 -200/playSound doorClose/pause 500/globalFade/viewport -1000 -1000/pause 1000/message \"The Junimo gave me this beautiful necklace. A girl dropped this here?\"/pause 1000/end" + } + }, + { + "_COMMENT": "SECRET NOTE 25 EVENT 2", "Action": "EditData", - "Target": "Characters/Dialogue/Leah", + "Target": "data/events/forest", "Entries": { - "Forest_109_38": "My little cuties are growing strong and healthy.$0", - "Forest_112_34": "%Leah is watering her flowers.", - "Forest_109_39": "I know I have the smallest garden, but I make do with what I have.", - "Town_100_104": "I'll have enough food for a while after this harvest!$1", - "Town_103_104": "I'll have enough food for a while after this harvest!$1", - "Town_110_104": "Someone forgot to clean this.$2", - "Summit_15_16": "You hiked up here too, @?$0", - }, -}, - -{ //ALEX SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Alex", - "Entries": { - "rain": "800 JoshHouse 8 19 2 alex_football/1300 JoshHouse 14 5 2 alex_lift_weights/1600 Town 53 69 0/1830 JoshHouse 8 19 2/2000 JoshHouse 17 5 0/2200 JoshHouse 21 4 1 alex_sleep", - "winter": "900 BathHouse_MensLocker 3 5 2 alex_lift_weights/1500 JoshHouse 14 5 2/1800 Town 53 69 0/1930 JoshHouse 8 19 2/2100 JoshHouse 17 5 0/2240 JoshHouse 21 4 1 alex_sleep", - "Wed": "NOT friendship Haley 6/800 Town 64 64 2 alex_football/1200 HaleyHouse 7 23 3 alex_sit_left/1630 Town 53 69 0/1840 JoshHouse 8 19 2/2000 JoshHouse 17 5 0/2200 JoshHouse 21 4 1 alex_sleep", - "spring": "800 Town 64 64 2 alex_football/1300 JoshHouse 14 5 2 alex_lift_weights/1600 Town 53 69 0/1830 JoshHouse 8 19 2/2000 JoshHouse 17 5 0/2200 JoshHouse 21 4 1 alex_sleep" - }, -}, - -{ //ALEX SCHEDULE DIALOGUE + "7771774/e 7771773/i 191": "spring_day_ambient/-500 -500/farmer -100 -100 1 Abigail 16 89 0 Andy 45 105 1 Wizard 10 24 0/pause 800/removeItem 191/skippable/viewport 19 89 true/pause 800/doAction 16 18/shake Abigail 200/pause 1100/doAction 16 18/shake Abigail 230/pause 600/speak Abigail \"Ugh! Where is it?...$2\"/pause 450/warp farmer 0 85/move farmer 14 0 2 true/pause 1300/doAction 16 88/shake Abigail 200/pause 900/doAction 16 88/shake Abigail 150/pause 800/doAction 16 88/shake Abigail 150/pause 1000/doAction 16 88/shake Abigail 150/pause 800/shake Abigail 250/doAction 16 88/pause 2250/move Abigail -2 0 0/pause 500/speak Abigail \"Hi, @...$2#$b#I lost something really important to me. I think it's around here somewhere...$2\"/pause 500/emote farmer 40/pause 400/speak Abigail \"Huh? You found a necklace?$0\"/speed Abigail 3/move Abigail 0 -3 0/pause 1100/jump Abigail/pause 1000/speak Abigail \"Hey! You really found it!$1\"/pause 700/speak Abigail \"Where was it?$0\"/pause 800/faceDirection farmer 3 true/pause 900/faceDirection Abigail 3 true/pause 800/speak Abigail \"Strange. I didn't go that far into the forest.$0\"/pause 500/faceDirection Abigail 0 true/pause 600/faceDirection farmer 2 true/pause 500/speak Abigail \"Anyway, thanks again! Hopefully my mom never finds out!$1#$b#You're a real lifesaver!$0\"/friendship Abigail 250/pause 300/globalFade/viewport -1000 -1000/pause 1000/end dialogue Abigail \"Oh. How did I lose my mom's necklace in the forest?$0#$e#Um. You wouldn't understand.$9\"" + } + }, + { + "_COMMENT": "ALEX 4 HEART EVENT ALTERATION W/ DUSTY PORTRAIT", "Action": "EditData", - "Target": "Characters/Dialogue/Alex", + "Target": "data/events/town", "Entries": { - "Town_53_69": "Hey there. Came to pet Dusty?$0", - "Town6_53_69": "You're a good boy Dusty! Ready for a treat?$1", - }, -}, - -{ //HALEY SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Haley", - "Entries": { - "spring_Mon": "800 HaleyHouse 6 5 0/1000 HaleyHouse 19 16 0/1100 Forest 77 44 2 haley_photo/1630 HaleyHouse 19 16 0 square_5_1/2000 HaleyHouse 5 7 2 square_5_5/2300 HaleyHouse 1 5 3 haley_sleep", - "spring": "900 HaleyHouse 6 5 0/950 HaleyHouse 8 7 1/1100 Town 24 23 2/1630 HaleyHouse 19 16 0 square_5_1_0/2000 HaleyHouse 5 7 0 square_5_5/2230 HaleyHouse 1 5 3 haley_sleep" - }, -}, - -{ //SEBASTIAN SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Sebastian", - "Entries": { - "marriage_Mon": "830 Mountain 48 26 1 \"Strings\\schedules\\Sebastian:marriage_Mon.000\"/1300 ScienceHouse 6 20 0 \"Strings\\schedules\\Sebastian:marriage_Mon.001\"/1700 BusStop -1 23 3", - "fall": "1030 SebastianRoom 9 4 3 sebastian_computer/1200 Mountain 48 26 1/1400 Mountain 42 12 2/1500 Mountain 42 13 1 sebastian_smoking/1600 ScienceHouse 27 9 0/1730 SebastianRoom 9 4 3 sebastian_computer/2130 SebastianRoom 11 9 1", - "spring": "1030 SebastianRoom 9 4 3 sebastian_computer/1500 ScienceHouse 27 9 0/1530 SebastianRoom 9 4 3 sebastian_computer/1830 Mountain 48 26 1 sebastian_smoking/2130 SebastianRoom 11 9 1", - "Thu": "1030 SebastianRoom 9 4 3 sebastian_computer/1400 Railroad 28 47 1 sebastian_smoking/1800 Railroad 64 45 3/1930 Railroad 5 45 1/2130 SebastianRoom 11 9 1 sebastian_sleep" - }, -}, - -{ //WILLY SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Willy", - "Entries": { - "Mon": "850 FishShop 5 4 2/1500 BlueMoonVineyard 35 44 2/2100 FishShop 5 4 2 willy_sleep", - }, -}, - -{ //WILLY SCHEDULE DIALOGUE + "2481135/f Alex 1000/sunny/t 900 1600": "sweet/-1000 -1000/farmer 42 73 1 Alex 53 69 0 Caroline 45 60 1 Olivia 47 60 3 Pam 71 69 2 Evelyn 62 57 0/addTemporaryActor Dusty 16 32 -300 -300 2 true/positionOffset Alex -30 0/skippable/viewport 54 69 true/move farmer 12 0 0 true/pause 1000/speak Alex \"That's a good boy, Dusty.\"/pause 300/playSound dog_pant/pause 300/playSound dog_pant true/speak Dusty \"!!!$4\"/pause 100/speak Alex \"You might be the only one around here who understands me.$s#$b#No one else has seen the kind of stuff you and I have.$s\"/pause 600/move farmer 0 -4 3/pause 300/faceDirection Alex 1/pause 180/jump Alex/pause 700/speak Alex \"@! Did you overhear me talking?$7\"/pause 1000/question fork1 \"#Yes, I heard everything.#Not really... why?\"/fork didntHear/switchEvent AlexFourHeart", + "didntHear": "pause 400/pause 100/faceDirection Alex 1/speak Alex \"Oh... I was talking to Dusty.#$b#He and I have a lot in common, actually.$s\"/switchEvent AlexFourHeart", + "AlexFourHeart": "pause 500/faceDirection Alex 2/pause 1000/showFrame Alex 27/pause 600/playMusic desolate/emote Alex 28/speak Alex \"I don't really like to talk about it, but I guess I'll explain...$s\"/pause 1000/showFrame Alex 4 true/faceDirection Alex 1/pause 500/speak Alex \"Have you ever wondered why I live with my grandparents?$s#$b#You see, my father wasn't a good guy... He... Well, he ruined everything for me and my mom.$a#$b#Half the time he was gone... The other half he'd drink all night and tell me I'm worthless, that I'd never amount to anything.$a#$b#I think he resented me for being young... Bitter because he'd wasted his youth doing nothing and had gotten nowhere in life.\"/faceDirection Alex 0/speak Alex \"Well... that's my take on it, anyway. Who knows what was going on in his mind.$a\"/pause 800/speak Alex \"One day he left, and soon after that Mom got sick and passed away. I had no choice but to move in with my grandparents.$s\"/pause 2000/emote Alex 40/faceDirection Alex 1/playMusic spring_day_ambient/speak Alex \"You seem like someone I can trust... That's why I'm telling you this, @. I don't want any sympathy.$s#$b#If there's one good thing about my past, it's that it made me strong.\"/pause 500/speak Alex \"Now... let me show you what Dusty will do for a barbecued steak.$h\"/faceDirection Alex 0 0 0/pause 300/playSound dog_bark/pause 300/move farmer 0 0 0/pause 200/playSound dog_bark/speak Dusty \"Bark!!!$1\"/pause 400/globalFade/viewport -1000 -1000/end" + } + }, + { + "_COMMENT": "BEAR UNLOCKED", "Action": "EditData", - "Target": "Characters/Dialogue/Willy", + "Target": "data/events/woods", "Entries": { - "BlueMoonVineyard_35_44": "Ahoy there. Takin' a gander at the Gem Sea are we?$0", - }, -}, - -{ //SAM SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Sam", - "Entries": { - "JojaMart_Replacement": "ArchaeologyHouse 44 13 2", - "26": "700 SamHouse 17 15 2 sam_guitar/900 Town 93 72 2 sam_skateboarding/1500 Saloon 36 21 3 sam_pool/2120 SamHouse 22 13 1 sam_sleep", - }, -}, - -{ //SAM SCHEDULE DIALOGUE + "2120303/S 23/i 724/t 600 1900": "nightTime/-1000 -1000/farmer 25 17 3/removeQuest 29/removeItem 724/addTemporaryActor Bear 32 32 11 17 2 true character/faceDirection Bear 1/viewport 11 17 clamp true/move farmer -6 0 3/pause 1000/startJittering/emote farmer 28/pause 1000/stopJittering/pause 500/animate Bear false true 500 16 17/pause 500/playSound rabbit/pause 1000/playSound rabbit/pause 500/stopAnimation Bear/speak Bear \"That smell... come closer...$2\"/pause 1000/move farmer -5 0 3/pause 1000/faceDirection Bear 2/pause 1000/speak Bear \"Heh... It's not every day I get to speak to a human. Looks like you've got a little 'forest magic' in you...$3\"/pause 100/jump Bear/pause 1000/faceDirection Bear 1/speak Bear \"Now... about my note... Did you bring the good stuff?\"/pause 1000/animate farmer true true 100 35/playSound coin/addObject 13 17 724/pause 500/animate Bear false true 500 16 17/pause 500/stopAnimation farmer/playSound rabbit/pause 1000/playSound rabbit/pause 500/stopAnimation Bear/shake Bear 2000/pause 500/removeTemporarySprites/speak Bear \"HOoOoOoooh... that smell... this is really sweet stuff!$h#$b#...it's my favorite sauce... it makes me very happy.$h\"/pause 1000/emote Bear 20/animate Bear false true 200 4 5 6 7/pause 50/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/stopAnimation Bear/pause 500/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/stopAnimation farmer/pause 1000/speak Bear \"...You've made a friend today, @.\"/pause 1000/animate Bear false true 200 4 5 6 7/pause 50/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/stopAnimation Bear/pause 250/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/stopAnimation farmer/pause 1000/speak Bear \"Come visit my home sometime. I live near that abandoned vineyard.#$b#Oh. I also got something special I want to show you...$3\"/pause 500/animate Bear false true 400 8 9 10 11/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/stopAnimation Bear/fade/viewport -1000 -1000/pause 2000/message \"The bear left you with his special knowledge...\"/pause 1000/playSound reward/message \"Salmonberries and Blackberries are now worth 3x the gold!\"/end" + } + }, + { + "_COMMENT": "Leah 8 hrt event fix", "Action": "EditData", - "Target": "Characters/Dialogue/Sam", + "Target": "data/events/LeahHouse", "Entries": { - "ArchaeologyHouse_44_13": "%Sam is hard at work.", - }, -}, - -{ //PIERRE SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Pierre", - "Entries": { - "Mon": "700 SeedShop 10 20 0/830 SeedShop 4 17 2/1700 Town 46 48 0/2000 SeedShop 34 5 0/2100 SeedShop 24 4 1 pierre_sleep", - "Tue": "700 SeedShop 10 20 0/830 SeedShop 4 17 2/1700 SeedShop 11 20 0/2000 Town 95 13 2/2030 SeedShop 24 4 1 pierre_sleep", - "Wed": "700 SeedShop 10 20 0/830 SeedShop 4 17 2/1700 Town 46 48 0/2000 SeedShop 34 5 0/2100 SeedShop 24 4 1 pierre_sleep", - "Rain": "700 SeedShop 10 20 0/830 SeedShop 4 17 2/1700 SeedShop 11 20 0/1900 SeedShop 37 5 0/2100 SeedShop 20 5 0/2300 SeedShop 24 4 1 pierre_sleep", - }, -}, - -{ //PIERRE SCHEDULE DIALOGUE + "584059/f Leah 2000/p Leah/n LeahInternet": "breezy/-1000 -1000/farmer 7 9 0 Leah 12 9 2/skippable/viewport 11 9/move farmer 0 -1 1/move farmer 2 0 1/pause 400/faceDirection Leah 3 true/pause 400/speak Leah \"Hey! Come check this out.\"/pause 500/faceDirection Leah 2 true/pause 400/move farmer 2 0 2/move farmer 0 1 2/pause 700/speak Leah \"I bought a laptop and set up an online art shop... like you suggested.\"/pause 800/playSound Pickup_Coin15/pause 300/jump Leah/pause 1200/speak Leah \"Did you hear that? That means someone just bought something from the store!$h\"/pause 500/emote Leah 40/speak Leah \"Hmm... There's this 'Mr. K' that keeps buying all my sculptures.$7#$b#I guess it must be some rich guy who loves my stuff.\"/pause 500/playSound Pickup_Coin15/pause 300/jump Leah/emote Leah 16 true/pause 900/speak Leah \"Wow! I'm not going to have to worry about my electricity bill for a while after that sale...$6\"/pause 800/speak Leah \"Anyway... Thanks for giving me this idea, @. So far, it's been really successful! This is really going to give me the funding I need to keep working on art full-time.$h#$e#Now, sorry to ignore you... but I really need to tweak these CSS sheets...$7\"/pause 500/playSound Pickup_Coin15/pause 1000/playSound Pickup_Coin15/globalFade/viewport -1000 -1000/end warpOut" + } + }, + { + "_COMMENT": "Caroline 6 hrt event fix", "Action": "EditData", - "Target": "Characters/Dialogue/Pierre", + "Target": "data/events/SeedShop", "Entries": { - "Town_46_48": "Hi, @. I'm storing products in my shipping bin. Lewis will pick all of them up tomorrow morning.$1", - }, -}, - -{ //JODI DIALOGUE + "17/f Caroline 1500/p Caroline/p Abigail": "50s/35 9/farmer 31 13 0 Abigail 34 9 1 Caroline 35 9 3/skippable/move farmer 0 -1 0/pause 500/faceDirection farmer 0/speak Abigail \"Stop telling me how to live my life!$a\"/pause 500/speak Caroline \"Hey, cut it out! We're letting you live here free of charge until you finish school. It seems like you don't appreciate that at all!$u\"/emote Abigail 12/speak Abigail \"Stop trying to make me feel guilty.$a#$b#I appreciate that you and Dad are helping me out, but expecting me to dress the way you want is ridiculous.$a#$b#I'm not a little girl anymore, Mom.$u\"/faceDirection Caroline 1/pause 1500/faceDirection Caroline 3/speak Caroline \"...You're right. I'm sorry.$s\"/pause 500/faceDirection farmer 2/playSound woodyStep/faceDirection Abigail 2 true/faceDirection Caroline 2/speak Abigail \"Is someone there?$7\"/faceDirection farmer 0/speed farmer 4/move farmer 0 1 3/speed farmer 4/move farmer -2 0 2 true/move Abigail -3 0 2 false/emote Abigail 8/speak Abigail \"I swear, this house is haunted.\"/emote Caroline 40/pause 500/end dialogue Abigail \"Urgghh...$a#$b#Sorry... I was fighting with my Mom earlier.$s\"" + } + }, + { + "_COMMENT": "Add SVE characters to Leah art show event", "Action": "EditData", - "Target": "Characters/Dialogue/Jodi", + "Target": "data/events/Town", "Entries": { - "Introduction": "Oh! You aren't exactly how I imagined... but that's okay! I'm Jodi.#$e#It's a quiet little town, so it's very exciting when someone new moves in!$1#$b#Have you met the other farmers in our community?", - "Thu": "So you're a farmer just starting out, huh?$0$k#$e#I'm sure Andy or Sophia could give you some pointers.$1", - }, -}, - -{ //VINCENT SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Vincent", - "Entries": { - "rain": "900 SamHouse 4 8 0/1100 SamHouse 2 15 2 vincent_play/1400 SamHouse 4 14 2 square_3_3/1700 SamHouse 5 6 3/1900 SamHouse 11 22 2 vincent_play/2000 SamHouse 8 22 3 vincent_sleep", - "spring": "900 SamHouse 4 8 0/1100 SamHouse 2 15 2 vincent_play/1400 Town 12 72 2 square_5_3/1700 SamHouse 5 6 3/1900 SamHouse 11 22 2 vincent_play/2000 SamHouse 8 22 3 vincent_sleep" - }, -}, - -{ //SHANE SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Shane", - "Entries": { - "Sun_normal": "700 AnimalShop 24 15 0/1100 AnimalShop 24 5 0/1450 AnimalShop 3 15 0/1800 Saloon 21 17 2 shane_drink/2400 AnimalShop 27 4 1 shane_sleep", - "summer_Sun": "700 AnimalShop 24 15 0/1100 AnimalShop 24 5 0/1450 AnimalShop 3 15 0/1800 Saloon 21 17 2 shane_drink/2400 AnimalShop 27 4 1 shane_sleep", - "marriage_Mon": "830 AnimalShop 22 6 0 \"Strings\\schedules\\Shane:marriage_Mon.000\"/1100 Forest 37 10 2 \"Strings\\schedules\\Shane:marriage_Mon.001\"/1700 BusStop -1 23 3", - "default": "900 AnimalShop 24 17 1/1000 AnimalShop 24 15 0/1100 AnimalShop 24 5 0/1200 AnimalShop 3 16 0/1400 Saloon 11 20 0/1630 Saloon 21 17 2 shane_drink/2300 AnimalShop 27 4 1 shane_sleep" - }, -}, - -{ //KENT SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Kent", - "Entries": { - "Sat": "700 SamHouse 4 13 2/1000 Summit 15 16 0/2000 SamHouse 21 5 3 kent_sleep", - "Wed": "700 SamHouse 4 13 2/800 Town 33 106 2/1100 Summit 15 16 0/2030 SamHouse 21 5 3 kent_sleep", - "Fri": "700 Town 42 102 2/1030 SamHouse 8 12 2/1400 Town 6 72 1/1700 Saloon 12 20 0/2350 SamHouse 21 5 3 kent_sleep", - }, -}, - -{ //KENT SCHEDULE DIALOGUE + "53/e 55/w sunny/t 1500 1700": "none/-100 -100/farmer 28 57 1 Sophia 34 66 0 Andy 37 60 3 Olivia 30 65 0 Victor 29 65 0 Susan 27 63 1 Evelyn 37 58 3 Gus 30 56 2 Pam 31 56 2 Vincent 27 55 2 Jas 26 55 2 George 37 59 3 Leah 32 61 1 Shane 34 61 3 Robin 27 61 1 Demetrius 28 61 3 Emily 30 58 2 Clint 31 59 3 Harvey 34 57 2 Lewis 35 59 3 Marnie 35 58 3 Elliott 31 63 3 Maru 33 57 2 Sebastian 35 62 1 Abigail 35 63 1 Sam 36 61 2 Penny 37 62 3 Pierre 32 65 1 Caroline 33 65 3 Haley 28 59 1 Alex 28 58 1/specificTemporarySprite leahShow/skippable/animate LeahEx false true 100 4 5/viewport 33 60 true/move farmer 1 0 1/faceDirection Sebastian 2 true/faceDirection Alex 0 true/move farmer 1 0 1/faceDirection Sebastian 1 true/faceDirection Maru 3 true/move farmer 2 0 1/faceDirection Alex 1 true/faceDirection Maru 2 true/move farmer 0 1 2/faceDirection Shane 0 true/faceDirection Emily 2 true/move farmer 0 1 2/faceDirection Shane 3 true/move farmer 0 1 2/faceDirection Emily 0/move Shane 1 0 2/faceDirection Leah 0/speak Leah \"@! You're here!$h#$b#Okay... I guess I'd better introduce my pieces. Wish me luck!$l\"/pause 300/faceDirection Leah 2/pause 800/faceDirection Leah 1/faceDirection Leah 2/faceDirection Leah 3/faceDirection Leah 2/speak Leah \"Umm... Okay everyone!\"/faceDirection Sebastian 3 true/faceDirection Emily 1/faceDirection Demetrius 1 true/faceDirection Elliott 0/faceDirection Pierre 0 true/faceDirection Caroline 0 true/faceDirection Shane 3/faceDirection Sam 3 true/faceDirection Abigail 3/speak Leah \"Thanks for coming to my art show.$l\"/faceDirection Leah 1/speak Leah \"As some of you know, I came to this town because I wanted to draw inspiration from the beautiful surroundings.\"/faceDirection Leah 3/speak Leah \"This place really feels like home now.$h#$b#Okay. I'm going to introduce my sculptures now.\"/playMusic jaunty/move Leah -3 0 0/faceDirection farmer 3 true/faceDirection Marnie 3 true/faceDirection Emily 3 true/faceDirection Demetrius 0/move Leah 0 -1 0/speak Leah \"I haven't named this one, yet. She started out as an exercise in human anatomy, but I ended up seeing her through to completion.#$b#Her expression is intentionally unclear... is she embarrassed, amused, pained? I'll leave that for you to decide.\"/pause 1500/move Leah 0 1 2/faceDirection Demetrius 2 true/faceDirection Haley 2 true/faceDirection farmer 2/faceDirection Emily 2 true/faceDirection Clint 2 true/pause 500/speak Leah \"This one's called 'Post-Dimensional Nullspace'. It represents the boundary of human imagination.$u#$b#The shape and color came to me vividly when I was in a 'trance state'.\"/pause 1500/move Leah 3 0 2/faceDirection Demetrius 1 true/move Leah 0 1 1/faceDirection Haley 1/speak Leah \"I've been calling this one 'Egg Heads'. I wanted to create an animatronic humanoid statue to toy with the viewer's ability to properly attribute personhood to a physical entity. \"/pause 1500/move Leah 0 -1 0/pause 300/faceDirection Leah 2/speak Leah \"And the last one is called 'Wood Sculpture 3'. It's a celebration of my favorite sculpting material... wood.\"/faceDirection Leah 3/faceDirection Leah 1/faceDirection Leah 2/speak Leah \"Well, those are my sculptures!$l#$b#Oh! One last thing.\"/faceDirection Leah 0/speak Leah \"I'd like to say thanks to my special friend, @.#$b#He gave me the idea for this show and the courage to go through with it. I know that sounds cheesy, but it's true.^She gave me the idea for this show and the courage to go through with it. I know that sounds cheesy, but it's true.\"/faceDirection Emily 1/faceDirection Shane 3 true/faceDirection Haley 1/faceDirection Elliott 3/pause 400/speak Lewis \"I'm proud of you, Leah! Events like this really breathe life into our little town!$h\"/pause 100/textAboveHead Gus \"Great stuff!\"/faceDirection Leah 3/speak Demetrius \"I love your art, Leah! 'Post-Dimensional Nullspace' is my favorite.$h\"/textAboveHead Robin \"Great use of wood!\"/speak Penny \"Thanks for doing this!$h\"/faceDirection Leah 1/emote Leah 32/faceDirection Leah 2/pause 600/speak Olivia \"Exquisite art, Leah!$3\"/pause 200/speak Leah \"Thanks, everyone!$h\"/faceDirection Leah 0/emote Leah 20/pause 500/speak Lewis \"Now let's start the bidding on these wonderful art pieces... A marvelous addition to your home!$h#$b#Do I hear 5000g for the pink one?\"/jump Demetrius/mail afterArtShow/viewport move 2 0 8000/pause 5000/globalFade/viewport -1000 -1000/end dialogue Leah \"Wow! I'm exhausted.#$b#My show was a real success, wasn't it?$h\"" + } + }, + { + "_COMMENT": "Wizard junimo scroll event fix", "Action": "EditData", - "Target": "Characters/Dialogue/Kent", + "Target": "data/events/WizardHouse", "Entries": { - "Town_33_106": "I feel like all I can do now is think about the past. I can't move away from it...$2", - "Town8_33_106": "Jodi made my favorite meal last night. It made me... happy.$1", - "Summit_15_16": "The Gotoro Empire geography is somewhat similar to Stardew Valley.$2", - "Summit8_15_16": "Hiking to the summit has become a hobby of mine. Good workout and a pretty view.$1", - }, -}, - -{ //DEMETRIUS SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Demetrius", - "Entries": { - "summer": "750 ScienceHouse 29 9 0/1100 Town 30 24 2 square_3_9/1900 ScienceHouse 27 9 0/2040 ScienceHouse 28 9 0/2100 ScienceHouse 15 4 0/2230 ScienceHouse 19 4 11 demetrius_sleep", - }, -}, - -{ //LINUS SCHEDULE EDITS - "Action": "EditData", - "Target": "characters/schedules/Linus", - "Entries": { - "spring": "630 Mountain 25 5 1/700 Mountain 28 9 1/930 Mountain 48 26 1/1400 Mountain 28 9 1/1900 Tent 3 2 1/2100 Tent 1 3 2/2300 Tent 4 4 2 linus_sleep", - "summer": "630 Mountain 39 5 1/940 Mountain 48 26 1/1300 Mountain 48 35 2 square_3_3/1600 Mountain 28 9 1/2000 Mountain 31 8 0/2020 Tent 2 2 2", - "fall": "700 Mountain 25 5 1/740 Mountain 28 9 1/900 Railroad 20 57 2 square_5_5/1400 Mountain 42 12 1/1800 Tent 2 2 2", - "fall_Mon": "700 Mountain 28 9 1/1000 Summit 15 16 0/1800 Tent 2 2 2 linus_sleep", - "fall_Tue": "700 Mountain 30 9 3/1030 Summit 15 16 0/1900 Tent 2 2 2 linus_sleep", - "winter_Mon": "700 Mountain 28 9 1/1000 Summit 15 16 0/1800 Tent 2 2 2 linus_sleep", - "fall": "700 Mountain 25 5 1/740 Mountain 28 9 1/900 Railroad 14 19 0/1400 Mountain 48 26 1/1800 Tent 2 2 2 linus_sleep", - - }, -}, - -{ //LINUS SCHEDULE DIALOGUE + "112/n seenJunimoNote": "WizardSong/-1000 -1000/farmer 8 23 0 Wizard 10 15 2 Junimo -2000 -2000 2/skippable/addConversationTopic cc_Begin/showFrame Wizard 20/viewport 8 18 true/move farmer 0 -2 0/pause 2000/speak Wizard \"Ah... Come in.\"/pause 800/animate Wizard false false 100 20 21 22 0/playSound dwop/pause 1000/stopAnimation Wizard/move Wizard -2 0 3 false/move Wizard 0 2 2/pause 1500/speak Wizard \"I am Magnus Rasmodius... Seeker of the arcane truths.#$b#Mediary between physical and ethereal.#$b#Master of the seven elementals.#$b#Keeper of the sacred cha-... you get the point.\"/pause 1000/move Wizard 0 1 2/speak Wizard \"And you... @. The one whose arrival I have long foreseen.\"/pause 1500/speak Wizard \"Here, I'd like to show you something.\"/pause 500/faceDirection Wizard 1/playMusic none/pause 800/speak Wizard \"Behold!\"/playMusic clubloop/pause 1000/showFrame Wizard 19/playSound wand/screenFlash .8/warp Junimo 10 17/specificTemporarySprite junimoCage/pause 500/jump farmer/pause 2500/shake Junimo 800/playSound junimoMeep1/pause 1000/shake Junimo 800/playSound junimoMeep1/pause 1000/faceDirection Wizard 1 true/showFrame Wizard 4/pause 2000/shake Junimo 800/playSound junimoMeep1/pause 1000/speak Wizard \"You've seen one before, haven't you?\"/move Wizard 0 -1 1/pause 1000/shake Junimo 800/playSound junimoMeep1/pause 1000/speak Wizard \"They call themselves the 'Junimos'...#$b#Mysterious spirits, these ones... For some reason, they refuse to speak with me.\"/pause 1000/playSound dwop/faceDirection Wizard 2 true/showFrame Wizard 16/pause 500/playSound wand/screenFlash .8/warp Junimo -3000 -3000/specificTemporarySprite junimoCageGone/playMusic WizardSong/pause 1000/showFrame Wizard 0/pause 500/speak Wizard \"I'm not sure why they've moved into the community center, but you have no reason to fear them.\"/pause 1000/move farmer 0 -1 0/emote farmer 48/pause 1000/speak Wizard \"Hmmm? You found a golden scroll written in an unknown language?#$b#Most interesting...\"/move Wizard 0 1 2/speak Wizard \"Stay here. I'm going to see for myself. I'll return shortly.\"/pause 1000/playSound shwip/faceDirection Wizard 3 true/pause 50/faceDirection Wizard 0 true/pause 50/faceDirection Wizard 1 true/pause 50/faceDirection Wizard 2 true/pause 50/showFrame Wizard 16/pause 500/playSound wand/warp Wizard -3000 -3000/specificTemporarySprite wizardWarp/pause 2000/faceDirection farmer 1/faceDirection farmer 3/faceDirection farmer 0/pause 1000/faceDirection Wizard 0 true/faceDirection farmer 1 true/pause 550/faceDirection farmer 2/pause 700/faceDirection farmer 3/pause 500/showFrame Wizard 16/screenFlash 2/playSound wand/warp Wizard 10 17/faceDirection farmer 0 true/pause 250/emote farmer 16 true/jump farmer/pause 700/showFrame Wizard 0/pause 500/move Wizard -2 0 2/pause 500/speak Wizard \"I found the note...\"/move Wizard -2 0 2/move Wizard 0 4 3 true/pause 1300/faceDirection farmer 3 true/pause 800/speak Wizard \"The language is obscure, but I was able to decipher it:\"/pause 1000/message \"We, the Junimo, are happy to aid you. In return, we ask for gifts of the valley. If you are one with the forest then you will see the true nature of this scroll.\"/pause 500/move Wizard 0 -2 3/faceDirection farmer 3 true/move Wizard -3 0 2/pause 1000/showFrame Wizard 18/emote Wizard 40/speak Wizard \"Hmm... 'One with the forest'... What do they mean?\"/pause 1000/speak Wizard \"...*sniff*...*sniff*...\"/pause 1500/showFrame Wizard 0/jump Wizard/pause 800/speak Wizard \"Ah-hah!$h\"/pause 800/faceDirection Wizard 1/speak Wizard \"Come here!$h\"/pause 500/move farmer -2 0 0/move farmer 0 -1 3/move farmer -2 0 3/move Wizard -1 0 2/move farmer -1 0 2/pause 500/speak Wizard \"My cauldron is bubbling with ingredients from the forest.$h#$b#Baby fern, moss grub, caramel-top toadstool... Can you smell it?$h\"/pause 500/showFrame Wizard 18/showFrame 96/pause 1000/speak Wizard \"Here. Drink up. Let the essence of the forest permeate your body.$h\"/pause 800/emote farmer 28/showFrame Wizard 19/pause 800/showFrame farmer 90/pause 1000/farmerEat 184/pause 4000/playSound gulp/animate farmer false true 350 104 105/pause 4000/specificTemporarySprite farmerForestVision/pause 7000/pause 19500/globalFade .008/specificTemporarySprite junimoCageGone2/viewport -1000 -1000/playMusic none/pause 2000/playSound reward/pause 300/message \"You've gained the power of forest magic! Now you can decipher the true meaning of the junimo scrolls.\"/end warpOut" + } + }, + { + "_COMMENT": "Penny Heart Event Pathing Fix - Trailer", "Action": "EditData", - "Target": "Characters/Dialogue/Linus", + "Target": "data/events/Trailer", "Entries": { - "Summit_33_106": "Nature isn't afraid of showing you her true beauty. The scene before you is proof enough.$1", - "Railroad_14_19": "Ketra... She was a dear friend of mine.$2#$b#I knew her before she joined the Adventurers Guild.$2", - }, -}, - - - - //MATURE EVENTS : DEFAULT = FALSE - -{ //HALEY MATURE EVENT - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "1000009/f Haley 1750/w sunny/k 15/u 17 18 19 20 21/z winter/z spring/z summer/t 830 1400": "fall_day_ambient/-500 -500/farmer 89 54 0 Haley 97 62 1/pause 300/viewport 97 62 true/pause 250/textAboveHead Haley \"*sniff*... *sniff*\"/shake Haley 800/move farmer 0 7 2/textAboveHead Haley \"*sniff*...\"/shake Haley 800/move farmer 0 2 1/pause 300/emote farmer 8/pause 200/move farmer 8 0 0/pause 400/faceDirection Haley 2/pause 300/move Haley 0 -2 0/pause 400/emote Haley 28/pause 500/emote farmer 60/pause 1500/speak Haley \"Hi, @...$2\"/pause 400/textAboveHead Haley \"...*sniff*\"/shake Haley 1000/pause 1000/question fork0 \"#Is everything okay?#Why are you crying?\"/fork 1000009_EverythingOkay/pause 500/speak Haley \"...*sniff*$2\"/pause 100/switchEvent 1000009_EverythingOkay", - - "1000009_EverythingOkay": "pause 600/speak Haley \"...$2\"/pause 200/emote Haley 28/pause 200/faceDirection Haley 2/pause 400/animate Haley false true 999999 22/pause 1200/speak Haley \"I had a panic attack a little bit ago. I came here to the park to calm down.$2#$b#When they start I can't breathe, I just want to curl up into a ball...$2\"/pause 500/question fork1 \"#That's a really scary feeling...#Panic attacks are easy to deal with.\"/fork 1000009_RespectPrivacy/pause 500/friendship Haley -1000/speak Haley \"That's so mean an insensitive of you to say.$3#$b#Just... leave me alone.$3\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue \"...Don't tell anyone you saw me crying.$2#$b#Sometimes I... things happen to me. It's not a big deal. Okay?$2\"", - - "1000009_RespectPrivacy": "pause 500/speak Haley \"I... I can't keep this to myself.$2#$b#My sister would never understand. Alex would never understand. You might, though.$2\"/pause 500/stopAnimation Haley/pause 400/textAboveHead Haley \"*sniff*...\"/shake Haley 800/pause 2000/move Haley 0 1 2/pause 500/speak Haley \"Yesterday, during the fair, someone... a stranger...$2\"/pause 700/animate Haley false true 999999 22/pause 500/textAboveHead Haley \"*sniff*\"/pause 1000/speak Haley \"A stranger touched me...$2\"/pause 400/emote farmer 16/pause 300/speak Haley \"I left Alex and went to get some of Gus's burgers. Maru told us the BBQ sauce was delicious, and we wanted to try it.$2\"/pause 500/stopAnimation Haley/pause 400/faceDirection Haley 0/pause 500/textAboveHead Haley \"... *sniff*\"/shake Haley 800/pause 1000/speak Haley \"When I walked up the stairs, an old man came over to me. He... he was bald and reeked of alcohol...$2#$b#He said my outfit was... cute... and that the girls in Stardew Valley were... attractive.$2\"/pause 500/emote Haley 28/pause 350/speak Haley \"He was really creeping me out so I turned to leave and he... he...$2\"/pause 300/speed Haley 4/move Haley 0 -2 0/shake Haley 3000/emote farmer 60 true/pause 350/move farmer 0 -3 0/pause 800/textAboveHead Haley \"*sniff*... *sniff*....\"/shake Haley 1000/pause 1500/speak Haley \"He grabbed me...$2#$b#He put his hands on me, all over me.$2#$b#I kicked him in the groin and yelled at him. I ran to Mayor Lewis and told him what happened.$2\"/pause 500/textAboveHead Haley \"*sniff*...\"/shake Haley 1500/pause 2000/speak Haley \"...We couldn't find him. He was gone.$2\"/pause 500/question fork1 \"#Say nothing and let her talk#You're overreacting about this.\"/fork 1000009_SayNothing/pause 500/shake Haley 4000/pause 500/emote Haley 12/speak Haley \"GET AWAY FROM ME!!! LEAVE!! YOU'RE HORRIBLE!$5\"/pause 100/globalFade/viewport -1000 -1000/pause 700/friendship Haley -1500/end dialogue Haley \"I can't believe what you said to me. You're the most insensitive person I've ever met.$2#$e#I told my sister about what happened to me... and what you said to me. She isn't happy with you either. Now leave.$2#$e#%Haley is ignoring you.\"", - - "1000009_SayNothing": "pause 500/textAboveHead Haley \"*sniff*...\"/shake Haley 1000/pause 1500/faceDirection Haley 2/animate Haley false true 999999 22/pause 1000/speak Haley \"... I walked home, got into the shower to scrub away that feeling.$2#$b#Nothing like this has ever happened to me before. Sometimes guys in Zuzu City will yell things... but not... not this.$2\"/pause 500/speak Haley \"I don't know how to move forward after what happened... I feel... violated.$2\"/pause 500/question fork1 \"(I know what I have to say)#You need to tell your sister about what happened.\"/fork 1000009_TellSister", - - "1000009_TellSister": "pause 500/speak Haley \"...You're right. I'll tell Emily. I don't know if she'll understand, but she always listens. It'll at least help me cope with this...$2\"/pause 1000/speak Haley \"I'm... I'm going to go for a walk and take some pictures. That always makes me feel better.$2#$b#I have a favor to ask.$2\"/pause 200/question fork1 \"Can you check on me later today?#Yes#No\"/fork 1000009_CheckOn/pause 500/speak Haley \"Oh... I shouldn't ask too much of you.$2\"/pause 1500/speak Haley \"I'll see you later, @.$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Haley \"Hi, @. I told Emily what happened. She was really supportive.$2#$b#It was... it was just what I needed. I still... feel weird, but I'm doing better. Thank you so much for talking me through that.$2\"", - - "1000009_CheckOn": "pause 500/speak Haley \"...Thanks.$2\"/pause 1000/stopAnimation Haley/pause 1000/friendship Haley 125/speak Haley \"I'm... going to go now.$2\"/pause 500/globalFade/viewport -1000 -1000/mail HaleyTalk/pause 700/end dialogue Haley \"I told Emily what happened. She was really supportive.$2#$b#It was... it was just what I needed. I still... feel weird. Thanks for talking me through that.$2#$e#%Haley is doing much better. She smiles at you.\"" - - }, - "When": { "MatureEvents": true } -}, - -{ //PENNY MATURE EVENT - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "1000012/t 1200 1700/f Penny 1750/k 38/w sunny/z winter/z fall": "spring_day_ambient/-500 -500/farmer 48 53 1 Penny 61 53 0 Pierre -150 -150 2/pause 300/viewport 61 53 true/skippable/pause 250/textAboveHead Penny \"Timothy...\"/move farmer 7 0 1 true/pause 3000/textAboveHead Penny \"I should have done more...\"/move farmer 4 0 1/pause 800/emote farmer 8/move Penny 0 0 3/emote Penny 16/pause 300/speak Penny \"Good afternoon, @.$2\"/pause 1100/question fork0 \"#You look a bit down today.#I'm just strolling on by. Cya.\"/fork 1000012_EverythingAlright/pause 500/speak Penny \"Farewell, @...$2\"/pause 300/end", - - "1000012_EverythingAlright": "pause 500/speak Penny \"Sorry, I was lost in thought...$2\"/pause 550/playSound doorClose/warp Pierre 44 57/move Pierre 0 1 2/move Pierre 4 0 0 true/pause 1000/move Penny 0 0 0/move Pierre 0 -8 3 true/move Pierre -2 0 0 true/pause 1000/emote Penny 28/pause 400/emote farmer 60/move Pierre -2 0 0 true/speak Penny \"I was walking by the Jenkins' house and was hit by a memory from a long time ago.$2#$b#It was before you came to the valley.$3#$b#There used to be a family that lived here before the Jenkins moved in...$0#$b#They had a son named Timothy I used to tutor along with Jas and Vincent.$3\"/pause 1000/move Penny 0 0 3/pause 1000/move Penny 0 0 2/pause 350/animate Penny false true 999999 23/pause 1000/speak Penny \"Do you mind if we walk over to the bridge, @?$2\"/pause 500/question fork1 \"#Of course, Penny.#Sure, but it better be quick.\"/fork 1000012_WalkBridge/pause 500/speak Penny \"I'll try to not take too much of your time.$2\"/switchEvent 1000012_WalkBridge", - - "1000012_WalkBridge": "pause 500/speak Penny \"Let's walk to the bridge.$2\"/pause 500/stopAnimation Penny/pause 500/move Penny 7 0 2 true/pause 1200/move farmer 7 0 2 true/globalFade/viewport -1000 -1000/warp farmer 73 54 2/warp Penny 74 54 2/faceDirection farmer 2/faceDirection Penny 2/positionOffset farmer -5 25/stopMusic/pause 600/viewport 73 54 true/pause 1500/animate Penny false true 999999 23/pause 1200/playMusic echos/pause 1700/speak Penny \"Timothy was a lovely child. He was passionate about learning and helping others. He, Jas, and Vincent were all good friends.$2#$b#One day, Timothy was late to his lessons at the library. He was... unusually quiet.$2#$b#Timothy was always so excited for class, I thought it was odd.$2\"/pause 1100/emote Penny 28/pause 250/faceDirection farmer 1/pause 700/faceDirection farmer 2/pause 1000/speak Penny \"...Then I spotted bruises on his arm... and I... I immediately knew what had happened.$2\"/pause 500/faceDirection farmer 1/emote farmer 28/pause 300/speak Penny \"I didn't know what to do... I kept teaching, until I couldn't hold it in anymore.$2#$b#I gave Jas and Vincent a special problem to work on, and I took Timothy off to the side behind the bookshelves.$2#$b#I asked where the bruises came from, and said anything he told me would stay between us.$2#$b#He burst into tears. His dad said he couldn't tell anyone what happened and that it was a secret.$2#$b#If he told someone, his dad would find out and Timothy would be hurt again.$2\"/pause 1000/shake Penny 2000/pause 650/speak Penny \"I wanted to march right over to Timothy's house and scream at his father for what he did.$5#$b#But... I knew that would just cause more problems, and maybe even put Timothy in danger.$2\"/pause 400/emote Penny 28/pause 200/speak Penny \"I finished the lesson for the day and walked the children home.$2#$b#I usually dropped Timothy off first since his house was the closest to the library, but this time I took Vincent and Jas home before him.$2\"/pause 1250/speak Penny \"After Jas and Vincent were safely home, I told Timothy I was going to help, and I promised that his father would never hurt him again. I promised on my life.$2\"/pause 1500/speak Penny \"I took Timothy to the mayor's house and explained what happened. Mayor Lewis was flabbergasted. He called the Zuzu City police and they sent a unit to Timothy's house.$2#$b#The police took his father away and took Timothy into protective custody.$2\"/pause 2000/stopAnimation Penny/faceDirection Penny 3/pause 650/speak Penny \"Their house went up for sale shortly after. I don't know what else happened to Timothy, his father, or his mother, Cindy.$2#$b#Wherever Timothy is... I hope he's doing okay...$2\"/pause 1000/faceDirection Penny 2/pause 600/question fork1 \"Do you think I did the right thing?#You did everything you could.#You should have stayed out of their family's business.\"/fork 1000012_BetterNow/pause 500/stopMusic/faceDirection Penny 3/pause 250/emote Penny 12/shake Penny 999999999/pause 700/speak Penny \"You're saying you'd stand idly by as an innocent child was abused by his father!?$5#$b#You are ABSOLUTELY THE WORST! Get away from me, @!$5\"/emote farmer 28/friendship Penny -1500/end dialogue Penny \"You're utterly unbelievable.$5#$e#%Penny is ignoring you.\"", - - "1000012_BetterNow": "pause 700/faceDirection Penny 3/pause 500/speak Penny \"Thank you, @.$0\"/pause 1000/faceDirection Penny 0 0 2/pause 1000/faceDirection Penny 3/pause 800/speak Penny \"I'm sorry. I didn't mean to hold you up for so long.$2#$b#I've had this on my mind for a while. I'm grateful you listened to me.$0\"/pause 1000/speak Penny \"I hope you enjoy the rest of your day.$2\"/pause 700/move Penny 6 0 1 true/pause 400/friendship Penny 125/globalFade/viewport -1000 -1000 true/pause 1000/end dialogue Penny \"Hi, @.$0#$b#Umm...$2#$b#Please, keep what I said about Timothy to yourself. We could both get in trouble with the Zuzu City police...$2\"" - }, - "When": { "MatureEvents": true } -}, - -{ //SHANE MATURE EVENT - "Action": "EditData", - "Target": "data/events/railroad", - "Entries": { - "1000006/w rainy/f Shane 1750/z winter/t 1000 1700": "rain/-500 -500/farmer 29 61 0 Shane 29 46 0/pause 300/viewport 29 46 true/skippable/textAboveHead Shane \"...I'm not like that anymore.\"/move farmer 0 -13 0/emote farmer 8/pause 250/move Shane 0 0 2/pause 150/emote Shane 16/speak Shane \"Hey. I didn't expect to see you here.$3\"/pause 500/speak Shane \"$q -1 null#(What should I say)#$r -1 0 shane_event1#What are you doing by the tracks?#$r -1 0 shane_event2#Why are you up here by yourself?#$r -1 0 shane_event3#You look like you have a lot on your mind.\"/pause 1050/move Shane 0 0 0/pause 1300/speak Shane \"Truthfully, the last time I came here, I was planning to jump in front of a train. I was more than ready to end it all.$3#$b#I felt like everything was falling apart around me, and the world was becoming... less real.$0#$b#Suicide seemed to be the only option left. It's hard to believe I felt that way not too long ago...$3\"/pause 2000/speak Shane \"I even spent time researching how to commit suicide by train... if you do it wrong, there's a chance you could just lose your legs and bleed out or be cut in half.$2#$b#Did you know that?$2\"/pause 1700/speak Shane \"I really believed I had nothing in my future, nothing to look forward to...$3\"/pause 300/move Shane 0 0 2/pause 450/speak Shane \"Ugh. I don't know what I was thinking, telling you that.$3#$b#Might have drank too much again. Still feeling that hangover.$2\"/pause 1000/speak Shane \"...$2\"/pause 1000/move Shane 0 0 2/pause 800/shake Shane 700/pause 1100/speak Shane \"I need to go drink some water. My head's starting to ache.$2\"/pause 500/globalFade/viewport -1000 -1000/friendship Shane 25/pause 700/end", - }, - "When": { "MatureEvents": true } -}, - -{ //JAS MATURE EVENT - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "1000021/f Jas 2000/z winter/z fall/w sunny/d Mon Tue Wed Thu Sat/t 1200 1600": "none/-500 -500/Jas 27 12 0 farmer -400 -400 3/positionOffset Jas 15 5/pause 500/skippable/viewport 27 12 true/pause 250/playMusic jaunty/pause 1000/textAboveHead Jas \"How are you today, Suki?\"/pause 3300/jump Jas/pause 1500/textAboveHead Jas \"Ooh!\"/pause 3000/emote Jas 16/pause 750/textAboveHead Jas \"For me!? Thank you!!!\"/pause 3000/emote Jas 20/pause 500/globalFade/viewport -1000 -1000/pause 1000/playMusic spring_day_ambient/pause 500/warp Jas 38 11/warp farmer 48 13/move Jas 0 0 1/move farmer 0 0 3/pause 500/viewport 39 11 true/move farmer -3 0 3/textAboveHead Jas \"Hello!!\"/move farmer -1 0 3/move farmer -1 0 3/move farmer -3 0 0/move farmer 0 -2 3/pause 500/emote farmer 32/emote Jas 32/pause 500/speak Jas \"@!$1#$b#Suki is here today. She's so nice!$1#$b#She makes sure to bring me a treat whenever she visits!\"/pause 500/question fork0 \"#That's very sweet of her.#What did she give you?\"/fork 1000021_Treat/switchEvent 1000021_Treat", - - "1000021_Treat": "pause 500/jump Jas/pause 1000/speak Jas \"She gave me a Gotoro lollipop this time! She always brings me something new.$1\"/pause 900/move Jas 0 0 3/pause 700/emote Jas 28/pause 800/move Jas 0 0 1/pause 350/speak Jas \"I'm sad we're fighting the Gotoro Empire. I thought maybe they were evil, but Suki is nice. They're just like us.$3\"/emote farmer 16/pause 600/playMusic echos/pause 1000/speak Jas \"Why do we have to fight each other, @?$3\"/pause 500/question fork1 \"#War is complicated, but let's hope there will be peace again soon.#We'll finish the fight they started.\"/fork 1000021_GotoroFriends/pause 1000/stopMusic/speak Jas \"...$2\"/pause 500/shake Jas 1000/pause 1500/speed Jas 4/move Jas 0 3 1/move farmer 0 0 1/speed Jas 4/move Jas 16 0 1 true/pause 500/emote farmer 28/pause 200/shake Jas 3000/globalFade/viewport -1000 -1000/pause 700/friendship Jas -750/end dialogue Jas \"...$2#$e#%Jas looks sad.\"", - - "1000021_GotoroFriends": "pause 700/speak Jas \"...$3\"/pause 850/speak Jas \"That'd make me happy. I bet Suki would be happy too.$3#$b#I don't want anyone to be hurt. I want everyone to be friends.$0#$b#If I can be friends with Suki, maybe we can all make friends with the Gotoro Empire someday.$1\"/pause 750/move Jas 0 2 1/move farmer 0 0 2/move Jas 2 0 0/pause 500/speak Jas \"I'm going to go home and show Aunt Marnie this lollipop!$1#$b#You should visit Suki's cart. She brought a lot of good stuff today.$0\"/pause 1000/move Jas 6 0 1 true/pause 300/move farmer 0 0 1/pause 500/globalFade/viewport -1000 -1000 true/pause 1300/friendship Jas 50/end dialogue Jas \"Did you buy something from Suki? She has really rare stuff sometimes!$1\"" - }, - "When": { "MatureEvents": true } -}, - -{ //JODI MATURE EVENT - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "1000018/f Jodi 2500/z spring/z fall/z winter/t 1000 1700/y 2/w sunny": "springtown/-500 -500/farmer 24 90 3 Jodi 13 90 0/pause 300/skippable/viewport 16 90 true/pause 250/playSound wateringCan/move farmer -5 0 3/playSound wateringCan/move farmer -4 0 3/pause 600/move Jodi 0 0 1/pause 200/emote Jodi 16/pause 150/speak Jodi \"Hello, @.$1#$b#Today's hot. Flowers need more water than usual in this heat.$1\"/pause 600/move Jodi -1 0 0/pause 600/playSound wateringCan/pause 600/speak Jodi \"Just watering away!$1\"/pause 1000/playSound wateringCan/pause 900/emote Jodi 28/pause 700/question fork1 \"#Walk away#Are you okay?\"/fork 1000018_TalkToMe/pause 500/speak Jodi \"...$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end", - - "1000018_TalkToMe": "pause 500/stopMusic/pause 1200/move Jodi 0 0 1/pause 800/speak Jodi \"...$2#$b#It's Kent...$2#$b#I love him and I'm so glad he's finally home but...$2\"/pause 1000/playMusic echos/pause 1100/speak Jodi \"Ever since he got back, he just... he hasn't been the same person.$2#$b#He never laughs anymore. He won't talk to me. He practically ignores Vincent and Sam. He hardly eats any food. We haven't had-$2\"/pause 200/move Jodi 0 0 0/pause 250/emote Jodi 12/pause 600/move Jodi 0 0 1/pause 450/speak Jodi \"He's opened up a little about some of the horrors he experienced. The things he's seen. The friends he lost. What he went through when he was captured...$2#$b#Yesterday, Vincent was watching a cartoon and he accidently pushed a button on the remote and made the TV go static.$2#$b#Kent immediately fell to the floor and put his hands over his head...$2#$b#Later, he told me that at his base, the TV screens would go to static right before an alarm sounded. When they heard it, everyone knew they had to take cover.$2\"/pause 200/emote Jodi 28/pause 200/speak Jodi \"Harvey gave him some medicine that should help with the symptoms of PTSD.$2#$b#I can't tell if it's made a difference.$2\"/pause 600/move Jodi 0 0 0/pause 500/textAboveHead Jodi \"*sniff*...\"/shake Jodi 1000/pause 500/emote farmer 60/pause 700/speak Jodi \"He's hurting so much, and I don't know how to help him, @. I feel helpless...$2\"/pause 500/speak Jodi \"$q -1 null#(What should I say)#$r -1 0 jodi_event1#Kent needs you now more than ever.#$r -1 0 jodi_event2#You might want to look for a therapist in Zuzu or Pine-Mesa City.\"/pause 750/move Jodi 0 0 0/pause 1000/move Jodi 0 0 1/pause 600/speak Jodi \"...$2#$b#I'm sorry, @. I had all of that bottled up, and I might have said too much.$2#$b#Thank you for listening to me. You, Olivia, and Caroline are my closest friends, and you're always there for me$2.\"/pause 1500/speak Jodi \"I hope one day I can be there for you, too.$0\"/pause 500/speak Jodi \"$q -1 null#(What should I say)#$r -1 0 jodi_event3#If you ever need anything, don't hesitate to ask.#$r -1 0 jodi_event4#With a combined effort, there's nothing you two can't accomplish.\"/pause 1700/move Jodi 0 0 1/pause 500/speak Jodi \"I'll follow the advice you gave me.$1\"/pause 750/move Jodi 0 0 0/pause 550/speak Jodi \"I need to finish watering these flowers, okay? I'll talk to you later. Thank you again.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Jodi \"Thank you for talking to me earlier, @. I know what to do to help Kent. I think things will be better soon.$0\"" - - }, - "When": { "MatureEvents": true } -}, - -{ //KENT MATURE EVENT - "Action": "EditData", - "Target": "data/events/summit", - "Entries": { - "1000022/f Kent 2500/e 1000018/w sunny/z winter/t 800 1400": "none/15 18/farmer 14 29 0 Kent 15 17 0/shake Kent 1100/textAboveHead Kent \"William...\"/stopMusic/playMusic spring_day_ambient/move farmer 0 -6 0/pause 350/emote farmer 8/pause 650/shake Kent 1000/textAboveHead Kent \"I'm sorry...\"/pause 300/move farmer 1 0 0/move farmer 0 -4 0/pause 2100/move Kent 0 0 2/pause 1600/move Kent 0 0 0/pause 1800/speak Kent \"I didn't expect to run into anyone up here. It's not exactly the easiest hike.$0\"/pause 1350/speak Kent \"...$0\"/pause 2000/emote Kent 40/pause 1000/speak Kent \"...$2#$b#Still here, huh?$2\"/pause 500/question fork0 \"#Say nothing#Sorry, I'll go.\"/fork 1000022_AreYouOkay/pause 1000/speak Kent \"...All right. Bye.$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogueWarpOut Kent \"Sometimes I go to the summit just to think...$2#$b#It's nice to be alone every once in a while.$0\"", - - "1000022_AreYouOkay": "pause 1000/move Kent 0 0 2/pause 800/speak Kent \"Come stand next to me, @.$2\"/pause 350/move Kent 0 0 0/pause 500/move farmer -1 0 0/move farmer 0 -2 0/pause 1500/speak Kent \"Tell me. What do you know about the Gotoro Empire?$2\"/pause 500/move farmer 0 0 1/pause 550/speak Kent \"$q -1 null#(What should I say)#$r -1 0 kent_event1#We are at war with them.#$r -1 0 kent_event2#The Gotoro Empire is our enemy.#$r -1 0 kent_event3#I don't know that much about them.\"/pause 850/move farmer 0 0 0/pause 1400/speak Kent \"Well then. You don't know the Gotoro Empire like I do.$2\"/pause 1000/speak Kent \"The things I've seen.$2\"/pause 1200/speak Kent \"The things I've experienced.$2\"/pause 500/stopMusic/pause 1000/speak Kent \"The people who've died...$2\"/pause 1650/speak Kent \"So many good and innocent people...$2\"/pause 1500/emote Kent 12/pause 500/move farmer 0 0 1/pause 700/shake Kent 1500/pause 800/speak Kent \"!!!$3\"/pause 500/shake Kent 25000/playMusic shaneTheme/emote farmer 16 true/pause 300/speak Kent \"WE'VE KILLED SO MANY PEOPLE!!!$3#$b#COUNTLESS INNOCENT PEOPLE. AND OVER WHAT!!? TARIFFS!? BECAUSE COMPANIES ARE MAKING LESS MONEY!?$3#$b#HOW MANY OF OUR SOLDIERS HAVE DIED IN THE NAME OF CORPORATIONS!? GOOD MEN AND WOMEN!!!$3#$b#WE ARE NOTHING BUT PAWNS ON A CHESS BOARD FOR A FEW BILLIONAIRES!!! WE'RE BARELY HUMAN TO THEM!!$3\"/pause 500/speak Kent \"$q -1 null#(I need to say something)#$r -1 0 kent_event4#Say nothing#$r -1 0 kent_event5#Tell Kent to stop\"/shake Kent 25000/speak Kent \"ALL THE CITIES, TOWNS, AND VILLAGES WE BOMBED!!! ALL OF THE FAMILIES WE RIPPED APART!!!$3#$b#GOTORO CIVILIANS MURDERED!!!$3#$b#THERE WAS A FARMING VILLAGE LIKE STARDEW VALLEY! WE DESTROYED IT!!! WE KILLED THEM!!!!$3\"/pause 500/speak Kent \"$q -1 null#(What should I do)#$r -1 0 kent_event6#Calm Kent down#$r -1 0 kent_event7#Say nothing\"/speak Kent \"I DIDN'T THINK ABOUT ANYONE BUT MYSELF!!!$3#$b#I ABANDONED MY COMRADES AND I WAS CAPTURED!!! I SHOULD HAVE DIED INSTEAD OF THEM!!$3#$b#WILLIAM! I'M SORRY!$3\"/shake Kent 20000/pause 1000/speak Kent \"THE TORTURE... THE SCREAMS... THE STARVATION... THE ISOLATION...$3\"/shake Kent 6000/pause 2000/speak Kent \"I... I...!!!!!!$3\"/pause 500/question fork1 \"#Kent! Listen to me!#I don't want to hear any of this.\"/fork 1000022_KentListen/shake Kent 3000/speak Kent \"THEN LEAVE!!!$3\"/globalFade/viewport -1000 -1000/pause 700/friendship Kent -100/end dialogue Kent \"Hey, @. I... apologize about my outburst earlier at the summit.$2#$b#What happened in the war... it gets to me, sometimes. Please... don't tell Jodi, she'll just worry.$2#$b#Let's keep that between us. All right?$2\"", - - "1000022_KentListen": "pause 1000/playMusic spring_day_ambient/pause 500/move Kent 0 0 3/pause 2000/speak Kent \"...$2\"/pause 1500/question fork1 \"#It hurts me to see you like this.#You're scaring me...\"/fork 1000022_ScaredAndConfused/stopMusic/pause 1200/speak Kent \"...$2\"/switchEvent 1000022_ScaredAndConfused", - - "1000022_ScaredAndConfused": "pause 2000/emote Kent 28/pause 300/speak Kent \"I'm sorry about that outburst, @.$2\"/pause 600/move Kent 0 0 2/pause 700/animate Kent false true 999999 16/pause 1100/playMusic echos/pause 1000/speak Kent \"The doctors say I have severe PTSD... well, they're probably right.$2\"/pause 1300/speak Kent \"I haven't been the same since I left the valley. The person I used to be before all of this... I don't think he's coming back.$2#$b#I can't ever forgive the Gotoro Empire for torturing me and killing my friends.$2#$b#But people are people. Not everyone there is bad.$2#$b#The news stations here play us up as the good guys, and the war as good vs. evil.$2\"/pause 1500/speak Kent \"Truthfully? I think we're the bad guys.$2\"/pause 2000/speak Kent \"The amount of carnage and death we've brought to the Empire is unprecedented. And all with the wonders of modern technology.$2#$b#The destruction we've caused doesn't come close to what they did to us in the bombing of Jewel Inlet.\"/pause 1200/speak Kent \"...I hope this war will be over soon.$2\"/pause 1000/playMusic spring_day_ambient/pause 1250/stopAnimation Kent/pause 1250/move Kent 0 0 3/pause 1000/speak Kent \"You know, I think you're a good person. Thanks for hearing me out. That kind of stuff is really taxing.$0#$b#I know it was shocking and hard on you. I sometimes...$0#$b#Just need someone to listen. I watch the news and they spread lies, my family doesn't understand... Having someone else helps tremendously.$2\"/pause 1500/move Kent 0 0 2/pause 1500/move Kent 0 0 3/pause 1000/speak Kent \"I need to spend some time with my wife and kids.$0\"/pause 600/move Kent 0 1 2/move farmer 0 0 2/move Kent 0 3 2/pause 1100/emote Kent 40/pause 200/speak Kent \"And please, keep everything you heard from me a secret, @.$0#$b#If my superiors ever got wind of this, there's a good chance they would lock me up.$2#$b#But I trust you.$2\"/pause 500/emote farmer 36/pause 500/globalFade/viewport -1000 -1000/mail KentSummit/pause 700/end dialogue Kent \"Thanks for listening to me at the summit, @.$2#$b#Dealing with these issues can be impossible when you're alone. I'm glad I have close friends to count on.$1\"" - - }, - "When": { "MatureEvents": true } -}, - -{ //PIERRE MATURE EVENT - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "1000028/f Pierre 2500/y 3/e 1000013/t 2200 2600/z winter": "spring_night_ambient/-500 -500/farmer 34 58 1 Pierre -200 -200 2 Abigail -300 -300 2 Caroline -350 -350 2 Wizard -400 -400 2/pause 500/viewport 41 59 true/pause 300/move farmer 7 0 1/playSound doorClose/pause 200/warp Pierre 43 57/pause 300/speed Pierre 4/move Pierre 0 2 2/speed Pierre 4/move Pierre -5 0 3/move farmer 0 0 3/pause 600/move Pierre 0 0 1/pause 2550/speed Pierre 5/move Pierre -10 0 3/speed Pierre 5/move Pierre 0 4 2/move farmer 0 0 2/speed Pierre 5/move Pierre 0 10 2/emote Pierre 28/globalFade/viewport -2000 -2000/warp Pierre 7 91/move Pierre 0 0 3/warp farmer 29 91/faceDirection farmer 3/viewport 14 91 true/speed Pierre 4/move Pierre -7 0 3/warp Pierre -800 -800/pause 500/speed farmer 5/move farmer -22 0 3/pause 750/emote farmer 8/pause 500/question fork0 \"#Follow Pierre#Go to sleep\"/fork 1000028_FollowPierre/pause 500/globalFade/viewport -1000 -1000/pause 700/end newDay", - - "1000028_FollowPierre": "pause 500/move farmer -7 0 3/warp farmer -550 -550/globalFade/viewport -2000 -2000/pause 1500/changeLocation Forest/pause 500/warp Pierre 5 28/warp farmer 5 38/move Pierre 0 0 0/move farmer 0 0 0/viewport 14 20 true/move Pierre 0 -7 0/move farmer 0 -8 0/pause 600/emote Pierre 40/pause 400/move Pierre 0 -3 0/pause 1500/playSound stoneStep/pause 300/playSound stoneStep/pause 350/playSound stoneStep/pause 1250/textAboveHead Pierre \"Hello?... It's me.\"/pause 3500/playSound doorCreak/pause 2200/warp Pierre -850 -850/playSound doorClose/pause 1000/move farmer 0 -8 0/pause 750/emote farmer 8/pause 1500/speed farmer 3/move farmer 0 -3 3/speed farmer 3/move farmer -2 0 0/speed farmer 3/move farmer 0 -2 1/pause 2500/emote farmer 40/pause 650/globalFade/viewport -3000 -3000/pause 1000/changeLocation WizardHouse/warp farmer -500 -500/warp Wizard 5 20/move Wizard 0 0 1/warp Abigail 9 18/move Abigail 0 0 2/warp Caroline 8 18/move Caroline 0 0 2/warp Pierre 8 22/move Pierre 0 0 0/playMusic cracklingFire/pause 500/viewport 7 20 true/pause 1000/emote Pierre 8/pause 300/move Pierre 0 -1 0/pause 500/speak Pierre \"W-what is the meaning of this?$4#$b#Abigail? The Wizard? Why did you tell me to come to the Wizard's Tower so late, Caroline?$4\"/pause 1000/move Caroline 0 1 2/pause 1250/speak Caroline \"Pierre... we... we need to talk.$2\"/pause 1000/move Pierre 0 -1 0/pause 1000/move Pierre 0 0 3/pause 1300/move Pierre 0 0 0/pause 1000/speak Pierre \"...!?$4\"/pause 1250/move Abigail 0 2 3/pause 350/move Pierre 0 0 1/pause 800/speak Abigail \"...$2\"/pause 1500/move Pierre 0 0 0/pause 1000/speak Pierre \"Talk about... what? What is this, Caroline? Why are you and Abigail here!?$4\"/pause 1500/emote Caroline 28/pause 1000/speak Caroline \"Pierre... honey...$2\"/pause 2000/speak Caroline \"Abigail isn't...$2\"/pause 1500/shake Caroline 999999/pause 2000/speak Caroline \"Abigail isn't your daughter...$2\"/shake Caroline 500/pause 300/emote Pierre 16/pause 400/speak Pierre \"!!?...$4#$b#W-what do you mean she isn't MY daughter!?$4\"/pause 500/move Pierre 0 0 1/pause 400/speak Pierre \"Abigail!?$4\"/pause 1000/emote Abigail 28/pause 500/speak Abigail \"...Dad It's true.$2#$b#Umm... there's no easy way to say this.$2\"/pause 1000/speak Caroline \"...$2\"/pause 1250/move Pierre 0 0 0/pause 500/speak Pierre \"I... I don't understand ANY of this!$4#$b#EXPLAIN!!!$3\"/pause 400/shake Caroline 1000/pause 1500/speak Caroline \"Honey... do you remember back when we... broke up?$2\"/pause 2500/speak Caroline \"I... I saw someone else before we got back together. That... that person was Magnus Rasmodius...$2\"/pause 500/speak Wizard \"Pierre, it wa-\"/pause 100/move Pierre 0 0 3/pause 100/shake Pierre 2000/speak Pierre \"YOU!!!$3\"/speed Pierre 4/move Pierre -2 0 3/move Caroline 0 0 3/animate Pierre true true 999999 17/pause 400/animate Pierre true true 999999 18/pause 400/stopAnimation Pierre/playSound healSound/screenFlash 3/showFrame Wizard 16/warp Wizard 7 16/pause 600/move Pierre 0 0 0/pause 300/showFrame Wizard 0/pause 100/move Caroline 0 0 0/pause 100/move Abigail 0 0 0/pause 1000/move Caroline 0 0 3/pause 400/speak Caroline \"PIERRE! STOP!!$3\"/pause 100/move Abigail 0 0 3/pause 250/move Pierre 0 0 1/pause 500/speak Caroline \"I know you're confused and hurt right now. But please, please let us explain. Please...$2\"/pause 2000/speed Pierre 2/move Pierre 0 -1 1/pause 1500/textAboveHead Pierre \"...Okay, Caroline.\"/pause 1000/move Caroline -1 0 3/pause 750/shake Caroline 800/pause 2250/speak Caroline \"When you were... when I found out you were with that girl in Grampleton... it... it hurt me so much.$2\"/pause 300/shake Pierre 700/emote Pierre 28/pause 1250/speak Caroline \"I reacted poorly to that by... doing the same thing.$2\"/pause 2500/speak Caroline \"...$2\"/pause 650/move Abigail -2 0 0/pause 700/move Abigail 0 0 3/pause 500/speak Caroline \"I... I thought Abigail was your child. After all these years I trusted-$2\"/pause 200/shake Caroline 1200/textAboveHead Caroline \"*sniff*...\"/pause 2000/speak Caroline \"I... I...$2\"/pause 500/shake Caroline 800/pause 1250/speak Caroline \"...I only recently figured it out when... when Abigail started developing special... powers.$2#$b#Abigail's purple hair, her interest in monsters and magic, and now her ability to see forest spirits...$2\"/pause 1500/speak Caroline \"Surely you noticed too, honey... $2#$b#I remember when you said you caught Abigail practicing sword stances in the graveyard late at night with @...$2#$b#We've also talked about her hair a few times...$2\"/pause 1500/shake Pierre 800/pause 1250/textAboveHead Pierre \"...Yes, that's true.\"/pause 3000/move Pierre 0 0 0/pause 500/emote Pierre 28/pause 1200/move Abigail -1 0 0/pause 1000/move Pierre 0 0 2/pause 2000/move Pierre 0 0 0/pause 1000/emote Pierre 28/pause 1000/speak Pierre \"M. Rasmodius, I'm... I'm sorry I attacked you. I... I let my anger get the best of me...$2\"/pause 1000/move Pierre 0 0 1/pause 1250/speak Pierre \"...$2\"/pause 1000/move Pierre 0 0 2/pause 1500/speak Pierre \"Is... is this your first-time hearing this, Abigail?$2\"/pause 1400/speak Abigail \"...No. The... three of us have already talked about it.$2\"/pause 1500/speak Abigail \"Dad... sometimes I suspected but to find out for sure... it... it was shocking to me too. I can imagine how hurt you feel.$2#$b#...But please. Don't put this all on Mom... it was a long time ago, and she doesn't deserve that...$2\"/pause 1750/speed Pierre 2/move Pierre -1 0 3/pause 150/move Abigail 0 0 3/pause 1100/shake Pierre 2000/pause 1000/emote Caroline 28/pause 600/emote Pierre 12/pause 3250/speak Pierre \"This... this is all my fault.$2#$b#I was so... stupid and young. I shouldn't have... I shouldn't have done what I did to you, Caroline.$2\"/pause 2000/speak Pierre \"I was a fool...$2\"/pause 1500/move Caroline -1 0 3/pause 750/move Pierre 0 0 1/pause 1500/speak Caroline \"Honey... we can't change the past...$2#$b#What we can do is make a brighter future. Together.$0\"/pause 1500/speak Pierre \"...$2\"/pause 1250/speak Pierre \"...$0\"/pause 1500/move Abigail -1 0 0/pause 750/move Pierre 0 0 2/pause 1500/move Wizard -1 0 2/move Wizard 0 1 2/pause 500/speak Wizard \"May I speak?$0\"/pause 600/move Caroline 0 0 0/pause 250/move Pierre 0 0 0/pause 1000/speak Pierre \"Yes, Magnus.$2#$b#I cut you off earlier... I apologize for that.$2\"/pause 1250/speak Wizard \"That's quite all right, Pierre. It's not surprising you'd be overcomed by your emotions.$0#$b#I don't blame you for your outburst. Thank you for your apologizing.$0\"/pause 1500/showFrame Wizard 18/pause 1250/speak Wizard \"Now, Pierre...$0#$b#I want you to understand that I may be Abigail's biological father, but I'm not her dad. You raised her, and you'll always be her dad.$0\"/pause 750/move Pierre 0 0 2/pause 1250/move Pierre 0 0 0/speak Wizard \"You and Caroline have done a wonderful job. She's grown up into a beautiful, kind person.#0#$b#Her compassion and curiosity is due to your efforts, not mine.$0\"/pause 1000/showFrame Wizard 0/pause 1250/speak Wizard \"I... I always had a feeling that I had a connection with someone in the valley. I could never explain it...$0#$b#Now I realize it's because of Abigail.$0\"/pause 750/move Abigail 2 0 0/move Abigail 0 -1 0/pause 1000/speak Wizard \"Abigail possesses the ability to see forest spirits called 'Junimos'. These spirits uniquely reside in the valley. They are completely harmless.$0#$b#Abigail also has a keen knack for swordsmanship and shows promise in arcane abilities.$0\"/pause 1500/move Abigail 0 0 3/pause 750/move Abigail 0 0 0/pause 500/speak Wizard \"Pierre, I understand this may be overwhelming and you may resent me...$0#$b#I'm sorry this is the way you had to find out.$0#$b#I hope you understand that we had to tell you. Once we knew, your family didn't want to deceive you.$0\"/pause 2000/speak Wizard \"And it's better to hear it from the people you love the most than to stumble on it by yourself.$0\"/pause 1500/move Caroline 0 0 3/pause 1000/speak Pierre \"...It sure is a lot to take in all at once.$2\"/pause 500/move Pierre 0 0 1/pause 300/move Abigail 0 0 3/pause 300/speak Caroline \"Honey... I want you to know that I love you and that will never change. We will get through this together, as a family.$0\"/pause 1000/speak Abigail \"Dad, I know we may not always get along... but I love you. You're one of the strongest people I know.$0\"/pause 1500/move Pierre 0 0 0/pause 1000/move Pierre 0 0 1/pause 1500/speak Pierre \"I don't know what to say.$2#$b#I... I have so many questions, and I don't know if there are any answers...$2\"/pause 1500/move Pierre 0 -2 1/move Wizard 0 0 3/pause 150/move Caroline 0 0 0/pause 300/move Abigail 0 0 0/pause 350/speak Pierre \"I want to make it clear to all of you that Abigail will always be my daughter in my eyes.$3\"/pause 500/speak Wizard \"Good. I wouldn't have it any other way, Pierre.$0\"/pause 500/move Abigail 0 -1 3/pause 400/move Wizard 0 0 2/pause 300/speak Abigail \"Dad, I want to learn how to use my magic. Magnus said that he would tutor me.$0\"/pause 100/emote Pierre 16/pause 200/speak Caroline \"Abigail! We talked about this. Now isn't the time to ask that!$3\"/pause 200/move Abigail 0 0 2/pause 350/speak Abigail \"But Mom, I feel like this is my DESTINY and it's calling to me. I wou-$2\"/speak Pierre \"Of course you can, Abigail.$0\"/pause 300/move Abigail 0 0 3/emote Caroline 16/emote Abigail 20/pause 350/speak Pierre \"I realize I need to... let go and let you decide what you want to do. You're an adult now.$2\"/pause 750/emote Pierre 40/pause 500/speak Pierre \"Your ability to do magic changes everything.$2\"/pause 500/move Pierre 0 0 1/pause 300/move Wizard 0 0 3/pause 500/speak Pierre \"We need discuss what happens next, Magnus. I want to know what to expect from Abigail's abilities.$2\"/pause 1000/textAboveHead Wizard \"Yes, I agree.\"/pause 800/move Wizard 3 0 1/move Abigail 0 0 1/pause 150/move Caroline 0 0 1/pause 300/move Wizard 0 1 3/pause 500/move Pierre 2 0 1/pause 150/move Caroline 1 0 1/pause 850/speak Wizard \"It's paramount we don't tell anybody about anything spoken here tonight, especially what I am about to tell you three.$0\"/pause 2000/speak Wizard \"It is imperative I introduce the Merlin Arcandium Laws and the Ze-\"/pause 200/playSound stoneStep/pause 100/emote Wizard 16/pause 500/speak Wizard \"A moment please. It seems we have a visitor.$0\"/pause 500/playSound healSound/screenFlash 3/showFrame Wizard 16/warp Wizard -700 -700/pause 300/move Caroline 0 0 1/pause 200/move Abigail 0 0 3/pause 150/move Pierre 0 0 0/pause 300/move Caroline 0 0 3/pause 200/move Pierre 0 0 2/pause 100/move Abigail -1 0 2/pause 250/move Pierre 1 0 3/pause 300/move Pierre 0 0 2/move Abigail 0 0 3/pause 250/move Caroline 0 0 1/pause 300/move Abigail 0 0 0/pause 300/move Pierre 0 0 2/pause 300/move Caroline 0 0 3/pause 400/move Abigail 0 0 1/pause 100/globalFade/viewport -5000 -5000/changeLocation Forest/pause 500/playMusic spring_night_ambient/pause 300/warp Caroline -200 -200/warp Pierre -205 -205/warp Abigail -210 -210/warp farmer 3 17/move farmer 0 0 1/pause 500/viewport 14 20 true/pause 700/emote farmer 16/speed farmer 4/move farmer 0 2 1/speed farmer 4/move farmer 2 0 2/speed farmer 4/move farmer 0 2 2/pause 100/startJittering/playSound healSound/screenFlash 3/showFrame Wizard 16/warp Wizard 5 23/pause 800/showFrame Wizard 0/move Wizard 0 0 0/pause 500/speak Wizard \"Spying, are we?$1\"/pause 1000/emote farmer 60/pause 2000/speak Wizard \"How long have you been standing out here, @?$0\"/pause 600/stopJittering/pause 600/emote farmer 40/emote farmer 40/pause 1000/speak Wizard \"I see... you've overheard everything.$0\"/pause 1500/speak Wizard \"As I understand, you are very close friends with Caroline and Pierre.$0#$b#Abigail is especially close to you. She has talked about you many times.$0\"/pause 750/emote Wizard 40/pause 750/speak Wizard \"I should cast a seal of promise on you, but I trust that you won't tell anyone anything you've heard here tonight, @.\"/pause 1000/speak Wizard \"There is much unfinished business we need to discuss.$0#$b#I'm sending you back to the town, @.$0#$b#Don't return here tonight.$0\"/pause 750/showFrame Wizard 17/pause 600/playSound healSound/screenFlash 3/warp farmer -200 -230/pause 700/showFrame Wizard 8/pause 1750/move Wizard 0 -5 0/pause 750/playSound doorCreak/pause 500/textAboveHead Wizard \"Sorry. Raccoons...\"/pause 2000/warp Wizard -300 -300/playSound doorClose/pause 1800/globalFade/viewport -1000 -1000/pause 700/end dialogue Pierre \"Sorry, @. I'm a bit out of it today. I am utterly emotionally exhausted.$2#$b#I would talk about it but... I can't. I hope you understand.$2\"" - }, - "When": { "MatureEvents": true } -}, - -{ //CAROLINE MATURE EVENT - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "1000013/t 2200 2600/f Caroline 2500/e 1000007/y 3/w sunny": "spring_night_ambient/-500 -500/farmer 76 25 1 Caroline 97 25 3/pause 300/viewport 83 25 true/pause 250/move farmer 6 0 1/pause 250/emote farmer 16/speed farmer 4/move farmer 0 4 1/move farmer 1 0 0/speed Caroline 4/move Caroline -17 0 3/move farmer 0 0 3/speed Caroline 4/move Caroline -17 0 3/emote Caroline 28/globalFade/viewport -1000 -1000/warp Caroline 5 34/faceDirection Caroline 0/viewport 14 20 true/speed Caroline 4/move Caroline 0 -11 0/pause 850/emote Caroline 28/pause 1500/speed Caroline 2/move Caroline 0 -5 0/pause 500/playSound stoneStep/pause 300/playSound stoneStep/pause 350/playSound stoneStep/pause 1250/textAboveHead Caroline \"Magnus, it's me...\"/pause 3200/playSound doorCreak/pause 2000/warp Caroline -900 -900/playSound doorClose/pause 2500/globalFade/viewport -1000 -1000/warp Caroline 97 25/faceDirection Caroline 1/warp farmer 96 30/faceDirection farmer 0/viewport 103 25 true/speed Caroline 2/move Caroline 7 0 1/playSound grassyStep/speed Caroline 2/move Caroline 1 0 1/pause 500/faceDirection Caroline 3/pause 200/playSound grassyStep/pause 300/textAboveHead Caroline \"Who's there!?\"/pause 1800/speed farmer 2/move farmer 3 0 0/speed farmer 2/move farmer 0 -5 1/emote Caroline 16/speak Caroline \"OH! @. Umm... hello.$1\"/pause 1500/faceDirection Caroline 2/pause 1250/faceDirection Caroline 1/pause 1100/faceDirection Caroline 3/pause 1400/speak Caroline \"...$2\"/pause 1500/speed farmer 2/move farmer 3 0 1/pause 500/question fork0 \"#I saw you entering the Wizard's Tower.#Sorry for scaring you. Have a nice evening.\"/fork 1000013_VisitingWizard/pause 500/speak Caroline \"Thank you. Bye, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Caroline \"Don't tell Pierre or Abigail I was out late at night, @. I trust you...$2\"", - - "1000013_VisitingWizard": "pause 1000/faceDirection Caroline 0/pause 300/emote Caroline 28/pause 1300/faceDirection Caroline 3/pause 1500/speak Caroline \"I was...$2\"/pause 2000/speak Caroline \"I was visiting Magnus Rasmodius because of Abigail. She confronted me a few days ago, claiming she's seeing... little apple creatures in the forest.$2#$b#I thought he could shed some light on this, so I came to ask for his advice.$2\"/pause 1300/speak Caroline \"...$2\"/pause 700/move Caroline 0 0 1/pause 1100/emote Caroline 12/pause 800/speak Caroline \"I'm sorry, @. I've said too much. I know we're close friends, but...$2\"/pause 800/move Caroline 0 0 3/pause 1000/speak Caroline \"...$2#$b#@, can you keep a secret? Can I trust you?$2\"/pause 500/question fork1 \"#You can trust me.#That will depend on what you tell me.\"/fork 1000013_KeepSecret/pause 650/emote Caroline 12/pause 1400/speak Caroline \"...Well, you have yourself a nice evening, @. It's late. You should be getting back to your farm.$2\"/friendship Caroline -100/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Caroline \"Please don't tell Pierre or Abigail I was visiting the wizard late at night, @.$2\"", - - "1000013_KeepSecret": "pause 700/speak Caroline \"Thank you, @.$0\"/pause 600/move Caroline 0 0 2/pause 900/move Caroline 0 0 1/pause 1200/move Caroline 0 0 3/pause 750/speak Caroline \"First, you need to understand Pierre and I have a complicated relationship, but I love him, and I always will.$2#$b#We got together when we were very young. Not long into our relationship, I caught Pierre fooling around with a girl in Grampleton.$2#$b#I was devastated when I found out. My naive self thought the appropriate response was to... get involved with someone else to get back at him.$2#$b#That other person...$2\"/pause 1250/emote Caroline 28/pause 1000/speak Caroline \"That other person was Magnus Rasmodius...$2\"/emote farmer 16/pause 600/speak Caroline \"Pierre and I had some horrible fights and... broke up. We got back together after a couple months.$2\"/pause 1200/move Caroline 0 0 0/pause 250/emote Caroline 28/move farmer 1 0 1/pause 1100/speak Caroline \"Soon after that, I found out I was pregnant. I... I didn't know if it was Magnus' or Pierre's.$2#$b#I never told Pierre I saw someone else, so he had no reason to suspect Abigail wasn't his.$2\"/pause 1200/move Caroline 0 0 3/pause 900/speak Caroline \"Ever since Abigail dyed her hair purple several years ago, it's never faded. I thought that was very strange...$2#$b#Now my daughter is seeing magical creatures in the forest and taking an interest in fighting monsters...$2#$b#There's only one explanation. Abigail isn't my husband's daughter. Rasomodius is her father.$2\"/emote farmer 16/pause 550/move Caroline 0 0 1/pause 1000/speak Caroline \"I hadn't spoken to Magnus in so many years. What we had was a long, long time ago. He was surprised to find me at his doorstep.$2#$b#I told him about Abigail, and that she's his daughter. He said he had a feeling one of the residents here in Stardew Valley was his child.$2\"/pause 1500/move Caroline 0 0 0/pause 250/emote Caroline 28/pause 1200/move Caroline 0 0 3/pause 500/speak Caroline \"I... I cried so much. I felt horrible he was just now finding out he was a father.$2#$b#He brewed me some kind of potion to calm me down and explained what Junimos were, and why she is able to see them.$2#$b#He comforted me and gave me some advice.$2\"/pause 1500/speak Caroline \"...$2\"/pause 2000/speak Caroline \"I still don't know what I'm going to tell Pierre, or if I should tell him anything at all. And then there's Abigail...$2#$b#Magnus told me it's up to me to decide if she should know.$2#$b#I appreciate he isn't forcing me to say anything, or demanding I let him have a relationship with her. I... I feel horrible and guilty.$2\"/pause 2250/move Caroline 0 0 1/pause 3000/speak Caroline \"I will tell my family, but not now. In the meantime, you MUST not tell anyone about this, @. Please...$2\"/pause 500/question fork1 \"#I'm sorry you're going through all of this.#I'm going to tell Pierre and Abigail - they have a right to know.\"/fork 1000013_SwearGranpaGrave/pause 500/move Caroline 0 0 3/shake Caroline 9999999/emote Caroline 12/speak Caroline \"!!!$3#$b#I TRUSTED YOU! YOU ARE THE WORST!$3\"/emote farmer 28/globalFade/viewport -1000 -1000/pause 700/friendship Caroline -2500/end dialogue Caroline \"I see you haven't told Pierre and Abigail yet, so what are you waiting for exactly, @?$3#$e#%Caroline is ignoring you.\"", - - "1000013_SwearGranpaGrave": "pause 750/speak Caroline \"...Thank you.$2\"/pause 1500/move Caroline 0 0 3/pause 750/speak Caroline \"I... I know that's a lot to take in. Thanks for promising to keep this a secret.$2#$b#When the right time comes, I'll tell Abigail Magnus is her father. As for my husband...$2\"/pause 2000/emote Caroline 28/emote farmer 60/pause 650/speak Caroline \"I don't know what his reaction will be. It's going to be devasting for Pierre when I tell him Abigail isn't his biological daughter.$2#$b#He might even leave us...$2\"/pause 2000/speak Caroline \"...$2#$b#I'm...$2#$b#I'm happy I have a good friend like you I can talk to during times like this.$2\"/pause 1500/emote Caroline 24/pause 1000/speak Caroline \"I'm going to go home and go to sleep. I'm emotionally exhausted...$2\"/pause 500/move Caroline 9 0 1 true/pause 600/globalFade/viewport -1000 -1000/pause 700/end dialogue Caroline \"Hi, @. Umm... hopefully you have a moment?$0#$b#I just wanted to say I appreciate the conversation we had about Abigail.$2#$b#I need to think about what I'm going to tell Pierre and Abigail...$2#$b#I'm terrified it's not going to go well...$2\"" - }, - "When": { "MatureEvents": true } -}, - -{ //GUS MATURE EVENT - "Action": "EditData", - "Target": "data/events/bluemoonvineyard", - "Entries": { - "1000020/z winter/f Gus 500/w sunny/t 600 1400": "fall_day_ambient/-500 -500/farmer 36 39 1 Gus 44 44 2/skippable/pause 500/viewport 41 44 true/pause 250/move farmer 5 0 2/pause 350/emote farmer 8/pause 200/move farmer 0 5 1/move farmer 1 0 1/pause 500/move Gus 0 0 3/emote Gus 16/pause 500/speak Gus \"Ah, hello, @!$0\"/pause 1000/move Gus 0 0 2/pause 1250/speak Gus \"The view of the Gem Sea is mighty incredible from this height!$1\"/pause 1000/move Gus 0 0 3/pause 500/speak Gus \"So, what brings you to Blue Moon Vineyard?$0\"/pause 500/speak Gus \"$q -1 null#(What should I say)#$r -1 0 gus_event1#I came by to see if Sophia was here.#$r -1 0 gus_event2#I'm on my way to the beach.#$r -1 0 gus_event3#Why are you up here?\"/pause 1000/speak Gus \"I bought five cases of premium iridium-quality wine from Sophia.$1#$b#The saloon only had one bottle left. I thought it'd be a good idea to restock.$0\"/pause 800/move Gus 0 0 0/pause 1000/speak Gus \"Blue Moon Vineyard is one of the largest vineyards in the Ferngill Republic. It was first established many years ago, and has always had a great reputation.$1\"/pause 1100/question fork0 \"#I don't know that much about the Vineyard.#That's interesting. Good luck with your errands.\"/fork 1000020_Mystery/pause 500/move Gus 0 0 3/pause 650/speak Gus \"Thank you, @! Have a great day. Stop by and try a glass of this vintage sometime!$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end", - - "1000020_Mystery": "pause 1000/move Gus 0 0 2/pause 1250/emote Gus 40/pause 300/speak Gus \"Hmm... that's right. You don't know.$2\"/pause 800/move Gus 0 0 3/pause 600/speak Gus \"Something very tragic happened to Sophia's parents. I was close to them. They were good people.$3#$b#Sophia inherited the Vineyard, and she's been doing a great job. It's a lot of work for one person, though.$3#$b#She doesn't show up in town very often. Not since her parents were...$2\"/pause 500/move Gus 0 0 2/pause 400/emote Gus 28/pause 850/question fork1 \"#What happened to Sophia's parents?#Sorry, Gus. I didn't mean to bring up bad memories.\"/fork 1000020_SophiasParents/pause 500/speak Gus \"That's okay, @.#$b#I need to go stock the saloon for tonight...$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Gus \"...Sorry if I seem out of it, @.$2#$b#I've been thinking about Sophia and her parents lately.$2\"", - - "1000020_SophiasParents": "pause 1000/speak Gus \"Sophia's parents were...$2\"/pause 650/playMusic echos/pause 1250/speak Gus \"They were killed in a terrible car accident...$2#$b#It happened on I-63Z, south of Zuzu City. You may have heard about it on the news. A number of people were hurt and killed.$2#$b#A Joja cargo truck caused the crash. It was overloaded with a shipment that well exceeded the weight limit the truck could handle.$2\"/pause 300/emote Gus 28/pause 150/speak Gus \"Sophia was devastated when she heard the news...$2#$b#Stardew Valley is a small community. Robert and Alice's deaths impacted everyone. We all comforted Sophia as best we could.$2#$b#I did everything I could to help her. I've known her since she was a child.$3\"/pause 1000/move Gus 0 0 3/pause 750/move farmer 0 0 1/pause 300/stopMusic/pause 400/speak Gus \"Sophia is a little younger than you, but she's one of the strongest people I know.$3#$b#I'm pretty sure she gets that from her mother.$3\"/pause 500/speak Gus \"$q -1 null#(What should I say)#$r -1 0 gus_event4#That's a lot to take in.#$r -1 0 gus_event5#It was all because of Joja's negligence.\"/pause 800/move Gus 0 0 0/pause 1250/speak Gus \"@, if you see Sophia, don't tell her I told you about her parents.$3#$b#As you can imagine... it's a touchy subject for her.$2\"/pause 1000/move Gus 0 0 3/pause 500/speak Gus \"I need to get back to the Saloon to prepare some things before opening for the day.$3#$b#Drop by later if you want to.$3\"/pause 1250/faceDirection Gus 1 true/pause 500/emote Gus 28/pause 200/move Gus 5 0 1 true/globalFade/viewport -1000 -1000/mail GusSophia/pause 700/friendship Gus 50/end dialogue Gus \"...Sorry if I seem a bit out of it, @.$2#$b#I've just... been thinking about Sophia and her parents lately.$2\"" - }, - "When": { "MatureEvents": true } -}, - -{ //DWARF MATURE EVENT - "Action": "EditData", - "Target": "data/events/mountain", - "Entries": { - "1000019/f Dwarf 2500/w sunny/z spring/z summer/z fall/t 2300 2600": "winter_day_ambient/-500 -500/farmer 69 12 1 Dwarf 80 9 1/skippable/pause 1000/viewport 77 10 true/pause 250/move farmer 9 0 0/pause 500/emote farmer 8/pause 250/move farmer 0 -3 1/pause 1500/speak Dwarf \"...\"/pause 1800/speak Dwarf \"The stars shine brightly tonight.#$b#They remind me of the luminous caves of Vataku, where a full moon brings with it the glow of a thousand moon stones.\"/pause 500/question fork0 \"#What's Vataku?#Is that place your home?\"/fork 1000019_Venture/switchEvent 1000019_Venture", - - "1000019_Venture": "pause 1000/speak Dwarf \"...\"/pause 1000/move Dwarf 0 0 3/pause 500/speak Dwarf \"Yes. Vataku was my home. It's a long forgotten mine founded by my people - a large cave network that resides underneath the Cascadian Mountains.#$b#I hope to visit the mines again someday. I have many memories of my friends and family attached to those mines.\"/pause 1000/move Dwarf 0 0 1/pause 650/speak Dwarf \"Less chance of a human discovering me if I leave the cave at night...#$b#Humans destroy what they don't understand.\"/pause 1000/move Dwarf 0 0 3/pause 500/speak Dwarf \"But you aren't like other humans. I'm happy to call you 'friend'.\"/pause 900/speak Dwarf \"Your kind does frighten me though. They are more threatening than the Shadow People.#$b#I hold my grudges against them, but the trouble they cause is nothing compared to the destructive potential of humans.\"/pause 1000/speak Dwarf \"$q -1 null#(What should I say)#$r -1 0 dwarf_event1#Why do humans frighten you?#$r -1 0 dwarf_event2#Why do you feel that way about humans?\"/pause 1000/move Dwarf 0 0 1/pause 600/speak Dwarf \"Human technology is terrifying.\"/pause 1000/speak Dwarf \"Your race has devices that shoot tiny projectiles at lightning fast speeds, flying machines that spit fire...#$b#Indestructible moving metal boxes with horrifying weapons, and bombs that level cities in an instant.\"/pause 1000/move Dwarf 0 0 3/pause 500/speak Dwarf \"Human technology is reaching a critical point where your race may be unable to fully control it.#$b#You use your gift of pattern recognition to create weapons of death. I fear these very weapons will end in the eradication of your race, just like the Elves.#$b#The Elves wiped themselves off the face of the world many hundreds of years ago. Their power, too, grew too great for them to control...\"/pause 1000/move Dwarf -1 0 3/pause 1000/speak Dwarf \"I see many similarities between Elves and humans.\"/pause 1000/speak Dwarf \"With great power comes great responsibility.\"/pause 700/emote Dwarf 40/pause 300/speak Dwarf \"But not all hope is forgotten. There are many humans who are like you, @.#$b#I have faith that the new generation of humans being born into this world will be wiser, kinder, and gentler than those who came before.\"/pause 1000/move Dwarf 0 0 2/pause 1000/emote Dwarf 40/pause 1400/move Dwarf 0 0 3/pause 1500/speak Dwarf \"$q -1 null#(What should I say)#$r -1 0 dwarf_event3#There is also a lot of good in us.#$r -1 0 dwarf_event4#I don't agree. You're misunderstanding us.\"/pause 1300/move Dwarf 1 0 1/pause 1500/speak Dwarf \"I wish to watch the stars for a little longer before returning to my cave.#$b#You must be cold from standing out here for so long. You should return home.\"/pause 1200/speak Dwarf \"Farwell, @.\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end" - }, - "When": { "MatureEvents": true } -}, - -{ //SEBASTIAN MATURE EVENT - "Action": "EditData", - "Target": "data/events/mountain", - "Entries": { - "1000005/f Sebastian 1750/k 384882/w sunny/z winter/z fall/t 2030 2500": "spring_night_ambient/-500 -500/farmer 40 31 0 Sebastian 48 25 1/animate Sebastian false true 150 16 17 18 19 20 21 22 23 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16/pause 300/viewport 48 25 true/pause 1000/move farmer 0 -6 1/pause 500/emote farmer 8/pause 400/move farmer 6 0 1/pause 800/question fork0 \"#Hey, how are you doing?#You should stop smoking. It's unhealthy.\"/fork 1000005_SaySomething/pause 500/speak Sebastian \"...$5#$b#Don't tell me what to do. Go away.$5\"/pause 500/friendship Sebastian -100/globalFade/viewport -1000 -1000/pause 700/end dialogue Sebastian \"Look. Smoking helps me relax. You don't have any business telling me what to do.#$e#%Sebastian is ignoring you.\"", - - "1000005_SaySomething": "pause 900/speak Sebastian \"...$2\"/pause 500/question fork0 \"#Hey jerk, why are you ignoring me?#Everything alright?\"/fork 1000005_EverythingOkay/pause 500/emote Sebastian 12/speak Sebastian \"...Leave me alone.$5#$b#You're being an annoyance.$5\"/pause 250/emote farmer 28 true/pause 200/globalFade/viewport -1000 -1000/pause 700/friendship Sebastian -250/end dialogue Sebastian \"Look. Sometimes I want to be left alone. My life is complicated.$0#$e#I don't need to explain myself to you.$5#$e#%Sebastian is ignoring you.\"", - - "1000005_EverythingOkay": "pause 1300/stopAnimation Sebastian/pause 500/move Sebastian 0 0 3/pause 500/speak Sebastian \"Look... I have a lot on my mind right now. I just wanted to be alone to think outside.$0\"/pause 1000/move Sebastian 0 0 0/pause 500/emote Sebastian 28/pause 1000/move Sebastian 0 0 3/pause 500/speak Sebastian \"But maybe... I guess talking to someone might help.$2\"/pause 500/question fork1 \"#You can talk to me.#Go find Sam or Abigail.\"/fork 1000005_Friends/pause 500/emote Sebastian 12/pause 250/speak Sebastian \"Okay, so you can leave...$5\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Sebastian -150/end dialogue Sebastian \"Abigail and I had a little chat. It was just what I needed.$1\"", - - "1000005_Friends": "pause 900/move Sebastian 0 0 1/pause 300/stopMusic/pause 1000/playMusic echos/pause 1200/speak Sebastian \"I had a... horrible nightmare last night about my dad. Not Demetrius. My biological father.$2#$b#I try to not think about him at all. It only brings back bad memories.$2#$b#There's a reason my mom divorced him.$2\"/pause 1000/move Sebastian 0 0 3/pause 500/speak Sebastian \"He was abusive, a drunk, and a gambler. Whenever he lost money, he'd take it out on Mom and me...$2#$b#Took all her savings and gambled it away. He even stole my paychecks from the part time job I had before I started doing web design.$2\"/pause 1500/speak Sebastian \"My father would never take no for an answer...$2\"/pause 1500/move Sebastian 0 0 1/pause 1000/speak Sebastian \"Eventually, mom had enough. She was sick and tired of him stealing everything from us, so she hid our money. He...$0#$b#He didn't like that...$2\"/pause 1500/emote Sebastian 28/pause 2000/move Sebastian 0 0 2/pause 250/move Sebastian 0 0 3/pause 1300/speak Sebastian \"We'll never see him again. Good riddance.$0\"/pause 1300/emote Sebastian 40/pause 1600/speak Sebastian \"I... I don't know why I'm telling this. I haven't told anyone about my dad, not even Maru.$2\"/pause 1000/speak Sebastian \"...$2\"/pause 1000/speak Sebastian \"But you know what? I feel like a 20-ton weight has been lifted off my chest and I can breathe again.$0#$b#I've been feeling awful about this for a long time.$2\"/pause 500/move Sebastian 0 0 3/pause 600/question fork1 \"#You've gone through so much in life...#I listened to most of what you were saying.\"/fork 1000005_Promise/pause 400/stopMusic/pause 400/emote Sebastian 12/speak Sebastian \"...Get away from me, @. You're unbelievable.$5\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Sebastian -750/end dialogue Sebastian \"...$5#$e#%Sebastian is ignoring you.\"", - - "1000005_Promise": "pause 750/speak Sebastian \"...$1\"/friendship Sebastian 100/pause 500/speak Sebastian \"Gonna ponder for a little longer. Still a lot I need to process.$2#$b#...Thanks for talking to me.$2\"/pause 500/globalFade/viewport -1000 -1000/pause 1000/end dialogue Sebastian \"You know... what I told you was something I thought I'd take to the grave.$2#$b#You need to keep what I told you a secret.$0#$e#%Sebastian smiles. You sense he's more trusting of you.\"" - }, - "When": { "MatureEvents": true } -}, - -{ //??? - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "1925179/e 1925178/z winter/y 4/t 600 1500/sunny": "playful/-500 -500/farmer 83 25 1 MrQi -505 -400 5 Marnie -200 -200 2 Andy -200 -205 3 Harvey -400 -400 2/skippable/showFrame MrQi 12/pause 100/viewport 83 25 true/viewport move 2 0 4000 true/move farmer 8 0 1/playSound wand/pause 50/playSound wand/screenFlash 1/warp MrQi 92 25/pause 200/emote farmer 16 true/stopMusic/pause 100/speak MrQi \"!!!$0\"/pause 400/playSound wand/screenFlash 2/warp farmer -100 -100/warp MrQi -101 -101/pause 2000/viewport move 0 -2 3000 true/pause 2000/warp Marnie 90 16/playSound doorClose/pause 800/move Marnie 0 1 2/pause 1000/move Marnie 0 0 3/pause 900/move Marnie 0 0 2/pause 100/move Marnie 0 0 1/pause 1000/move Marnie 0 0 2/pause 500/emote Marnie 8/pause 600/move Marnie 0 -1 0/pause 500/warp Marnie -300 -300/playSound doorClose/pause 1000/globalFade/viewport -1000 -1000/pause 300/changeLocation Void/warp farmer 2 3/warp MrQi 2 0/showFrame MrQi 8/showFrame farmer 5/pause 300/playMusic Upper_Ambient/pause 1000/viewport 2 2 true/pause 3200/showFrame farmer 4/pause 1300/faceDirection farmer 2/pause 1200/faceDirection farmer 0/pause 1000/startJittering/pause 800/stopJittering/pause 800/speak MrQi \"The commoner who arrived in Stardew Valley with nothing, but now has everything.$1\"/pause 1500/speak MrQi \"The one capable of crafting anything they please.$1\"/pause 1500/speak MrQi \"The one with the ability to forge relationships, shaping them over time as though people are a game.$1\"/pause 1500/stopMusic/speak MrQi \"The lone adventurer, defeating hundreds upon hundreds of my minions...$1\"/pause 1200/showFrame MrQi 0/pause 1000/speak MrQi \"*chuckle* Yes. You are the one. You must be. There is no mistaking it.$0\"/pause 1500/speak MrQi \"I will continue to watch your development with great interest.$0#$b#When the time is right... 'it' will happen.$1\"/pause 2000/speak MrQi \"Forgive me for what I must do to you.$1\"/pause 500/showFrame MrQi 1/pause 200/showFrame MrQi 2/pause 200/showFrame MrQi 3/pause 600/startJittering/playSound healSound/screenFlash .5/pause 400/playSound healSound/screenFlash .8/pause 500/showFrame MrQi 3/pause 200/showFrame MrQi 2/pause 200/showFrame MrQi 1/pause 200/showFrame MrQi 0/pause 800/stopJittering/pause 1100/speak MrQi \"My personal seal of silence. You won't be able to tell anyone about this.$0#$b#Not even that so-called 'wizard'.$1\"/pause 1000/speak MrQi \"Destiny has found both of us, @. Farewell.$0\"/pause 500/playSound wand/playSound wand/screenFlash 2/pause 200/viewport -1000 -1000/warp MrQi -300 -300/warp farmer 34 100/warp Andy 50 100/changeLocation ForestWest/ambientLight 120 150 130/playMusic nightTime/pause 2200/faceDirection farmer 2 true/showFrame farmer 5/pause 400/viewport 34 100 true/move Andy -8 0 3 true/pause 4500/emote Andy 16/speed Andy 4/move Andy -7 0 3 true/pause 300/globalFade/viewport -1000 -1000/halt/stopMusic/warp Andy -403 -403/warp farmer -195 -195/pause 1600/message \"I woke up in the hospital. Andy found me unconscious deep in the forest.\"/pause 1500/message \"Why is Mr. Qi interested in me? What does he want? Who is he... and more importantly, what is he? I have so many questions, and I'm unable to ask them...\"/pause 1200/changeLocation Town/pause 200/showFrame farmer 0 true/faceDirection farmer 2 true/viewport 36 58 true/pause 2000/warp farmer 36 56/playSound doorClose/pause 1500/move farmer 0 3 0 true/pause 1000/warp Harvey 36 56/playSound doorClose/pause 400/speak Harvey \"Don't forget to take it easy, @.$2#$b#If you're feeling any unusual pain, come see me right away.\"/pause 900/move Harvey 0 0 0/pause 500/warp Harvey -100 -100/playSound doorClose/pause 1200/move farmer 0 0 1/pause 100/move farmer 0 0 2/pause 1200/move farmer 0 7 2 true/pause 600/globalFade/viewport -1000 -1000/pause 1200/message \"I feel... strange. I can't describe it.\"/pause 1000/end dialogue MrQi \"Your face tells me how many questions you have. None will be answered... yet.#$e#...#$e#*chuckle*...\"", - }, - "When": { "HasFlag:qiCave": true, "HasFlag:galaxySword": true, "MatureEvents": true} -}, - -//END MATURE EVENTS - -{ //ALEX EVENT - "Action": "EditData", - "Target": "data/events/railroad", - "Entries": { - "1000001/f Alex 1750/k 911526/e 2481135/z spring/z summer/z fall/t 1000 1600": "winter_day_ambient/-500 -500/farmer 29 55 0 Alex 29 46 0/pause 550/skippable/viewport 29 48 true/pause 500/move farmer 0 -6 0/pause 500/faceDirection Alex 1 true/pause 250/faceDirection Alex 2 true/pause 400/speak Alex \"Hey there. Didn't expect to run into anyone.$1#$b#I come here to use the gym. They have better equipment than I have in my room!#$b#Not to mention there's a sauna to relax after a tough workout!$0\"/pause 700/move Alex 0 1 2/pause 500/speak Alex \"Remember when the entrance to this place was blocked off?$5\"/pause 500/faceDirection farmer 1 true/pause 250/faceDirection farmer 2 true/pause 500/speak Alex \"Joja was moving large crates off a train and a truck slammed into the rocks, causing the rockslide.$2#$b#Joja sure did take their time fixing their mistake. Susan was isolated from Pelican Town for months and no one could get to her.$5\"/pause 500/faceDirection farmer 1 true/pause 250/faceDirection farmer 0 true/pause 450/speak Alex \"You may have heard a huge blast that almost felt like an earthquake pretty soon after you moved here.$2#$b#That was Joja using dynamite to blow up the rocks...$5\"/pause 1000/pause 700/speak Alex \"Anyway.$0\"/speak Alex \"$q -1 null#Why are you at the railroad?#$r -1 0 alex_event1#I wanted to use the sauna.#$r -1 0 alex_event2#I wanted to say hi to Susan.#$r -1 0 alex_event3#I'm hiking up to the summit!\"/pause 1300/faceDirection Alex 3 true/pause 250/faceDirection Alex 0 true/pause 500/emote Alex 28/stopMusic/pause 1000/speak Alex \"You know... I didn't always work out every day.$2\"/pause 700/faceDirection Alex 3 true/pause 250/faceDirection Alex 2 true/pause 400/playMusic desolate/pause 600/showFrame Alex 27/pause 700/speak Alex \"I told you I lived with my father when I was younger. The living conditions were... harsh.$2\"/pause 650/shake Alex 500/pause 900/speak Alex \"I used food to cope. At one point, I was eating over 4,000 calories a day. I was considered... obese.$2#$b#I knew what I was doing wasn't healthy. I would keep telling myself 'tomorrow is the day' or 'I'll work on it'. I'd exercise for a few days and just... give up.$5#$b#Days turned into weeks. Weeks turned into months. It was all talk, no action.$2\"/pause 600/showFrame Alex 0/pause 500/speak Alex \"Then one day, I finally had enough. I realized my dreams would never come true unless I took control of my own destiny. So I forced myself into a routine.$0#$b#It was really tough at first, but after a while, I started seeing results that made me want to keep pushing myself.$0#$b#I used to not be able to do a single pull up. Now? I can do thirty in a row.$1\"/pause 800/speak Alex \"You should chase your dreams too, no matter how much work it'll take, or how distant the goal is.#$b#You transformed an overgrown dump into a beautiful farm. That's huge, and I'm jealous of how much you've accomplished.$0\"/pause 500/stopMusic/pause 800/speak Alex \"Heh, sorry. I tend to rant about things sometimes.$1\"/pause 1000/question fork0 \"#It was a lot of work. You've achieved a lot too.#You talk about yourself too much.\"/fork 1000001_Inspiring/pause 500/stopMusic/pause 1000/emote Alex 60/pause 500/speak Alex \"Oh... Sorry, @. Uh... well, I'll see you around...$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Alex -500/end dialogue Alex \"...Sorry about my rant earlier.$2\"", - - "1000001_Inspiring": "pause 300/speak Alex \"Thanks, @! I appreciate it. You've become a good friend - I knew I could trust you to listen.$1#$b#I'll let you get back to your day. See you around!\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Alex 50/end dialogue Alex \"Hey. Thanks for hearing me out up there.$1#$e#If you want to spot each other, we could do that sometime.$1\"", - }, -}, - -{ //ELLIOTT EVENT - "Action": "EditData", - "Target": "data/events/beach", - "Entries": { - "1000002/f Elliott 1250/k 43/w sunny/z winter/z fall/z spring/t 600 1130": "ocean/-500 -500/farmer 39 0 2 Elliott 44 11 0 Willy 37 33 0/skippable/pause 300/viewport 42 10 true/pause 250/textAboveHead Elliott \"Water, check! Quill, check!\"/move farmer 0 11 1/pause 500/textAboveHead Elliott \"Paper, check!\"/pause 300/emote farmer 8/move farmer 3 0 1/move Elliott 0 0 3/emote Elliott 16/pause 100/speak Elliott \"Ah, hello there, @!$0#$b#I hope this lovely summer morning is treating you well!$1\"/speak Elliott \"$q -1 null#(What should I say)#$r -1 0 elliott_event1#I'm doing great today! How about yourself?#$r -1 0 elliott_event2#It's a nice morning. I came to the beach to fish.#$r -1 0 elliott_event3#I've had some better days... what are you up to?\"/pause 1000/move Elliott 0 0 0/pause 500/speak Elliott \"I'm preparing my boat to go out to sea! The weather is marvelous today, and it would be such a shame to let it go to waste.$1\"/pause 500/move Elliott 0 0 2/pause 500/speak Elliott \"I enjoy writing out in the ocean from time to time.$1#$b#The gentle rocking of the boat, the silence but for the sound of the gulls and the waves... it eases the mind and opens me up to new ideas.$1\"/pause 500/move Elliott 0 0 3/pause 500/speak Elliott \"The Gem Sea is especially inspirational this time of year. Perhaps one day I'll take you with me so you can fish while I write my novels... you could be my muse!$1\"/speak Elliott \"$q -1 null#(What should I say)#$r -1 0 elliott_event4#Joining you on your boat sounds fun.#$r -1 0 elliott_event5#I appreciate the offer, but I'll have to decline.#\"/pause 500/move Elliott 0 0 0/pause 1000/emote Elliott 12/pause 500/speak Elliott \"Ah, I forgot to pick up some supplies at Pierre's!$2\"/pause 500/move Elliott 0 0 3/speak Elliott \"I need to run some errands, @. Have a glorious day!$1\"/pause 300/globalFade/viewport -1000 -1000/pause 700/friendship Elliott 50/end" - }, -}, - -{ //HARVEY EVENT - "Action": "EditData", - "Target": "data/events/hospital", - "Entries": { - "1000003/f Harvey 1250/k 528052/p Harvey/t 900 1300": "jaunty/-500 -500/farmer 10 12 0 Harvey 2 5 0/pause 300/skippable/viewport 6 7 true/move farmer 0 -2 3/textAboveHead Harvey \"AE-134.01 capsules...\"/move farmer -5 0 0/doAction 5 9/pause 200/textAboveHead Harvey \"150mg and 200mg...\"/move farmer 0 -5 3/move farmer -1 0 3/emote farmer 8/speak Harvey \"Twenty 250mg capsules. Take one capsule twice a day with food, after breakfast and dinner. Avoid alcohol. Keep refrigerated...$0\"/pause 500/move Harvey 0 0 1/emote Harvey 16/speak Harvey \"Oh, @! I didn't see you step in!$8\"/pause 500/move Harvey 0 0 0/pause 1000/move Harvey 0 0 1/pause 500/speak Harvey \"I'm filling a prescription for a patient in Grampleton.$1#$b#Some people in rural areas around the city rely on this clinic.#0#$b#Did you hear me talking to myself? That information was highly confidential.$5\"/pause 100/question fork0 \"You need to keep that information to yourself.#I won't tell anyone.#Why would I keep it a secret?\"/fork 1000003_KeepSecret/pause 500/speak Harvey \"...@, I thought you understood how seriously I take my job. I'm disappointed in you.$2\"/pause 1000/move Harvey 0 0 0/pause 500/speak Harvey \"I have work to do. Please shut the door on your way out...$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Harvey -250/end dialogue Harvey \"...$5#$e#%Harvey looks disappointed in me.\"", - - "1000003_KeepSecret": "friendship Harvey 50/pause 500/speak Harvey \"Thank you, @. Respecting patients' privacy is profoundly important for doctors.$0\"/pause 700/speak Harvey \"So, what brings you here to my office today anyway, @?$0\"/speak Harvey \"$q -1 null#(What should I say)#$r -1 0 harvey_event1#I just thought I'd stop by and say hi!#$r -1 0 harvey_event2#I'm picking up some health tonics.\"/pause 1000/move Harvey 0 0 0/pause 500/emote Harvey 40/pause 500/move Harvey 0 0 1/speak Harvey \"I need to fill out a few more prescriptions, @.$0#$b#I'll be here a little longer. Have a nice day!$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end position 10 10" - }, -}, - -{ //SAM EVENT - "Action": "EditData", - "Target": "data/events/saloon", - "Entries": { - "1000004/f Sam 1250/t 1300 1800": "none/-500 -500/farmer -200 -200 0 Sam 33 18 0 Wizard 7 6 1 MarlonFay 8 6 3 Gus 12 18 2/showFrame MarlonFay 12/animate Gus false true 500 18 19 20 19/viewport 33 18 true/skippable/playMusic cowboy_boss/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/shake Sam 1000/textAboveHead Sam \"I'm already on my last life!?\"/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/playSound Cowboy_monsterDie/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 150/playSound Cowboy_gunshot/pause 150/playSound Cowboy_gunshot/pause 250/playSound Cowboy_monsterDie/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/playSound Cowboy_monsterDie/pause 250/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/shake Sam 1000/textAboveHead Sam \"Dodge left... dodge right...\"/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot play/pause 250/playSound Cowboy_monsterDie/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot play/pause 250/playSound Cowboy_monsterDie/playSound Cowboy_gunshot/playSound Cowboy_monsterDie/pause 250/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_powerup/pause 150/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot play/pause 250/playSound Cowboy_monsterDie/playSound Cowboy_gunshot/pause 250/pause 500/playSound cowboy_monsterhit/pause 250/shake Sam 1000/textAboveHead Sam \"He's almost dead!!!\"/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_monsterDie/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_monsterDie/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/textAboveHead Wizard \"It can't be... not another one.\"/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/playSound Cowboy_monsterDie/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 150/playSound Cowboy_gunshot/pause 150/playSound Cowboy_gunshot/pause 250/playSound Cowboy_monsterDie/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_dead/playMusic none/pause 350/shake Sam 3000/speak Sam \"NOOOOOOOO!!!$8\"/emote Sam 12/pause 350/playSound doorClose/warp farmer 14 24/pause 300/textAboveHead Sam \"Ugh...\"/move farmer 0 -3 1/move farmer 6 0 0 true/pause 3000/textAboveHead Sam \"I was so close to beating him...\"/move farmer 0 -2 1/move farmer 6 0 1 true/pause 3000/textAboveHead Sam \"This is impossible...\"/move farmer 5 0 0/move farmer 0 -1 1/pause 500/emote farmer 8/move Sam 0 0 3/playMusic jaunty/emote Sam 16/speak Sam \"Hey! Didn't see you there!$8\"/pause 500/move Sam 0 0 0/pause 1000/textAboveHead MarlonFay \"...It is, Magnus.\"/move Sam 0 0 3/pause 500/speak Sam \"After dropping way too much cash on this, I finally got to the last stage in Journey of the Prairie King... and got completely stomped by Fector, the final boss.$2\"/pause 400/speak Sam \"$q -1 null#Are you any good at Prairie King?#$r -1 0 sam_event1#Made it to the later stages. It's a hard game.#$r -1 0 sam_event2#I've beaten it and have the arcade machine!#$r -1 0 sam_event3#I don't play arcade games. They're a waste of time.\"/pause 1000/move Sam 0 0 0/pause 250/textAboveHead Wizard \"I will notify the the Council...\"/emote Sam 40/speak Sam \"Did you know the game dev who made it is from Pine-Mesa City? He coded the entire game alone. He goes by ConcernedMonkey.$1#$b#I've messaged him a few times online asking for tips on beating it and he always responds! I don't know any other game dev that's as cool as him!$0\"/pause 500/move Sam 0 0 3/pause 500/speak Sam \"Playing the guitar is my passion and I'm gonna try my best to make it as a musician.$1#$b#But in case that doesn't work out, I want to learn to code as a backup. It'd be cool to design games.$0#$b#Sebastian is a super skilled coder! He's a freelance web designer. I'm sure he could help me get started.$1\"/pause 500/textAboveHead MarlonFay \"I trust that is for the best, my friend.\"/pause 500/move Sam 0 1 3/move farmer 0 0 2/move Sam -2 0 0/speak Sam \"I'm going to head out now while I still have coins left in my pocket.$0#$b#It's not a good idea to keep playing an arcade game when you can't focus anymore.$1#$b#You just keep trying and trying and spending more than you should - that's how they get you.$5\"/pause 500/move Sam 0 0 3/pause 500/move Sam 0 0 0/pause 250/textAboveHead Wizard \"Until our next meeting, Marlon.\"/pause 100/speak Sam \"It was fun chatting with you, @! I'll catch you on the flip side!$1\"/pause 400/globalFade/viewport -1000 -1000/pause 700/friendship Sam 50/end" - }, -}, - -{ //SHANE EVENT 2 - Bottle cleanup map patch - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "1637013/f Shane 2000/y 2/t 900 1500/w sunny/z winter": "ocean/-500 -500/farmer 86 88 2 Shane 81 98 3 Andy 63 70 0/pause 800/viewport 83 102 true/skippable/viewport move 0 -1 5000 true/move farmer 0 10 3 true/pause 6000/faceDirection Shane 2 true/pause 200/faceDirection Shane 1 true/pause 400/speak Shane \"Hey, @.$0\"/pause 1000/move farmer -2 0 3/pause 400/emote farmer 8/pause 150/speak Shane \"What am I doing?$3\"/pause 800/faceDirection Shane 2 true/pause 200/faceDirection Shane 3 true/pause 500/speak Shane \"Cleaning up my mess.$3#$b#I guess it's because I feel bad about it.$0\"/pause 1000/faceDirection Shane 2 true/pause 700/move Shane 0 1 2/pause 1000/showFrame Shane 19/pause 800/speak Shane \"I've chucked a lot of bottles off this cliff. Too many to count.$2\"/pause 800/move farmer -1 0 3/move farmer 0 1 2/pause 1000/showFrame farmer 96/pause 1500/speak Shane \"Buh. Nothin' I can do about the ones down there.$2\"/pause 800/showFrame Shane 0/pause 500/faceDirection Shane 1/pause 500/showFrame farmer 0/pause 400/faceDirection farmer 3/pause 300/speak Shane \"Welp. Need to finish cleaning up this mess.$3#$b#See ya later, @.$0\"/pause 500/end dialogueWarpOut Shane \"I feel pretty good cleaning up that mess.$6\"", - }, -}, - - //I see that you're reading through the content file. That's okay... I guess. Just don't pay attention to Abigail's event. Go away. Shoo. Nothing to see. - -{ //ABIGAIL EVENT - "Action": "EditData", - "Target": "data/events/lostwoods", - "Entries": { - "1000007/t 600 1150/w sunny/y 2/z winter/f Abigail 2000/e 1000037": "moonlightJellies/-500 -500/farmer -300 -300 2 Abigail 65 51 1/addTemporaryActor Apples 16 32 66 51 3 true/pause 2250/skippable/viewport 64 51 true/playSound junimoMeep1/move Apples 0 1 1/move Abigail 0 0 2/move Apples -2 0 1/move Abigail 0 0 3/move Apples 0 -2 1/playSound junimoMeep1/move Abigail 0 0 0/move Apples 2 0 1/move Abigail 0 0 1/move Apples 0 1 3/playSound junimoMeep1/pause 500/playSound junimoMeep1/textAboveHead Abigail \"Apples, jump!\"/pause 250/playSound junimoMeep1/pause 150/jump Apples/pause 200/playSound dwop/pause 300/jump Apples/pause 400/playSound junimoMeep1/pause 300/playSound junimoMeep1/speak Apples \"!!!\"/speak Abigail \"You're so adorable, Apples!$1\"/playSound junimoMeep1/pause 300/jump Apples/pause 300/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 200/jump Apples/pause 300/playSound junimoMeep1/pause 500/jump Apples/playSound junimoMeep1/pause 500/textAboveHead Abigail \"Okay, now fetch this!\"/pause 300/showFrame Abigail 7/pause 100/shake Abigail 500/pause 150/move Abigail 0 0 1/pause 100/playSound junimoMeep1/pause 300/move Apples 4 0 1/pause 600/playSound junimoMeep1/pause 200/jump Apples/pause 500/move Apples -4 0 3/playSound junimoMeep1/pause 200/emote Abigail 20/jump Apples/playSound junimoMeep1/pause 600/move Apples 0 1 1/move Abigail 0 0 2/move Apples -2 0 1/move Abigail 0 0 3/move Apples 0 -2 1/playSound junimoMeep1/move Abigail 0 0 0/move Apples 2 0 1/move Abigail 0 0 1/move Apples 0 1 3/playSound junimoMeep1/pause 500/jump Apples/pause 400/playSound junimoMeep1/pause 200/emote Abigail 20/pause 400/move Apples 0 1 3/move Abigail 0 0 2/move Apples -1 0 2/animate Apples false true 200 24 25 26 27/pause 1200/animate Abigail false true 350 28 29/pause 1500/globalFade/viewport -1000 -1000/pause 600/end dialogue Abigail \"I had a magical experience in the forest today.$1#$e#Oh. You wouldn't understand.$0\"", - - //OLD EVENT CODE - //move Apples 0 3 1/move Abigail 0 0 2/playSound junimoMeep1/move Apples -1 0 1/textAboveHead Abigail \"Apples, where are you going!?\"/move Apples 0 6 1/emote Abigail 60/move farmer 3 0 0/move farmer 0 -2 1/move farmer 2 0 1/move Abigail 0 0 3/playMusic spring_day_ambient/emote farmer 16 true/pause 250/emote Abigail 16 true/pause 200/speak Abigail \"@!!!?$7\"/pause 200/speak Abigail \"$q -1 null##$r -1 0 abigail_event1#You can see Junimos too?#$r -1 0 abigail_event2#That was a Junimo you were playing with!\"/pause 500/move Abigail -1 0 3/pause 500/speak Abigail \"I don't know what to say, @. My heart is pounding right now.$2\"/pause 1000/move Abigail 0 0 2/pause 1500/emote Abigail 40/pause 1000/emote farmer 8/pause 500/speak Apples \"$q -1 null##$r -1 0 abigail_event3#How about we take turns asking questions? You can go first.#$r -1 0 abigail_event4#There are so many questions I have. I'm sure you do too.\"/pause 300/move Abigail 0 0 3/emote Abigail 40/pause 500/emote Abigail 8/pause 500/speak Abigail \"You called Apples a Junimo?\"/pause 500/speak Abigail \"$q -1 null##$r -1 0 abigail_event5#That's what the forest spirits in the valley are called. Rasmodius told me.#$r -1 0 abigail_event6#They're called Junimos. I read about them in a book.\"/pause 500/emote farmer 8/pause 300/speak Abigail \"$q -1 null##$r -1 0 abigail_event7#Is Apples your friend?#$r -1 0 abigail_event8#When did you first see a Junimo?\"/pause 500/emote Abigail 8/pause 250/speak Abigail \"When did you see a Junimo for the first time?$0\"/speak Abigail \"$q -1 null##$r -1 0 abigail_event9#I saw Junimos at the community center. I thought they were rats.#$r -1 0 abigail_event10#I think I saw my first Junimo when I was a kid.\"/pause 300/emote farmer 8/pause 250/speak Abigail \"$q -1 null##$r -1 0 abigail_event11#Can you understand their language?#$r -1 0 abigail_event12#Have you told anyone about Junimos?\"/pause 400/emote Abigail 40/emote Abigail 16/emote Abigail 48/emote Abigail 8/pause 250/speak Abigail \"Are you able to understand Junimo, @?\"/pause 500/speak Abigail \"$q -1 null##$r -1 0 abigail_event13#I can read it, but I can't speak it. Rasmodius gave me an elixir.#$r -1 0 abigail_event14#Yes, I can. The Wizard made a magical potion.\"/pause 500/move Abigail 0 0 0/pause 500/emote Abigail 40/pause 450/speak Abigail \"I sometimes walk near his tower, just because I'm curious.$8#$b#I've even knocked on his door and tried opening it a few times. But it's always locked.$9\"/pause 1000/speak Abigail \"...$2\"/pause 1500/speak Abigail \"...I don't know. I feel like my mom is hiding something from me.$2\"/pause 500/emote Abigail 28/pause 500/move Abigail 0 0 3/pause 500/speak Abigail \"@, let's keep this a secret. Okay?$2\"/pause 500/question fork0 \"#Your secret is safe with me.#No. We should tell people.\"/fork 1000007_KeepSecret/pause 1000/emote Abigail 12/pause 250/speak Abigail \"I said I FEEL like she may be hiding something. I don't have any proof.$5#$b#I'd rather keep this a secret, @...$2\"/pause 500/emote Abigail 40/pause 300/speak Abigail \"I've been out here for a while. I'll see you later.$9#$b#Please... don't say anything, to my mom or anyone else.$2\"/pause 300/move Abigail 0 1 2/move farmer 0 0 2/move Abigail -3 0 3/move Abigail 0 1 0/emote farmer 60/emote Abigail 28/pause 300/speak Abigail \"I'm serious, @. I won't forgive you if you tell my mom.$5\"/emote farmer 36/pause 400/move Abigail -3 0 3/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Abigail -250/end position 63 51/end dialogue Abigail \"@, it's important we keep this a secret to protect the Junimos.$2#$b#Who knows what would happen if Joja found out? Please...$2\"", - - //"1000007_KeepSecret": "friendship Abigail 50/pause 400/speak Abigail \"Thanks, @.$0\"/pause 1000/speak Abigail \"In a way, we're both special, aren't we?$0#$b#We both have amazing unique gifts. I wonder why they picked us.$1\"/pause 500/warp Apples 72 52/playSound junimoMeep1/move Abigail 0 0 1/pause 200/emote Abigail 16/playMusic woodsTheme/move Apples -3 0 2/playSound junimoMeep1/pause 100/jump Apples/textAboveHead Abigail \"Apples! You came back!\"/pause 200/move Apples 0 -1 2/playSound junimoMeep1/move Apples -4 0 3/pause 200/playSound junimoMeep1/jump Apples/pause 400/speak Apples \"!!!\"/pause 100/emote Abigail 20 true/pause 250/emote farmer 20 true/pause 150/move Apples 0 1 2/move Abigail 0 0 2/move Apples -2 0 2/move farmer 0 0 2/playSound junimoMeep1/emote farmer 32/jump Apples/pause 500/jump Apples/playSound junimoMeep1/move Abigail 0 0 3/move farmer 0 0 3/move Apples -4 0 0/warp Apples -1000 -1000/pause 500/move farmer 0 0 1/pause 500/emote Abigail 32/pause 300/speak Abigail \"I think that was Apples' way of saying hello to you!$4#$b#Like I said, she's very vocal!$0\"/pause 1000/move Abigail 0 0 0/pause 1500/move Abigail 0 0 3/pause 700/emote Abigail 40/pause 200/question fork1 \"Want to walk out of the forest with me?#Of course.#I'm going to stay here. You go on ahead.\"/fork 1000007_LeaveForest/pause 500/speak Abigail \"Oh, okay. I'll catch you later then.$0\"/pause 500/move Abigail 0 1 3/move Abigail -2 0 3/move farmer 0 0 3/move Abigail -1 0 3/pause 500/move Abigail 0 0 1/pause 500/speak Abigail \"This has been a magical day, @. I'll talk to you soon!$0\"/pause 400/emote Abigail 32/emote farmer 32/pause 500/globalFade/viewport -1000 -1000/mail AbigailJunimo/pause 700/end dialogue Abigail \"I still can't believe we can both see Junimos, @. It's our little secret!$1\"", - - //"1000007_LeaveForest": "pause 500/speak Abigail \"Great! let's go!$0\"/pause 300/pause 500/globalFade/viewport -1000 -1000/changeLocation Forest/playMusic spring_day_ambient/warp Apples 5 5/warp farmer 6 108/warp Abigail 7 108/positionOffset farmer 0 15/pause 1000/viewport 14 108 true/move farmer 0 0 1/move Abigail 0 0 3/pause 1000/speak Abigail \"Phew, I sometimes get lost in there still, even though I spend so much time exploring.$9.\"/pause 1000/speak Abigail \"Well, I'm going to head back home.$6#$b#Running into you and discovering we can both see forest spirits was...$0\"/pause 1000/move Abigail 0 0 2/pause 500/emote Abigail 20/pause 500/move Abigail 0 0 3/pause 500/speak Abigail \"It was magical, @.$0\"/pause 400/emote farmer 32/pause 200/emote Abigail 32/pause 500/move Abigail 5 0 1/pause 700/move Abigail 0 0 3/pause 500/speak Abigail \"I'll see you later!$1\"/pause 800/globalFade/viewport -1000 -1000/mail AbigailJunimo/pause 600/end dialogue Abigail \"I still can't believe we can both see Junimos, @. It's our little secret!\"" - }, -}, - -{ //ABIGAIL EVENT 2 - "Action": "EditData", - "Target": "data/events/Saloon", - "Entries": { - "1140961/f Abigail 1250/e 1/k 901756/t 1200 1700": "cowboy_outlawsong/-500 -500/farmer 20 20 1 Abigail 33 18 0 Gus 35 6 0/skippable/pause 800/viewport 33 19 true/speed farmer 1/move farmer 13 0 0 true/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/textAboveHead Abigail \"Need to take cover!\"/shake Abigail 700/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/playSound cowboy_monsterhit/pause 250/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 150/playSound Cowboy_gunshot/pause 150/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot/pause 250/textAboveHead Abigail \"Ooh! I don't think so!\"/shake Abigail 700/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot play/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot play/pause 200/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_powerup/pause 150/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 100/playSound Cowboy_gunshot play/pause 250/playSound Cowboy_gunshot/pause 250/pause 500/playSound cowboy_monsterhit/pause 250/textAboveHead Abigail \"Almost!!!\"/shake Abigail 600/playSound Cowboy_gunshot/pause 200/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 100/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 250/playSound Cowboy_gunshot/pause 100/playSound Cowboy_gunshot/pause 250/playSound cowboy_monsterhit/pause 200/playSound cowboy_explosion/stopMusic/pause 750/jump Abigail/pause 800/speak Abigail \"Yes!$1\"/pause 1000/move Abigail 0 0 2/pause 200/emote Abigail 16/speak Abigail \"Gah! Didn't see you there!$7\"/pause 1000/move Abigail 0 0 0/pause 700/move Abigail 0 0 2/pause 450/speak Abigail \"I beat the level I've been stuck on!$0#$b#You caught me at an awkward moment though... I need to leave. Homework to do.$2#$b#Kinda looking to procrastinate a little longer...$3\"/pause 300/question fork0 \"#Have time for a round of Prairie King?#Good luck with your homework.\"/fork 1140961_PlayJPK/pause 700/speak Abigail \"May just stall on the homework a little longer in my room. We'll see.$1\"/pause 1000/speak Abigail \"Bye, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 800/end position 33 20", - - "1140961_PlayJPK": "pause 400/speak Abigail \"I was just thinking the same thing! Let's play a level!$1\"/pause 500/move Abigail 0 0 0/pause 400/move farmer 0 -1 3/move farmer -1 0 0/move farmer 0 -2 1 true/globalFade/viewport -1000 -1000/cutscene AbigailGame/warp Gus 33 6/warp farmer 32 18/viewport 33 19 true/playMusic 50s/pause 1000/move Abigail 0 0 3/pause 500/jump Abigail/pause 1000/speak Abigail \"That was fun! Thanks for playing.\"/pause 700/speak Abigail \"I suppose I'll go finish my homework. It's due at 8PM.$3#$b#Bye, @.$0\"/pause 300/globalFade/viewport -1000 -1000/pause 1000/friendship Abigail 50/end position 33 20", - }, -}, - -{ //EMILY EVENT - "Action": "EditData", - "Target": "data/events/saloon", - "Entries": { - "1000008/d Mon Tue Wed Thu Sat Sun/f Emily 1250/t 1700 2200": "Saloon1/-500 -500/farmer 14 24 0 Pierre 16 20 1 Caroline 17 20 3 Jodi 18 20 0 Willy 17 22 2 Clint 19 23 3 Andy 3 22 3 Shane 21 17 2 Robin 22 22 1 Wizard 7 6 1 MarlonFay 8 6 3 Demetrius 23 22 3 Lewis 9 22 3 Marnie 8 22 1 Pam 7 18 1 Elliott 4 19 2 Leah 2 20 1 Gus 10 18 2 Emily 14 17 0/skippable/positionOffset Andy 0 15/animate Andy false true 100 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25 26 27 27 27 27 27 27 27 27 27 26 25 24 24/animate Elliott false true 200 16 17 18 19 18 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16/animate Lewis false true 200 19 22 23 22 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19/animate Marnie false true 200 20 21 22 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20/animate Robin false true 500 20 21 22 21/animate Demetrius false true 500 24 25 26 25/animate Shane false true 200 20 21 22 23 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20/showFrame MarlonFay 12/pause 300/viewport 14 19 true/pause 150/playSound doorClose/skippable/pause 400/move Emily 0 0 2/pause 200/textAboveHead Emily \"Hey!\"/move farmer 0 -4 0/emote farmer 32/pause 500/speak Emily \"@! It's great to see you!$1\"/pause 500/move Emily 0 0 3/pause 500/speak Emily \"Gus, may I make @ a drink on the house?$0\"/pause 700/move Gus 0 0 1/pause 500/speak Gus \"Sure, Emily!$0#$b#@, enjoy the free drink. We appreciate the business you've given the saloon!$1\"/pause 300/textAboveHead MarlonFay \"Hmm... I see.\"/pause 200/move Gus 0 0 2/pause 400/move Emily 0 0 2/pause 300/move Emily 0 1 2/pause 300/speak Emily \"Yay! Here's our cocktail menu. Which drink would you like?$1\"/pause 500/speak Emily \"$q -1 null#*** ** **STARDROP SALOON COCKTAIL MENU** ** ***#$r -1 0 emily_event1#'SHOOTING COMET' - Ingredients: Whiskey, Lime Juice, Mint Leaves, Sugar#$r -1 0 emily_event2#'LUNAR HORIZON' - Ingredients: Gin, Sugar Syrup, Lime Juice, Sparkling Water#$r -1 0 emily_event3#'ROSETTE NEBULA' - Ingredients: Vodka, Cranberry Juice, Cointreau, Lime Juice#$r -1 0 emily_event4#'THE BIG BANG' - Ingredients: White Rum, Dark Rum, Orange Curacao, Orgeat Syrup, Lemon Juice#$r -1 0 emily_event5#'RED MOON' - Ingredients: Tequila, Orange Juice, Grenadine Syrup\"/pause 500/speak Emily \"Give me just a moment while I whip this up for you!$1\"/pause 500/move Emily 0 -1 0/pause 300/playSound openBox/pause 400/playSound Milking/pause 250/move Gus -1 0 3/pause 200/move Emily -2 0 0/pause 400/playSound dropItemInWater/pause 200/textAboveHead Gus \"Of course, Pam!\"/playSound wateringCan/pause 400/move Gus 2 0 0/move Gus 0 -1 0/playSound waterSlosh/pause 500/emote Emily 56/pause 500/move Emily 2 0 2/move Emily 0 1 2/pause 350/speak Emily \"Voila! Here you are, @. I hope you enjoy it!$1\"/pause 500/farmerEat 346/pause 300/emote farmer 16/move Gus 0 1 3/move Gus -2 0 3/pause 200/textAboveHead Gus \"Here you are!\"/textAboveHead Wizard \"I see... Then it's settled, Marlon.\"/faceDirection farmer 0/pause 500/question fork0 \"How was the beverage? Did you like it?#The drink was amazing.#It tasted horrible...\"/fork 1000008_Amazing/pause 500/emote farmer 12/pause 300/emote Emily 28/pause 300/speak Emily \"Oh... I'm sorry, @.$2#$b#Well umm... I'm going to get back to work. I'm really sorry it didn't turn out well.$2\"/pause 500/move Emily 0 -1 0/move Emily -2 0 0/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Emily -250/end dialogue Emily \"I'm sorry that drink wasn't up your alley... Let's try a different one next time.$2\"", - - "1000008_Amazing": "pause 500/speak Emily \"Haha! You're welcome, @!$1\"/pause 300/faceDirection Pierre 3/pause 350/textAboveHead Pierre \"A round of drinks over here please!\"/pause 300/faceDirection Emily 1/pause 300/textAboveHead MarlonFay \"Same time next week, Magnus?\"/emote Emily 16/pause 400/speak Emily \"Coming right up, Pierre!$1\"/pause 300/faceDirection Emily 2/pause 250/faceDirection Pierre 0/pause 250/speak Emily \"Looks like my night is about to get busy, @. If you need me, you know where to find me. Enjoy the rest of your evening!$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Emily 50/end dialogue Emily \"You should drop by the Saloon more often. I enjoy seeing you!$1\"" - }, -}, - -{ //HALEY EVENT - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "1000099/k 15/f Haley 1750/t 1000 1500/z winter/z fall/w sunny": "springtown/-500 -500/farmer 29 91 3 Haley 18 82 0 Penny 35 89 2 MarlonFay 33 106 2 Caroline 23 73 1 Jodi 24 73 3/pause 500/showFrame Penny 18/skippable/pause 100/viewport 26 87 true/viewport move -1 0 5500 true/move farmer -11 0 3/pause 300/move farmer 0 0 0/pause 700/viewport move 0 -1 3500 true/move farmer 0 -6 0/pause 800/move Haley 0 0 2/pause 550/emote Haley 16/pause 150/speak Haley \"Hi, @.$1#$b#I'm trying to do more chores to make Emily happy. Figured I'd water the backyard today.$0\"/pause 1200/shake Haley 1000/pause 1200/speak Haley \"I don't mean to be too forward, but can we talk inside for a sec?$0#$b#I seriously need to vent to someone.$3\"/pause 850/question fork0 \"#Sure, Haley.#I stopped by to say hi. I'm busy.\"/fork 1000099_TalkInside/pause 1100/showFrame Haley 0/pause 500/move Haley 0 0 0/pause 800/emote Haley 28/pause 450/move farmer 0 6 2 true/pause 300/globalFade/viewport -1000 -1000/pause 500/friendship Haley -125/end dialogue Haley \"Don't worry about my mood earlier. It was... I was just thinking about my parents.$3#$e#%Haley looks sad...\"", - - "1000099_TalkInside": "pause 600/showFrame Haley 0/pause 800/speak Haley \"Let's head in.$0\"/pause 650/move farmer 0 5 1 true/pause 300/move Haley 0 5 2 true/pause 100/globalFade/viewport -1000 -1000/pause 500/stopMusic/pause 400/changeLocation HaleyHouse/warp MarlonFay -200 -200/warp Penny -198 -198/warp Jodi -195 -195/warp Caroline -192 -192/warp Haley 5 15/warp farmer 5 17/faceDirection farmer 0/move Haley 0 0 2/pause 300/viewport 10 15 true/pause 1500/showFrame Haley 22/pause 1300/speak Haley \"...$3#$b#It's about my parents. Emily and I got a letter from them. They're on vacation in the Fern Islands archipelago.$3#$b#In the letter, Mom said she misses us, and sent 8,000G. Dad wrote a little too.$3\"/pause 1300/speak Haley \"Like, the two of them are always off doing their own thing, having fun. I just... feel like they're forgetting about us?$3#$b#Money is nice, but I'd rather have them around. Whatever.$3\"/pause 700/textAboveHead Haley \"*sniff*...\"/shake Haley 800/pause 1500/speak Haley \"Like, I appreciate they're letting Emily and me live in this house for free, but...$3\"/pause 900/shake Haley 700/pause 900/speak Haley \"I wish we saw them more often. It's been like a year since they came home.$2\"/pause 1000/speak Haley \"...$3\"/pause 500/shake Haley 800/pause 1200/move Haley 0 0 0/pause 800/speak Haley \"Ugh. My makeup is totally ruined. I need to clean myself up.$3\"/pause 600/move Haley 0 -1 0/pause 400/doAction 5 13/pause 500/move Haley 0 -8 0 true/pause 1200/emote farmer 60 true/pause 600/move farmer 0 -9 0 true/pause 400/stopMusic/pause 500/globalFade/viewport -1000 -1000/pause 750/message \"Haley and I talked. She seems to feel better.\"/pause 500/end dialogue Haley \"I'm going to write my parents telling them how I feel.$0#$b#I want them to at least come see us once a season. I don't think that's asking too much...$7#$e#Thanks for listening, @.$2#$b#Hopefully I can do the same for you someday.$0\"", - }, -}, - -{ //LEAH EVENT - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "1000010/f Leah 70/t 700 1600/w sunny/z winter/z fall/z summer/u 21 22 23 24 25 26 27 28/y 1": "breezy/-500 -500/farmer 102 94 2 Leah 100 104 2/skippable/pause 300/viewport 100 98 true/pause 250/playSound harvest/move farmer 0 4 2/emote farmer 8/move Leah 1 0 2/pause 400/playSound harvest/pause 500/move Leah 1 0 2/pause 550/playSound harvest/pause 450/move farmer 0 4 2 true/pause 600/faceDirection Leah 0/emote Leah 16 true/pause 550/speak Leah \"@! Hello!$1#$b#It's a lovely day today! I dropped by to check on my green beans, and they're ready to harvest!$0#$b#Gus and Pierre were here a little while ago taking care of their crops too.$1\"/pause 500/move Leah 1 0 2/pause 800/playSound harvest/pause 1000/faceDirection Leah 0/pause 500/speak Leah \"Pelican Town's community garden is pretty nifty, wouldn't you agree, @?$1\"/pause 500/question fork0 \"#The community garden is a neat idea.#It's cute, but my farm can hold 40x more.\"/fork 1000010_GardenAmazing/pause 500/speak Leah \"...Well, not everyone is lucky enough to get free property, @.$2\"/friendship Leah -250/pause 1000/move Leah 1 0 2/pause 700/playSound harvest/move Leah 1 0 2/pause 800/playSound harvest/pause 500/move farmer 0 1 1/pause 300/faceDirection Leah 3/pause 350/speak Leah \"I'm very thankful for this community garden.$0#$b#I don't have much space to grow my own food...$7#$b#But thanks to this little plot of land we all share, I can!$1\"/pause 300/move Leah 1 0 2/pause 300/playSound harvest/pause 500/move Leah -3 0 0/move Leah 0 -1 3/pause 500/speak Leah \"Whew! That's all of them.$1#$b#Now I just need to decide what to cook with these tonight.$0\"/pause 500/speak Leah \"Here, try a fresh green bean, straight from the vine!$1\"/pause 400/farmerEat 188/pause 2000/faceDirection farmer 1/emote farmer 32/emote Leah 32/globalFade/viewport -1000 -1000/pause 700/end dialogue Leah \"I wonder when Gus' coffee beens will be ready.$0#$e#He uses special fertilzer from Pierre's.$1\"", - - "1000010_GardenAmazing": "pause 500/speak Leah \"Yes! It's spectacular!$1\"/pause 500/move Leah 1 0 2/pause 700/playSound harvest/move Leah 1 0 2/pause 700/playSound harvest/pause 500/move farmer 0 1 1/pause 300/faceDirection Leah 3/pause 350/speak Leah \"I'm very thankful for this community garden.$0#$b#I don't have much property to grow my own food...$7#$b#But thanks to this little plot of land we all share, I can!$1\"/pause 300/move Leah 1 0 2/pause 300/playSound harvest/pause 500/move Leah -3 0 0/move Leah 0 -1 3/pause 500/speak Leah \"Whew! That's all of them.$1#$b#Now I need to decide what to cook with these tonight.$0#$b#Here's a fresh green bean, straight from the vine!$1\"/pause 400/farmerEat 188/pause 2000/faceDirection farmer 1/emote farmer 32/emote Leah 32/globalFade/viewport -1000 -1000/pause 700/friendship Leah 50/end dialogue Leah \"I wonder when Gus' coffee beens will be ready.$0#$e#He uses special fertilzer from Pierre's.$1\"" - }, -}, - -{ //MARU EVENT - "Action": "EditData", - "Target": "data/events/sciencehouse", - "Entries": { - "1000011/f Maru 1250/k 10/p Maru": "jaunty/-500 -500/farmer 9 20 1 Demetrius 19 18 0 Maru 22 20 1 Robin 8 18 2/skippable/pause 300/viewport 20 20 true/pause 250/textAboveHead Maru \"The derivative of sin(2-x)...\"/move farmer 5 0 1/textAboveHead Demetrius \"Soil solution is too acidic.\"/move farmer 4 0 1/emote farmer 8/pause 250/faceDirection Demetrius 2/emote Demetrius 16/pause 250/faceDirection farmer 0/speak Demetrius \"Maru, @ is here!$1\"/pause 250/faceDirection Maru 3/emote Maru 16/pause 250/faceDirection farmer 1/pause 200/speak Maru \"Hi, @!$1\"/pause 350/faceDirection Demetrius 0/pause 200/move farmer 2 0 1/pause 450/speak Maru \"I'm stumped on a math problem right now for the project I'm working on. I've been stuck for an hour. $2\"/pause 100/question fork1 \"Maybe you could help me figure it out?#I'm not that good at math, but I'll try my best!#I can't. I'm terrible at math. Sorry.#I'm a mathematical genius! I can solve anything!\"/fork 1000011_NoMath/pause 500/speak Maru \"Okay! Let's do this then!$1\"/pause 650/move Maru -1 0 3/pause 500/speak Maru \"Let's grab my laptop, @.$0\"/pause 450/move farmer 0 0 2/move Maru 0 3 3/move farmer 0 2 2/pause 800/textAboveHead Maru \"One moment...\"/playSound keyboardTyping/pause 1500/move Demetrius 3 0 1/move Demetrius 0 1 1/pause 1000/textAboveHead Maru \"Analyzing 201.3 sphere sequence...\"/pause 3000/speak Maru \"Okay, so I'm trying to find the rate of change of the area of this circle when the radius is exactly four meters.$0#$b# From my calculations, it's increasing at a rate of 0.5 meters per minute.$0\"/pause 500/speak Maru \"$q -1 null#(The circumference of the circle is increasing at a rate of 0.5 meters per minute. What's the rate of change of the area of the circle when the radius is 4 meters?)#$r -1 0 maru_event1#3 meters per minute#$r -1 0 maru_event2#4 meters squared per minute#$r -1 0 maru_event3#4 meters per minute#$r -1 0 maru_event4#2 meters squared per minute#$r -1 0 maru_event5#7 meters per minute\"/pause 700/emote Maru 40/pause 300/textAboveHead Maru \"One second! I just need to configure this...\"/playSound keyboardTyping/pause 1500/move Demetrius 0 -1 3/move Demetrius -3 0 0/pause 700/textAboveHead Maru \"Oh... shoot!\"/pause 2000/emote farmer 8/pause 1500/speak Maru \"There's another problem I have too...$2#$b#I tested a reaction that produced a gaseous mixture of carbon dioxide, carbon monoxide, and water vapor.$0#$b#The reaction contained 0.60 mol of carbon dioxide, 0.30 mol of carbon monoxide, and 0.10 mol of water vapor.$0#$b#Do you know what the partial pressure of the carbon monoxide would be if the total pressure of the mixture was 0.80 atm?$2\"/pause 500/speak Maru \"$q -1 null#(Given 0.60 mol CO2, 0.30 mol CO, and 0.10 mol H20, what is the partial pressure of the CO if the total pressure of the mixture was 0.80 atm?)#$r -1 0 maru_event6#0.24 atm#$r -1 0 maru_event7#0.080 atm#$r -1 0 maru_event8#0.34 atm#$r -1 0 maru_event9#0.13 atm#$r -1 0 maru_event10#0.48 atm\"/pause 1000/emote Maru 40/pause 500/faceDirection Maru 0/pause 500/speak Maru \"I have a few more problems to go tackle.$0#$b#I appreciate your help, @!$1\"/pause 250/emote Maru 32/emote farmer 32/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Maru 50/end dialogue Maru\"Hey, @! Thanks for the assistance earlier!$1#$e#Having someone to bounce ideas off can really help when you're stuck.$0\"", - - "1000011_NoMath": "pause 500/emote Maru 28/pause 350/speak Maru \"Oh... that's unfortunate.$2\"/pause 500/faceDirection Maru 1/pause 500/emote Maru 40/pause 1500/speak Maru \"I have a few more calculations to do. I'll talk to you some other time.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Maru -50/end dialogue Maru \"I was able to solve the problem I was stuck on. My dad helped out!$0#$b#I wish you could've helped me, though!$1\"" - }, -}, - -{ //CLINT EVENT - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "1000014/t 1000 1600/f Clint 2000/w sunny/e 1000034": "playful/-500 -500/farmer 92 90 0 Clint 94 77 0 Penny 102 68 1/showFrame Penny 18/pause 700/viewport 99 77 true/pause 250/playSound clank/move farmer 0 -4 1/playSound clank/move farmer 1 0 0/move farmer 0 -3 0/playSound hammer/move farmer 0 -1 0/emote farmer 8/move farmer 3 0 1/playSound clank/move farmer 2 0 1/playSound clank/move farmer 4 0 0/playSound clank/textAboveHead Clint \"Hmmmpff!!\"/move farmer 0 -4 0/playSound clank/move farmer 0 -1 3/move farmer -2 0 3/playSound clank/pause 700/textAboveHead Clint \"Ah! Hello there.\"/pause 1000/playSound hammer/pause 550/playSound clank/pause 2000/move Clint 4 0 1/pause 500/speak Clint \"Phew! I'm finishing up an iridium-infused sword for a monster hunter from Castle Village. You might have heard of him. He goes by the name 'SCYTHER'.$1#$b#Castle Village is home to the best monster slayers and artisans in the region!$1#$b#I have contracts with various guilds in the Ferngill Republic to provide custom crafted weapons, shields, and armor.$0\"/pause 1000/move Clint 0 0 3/pause 1000/speak Clint \"It's not much, but it's honest work.$0\"/pause 1000/move Clint 0 0 1/pause 1500/speak Clint \"Right now, I'm not getting any orders from the Adventurers Guild here in Stardew Valley.$0#$b#When there were more members, there was a steady demand for new weapons. The guild used to be a lot bigger, but they've lost some good people over the years.$2#$b#The summit has gotten crowded...$2\"/stopMusic/pause 1500/speak Clint \"Sorry, @. I didn't mean to bring that up, especially with you being a Guild member and all...$2\"/pause 800/speak Clint \"$q -1 null#(What should I say)#$r -1 0 clint_event1#We all accepted the risks when we joined.#$r -1 0 clint_event2#I didn't know any of them.#$r -1 0 clint_event3#I've visited their graves and paid my respects.\"/pause 1000/speak Clint \"@, you've made excellent strides in protecting the valley from monsters, while also building up an impressive farm. I envy that.$0#$b#I'm not brave enough to fight monsters...$2#$b#But I do what I can to ensure the safety of those who do. That's why I pride myself on my smithing work.$0\"/pause 1100/move Clint 0 0 3/pause 1100/move Clint 0 0 1/pause 1000/speak Clint \"...I know I'm a bit awkward sometimes, @. But thanks for stopping by.$0#$b#I need to get back to finishing this sword. I'll see you next time you drop by, or maybe at the saloon!\"/pause 1200/move Clint -4 0 3 true/pause 150/globalFade/viewport -1000 -1000/pause 700/end dialogue Clint \"Hey, @.#$e#Err. Keep up the good work, adventurer.$1\"" - }, -}, - -{ //DEMETRIUS EVENT - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "1000015/m 60000/w sunny/z winter/z fall/z spring/t 900 1700":"springtown/-500 -500/farmer 19 39 0 Demetrius 27 29 0 Jodi 21 24 1 Caroline 23 24 3 Penny 47 33 2/skippable/showFrame Penny 18/pause 600/viewport 26 29 true/pause 250/textAboveHead Demetrius \"The fountain is stunning today.\"/move farmer 0 -10 1/move farmer 1 0 1/emote farmer 8/pause 800/move Demetrius 0 0 3/pause 300/textAboveHead Demetrius \"Hello!\"/pause 1000/move farmer 5 0 1/pause 300/speak Demetrius \"Hi, @!$1#$b#The weather is astonishing, wouldn't you say?$0\"/pause 800/move Demetrius 0 0 0/pause 1200/speak Demetrius \"Did you know this fountain is thirty years old?$0#$b#It's maintained and repaired by a technician from Grampleton.$1\"/pause 500/move Demetrius 0 0 3/pause 500/speak Demetrius \"Are you making progress cultivating your farm?$1#$b#I haven't visited it since you allowed me to set up my experiment in the cave, which I'm still thankful for!$0\"/pause 200/speak Demetrius \"$q -1 null#(What should I say)#$r -1 0 demetrius_event1#Robin constructed buildings on my farm!#$r -1 0 demetrius_event2#I'm looking into crafting sprinklers to automate watering.#$r -1 0 demetrius_event3#I've been focusing on honing my combat skills and fishing.\"/pause 1100/speak Demetrius \"Glad you're doing fine here in Stardew Valley. Owning a farm is a lot of work and may be overwhelming at times.$0\"/pause 800/speak Demetrius \"Speaking of Stardew Valley...$0\"/pause 200/speak Demetrius \"$q -1 null#Do you know where our valley gets its name?#$r -1 0 demetrius_event4#Does our valley get its name from space stuff?#$r -1 0 demetrius_event5#Because star... dew? Something? I don't know.#$r -1 0 demetrius_event6#Where does the name come from?\"/pause 800/speak Demetrius \"A thousand years ago, a huge meteor shower periodically bombarded this specific area of the Ferngill Republic.$0#$b#Of course, back then, the Republic didn't exist yet.$3#$b#The meteors were so plentiful that their trails looked like fibers stretched across the sky.$0#$b#The meteorites looked like tiny drops on the trails, like morning dew on a spiderweb. So our ancestors called these showers the 'Silk Dew of The Stars'.$0#$b#When the Ferngill Republic was first established 150 years ago, the Admission Union named this valley 'Stardew' in honor of our ancestors.$0#$b#Have you ever wondered why your crops are always healthy? Or why they so easily bear high-quality produce?$0#$b#That's because of the meteor shower! The soil in the valley is extremely fertile. It has an abundance of nutrients such as nitrogen, phosphorus and potassium!$1#$b#There's also a high concentration of minerals present in the soil, including zinc, manganese, boron, iron, sulfur, cobalt, copper, magnesium and so on.$0#$b#You can grow just about anything with ease thanks to the fertile soil. It's the reason so many farmers have established their livelihood in Stardew Valley!$1\"/pause 100/emote Demetrius 32/pause 100/question fork0 \"#I learned something new! Thanks!#You talk way too much.\"/fork 1000015_InformativeConversation/stopMusic/pause 500/emote Demetrius 28/pause 1000/speak Demetrius \"I apologize, @. It wasn't my intention to ramble like that...$2#$b#I get excited when presented the opportunity to teach someone new things.$2\"/pause 700/emote Demetrius 28/pause 1000/speak Demetrius \"Well... it's always a pleasure talking to you, @.$2\"/pause 200/globalFade/viewport -1000 -1000/pause 700/friendship Demetrius -375/end dialogue Demetrius \"I'm sorry I took up so much of your day at the fountain, @. That won't happen again.$2#$e#%Demetrius looks sad.\"", - - "1000015_InformativeConversation": "pause 750/speak Demetrius \"I'm happy you know more about the valley and where you live!$1#$b#The combined effects of science and history have made Stardew Valley a fascinating place!$1\"/pause 200/emote Demetrius 16/speak Demetrius \"Oh, look at the time! I didn't mean to keep you so long!$6#$b#I'll let you get back to whatever errands you were running. Have a fantastic day, @!$1\"/pause 200/globalFade/viewport -1000 -1000/pause 700/friendship Demetrius 50/end dialogue Demetrius \"I hope our conversation about the valley was informative for you!$1#$b#There are so many wonderous things to disover here.$0#$b#That's why this is where I do my research!$1\"" - }, -}, - -{ //EVELYN EVENT - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "1000016/f Evelyn 2500/y 2/z winter/z summer/z spring/t 1000 1600/w sunny": "fall_day_ambient/-500 -500/farmer 29 68 2 Evelyn 34 79 0 Jodi 25 73 3 Olivia 24 72 2 Caroline 23 73 1 Penny 44 77 2/showFrame Penny 34/positionOffset Penny -7 15/pause 300/skippable/viewport 33 79 true/pause 250/textAboveHead Evelyn \"What a charming pumpkin!\"/move farmer 0 8 2/textAboveHead Evelyn \"Pierre outdid himself again!\"/move farmer 0 3 1/pause 1150/emote farmer 8/pause 500/move farmer 3 0 1/pause 500/move Evelyn 0 0 3/pause 200/emote Evelyn 16/pause 300/speak Evelyn \"Hello, dear! It's wonderful to see you. How is your day?$1\"/pause 500/speak Evelyn \"$q -1 null#(What should I say)#$r -1 0 evelyn_event1#I'm having a great day. And you?#$r -1 0 evelyn_event2#It's chilly today. I'm trying my best to stay warm.#$r -1 0 evelyn_event3#My day could be better.\"/pause 1000/move Evelyn 0 0 0/pause 1500/emote Evelyn 28/speak Evelyn \"Some pesky crows ruined one of our pumpkins this morning...$2#$b#Pierre was kind enough to give me a replacement.$1\"/pause 800/move Evelyn 0 0 3/pause 1000/speak Evelyn \"I passed %farm Farm recently on a morning walk. Your grandfather would be proud of how much progress you've made, @.$0\"/pause 1200/speak Evelyn \"...$2#$b#I wish Richard was still here. He was an absolute joy to have in the valley.$2\"/pause 500/textAboveHead Jodi \"How are you and Pierre?\"/pause 700/speak Evelyn \"$q -1 null#(What should I say)#$r -1 0 evelyn_event4#Who is he?#$r -1 0 evelyn_event5#Richard sounds like a good person.#$r -1 0 evelyn_event6#...Richard?\"/pause 1250/speak Evelyn \"Richard is your grandfather, dear.$0\"/pause 250/emote farmer 16/pause 200/speak Evelyn \"You don't know much about him...$2#$b#If you want, I can tell you about Richard. We were close friends when he was living on the farm.$0\"/pause 500/question fork0 \"#I would love to know more about him.#Perhaps some other time.\"/fork 1000016_MoreAboutHim/pause 500/speak Evelyn \"Of course, dear! Have a wonderful rest of your day.$0#$b#I need to go thank Pierre again for this pumpkin. It's perfect for this haystack.$1\"/pause 500/emote farmer 32/pause 500/globalFade/viewport -1000 -1000/pause 700/end", - - "1000016_MoreAboutHim": "pause 650/speak Evelyn \"Of course, dear! It would be my pleasure.\"/pause 1000/emote Evelyn 40/pause 300/playMusic musicboxsong/pause 600/speak Evelyn \"Richard was charismatic. He had an exceptional amount of integrity, generosity, empathy, and humility. In many ways, you two are very similar.$1#$b#When Richard first moved to the valley, Pelican Town had just begun to attract residents, and most of the region wasn't developed yet.$0#$b#The land was cheap, so he was able to purchase a large plot of land, that became the farm you inherited.$1\"/pause 500/emote Evelyn 40/pause 250/speak Evelyn \"Richard never raised any animals. He focused on cultivation. His farm was one of the largest and most bountiful in the Ferngill Republic!$0#$b#When he obtained enough funds, he had a greenhouse constructed on the property.$1#$b#He was overjoyed when it was finally finished. I remember him bringing us handfuls of fresh strawberries and blueberries in the dead of winter.$1#$b#Richard always wanted us to share in his happiness.$0\"/pause 700/emote farmer 32/pause 800/speak Evelyn \"He met his wife, Amy, here and they had a wonderful child, Jeremy - your father, dear. They were such a lovely family.$1#$b#Richard retired, oh, when he was about sixty, and moved to Pine-Mesa City.$0#$b#He wanted to pass down his farm to your father, but Jeremy had other dreams and wanted to follow his own path.$2#$b#Richard never sold the land. He paid for the land every year and kept the deed.$0\"/pause 500/speak Evelyn \"With no one taking care of the farm, nature eventually reclaimed the land. As you saw when you first arrived, it was completely abandoned.$2\"/pause 1000/speak Evelyn \"I didn't understand why he held onto the land until you arrived, and then I realized he never stopped thinking about the farm as a piece of his family.$1\"/pause 1300/move Evelyn 0 0 0/pause 1200/move Evelyn 0 0 3/pause 1000/speak Evelyn \"I'm glad you know more about Richard, dear. I understand you were just a child when he passed away.$0#$b#He was a remarkable person, and I see so much of him in you.$1\"/pause 300/emote Evelyn 20/pause 1000/move Evelyn 0 0 0/pause 1200/speak Evelyn \"I need to walk over to Pierre's to thank him again for this pumpkin. It's perfect for this haystack.$1\"/pause 650/move Evelyn 0 0 3/pause 1000/speak Evelyn \"Enjoy the rest of your day, sweetie.$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Evelyn \"Your grandpa would truly be proud of your accomplishments.$0#$b#It brings me joy that you've brought his farm back to life after all these years.$1\"" - }, -}, - -{ //GEORGE EVENT - "Action": "EditData", - "Target": "data/events/seedshop", - "Entries": { - "1000017/f George 2000/y 2/t 1200 1400/d Mon Tue Wed Thu Fri Sat": "none/-500 -500/farmer 31 21 1 George 37 18 0/pause 500/viewport 42 18 true/pause 250/skippable/textAboveHead George \"Yoba... please..\"/move farmer 4 0 0/pause 700/emote farmer 8/pause 500/move farmer 0 -3 1/pause 1600/speak George \"Hi, @. You caught me in the middle of praying.$0#$b#I don't normally get this close to the altar... but I've had a bad day and I need some guidance.$2\"/pause 500/question fork0 \"#Say nothing#I'll leave you to your prayers.\"/fork 1000017_EverythingOkay/pause 500/speak George \"...$0\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue George \"*sigh*...I need Yoba's guidance in these times.$2#$e#%George looks sad.\"", - - "1000017_EverythingOkay": "pause 1000/emote George 28/pause 1400/speak George \"...I got bad news from Harvey.$2\"/pause 800/move George 0 0 2/pause 500/playMusic echos/pause 500/animate George false true 999999 16/pause 1500/speak George \"I've had more pain than usual in the mornings, but I didn't think it was a big deal.$2#$b#Evelyn forced me to visit the clinic a few days ago. Harvey found cysts that are the result of... cancer.$2\"/pause 300/emote farmer 60/pause 1200/move farmer 1 0 1/pause 650/speak George \"I told Evelyn and Alex. They didn't take the news too well...$2#$b#Evelyn said we'll find the best surgeon in the Ferngill Republic to remove them.$2#$b#Harvey also recommended some specialists in Zuzu City.$2\"/pause 1500/speak George \"To tell you the truth, I'm scared, @.$2#$b#In times like these, I can only find solace in praying to Yoba.$2\"/pause 1000/stopAnimation George/pause 650/move George 0 0 0/pause 1300/speak George \"Yoba has helped me before when I asked for it. I'm confident Yoba will lend me the power to get through this.$0\"/pause 200/question fork1 \"#You have friends and family here to support you.#Praying won't make it better.\"/fork 1000017_GetThroughThis/pause 500/stopMusic/pause 600/shake George 1000/emote George 28/pause 500/move George 0 0 3/pause 500/speak George \"...Leave.$2#$b#Talking to you will surely not help.$2\"/globalFade/viewport -1000 -1000/pause 700/friendship George -1000/end dialogue George \"Don't dictate what I should and shouldn't believe in, @.$0#$b#Especially when I just told you I'm very sick...$2\"", - - "1000017_GetThroughThis": "pause 500/speak George \"We both know I haven't always been friendly in the past, but kind words mean a lot to me right now.$0\"/pause 1000/emote George 28/pause 1000/speak George \"I'm going to pray for a little longer.$2#$b#I appreciate you stopping by and talking with me.$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue George \"I hate people pitying me, but I have no choice but to lean on friends and family now.$0\"" - }, -}, - - //Huh? Oh. Hi. I didn't notice you were still browsing through the content file... still. Mind finding typos or bugs for me? Thanks! - -{ //LEWIS EVENT - "Action": "EditData", - "Target": "data/events/towneast", - "Entries": { - "1000024/t 800 1700/y 2/w sunny": "sweet/-500 -500/farmer 9 21 1 Lewis 15 17 0/pause 300/viewport 16 17 true/skippable/move farmer 4 0 0/pause 300/emote farmer 8/pause 300/move farmer 0 -4 1/pause 400/move Lewis 0 0 3/pause 400/emote Lewis 16/speak Lewis \"Ah, hello, @.$0#$b#I was just on my way back from Grampleton. It's quite the walk across Grampleton Fields.$1#$b#I had some business with Mayor Kendra.$0\"/pause 550/move Lewis 0 0 0/pause 1000/move Lewis 0 0 3/pause 300/speak Lewis \"This field has been abandoned for a while. It used to be the community garden before we relocated it near the library.$0#$b#With no one taking care of the field, it's seen better days.$2#$b#It's a shame this is the first thing travelers from Grampleton see when they visit Pelican Town...$2\"/pause 600/move Lewis 0 0 0/pause 300/emote Lewis 40/pause 300/emote Lewis 16/pause 150/move Lewis 0 0 3/pause 250/speak Lewis \"I know you have your hands full with %farm Farm, but if you were to fix up this plot of land, you could use it to grow whatever you like.$1#$b#I tried offering it to Andy, but he said he didn't want a 'handout' from me.$2#$b#What do you say, @?$0\"/speak Lewis \"$q -1 null#Do you want this plot of land?#$r -1 0 lewis_event1#I can clean up and utilize this crop field.#$r -1 0 lewis_event2#Sorry. I'm overwhelmed with my own farm.\"/pause 1000/move Lewis 0 0 2/pause 850/move Lewis 0 0 3/pause 1050/speak Lewis \"Well, I have a pile of paperwork.$2#$b#Have a nice day, @!$1\"/pause 200/globalFade/viewport -1000 -1000/pause 300/end position 13 17" - }, -}, - -{ //LEWIS EVENT 2 - "Action": "EditData", - "Target": "data/events/mountain", - "Entries": { - "1001234/y 1/z winter/z summer/z fall/t 800 1600/j 11/w sunny": "spring_day_ambient/-500 -500/farmer 3 13 1 Lewis 9 8 0 Linus 29 8 2 Sebastian 14 31 3 Sam 12 31 1/pause 300/viewport 15 11 true/skippable/move farmer 3 0 0/pause 350/move farmer 0 0 0/pause 500/emote farmer 8/pause 750/move farmer 0 -5 0/pause 200/move farmer 0 0 1/pause 750/move Lewis 0 0 3/pause 350/speak Lewis \"Good day, @.$0\"/pause 450/move Lewis 0 0 0/pause 400/emote Lewis 28/pause 200/speak Lewis \"*sigh*...Morris promised Joja would clear away this rockslide by now.$2#$b#Susan is trapped at home and can't get out except via train.$2#$b#Now he's telling me the cleanup operation is delayed until early summer. My hands are tied...$2\"/pause 750/speak Lewis \"As the mayor of Pelican Town, it's my duty to ensure everyone is safe.$0#$b#Morris and I will reach a resolution regarding the rockslide soon.$3#$b#I'm just relieved no one was hurt during the rockslide.$2\"/pause 1000/speak Lewis \"I must be on my way, @.$0#$b#Don't bother using your pickaxe to try to remove these rocks. It would take you months.$3\"/pause 300/globalFade/viewport -1000 -1000/stopMusic/pause 1000/message \"Lewis seemed stressed. I should check on him.\"/pause 1000/friendship Lewis 50/end dialogue Lewis \"*sigh* Ever since Joja moved into Pelican Town...$2#$b#They've caused numerous rockslides with their drilling operations and they're polluting the river...$2#$b#I have an appointment with Morris in a week. Hopefully I can talk some sense into him.$3#$e#Oh? Susan? She is just fine. She told me she's looking forward to meeting you in-person when the rockslide is finally cleared.$0\"", - }, -}, - -{ //LEWIS MINI EVENT - "Action": "EditData", - "Target": "data/events/farm", - "Entries": { - "1000036/t 600 700/w sunny/y 1/z winter/z fall/z summer/u 25 26 27 28": "none/-500 -500/farmer 64 15 2 Lewis 64 16 0/skippable/pause 1000/speak Lewis \"I was checking your shipping bin.$1#$b#Pierre and Sophia had a large number of products to ship this morning.$0\"/pause 800/speak Lewis \"@, I'm very happy you're getting situated here in Stardew Valley. And you're making great progress on %farm Farm!\"/pause 400/emote farmer 32/pause 100/speak Lewis \"I need to walk over to Fairhaven Farm and check if Andy is shipping anything. He usually has high quality forage from Cindersap Forest.$1#$b#Must be convenient to be able to forage in your backyard.$0#$b#I'll leave you to your farm work.$1\"/pause 300/globalFade/viewport -1000 -1000/pause 1000/end position 64 15" - }, -}, - -{ //LINUS EVENT - "Action": "EditData", - "Target": "data/events/mountain", - "Entries": { - "1000025/f Linus 2500/z winter/z fall/y 3/t 600 1130/w sunny": "spring_day_ambient/-500 -500/farmer 57 32 0 Linus 64 21 2/pause 400/skippable/viewport 63 23 true/pause 400/move farmer 0 -4 0/textAboveHead Linus \"Good morning!\"/move farmer 0 -5 0/move Linus 0 0 3/move farmer 0 -2 1/pause 600/move farmer 3 0 1/pause 200/speak Linus \"It's a pleasure to see you, @.$1#$b#How's your morning?$0\"/speak Linus \"$q -1 null#(What should I say)#$r -1 0 linus_event1#It's going well. How about yourself?#$r -1 0 linus_event2#I got some work done on my farm.#$r -1 0 linus_event3#I slept in and didn't do much.\"/pause 1500/move Linus 0 0 2/pause 1000/move farmer 2 0 1/pause 750/move farmer 0 0 2/pause 1250/speak Linus \"We've been good friends for a long time, @. I'm happy you moved to Stardew Valley.$1#$b#Your farm, along with the others here in the valley, have had a huge impact on our community.$0#$b#It reminds me of the old days when your grandpa was running %farm Farm.$1\"/pause 500/move farmer 0 0 1/pause 500/move farmer 0 0 2/pause 1100/emote Linus 40/pause 1050/speak Linus \"I know so much about you, but you don't know much about me.$2#$b#I'm... protective of my past, but since we are such good friends...$2\"/pause 750/move Linus 0 0 3/pause 500/move farmer 0 0 1/pause 1000/speak Linus \"I'm open to telling you my story, @.$1\"/pause 500/question fork0 \"#I'd like to hear about where you come from.#No thanks. I don't need to know.\"/fork 1000025_HearYourPast/pause 1000/speak Linus \"Oh. I see.$0#$b#That's fine, @. I thought I'd offer you my background because we've been friends for so long.$1\"/pause 1000/move Linus 0 0 2/pause 2000/speak Linus \"Well, I need to go back to my tent and gut the fish I caught.$0#$b#Goodbye, @.$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end", - - "1000025_HearYourPast": "pause 1000/move Linus 0 0 2/pause 1750/move farmer 0 0 2/pause 750/emote Linus 40/pause 900/playMusic musicboxsong/pause 700/speak Linus \"I moved into the valley some 30 years ago. I left everything I owned behind to connect with nature.$0#$b#My family was very wealthy. I was an only child. Money was never an issue and my parents gave me everything I ever wanted.$0#$b#I was... in a word, spoiled.$2\"/pause 800/speak Linus \"I mostly kept to myself. You could say I was an introvert. I didn't have anyone in my life I would consider a close friend.$0#$b#My parents... passed away when I was in my mid-twenties.$2\"/pause 400/move farmer 0 0 1/pause 300/emote farmer 60/pause 300/speak Linus \"I inherited their estate and their money. For a while, I used that money to travel around the world.$0#$b#I met so many wonderful people throughout my travels. I visited almost every major city you can think of, and many smaller places too.$1#$b#One of those places was Stardew Valley.$1\"/pause 1000/speak Linus \"There was... a magical feeling in the valley, as if it was calling to me.$0#$b#Of all the places I've been, only this one felt like home. I only expected to spend a week here...$1#$b#That week turned into months.$1#$b#The lush forests, mild weather, the sight of the mountains, the abundance of wild food to forage, the beauty of the shifting seasons...$1#$b#I knew I wanted to stay in the valley for the rest of my life.$1\"/pause 1000/speak Linus \"I donated the rest of my inheritance to many different charities and orphanages.$0#$b#If memory serves correctly, I believe it was around 3,000,000G.$1\"/pause 400/emote farmer 16/pause 250/move Linus 0 0 3/pause 500/speak Linus \"I thought that money would be better suited to people who needed it. The valley gives me everything I need. Money meant nothing to me.$0#$b#I learned how to live off the land, and to appreciate everything the natural world has to offer that we sometimes take for granted.$1\"/pause 400/emote Linus 40/pause 150/speak Linus \"I know deep down that my parents would be happy too. The money they worked so hard to earn was used to better the lives of thousands of others.$0#$b#And me? I've never been happier in my life.$1\"/pause 1000/move Linus 0 0 2/pause 1000/move farmer 0 0 2/pause 500/playMusic spring_day_ambient/pause 2500/speak Linus \"People are... quick to judge what they don't understand. Almost everyone thinks I'm a homeless bum.$2#$b#But you didn't assume that, @. You showed me compassion and kindness when we first met.$1\"/pause 800/question fork1 \"(I know what to say)#I never would have guessed you came from a rich family.\"/pause 1000/move Linus 0 0 3/pause 500/move farmer 0 0 1/pause 500/speak Linus \"You never know who people truly are until you really get to know them.$1\"/pause 650/emote farmer 32/pause 350/emote Linus 32/pause 1250/speak Linus \"I need to go back to my tent and gut the fish I caught.$0#$b#It'll make for a good meal tonight.$1\"/pause 1000/speak Linus \"I'm happy we've become good friends over the years.$1#$b#I haven't told anyone about my past before.$0#$b#I trust you'll keep this between us.$1\"/pause 1100/speak Linus \"Take care, @.$1\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Linus \"Thank you for being a good friend, @.$1#$b#I'm happy you know more about where I come from.\"" - }, -}, - -{ //JAS EVENT - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "7142999/t 600 1600/f Jas 250/f Marnie 250/z winter/w sunny": "playful/-500 -500/farmer 15 75 2 Jas -200 -200 0 Marnie -201 -201 2/pause 1000/viewport 19 85 true/skippable/move farmer 0 10 3 true/pause 4500/stopMusic/message \"???: Waaaahhhh!!!\"/emote farmer 8/speed farmer 3/move farmer -7 0 3 true/globalFade/viewport -1000 -1000/pause 700/halt/pause 100/changeLocation ForestWest/pause 200/playMusic spring_day_ambient/pause 600/warp Jas 39 65/warp farmer 55 65/pause 150/viewport 39 65 true/move farmer -13 0 3 true/pause 650/shake Jas 1000/pause 250/textAboveHead Jas \"*sniff*...\"/pause 2800/move Jas 0 0 1/pause 200/emote Jas 16 true/pause 300/speak Jas \"@!...$2#$b#I... I got lost in the woods chasing a squirrel.$2\"/pause 600/move farmer -1 0 3/pause 500/speak Jas \"$q -1 null#Can you take me back to Aunt Marnie's?#$r -1 0 Jas_event10#I'll guide you back.#$r -1 0 Jas_event11#Sure, but you need to be more careful.\"/pause 650/move farmer 9 0 1 true/pause 250/move Jas 8 0 1 true/pause 500/globalFade/viewport -1000 -1000/pause 1000/changeLocation Forest/halt/warp Jas 90 18/warp farmer 89 18/faceDirection farmer 0/faceDirection Jas 0/pause 300/playSound stoneStep/pause 300/playSound stoneStep/pause 400/playSound stoneStep/pause 300/viewport 90 18 true/pause 1200/playSound doorClose/warp Marnie 90 16/pause 400/emote Marnie 16 true/pause 250/speak Marnie \"Oh my goodness! Jas? Are you okay!? I was about to go looking for you!$2\"/pause 400/speak Jas \"I got lost in the forest... @ found me.$2\"/pause 400/speak Marnie \"Let's get inside. I'll cook you your favorite meal, okay?$2\"/pause 500/speak Jas \"...$2#$b#...$0\"/pause 400/move Marnie -1 0 1 true/pause 125/move Jas 0 -2 0 true/pause 1000/warp Jas -300 -300/halt/playSound doorClose/pause 500/move Marnie 0 0 2/pause 400/speak Marnie \"Thank you, @.$0\"/pause 400/move Marnie 1 0 0/pause 500/warp Marnie -200 -200/playSound doorClose/pause 500/friendship Jas 50/friendship Marnie 50/mail JasThankYouLetter/globalFade/viewport -1000 -1000/pause 800/end dialogue Marnie \"Thank you for finding Jas, @. She won't go that far into the forest again.$2\"", - }, -}, - -{ //MARNIE EVENT - "Action": "EditData", - "Target": "data/events/marnieshed", - "Entries": { - "1000026/f Marnie 2000/t 900 1800": "none/-500 -500/farmer -200 -200 0 Marnie 13 5 1/skippable/positionOffset Marnie 0 -15/pause 500/viewport 10 6 true/playMusic jaunty/pause 1500/textAboveHead Marnie \"Six more hours...\"/pause 400/playSound bubbles/pause 2500/move Marnie 0 1 1/pause 1300/textAboveHead Marnie \"Hmm... three hours for you.\"/pause 1450/playSound bubbles/pause 1500/playSound doorClose/warp farmer 6 9/pause 400/move Marnie 0 0 3/pause 250/textAboveHead Marnie \"Oh! Hello!\"/pause 100/move farmer 0 -3 1/pause 550/playSound bubbles/move farmer 5 0 1/pause 500/speak Marnie \"It's nice to see you, @! I don't get many visitors to my shed.$1\"/pause 1100/move Marnie 0 0 1/pause 1350/move Marnie 0 0 3/pause 1250/speak Marnie \"I'm checking on my cheese presses.$0#$b#My cows produced a lot of milk yesterday, so there's a lot of cheese to be made!$1\"/pause 900/move Marnie -1 0 3/pause 300/textAboveHead Marnie \"Pardon me!\"/pause 700/move farmer 0 1 0/pause 400/move Marnie -3 0 3/move farmer 0 0 3/move Marnie -2 0 3/move Marnie 0 -1 0/pause 500/textAboveHead Marnie \"Hmm...\"/pause 400/emote farmer 8/pause 450/move farmer -2 0 0/move farmer 0 -2 3/pause 1200/speak Marnie \"I ship my animal products to a number of places. Grampleton doesn't have any livestock, so they often put orders in for fresh dairy.\"/pause 500/emote Marnie 40/pause 300/move Marnie 0 0 1/pause 550/speak Marnie \"Most of my produce is shipped to Zuzu City. Several grocery stores sell my fruits and vegetables.$1#$b#Several months ago, a photographer came to my ranch for a photoshoot so the grocery stores could showcase where the produce is coming from.$1#$b#But enough about me. How is your farm, @? I haven't had a chance to visit lately.$0\"/pause 500/speak Marnie \"$q -1 null#(What should I say)#$r -1 0 marnie_event1#I'm producing more crops. Pierre's seeds grow high-quality produce.#$r -1 0 marnie_event2#Those animals I purchased from you are very happy.#$r -1 0 marnie_event3#I developed my farm more and installed a sprinkler system.\"/pause 1000/speak Marnie \"I'm glad your farm has been coming along well.$0#$b#My ranch has been here for a while, but your grandpa was here before me, and I saw his farm in its glory days.$0#$b#It was a shock to watch the land slowly degrade over time...$2\"/pause 1000/speak Marnie \"I'm happy you inherited it, @.$1#$b#It would have been easy to just sell the land...$2#$b#But instead you chose to fix it up and settle in yourself. It has made the valley much better.$0\"/pause 200/emote farmer 32/pause 450/speak Marnie \"I can't express how happy I am to have you as a neighbor.$1\"/pause 500/emote Marnie 20/pause 400/move Marnie 0 0 2/pause 1000/move Marnie 0 0 1/pause 650/speak Marnie \"Well, I'm done in here until my cheese is ready. I need to go back to the house to check on some things.$0!\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end position 9 5" - }, -}, - -/* Visiting this event at a later time - introducing a new item/farm animal -{ //MARNIE EVENT 2 - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "1000510/w sunny/f Marnie 1000/z spring/z fall/z winter/y 2/t 600 1800/u 10 11 12 13": "summer_day_ambient/-500 -500/farmer 69 25 3 Marnie 54 21 0 Wizard 4 23 3 Andy 64 70 0 Shane 89 24 0 Leah 112 39 0 Lewis 86 54 3/pause 1000/skippable/viewport 65 29 true/viewport move -1 -1 7300 true/move farmer -7 0 3/move farmer 0 -4 3/move farmer -5 0 3/pause 1200/move Marnie 0 0 1/pause 400/emote Marnie 16/pause 150/speak Marnie \"Oh, @! Hello!$1#$b#I'm checking on my melons. Some of them are almost ripe!$0\"/pause 800/move Marnie 0 0 2/pause 1300/move Marnie 0 0 1/pause 500/speak Marnie \"I set up this little crop field a couple years ago before you moved to Stardew Valley.$0#$b#I always wanted a little garden of my own. It's really grown in size!$1#$b#Pierre's fertilizer does wonders for the quality of crops.$1\"/pause 600/move Marnie 1 0 1/pause 600/speak Marnie \"How's your summer, @? Are your crops doing well?\"/pause 500/question fork0 \"#I've been having a productive season.#It could be better...\"/fork 1000510_GreatSeason/pause 1000/emote Marnie 60/speak Marnie \"I'm sorry this summer isn't going well, @.$2#$b#Hopefully things will get better for you next season.$2\"/pause 500/switchEvent 1000510_MarnieMelon", - - "1000510_GreatSeason": "pause 500/speak Marnie \"I'm happy to hear that! This summer has been mild so far.$0#$b#I haven't had a single crop dry out.$1\"/pause 500/switchEvent 1000510_MarnieMelon", - - "1000510_MarnieMelon": "pause 200/speak Marnie \"Shane has been taking more responsibility with the livestock lately, giving me more time to take care of the crops.$0#$b#I appreciate his help.$1\"/pause 500/move Marnie 0 0 0/pause 800/move Marnie 0 0 1/pause 300/speak Marnie \"I'm about done here, @. I enjoyed our conversation!$1\"/pause 200/globalFade/viewport -1000 -1000/pause 1200/friendship Marnie 50/end dialogue Marnie \"Hi, @. I appreciated our chat in my garden earlier.$1\"" - }, -}, -*/ - -{ //PAM EVENT - "Action": "EditData", - "Target": "data/events/busstop", - "Entries": { - "1000027/f Pam 2000/t 1000 1600/z spring/z summer/z fall": "winter_day_ambient/-500 -500/farmer 14 23 0 Pam 14 11 0/skippable/pause 500/viewport 16 14 true/textAboveHead Pam \"*sigh*...\"/move farmer 0 -10 0/emote farmer 8/pause 200/move Pam 0 0 2/emote Pam 16/speak Pam \"GAH! DON'T SCARE ME LIKE THAT!$3\"/pause 100/emote farmer 28/pause 600/move Pam 0 0 1/pause 850/emote Pam 12/pause 600/move Pam 0 0 2/pause 500/speak Pam \"I've been on edge lately.$2\"/pause 1000/speak Pam \"To tell you the truth, I'm sick of everything.$2\"/pause 200/question fork0 \"#What's bothering you?#Well, I hope you feel better. Bye.\"/fork 1000027_WhatsBotheringYou/pause 500/speak Pam \"...$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Pam \"Got a lot of my mind, kid.$2#$e#%Pam doesn't want to talk.\"", - - "1000027_WhatsBotheringYou": "pause 800/speak Pam \"...$2\"/pause 700/move Pam 0 0 0/pause 650/playMusic echos/pause 1000/speak Pam \"Believe it or not, kid, when I was your age, I had dreams.$2#$b#I wanted to be up there in the sky, piloting planes. Not... not this.$2\"/pause 1500/speak Pam \"If I tried harder in flight school, my life woulda been different.$2\"/pause 500/emote Pam 28/pause 450/move Pam 0 0 2/pause 650/speak Pam \"I made a lotta mistakes in my life, @. Now I'm just a bitter old woman.$2\"/pause 600/shake Pam 1000/pause 600/move Pam 0 0 0/pause 800/shake Pam 500/pause 1250/speak Pam \"The divorce was my fault. I gave Henry a world of grief and pain.$2#$b#I know I take things out on Penny, and then go spendin' what little money I have at the saloon to wash everything away.$2\"/pause 1000/stopAnimation Pam/pause 1250/speak Pam \"I'm gonna be stuck bein' a bus driver for the rest of my life. No ambitions. No dreams anymore. Nothin'...$2\"/pause 500/question fork1 \"#Things will get better.#Maybe if you acted nicer, life would be different.\"/fork 1000027_DidntKnow/pause 500/move Pam 0 0 2/stopMusic/pause 1000/emote Pam 12/pause 500/speak Pam \"I think I'm doin' just fine as is.$0#$b#Now get on out of here.$2\"/globalFade/viewport -1000 -1000/pause 700/friendship Pam -1000/end dialogue Pam \"I know I can be mean at times, but...$2#$b#Tch...$3#$e#Buy me a beer tonight.$1\"", - - "1000027_DidntKnow": "pause 750/stopMusic/pause 1000/move Pam 0 0 2/pause 800/speak Pam \"I'm not lookin' for sympathy, kid.$4#$b#These feelings are just business as usual.$2#$b#You don't need to gimme fluffy words. Nothin'll change my situation or my life. I got myself here.$4\"/pause 1000/speak Pam \"If you really want to cheer me up, buy me a beer tonight.$4/pause 400/globalFade/viewport -1000 -1000/pause 700/end dialogue Pam \"You gonna buy me that drink? It would sure chear me up.$1\"" - }, -}, - -{ //PIERRE EVENT - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "1000092/f Pierre 2000/z spring/z summer/z winter/t 1200 1600/w sunny": "springtown/-500 -500/farmer 49 58 0 Pierre 43 48 0 Alex 53 69 0 Penny 47 33 2 Abigail 71 52 2 Lewis 30 57 2 Evelyn 62 57 0/pause 500/skippable/showFrame Penny 18/showFrame Abigail 23/positionOffset Abigail 0 15/viewport 49 54 true/viewport move 0 -1 5000 true/move farmer 0 -10 3 true/pause 3000/playSound bubbles/pause 1500/playSound bubbles/pause 500/emote farmer 8/pause 500/speak Pierre \"Good afternoon, Mr. @. One moment please!^Good afternoon, Ms. @. One moment please!$1\"/pause 500/playSound bubbles/pause 500/move Pierre 3 0 1/pause 500/speak Pierre \"The next batch of my signature pumpkin spiced cider is almost ready.$0#$b#I make a few batches every year during the fall. There's nothing like sweet spiced pumpkin with a kick to warm you up in the chilly weather.$1\"/pause 1050/move Pierre 0 0 3/pause 1000/move Pierre 0 0 2/pause 300/move Pierre 0 0 1/pause 450/emote Pierre 40/pause 250/speak Pierre \"Say, would you like to share a bottle with me, @?$4#$b#I appreciate the business you've given my store. You're also a close friend of mine.$0#$b#It's the least I can do!$1\"/pause 300/question fork0 \"#I would love some.#No thanks. I don't like cider.\"/fork 1000092_Cider/pause 500/speak Pierre \"I understand! Cider isn't for everyone.$0\"/pause 800/move Pierre 0 0 3/pause 700/move Pierre 0 0 1/pause 500/speak Pierre \"I need to finish a couple things out here before returning to the shop.$1#$b#Good bye, @.$0\"/pause 500/globalFade/viewport -1000 -1000/pause 1000/end", - - "1000092_Cider": "pause 500/speak Pierre \"Follow me back here, @. I have a freshly made batch!$0#$b#Credit to Leah for the cover art on the bottles!$1\"/pause 500/jump farmer/pause 1400/move Pierre -5 0 0 true/pause 350/move farmer -6 0 0 true/viewport move -1 0 3500 true/pause 4000/playSound Milking/pause 1000/speak Pierre \"Here you are, @. It has a sweet kick to it.$1\"/pause 500/farmerEat 346/globalFade/viewport -1000 -1000/stopMusic/pause 750/message \"Pierre's spiced pumpkin cider was delicious. We went through the entire bottle.\"/pause 500/friendship Pierre 125/end dialogue Pierre \"Perhaps we can indulge in another bottle of my spiced pumpkin cider another time, farmer @!$1\"", - }, -}, - -{ //ROBIN EVENT - "Action": "EditData", - "Target": "data/events/backwoods", - "Entries": { - "1000029/w sunny/m 500000/t 600 1130/z winter/z fall/z spring": "summer_day_ambient/-500 -500/farmer 14 39 0 Robin 14 26 1/skippable/pause 500/viewport 19 28 true/pause 400/textAboveHead Robin \"*pant* *pant*...\"/move farmer 0 -10 0/pause 650/move Robin 0 0 2/emote Robin 16/pause 150/speak Robin \"Good morning, @.$0#$b#I just finished my morning jog!$1\"/pause 1250/speak Robin \"I got a good look at your farm. The progress you've made is amazing!$1\"/pause 1100/speak Robin \"I see that the buildings I constructed for you are still holding up. I hope they're serving you well!$0\"/pause 500/question fork0 \"#You did a great job constructing them.#The buildings aren't that great.\"/fork 1000029_WonderfulJob/pause 500/emote Robin 16/pause 350/emote Robin 28/pause 600/speak Robin \"Oh... I'm sorry, @. I... Umm...$2\"/pause 500/move Robin 0 0 0/pause 1000/emote Robin 28/pause 500/speak Robin \"Well... Umm I'm going to go. I'll see you around...$2\"/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Robin -625/end dialogue Robin \"I'm sorry the buildings haven't been meeting your standards, @.$2#$b#I'll be extra meticulous next time if you choose to contract me to build something new...$2\"", - - "1000029_WonderfulJob": "pause 600/speak Robin \"That's great to hear!$1\"/pause 2000/speak Robin \"I wasn't here in the valley yet when your grandpa was working the farm.$0#$b#I think Sebastian was maybe around two or three years old when your grandpa retired.$5\"/pause 1500/speak Robin \"It's incredible how beautiful the farmland is now.$1#$b#I remember reading about it when it was mentioned in the news! That was a while ago.$0#$b#I hope you get another interview, @. You've made a lot more progress since then.$1\"/pause 600/emote farmer 32/pause 200/emote Robin 32/pause 1250/speak Robin \"I'm going to go home and shower. Drop by later if you need anything!$0\"/pause 500/globalFade/viewport -1000 -1000/pause 700/end dialogue Robin \"Hey, thanks for all the business you've given me, @.#$b#It's amazing to see my buildings get good use out of them.$1\"" - }, -}, - -{ //SANDY EVENT - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "1000030/f Sandy 2000/t 1200 1700/z winter/z fall/w sunny": "springtown/-500 -500/farmer 26 55 2 Emily 25 70 1 Sandy 27 70 3 Pam -3000 -3000 2 Harvey 9 64 0 Caroline 32 65 1 Jodi 34 65 3/pause 500/skippable/viewport 26 69 true/pause 500/textAboveHead Emily \"Haha! That's great, Sandy.\"/shake Emily 600/pause 500/emote farmer 16/pause 200/move farmer 0 3 2/textAboveHead Sandy \"I know, Emily!\"/move farmer 0 9 2/pause 750/move Emily 0 0 0/pause 300/move Sandy 0 0 0/pause 150/emote Sandy 16/pause 50/speak Sandy \"@! Hello!$1\"/pause 500/speak Emily \"Hi, @!$0#$b#We were just about to go knock on your door! Sandy surprised me with a visit today. She wanted to see you too!$1\"/pause 500/move Sandy 0 0 3/pause 650/speak Sandy \"I know you like surprises, Emily.$3\"/pause 500/move Emily 0 0 1/pause 400/speak Emily \"Hmm...$1\"/pause 500/emote Emily 20 true/pause 125/emote Sandy 20 true/pause 2200/emote farmer 40/pause 800/move Sandy 0 0 0/pause 400/move Emily 0 0 0/pause 500/speak Sandy \"Oh umm... sooo.$2#$b#I thought I could maybe see your farm, @. I caught a glimpse of it from the bus stop. I haven't visited yet.$0\"/pause 500/speak Emily \"Ohh! The farm is incredible, Sandy!$1\"/pause 500/question fork0 \"#Let's go to my farm!#Maybe some other time.\"/fork 1000030_TourWithSandy/pause 1000/stopMusic/emote Sandy 60/pause 650/speak Sandy \"Oh... that's unfortunate.$2\"/pause 1000/speak Emily \"Well. We're going to go tour the rest of the town, @. See you later.$0\"/pause 700/speak Sandy \"Bye, @.$2\"/pause 200/globalFade/viewport -1000 -1000/pause 700/end dialogue Emily \"Hey, @. Sandy and I visited the beach and the summit after we left.$0#$b#Sandy was a bit disappointed you didn't come around the valley with us. Maybe when she visits again we can explore together.$2\"", - - "1000030_TourWithSandy": "pause 600/jump Sandy/pause 800/speak Sandy \"Yay! I'm so excited!$1\"/pause 750/speak Emily \"Hurray, @! Let's go to your farm!$1\"/pause 500/emote farmer 32/pause 100/globalFade/viewport -1000 -1000/pause 1000/changeLocation farm/pause 500/warp Jodi -200 -200/warp Harvey -205 -205/warp Caroline -150 -150/warp Emily 62 15/warp Sandy 63 15/warp farmer 64 15/move Emily 0 0 2/move Sandy 0 0 2/playMusic spring_day_ambient/pause 500/viewport 63 15 true/pause 1250/textAboveHead Sandy \"This is amazing!\"/pause 2000/move Emily 0 0 1/pause 750/move Sandy 0 0 3/pause 1000/move Sandy 0 0 1/pause 500/faceDirection farmer 3/pause 1000/speak Sandy \"Wow! Your farm is impressive!$1#$b#It's a lot bigger than I imagined!\"/pause 1250/move Sandy 0 0 3/pause 250/speak Emily \"Isn't it beautiful, Sandy?$1#$b#This farm used to be nothing but trees, rocks, and weeds.$0#$b#@ completely turned it all around!$1\"/pause 400/move Sandy 0 0 3/pause 500/emote Sandy 16/pause 1000/move Sandy 0 0 1/pause 550/speak Sandy \"All on your own?! That must have been a lot of work!$1\"/pause 1300/move Sandy 0 0 2/pause 400/move Emily 0 0 2/pause 700/move farmer 0 0 2/pause 2500/move Emily 0 0 3/pause 1000/move Sandy 0 0 3/pause 500/move Emily 0 0 1/pause 1200/speak Sandy \"Emily, let's go to the beach! I haven't seen the ocean in forever.$1\"/pause 500/speak Emily \"Oh! That's a great idea!!$1\"/pause 750/speak Emily \"@, would you like to come with us?$0\"/pause 200/faceDirection farmer 3/pause 750/jump farmer/pause 1100/faceDirection Sandy 1/pause 500/speak Sandy \"Thanks for joining us.$1\"/pause 600/speak Emily \"Yay! Next stop!$1\"/pause 200/globalFade/viewport -1000 -1000/warp Emily 49 24/warp Sandy 50 24/warp farmer 51 24/move Emily 0 0 2/move Sandy 0 0 2/move farmer 0 0 2/changeLocation beach/stopMusic/pause 1100/playMusic ocean/viewport 50 25 true/pause 750/textAboveHead Sandy \"So pretty...\"/pause 2500/speak Sandy \"I love the sound of the ocean. The waves are so soothing.$1\"/pause 1450/speak Sandy \"Being in the desert so long... I forget how beautiful the ocean is.\"/pause 800/speak Emily \"Hmm... sometimes I take this valley for granted. There are so many amazing places here.$0\"/pause 1500/speak Sandy \"$q -1 null#(I know what to say)#$r -1 0 sandy_event1#Why don't you move to Stardew Valley?\"/pause 300/faceDirection Sandy 1/pause 350/faceDirection Emily 1/pause 300/emote Sandy 16/pause 200/faceDirection farmer 3/pause 500/speak Sandy \"Oh! Hahaha!$1#$b#I can't just simply move, @. I have friends and family in Castle Village.$2#$b#You know, you should visit us sometime. We'd love to have you! Emily visits me once in a while.$0\"/pause 700/speak Emily \"I always enjoy visiting you, Sandy!$1\"/pause 500/faceDirection Sandy 3/pause 600/emote Sandy 20/pause 400/faceDirection Emily 2/pause 400/faceDirection Sandy 2/pause 500/faceDirection farmer 2/pause 4000/move Emily -2 0 2/pause 1750/move Sandy -1 0 0/move Sandy 0 -2 0/pause 200/emote Sandy 8/pause 1600/emote Sandy 32/pause 600/move Sandy 0 2 2/pause 2200/speak Sandy \"Is there anywhere that has a better view of the ocean?$0\"/pause 500/faceDirection Emily 1/pause 300/faceDirection farmer 3/pause 400/speak Emily \"Hmm! Yes! There's a huge cliff at Blue Moon Vineyard. You can see miles and miles of the sea up there!$1\"/pause 200/faceDirection Sandy 3/pause 800/jump Sandy/pause 1000/speak Sandy \"Ohh! Let's go, then! Next stop!$1\"/pause 300/globalFade/viewport -1000 -1000/changeLocation bluemoonvineyard/playMusic spring_day_ambient/pause 1250/warp farmer 45 44/warp Emily 44 44/warp Sandy 42 44/faceDirection Emily 2/faceDirection farmer 2/faceDirection Sandy 3/pause 200/viewport 41 45 true/pause 600/move Sandy -6 0 2/pause 400/faceDirection Emily 3/pause 1500/move Sandy 7 0 1/pause 500/speak Sandy \"I've never been up here before. This view is amazing, Emily!$1\"/pause 500/speak Emily \"It really is! The Gem Sea looks beautiful up here.$1\"/pause 800/faceDirection Sandy 2/pause 350/faceDirection Emily 2/pause 3000/faceDirection farmer 3/pause 1000/faceDirection farmer 2/pause 600/playSound SpringBirds/pause 1000/playSound SpringBirds/pause 1000/speak Sandy \"I wish I brought a camera! I would have taken a picture. Next time I visit, I'll be sure to bring one.$1\"/pause 600/faceDirection Emily 3/pause 1200/faceDirection Emily 2/pause 2000/faceDirection Sandy 1/pause 500/speak Sandy \"Umm... I know it's a bit far but... can we go to the summit?$2\"/pause 400/faceDirection Emily 3/pause 400/faceDirection farmer 3/pause 500/speak Emily \"Oh, that's a big hike up the mountain!$6#$b#If you're up for it, we can go.$1\"/pause 700/speak Sandy \"$q -1 null#(I know what I should say)#$r -1 0 sandy_event2#Let's start heading up there!\"/pause 500/faceDirection Sandy 1/pause 500/jump Sandy/pause 900/speak Sandy \"Yay! This is going to be fun!$1\"/pause 500/globalFade/viewport -1000 -1000/warp Emily 14 17/warp Sandy 15 17/warp farmer 16 17/faceDirection Emily 0/faceDirection Sandy 0/faceDirection farmer 0/changeLocation Summit/viewport 15 19 true/pause 700/jump Sandy/pause 800/emote Sandy 20/pause 700/faceDirection farmer 3/pause 500/speak Sandy \"Wow! This view is breathtaking. You can see the entire valley from up here!$1\"/pause 600/faceDirection Emily 1/pause 500/speak Emily \"It really is! You can see Pelican Town... Cindersap Forest... you can even see where we just were, at Blue Moon Vineyard!$1\"/pause 800/speak Sandy \"You don't get views like this at Castle Village.$2#$b#I need to visit the valley more often.$1\"/pause 500/speak Emily \"I would love that, Sandy!$1\"/pause 500/jump farmer/pause 900/faceDirection Sandy 1/pause 500/speak Sandy \"I'm happy to hear you'd like that too, @.$1\"/pause 1000/faceDirection Sandy 0/pause 400/faceDirection Emily 0/pause 500/faceDirection farmer 0/playSound SpringBirds/pause 600/playSound SpringBirds/pause 1000/playSound SpringBirds/pause 1600/playSound SpringBirds/pause 600/playSound SpringBirds/pause 800/playSound SpringBirds/pause 5000/emote Sandy 16/pause 500/speak Sandy \"Oh, look at the time! It got a lot later than I thought.$2#$b#I have a night shift at the Oasis tonight.$0\"/pause 400/faceDirection Emily 1/pause 500/faceDirection farmer 3/pause 400/speak Emily \"Aww, that's a shame. We were having so much fun, too!$2\"/pause 500/faceDirection Sandy 3/pause 600/speak Sandy \"I'll visit again soon, Emily!$1\"/pause 500/faceDirection Sandy 1/pause 600/speak Sandy \"Do you mind leading the way, @?$0\"/pause 700/emote farmer 32/pause 500/speak Sandy \"Thanks, @! Let's make our way to the bus stop.$1\"/pause 450/globalFade/viewport -1000 -1000/changeLocation BusStop/pause 1000/warp Pam 13 10/warp Sandy 12 12/warp Emily 12 14/warp farmer 13 14/faceDirection Sandy 2/faceDirection Emily 0/faceDirection farmer 0/faceDirection Pam 2/pause 300/viewport 18 14 true/pause 800/playSound SpringBirds/pause 300/speak Sandy \"I need to visit the valley again soon. This was fun!$1#$b#@! You need to visit me sometime in Castle Village. I'll show you around. There's some unique locations there, too - although I prefer the ocean here.$1\"/pause 400/emote farmer 32/pause 600/speak Emily \"Bye, Sandy! Have a safe trip!$0\"/pause 700/speak Sandy \"Hmm...$4\"/pause 2000/faceDirection farmer 3/pause 600/faceDirection farmer 0/pause 450/faceDirection farmer 3/pause 400/emote farmer 8/pause 200/speak Sandy \"Heading off now! Ciao!$1\"/pause 350/faceDirection farmer 0/pause 200/textAboveHead Emily \"Bye, Sandy!\"/pause 300/move Pam -1 0 0/pause 200/playSound doorClose/warp Pam -300 -300/pause 250/move Sandy 0 -2 0/pause 1000/faceDirection Sandy 2/pause 700/emote Sandy 20/pause 600/faceDirection Sandy 0/pause 400/playSound doorClose/warp Sandy -200 -200/pause 800/globalFade/viewport -1000 -1000/playSound busDriveOff/pause 2000/friendship Sandy 250/pause 300/end dialogue Sandy \"I enjoyed visiting Stardew Valley! I loved seeing your farm, the beach, Blue Moon Vineyard, and the summit.$1#$b#You need to visit my home town of Castle Village soon, @! It's about a dozen miles East of the Oasis.$0\"" - }, -}, - -{ //VINCENT EVENT - "Action": "EditData", - "Target": "data/events/beach", - "Entries": { - "1000031/f Vincent 1250/y 2/z winter/z fall/z spring/t 1200 1700/w sunny": "jaunty/-500 -500/farmer 65 13 1 Vincent 73 18 2/pause 1000/viewport 72 19 true/pause 500/skippable/shake Vincent 800/textAboveHead Vincent \"You're a big one!\"/move farmer 6 0 2/pause 300/emote farmer 8/pause 500/move farmer 0 5 1/pause 600/faceDirection Vincent 3/pause 600/speak Vincent \"Hi, @! I'm looking at these starfish in the water.$0#$b#Look at this bright orange one!$1\"/pause 650/move farmer 1 0 2/pause 300/faceDirection Vincent 2/pause 1000/emote farmer 16/pause 1300/faceDirection Vincent 3/pause 200/speak Vincent \"You probably came here to pick up some coral or sea urchins, huh?$0\"/pause 400/faceDirection farmer 1/pause 500/speak Vincent \"$q -1 null#(What should I say)#$r -1 0 vincent_event1#They can sell for some quick gold.#$r -1 0 vincent_event2#I saw you by the tide pools. Wanted to say hi.\"/pause 1150/speak Vincent \"Willy said you fixed the wooden bridge leading to this part of the beach. I never got the chance to umm...$3#$b#I never thanked you for that.$1\"/pause 500/emote farmer 32/pause 800/speak Vincent \"My dad built that wooden bridge years ago so I could visit the tide pools during the summer.$0#$b#It got damaged during a storm, so I couldn't get over here without swimming.$3\"/pause 1000/speak Vincent \"With my dad being away, no one bothered to fix the bridge...$3#$b#But you fixed it! No one even asked you to, but you did it anyway.$0\"/pause 400/emote Vincent 32/pause 800/faceDirection Vincent 2/pause 500/move farmer 0 0 2/pause 3000/shake Vincent 800/pause 1200/faceDirection farmer 1/pause 300/emote farmer 8/pause 400/emote Vincent 28/playMusic ocean/pause 700/speak Vincent \"I wish my dad would spend more time with me...$3#$b#Since my dad got home, he isn't the same...$3#$b#Him being away for an entire year was really hard.$3\"/pause 1500/speak Vincent \"I'm so happy he's back, but it isn't the same.$3\"/pause 1200/faceDirection Vincent 3/pause 1000/speak Vincent \"I don't feel like looking at the starfish anymore. I'm...$3#$b#I'm gonna go. Bye.$3\"/pause 500/globalFade/viewport -1000 -1000/pause 800/stopMusic/pause 1200/message \"I should check on Vincent later today.\"/pause 700/friendship Vincent 50/end dialogue Vincent \"Oh, hi.$0#$b#Umm... don't tell my dad about what I said, okay?$3#$b#Mom said I need to be careful what I tell him.#$e#%Vincent looks sad.\"" - }, -}, - -{ //WILLY EVENT - "Action": "EditData", - "Target": "data/events/beach", - "Entries": { - "1000032/f Willy 1250/z winter/z spring/z fall/t 600 1150/w sunny": "ocean/-500 -500/farmer 24 35 1 Willy 37 35 2 Lewis 12 39 2 Marnie 13 39 2/skippable/showFrame Willy 25/viewport 37 36 true/pause 400/textAboveHead Willy \"How incredible!\"/move farmer 9 0 1/pause 800/showFrame Willy 24/pause 250/pause 500/move Willy 0 0 3/pause 350/speak Willy \"Ahoy there, @.$0#$b#I just landed a real whopper!$1\"/pause 500/emote farmer 8/pause 700/speak Willy \"Here, let me show you.$1\"/pause 500/faceDirection Willy 2/pause 500/textAboveHead Lewis \"I know how you feel, Marnie.\"/playSound openBox/pause 400/faceDirection Willy 3/pause 350/addObject 36 35 159/playSound fishSlap/pause 400/emote farmer 16/pause 500/move farmer 1 0 1/pause 400/speak Willy \"This beauty is called a 'Crimsonfish'!$1#$b#They’re a rare species that’s disappearin’ from these parts, sadly.$0#$b#There’s a notion going around that they’re dying off on account of recent pollution from Joja.$2#$b#Since their factories started cropping up across the Ferngill Republic, Crimsonfish populations have dropped off.$2\"/pause 900/removeSprite 36 35/playSound fishSlap/pause 500/faceDirection Willy 2/pause 400/playSound openBox/pause 250/playSound dropItemInWater/pause 200/faceDirection Willy 3/pause 500/speak Willy \"I was just about to release her.$1#$b#I don't want to put these rare treasures in any more danger than they are already, even though I could make some good coin sellin' her.$2\"/pause 1500/speak Willy \"Sure am happy I’m able to show her to someone. People don’t always believe my fish stories.$1\"/pause 1150/emote Willy 40/pause 600/speak Willy \"It's times like these I feel like I should invest in purchasing a camera.$1\"/pause 1000/faceDirection Willy 2/pause 1000/faceDirection Willy 3/pause 600/move Willy -1 0 3/pause 600/speak Willy \"So...$0\"/pause 50/speak Willy \"$q -1 null#How's the fishin' life been treatin' ya?#$r -1 0 willy_event1#I'll fish every now and again.#$r -1 0 willy_event2#I fish at every opportunity I have.#$r -1 0 willy_event3#I haven't picked up my fishing rod in a while.\"/pause 1250/faceDirection Willy 2/pause 600/speak Willy \"If you squint, you can just about see the Fern Islands across the ocean on a nice day like this.$0#$b#My family is from those islands. We should take a boat out there sometime!$1#$b#Away from the cities the water is crystal clear, and there are some amazing rare fish that are native to the islands.$1#$b#The ring fruit grown on the islands are also delicious! I've been craving a good ring fruit lately.$1\"/pause 800/faceDirection Willy 3/pause 1000/speak Willy \"I'm going to keep on anglin' and toss this Crimsonfish back so she can go on her way.$0#$b#Have a pleasant day, @.$1\"/pause 600/move Willy 1 0 2/pause 600/showFrame Willy 24/pause 300/showFrame Willy 25/pause 500/globalFade/viewport -1000 -1000/pause 700/friendship Willy 50/end dialogue Willy \"I released her back into the ocean.$1#$b#We all need to do our part to make sure we don't tip the balance of nature.$0\"" - }, -}, - // Me: (>o.o)> ("Why are you looking through here still!?") <(._.")> :You - -{ //ENTER LOST WOODS - "Action": "EditData", - "Target": "data/events/lostwoods", - "Entries": { - "1000037": "woodsTheme/-500 -500/farmer 37 7 2/pause 700/viewport 37 12 true/skippable/pause 200/move farmer 0 3 2/pause 700/move farmer 0 0 1/pause 800/move farmer 0 0 3/pause 1300/playSound junimoMeep1/pause 250/move farmer 0 0 2/pause 125/emote farmer 16/pause 300/move farmer 0 0 1/pause 500/move farmer 0 0 3/pause 800/move farmer 0 0 2/pause 700/playSound junimoMeep1/move farmer 0 1 2/pause 800/emote farmer 8/pause 500/playSound junimoMeep1/pause 500/move farmer 0 0 3/pause 300/playSound junimoMeep1/globalFade/viewport -1000 -1000/pause 100/playSound junimoMeep1/stopMusic/pause 1000/message \"You sense a magical presence deep in the forest...\"/pause 300/end position 37 5" - }, -}, - -{ //SANDY EVENT 2 - "Action": "EditData", - "Target": "data/events/desert", - "Entries": { - "1000038/f Sandy 1250/t 2400 2600": "spaceMusic/-500 -500/farmer 25 44 3 Sandy 13 47 2/pause 800/viewport 19 53 true/viewport move 0 -1 6000 true/skippable/move farmer -4 0 3/move farmer -4 0 2/move farmer 0 3 3/pause 1200/move Sandy 0 0 1/pause 600/speak Sandy \"Hi, @. I was umm... just about to warp back home to Castle Village.$2\"/pause 600/move Sandy 0 0 2/pause 1000/speak Sandy \"The Oasis is beautiful on a night like this, isn't it?\"/pause 1000/move farmer -3 0 2/pause 1500/speak Sandy \"I noticed you've been adventuring in Skull Cave. Being covered in slime all the time is a good clue.$1#$b#It's brave of you to fight the monsters down there. It's something I'd... never imagine myself doing, despite living in Castle Village.$2\"/pause 1100/speak Sandy \"Monster hunters, adventurers, warriors, mages, wizards, and witches... I've seen a lot of them come and go.$0\"/pause 1500/move Sandy 0 0 1/pause 600/move farmer 0 0 3/pause 500/speak Sandy \"Well, it's very ummm... late.$2#$b#I really should be heading off.$0\"/pause 500/globalFade/viewport -1000 -1000/warp farmer 35 46/warp Sandy 35 43/faceDirection Sandy 2/move farmer 0 0 0/viewport 35 43 true/pause 1300/speak Sandy \"Only way to get back home is via warp. Incredible how much magic has progressed, isn't it?$1#$b#Adieu, @.\"/pause 1100/faceDirection Sandy 1 true/pause 250/faceDirection Sandy 0 true/pause 600/stopMusic/pause 200/playSound warrior/pause 550/faceDirection Sandy 1 true/pause 250/faceDirection Sandy 2 true/pause 450/showFrame Sandy 16/pause 200/showFrame Sandy 17/pause 200/showFrame Sandy 16/pause 200/showFrame Sandy 17/pause 300/screenFlash 2/playSound wand/warp Sandy -200 -200/pause 1000/end position 35 46" - }, -}, - -{ //SPRITE SPRING EVENT - "Action": "EditData", - "Target": "data/events/spritespring", - "Entries": { - "1111200": "junimoStarSong/-500 -500/farmer 15 32 1/pause 500/viewport 29 31 true/skippable/move farmer 8 0 1/pause 1250/move farmer 0 0 2/pause 1300/move farmer 0 0 3/pause 1400/playSound junimoMeep1/pause 500/move farmer 0 0 0/pause 550/playSound junimoMeep1/pause 100/emote farmer 8 true/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 750/message \"???: A human! There's a human here!\"/pause 1000/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 750/message \"???: That's impossible. The only human that can find our spring is Ras- Oh! There IS a human!\"/pause 250/move farmer -1 0 0/pause 150/emote farmer 8 true/pause 100/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 850/message \"???: Wait... the human understands us!?\"/pause 200/playSound junimoMeep1/pause 150/playSound junimoMeep1/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/pause 300/move farmer 0 0 0/pause 200/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 700/message \"???: Don't play dumb. It's obvious you know what we're saying!\"/pause 400/move farmer 1 0 2 true/pause 150/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 450/message \"???: Yes, yes! This is true.\"/pause 700/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 350/message \"???: What are you? You must be very special if you can find this place and understand what we're saying!\"/pause 500/move farmer 0 0 0/pause 150/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 400/message \"???: This area of the forest is magically protected from most humans - they can't even find it!\"/pause 300/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 300/move farmer 0 0 3/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 450/message \"???: Are you a student of Magnus Rasmodius? Is he training humans in magic again!? This is SO interesting!\"/pause 300/playSound junimoMeep1/pause 250/move farmer 0 0 0/pause 350/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 450/message \"???: Where did you come from? We've never seen you before!\"/pause 300/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 400/message \"???: Please tell us your name! We're so curious!\"/pause 600/emote farmer 40/pause 400/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 350/message \"???: It's nice to meet you!\"/pause 200/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 500/message \"???: Hi! Lovely name!\"/pause 500/emote farmer 32/pause 600/move farmer 0 0 0/pause 600/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 700/message \"CLAUS: I'm Claus!\"/pause 500/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 500/message \"ANGELICA: And I'm Angelica!\"/pause 700/move farmer 0 -1 0/pause 700/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 500/message \"CLAUS: We're forest sprites. This spring is our home!\"/pause 800/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 550/message \"ANGELICA: How did you discover this place? No ordinary person can find this spring...\"/pause 650/emote farmer 40/pause 500/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 650/message \"ANGELICA: I knew it, you're special!\"/pause 600/playSound junimoMeep1/pause 300/move farmer 0 0 3/pause 500/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 800/message \"CLAUS: This place is called Sprite Spring. The water here has special healing properties.\"/pause 1000/move farmer 0 0 1/pause 500/emote farmer 16/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 600/message \"Angelica: Aww, Claus. I wanted to say that!\"/pause 500/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 500/move farmer 0 0 0/pause 300/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 700/message \"CLAUS: Why don't you tell the human what's on the other side of the spring, Angelica?\"/pause 500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 600/message \"ANGELICA: Oh! Okay!\"/pause 1000/playSound junimoMeep1/pause 650/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 650/message \"ANGELICA: If you swim across, there are flowers you can take home with you.\"/pause 500/emote farmer 32/pause 500/move farmer 0 0 1/pause 550/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 600/message \"CLAUS: This spring rewards those who give to the valley. Visit us again, and you might find some rare forage!\"/pause 750/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 600/message \"ANGELICA: Yes! There will be even more treats to find!\"/pause 750/move farmer 0 0 0/pause 1000/emote farmer 32/pause 1300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 150/playSound junimoMeep1/move farmer 0 0 1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 550/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 750/message \"CLAUS: Why don't you swim across? You can heal up on your way over!\"/pause 1000/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 400/move farmer 0 0 0/pause 300/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 700/message \"ANGELICA: We look forward to meeting you again! We're both happy to have another friend.\"/pause 600/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 600/message \"CLAUS: Until the next time we meet!\"/pause 500/playSound junimoMeep1/pause 50/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 70/playSound junimoMeep1/pause 500/message \"ANGELICA and CLAUS: Goodbye!\"/pause 350/globalFade/viewport -1000 -1000/pause 700/playSound junimoMeep1/pause 300/end position 23 32", - }, -}, - -{ //CLAUS EVENT - "Action": "EditData", - "Target": "data/events/forestwest", - "Entries": { - "1002413/e 1111200/z winter/w sunny/y 2/r .2/t 600 1700": "spring_day_ambient/-500 -500/farmer 115 34 3/pause 100/skippable/viewport 111 33 true/viewport move -1 0 6000 true/move farmer -11 0 2 true/pause 5500/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/emote farmer 8 true/pause 100/playSound junimoMeep1/pause 125/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 150/move farmer 0 0 2/pause 700/message \"CLAUS: I've been watching you walk around the forest. What are you up to?\"/pause 750/move farmer 0 0 0/pause 500/emote farmer 40/pause 750/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 450/playSound junimoMeep1/pause 500/message \"CLAUS: Oh! I see. It's a nice day to do that too!\"/pause 600/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 170/playSound junimoMeep1/pause 325/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 500/message \"CLAUS: Do you like foraging in the forest? The humans who live around here seem to really enjoy what I make!\"/pause 750/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 280/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 500/message \"CLAUS: The animals in the forest enjoy foraging too. Help yourself to as much as you like!\"/pause 650/emote farmer 32/pause 500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 150/playSound junimoMeep1/pause 470/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 450/playSound junimoMeep1/pause 325/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 600/message \"CLAUS: I'm going to find Angelica. I want to play!\"/pause 800/globalFade/viewport -1000 -1000/pause 1000/playSound junimoMeep1/pause 400/playSound junimoMeep1/end", - } -}, - -{ //ANGELICA EVENT - "Action": "EditData", - "Target": "data/events/forestwest", - "Entries": { - "1002414/e 1111200/y 2/r .2/z spring/z summer/z fall/t 600 2000": "winter_day_ambient/-500 -500/farmer 114 87 3/skippable/viewport 107 87 true/viewport move -1 0 5000 true/move farmer -12 0 3 true/pause 4500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 325/move farmer 0 0 0/pause 150/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 500/message \"ANGELICA: I see you! But you can't see me!!!\"/pause 500/move farmer 0 0 3/pause 800/move farmer 0 0 2/pause 1000/move farmer 0 0 1/pause 600/move farmer 0 0 0/pause 500/emote farmer 8/pause 500/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 450/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 280/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 325/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 650/message \"ANGELICA: We haven't talked in a while. I'm happy to see you! What are you up to!?\"/pause 700/emote farmer 40/pause 400/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 450/playSound junimoMeep1/pause 500/message \"ANGELICA: Ohh! Ohhhh! OH! I see. That's interesting. I wish I could do those things too!\"/pause 600/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 100/playSound junimoMeep1/pause 150/pause 200/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 500/message \"ANGELICA: When it isn't too cold, I like to fly over the valley and spread growing magic on the farms. Is yours the one above that ranch with the cows?\"/pause 600/jump farmer/pause 1100/message \"ANGELICA: I've been there before! I sped your crops up to grow nice and quick!\"/pause 500/emote farmer 32/pause 500/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 200/playSound junimoMeep1/pause 500/message \"ANGELICA: I get sooooo bored in winter. Hey... Claus must be up to something important! Bothering him will be fun!\"/pause 700/playSound junimoMeep1/pause 350/playSound junimoMeep1/pause 300/playSound junimoMeep1/pause 500/message \"ANGELICA: Bye! Talk to you soon!\"/pause 300/globalFade/viewport -1000 -1000/pause 400/playSound junimoMeep1/pause 600/playSound junimoMeep1/pause 700/playSound junimoMeep1/pause 850/playSound junimoMeep1/end", - } -}, - -{ //KROBUS INTRODUCTORY EVENT PART 2 - "Action": "EditData", - "Target": "data/events/sewer", - "Entries": { - "1090502/e 1090501": "Upper_Ambient/-500 -500/farmer 20 21 1 Krobus 31 17 2/pause 500/skippable/viewport 28 23 true/viewport move 0 -1 5000/move farmer 11 0 0 true/pause 4000/emote Krobus 16 true/pause 2500/speak Krobus \"Oh? You're back. Marlon gave you a key?\"/pause 500/question fork0 \"#He did. It's nice to meet you.#Why are you hiding in the Sewer?\"/fork 1090502_MeetYou/pause 500/speak Krobus \"Oh... I...#$b#I'm not ready to talk about that yet.\"/pause 600/emote Krobus 40/pause 500/speak Krobus \"I've collected many exotic goods throughout my travels.#$b#If you have gold, you're welcome to purchase them.\"/pause 700/speak Krobus \"Come, take a look!\"/pause 300/emote farmer 32/pause 300/move farmer 0 -3 0 true/pause 700/globalFade/viewport -1000 -1000/pause 500/end position 31 18", - - "1090502_MeetYou": "pause 500/speak Krobus \"I'm happy to meet someone new. It gets lonely down here...$4\"/pause 750/speak Krobus \"I've collected many exotic goods throughout my travels.$1#$b#If you have gold, you're welcome to purchase them.\"/pause 700/speak Krobus \"Come, take a look!$1\"/pause 300/emote farmer 32/pause 300/move farmer 0 -3 0 true/pause 700/globalFade/viewport -1000 -1000/pause 500/end position 31 18", - }, -}, - -{ //KROBUS 4 HEART EVENT - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "1090503/e 1090502/w sunny/f Krobus 1000/t 600 1600": "none/-500 -500/farmer 23 95 3 Krobus -200 -200 1 Junimo -200 -200 3/pause 500/skippable/viewport 21 95 true/move farmer -9 0 2 true/pause 2300/playSound junimoMeep1/pause 500/playSound shadowpeep/pause 700/playSound junimoMeep1/pause 700/emote farmer 8/pause 1000/move farmer 0 9 2 true/pause 1500/globalFade/viewport -1000 -1000/halt/changeLocation LostWoods/pause 500/warp Krobus 66 20/warp Junimo 67 20/warp farmer -200 -200/pause 500/viewport 66 18 true/pause 500/playSound junimoMeep1/pause 200/jump Junimo/pause 700/playSound shadowpeep/pause 500/jump Krobus/pause 1000/playSound junimoMeep1/pause 500/speak Krobus \"You're filled with energy today, little one.\"/pause 300/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 200/jump Junimo/pause 1000/playSound junimoMeep1/pause 500/playSound junimoMeep1/pause 400/playSound junimoMeep1/pause 400/speak Krobus \"Oh? Please show me!\"/pause 300/playSound junimoMeep1/pause 200/move Junimo 0 5 2 true/pause 350/move Krobus 0 0 2 true/pause 500/move Krobus 0 5 2 true/pause 600/playSound leafrustle/pause 2000/playSound leafrustle/pause 400/warp Krobus -200 -200/warp Junimo -200 -200/playSound shadowpeep/pause 1000/playSound junimoMeep1/globalFade/viewport -1000 -1000/pause 1000/message \"I followed Krobus and the Junimo, but I got lost in the woods. Luckily, I found my way back.\"/pause 1000/message \"Maybe I should speak with Krobus later?\"/pause 1000/end dialogue Krobus \"What was I doing deep in the woods?#$b#I was playing with a forest spirit.#$b#My little friend showed me their village. All of the spirits showed me so much love...#$b#I know I'm not welcomed in the town. Too many humans...#$b#But I can leave the sewers through the southern pipe to visit the village. It's a short and discreet walk to the woods.#$e#Would you like to buy something?\"", - }, -}, - -{ //KROBUS 6 HEART EVENT - "Action": "EditData", - "Target": "data/events/sewer", - "Entries": { - "1090504/f Krobus 1500/e 1090502": "Crystal Bells/-500 -500/farmer -200 -200 2 Krobus 14 20 1/addTemporaryActor Shadow_Brute 16 32 16 20 3 false Monster/pause 2000/skippable/viewport 16 19 true/pause 1000/playSound shadowpeep/pause 1000/playSound shadowpeep/pause 800/playSound shadowpeep/pause 1100/playSound shadowpeep/pause 750/speak Krobus \"No no no... humans are our friends.\"/pause 300/playSound shadowpeep/pause 1000/playSound shadowpeep/pause 500/playSound shadowpeep/pause 600/jump Krobus/pause 900/speak Krobus \"Yes! Good.$1\"/pause 300/playSound shadowpeep/pause 700/emote Krobus 32/pause 1000/playSound shadowpeep/pause 1000/warp farmer 16 11/playSound stairsdown/pause 750/playMusic Upper_Ambient/move farmer 0 1 2 true/pause 800/viewport move 0 -1 1000 true/advancedMove Shadow_Brute false 0 -1/pause 400/emote farmer 16/move Krobus 0 0 0 true/pause 350/playSound shadowpeep/pause 750/playSound shadowpeep/pause 300/move Krobus 1 0 0/move Krobus 0 -1 1/pause 150/speak Krobus \"Wait! This is my friend, @!\"/pause 400/playSound shadowpeep/pause 500/move Krobus 0 0 0/viewport move 0 -1 1000 true/advancedMove Shadow_Brute false 0 -1/pause 500/playSound shadowpeep/pause 600/emote Krobus 16 true/pause 300/emote farmer 16 true/pause 400/viewport move 0 -1 1000 true/advancedMove Shadow_Brute false 0 -1/pause 300/playSound shadowpeep/pause 500/move Krobus 0 -2 1/pause 300/speak Krobus \"@ won't harm you! It's okay!\"/pause 500/playSound shadowpeep/pause 300/emote farmer 16 true/pause 300/speed farmer 4/move farmer 0 -1 0/pause 100/warp farmer -300 -300/playSound stairsdown/faceDirection Krobus 0/emote Krobus 16 true/viewport move 0 -1 6000 true/advancedMove Shadow_Brute false 0 -2/globalFade/viewport -1000 -1000/stopMusic/pause 1700/message \"Krobus was trying to teach that shadow brute to be friendly. I should talk to Krobus.\"/pause 500/end dialogue Krobus \"I'm sorry you were attacked...#$b#That shadow person was Ozul, a new friend of mine. He isn't used to seeing humans... at least, ones that won't attack.#$b#I've been trying to befriend other shadow people in the mines.#$b#It's difficult teaching them to be friendly to humans. They're scared of your kind.$2#$e#They won't tell me exactly why...$2\"", - }, -}, - //(Just incase....) -{ //DATING OLIVIA AND VICTOR EVENT - "Action": "EditData", - "Target": "data/events/jenkinshouse", - "When": { "Relationship:Victor": "Dating", "Relationship:Olivia": "Dating" }, - "Entries": { - "6469705": "none/-500 -500/farmer 20 42 0 Victor 19 37 2 Olivia 21 37 2/friendship Victor -1250/friendship Olivia -1250/pause 900/playSound doorClose/pause 300/positionOffset Victor 30 10/positionOffset Olivia -25 14/viewport 20 39 true/skippable/move farmer 0 -2 0/pause 500/emote farmer 16/speak Olivia \"...$5\"/speak Victor \"...$5\"/pause 500/speak Olivia \"Are you enjoying this charade, @?$5\"/pause 200/speak Victor \"My mother and I had a conversation about you.$2#$b#Thought you'd get away with it, huh?$5\"/pause 800/speak Olivia \"Dating both of us and hiding the fact? I should bar you from entering our residence ever again.$5#$e#You have explaining to do...$5\"/pause 100/globalFade/viewport -1000 -1000/pause 1500/message \"I somehow talked my way out of that. I'll have to decide who to continue dating...\"/pause 1300/message \"I've lost a great deal of friendship with Olivia and Victor...\"/end dialogue Olivia \"*sigh* Don't play with peoples hearts like that, @. It's barbaric...$2#$e#%Olivia turns away from you.\"", - } -}, - -{ //LOST WOODS DIRECTIONS SPAWN - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "1091881/e 191393": "none/-500 -500/farmer -100 -100 2/viewport 19 109 true/pause 2500/playSound junimoMeep1/pause 1000/playSound junimoMeep1/pause 800/playSound junimoMeep1/pause 1000/playSound junimoMeep1/pause 700/playSound junimoMeep1/globalFade/viewport -1000 -1000/playSound junimoMeep1/end", - }, -}, - -{ //SPRITE SPRING PATH OPEN - "Action": "EditData", - "Target": "data/events/forestwest", - "Entries": { - "1091881/e 418172": "none/-500 -500/farmer -100 -100 2/viewport 111 95 true/pause 2500/playSound junimoMeep1/pause 1000/playSound junimoMeep1/pause 700/playSound junimoMeep1/playSound junimoMeep1/globalFade/viewport -1000 -1000/pause 1000/message \"You sense a hidden pathway has opened...\"/pause 1000/end", - }, -}, - -{ //SKULL CAVE MINECRART UNLOCKED - "Action": "EditData", - "Target": "data/events/adventureguild", - "Entries": { - "1305677/e 7502582/e 1337098": "MarlonsTheme/7 14/farmer -200 -200 0 MarlonFay 6 13 2/skippable/pause 500/playSound doorClose/warp farmer 6 19/pause 500/textAboveHead MarlonFay \"Good timing!\"/pause 300/move farmer 0 -4 0/pause 500/speak MarlonFay \"@. I have news concerning the Skull Cavern.$0#$b#The minecart system to the Crimson Badlands is completed thanks to the efforts of the Castle Village engineers.\"/pause 300/emote farmer 8/speak MarlonFay \"Crimson Badlands is located west of Castle Village, a vanguard defending against hordes of corrupted monsters.#$b#If you choose to go there, I recommend bringing your best equipment. It'll be the ultimate test of your prowess as an adventurer.$2#$b#You've grown since joining the Adventurers Guild. I believe you can make a difference there.$0\"/pause 500/emote MarlonFay 40/speak MarlonFay \"Hmm. And one more thing. Dark magic in the area turns light into a ominous red. There is no night or day in the Crimson Badlands.$0#$b#Good luck. And if you see any Castle Village sentries, try not to startle them. They don't take kindly to outsiders.$0\"/pause 300/globalFade/viewport -1000 -1000/stopMusic/pause 1000/playSound reward/message \"Skull Cavern now has a new minecart system!\"/pause 1000/end dialogue MarlonFay \"Many adventurers have fallen in the field of combat at the Crimson Badlands. They're now part of the endless horde.$2#$e#The horde grows stronger every day...$2\"", - }, - "When": { "HasFlag": "qiChallengeComplete" } -}, - -{ //TREASURE CAVE EVENT - "Action": "EditData", - "Target": "data/events/treasurecave", - "Entries": { - "1925178": "none/-300 -300/farmer 10 16 0/viewport 10 11 true/speed farmer 4/move farmer 0 -5 0 true/pause 500/playSound serpentDie/pause 600/playSound serpentDie/pause 100/move farmer 0 0 2/pause 300/startJittering/pause 700/playSound serpentDie/pause 1000/stopJittering/pause 1100/move farmer 0 0 0/pause 800/emote farmer 16/pause 450/speed farmer 1/move farmer 0 -1 0 true/pause 150/message \"VOICE: You just may be the one...\"/move farmer 0 0 2/pause 1100/move farmer 0 0 3/pause 1200/move farmer 0 0 2/pause 150/move farmer 0 0 2/pause 1000/move farmer 0 0 0/pause 800/message \"VOICE: *chuckle* You continue to impress me.\"/end position 10 11" - }, -}, - -{ //ALESIA CUTSCENE - "Action": "EditData", - "Target": "data/events/adventureguild", - "Entries": { - "7502582/j 90/e 1000034": "MarlonsTheme/-500 -500/farmer -300 -300 0 MarlonFay 6 13 2/addTemporaryActor Alesia 16 32 6 14 0 true/skippable/pause 500/viewport 6 15 true/pause 1300/warp farmer 6 19/playSound doorClose/pause 700/move Alesia 0 0 1/pause 110/move Alesia 0 0 2/pause 350/move farmer 0 -2 0 true/pause 100/jump Alesia/pause 1000/move Alesia 0 1 2/speak Alesia \"Oh! You must be @, the new adventurer Marlon told me so much about.$1#$b#My name is Alesia. I hail from Castle Village.$0\"/pause 400/move MarlonFay 0 1 1/move MarlonFay 1 0 2/move MarlonFay 0 1 2/pause 300/speak MarlonFay \"Alesia lived in Stardew Valley years ago. She's a talented sniper.#$b#I requested her aid. Slimes were duplicating on the cavern ceilings, too high for me to reach with a sword.#$b#I'm not as good of a shot I used to be.$2\"/pause 700/move Alesia 0 0 1/pause 600/showFrame MarlonFay 18/pause 500/speak Alesia \"You're too hard on yourself, Marlon.$2#$b#If you require my bow again, don't hesitate to ask.#$b#Besides, I quite enjoy visiting the valley.$1\"/pause 400/showFrame MarlonFay 0/pause 300/move Alesia 0 0 2/pause 300/speak Alesia \"I must take my leave. Apologies for cutting our introduction short, @.\"/pause 300/showFrame MarlonFay 18/pause 250/move Alesia 0 0 1/pause 300/speak Alesia \"Until next time, Marlon.\"/speak MarlonFay \"Farewell, Alesia.\"/pause 500/move Alesia 0 -2 0 true/pause 300/showFrame MarlonFay 12/move farmer 0 -2 0 true/pause 100/showFrame MarlonFay 10/pause 200/stopMusic/pause 250/showFrame Alesia 4/pause 150/showFrame Alesia 0/pause 800/showFrame Alesia 16/pause 300/showFrame Alesia 18/pause 400/showFrame Alesia 20/pause 300/showFrame Alesia 21/playSound warrior/pause 900/screenFlash 2/warp Alesia -300 -300/playSound wand/pause 1400/move MarlonFay 0 0 3/pause 800/move farmer 0 0 1/pause 400/speak MarlonFay \"Well then. Back to it.$0\"/pause 400/globalFade/viewport -1000 -1000/end dialogue MarlonFay \"Castle Village is home to many monster hunters. Alesia says she feels like she belongs there.#$e#I do miss having her here, though.$2\"", - }, -}, - -{ //CRIMSON BADLANDS CUTSCENE - minecart unlocked - "Action": "EditData", - "Target": "data/events/skullcave", - "Entries": { - "7502583/e 1305677": "Upper_Ambient/-500 -500/farmer -300 -300 0/addTemporaryActor Alesia 16 32 18 8 1 true/addTemporaryActor Isaac 16 32 21 9 0 true/pause 1200/viewport 18 9 true/pause 2000/playSound stoneStep/warp farmer 17 13/pause 400/move farmer 0 -3 0 true/pause 300/faceDirection Alesia 2 true/pause 400/emote Alesia 16 true/pause 700/faceDirection Isaac 3 true/pause 500/speak Alesia \"Hmm? @?\"/pause 200/faceDirection Isaac 3/pause 300/faceDirection farmer 1/speak Isaac \"...$0\"/pause 500/shake Alesia 250/pause 400/move farmer 0 0 0/pause 150/speak Alesia \"Oh. You haven't made each other's acquaintance.\"/pause 600/move Alesia 0 0 1/pause 400/move farmer 0 0 1/pause 300/speak Alesia \"Isaac, @ hails from the Adventurers Guild in Stardew Valley under Marlon's banner.$1\"/pause 700/speed Isaac 1/move Isaac -1 0 3/pause 400/showFrame Isaac 24/pause 300/speak Isaac \"Hmph...$3\"/pause 600/move Alesia 0 0 2/pause 300/shake Alesia 300/pause 200/move farmer 0 0 0/pause 150/speak Alesia \"Venturing into the Crimson Badlands, @?#$b#Do ensure you're properly prepared. The crimson sands are merciless.$1\"/pause 400/showFrame Isaac 24/pause 350/speak Isaac \"...$3\"/pause 500/speak Alesia \"May Yoba guide you, adventurer.\"/pause 600/move Alesia 0 0 1/pause 500/speak Alesia \"Isaac.\"/pause 500/playSound warrior/playSound warrior/showFrame Alesia 18/pause 300/showFrame Alesia 20/pause 300/showFrame Alesia 21/pause 400/playSound wand/playSound wand/screenFlash 2/warp Alesia -300 -300/pause 1000/speed Isaac 1/move Isaac -1 0 3 true/pause 200/faceDirection farmer 1/pause 300/showFrame Isaac 24/pause 300/speak Isaac \"Keep an eye out for corrupted serpents.$0#$b#Be ready to swallow your pride and run.$3\"/pause 400/playSound warrior/playSound warrior/showFrame Isaac 20/pause 300/showFrame Isaac 22/pause 300/showFrame Isaac 18/pause 300/playSound wand/playSound wand/screenFlash 2/warp Isaac -200 -200/pause 400/globalFade/viewport -1000 -1000/end position 17 10", - }, -}, - -{ //DUSTY CUTSCENE - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "5532011/f Alex 125/w sunny/t 900 1600": "playful/-500 -500/farmer 49 73 1 Pam 79 68 1 Abigail 72 54 2 Pierre 48 59 3 Lewis 46 59 1 Penny 44 77 2 Andy 37 6 2/addTemporaryActor Dusty 16 32 -300 -300 2 true/showFrame Penny 34 true/animate Andy true true 120 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 33 34 35 35 35 35 35 35 35 35 35 35 35 35 34 33 32 32/skippable/pause 1000/viewport 54 70 true/move farmer 7 0 1/playSound dog_bark true/pause 1000/faceDirection farmer 2/faceDirection farmer 3/pause 400/emote farmer 8/pause 100/move farmer -2 0 0/move farmer 0 -2 0/pause 300/playSound dog_bark true/speak Dusty \"!!!$1\"/pause 200/emote farmer 32/pause 100/move farmer 0 -2 3/move farmer -1 0 0/pause 600/playSound dog_pant/pause 300/playSound dog_pant true/speak Dusty \"!!!$4\"/pause 1000/question fork0 \"#Pet Dusty#Don't pet Dusty\"/fork 5532011_PetDusty/pause 200/stopMusic/pause 300/speak Dusty \"...$2\"/pause 800/globalFade/viewport -1000 -1000/end", - - "5532011_PetDusty": "pause 100/showFrame farmer 15/pause 500/playSound rabbit/playSound rabbit/pause 800/playSound rabbit/playSound rabbit/pause 500/playSound rabbit/playSound rabbit/pause 200/playSound dog_bark/pause 400/playSound dog_pant/pause 320/playSound dog_pant/pause 300/playSound dog_pant/speak Dusty \"!!!$0\"/pause 200/emote farmer 20 true/pause 200/globalFade/viewport -1000 -1000/friendship Alex 50/end dialogue \"Hey. Saw you petting Dusty.$1#$e#He's a good boy.$0\"", - }, -}, - -{ //Movie Theater Unlocked - Tagging Event ID - "Action": "EditData", - "Target": "data/events/MovieTheater", - "Entries": { - "015305930": "none/-500 -500/farmer -200 -200 0/pause 50/end dialogue Lewis \"That theater suddenly sprung up in town!$1#$e#Did you have something to do with it, @?$0#$e#Err. Maybe I should make some calls.$0\"", - }, -}, - - //speak Actor \"$q -1 null#(QUESTION - MANDATORY AS OF 1.4.3)#$r -1 0 actor_event1#ANSWER1#$r -1 0 actor_event2#ANSWER2#$r -1 0 actor_event3#ANSWER3#$r -1 0 actor_event4#ANSWER4#$r -1 0 actor_event5#ANSWER5\" - -//EVENT DIALOGUE EDDITIONS - -{ //ALEX EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Alex", - "Entries": { - "alex_event1": "Nice! The sauna is relaxing this time of year.$1", - "alex_event2": "I sometimes run into her when I come to use the gym and sauna. She's always productive and busy.$1", - "alex_event3": "Awesome! That sounds like a heck of a leg day!$1" - } - }, - -{ //ELLIOTT EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Elliott", - "Entries": { - "elliott_event1": "That is marvelous to hear!$1", - "elliott_event2": "Ah, I see! I hope your catch is bountiful!$1", - "elliott_event3": "We've all had those days, @. Spend some time in the sun and perhaps it will bring your mood up.$2", - "elliott_event4": "Fantastic! It'll surely be a splendid time.$1", - "elliott_event5": "Not a problem, @! The sea life isn't for everyone. Perhaps later we can spend some quality time together on land.$1" - } - }, - -{ //HARVEY EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Harvey", - "Entries": { - "harvey_event1": "Oh, well, hello!$1", - "harvey_event2": "Well, you won't be disappointed. They're top quality, made with all organic ingredients.$1" - } - }, - -{ //SAM EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Sam", - "Entries": { - "sam_event1": "Yeah, no kidding it is. It's nice to hear we're both in the same boat.$1", - "sam_event2": "Whoa! Get real. That's crazy! You're lucky you got that arcade machine. That's worth like... 15,000G at least!$8", - "sam_event3": "Oh... well, that's all right. To each their own, I guess.$2" - } - }, - -{ //SHANE EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Shane", - "Entries": { - "shane_event1": "I guess I've been standing here for a while just thinking.$3", - "shane_event2": "Why am I at the railroad? Just thinking...$3", - "shane_event3": "Heh, nothing gets past you, does it?$3" - } - }, - -{ //ABIGAIL EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Abigail", - "Entries": { - "abigail_event1": "I thought I was the only one who could see them! This is crazy!$7", - "abigail_event2": "I thought I was the only one who could see them! This is crazy!$7", - "abigail_event3": "That's... that's a good idea.$2#$b#Sorry, I'm still trying to calm down. Ummm... let me think of a question.$0", - "abigail_event4": "Umm... I do. let me think... oh, so...$6", - "abigail_event5": "The Wizard told you? I've never met him...$9", - "abigail_event6": "I see. Maybe I could look at that book sometime too.$0", - "abigail_event7": "She is! Apples is very vocal. She's always excited to see me when I visit the forest.$1", - "abigail_event8": "Umm... about a year ago, I think? I came to the forest to practice a song I was learning, and these little spirits confronted me.$6#$b#At first, I was scared. I thought they were going to hurt me... but Apples was the first Junimo to convey to me that they're peaceful.$0", - "abigail_event9": "That's funny, you thought they were rats! I saw them as walking apples, which is how Apples got her nickname.$1", - "abigail_event10": "Oh, that was a long time ago. It makes me wonder if I stumbled across them when I was younger too.$9#$b#Maybe I did... but I can't remember.$2", - "abigail_event11": "I can't read the language...$2#$b#I've seen it, though.$6#$b#Apples has drawn symbols on the ground and pointed to stone slabs written in it.$0#$b#I knew she was trying to tell me something, but I couldn't understand...$2", - "abigail_event12": "I did tell my mom and she was... shocked?$2#$b#She told me I have an overactive imagination and that I'm just seeing things. She doesn't take me seriously$9#$b#I also told Sebastian. He laughed at me.$3", - "abigail_event13": "The Wizard? Interesting... I don't know that much about him.$6#$b#My mom always told me to not talk to him. She even forbids me to go near his tower. I never understood why...$2", - "abigail_event14": "The Wizard? Interesting... I don't know that much about him.$6#$b#My mom always told me to not talk to him. She even forbids me to go near his tower. I never understood why...$2" - } - }, - -{ //EMILY EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Emily", - "Entries": { - "emily_event1": "Oh! This is our signature cocktail. Good choice, @!$1", - "emily_event2": "You must really love your gin, @. The Lunar Horizon is strong!$1", - "emily_event3": "The Rosette Nebula is one of my favorites! I'm happy you chose this one.$1", - "emily_event4": "Oh my! The Big Bang is pretty strong.$6#$b#I'm sure you can handle it, though!$1", - "emily_event5": "The Red Moon? This is Robin's favorite! Good choice, @.$1" - } - }, - -{ //HALEY EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Haley", - "Entries": { - "haley_event1": "*sniff*...Thank you, @.$7", - "haley_event2": "Oh... you must be busy. *sniff*...$2" - } - }, - -{ //MARU EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Maru", - "Entries": { - "maru_event1": "Let's punch this in and see what happens!$0#$b#Aww it's wrong...$2#$b#That's okay though! I can figure this one out later.$1", - "maru_event2": "Let's punch this in and see what happens!$0#$b#Aww it's wrong...$2#$b#That's okay though! I can figure this one out later.$1", - "maru_event3": "Let's punch this in and see what happens!$0#$b#Aww it's wrong...$2#$b#That's okay though! I can figure this one out later.$1", - "maru_event4": "Let's punch this in and see what happens!$0#$b#Oh! This is the correct value! Thank you, @!$1", - "maru_event5": "Let's punch this in and see what happens!$0#$b#Aww it's wrong...$2#$b#That's okay though! I can figure this one out later.$1", - "maru_event6": "Hmm...$0#$b#This is correct! Thank you, @!$1", - "maru_event7": "Hmm... let's see if this solves the problem.$1#$b#Oh no, it didn't evaluate correctly...$2#$b#I'll ask my dad about this equation. I'm sure he can help me out.$0#$b#I appreciate the effort, @!$1", - "maru_event8": "Hmm... let's see if this solves the problem.$1#$b#Oh no, it didn't evaluate correctly...$2#$b#I'll ask my dad about this equation. I'm sure he can help me out.$0#$b#I appreciate the effort, @!$1", - "maru_event9": "Hmm... let's see if this solves the problem.$1#$b#Oh no, it didn't evaluate correctly...$2#$b#I'll ask my dad about this equation. I'm sure he can help me out.$0#$b#I appreciate the effort, @!$1", - "maru_event10": "Hmm... let's see if this solves the problem.$1#$b#Oh no, it didn't evaluate correctly...$2#$b#I'll ask my dad about this equation. I'm sure he can help me out.$0#$b#I appreciate the effort, @!$1" - } - }, - -{ //CLINT EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Clint", - "Entries": { - "clint_event1": "I look up to you Adventurer Guild members. You keep everyone safe from monsters.$0", - "clint_event2": "...Yeah. I knew a couple of them. Fine adventurers with amazing skill.$2", - "clint_event3": "I've hiked up there myself. Some of those adventurers had quite the kill count on their tombstones. They were fine people.$0" - } - }, - -{ //DEMETRIUS EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Demetrius", - "Entries": { - "demetrius_event1": "Robin told me she constructed some new buildings on your farm. I hope they're working out for you!$1", - "demetrius_event2": "That's a smart idea! Automating the process should save you time!$1", - "demetrius_event3": "I ran into Marlon recently and he told me you're an Adventurers Guild member.$0#$b#You must show promise as a skilled swordsman!$1", - "demetrius_event4": "That's correct, @!$1", - "demetrius_event5": "Haha! You tried to guess at least, @.$1", - "demetrius_event6": "Allow me to tell you!$1" - } - }, - -{ //DWARF EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Dwarf", - "Entries": { - "dwarf_event1": "...", - "dwarf_event2": "...", - "dwarf_event3": "Yes. There is good in your kind.", - "dwarf_event4": "Perhaps... but it is still used in a way that causes death and destruction." - } - }, - -{ //EVELYN EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Evelyn", - "Entries": { - "evelyn_event1": "My day is well. It's a bit on the chilly side, though.$0", - "evelyn_event2": "Be sure to wear several layers, sweetie! I wouldn't want you catching a cold.$0", - "evelyn_event3": "That's unfortunate to hear, dear. I'm optimistic your day will brighten up.$0", - "evelyn_event4": "Oh dear... you don't know?$2", - "evelyn_event5": "Oh dear... you don't know?$2", - "evelyn_event6": "Oh dear... you don't know?$2" - } - }, - -{ //GUS EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Gus", - "Entries": { - "gus_event1": "She was here a moment ago. She left to run some errands though.$0", - "gus_event2": "I see! I was just there. Willy is fishing on the dock right now.$1", - "gus_event3": "Taking in the view of the Gem Sea, of course!$1", - "gus_event4": "I always make the effort to visit Sophia when I have free time. She really appreciates it.$2", - "gus_event5": "Hmm... that's why Sophia hates Joja.$2#$b#She... blames them for the death of her parents.$2" - } - }, - -{ //JODI EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Jodi", - "Entries": { - "jodi_event1": "...Yes. You're right.$2#$b#I need to be supportive for Kent. We're in this together, and I need to do everything I can to help him.$2", - "jodi_event2": "Thank you for the idea, @.$2#$b#I'll talk to Harvey about this. I'm sure he'll be happy to refer us to someone.$2", - "jodi_event3": "!!!$0", - "jodi_event4": "!!!$0" - } - }, - -{ //KENT EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Kent", - "Entries": { - "kent_event1": "Hmm...$2", - "kent_event2": "Hmm...$2", - "kent_event3": "Hmm...$2", - "kent_event4": "OUR NATION HAS COMMITTED COUNTLESS ATTROCITIES! WE'VE KILLED THOUSANDS!$3", - "kent_event5": "OUR NATION HAS COMMITTED COUNTLESS ATTROCITIES! WE'VE KILLED THOUSANDS!$3", - "kent_event6": "MY PLATOON WAS DECIMATED IN AN AMBUSH! I WAS A COWARD!!!$3", - "kent_event7": "MY PLATOON WAS DECIMATED IN AN AMBUSH! I WAS A COWARD!!!$3" - } - }, - - //Kent's dialogue CAPS caught your attention? Cool. Don't read it. Spoilers! Oh. You already read it? Now I feel bad. You should feel bad. - -{ //JAS EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Jas", - "Entries": { - "Jas_event10": "...Thanks, @.$2", - "Jas_event11": "I won't wander too far into the forest next time... I promise.$2", - } - }, - -{ //LEWIS EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Lewis", - "Entries": { - "lewis_event1": "Great!$1#$b#The residents of Pelican Town would truly appreciate it.$0#$b#You can get right to work on the field. I'll move these barrels and boxes out of the way soon.$1", - "lewis_event2": "That's fine, @. My offer still stands if you feel differently at a later time.$0#$b#If you do have a change in mind, you can get right to work on the field.$0" - } - }, - -{ //LINUS EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Linus", - "Entries": { - "linus_event1": "I'm happy to hear that.$1#$b#I caught some fish this morning. Dinner tonight will be delicious.$0", - "linus_event2": "Great to hear you're having a productive day.$1#$b#I caught some fish this morning. Dinner tonight will be delicious.$0", - "linus_event3": "Haha, I see. Those days are certainly the best.$1#$b#I caught some fish this morning. Dinner tonight will be delicious.$0" - } - }, - -{ //MARNIE EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Marnie", - "Entries": { - "marnie_event1": "That's great to hear! I also get my seeds from Pierre.$1", - "marnie_event2": "Aww, that's lovely, @. I'm happy you're treating them well.$1", - "marnie_event3": "Oh, wow! That sounds like a lot of work, @!$1" - } - }, - -{ //SANDY EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Sandy", - "Entries": { - "sandy_event1": "!!!$0", - "sandy_event2": "!!!$0" - } - }, - -{ //VINCENT EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Vincent", - "Entries": { - "vincent_event1": "They do! I sometimes find some myself and sell 'em to Willy.$0#$b#He gives me enough to buy some ice cream or some games of Prairie King at the arcade.$1", - "vincent_event2": "I like ocean creatures a lot! These tide pools allow me to get a good close look of all sorts of them!$0" - } - }, - -{ //WILLY EVENT DIALOGUE ADDITIONS - "Action": "EditData", - "Target": "characters/dialogue/Willy", - "Entries": { - "willy_event1": "Good to hear you're still enjoying fishing, @.$0#$b#I'm happy I gave you my old rod to get you started!$1", - "willy_event2": "That is marvelous to hear, @! I'm happy I gave you my old fishing rod to get you started!$1#$b#I never imagined you’d turn out to be such a skilled angler.$1", - "willy_event3": "Sorry to hear it, @. Hopefully you'll pick up fishing again soon!$0" - } - }, - -{ //SHANE 7 HEART EVENT PATHING FIX - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "831125/f Shane 1750/f Clint 500/f Emily 500/t 1000 1600/w sunny": "spring_day_ambient/-100 -100/farmer 30 87 0 Shane 30 81 1 Clint 34 81 1 Emily 35 81 3/skippable/showFrame Shane 16/move farmer 0 -5 1 true/viewport 34 82 true/pause 800/speak Shane \"Okay guys, do you remember your lines?$u\"/faceDirection Clint 3/pause 300/speak Emily \"Yes!\"/emote Clint 28/faceDirection Clint 1/pause 500/speak Shane \"Ready? Action!$u\"/pause 1500/speak Emily \"I thought we had something special... I guess I was wrong.$s\"/pause 500/speak Clint \"I... I... Uh...\"/emote Shane 12/playMusic playful/speak Shane \"Cut!\"/speak Clint \"I'm sorry!$s\"/faceDirection Clint 3/speak Clint \"It's hard to remember my lines when her face is right in front of me like that...$s\"/emote Emily 8 true/emote Shane 8/pause 500/showFrame Shane 17/pause 500/jump Shane/pause 800/speak Shane \"Oh, hey.\"/faceDirection farmer 0/speak Shane \"Check out my new camera...#$b#Joja Co. is having a video advertisement competition. The prize is 10,000g.\"/showFrame Shane 16/pause 500/emote Shane 16/showFrame Shane 17/pause 500/speak Shane \"Hey! I want you to be in this shot... okay?#$b#Just walk by Clint and Emily in the background while they're talking... It'll give the scene a little more authenticity.\"/jump farmer/pause 800/move farmer 0 2 1 false/showFrame Shane 16/move farmer 8 0 0/faceDirection Clint 1/speak Shane \"Okay... Ready?#$b#Action!$u\"/playMusic sadpiano/speak Emily \"I thought we had something special... You said you wouldn't leave me for anything. I guess that was a lie.$s\"/move farmer 0 -8 2 true/pause 500/speak Clint \"No! It's not like that... This is just something I have to do. It's very important to me.\"/playMusic none/faceDirection Clint 2/pause 1000/playMusic ragtime/faceDirection Clint 1/speak Clint \"I've just got to try new 'Joja Bluu' cola.$5#$b#It's got three times the sorbitol for a thick, sweet blast. And it's cheaper than water!$5\"/pause 600/speak Emily \"But... But... Isn't soda unhealthy? You promised me...$s\"/pause 600/speak Clint \"Have no fear, my dear. The world-class science team at Joja Headquarters have determined that 'Joja Bluu' does not cause a significant erosion of the stomach lining. So you can drink it whenever you like, as much as you like.$5#$b#The real question is... 'When will YOU turn bluu?'... *glug* *glug*... Ahh...$5\"/playMusic spring_day_ambient/speak Shane \"Cut!\"/faceDirection Clint 3/move Shane 3 0 1 false/speak Shane \"That was perfect.\"/move Shane 0 -2 1/faceDirection Clint 2 true/move Shane 5 0 0/speak Shane \"Thanks for the help. $h\"/move farmer 0 2 2/faceDirection Clint 2/pause 1000/speak Emily \"...Clint?$s\"/pause 500/faceDirection Shane 3/faceDirection farmer 3/pause 500/playSound coin/showFrame Clint 39/shake Clint 3000/pause 2000/end dialogue Shane \"What a productive day... I got some great footage.\"" - } - }, - - //Shane walked through a lamp post. I had to fix this. It broke all of my immersions. - -{ //HALEY 8 HEART EVENT PATHING FIX - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "14/f Haley 2000/z winter/t 1000 1600/w sunny": "spring_day_ambient/100 23/farmer 94 24 1 Haley 100 23 1/skippable/pause 2000/showFrame Haley 25/pause 500/playSound cameraNoise/shake Haley 50/screenFlash .5/pause 800/pause 500/faceDirection Haley 2 true/showFrame Haley 24/pause 500/playSound cameraNoise/shake Haley 50/screenFlash .5/move farmer 5 0 1 true/pause 1200/faceDirection Haley 3 true/showFrame Haley 27/pause 400/jump Haley/pause 600/showFrame Haley 12/faceDirection Haley 3/move farmer 0 -1 1/pause 300/speak Haley \"Oh! @.$8\"/pause 500/faceDirection Haley 2/pause 800/speak Haley \"The lighting is so nice right now... I had to come out and take some nature shots.\"/pause 600/faceDirection Haley 3/pause 600/faceDirection Haley 3/pause 400/speak Haley \"I've been trying to connect with the outdoors a little more...#$b#I wanna know what it's like, being a farmer. It's a way of life I've never really thought about.#$b#Well, until now...$l\"/pause 500/faceDirection Haley 0/pause 800/speak Haley \"Heh, these cows are so cute...\"/pause 600/emote Haley 16/faceDirection Haley 3/speak Haley \"Hey, I have an idea!$h\"/move Haley 0 1 2/faceDirection farmer 2/playSound sandyStep/addBigProp 100 25 106/pause 600/move Haley 0 -1 3/faceDirection farmer 1/speak Haley \"Let's take some pictures with these cows! You can show me how to approach one.$h#$b#I'll just set it to shoot on a timer.\"/move Haley 0 1 2/faceDirection farmer 2/pause 900/playSound openBox/move Haley 0 -1 3/faceDirection farmer 1/pause 700/faceDirection farmer 0/faceDirection Haley 0/playMusic 50s/globalFade/viewport -1000 -1000/cutscene haleyCows/pause 2000/speak Haley \"...geh...$9\"/pause 1000/speak Haley \"*giggle*$10#$b#That was fun, @! ...And these photos are hilarious!$10\"/pause 500/speak Haley \"I'm gonna go home and take a shower now...$10\"/pause 1000/mail haleyGarden/end dialogue Haley \"Well, that was the dirtiest I've ever been.$h\"" - } - }, - -{ //HARVEY 10 HEART EVENT PATHING FIX - Harvey's Balloon still glitches through the fence, trees, grass. Fixing this bug would require an immense amount of troubleshooting and time. - "Action": "EditData", - "Target": "data/events/railroad", - "Entries": { - "528052/f Harvey 2500/t 900 1700/n harveyBalloon": "playful/26 38/Harvey 29 41 3 farmer 29 49 0/move farmer 0 -7 0/faceDirection Harvey 2/speak Harvey \"There you are... just in time!$l\"/faceDirection Harvey 3/jump Harvey/pause 800/speak Harvey \"Look, here it comes!$8\"/emote farmer 8/pause 300/move farmer 0 0 3/pause 400/emote farmer 16/pause 300/addTemporaryActor Marcello 16 32 25 19 2 true/positionOffset Marcello 36 558/animate Marcello false true 400 16 17/specificTemporarySprite marcelloLand/null/pause 1000/stopAnimation Marcello/pause 500/message \"Marcello's Balloon Rentals at your service!\"/pause 1000/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/positionOffset Marcello -4 0/pause 20/jump Marcello 12/move Marcello 0 1 2/pause 700/move Marcello 0 0 1/pause 800/move Marcello 3 0 1/pause 500/message \"Marcello: It's all yours for two hours.\"/faceDirection Marcello 3/pause 1000/faceDirection Marcello 2/message \"Marcello: Now... I was told there's a saloon somewhere around here?\"/pause 500/move Marcello 0 1 2/move farmer 0 0 2/move Marcello 0 8 2/warp Marcello -100 -100/faceDirection farmer 0/pause 500/faceDirection Harvey 2/pause 500/speak Harvey \"I saw an ad in the paper for these balloon rides and I knew I had to surprise you with one.\"/pause 800/question fork1 \"#This looks fun! Let's ride!#...But aren't you afraid of heights?\"/fork afraid/pause 500/speak Harvey \"Okay... you first.$l\"/pause 400/move farmer -1 0 0/move farmer 0 -1 1/move Harvey 0 0 3/pause 500/emote farmer 32/emote Harvey 32/pause 500/move farmer -3 0 0/jump farmer 10/move farmer 0 -1 2/move Harvey -3 0 0/jump Harvey 10/move Harvey 0 -1 2/pause 1000/showFrame Harvey 29/pause 300/playSound openBox/pause 300/showFrame Harvey 0/pause 400/playSound furnace/playMusic none/cutscene balloonDepart/viewport move 0 -1 6000/pause 2000/showFrame Harvey 30/jump Harvey 5/shake Harvey 7000/pause 7000/globalFade/viewport -2000 -2000/playMusic 50s/pause 2000/cutscene clearTempSprites/changeToTemporaryMap HarveyBalloon/cutscene balloonChangeMap/warp farmer 22 36/warp Harvey 22 36/positionOffset farmer 24 570/positionOffset Harvey 96 554/positionOffset farmer -8 -8/positionOffset Harvey -24 -8/showFrame Harvey 32/pause 1000/shake Harvey 19000/viewport 23 39 clamp true/viewport move 0 -1 17000/pause 18000/faceDirection farmer 1/showFrame Harvey 33/pause 1000/jump Harvey/showFrame Harvey 30/pause 800/showFrame Harvey 12/animate Harvey false true 100 12 13 14 15/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/stopAnimation Harvey/showFrame Harvey 31/positionOffset Harvey -4 0/playSound fishSlap/eyes 1 -2000/pause 2000/speak Harvey \"We... We're up so high... *gulp*$8\"/shake Harvey 2000/pause 800/speak Harvey \"I wanted to impress you with this... but look at me. I'm a trembling coward.$7\"/emote Harvey 28/pause 500/speak Harvey \"Well, you've got more than enough courage to make up for me, @... that's... that's part of why I like you.$11\"/pause 1000/speak Harvey \"Okay, I'm going to open my eyes and look down... don't let go of my hand.$4\"/pause 800/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 0/pause 30/positionOffset Harvey 4 0/pause 30/faceDirection farmer 2/showFrame Harvey 0/pause 500/showFrame Harvey 33/pause 500/shake Harvey 4000/pause 500/showFrame Harvey 30/pause 2000/showFrame Harvey 33/pause 3500/speak Harvey \"I... I think I can do it now.$8\"/specificTemporarySprite balloonBirds/faceDirection farmer 2/pause 3000/faceDirection Harvey 1/faceDirection farmer 1/emote farmer 16 true/emote Harvey 16/pause 4000/faceDirection farmer 0/faceDirection Harvey 2/pause 10000/speak Harvey \"Hey, this is incredible! I think I can see Mayor Lewis standing in the town square!$h\"/faceDirection farmer 2/pause 3000/speak Harvey \"Oh dear... our time's almost up.$s\"/pause 400/faceDirection Harvey 3/faceDirection farmer 1/playMusic none/pause 500/speak Harvey \"Um... @? We've known each other for a while now and... I... er...$11\"/playMusic musicboxsong/pause 400/faceDirection Harvey 2/pause 500/faceDirection Harvey 3/speak Harvey \"...$11\"/specificTemporarySprite balloonBirds 2/pause 1000/showFrame Harvey 31/pause 500/showFrame 101/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 -2/pause 30/positionOffset Harvey -1 -2/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/pause 5000/globalFade/viewport -1000 -1000/pause 2000/speak Harvey \"Whoops... Our time was up half an hour ago. We'd better touch down.$l\"/pause 2000/end dialogue Harvey \"I haven't had such a wonderful day for as long as I can remember.$l\"", - - "afraid": "pause 500/speak Harvey \"I am... yeah.$s#$b#But I'm determined to not let that stop me from doing what I want... and experiencing this with you.$l#$b#I'll try not to get scared.\"/pause 400/move farmer -1 0 0/move farmer 0 -1 1/move Harvey 0 0 3/pause 500/emote farmer 32/emote Harvey 32/pause 500/move farmer -3 0 0/jump farmer 8/move farmer 0 -1 2/move Harvey -3 0 0/jump Harvey 10/move Harvey 0 -1 2/pause 1000/showFrame Harvey 29/pause 300/playSound openBox/pause 300/showFrame Harvey 0/pause 400/playSound furnace/cutscene balloonDepart/playMusic none/viewport move 0 -1 6000/pause 2000/showFrame Harvey 30/jump Harvey 5/shake Harvey 7000/pause 7000/globalFade/viewport -2000 -2000/playMusic 50s/pause 2000/cutscene clearTempSprites/changeToTemporaryMap HarveyBalloon/cutscene balloonChangeMap/warp farmer 22 36/warp Harvey 22 36/positionOffset farmer 24 570/positionOffset Harvey 96 554/positionOffset farmer -8 -8/positionOffset Harvey -24 -8/showFrame Harvey 32/pause 1000/shake Harvey 19000/viewport 23 39 clamp true/viewport move 0 -1 17000/pause 18000/faceDirection farmer 1/showFrame Harvey 33/pause 1000/jump Harvey/showFrame Harvey 30/pause 800/showFrame Harvey 12/animate Harvey false true 100 12 13 14 15/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/positionOffset Harvey -4 2/pause 30/stopAnimation Harvey/showFrame Harvey 31/positionOffset Harvey -4 0/playSound fishSlap/eyes 1 -2000/pause 2000/speak Harvey \"We... We're up so high... *gulp*$8\"/shake Harvey 2000/pause 800/speak Harvey \"I wanted to impress you with this... but look at me. I'm a trembling coward.$7\"/emote Harvey 28/pause 500/speak Harvey \"Well, you've got more than enough courage to make up for me, @... that's... that's part of why I like you.$11\"/pause 1000/speak Harvey \"Okay, I'm going to open my eyes and look down... don't let go of my hand.$4\"/pause 800/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 -2/pause 30/positionOffset Harvey 4 0/pause 30/positionOffset Harvey 4 0/pause 30/faceDirection farmer 2/showFrame Harvey 0/pause 500/showFrame Harvey 33/pause 500/shake Harvey 4000/pause 500/showFrame Harvey 30/pause 2000/showFrame Harvey 33/pause 3500/speak Harvey \"I... I think I can do it now.$8\"/specificTemporarySprite balloonBirds/faceDirection farmer 2/pause 3000/faceDirection Harvey 1/faceDirection farmer 1/emote farmer 16 true/emote Harvey 16/pause 4000/faceDirection farmer 0/faceDirection Harvey 2/pause 10000/speak Harvey \"Hey, this is incredible! I think I can see Mayor Lewis standing in the town square!$h\"/faceDirection farmer 2/pause 3000/speak Harvey \"Oh dear... our time's almost up.$s\"/pause 400/faceDirection Harvey 3/faceDirection farmer 1/playMusic none/pause 500/speak Harvey \"Um... @? We've known each other for a while now and... I... er...$11\"/playMusic musicboxsong/pause 400/faceDirection Harvey 2/pause 500/faceDirection Harvey 3/speak Harvey \"...$11\"/specificTemporarySprite balloonBirds 2/pause 1000/showFrame Harvey 31/pause 500/showFrame 101/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 -2/pause 30/positionOffset Harvey -1 -2/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/positionOffset Harvey -1 0/pause 30/pause 5000/globalFade/viewport -1000 -1000/pause 5000/globalFade/viewport -1000 -1000/pause 2000/speak Harvey \"Whoops... Our time was up half an hour ago. We'd better touch down.$l\"/pause 2000/end dialogue Harvey \"I haven't had such a wonderful day for as long as I can remember.$l\"", - } -}, - -{ //PENNY 2 HEART EVENT PATHING FIX - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "34/f Penny 500/t 900 1400/w sunny": "50s/49 64/farmer 43 64 1 Penny 59 69 1 George 51 64 0 Gus 37 70 3 Abigail -100 -100 2/skippable/pause 700/emote George 28/pause 500/speak George \"*Sigh*... How am I going to reach that letter in the back?$s\"/move Penny -1 0 0/move Penny 0 -5 3/move Penny -3 0 3/emote Penny 16/pause 300/speed Penny 4/move Penny -3 0 3/faceDirection George 1/pause 400/showFrame Penny 20/pause 400/speak Penny \"Here, let me help you, Mr. Mullner!\"/pause 400/speed Penny 2/move Penny 0 1 3/move Penny -2 0 0/move Penny 0 -1 1/positionOffset Penny 2 0/pause 50/showFrame Penny 5/positionOffset Penny 2 0/pause 50/showFrame Penny 4/positionOffset Penny 2 0/pause 50/showFrame Penny 5/positionOffset Penny 2 0/pause 50/showFrame Penny 4/showFrame Penny 21/move George 1 0 1 true/emote George 16/positionOffset Penny 2 0/pause 50/showFrame Penny 22/positionOffset Penny 2 0/pause 50/faceDirection Penny 1/move Penny 1 0 1/pause 400/faceDirection Penny 0/playSound openBox/pause 600/faceDirection George 3/faceDirection Penny 1/speak Penny \"There you go!$h\"/pause 300/emote George 12/speak George \"Hmmph. I could've done it myself! And I can certainly move around on my own!$u#$b#How feeble do you think I am?\"/move farmer 6 0 1/pause 200/faceDirection George 3/emote George 8/faceDirection Penny 3/speak Penny \"$q 71 null#@? You were watching us?#$r 71 50 event_mail1#I was. You did a kind thing there, Penny.#$r 71 -50 event_mail2#I was. You should've asked instead of assuming George wanted help.#$r 71 0 event_mail3#I'm just taking a walk, minding my own business.\"/pause 400/faceDirection George 2/pause 800/showFrame George 16/pause 500/emote George 28/pause 1000/faceDirection Penny 1/speak George \"*sigh*...No, no... I'm sorry, miss. I shouldn't have gotten so angry.$s\"/pause 500/faceDirection George 3/pause 400/speak George \"It was actually very kind of you to help me out.\"/pause 400/speak Penny \"That's okay, Mr. Mullner. I understand.\"/warp Abigail 44 1/pause 500/move Abigail 0 8 2 true/move George 5 0 0 false/pause 550/move Abigail -18 0 2 true/warp George -100 -100/playSound doorClose/pause 600/emote Penny 28/pause 700/faceDirection Penny 3/playMusic spring_day_ambient/pause 600/speak Penny \"$q -1 null#It must be difficult to grow old...$u#$r -1 0 event_old1#I'd rather not think about it.#$r -1 0 event_old2#It's just a different part of life.#$r -1 0 event_old3#That's why we should respect our elders.#$r -1 0 event_old4#I'd rather die young...\"/pause 500/emote Penny 40/faceDirection Penny 2/pause 500/faceDirection Penny 3/speak Penny \"Well, it was interesting talking to you, @. I should go.$u\"/showFrame Penny 20/pause 500/showFrame Penny 12/pause 900/move Penny 6 0 2 true/globalFade/viewport -1000 -1000/end" - } - }, - -{ //PENNY 8 HEART EVENT PATHING FIX - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "181928/f Penny 2000/w sunny/t 900 1600": "50s/-1000 -1000/farmer 75 40 2 Penny 71 45 2 Jas 71 50 3 Vincent 70 50 1/skippable/specificTemporarySprite pennyFieldTrip/positionOffset Penny 0 -16/animate Jas false true 90 16 17 18 19/viewport 71 45 true/move farmer 0 5 3/pause 600/faceDirection Penny 1/pause 600/speak Penny \"Oh, @! It's perfect timing that you showed up.\"/emote farmer 8/speak Penny \"I brought the children on a little field trip into the countryside.#$b#You know all about life in the country, right?$h\"/speak Penny \"$q -1 null#So I was thinking... could you be my guest speaker today?#$r -1 10 event_speaker_yes#I'd love to!#$r -1 0 event_speaker_yes#Sure.#$r -1 -1500 event_speaker_no#No... I can't stand kids.\"/fork eventEnd/faceDirection Penny 2/faceDirection farmer 2/showFrame Penny 26/pause 500/shake Penny 500/speak Penny \"Jas! Vincent! May I have your attention please!\"/pause 80/stopAnimation Jas/faceDirection Jas 0 true/faceDirection Vincent 0/jump Vincent/jump Jas/pause 800/speed Vincent 4/speed Jas 4/move Vincent 0 -3 0 true/move Jas 0 -3 0 true/showFrame Penny 0/faceDirection Penny 2/faceDirection farmer 3/speak Penny \"I have a very special guest here to talk to you today... our very own local farmer, @.#$b#He has first-hand experience living in the countryside... so he knows all about the valley's 'natural resources'!^She has first-hand experience living in the countryside... so she knows all about the valley's 'natural resources'!\"/pause 500/speak Penny \"Can anyone tell me what a 'natural resource' is?\"/animate Jas false true 50 20 21/animate Vincent false true 50 16 17/playSound dwop/pause 1200/speak Penny \"Jas?\"/stopAnimation Vincent/stopAnimation Jas/speak Jas \"A natural resource is a material source of wealth that occurs in a natural state and has economic value.$4\"/faceDirection Vincent 1/speak Penny \"Very good! That's worth two star points, Jas.\"/speak Jas \"Yesss!$h\"/faceDirection Vincent 0/speak Penny \"Okay, now let's give @ our full attention.\"/move Penny -1 0 1/move farmer -4 0 2/question fork0 \"#Country life is all about farming.#Country life is all about gathering from the wild.\"/fork choseFarming/pause 500/question fork0 \"#This valley is chock-full of precious minerals.#The water around here is teeming with fresh seafood.#You'll find no better lumber south of Grampleton.\"/fork choseMinerals/animate Vincent false true 50 16 17/playSound dwop/pause 300/faceDirection Penny 2/pause 500/stopAnimation Vincent/speak Penny \"Yes, Vincent?\"/speak Vincent \"Mr. @, are you going to marry Miss Penny?$s^Ms. @... Um, do you have a boyfriend?\"/speak Penny \"Vincent! That's not an appropriate question! Behave yourself, or I'll have to take away all your star points for the day.$a\"/emote Vincent 28/switchEvent fieldTripEnd", - - "fieldTripEnd": "pause 400/emote Penny 40/speak Penny \"Well, that's probably enough for today. You two run along and play.\"/speed Jas 4/move Jas 0 3 1/speed Jas 4/move Jas -7 0 1 true/faceDirection Vincent 2 true/jump Vincent/pause 800/speed Vincent 4/move Vincent 0 3 1 false/speed Vincent 4/move Vincent -5 0 1/pause 500/faceDirection Vincent 2/faceDirection Jas 2/faceDirection Penny 1/faceDirection farmer 3/speak Penny \"It's a lot of work to take care of these kids...$u#$b#But I don't really mind. I enjoy seeing them learn... and hopefully I can help them grow up to be good people.\"/faceDirection Penny 2/pause 500/faceDirection Penny 1/speak Penny \"$q -1 null#Would you ever want to be a parent, @?#$r -1 0 event_speaker_kids1#I haven't really thought about it.#$r -1 20 event_speaker_kids2#Absolutely. I want a big family.#$r -1 20 event_speaker_kids3#I guess so. It's a natural urge.#$r -1 10 event_speaker_kids4#No, I don't think I'd be good at it.#$r -1 -10 event_speaker_kids5#No, The world's crowded enough already.#$r -1 -10 event_speaker_kids6#No, I don't want to be tied down with a family.\"/viewport move 1 0 10000/pause 7000/stopMusic/globalFade/viewport -2000 -2000/speak Penny \"Well, I'm glad you showed up, @. I think the kids had a great time.$h\"/end dialogue Penny \"Thanks for making my field trip a success today.\"" - } - }, - -{ //LINUS GARBAGE PATHING FIX - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "502969/w sunny/f Linus 50/j 7/t 2000 2400": "nightTime/-1000 -1000/farmer 72 64 1 Linus 49 58 2 George -100 -100 2 Gus -100 -100 2/skippable/specificTemporarySprite linusLights/pause 800/viewport 55 64 true/move Linus 0 4 1/move Linus 4 0 2/move Linus 0 1 3/pause 1250/animate Linus true true 500 20 21/pause 500/playSound trashcanlid/pause 1000/playSound dirtyHit/pause 1000/playSound slimeHit/pause 1000/playSound dirtyHit/pause 1600/warp George 57 64/playSound doorClose/pause 600/stopAnimation Linus/showFrame Linus 22/jump Linus/shake Linus 1000/pause 1000/speed Linus 4/move Linus 0 -1 1/faceDirection George 3/pause 500/emote George 12/move farmer -14 0 3 true/speak George \"Grr... sounds like those raccoons are back again. Filthy varmints...\"/proceedPosition farmer 58 64/faceDirection George 1/pause 500/speak George \"Ah, you turned up at the right moment, son.^Ah, you turned up at the right moment, miss.#$b#Could you do an old man a favor? Could you go around the corner and scare off those raccoons for me? They've been causin' a real mess.#$b#Thanks. Make sure you give 'em a good scare so they never come back.\"/faceDirection George 0/playSound doorClose/warp George -100 -100/pause 500/move farmer -5 0 3 false/faceDirection Linus 2/faceDirection farmer 0/playMusic echos/pause 1000/showFrame Linus 19/pause 600/emote Linus 28/speak Linus \"It was me... I'm sorry.$s\"/pause 500/showFrame Linus 0/pause 800/move Linus -1 0 2/pause 800/showFrame Linus 19/pause 800/speak Linus \"I find a lot of hot, fresh food in these cans... stuff that will go to waste if I don't take it.\"/pause 650/move Linus -2 0 1/faceDirection farmer 3/move Linus 0 2 1/move Linus 1 0 1/speak Linus \"$y 'Do you think there's something wrong with what I'm doing?_Yes, it's disgusting._Disgusting to you, maybe. To me, it's a way of life. And I haven't gotten sick yet. I only eat things that look fresh._No. It's a shame for food to go to waste._Thanks, @. I knew you were an open-minded person. I feel good about what I'm doing. I'm not harming anyone.$h_Yes, it's illegal. That's George's private property._I don't believe in 'private property'. Besides, what do you want me to do? I need this food to survive. Have a heart.$s_No, but you should get a job and stop leeching off others._*Sigh*... Not everyone's cut out for this world, @. You don't know what it's like to be me. I'm not harming anyone, I just want to live life in my own way. Is that so wrong?'\"/playMusic nightTime/pause 800/faceDirection Linus 3/pause 800/faceDirection Linus 1/speak Linus \"You can go on home. I promise I won't rummage in George's can anymore.#$b#You can tell him you scared off the raccoons for good.\"/advancedMove Linus false -3 0 0 6/viewport move -1 1 5000/pause 500/move farmer -9 0 3/warp farmer -100 -100/faceDirection Linus 3/pause 600/animate Linus true true 500 20 21/pause 1000/playSound slimeHit/pause 1000/playSound slimeHit/pause 800/warp Gus 45 71/playSound doorClose/advancedMove Gus false 0 1 3 0 0 -1/stopAnimation Linus/showFrame Linus 22/jump Linus/pause 1000/advancedMove Linus false 0 -2/proceedPosition Gus 48 71/playMusic none/speak Gus \"Wait.$u\"/faceDirection Gus 0/shake Linus 2000/pause 1000/faceDirection Linus 2/pause 800/showFrame Linus 19/move Gus 0 -2 0 false/speak Gus \"I know what you were doing, Linus.$3\"/pause 500/emote Gus 40/pause 500/speak Gus \"If you need food... just ask. I don't want anyone in Pelican Town to go hungry.\"/pause 1000/showFrame Linus 0/pause 1000/speak Gus \"Here. I've got a basket of zuchinni fritters for you. Just make sure you dip them in my spicy marinara!$h#$b#Go on... take it.\"/pause 1000/showFrame Linus 19/pause 600/globalFade/viewport -3000 -3000/end" - } - }, - -{ //LEAH 6 HEART EVENT PATHING FIX - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "52/f Leah 1500/p Leah/z winter": "playful/-1000 -1000/farmer 58 16 3 Leah 42 11 3/skippable/specificTemporarySprite leahTree/animate Leah false true 80 22 23 22 23 22 23 22 23 21 21 21 21 21 21/viewport 40 10 true/move farmer -9 0 2/move farmer 0 -4 3/move farmer -3 0 3/jump Leah/move farmer -3 0 3/jump Leah/move farmer 0 -1 3/stopAnimation Leah/pause 600/faceDirection Leah 1/speak Leah \"Oh! @! You scared me.$6\"/pause 430/faceDirection Leah 3/showFrame Leah 21/speak Leah \"See that fruit up there? It looks delicious, doesn't it?#$b#But I can't reach it.$s\"/pause 500/emote farmer 40/pause 500/faceDirection farmer 3/animate farmer true false 150 58 59 60 61 61 61 61/showFrame Leah 24/playSound pickUpItem/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -8/pause 25/positionOffset Leah 4 -4/pause 25/positionOffset Leah 4 -4/pause 25/positionOffset Leah 4 -4/pause 25/positionOffset Leah 4 -4/pause 25/positionOffset Leah 4 -4/pause 25/positionOffset Leah 4 -4/pause 25/stopAnimation farmer/animate farmer true true 100 61/shake Leah 1000/pause 250/speak Leah \"Aghh!$6#$b#Hehe...Thanks.$h\"/showFrame Leah 21/pause 850/animate Leah false true 60 22 23/speak Leah \"Okay... got it!\"/jump Leah/removeSprite 42 8/playSound coin/pause 950/stopAnimation Leah/showFrame Leah 24/stopAnimation farmer/animate farmer true false 150 61 60 59 58 58 58 58 58/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 8/pause 25/positionOffset Leah -4 4/pause 25/positionOffset Leah -4 4/pause 25/positionOffset Leah -4 4/pause 25/positionOffset Leah -4 4/pause 25/positionOffset Leah -4 4/pause 25/positionOffset Leah -4 4/pause 25/faceDirection Leah 1 true/stopAnimation farmer/faceDirection farmer 3/pause 500/speak Leah \"You're stronger than you look!$h\"/pause 1000/speak Leah \"Here, try a piece... \"/pause 300/farmerEat 613/pause 900/pause 1100/stopAnimation farmer/faceDirection farmer 2/viewport move -1 1 6000/pause 2000/globalFade/viewport -1000 -1000/pause 1000/playMusic none/speak Leah \"You know, I just realized something.#$b#Even if my art career is a flop, I'll always have a friend to catch me on the way down.$h\"/pause 1000/end dialogue Leah \"Thanks for helping me earlier...$h\"" - } - }, - -{ //MARNIE AND LEWIS EVENT PATHING FIX - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "639373/f Lewis 1500/f Marnie 1500/t 1900 2300/w sunny": "nightTime/68 84/farmer 65 79 1 Lewis 69 83 1 Marnie 69 84 0/skippable/pause 500/faceDirection Lewis 2/pause 200/emote Lewis 28/speak Lewis \"Marnie... we can't. If word got out, it could undermine my position of authority in the town!$s\"/pause 300/faceDirection Marnie 1/emote Marnie 12/speak Lewis \"You understand... don't you?$s\"/pause 1000/speak Marnie \"You care too much about your job, Lewis. There are other things to life, you know.$u\"/faceDirection Marnie 2/pause 500/speak Marnie \"...but yes, I understand. I guess we'll have to keep...us...a secret.$s\"/pause 600/playSound leafrustle/faceDirection Marnie 3 true/faceDirection Lewis 3 true/showFrame Lewis 24/showFrame Marnie 16/jump Lewis/jump Marnie/shake Lewis 2000/shake Marnie 2000/move farmer 4 0 2/showFrame Lewis 12/showFrame Marnie 12/faceDirection Lewis 0/faceDirection Marnie 0/emote Lewis 16/speak Marnie \"Gahh!$4\"/pause 800/speak Lewis \"$q 200 null#@...You overheard everything, didn't you?$s#$r 200 50 event_secret1#Yes... but I'll keep it a secret.#$r 201 -100 event_secret2#Yes... and I'm going to tell everyone.\"/pause 800/move Marnie 0 1 2/pause 800/faceDirection Marnie 3/faceDirection farmer 2/speak Marnie \"Why were you hiding there, anyway?$u\"/faceDirection farmer 2/pause 300/jump farmer/pause 1000/speed farmer 4/move farmer -7 0 3/playSound leafrustle/pause 600/faceDirection Lewis 2/faceDirection Marnie 0/pause 300/emote Lewis 8 true/emote Marnie 8 true/pause 1000/end" - } - }, - -{ //SAM 10 HEART EVENT PATHING FIX - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "233104/f Sam 2500/t 2000 2400/w sunny/n samMessage": "nightTime/-1000 -1000/farmer 5 90 1 Sam 10 87 2 Vincent 8 22 3 Jodi 6 13 0/viewport 10 86 clamp true/skippable/move farmer 5 0 0/move farmer 0 -2 0/pause 500/speak Sam \"Hi @.#$b#I wanted to talk to you in private...\"/faceDirection Sam 1/faceDirection Sam 3/faceDirection Sam 2/shake Sam 1000/speak Sam \"It's kinda cold out here though... let's sneak into my room.$u\"/pause 800/move Sam 0 -1 0 true/move farmer 0 -1 0 true/globalFade/viewport -1000 -1000/changeLocation SamHouse/playSound thudStep/pause 500/playSound woodyStep/pause 200/playSound Ship/pause 500/playSound woodyStep/pause 400/playSound Ship/warp farmer 20 18/warp Sam 20 17/viewport 18 14 true/move Sam 0 -3 2 true/move farmer 0 -3 0 false/pause 1000/faceDirection Sam 3/faceDirection Sam 2/speak Sam \"So... @.$l#$b#I know I've been talking about nothing but the band for a while now... But I don't want you to think that's all I'm interested in.$l#$b#Um... Er... What I mean is...$u#$b#Well, I'm really happy that we've grown so close... Heh.\"/move Jodi 0 2 1 true/emote Sam 40/pause 400/speak Sam \"@... do you think of me as... just a friend?$l\"/move Jodi 6 0 0/playSound woodyStep/faceDirection Sam 3/playSound woodyStep/showFrame Sam 33/jump Sam/pause 800/speak Jodi \"Sam? I'm coming in!\"/move Sam -1 0 3/speak Sam \"Quick! Hide in the bed!$8\"/speed farmer 4/move farmer 0 -2 1/speed farmer 4/move farmer 2 0 1 true/doAction 12 14/faceDirection Sam 3 true/move Jodi 0 -2 1 false/move Jodi 2 0 1/speak Jodi \"What's wrong, Honey? Were you doing something... bad?#$b#I thought I heard some weird sounds coming from your room...\"/move Sam 0 -1 3/speak Sam \"No Mom! I was just... doing push-ups! I wanna beat Dad at arm-wrestling some day! ...heh.$8\"/emote Jodi 16/pause 300/speak Jodi \"Oh! *giggle*... That explains why you're all red and sweaty.$h#$b#Okay, well good luck. I'll see you in the morning.\"/pause 1000/speak Sam \"Goodnight, Mom.$u\"/move Jodi -2 0 2/move Jodi 0 2 0/move Jodi -10 0 2 true/faceDirection Sam 1/emote Sam 28/speak Sam \"Whew... That was close.\"$h/faceDirection farmer 3/speak Sam \"...@?\"/pause 800/question fork1 \"#Get out of the bed.#Stay put.\"/fork stayPut/move farmer -2 0 3/pause 600/faceDirection Sam 2/faceDirection Sam 1/speak Sam \"Earlier, I was trying to say... that I really like you, @. I think we could really have something special together... Know what I mean?\"/pause 900/speak Sam \"Alright, I said it.$7\"/resetVariable/emote Sam 40/question fork1 \"#Move closer to Sam.#Head for the window.\"/fork rejectSam/playMusic musicboxsong/pause 2000/animate farmer true true 150 6 7 6 8/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/positionOffset farmer -2 0/pause 100/stopAnimation farmer/showFrame Sam 35/pause 1000/showFrame Sam 38 /positionOffset Sam 4 0/animate farmer true true 100 101/pause 3000/speak Sam \"I'm going to be thinking about this night for a long time...\"/pause 1000/globalFade/viewport -1000 -1000/pause 6000/end dialogue Sam \"...$l\"" - } - }, - -{ //JAS AND VINCENT SEWER EVENT EDIT - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "318560/j 10/t 900 1600/d Tue Wed Fri Sat": "communityCenter/94 99/farmer 98 88 2 Jas 95 100 3 Vincent 93 100 1/playMusic communityCenter/skippable/move farmer 0 6 2 true/pause 1000/speak Jas \"Ew... it smells.$s\"/pause 600/jump Vincent/pause 500/faceDirection Vincent 0/pause 500/showFrame Vincent 16/shake Vincent 400/playSound clank/pause 800/shake Vincent 400/playSound clank/pause 800/showFrame Vincent 8/speak Vincent \"...$s#$b#Why is it locked? I wanna explore the sewers!$s\"/pause 800/faceDirection Jas 0/pause 800/speak Jas \"I think Marlon has the key.\"/pause 300/faceDirection Vincent 1/speak Vincent \"Marlon? The man who hunts monsters? Why do you think he has it?$u\"/pause 500/faceDirection Jas 3/speak Jas \"I saw a big rusty old key fall out of his pocket one time.#$b#A creepy sewer door like this has just got to be a match for a big rusty old key.$4\"/playMusic none/pause 2000/playSound slimeHit/pause 400/playSound slimeHit/pause 400/playSound slimeHit/pause 500/emote Vincent 8 true/emote Jas 8 true/pause 900/faceDirection Vincent 0 true/faceDirection Jas 0 true/pause 1600/playSound shadowpeep/shake Vincent 5000/shake Jas 5000/jump Jas/jump Vincent/faceDirection farmer 3 true/faceDirection Vincent 0 true/faceDirection Jas 0 false/pause 1500/playSound shadowDie/jump Vincent/jump Jas/pause 800/speed Vincent 6/speed Jas 6/advancedMove Jas false 4 0 0 -7 -1 0/advancedMove Vincent false 6 0 0 -8 -1 0/proceedPosition Vincent 98 92/faceDirection farmer 0 true/faceDirection Jas 2 true/faceDirection Vincent 2 true/speak Jas \"There's something moving around in there!$u\"/shake Jas 4000/shake Vincent 4000/pause 1000/faceDirection farmer 2/pause 1000/move farmer 0 6 3 false/move farmer -4 0 0/pause 800/emote farmer 40/pause 1600/playSound shadowpeep/faceDirection farmer 2 true/jump farmer/showFrame 94/jump Vincent/jump Jas/speed Jas 4/speed Vincent 4/move Jas 0 -6 0 true/move Vincent 0 -6 0 true/pause 1000/globalFade/viewport -1000 -1000/end", - }, -}, - -{ //ADD OLIVIA TO HARVEY AEROBICS CLASS - "Action": "EditData", - "Target": "data/events/seedshop", - "Entries": { - "58/f Harvey 1500/t 1100 1500": "aerobics/-1000 -1000/farmer 14 12 1 Harvey 23 20 0 Marnie 23 18 0 Emily 23 16 0 Robin 25 18 0 Pam 25 16 0 Olivia 25 20 0 Caroline 24 14 2 Jodi 27 16 0 Leah 27 18 0/skippable/showFrame Harvey 26/viewport 24 17 true/pause 500/faceDirection Caroline 3 true/pause 500/showFrame Harvey 27 true/faceDirection Marnie 3 true/faceDirection Leah 3 true/faceDirection Olivia 3 true/faceDirection Jodi 3 true/faceDirection Pam 3 true/faceDirection Robin 3 true/faceDirection Emily 3 true/pause 500/faceDirection Leah 1 true/faceDirection Jodi 1 true/faceDirection Caroline 1/pause 500/showFrame Harvey 25 true/faceDirection Marnie 1 true/faceDirection Pam 1 true/faceDirection Olivia 1 true/faceDirection Robin 1 true/faceDirection Emily 1 true/pause 500/faceDirection Caroline 2/pause 500/faceDirection Leah 0 true/faceDirection Jodi 0 true/faceDirection Marnie 0 true/faceDirection Olivia 0 true/faceDirection Pam 0 true/faceDirection Robin 0 true/faceDirection Emily 0 true/pause 300/showFrame Harvey 26 true/pause 200/pause 500/faceDirection Caroline 3 true/pause 500/faceDirection Leah 3 true/faceDirection Olivia 3 true/faceDirection Jodi 3 true/faceDirection Marnie 3 true/faceDirection Pam 3 true/faceDirection Robin 3 true/faceDirection Emily 3 true/pause 350/showFrame Harvey 27 true/pause 150/faceDirection Caroline 1/pause 500/faceDirection Leah 1 true/faceDirection Olivia 1 true/faceDirection Jodi 1 true/showFrame Harvey 25 true/faceDirection Marnie 1 true/faceDirection Pam 1 true/faceDirection Olivia 1/faceDirection Robin 1 true/faceDirection Emily 1 true/pause 500/faceDirection Caroline 2/pause 500/faceDirection Leah 0 true/faceDirection Olivia 0 true/faceDirection Jodi 0 true/faceDirection Marnie 0 true/faceDirection Pam 0 true/faceDirection Robin 0 true/faceDirection Emily 0 true/showFrame Harvey 26 true/pause 500/faceDirection Marnie 0 true/faceDirection Pam 0 true/faceDirection Robin 0 true/faceDirection Emily 0 true/showFrame Harvey 26 true/faceDirection Caroline 0 true/pause 1000/faceDirection Leah 1 true/faceDirection Olivia 1 true/faceDirection Jodi 1 true/faceDirection Marnie 1 true/faceDirection Pam 1 true/faceDirection Robin 1 true/faceDirection Emily 1 true/showFrame Harvey 25 true/faceDirection Caroline 1 true/pause 1000/faceDirection Leah 2 true/faceDirection Jodi 2 true/faceDirection Olivia 2 true/faceDirection Marnie 2 true/faceDirection Pam 2 true/faceDirection Robin 2 true/faceDirection Emily 2 true/showFrame Harvey 24 true/faceDirection Caroline 2 true/pause 1000/faceDirection Leah 3 true/faceDirection Jodi 3 true/faceDirection Olivia 3 true/faceDirection Marnie 3 true/faceDirection Pam 3 true/faceDirection Robin 3 true/faceDirection Emily 3 true/showFrame Harvey 27 true/faceDirection Caroline 3 true/pause 1000/faceDirection Leah 0 true/faceDirection Olivia 0 true/faceDirection Jodi 0 true/faceDirection Marnie 0 true/faceDirection Pam 0 true/faceDirection Robin 0 true/faceDirection Emily 0 true/showFrame Harvey 26 true/faceDirection Caroline 0 true/pause 500/faceDirection Marnie 0 true/faceDirection Pam 0 true/faceDirection Robin 0 true/faceDirection Emily 0 true/showFrame Harvey 26 true/faceDirection Caroline 0 true/pause 1000/faceDirection Leah 1 true/faceDirection Olivia 1 true/faceDirection Jodi 1 true/faceDirection Marnie 1 true/faceDirection Pam 1 true/faceDirection Robin 1 true/faceDirection Emily 1 true/showFrame Harvey 25 true/faceDirection Caroline 1 true/pause 1000/faceDirection Leah 2 true/faceDirection Jodi 2 true/faceDirection Olivia 2 true/faceDirection Marnie 2 true/faceDirection Pam 2 true/faceDirection Robin 2 true/faceDirection Emily 2 true/showFrame Harvey 24 true/faceDirection Caroline 2 true/pause 1000/faceDirection Leah 3 true/faceDirection Jodi 3 true/faceDirection Marnie 3 true/faceDirection Olivia 3 true/faceDirection Pam 3 true/faceDirection Robin 3 true/faceDirection Emily 3 true/showFrame Harvey 27 true/faceDirection Caroline 3 true/pause 1000/faceDirection Leah 0 true/faceDirection Jodi 0 true/faceDirection Olivia 0 true/faceDirection Marnie 0 true/faceDirection Pam 0 true/faceDirection Robin 0 true/faceDirection Emily 0 true/showFrame Harvey 26 true/faceDirection Caroline 2 true/pause 2000/speak Caroline \"Alright! That concludes our aerobics class!#$b#Are you breaking a sweat?$h\"/pause 500/speak Harvey \"*pant*...*pant*...Yes.$7\"/move Pam -1 0 3 true/faceDirection Jodi 2/faceDirection Emily 1 true/viewport move 0 -1 3000/move farmer 3 0 1 true/faceDirection Robin 3/faceDirection Marnie 1 true/move Harvey -3 0 0 true/pause 1500/move Olivia 1 0 0/move Olivia 0 -6 3 true/move Harvey 0 -8 3 true/pause 2200/faceDirection Caroline 1/pause 2000/emote Harvey 16/speak Harvey \"@! You were watching me?$8#$b#...How embarrassing... I didn't want anyone to know. Least of all you.$s\"/move Harvey -2 0 3/speak Harvey \"I'm just trying to stay healthy. As you get older, it requires more effort.#$b#I'm not in very good shape, though... I can hardly keep up with them.$s\"/pause 400/faceDirection Harvey 1/faceDirection Harvey 3/speak Harvey \"$q -1 null#Look... Don't tell everyone in town that I'm doing dance aerobics, okay?#$r -1 20 event_aerobics1#I won't tell.#$r -1 -50 event_aerobics2#I can't promise that.\"/pause 500/end dialogue Harvey \"Wow, that was quite a workout...\"", - }, -}, - -{ //ADD OLIVIA, VICTOR, SUSAN, ANDY, SOPHIA TO ELLIOTT BOOK READ - "Action": "EditData", - "Target": "data/events/archaeologyhouse", - "Entries": { - "1848481/f Elliott 2000/t 1300 1900/n elliottReading": "breezy/14 11/Elliott 14 9 2 Pierre 10 13 1 Caroline 11 13 3 Marnie 11 15 1 Lewis 12 15 3 Sebastian 11 17 2 Abigail 12 18 3 Sam 10 18 1 Leah 15 15 0 Emily 16 16 2 Clint 15 17 1 Jodi 19 13 2 Robin 20 14 3 Demetrius 20 11 3 Maru 10 10 1 Penny 11 9 1 Gus 18 16 0 Shane 19 16 0 Willy 21 12 3 Sophia 14 16 0 Susan 19 9 3 Andy 18 18 0 Victor 16 13 1 Olivia 17 13 3 farmer 7 14 1/positionOffset Sophia -18 -15/skippable/move farmer 5 0 0/move farmer 0 -1 0/move Elliott 0 4 3/faceDirection farmer 1/speak Elliott \"@, you made it!$h#$b#I feel so relieved to be done with my book... it's like an elephant's been lifted off my shoulders.\"/pause 800/faceDirection Elliott 2/pause 500/faceDirection Elliott 1/pause 500/faceDirection Elliott 3/pause 500/speak Elliott \"Well, I'd better get started with the reading... Wish me luck.$8\"/pause 700/move Elliott 0 -4 2/faceDirection farmer 0/pause 500/faceDirection Elliott 1/faceDirection Elliott 2/faceDirection Elliott 3/faceDirection Elliott 2/speak Elliott \"Good afternoon, everyone.\"/pause 500/faceDirection Caroline 0 true/faceDirection Emily 0 true/textAboveHead Emily \"Hi!\"/faceDirection Abigail 0/faceDirection Sebastian 0 true/faceDirection Lewis 0/faceDirection Sam 0 true/pause 300/faceDirection Victor 0/pause 200/faceDirection Olivia 0/pause 250/faceDirection Marnie 0/faceDirection Pierre 0 true/faceDirection Jodi 0/faceDirection Clint 0/speak Elliott \"Ever since I was a young boy, I've dreamt of becoming a writer.#$b#When the time came for me to leave home and start my own life, I moved here. I was drawn to the peaceful beauty of the valley, and hoped that days of quiet reflection in this idyllic atmosphere would fan the literary flames.\"/showFrame Elliott 32/pause 200/showFrame Elliott 34/fork 958699 mysteryBook/fork 958700 romanceBook/speak Elliott \"After countless hours scribbling at my writing desk, I present to you my first novel: 'The Rise And Fall Of Planet Yazzo'... It's a sci-fi epic spanning thousands of years in an exotic planetary system.\"/animate Elliott false true 1000 33 33 34/pause 500/speak Elliott \"Chapter One.#$b#Commander Yutkin stepped through the golden archway as the airlock snapped shut behind him. Today was his first day on Planet Yazzo, and all 14 of the alliance delegates had been summoned to the Grand Spire...\"/playMusic none/globalFade/viewport -100 -100/pause 1000/warp Sebastian -1000 -1000/warp Sam -1000 -1000/warp Abigail -1000 -1000/warp Jodi -1000 -1000/warp Robin -1000 -1000/warp Demetrius -1000 -1000/warp Shane -1000 -1000/warp Maru -1000 -1000/warp Pierre -1000 -1000/warp Susan -1000 -1000/warp Caroline -1000 -1000/warp Andy -1000 -1000/viewport 14 11 true/pause 1000/speak Elliott \"...And as the 7th moon descended beneath the horizon, the planet of Yazzo would begin its sinister transformation... an event for which Commander Yutkin was completely unprepared.\"/stopAnimation Elliott/showFrame Elliott 34/pause 800/speak Elliott \"Well, that concludes my reading. I'll be selling signed copies of the book by the front desk. Thanks for listening!$h\"/faceDirection Lewis 3/faceDirection Marnie 1/faceDirection Emily 2 true/faceDirection Clint 1/pause 300/faceDirection Victor 1/pause 270/faceDirection Olivia 3/pause 200/move Elliott 0 4 3/faceDirection farmer 1/pause 600/speak Elliott \"Well, how was it?\"/emote farmer 32/speak Elliott \"Thanks. $h#$b#You know, I got the idea for making a sci-fi book from you. Do you remember?#$b#That's why I've dedicated this book to you...$l\"/move Elliott -1 0 3/emote Elliott 32/pause 1000/end", - - "mysteryBook": "pause 400/speak Elliott \"After countless hours scribbling at my writing desk, I present to you my first book: 'Blue Tower'... It's a mystery novel set in a surreal, dystopian future.\"/animate Elliott false true 1000 33 33 34/pause 500/speak Elliott \"Chapter One.#$b#From the shadows emerged a man, radiating with enigmatic omniscience. 'Good Evening, Mr. Lu,' he said, the corners of his mouth quivering. Lu seemed astonished. 'How did you know my name?'\"/playMusic none/globalFade/viewport -100 -100/pause 1000/warp Sebastian -1000 -1000/warp Sam -1000 -1000/warp Abigail -1000 -1000/warp Jodi -1000 -1000/warp Andy -1000 -1000/warp Robin -1000 -1000/warp Demetrius -1000 -1000/warp Shane -1000 -1000/warp Maru -1000 -1000/warp Pierre -1000 -1000/warp Caroline -1000 -1000/viewport 14 11 true/pause 1000/speak Elliott \"Lu checked Jenu's pockets, then stood up and walked into the bedroom. He quickly found the small golden key that he was looking for and slipped it into his coat pocket.\"/stopAnimation Elliott/showFrame Elliott 34/pause 800/speak Elliott \"Well, that concludes my reading. I'll be selling signed copies of the book by the front desk. Thanks for listening!$h\"/faceDirection Lewis 3/faceDirection Marnie 1/faceDirection Emily 2 true/faceDirection Clint 1/pause 200/faceDirection Victor 1/pause 200/faceDirection Olivia 3/pause 250/move Elliott 0 4 3/faceDirection farmer 1/pause 600/speak Elliott \"Well, how was it?\"/emote farmer 32/speak Elliott \"Thanks. $h#$b#You know, I got the idea for making a mystery from you. Do you remember?#$b#That's why I've dedicated this book to you...$l\"/move Elliott -1 0 3/emote Elliott 32/pause 1000/end", - - "romanceBook": "pause 400/speak Elliott \"After countless hours scribbling at my writing desk, I present to you my first novel: 'Camellia Station'... It's a romance novel about a train stewardess who falls in love with a traveling architect...\"/animate Elliott false true 1000 33 33 34/pause 500/speak Elliott \"Chapter One.#$b#'Your ticket, sir?' Ticket collector Gozman extended a gloved hand towards the young commuter. 'Ah, yes. I have it right here,' he replied, reaching into his coat pocket. Mortified, he discovered that the ticket was missing.\"/playMusic none/globalFade/viewport -100 -100/pause 1000/warp Sebastian -1000 -1000/warp Sam -1000 -1000/warp Susan -1000 -1000/warp Andy -1000 -1000/warp Abigail -1000 -1000/warp Jodi -1000 -1000/warp Robin -1000 -1000/warp Demetrius -1000 -1000/warp Shane -1000 -1000/warp Maru -1000 -1000/warp Pierre -1000 -1000/warp Caroline -1000 -1000/viewport 14 11 true/pause 1000/speak Elliott \"...'Clara, there's something I must tell you,' he blurted as she turned to leave. Clara turned, slowly, and saw the look of desperation in Horatio's eye. At that moment Gozman burst into the compartment, red-faced.\"/stopAnimation Elliott/showFrame Elliott 34/pause 800/speak Elliott \"Well, that concludes my reading. I'll be selling signed copies of the book by the front desk. Thanks for listening!$h\"/faceDirection Lewis 3/faceDirection Marnie 1/faceDirection Emily 2 true/faceDirection Clint 1/pause 250/faceDirection Victor 1/pause 200/faceDirection Olivia 3/pause 250/move Elliott 0 4 3/faceDirection farmer 1/pause 600/speak Elliott \"Well, how was it?\"/emote farmer 32/speak Elliott \"Thanks. $h#$b#You know, I got the idea for writing a romance novel from you. Do you remember?#$b#That's why I've dedicated this book to you...$l\"/move Elliott -1 0 3/emote Elliott 32/pause 1000/end", - }, -}, - -{ //GUNTHER RUSTY KEY EVENT EDIT - "Action": "EditData", - "Target": "data/events/farm", - "Entries": { - "103042015/e 295672/t 600 700/H": "continue/64 15/farmer 64 16 2 Gunther 64 18 0/broadcastEvent/pause 1500/speak Gunther \"Oh, good morning Mr. @!^Oh, good morning Ms. @!#$b#I hope it's not too early...$s#$b#Well, I just wanted to stop by and thank you in person for all the wonderful artifacts and minerals you've discovered... you've done so much for one person!$h#$b#In fact, I've just received a letter from the office of the Regional Secretary of Artifacts! We're being honored with the coveted 'golden shovel' award for our significant contributions to the field!#$b#And it's all thanks to you!$h\"/pause 300/jump farmer/pause 1200/speak Gunther \"Well, I should let you get back to your work.\"/pause 600/faceDirection Gunther 2/pause 700/emote Gunther 16/faceDirection Gunther 0/speak Gunther \"Oh! I almost forgot!#$b#The Regional Secretary of Artifacts gave the museum a considerably large donation.#$b#You'll be receiving a portion of it in the mail soon.$h\"/pause 500/emote farmer 32/pause 200/mail GuntherGift/end", - } -}, - -{ //GO AWAY GUNTHER - "Action": "EditData", - "Target": "data/events/Farm", - "Entries": { - "66/e 295672/t 600 700/H": null - }, -}, - -{ //SHANE PART 1 - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "3917584/f Shane 3500/O Shane/d Fri/t 800 1700": "distantBanjo/45 71/farmer 48 67 2 Marnie 52 72 0 Jas 51 72 0 Shane -100 -100 2/addConversationTopic shaneSaloon1 0/skippable/move farmer 0 3 2/warp Shane 45 71/playSound doorClose/faceDirection Marnie 3 true/faceDirection Jas 3 true/move Shane 0 1 2/pause 500/speak Shane \"Phew... that was fun.$h#$b#Haven't had a session like that in a while... *urp*\"/pause 500/emote Marnie 28 true/emote Jas 28 true/emote farmer 28 true/pause 1000/speak Shane \"Welp... I'm all sweaty. Better head back home.\"/advancedMove Shane false -11 0 0 -14 -10 0 0 -3 -10 0/move farmer 0 2 3 true/pause 3000/speak Marnie \"Oh no... this doesn't look good.$s\"/pause 500/faceDirection Jas 1/emote Jas 28/move Marnie 0 1 3 false/faceDirection Jas 2 true/move Marnie -3 0 0/faceDirection Jas 3 true/move Marnie 0 -1 3/faceDirection farmer 1/speak Marnie \"@? You'd better keep your eye on him... next time you catch him coming out of the Saloon, you should say something...$s\"/pause 1000/faceDirection farmer 2 true/pause 100/faceDirection farmer 3/pause 1000/end dialogue Shane \"Is everything alright, @? You seem worried...\"", - }, -}, - -{ //SHANE PART 3 - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "3917586/e 3917585/O Shane/A shaneSaloon2": "spring_day_ambient/45 71/farmer 47 71 1 Shane 37 72 1 Marnie 48 70 2/addWorldState shanePK/skippable/emote Shane 56 true/move Shane 8 0 0/pause 500/speak Shane \"Okay... I'm ready for another round!\"/pause 500/move Shane 0 -1 0/playSound doorClose/warp Shane -100 -100/pause 1000/faceDirection farmer 2 true/showFrame 0/emote farmer 12 true/emote Marnie 12/speak Marnie \"Alright... we've caught him in the act. Now let's confront him. Take a deep breath... $s\"/move farmer 0 1 3/move farmer -2 0 0/move farmer 0 -1 0/playSound doorClose/warp farmer -100 -100/move Marnie 0 2 3/move Marnie -3 0 0/move Marnie 0 -1 0/playSound doorClose/warp Marnie -100 -100/fade/viewport -1000 -1000/changeLocation Saloon/warp Shane 33 18/warp Marnie 18 21/warp farmer 19 21/faceDirection Marnie 1 true/faceDirection farmer 1 true/positionOffset farmer 0 16/advancedMove farmer false 6 0 0 -2 8 0 4 10/advancedMove Marnie false 6 0 0 -2 8 0 4 10/specificTemporarySprite shaneSaloonCola/playMusic none/pause 3000/viewport 33 18 true/pause 800/playSound Cowboy_gunshot/pause 200/emote Shane 52 true/playSound Cowboy_gunshot/pause 200/playSound Cowboy_gunshot/pause 200/playSound Cowboy_gunshot/pause 160/playSound cowboy_monsterhit/pause 140/playSound Cowboy_gunshot/pause 170/shake Shane 500/playSound cowboy_monsterhit/pause 200/playSound Cowboy_monsterDie/pause 500/playSound cowboy_gunload/pause 700/playSound Cowboy_gunshot/shake Shane 500/pause 200/playSound Cowboy_gunshot/pause 160/playSound cowboy_monsterhit/pause 140/playSound Cowboy_gunshot/pause 170/playSound cowboy_monsterhit/jump Shane/pause 200/playSound Cowboy_monsterDie/pause 500/playSound cowboy_dead/jump Shane/pause 500/textAboveHead Shane \"Arrgh!\"/pause 2000/playMusic distantBanjo/textAboveHead Shane \"So close...\"/pause 3000/faceDirection Shane 1 true/pause 100/faceDirection Shane 2/animate Shane false true 100 18/jump Shane/pause 500/stopAnimation Shane/showFrame Shane 0/emote Shane 16/speak Shane \"Oh, hey! Didn't know I had an audience.$h\"/faceDirection Marnie 1 true/faceDirection farmer 3/faceDirection Marnie 0 true/faceDirection farmer 0/speak Marnie \"Shane... this is what you've been doing in here?$s\"/pause 500/speak Shane \"Yeah! What did you think?$h\"/faceDirection Shane 1 true/pause 100/faceDirection Shane 0/speak Shane \"I'm completely addicted to this game...#$b#I can't help but play round after round...\"/pause 500/faceDirection Shane 1 true/pause 100/faceDirection Shane 2/pause 500/animate Shane false true 100 34/pause 500/speak Shane \"I've even reached the number three spot in the global leaderboards... you might say I'm one of the best.$h\"/pause 500/stopAnimation Shane/pause 100/move Marnie 0 -1 1/speak Marnie \"But... these cans...$s\"/pause 500/faceDirection Shane 3/pause 200/emote Shane 8/speak Shane \"Oh, that's just Joja Cola... Yeah, yeah, I know... It's bad for the teeth. But it helps me focus...\"/pause 1000/faceDirection Shane 2/pause 200/faceDirection Shane 3/faceDirection Shane 2/faceDirection Shane 3/speak Shane \"Wait... did you guys think I was drinking beer?$a\"/faceDirection Marnie 2/emote Marnie 28/faceDirection Shane 2/speak Shane \"@? I told you I hadn't been drinking...$a\"/question fork0 \"#We were worried...#I'm sorry, I should've believed you\"/fork wewereworried/emote farmer 40/faceDirection Marnie 1/pause 1000/faceDirection Shane 2/emote Shane 40/speak Shane \"...That's alright, @. You're just looking out for me. I get it.#$b#Look... I know I haven't been perfect... but, I'm trying my best... and I'm gonna keep trying. So you don't have to worry about me.#$b#My life is better now than it's ever been. I'm not in such a dark place anymore...\"/pause 500/emote Marnie 20 true/emote farmer 20 true/pause 1300/faceDirection Shane 0/speak Shane \"You know, when I'm playing this game, I become so focused that I can't think about anything else. It really helps when I've got 'the urge'...\"/faceDirection Shane 2/speak Shane \"Anyway... I'll just... eh... play ONE more round and head home. Okay?\"/pause 1000/emote farmer 32/pause 1000/end dialogue Shane \"You guys must have been really confused when you came in and saw me in front of the arcade machine!$h\"", - }, -}, - -{ //Abigail 14 heart crash fix - "Action": "EditData", - "Target": "data/events/backwoods", - "Entries": { - "6963327/f Abigail 3500/O Abigail/t 610 1700": "continue/-100 -100/farmer 39 14 0 golem 37 15 0 Abigail -100 23 0/makeInvisible 37 11 5 7/skippable/pause 1000/viewport 39 11 clamp true/move farmer 0 -3 0/doAction 39 10/pause 500/doAction 39 10/pause 1000/move farmer 1 0 0/playMusic none/pause 100/doAction 39 10/playSound rockGolemSpawn/move Golem 0 -4 0/doAction 39 10/move Golem 2 0 1/pause 500/faceDirection farmer 3/pause 300/playSound rockGolemHit/pause 100/faceDirection farmer 2 true/animate farmer false true 100 94/jump farmer/pause 700/showFrame Golem 5/specificTemporarySprite swordswipe 39 11/playSound swordswipe/pause 250/playSound hitEnemy/startJittering/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/pause 20/positionOffset farmer 8 0/playSound clubhit/stopJittering/pause 20/showFrame Golem 4/showFrame farmer 5/pause 1000/move Golem 1 0 1/warp Abigail 49 14/animate Golem false true 150 4 5 6 7/move Abigail -5 0 3/jump Abigail/animate Abigail false true 100 32/speak Abigail \"*gasp*...!$7\"/stopAnimation Abigail/speed Abigail 8/move Abigail -5 0 0/speed Abigail 8/move Abigail 0 -3 1/pause 250/animate Abigail false false 200 50 51/specificTemporarySprite swordswipe 39 11/playSound swordswipe/pause 250/playSound rockGolemHit/stopAnimation Golem/shake Golem 250/faceDirection Golem 3 true/pause 500/animate Abigail false false 200 50 51/specificTemporarySprite swordswipe 39 11/playSound swordswipe/pause 250/playSound rockGolemHit/stopAnimation Golem/shake Golem 250/pause 250/animate Abigail false false 200 50 51/specificTemporarySprite swordswipe 39 11/playSound swordswipe/pause 250/playSound rockGolemDie/specificTemporarySprite golemDie/warp Golem -100 -100/pause 750/playMusic echos/speed Abigail 4/move Abigail 1 0 1/pause 700/animate Abigail false true 100 39/pause 100/emote Abigail 28/pause 400/speak Abigail \"@...?$6\"/pause 1000/speak Abigail \"@... are you okay?$6\"/pause 1500/startJittering/pause 500/stopJittering/pause 1000/startJittering/pause 500/stopJittering/pause 1000/stopAnimation farmer/showFrame farmer 0/jump farmer/pause 250/stopAnimation Abigail/showFrame Abigail 4/pause 500/faceDirection farmer 3/speak Abigail \"It looks like you're just scraped up a little... you had me worried!\"/pause 450/animate Abigail true true 100 33/positionOffset Abigail 8 0/positionOffset farmer -8 0/animate farmer true true 100 101/pause 1500/positionOffset farmer 8 0/positionOffset Abigail -8 0/stopAnimation farmer/stopAnimation Abigail/showFrame Abigail 4/pause 1300/faceDirection Abigail 2/pause 800/move Abigail 0 1 2/faceDirection farmer 2/pause 500/move farmer 0 1 3/emote Abigail 28/pause 1200/speak Abigail \"I... I've never taken a life before...$s\"/pause 700/faceDirection Abigail 1/pause 550/quickQuestion #It's sad, but there was no other option.#Monsters don't deserve our sympathy!#It's a harsh world, kid.#Did you have to kill him?(break)speak Abigail \"Yeah... I did what I had to do.$s#$b#I guess the world's a pretty tough place. It was either you or him, right?$6\"(break)speak Abigail \"...Aren't they just trying to survive, like us?$s#$b#They may be our enemies, but I still think they deserve sympathy.$6#$b#Still... I did what had to be done.$6\"(break)speak Abigail \"Huh? That's pretty funny coming from someone who just got rescued...$h#$b#But... yeah... Sometimes reality forces us to do things we'd rather not... Guess I'm learning that the hard way.$6\"(break)speak Abigail \"Hey! I saved your life, didn't I? Maybe you should think about that instead of putting me on a guilt trip.$a\"\\pause 600/pause 500/emote Abigail 40/pause 500/speak Abigail \"Look... You've gotta be more careful from now on. I don't want to lose you.\"/pause 500/animate Abigail true true 100 33/positionOffset Abigail 8 0/positionOffset farmer -8 0/animate farmer true true 100 101/specificTemporarySprite heart 40 11/pause 2000/positionOffset farmer 8 0/positionOffset Abigail -8 0/stopAnimation farmer/stopAnimation Abigail/showFrame Abigail 4/pause 1300/faceDirection Abigail 2/faceDirection farmer 2/pause 500/animate Abigail false true 100 0 1 2 3/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/positionOffset Abigail 0 2/pause 50/stopAnimation Abigail/pause 500/showFrame Abigail 26/pause 100/showFrame Abigail 27/pause 600/speak Abigail \"Let's put him to rest nearby... okay?$6\"/pause 600/fade/viewport -1000 -1000/pause 1000/playSound dirtyHit/pause 600/playSound dirtyHit/pause 600/playSound dirtyHit/pause 600/playSound dirtyHit/pause 2000/end dialogue Abigail \"Good thing I brought my sword today!$6\"" - } -}, - -{ //SECRET NOTE 25 FIX 1 - "Action": "EditData", - "Target": "Data/ObjectInformation", - "Fields": { - "191": { 5: "A fancy necklace given to me by a Junimo. A girl dropped it?" }, - } -}, - -{ //SECRET NOTE 25 FIX 2 - "Action": "EditData", - "Target": "Data/SecretNotes", - "Fields": { - "25": { 0: "^^ I find necklace! Come to home in forest! I think necklace belong to her!" }, - } -}, - -{ //SECRET NOTE 25 EVENT 1 - "Action": "EditData", - "Target": "data/events/forestwest", - "Entries": { - "7771773/S 25/c 1": "spring_day_ambient/-500 -500/farmer 58 30 0/addTemporaryActor Apples 16 32 54 21 2/pause 1000/showFrame Apples 16/viewport 58 24 true/viewport move 0 -1 5000 true/move farmer 0 -10 0/pause 600/faceDirection farmer 3 true/pause 900/faceDirection farmer 2 true/pause 200/showFrame Apples 17/pause 800/showFrame Apples 18/faceDirection farmer 1/pause 500/playSound junimoMeep1/pause 300/faceDirection farmer 2 true/pause 250/faceDirection farmer 3 true/pause 150/emote farmer 16 true/playMusic junimoStarSong/pause 300/showFrame Apples 19/jump Apples/pause 1200/playSound junimoMeep1/pause 200/move Apples 1 0 0/move Apples 0 -1 1/pause 300/playSound junimoMeep1/pause 250/playSound junimoMeep1/pause 350/playSound junimoMeep1/jump Apples/pause 800/playSound junimoMeep1/pause 250/move Apples 2 0 1 true/pause 1000/playSound junimoMeep1/speak Apples \"Necklace! Girl drop! Apples pick up! [191]\"/pause 700/move Apples 0 -2 1 true/pause 400/faceDirection farmer 0 true/pause 300/move Apples 1 0 2/pause 400/playSound junimoMeep1/pause 600/playSound junimoMeep1/pause 100/jump Apples/pause 700/playSound junimoMeep1/pause 800/animate Apples false true 200 28 29 30 31/pause 1000/stopAnimation Apples/pause 500/playSound junimoMeep1/pause 250/faceDirection Apples 1 true/pause 250/faceDirection Apples 0/pause 500/warp Apples -200 -200/playSound doorClose/pause 500/globalFade/viewport -1000 -1000/pause 1000/message \"The Junimo gave me this beautiful necklace. A girl dropped this here?\"/pause 1000/end", - }, -}, - -{ //SECRET NOTE 25 EVENT 2 - "Action": "EditData", - "Target": "data/events/forest", - "Entries": { - "7771774/e 7771773/i 191": "spring_day_ambient/-500 -500/farmer -100 -100 1 Abigail 16 89 0 Andy 45 105 1 Wizard 10 24 0/pause 800/removeItem 191/skippable/viewport 19 89 true/pause 800/doAction 16 18/shake Abigail 200/pause 1100/doAction 16 18/shake Abigail 230/pause 600/speak Abigail \"Ugh! Where is it?...$2\"/pause 450/warp farmer 0 85/move farmer 14 0 2 true/pause 1300/doAction 16 88/shake Abigail 200/pause 900/doAction 16 88/shake Abigail 150/pause 800/doAction 16 88/shake Abigail 150/pause 1000/doAction 16 88/shake Abigail 150/pause 800/shake Abigail 250/doAction 16 88/pause 2250/move Abigail -2 0 0/pause 500/speak Abigail \"Hi, @...$2#$b#I lost something really important to me. I think it's around here somewhere...$2\"/pause 500/emote farmer 40/pause 400/speak Abigail \"Huh? You found a necklace?$0\"/speed Abigail 3/move Abigail 0 -3 0/pause 1100/jump Abigail/pause 1000/speak Abigail \"Hey! You really found it!$1\"/pause 700/speak Abigail \"Where was it?$0\"/pause 800/faceDirection farmer 3 true/pause 900/faceDirection Abigail 3 true/pause 800/speak Abigail \"Strange. I didn't go that far into the forest.$0\"/pause 500/faceDirection Abigail 0 true/pause 600/faceDirection farmer 2 true/pause 500/speak Abigail \"Anyway, thanks again! Hopefully my mom never finds out!$1#$b#You're a real lifesaver!$0\"/friendship Abigail 250/pause 300/globalFade/viewport -1000 -1000/pause 1000/end dialogue Abigail \"Oh. How did I lose my mom's necklace in the forest?$0#$e#Um. You wouldn't understand.$9\"" - }, -}, - -{ //ALEX 4 HEART EVENT ALTERATION W/ DUSTY PORTRAIT - "Action": "EditData", - "Target": "data/events/town", - "Entries": { - "2481135/f Alex 1000/sunny/t 900 1600": "sweet/-1000 -1000/farmer 42 73 1 Alex 53 69 0 Caroline 45 60 1 Olivia 47 60 3 Pam 71 69 2 Evelyn 62 57 0/addTemporaryActor Dusty 16 32 -300 -300 2 true/positionOffset Alex -30 0/skippable/viewport 54 69 true/move farmer 12 0 0 true/pause 1000/speak Alex \"That's a good boy, Dusty.\"/pause 300/playSound dog_pant/pause 300/playSound dog_pant true/speak Dusty \"!!!$4\"/pause 100/speak Alex \"You might be the only one around here who understands me.$s#$b#No one else has seen the kind of stuff you and I have.$s\"/pause 600/move farmer 0 -4 3/pause 300/faceDirection Alex 1/pause 180/jump Alex/pause 700/speak Alex \"@! Did you overhear me talking?$7\"/pause 1000/question fork1 \"#Yes, I heard everything.#Not really... why?\"/fork didntHear/switchEvent AlexFourHeart", - - "didntHear": "pause 400/pause 100/faceDirection Alex 1/speak Alex \"Oh... I was talking to Dusty.#$b#He and I have a lot in common, actually.$s\"/switchEvent AlexFourHeart", - - "AlexFourHeart": "pause 500/faceDirection Alex 2/pause 1000/showFrame Alex 27/pause 600/playMusic desolate/emote Alex 28/speak Alex \"I don't really like to talk about it, but I guess I'll explain...$s\"/pause 1000/showFrame Alex 4 true/faceDirection Alex 1/pause 500/speak Alex \"Have you ever wondered why I live with my grandparents?$s#$b#You see, my father wasn't a good guy... He... Well, he ruined everything for me and my mom.$a#$b#Half the time he was gone... The other half he'd drink all night and tell me I'm worthless, that I'd never amount to anything.$a#$b#I think he resented me for being young... Bitter because he'd wasted his youth doing nothing and had gotten nowhere in life.\"/faceDirection Alex 0/speak Alex \"Well... that's my take on it, anyway. Who knows what was going on in his mind.$a\"/pause 800/speak Alex \"One day he left, and soon after that Mom got sick and passed away. I had no choice but to move in with my grandparents.$s\"/pause 2000/emote Alex 40/faceDirection Alex 1/playMusic spring_day_ambient/speak Alex \"You seem like someone I can trust... That's why I'm telling you this, @. I don't want any sympathy.$s#$b#If there's one good thing about my past, it's that it made me strong.\"/pause 500/speak Alex \"Now... let me show you what Dusty will do for a barbecued steak.$h\"/faceDirection Alex 0 0 0/pause 300/playSound dog_bark/pause 300/move farmer 0 0 0/pause 200/playSound dog_bark/speak Dusty \"Bark!!!$1\"/pause 400/globalFade/viewport -1000 -1000/end", - }, -}, - -{ //BEAR UNLOCKED - "Action": "EditData", - "Target": "data/events/woods", - "Entries": { - "2120303/S 23/i 724/t 600 1900": "nightTime/-1000 -1000/farmer 25 17 3/removeQuest 29/removeItem 724/addTemporaryActor Bear 32 32 11 17 2 true character/faceDirection Bear 1/viewport 11 17 clamp true/move farmer -6 0 3/pause 1000/startJittering/emote farmer 28/pause 1000/stopJittering/pause 500/animate Bear false true 500 16 17/pause 500/playSound rabbit/pause 1000/playSound rabbit/pause 500/stopAnimation Bear/speak Bear \"That smell... come closer...$2\"/pause 1000/move farmer -5 0 3/pause 1000/faceDirection Bear 2/pause 1000/speak Bear \"Heh... It's not every day I get to speak to a human. Looks like you've got a little 'forest magic' in you...$3\"/pause 100/jump Bear/pause 1000/faceDirection Bear 1/speak Bear \"Now... about my note... Did you bring the good stuff?\"/pause 1000/animate farmer true true 100 35/playSound coin/addObject 13 17 724/pause 500/animate Bear false true 500 16 17/pause 500/stopAnimation farmer/playSound rabbit/pause 1000/playSound rabbit/pause 500/stopAnimation Bear/shake Bear 2000/pause 500/removeTemporarySprites/speak Bear \"HOoOoOoooh... that smell... this is really sweet stuff!$h#$b#...it's my favorite sauce... it makes me very happy.$h\"/pause 1000/emote Bear 20/animate Bear false true 200 4 5 6 7/pause 50/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/stopAnimation Bear/pause 500/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/stopAnimation farmer/pause 1000/speak Bear \"...You've made a friend today, @.\"/pause 1000/animate Bear false true 200 4 5 6 7/pause 50/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/pause 100/positionOffset Bear 4 0/stopAnimation Bear/pause 250/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 6/pause 100/positionOffset farmer 2 0/playSound dwop/animate farmer true true 100 7/pause 100/positionOffset farmer 2 0/stopAnimation farmer/pause 1000/speak Bear \"Come visit my home sometime. I live near that abandoned vineyard.#$b#Oh. I also got something special I want to show you...$3\"/pause 500/animate Bear false true 400 8 9 10 11/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/playSound grassyStep/pause 400/stopAnimation Bear/fade/viewport -1000 -1000/pause 2000/message \"The bear left you with his special knowledge...\"/pause 1000/playSound reward/message \"Salmonberries and Blackberries are now worth 3x the gold!\"/end", - }, -}, - -{ //Leah 8 hrt event fix - "Action": "EditData", - "Target": "data/events/LeahHouse", - "Entries": { - "584059/f Leah 2000/p Leah/n LeahInternet": "breezy/-1000 -1000/farmer 7 9 0 Leah 12 9 2/skippable/viewport 11 9/move farmer 0 -1 1/move farmer 2 0 1/pause 400/faceDirection Leah 3 true/pause 400/speak Leah \"Hey! Come check this out.\"/pause 500/faceDirection Leah 2 true/pause 400/move farmer 2 0 2/move farmer 0 1 2/pause 700/speak Leah \"I bought a laptop and set up an online art shop... like you suggested.\"/pause 800/playSound Pickup_Coin15/pause 300/jump Leah/pause 1200/speak Leah \"Did you hear that? That means someone just bought something from the store!$h\"/pause 500/emote Leah 40/speak Leah \"Hmm... There's this 'Mr. K' that keeps buying all my sculptures.$7#$b#I guess it must be some rich guy who loves my stuff.\"/pause 500/playSound Pickup_Coin15/pause 300/jump Leah/emote Leah 16 true/pause 900/speak Leah \"Wow! I'm not going to have to worry about my electricity bill for a while after that sale...$6\"/pause 800/speak Leah \"Anyway... Thanks for giving me this idea, @. So far, it's been really successful! This is really going to give me the funding I need to keep working on art full-time.$h#$e#Now, sorry to ignore you... but I really need to tweak these CSS sheets...$7\"/pause 500/playSound Pickup_Coin15/pause 1000/playSound Pickup_Coin15/globalFade/viewport -1000 -1000/end warpOut", - }, -}, - -{ //Caroline 6 hrt event fix - "Action": "EditData", - "Target": "data/events/SeedShop", - "Entries": { - "17/f Caroline 1500/p Caroline/p Abigail": "50s/35 9/farmer 31 13 0 Abigail 34 9 1 Caroline 35 9 3/skippable/move farmer 0 -1 0/pause 500/faceDirection farmer 0/speak Abigail \"Stop telling me how to live my life!$a\"/pause 500/speak Caroline \"Hey, cut it out! We're letting you live here free of charge until you finish school. It seems like you don't appreciate that at all!$u\"/emote Abigail 12/speak Abigail \"Stop trying to make me feel guilty.$a#$b#I appreciate that you and Dad are helping me out, but expecting me to dress the way you want is ridiculous.$a#$b#I'm not a little girl anymore, Mom.$u\"/faceDirection Caroline 1/pause 1500/faceDirection Caroline 3/speak Caroline \"...You're right. I'm sorry.$s\"/pause 500/faceDirection farmer 2/playSound woodyStep/faceDirection Abigail 2 true/faceDirection Caroline 2/speak Abigail \"Is someone there?$7\"/faceDirection farmer 0/speed farmer 4/move farmer 0 1 3/speed farmer 4/move farmer -2 0 2 true/move Abigail -3 0 2 false/emote Abigail 8/speak Abigail \"I swear, this house is haunted.\"/emote Caroline 40/pause 500/end dialogue Abigail \"Urgghh...$a#$b#Sorry... I was fighting with my Mom earlier.$s\"", - }, -}, - -{ //Add SVE characters to Leah art show event - "Action": "EditData", - "Target": "data/events/Town", - "Entries": { - "53/e 55/w sunny/t 1500 1700": "none/-100 -100/farmer 28 57 1 Sophia 34 66 0 Andy 37 60 3 Olivia 30 65 0 Victor 29 65 0 Susan 27 63 1 Evelyn 37 58 3 Gus 30 56 2 Pam 31 56 2 Vincent 27 55 2 Jas 26 55 2 George 37 59 3 Leah 32 61 1 Shane 34 61 3 Robin 27 61 1 Demetrius 28 61 3 Emily 30 58 2 Clint 31 59 3 Harvey 34 57 2 Lewis 35 59 3 Marnie 35 58 3 Elliott 31 63 3 Maru 33 57 2 Sebastian 35 62 1 Abigail 35 63 1 Sam 36 61 2 Penny 37 62 3 Pierre 32 65 1 Caroline 33 65 3 Haley 28 59 1 Alex 28 58 1/specificTemporarySprite leahShow/skippable/animate LeahEx false true 100 4 5/viewport 33 60 true/move farmer 1 0 1/faceDirection Sebastian 2 true/faceDirection Alex 0 true/move farmer 1 0 1/faceDirection Sebastian 1 true/faceDirection Maru 3 true/move farmer 2 0 1/faceDirection Alex 1 true/faceDirection Maru 2 true/move farmer 0 1 2/faceDirection Shane 0 true/faceDirection Emily 2 true/move farmer 0 1 2/faceDirection Shane 3 true/move farmer 0 1 2/faceDirection Emily 0/move Shane 1 0 2/faceDirection Leah 0/speak Leah \"@! You're here!$h#$b#Okay... I guess I'd better introduce my pieces. Wish me luck!$l\"/pause 300/faceDirection Leah 2/pause 800/faceDirection Leah 1/faceDirection Leah 2/faceDirection Leah 3/faceDirection Leah 2/speak Leah \"Umm... Okay everyone!\"/faceDirection Sebastian 3 true/faceDirection Emily 1/faceDirection Demetrius 1 true/faceDirection Elliott 0/faceDirection Pierre 0 true/faceDirection Caroline 0 true/faceDirection Shane 3/faceDirection Sam 3 true/faceDirection Abigail 3/speak Leah \"Thanks for coming to my art show.$l\"/faceDirection Leah 1/speak Leah \"As some of you know, I came to this town because I wanted to draw inspiration from the beautiful surroundings.\"/faceDirection Leah 3/speak Leah \"This place really feels like home now.$h#$b#Okay. I'm going to introduce my sculptures now.\"/playMusic jaunty/move Leah -3 0 0/faceDirection farmer 3 true/faceDirection Marnie 3 true/faceDirection Emily 3 true/faceDirection Demetrius 0/move Leah 0 -1 0/speak Leah \"I haven't named this one, yet. She started out as an exercise in human anatomy, but I ended up seeing her through to completion.#$b#Her expression is intentionally unclear... is she embarrassed, amused, pained? I'll leave that for you to decide.\"/pause 1500/move Leah 0 1 2/faceDirection Demetrius 2 true/faceDirection Haley 2 true/faceDirection farmer 2/faceDirection Emily 2 true/faceDirection Clint 2 true/pause 500/speak Leah \"This one's called 'Post-Dimensional Nullspace'. It represents the boundary of human imagination.$u#$b#The shape and color came to me vividly when I was in a 'trance state'.\"/pause 1500/move Leah 3 0 2/faceDirection Demetrius 1 true/move Leah 0 1 1/faceDirection Haley 1/speak Leah \"I've been calling this one 'Egg Heads'. I wanted to create an animatronic humanoid statue to toy with the viewer's ability to properly attribute personhood to a physical entity. \"/pause 1500/move Leah 0 -1 0/pause 300/faceDirection Leah 2/speak Leah \"And the last one is called 'Wood Sculpture 3'. It's a celebration of my favorite sculpting material... wood.\"/faceDirection Leah 3/faceDirection Leah 1/faceDirection Leah 2/speak Leah \"Well, those are my sculptures!$l#$b#Oh! One last thing.\"/faceDirection Leah 0/speak Leah \"I'd like to say thanks to my special friend, @.#$b#He gave me the idea for this show and the courage to go through with it. I know that sounds cheesy, but it's true.^She gave me the idea for this show and the courage to go through with it. I know that sounds cheesy, but it's true.\"/faceDirection Emily 1/faceDirection Shane 3 true/faceDirection Haley 1/faceDirection Elliott 3/pause 400/speak Lewis \"I'm proud of you, Leah! Events like this really breathe life into our little town!$h\"/pause 100/textAboveHead Gus \"Great stuff!\"/faceDirection Leah 3/speak Demetrius \"I love your art, Leah! 'Post-Dimensional Nullspace' is my favorite.$h\"/textAboveHead Robin \"Great use of wood!\"/speak Penny \"Thanks for doing this!$h\"/faceDirection Leah 1/emote Leah 32/faceDirection Leah 2/pause 600/speak Olivia \"Exquisite art, Leah!$3\"/pause 200/speak Leah \"Thanks, everyone!$h\"/faceDirection Leah 0/emote Leah 20/pause 500/speak Lewis \"Now let's start the bidding on these wonderful art pieces... A marvelous addition to your home!$h#$b#Do I hear 5000g for the pink one?\"/jump Demetrius/mail afterArtShow/viewport move 2 0 8000/pause 5000/globalFade/viewport -1000 -1000/end dialogue Leah \"Wow! I'm exhausted.#$b#My show was a real success, wasn't it?$h\"", - }, -}, - -{ //Wizard junimo scroll event fix - "Action": "EditData", - "Target": "data/events/WizardHouse", - "Entries": { - "112/n seenJunimoNote": "WizardSong/-1000 -1000/farmer 8 23 0 Wizard 10 15 2 Junimo -2000 -2000 2/skippable/addConversationTopic cc_Begin/showFrame Wizard 20/viewport 8 18 true/move farmer 0 -2 0/pause 2000/speak Wizard \"Ah... Come in.\"/pause 800/animate Wizard false false 100 20 21 22 0/playSound dwop/pause 1000/stopAnimation Wizard/move Wizard -2 0 3 false/move Wizard 0 2 2/pause 1500/speak Wizard \"I am Magnus Rasmodius... Seeker of the arcane truths.#$b#Mediary between physical and ethereal.#$b#Master of the seven elementals.#$b#Keeper of the sacred cha-... you get the point.\"/pause 1000/move Wizard 0 1 2/speak Wizard \"And you... @. The one whose arrival I have long foreseen.\"/pause 1500/speak Wizard \"Here, I'd like to show you something.\"/pause 500/faceDirection Wizard 1/playMusic none/pause 800/speak Wizard \"Behold!\"/playMusic clubloop/pause 1000/showFrame Wizard 19/playSound wand/screenFlash .8/warp Junimo 10 17/specificTemporarySprite junimoCage/pause 500/jump farmer/pause 2500/shake Junimo 800/playSound junimoMeep1/pause 1000/shake Junimo 800/playSound junimoMeep1/pause 1000/faceDirection Wizard 1 true/showFrame Wizard 4/pause 2000/shake Junimo 800/playSound junimoMeep1/pause 1000/speak Wizard \"You've seen one before, haven't you?\"/move Wizard 0 -1 1/pause 1000/shake Junimo 800/playSound junimoMeep1/pause 1000/speak Wizard \"They call themselves the 'Junimos'...#$b#Mysterious spirits, these ones... For some reason, they refuse to speak with me.\"/pause 1000/playSound dwop/faceDirection Wizard 2 true/showFrame Wizard 16/pause 500/playSound wand/screenFlash .8/warp Junimo -3000 -3000/specificTemporarySprite junimoCageGone/playMusic WizardSong/pause 1000/showFrame Wizard 0/pause 500/speak Wizard \"I'm not sure why they've moved into the community center, but you have no reason to fear them.\"/pause 1000/move farmer 0 -1 0/emote farmer 48/pause 1000/speak Wizard \"Hmmm? You found a golden scroll written in an unknown language?#$b#Most interesting...\"/move Wizard 0 1 2/speak Wizard \"Stay here. I'm going to see for myself. I'll return shortly.\"/pause 1000/playSound shwip/faceDirection Wizard 3 true/pause 50/faceDirection Wizard 0 true/pause 50/faceDirection Wizard 1 true/pause 50/faceDirection Wizard 2 true/pause 50/showFrame Wizard 16/pause 500/playSound wand/warp Wizard -3000 -3000/specificTemporarySprite wizardWarp/pause 2000/faceDirection farmer 1/faceDirection farmer 3/faceDirection farmer 0/pause 1000/faceDirection Wizard 0 true/faceDirection farmer 1 true/pause 550/faceDirection farmer 2/pause 700/faceDirection farmer 3/pause 500/showFrame Wizard 16/screenFlash 2/playSound wand/warp Wizard 10 17/faceDirection farmer 0 true/pause 250/emote farmer 16 true/jump farmer/pause 700/showFrame Wizard 0/pause 500/move Wizard -2 0 2/pause 500/speak Wizard \"I found the note...\"/move Wizard -2 0 2/move Wizard 0 4 3 true/pause 1300/faceDirection farmer 3 true/pause 800/speak Wizard \"The language is obscure, but I was able to decipher it:\"/pause 1000/message \"We, the Junimo, are happy to aid you. In return, we ask for gifts of the valley. If you are one with the forest then you will see the true nature of this scroll.\"/pause 500/move Wizard 0 -2 3/faceDirection farmer 3 true/move Wizard -3 0 2/pause 1000/showFrame Wizard 18/emote Wizard 40/speak Wizard \"Hmm... 'One with the forest'... What do they mean?\"/pause 1000/speak Wizard \"...*sniff*...*sniff*...\"/pause 1500/showFrame Wizard 0/jump Wizard/pause 800/speak Wizard \"Ah-hah!$h\"/pause 800/faceDirection Wizard 1/speak Wizard \"Come here!$h\"/pause 500/move farmer -2 0 0/move farmer 0 -1 3/move farmer -2 0 3/move Wizard -1 0 2/move farmer -1 0 2/pause 500/speak Wizard \"My cauldron is bubbling with ingredients from the forest.$h#$b#Baby fern, moss grub, caramel-top toadstool... Can you smell it?$h\"/pause 500/showFrame Wizard 18/showFrame 96/pause 1000/speak Wizard \"Here. Drink up. Let the essence of the forest permeate your body.$h\"/pause 800/emote farmer 28/showFrame Wizard 19/pause 800/showFrame farmer 90/pause 1000/farmerEat 184/pause 4000/playSound gulp/animate farmer false true 350 104 105/pause 4000/specificTemporarySprite farmerForestVision/pause 7000/pause 19500/globalFade .008/specificTemporarySprite junimoCageGone2/viewport -1000 -1000/playMusic none/pause 2000/playSound reward/pause 300/message \"You've gained the power of forest magic! Now you can decipher the true meaning of the junimo scrolls.\"/end warpOut", - } -}, - -{ //Penny Heart Event Pathing Fix - Trailer - "Action": "EditData", - "Target": "data/events/Trailer", - "Entries": { - "35/f Penny 1000/p Penny": "50s/-1000 -1000/farmer -30 30 0 Penny 12 7 0 Pam -100 -100 0/skippable/specificTemporarySprite pennyMess/viewport 12 7 true/pause 1000/speak Penny \"Ughh... It's so dirty in here.$s\"/pause 500/warp farmer 12 9/playSound doorClose/pause 500/faceDirection Penny 2/pause 500/emote Penny 16/pause 300/speak Penny \"@! Um... Sorry that it's such a mess. I was about to clean up.$u\"/pause 500/move farmer 0 -1 0/pause 600/emote Penny 32/pause 300/speak Penny \"You'll help me? You really mean it?$h\"/pause 500/faceDirection Penny 1/faceDirection farmer 1/speak Penny \"Okay, you can get started over there. I'll clean the kitchen.\"/move farmer 1 0 1/move farmer 0 -2 1/move farmer 2 0 1/move Penny -1 0 0/animate Penny false true 100 24 25/animate farmer false true 100 35/pause 200/playSound dwop/removeSprite 16 6/pause 200/move Penny -1 0 0/animate Penny false true 100 24 25/stopAnimation farmer/faceDirection farmer 0/pause 1200/stopAnimation Penny/removeSprite 10 5/playSound dwop/move Penny -1 0 0/animate Penny false true 100 24 25/pause 900/animate farmer false true 100 41/pause 300/playSound dwop/removeSprite 15 5/stopAnimation farmer/pause 1400/stopAnimation Penny/move Penny 1 0 0/pause 800/warp Pam 12 9/playSound doorClose/stopMusic/move Pam 0 -1 0/faceDirection Penny 2/faceDirection farmer 3/faceDirection Pam 1/pause 500/faceDirection Pam 3/speak Pam \"Whaddya think you're doing?!$u\"/faceDirection Pam 1/faceDirection Pam 3/faceDirection Pam 0/speak Pam \"Stop it! I had everything just the way I like it!$u\"/move Penny 2 0 2/pause 500/emote Penny 28/pause 500/speak Penny \"Mom, the house is a total mess. @ and I were just trying to tidy things up a bit.#$b#*sniff* *sniff*... Were you at the saloon just now? You smell like beer...$s\"/pause 300/move Pam -1 0 3/emote Pam 12/pause 400/speak Pam \"It's none of your damn business where I go!$4\"/pause 500/speak Penny \"It IS my business! I don't want you destroying yourself!$a#$b#Don't you realize your choices have an effect on me? Stop being so selfish!$a\"/faceDirection Pam 0/shake Pam 5000/pause 600/speak Pam \"Selfish? I put a roof over your head and clothes on your back and you call me selfish!? You ungrateful little...$u\"/pause 500/emote farmer 28/pause 500/faceDirection Pam 1/faceDirection Penny 1/move farmer -2 0 2/move farmer 0 2 3/pause 500/speak Pam \"You'd better go. I'm sorry you had to see this, kid.$4\"/pause 500/move farmer -1 0 2/move farmer 0 1 2/pause 500/faceDirection farmer 0/faceDirection Penny 2/pause 700/faceDirection farmer 2/pause 500/warp farmer -40 -40/playSound doorClose/pause 500/move Pam 0 -1 1/pause 300/faceDirection Penny 3/speak Pam \"He's a nice young man...^She's a nice young lady...\"/speak Pam \"But I don't want you tellin' others to clean up my house! It's embarrassing! You understand?$4\"/pause 300/faceDirection Penny 2/pause 600/showFrame Penny 23/pause 700/speak Penny \"...Yes, mother.$s\"/pause 1000/mail PennyCleanTrailer/end warpOut", - } -}, - -{ + "35/f Penny 1000/p Penny": "50s/-1000 -1000/farmer -30 30 0 Penny 12 7 0 Pam -100 -100 0/skippable/specificTemporarySprite pennyMess/viewport 12 7 true/pause 1000/speak Penny \"Ughh... It's so dirty in here.$s\"/pause 500/warp farmer 12 9/playSound doorClose/pause 500/faceDirection Penny 2/pause 500/emote Penny 16/pause 300/speak Penny \"@! Um... Sorry that it's such a mess. I was about to clean up.$u\"/pause 500/move farmer 0 -1 0/pause 600/emote Penny 32/pause 300/speak Penny \"You'll help me? You really mean it?$h\"/pause 500/faceDirection Penny 1/faceDirection farmer 1/speak Penny \"Okay, you can get started over there. I'll clean the kitchen.\"/move farmer 1 0 1/move farmer 0 -2 1/move farmer 2 0 1/move Penny -1 0 0/animate Penny false true 100 24 25/animate farmer false true 100 35/pause 200/playSound dwop/removeSprite 16 6/pause 200/move Penny -1 0 0/animate Penny false true 100 24 25/stopAnimation farmer/faceDirection farmer 0/pause 1200/stopAnimation Penny/removeSprite 10 5/playSound dwop/move Penny -1 0 0/animate Penny false true 100 24 25/pause 900/animate farmer false true 100 41/pause 300/playSound dwop/removeSprite 15 5/stopAnimation farmer/pause 1400/stopAnimation Penny/move Penny 1 0 0/pause 800/warp Pam 12 9/playSound doorClose/stopMusic/move Pam 0 -1 0/faceDirection Penny 2/faceDirection farmer 3/faceDirection Pam 1/pause 500/faceDirection Pam 3/speak Pam \"Whaddya think you're doing?!$u\"/faceDirection Pam 1/faceDirection Pam 3/faceDirection Pam 0/speak Pam \"Stop it! I had everything just the way I like it!$u\"/move Penny 2 0 2/pause 500/emote Penny 28/pause 500/speak Penny \"Mom, the house is a total mess. @ and I were just trying to tidy things up a bit.#$b#*sniff* *sniff*... Were you at the saloon just now? You smell like beer...$s\"/pause 300/move Pam -1 0 3/emote Pam 12/pause 400/speak Pam \"It's none of your damn business where I go!$4\"/pause 500/speak Penny \"It IS my business! I don't want you destroying yourself!$a#$b#Don't you realize your choices have an effect on me? Stop being so selfish!$a\"/faceDirection Pam 0/shake Pam 5000/pause 600/speak Pam \"Selfish? I put a roof over your head and clothes on your back and you call me selfish!? You ungrateful little...$u\"/pause 500/emote farmer 28/pause 500/faceDirection Pam 1/faceDirection Penny 1/move farmer -2 0 2/move farmer 0 2 3/pause 500/speak Pam \"You'd better go. I'm sorry you had to see this, kid.$4\"/pause 500/move farmer -1 0 2/move farmer 0 1 2/pause 500/faceDirection farmer 0/faceDirection Penny 2/pause 700/faceDirection farmer 2/pause 500/warp farmer -40 -40/playSound doorClose/pause 500/move Pam 0 -1 1/pause 300/faceDirection Penny 3/speak Pam \"He's a nice young man...^She's a nice young lady...\"/speak Pam \"But I don't want you tellin' others to clean up my house! It's embarrassing! You understand?$4\"/pause 300/faceDirection Penny 2/pause 600/showFrame Penny 23/pause 700/speak Penny \"...Yes, mother.$s\"/pause 1000/mail PennyCleanTrailer/end warpOut" + } + }, + { "Action": "EditData", "Target": "Strings/StringsFromMaps", "Entries": { - "Forest.5": "It's Marnie's shipping bin.", - "Forest.6": "It's Marnie's crop field.", - "Forest.7": "There's various produce stored in here.", - "Forest.8": "Marnie's cows are happy today!", - "Forest.9": "It's Leah's personal garden.", - "Forest.10": "These flower beds are in excellent shape.", - "Forest.11": "-Leah's Residence-", - "Forest.12": "You think to yourself that maybe, just maybe there's something magical about this place.", - "Forest.13": "` Pelican Town^@ Fairhaven Farm^> Blue Moon Vineyard^", - "Forest.14": "The \"Stardrop Saloon\" logo is on the bottles.", - "Forest.15": "Someone is throwing bottles off the cliff.", - "Forest.16": "-Andy's Residence-^-Fairhaven Farm-", - "Forest.17": "The garbage can has a lock on it.", - "Forest.18": "This is Fairhaven's crop field.", - "Forest.19": "Andy has trellis crops here.", - "Forest.20": "It's a bunch of flower beds. They are well taken care of.", - "Forest.21": "These are Andy's bee houses.", - "Forest.22": "Leah cuts her own wood.", - "Forest.23": "This farm house is abandoned. You see a large collection of various hats inside.", - "Forest.24": "Farming equipment used to be stored here.", - "Forest.25": "This crop field is completely overgrown...", - "Forest.26": "There's various bottles littered about.", - "Forest.27": "Marnie's silo has 214/240 bushels of hay in it.", - "Forest.28": "Eww... this green slime smells bad.", - "Forest.29": "There's bushels of hay everywhere. Marnie probably sells the excess amounts.", - "Forest.30": "It's Andy's shipping bin. Fresh forage is in here. He must have gathered some from the forest recently.", - "Forest.31": "These wooden boxes have seeds in them.", - "Forest.32": "Marnie grows trellis crops here.", - "Forest.33": "-Marnie's Ranch-", - "Forest.34": "You look at yourself in the reflection of the water. You're looking dapper today.", - "Forest.35": "Marnie is storing her produce in these barrels.", - "Forest.36": "Various seeds are in these crates. You notice \"Pierre's General Store\" logo on the seed bags.", - "Forest.37": "A swing is tied to the branch of this large tree.", - "Forest.38": "You feel a magical presence here.", - "Forest.39": "There are some seed bags in this crate. They are from Pierre's shop.", - "Forest.40": "There's an invisible barrier preventing you from going further...", - "Forest.41": "It's the remains of a campfire.", - "Forest.42": "It's Leah's boat.", - "Forest.43": "There's strange directions on the stone slab:^^\"DOWN\"", - "Forest.44": "Marnie uses home-made fertilizer for her flower beds.", - "Forest.45": "It's a garbage can. There's a lock on it.", - "Forest.46": "There's empty paint tubes and scrapped projects in here.", - "Forest.47": "It's a garbage can. There's a lock on it.", - "Forest.48": "It's a discarded bottle.", - "Forest.49": "This soil has magical properties.", - "Forest.50": "Everything here is magical because it's right next to the Wizard's tower. Makes sense, right?", - "Forest.51": "If a tree falls in a forest and no one is around to hear it, does it make a sound?", - "Forest.52": "Andy has an iron axe in this crate.", - "Forest.53": "It's a seed maker.", - "Forest.54": "This is Marnie's seed maker.", - "Forest.55": "A cheese press. Marnie makes some of the best cheese in the valley.", - "Forest.56": "This is Marnie's oil maker.", - "Forest.57": "Shane's chickens produce high quality eggs that get turned into mayonnaise.", - "Forest.58": "Some of these barrels have various artisan goods in them. Others have farming equipment.", - "Forest.59": "This bucket is filled with fertilizer.", - "Forest.60": "Does Marnie cut wood? Or does Shane?", - "Forest.61": "It's Marnie's shed.", - "Forest.62": "There's too much foliage to travel further...", - "Forest.63": "It's a sculpture Leah's working on", - "Backwoods.1": "> Mountain", - "PelicanTown.1": "You can see various coins in the water.", - "PelicanTown.2": "The plaque on the playground reads:^^\"FUNDED BY THE MERRYCHESTER FUNDRAISER\"", - "PelicanTown.3": "-Pierre's General Store-", - "PelicanTown.4": "These flower beds are well taken care of.", - "PelicanTown.5": "Emily and Haley have a clean and tidy backyard.^^You notice something off to the right.", - "PelicanTown.6": "Oh, it's just a garden gnome.", - "PelicanTown.7": "This soil has a high-grade fertilizer.", - "PelicanTown.8": "-Adventurers Guild-", - "PelicanTown.9": "This boat has equipment in it.", - "PelicanTown.10": "---------------------\"DEWEY\"---------------------^^\"He was only a cat, but he was human enough to be a great comfort in hours of loneliness and pain.\"", - "PelicanTown.11": "Mayor Lewis has a personal garden.", - "PelicanTown.12": "This is the Pelican Town Community Garden.", - "PelicanTown.13": "This machine runs off of coal.", - "PelicanTown.14": "There are several furnaces and a charcoal kiln.", - "PelicanTown.15": "I wish I could go over there... perhaps the mod author will update this mod in the future, allowing me to explore this area?", - "PelicanTown.16": "The plaque on the bench reads:^^\"BUILT IN RECOGNITION OF STARDEW VALLEY'S FARMERS\"", - "PelicanTown.17": "There's a lot of shopping baskets.", - "PelicanTown.18": "These Joja trucks are blocking Pelican Town's natural hot springs.", - "PelicanTown.19": "These flower beds are plastic.", - "PelicanTown.20": "Pam probably left these bottles here.", - "PelicanTown.21": "This truck hasn't budged in ages.", - "PelicanTown.22": "This little shrine has existed well before Pelican Town was built.", - "PelicanTown.23": "It's Evelyn's garden", - "PelicanTown.24": "There's monster parts in these barrels.", - "PelicanTown.25": "These crates have a variety of ores in them.", - "PelicanTown.26": "This crate is filled with seeds from Joja.", - "PelicanTown.27": "Jodi grows trellis crops all year around.", - "PelicanTown.28": "There's a lot going on in his backyard.", - "PelicanTown.29": "This crate is filled with coal.", - "PelicanTown.30": "These crates have seeds from Pierre's in them.", - "PelicanTown.31": "This scarecrow has excellent craftsmanship.", - "PelicanTown.32": "Honey harvested here is used in a variety of dishes for festivals.", - "PelicanTown.33": "There are many trellis crops that are planted here all year around.", - "PelicanTown.34": "You suddenly are craving ice cream.", - "PelicanTown.35": "This swing was made for Jas and Vincent.", - "PelicanTown.36": "These flower beds are fake.", - "PelicanTown.37": "Pierre's personal garden.", - "PelicanTown.38": "Pierre's seeds are stored in here.", - "PelicanTown.39": "It's Pierre's seed maker. You notice a label:^^\"MADE IN THE FERN ISLANDS\"", - "PelicanTown.40": "Pierre's shipping bin has a lock on it.", - "PelicanTown.41": "Pierre is fermenting wine in these kegs.", - "PelicanTown.42": "\"NO SOLICITING\"", - "PelicanTown.43": "You notice something to the left...", - "PelicanTown.44": "Oh, it's a sign that says:^^\"NO TRESPASSING\"", - "PelicanTown.45": "-The Jenkins Residence-", - "PelicanTown.46": "Evelyn prides herself in decorating the town square.", - "PelicanTown.47": "-The Stardrop Saloon-", - "PelicanTown.48": "The sign in bright red text reads:^^\"DOG\"", - "PelicanTown.49": "There's wood stored in this backyard", - "PelicanTown.50": "Residents here in Pelican Town use these kegs and barrels to turn their produce into wine and jelly.", - "PelicanTown.51": "It's Mayor Lewis's backyard.", - "PelicanTown.52": "Evelyn takes good care of this flower bed.", - "PelicanTown.53": "\"CLOSED\"", - "PelicanTown.54": "There's a lock on the garbage can.", - "PelicanTown.55": "-PELICAN TOWN-^^-DATE: 04.17.19XX-^\"Built in recognition of Stardew Valley's Elegance.\"", - "PelicanTown.56": "-In loving memory of Robert and Alice-", - "PelicanTown.57": "You give Dusty many pets.", - "Beach.1": "This wreckage has been here for years.", - "Beach.2": "\"S.S. GRANGER\"", - "Beach.3": "\"W.R. MOLLY BLOOM\"", - "Beach.4": "This bench is worn from the salty air.", - "Beach.5": "It's Willy's fish basket.", - "Beach.6": "You faintly see the Fern Islands across the Gem Sea.", - "Beach.7": "It's a fish basket.", - "Beach.8": "This statue resembles an ocean bird.", - "Mountain.1": "There's nothing but junk in this basket.", - "Mountain.2": "Linus has his clothes in this crate.", - "Mountain.3": "There's some dry food stuffs and rations in here.", - "Mountain.4": "These crates are nailed shut.", - "Mountain.5": "It's a garage.", - "Mountain.6": "The statue resembles a bear.", - "Mountain.7": "You can see the lab Demetrius and Maru work in.", - "Mountain.8": "It's at least a 20 meter drop to the bottom...", - "Mountain.9": "There's nothing but stone in this barrel.", - "Mountain.10": "This barrel is half full with coal.", - "Mountain.11": "There's several geodes in here..", - "RailRoad.1": "@ Bathhouse^> Emerald Farm^` Train Station^` Summit", - "RailRoad.2": "-Susan's Residence-^-Emerald Farm-", - "RailRoad.3": "Susan stores farming equipment here.", - "RailRoad.4": "The garbage can has a lock on it.", - "RailRoad.5": "Saftey first! Look both ways before crossing.", - "RailRoad.6": "\"BARIN\"^^\"SLIMES:153 SKELETONS:45 SHADOW BRUTES:9\"", - "RailRoad.7": "\"KETRA\"^^\"SLIMES:13 BATS:4 BUGS:1\"", - "RailRoad.8": "\"RED SCAR\"^^There's an engraving saying this adventurer slayed 1,000 slimes and received an enchanted ring.", - "RailRoad.9": "It's too faded to read. You vaguely see an Adventurer Guild Crest on the tombstone.", - "RailRoad.10": "It's too faded to read.", - "RailRoad.11": "\"BEAR CLAW\"^^\"SLIMES:753 BATS:103 BUGS:328 SHADOW BRUTES:87\"", - "RailRoad.12": "This is Emerald Farm's crop field. The produce grown here is shipped to various provinces around the Ferngill Republic.", - "RailRoad.13": "You wonder when the next train will come through Stardew Valley.", - "RailRoad.14": "There's nothing but trash in here. You don't know what you expected.", - "RailRoad.15": "It's Susan's shipping bin.", - "RailRoad.16": "These seeds are from Chestervale.", - "RailRoad.17": "This is where Susan cuts her wood.", - "RailRoad.18": "Susan takes great care of her flowerbeds.", - "RailRoad.19": "You respect who laid their sword here.", - "RailRoad.20": "It's a rusty sword. Looks like it's been here for decades.", - "RailRoad.21": "\"GERTA\"^^\"SLIMES:93 SKELETONS:22 BATS:18\"", - "RailRoad.22": "Susan uses a unique homemade fertilizer.", - "RailRoad.23": "It's a bucket of fertilizer.", - "RailRoad.24": "This grave is being swallowed by the mountain.", - "Summit.1": "-In loving memory of Isabelle-^^\"Beloved wife, mentor, and adventurer\"^\"May you rest in peace, my flower.\"", - "Summit.2": "What a spectacular view of Stardew Valley.", - "Summit.3": "This is a... thing! Yes! A thing!", - "Summit.4": "You want to sit on this bench and enjoy the amazing view but your character doesn't have a sitting animation.", - "Desert.1": "> Stardew Valley", - "Desert.2": "These are baby cactuses.", - "Desert.3": "At first, you thought there might have been a snake in this vase. Fortunately, there's nothing but sand in it. ", - "Desert.4": "Looking across the oasis, you see tall mountains. Stardew Valley lies on the other side.", - "Desert.5": "It looks like someone recently damaged the building on purpose. They might have lost some money gambling... ", - "Desert.6": "This cactus doesn't skip leg day.", - "Desert.7": "This cactus is huge. Knowing that the cactus will continue to grow larger fills you with assurance.", - "Desert.9": "You tried picking up the forage, but instead it prickled your hand. You decide to leave the forage where it is.", - "Desert.10": "It's an ancient temple of some kind.", - "Desert.11": "These are the bones of an ancient dragon. Dragons existed before humans, elves, dwarfs, and even the shadow people. No one knows why they went extinct.", - "Desert.12": "Skull Cavern... you recall Marlon's stories of other adventurers who went forth into this cave, never to return... ", - "Desert.13": "You shouldn't wander too far into the desert...", - "Desert.14": "You can see Stardew Valley down the road. It's too far to walk...", - "BlueMoonVineyard.1": "> Beach^@ Blue Moon Vineyard^@ Cindersap Forest^", - "BlueMoonVineyard.2": "-Sophia's Residence-^-Blue Moon Vineyard-", - "BlueMoonVineyard.3": "The garbage can has a lock on it.", - "BlueMoonVineyard.4": "\"PIERRE'S GENERAL STORE: GRAPE SEEDS\"", - "BlueMoonVineyard.5": "This vineyard has been here for many years.", - "BlueMoonVineyard.6": "Blue Moon Vineyard processes all grapes into wine.", - "BlueMoonVineyard.7": "Sophia's shipping bin is filled with wine bottles.", - "BlueMoonVineyard.8": "This swing is worn from age.", - "BlueMoonVineyard.9": "These are Sophia's bee houses.", - "BlueMoonVineyard.10": "'Sophia's Storage Chest'", - "BlueMoonVineyard.11": "Grapes are cleaned and stomped in this stone well.", - "BlueMoonVineyard.12": "You feel the ocean breeze on your face.", - "LostWoods.1": "There's a faded message on this stone slab:^^\"FOLLOW THE MUSHROOMS\"", - "LostWoods.2": "These ruins must be over 100 years old.", - "LostWoods.3": "What is this tree doing all the way in the forest? There's no possible way it could survive with so little sun light.", - "LostWoods.4": "You wanted to read the descriptions on this grave, but its in Elvish. You can't read Elvish.", - "LostWoods.5": "It's too worn from age to make out what it says...", - "LostWoods.6": "\"KONKOR\"^^\"Shu nok vu dun leim kunar varim\"^^...Hmm, this language isn't Elvish or Dwarfish. What could it possibly be?", - "LostWoods.7": "Someone left this here recently. But who?", - "LostWoods.8": "\"VUNOK\"^^The engravings are in a language you've never seen before, so you can't understand it. ", - "LostWoods.9": "This grave has large scratch marks on it, erasing what the engravings say.", - "LostWoods.10": "\"ANKAR\"^^\"Huot hamp lonozol doo duna tol\"", - "LostWoods.11": "It's too faded to read.", - "LostWoods.12": "This sword has Elvish engravings on it", - "LostWoods.13": "This grave is written in Elvish, and you don't understand the language, but you try to read the engravings anyway:^^\"Laurie lantar lassi surinen, yeni unotime ve ramar aldaron! Yeni ve linte uldar avanier mi oromari lisse-miruvoreva Andune pella, Vardo tellumar nu luini yassen tintilar i eleni omaryo airetari lirinen. Si man i yulma nin enquantuva? An si Tintalle Varda Oiolosseo ve fanyar maryat Elentari ortane.\"", - "LostWoods.14": "It's a Dwarfish sword. It looks very heavy...", - "LostWoods.15": "\"We trade goods for yellow sparkly rocks!\"^^\"Pretty crystal sends you back!\"", - "LostWoods.16": "These trees are growing fruit you're not familiar with.", - "LostWoods.17": "Ancient fruit plants grow here with ease.", - "LostWoods.18": "Definitely magic. You're sure of it.", - "LostWoods.19": "You look across the lake and spot a dozen Junimo huts.", - "TownEast.1": "@ Pelican Town^> Shearwater Bridge", - "TownEast.2": "You can see the town of Grampleton across the bridge. Unfortunately, the mod author hasn't created this area yet so you can't visit the town...", - "TownEast.3": "You want to sit on the bench, but your character doesn't have a sitting animation to use it.", - "TownEast.4": "This tree must be over 100 years old.", - "TownEast.5": "It's a shovel. These tools are used to dig up stuff like dirt.", - "TownEast.6": "The crop field is abandoned...", - "ShearwaterBridge.1": "@ Pelican Town^> Grampleton Fields", - "GrampletonFields.1": "@ Grampleton Fields^@ Stardew Valley^> Grampleton", - "GrampletonFields.2": "@ Stardew Valley^> Grampleton", - "GrampletonFields.3": "This wheat field is huge. Grampleton specializes in lumber, wheat ale, flour, and sugar.", - "GrampletonFields.4": "You see the outskirts of Grampleton.", - "GrampletonFields.5": "It's a silver falchion.", - "GrampletonFields.6": "-ORDER OF THE KNIGHTS OF PYTHAGORAS-^^\"These lands have been vanquished of monsters. The order will continue to help humanity, paving a way to security and flourishment.\"", - "MarnieShed.1": "Marnie is storing various stuff here.", - "MarnieShed.2": "This must be where Marnie keeps track of her profits and supplies.", - "MarnieShed.3": "These cheese presses are hard at work.", - "MarnieShed.4": "Marnie's looms are hand-crafted from Grampleton.", - "MarnieShed.5": "These are pictures of Marnie's ranch when it was first built. She looks young and thinner.", - "MarnieShed.6": "Is this Shane's keg?", - "MarnieShed.7": "These turn eggs into mayonnaise.", - "MarnieShed.8": "\"MANIFEST 3608.25.01-43\"^^\"EXPENSES: 46,720G\"^\"INCOME: 94,351G\"^\"PROFITS FOR 43RD QUARTER: 47,631G\"^^\"ANIMALS: 14 COWS, 8 SHEEP, 6 PIGS, 18 CHICKENS\"^^\"SHIPMENT 44.02-1\"^\"900 GALLONS-MILK\"^\"120 KG-CHEESE\"^\"25 KG-WOOL\"^\"70 KG-PRODUCE\"", - "MarnieShed.9": "The chest is unlocked. You open the chest to see what's inside of it to satsify your curiosity... only to find another chest that is locked...", - "MarnieShed.10": "It's Marnie's work bench.", - "MarnieShed.11": "It's some kind of machine used for processing wood.", - "SophiaHouse.1": "Are these moving boxes?", - "SophiaHouse.2": "'STEVEN GALAXY: VOLUME 5'", - "SophiaHouse.3": "You look in the fridge... Wow, there's a lot of orange chicken in here. Sophia must love this stuff.", - "SophiaHouse.4": "This microwave is surprisingly clean.", - "SophiaHouse.5": "The sink has a plate with leftover orange chicken sauce on it. It hasn't been cleaned yet.", - "SophiaHouse.6": "There's a single placemat on the table.", - "SophiaHouse.7": "It's a GE 30 Slide-In Electric Range Stove.", - "SophiaHouse.8": "This is Settlers of Ferngill, with three players. The game pieces are dusty.", - "SophiaHouse.9": "'Vineyard Basics - Volume II'", - "SophiaHouse.10": "'Gameboard Guide for Nerds'", - "SophiaHouse.11": "'Celcia's Guide - The Art of Fermentation'", - // (^.^ ) ) ) ) ) ) ) ) ( ( ( ( ( ) Like my caterpillar? :D - "SophiaHouse.12": "'Organic Farming Manual'", - "SophiaHouse.13": "'Wine Science - Principles and Application'", - "SophiaHouse.14": "'Viticulture: An Introduction to Commercial Grape Growing for Wine Production'", - "SophiaHouse.15": "'Costume Design Guide - Cosplay Applications'", - "SophiaHouse.16": "This is an antique clock.", - "SophiaHouse.17": "This looks like EVA foam. Sophia must be making some armor for cosplay.", - "SophiaHouse.18": "Lot's of fabric and paint.", - "SophiaHouse.19": "There's a large collection of different fabrics.", - "SophiaHouse.20": "Sophia is working on a cosplay project.", - "SophiaHouse.21": "You take a look at the sheet of paper and see notes on complex stitching patterns.", - "SophiaHouse.22": "It's a collection of various dyes.", - "SophiaHouse.23": "There are moving boxes outside of this room.", - "SophiaHouse.24": "It's an old pillow, covered with dust.", - "SophiaHouse.25": "The bed has a fine layer of dust on it.", - "SophiaHouse.26": "Dust is all over this couch.", - "SophiaHouse.27": "There's nothing in the drawer.", - "SophiaHouse.28": "It's an article ripped from a newspaper with a breaking news headline.", - "SophiaHouse.29": "Sophia takes good care of her plants.", - "SophiaHouse.30": "There's a bunch of manga books on the floor.", - "SophiaHouse.31": "Sophia has an NVIDIA RIVA 128 graphics card.", - "SophiaHouse.32": "There's several limited edition Tofu Anime dolls on the shelf.", - "SophiaHouse.33": "'Sailor Sun - Volume IV'", - "SophiaHouse.34": "'Attack on Giant - Volume III'", - "SophiaHouse.35": "You take a look in the dresser:^^Hmm... there's undies and socks in this drawer.", - "SophiaHouse.36": "There's creams, lotions and makeup palettes.", - "SophiaHouse.37": "\"Mom. Dad. I miss you both so much. There isn't a single day where I don't think about you two. Money isn't an issue for me. I wish you two were still here. I miss you, mom and dad.\"", - "SophiaHouse.38": "You look at yourself in the mirror. You're looking dapper today.", - "SophiaHouse.39": "The toilet was cleaned recently.", - "SophiaHouse.40": "This radio has anime stickers on it.", - "SophiaHouse.41": "A cute sailboat is in the water.", - "SophiaHouse.42": "It's a picture of the mountain range by Grampleton.", - "SophiaHouse.43": "Family photos are scattered across the wall.", - "SophiaHouse.44": "You see the Ferngill Republic on the globe.", - "SophiaHouse.45": "This is Sophia's bed.", - "SophiaHouse.46": "This phone console has three unread voicemails.", - "SophiaHouse.47": "\"MANIFEST - BLUE MOON VINEYARD - 518.16.02-83\"^^\"EXPENSES: 284,416G\"^\"INCOME: 414,728G\"^\"PROFITS FOR 83RD QUARTER: 130,312G\"", - "SophiaHouse.48": "It's a First Slash adventurer cosplay.", - "SophiaHouse.49": "'My Super Villain School - VOL III'", - "SophiaHouse.50": "'Pink Princess Crusaders - VOL IX'", - "SophiaHouse.51": "'Dad'", - "SophiaHouse.52": "'Mom'", - "SophiaHouse.53": "The chicken statue has a small engraving:^^'Robin'", - "SophiaHouse.54": "It's a large flat screen television.", - "SophiaHouse.55": "The drawer is locked.", - "SophiaCellar.1": "There's jam being made in this barrel.", - //Hello!!!!! :) - "SophiaCellar.2": "\"Family Photos\"", - "SophiaCellar.3": "It's locked tight...", - "SophiaCellar.4": "Sophia is making Blue Moon Vineyard's trademark iridium quality grape wine.", - "SusanHouse.1": "\"!!ASSEMBLY INSTRUCTIONS!!\"^^\"PAGE 5 - 08.63-02\"^\"1x4x49-1/2\"^\"18-1/2x43-1/2\"^\"1x4x49-1/2\"^\"Assemble top by drilling pocket holes as shown and screwing together 1-1/4 pocket hole screws.\"^^Hmm... looks like a manual Susan is using to make a storage chest.", - "SusanHouse.2": "It's a wood crafting hammer, made at Grampleton.", - "SusanHouse.3": "Susan is crafting a footstool.", - "SusanHouse.4": "This chest has excellent craftsmanship.", - "SusanHouse.5": "'Woodworking Basics - Mastering the Essentials of Craftsmanship'", - "SusanHouse.6": "'Organic Farming for Sustainable Agriculture'", - "SusanHouse.7": "'Making Juice At Home'", - "SusanHouse.8": "There are tacks on the globe indicating where Susan has traveled to.", - "SusanHouse.9": "The radio is set to a news station.", - "SusanHouse.10": "It's a replica model of the J.R. Forsont ship. It was famous for charting the entire Gem Sea.", - "SusanHouse.11": "Susan's laptop is password protected.", - "SusanHouse.12": "So many plants! Susan has a green thumb.", - "SusanHouse.13": "Susan is taking a quota on the next seasonal seeds.", - "SusanHouse.14": "This microwave smells like vegan hot pockets.", - "SusanHouse.15": "The stove top is crystal clean.", - "SusanHouse.16": "Most of the contents in this fridge are fruits and vegetables.", - "SusanHouse.17": "You want to take a peek in the dresser, but you know better than to do that.", - "SusanHouse.18": "It's Susan's bed.", - "SusanHouse.19": "This is a Celestron NexsStar LX6000.", - "SusanHouse.20": "\"I'm excited about my trip to the Fern Islands. I had to save up a lot of money to take this trip. The culture and architecture will be a spectacular experience, not to mention the beautiful weather and beaches.\"", - "SusanHouse.21": "'Super Waluigi Brothers'", - "SusanHouse.22": "These casks are fermenting various wines and juices.", - "SusanHouse.23": "This is a typewriter. Susan uses it to make reports.", - "SusanHouse.24": "It's locked tight...", - "SusanHouse.25": "This box is labeled \"SEEDS\".", - "SusanHouse.26": "These barrels are making jelly.", - "SusanHouse.27": "\"EMERALD FARM MANIFEST FOR 39TH QUARTER - 5-32.93\"^^\"EXPENSES: 81,704G\"^\"INCOME: 154,306G\"^\"PROFIT: 72,602G\"^^\"SHIPMENT TO PINE-MESA CITY: CODE 60-01.06\"^\"60 KG - Produce\"^\"7 Gallons - Wine\"^\"13 Gallons - Juice\"^^\"SIGNATURE AUTHORIZATION: S.S.R. RONSON\"^\"TARIFFS: 3069.06 - 9\"", - "SusanHouse.28": "This wood is used for crafting.", - "SusanHouse.29": "'Ultimate Sweet Tooth Cooking Book'", - "SusanHouse.30": "'Let's Go To Grampleton - Travel Guide'", - "SusanHouse.31": "'Lori's Recipe Book'", - "SusanHouse.32": "Susan grows small crops in her house.", - "SusanHouse.33": "It's a television.", - "AndyHouse.1": "It's a trash bag...", - "AndyHouse.2": "\"Joja - Ultimate Guide to Farming\"", - "AndyHouse.3": "\"Why Joja Farming is Better Than Organic Methods\"", - "AndyHouse.4": "\"Benefits of Joja Seeds\"", - "AndyHouse.5": "The radio doesn't have a battery in it...", - "AndyHouse.6": "This cup smells bad. It hasn't been cleaned.", - "AndyHouse.7": "These scissors are rusty.", - "AndyHouse.8": "There are Joja boxes everywhere.", - "AndyHouse.9": "Beer is soaked into the carpet.", - "AndyHouse.10": "There's rotten food spilling out of the can.", - "AndyHouse.11": "There's some Joja-brand groceries in here.", - "AndyHouse.12": "This plant is trying its best to grow.", - "AndyHouse.13": "This garbage can is filled with garbage.", - "AndyHouse.14": "The sink has a lot of dirty dishes.", - "AndyHouse.15": "This oven hasn't been cleaned in forever.", - "AndyHouse.16": "It's an empty beer bottle.", - "AndyHouse.17": "Andy's bed isn't made.", - "AndyHouse.18": "It's a Joja shopping basket. Andy never returned it.", - "AndyHouse.19": "This pillow is moldy.", - "AndyHouse.20": "It's a manifest of Fairhaven Farm:^^\"FAIRHAVEN FARM REPORT FOR 41ST QUARTER\"^^\"INCOME: 44,540G\"^\"EXPENSES: 49,307G\"^\"NET LOSS: 4,767G\"^\"NEXT SHIPPING DATE CODE: 305-14.06\"", - "AndyHouse.21": "It's Andy's diary. You read a page:^^\"My Yoba darn plants keep dyin' and aren't producing enough. I gotta buy more of dem Joja fertilizers. That ought to do the trick.\"", - "AndyHouseClean.1": "It's a heater.", - "AndyHouseClean.2": "Andy's bed is well-made.", - "AndyHouseClean.3": "It's a nice little television.", - "AndyHouseClean.4": "These sunflowers smell great!", - "AndyHouseClean.5": "Andy's chest has various tools and fertilizers.", - "AndyHouseClean.6": "The radio is on the 'country music' station.", - "AndyHouseClean.7": "\"Organic farming methods\"", - "AndyHouseClean.8": "\"Why Joja seeds aren't that great\"", - "AndyHouseClean.9": "\"Becoming a better farmer\"", - "AndyHouseClean.10": "\"Foraging For Experts\"", - "AndyHouseClean.11": "\"Managing Your Expenses - 3rd Edition\"", - "AndyHouseClean.12": "\"Mysterious creatures and where to find them\"", - "AndyHouseClean.13": "It's a replica ship of the R.P. Morson, the ship famous for the first voyage to the Ferngill Republic 200 years ago.", - "AndyHouseClean.14": "Andy is working on something!", - "AndyHouseClean.15": "This plant smells nice.", - "AndyHouseClean.16": "There are barrels and boxes everywhere. They're in good condition.", - "AndyHouseClean.17": "It's a manifest of Fairhaven Farm:^^\"FAIRHAVEN FARM REPORT FOR 44TH QUARTER\"^^\"INCOME: 94,540G\"^\"EXPENSES: 38,241G\"^\"PROFIT: 56,299G\"^\"NEXT SHIPPING DATE CODE: 216-02.10\"", - "AndyHouseClean.18": "\"Lord of the Pendants - Two Buildings\"", - "AndyHouseClean.19": "\"A Lesson on Self-Reflection - By Morris Tod\"", - "AndyHouseClean.20": "This wood is freshly cut from cindersap forest.", - "AndyHouseClean.21": "The fireplace is well-maintained.", - "AndyHouseClean.22": "It's a trash can. There's nothing in here.", - "AndyHouseClean.23": "Andy has a meal ready. It smells delicious", - "AndyHouseClean.24": "The plant has grown into something greater after all this time. Knowing that it'll continue to grow fills you with happiness.", - "AndyHouseClean.25": "The fridge is filled with fresh forage and groceries from Pierre's General Store.", - "AndyHouseClean.26": "Andy's stove is very clean.", - "AndyHouseClean.27": "You take a peak into Andy's dresser:^^He has ten pairs of blue farmer overalls.", - "JenkinsHouse.1": "\"Up, down, right, left, up, up, down: A X B Y B A X X B A A B B B A A A\"^^Hmm... it looks like a cheat code for a video game.", - "JenkinsHouse.2": "Victor has a GoStation 1 and a Super Neendo Entertainment System.", - "JenkinsHouse.3": "\"Neendo Power - Volume IX\"", - "JenkinsHouse.4": "\"Game Informer - Best Games of The Year\"", - "JenkinsHouse.5": "\"Extra Lives - Why Video Games Matter\"", - "JenkinsHouse.6": "\"The Legend of Lonk - Ultimate Player's Guide\"^^This guide book is worn from age. It's been used quite a bit.", - "JenkinsHouse.7": "\"1001 Video Games to Play\"^^You notice a bookmark in this book. Victor must be in the middle of reading this.", - "JenkinsHouse.8": "\"Accounting Principles - Made Easy\"", - "JenkinsHouse.9": "\"Managerial Accounting - Corporate Applications\"^^You notice many notes in this book. It looks like Olivia has read this extensively.", - "JenkinsHouse.10": "\"Introduction to Software Engineering - 13th Edition\"", - "JenkinsHouse.11": "\"Fundamentals of Electrical Engineering and Electronics\"", - "JenkinsHouse.12": "\"Mechanical Engineering Reference Manual\"^^You decide to open the book to look in it. You understand absolutely nothing about this stuff.", - "JenkinsHouse.13": "\"Fundamentals of Aerodynamics - 4th Edition\"", - "JenkinsHouse.14": "\"LAUNDRY ROOM\"", - "JenkinsHouse.15": "\"Ecology and Environment - The Plain View of Life\"", - "JenkinsHouse.16": "\"Bringing Nature Home - How to Live Sustainably\"", - "JenkinsHouse.17": "\"Stardew Valley - Top Tourist Locations\"^^This cover art is of the summit here in the valley!", - "JenkinsHouse.18": "\"Gem Sea - Oceanic Life\"", - "JenkinsHouse.19": "\"The Magestic Archipelago of the Fern Islands\"", - "JenkinsHouse.20": "\"Legends of Monsters - Tales from Castle Village\"^^This book in particular interests you. You take a peek at several pages... Hmm. It talks about many adventurers and their feats in slaying monsters, keeping the desert sands safe.", - "JenkinsHouse.21": "\"Monster Almanac - Edition III\"^^You open the book and see many pictures of slimes, shadow brutes, serpents, bats, skeletons and other monsters.", - "JenkinsHouse.22": "\"Venturing into Corneal Mountain - by Marlon Fay\"", - "JenkinsHouse.23": "\"Sin (A) Angle B at 140 degrees\"^\"Cos (A) Angle Z at 120 degrees\"^\"Angle C is tanget to Circle Z at coordinates 14.01.4\"^\"csc(x) equals -csc(x)cot(x)\"^^... Victor must be working on... something. Yes. Something.", - "JenkinsHouse.24": "What a lovely table by this window.", - "JenkinsHouse.25": "\"Joja Stocks - The Insider Trading Guide!\"^^Olivia has many bookmarks in this book.", - "JenkinsHouse.26": "\"53 Reasons to buy Joja Stock\"", - "JenkinsHouse.27": "\"How to Make Money in Stocks - A Winning System in Good Times or Bad!\"", - "JenkinsHouse.28": "\"Stock Market Investing for Experts\"", - "JenkinsHouse.29": "\"Strategic Stock Trading - Making your money work for you!\"", - "JenkinsHouse.30": "\"The Booklovers Guide to Wine\"", - "JenkinsHouse.31": "\"Abeja Vineyard - Wine Talk\"", - "JenkinsHouse.32": "\"Managing Iridium Quality Wine in your Cellar\"^^There are some ripped pages in this book.", - "JenkinsHouse.33": "\"Blue Moon Vineyard's Success - by Jason Taylor\"", - "JenkinsHouse.34": "\"Elfs, Dwarves, Goblins, and Monsters - Arcane Studies VOL XII\"", - "JenkinsHouse.35": "\"History of the Shadow People - A Monster Hunter's Story\"", - "JenkinsHouse.36": "(You notice a ripped piece of paper wedged between two books):^^\"Secret Wine Fermentation of the Gotoro Empire\"", - "JenkinsHouse.37": "\"Mystical Creatures of Stardew Valley - First Edition\"", - "JenkinsHouse.38": "\"Grampleton - Travel Guide\"^^(This book interests you. You glance through the pages)^^Hmm... there are many images of golden fields of wheat, windmills, artisans, and a large community of happy people. The trees surrounding the city are huge.", - "JenkinsHouse.39": "\"The First Slash - Monster Hunter Clan of Fern Islands\"^^The cover image of this book shows five people with blue cloaks. These must be the adventurers across the Gem Sea.", - "JenkinsHouse.40": "\"Merpeople - Do They Exist?\"", - "JenkinsHouse.41": "\"Stories of the Smoluanu - by M. Jasper\"^^This book talks about the Dwarves that used to live in Corneal Mountain over a thousand years ago.", - "JenkinsHouse.42": "'No Messages'", - "JenkinsHouse.43": "You see Pine-Mesa City on the globe. You wonder how mom and dad are doing.", - "JenkinsHouse.44": "This art is beautiful. Olivia has a knack for painting.", - "JenkinsHouse.45": "Olivia is painting the palm tree.", - "JenkinsHouse.46": "There's various oils, paints, and custom crafted brushes in this shelve.", - "JenkinsHouse.47": "Used of tubes of paint are on the floor.", - "JenkinsHouse.48": "It's Olivia's work desk. The drawer is locked.", - "JenkinsHouse.49": "This office cabinet is locked. Probably boring stuff in it anyway.", - "JenkinsHouse.50": "There's a piece of paper with notes on it:^^\"STOCK TRADE DATE: 04.24.1998-01.5 14:30\"^\"CONTACT: BARABAR RUSH - (624) 520-10532\"^\"CURRENCY TRANSLATION: 1G --- 0.845Z\"", - "JenkinsHouse.51": "Olivia's computer is password protected.", - "JenkinsHouse.52": "\"Game of Chairs - by C.C. Marton\"", - "JenkinsHouse.53": "You were going to look through Olivia's dresser, but you know better.", - "JenkinsHouse.54": "The bedsheets are made of Gotoro Empire silk.", - "JenkinsHouse.55": "\"Another lovely day in Pelican Town! The stock market has been very kind to me as of late. I made 40,000G from a stock trade I made today! I'll spend this money on more extravagant wine to add to my collection! Or perhaps I'll to add to my millions in my trust fund. So many questions. So little time!\"", - "JenkinsHouse.56": "There's incense, candles, fancy towels, and various toiletries.", - "JenkinsHouse.57": "You're looking dapper today.", - "JenkinsHouse.58": "This toilet is very clean.", - "JenkinsHouse.59": "It's a bathtub. You can clean yourself in these, or so you've heard.", - "JenkinsHouse.60": "It's another Super Neendo Entertainment System. Victor has two.", - "JenkinsHouse.61": "This is a minature G-40 TV.", - "JenkinsHouse.62": "Victor's bed is made of silk from the Gotoro Empire.", - "JenkinsHouse.63": "To satisfy your curiosity, you take a peek in Victor's dresser:^^He has boxers with hearts on them.", - "JenkinsHouse.64": "Victor is repairing computer equipment.", - "JenkinsHouse.65": "\"Computer Hardware and Applications - 3rd Edition\"", - "JenkinsHouse.66": "Victor's computer is password protected.", - "JenkinsHouse.67": "\"Fundamentals of Calculus - Critical Thinking\"", - "JenkinsHouse.68": "\"Engineering - Applications in Practice\"^^You notice the price tag. This book cost 5,250G.", - "JenkinsHouse.69": "\"Higher Engineering Mathematics\"", - "JenkinsHouse.70": "\"Civil Engineering Codes- 4th Edition\"", - "JenkinsHouse.71": "It's a page ripped out of Victor's diary.^^\"After a year of graduating from Pellcar University with my engineering degree, I'm not... sure what I want to do with my life. I was offered an internship in Zuzu City at a well known company but I turned it down. I never told mom. She would be furious if she found out. I need more time to think about what I want to do. Not what others want.\"", - "JenkinsHouse.72": "This Gotoro cabinet has china dishes decorated with the pattern of the Gotoro Empire in it.", - "JenkinsHouse.73": "The microwave has a pizza hot pocket in it. Victor may have forgotten it?", - "JenkinsHouse.74": "Wow. This is a Garland series electric range stove.", - "JenkinsHouse.75": "It's an Algren staineless steel kitchen sink.", - "JenkinsHouse.76": "You open the fridge and find it packed full of expensive food bought from Pierre's General Store.", - "JenkinsHouse.77": "This dining room table was built in Grampleton.", - "JenkinsHouse.78": "This wood is from Grampleton.", - "JenkinsHouse.79": "This bear statue was hand-carved in Grampleton.", - "JenkinsHouse.80": "There is an assortment of cookies and tea.", - "JenkinsHouse.81": "There's many objects. They look expensive too.", - "JenkinsHouse.82": "This fireplace is huge.", - "JenkinsHouse.83": "These are freshly cut logs from Grampleton.", - "JenkinsHouse.84": "\"27 shades of Yellow - The tale of finding the other 23 shades\"", - "JenkinsHouse.85": "It's a butterfly house.", - "ForestWest.1": "@ Aurora Vineyard^> Pelican Town", - "ForestWest.2": "-The Dawkins Residence-^-Aurora Vineyard-", - "ForestWest.3": "This shipping bin is bolted shut.", - "ForestWest.4": "It's a rusty sword. There are engravings on the blade, but they're too faded to decipher.", - "ForestWest.5": "A Lava Katana! These swords are forged in pools of churning lava at Mt. Volvos. Only 100 of these exist.", - "ForestWest.6": "These bottles are everywhere.", - "ForestWest.7": "This vineyard is abandoned...", - "ForestWest.8": "These logs are rotting.", - "ForestWest.9": "There are various pieces of machinery buried in the ground here. They look expensive. Was someone working on a large project here before abandoning it?", - "ForestWest.10": "Doesn't look like anyone is home...", - "AuroraVineyard.1": "These shelves are dusty.", - "AuroraVineyard.2": "There are mushrooms growing out of cracks in the wood counter.", - "AuroraVineyard.3": "The kitchen is completely overgrown.", - "AuroraVineyard.4": "This table has cobwebs and mold on it.", - "AuroraVineyard.5": "The light switch doesn't work.", - "AuroraVineyard.6": "These wooden logs are rotting away.", - "AuroraVineyard.7": "Empty bottles? Someone's been drinking here recently.", - "AuroraVineyard.8": "The table looks fairly new.", - "AuroraVineyard.9": "The spilled contents of this Joja beverage is seeping into the floor.", - "AuroraVineyard.10": "The cellar is blocked by vines. You can't enter.", - "AuroraVineyard.11": "This window isn't broken or boarded up.", - "AuroraVineyard.12": "These vines are slowly taking over the hallway.", - "AuroraVineyard.13": "Mold is growing on these moving boxes.", - "AuroraVineyard.14": "This shelf is rotting away.", - "AuroraVineyard.15": "It's a moldy pillow.", - "AuroraVineyard.16": "It's a wooden bat.", - //Hmmmmm... something happened here. - "AuroraVineyard.17": "It's a ripped piece of a moldy newspaper:^^\"AURORA VINEYARD - BANKRU-- DUE TO MAR--T CR---!\"^\"Stardew Vall-- --- ------ ---- ---- the ef-ec-s of lowered dem-nd of cro-s. Local fa----- are unab-- -- fi-- vend-- or ------ to sell --------. There's an expected -------- in ---- ---- ----- --- --- rea--- ---- -------- -- ------. The Ferngill Gov----- has admi----ed a ----- to hel- fa-----. Mayor Le--- ---- ---- farm-r- of St--de- ---ley ----- - ------- ---- financial insec---ty----- ---- -- ---- News of tra----- and lo---- --- ---- from Grample--- ------- ------- -- -exports to other reg---- -- --- ------ --- ----- It is exp---ed many wil- follow...\"^^You're unable to read the rest.", - "AuroraVineyard.18": "The bright golden plaque shows a message:^^\"-COMMUNITY CENTER-\"", - "AuroraVineyard.19": "This shirt is moldy.", - "AuroraVineyard.20": "These plates have plants growing on them.", - "AuroraVineyard.21": "This couch is musty and decaying.", - "AuroraVineyard.22": "The TV's screen is smashed in.", - "AuroraVineyard.23": "There are spiders living in here.", - "OliviaCellar.1": "This radio is playing classical music. The violin sounds beautiful.", - "OliviaCellar.2": "There are pins locating every vineyard in the Ferngill Republic. Blue Moon Vineyard is on here too.", - "OliviaCellar.3": "These casks are harboring expensive foreign wine.", - "OliviaCellar.4": "These boxes are filled with expensive wine glasses.", - "OliviaCellar.5": "These are Gotoro Empire plates. They look hand-crafted.", - "OliviaCellar.6": "\"Sparkling Jasmine Rum - 500ML\"", - "OliviaCellar.7": "\"Blue Moon Vineyard Iridium Wine - 750ML\"", - "OliviaCellar.8": "Grampleton Wheat Ale - 1000ML", - "OliviaCellar.9": "Fern Islands Ring Fruit Wine - Premium Marked", - "OliviaCellar.10": "\"JENKINS' ORDER MANIFEST - DATE 05-25-1998.1-05\"^^\"2 CASES - BLUE MOON VINEYARD IRIDIUM WINE\"^\"1 CASE - FERN ISLAND RINGFRUIT WINE\"^\"4 BOTTLES - GRAMPLETON PLUM WINE\"^\"3 BOTTLES - PIERRE'S SPICED PUMPKIN CIDER\"", - "ShearwaterBridge.1": "@ Pelican Town^> Grampleton Fields", - "JojaEmployee.1": "JOJA EMPLOYEE: \"So tired... I wanna go home.\"", - "JojaEmployee.2": "JOJA EMPLOYEE: \"Welcome to Joja! How can I help ya?\"", - "Egg-Festival.1": "You fill your plate with ham, eggs, greens, and some rolls! You eat it in one sitting with some orange juice. It was delicious.", - "Egg-Festival.2": "This is cute!", - "Beach-Luau.1": "You know this song. You want to sing the lyrics, but you're practically tone deaf.", - "Beach-Luau.2": "You help yourself to some glazed ham, radish salad, and some bread rolls. You wash it all down with hand-crafted iridium quality grape wine from Blue Moon Vineyard! Yum!", - "Beach-Luau.3": "Linus sure does know how to slow roast ham.", - "Beach-Luau.4": "These statues evoke the culture of the Tiki, one of the indigenous peoples of the Fern Islands.", - "Beach-Luau.5": "You see something moving in the water.^^Hmm, whatever it was, it's gone. Must have been your imagination.", - "Town-Fair.1": "TOURIST: \"I think I've eaten around 4,000 calories worth of food so far... Totally. Freaking. Worth. It. This BBQ sauce is to die for, man!\"", - "Town-Fair.2": "GOLIATH: \"HEY THERE, KIDDO. I SEE YOU EYEING SOMEONE YOU FANCY. YOU CAN'T HIDE THAT FROM ME. I, GOLIATH, SEE ALL. THIS STRENGTH GAME WILL SURELY IMPRESS EM, IF YOU HAVE THE STRENGTH THAT IS! HAHAHA!!\"", - "Town-Fair.3": "CLOWN: \"Impressed that I can juggle one ball at a time? Maybe if I got paid another 200G an hour I would juggle two balls at a time with both hands.\"", - "Town-Fair.4": "TOURIST: \"All of these grange displays are impressive. It's amazing how well everyone here in Stardew Valley showcases their expertise.\"", - "Town-Fair.5": "TOURIST: \"I visit Stardew Valley every year for the fair. I brought little Timothy along this time!\"", - "Town-Fair.6": "TOURIST: \"Hey, you're the owner of that farm down there aren't ya? I heard about you in the paper a while ago. You cleaned that farm up good! Keep up the good work.\"", - "Town-Fair.7": "REBECCA: \"Hi there! My name is Rebecca. I'm a friend of these two dorks here hehe. I live in Zuzu City and I came here for the Stardew Festival!\"", - "Town-Fair.8": "TOURIST: \"Hey there, buddy. I'm taking a break from this rigged slingshot game.\"", - "Town-Fair.9": "TOURIST: \"Shooting Comet cocktail? I sure could go for one of those right now. This festival is making me thirsty.\"", - "Town-Fair.10": "TOURIST: \"I just had my fortune told by this creepy lady right here. She told me I'd get killed in the mines... just what the heck is she on about?\"", - "Town-Fair.11": "TOURIST: \"You want to take this pumpkin home, boo?\"", - "Town-Fair.12": "WORKER: \"Oh, hey. I'm just taking a \"quick\" break from moving these barrels. Can you believe I'm only getting paid 300G an hour for this? pfft...\"", - "Town-Fair.13": "TOURIST: \"That cheese wheel is huge! I wonder if that lady would be willing to sell it?\"", - "Town-Fair.14": "TOURIST: \"Ohhh! This is the pumpkin we should bring back home. It'll make the perfect Jack-o-lantern, honey!\"", - "Town-Fair.15": "TOURIST: \"Dude... That pumpkin doesn't look natural.\"", - "Town-Fair.16": "TOURIST: \"Maaaann, that pumpkin is huge!\"", - "Town-Fair.17": "TOURIST: \"I must say, Stardew Valley is beautiful this time of year. I came all the way from Chestervale just to get a pumpkin! The best crops are grown here in this very valley. The soil is extremely rich because of a long-ago meteor shower!\"", - "Town-Fair.18": "TOURIST: \"*sigh*... I'm horrible at throwing darts. There goes another 15G.\"", - "Town-Fair.19": "GIL: \"I see you strayed away from the crowd, farmer... or should I say adventurer? You've been venturing forth deep into the mines, or so Marlon tells me. This is as good an opportunity as any... You're doing the Guild proud. Thank you. Now, you should go back and enjoy yourself, adventurer.\"", - "Town-Fair.20": "That creepy old bald man is littering everywhere...", - "Town-Fair.21": "Someone threw their popcorn onto the ground instead of throwing it away in the trash.", - "Town-Fair.22": "It's a soda can, but not Joja-brand.", - "Town-Fair.23": "Pierre has an extraordinary grange display. These are the crops he's been growing all year in his backyard.", - "Town-Fair.24": "Marnie's grange display is remarkable. These artisan goods are out of this world.", - "Town-Fair.25": "Willy caught a Dorado!? Wow! That takes some serious skill.", - "Town-Fair.26": "This pumpkin is massive. Good luck to anyone trying to take this one home.", - "Town-Fair.27": "Tourists can take pumpkins home with them.", - "Town-Fair.28": "Yup. This is the best pumpkin here.", - "Town-Fair.29": "This couple sitting down by the river is having a heated argument... better leave them alone.", - "Town-Fair.30": "She's trying to use the swing. Should maybe get out of her way or she'll kick you.", - "Town-Fair.31": "TOURIST: \"Yo! I'll climb this with just one hand!\"", - "Town-Fair.32": "It's Sebastian's motorcycle. He drove down here? His house isn't even that far away.", - "Town-Fair.33": "Someone was playing kick-ball here recently.", - "Town-Fair.34": "Clint is displaying high-quality bronze, iron, and gold bars. There's also some weapons he crafted, plus a shield! These are superb!", - "Town-Fair.35": "CREEPY MAN: \"You cheated to talk to me, didn't you? Well, if you were trying to find a secret by talking to me, too bad.\"", - "Town-Fair.36": "Andy's grange display is filled with forage, honey, and produce.", - "Town-Fair.37": "It's Marlon's sword.", - "Town-Fair.38": "Susan is showcasing her produce and juice!", - "Town-Fair.39": "TOURIST: \"Hello, dear. This is a lovely town.\"", - "Town-Fair.42": "Sophia's displaying aged Blue Moon Vineyard wine.", - "Town-Fair.43": "FREYA: \"Ah! It's great to visit Stardew Valley again. How's the guild holdin' up these days?\"", - "Town-Fair.44": "RICKEN: \"Hmm? Can I help you with something?\"", - "Spirits-Eve-Festival.1": "This chest is fake. You've been bamboozled.", - "Spirits-Eve-Festival.2": "You walked past these scary spiders only to find a fake treasure chest. Now you have to walk past the scary spiders again.", - "Spirits-Eve-Festival.3": "X X X WARNING!!! X X X MONSTERS AHEAD!!! X X X^^\"Please be wary of deadly monsters in this part of the maze. If you choose to continue further, you are responsible for your own life and wellbeing.\"^^-M. Rasmodius^^", - "Spirits-Eve-Festival.5": "This house has weird looking feet...", - "Spirits-Eve-Festival.6": "You can tell the chest behind the graves is fake.", - "Spirits-Eve-Festival.7": "This cauldron smells like cotton candy.", - "Spirits-Eve-Festival.8": "JACK THE PUMPKIN: \"Hi there! Good job on completing the maze! This chest up here has some amazing awards for you. By the way, these monsters are all fake and won't hurt you. If you already found that out by yourself, I'm not sorry for tricking you!\"", - "Spirits-Eve-Festival.9": "These spiders are fake. You're feeling glad there are no spider monsters in the mines.", - "Spirits-Eve-Festival.10": "Someone is being eaten by spiders. That's what happens if you try to cheat in the maze.", - "Spirits-Eve-Festival.11": "Lanterns around the fountain have ominous blue flames.", - "Spirits-Eve-Festival.12": "You help yourself to some ham, potatoes, greens, and pumpkin pie with whipped cream! Delicious!", - "Spirits-Eve-Festival.13": "There's a monster blocking the path up ahead.", - "Spirits-Eve-Festival.14": "These skeletons look menacing. If it weren't for this metal cage, they'd be on top of us in an instant.", - "Spirits-Eve-Festival.15": "This pumpkin is blocking the path, and it's not like you can simply walk around it. Best to turn around.", - "Spirits-Eve-Festival.16": "These pumpkins were grown by Pierre, Marnie, Susan, and in Pelican Town's community garden. Emily carved all of them herself.", - "Spirits-Eve-Festival.17": "You open the chest and find a note. You read it:^^\"You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.\"", - "Spirits-Eve-Festival.18": "It's Marlon's sword. The craftsmanship is superb.", - "Spirits-Eve-Festival.19": "Gil's sword is leaning against the Mullners' mailbox.", - "Spirits-Eve-Festival.20": "GIL: \"Marlon and adventurers from Castle Village caught these monsters. Don't get too close to the cages.\"", - "Spirits-Eve-Festival.21": "THE PUMPKIN KING: \"Hi. Thanks for taking the time to talk to me. You're a nice person. Happy Spirit's Eve!\"", - "Spirits-Eve-Festival.22": "AAAAAHHHHHHH!!!^^...^^Oh, it's just Dusty. Who's a good boy!? You are!", - "Spirits-Eve-Festival.26": "The Castle Village Adventurer ignores you...", - "Ice-Festival.1": "It's the remains of an animal...", - "Ice-Festival.2": "Looks like someone was drinking here.", - "Ice-Festival.3": "You want to lick this candy cane, but you shouldn't.", - "Ice-Festival.4": "It's an igloo. Linus built most of these.", - "Ice-Festival.5": "Looks like the ruins of a long-forgotten temple.", - "Ice-Festival.6": "Could this possibly be magic? Maybe, just maybe.", - "Ice-Festival.7": "It's an ice mermaid.", - "Ice-Festival.8": "Robin built an ice sand castle.", - "Ice-Festival.9": "This ice statue looks like a pear.", - "Ice-Festival.10": "The Ice-Festival takes place several miles deep in Cindersap Forest.", - "Ice-Festival.11": "A tent all the way out here in the forest? Linus must have come out here in advance and set his tent up.", - "Ice-Festival.12": "Willy already caught several fish. He must be warming up.", - "Town-Winter-Star.1": "Linus built an igloo.", - "Town-Winter-Star.2": "You pack your plate full of turkey, mashed potatoes, greens, and some rolls. You eat it all in one sitting, and wash it down with some apple cider. Delicious! Gus really outdid himself!", - "Town-Winter-Star.3": "You want to lick the candy cane... and you do.^^ Eww! It's plastic. You shouldn't have licked it.", - "Town-Winter-Star.4": "These presents are wrapped beautifully. You wonder which one is yours.^^Oh, none of them have name tags. You'll have to wait and see who brings you one.", - "FarmMod.1": "-AMY-^^\"BELOVED WIFE AND MOTHER\"^\"Yoba decided you had to leave me, but you did not go alone. Part of me went with you. Rest in peace, my tiger lily.\"", - "AdventurerGuildGuest.1": "SAWYER: \"Hmph? What do you want, kid?\"", - "AdventurerGuildGuest.2": "BRIANNA: \"This place hasn't changed in years. Good to see Marlon is keepin' up with it.\"", - "AdventurerGuildGuest.3": "DRAKE: \"No poisonous monsters located here. We combat hordes of poisonous jellyfish called 'Zines' at the islands.\"", - "AdventurerGuildGuest.4": "EKON: \"Marlon and I are goin' on an expedition today. The mines of Corneal Mountain are perilous.\"", - "AdventurerGuildGuest.5": "EMIN: \"I use a special totem crafted by our wizard to teleport here. The First Slash supports Stardew Valley.\"", - "AdventurerGuildGuest.6": "GERTRUDE: \"I could get used to the nice weather here. I do miss the dry heat of the desert though.\"", - "AdventurerGuildGuest.7": "BROCK: \"Gil is checking over important documentation regarding Castle Village's weapon cache.\"", - "AdventurerGuildGuest.8": "CORDELIA: \"Camilla, our witch, sent me here to seek audience with Marlon. You know, he's a legend where I come from.\"", - "AdventurerGuildGuest.9": "FREYA: \"Hi, love. We should go adventuring together sometime.\"", - "AdventurerGuildGuest.10": "CASSANDRA: \"Hmm? Oh. Hi. I'm busy.\"", - "AdventurerGuildGuest.11": "JERAD: \"Heh. Monsters here are nothin' compared to the ones we got in the desert. You have it easy here, kid.\"", - "CrimsonBadlands.1": "CASTLE VILLAGE SENTRY: \"How did you get up here!?\"", - "CrimsonBadlands.2": "CASTLE VILLAGE SENTRY: \"Castle Village is off limits to outsiders. I suggest you turn away.\"", - "CrimsonBadlands.3": "A defeated adventurer's sword lays here...", - "CrimsonBadlands.4": "It's the remains of a Castle Village adventurer...", - "CrimsonBadlands.5": "ALESIA: \"Wh-what in the name of Yoba!? Are you a spell caster?\"", - "CrimsonBadlands.6": "ISAAC: \"Hmph. Figured you'd be the type to cheat.\"", - "CrimsonBadlands.7": "The magical barrier prevents you from entering Castle Village.", - "SkullCave.1": "-MINECART TO CRIMSON BADLANDS-^^- - - - - - - - - - - - - - - - - - -^\"DANGER: BEWARE OF MONSTERS\"^\"Authorized monster hunters only\"^- - - - - - - - - - - - - - - - - - -", - "DesertRailway.1": "It's a dead end...", - "DesertRailway.2": "\"THE DESERT SANDS WILL FOREVER BE CORRUPTED\"^^-Q", - "TreasureCave.1": "It's the remains of a Castle Village adventurer...", - "TreasureCave.2": "The sword is buried in the sand.", - "AdventureGuildSVE.1": "It's Marlon's sword.", - "AdventureGuildSVE.2": "\"OATHKEEPER\"", - "AdventureGuildSVE.3": "\"EDGE OF TIME\"", - "AdventureGuildSVE.4": "\"SWORD OF YOBA\"", - "AdventureGuildSVE.5": "\"STALKER\"", - "AdventureGuildSVE.6": "\"GHOST REAVER\"", - "AdventureGuildSVE.7": "\"SOUL CRUSHER\"", - "AdventureGuildSVE.8": "\"BLADE OF A THOUSAND CUTS\"", - "AdventureGuildSVE.9": "\"HONJO MASAMUNE\"", - "AdventureGuildSVE.10": "\"THE STRONGHOLD MACE\"", - "AdventureGuildSVE.11": "\"Combat Stances - Volume III\"", - "AdventureGuildSVE.12": "\"Monster Almanac - Volume IV\"", - "AdventureGuildSVE.13": "\"Tales of the Crimson Sands - By Draco M.\"", - "AdventureGuildSVE.14": "\"PHOTO ALBUM\"^^You see many of the old adventurers posing for a picture.", - "AdventureGuildSVE.15": "\"Introduction to Magic - Basic casting\"", - "AdventureGuildSVE.16": "\"Potion Brewing Vol I - By Camilla Arriens\"", - "AdventureGuildSVE.17": "This globe has locations of every adventurer guild in the world.", - "AdventureGuildSVE.18": "It's a picture of when the guild building was first built.", - "AdventureGuildSVE.19": "\"EQUIPMENT AND SUPPLIES MANIFEST - 10.05.12 - D3\"^^\"4 MACES\"^\"6 DAGGERS\"^\"9 SWORDS\"^^----POTIONS----^^\"10 HERO ELIXERS\"^\"5 ARMOR ELIXERS\"", - "AdventureGuildSVE.20": "Minerals and gems collected from expeditions in the mines.", - "AdventureGuildSVE.21": "Adventurer gear is crafted on this table.", - "AnimalShopSVE.1": "\"The Chronicles of Sharnia\"", - "AnimalShopSVE.2": "\"1 MESSAGE\"", - "AnimalShopSVE.3": "\"Marnie's Ranch\"", - "AnimalShopSVE.4": "There's nothing meaningful written here.", - "AnimalShopSVE.5": "Shane's laptop is password protected.", - "AnimalShopSVE.6": "\"Loving Your Animals - Vol I\"", - "AnimalShopSVE.7": "\"Bookkeeping 101\"", - "AnimalShopSVE.8": "\"Clarsha's Cooking Guide\"", - "AnimalShopSVE.9": "Numbers fill these pages.", - "AnimalShopSVE.10": "It's locked.", - "ArchaeologyHouseSVE.1": "\"Stardew Valley Travel Guide\"", - "ArchaeologyHouseSVE.2": "\"Geography of the Ferngill Republic\"", - "ArchaeologyHouseSVE.3": "\"Ferngill Republic History - VOL III\"", - "ArchaeologyHouseSVE.4": "\"FIRE COUGAR\"^^It was a monster that existed thousands of years ago.", - "ArchaeologyHouseSVE.5": "\"SKELETON WALKER\"", - "ArchaeologyHouseSVE.6": "\"GALAXY GEODE\"", - "ArchaeologyHouseSVE.7": "\"SOUND CRYSTAL\"", - "ArchaeologyHouseSVE.8": "There's ornate objects in the cabinet.", - "ArchaeologyHouseSVE.9": "This was crafted by artisans at the Fern Islands", - "ArchaeologyHouseSVE.10": "It's an obsidian vase.", - "ArchaeologyHouseSVE.11": "\"Wood Crafting Reference Manual - VOL II\"", - "ArchaeologyHouseSVE.12": "\"Fishing Guide for Beginners\"", - "ArchaeologyHouseSVE.13": "\"Basic Combat Stances - VOL I\"", - "ArchaeologyHouseSVE.14": "\"Farming for Sustainability\"", - "BlacksmithSVE.1": "It's Clint's work bench.", - "BlacksmithSVE.2": "There's a bunch of coal in this box.", - "BlacksmithSVE.3": "Clint's storage chest is locked.", - "BlacksmithSVE.4": "Mmm... smells good.", - "HaleyHouseSVE.1": "'NO MESSAGES'", - "HaleyHouseSVE.2": "\"Channeling Your Cosmic Energy - Yoba Studies\"", - "HaleyHouseSVE.3": "It's a flat-screen TV.", - "HaleyHouseSVE.4": "The computer is password protected.", - "HaleyHouseSVE.5": "'Celebrity of the Year'", - "HaleyHouseSVE.6": "'Expert Sewing Manual'", - "JoshHouseSVE.1": "This workout equipment looks heavy", - "JoshHouseSVE.2": "'The Ferngill Republic History Almanac'", - "JoshHouseSVE.3": "Alex's laptop is password protected.", - "JoshHouseSVE.4": "'NO MESSAGES'", - "LeahHouseSVE.1": "Leah's making a meal out of fresh forage.", - "LeahHouseSVE.2": "It's a bunch of paint.", - "LeahHouseSVE.3": "Paintings fill the walls of Leah's house.", - "LeahHouseSVE.4": "This is Leah's lantern.", - "ManorHouseSVE.1": "\"O.S. Merrychester\"^^'Charter ship of the Fern Island Archipelago'", - "ManorHouseSVE.2": "It's a television.", - "ScienceHouseSVE.1": "Maru's laptop is password protected", - "ScienceHouseSVE.2": "The door is locked.", - "ScienceHouseSVE.3": "There's a strange colored liquid in the 500ml beaker.", - "ScienceHouseSVE.4": "It's Robin's work bench.", - "ScienceHouseSVE.5": "Various tools are stored in this storage chest.", - "ScienceHouseSVE.6": "Robin is crafting preserve jars.", - "ScienceHouseSVE.7": "'No Messages'", - "ScienceHouseSVE.8": "It's a flat-screen TV.", - "SeedShopSVE.1": "'No Messages'", - "SeedShopSVE.2": "It's a television", - "SeedShopSVE.3": "'Combat Stances - Vol I'", - "SaloonSVE.1": "'No Messages'", - "SaloonSVE.2": "There's napkins, plates, and utensils in the drawer.", - "SaloonSVE.3": "\"Crafted in Grampleton\"", - "SaloonSVE.4": "'Butter nut squash'", - "SaloonSVE.5": "'Marinara sauce'", - "SaloonSVE.6": "'Olive oil'", - "SaloonSVE.7": "There's frozen Grampleton orange chicken in the fridge.", - "SaloonSVE.8": "'Out of order'", - "SaloonSVE.9": "The television is set to a cartoon network.", - "TrailerSVE.1": "'4 unread messages'", - "TrailerSVE.2": "There's a bunch of magazines about planes.", - "TrailerSVE.3": "'My Life Flying in the Sky'^'By Jackson Simpson'", - "TrailerSVE.4": "There's beer cans littered about.", - "SebastianRoomSVE.1": "It smells like potent burnt grass.", - "SebastianRoomSVE.2": "It's a Go Station 1", - "SebastianRoomSVE.3": "There are stickers on this TV.", - "SebastianRoomSVE.4": "There's a horror film called 'Grenchin The Destroyer'.", - "SebastianRoomSVE.5": "Sebastian's synthesizer", - "SamHouseSVE.1": "A stuffed bear.", - "SamHouseSVE.2": "Large blue bear.", - "SamHouseSVE.3": "'Adventures of Cosmo, The Hero'", - "SamHouseSVE.4": "There's a note on the TV with cartoon stations.", - "SamHouseSVE.5": "'1 New Message'", - "SamHouseSVE.6": "It's a flat-screen TV.", - "SamHouseSVE.7": "Fashion magazine.", - "WizardHouseSVE.1": "'Arcandium Law and Practice'", - "WizardHouseSVE.2": "'Tales of Moonshard'", - "WizardHouseSVE.3": "'Monster Compendium'", - "WizardHouseSVE.4": "'History of the Shadow People'", - "WizardHouseSVE.5": "'Arcane Studies: M. Higott'", - "WizardHouseSVE.6": "'Dragon Scroll'^^The paper is made of gold.", - "WizardHouseSVE.7": "'Arcane Codex'", - "WizardHouseSVE.8": "'Lazarus'", - "WizardHouseSVE.9": "'Spirits of the Forest'", - "WizardHouseSVE.10": "The chest is locked.", - "WizardHouseSVE.11": "'Introduction to Basic Spells and Enchantments'", - "WizardHouseSVE.12": "It smells like dirt and moss...", - "WizardHouseSVE.13": "The drawer is locked.", - "WizardHouseSVE.14": "You feel the warmth of the fire.", - "WizardHouseBasementSVE.1": "'Nemesis - Destiny Tome'", - "WizardHouseBasementSVE.2": "'Doomshadow Nosferatu'", - "WizardHouseBasementSVE.3": "'The Wizard's Compendium'", - "WizardHouseBasementSVE.4": "'Grimoire'", - "WizardHouseBasementSVE.5": "'Ferngill Republic Mage Manuscript'", - "WizardHouseBasementSVE.6": "'Flamebound'", - "WizardHouseBasementSVE.7": "'Crafting Tombs and Totems'", - "WizardHouseBasementSVE.8": "'Junimo Scroll'^^There are Junimo symbols you've never seen before.", - "WizardHouseBasementSVE.9": "'Lullaby of Whispers'", - "WizardHouseBasementSVE.10": "'Spectral Tome'", - "WizardHouseBasementSVE.11": "'Earth Tome'", - "WizardHouseBasementSVE.12": "'Wind Tome'", - "WizardHouseBasementSVE.13": "'Fire Tome'", - "WizardHouseBasementSVE.14": "'Lightning Tome'", - "WizardHouseBasementSVE.15": "'Enigma'", - "WizardHouseBasementSVE.16": "This tome is made of silver. You don't understand the language it's written in.", - "WizardHouseBasementSVE.17": "'Tales of the Dwarves'", - "WizardHouseBasementSVE.18": "'First Slash Adventurer Roster'", - "WizardHouseBasementSVE.19": "'Castle Village Adventurer Roster'", - "WizardHouseBasementSVE.20": "'Castle Village Requiem'", - "WizardHouseBasementSVE.21": "'Mastering Mana Channels'", - "WizardHouseBasementSVE.22": "'Enchantments - Vol IX'", - "WizardHouseBasementSVE.23": "'Ancient Plant Codex'", - "WizardHouseBasementSVE.24": "'Soulspell'", - "WizardHouseBasementSVE.25": "'TO: Castle Village Guild Hall'", - "WizardHouseBasementSVE.26": "'TO: Lorefall'", - "WizardHouseBasementSVE.27": "'TO: First Slash Guild Hall'", - "WizardHouseBasementSVE.28": "'TO: Ferngill Republic Ministry of Magic'", - "WizardHouseBasementSVE.29": "'TO: Bellow Hearts Guild Hall'", - "WizardHouseBasementSVE.30": "'TO: ---n-r--t-e- -i--h H--'^^The symbols are scratched off.", - "WizardHouseBasementSVE.31": "I was told not to come near this...", - "ApplesRoom.1": "The hut smells like starfruit.", - "ApplesRoom.2": "'Mother Starfruit Tree'", - "ApplesRoom.3": "'Ander'", - "ApplesRoom.4": "'Snatch'", - "ApplesRoom.5": "'Hoomus'", - "ApplesRoom.6": "'Giggles'", - "ApplesRoom.7": "'Poot'", - "ApplesRoom.8": "'Tiffany'", - "ApplesRoom.9": "'Lucky'", - "SophiaParentsRoom.1": "'Patchwork Guide - Repairing Your Clothes'", - "SophiaParentsRoom.2": "It's Sophia's teddy bear.", - "SophiaParentsRoom.3": "There's jewlery and a hairbrush.", - "SophiaParentsRoom.4": "An old crafting manual is in the drawer. It's filled with handwritten notes.", - "SophiaParentsRoom.5": "There's a bunch cute outfits in the drawer.", - "SophiaParentsRoom.6": "There's several different farmer uniforms.", - "SophiaParentsRoom.7": "You open the drawer and find several comics:^^'Lion Girl The Leaping Titan - VOL IX'^'Jax Void Heart - Vol I^'Wonder Girl - Vol III'^'Captain Magnificent - Vol II'^^The comics date back many years.", - "SophiaParentsRoom.8": "The glass cabinet is filled with trophies.", - "AuroraVineyardStarfruits.1": "'Fig'", - "AuroraVineyardStarfruits.2": "'Holly'", - "AuroraVineyardStarfruits.3": "'Donna'", - "AuroraVineyardStarfruits.4": "'Pipsie'", - "AuroraVineyardStarfruits.5": "'Mylo'", - "AuroraVineyardStarfruits.6": "'Keiko'", - "AuroraVineyardStarfruits.7": "'Gingi'", - "AuroraVineyardStarfruits.8": "'Lulu'", - "AuroraVineyardStarfruits.9": "'Bella'", - "AuroraVineyardStarfruits.10": "'Bam'", - "AuroraVineyardStarfruits.11": "'Leafy'", - "AuroraVineyardStarfruits.12": "'Goofy'", - "AuroraVineyardStarfruits.13": "'Ed'", - "AuroraVineyardStarfruits.14": "'Bramble'", - "AuroraVineyardStarfruits.15": "'Cicely'", - "AuroraVineyardStarfruits.16": "'Clover'", - "AuroraVineyardStarfruits.17": "'Ivy'", - "AuroraVineyardStarfruits.18": "'Rue'", - "AuroraVineyardStarfruits.19": "'Elm'", - "AuroraVineyardStarfruits.20": "'Blossom'", - "AuroraVineyardStarfruits.21": "'Maple'", - "AuroraVineyardStarfruits.22": "'Jax'", - "AuroraVineyardStarfruits.23": "'Spirit'", - "dustyPets": "*You give Dusty many pets" - } - }, + "Forest.5": "It's Marnie's shipping bin.", + "Forest.6": "It's Marnie's crop field.", + "Forest.7": "There's various produce stored in here.", + "Forest.8": "Marnie's cows are happy today!", + "Forest.9": "It's Leah's personal garden.", + "Forest.10": "These flower beds are in excellent shape.", + "Forest.11": "-Leah's Residence-", + "Forest.12": "You think to yourself that maybe, just maybe there's something magical about this place.", + "Forest.13": "` Pelican Town^@ Fairhaven Farm^> Blue Moon Vineyard^", + "Forest.14": "The \"Stardrop Saloon\" logo is on the bottles.", + "Forest.15": "Someone is throwing bottles off the cliff.", + "Forest.16": "-Andy's Residence-^-Fairhaven Farm-", + "Forest.17": "The garbage can has a lock on it.", + "Forest.18": "This is Fairhaven's crop field.", + "Forest.19": "Andy has trellis crops here.", + "Forest.20": "It's a bunch of flower beds. They are well taken care of.", + "Forest.21": "These are Andy's bee houses.", + "Forest.22": "Leah cuts her own wood.", + "Forest.23": "This farm house is abandoned. You see a large collection of various hats inside.", + "Forest.24": "Farming equipment used to be stored here.", + "Forest.25": "This crop field is completely overgrown...", + "Forest.26": "There's various bottles littered about.", + "Forest.27": "Marnie's silo has 214/240 bushels of hay in it.", + "Forest.28": "Eww... this green slime smells bad.", + "Forest.29": "There's bushels of hay everywhere. Marnie probably sells the excess amounts.", + "Forest.30": "It's Andy's shipping bin. Fresh forage is in here. He must have gathered some from the forest recently.", + "Forest.31": "These wooden boxes have seeds in them.", + "Forest.32": "Marnie grows trellis crops here.", + "Forest.33": "-Marnie's Ranch-", + "Forest.34": "You look at yourself in the reflection of the water. You're looking dapper today.", + "Forest.35": "Marnie is storing her produce in these barrels.", + "Forest.36": "Various seeds are in these crates. You notice \"Pierre's General Store\" logo on the seed bags.", + "Forest.37": "A swing is tied to the branch of this large tree.", + "Forest.38": "You feel a magical presence here.", + "Forest.39": "There are some seed bags in this crate. They are from Pierre's shop.", + "Forest.40": "There's an invisible barrier preventing you from going further...", + "Forest.41": "It's the remains of a campfire.", + "Forest.42": "It's Leah's boat.", + "Forest.43": "There's strange directions on the stone slab:^^\"DOWN\"", + "Forest.44": "Marnie uses home-made fertilizer for her flower beds.", + "Forest.45": "It's a garbage can. There's a lock on it.", + "Forest.46": "There's empty paint tubes and scrapped projects in here.", + "Forest.47": "It's a garbage can. There's a lock on it.", + "Forest.48": "It's a discarded bottle.", + "Forest.49": "This soil has magical properties.", + "Forest.50": "Everything here is magical because it's right next to the Wizard's tower. Makes sense, right?", + "Forest.51": "If a tree falls in a forest and no one is around to hear it, does it make a sound?", + "Forest.52": "Andy has an iron axe in this crate.", + "Forest.53": "It's a seed maker.", + "Forest.54": "This is Marnie's seed maker.", + "Forest.55": "A cheese press. Marnie makes some of the best cheese in the valley.", + "Forest.56": "This is Marnie's oil maker.", + "Forest.57": "Shane's chickens produce high quality eggs that get turned into mayonnaise.", + "Forest.58": "Some of these barrels have various artisan goods in them. Others have farming equipment.", + "Forest.59": "This bucket is filled with fertilizer.", + "Forest.60": "Does Marnie cut wood? Or does Shane?", + "Forest.61": "It's Marnie's shed.", + "Forest.62": "There's too much foliage to travel further...", + "Forest.63": "It's a sculpture Leah's working on", + "Backwoods.1": "> Mountain", + "PelicanTown.1": "You can see various coins in the water.", + "PelicanTown.2": "The plaque on the playground reads:^^\"FUNDED BY THE MERRYCHESTER FUNDRAISER\"", + "PelicanTown.3": "-Pierre's General Store-", + "PelicanTown.4": "These flower beds are well taken care of.", + "PelicanTown.5": "Emily and Haley have a clean and tidy backyard.^^You notice something off to the right.", + "PelicanTown.6": "Oh, it's just a garden gnome.", + "PelicanTown.7": "This soil has a high-grade fertilizer.", + "PelicanTown.8": "-Adventurers Guild-", + "PelicanTown.9": "This boat has equipment in it.", + "PelicanTown.10": "---------------------\"DEWEY\"---------------------^^\"He was only a cat, but he was human enough to be a great comfort in hours of loneliness and pain.\"", + "PelicanTown.11": "Mayor Lewis has a personal garden.", + "PelicanTown.12": "This is the Pelican Town Community Garden.", + "PelicanTown.13": "This machine runs off of coal.", + "PelicanTown.14": "There are several furnaces and a charcoal kiln.", + "PelicanTown.15": "I wish I could go over there... perhaps the mod author will update this mod in the future, allowing me to explore this area?", + "PelicanTown.16": "The plaque on the bench reads:^^\"BUILT IN RECOGNITION OF STARDEW VALLEY'S FARMERS\"", + "PelicanTown.17": "There's a lot of shopping baskets.", + "PelicanTown.18": "These Joja trucks are blocking Pelican Town's natural hot springs.", + "PelicanTown.19": "These flower beds are plastic.", + "PelicanTown.20": "Pam probably left these bottles here.", + "PelicanTown.21": "This truck hasn't budged in ages.", + "PelicanTown.22": "This little shrine has existed well before Pelican Town was built.", + "PelicanTown.23": "It's Evelyn's garden", + "PelicanTown.24": "There's monster parts in these barrels.", + "PelicanTown.25": "These crates have a variety of ores in them.", + "PelicanTown.26": "This crate is filled with seeds from Joja.", + "PelicanTown.27": "Jodi grows trellis crops all year around.", + "PelicanTown.28": "There's a lot going on in his backyard.", + "PelicanTown.29": "This crate is filled with coal.", + "PelicanTown.30": "These crates have seeds from Pierre's in them.", + "PelicanTown.31": "This scarecrow has excellent craftsmanship.", + "PelicanTown.32": "Honey harvested here is used in a variety of dishes for festivals.", + "PelicanTown.33": "There are many trellis crops that are planted here all year around.", + "PelicanTown.34": "You suddenly are craving ice cream.", + "PelicanTown.35": "This swing was made for Jas and Vincent.", + "PelicanTown.36": "These flower beds are fake.", + "PelicanTown.37": "Pierre's personal garden.", + "PelicanTown.38": "Pierre's seeds are stored in here.", + "PelicanTown.39": "It's Pierre's seed maker. You notice a label:^^\"MADE IN THE FERN ISLANDS\"", + "PelicanTown.40": "Pierre's shipping bin has a lock on it.", + "PelicanTown.41": "Pierre is fermenting wine in these kegs.", + "PelicanTown.42": "\"NO SOLICITING\"", + "PelicanTown.43": "You notice something to the left...", + "PelicanTown.44": "Oh, it's a sign that says:^^\"NO TRESPASSING\"", + "PelicanTown.45": "-The Jenkins Residence-", + "PelicanTown.46": "Evelyn prides herself in decorating the town square.", + "PelicanTown.47": "-The Stardrop Saloon-", + "PelicanTown.48": "The sign in bright red text reads:^^\"DOG\"", + "PelicanTown.49": "There's wood stored in this backyard", + "PelicanTown.50": "Residents here in Pelican Town use these kegs and barrels to turn their produce into wine and jelly.", + "PelicanTown.51": "It's Mayor Lewis's backyard.", + "PelicanTown.52": "Evelyn takes good care of this flower bed.", + "PelicanTown.53": "\"CLOSED\"", + "PelicanTown.54": "There's a lock on the garbage can.", + "PelicanTown.55": "-PELICAN TOWN-^^-DATE: 04.17.19XX-^\"Built in recognition of Stardew Valley's Elegance.\"", + "PelicanTown.56": "-In loving memory of Robert and Alice-", + "PelicanTown.57": "You give Dusty many pets.", + "Beach.1": "This wreckage has been here for years.", + "Beach.2": "\"S.S. GRANGER\"", + "Beach.3": "\"W.R. MOLLY BLOOM\"", + "Beach.4": "This bench is worn from the salty air.", + "Beach.5": "It's Willy's fish basket.", + "Beach.6": "You faintly see the Fern Islands across the Gem Sea.", + "Beach.7": "It's a fish basket.", + "Beach.8": "This statue resembles an ocean bird.", + "Mountain.1": "There's nothing but junk in this basket.", + "Mountain.2": "Linus has his clothes in this crate.", + "Mountain.3": "There's some dry food stuffs and rations in here.", + "Mountain.4": "These crates are nailed shut.", + "Mountain.5": "It's a garage.", + "Mountain.6": "The statue resembles a bear.", + "Mountain.7": "You can see the lab Demetrius and Maru work in.", + "Mountain.8": "It's at least a 20 meter drop to the bottom...", + "Mountain.9": "There's nothing but stone in this barrel.", + "Mountain.10": "This barrel is half full with coal.", + "Mountain.11": "There's several geodes in here..", + "RailRoad.1": "@ Bathhouse^> Emerald Farm^` Train Station^` Summit", + "RailRoad.2": "-Susan's Residence-^-Emerald Farm-", + "RailRoad.3": "Susan stores farming equipment here.", + "RailRoad.4": "The garbage can has a lock on it.", + "RailRoad.5": "Saftey first! Look both ways before crossing.", + "RailRoad.6": "\"BARIN\"^^\"SLIMES:153 SKELETONS:45 SHADOW BRUTES:9\"", + "RailRoad.7": "\"KETRA\"^^\"SLIMES:13 BATS:4 BUGS:1\"", + "RailRoad.8": "\"RED SCAR\"^^There's an engraving saying this adventurer slayed 1,000 slimes and received an enchanted ring.", + "RailRoad.9": "It's too faded to read. You vaguely see an Adventurer Guild Crest on the tombstone.", + "RailRoad.10": "It's too faded to read.", + "RailRoad.11": "\"BEAR CLAW\"^^\"SLIMES:753 BATS:103 BUGS:328 SHADOW BRUTES:87\"", + "RailRoad.12": "This is Emerald Farm's crop field. The produce grown here is shipped to various provinces around the Ferngill Republic.", + "RailRoad.13": "You wonder when the next train will come through Stardew Valley.", + "RailRoad.14": "There's nothing but trash in here. You don't know what you expected.", + "RailRoad.15": "It's Susan's shipping bin.", + "RailRoad.16": "These seeds are from Chestervale.", + "RailRoad.17": "This is where Susan cuts her wood.", + "RailRoad.18": "Susan takes great care of her flowerbeds.", + "RailRoad.19": "You respect who laid their sword here.", + "RailRoad.20": "It's a rusty sword. Looks like it's been here for decades.", + "RailRoad.21": "\"GERTA\"^^\"SLIMES:93 SKELETONS:22 BATS:18\"", + "RailRoad.22": "Susan uses a unique homemade fertilizer.", + "RailRoad.23": "It's a bucket of fertilizer.", + "RailRoad.24": "This grave is being swallowed by the mountain.", + "Summit.1": "-In loving memory of Isabelle-^^\"Beloved wife, mentor, and adventurer\"^\"May you rest in peace, my flower.\"", + "Summit.2": "What a spectacular view of Stardew Valley.", + "Summit.3": "This is a... thing! Yes! A thing!", + "Summit.4": "You want to sit on this bench and enjoy the amazing view but your character doesn't have a sitting animation.", + "Desert.1": "> Stardew Valley", + "Desert.2": "These are baby cactuses.", + "Desert.3": "At first, you thought there might have been a snake in this vase. Fortunately, there's nothing but sand in it. ", + "Desert.4": "Looking across the oasis, you see tall mountains. Stardew Valley lies on the other side.", + "Desert.5": "It looks like someone recently damaged the building on purpose. They might have lost some money gambling... ", + "Desert.6": "This cactus doesn't skip leg day.", + "Desert.7": "This cactus is huge. Knowing that the cactus will continue to grow larger fills you with assurance.", + "Desert.9": "You tried picking up the forage, but instead it prickled your hand. You decide to leave the forage where it is.", + "Desert.10": "It's an ancient temple of some kind.", + "Desert.11": "These are the bones of an ancient dragon. Dragons existed before humans, elves, dwarfs, and even the shadow people. No one knows why they went extinct.", + "Desert.12": "Skull Cavern... you recall Marlon's stories of other adventurers who went forth into this cave, never to return... ", + "Desert.13": "You shouldn't wander too far into the desert...", + "Desert.14": "You can see Stardew Valley down the road. It's too far to walk...", + "BlueMoonVineyard.1": "> Beach^@ Blue Moon Vineyard^@ Cindersap Forest^", + "BlueMoonVineyard.2": "-Sophia's Residence-^-Blue Moon Vineyard-", + "BlueMoonVineyard.3": "The garbage can has a lock on it.", + "BlueMoonVineyard.4": "\"PIERRE'S GENERAL STORE: GRAPE SEEDS\"", + "BlueMoonVineyard.5": "This vineyard has been here for many years.", + "BlueMoonVineyard.6": "Blue Moon Vineyard processes all grapes into wine.", + "BlueMoonVineyard.7": "Sophia's shipping bin is filled with wine bottles.", + "BlueMoonVineyard.8": "This swing is worn from age.", + "BlueMoonVineyard.9": "These are Sophia's bee houses.", + "BlueMoonVineyard.10": "'Sophia's Storage Chest'", + "BlueMoonVineyard.11": "Grapes are cleaned and stomped in this stone well.", + "BlueMoonVineyard.12": "You feel the ocean breeze on your face.", + "LostWoods.1": "There's a faded message on this stone slab:^^\"FOLLOW THE MUSHROOMS\"", + "LostWoods.2": "These ruins must be over 100 years old.", + "LostWoods.3": "What is this tree doing all the way in the forest? There's no possible way it could survive with so little sun light.", + "LostWoods.4": "You wanted to read the descriptions on this grave, but its in Elvish. You can't read Elvish.", + "LostWoods.5": "It's too worn from age to make out what it says...", + "LostWoods.6": "\"KONKOR\"^^\"Shu nok vu dun leim kunar varim\"^^...Hmm, this language isn't Elvish or Dwarfish. What could it possibly be?", + "LostWoods.7": "Someone left this here recently. But who?", + "LostWoods.8": "\"VUNOK\"^^The engravings are in a language you've never seen before, so you can't understand it. ", + "LostWoods.9": "This grave has large scratch marks on it, erasing what the engravings say.", + "LostWoods.10": "\"ANKAR\"^^\"Huot hamp lonozol doo duna tol\"", + "LostWoods.11": "It's too faded to read.", + "LostWoods.12": "This sword has Elvish engravings on it", + "LostWoods.13": "This grave is written in Elvish, and you don't understand the language, but you try to read the engravings anyway:^^\"Laurie lantar lassi surinen, yeni unotime ve ramar aldaron! Yeni ve linte uldar avanier mi oromari lisse-miruvoreva Andune pella, Vardo tellumar nu luini yassen tintilar i eleni omaryo airetari lirinen. Si man i yulma nin enquantuva? An si Tintalle Varda Oiolosseo ve fanyar maryat Elentari ortane.\"", + "LostWoods.14": "It's a Dwarfish sword. It looks very heavy...", + "LostWoods.15": "\"We trade goods for yellow sparkly rocks!\"^^\"Pretty crystal sends you back!\"", + "LostWoods.16": "These trees are growing fruit you're not familiar with.", + "LostWoods.17": "Ancient fruit plants grow here with ease.", + "LostWoods.18": "Definitely magic. You're sure of it.", + "LostWoods.19": "You look across the lake and spot a dozen Junimo huts.", + "TownEast.1": "@ Pelican Town^> Shearwater Bridge", + "TownEast.2": "You can see the town of Grampleton across the bridge. Unfortunately, the mod author hasn't created this area yet so you can't visit the town...", + "TownEast.3": "You want to sit on the bench, but your character doesn't have a sitting animation to use it.", + "TownEast.4": "This tree must be over 100 years old.", + "TownEast.5": "It's a shovel. These tools are used to dig up stuff like dirt.", + "TownEast.6": "The crop field is abandoned...", + "ShearwaterBridge.2": "@ Pelican Town^> Grampleton Fields", + "GrampletonFields.1": "@ Grampleton Fields^@ Stardew Valley^> Grampleton", + "GrampletonFields.2": "@ Stardew Valley^> Grampleton", + "GrampletonFields.3": "This wheat field is huge. Grampleton specializes in lumber, wheat ale, flour, and sugar.", + "GrampletonFields.4": "You see the outskirts of Grampleton.", + "GrampletonFields.5": "It's a silver falchion.", + "GrampletonFields.6": "-ORDER OF THE KNIGHTS OF PYTHAGORAS-^^\"These lands have been vanquished of monsters. The order will continue to help humanity, paving a way to security and flourishment.\"", + "MarnieShed.1": "Marnie is storing various stuff here.", + "MarnieShed.2": "This must be where Marnie keeps track of her profits and supplies.", + "MarnieShed.3": "These cheese presses are hard at work.", + "MarnieShed.4": "Marnie's looms are hand-crafted from Grampleton.", + "MarnieShed.5": "These are pictures of Marnie's ranch when it was first built. She looks young and thinner.", + "MarnieShed.6": "Is this Shane's keg?", + "MarnieShed.7": "These turn eggs into mayonnaise.", + "MarnieShed.8": "\"MANIFEST 3608.25.01-43\"^^\"EXPENSES: 46,720G\"^\"INCOME: 94,351G\"^\"PROFITS FOR 43RD QUARTER: 47,631G\"^^\"ANIMALS: 14 COWS, 8 SHEEP, 6 PIGS, 18 CHICKENS\"^^\"SHIPMENT 44.02-1\"^\"900 GALLONS-MILK\"^\"120 KG-CHEESE\"^\"25 KG-WOOL\"^\"70 KG-PRODUCE\"", + "MarnieShed.9": "The chest is unlocked. You open the chest to see what's inside of it to satsify your curiosity... only to find another chest that is locked...", + "MarnieShed.10": "It's Marnie's work bench.", + "MarnieShed.11": "It's some kind of machine used for processing wood.", + "SophiaHouse.1": "Are these moving boxes?", + "SophiaHouse.2": "'STEVEN GALAXY: VOLUME 5'", + "SophiaHouse.3": "You look in the fridge... Wow, there's a lot of orange chicken in here. Sophia must love this stuff.", + "SophiaHouse.4": "This microwave is surprisingly clean.", + "SophiaHouse.5": "The sink has a plate with leftover orange chicken sauce on it. It hasn't been cleaned yet.", + "SophiaHouse.6": "There's a single placemat on the table.", + "SophiaHouse.7": "It's a GE 30 Slide-In Electric Range Stove.", + "SophiaHouse.8": "This is Settlers of Ferngill, with three players. The game pieces are dusty.", + "SophiaHouse.9": "'Vineyard Basics - Volume II'", + "SophiaHouse.10": "'Gameboard Guide for Nerds'", + "SophiaHouse.11": "'Celcia's Guide - The Art of Fermentation'", + "_COMMENT2": " (^.^ ) ) ) ) ) ) ) ) ( ( ( ( ( ) Like my caterpillar? :D", + "SophiaHouse.12": "'Organic Farming Manual'", + "SophiaHouse.13": "'Wine Science - Principles and Application'", + "SophiaHouse.14": "'Viticulture: An Introduction to Commercial Grape Growing for Wine Production'", + "SophiaHouse.15": "'Costume Design Guide - Cosplay Applications'", + "SophiaHouse.16": "This is an antique clock.", + "SophiaHouse.17": "This looks like EVA foam. Sophia must be making some armor for cosplay.", + "SophiaHouse.18": "Lot's of fabric and paint.", + "SophiaHouse.19": "There's a large collection of different fabrics.", + "SophiaHouse.20": "Sophia is working on a cosplay project.", + "SophiaHouse.21": "You take a look at the sheet of paper and see notes on complex stitching patterns.", + "SophiaHouse.22": "It's a collection of various dyes.", + "SophiaHouse.23": "There are moving boxes outside of this room.", + "SophiaHouse.24": "It's an old pillow, covered with dust.", + "SophiaHouse.25": "The bed has a fine layer of dust on it.", + "SophiaHouse.26": "Dust is all over this couch.", + "SophiaHouse.27": "There's nothing in the drawer.", + "SophiaHouse.28": "It's an article ripped from a newspaper with a breaking news headline.", + "SophiaHouse.29": "Sophia takes good care of her plants.", + "SophiaHouse.30": "There's a bunch of manga books on the floor.", + "SophiaHouse.31": "Sophia has an NVIDIA RIVA 128 graphics card.", + "SophiaHouse.32": "There's several limited edition Tofu Anime dolls on the shelf.", + "SophiaHouse.33": "'Sailor Sun - Volume IV'", + "SophiaHouse.34": "'Attack on Giant - Volume III'", + "SophiaHouse.35": "You take a look in the dresser:^^Hmm... there's undies and socks in this drawer.", + "SophiaHouse.36": "There's creams, lotions and makeup palettes.", + "SophiaHouse.37": "\"Mom. Dad. I miss you both so much. There isn't a single day where I don't think about you two. Money isn't an issue for me. I wish you two were still here. I miss you, mom and dad.\"", + "SophiaHouse.38": "You look at yourself in the mirror. You're looking dapper today.", + "SophiaHouse.39": "The toilet was cleaned recently.", + "SophiaHouse.40": "This radio has anime stickers on it.", + "SophiaHouse.41": "A cute sailboat is in the water.", + "SophiaHouse.42": "It's a picture of the mountain range by Grampleton.", + "SophiaHouse.43": "Family photos are scattered across the wall.", + "SophiaHouse.44": "You see the Ferngill Republic on the globe.", + "SophiaHouse.45": "This is Sophia's bed.", + "SophiaHouse.46": "This phone console has three unread voicemails.", + "SophiaHouse.47": "\"MANIFEST - BLUE MOON VINEYARD - 518.16.02-83\"^^\"EXPENSES: 284,416G\"^\"INCOME: 414,728G\"^\"PROFITS FOR 83RD QUARTER: 130,312G\"", + "SophiaHouse.48": "It's a First Slash adventurer cosplay.", + "SophiaHouse.49": "'My Super Villain School - VOL III'", + "SophiaHouse.50": "'Pink Princess Crusaders - VOL IX'", + "SophiaHouse.51": "'Dad'", + "SophiaHouse.52": "'Mom'", + "SophiaHouse.53": "The chicken statue has a small engraving:^^'Robin'", + "SophiaHouse.54": "It's a large flat screen television.", + "SophiaHouse.55": "The drawer is locked.", + "SophiaCellar.1": "There's jam being made in this barrel.", + "_COMMENT3": "Hello!!!!! :)", + "SophiaCellar.2": "\"Family Photos\"", + "SophiaCellar.3": "It's locked tight...", + "SophiaCellar.4": "Sophia is making Blue Moon Vineyard's trademark iridium quality grape wine.", + "SusanHouse.1": "\"!!ASSEMBLY INSTRUCTIONS!!\"^^\"PAGE 5 - 08.63-02\"^\"1x4x49-1/2\"^\"18-1/2x43-1/2\"^\"1x4x49-1/2\"^\"Assemble top by drilling pocket holes as shown and screwing together 1-1/4 pocket hole screws.\"^^Hmm... looks like a manual Susan is using to make a storage chest.", + "SusanHouse.2": "It's a wood crafting hammer, made at Grampleton.", + "SusanHouse.3": "Susan is crafting a footstool.", + "SusanHouse.4": "This chest has excellent craftsmanship.", + "SusanHouse.5": "'Woodworking Basics - Mastering the Essentials of Craftsmanship'", + "SusanHouse.6": "'Organic Farming for Sustainable Agriculture'", + "SusanHouse.7": "'Making Juice At Home'", + "SusanHouse.8": "There are tacks on the globe indicating where Susan has traveled to.", + "SusanHouse.9": "The radio is set to a news station.", + "SusanHouse.10": "It's a replica model of the J.R. Forsont ship. It was famous for charting the entire Gem Sea.", + "SusanHouse.11": "Susan's laptop is password protected.", + "SusanHouse.12": "So many plants! Susan has a green thumb.", + "SusanHouse.13": "Susan is taking a quota on the next seasonal seeds.", + "SusanHouse.14": "This microwave smells like vegan hot pockets.", + "SusanHouse.15": "The stove top is crystal clean.", + "SusanHouse.16": "Most of the contents in this fridge are fruits and vegetables.", + "SusanHouse.17": "You want to take a peek in the dresser, but you know better than to do that.", + "SusanHouse.18": "It's Susan's bed.", + "SusanHouse.19": "This is a Celestron NexsStar LX6000.", + "SusanHouse.20": "\"I'm excited about my trip to the Fern Islands. I had to save up a lot of money to take this trip. The culture and architecture will be a spectacular experience, not to mention the beautiful weather and beaches.\"", + "SusanHouse.21": "'Super Waluigi Brothers'", + "SusanHouse.22": "These casks are fermenting various wines and juices.", + "SusanHouse.23": "This is a typewriter. Susan uses it to make reports.", + "SusanHouse.24": "It's locked tight...", + "SusanHouse.25": "This box is labeled \"SEEDS\".", + "SusanHouse.26": "These barrels are making jelly.", + "SusanHouse.27": "\"EMERALD FARM MANIFEST FOR 39TH QUARTER - 5-32.93\"^^\"EXPENSES: 81,704G\"^\"INCOME: 154,306G\"^\"PROFIT: 72,602G\"^^\"SHIPMENT TO PINE-MESA CITY: CODE 60-01.06\"^\"60 KG - Produce\"^\"7 Gallons - Wine\"^\"13 Gallons - Juice\"^^\"SIGNATURE AUTHORIZATION: S.S.R. RONSON\"^\"TARIFFS: 3069.06 - 9\"", + "SusanHouse.28": "This wood is used for crafting.", + "SusanHouse.29": "'Ultimate Sweet Tooth Cooking Book'", + "SusanHouse.30": "'Let's Go To Grampleton - Travel Guide'", + "SusanHouse.31": "'Lori's Recipe Book'", + "SusanHouse.32": "Susan grows small crops in her house.", + "SusanHouse.33": "It's a television.", + "AndyHouse.1": "It's a trash bag...", + "AndyHouse.2": "\"Joja - Ultimate Guide to Farming\"", + "AndyHouse.3": "\"Why Joja Farming is Better Than Organic Methods\"", + "AndyHouse.4": "\"Benefits of Joja Seeds\"", + "AndyHouse.5": "The radio doesn't have a battery in it...", + "AndyHouse.6": "This cup smells bad. It hasn't been cleaned.", + "AndyHouse.7": "These scissors are rusty.", + "AndyHouse.8": "There are Joja boxes everywhere.", + "AndyHouse.9": "Beer is soaked into the carpet.", + "AndyHouse.10": "There's rotten food spilling out of the can.", + "AndyHouse.11": "There's some Joja-brand groceries in here.", + "AndyHouse.12": "This plant is trying its best to grow.", + "AndyHouse.13": "This garbage can is filled with garbage.", + "AndyHouse.14": "The sink has a lot of dirty dishes.", + "AndyHouse.15": "This oven hasn't been cleaned in forever.", + "AndyHouse.16": "It's an empty beer bottle.", + "AndyHouse.17": "Andy's bed isn't made.", + "AndyHouse.18": "It's a Joja shopping basket. Andy never returned it.", + "AndyHouse.19": "This pillow is moldy.", + "AndyHouse.20": "It's a manifest of Fairhaven Farm:^^\"FAIRHAVEN FARM REPORT FOR 41ST QUARTER\"^^\"INCOME: 44,540G\"^\"EXPENSES: 49,307G\"^\"NET LOSS: 4,767G\"^\"NEXT SHIPPING DATE CODE: 305-14.06\"", + "AndyHouse.21": "It's Andy's diary. You read a page:^^\"My Yoba darn plants keep dyin' and aren't producing enough. I gotta buy more of dem Joja fertilizers. That ought to do the trick.\"", + "AndyHouseClean.1": "It's a heater.", + "AndyHouseClean.2": "Andy's bed is well-made.", + "AndyHouseClean.3": "It's a nice little television.", + "AndyHouseClean.4": "These sunflowers smell great!", + "AndyHouseClean.5": "Andy's chest has various tools and fertilizers.", + "AndyHouseClean.6": "The radio is on the 'country music' station.", + "AndyHouseClean.7": "\"Organic farming methods\"", + "AndyHouseClean.8": "\"Why Joja seeds aren't that great\"", + "AndyHouseClean.9": "\"Becoming a better farmer\"", + "AndyHouseClean.10": "\"Foraging For Experts\"", + "AndyHouseClean.11": "\"Managing Your Expenses - 3rd Edition\"", + "AndyHouseClean.12": "\"Mysterious creatures and where to find them\"", + "AndyHouseClean.13": "It's a replica ship of the R.P. Morson, the ship famous for the first voyage to the Ferngill Republic 200 years ago.", + "AndyHouseClean.14": "Andy is working on something!", + "AndyHouseClean.15": "This plant smells nice.", + "AndyHouseClean.16": "There are barrels and boxes everywhere. They're in good condition.", + "AndyHouseClean.17": "It's a manifest of Fairhaven Farm:^^\"FAIRHAVEN FARM REPORT FOR 44TH QUARTER\"^^\"INCOME: 94,540G\"^\"EXPENSES: 38,241G\"^\"PROFIT: 56,299G\"^\"NEXT SHIPPING DATE CODE: 216-02.10\"", + "AndyHouseClean.18": "\"Lord of the Pendants - Two Buildings\"", + "AndyHouseClean.19": "\"A Lesson on Self-Reflection - By Morris Tod\"", + "AndyHouseClean.20": "This wood is freshly cut from cindersap forest.", + "AndyHouseClean.21": "The fireplace is well-maintained.", + "AndyHouseClean.22": "It's a trash can. There's nothing in here.", + "AndyHouseClean.23": "Andy has a meal ready. It smells delicious", + "AndyHouseClean.24": "The plant has grown into something greater after all this time. Knowing that it'll continue to grow fills you with happiness.", + "AndyHouseClean.25": "The fridge is filled with fresh forage and groceries from Pierre's General Store.", + "AndyHouseClean.26": "Andy's stove is very clean.", + "AndyHouseClean.27": "You take a peak into Andy's dresser:^^He has ten pairs of blue farmer overalls.", + "JenkinsHouse.1": "\"Up, down, right, left, up, up, down: A X B Y B A X X B A A B B B A A A\"^^Hmm... it looks like a cheat code for a video game.", + "JenkinsHouse.2": "Victor has a GoStation 1 and a Super Neendo Entertainment System.", + "JenkinsHouse.3": "\"Neendo Power - Volume IX\"", + "JenkinsHouse.4": "\"Game Informer - Best Games of The Year\"", + "JenkinsHouse.5": "\"Extra Lives - Why Video Games Matter\"", + "JenkinsHouse.6": "\"The Legend of Lonk - Ultimate Player's Guide\"^^This guide book is worn from age. It's been used quite a bit.", + "JenkinsHouse.7": "\"1001 Video Games to Play\"^^You notice a bookmark in this book. Victor must be in the middle of reading this.", + "JenkinsHouse.8": "\"Accounting Principles - Made Easy\"", + "JenkinsHouse.9": "\"Managerial Accounting - Corporate Applications\"^^You notice many notes in this book. It looks like Olivia has read this extensively.", + "JenkinsHouse.10": "\"Introduction to Software Engineering - 13th Edition\"", + "JenkinsHouse.11": "\"Fundamentals of Electrical Engineering and Electronics\"", + "JenkinsHouse.12": "\"Mechanical Engineering Reference Manual\"^^You decide to open the book to look in it. You understand absolutely nothing about this stuff.", + "JenkinsHouse.13": "\"Fundamentals of Aerodynamics - 4th Edition\"", + "JenkinsHouse.14": "\"LAUNDRY ROOM\"", + "JenkinsHouse.15": "\"Ecology and Environment - The Plain View of Life\"", + "JenkinsHouse.16": "\"Bringing Nature Home - How to Live Sustainably\"", + "JenkinsHouse.17": "\"Stardew Valley - Top Tourist Locations\"^^This cover art is of the summit here in the valley!", + "JenkinsHouse.18": "\"Gem Sea - Oceanic Life\"", + "JenkinsHouse.19": "\"The Magestic Archipelago of the Fern Islands\"", + "JenkinsHouse.20": "\"Legends of Monsters - Tales from Castle Village\"^^This book in particular interests you. You take a peek at several pages... Hmm. It talks about many adventurers and their feats in slaying monsters, keeping the desert sands safe.", + "JenkinsHouse.21": "\"Monster Almanac - Edition III\"^^You open the book and see many pictures of slimes, shadow brutes, serpents, bats, skeletons and other monsters.", + "JenkinsHouse.22": "\"Venturing into Corneal Mountain - by Marlon Fay\"", + "JenkinsHouse.23": "\"Sin (A) Angle B at 140 degrees\"^\"Cos (A) Angle Z at 120 degrees\"^\"Angle C is tanget to Circle Z at coordinates 14.01.4\"^\"csc(x) equals -csc(x)cot(x)\"^^... Victor must be working on... something. Yes. Something.", + "JenkinsHouse.24": "What a lovely table by this window.", + "JenkinsHouse.25": "\"Joja Stocks - The Insider Trading Guide!\"^^Olivia has many bookmarks in this book.", + "JenkinsHouse.26": "\"53 Reasons to buy Joja Stock\"", + "JenkinsHouse.27": "\"How to Make Money in Stocks - A Winning System in Good Times or Bad!\"", + "JenkinsHouse.28": "\"Stock Market Investing for Experts\"", + "JenkinsHouse.29": "\"Strategic Stock Trading - Making your money work for you!\"", + "JenkinsHouse.30": "\"The Booklovers Guide to Wine\"", + "JenkinsHouse.31": "\"Abeja Vineyard - Wine Talk\"", + "JenkinsHouse.32": "\"Managing Iridium Quality Wine in your Cellar\"^^There are some ripped pages in this book.", + "JenkinsHouse.33": "\"Blue Moon Vineyard's Success - by Jason Taylor\"", + "JenkinsHouse.34": "\"Elfs, Dwarves, Goblins, and Monsters - Arcane Studies VOL XII\"", + "JenkinsHouse.35": "\"History of the Shadow People - A Monster Hunter's Story\"", + "JenkinsHouse.36": "(You notice a ripped piece of paper wedged between two books):^^\"Secret Wine Fermentation of the Gotoro Empire\"", + "JenkinsHouse.37": "\"Mystical Creatures of Stardew Valley - First Edition\"", + "JenkinsHouse.38": "\"Grampleton - Travel Guide\"^^(This book interests you. You glance through the pages)^^Hmm... there are many images of golden fields of wheat, windmills, artisans, and a large community of happy people. The trees surrounding the city are huge.", + "JenkinsHouse.39": "\"The First Slash - Monster Hunter Clan of Fern Islands\"^^The cover image of this book shows five people with blue cloaks. These must be the adventurers across the Gem Sea.", + "JenkinsHouse.40": "\"Merpeople - Do They Exist?\"", + "JenkinsHouse.41": "\"Stories of the Smoluanu - by M. Jasper\"^^This book talks about the Dwarves that used to live in Corneal Mountain over a thousand years ago.", + "JenkinsHouse.42": "'No Messages'", + "JenkinsHouse.43": "You see Pine-Mesa City on the globe. You wonder how mom and dad are doing.", + "JenkinsHouse.44": "This art is beautiful. Olivia has a knack for painting.", + "JenkinsHouse.45": "Olivia is painting the palm tree.", + "JenkinsHouse.46": "There's various oils, paints, and custom crafted brushes in this shelve.", + "JenkinsHouse.47": "Used of tubes of paint are on the floor.", + "JenkinsHouse.48": "It's Olivia's work desk. The drawer is locked.", + "JenkinsHouse.49": "This office cabinet is locked. Probably boring stuff in it anyway.", + "JenkinsHouse.50": "There's a piece of paper with notes on it:^^\"STOCK TRADE DATE: 04.24.1998-01.5 14:30\"^\"CONTACT: BARABAR RUSH - (624) 520-10532\"^\"CURRENCY TRANSLATION: 1G --- 0.845Z\"", + "JenkinsHouse.51": "Olivia's computer is password protected.", + "JenkinsHouse.52": "\"Game of Chairs - by C.C. Marton\"", + "JenkinsHouse.53": "You were going to look through Olivia's dresser, but you know better.", + "JenkinsHouse.54": "The bedsheets are made of Gotoro Empire silk.", + "JenkinsHouse.55": "\"Another lovely day in Pelican Town! The stock market has been very kind to me as of late. I made 40,000G from a stock trade I made today! I'll spend this money on more extravagant wine to add to my collection! Or perhaps I'll to add to my millions in my trust fund. So many questions. So little time!\"", + "JenkinsHouse.56": "There's incense, candles, fancy towels, and various toiletries.", + "JenkinsHouse.57": "You're looking dapper today.", + "JenkinsHouse.58": "This toilet is very clean.", + "JenkinsHouse.59": "It's a bathtub. You can clean yourself in these, or so you've heard.", + "JenkinsHouse.60": "It's another Super Neendo Entertainment System. Victor has two.", + "JenkinsHouse.61": "This is a minature G-40 TV.", + "JenkinsHouse.62": "Victor's bed is made of silk from the Gotoro Empire.", + "JenkinsHouse.63": "To satisfy your curiosity, you take a peek in Victor's dresser:^^He has boxers with hearts on them.", + "JenkinsHouse.64": "Victor is repairing computer equipment.", + "JenkinsHouse.65": "\"Computer Hardware and Applications - 3rd Edition\"", + "JenkinsHouse.66": "Victor's computer is password protected.", + "JenkinsHouse.67": "\"Fundamentals of Calculus - Critical Thinking\"", + "JenkinsHouse.68": "\"Engineering - Applications in Practice\"^^You notice the price tag. This book cost 5,250G.", + "JenkinsHouse.69": "\"Higher Engineering Mathematics\"", + "JenkinsHouse.70": "\"Civil Engineering Codes- 4th Edition\"", + "JenkinsHouse.71": "It's a page ripped out of Victor's diary.^^\"After a year of graduating from Pellcar University with my engineering degree, I'm not... sure what I want to do with my life. I was offered an internship in Zuzu City at a well known company but I turned it down. I never told mom. She would be furious if she found out. I need more time to think about what I want to do. Not what others want.\"", + "JenkinsHouse.72": "This Gotoro cabinet has china dishes decorated with the pattern of the Gotoro Empire in it.", + "JenkinsHouse.73": "The microwave has a pizza hot pocket in it. Victor may have forgotten it?", + "JenkinsHouse.74": "Wow. This is a Garland series electric range stove.", + "JenkinsHouse.75": "It's an Algren staineless steel kitchen sink.", + "JenkinsHouse.76": "You open the fridge and find it packed full of expensive food bought from Pierre's General Store.", + "JenkinsHouse.77": "This dining room table was built in Grampleton.", + "JenkinsHouse.78": "This wood is from Grampleton.", + "JenkinsHouse.79": "This bear statue was hand-carved in Grampleton.", + "JenkinsHouse.80": "There is an assortment of cookies and tea.", + "JenkinsHouse.81": "There's many objects. They look expensive too.", + "JenkinsHouse.82": "This fireplace is huge.", + "JenkinsHouse.83": "These are freshly cut logs from Grampleton.", + "JenkinsHouse.84": "\"27 shades of Yellow - The tale of finding the other 23 shades\"", + "JenkinsHouse.85": "It's a butterfly house.", + "ForestWest.1": "@ Aurora Vineyard^> Pelican Town", + "ForestWest.2": "-The Dawkins Residence-^-Aurora Vineyard-", + "ForestWest.3": "This shipping bin is bolted shut.", + "ForestWest.4": "It's a rusty sword. There are engravings on the blade, but they're too faded to decipher.", + "ForestWest.5": "A Lava Katana! These swords are forged in pools of churning lava at Mt. Volvos. Only 100 of these exist.", + "ForestWest.6": "These bottles are everywhere.", + "ForestWest.7": "This vineyard is abandoned...", + "ForestWest.8": "These logs are rotting.", + "ForestWest.9": "There are various pieces of machinery buried in the ground here. They look expensive. Was someone working on a large project here before abandoning it?", + "ForestWest.10": "Doesn't look like anyone is home...", + "AuroraVineyard.1": "These shelves are dusty.", + "AuroraVineyard.2": "There are mushrooms growing out of cracks in the wood counter.", + "AuroraVineyard.3": "The kitchen is completely overgrown.", + "AuroraVineyard.4": "This table has cobwebs and mold on it.", + "AuroraVineyard.5": "The light switch doesn't work.", + "AuroraVineyard.6": "These wooden logs are rotting away.", + "AuroraVineyard.7": "Empty bottles? Someone's been drinking here recently.", + "AuroraVineyard.8": "The table looks fairly new.", + "AuroraVineyard.9": "The spilled contents of this Joja beverage is seeping into the floor.", + "AuroraVineyard.10": "The cellar is blocked by vines. You can't enter.", + "AuroraVineyard.11": "This window isn't broken or boarded up.", + "AuroraVineyard.12": "These vines are slowly taking over the hallway.", + "AuroraVineyard.13": "Mold is growing on these moving boxes.", + "AuroraVineyard.14": "This shelf is rotting away.", + "AuroraVineyard.15": "It's a moldy pillow.", + "AuroraVineyard.16": "It's a wooden bat.", + "_COMMENT": "Hmmmmm... something happened here.", + "AuroraVineyard.17": "It's a ripped piece of a moldy newspaper:^^\"AURORA VINEYARD - BANKRU-- DUE TO MAR--T CR---!\"^\"Stardew Vall-- --- ------ ---- ---- the ef-ec-s of lowered dem-nd of cro-s. Local fa----- are unab-- -- fi-- vend-- or ------ to sell --------. There's an expected -------- in ---- ---- ----- --- --- rea--- ---- -------- -- ------. The Ferngill Gov----- has admi----ed a ----- to hel- fa-----. Mayor Le--- ---- ---- farm-r- of St--de- ---ley ----- - ------- ---- financial insec---ty----- ---- -- ---- News of tra----- and lo---- --- ---- from Grample--- ------- ------- -- -exports to other reg---- -- --- ------ --- ----- It is exp---ed many wil- follow...\"^^You're unable to read the rest.", + "AuroraVineyard.18": "The bright golden plaque shows a message:^^\"-COMMUNITY CENTER-\"", + "AuroraVineyard.19": "This shirt is moldy.", + "AuroraVineyard.20": "These plates have plants growing on them.", + "AuroraVineyard.21": "This couch is musty and decaying.", + "AuroraVineyard.22": "The TV's screen is smashed in.", + "AuroraVineyard.23": "There are spiders living in here.", + "OliviaCellar.1": "This radio is playing classical music. The violin sounds beautiful.", + "OliviaCellar.2": "There are pins locating every vineyard in the Ferngill Republic. Blue Moon Vineyard is on here too.", + "OliviaCellar.3": "These casks are harboring expensive foreign wine.", + "OliviaCellar.4": "These boxes are filled with expensive wine glasses.", + "OliviaCellar.5": "These are Gotoro Empire plates. They look hand-crafted.", + "OliviaCellar.6": "\"Sparkling Jasmine Rum - 500ML\"", + "OliviaCellar.7": "\"Blue Moon Vineyard Iridium Wine - 750ML\"", + "OliviaCellar.8": "Grampleton Wheat Ale - 1000ML", + "OliviaCellar.9": "Fern Islands Ring Fruit Wine - Premium Marked", + "OliviaCellar.10": "\"JENKINS' ORDER MANIFEST - DATE 05-25-1998.1-05\"^^\"2 CASES - BLUE MOON VINEYARD IRIDIUM WINE\"^\"1 CASE - FERN ISLAND RINGFRUIT WINE\"^\"4 BOTTLES - GRAMPLETON PLUM WINE\"^\"3 BOTTLES - PIERRE'S SPICED PUMPKIN CIDER\"", + "ShearwaterBridge.1": "@ Pelican Town^> Grampleton Fields", + "JojaEmployee.1": "JOJA EMPLOYEE: \"So tired... I wanna go home.\"", + "JojaEmployee.2": "JOJA EMPLOYEE: \"Welcome to Joja! How can I help ya?\"", + "Egg-Festival.1": "You fill your plate with ham, eggs, greens, and some rolls! You eat it in one sitting with some orange juice. It was delicious.", + "Egg-Festival.2": "This is cute!", + "Beach-Luau.1": "You know this song. You want to sing the lyrics, but you're practically tone deaf.", + "Beach-Luau.2": "You help yourself to some glazed ham, radish salad, and some bread rolls. You wash it all down with hand-crafted iridium quality grape wine from Blue Moon Vineyard! Yum!", + "Beach-Luau.3": "Linus sure does know how to slow roast ham.", + "Beach-Luau.4": "These statues evoke the culture of the Tiki, one of the indigenous peoples of the Fern Islands.", + "Beach-Luau.5": "You see something moving in the water.^^Hmm, whatever it was, it's gone. Must have been your imagination.", + "Town-Fair.1": "TOURIST: \"I think I've eaten around 4,000 calories worth of food so far... Totally. Freaking. Worth. It. This BBQ sauce is to die for, man!\"", + "Town-Fair.2": "GOLIATH: \"HEY THERE, KIDDO. I SEE YOU EYEING SOMEONE YOU FANCY. YOU CAN'T HIDE THAT FROM ME. I, GOLIATH, SEE ALL. THIS STRENGTH GAME WILL SURELY IMPRESS EM, IF YOU HAVE THE STRENGTH THAT IS! HAHAHA!!\"", + "Town-Fair.3": "CLOWN: \"Impressed that I can juggle one ball at a time? Maybe if I got paid another 200G an hour I would juggle two balls at a time with both hands.\"", + "Town-Fair.4": "TOURIST: \"All of these grange displays are impressive. It's amazing how well everyone here in Stardew Valley showcases their expertise.\"", + "Town-Fair.5": "TOURIST: \"I visit Stardew Valley every year for the fair. I brought little Timothy along this time!\"", + "Town-Fair.6": "TOURIST: \"Hey, you're the owner of that farm down there aren't ya? I heard about you in the paper a while ago. You cleaned that farm up good! Keep up the good work.\"", + "Town-Fair.7": "REBECCA: \"Hi there! My name is Rebecca. I'm a friend of these two dorks here hehe. I live in Zuzu City and I came here for the Stardew Festival!\"", + "Town-Fair.8": "TOURIST: \"Hey there, buddy. I'm taking a break from this rigged slingshot game.\"", + "Town-Fair.9": "TOURIST: \"Shooting Comet cocktail? I sure could go for one of those right now. This festival is making me thirsty.\"", + "Town-Fair.10": "TOURIST: \"I just had my fortune told by this creepy lady right here. She told me I'd get killed in the mines... just what the heck is she on about?\"", + "Town-Fair.11": "TOURIST: \"You want to take this pumpkin home, boo?\"", + "Town-Fair.12": "WORKER: \"Oh, hey. I'm just taking a \"quick\" break from moving these barrels. Can you believe I'm only getting paid 300G an hour for this? pfft...\"", + "Town-Fair.13": "TOURIST: \"That cheese wheel is huge! I wonder if that lady would be willing to sell it?\"", + "Town-Fair.14": "TOURIST: \"Ohhh! This is the pumpkin we should bring back home. It'll make the perfect Jack-o-lantern, honey!\"", + "Town-Fair.15": "TOURIST: \"Dude... That pumpkin doesn't look natural.\"", + "Town-Fair.16": "TOURIST: \"Maaaann, that pumpkin is huge!\"", + "Town-Fair.17": "TOURIST: \"I must say, Stardew Valley is beautiful this time of year. I came all the way from Chestervale just to get a pumpkin! The best crops are grown here in this very valley. The soil is extremely rich because of a long-ago meteor shower!\"", + "Town-Fair.18": "TOURIST: \"*sigh*... I'm horrible at throwing darts. There goes another 15G.\"", + "Town-Fair.19": "GIL: \"I see you strayed away from the crowd, farmer... or should I say adventurer? You've been venturing forth deep into the mines, or so Marlon tells me. This is as good an opportunity as any... You're doing the Guild proud. Thank you. Now, you should go back and enjoy yourself, adventurer.\"", + "Town-Fair.20": "That creepy old bald man is littering everywhere...", + "Town-Fair.21": "Someone threw their popcorn onto the ground instead of throwing it away in the trash.", + "Town-Fair.22": "It's a soda can, but not Joja-brand.", + "Town-Fair.23": "Pierre has an extraordinary grange display. These are the crops he's been growing all year in his backyard.", + "Town-Fair.24": "Marnie's grange display is remarkable. These artisan goods are out of this world.", + "Town-Fair.25": "Willy caught a Dorado!? Wow! That takes some serious skill.", + "Town-Fair.26": "This pumpkin is massive. Good luck to anyone trying to take this one home.", + "Town-Fair.27": "Tourists can take pumpkins home with them.", + "Town-Fair.28": "Yup. This is the best pumpkin here.", + "Town-Fair.29": "This couple sitting down by the river is having a heated argument... better leave them alone.", + "Town-Fair.30": "She's trying to use the swing. Should maybe get out of her way or she'll kick you.", + "Town-Fair.31": "TOURIST: \"Yo! I'll climb this with just one hand!\"", + "Town-Fair.32": "It's Sebastian's motorcycle. He drove down here? His house isn't even that far away.", + "Town-Fair.33": "Someone was playing kick-ball here recently.", + "Town-Fair.34": "Clint is displaying high-quality bronze, iron, and gold bars. There's also some weapons he crafted, plus a shield! These are superb!", + "Town-Fair.35": "CREEPY MAN: \"You cheated to talk to me, didn't you? Well, if you were trying to find a secret by talking to me, too bad.\"", + "Town-Fair.36": "Andy's grange display is filled with forage, honey, and produce.", + "Town-Fair.37": "It's Marlon's sword.", + "Town-Fair.38": "Susan is showcasing her produce and juice!", + "Town-Fair.39": "TOURIST: \"Hello, dear. This is a lovely town.\"", + "Town-Fair.42": "Sophia's displaying aged Blue Moon Vineyard wine.", + "Town-Fair.43": "FREYA: \"Ah! It's great to visit Stardew Valley again. How's the guild holdin' up these days?\"", + "Town-Fair.44": "RICKEN: \"Hmm? Can I help you with something?\"", + "Spirits-Eve-Festival.1": "This chest is fake. You've been bamboozled.", + "Spirits-Eve-Festival.2": "You walked past these scary spiders only to find a fake treasure chest. Now you have to walk past the scary spiders again.", + "Spirits-Eve-Festival.3": "X X X WARNING!!! X X X MONSTERS AHEAD!!! X X X^^\"Please be wary of deadly monsters in this part of the maze. If you choose to continue further, you are responsible for your own life and wellbeing.\"^^-M. Rasmodius^^", + "Spirits-Eve-Festival.5": "This house has weird looking feet...", + "Spirits-Eve-Festival.6": "You can tell the chest behind the graves is fake.", + "Spirits-Eve-Festival.7": "This cauldron smells like cotton candy.", + "Spirits-Eve-Festival.8": "JACK THE PUMPKIN: \"Hi there! Good job on completing the maze! This chest up here has some amazing awards for you. By the way, these monsters are all fake and won't hurt you. If you already found that out by yourself, I'm not sorry for tricking you!\"", + "Spirits-Eve-Festival.9": "These spiders are fake. You're feeling glad there are no spider monsters in the mines.", + "Spirits-Eve-Festival.10": "Someone is being eaten by spiders. That's what happens if you try to cheat in the maze.", + "Spirits-Eve-Festival.11": "Lanterns around the fountain have ominous blue flames.", + "Spirits-Eve-Festival.12": "You help yourself to some ham, potatoes, greens, and pumpkin pie with whipped cream! Delicious!", + "Spirits-Eve-Festival.13": "There's a monster blocking the path up ahead.", + "Spirits-Eve-Festival.14": "These skeletons look menacing. If it weren't for this metal cage, they'd be on top of us in an instant.", + "Spirits-Eve-Festival.15": "This pumpkin is blocking the path, and it's not like you can simply walk around it. Best to turn around.", + "Spirits-Eve-Festival.16": "These pumpkins were grown by Pierre, Marnie, Susan, and in Pelican Town's community garden. Emily carved all of them herself.", + "Spirits-Eve-Festival.17": "You open the chest and find a note. You read it:^^\"You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.\"", + "Spirits-Eve-Festival.18": "It's Marlon's sword. The craftsmanship is superb.", + "Spirits-Eve-Festival.19": "Gil's sword is leaning against the Mullners' mailbox.", + "Spirits-Eve-Festival.20": "GIL: \"Marlon and adventurers from Castle Village caught these monsters. Don't get too close to the cages.\"", + "Spirits-Eve-Festival.21": "THE PUMPKIN KING: \"Hi. Thanks for taking the time to talk to me. You're a nice person. Happy Spirit's Eve!\"", + "Spirits-Eve-Festival.22": "AAAAAHHHHHHH!!!^^...^^Oh, it's just Dusty. Who's a good boy!? You are!", + "Spirits-Eve-Festival.26": "The Castle Village Adventurer ignores you...", + "Ice-Festival.1": "It's the remains of an animal...", + "Ice-Festival.2": "Looks like someone was drinking here.", + "Ice-Festival.3": "You want to lick this candy cane, but you shouldn't.", + "Ice-Festival.4": "It's an igloo. Linus built most of these.", + "Ice-Festival.5": "Looks like the ruins of a long-forgotten temple.", + "Ice-Festival.6": "Could this possibly be magic? Maybe, just maybe.", + "Ice-Festival.7": "It's an ice mermaid.", + "Ice-Festival.8": "Robin built an ice sand castle.", + "Ice-Festival.9": "This ice statue looks like a pear.", + "Ice-Festival.10": "The Ice-Festival takes place several miles deep in Cindersap Forest.", + "Ice-Festival.11": "A tent all the way out here in the forest? Linus must have come out here in advance and set his tent up.", + "Ice-Festival.12": "Willy already caught several fish. He must be warming up.", + "Town-Winter-Star.1": "Linus built an igloo.", + "Town-Winter-Star.2": "You pack your plate full of turkey, mashed potatoes, greens, and some rolls. You eat it all in one sitting, and wash it down with some apple cider. Delicious! Gus really outdid himself!", + "Town-Winter-Star.3": "You want to lick the candy cane... and you do.^^ Eww! It's plastic. You shouldn't have licked it.", + "Town-Winter-Star.4": "These presents are wrapped beautifully. You wonder which one is yours.^^Oh, none of them have name tags. You'll have to wait and see who brings you one.", + "FarmMod.1": "-AMY-^^\"BELOVED WIFE AND MOTHER\"^\"Yoba decided you had to leave me, but you did not go alone. Part of me went with you. Rest in peace, my tiger lily.\"", + "AdventurerGuildGuest.1": "SAWYER: \"Hmph? What do you want, kid?\"", + "AdventurerGuildGuest.2": "BRIANNA: \"This place hasn't changed in years. Good to see Marlon is keepin' up with it.\"", + "AdventurerGuildGuest.3": "DRAKE: \"No poisonous monsters located here. We combat hordes of poisonous jellyfish called 'Zines' at the islands.\"", + "AdventurerGuildGuest.4": "EKON: \"Marlon and I are goin' on an expedition today. The mines of Corneal Mountain are perilous.\"", + "AdventurerGuildGuest.5": "EMIN: \"I use a special totem crafted by our wizard to teleport here. The First Slash supports Stardew Valley.\"", + "AdventurerGuildGuest.6": "GERTRUDE: \"I could get used to the nice weather here. I do miss the dry heat of the desert though.\"", + "AdventurerGuildGuest.7": "BROCK: \"Gil is checking over important documentation regarding Castle Village's weapon cache.\"", + "AdventurerGuildGuest.8": "CORDELIA: \"Camilla, our witch, sent me here to seek audience with Marlon. You know, he's a legend where I come from.\"", + "AdventurerGuildGuest.9": "FREYA: \"Hi, love. We should go adventuring together sometime.\"", + "AdventurerGuildGuest.10": "CASSANDRA: \"Hmm? Oh. Hi. I'm busy.\"", + "AdventurerGuildGuest.11": "JERAD: \"Heh. Monsters here are nothin' compared to the ones we got in the desert. You have it easy here, kid.\"", + "CrimsonBadlands.1": "CASTLE VILLAGE SENTRY: \"How did you get up here!?\"", + "CrimsonBadlands.2": "CASTLE VILLAGE SENTRY: \"Castle Village is off limits to outsiders. I suggest you turn away.\"", + "CrimsonBadlands.3": "A defeated adventurer's sword lays here...", + "CrimsonBadlands.4": "It's the remains of a Castle Village adventurer...", + "CrimsonBadlands.5": "ALESIA: \"Wh-what in the name of Yoba!? Are you a spell caster?\"", + "CrimsonBadlands.6": "ISAAC: \"Hmph. Figured you'd be the type to cheat.\"", + "CrimsonBadlands.7": "The magical barrier prevents you from entering Castle Village.", + "SkullCave.1": "-MINECART TO CRIMSON BADLANDS-^^- - - - - - - - - - - - - - - - - - -^\"DANGER: BEWARE OF MONSTERS\"^\"Authorized monster hunters only\"^- - - - - - - - - - - - - - - - - - -", + "DesertRailway.1": "It's a dead end...", + "DesertRailway.2": "\"THE DESERT SANDS WILL FOREVER BE CORRUPTED\"^^-Q", + "TreasureCave.1": "It's the remains of a Castle Village adventurer...", + "TreasureCave.2": "The sword is buried in the sand.", + "AdventureGuildSVE.1": "It's Marlon's sword.", + "AdventureGuildSVE.2": "\"OATHKEEPER\"", + "AdventureGuildSVE.3": "\"EDGE OF TIME\"", + "AdventureGuildSVE.4": "\"SWORD OF YOBA\"", + "AdventureGuildSVE.5": "\"STALKER\"", + "AdventureGuildSVE.6": "\"GHOST REAVER\"", + "AdventureGuildSVE.7": "\"SOUL CRUSHER\"", + "AdventureGuildSVE.8": "\"BLADE OF A THOUSAND CUTS\"", + "AdventureGuildSVE.9": "\"HONJO MASAMUNE\"", + "AdventureGuildSVE.10": "\"THE STRONGHOLD MACE\"", + "AdventureGuildSVE.11": "\"Combat Stances - Volume III\"", + "AdventureGuildSVE.12": "\"Monster Almanac - Volume IV\"", + "AdventureGuildSVE.13": "\"Tales of the Crimson Sands - By Draco M.\"", + "AdventureGuildSVE.14": "\"PHOTO ALBUM\"^^You see many of the old adventurers posing for a picture.", + "AdventureGuildSVE.15": "\"Introduction to Magic - Basic casting\"", + "AdventureGuildSVE.16": "\"Potion Brewing Vol I - By Camilla Arriens\"", + "AdventureGuildSVE.17": "This globe has locations of every adventurer guild in the world.", + "AdventureGuildSVE.18": "It's a picture of when the guild building was first built.", + "AdventureGuildSVE.19": "\"EQUIPMENT AND SUPPLIES MANIFEST - 10.05.12 - D3\"^^\"4 MACES\"^\"6 DAGGERS\"^\"9 SWORDS\"^^----POTIONS----^^\"10 HERO ELIXERS\"^\"5 ARMOR ELIXERS\"", + "AdventureGuildSVE.20": "Minerals and gems collected from expeditions in the mines.", + "AdventureGuildSVE.21": "Adventurer gear is crafted on this table.", + "AnimalShopSVE.1": "\"The Chronicles of Sharnia\"", + "AnimalShopSVE.2": "\"1 MESSAGE\"", + "AnimalShopSVE.3": "\"Marnie's Ranch\"", + "AnimalShopSVE.4": "There's nothing meaningful written here.", + "AnimalShopSVE.5": "Shane's laptop is password protected.", + "AnimalShopSVE.6": "\"Loving Your Animals - Vol I\"", + "AnimalShopSVE.7": "\"Bookkeeping 101\"", + "AnimalShopSVE.8": "\"Clarsha's Cooking Guide\"", + "AnimalShopSVE.9": "Numbers fill these pages.", + "AnimalShopSVE.10": "It's locked.", + "ArchaeologyHouseSVE.1": "\"Stardew Valley Travel Guide\"", + "ArchaeologyHouseSVE.2": "\"Geography of the Ferngill Republic\"", + "ArchaeologyHouseSVE.3": "\"Ferngill Republic History - VOL III\"", + "ArchaeologyHouseSVE.4": "\"FIRE COUGAR\"^^It was a monster that existed thousands of years ago.", + "ArchaeologyHouseSVE.5": "\"SKELETON WALKER\"", + "ArchaeologyHouseSVE.6": "\"GALAXY GEODE\"", + "ArchaeologyHouseSVE.7": "\"SOUND CRYSTAL\"", + "ArchaeologyHouseSVE.8": "There's ornate objects in the cabinet.", + "ArchaeologyHouseSVE.9": "This was crafted by artisans at the Fern Islands", + "ArchaeologyHouseSVE.10": "It's an obsidian vase.", + "ArchaeologyHouseSVE.11": "\"Wood Crafting Reference Manual - VOL II\"", + "ArchaeologyHouseSVE.12": "\"Fishing Guide for Beginners\"", + "ArchaeologyHouseSVE.13": "\"Basic Combat Stances - VOL I\"", + "ArchaeologyHouseSVE.14": "\"Farming for Sustainability\"", + "BlacksmithSVE.1": "It's Clint's work bench.", + "BlacksmithSVE.2": "There's a bunch of coal in this box.", + "BlacksmithSVE.3": "Clint's storage chest is locked.", + "BlacksmithSVE.4": "Mmm... smells good.", + "HaleyHouseSVE.1": "'NO MESSAGES'", + "HaleyHouseSVE.2": "\"Channeling Your Cosmic Energy - Yoba Studies\"", + "HaleyHouseSVE.3": "It's a flat-screen TV.", + "HaleyHouseSVE.4": "The computer is password protected.", + "HaleyHouseSVE.5": "'Celebrity of the Year'", + "HaleyHouseSVE.6": "'Expert Sewing Manual'", + "JoshHouseSVE.1": "This workout equipment looks heavy", + "JoshHouseSVE.2": "'The Ferngill Republic History Almanac'", + "JoshHouseSVE.3": "Alex's laptop is password protected.", + "JoshHouseSVE.4": "'NO MESSAGES'", + "LeahHouseSVE.1": "Leah's making a meal out of fresh forage.", + "LeahHouseSVE.2": "It's a bunch of paint.", + "LeahHouseSVE.3": "Paintings fill the walls of Leah's house.", + "LeahHouseSVE.4": "This is Leah's lantern.", + "ManorHouseSVE.1": "\"O.S. Merrychester\"^^'Charter ship of the Fern Island Archipelago'", + "ManorHouseSVE.2": "It's a television.", + "ScienceHouseSVE.1": "Maru's laptop is password protected", + "ScienceHouseSVE.2": "The door is locked.", + "ScienceHouseSVE.3": "There's a strange colored liquid in the 500ml beaker.", + "ScienceHouseSVE.4": "It's Robin's work bench.", + "ScienceHouseSVE.5": "Various tools are stored in this storage chest.", + "ScienceHouseSVE.6": "Robin is crafting preserve jars.", + "ScienceHouseSVE.7": "'No Messages'", + "ScienceHouseSVE.8": "It's a flat-screen TV.", + "SeedShopSVE.1": "'No Messages'", + "SeedShopSVE.2": "It's a television", + "SeedShopSVE.3": "'Combat Stances - Vol I'", + "SaloonSVE.1": "'No Messages'", + "SaloonSVE.2": "There's napkins, plates, and utensils in the drawer.", + "SaloonSVE.3": "\"Crafted in Grampleton\"", + "SaloonSVE.4": "'Butter nut squash'", + "SaloonSVE.5": "'Marinara sauce'", + "SaloonSVE.6": "'Olive oil'", + "SaloonSVE.7": "There's frozen Grampleton orange chicken in the fridge.", + "SaloonSVE.8": "'Out of order'", + "SaloonSVE.9": "The television is set to a cartoon network.", + "TrailerSVE.1": "'4 unread messages'", + "TrailerSVE.2": "There's a bunch of magazines about planes.", + "TrailerSVE.3": "'My Life Flying in the Sky'^'By Jackson Simpson'", + "TrailerSVE.4": "There's beer cans littered about.", + "SebastianRoomSVE.1": "It smells like potent burnt grass.", + "SebastianRoomSVE.2": "It's a Go Station 1", + "SebastianRoomSVE.3": "There are stickers on this TV.", + "SebastianRoomSVE.4": "There's a horror film called 'Grenchin The Destroyer'.", + "SebastianRoomSVE.5": "Sebastian's synthesizer", + "SamHouseSVE.1": "A stuffed bear.", + "SamHouseSVE.2": "Large blue bear.", + "SamHouseSVE.3": "'Adventures of Cosmo, The Hero'", + "SamHouseSVE.4": "There's a note on the TV with cartoon stations.", + "SamHouseSVE.5": "'1 New Message'", + "SamHouseSVE.6": "It's a flat-screen TV.", + "SamHouseSVE.7": "Fashion magazine.", + "WizardHouseSVE.1": "'Arcandium Law and Practice'", + "WizardHouseSVE.2": "'Tales of Moonshard'", + "WizardHouseSVE.3": "'Monster Compendium'", + "WizardHouseSVE.4": "'History of the Shadow People'", + "WizardHouseSVE.5": "'Arcane Studies: M. Higott'", + "WizardHouseSVE.6": "'Dragon Scroll'^^The paper is made of gold.", + "WizardHouseSVE.7": "'Arcane Codex'", + "WizardHouseSVE.8": "'Lazarus'", + "WizardHouseSVE.9": "'Spirits of the Forest'", + "WizardHouseSVE.10": "The chest is locked.", + "WizardHouseSVE.11": "'Introduction to Basic Spells and Enchantments'", + "WizardHouseSVE.12": "It smells like dirt and moss...", + "WizardHouseSVE.13": "The drawer is locked.", + "WizardHouseSVE.14": "You feel the warmth of the fire.", + "WizardHouseBasementSVE.1": "'Nemesis - Destiny Tome'", + "WizardHouseBasementSVE.2": "'Doomshadow Nosferatu'", + "WizardHouseBasementSVE.3": "'The Wizard's Compendium'", + "WizardHouseBasementSVE.4": "'Grimoire'", + "WizardHouseBasementSVE.5": "'Ferngill Republic Mage Manuscript'", + "WizardHouseBasementSVE.6": "'Flamebound'", + "WizardHouseBasementSVE.7": "'Crafting Tombs and Totems'", + "WizardHouseBasementSVE.8": "'Junimo Scroll'^^There are Junimo symbols you've never seen before.", + "WizardHouseBasementSVE.9": "'Lullaby of Whispers'", + "WizardHouseBasementSVE.10": "'Spectral Tome'", + "WizardHouseBasementSVE.11": "'Earth Tome'", + "WizardHouseBasementSVE.12": "'Wind Tome'", + "WizardHouseBasementSVE.13": "'Fire Tome'", + "WizardHouseBasementSVE.14": "'Lightning Tome'", + "WizardHouseBasementSVE.15": "'Enigma'", + "WizardHouseBasementSVE.16": "This tome is made of silver. You don't understand the language it's written in.", + "WizardHouseBasementSVE.17": "'Tales of the Dwarves'", + "WizardHouseBasementSVE.18": "'First Slash Adventurer Roster'", + "WizardHouseBasementSVE.19": "'Castle Village Adventurer Roster'", + "WizardHouseBasementSVE.20": "'Castle Village Requiem'", + "WizardHouseBasementSVE.21": "'Mastering Mana Channels'", + "WizardHouseBasementSVE.22": "'Enchantments - Vol IX'", + "WizardHouseBasementSVE.23": "'Ancient Plant Codex'", + "WizardHouseBasementSVE.24": "'Soulspell'", + "WizardHouseBasementSVE.25": "'TO: Castle Village Guild Hall'", + "WizardHouseBasementSVE.26": "'TO: Lorefall'", + "WizardHouseBasementSVE.27": "'TO: First Slash Guild Hall'", + "WizardHouseBasementSVE.28": "'TO: Ferngill Republic Ministry of Magic'", + "WizardHouseBasementSVE.29": "'TO: Bellow Hearts Guild Hall'", + "WizardHouseBasementSVE.30": "'TO: ---n-r--t-e- -i--h H--'^^The symbols are scratched off.", + "WizardHouseBasementSVE.31": "I was told not to come near this...", + "ApplesRoom.1": "The hut smells like starfruit.", + "ApplesRoom.2": "'Mother Starfruit Tree'", + "ApplesRoom.3": "'Ander'", + "ApplesRoom.4": "'Snatch'", + "ApplesRoom.5": "'Hoomus'", + "ApplesRoom.6": "'Giggles'", + "ApplesRoom.7": "'Poot'", + "ApplesRoom.8": "'Tiffany'", + "ApplesRoom.9": "'Lucky'", + "SophiaParentsRoom.1": "'Patchwork Guide - Repairing Your Clothes'", + "SophiaParentsRoom.2": "It's Sophia's teddy bear.", + "SophiaParentsRoom.3": "There's jewlery and a hairbrush.", + "SophiaParentsRoom.4": "An old crafting manual is in the drawer. It's filled with handwritten notes.", + "SophiaParentsRoom.5": "There's a bunch cute outfits in the drawer.", + "SophiaParentsRoom.6": "There's several different farmer uniforms.", + "SophiaParentsRoom.7": "You open the drawer and find several comics:^^'Lion Girl The Leaping Titan - VOL IX'^'Jax Void Heart - Vol I^'Wonder Girl - Vol III'^'Captain Magnificent - Vol II'^^The comics date back many years.", + "SophiaParentsRoom.8": "The glass cabinet is filled with trophies.", + "AuroraVineyardStarfruits.1": "'Fig'", + "AuroraVineyardStarfruits.2": "'Holly'", + "AuroraVineyardStarfruits.3": "'Donna'", + "AuroraVineyardStarfruits.4": "'Pipsie'", + "AuroraVineyardStarfruits.5": "'Mylo'", + "AuroraVineyardStarfruits.6": "'Keiko'", + "AuroraVineyardStarfruits.7": "'Gingi'", + "AuroraVineyardStarfruits.8": "'Lulu'", + "AuroraVineyardStarfruits.9": "'Bella'", + "AuroraVineyardStarfruits.10": "'Bam'", + "AuroraVineyardStarfruits.11": "'Leafy'", + "AuroraVineyardStarfruits.12": "'Goofy'", + "AuroraVineyardStarfruits.13": "'Ed'", + "AuroraVineyardStarfruits.14": "'Bramble'", + "AuroraVineyardStarfruits.15": "'Cicely'", + "AuroraVineyardStarfruits.16": "'Clover'", + "AuroraVineyardStarfruits.17": "'Ivy'", + "AuroraVineyardStarfruits.18": "'Rue'", + "AuroraVineyardStarfruits.19": "'Elm'", + "AuroraVineyardStarfruits.20": "'Blossom'", + "AuroraVineyardStarfruits.21": "'Maple'", + "AuroraVineyardStarfruits.22": "'Jax'", + "AuroraVineyardStarfruits.23": "'Spirit'", + "dustyPets": "*You give Dusty many pets" + } + } ] -} \ No newline at end of file +} From 6a8ba55d2d36e67f36dc289ea30ff7a953a772aa Mon Sep 17 00:00:00 2001 From: Abdessamad DERRAZ Date: Sat, 18 Apr 2020 22:12:51 +0200 Subject: [PATCH 2/4] Characters Dialogues: Fix JSON In order to be able to upload the files to Crowdin --- .../Dialogue/Adventurers/Aaron.json | 14 +- .../Dialogue/Andy/Dialogue.json | 35 +- .../Dialogue/AntiSocialNPCs/Alesia.json | 14 +- .../Dialogue/AntiSocialNPCs/Camilla.json | 14 +- .../Dialogue/AntiSocialNPCs/Claire.json | 14 +- .../Dialogue/AntiSocialNPCs/Dusty.json | 14 +- .../Dialogue/AntiSocialNPCs/Isaac.json | 14 +- .../Dialogue/AntiSocialNPCs/Scarlett.json | 14 +- .../Dialogue/Apples/Dialogue.json | 131 ++++--- .../Dialogue/Marlon/Dialogue.json | 180 ++++----- .../Dialogue/Morgan/Dialogue.json | 33 +- .../Dialogue/Morris/Dialogue.json | 184 ++++----- .../Dialogue/Olivia/Dialogue.json | 45 ++- .../Dialogue/Olivia/MarriageDialogue.json | 22 +- .../Dialogue/Sophia/Dialogue.json | 362 +++++++++--------- .../Dialogue/Sophia/MarriageDialogue.json | 20 +- .../Dialogue/Susan/Dialogue.json | 223 ++++++----- .../Dialogue/Victor/Dialogue.json | 57 ++- .../Dialogue/Victor/MarriageDialogue.json | 20 +- 19 files changed, 702 insertions(+), 708 deletions(-) diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Adventurers/Aaron.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Adventurers/Aaron.json index 8640573e..dabb8c3c 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Adventurers/Aaron.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Adventurers/Aaron.json @@ -1,11 +1,11 @@ { -"Mon": "%AARON: What do you want?...", -"Tue": "%AARON: What do you want?...", -"Wed": "%AARON: What do you want?...", -"Thu": "%AARON: What do you want?...", -"Fri": "%AARON: What do you want?...", -"Sat": "%AARON: What do you want?...", -"Sun": "%AARON: What do you want?...", + "Mon": "%AARON: What do you want?...", + "Tue": "%AARON: What do you want?...", + "Wed": "%AARON: What do you want?...", + "Thu": "%AARON: What do you want?...", + "Fri": "%AARON: What do you want?...", + "Sat": "%AARON: What do you want?...", + "Sun": "%AARON: What do you want?..." } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Andy/Dialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Andy/Dialogue.json index 23048f9d..559a745e 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Andy/Dialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Andy/Dialogue.json @@ -1,16 +1,15 @@ - -{ - //SPECIAL DIALOGUE +{ + "_COMMENT1": "SPECIAL DIALOGUE", "Introduction": "Would you look at that? It's the new farmer everyone has been talkin' about. Finally moved to the valley, I see.$1#$b#I've been workin' Fairhaven Farm here for many years. It ain't much, but it's honest work.$0#$e#You're lucky you got that free property from your grandpa.$2", - - //SPECIFIC MAP AND COORDINATES DIALOGUE + + "_COMMENT2": "SPECIFIC MAP AND COORDINATES DIALOGUE", "AndyHouse_9_6": "What in Yoba's name are ya doin'!? I'm in bed! Leave now!$7", "AndyHouse6_9_6": "Tryin' to sleep. Come back later, farmer.$5", "ForestWest_58_22": "Sorry, farmer. Not in a talkin' mood.$0", "SeedShop_37_22": "I didn't always used to believe in Yoba. I came to my senses when I was in dire need of help.$2#$b#Yoba saved me. Leas' I can do is show respect.$1", "JojaMart": "Joja has the best and cheapest products. If I shopped at Pierre's I would go out of business.$2", - - //SPRING AND GENERAL DIALOGUE + + "_COMMENT3": "SPRING AND GENERAL DIALOGUE", "spring_1": "Not now, farmer. Busy. Start of a new season!$1#$e#Go get some dirt on ya. Best of luck.$3", "spring_7": "Spring onions sprout outta the ground on the road outside my farm durin' spring.$0#$e#If I can grab several of 'em, I can make a good meal!$1", "spring_12": "You participatin' in the egg hunt tomorrow, @?$3#$e#You should do the right thing and let Vincent or Jas win. That's what I would do.$0#$e#I don't understand why you, Sam, and Abigail participate. It's unfair to the kids.$2", @@ -40,21 +39,21 @@ "Sun2": "If you want to learn more about Yoba, consider comin' to worship on Sundays.$0#$e#Jodi, George and I are usually the only ones, but we could teach you a thing or two.$3", "Sun8": "I enjoy visitin' the Yoba shrine on Sunday. It's a time of self-reflection 'n appreciation.$1#$e#Enjoy the rest of your day, farmer.$3", - //SUMMER DIALOGUE + "_COMMENT4": "SUMMER DIALOGUE", "summer_1": "On days like this I wanna find a nice tree and read passages from my Yoba text.$1#$e#Passage 13:2C is one of my all-time favorites. It teaches strong life lessons.$0", "summer_3_1": "That Yoba darn sound last night woke me up! What in tarnation was that!?$5", "summer_10": "I'm puttin' some iridium-quality spice berries in that soup tomorrow.$1#$b#It'll add just the right amount of spice to it!$3", "summer_20": "Pam had six drinks last night at the saloon. I don't think she's doin' too well. I should check on her.$2#$e#She usually only has four or five drinks. Somethin' is up.$0", "summer_28": "Those jellies are showin' up tonight at the beach. You joinin' us there?$0", - "summer_Mon": "Joja sent me a letter with coupons in it. I get 5 percent off my next purchase!$0#$e#It sure is a great way to start the week.$3", + "summer_Mon": "Joja sent me a letter with coupons in it. I get 5 percent off my next purchase!$0#$e#It sure is a great way to start the week.$3", "summer_Mon2": "Don't know how you got all this time to wander around and talk to folks with that big old plot of land you're sittin' on.$2#$e#Some of us would love to have a place like that to spend all day.$2", "summer_Mon6": "How's it goin', farmer?$0#$e#Eh, crops aren't doin' as well as I hoped this season. Might be in for a tough year.$2", - "summer_Mon10": "Sprinklers are amazin' if you want automation on your farm. Fairhaven Farm is a bit too small for those devices though.$0#$e#I don't mind manually waterin' my crops. I actually enjoy it. But a farm as big as yours, you should consider investin'.$0", + "summer_Mon10": "Sprinklers are amazin' if you want automation on your farm. Fairhaven Farm is a bit too small for those devices though.$0#$e#I don't mind manually waterin' my crops. I actually enjoy it. But a farm as big as yours, you should consider investin'.$0", "summer_Tue": "I lost two crops this morning to some Yoba darn crows. I need to do somethin' bout that.$2", "summer_Tue2": "Mayor Lewis and I had a disagreement yesterday. I have a strong feelin' he doesn't like me right now.$2#$e#What was it about? None of your Yoba darn business.$2", "summer_Tue4": "Pierre doesn't sell any of my crops or forage in his store. I don't get along with him because of that.$2#$e#Oh, why doesn't he? Because. He isn't a good shop owner. Why else?$2#$e#Times I feel like everyone but you in town just wishes I'd disappear, @.", - "summer_Tue8": "There was a Yoba darn crow eatin' my crops this mornin'. Blasted flying thieves.$7#$e#Sorry, farmer. Normally I always have time for ya, but I'm not in a good mood to talk.$2#$e#I said not now.$5#$e#%Andy is ignoring you.", + "summer_Tue8": "There was a Yoba darn crow eatin' my crops this mornin'. Blasted flying thieves.$7#$e#Sorry, farmer. Normally I always have time for ya, but I'm not in a good mood to talk.$2#$e#I said not now.$5#$e#%Andy is ignoring you.", "summer_Wed": "Blasted bee stung me today! Next time I need to put on gloves when harvestin' that honey.$2", "summer_Wed6": "I need to take a trip to Grampleton soon and have one of them woodcrafters make me a new bee house.$0#$e#I don't have much experience in craftin' my own. I've heard you're good at craftin', though.$0", "summer_Thu": "You can always rely on corn for steady and slow profit because it lasts for two seasons.$1#$e#This the reason I plant corn during the summer season. Helps me save on those seed expenses.$0", @@ -66,7 +65,7 @@ "summer_Sun": "Let me know if you want to borrow my Yoba Text. I have detailed notes on the most popular passages.$3#$e#What? You don't want to borrow it? Fine.$2", "summer_Sat6": "There's good forage up at the summit. I reckon you could earn quite a bit of quick gold.#$e#It's too steep of a hike for me to go up there. You're healthy and young enough for that hike, @.$3", - //FALL DIALOGUE + "_COMMENT5": "FALL DIALOGUE", "fall_1": "Fall is a good season for foragin', @. There's a mighty number of mushrooms ripe for the pickin'.$0#$e#Don't go grabbin' all of 'em. Save some for me.$2", "fall_4": "I seen you walkin' into that there Adventurer's Guild in town. You moonlightin' as one of those monster hunters?$0#$e#That's some dangerous work. I'm thankful you're willin' to put your life on the line for folks like me, keepin' this here valley safe.$1#$b#Thank you.$0", "fall_10": "That Sophia girl at the vineyard took over after her parents-$0#$b#Ack, nothin'. You'll need to talk to her about it.$2#$e#You have a good day, ya hear?$0", @@ -82,7 +81,7 @@ "fall_Tue4": "I don't turn my crops into artisan goods like beer or wine. Fairhaven prides itself in supplying high-quality raw crops.$0#$e#Maybe you can teach me how to use some of those contraptions, sometime.$3", "fall_Wed": "I found several purple mushrooms in the forest this mornin'.$1#$e#They were real high-quality, too! I reckon they'll fetch a good price.$3", "fall_Wed4": "Cindersap Forest is pretty this time of season. It's one of the reasons I choose to live out here, cultivating my land.$3#$e#Have a nice day, farmer.$0", - "fall_Wed8": "Hey there. Nice of you to speak to me.$3#$e#I have a lot of plannin' to do today.$0", + "fall_Wed8": "Hey there. Nice of you to speak to me.$3#$e#I have a lot of plannin' to do today.$0", "fall_Thu": "There used to be more farms in the valley before the great recession. Those who couldn't adapt went out of business.$0#$e#I used to have more friends in the valley...$0#$e#%Andy is ignoring you. He looks sad.", "fall_Thu8": "Y'know, farmer, used to be when the weekend rolled around I was real lonely. But now we're friends, I look forward to seein' ya.$3", "Fall_Fri": "Not gonna be able to relax much today. Too much work to do before the week ends.$2", @@ -92,10 +91,10 @@ "fall_Sat4": "Good day, farmer. I hope this season is treatin' you well.$0#$e#Good luck on %farm Farm. You're doing this here valley proud.$0", "fall_Sun": "Only people I get along with well in Pelican Town are George and Pam. Not many people understand me. Maybe it's the age difference.$0#$e#What about Mayor Lewis? That man is a Yoba darn fool if I've ever seen one. Him and I don't meet eye to eye.$2", "fall_Sun6": "Livin' in Stardew Valley is the great Ferngillian dream. Beautiful land, natural resources, good people... mostly.$0#$b#What more could someone ask for?$1#$e#Well, I could use more money and land...$2", - "fall_Sun10": "I go to the saloon every Friday night. It's important to reward yourself for workin' hard.$3#$e#Hope to see ya at the saloon tonight. We can relax and chat instead of talkin' shop.$3#$b#It's good to have a friend around.$1", + "fall_Sun10": "I go to the saloon every Friday night. It's important to reward yourself for workin' hard.$3#$e#Hope to see ya at the saloon tonight. We can relax and chat instead of talkin' shop.$3#$b#It's good to have a friend around.$1", + - - //WINTER DIALOGUE + "_COMMENT6": "WINTER DIALOGUE", "winter_1": "Winter is my favorite season. It allows me to focus on foragin' instead of managin' my farm.$1", "winter_7": "We're gonna be walkin' to that ice fishin' spot in the forest tomorrow, @. I'll be leadin' the way.$1#$e#I know my way in and out of the forest very well. I go in there to forage all the time.$0", "winter_12": "Tell me. Do you think that Olivia lady takes an interest in me? I see her eyeballin' me at the saloon sometimes.$3#$e#Maybe I should say hi one of these days.$2", @@ -107,7 +106,7 @@ "winter_Mon8": "Marnie let me use her seedmaker and I turned my low-quality produce into a lot of seeds.$1#$e#I need to get me one of those machines soon. It'd save me a lot of money.$2#$e#Woodcrafters in Grampleton sell 'em for 6,000G. Expensive, but may be worth the gold in the long run.$0#$e#What? You say maybe you can craft me one sometime? Well, that'd be mighty generous of you.$1", "winter_Tue": "Joja sent me several coupons in the mail this mornin'. They treat loyal customers with great care.$1#$e#I need to go to the library and use one of those 'computers'. Needa use their website.$2", "winter_Tue8": "Sleepin' in is a luxury I can only afford durin' this season. Not much work to be done around the farm.$0#$e#I see you walkin' up to those mines. You fightin' those monsters?$2#$e#Good luck to ya. There are dangerous creatures in there. Stay safe, @.$0", - "winter_Wed": "Ever tried that Blue Moon wine before? I'm not particularly fond of wine, but Sophia does a good job makin' it.$0", + "winter_Wed": "Ever tried that Blue Moon wine before? I'm not particularly fond of wine, but Sophia does a good job makin' it.$0", "winter_Wed4": "I'll never understand how Susan can live right by those there railroad tracks up in the mountain.$2#$b#Those Yoba darn trains would keep me up every night.$2", "winter_Wed8": "My drink of choice is Grampleton wheat ale. It's the finest craft beer you'll find in the region.$1#$e#I'll grab ya a bottle next time I pick some up and we can have a sit-down some weekend.$2", "winter_Thu": "I dug up several winter roots and snow yams today in this here forest. These'll fetch a nice price.$1", @@ -116,5 +115,5 @@ "winter_Fri8": "I recently read a passage in my Yoba text that enlightened me, @: 'Think not ill of others but help them overcome'.$0#$e#There are amazin' lessons to be learned in this here book. Maybe I can share some of my favorite passages with ya, sometime.$3", "winter_Sat": "I sometimes see flashy lights comin' from the Wizard's Tower at night. I wonder what he's doin' in there.$2", "winter_Sat4": "Tried to chat with Mayor Lewis today and he pretended he didn't even hear me.$2#$e#Won't be mendin' that bridge anytime soon, I s'pose.$2", - "winter_Sat8": "Too many people these days speakin' nonsense and bein' disrespectful to us older people.$2#$e#I gotta say, I appreciate you act your age instead of your shoe size.$0#$e#You have a great day, @. Keep up the good work on %farm Farm.$0", + "winter_Sat8": "Too many people these days speakin' nonsense and bein' disrespectful to us older people.$2#$e#I gotta say, I appreciate you act your age instead of your shoe size.$0#$e#You have a great day, @. Keep up the good work on %farm Farm.$0" } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Alesia.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Alesia.json index 60818aed..a4450c7b 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Alesia.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Alesia.json @@ -1,11 +1,11 @@ { -"Mon": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", -"Tue": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", -"Wed": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", -"Thu": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", -"Fri": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", -"Sat": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", -"Sun": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", + "Mon": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", + "Tue": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", + "Wed": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", + "Thu": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", + "Fri": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", + "Sat": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1", + "Sun": "How fares adventuring, @?#$e#Maybe Yoba guide you.$1" } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Camilla.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Camilla.json index c612c5d4..04b22ae2 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Camilla.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Camilla.json @@ -1,11 +1,11 @@ { -"Mon": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", -"Tue": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", -"Wed": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", -"Thu": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", -"Fri": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", -"Sat": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", -"Sun": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", + "Mon": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", + "Tue": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", + "Wed": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", + "Thu": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", + "Fri": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", + "Sat": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5", + "Sun": "Hello, dear.$0#$e#Castle Village could certainly use someone with your... expertise.$5" } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Claire.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Claire.json index 8da13d1b..9709d313 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Claire.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Claire.json @@ -1,11 +1,11 @@ { -"Mon": "I'm so tired...", -"Tue": "*yawn* Hi.#$e#Can I help you?", -"Wed": "I wanna go home...", -"Thu": "Is it the weekend yet?...", -"Fri": "Maybe one day I'll have enough money to go back to school...$2", -"Sat": "I really don't want to work today, but Morris said I have to.#$e#We're very short staffed...", -"Sun": "Oh? Hello.#$e#Um. Do you need something?", + "Mon": "I'm so tired...", + "Tue": "*yawn* Hi.#$e#Can I help you?", + "Wed": "I wanna go home...", + "Thu": "Is it the weekend yet?...", + "Fri": "Maybe one day I'll have enough money to go back to school...$2", + "Sat": "I really don't want to work today, but Morris said I have to.#$e#We're very short staffed...", + "Sun": "Oh? Hello.#$e#Um. Do you need something?" } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Dusty.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Dusty.json index 6058bc20..410016a0 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Dusty.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Dusty.json @@ -1,11 +1,11 @@ { -"Mon": "!!!", -"Tue": "!!!", -"Wed": "!!!", -"Thu": "!!!", -"Fri": "!!!", -"Sat": "!!!", -"Sun": "!!!", + "Mon": "!!!", + "Tue": "!!!", + "Wed": "!!!", + "Thu": "!!!", + "Fri": "!!!", + "Sat": "!!!", + "Sun": "!!!" } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Isaac.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Isaac.json index afa4c2c9..abd9fbc2 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Isaac.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Isaac.json @@ -1,11 +1,11 @@ { -"Mon": "...", -"Tue": "...", -"Wed": "...", -"Thu": "...", -"Fri": "...", -"Sat": "...", -"Sun": "...", + "Mon": "...", + "Tue": "...", + "Wed": "...", + "Thu": "...", + "Fri": "...", + "Sat": "...", + "Sun": "..." } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Scarlett.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Scarlett.json index f1270ef4..bddd4843 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Scarlett.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/AntiSocialNPCs/Scarlett.json @@ -1,11 +1,11 @@ { -"Mon": "Hey there!$1", -"Tue": "Hey there!$1", -"Wed": "Hey there!$1", -"Thu": "Hey there!$1", -"Fri": "Hey there!$1", -"Sat": "Hey there!$1", -"Sun": "Hey there!$1", + "Mon": "Hey there!$1", + "Tue": "Hey there!$1", + "Wed": "Hey there!$1", + "Thu": "Hey there!$1", + "Fri": "Hey there!$1", + "Sat": "Hey there!$1", + "Sun": "Hey there!$1" } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Apples/Dialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Apples/Dialogue.json index a03d8a48..6d425f24 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Apples/Dialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Apples/Dialogue.json @@ -1,71 +1,70 @@ - -{ -//SPRING DIALOGUE -"Mon": "New-friend, are you here to play?$0#$e#*meep*#$e#%Apples jumps with joy.", -"Mon6": "Apples hungry. Apples want starfruit! Starfruit Apples' favorite!$0#$e#Starfruit! Starfruit!$1", -"Tue": "Apples find seed! You take![114]$1#$e#Seed grows magical plant!$0", -"Wed": "Apples not well today...$2#$e#...$2#$e#%You pet Apples.#$e#*meep*!!!$1", -"Wed6": "Claus and Angelica say hi!$0#$e#Sprite-friends share starfruit with Apples!$1", -"Thu": "Apples find special rock! Give to you![390]$1#$e#%Apples looks delighted about giving you the rock.", -"Th4": "Have you met bear?$0#$b#He lives in cave near Apples!$1#$e#Bear sell you many nice things!$0", -"Thu10": "Apples find rare seed! Take, take![347]$1#$e#It grow into yummy fruit!$0", -"Fri": "Did new-friend know people who lived in vineyard?$2#$e#%You explain to Apples you didn't.#$e#...$2", -"Fri6": "Big-man with blue hat visits some days.$0#$e#Apples hide from big-man.$2", -"Sat": "There was battle in woods long ago.$2#$e#You find old sharp sticks?$0", -"Sat6": "Flower for Apples-friend![427]$0#$e#Apples find lots of flowers.$1", -"Sun": "Apples busy finding seeds!$0#$e#Maybe give Apples-friend some.$1#$e#Here's seed...grass! Grass![771]$1", -"Sun2": "Yay! Apples-friend is here!$0#$b#Play game!? Please please?$1#$e#%You play with Apples.#$e#*meep*!!!$1", -"Sun8": "Favorite Apples-friend is here!$1#$e#Apples' favorite friend!$0#$e#%Apples jumps with joy.", +{ + "_COMMENT1": "SPRING DIALOGUE", + "Mon": "New-friend, are you here to play?$0#$e#*meep*#$e#%Apples jumps with joy.", + "Mon6": "Apples hungry. Apples want starfruit! Starfruit Apples' favorite!$0#$e#Starfruit! Starfruit!$1", + "Tue": "Apples find seed! You take![114]$1#$e#Seed grows magical plant!$0", + "Wed": "Apples not well today...$2#$e#...$2#$e#%You pet Apples.#$e#*meep*!!!$1", + "Wed6": "Claus and Angelica say hi!$0#$e#Sprite-friends share starfruit with Apples!$1", + "Thu": "Apples find special rock! Give to you![390]$1#$e#%Apples looks delighted about giving you the rock.", + "Th4": "Have you met bear?$0#$b#He lives in cave near Apples!$1#$e#Bear sell you many nice things!$0", + "Thu10": "Apples find rare seed! Take, take![347]$1#$e#It grow into yummy fruit!$0", + "Fri": "Did new-friend know people who lived in vineyard?$2#$e#%You explain to Apples you didn't.#$e#...$2", + "Fri6": "Big-man with blue hat visits some days.$0#$e#Apples hide from big-man.$2", + "Sat": "There was battle in woods long ago.$2#$e#You find old sharp sticks?$0", + "Sat6": "Flower for Apples-friend![427]$0#$e#Apples find lots of flowers.$1", + "Sun": "Apples busy finding seeds!$0#$e#Maybe give Apples-friend some.$1#$e#Here's seed...grass! Grass![771]$1", + "Sun2": "Yay! Apples-friend is here!$0#$b#Play game!? Please please?$1#$e#%You play with Apples.#$e#*meep*!!!$1", + "Sun8": "Favorite Apples-friend is here!$1#$e#Apples' favorite friend!$0#$e#%Apples jumps with joy.", -//SUMMER DIALOGUE -"summer_Mon": "New-friend, grow starfruit this season please!$1#$e#Apples love starfruit!$0", -"summer_Mon6": "Space rock deep in forest! Shards for Apple-friend![578]$0#$e#If Apples find more Apples will give!", -"summer_Tue": "Gift for new-friend![771]$1#$e#...New-friend no like it?$2", -"summer_Tue4": "Apples run around forest! Sometimes find friend!#$e#Apples found you today! Good friend!$1", -"summer_Wed": "Apples-friends give flowers in spring. Does new-friend want flower?$0#$e#Here! Pretty flower![595 593 421]$1", -"summer_Thu": "Apples like hot season! Always sunny!$1#$e#Play, play?$0#$e#%You play with Apples for a little while.#$e#Yay! Fun!$1", -"summer_Thu10": "Apples visit other home soon in woods.$0#$e#Many friends there!$1", -"summer_Fri": "Play game! Apples hide, you find!$0", -"summer_Fri6": "*meep* *meep*!$0#$b#*meep*!$1#$e#Apples excited! Found starfruit!$0#$b#Share with Apple-friend!$1[268]#$e#Sorry. Apples took little nibble.$2", -"summer_Sat": "Apples never speak to wizard in tower.$0#$e#Wizard does not give treat.$2", -"summer_Sat6": "Maybe Apples talk to wizard soon?$0#$e#Wizard might have starfruit...!$1", -"summer_Sat10": "Wizard give Apples starfruit! Nice wizard!$1#$e#Other Apple-friends no like wizard.$2#$b#Maybe Apples tell them wizard is also Apples-friend!$1", -"summer_Sun": "Do you want rock? Apples give to you.$0#$e#Here! Rock![390]$1#$e#%Apples looks delighted.", -"summer_Sun4": "Apples bored.$2#$e#...$2#$e#Apples-friend will stay and talk? Good-friend, good-friend!$1", + "_COMMENT2": "SUMMER DIALOGUE", + "summer_Mon": "New-friend, grow starfruit this season please!$1#$e#Apples love starfruit!$0", + "summer_Mon6": "Space rock deep in forest! Shards for Apple-friend![578]$0#$e#If Apples find more Apples will give!", + "summer_Tue": "Gift for new-friend![771]$1#$e#...New-friend no like it?$2", + "summer_Tue4": "Apples run around forest! Sometimes find friend!#$e#Apples found you today! Good friend!$1", + "summer_Wed": "Apples-friends give flowers in spring. Does new-friend want flower?$0#$e#Here! Pretty flower![595 593 421]$1", + "summer_Thu": "Apples like hot season! Always sunny!$1#$e#Play, play?$0#$e#%You play with Apples for a little while.#$e#Yay! Fun!$1", + "summer_Thu10": "Apples visit other home soon in woods.$0#$e#Many friends there!$1", + "summer_Fri": "Play game! Apples hide, you find!$0", + "summer_Fri6": "*meep* *meep*!$0#$b#*meep*!$1#$e#Apples excited! Found starfruit!$0#$b#Share with Apple-friend!$1[268]#$e#Sorry. Apples took little nibble.$2", + "summer_Sat": "Apples never speak to wizard in tower.$0#$e#Wizard does not give treat.$2", + "summer_Sat6": "Maybe Apples talk to wizard soon?$0#$e#Wizard might have starfruit...!$1", + "summer_Sat10": "Wizard give Apples starfruit! Nice wizard!$1#$e#Other Apple-friends no like wizard.$2#$b#Maybe Apples tell them wizard is also Apples-friend!$1", + "summer_Sun": "Do you want rock? Apples give to you.$0#$e#Here! Rock![390]$1#$e#%Apples looks delighted.", + "summer_Sun4": "Apples bored.$2#$e#...$2#$e#Apples-friend will stay and talk? Good-friend, good-friend!$1", -//FALL DIALOGUE -"fall_Mon": "Colors of season make Apples happy! Colors!$0#$e#Apples green color! Green!$1", -"fall_Mon6": "Found mushroom near home! Apples-friend take![422 420]$0#$e#If Apples find more, give to you!$1", -"fall_Tue4": "Apples talks to shadow-person in sewer! Good friend like you!$0#$e#Shadow-person play with Apples!$1", -"fall_Tue10": "Krobus plays with Apples more!$1#$e#Krobus-friend only visit at night... no come out of sewer at day.$0#$e#Krobus no tell Apples why.$2", -"fall_Wed": "Blue hat man visit home again. Threw bottles and almost hit Apples.$2#$e#Apples no understand...$2", -"fall_Wed8": "Big-man come to home and cry. Apples feel bad.$2#$e#Maybe I do something to help big-man!$0", -"fall_Thu": "Sprite friends give flowers for home! Apples will share![421]$0#$e#Apples-friend visits all the time! Makes Apples happy!$1", -"fall_Thu10": "Purple hair girl is also Apples-friend! Girl is nice and plays with Apples!$1", -"fall_Fri10": "Apples take trip to village soon. Happy to see friends!$0#$e#Apples knows secret route! Don't tell!$1", -"fall_Sat": "Apples sleepy today. Maybe take nap...$2", -"fall_Sat4": "Apples find seeds in forest playing with Krobus.$1#$e#Apples-friend want seeds?$0#$e#Apples think about it.$0#$e#...$2#$b#...$1#$b#Okay! Seeds for Apples-friend![114]$1", -"fall_Sat8": "Other friend find tree sapling. One for Apples-friend![631 632 631 630 629 628]$0#$e#If grow into tree, share fruit!$1", -"fall_Sun": "...$2#$e#Apples think a lot today.$2#$e#...$2#$e#%Apples doesn't want to talk.", -"fall_Sun10": "Other friends want to work on farmland! Build houses on farm! Apple-friends will harvest!$0#$e#Maybe Apples help too!$1", + "_COMMENT3": "FALL DIALOGUE", + "fall_Mon": "Colors of season make Apples happy! Colors!$0#$e#Apples green color! Green!$1", + "fall_Mon6": "Found mushroom near home! Apples-friend take![422 420]$0#$e#If Apples find more, give to you!$1", + "fall_Tue4": "Apples talks to shadow-person in sewer! Good friend like you!$0#$e#Shadow-person play with Apples!$1", + "fall_Tue10": "Krobus plays with Apples more!$1#$e#Krobus-friend only visit at night... no come out of sewer at day.$0#$e#Krobus no tell Apples why.$2", + "fall_Wed": "Blue hat man visit home again. Threw bottles and almost hit Apples.$2#$e#Apples no understand...$2", + "fall_Wed8": "Big-man come to home and cry. Apples feel bad.$2#$e#Maybe I do something to help big-man!$0", + "fall_Thu": "Sprite friends give flowers for home! Apples will share![421]$0#$e#Apples-friend visits all the time! Makes Apples happy!$1", + "fall_Thu10": "Purple hair girl is also Apples-friend! Girl is nice and plays with Apples!$1", + "fall_Fri10": "Apples take trip to village soon. Happy to see friends!$0#$e#Apples knows secret route! Don't tell!$1", + "fall_Sat": "Apples sleepy today. Maybe take nap...$2", + "fall_Sat4": "Apples find seeds in forest playing with Krobus.$1#$e#Apples-friend want seeds?$0#$e#Apples think about it.$0#$e#...$2#$b#...$1#$b#Okay! Seeds for Apples-friend![114]$1", + "fall_Sat8": "Other friend find tree sapling. One for Apples-friend![631 632 631 630 629 628]$0#$e#If grow into tree, share fruit!$1", + "fall_Sun": "...$2#$e#Apples think a lot today.$2#$e#...$2#$e#%Apples doesn't want to talk.", + "fall_Sun10": "Other friends want to work on farmland! Build houses on farm! Apple-friends will harvest!$0#$e#Maybe Apples help too!$1", -//WINTER DIALOGUE -"winter_Mon": "Apples no feel the cold. Don't worry!#$e#%Apples jumps with joy.", -"winter_Mon6": "Apples see footprint from other creature in forest.$0#$b#Apples wonder what it is...??$1#$e#Maybe more new-friends!?$0", -"winter_Tue": "*meep*!!!$0#$b#Apples met flying-friend today! Flying-friend give seeds!$1#$e#Apples ate seeds already. None left for Apples-friend...Sorry!$2", -"winter_Tue4": "*meep*!!!$0#$b#Apples met more flying-friends! Flying-friends give more seeds!$1#$e#Apples ate seeds already again...$2", -"winter_Tue8": "Yay! Apples-friend here to visit!$0#$e#Apples find flower![418]#$e#Find more flower![418]#$e#Here! More![418]#$e#%Apples tries to give you more flowers but they have no more to give.#$e#If Apples find nice flower, give to friend!$1", -"winter_Wed": "Look! Apples find more new-friend![412]$0#$e#Not friend? It is root?$2#$b#Apples-friend keep then.$1", -"winter_Wed6": "Apples-friend visit to play?$0#$e#Apples want to play!$1#$e#You play with Apples#$e#Yay!!!$1", -"winter_Thu": "Apples hide in snow for fun!$1#$e#Snow! Snow!$0", -"winter_Thu4": "Apples want to build snow person!$0#$e#Maybe Apples build snow-Apple...$1", -"winter_Fri": "Other friend make Apples sad. No want to play.$2#$e#Other friend is from village. Plays with different friend instead.$2#$e#%You tell Apples you can play with them.#$e#!!!$1#$b#Really? Apples happy!$0#$b#Apples like play!$1#$e#%You play with Apples for a while.#$e#Yay! Fun for Apples!$1", -"winter_Fri10": "Other friends invite Apples to play in village! Happy!$1", -"winter_Sat": "Apples see white hair man with eye patch.$2#e#Eyepatch-guy scary.$2", -"winter_Sat10": "*meep*!!!$1#$e#*meep*!!$0#$e#Apples full! Many starfruit in hut!", + "_COMMENT4": "WINTER DIALOGUE", + "winter_Mon": "Apples no feel the cold. Don't worry!#$e#%Apples jumps with joy.", + "winter_Mon6": "Apples see footprint from other creature in forest.$0#$b#Apples wonder what it is...??$1#$e#Maybe more new-friends!?$0", + "winter_Tue": "*meep*!!!$0#$b#Apples met flying-friend today! Flying-friend give seeds!$1#$e#Apples ate seeds already. None left for Apples-friend...Sorry!$2", + "winter_Tue4": "*meep*!!!$0#$b#Apples met more flying-friends! Flying-friends give more seeds!$1#$e#Apples ate seeds already again...$2", + "winter_Tue8": "Yay! Apples-friend here to visit!$0#$e#Apples find flower![418]#$e#Find more flower![418]#$e#Here! More![418]#$e#%Apples tries to give you more flowers but they have no more to give.#$e#If Apples find nice flower, give to friend!$1", + "winter_Wed": "Look! Apples find more new-friend![412]$0#$e#Not friend? It is root?$2#$b#Apples-friend keep then.$1", + "winter_Wed6": "Apples-friend visit to play?$0#$e#Apples want to play!$1#$e#You play with Apples#$e#Yay!!!$1", + "winter_Thu": "Apples hide in snow for fun!$1#$e#Snow! Snow!$0", + "winter_Thu4": "Apples want to build snow person!$0#$e#Maybe Apples build snow-Apple...$1", + "winter_Fri": "Other friend make Apples sad. No want to play.$2#$e#Other friend is from village. Plays with different friend instead.$2#$e#%You tell Apples you can play with them.#$e#!!!$1#$b#Really? Apples happy!$0#$b#Apples like play!$1#$e#%You play with Apples for a while.#$e#Yay! Fun for Apples!$1", + "winter_Fri10": "Other friends invite Apples to play in village! Happy!$1", + "winter_Sat": "Apples see white hair man with eye patch.$2#e#Eyepatch-guy scary.$2", + "winter_Sat10": "*meep*!!!$1#$e#*meep*!!$0#$e#Apples full! Many starfruit in hut!", -//EVENT DIALOGUE -"apples_event1": "...$2#$b#Other friends don’t say that.$4#$b#They say Apples wrong.$2", -"apples_event2": "...$2#$b#Apples make big mistake. Apples sorry.$3#$b#Apples only wanted to make new home for other friends...$3#$b#Don't be mad at Apples...$3", -"apples_event3": "...$2#$b#Apples did make more friends...$4" + "_COMMENT5": "EVENT DIALOGUE", + "apples_event1": "...$2#$b#Other friends don’t say that.$4#$b#They say Apples wrong.$2", + "apples_event2": "...$2#$b#Apples make big mistake. Apples sorry.$3#$b#Apples only wanted to make new home for other friends...$3#$b#Don't be mad at Apples...$3", + "apples_event3": "...$2#$b#Apples did make more friends...$4" } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Marlon/Dialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Marlon/Dialogue.json index 03de0d39..e4d9e24d 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Marlon/Dialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Marlon/Dialogue.json @@ -1,103 +1,103 @@ { -"Introduction": "Ah, the newest resident of Stardew Valley. Pleased to meet you.$0#$b#Name is Marlon, leader of the Adventurer's Guild. People in town mostly call me the 'monster hunter'.$0#$e#If fighting monsters interests you, consider joining the guild. Before you join, though, I want to see you prove your might in real combat.$0", + "Introduction": "Ah, the newest resident of Stardew Valley. Pleased to meet you.$0#$b#Name is Marlon, leader of the Adventurer's Guild. People in town mostly call me the 'monster hunter'.$0#$e#If fighting monsters interests you, consider joining the guild. Before you join, though, I want to see you prove your might in real combat.$0", -//SPRING AND GENERAL DIALOGUE + "_COMMENT1": "SPRING AND GENERAL DIALOGUE", -"spring_1": "Unfortunate to see the snow melt away as fast as it did.$0#$e#Need to make my rounds at the mountain. There's a slight chance monsters could be thawing out.", -"spring_12": "Egg festival is tomorrow.$0#$e#Hmm. I wonder what food and drink Gus is preparing.$1", -"spring_23": "Hmm? What's that?$0#$e#Yes, I'm aware the flower festival is tomorrow. My attendance was requested by Mayor Lewis.$0", -"spring_28": "It's getting hotter...$2#$e#Spring is coming to an end soon.$0", + "spring_1": "Unfortunate to see the snow melt away as fast as it did.$0#$e#Need to make my rounds at the mountain. There's a slight chance monsters could be thawing out.", + "spring_12": "Egg festival is tomorrow.$0#$e#Hmm. I wonder what food and drink Gus is preparing.$1", + "spring_23": "Hmm? What's that?$0#$e#Yes, I'm aware the flower festival is tomorrow. My attendance was requested by Mayor Lewis.$0", + "spring_28": "It's getting hotter...$2#$e#Spring is coming to an end soon.$0", -"Mon": "Hello.$0#$e#Can I help you with something?$0", -"Mon2": "Hey there. How's adventuring?$0#$e#If you find yourself needing a stronger weapon, take a look in our weapons cache.$0", -"Mon8": "Watch those corners in the mines, @. You never know what may be waiting for you.$0#$e#Take care.$0", -"Tue": "Hi.$0#$e#Err... enjoying the weather today?$0#$e#%Marlon turns away. He seems busy.$0", -"Tue2": "Hello, @.$0#$e#If you have questions about the local monsters or combat techniques, don't hesitate to ask.$0", -"Tue8": "You remind me of Alesia. Always prepared to protect people, no matter the cost.$0#$e#Keep up the good work, @.$0", -"Wed": "My sword's really taken a beating. Clint will need to take a look at it soon.$2#$e#He's skilled in his craft.$0", -"Wed4": "I scout the mines several times a week, trying to gauge monster populations.$0#$e#Wouldn't want too many of them grouped up. They could start trickling out of the caves into the valley.$1", -"Wed8": "Hey, @. We should go on an expedition together sometime. I could use the help.$0#$e#Always eager to lend assistance. I appreciate your fighting spirit.$0", -"Thu": "Hi.$0#$e#I'm not what you'd call the 'chatty' type.$0", -"Thu2": "In some fights, the best strategy is to retreat. Know your exits.$0#$e#...$2#$e#%Marlon turns away from you.", -"Thu8": "It's imperative to keep a good stock of potions on hand when adventuring.#$b#It could be the difference between life and certain demise.$2#$e#Take care, @.", -"Fri": "If you spot any monsters outside the mine cave, alert me at once.$0#$e#I'll make quick work of them.$0", -"Fri4": "Gus serves good food and drink at the Stardrop Saloon.$0#$e#If you find yourself needing rations in the mines, there's no better place than the saloon to get them.$0", -"Fri8": "Thankless job we have, @. I appreciate everything you've done.$0#$e#Have a nice day.$0", -"Sat": "Hello.$0#$e#Err... any plans for the weekend?$0#$e#Hmm. I see. Sounds interesting.#$e#...$0#$e#%Marlon doesn't feel like talking.", -"Sat4": "Need to visit Rasmodius at his abode soon. Need to refresh the enchantments on a few weapons in the armory.$0", -"Sat8": "You're doing the guild proud, @. Keep up the good work.$0", -"Sun": "Hmmm?$0#$e#Oh, hello.$0", -"Sun2": "Sword, dagger, or hammer? The weapon you choose will dictate your fighting style.$0#$e#I prefer swords. Short range on daggers gets me too close to monsters for comfort, and hammers slow me down.$0", -"Sun8": "I want to introduce you to some folks in Castle Village sometime, @. The feats you've accomplished are impressive.$0#$e#The village is invitation only to those who have proven themselves in the field of combat. I'll talk to my connections and see what I can do.$0", - -//SUMMER DIALOGUE -"summer_1": "With heat like this, I prefer being deep down in the mines where it's cool.$0", -"summer_10": "Still need something to drop into the festival's soup, @?#$e#I wonder how the soup will turn out tomorrow.$0#$b#Perhaps the cave carrots I dug up would make a good addition?$1", -"summer_28": "The moonlight jellies are visiting the beach today. Beautiful little creatures.$0#$e#They look similar to zines, poisonous jellyfish that occupy deep ocean caverns at the Fern Islands.", + "Mon": "Hello.$0#$e#Can I help you with something?$0", + "Mon2": "Hey there. How's adventuring?$0#$e#If you find yourself needing a stronger weapon, take a look in our weapons cache.$0", + "Mon8": "Watch those corners in the mines, @. You never know what may be waiting for you.$0#$e#Take care.$0", + "Tue": "Hi.$0#$e#Err... enjoying the weather today?$0#$e#%Marlon turns away. He seems busy.$0", + "Tue2": "Hello, @.$0#$e#If you have questions about the local monsters or combat techniques, don't hesitate to ask.$0", + "Tue8": "You remind me of Alesia. Always prepared to protect people, no matter the cost.$0#$e#Keep up the good work, @.$0", + "Wed": "My sword's really taken a beating. Clint will need to take a look at it soon.$2#$e#He's skilled in his craft.$0", + "Wed4": "I scout the mines several times a week, trying to gauge monster populations.$0#$e#Wouldn't want too many of them grouped up. They could start trickling out of the caves into the valley.$1", + "Wed8": "Hey, @. We should go on an expedition together sometime. I could use the help.$0#$e#Always eager to lend assistance. I appreciate your fighting spirit.$0", + "Thu": "Hi.$0#$e#I'm not what you'd call the 'chatty' type.$0", + "Thu2": "In some fights, the best strategy is to retreat. Know your exits.$0#$e#...$2#$e#%Marlon turns away from you.", + "Thu8": "It's imperative to keep a good stock of potions on hand when adventuring.#$b#It could be the difference between life and certain demise.$2#$e#Take care, @.", + "Fri": "If you spot any monsters outside the mine cave, alert me at once.$0#$e#I'll make quick work of them.$0", + "Fri4": "Gus serves good food and drink at the Stardrop Saloon.$0#$e#If you find yourself needing rations in the mines, there's no better place than the saloon to get them.$0", + "Fri8": "Thankless job we have, @. I appreciate everything you've done.$0#$e#Have a nice day.$0", + "Sat": "Hello.$0#$e#Err... any plans for the weekend?$0#$e#Hmm. I see. Sounds interesting.#$e#...$0#$e#%Marlon doesn't feel like talking.", + "Sat4": "Need to visit Rasmodius at his abode soon. Need to refresh the enchantments on a few weapons in the armory.$0", + "Sat8": "You're doing the guild proud, @. Keep up the good work.$0", + "Sun": "Hmmm?$0#$e#Oh, hello.$0", + "Sun2": "Sword, dagger, or hammer? The weapon you choose will dictate your fighting style.$0#$e#I prefer swords. Short range on daggers gets me too close to monsters for comfort, and hammers slow me down.$0", + "Sun8": "I want to introduce you to some folks in Castle Village sometime, @. The feats you've accomplished are impressive.$0#$e#The village is invitation only to those who have proven themselves in the field of combat. I'll talk to my connections and see what I can do.$0", -"summer_Mon": "Whatever you do, don't gift me ice cream.$0#$e#I'm not fond of the stuff.$2", -"summer_Mon6": "Insects outside get into the caves and are corrupted by dark magic.$2#$b#It's the very reason why the top floors are nothing but oversized bugs.#$e#Easily defeated, though. One quick slash with a good enchanted weapon and they're done for.", -"summer_Tue": "...$2#$e#Hmm? Oh. Just thinking about something.#$e#Can I help you, @?", -"summer_Tue6": "*sigh* Missed a swipe of my sword on a slime yesterday and it got a hit on me. Nothing too serious.$2#$e#Need to apply myself more to practicing my sword stances.$2#$e#Never thought I'd say it, but maybe I should be taking some tips from you...$1", -"summer_Wed": "Blue Moon Vineyard is a pretty site on our dock.#$e#I remember the early days before the vineyard was built. Nothing but a grass field with trees.$0", -"summer_Wed6": "The town's come a long way since I first came here.$0#$e#I miss the early days a little. Most of the changes are good.$1", -"summer_Thu": "Guild used to be a lot bigger. Stardew Valley wasn't always as 'monster-free' as it is now.#$e#Rasmodius played a big part in the security here.", -"summer_Thu8": "Folks in this village don't understand just how much Rasmodius does for them.$0#$e#Without him, this place probably would have been overrun by monsters long ago.$0", -"summer_Fri": "Mines are dangerous if you're not prepared.#$e#I recommend bringing extra supplies on your expeditions.", -"summer_Fri8": "It's a pleasure, @.#$e#Farewell.", -"summer_Sat": "Hey there, @. We just received a new stock of weapons.#$e#The blacksmith at Castle Village is as talented as they come.", -"summer_Sat6": "During the time I've spent traveling and fighting monsters, I've come across many interesting people.$0#$e#Some of the most interesting are here in this valley. Including you, of course.$2", -"summer_Sun": "Hey there, @. Any plans for the upcoming week?$0#$e#If you fight, fight safely.$2", + "_COMMENT2": "SUMMER DIALOGUE", + "summer_1": "With heat like this, I prefer being deep down in the mines where it's cool.$0", + "summer_10": "Still need something to drop into the festival's soup, @?#$e#I wonder how the soup will turn out tomorrow.$0#$b#Perhaps the cave carrots I dug up would make a good addition?$1", + "summer_28": "The moonlight jellies are visiting the beach today. Beautiful little creatures.$0#$e#They look similar to zines, poisonous jellyfish that occupy deep ocean caverns at the Fern Islands.", -//FALL DIALOGUE + "summer_Mon": "Whatever you do, don't gift me ice cream.$0#$e#I'm not fond of the stuff.$2", + "summer_Mon6": "Insects outside get into the caves and are corrupted by dark magic.$2#$b#It's the very reason why the top floors are nothing but oversized bugs.#$e#Easily defeated, though. One quick slash with a good enchanted weapon and they're done for.", + "summer_Tue": "...$2#$e#Hmm? Oh. Just thinking about something.#$e#Can I help you, @?", + "summer_Tue6": "*sigh* Missed a swipe of my sword on a slime yesterday and it got a hit on me. Nothing too serious.$2#$e#Need to apply myself more to practicing my sword stances.$2#$e#Never thought I'd say it, but maybe I should be taking some tips from you...$1", + "summer_Wed": "Blue Moon Vineyard is a pretty site on our dock.#$e#I remember the early days before the vineyard was built. Nothing but a grass field with trees.$0", + "summer_Wed6": "The town's come a long way since I first came here.$0#$e#I miss the early days a little. Most of the changes are good.$1", + "summer_Thu": "Guild used to be a lot bigger. Stardew Valley wasn't always as 'monster-free' as it is now.#$e#Rasmodius played a big part in the security here.", + "summer_Thu8": "Folks in this village don't understand just how much Rasmodius does for them.$0#$e#Without him, this place probably would have been overrun by monsters long ago.$0", + "summer_Fri": "Mines are dangerous if you're not prepared.#$e#I recommend bringing extra supplies on your expeditions.", + "summer_Fri8": "It's a pleasure, @.#$e#Farewell.", + "summer_Sat": "Hey there, @. We just received a new stock of weapons.#$e#The blacksmith at Castle Village is as talented as they come.", + "summer_Sat6": "During the time I've spent traveling and fighting monsters, I've come across many interesting people.$0#$e#Some of the most interesting are here in this valley. Including you, of course.$2", + "summer_Sun": "Hey there, @. Any plans for the upcoming week?$0#$e#If you fight, fight safely.$2", -"fall_1": "Hello, @.$0#$e#Start of a new season.", -"fall_15": "Heard news from Mayor Lewis. There's many tourists visiting Pelican Town tomorrow for the festival.$0#$e#I get nervous around large crowds.$2", -"fall_26": "Need to gather my supplies soon. Heading out to the mines with a Castle Village adventurer. We're capturing monsters for the festival.$0#$e#Spirit's Eve presents a good opportunity to show the townsfolk just how dangerous monsters are.$0", -"fall_27": "Cages are bein' set up in town as we speak. Caught several shadow brutes and skeleton walkers.$0", -"fall_28": "Winter arrives soon, @. With your freed up time, are you planning on adventuring more than usual?$0#$e#If so, please be careful. Don't get yourself in a position you can't get out of.", + "_COMMENT3": "FALL DIALOGUE", -"fall_Mon": "You ever get scared, down in the mines alone?$0#$e#Even I do, still. Never know what could come creepin' up on you.$0", -"fall_Mon4": "Find yourself a trusty weapon and take enough supplies and there's nothing you can't tackle.$0#$e#You're shapin' up to be a fine adventurer, @.$2", -"fall_Tue": "Good ore deep in the mines. Easy to strike it rich, but it's risky.#$e#If you're in a situation where a horde is guarding a treasure, even a big one, take my advice: Turn away.$2", -"fall_Tue6": "Willy said he'd pay me good coin if I caught him a stonefish in the mines.#$b#I don't fish though. Could never catch something that difficult.$2#$e#Hmm. Maybe if I used my bow...?$1", -"fall_Wed": "Careful on your adventures today, @.$0", -"fall_Wed4": "Ever found any artifacts, down in the mines?$0#$e#I don't know too much about them, but Gunther does. You can find some strange things, if you go deep enough.$0", -"fall_Thu": "I don't recommend using bombs in the mines. Good chance the cave may collapse.$0", -"fall_Thu6": "Hope you're taking enough precautions down in the mines, @.$0#$e#Last thing I need is another spot to visit up on the summit. Crowded enough up there already.$2", -"fall_Thu10": "You're doing the valley proud, @. Keep it up.$0", -"Fall_Fri": "Black slimes are a rare phenomenon - corrupted by dark magic for hundreds of years.$0#$e#If you encounter a black slime, don't let it touch you.$2", -"fall_Fri6": "Insects outside get into the caves and are corrupted by dark magic.$2#$b#It's the very reason why the top floors are nothing but oversized bugs.#$e#Easily defeated, though. One quick slash with a good enchanted weapon and they're done for.", -"fall_Sat": "You make a lot of friends in town yet?$0#$e#For me, they come and go. The current crowd is nice and friendly, though.$2", -"fall_Sat6": "Need to visit the friends I've lost at the summit soon.#$b#Bein' an adventurer is dangerous work.$2#$e#I'm glad you joined our cause.", -"fall_Sun": "Slimes are easilly defeated one-on-one, but you must be careful if they're grouped up.#$b#You could be overwhelmed in an instant.$2", -"fall_Sun8": "Maybe it's time to retire soon... you ever try raising slimes?$2#$b#Might make a nice change from just fighting 'em.$2#$e#%Marlon scratches his beard, looking thoughtful.", + "fall_1": "Hello, @.$0#$e#Start of a new season.", + "fall_15": "Heard news from Mayor Lewis. There's many tourists visiting Pelican Town tomorrow for the festival.$0#$e#I get nervous around large crowds.$2", + "fall_26": "Need to gather my supplies soon. Heading out to the mines with a Castle Village adventurer. We're capturing monsters for the festival.$0#$e#Spirit's Eve presents a good opportunity to show the townsfolk just how dangerous monsters are.$0", + "fall_27": "Cages are bein' set up in town as we speak. Caught several shadow brutes and skeleton walkers.$0", + "fall_28": "Winter arrives soon, @. With your freed up time, are you planning on adventuring more than usual?$0#$e#If so, please be careful. Don't get yourself in a position you can't get out of.", -//WINTER DIALOGUE + "fall_Mon": "You ever get scared, down in the mines alone?$0#$e#Even I do, still. Never know what could come creepin' up on you.$0", + "fall_Mon4": "Find yourself a trusty weapon and take enough supplies and there's nothing you can't tackle.$0#$e#You're shapin' up to be a fine adventurer, @.$2", + "fall_Tue": "Good ore deep in the mines. Easy to strike it rich, but it's risky.#$e#If you're in a situation where a horde is guarding a treasure, even a big one, take my advice: Turn away.$2", + "fall_Tue6": "Willy said he'd pay me good coin if I caught him a stonefish in the mines.#$b#I don't fish though. Could never catch something that difficult.$2#$e#Hmm. Maybe if I used my bow...?$1", + "fall_Wed": "Careful on your adventures today, @.$0", + "fall_Wed4": "Ever found any artifacts, down in the mines?$0#$e#I don't know too much about them, but Gunther does. You can find some strange things, if you go deep enough.$0", + "fall_Thu": "I don't recommend using bombs in the mines. Good chance the cave may collapse.$0", + "fall_Thu6": "Hope you're taking enough precautions down in the mines, @.$0#$e#Last thing I need is another spot to visit up on the summit. Crowded enough up there already.$2", + "fall_Thu10": "You're doing the valley proud, @. Keep it up.$0", + "Fall_Fri": "Black slimes are a rare phenomenon - corrupted by dark magic for hundreds of years.$0#$e#If you encounter a black slime, don't let it touch you.$2", + "fall_Fri6": "Insects outside get into the caves and are corrupted by dark magic.$2#$b#It's the very reason why the top floors are nothing but oversized bugs.#$e#Easily defeated, though. One quick slash with a good enchanted weapon and they're done for.", + "fall_Sat": "You make a lot of friends in town yet?$0#$e#For me, they come and go. The current crowd is nice and friendly, though.$2", + "fall_Sat6": "Need to visit the friends I've lost at the summit soon.#$b#Bein' an adventurer is dangerous work.$2#$e#I'm glad you joined our cause.", + "fall_Sun": "Slimes are easilly defeated one-on-one, but you must be careful if they're grouped up.#$b#You could be overwhelmed in an instant.$2", + "fall_Sun8": "Maybe it's time to retire soon... you ever try raising slimes?$2#$b#Might make a nice change from just fighting 'em.$2#$e#%Marlon scratches his beard, looking thoughtful.", -"winter_1": "I wear my favorite uniform during winter. What do you think?$0#$e#What? You think it looks the same? Heh.$0", -"winter_7": "I object to the town's ice festival gathering every year.$0#$b#The magic barrier that far out in the forest is weak. Monsters could slip through.$0#$e#I'll be keeping close watch. Don't worry.$0", -"winter_24": "Not particularly fond of gift giving, but if it puts a smile on someones face, I'll do it.$0", -"winter_28": "Snow is clearing soon. I trust you'll devote more of your time to farmwork?$0", + "_COMMENT4": "WINTER DIALOGUE", -"winter_Mon": "Doin' well today, @?$0#$e#Lemme know if me and Gil can do anything for you.$2", -"winter_Mon6": "Gil and I have known each other for a long time. Been through lots together.$0#$e#Good friends are some of the best things to have, in this business. You can watch each other's backs.$2", -"winter_Tue": "Any recent feats in battle you wanna brag about, @?$0#$e#Well, lemme know if you come up with any good ones. No tall tales, though.$2", -"winter_Tue6": "Singlehandedly took out several floors of monsters and secured a pile of diamonds yesterday in the mines.#$b#These diamonds will prove useful in Rasmodius' arcane studies.$0", -"winter_Wed": "Gil tends to sleep more than usual during winter.#$e#Well, he's always like that, actually.$2", -"winter_Wed8": "Gil is taking a trip to Castle Village. Much business to attend to regarding new adventurers.$0#$e#He doesn't get out as much nowadays. Good for him.$0", -"winter_Thu": "You enjoy the winter, @? I know I do, even though it's not the most popular of seasons.$0", -"winter_Thu6": "Silence of winter is mesmerizing.$2#$e#I enjoy taking late night strolls in the dead of night, nothing lighting my path but my lantern.$0", -"winter_Fri": "Some arcane scholars believe ghosts in the mines are the lost spirits of travelers who never returned.$0", -"winter_Fri8": "Legends tell of civilizations of the shadow people underground, similar to the dwarves.#$e#All that remains are their outer shells, mercilessly attacking any soul in their path.$2#$e#They are of the same creature as Krobus.$0", -"winter_Sat": "Talked to Rasmodius up in his tower yet?$0#$e#I know lotsa things come to mind when you think 'wizard', but he might surprise you.$2", -"winter_Sat4": "Rasmodius spends most of his days studying arcane properties.#$e#If you want to get on his good side, I recommend giving him void essence.", -"winter_Sun": "Freezing today.$0#$e#One of those days it can be warmer underground than above.$2", -"winter_Sun6": "Stay bundled up today, @, especially if you go battlin'.$0#$e#...Just don't bundle up so well you can't swing a weapon.$2", + "winter_1": "I wear my favorite uniform during winter. What do you think?$0#$e#What? You think it looks the same? Heh.$0", + "winter_7": "I object to the town's ice festival gathering every year.$0#$b#The magic barrier that far out in the forest is weak. Monsters could slip through.$0#$e#I'll be keeping close watch. Don't worry.$0", + "winter_24": "Not particularly fond of gift giving, but if it puts a smile on someones face, I'll do it.$0", + "winter_28": "Snow is clearing soon. I trust you'll devote more of your time to farmwork?$0", -"marlon_event1": "Then in that case...!", -"marlon_event2": "Hmm...", -"marlon_event3": "Haha! Good answer.", -"marlon_event4": "Yes, there are. The further down you go, the more monsters you'll encounter that have been...#$b#That have been corrupted for many years. It gives them supernatural strength.", -"marlon_event5": "Hmm...", + "winter_Mon": "Doin' well today, @?$0#$e#Lemme know if me and Gil can do anything for you.$2", + "winter_Mon6": "Gil and I have known each other for a long time. Been through lots together.$0#$e#Good friends are some of the best things to have, in this business. You can watch each other's backs.$2", + "winter_Tue": "Any recent feats in battle you wanna brag about, @?$0#$e#Well, lemme know if you come up with any good ones. No tall tales, though.$2", + "winter_Tue6": "Singlehandedly took out several floors of monsters and secured a pile of diamonds yesterday in the mines.#$b#These diamonds will prove useful in Rasmodius' arcane studies.$0", + "winter_Wed": "Gil tends to sleep more than usual during winter.#$e#Well, he's always like that, actually.$2", + "winter_Wed8": "Gil is taking a trip to Castle Village. Much business to attend to regarding new adventurers.$0#$e#He doesn't get out as much nowadays. Good for him.$0", + "winter_Thu": "You enjoy the winter, @? I know I do, even though it's not the most popular of seasons.$0", + "winter_Thu6": "Silence of winter is mesmerizing.$2#$e#I enjoy taking late night strolls in the dead of night, nothing lighting my path but my lantern.$0", + "winter_Fri": "Some arcane scholars believe ghosts in the mines are the lost spirits of travelers who never returned.$0", + "winter_Fri8": "Legends tell of civilizations of the shadow people underground, similar to the dwarves.#$e#All that remains are their outer shells, mercilessly attacking any soul in their path.$2#$e#They are of the same creature as Krobus.$0", + "winter_Sat": "Talked to Rasmodius up in his tower yet?$0#$e#I know lotsa things come to mind when you think 'wizard', but he might surprise you.$2", + "winter_Sat4": "Rasmodius spends most of his days studying arcane properties.#$e#If you want to get on his good side, I recommend giving him void essence.", + "winter_Sun": "Freezing today.$0#$e#One of those days it can be warmer underground than above.$2", + "winter_Sun6": "Stay bundled up today, @, especially if you go battlin'.$0#$e#...Just don't bundle up so well you can't swing a weapon.$2", + + "marlon_event1": "Then in that case...!", + "marlon_event2": "Hmm...", + "marlon_event3": "Haha! Good answer.", + "marlon_event4": "Yes, there are. The further down you go, the more monsters you'll encounter that have been...#$b#That have been corrupted for many years. It gives them supernatural strength.", + "marlon_event5": "Hmm..." } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Morgan/Dialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Morgan/Dialogue.json index 7ae68631..ffed2dab 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Morgan/Dialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Morgan/Dialogue.json @@ -1,12 +1,11 @@ - -{ - //SPECIAL DIALOGUE +{ + "_COMMENT1": "SPECIAL DIALOGUE", "Introduction": "Um... Greetings! My name is Morgan. I'm a pupil of Magnus Rasmodius. What's your name?$0#$e#It's been a pleasure!$1", - //SPRING DIALOGUE + "_COMMENT2": "SPRING DIALOGUE", "spring_12": "Magnus and I are traveling deep into the forest tomorrow.$1#$b#I won't be attending the town festival.$0#$e#He found a place with a really high concentration of raw magic. I'm excited!$3", "spring_28": "Will you grow starfruit this summer?$1", - + "Mon": "Um. Hi.$5#$e#...$0#$e#%Morgan doesn't feel like talking.", "Mon4": "Magnus is teaching me about the magical properties of mystical ancient plants.$3#$e#He tells me the valley used to be full of them a long time ago.$1", "Tue": "Hello.$0#$e#You're a little strange.$1", @@ -25,11 +24,11 @@ "Sun": "So much pollen in the valley compared to home.$0#$e#Oh, where's home for me?$1#$b#Everton!$3#$b#It's a town in the mountains up north.$1", "Sun4": "Magnus and I are visiting a place called 'Sprite Spring'. He's gonna introduce me to his forest sprite friends.$1#$e#One of them goes by 'Claus'. He gave Magnus the ancient seeds for his arcane studies.$1", "Sun8": "Hey! We should brew potions together sometime.$1#$b#It'd be a lot of fun!$7#$e#I don't blow anything up anymore. Usually. ...I've gotten better, anyway.$1", - - //SUMMER DIALOGUE + + "_COMMENT3": "SUMMER DIALOGUE", "summer_10": "So. You all throw a bunch of random stuff in a pot and then eat it?$0#$e#Sounds gross.$5", "summer_27": "Do you believe in merpeople?$0#$e#There's many mysteries in the world!$1", - + "summer_Mon": "I'm going on a special quest to gather something called 'fiddlehead' in the forest.$1#$b#Magnus needs it for a potion.$3", "summer_Mon6": "There's a lot of mana floating around in the forest during summer. I can feel it.$0#$e#Do you feel it too?$1", "summer_Tue": "Sometimes I ask Magnus if Vincent or Jas can come visit. He always says no.$2", @@ -45,12 +44,12 @@ "summer_Sat8": "Jas likes to play jumprope by the large cherry tree. She's always so happy.$1#$e#She's a good friend!$3", "summer_Sun": "I'm a little behind on my reading...$0", "summer_Sun6": "We destroyed some really big diamonds this morning during an experiment.$1#$e#Marlon brings us rare gems and monster loot for our studies!$3", - - //FALL DIALOGUE + + "_COMMENT4": "FALL DIALOGUE", "fall_15": "Welwick is running her clairvoyance booth tomorrow.$1#$e#Magnus says she's really powerful.$0", "fall_26": "I might start learning how to summon creatures tomorrow!$3#$e#%Morgan is jumping with excitement!", "fall_28": "Can you feel the air getting all tingly?$0#$e#I sense... snow arriving.$1", - + "fall_Mon": "Did you know Magnus built the tower on a 'magical field'?$0#$e#It helps him focus his mana!$3", "fall_Mon6": "I want to go out and play with Jas and Vincent.$0#$e#I have important studies today though...$6#$b#Maybe this weekend.$1", "fall_Tue": "I'm going on a very important quest to gather potent magical mushrooms in the forest!$3#$e#This is my chance to show Magnus I'm reliable.$1#$e#%You tell Morgan they can do it. They smile at you.", @@ -65,13 +64,13 @@ "fall_Sat6": "There's a blocked warp with the sign scratched off in the warp hall. I wonder what it was?$0#$b#Magnus forbids me from asking about it. But he'll tell me someday.$4", "fall_Sun": "I want to try fire magic but I'm not allowed to.$8#$e#Magnus says it's very hard to control.$0", "fall_Sun8": "Marlon and Magnus were talking and I overheard them. Something about a big battle across the ocean.$0#$e#There's a mage they know who's fighting on the 'other side'. I don't know what that means.$0", - - //WINTER DIALOGUE + + "_COMMENT5": "WINTER DIALOGUE", "winter_1": "There's residents here who don't like magic users.$0#$e#Who? Um.$0#$b#I can't tell you that.$0#$e#Sorry, @. I'm not allowed.$0#$e#Stop it!$4#$e#%Morgan is now ignoring you.", "winter_7": "The area where the ice fishing festival takes place has a great mana pool too.$1#$e#Um. Magnus and I will be nearby. Try to find us!$1", "winter_24": "Magnus said I'm not allowed to give magical gifts.$2", "winter_28": "I'm gonna miss the snow...$0", - + "winter_Mon": "Do you enjoy fighting monsters more than farming?$0#$e#Marlon says you're always in the mines.$0", "winter_Mon10": "I want to introduce you to my parents someday. I've told them so much about you!$3#$e#%You smile to Morgan and they smile back.", "winter_Tue": "Since it's freezing outside, I'm gonna convince Magnus to let me try fire magic.$1#$e#Hmm, you're right. I guess it could be dangerous.$2", @@ -82,10 +81,10 @@ "winter_Thu10": "If you're caught in a blizzard, use this to get home!$1[688]#$e#I would be sad if anything bad happened to you.$2", "winter_Sat8": "Do you have any animals on your farm?$1#$e#Marnie lets me pet hers! They're really cute!$3", "winter_Sun8": "I wanna go play in the snow with Jas and Vincent!$3#$e#We play 1v2 because I'm too good at snowball fights.$1", - - //EVENT DIALOGUE + + "_COMMENT6": "EVENT DIALOGUE", "morgan_event1": "Mmm...$9#$b#I'm in a strange place far away from my home and family...$9", "morgan_event2": "Mmm...$9#$b#I guess that's what it is, isn't it?$9#$b#loneliness...$9", "morgan_event3": "...$9#$b#...$0#$b#Thanks.$1", - "morgan_event4": "I know there's hardships I must surpass.$0#$b#It just isn't easy...$9", + "morgan_event4": "I know there's hardships I must surpass.$0#$b#It just isn't easy...$9" } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Morris/Dialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Morris/Dialogue.json index 05abd54d..b95a3a31 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Morris/Dialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Morris/Dialogue.json @@ -1,107 +1,107 @@ { -"Introduction": "Ah, it's farmer @. Welcome to the valley. My name is Morris, manager of JojaMart.$0#$b#If you need cheap, quality seeds, there's no better place than JojaMart!$1#$e#I wouldn't bother with Pierre's store. Joja seeds are much better than his.$3", + "Introduction": "Ah, it's farmer @. Welcome to the valley. My name is Morris, manager of JojaMart.$0#$b#If you need cheap, quality seeds, there's no better place than JojaMart!$1#$e#I wouldn't bother with Pierre's store. Joja seeds are much better than his.$3", -//SPECIFIC TILE DIALOGUE -"Town_43_59": "50 percent off coupons! Come get them while they last!$1", -"Town_44_59": "Buy a Joja Membership today and save big on your next purchase!$1", -"Town_42_59": "Stocking up on seeds for next season? Find the town's cheapest seeds at JojaMart!$1", -"Town_43_60": "At Joja, we consider everyone part of our family.$1", + "_COMMENT1": "SPECIFIC TILE DIALOGUE", + "Town_43_59": "50 percent off coupons! Come get them while they last!$1", + "Town_44_59": "Buy a Joja Membership today and save big on your next purchase!$1", + "Town_42_59": "Stocking up on seeds for next season? Find the town's cheapest seeds at JojaMart!$1", + "Town_43_60": "At Joja, we consider everyone part of our family.$1", -//SPRING AND GENERAL DIALOGUE + "_COMMENT2": "SPRING AND GENERAL DIALOGUE", -"spring_1": "This year will be the best year yet for Joja Corp.$1#$b#Our profits have done nothing but go up and up. I look forward to my stock options paying out.$4", -"spring_12": "Mayor Lewis always ropes off the Joja side of town during festivals.$3#$e#No. I will not participate in the egg hunt.$3", -"spring_23": "No. I'm not attending that dance festival.$3#$e#...$2", -"spring_28": "Almost time to change the stock in the store. I'm looking forward to the summer season.$0", + "spring_1": "This year will be the best year yet for Joja Corp.$1#$b#Our profits have done nothing but go up and up. I look forward to my stock options paying out.$4", + "spring_12": "Mayor Lewis always ropes off the Joja side of town during festivals.$3#$e#No. I will not participate in the egg hunt.$3", + "spring_23": "No. I'm not attending that dance festival.$3#$e#...$2", + "spring_28": "Almost time to change the stock in the store. I'm looking forward to the summer season.$0", -"Mon": "And another productive work week begins. I hope Shane performs better this week than last.$0#$e#I swear that boy gets lazier every day. Maybe I'll dock his pay.$3", -"Mon2": "Have you picked up any of our seeds this season, @?$1#$b#They really are high-quality. Just ask Andy, if you don't believe me!$4", -"Mon6": "Keep up the good work, @.$1", -"Tue": "If you need cheap seeds, there's no better place than JojaMart.$5", -"Tue2": "I have a giant stack of accounting to get through today.$0#$b#Lots of people think paperwork is boring. I wouldn't call it exciting, but I do like to see the numbers balance out when we're running the store efficiently.$4", -"Tue8": "You set a good example the other farmers in the valley should follow.$1#$e#Keep up the good work, and don't forget to shop at Joja!$1", -"Wed": "Pierre's store is closed today. Might as well shop at Joja!$5#$e#Our products are far superior to anything he sells.$3", -"Wed2": "Pierre takes a day off on Wednesdays. Unfortunately for him, I work every day of every week!$5#$e#Now is the perfect opportunity to pick up some of our seeds!$1", -"Wed8": "Ah, @. Pleasure to see you. Do you need any farm supplies?$4#$e#Since Pierre's is closed today, Joja can supply you with any seeds and farming equipment you may need!$1", -"Thu": "I've been reading up on different strategies for optimizing the arrangement of department stores.$4#$e#Joja is pretty firm about things being consistent between locations, but I wonder if I have some room to maneuver and try some new things out...$5", -"Thu2": "*yawn* Five hours of sleep isn't quite enough for a full day of work.$2#$e#Well, back at it!$1", -"Thu8": "Hi, @. Thank you for speaking with me! How fares your day?$0#$e#No one else around here strikes up as much conversation as you do.$1", -"Fri": "Hello. Working hard, are we?$0#$e#Yes, of course I am too.$1", -"Fri2": "I've had a productive week. I may get a glass of that Blue Moon Vineyard wine at the saloon.$1", -"Fri6": "*sigh* Certainly could use a drink tonight, especially with the overtime I've put in this week.$2#$e#Sometimes I feel as if... I'm not welcome in Stardrop Saloon. I always get dirty looks when I go in there.$2#$e#Luckily, I keep a special stash of wine under my desk.$1", -"Fri10": "Ah! @! A glorious week it has been.$1#$b#I Trust your day is well?$0#$e#Haha! We should drink at the saloon sometime and celebrate our success!$1", -"Sat": "Joja is the superior choice over Pierre's!$5", -"Sat2": "I remember when I had Saturdays off, back when I was just a grunt low in the Joja ranks.$4#$e#Much has changed since then.$1", -"Sat8": "@, I appreciate that you take time out of your day to talk to me. It makes a real difference for me.$1#$e#Keep up to good work contributing to our community!$4", -"Sun": "Err... Hello.$4#$e#Do you need something?$3#$e#Ah, seeds!? Joja has you covered! We have the best selection in town!$5", -"Sun2": "I recommend purchasing Joja stocks. They just keep on climbing!$4#$e#Oh, you don't invest? A shame.$0", -"Sun8": "Is your farm turning a profit yet this season, @?$0#$b#I don't mean to pry. I'm just curious about how the revenue cycle works for you.$4", + "Mon": "And another productive work week begins. I hope Shane performs better this week than last.$0#$e#I swear that boy gets lazier every day. Maybe I'll dock his pay.$3", + "Mon2": "Have you picked up any of our seeds this season, @?$1#$b#They really are high-quality. Just ask Andy, if you don't believe me!$4", + "Mon6": "Keep up the good work, @.$1", + "Tue": "If you need cheap seeds, there's no better place than JojaMart.$5", + "Tue2": "I have a giant stack of accounting to get through today.$0#$b#Lots of people think paperwork is boring. I wouldn't call it exciting, but I do like to see the numbers balance out when we're running the store efficiently.$4", + "Tue8": "You set a good example the other farmers in the valley should follow.$1#$e#Keep up the good work, and don't forget to shop at Joja!$1", + "Wed": "Pierre's store is closed today. Might as well shop at Joja!$5#$e#Our products are far superior to anything he sells.$3", + "Wed2": "Pierre takes a day off on Wednesdays. Unfortunately for him, I work every day of every week!$5#$e#Now is the perfect opportunity to pick up some of our seeds!$1", + "Wed8": "Ah, @. Pleasure to see you. Do you need any farm supplies?$4#$e#Since Pierre's is closed today, Joja can supply you with any seeds and farming equipment you may need!$1", + "Thu": "I've been reading up on different strategies for optimizing the arrangement of department stores.$4#$e#Joja is pretty firm about things being consistent between locations, but I wonder if I have some room to maneuver and try some new things out...$5", + "Thu2": "*yawn* Five hours of sleep isn't quite enough for a full day of work.$2#$e#Well, back at it!$1", + "Thu8": "Hi, @. Thank you for speaking with me! How fares your day?$0#$e#No one else around here strikes up as much conversation as you do.$1", + "Fri": "Hello. Working hard, are we?$0#$e#Yes, of course I am too.$1", + "Fri2": "I've had a productive week. I may get a glass of that Blue Moon Vineyard wine at the saloon.$1", + "Fri6": "*sigh* Certainly could use a drink tonight, especially with the overtime I've put in this week.$2#$e#Sometimes I feel as if... I'm not welcome in Stardrop Saloon. I always get dirty looks when I go in there.$2#$e#Luckily, I keep a special stash of wine under my desk.$1", + "Fri10": "Ah! @! A glorious week it has been.$1#$b#I Trust your day is well?$0#$e#Haha! We should drink at the saloon sometime and celebrate our success!$1", + "Sat": "Joja is the superior choice over Pierre's!$5", + "Sat2": "I remember when I had Saturdays off, back when I was just a grunt low in the Joja ranks.$4#$e#Much has changed since then.$1", + "Sat8": "@, I appreciate that you take time out of your day to talk to me. It makes a real difference for me.$1#$e#Keep up to good work contributing to our community!$4", + "Sun": "Err... Hello.$4#$e#Do you need something?$3#$e#Ah, seeds!? Joja has you covered! We have the best selection in town!$5", + "Sun2": "I recommend purchasing Joja stocks. They just keep on climbing!$4#$e#Oh, you don't invest? A shame.$0", + "Sun8": "Is your farm turning a profit yet this season, @?$0#$b#I don't mean to pry. I'm just curious about how the revenue cycle works for you.$4", -//SUMMER DIALOGUE -"summer_1": "Ahh, the summer has arrived. My favorite season.$1#$b#Why? People love to shop during the summer. The sun puts them in a good mood, and we keep the store nice and cool so they come in to get out of the heat.$4", -"summer_10": "Still need something to drop into the festival's soup, @?$0#$b#JojaMart has plenty of options to choose from for tasty meals.$4", -"summer_28": "...I don't like looking at the jellyfish.$2#$e#I don't know why. They just make me feel strange.$3", + "_COMMENT3": "SUMMER DIALOGUE", + "summer_1": "Ahh, the summer has arrived. My favorite season.$1#$b#Why? People love to shop during the summer. The sun puts them in a good mood, and we keep the store nice and cool so they come in to get out of the heat.$4", + "summer_10": "Still need something to drop into the festival's soup, @?$0#$b#JojaMart has plenty of options to choose from for tasty meals.$4", + "summer_28": "...I don't like looking at the jellyfish.$2#$e#I don't know why. They just make me feel strange.$3", -"summer_Mon": "Pelican Town is underdeveloped. I hope some day that will change.$0#$e#%Morris has a glint in his eye.", -"summer_Mon6": "...There is something about this place, though. Don't get me wrong, I'm dedicated to expanding Joja here, but...$0#$e#You see it, don't you? Pelican Town is special. I'm starting to get it.", -"summer_Tue": "Hi, @. Perfect day to make money.$1", -"summer_Tue2": "*yawn* I didn't get any sleep last night. Too much work to get done.$0#$e#%Morris yawns again.", -"summer_Tue6": "Pulled another all nighter making sure everything at the store was perfect last night. I'm... very... tired today...$2#$e#%Morris closes his eyes.", -"summer_Tue10": "I spent a large sum of my recent paycheck to make improvements to the Joja store.$0#$b#Corporate won't give me another dime to make renovations.$3", -"summer_Wed": "There's several markets Joja could enter into in Stardew Valley if we want to expand.$4#$e#Perhaps we could sell fish, or furniture?$1", -"summer_Wed6": "I enjoy drafting up development plans. Finding the most effective use of funds is rewarding.$0#$e#You do the same on %farm Farm, don't you? The start of a new season is quite the task.$1", -"summer_Thu": "I wonder how many customers Joja will gain this year.$4#$e#Our family grows larger every season.$1", -"summer_Thu8": "...I've been thinking, @. We call Joja a family, but I'm not sure that's really true anymore.$2#$e#%Morris looks troubled.", -"summer_Fri": "Joja's melon seeds will certainly increase your profits, @. I highly recommend purchasing them!$1", -"summer_Sat": "I purchased ice cream from that Alex boy yesterday. It was delicious.$1#$b#Perhaps Joja should start selling ice cream. Maybe there's a market for it?$5", -"summer_Sat6": "The ice cream stand ran by Alex is marvelous!$1#$e#I do enjoy watching the community thrive with their small businesses.$1", -"summer_Sun": "Shop at Joja and enjoy our air conditioning!$1", -"summer_Sat6": "Need to cool off? JojaMart has the finest air conditioning system in the valley! Come on in out of the heat.$4", + "summer_Mon": "Pelican Town is underdeveloped. I hope some day that will change.$0#$e#%Morris has a glint in his eye.", + "summer_Mon6": "...There is something about this place, though. Don't get me wrong, I'm dedicated to expanding Joja here, but...$0#$e#You see it, don't you? Pelican Town is special. I'm starting to get it.", + "summer_Tue": "Hi, @. Perfect day to make money.$1", + "summer_Tue2": "*yawn* I didn't get any sleep last night. Too much work to get done.$0#$e#%Morris yawns again.", + "summer_Tue6": "Pulled another all nighter making sure everything at the store was perfect last night. I'm... very... tired today...$2#$e#%Morris closes his eyes.", + "summer_Tue10": "I spent a large sum of my recent paycheck to make improvements to the Joja store.$0#$b#Corporate won't give me another dime to make renovations.$3", + "summer_Wed": "There's several markets Joja could enter into in Stardew Valley if we want to expand.$4#$e#Perhaps we could sell fish, or furniture?$1", + "summer_Wed6": "I enjoy drafting up development plans. Finding the most effective use of funds is rewarding.$0#$e#You do the same on %farm Farm, don't you? The start of a new season is quite the task.$1", + "summer_Thu": "I wonder how many customers Joja will gain this year.$4#$e#Our family grows larger every season.$1", + "summer_Thu8": "...I've been thinking, @. We call Joja a family, but I'm not sure that's really true anymore.$2#$e#%Morris looks troubled.", + "summer_Fri": "Joja's melon seeds will certainly increase your profits, @. I highly recommend purchasing them!$1", + "summer_Sat": "I purchased ice cream from that Alex boy yesterday. It was delicious.$1#$b#Perhaps Joja should start selling ice cream. Maybe there's a market for it?$5", + "summer_Sat6": "The ice cream stand ran by Alex is marvelous!$1#$e#I do enjoy watching the community thrive with their small businesses.$1", + "summer_Sun": "Shop at Joja and enjoy our air conditioning!$1", + "summer_Sat8": "Need to cool off? JojaMart has the finest air conditioning system in the valley! Come on in out of the heat.$4", -//FALL DIALOGUE + "_COMMENT4": "FALL DIALOGUE", -"fall_1": "Fall is here, and it's time for summer clearance sales.$0#$e#At JojaMart? Certainly not. But I like to hunt around for bargains elsewhere.$4", -"fall_15": "Are you participating in this town festival tomorrow, @?$0#$e#...Maybe I'll come. I'd like to see what you're growing on your farm, and it'd be useful to know what kind of things the mayor likes.$0", -"fall_23": "It isn't too late to purchase bok choy seeds.$0#$b#You'll have enough time to reap the harvest before winter starts!$1", -"fall_27": "When I was young, Spirit's Eve was my favorite holiday.$0#$b#I always dressed up as the same thing: An accountant.$1", -"fall_28": "Another year almost over.$1#$e#I'll need to get my finances in order for taxes soon. I hope there's nothing too time-consuming to deal with.$0", + "fall_1": "Fall is here, and it's time for summer clearance sales.$0#$e#At JojaMart? Certainly not. But I like to hunt around for bargains elsewhere.$4", + "fall_15": "Are you participating in this town festival tomorrow, @?$0#$e#...Maybe I'll come. I'd like to see what you're growing on your farm, and it'd be useful to know what kind of things the mayor likes.$0", + "fall_23": "It isn't too late to purchase bok choy seeds.$0#$b#You'll have enough time to reap the harvest before winter starts!$1", + "fall_27": "When I was young, Spirit's Eve was my favorite holiday.$0#$b#I always dressed up as the same thing: An accountant.$1", + "fall_28": "Another year almost over.$1#$e#I'll need to get my finances in order for taxes soon. I hope there's nothing too time-consuming to deal with.$0", -"fall_Mon": "Tried any of our fall seeds yet, @?$0#$e#Guaranteed to improve your crops!$1#$e#Your money back? No, it's not that kind of guarantee. Just a turn of phrase.$0", -"fall_Mon4": "Ah, @. Just who I wanted to see.$1#$b#I wanted to suggest purchasing our current batch of yam seeds.$4#$e#Andy has reported he's harvesting silver quality yams! Buy them while they're still in stock!$1", -"fall_Mon8": "Andy is one of our best customers. I really feel like he's part of the family.$1#$e#...And I see him struggling to fit in here. I do too.$2", -"fall_Tue": "Today has been dreadfully busy for me, cleaning up the mess my staff made.$3#$e#I wish I could dine on lobster bisque this very moment.$2#$b#Perhaps I'll visit my favorite five star restaurant in the city this week.$1", -"fall_Wed": "My mind is bursting with ideas for improving the store!$1", -"fall_Wed8": "I spent a large sum of my recent paycheck to make improvements to the Joja store.$0#$b#Corporate won't give me another dime to make renovations.$3", -"fall_Thu": "If you're ever looking for part-time work, @, we're always hiring!$0#$e#...Yes, I know you left Joja once already. That doesn't mean you have to leave forever.$3", -"fall_Thu8": "It's difficult to find good help around here. The town's just so small...$2#$e#I know you'd never come back and work for us again, but it was a big loss for Joja to lose a hard worker like you.$2", -"Fall_Fri": "A few of my staff have started asking if they can get out earlier on Fridays.$0#$e#I said no, of course.$2", -"fall_Fri6": "My staff have started demanding to be let out early on Fridays again.$0#$e#I don't know how to explain to them that the earlier they get out, the later I have to stay...$2#$e#%Morris sighs.", -"fall_Sat": "We desperately need to restock. Looks like I'm staying late on a Saturday again...$0", -"fall_Sat6": "Maybe we should start stocking some alcohol at Joja...$4#$e#Well, it'd be easier than going to the saloon. Maybe we could even open a bar of our own!$1", -"fall_Sun": "@, consider going to Joja.net and taking our online survey.$1#$e#You'll have a chance to win a prize worth 500G!$1", -"fall_Sun8": "Have you seen our website lately, @? We just had a big redesign!$0#$e#Since you're a friend, I'll give you our staff code for a twenty percent discount. Just type in JOJAFAMILY at checkout 1.$1#$e#Twenty percent isn't very much? Well... it's better than what we usually get...$2", + "fall_Mon": "Tried any of our fall seeds yet, @?$0#$e#Guaranteed to improve your crops!$1#$e#Your money back? No, it's not that kind of guarantee. Just a turn of phrase.$0", + "fall_Mon4": "Ah, @. Just who I wanted to see.$1#$b#I wanted to suggest purchasing our current batch of yam seeds.$4#$e#Andy has reported he's harvesting silver quality yams! Buy them while they're still in stock!$1", + "fall_Mon8": "Andy is one of our best customers. I really feel like he's part of the family.$1#$e#...And I see him struggling to fit in here. I do too.$2", + "fall_Tue": "Today has been dreadfully busy for me, cleaning up the mess my staff made.$3#$e#I wish I could dine on lobster bisque this very moment.$2#$b#Perhaps I'll visit my favorite five star restaurant in the city this week.$1", + "fall_Wed": "My mind is bursting with ideas for improving the store!$1", + "fall_Wed8": "I spent a large sum of my recent paycheck to make improvements to the Joja store.$0#$b#Corporate won't give me another dime to make renovations.$3", + "fall_Thu": "If you're ever looking for part-time work, @, we're always hiring!$0#$e#...Yes, I know you left Joja once already. That doesn't mean you have to leave forever.$3", + "fall_Thu8": "It's difficult to find good help around here. The town's just so small...$2#$e#I know you'd never come back and work for us again, but it was a big loss for Joja to lose a hard worker like you.$2", + "Fall_Fri": "A few of my staff have started asking if they can get out earlier on Fridays.$0#$e#I said no, of course.$2", + "fall_Fri6": "My staff have started demanding to be let out early on Fridays again.$0#$e#I don't know how to explain to them that the earlier they get out, the later I have to stay...$2#$e#%Morris sighs.", + "fall_Sat": "We desperately need to restock. Looks like I'm staying late on a Saturday again...$0", + "fall_Sat6": "Maybe we should start stocking some alcohol at Joja...$4#$e#Well, it'd be easier than going to the saloon. Maybe we could even open a bar of our own!$1", + "fall_Sun": "@, consider going to Joja.net and taking our online survey.$1#$e#You'll have a chance to win a prize worth 500G!$1", + "fall_Sun8": "Have you seen our website lately, @? We just had a big redesign!$0#$e#Since you're a friend, I'll give you our staff code for a twenty percent discount. Just type in JOJAFAMILY at checkout 1.$1#$e#Twenty percent isn't very much? Well... it's better than what we usually get...$2", -//WINTER DIALOGUE + "_COMMENT5": "WINTER DIALOGUE", -"winter_1": "It gets dreadfully cold here in the winters. I can't get used to it.$0#$e#Maybe we should have a special sale on heaters. That'd bring people in. And I could put up a stand with hot cocoa...$4#$e#%Morris looks deep in thought.", -"winter_7": "Are you going to go ice fishing tomorrow at the festival?$0#$e#...I don't spend as much time taking in the local social scene as I should. Maybe I'll come watch.$0", -"winter_24": "I'm planning to slip a few Joja gift cards under the tree. I hope people notice them.$1", -"winter_28": "Ready for a new year, @? I hope it's a profitable one for both of us.$0", + "winter_1": "It gets dreadfully cold here in the winters. I can't get used to it.$0#$e#Maybe we should have a special sale on heaters. That'd bring people in. And I could put up a stand with hot cocoa...$4#$e#%Morris looks deep in thought.", + "winter_7": "Are you going to go ice fishing tomorrow at the festival?$0#$e#...I don't spend as much time taking in the local social scene as I should. Maybe I'll come watch.$0", + "winter_24": "I'm planning to slip a few Joja gift cards under the tree. I hope people notice them.$1", + "winter_28": "Ready for a new year, @? I hope it's a profitable one for both of us.$0", -"winter_Mon": "I take the shuttle to work every day from my home.$0#$e#Live here? No, I've never considered it...$0", -"winter_Mon6": "Watch out for ice on the roads, @.$2#$b#Almost slipped on my way to the night shuttle last night.$4", -"winter_Tue": "I appreciate having the time to think of new business plans during winter.$0", -"winter_Tue6": "Any chance you could take a look at a marketing campaign I'm working on sometime?$0#$e#You seem to get along well with the townspeople here. I'd love your help figuring out how to reach them.$4", -"winter_Wed": "If you need a good place to warm up, I recommend shopping at Joja!$1", -"winter_Wed4": "Hello, @. Cold day today.$0#$e#Make sure you stay bundled up!$1", -"winter_Thu": "I've dedicated this winter season to planning Joja's new strategy! This coming year will be the strongest yet for Joja!$1", -"winter_Thu6": "I'm pitching my new strategy at the big Joja manager summit next week...$0#$e#Wish me luck, @. My ideas aren't always well-received.$2", -"winter_Fri": "Ever slip and fall in front of anyone in the winter and get laughed at?$0#$e#.... No, me neither.$2", -"winter_Fri8": "Do you feel appreciated for the work you do on your farm, @?$0#$b#You work all alone, but everyone's so kind to you.$0#$e#I wish my staff understood exactly how much work I put in to running the store...$2", -"winter_Sat": "Weekends? I don't even know the meaning of the word!$1#$e#%Morris's smile fades quickly.", -"winter_Sat4": "I'm bone-tired lately. I should take a vacation soon...$0#$e#But when I'm away, all I do is worry about the store. Or come up with new ideas!$0", -"winter_Sun": "Another Sunday, another day of finishing up the weekly stock...$0", -"winter_Sun6": "We've had some money from the register go missing lately...$0#$e#I don't want to accuse anyone. I'm not that heartless.$2", + "winter_Mon": "I take the shuttle to work every day from my home.$0#$e#Live here? No, I've never considered it...$0", + "winter_Mon6": "Watch out for ice on the roads, @.$2#$b#Almost slipped on my way to the night shuttle last night.$4", + "winter_Tue": "I appreciate having the time to think of new business plans during winter.$0", + "winter_Tue6": "Any chance you could take a look at a marketing campaign I'm working on sometime?$0#$e#You seem to get along well with the townspeople here. I'd love your help figuring out how to reach them.$4", + "winter_Wed": "If you need a good place to warm up, I recommend shopping at Joja!$1", + "winter_Wed4": "Hello, @. Cold day today.$0#$e#Make sure you stay bundled up!$1", + "winter_Thu": "I've dedicated this winter season to planning Joja's new strategy! This coming year will be the strongest yet for Joja!$1", + "winter_Thu6": "I'm pitching my new strategy at the big Joja manager summit next week...$0#$e#Wish me luck, @. My ideas aren't always well-received.$2", + "winter_Fri": "Ever slip and fall in front of anyone in the winter and get laughed at?$0#$e#.... No, me neither.$2", + "winter_Fri8": "Do you feel appreciated for the work you do on your farm, @?$0#$b#You work all alone, but everyone's so kind to you.$0#$e#I wish my staff understood exactly how much work I put in to running the store...$2", + "winter_Sat": "Weekends? I don't even know the meaning of the word!$1#$e#%Morris's smile fades quickly.", + "winter_Sat4": "I'm bone-tired lately. I should take a vacation soon...$0#$e#But when I'm away, all I do is worry about the store. Or come up with new ideas!$0", + "winter_Sun": "Another Sunday, another day of finishing up the weekly stock...$0", + "winter_Sun6": "We've had some money from the register go missing lately...$0#$e#I don't want to accuse anyone. I'm not that heartless.$2" -} \ No newline at end of file +} diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Olivia/Dialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Olivia/Dialogue.json index 87c11b03..b1a6b736 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Olivia/Dialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Olivia/Dialogue.json @@ -1,6 +1,5 @@ - -{ - //SPECIAL DIALOGUE +{ + "_COMMENT1": "SPECIAL DIALOGUE", "Introduction": "Oh my, aren't you a cutie! Welcome to the valley, dear.$6#$b#It's so exciting when someone new moves in!$1#$e#Have you met my son, Victor?$3", "divorced": "You got what you wanted, so leave me alone.$5", "secondChance_Girls": "...Revive things, @?$6#$b#Sweetie...I've worked hard to get past what you did to me. Marriage is...even more important to me than to most people. You know that.$2#$b#...I'm willing to try again, but this is the last time.$3#$b#I do love you, sweetie. I hope I'm not making a mistake trusting you again.$2", @@ -26,26 +25,26 @@ "refusal_botherB": "Not now.$0", "refusal_no_heartsA": "Oh! I've heard that those pendants are a local romantic custom around here. How sweet.$6#$b#Are you planning to give it to someone?$1", "refusal_no_heartsB": "It's not funny to joke around about that, sweetie. Marriage means a lot to me.$2", - - //JOJA JOB QUESTION + + "_COMMENT2": "JOJA JOB QUESTION", "spring_Thu": "Working a corporate job in the city was a different chapter of my life.$3#$q 8001/8002 joja_followup#You used to work for Joja, isn't that right?#$r 8001 50 joja_yes#Yes, I used to work there.#$r 8002 -50 joja_no#No. I never worked at Joja.", "joja_yes": "Hmm, that's what I thought. Mayor Lewis told me.$6#$b#Office job to farmer - what an incredible career change! I work as a stock trader in my free time, maybe 15 hours a week.$1#$b#You must feel so much freer to not be tied up in a corporate office, and able to do the work you love.$3#$b#I'm happy you found your passion, sweetie.$1", "joja_no": "That's strange. That isn't what Morris told me...$6", "joja_followup": "$p 8001#It was for you too, sweetie. I'm happy we were both able to move on.$3|It was for you too, sweetie. I'm happy we were both able to move on.$3", - - //SPECIFIC MAP AND COORDINATES DIALOGUE + + "_COMMENT3": "SPECIFIC MAP AND COORDINATES DIALOGUE", "JenkinsHouse_20_9": "%Olivia is concentrating on her yoga form.", "JenkinsHouse8_18_5": "I'm in bed, dear. Come back another time.$0", "JenkinsHouse_5_8": "@, I'm using the restroom! Leave!$5", "SeedShop_21_20": "%Olivia is concentrating on her yoga form.", - //SPRING AND GENERAL DIALOGUE + "_COMMENT4": "SPRING AND GENERAL DIALOGUE", "spring_1": "I'm happy it's spring again. I was growing very weary of the winter weather.$1", "spring_9": "Sometimes I miss how busy I used to be back in Zuzu City at my corporate job.$2#$e#I have so much free time here in the valley. It allows me to focus on my hobbies, but sometimes I can get lost in my thoughts...$3", "spring_12": "The Egg Festival is tomorrow! A good excuse to indulge in some vintage wine from my collection.$3", "spring_23": "Hi, honey. Spring is coming to an end soon. Do you know what crops you'll plant for summer?$3#$e#Marnie plants melons every year, and they're always delicious. I look forward to them.$1", "spring_28": "I think I may plant sunflowers in our backyard. When I see sunflowers, I feel like I'm really in the spirit of summer.$1#$e#Sunflower seeds make a healthy snack too!$3", - + "Mon": "I wonder if any of Victor's friends want a part-time job cleaning the house. It'd save me a lot of time.$6", "Mon2": "My schedule is quite busy, but I make sure to fit in time with Caroline and Jodi on Mondays and Thursdays. They're both close friends of mine.$3#$e#I try my best to stay away from Pam. She just doesn't sit well with me.$6#$e#Why? Dear, that's none of your business.$1", "Mon4": "I'm debating whether I should hire a landscaper. The backyard could use some attention.$0#$e#You want to talk more? I'm busy at the moment, dear.$6", @@ -69,12 +68,12 @@ "Sat2": "I picked up painting as a hobby several years ago. Leah has given me some great pointers!$3#$e#She's truly a doll, wouldn't you say?$1", "Sat6": "Hi, honey. How is this Saturday treating you? You work too hard during the weekends.$3#$e#You should take a break every once in a while.$0", "Sat10": "I've been making so much progress on my art lately. I'm proud of myself.$1#$e#Have a wonderful day, my love!$3", - "Sun": "You don't take days off, do you? I certainly don't want to distract you from your work.$6#$e#Go on ahead with your errands, @.$0", + "Sun": "You don't take days off, do you? I certainly don't want to distract you from your work.$6#$e#Go on ahead with your errands, @.$0", "Sun2": "Time is money! You know this is true, @. I always check my stocks every day.$3#$e#Of course, you know this. It's the reason you never take a day off from working on your farm.$6", "Sun6": "I got lucky this morning trading and had a huge payout.$1#$b#I believe I'll spend it on a painting from my favorite trendy artist from the Fern Islands.$0", "Sun10": "It's so wonderful to see you! How is your day?$1#$e#*smooch* Did I make your day better?$3", - //SUMMER DIALOGUE + "_COMMENT5": "SUMMER DIALOGUE", "summer_1": "Ah! Summer! I can finally show off my new bikini at the beach.$3#$e#I believe Caroline has a new bikini as well.$6", "summer_5": "My seamstress in Chestervale designed a beautiful dress for me.$1#$b#I'm looking forward to wearing it at the next town festival.$3#$e#Don't forget to compliment me when you see it, sweetie.$1", "summer_10": "The governor doesn't visit Stardew Valley often. It's an honor he's visiting us tomorrow.$1#$e#I expect you'll be on your best behavior and contribute to the soup.$3", @@ -83,7 +82,7 @@ "summer_28": "Will you be joining everyone to watch the moonlight jellies tonight, @?$3", "summer_3_1": "That was a horrible blast last night. Did that wake you up too, @?$0#$e#It sounded like an avalanche. I need to talk to Mayor Lewis.$2", - "summer_Mon": "Hello, dear. How's your Monday? Is the week off to a good start?$3#$e#Oh. Me? It's going well. Thank you for asking.$6#$e#Has anyone ever told you that you're very polite?$1", + "summer_Mon": "Hello, dear. How's your Monday? Is the week off to a good start?$3#$e#Oh. Me? It's going well. Thank you for asking.$6#$e#Has anyone ever told you that you're very polite?$1", "summer_Mon4": "Susan gave me a freshly picked melon from her field today. She's an absolute sweetheart!$1#$b#Her crops are much healthier than Andy's.$6#$e#I don't think I'd ever eat any of his produce.$2#$e#That seems a little harsh? Oh, honey, I'm just trying to watch out for my health. But I know that you want to make everyone feel at home.$0", "summer_Mon8": "Hi, sweetie. You're working so hard to start off the week, and in this summer heat too.$3", "summer_Mon10": "I'm using a new sunscreen. It's doing wonders for my complexion.$3#$b#Let me know if you want try it.$1", @@ -94,13 +93,13 @@ "summer_Wed": "Sophia's latest batch of iridium-quality wine was superb. I must let her know.$2", "summer_Wed4": "I invested 30,000G in a startup company this morning. I have faith they're going to grow big!$1#$e#Tech companies are booming in Zuzu City.$3#$b#If you want to make easy money, now's the time to get into stocks, @.$1", "summer_Wed6": "If you ever want me to invest your money in stocks, I'll be happy to oblige, @.$1#$e#I do, however, take a 20 percent cut from any profits for consulting.$6", - "summer_Wed8": "I may take a trip to Grampleton soon. The most divine weather you'll ever experience is under the shade of the tall redwood trees.$3#$e#Maybe we can take a trip there together sometime, honey.$1", + "summer_Wed8": "I may take a trip to Grampleton soon. The most divine weather you'll ever experience is under the shade of the tall redwood trees.$3#$e#Maybe we can take a trip there together sometime, honey.$1", "summer_Thu": "Hello, dear. What do you think of my new earrings?$3#$b#I ordered these in the mail from Sautine City!$1", "summer_Thu8": "Caroline, Jodi and I may go swimming sometime soon. Caroline has a new swimsuit she wants to debut.$3#$b#You want to tag along? Of course, sweetie. You're always welcome.$1", "summer_Thu10": "Caroline and I are swimming at the beach soon.$3#$b#Would you care to join us, sweetie?$4", "summer_Fri": "I've been spending more time painting lately.$1#$e#There's so much to learn. So many different styles and techniques... it's a little overwhelming.$0 ", "summer_Fri2": "Andy made me feel uncomfortable at the saloon last night. He was staring at me constantly.$2#$e#I heard he's horrible at paying his tab. That's not too surprising.$6", - "summer_Fri6": "Yoga is a great activity if you have high blood pressure or high cholesterol.$1#$e#I think Andy could use some yoga. Or at least a healthier diet.$6#$b#..I know I've spoken harshly of him before, but I worry about him. Ready-made Joja meals aren't a healthy choice.$2", + "summer_Fri6": "Yoga is a great activity if you have high blood pressure or high cholesterol.$1#$e#I think Andy could use some yoga. Or at least a healthier diet.$6#$b#..I know I've spoken harshly of him before, but I worry about him. Ready-made Joja meals aren't a healthy choice.$2", "summer_Fri10": "My, my. Your outfit is absolutely flawless today.$1#$e#If you need any tailoring done, I know someone in Chestervale who can assist!$3", "summer_Sat": "I received a hefty amount of junk mail this morning. I need to have a word with Mayor Lewis.$2#$e#Most of the mail I get are advertisements and scams.$5", "summer_Sat2": "I saw Linus foraging in town last night during a late-night stroll.$2#$b#I felt bad so I offered him 3,000G and he turned it down.$2#$e#He looks... strangely familiar. I don't know why.$6#$e#...I should talk to Mayor Lewis about whether I can help him find a home.$2", @@ -109,8 +108,8 @@ "summer_Sun": "I'm going to try a different yoga routine next Tuesday. Something to challenge myself!$3", "summer_Sun4": "Jodi told me Vincent isn't doing well in math. She has so much to worry about...$2#$e#I may ask Victor if he can tutor him. If not, I suppose I do have a knack for math from trading...$3", "summer_Sun8": "My other hobbies? Well...since we're friends...don't tell anyone, but...$0#$e#I'm in the middle of a romance novel. I read more literary novels too, but these are my favorite guilty pleasure.$4#$e#Have a wonderful day, dear.$9", - - // FALL DIALOGUE + + "_COMMENT6": " FALL DIALOGUE", "fall_1": "Good luck on your fall harvest this year, @. If you sell any pumpkins to Pierre, I may pick some up!$3", "fall_9": "I'm visiting Blue Moon Vineyard tomorrow to order more wine from Sophia.$3#$b#I sometimes have Victor go, but I want to see the Gem Sea from the cliff. It's a beautiful view.$1#$e#I'd like to go with you sometime... will you join me there?$3", "fall_15": "You're participating in the fair tomorrow, sweetie? I wish you the best of luck!$1#$e#Caroline says Pierre's crops have been doing very well this year. It'll be a close call between you two.$6", @@ -126,10 +125,10 @@ "fall_Tue2": "The beauty of yoga is the enhanced flexibility it gives you, @.$3#$b#Working the fields on your farm will certainly keep your muscles toned too.$1", "fall_Tue6": "I tried to get Victor to do yoga with me and he refused to even try it.$6#$e#I suppose I'll just stick to Tuesdays. Emily loves our yoga days.$3", "fall_Tue10": "%farm Farm must have an exceptionally astonishing landscape this time of year.$3#$e#Perhaps I could paint your farmhouse...?$4", - "fall_Tue8": "I've been doing yoga for many years. It's helped tone my body and concentrate my mind to a balanced state.$3#$e#You should join us sometime, @.$1", + "fall_Tue8": "I've been doing yoga for many years. It's helped tone my body and concentrate my mind to a balanced state.$3#$e#You should join us sometime, @.$1", "fall_Wed": "I prefer red wine over whites. Reds have more minerals and vitamins, and the taste is much more complex.$3#$e#Sophia specializes in dry red wines. The weather in the valley is perfect for it.$1", "fall_Wed4": "Pierre makes spiced cider during fall. He doesn't sell it at the front counter.$3#$e#He only sells it to his closest friends. Luckily, Caroline and I have an excellent relationship.$1#$e#Next time, I'll pick a little extra up for you.$3", - "fall_Wed8": "Caroline and Jodi are my best friends. We've been through so much together.$1#$e#The three of us are mothers. We see eye to eye on many things, and rely on each other for support.$3", + "fall_Wed8": "Caroline and Jodi are my best friends. We've been through so much together.$1#$e#The three of us are mothers. We see eye to eye on many things, and rely on each other for support.$3", "fall_Thu": "Jodi baked me an apple pie yesterday. It was delicious! I need to make her something special too.$1", "fall_Thu4": "I'm attending the silent auction in Zuzu City today. It happens weekly during the spring.$0#$b#I'm always on the lookout for more Gotoran china. It's quite exquisite.$1", "fall_Thu8": "Jodi's been stressed lately. I'm going to offer to watch Vincent for a day so she can take a break.$0#$e#Let me know if I can ever help you relax a little, @. I know you work hard.$3", @@ -141,11 +140,11 @@ "fall_Sun": "It's such a shame all Gotoro Empire imports are banned. They produce exquisite art and wine.$2#$e#I hope this war with them ends soon. So much violence over such trivial differences...$2", "fall_Sun6": "Hi, sweetie. Is this Sunday treating you well?$1#$e#Always a pleasure, dear.$3", - //WINTER DIALOGUE + "_COMMENT7": "WINTER DIALOGUE", "winter_1": "My, my. That snow storm last night blanketed the entire valley.$6#$e#Keep yourself warm, sweetie. I wouldn't want you catching a cold!$3", "winter_7": "Hello, honey. Are you walking with all of us to the ice fishing spot tomorrow?$3#$e#I'd love to see you compete against Willy.$1", - "winter_13": "I broke one of my Gotoran dishes this morning. Now I need to spend 6,000G to replace it. They're getting even harder to find.$2#$b#It's important that we treasure the things that remind us of where we come from, don't you think?$0", - "winter_21": "Caroline had an argument with Pierre today and vented to me about it afterward.$2#$e#I hope their marriage is okay.$2#$b#They're both strong people. I know they'll get through this.$0#$b#...I should check in on her. I wonder if she's talked to Jodi yet...$0", + "winter_13": "I broke one of my Gotoran dishes this morning. Now I need to spend 6,000G to replace it. They're getting even harder to find.$2#$b#It's important that we treasure the things that remind us of where we come from, don't you think?$0", + "winter_21": "Caroline had an argument with Pierre today and vented to me about it afterward.$2#$e#I hope their marriage is okay.$2#$b#They're both strong people. I know they'll get through this.$0#$b#...I should check in on her. I wonder if she's talked to Jodi yet...$0", "winter_24": "Hi, @! Are you keeping yourself warm this winter? The Feast of the Winter Star is tomorrow.$3#$e#I got the perfect gift. For who? It's a secret, dear!$1", "winter_28": "Spring is almost here, @! I need to hurry up and decide on what plants I'm going to plant in our backyard this year.$1#$e#Have a wonderful day, dear. Good luck with your farming in this coming season.$3", @@ -166,9 +165,9 @@ "winter_Fri": "I special order my painting supplies from the Fern Islands.$3#$b#They're expensive, but it's important to have high-quality tools.$6", "winter_Fri8": "I finally managed to order a vintage that's in high demand from a vineyard just north of Grampleton. They gave me an extra bottle!$3#$e#I want you to have it, dear. Everyone should get to enjoy nice things once in a while, especially you.[348]$1", "winter_Sat": "Although I retired young, I still dabble in stocks.$0#$e#I'm adept at making quick money from trading.$6", - "winter_Sat4":"I purchase all of my jewelry from Sautine City. Their jewelers are unrivaled in their craftsmanship and attention to detail.$0#$e#I'll make sure to show you the next piece I order.$6", + "winter_Sat4": "I purchase all of my jewelry from Sautine City. Their jewelers are unrivaled in their craftsmanship and attention to detail.$0#$e#I'll make sure to show you the next piece I order.$6", "winter_Sat8": "It's a joy to see you, @.$3#$e#Ciao!$1", "winter_Sun": "I feel as if I'm starting to get sick. This winter has been unusually cold.$2#$e#I need to pay a visit to Harvey. We're fortunate to have an experienced doctor in the valley.$0", "winter_Sun4": "Sometimes I worry that during my time at Joja, I did more harm to the world than good.$2#$b#Over time, Joja has been pushing unhealthy foods, making decisions that are damaging the environment...it's irresponsible. That's part of the reason I left.$0#$b#I'm glad the path my life took led to us becoming friends.$1", - "winter_Sun8": "Are you all right, @? You look a little pale.$6#$e#...Make sure you're taking good care of your health, sweetie. You might want to check in with Harvey.$6#$e#I wouldn't want anything to happen to you.$2", + "winter_Sun8": "Are you all right, @? You look a little pale.$6#$e#...Make sure you're taking good care of your health, sweetie. You might want to check in with Harvey.$6#$e#I wouldn't want anything to happen to you.$2" } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Olivia/MarriageDialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Olivia/MarriageDialogue.json index 278f48b0..4a1c148e 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Olivia/MarriageDialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Olivia/MarriageDialogue.json @@ -1,5 +1,5 @@ { - //SPECIAL DIALOGUE + "_COMMENT1": "SPECIAL DIALOGUE", "patio_Olivia": "%farm Farm is such a beautiful, relaxing place.$3#$e#I'm so happy to be here with you, honey. I love you, and the life we're building together.$1#$b#Good luck with your work today.$3", "spouseRoom_Olivia": "I'm trying some Gotoran painting techniques I read about, but they're giving me some trouble.$0#$e#Maybe I should ask Leah for some help. I hate to bother her with amateur questions, but...$6#$b#If I can master these techniques, I can paint a truly moving portrait of you, sweetie. I'd like to do that.$4", "funReturn_Olivia": "Did you have a good day today?$0#$e#I found a bottle of some rare wine I've wanted to try up for auction, and managed to snag it for a great price.$3#$b#We'll have to find something to celebrate, so we have an excuse to open it.$1", @@ -14,8 +14,8 @@ "TwoKids_2": "You know, after Victor, I swore off having children, but I don't regret starting a family with you at all.$3#$b#This is a new chapter for me, and I'm so happy to be living it with you.$1", "TwoKids_3": "I really love our little family here, sweetie.$1#$b#Let's try to all go out together soon when you aren't too busy with work. Maybe to the beach, or the park? Victor can come too.$3", "TwoKids_4": "Two kids at once are certainly a lot to manage. I could hardly keep up with them today.$6#$e#I'm not as young as I used to be, @.$2#$b#...I hope that doesn't bother you...$2#$e#You hug Olivia.#$e#!!!$9", - - //SEASONAL DIALOGUE + + "_COMMENT2": "SEASONAL DIALOGUE", "spring_Olivia": "As much as I miss the hustle and bustle of the city, I do love the valley in the spring.$3#$e#Before we moved here, I'd never tasted such clean air.$1#$b#Let's take a walk around the woods later if you aren't too busy. I love to see everything starting to grow again.$3", "spring_1": "Spring is here, sweetie! I opened a nice bottle of a dry white wine for us to celebrate.$1#$e#In the spring, you don't want to drink anything too heavy or too sweet.$6#$e#It should be like the flowers, fresh and just beginning to bloom.$3", "spring_13": "Are you participating in the egg hunt today, honey?$6#$e#I know you like to win, but it might be nice for you and Abigail to give the younger ones a chance.$6", @@ -33,8 +33,8 @@ "winter_8": "I made some mulled cider for us to take to the festival today.$0#$b#It'll keep you warm while you outfish that silly fisherman.$3", "winter_12": "Stay warm today, sweetie.$0#$e#I'll be waiting with a glass of red wine so we can both warm you up when you're done with your work.$3", "winter_25": "I hope that you got your secret person a nice gift, honey!$1", - - //DAY DIALOGUE + + "_COMMENT3": "DAY DIALOGUE", "Indoor_Day_0": "I'm feeling lazy today. I'm tempted to just stay inside and read.$6#$e#I do miss our library sometimes. I could pick any shelf and find a fascinating story to disappear into for hours.$3", "Indoor_Day_1": "Can we get a bigger tv, honey?$0#$b#We have enough space, and it'd be nice in the evenings.$1", "Indoor_Day_2": "The other day, I found a mouse, sweetie. A mouse!$0", @@ -50,8 +50,8 @@ "Rainy_Day_1": "Rainy days are a red wine kind of day, don't you think?$0#$b#A little wine can boost your immune system against things like colds, you know.$3", "Rainy_Day_2": "On gloomy days, I just try to remember that this weather is good for the plants. I find it so dreary, though...$0#$e#Don't stay out too late, sweetie. I could use some company today.$3", "Rainy_Day_3": "The moisture in the air on days like this makes it hard to paint. It stays wet for ages, and everything takes longer.$2#$b#I suppose I'll have to find something else to occupy my time.$0", - - //NIGHT DIALOGUE + + "_COMMENT4": "NIGHT DIALOGUE", "Indoor_Night_0": "Don't you just love the sound of the rain falling on the roof?$0#$e#I feel so safe and snug here together. I love you.$3", "Indoor_Night_1": "We should play a board game some evening.$0#$e#Watch out. I'm very competitive, and I love winning.$6", "Indoor_Night_2": "Should I pour us red or white tonight?$3#$e#Me? I just want whatever you're in the mood for.$6", @@ -62,8 +62,8 @@ "Rainy_Night_2": "There are many rainy nights like this in the Gotoro Empire.$0#$e#I hope everyone there is okay.$2", "Rainy_Night_3": "Rainy nights make me think too much.$0#$e#Can you distract me, @? I don't want to get lost in my memories.$2#$e#I love you too.$4", "Rainy_Night_4": "Be careful if you need to go anywhere tonight.$0#$b#I'd hate for you to slip and fall in this weather.$2", - - //AFFECTION DIALOGUE + + "_COMMENT5": "AFFECTION DIALOGUE", "Good_0": "Sometimes I look at you and can't believe that we found each other. We've been so lucky.$3#$e#I love you, @.$4", "Good_1": "@, I really didn't expect to find love again this late in life.$3#$b#I know I'm not old, but...I had settled into the idea of being alone.$2#$e#I'm glad I get to be with you, instead.$3", "Good_2": "Do you know what, @? You make me a better person.$3#$b#I can be...difficult. And snobby. But you've taught me a lot about being more patient and compassionate, sweetie. Thank you.$3", @@ -93,5 +93,5 @@ "Bad_6": "I saw you talking to her in town, you know.$2#$b#Who? I shouldn't have to tell you. You know who.$5", "Bad_7": "Can't you see I want to be left alone?$5#$e#...I'm sorry, sweetie. I just need some space.$2", "Bad_8": "I dropped one of my rarest Gotoran china pieces today and it shattered.$5#$e#I'm furious with myself. It's irreplaceable.$2#$e#I don't want to think about it anymore.$2", - "Bad_9": "I do love you, but some days I just think about Edward and how sad it all was...$2#$e#I'll tell you more about him someday... but not today.$2", -} \ No newline at end of file + "Bad_9": "I do love you, but some days I just think about Edward and how sad it all was...$2#$e#I'll tell you more about him someday... but not today.$2" +} diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Sophia/Dialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Sophia/Dialogue.json index 55210c95..2b488b68 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Sophia/Dialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Sophia/Dialogue.json @@ -1,195 +1,195 @@ { -//SPECIAL DIALOGUE -"Introduction": "Eek! A stranger!$2#$e#W-wait. Aren't you @? The new farmer of %farm?$0#$b#S-sorry. I get a little nervous around people I haven't met before.$1#$b#My name is Sophia. I'm the owner of Blue Moon Vineyard.$9#$e#Um... well, I'll see you around, I guess.$1", -"danceRejection": "S-sorry. I don't really dance.$2", -"divorced": "I...I think I'm happier by myself. I've never really been compatible with anyone.$2#$b#Th-thank you for helping me realize that.$6#$e#*sniff*...$12#$e#P-please leave...$7#$e#%Sophia is crying.", -"breakUp": "Y-you want to break up with me?$2#$b#Did I do something wrong?$6#$b#*sniff*... Okay. I see you've already made up your mind.$12#$e#P-please go away, @.$7#$e#%Sophia is crying.", -"dumped_Girls": "*sniff*... C-can you tell me what I did wrong? P-please...$6#$e#I'm s-sorry I wasn't good enough...$12", -"secondChance_Girls": "Y-you want to try again?$2#$b#I-I don't know. You really hurt me...$6#$b#I'll agree as long as you communicate with me. Okay?$2#$b#Let's be better to each other.$2", -"stardrop_gift": "Hey, silly. I um... bought a stardrop for you as a symbol of our love.$5#$b#I-I don't think I've ever been as happy as I am with you.$5#$e#Our future together looks so bright.$1#$b#I love you.$5#$e#*smooch*$9", -"give_flowersA": "!!!$4#$b#I-I don't know wh-what to say!$4#$b#Umm. I've had a crush on you for a while now. I'm so happy we're official!$4#$e#We should do something romantic like... like watching anime in bed with cuddles!$9#$e#I'm a bit nervous, aren't you?$4", -"give_flowersB": "!!!$4#$b#I-I don't know wh-what to say!$4#$b#Umm. I've had a crush on you for a while now. I'm so happy we're official!$4#$e#We should do something romantic like... like watching anime in bed with cuddles!$9#$e#I'm a bit nervous, aren't you?$4", -"give_pendant": "You want to get married? I-I accept!$4#$b#I love you! I don't think I could live without you, silly!$9", -"rejectNPCA": "Um... is this a joke?$2", -"rejectNPCB": "Um. No thanks.$2#$e#I said no!$3#$e#%Sophia is ignoring you.", -"reject_two_heartA": "Oh... I don't feel that way about you. S-sorry...$2#$e#Um. I said no, @.$3#$e#%Sophia is now ignoring you.", -"reject_two_heartB": "This makes me uncomfortable...$6", -"reject_four_heartA": "Oh. You want to date me? Look, I, um... I like you too. But I don't *like* like you...$2#$e#I'm sorry if that isn't what you wanted to hear.$2", -"reject_four_heartB": "Whoa! You're really trying to go fast with this?$2#$b#Maybe... slow down a little. Okay?$2#$e#I said no, @.$3", -"engageA": "Oh. What's that. Looks pretty.$1", -"engageB": "A mermaid pendant? Looks beautiful.$0#$e#Wh-what? Marry me? You're so funny!$8", -"marriedA": "Wh-what? Aren't you already married?$3#$e#@. Stop.$2#$e#I said stop!$6#$e#... I-I'm going to tell your spouse if you keep trying.$3#$e#%Sophia is ignoring you.", -"marriedB": "Um. No Thanks.$3#$e#I'll tell your spouse if you try it again.$3", -"refusal_knownA": "Oh... um. I'm n-not ready for that much commitment yet.$2#$b#I'm sorry.$6", -"refusal_knownB": "Hmm. Maybe one day.$1", -"refusal_botherA": "Um. No Thanks.$2", -"refusal_botherB": "N-no...$2", -"refusal_no_heartsA": "Oh. Looks so pretty!$1", -"refusal_no_heartsB": "Oh. Looks so pretty!$1", + "_COMMENT1": "SPECIAL DIALOGUE", + "Introduction": "Eek! A stranger!$2#$e#W-wait. Aren't you @? The new farmer of %farm?$0#$b#S-sorry. I get a little nervous around people I haven't met before.$1#$b#My name is Sophia. I'm the owner of Blue Moon Vineyard.$9#$e#Um... well, I'll see you around, I guess.$1", + "danceRejection": "S-sorry. I don't really dance.$2", + "divorced": "I...I think I'm happier by myself. I've never really been compatible with anyone.$2#$b#Th-thank you for helping me realize that.$6#$e#*sniff*...$12#$e#P-please leave...$7#$e#%Sophia is crying.", + "breakUp": "Y-you want to break up with me?$2#$b#Did I do something wrong?$6#$b#*sniff*... Okay. I see you've already made up your mind.$12#$e#P-please go away, @.$7#$e#%Sophia is crying.", + "dumped_Girls": "*sniff*... C-can you tell me what I did wrong? P-please...$6#$e#I'm s-sorry I wasn't good enough...$12", + "secondChance_Girls": "Y-you want to try again?$2#$b#I-I don't know. You really hurt me...$6#$b#I'll agree as long as you communicate with me. Okay?$2#$b#Let's be better to each other.$2", + "stardrop_gift": "Hey, silly. I um... bought a stardrop for you as a symbol of our love.$5#$b#I-I don't think I've ever been as happy as I am with you.$5#$e#Our future together looks so bright.$1#$b#I love you.$5#$e#*smooch*$9", + "give_flowersA": "!!!$4#$b#I-I don't know wh-what to say!$4#$b#Umm. I've had a crush on you for a while now. I'm so happy we're official!$4#$e#We should do something romantic like... like watching anime in bed with cuddles!$9#$e#I'm a bit nervous, aren't you?$4", + "give_flowersB": "!!!$4#$b#I-I don't know wh-what to say!$4#$b#Umm. I've had a crush on you for a while now. I'm so happy we're official!$4#$e#We should do something romantic like... like watching anime in bed with cuddles!$9#$e#I'm a bit nervous, aren't you?$4", + "give_pendant": "You want to get married? I-I accept!$4#$b#I love you! I don't think I could live without you, silly!$9", + "rejectNPCA": "Um... is this a joke?$2", + "rejectNPCB": "Um. No thanks.$2#$e#I said no!$3#$e#%Sophia is ignoring you.", + "reject_two_heartA": "Oh... I don't feel that way about you. S-sorry...$2#$e#Um. I said no, @.$3#$e#%Sophia is now ignoring you.", + "reject_two_heartB": "This makes me uncomfortable...$6", + "reject_four_heartA": "Oh. You want to date me? Look, I, um... I like you too. But I don't *like* like you...$2#$e#I'm sorry if that isn't what you wanted to hear.$2", + "reject_four_heartB": "Whoa! You're really trying to go fast with this?$2#$b#Maybe... slow down a little. Okay?$2#$e#I said no, @.$3", + "engageA": "Oh. What's that. Looks pretty.$1", + "engageB": "A mermaid pendant? Looks beautiful.$0#$e#Wh-what? Marry me? You're so funny!$8", + "marriedA": "Wh-what? Aren't you already married?$3#$e#@. Stop.$2#$e#I said stop!$6#$e#... I-I'm going to tell your spouse if you keep trying.$3#$e#%Sophia is ignoring you.", + "marriedB": "Um. No Thanks.$3#$e#I'll tell your spouse if you try it again.$3", + "refusal_knownA": "Oh... um. I'm n-not ready for that much commitment yet.$2#$b#I'm sorry.$6", + "refusal_knownB": "Hmm. Maybe one day.$1", + "refusal_botherA": "Um. No Thanks.$2", + "refusal_botherB": "N-no...$2", + "refusal_no_heartsA": "Oh. Looks so pretty!$1", + "refusal_no_heartsB": "Oh. Looks so pretty!$1", -//SPECIFIC TILE DIALOGUE -"SophiaHouse_28_7": "G-get out of my bed!$5", -"SophiaHouse_10_10": "...$12", -"BlueMoonVineyard_21_47": "*sniff*...$12", -"Hospital_6_17": "Um. I'm busy getting my medication from doctor Harvey.$2", -"Town_42_87": "...$12", -"JenkinsHouse_23_27": "I'm watching anime with Victor today.$1", -"JenkinsHouse_29_11": "'My Villain Academia' is so cool!$9", -"JenkinsHouse_19_39": "Bye, Victor!$1", -"SusanHouse_9_19": "Hey, Susan! Ready to teach me crafting techniques?$1", -"SusanHouse_5_17": "OooOoo! So that's how you make it!$9", -"SusanHouse_11_17": "That was fun! Thanks for having me over.$1", -"HaleyHouse_2_21": "Hi, Haley.$1", -"HaleyHouse_5_5": "OoOoo! Those are so so pretty!$9", -"HaleyHouse_8_7": "Let me try applying it!$1", -"HaleyHouse_4_20": "See you soon, Haley.$1", -"HaleyHouse_14_21": "Hi, Emily!$9", -"HaleyHouse_13_24": "Emily and I are sewing together today.$1", -"HaleyHouse_16_8": "Is this pattern looking okay, Emily?$1", + "_COMMENT2": "SPECIFIC TILE DIALOGUE", + "SophiaHouse_28_7": "G-get out of my bed!$5", + "SophiaHouse_10_10": "...$12", + "BlueMoonVineyard_21_47": "*sniff*...$12", + "Hospital_6_17": "Um. I'm busy getting my medication from doctor Harvey.$2", + "Town_42_87": "...$12", + "JenkinsHouse_23_27": "I'm watching anime with Victor today.$1", + "JenkinsHouse_29_11": "'My Villain Academia' is so cool!$9", + "JenkinsHouse_19_39": "Bye, Victor!$1", + "SusanHouse_9_19": "Hey, Susan! Ready to teach me crafting techniques?$1", + "SusanHouse_5_17": "OooOoo! So that's how you make it!$9", + "SusanHouse_11_17": "That was fun! Thanks for having me over.$1", + "HaleyHouse_2_21": "Hi, Haley.$1", + "HaleyHouse_5_5": "OoOoo! Those are so so pretty!$9", + "HaleyHouse_8_7": "Let me try applying it!$1", + "HaleyHouse_4_20": "See you soon, Haley.$1", + "HaleyHouse_14_21": "Hi, Emily!$9", + "HaleyHouse_13_24": "Emily and I are sewing together today.$1", + "HaleyHouse_16_8": "Is this pattern looking okay, Emily?$1", -//MAKEUP QUESTION -"summer_Sat": "I put on eyeliner this morning.$1#$q 4001/4002 makeup_followup#Do you think my makeup looks okay?#$r 3001 25 makeup_yes#You look great.#$r 4002 -50 makeup_no#You don't need makeup to be beautiful.", -"makeup_yes": "Hehe. Thanks, @.$4", -"makeup_no": "O-oh. Um. But...$2#$b#...$6#$e#%Sophia doesn't want to talk anymore.", -"makeup_followup": "$p 4001#I like looking pretty.$9#$b#Um... It Makes me feel better in a way.$1#$e#I wonder if Haley would want to do makeup together?$9", + "_COMMENT3": "MAKEUP QUESTION", + "summer_Sat": "I put on eyeliner this morning.$1#$q 4001/4002 makeup_followup#Do you think my makeup looks okay?#$r 3001 25 makeup_yes#You look great.#$r 4002 -50 makeup_no#You don't need makeup to be beautiful.", + "makeup_yes": "Hehe. Thanks, @.$4", + "makeup_no": "O-oh. Um. But...$2#$b#...$6#$e#%Sophia doesn't want to talk anymore.", + "makeup_followup": "$p 4001#I like looking pretty.$9#$b#Um... It Makes me feel better in a way.$1#$e#I wonder if Haley would want to do makeup together?$9", -//SPRING AND GENERAL DIALOGUE -"spring_1": "The start of spring is relaxing for me.$0#$b#Not much to do besides fermenting the wine.$1#$e#Oh. Good luck this season, @.$9", -"spring_12": "I wonder what Gus is making for the Egg Festival tomorrow.$1", -"spring_18": "I don't go to the saloon much, but I'll be there tomorrow if you wanna say hi.$0#$e#I hope Gus has orange chicken!$1", -"spring_23": "*sigh* I don't enjoy dancing...$2#$e#I'm only going to the flower festival for the free cake.$1", -"spring_28": "Hi, @. Spring is ending soon.$0#$e#So much to do. I'll have a lot of work on my plate.$2", + "_COMMENT4": "SPRING AND GENERAL DIALOGUE", + "spring_1": "The start of spring is relaxing for me.$0#$b#Not much to do besides fermenting the wine.$1#$e#Oh. Good luck this season, @.$9", + "spring_12": "I wonder what Gus is making for the Egg Festival tomorrow.$1", + "spring_18": "I don't go to the saloon much, but I'll be there tomorrow if you wanna say hi.$0#$e#I hope Gus has orange chicken!$1", + "spring_23": "*sigh* I don't enjoy dancing...$2#$e#I'm only going to the flower festival for the free cake.$1", + "spring_28": "Hi, @. Spring is ending soon.$0#$e#So much to do. I'll have a lot of work on my plate.$2", -"Mon": "Um... hello.$2#$e#Do you need something?$0", -"Mon2": "...$6#$e#%Sophia is ignoring you. She looks sad.", -"Mon4": "I-if you need sprinklers, you can purchase some from me.$0#$b#I don't charge too much.$1#$e#O-oh. You can order sprinklers through the ledger in my cosplay room.$0", -"Mon8": "Hey, you. Nice to see you!$1", -"Mon10": "I want to hike up to the summit sometime! We could maybe pack a picnic too!$9#$e#Oh! And we could hold hands.$4", -"Tue": "Wh-what do you want?$2#$e#Oh. Saying hello? Um...$2#$b#Hi.$0", -"Tue2": "Have you talked to Emily and Haley recently? I should visit them soon.$0#$e#Those two are really good friends.$1", -"Tue6": "Emily was sweet and gave me some of her premium fabric.$1#$e#I need to do something nice for her too!$9", -"Tue10": "Um. How is your day, silly?$1#$e#Mine just got better because you're here!$9#$e#%You give Sophia a kiss. She smiles at you.", -"Wed": "I'm hungry...$2#$e#Maybe I'll get a snack soon?$1", -"Wed4": "My friend, Scarlett, is visiting soon. I love seeing her, she's the best.$9", -"Wed10": "@, you look really cute today.$4#$e#%You hug Sophia. She smiles at you.", -"Thu": "I don't feel so good today...$2#$e#...$6#$e#S-sorry. It isn't a good time.$12#$e#%Sophia is crying...", -"Thu2": "Um, hello. You want to talk?$0#$e#Um... Do you watch 'School Girl Wizards'?$1#$e#Oh, you don't? That's okay.$2", -"Thu6": "Your outfit looks nice on you. What material is that?$1#$e#Oh! I see!$9", -"Thu10": "I was thinking maybe we could go on a trip sometime! It'd be fun to explore the world together.$1#$e#*smooch*$9", -"Fri": "I wanted to look pretty today so I put on some eyeliner.$0#$b#D-do you think it looks okay?$2#$e#Aww. Thanks.$4", -"Fri2": "Eek! You scared me!$5#$b#Um, Hello.$2#$b#You want to talk about something?$0#$e#S-sorry. I-I'm a little busy.$2", -"Fri4": "Maybe I should buy some farm animals from Marnie? I need cute animals in my life.$1#$e#Hmm... actually, I don't know if I could handle that much work by myself.$2", -"Fri8": "Do you have any baby bunnies on your farm? They are so adorable!$9", -"Fri10": "Do you ever get lonely on %farm Farm?$0#$e#Oh. Um. No reason why I asked that.$4#$e#%You pat Sophia on her head. She smiles at you.", -"Sat": "Hi.$2#$e#...$2#$e#%Sophia turns away from you.", -"Sat4": "I wish Pierre sold orange chicken. The closest place that sells it is in Grampleton.$0#$e#I love orange chicken!$9#$b#Scarlett brings me some when she visits.$1", -"Sat8": "Hey, you! Want to grab food at the saloon sometime?$9#$e#I can put a good word in with Gus.$1#$e#%Sophia smiles at you.", -"Sat10": "Hey, you! I just want to talk to you every day!$9#$e#Did that sound too clingy?$2#$e#%You hug Sophia. She blushes.", -"Sun": "O-oh. H-hello there.$2#$b#Um... can I help you?$0", -"Sun4": "Haley and I did our makeup together today. I-I think it went well.$1^Haley and I did our makeup together today. You should join us sometime!$1#$e#I-I think it went well.$9", -"Sun8": "Hey, you! Having a productive day?$1#$e#Talk to you later, @.$9^Hey, you! We should do our makeup together sometime!$1#$e#Talk to you later, @.$9", -"Sun10": "We should swap farmer trade secrets! There's some speciality ingredients I use to make Blue Moon Vineyard's trademark wine.$1", + "Mon": "Um... hello.$2#$e#Do you need something?$0", + "Mon2": "...$6#$e#%Sophia is ignoring you. She looks sad.", + "Mon4": "I-if you need sprinklers, you can purchase some from me.$0#$b#I don't charge too much.$1#$e#O-oh. You can order sprinklers through the ledger in my cosplay room.$0", + "Mon8": "Hey, you. Nice to see you!$1", + "Mon10": "I want to hike up to the summit sometime! We could maybe pack a picnic too!$9#$e#Oh! And we could hold hands.$4", + "Tue": "Wh-what do you want?$2#$e#Oh. Saying hello? Um...$2#$b#Hi.$0", + "Tue2": "Have you talked to Emily and Haley recently? I should visit them soon.$0#$e#Those two are really good friends.$1", + "Tue6": "Emily was sweet and gave me some of her premium fabric.$1#$e#I need to do something nice for her too!$9", + "Tue10": "Um. How is your day, silly?$1#$e#Mine just got better because you're here!$9#$e#%You give Sophia a kiss. She smiles at you.", + "Wed": "I'm hungry...$2#$e#Maybe I'll get a snack soon?$1", + "Wed4": "My friend, Scarlett, is visiting soon. I love seeing her, she's the best.$9", + "Wed10": "@, you look really cute today.$4#$e#%You hug Sophia. She smiles at you.", + "Thu": "I don't feel so good today...$2#$e#...$6#$e#S-sorry. It isn't a good time.$12#$e#%Sophia is crying...", + "Thu2": "Um, hello. You want to talk?$0#$e#Um... Do you watch 'School Girl Wizards'?$1#$e#Oh, you don't? That's okay.$2", + "Thu6": "Your outfit looks nice on you. What material is that?$1#$e#Oh! I see!$9", + "Thu10": "I was thinking maybe we could go on a trip sometime! It'd be fun to explore the world together.$1#$e#*smooch*$9", + "Fri": "I wanted to look pretty today so I put on some eyeliner.$0#$b#D-do you think it looks okay?$2#$e#Aww. Thanks.$4", + "Fri2": "Eek! You scared me!$5#$b#Um, Hello.$2#$b#You want to talk about something?$0#$e#S-sorry. I-I'm a little busy.$2", + "Fri4": "Maybe I should buy some farm animals from Marnie? I need cute animals in my life.$1#$e#Hmm... actually, I don't know if I could handle that much work by myself.$2", + "Fri8": "Do you have any baby bunnies on your farm? They are so adorable!$9", + "Fri10": "Do you ever get lonely on %farm Farm?$0#$e#Oh. Um. No reason why I asked that.$4#$e#%You pat Sophia on her head. She smiles at you.", + "Sat": "Hi.$2#$e#...$2#$e#%Sophia turns away from you.", + "Sat4": "I wish Pierre sold orange chicken. The closest place that sells it is in Grampleton.$0#$e#I love orange chicken!$9#$b#Scarlett brings me some when she visits.$1", + "Sat8": "Hey, you! Want to grab food at the saloon sometime?$9#$e#I can put a good word in with Gus.$1#$e#%Sophia smiles at you.", + "Sat10": "Hey, you! I just want to talk to you every day!$9#$e#Did that sound too clingy?$2#$e#%You hug Sophia. She blushes.", + "Sun": "O-oh. H-hello there.$2#$b#Um... can I help you?$0", + "Sun4": "Haley and I did our makeup together today. I-I think it went well.$1^Haley and I did our makeup together today. You should join us sometime!$1#$e#I-I think it went well.$9", + "Sun8": "Hey, you! Having a productive day?$1#$e#Talk to you later, @.$9^Hey, you! We should do our makeup together sometime!$1#$e#Talk to you later, @.$9", + "Sun10": "We should swap farmer trade secrets! There's some speciality ingredients I use to make Blue Moon Vineyard's trademark wine.$1", -//SUMMER DIALOGUE -"summer_1": "Do you know what you're growing this season?$1#$e#It's... already... getting... so... hot.$2", -"summer_10": "I already know what I'm bringing to the Lua tomorrow. Blue Moon Vineyard Iridium wine!$1#$e#I'm betting the governor will love it.$9", -"summer_18": "Will I see you at the saloon tomorrow?$1#$e#I'm thinking about going.$9", -"summer_22": "One of my favorite anime characters has pink hair.$1#$b#I dyed my hair to match hers, and loved it so much I never changed it.$9#$e#Hey, did you know that Abgail never has to dye her hair?$0#$e#I know right? Strange.$0", -"summer_28": "The moonlight jellyfish are arriving soon. I look forward to it every year.$1#$e#Maybe I should make a jellyfish-inspired costume?$8", + "_COMMENT5": "SUMMER DIALOGUE", + "summer_1": "Do you know what you're growing this season?$1#$e#It's... already... getting... so... hot.$2", + "summer_10": "I already know what I'm bringing to the Lua tomorrow. Blue Moon Vineyard Iridium wine!$1#$e#I'm betting the governor will love it.$9", + "summer_18": "Will I see you at the saloon tomorrow?$1#$e#I'm thinking about going.$9", + "summer_22": "One of my favorite anime characters has pink hair.$1#$b#I dyed my hair to match hers, and loved it so much I never changed it.$9#$e#Hey, did you know that Abgail never has to dye her hair?$0#$e#I know right? Strange.$0", + "summer_28": "The moonlight jellyfish are arriving soon. I look forward to it every year.$1#$e#Maybe I should make a jellyfish-inspired costume?$8", -"summer_Mon": "*sigh* I have no motivation today.$2#$b#Maybe I'll visit Haley and Emily?$0#$e#AHH! W-were you listening to me talk to myself!?$5#$e#%Sophia looks shocked.", -"summer_Mon4": "Oh, hi @. Taking a breather from farmwork?#$e#I might take it easy this week. I've been working really hard.$1#$e#Kinda just... wanna eat snacks, to be honest.$2", -"summer_Mon8": "Hey, you! Taking a breather from farmwork?$1#$e#I might take it easy this week. I've been working really hard.$9#$e#Kinda just... wanna eat snacks, to be honest.$2", -"summer_Mon10": "I heard there's a cave on your farm. Do you think you could show me sometime?$1#$e#Yay!$9", -"summer_Tue": "Do you have a pet? I've always wanted one...$2", -"summer_Tue4": "I accidentally stepped on a bunny while tending my vineyard. I hope the bun is okay...$2", -"summer_Tue10": "I've been spending more time with Haley and Emily. They're really good friends.$1", -"summer_Wed": "...$6#$e#%Sophia is ignoring you. She looks sad.", -"summer_Wed2": "Gus has been a friend of my family ever since I was little.$0#$b#I like it when he comes to visit.$1", -"summer_Wed6": "Marnie's baby cows are adorable! They deserve all the pets!$9#$e#I should visit the ranch soon! I wonder how Betcy is doing.$1", -"summer_Wed10": "It's so hot today. I may go swimming at the beach.$2#$e#Want to go swimming, @?$9", -"summer_Thu": "...$6#$e#P-please leave me alone...$12#$e#%Sophia turns away from you.", -"summer_Thu2": "The view from the cliff is my favorite. The ocean goes on all the way into the horizon, it seems like forever.$0#$b#I'd love to see what's on the other side one day.$1", -"summer_Thu4": "I've never been to the mines before. I'm afraid of what I might find there.$2#$e#Oh? You've gone into the caves!?$5#$b#That's right. You're an adventurer. I'm not that brave...$1", -"summer_Thu8": "Ms. Jenkins orders wine from me pretty often.$1#$b#I know she has fancy taste, so I'm really happy she likes my wine.$9#$e#I'll see you later, okay?$1", -"summer_Fri": "H-hello. Nice day, isn't it?$2#$e#...$6", -"summer_Fri2": "Sometimes I wish I could grow stuff that isn't grapes, but then Blue Moon Vineyard wouldn't... be a vineyard.$0", -"summer_Fri8": "I'm thinking about having a picnic soon. The weather is perfect for it!$9#$e#Wanna join me sometime? There's a really pretty field of grass by my vineyard.$8", -"summer_Sat4": "Bleh. I have a stomachache...$2#$e#Maybe it was the candy I ate for breakfast!?$6", -"summer_Sat8": "People come to the cliff in front of my house pretty often.$0#$e#The view of the Gem Sea is beautiful from that far up. It's a good date spot.$1", -"summer_Sun": "*sniff*... Ugh. I-I'm ruining my eyeliner...$6#$e#... S-sorry. Now isn't a good time.$6", -"summer_Sun4": "Do you have any snacks on you? I've been craving something sweet all day.$0", -"summer_Sun8": "Victor and I don't see each other as often as we used to... I wonder what's up.$2#$e#Hey, I really like it when you visit. Wanna swap farmer stories?$1", -"summer_Sun10": "I was thinking we could maybe cook dinner together sometime? What do you think?$1#$e#Yay!$9", + "summer_Mon": "*sigh* I have no motivation today.$2#$b#Maybe I'll visit Haley and Emily?$0#$e#AHH! W-were you listening to me talk to myself!?$5#$e#%Sophia looks shocked.", + "summer_Mon4": "Oh, hi @. Taking a breather from farmwork?#$e#I might take it easy this week. I've been working really hard.$1#$e#Kinda just... wanna eat snacks, to be honest.$2", + "summer_Mon8": "Hey, you! Taking a breather from farmwork?$1#$e#I might take it easy this week. I've been working really hard.$9#$e#Kinda just... wanna eat snacks, to be honest.$2", + "summer_Mon10": "I heard there's a cave on your farm. Do you think you could show me sometime?$1#$e#Yay!$9", + "summer_Tue": "Do you have a pet? I've always wanted one...$2", + "summer_Tue4": "I accidentally stepped on a bunny while tending my vineyard. I hope the bun is okay...$2", + "summer_Tue10": "I've been spending more time with Haley and Emily. They're really good friends.$1", + "summer_Wed": "...$6#$e#%Sophia is ignoring you. She looks sad.", + "summer_Wed2": "Gus has been a friend of my family ever since I was little.$0#$b#I like it when he comes to visit.$1", + "summer_Wed6": "Marnie's baby cows are adorable! They deserve all the pets!$9#$e#I should visit the ranch soon! I wonder how Betcy is doing.$1", + "summer_Wed10": "It's so hot today. I may go swimming at the beach.$2#$e#Want to go swimming, @?$9", + "summer_Thu": "...$6#$e#P-please leave me alone...$12#$e#%Sophia turns away from you.", + "summer_Thu2": "The view from the cliff is my favorite. The ocean goes on all the way into the horizon, it seems like forever.$0#$b#I'd love to see what's on the other side one day.$1", + "summer_Thu4": "I've never been to the mines before. I'm afraid of what I might find there.$2#$e#Oh? You've gone into the caves!?$5#$b#That's right. You're an adventurer. I'm not that brave...$1", + "summer_Thu8": "Ms. Jenkins orders wine from me pretty often.$1#$b#I know she has fancy taste, so I'm really happy she likes my wine.$9#$e#I'll see you later, okay?$1", + "summer_Fri": "H-hello. Nice day, isn't it?$2#$e#...$6", + "summer_Fri2": "Sometimes I wish I could grow stuff that isn't grapes, but then Blue Moon Vineyard wouldn't... be a vineyard.$0", + "summer_Fri8": "I'm thinking about having a picnic soon. The weather is perfect for it!$9#$e#Wanna join me sometime? There's a really pretty field of grass by my vineyard.$8", + "summer_Sat4": "Bleh. I have a stomachache...$2#$e#Maybe it was the candy I ate for breakfast!?$6", + "summer_Sat8": "People come to the cliff in front of my house pretty often.$0#$e#The view of the Gem Sea is beautiful from that far up. It's a good date spot.$1", + "summer_Sun": "*sniff*... Ugh. I-I'm ruining my eyeliner...$6#$e#... S-sorry. Now isn't a good time.$6", + "summer_Sun4": "Do you have any snacks on you? I've been craving something sweet all day.$0", + "summer_Sun8": "Victor and I don't see each other as often as we used to... I wonder what's up.$2#$e#Hey, I really like it when you visit. Wanna swap farmer stories?$1", + "summer_Sun10": "I was thinking we could maybe cook dinner together sometime? What do you think?$1#$e#Yay!$9", - -// FALL DIALOGUE -"fall_1": "So many grapes to harvest this season...$2#$e#O-oh. Um!$5#$b#Good luck to you, @! Have a productive fall!$9", -"fall_4": "This was the day it happened...$6#$e#...$12#$e#S-Sorry. I-I just need to be alone. I... hope you understand.$12#$e#%Sophia gestures you to leave.#$e#%You hug Sophia.", -"fall_15": "Setting up a grange display tomorrow for the fair?$0#$e#I've been wondering what you've been up to on %farm Farm! Guess I get to see tomorrow!$9#$e#Oh. Well um... I-I better go now. Bye.$0", -"fall_18": "Gus has ring fruit wine in stock at the saloon. Can't wait to try some tomorrow night.$1#$e#Have you been to the Fern Islands? I've always wanted to go.$0", -"fall_27": "Spirit's Eve is my favorite festival. The wizard outdoes himself every year with the maze. It's so spooky!$1#$b#Plus, I get to cosplay!$9", -"fall_28": "It's getting sooo cold. Winter is creeping up on us.$2#$e#The weather channel said there's a snowstorm on its way.$0", -"fall_Mon": "Can you please just go away? I'm not having a great day.$2#$e#P-please?$6#$e#%Sophia looks upset...", -"fall_Mon4": "Scarlett's visiting soon. She always finds a way to cheer me up.$1#$e#I wish she came over more often. But I understand Grampleton is far away...$2", -"fall_Mon8": "Hi, @. We should share a bottle of iridium wine soon. I wanna hang out with you and talk.$1#$e#Or better yet, we could watch anime together! The new season of 'Sailor Sun' is debuting soon!$9", -"fall_Tue": "I'm sooo hungry. Is it time to eat yet?$2", -"fall_Tue4": "Don't you just love the colors of this season?$1#$b#It's like we're living in a different world.$9", -"fall_Tue10": "Hey, you! If you want orange chicken sometime, I'll make you some.$1#$e#But not too much of it. You have to save some for me!$9", -"fall_Wed": "Wh-what do you want?$3#$e#Oh. Sorry. I'm a bit on edge today.$2#$e#You wouldn't understand...$2", -"fall_Wed6": "I'm planning my next cosplay. I think I wanna be a princess.$1#$e#Not like, a regular princess, a fierce warrior princess! With a gigantic sword, and a flowy red cape!$9", -"fall_Thu": "*sniff*... Oh. Hi, @. H-how are you today?$6#$e#O-oh. Me? I-I'm okay.$6#$e#*sniff*...$12#$e#%Sophia is crying.", -"fall_Thu4": "What do you mean you haven't heard of 'My Villain School'?!$5#$b#It is only one of the most popular animes right now.$9#$b#The main character reminds me of that one other anime from a while ago.$1#$e#The one with the orange ninja?$0", -"fall_Thu8": "Hey, you! We should watch some anime or read manga together soon!$1", -"Fall_Fri": "Pelican Town has such a problem with pests. Sometimes I wake up and find my garbage can knocked over.$3#$e#You haven't seen a trash panda around here, have you, @?$2", -"fall_Fri4": "Have you been to the Zuzu City convention center? It's the largest in the Ferngill Republic.$1#$e#I go for the cosplay and people watching.$9", -"fall_Fri8": "You know, I could see myself growing something other than grapes some day.$1", -"fall_Sat": "I-I had some trouble breathing this morning.$2#$e#O-Oh. I'm okay now.$2#$b#I appreciate your concern.$1", -"fall_Sat6": "Hey, you! Do you ever make your own clothes?$9#$b#Emily has a really good sewing machine. I bet if you asked, she'd let you use it.$1#$e#Oh. You're using it? We should sew something together!$8", -"fall_Sat10": "Scarlett is visiting me soon! We're going to have dinner together.#$e#Hey, maybe you can join us if you have the time!$9", -"fall_Sun": "...$6#$e#%Sophia is ignoring you. She looks sad.", -"fall_Sun4": "The Jenkins are really nice. Sometimes, I sneak an extra bottle of wine into their orders.$1", -"fall_Sun8": "Wow, it's hard to keep up with you! I need to apply myself more!$9#$e#See you later, @.$1", - + "_COMMENT6": " FALL DIALOGUE", + "fall_1": "So many grapes to harvest this season...$2#$e#O-oh. Um!$5#$b#Good luck to you, @! Have a productive fall!$9", + "fall_4": "This was the day it happened...$6#$e#...$12#$e#S-Sorry. I-I just need to be alone. I... hope you understand.$12#$e#%Sophia gestures you to leave.#$e#%You hug Sophia.", + "fall_15": "Setting up a grange display tomorrow for the fair?$0#$e#I've been wondering what you've been up to on %farm Farm! Guess I get to see tomorrow!$9#$e#Oh. Well um... I-I better go now. Bye.$0", + "fall_18": "Gus has ring fruit wine in stock at the saloon. Can't wait to try some tomorrow night.$1#$e#Have you been to the Fern Islands? I've always wanted to go.$0", + "fall_27": "Spirit's Eve is my favorite festival. The wizard outdoes himself every year with the maze. It's so spooky!$1#$b#Plus, I get to cosplay!$9", + "fall_28": "It's getting sooo cold. Winter is creeping up on us.$2#$e#The weather channel said there's a snowstorm on its way.$0", -//WINTER DIALOGUE -"winter_1": "Brr! It's freezing.$2#$e#I actually enjoy winter, believe it or not. Gives me an excuse to watch anime and work on my new cosplay all day!$9", -"winter_7": "I don't really wanna go that far into the forest to see the ice fishing contest.$0#$e#Why can't I just stay home and watch anime?$2", -"winter_13": "Emily and I might do a duo cosplay together!$1", -"winter_18": "I'll be at the saloon tomorrow night. Gus is making my favorite meal!$1#$e#It's orange chicken! What else would it be?$9", -"winter_24": "I have the perfect gift for her tomorrow!$8#$e#I actually put a lot of thought into it.$1", -"winter_25": "Love the lights during this time of year. I wish they could stay forever.$1", -"winter_28": "Do you know what you're planting once the ice thaws out?$1#$e#O-oh. Me!? Um.$2#$b#Same thing as always. Grapes!$1", + "fall_Mon": "Can you please just go away? I'm not having a great day.$2#$e#P-please?$6#$e#%Sophia looks upset...", + "fall_Mon4": "Scarlett's visiting soon. She always finds a way to cheer me up.$1#$e#I wish she came over more often. But I understand Grampleton is far away...$2", + "fall_Mon8": "Hi, @. We should share a bottle of iridium wine soon. I wanna hang out with you and talk.$1#$e#Or better yet, we could watch anime together! The new season of 'Sailor Sun' is debuting soon!$9", + "fall_Tue": "I'm sooo hungry. Is it time to eat yet?$2", + "fall_Tue4": "Don't you just love the colors of this season?$1#$b#It's like we're living in a different world.$9", + "fall_Tue10": "Hey, you! If you want orange chicken sometime, I'll make you some.$1#$e#But not too much of it. You have to save some for me!$9", + "fall_Wed": "Wh-what do you want?$3#$e#Oh. Sorry. I'm a bit on edge today.$2#$e#You wouldn't understand...$2", + "fall_Wed6": "I'm planning my next cosplay. I think I wanna be a princess.$1#$e#Not like, a regular princess, a fierce warrior princess! With a gigantic sword, and a flowy red cape!$9", + "fall_Thu": "*sniff*... Oh. Hi, @. H-how are you today?$6#$e#O-oh. Me? I-I'm okay.$6#$e#*sniff*...$12#$e#%Sophia is crying.", + "fall_Thu4": "What do you mean you haven't heard of 'My Villain School'?!$5#$b#It is only one of the most popular animes right now.$9#$b#The main character reminds me of that one other anime from a while ago.$1#$e#The one with the orange ninja?$0", + "fall_Thu8": "Hey, you! We should watch some anime or read manga together soon!$1", + "Fall_Fri": "Pelican Town has such a problem with pests. Sometimes I wake up and find my garbage can knocked over.$3#$e#You haven't seen a trash panda around here, have you, @?$2", + "fall_Fri4": "Have you been to the Zuzu City convention center? It's the largest in the Ferngill Republic.$1#$e#I go for the cosplay and people watching.$9", + "fall_Fri8": "You know, I could see myself growing something other than grapes some day.$1", + "fall_Sat": "I-I had some trouble breathing this morning.$2#$e#O-Oh. I'm okay now.$2#$b#I appreciate your concern.$1", + "fall_Sat6": "Hey, you! Do you ever make your own clothes?$9#$b#Emily has a really good sewing machine. I bet if you asked, she'd let you use it.$1#$e#Oh. You're using it? We should sew something together!$8", + "fall_Sat10": "Scarlett is visiting me soon! We're going to have dinner together.#$e#Hey, maybe you can join us if you have the time!$9", + "fall_Sun": "...$6#$e#%Sophia is ignoring you. She looks sad.", + "fall_Sun4": "The Jenkins are really nice. Sometimes, I sneak an extra bottle of wine into their orders.$1", + "fall_Sun8": "Wow, it's hard to keep up with you! I need to apply myself more!$9#$e#See you later, @.$1", -"winter_Mon": "Should I work on cosplay or watch anime today? Hmm...$0#$e#How about both?$1", -"winter_Mon10": "It's so so cold today. Sometimes I wish my house had a fireplace.$2#$e#Hey, we could maybe snuggle together by yours? Maybe roast marshmallows!$1", -"winter_Tue": "*sniff*...$6#$e#I-I'm not in the mood. Sorry.$6", -"winter_Tue6": "I went to a comic con last season in Zuzu City, @. Dressing up was so much fun!$9#$b#Everyone at the event looked amazing! I wonder what I should cosplay as next year.$1", -"winter_Tue10": "You're looking cute today, silly.$4#$e#*smooch*$9#$e#%You lock eyes with Sophia. She turns away and blushes.", -"winter_Wed": "I just want to sleep all day, eat snacks, and watch anime.$2#$e#Ugh. Maybe I can get away with it this weekend.$3", -"winter_Wed4": "My favorite character in my tv show passed away last night. I'm so upset.$2#$b#I feel like locking myself in my room for the rest of the day.$6", -"winter_Wed8": "This cold weather makes me want to snuggle up in bed all day with peppermint hot chocolate.$9#$e#H-hey. We could always watch something together. Maybe?$1", -"winter_Wed10": "We should stop by the saloon soon and grab something to eat!$1#$e#You can guess what I'd get!$1#$e#Of course it's orange chicken, silly!$9", -"winter_Thu": "Almost slipped on ice today.$2#$e#Maybe investing in some proper snow boots is in order.$3", -"winter_Thu6": "Emily is sewing a gorgeous outfit. She's taught me a thing or two.$1#$e#I have more free time during the winter season to focus on hobbies. You do too, right?$9", -"winter_Thu10": "Hey, it's my favorite person!$9#$e#Come closer.$4#$e#*smooch*$9", -"winter_Fri": "Um, hi.$0#$b#Have anything planned for the weekend?$1#$e#I need to finish my show.$0", -"winter_Fri4": "Fresh snow is covering everything. I love it!$1#$e#The crunchy sound snow makes when you walk in it is so satisfying!$9", -"winter_Fri8": "Would people judge me if I carried my blanket around with me?$0#$e#O-oh. They would?$2#$b#Maybe I'll put on another layer instead.$9", -"winter_Fri10": "Wanna have a snowball fight sometime?$1#$b#I bet I'd win!$9#$e#%You explain to Sophia there's no possible way she could win.#$e#Is that a challenge, silly?$4", -"winter_Sat": "I ran out of snacks. Must get more.$3#$e#Do you have any on you?$1", -"winter_Sat4": "Do you want to hear a joke? What do you call cheese that isn't yours?$1#$e#Nacho cheese!$8#$e#Now I'm hungry...$2", -"winter_Sat8": "Hey, you! Do anything fun today?$9#$e#I made a huge breakthrough on my cosplay this morning. Sewer's block, no more!$1", -"winter_Sat10": "I-I don't feel so good today.$2#$e#Huh?$0#$e#%You hug Sophia.#$e#Th-thanks.$1#$b#You know, You really make me happy. Um. Maybe we could...$2#$e#Gah. Nevermind. It's nothing.$1#$e#%You hug Sophia.", -"winter_Sun": "It's f-freezing t-today...$2", -"winter_Sun6": "My makeup skills are improving! Practice makes perfect.$1#$e#Since moving to Stardew Valley, have you learned any new stuff?$1#$e#Ooh! That's really impressive!$9", -"winter_Sun10": "I've been thinking about what it'd be like to live somewhere else.$1#$e#It'd be a new adventure.$9", -//SOPHIA 7 HEART EVENT DIALOGUE -"sophia_event1": "Th-thanks.$1#$b#I had to learn so many new things. It was really hard at first, but...$2#$b#I feel as if I've grown as a person.$1", -"sophia_event2": "Aww. You're so sweet.$9#$b#You know, Scarlett used to call me every day!#$b#It's... nice having someone like you so close by. Grampleton is really far away.$2", -"sophia_event3": "You'll really help me?$1#$b#!!!$9", -"sophia_event4": "Um. Y-yeah...?$2#$b#I was going to give you an aged bottle of Blue Moon wine.$2#$b#Um. Well, thanks for helping me.$1#$b#!!!$9", + "_COMMENT7": "WINTER DIALOGUE", + "winter_1": "Brr! It's freezing.$2#$e#I actually enjoy winter, believe it or not. Gives me an excuse to watch anime and work on my new cosplay all day!$9", + "winter_7": "I don't really wanna go that far into the forest to see the ice fishing contest.$0#$e#Why can't I just stay home and watch anime?$2", + "winter_13": "Emily and I might do a duo cosplay together!$1", + "winter_18": "I'll be at the saloon tomorrow night. Gus is making my favorite meal!$1#$e#It's orange chicken! What else would it be?$9", + "winter_24": "I have the perfect gift for her tomorrow!$8#$e#I actually put a lot of thought into it.$1", + "winter_25": "Love the lights during this time of year. I wish they could stay forever.$1", + "winter_28": "Do you know what you're planting once the ice thaws out?$1#$e#O-oh. Me!? Um.$2#$b#Same thing as always. Grapes!$1", + + "winter_Mon": "Should I work on cosplay or watch anime today? Hmm...$0#$e#How about both?$1", + "winter_Mon10": "It's so so cold today. Sometimes I wish my house had a fireplace.$2#$e#Hey, we could maybe snuggle together by yours? Maybe roast marshmallows!$1", + "winter_Tue": "*sniff*...$6#$e#I-I'm not in the mood. Sorry.$6", + "winter_Tue6": "I went to a comic con last season in Zuzu City, @. Dressing up was so much fun!$9#$b#Everyone at the event looked amazing! I wonder what I should cosplay as next year.$1", + "winter_Tue10": "You're looking cute today, silly.$4#$e#*smooch*$9#$e#%You lock eyes with Sophia. She turns away and blushes.", + "winter_Wed": "I just want to sleep all day, eat snacks, and watch anime.$2#$e#Ugh. Maybe I can get away with it this weekend.$3", + "winter_Wed4": "My favorite character in my tv show passed away last night. I'm so upset.$2#$b#I feel like locking myself in my room for the rest of the day.$6", + "winter_Wed8": "This cold weather makes me want to snuggle up in bed all day with peppermint hot chocolate.$9#$e#H-hey. We could always watch something together. Maybe?$1", + "winter_Wed10": "We should stop by the saloon soon and grab something to eat!$1#$e#You can guess what I'd get!$1#$e#Of course it's orange chicken, silly!$9", + "winter_Thu": "Almost slipped on ice today.$2#$e#Maybe investing in some proper snow boots is in order.$3", + "winter_Thu6": "Emily is sewing a gorgeous outfit. She's taught me a thing or two.$1#$e#I have more free time during the winter season to focus on hobbies. You do too, right?$9", + "winter_Thu10": "Hey, it's my favorite person!$9#$e#Come closer.$4#$e#*smooch*$9", + "winter_Fri": "Um, hi.$0#$b#Have anything planned for the weekend?$1#$e#I need to finish my show.$0", + "winter_Fri4": "Fresh snow is covering everything. I love it!$1#$e#The crunchy sound snow makes when you walk in it is so satisfying!$9", + "winter_Fri8": "Would people judge me if I carried my blanket around with me?$0#$e#O-oh. They would?$2#$b#Maybe I'll put on another layer instead.$9", + "winter_Fri10": "Wanna have a snowball fight sometime?$1#$b#I bet I'd win!$9#$e#%You explain to Sophia there's no possible way she could win.#$e#Is that a challenge, silly?$4", + "winter_Sat": "I ran out of snacks. Must get more.$3#$e#Do you have any on you?$1", + "winter_Sat4": "Do you want to hear a joke? What do you call cheese that isn't yours?$1#$e#Nacho cheese!$8#$e#Now I'm hungry...$2", + "winter_Sat8": "Hey, you! Do anything fun today?$9#$e#I made a huge breakthrough on my cosplay this morning. Sewer's block, no more!$1", + "winter_Sat10": "I-I don't feel so good today.$2#$e#Huh?$0#$e#%You hug Sophia.#$e#Th-thanks.$1#$b#You know, You really make me happy. Um. Maybe we could...$2#$e#Gah. Nevermind. It's nothing.$1#$e#%You hug Sophia.", + "winter_Sun": "It's f-freezing t-today...$2", + "winter_Sun6": "My makeup skills are improving! Practice makes perfect.$1#$e#Since moving to Stardew Valley, have you learned any new stuff?$1#$e#Ooh! That's really impressive!$9", + "winter_Sun10": "I've been thinking about what it'd be like to live somewhere else.$1#$e#It'd be a new adventure.$9", + + "_COMMENT8": "SOPHIA 7 HEART EVENT DIALOGUE", + "sophia_event1": "Th-thanks.$1#$b#I had to learn so many new things. It was really hard at first, but...$2#$b#I feel as if I've grown as a person.$1", + "sophia_event2": "Aww. You're so sweet.$9#$b#You know, Scarlett used to call me every day!#$b#It's... nice having someone like you so close by. Grampleton is really far away.$2", + "sophia_event3": "You'll really help me?$1#$b#!!!$9", + "sophia_event4": "Um. Y-yeah...?$2#$b#I was going to give you an aged bottle of Blue Moon wine.$2#$b#Um. Well, thanks for helping me.$1#$b#!!!$9" } diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Sophia/MarriageDialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Sophia/MarriageDialogue.json index 9db418aa..d8950829 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Sophia/MarriageDialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Sophia/MarriageDialogue.json @@ -1,5 +1,5 @@ { - //SPECIAL DIALOGUE + "_COMMENT1": "SPECIAL DIALOGUE", "patio_Sophia": "I'm really happy living here with you.$1#$e#%You pat Sophia's head.#$e#!!!$9", "spouseRoom_Sophia": "Hey, you!$4#$b#I'm deciding which manga book to read!$9#$e#Maybe I should finish the one I already started first!$1", "funReturn_Sophia": "I had a productive day today!$9#$e#I love you.$4#$b#*smooch*!!!$9", @@ -12,8 +12,8 @@ "TwoKids_1": "Found %kid2 digging around in my cosplay drawer earlier this morning.$0#$e#Maybe when %kid2 is older, we can do cosplays together!$1", "TwoKids_2": "Hey, you! We should bring %kid1 and %kid2 to the Pelican Town park sometime soon.$1#$b#It'd be fun!$9#$e#Could have a picnic too! Good excuse to eat snacks!$1", "TwoKids_3": "%kid1 and %kid2 get along well with each other.$1#$e#We need to make sure they both feel loved! Wouldn't want them getting jealous of each other.$1", - - //SEASONAL DIALOGUE + + "_COMMENT2": "SEASONAL DIALOGUE", "spring_1": "Do you smell the pollen and nectar in the air!? Spring has arrived!$1#$e#I need to drop by the vineyard soon. Gotta set up the grape trellises!$9#$b#Good luck today, silly! It'll be a busy day. Extra cuddles tonight!$1", "spring_13": "I still get nervous around large crowds of people...$2#$e#C-can we hold hands today at the festival?$4", "spring_24": "We don't have to go to the flower dance. I'm not a fan of... dancing.$2#$e#Maybe I can give you a private dance tonight?$4", @@ -30,8 +30,8 @@ "winter_8": "I can feel it! You are gonna win the fishing contest today!$1#$e#If you win - extra cuddles tonight...$4", "winter_25": "Merry Winter Star, silly. I made you some coffee! It's just how you like it! [395]$4#$e#Let me know when you want to go to the town square.$4#$e#Oh. Um. You'll get a 'special' gift later.$4#$e#Nooo. It isn't something you open. You'll see soon. I think you'll like it!$4", "winter_28": "I'm sad the snow is leaving. I'll miss crunching when I walk in it.$2#$e#%You pat Sophia on the head.", - - //DAY DIALOGUE + + "_COMMENT3": "DAY DIALOGUE", "Indoor_Day_0": "Hey, you! Good morning. Did you sleep okay?$1#$e#Thinking about maybe putting together a new cosplay soon!$9", "Indoor_Day_1": "*yawn* I'm so sleepy still.$2#$e#Have a nice day, silly.$1#$e#Oh. How could I forget?$4#$b#*smooch*!!!$9", "Indoor_Day_2": "Yay! You're finally up!$9#$e#Craving anything for breakfast?$1", @@ -47,8 +47,8 @@ "Rainy_Day_2": "I wonder if Haley is up to anything today? Maybe I'll text her soon.$1", "Rainy_Day_3": "We should stay inside all day, watch movies and eat snacks!$9#$e#I was joking, silly.$1#$e#U-um! Unless you weren't!? Then we should totally do that!$5", "Rainy_Day_4": "D-do you remember when you found me crying in the rain? I'm happy you were there that day...$2#$b#I'll always treasure that moment, @.$1#$e#%You pat Sophia on the head. She smiles at you.", - - //NIGHT DIALOGUE + + "_COMMENT4": "NIGHT DIALOGUE", "Indoor_Night_0": "You were so busy working today you missed dinner! Want some leftovers?$1#$e#Hehe! Here, silly![727 231 207 199]$9", "Indoor_Night_1": "*grumble* My tummy is speaking to me again.$2#$e#Wait, I think I can understand. It's saying... it's time for a snack soon?$1", "Indoor_Night_2": "I lived alone in my parents' house for so long. It was a little scary, being there by myself when it got dark.$0#$b#So many sleepless nights...$2#$e#But now I actually look forward to the sun going down. Gives me an excuse to get close to you.$1#$e#Um. Want to cuddle tonight?$4", @@ -59,8 +59,8 @@ "Rainy_Night_2": "I finished the anime series I was watching today..$9#$e#It was a mini-series. Only five episodes...$0#$b#I hope they make more!$1", "Rainy_Night_3": "Oh, I'm glad you're back! I missed you so much.$1#$e#*yawn* Heading to bed soon? I washed the sheets today, so they're nice and fresh.$0", "Rainy_Night_4": "Hey, silly! I made dinner while you were out! [727 231 207 199]$1", - - //AFFECTION DIALOGUE + + "_COMMENT5": "AFFECTION DIALOGUE", "Good_0": "Come closer, @.$4#$e#Closer...$4#$e#*smooch*$9!!!#$b#Love you!$9", "Good_1": "I thought it'd be tough managing Blue Moon Vineyard but it actually isn't so bad.$1", "Good_2": "I always thought I'd be alone my whole life.$2#$b#I'm happy we found each other, silly.$1#$e#*smooch*$9", @@ -91,4 +91,4 @@ "Bad_7": "S-sorry, @. Don't feel like talking right now.$2#$e#I said not now. Stop bugging me!$3#$e#%Sophia is ignoring you.", "Bad_8": "D-do you think I'm too clingy?...$2#$e#...$2#$e#%You hug Sophia and pat her head. She smiles at you.", "Bad_9": "I-I had trouble breathing this morning...$2#$b#I-I'm okay...$6#$e#%You hug Sophia." -} \ No newline at end of file +} diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Susan/Dialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Susan/Dialogue.json index f700757b..b6109577 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Susan/Dialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Susan/Dialogue.json @@ -1,121 +1,120 @@ - -{ -//SPECIAL DIALOGUE -"Introduction": "I'm thankful Joja cleared the rockslide. Lewis and I went through so much trouble getting them to remove the rocks.$2#$b#Joja refuses to apologize...$3#$e#I'll see you again soon, dear. I'm happy to have finally met you!$1#$b#It's lovely having another farmer in the valley.$4", +{ + "_COMMENT1": "SPECIAL DIALOGUE", + "Introduction": "I'm thankful Joja cleared the rockslide. Lewis and I went through so much trouble getting them to remove the rocks.$2#$b#Joja refuses to apologize...$3#$e#I'll see you again soon, dear. I'm happy to have finally met you!$1#$b#It's lovely having another farmer in the valley.$4", -//SPECIFIC TILE DIALOGUE -"SusanHouse_4_15": "I'm thankful Joja cleared the rockslide. Lewis and I went through so much trouble getting them to remove the rocks.$2#$b#Joja refuses to apologize...$3#$e#I'll see you again soon, dear. I'm happy to have finally met you!$1#$b#It's lovely having another farmer in the valley.$4", -"SusanHouse_24_6": "Excuse me. I'm sleeping.$2", -"SeedShop_14_20": "Wonderful to see you, @! Buying seeds from Pierre today?$0", -"Summit_14_17": "Breathtaking view, isn't it?$0", -"ArchaeologyHouse_16_5": "The library has a few crafting manuals I often reference. They're very helpful.$1", -"SusanHouse_3_16": "Okay, Sophia! Watch closely!$0", -"SusanHouse_9_17": "Come back soon, sweetie!$0", + "_COMMENT2": "SPECIFIC TILE DIALOGUE", + "SusanHouse_4_15": "I'm thankful Joja cleared the rockslide. Lewis and I went through so much trouble getting them to remove the rocks.$2#$b#Joja refuses to apologize...$3#$e#I'll see you again soon, dear. I'm happy to have finally met you!$1#$b#It's lovely having another farmer in the valley.$4", + "SusanHouse_24_6": "Excuse me. I'm sleeping.$2", + "SeedShop_14_20": "Wonderful to see you, @! Buying seeds from Pierre today?$0", + "Summit_14_17": "Breathtaking view, isn't it?$0", + "ArchaeologyHouse_16_5": "The library has a few crafting manuals I often reference. They're very helpful.$1", + "SusanHouse_3_16": "Okay, Sophia! Watch closely!$0", + "SusanHouse_9_17": "Come back soon, sweetie!$0", -//SPRING AND GENERAL DIALOGUE -"spring_1": "Ah! The beginning of spring, my favorite season. It's lovely seeing the flowers.$1#$e#Good luck farming this year!$0", -"spring_12": "I helped Marnie and Emily paint the eggs for the Egg Festival tomorrow.$0#$e#Jas and Vincent helped too! They're absolute sweethearts!$1", -"spring_23": "We're heading south of Cindersap Forest tomorrow for the Flower Dance Festival. Will you be joining?$0#$e#Gus is making most of the food!$1", -"spring_28": "I've already planned which crops I'll be growing this summer.$0#$e#I'm sure you've done the same.$4", + "_COMMENT3": "SPRING AND GENERAL DIALOGUE", + "spring_1": "Ah! The beginning of spring, my favorite season. It's lovely seeing the flowers.$1#$e#Good luck farming this year!$0", + "spring_12": "I helped Marnie and Emily paint the eggs for the Egg Festival tomorrow.$0#$e#Jas and Vincent helped too! They're absolute sweethearts!$1", + "spring_23": "We're heading south of Cindersap Forest tomorrow for the Flower Dance Festival. Will you be joining?$0#$e#Gus is making most of the food!$1", + "spring_28": "I've already planned which crops I'll be growing this summer.$0#$e#I'm sure you've done the same.$4", -"Mon": "Hello, @. How goes the day?$0#$e#Happy to hear that!$1", -"Mon4": "There's always so much to do at the start of a new week.$1", -"Mon8": "Happy to see you, @. How's %farm Farm?$0#$e#Wonderful to hear, sweetie. I wish I had your energy.$1", -"Tue": "Hello, @. How's your day?$0#$e#Wonderful!$1", -"Tue4": "I walk up to the summit for exercise. The view there at sunset is positively magical.$0#$e#Have a nice day, dear.$0", -"Tue8": "@! It's wonderful to see you. How are you today?$1#$e#I'm pleased to hear that. I need to do some number crunching tomorrow.$4", -"Wed": "Hi, @. Having a productive day today?$0#$e#I may craft something new soon. Something to challenge myself!$1", -"Wed4": "I have so much to do today, but so little time.$2#$b#How do you manage your time, @? You're always so busy.$0#$e#It's hard to keep up with you!$1", -"Wed8": "Hello. I hope you're having a great day, @.$1#$e#I'll talk to you again soon, honey.$4", -"Thu": "Hi. How are things?$0#$e#Keep up the good work.$1", -"Thu4": "I may need to go get more hardwood from Grampleton soon. I'm running a bit short.$1#$e#Grampleton sells the highest quality wood in the Republic.$4", -"Thu8": "Tomorrow is Friday. I wonder what Gus will cook for the saloon special?$0#$e#Gus never ceases to amaze me. His food gets more delicious every time.$1", -"Fri": "*sigh*... Little sore today. Tweaked my back.$2#$e#Sorry, sweetie. Not the best time to talk.$2", -"Fri4": "I'm on track to finish everything I needed to this week. This weekend will be enjoyable.$1#$e#Enjoy your day, dear.$4", -"Fri8": "Happy Friday, @! Any fun plans for the weekend?$0#$e#I may take the train to visit my brother in Chestervale. My plans aren't set in stone yet.$1#$e#Have a wonderful day!$4", -"Sat": "You're such a hard worker, @.$0#$e#You should take breaks too. It's good for your health!$1", -"Sat4": "I need to start planning my next trip to the Fern Island archipelago.$0#$e#The ring fruit on the island are marvelous. Maybe I can bring some back for you.$1#$e#It's difficult. They spoil so fast...$2", -"Sat8": "Today I'm going to relax and craft something nice.$0#$e#Do you take Saturdays off, @?$1", -"Sun": "Are you ready for the next week? There's so much I need to get done!$1#$e#Good luck to you, @.$4", -"Sun4": "There's a few people in town that who visit the Yoba altar on Sundays.$0#$b#I... stopped believing in Yoba a while ago.$2#$e#...$2#$e#%Susan isn't talking. She waves to you.", -"Sun10": "As you get older, time goes by faster and faster.$0#$b#Enjoy every moment of life.$1#$e#Don't take the time you have for granted, honey.$0", + "Mon": "Hello, @. How goes the day?$0#$e#Happy to hear that!$1", + "Mon4": "There's always so much to do at the start of a new week.$1", + "Mon8": "Happy to see you, @. How's %farm Farm?$0#$e#Wonderful to hear, sweetie. I wish I had your energy.$1", + "Tue": "Hello, @. How's your day?$0#$e#Wonderful!$1", + "Tue4": "I walk up to the summit for exercise. The view there at sunset is positively magical.$0#$e#Have a nice day, dear.$0", + "Tue8": "@! It's wonderful to see you. How are you today?$1#$e#I'm pleased to hear that. I need to do some number crunching tomorrow.$4", + "Wed": "Hi, @. Having a productive day today?$0#$e#I may craft something new soon. Something to challenge myself!$1", + "Wed4": "I have so much to do today, but so little time.$2#$b#How do you manage your time, @? You're always so busy.$0#$e#It's hard to keep up with you!$1", + "Wed8": "Hello. I hope you're having a great day, @.$1#$e#I'll talk to you again soon, honey.$4", + "Thu": "Hi. How are things?$0#$e#Keep up the good work.$1", + "Thu4": "I may need to go get more hardwood from Grampleton soon. I'm running a bit short.$1#$e#Grampleton sells the highest quality wood in the Republic.$4", + "Thu8": "Tomorrow is Friday. I wonder what Gus will cook for the saloon special?$0#$e#Gus never ceases to amaze me. His food gets more delicious every time.$1", + "Fri": "*sigh*... Little sore today. Tweaked my back.$2#$e#Sorry, sweetie. Not the best time to talk.$2", + "Fri4": "I'm on track to finish everything I needed to this week. This weekend will be enjoyable.$1#$e#Enjoy your day, dear.$4", + "Fri8": "Happy Friday, @! Any fun plans for the weekend?$0#$e#I may take the train to visit my brother in Chestervale. My plans aren't set in stone yet.$1#$e#Have a wonderful day!$4", + "Sat": "You're such a hard worker, @.$0#$e#You should take breaks too. It's good for your health!$1", + "Sat4": "I need to start planning my next trip to the Fern Island archipelago.$0#$e#The ring fruit on the island are marvelous. Maybe I can bring some back for you.$1#$e#It's difficult. They spoil so fast...$2", + "Sat8": "Today I'm going to relax and craft something nice.$0#$e#Do you take Saturdays off, @?$1", + "Sun": "Are you ready for the next week? There's so much I need to get done!$1#$e#Good luck to you, @.$4", + "Sun4": "There's a few people in town that who visit the Yoba altar on Sundays.$0#$b#I... stopped believing in Yoba a while ago.$2#$e#...$2#$e#%Susan isn't talking. She waves to you.", + "Sun10": "As you get older, time goes by faster and faster.$0#$b#Enjoy every moment of life.$1#$e#Don't take the time you have for granted, honey.$0", -//SUMMER DIALOGUE -"summer_1": "Good luck this summer, @. Make sure your crops don't dry out in the heat!$0", -"summer_10": "I'm bringing my highest quality melons tomorrow for the Luau, @! Chestervale melon seeds are the finest in the region.$1#$e#I'm positive whatever you're bringing will also be a welcome addition to the feast!$4", -"summer_22": "Grampleton has the largest wheat fields in the Ferngill Republic. Wheat gets processed into beer, flour, and sugar.$0#$e#Even though it's cheap, you can make a good profit growing it because it's in such high demand.$0", -"summer_28": "I have a terrible fear of the ocean. I only come to the beach at the end of summer to see the jellyfish.$2#$e#Those docks look like they could give way any minute. I'll be on the beach, where it's safe.$0", + "_COMMENT4": "SUMMER DIALOGUE", + "summer_1": "Good luck this summer, @. Make sure your crops don't dry out in the heat!$0", + "summer_10": "I'm bringing my highest quality melons tomorrow for the Luau, @! Chestervale melon seeds are the finest in the region.$1#$e#I'm positive whatever you're bringing will also be a welcome addition to the feast!$4", + "summer_22": "Grampleton has the largest wheat fields in the Ferngill Republic. Wheat gets processed into beer, flour, and sugar.$0#$e#Even though it's cheap, you can make a good profit growing it because it's in such high demand.$0", + "summer_28": "I have a terrible fear of the ocean. I only come to the beach at the end of summer to see the jellyfish.$2#$e#Those docks look like they could give way any minute. I'll be on the beach, where it's safe.$0", -"summer_Mon": "Clint is almost finished upgrading my hoe.$0#$b#It'll improve the efficiency of my morning chores on the farm.$1", -"summer_Mon2": "There's a family of birds that like to nest on the roof of my house.$0#$e#Maybe my next crafting project will be a bird feeder.$1", -"summer_Mon6": "Do you have any experience crafting, sweetie?$0#$e#It's a handy trick to pick up when you're running a farm.$0#$e#You can automate things, or process produce and animal products into things that are more profitable.$4", -"summer_Mon10": "Grampleton just has the most talented crafters. I took a trip there to learn some tricks from them.$0#$e#You can join me sometime if you want to learn about crafting, sweetie. It'd be a fun trip.$4", -"summer_Tue": "This summer heat is difficult to work in. Make sure you're keeping yourself hydrated.$0", -"summer_Tue4": "I upgraded my watering can. It took some saving, but I can water my crops much faster now!$1#$e#Clint's smithing work is incredible.$0", -"summer_Tue8": "I love when it rains, don't you?$4#$e#It gives us farmers a nice break to focus on something besides watering crops in the morning.$0", -"summer_Wed": "I may need to take a trip to Grampleton soon. Short on hardwood.$0#$e#I use hardwood in most of my crafts. There's plenty of it in the forest south of Grampleton.$1", -"summer_Wed8": "I found spice berries growing on the other side of my fence this morning!$1#$b#I'm going to mash them into a yogurt tomorrow. Delicious$4!#$e#Have a great day.$0", -"summer_Thu": "If you live by the railroad long enough, nothing wakes you up in the middle of the night.$0#$e#Except for... a rockslide...$2", -"summer_Thu6": "My melons sold for more than I anticipated.$0#$b#I'll save it to travel or spend it on crafting materials!$1#$e#Anything I can craft for you, @?$4", -"summer_Thu10": "It's wonderful to see you, @. I did a lot of harvesting today.$0#$e#Here's a freshly picked melon from Emerald Farm! I sell most of them in Zuzu City, but I like sharing with my friends, too.$0[254]", -"summer_Fri": "One of my houseplants isn't doing well...$2#$b#She got infected with a fungus I didn't catch until it was too late... I need to do better.$2#$e#%Susan looks sad.", -"summer_Fri6": "It's a little silly, but I treat my houseplants like my family.$0#$e#You've probably noticed I'm pretty independent, @. But I do love my plants. When I travel, I miss them.$2", -"summer_Sat": "Mayor Lewis looked stressed yesterday.$2#$e#That man works harder than any of us... I hope he gets to rest soon.$0", -"summer_Sat6": "I process all of the hops I harvest into beer, then export most of it. Gus sometimes buys some for the Saloon.$0#$e#If you like, sometime I'll give you a few tips on making sure beer comes out just right.$4#$e#Just promise not to tell anyone my secrets.$1", -"summer_Sun": "Summer is nice in Stardew Valley. The temperature stays pretty mild.$0#$e#Closer to the Calico Desert, it gets very hot. We're fortunate to catch the sea breeze.$0", -"summer_Sun8": "Lightning rods may be a good investment if you're looking to expand beyond crops, @.$0#$b#There are a few kinds of machines I want to craft that require batteries.$0#$e#Robin used to sell them, but she stopped because of the Joja monopoly.$2", + "summer_Mon": "Clint is almost finished upgrading my hoe.$0#$b#It'll improve the efficiency of my morning chores on the farm.$1", + "summer_Mon2": "There's a family of birds that like to nest on the roof of my house.$0#$e#Maybe my next crafting project will be a bird feeder.$1", + "summer_Mon6": "Do you have any experience crafting, sweetie?$0#$e#It's a handy trick to pick up when you're running a farm.$0#$e#You can automate things, or process produce and animal products into things that are more profitable.$4", + "summer_Mon10": "Grampleton just has the most talented crafters. I took a trip there to learn some tricks from them.$0#$e#You can join me sometime if you want to learn about crafting, sweetie. It'd be a fun trip.$4", + "summer_Tue": "This summer heat is difficult to work in. Make sure you're keeping yourself hydrated.$0", + "summer_Tue4": "I upgraded my watering can. It took some saving, but I can water my crops much faster now!$1#$e#Clint's smithing work is incredible.$0", + "summer_Tue8": "I love when it rains, don't you?$4#$e#It gives us farmers a nice break to focus on something besides watering crops in the morning.$0", + "summer_Wed": "I may need to take a trip to Grampleton soon. Short on hardwood.$0#$e#I use hardwood in most of my crafts. There's plenty of it in the forest south of Grampleton.$1", + "summer_Wed8": "I found spice berries growing on the other side of my fence this morning!$1#$b#I'm going to mash them into a yogurt tomorrow. Delicious$4!#$e#Have a great day.$0", + "summer_Thu": "If you live by the railroad long enough, nothing wakes you up in the middle of the night.$0#$e#Except for... a rockslide...$2", + "summer_Thu6": "My melons sold for more than I anticipated.$0#$b#I'll save it to travel or spend it on crafting materials!$1#$e#Anything I can craft for you, @?$4", + "summer_Thu10": "It's wonderful to see you, @. I did a lot of harvesting today.$0#$e#Here's a freshly picked melon from Emerald Farm! I sell most of them in Zuzu City, but I like sharing with my friends, too.$0[254]", + "summer_Fri": "One of my houseplants isn't doing well...$2#$b#She got infected with a fungus I didn't catch until it was too late... I need to do better.$2#$e#%Susan looks sad.", + "summer_Fri6": "It's a little silly, but I treat my houseplants like my family.$0#$e#You've probably noticed I'm pretty independent, @. But I do love my plants. When I travel, I miss them.$2", + "summer_Sat": "Mayor Lewis looked stressed yesterday.$2#$e#That man works harder than any of us... I hope he gets to rest soon.$0", + "summer_Sat6": "I process all of the hops I harvest into beer, then export most of it. Gus sometimes buys some for the Saloon.$0#$e#If you like, sometime I'll give you a few tips on making sure beer comes out just right.$4#$e#Just promise not to tell anyone my secrets.$1", + "summer_Sun": "Summer is nice in Stardew Valley. The temperature stays pretty mild.$0#$e#Closer to the Calico Desert, it gets very hot. We're fortunate to catch the sea breeze.$0", + "summer_Sun8": "Lightning rods may be a good investment if you're looking to expand beyond crops, @.$0#$b#There are a few kinds of machines I want to craft that require batteries.$0#$e#Robin used to sell them, but she stopped because of the Joja monopoly.$2", -// FALL DIALOGUE -"fall_1": "Feel that chill in the air, @? Fall has arrived!$1#$b#I wish you the best of luck this season, honey.$0#$e#I highly recommend growing cranberries and pumpkins. They can make fall extremely profitable.$0#$e#Good luck!$4", -"fall_3": "The crows come out in droves during this season. I hope you have plenty of scarecrows, sweetie.$0#$e#Take care!$1", -"fall_7": "Did you do anything memorable this week?$0#$e#I try to do at least one interesting thing every week that sticks with me.$4", -"fall_15": "Have you decided what you'll be putting in your grange display tomorrow, @?$0#$e#Pierre is difficult competition.$1", -"fall_20": "I just love how colorful fall is, don't you?$1#$e#As farmers we see plenty of green things. It's nice to see the world in a more vibrant palette.$4", -"fall_26": "Spirit's Eve is tomorrow, sweetie.$1#$b#I heard from Mayor Lewis that Marlon and a friend from Castle Village are capturing monsters for us.$0#$e#We'll be able to look at them through steel cages. So scary!$4", -"fall_27": "Flashing lights were coming from Pelican Town earlier today. I believe the Wizard is summoning the maze.$1#$e#Not sure how that 'magic' stuff works.$2#$e#See you tonight, @.$4", -"fall_28": "Hello, @. Fall is just about at a close. Crops won't last much longer.$0#$e#Are you spending this winter fishing or mining?$1", + "_COMMENT5": " FALL DIALOGUE", + "fall_1": "Feel that chill in the air, @? Fall has arrived!$1#$b#I wish you the best of luck this season, honey.$0#$e#I highly recommend growing cranberries and pumpkins. They can make fall extremely profitable.$0#$e#Good luck!$4", + "fall_3": "The crows come out in droves during this season. I hope you have plenty of scarecrows, sweetie.$0#$e#Take care!$1", + "fall_7": "Did you do anything memorable this week?$0#$e#I try to do at least one interesting thing every week that sticks with me.$4", + "fall_15": "Have you decided what you'll be putting in your grange display tomorrow, @?$0#$e#Pierre is difficult competition.$1", + "fall_20": "I just love how colorful fall is, don't you?$1#$e#As farmers we see plenty of green things. It's nice to see the world in a more vibrant palette.$4", + "fall_26": "Spirit's Eve is tomorrow, sweetie.$1#$b#I heard from Mayor Lewis that Marlon and a friend from Castle Village are capturing monsters for us.$0#$e#We'll be able to look at them through steel cages. So scary!$4", + "fall_27": "Flashing lights were coming from Pelican Town earlier today. I believe the Wizard is summoning the maze.$1#$e#Not sure how that 'magic' stuff works.$2#$e#See you tonight, @.$4", + "fall_28": "Hello, @. Fall is just about at a close. Crops won't last much longer.$0#$e#Are you spending this winter fishing or mining?$1", -"fall_Mon": "Hiking up to the summit is great cardio. I go up there every week.$1#$e#Seeing the whole valley spread out beneath you lets you appreciate how beautiful this place is.$4", -"fall_Mon4": "Have you been all the way up to the top of the summit?$0#$e#I know it's a beautiful view, but... passing all those graves makes me feel a little glum.$2", -"fall_Mon10": "Passing all of those adventurers up on the summit makes me worry about you, sweetie.$0#$b#Make sure you take care of yourself when you're adventuring. You're a treasure to have around.$0", -"fall_Tue": "Don't forget that fall season is mushroom season, honey.$0#$e#You can turn quite a profit, if you're quick about it.$4", -"fall_Tue4": "I found mushrooms at the summit today. Still need to decide if I'll sell or cook them.$0#$e#The summit produces forage because of the rich soil. I'd check up there regularly if I were you.$1", -"fall_Wed": "I'm donating several of my pumpkins to the upcoming Stardew Valley Fair.$0#$b#There's a pumpkin patch where tourists can pick one to take home.$0", -"fall_Wed6": "Don't take these moments for granted. Make every day count, sweetie.$0#$e#When you get to my age, you'll appreciate the memories you made when you were young.$1", -"fall_Wed10": "I like you because you understand that life should be an adventure, @.$4#$b#Some people might think that running a farm is boring, but you and I know that it takes so much time, patience, and creativity to do well.$4#$e#May our lives continue to be as rich as they have been so far, sweetie.$4", -"fall_Thu": "*sigh*... Andy was a bit much at the saloon last night. He just doesn't have a filter.$2#$e#We're all special in our own little ways.$0#$e#Have an enjoyable day, dear.$1", -"fall_Thu8": "I saw Andy walking with Joja boxes the other day. He seemed to be having a nice day.$0#$b#I don't support Joja, but that doesn't mean I'll judge others who do.$0#$e#Why don't I support Joja? Well...the world is a precious place with limited resources, sweetie. I think they're squandering it.$2", -"Fall_Fri": "Mushrooms pop up in Cindersap Forest this time of year. Might forage for some soon.$0#$e#Andy and Leah usually take all of them, though...$3", -"fall_Fri4": "There were hazelnuts around the mountain river today. I'm going to roast them!$0#$e#Roasted hazelnuts are rich and delicious. I'll share some with you sometime.$1", -"fall_Fri10": "I found another bounty of hazelnuts and roasted them this morning! Here's some for you!$1[607]#$e#Enjoy, sweetie.$4", -"fall_Sat": "Managing grape trellises is different from ordinary crops. I need to think about how to correctly route the vines.$2#$e#I'll try asking Sophia. She knows everything there is to know about grapes.$1", -"fall_Sat8": "The fences by the railroad need to be repaired soon. I need to stock up on wood.$0#$e#How often do you repair your fences, @?$0#$e#Oh! I see! You're clever, aren't you?$1", -"fall_Sun": "Leaves keep finding their way into my house! Good thing I have a broom.$1", -"fall_Sun4": "Stardew Valley has the richest soil in the Ferngill Republic. Crops grown here are bigger and tastier.$0#$e#If you use fertilizer, your crops will be even healthier!$1", -"fall_Sun10": "I was meaning to talk to you, @.$0#$b#I fertilized my crop fields and I had some left over. I wanted to give it to you.$4#$b#No need to thank me! Have a wonderful day, sweetie!$1[369]", + "fall_Mon": "Hiking up to the summit is great cardio. I go up there every week.$1#$e#Seeing the whole valley spread out beneath you lets you appreciate how beautiful this place is.$4", + "fall_Mon4": "Have you been all the way up to the top of the summit?$0#$e#I know it's a beautiful view, but... passing all those graves makes me feel a little glum.$2", + "fall_Mon10": "Passing all of those adventurers up on the summit makes me worry about you, sweetie.$0#$b#Make sure you take care of yourself when you're adventuring. You're a treasure to have around.$0", + "fall_Tue": "Don't forget that fall season is mushroom season, honey.$0#$e#You can turn quite a profit, if you're quick about it.$4", + "fall_Tue4": "I found mushrooms at the summit today. Still need to decide if I'll sell or cook them.$0#$e#The summit produces forage because of the rich soil. I'd check up there regularly if I were you.$1", + "fall_Wed": "I'm donating several of my pumpkins to the upcoming Stardew Valley Fair.$0#$b#There's a pumpkin patch where tourists can pick one to take home.$0", + "fall_Wed6": "Don't take these moments for granted. Make every day count, sweetie.$0#$e#When you get to my age, you'll appreciate the memories you made when you were young.$1", + "fall_Wed10": "I like you because you understand that life should be an adventure, @.$4#$b#Some people might think that running a farm is boring, but you and I know that it takes so much time, patience, and creativity to do well.$4#$e#May our lives continue to be as rich as they have been so far, sweetie.$4", + "fall_Thu": "*sigh*... Andy was a bit much at the saloon last night. He just doesn't have a filter.$2#$e#We're all special in our own little ways.$0#$e#Have an enjoyable day, dear.$1", + "fall_Thu8": "I saw Andy walking with Joja boxes the other day. He seemed to be having a nice day.$0#$b#I don't support Joja, but that doesn't mean I'll judge others who do.$0#$e#Why don't I support Joja? Well...the world is a precious place with limited resources, sweetie. I think they're squandering it.$2", + "Fall_Fri": "Mushrooms pop up in Cindersap Forest this time of year. Might forage for some soon.$0#$e#Andy and Leah usually take all of them, though...$3", + "fall_Fri4": "There were hazelnuts around the mountain river today. I'm going to roast them!$0#$e#Roasted hazelnuts are rich and delicious. I'll share some with you sometime.$1", + "fall_Fri10": "I found another bounty of hazelnuts and roasted them this morning! Here's some for you!$1[607]#$e#Enjoy, sweetie.$4", + "fall_Sat": "Managing grape trellises is different from ordinary crops. I need to think about how to correctly route the vines.$2#$e#I'll try asking Sophia. She knows everything there is to know about grapes.$1", + "fall_Sat8": "The fences by the railroad need to be repaired soon. I need to stock up on wood.$0#$e#How often do you repair your fences, @?$0#$e#Oh! I see! You're clever, aren't you?$1", + "fall_Sun": "Leaves keep finding their way into my house! Good thing I have a broom.$1", + "fall_Sun4": "Stardew Valley has the richest soil in the Ferngill Republic. Crops grown here are bigger and tastier.$0#$e#If you use fertilizer, your crops will be even healthier!$1", + "fall_Sun10": "I was meaning to talk to you, @.$0#$b#I fertilized my crop fields and I had some left over. I wanted to give it to you.$4#$b#No need to thank me! Have a wonderful day, sweetie!$1[369]", -//WINTER DIALOGUE -"winter_1": "Up in the mountains, Robin and I get lots of snow.$0#$e#I may build a snowman soon. Wouldn't that be cute?$1", -"winter_7": "Are you participating in the fishing contest tomorrow?$1#$b#I used to fish when I was younger, but never got back into it.$0#$e#Best of luck tomorrow!$4", -"winter_12": "My brother is visiting soon. His daughter is adorable!$1#$b#She loves playing video games. I have a Super Neendo she plays when she visits.$0#$e#I don't play it myself. I'm too old for those electronic contraptions.$4", -"winter_17": "A merchant sold me a houseplant.$0#$b#You can always find something amazing at the night market!$1", -"winter_24": "The Winter Star Feast is tomorrow! It's such a joyous day.$0#$e#I picked up the perfect gift! I hope he loves it.$1", -"winter_28": "Ready to sow seeds soon?$0#$e#I finished planning weeks ago. Just need to wait for the snow and ice to thaw - won't be long now.$1", + "_COMMENT6": "WINTER DIALOGUE", + "winter_1": "Up in the mountains, Robin and I get lots of snow.$0#$e#I may build a snowman soon. Wouldn't that be cute?$1", + "winter_7": "Are you participating in the fishing contest tomorrow?$1#$b#I used to fish when I was younger, but never got back into it.$0#$e#Best of luck tomorrow!$4", + "winter_12": "My brother is visiting soon. His daughter is adorable!$1#$b#She loves playing video games. I have a Super Neendo she plays when she visits.$0#$e#I don't play it myself. I'm too old for those electronic contraptions.$4", + "winter_17": "A merchant sold me a houseplant.$0#$b#You can always find something amazing at the night market!$1", + "winter_24": "The Winter Star Feast is tomorrow! It's such a joyous day.$0#$e#I picked up the perfect gift! I hope he loves it.$1", + "winter_28": "Ready to sow seeds soon?$0#$e#I finished planning weeks ago. Just need to wait for the snow and ice to thaw - won't be long now.$1", -"winter_Mon": "I feel bad for all those poor animals out there, freezing in this cold weather.$2#$e#I have a soft spot for little critters.$0", -"winter_Mon4": "Sautine City has beautiful shores and tourists from around the world.$0#$b#Every time I go there I meet someone whose life is completely different from mine. It's like a window into a different world.$4#$e#You should try traveling, @. Tickets can be expensive, but the experience is well worth it.$1", -"winter_Mon8": "I've almost saved up enough money to take a trip across the country.$0#$e#Travelling is a big hobby of mine, so living by the railroad is convenient.$4#$e#Think you'd ever want to take a trip with me, sweetie? I'm a great traveling companion!$1", -"winter_Tue": "How's your winter, @? Are you enjoying your time off?$1#$e#I've been crafting and traveling. It's a wonderful time of year.$0", -"winter_Tue6": "I'm glad I have wood stockpiled. My house doesn't have a fancy heater system. I rely on the fireplace.$0#$e#Stay warm this winter, @! You're always welcome to stop by and sit with me by the fire for a little while.$4", -"winter_Wed": "I love stepping outside at night when it snows. Since snow absorbs sound, it's very quiet.$1#$e#Stay warm, @.$0", -"winter_Wed4": "I enjoy reading books during winter. Don't have to worry about the crops.$0#$e#I know you don't take weekends off, but you should enjoy some time for yourself too! You deserve it.$1", -"winter_Wed8": "We both work too hard, don't we?$0#$e#Let's make a pact to both take it easy this weekend. No long hours in the mines, no hikes to Grampleton... just cozy days in front of the fireplace with a nice book or some memories.$4#$e#It'll be tough to sit still for a while, but I think we can both manage it.$1", -"winter_Thu": "I often see Alex visiting the bath house.$0#$b#The workout room is kept in good condition.$4#$e#Maybe because no one but Alex uses it.$0", -"winter_Thu6": "I hike up to the summit pretty often, even in the winter.$0#$e#There's lots of crafting materials and forage, and the view is just breathtaking.$1#$e#Join me sometime, @?$4", -"winter_Fri": "Do you go to the saloon on the weekends often?$0#$e#In the winter, it's tempting. A little bit of cider or ale knocks the chill right out of my bones.$4", -"winter_Fri8": "I'm not sure if I'm just getting older, but this winter seems colder than usual.$2#$e#I'm itching to take off and travel somewhere warm.$4#$e#Maybe someday we'll both just get on the train and ride it until we're somewhere we've never been, @. What do you think?$4", -"winter_Sat": "Call me old-fashioned, but I prefer writing letters instead of emailing.$0#$e#All of this new technology is advancing too fast for me to keep up with.$2", -"winter_Sat8": "Do you keep in touch with your family, @?$0#$e#Life here in the valley is a little like living in a bubble. It's easy to forget the outside world, surrounded by the mountains.$4#$e#It's important to make sure you stay connected with the world, whatever way works best for you.$4", -"winter_Sun": "Almost time to start preparing for the next year.$1#$e#Hmm... what should I grow this spring?$0", -"winter_Sun6": "I was clearing my crop fields this morning, preparing for spring, and I dug up several snow yams.$0#$b#I think I'll eat this with dinner tonight after I wash them!$1#$e#Try and dig a few up while you can, @. They taste great roasted with a little butter and brown sugar.$4" -} \ No newline at end of file + "winter_Mon": "I feel bad for all those poor animals out there, freezing in this cold weather.$2#$e#I have a soft spot for little critters.$0", + "winter_Mon4": "Sautine City has beautiful shores and tourists from around the world.$0#$b#Every time I go there I meet someone whose life is completely different from mine. It's like a window into a different world.$4#$e#You should try traveling, @. Tickets can be expensive, but the experience is well worth it.$1", + "winter_Mon8": "I've almost saved up enough money to take a trip across the country.$0#$e#Travelling is a big hobby of mine, so living by the railroad is convenient.$4#$e#Think you'd ever want to take a trip with me, sweetie? I'm a great traveling companion!$1", + "winter_Tue": "How's your winter, @? Are you enjoying your time off?$1#$e#I've been crafting and traveling. It's a wonderful time of year.$0", + "winter_Tue6": "I'm glad I have wood stockpiled. My house doesn't have a fancy heater system. I rely on the fireplace.$0#$e#Stay warm this winter, @! You're always welcome to stop by and sit with me by the fire for a little while.$4", + "winter_Wed": "I love stepping outside at night when it snows. Since snow absorbs sound, it's very quiet.$1#$e#Stay warm, @.$0", + "winter_Wed4": "I enjoy reading books during winter. Don't have to worry about the crops.$0#$e#I know you don't take weekends off, but you should enjoy some time for yourself too! You deserve it.$1", + "winter_Wed8": "We both work too hard, don't we?$0#$e#Let's make a pact to both take it easy this weekend. No long hours in the mines, no hikes to Grampleton... just cozy days in front of the fireplace with a nice book or some memories.$4#$e#It'll be tough to sit still for a while, but I think we can both manage it.$1", + "winter_Thu": "I often see Alex visiting the bath house.$0#$b#The workout room is kept in good condition.$4#$e#Maybe because no one but Alex uses it.$0", + "winter_Thu6": "I hike up to the summit pretty often, even in the winter.$0#$e#There's lots of crafting materials and forage, and the view is just breathtaking.$1#$e#Join me sometime, @?$4", + "winter_Fri": "Do you go to the saloon on the weekends often?$0#$e#In the winter, it's tempting. A little bit of cider or ale knocks the chill right out of my bones.$4", + "winter_Fri8": "I'm not sure if I'm just getting older, but this winter seems colder than usual.$2#$e#I'm itching to take off and travel somewhere warm.$4#$e#Maybe someday we'll both just get on the train and ride it until we're somewhere we've never been, @. What do you think?$4", + "winter_Sat": "Call me old-fashioned, but I prefer writing letters instead of emailing.$0#$e#All of this new technology is advancing too fast for me to keep up with.$2", + "winter_Sat8": "Do you keep in touch with your family, @?$0#$e#Life here in the valley is a little like living in a bubble. It's easy to forget the outside world, surrounded by the mountains.$4#$e#It's important to make sure you stay connected with the world, whatever way works best for you.$4", + "winter_Sun": "Almost time to start preparing for the next year.$1#$e#Hmm... what should I grow this spring?$0", + "winter_Sun6": "I was clearing my crop fields this morning, preparing for spring, and I dug up several snow yams.$0#$b#I think I'll eat this with dinner tonight after I wash them!$1#$e#Try and dig a few up while you can, @. They taste great roasted with a little butter and brown sugar.$4" +} diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Victor/Dialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Victor/Dialogue.json index eebd229d..5e536ac2 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Victor/Dialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Victor/Dialogue.json @@ -1,6 +1,5 @@ - { - //SPECIAL DIALOGUE + "_COMMENT1": "SPECIAL DIALOGUE", "Introduction": "Oh, hey there! You're the new owner of %farm Farm! I'm Victor. It's a pleasure to meet you... @, is it?$1#$e#Have you met my mother?$3", "divorced": "@... you... you broke my heart. I put my life into you and you... do this to me?$2#$b#Please...#$b#Tell me what I did wrong. What did I do? Did I hurt you?$2#$e#@, please...$2", "secondChance_Boys": "You want to give our relationship another go, @?$6#$b#I'm not so sure about this...$2#$b#You really hurt me when you divorced me, @. I should take more time to think about this, but...$2#$b#I want to give us another chance too!$3#$b#I feel like we can both learn from our mistakes and build our relationship into something healthy.$4#$b#This will require effort from both of us, but I believe we can make it work.$3", @@ -26,36 +25,36 @@ "refusal_botherB": "Perhaps some day.$1", "refusal_no_heartsA": "That looks pretty. Did you buy it from a ghost on the beach?$0#$b#I've read books about mariner ghosts that sell mermaid pendants.$6", "refusal_no_heartsB": "So. Here's what's going to happen, @. I am going to walk away and pretend you never did that.$0", - - //SPECIFIC TILE DIALOGUE + + "_COMMENT2": "SPECIFIC TILE DIALOGUE", "JenkinsHouse_23_25": "Sophia and I are watching 'My Villain Academia' today. Should be interesting.$3", "JenkinsHouse_31_11": "I had fun watching anime with you, Sophia.$3", "JenkinsHouse_21_39": "It was great hanging out with you, Sophia.$1", - - //EMPLOYMENT QUESTION - SPRING YEAR 1 ONLY + + "_COMMENT3": "EMPLOYMENT QUESTION - SPRING YEAR 1 ONLY", "spring_Wed_1": "It's been some time since I graduated from Pellcar University.$6#$b#My mother has been nagging me to get a job somewhere. Anywhere.$2#$e#I understand I need to find a job but... I just... I need more time.$2#$q 1001/1002 jobquestion_followup#Do you think I'm lazy because I haven't found a job yet?#$r 1001 50 jobquestion_no#You aren't lazy, Victor. You need more time to decide what you want to do. Look at me! I didn't know what I was doing until recently.#$r 1002 0 jobquestion_neutral#You could try out a part-time internship to see if it's something you like. At least your mom would get off your back?#$r 1002 -125 jobquestion_yes#I wouldn't call it lazy but... you've been out of school for over a year, Victor.", "jobquestion_no": "That's right. You used to work in accounting at Joja. You completely switched gears and became a farmer.$3#$b#Your story gives me hope for my future, @. Thank you.", "jobquestion_neutral": "I could possibly look into that. Feel out the work environment. See if I enjoy it.$6", "jobquestion_yes": "Hmm... I see. You're right. I need to apply myself more.$2", "jobquestion_followup": "$p 1001#I need to apply myself more to following my dreams!$1|I need to ponder to myself for a while, @. Thank you for the chat.$6", - - //ZUZU CITY QUESTION + + "_COMMENT4": "ZUZU CITY QUESTION", "summer_Thu": "I've been thinking of my life back in Zuzu City. It was so... chaotic and noisy.$0#$e#Living here in the valley is certainly different from the city.$1#$q 3001/3002 city_followup#Do you miss living in the city?#$r 3001 15 city_yes#Yes, I do.#$r 3002 15 city_no#No, I don't.", "city_yes": "Not surprising. Cities have all the jobs. Unless you're willing to be self-employed it's difficult to make a living out here.$0", "city_no": "I have some family in Zuzu City. My mother and I take trips to visit them once in a while.$3", "city_followup": "$p 3001#I appreciate our chats, @.$1|I appreciate our chats, @.$1", - - //SPECIFIC MAP AND COORDINATES DIALOGUE + + "_COMMENT5": "SPECIFIC MAP AND COORDINATES DIALOGUE", "JenkinsHouse_31_5": "Uhh... this is a little weird. Can't you see I'm in bed?$2", "JenkinsHouse_6_8": "I'm brushing my teeth.$0", "BlueMoonVineyard": "Quite the view of the Gem Sea. Sophia has the best view in town.$1", - - //SPRING AND GENERAL DIALOGUE + + "_COMMENT6": "SPRING AND GENERAL DIALOGUE", "spring_1": "Happy spring, @.$3#$e#What are your goals for this year? I want to read at least one book a week.$1", "spring_15": "There are eight bridges in Stardew Valley. Over half of those are in Pelican Town.$3#$b#There are also many small wooden makeshift bridges everywhere, such as the one at the beach.$1#$e#It's incredible that bridges can allow different communities to connect with one another.$1", "spring_23": "I wonder if Sophia is bringing her special iridium-quality wine to the flower festival?$0#$e#I'm not that great at dancing.$2", "spring_28": "Summer can't come soon enough. I'm looking forward to going to the beach more often.$1", - + "Mon": "Hey there. How's your Monday?$0#$e#I need to write a lot of emails today. I'm not looking forward to it.$2", "Mon6": "I'm in the middle of reading a book about sightings of mysterious creatures in the Gem Sea.$3#$b#This book has been in my family for a long time!$1", "Mon10": "I have bridge schematics to look over tonight.$0#$e#I'm looking forward to it!$3", @@ -81,8 +80,8 @@ "Sun6": "Have any plans for today?$1#$e#Me? I think I may keep playing through the Legend of Lonk. I'm stuck in a water dungeon right now.$0", "Sun8": "Video games are amazing in their own unique way, same with books.$3#$e#Nothing else really pulls you into a completely different world.#$b#It's healthy to take a break from reality, wouldn't you say?$1", "Sun10": "Ever thought about building more bridges at %farm Farm?$3#$e#Oh. Just asking for uhh... reasons.$2#$e#%You give Victor a skeptical look.#$e#Hah. Nothing gets past you, does it, @?$3", - - //SUMMER DIALOGUE + + "_COMMENT7": "SUMMER DIALOGUE", "summer_1": "Summer in Stardew Valley is alright. Not too warm. Not too cold.$3#$e#It's perfect.$1", "summer_3_1": "Did you hear that explosion last night? Joja blew up the rocks blocking Susan's house.$6", "summer_11": "My mother and I pour some of our best wine into the adult food pot.$1#$e#It only takes one bad ingredient to ruin all of the soup. Be careful what you put in it.$2", @@ -90,20 +89,20 @@ "summer_24": "My seamstress in Chestervale made this shirt for me. I always custom order my clothes from her.$3#$e#Your outfit looks great on you. Where did you buy it from?$1", "summer_28": "Moonlight jellies are some of the most beautiful creatures in the Gem Sea.$3#$b#I look forward to seeing them each year.$1", - "summer_Mon": "This summer heat is blazing this year. Good thing we have a high-powered AC.$0", + "summer_Mon": "This summer heat is blazing this year. Good thing we have a high-powered AC.$0", "summer_Mon2": "I was at Pierre's a couple days ago and I saw Susan buy over 200 bags of seeds.$6#$b#I bet next season will be profitable for her.$3#$e#I'll see you around, @.$1", "summer_Mon4": "I accidentally dropped one of my mother's fancy wines yesterday...$2#$b#Had to spend some of my allowance to buy another iridium-quality bottle at Blue Moon Vineyard from Sophia.$6", "summer_Mon8": "I know that I am kind of a 'nerd', but you don't judge me for it.$1#$e#You're a good friend, @.$3", "summer_Tue": "I received an email today with a job offer from a reputable architecture firm.$6#$b#It's all the way across the country and I'm not comfortable traveling that far away.$2", "summer_Tue4": "Hi, @. I'm just thinking at the moment.$6#$e#I umm...$2#$b#sometimes I... feel like people are nice to me just because I'm wealthy. It's hard to trust people.$2", - "summer_Tue6": "... Look. It's not like I think having money makes my life harder, it's that it comes with its own set of-$5#$b#Oh! @!$7#$e#Sorry. I didn't see you there. I was... continuing an argument I had earlier.$2#$e#I just want to be ready with my response the next time they start that fight with me.$2", - "summer_Tue8": "I worked on a complex math problem for a big chunk of my day today.$0#$e#I'm happy to say I solved it. I always welcome an intellectual challenge!$1#$e#I do enjoy our chats. Have an excellent day, @!$1", + "summer_Tue6": "... Look. It's not like I think having money makes my life harder, it's that it comes with its own set of-$5#$b#Oh! @!$7#$e#Sorry. I didn't see you there. I was... continuing an argument I had earlier.$2#$e#I just want to be ready with my response the next time they start that fight with me.$2", + "summer_Tue8": "I worked on a complex math problem for a big chunk of my day today.$0#$e#I'm happy to say I solved it. I always welcome an intellectual challenge!$1#$e#I do enjoy our chats. Have an excellent day, @!$1", "summer_Tue10": "I'm learning a lot apprenticing with Ralph, Grampleton's bridge engineer.$1#$e#They definitely don't teach you everything in school.$3", "summer_Wed": "I discovered a note today in our library. My mom has notes on Gotoro wine storage techniques.$2#$b#She could get in trouble if the wrong people found out. It's banned material in the Ferngill Republic.$0#$e#Don't tell her I told you this.$6", "summer_Wed2": "Hi, @. How is this summer heat treating you?$1", "summer_Wed4": "Sebastian played some amazing chords on his synthesizer the other day.$1#$b#I think I may get into playing the piano so I can 'jam' with him and the others.$3", "summer_Wed8": "It's great to see you. I hope you're having a productive day today!$1#$e#Oh, me? I'm trying my best to stay cool in this summer heat.$3", - "summer_Thu": "Hmm... I need to think about what I need to do today.$0", + "summer_Thu6": "Hmm... I need to think about what I need to do today.$0", "summer_Thu4": "From time to time, I reminisce about studying engineering at Pellcar University.$6#$b#Life was so simple back then.$2#$e#No one told me 'adulting' would be like this. You're off on your own with no one to guide you.$0", "summer_Thu8": "Did you dream about being a farmer when you were young, @?$0#$e#I admire you a lot for following your passion this way. More than you know.$3#$e#You're one of the most dedicated people I've ever met. I feel like I have a lot to learn from you.$3", "summer_Thu10": "Want to grab a drink together at the saloon tomorrow?$3", @@ -116,8 +115,8 @@ "summer_Sun": "News said the Ferngill Republic Investigative Agency wants to clear-cut forests here in Stardew Valley.$5#$b#The agency strongly believes they can find magical artifacts that will turn the tide of war with the Gotoro Empire.$0#$e#That wizard in the tower isn't allowing them to proceed.$6", "summer_Sun4": "I've seen you walking into the Adventurer's Guild building a few times.$0#$b#Only travelers from Castle Village and the Fern Islands go in there.$6#$e#I must say, it's impressive and brave of you to protect the valley while also singlehandedly running a huge farm.$1#$e#I'd never fight monsters. Don't fancy getting hurt or even worse.$2", "summer_Sun10": "Hey, @. I have leftover material from a project. Do you want it?$1#$e#Here! I'm positive you'll find a way to make use of it.[335]$3", - - //FALL DIALOGUE + + "_COMMENT8": "FALL DIALOGUE", "fall_1": "Fall is finally here. The colors of this season are beautiful.$1", "fall_8": "There are eight bridges in Stardew Valley. Over half of those are in Pelican Town.$3#$b#There are also many small wooden makeshift bridges everywhere, such as the one at the beach.$1#$e#It's incredible that bridges can allow different communities to connect with one another.$1", "fall_15": "Hey, @. Looking forward to the Stardew Valley Fair tomorrow?$3#$b#You're setting up a grange display right?$0#$e#Well, good luck! I'm positive you'll do great.$1", @@ -138,15 +137,15 @@ "fall_Thu8": "Do you ever get scared when you're heading off to adventure, @?$0#$e#...I've probably said this before, but I really envy your bravery. I feel so useless sometimes.$2#$e#I should find my own way to make meaning in the world? Wise words, probably. Let's see if I listen to them.$3", "Fall_Fri": "It's good to see you, @. I feel like taking a hike up to the summit tomorrow.$1#$b#The view up there is amazing during this time of year.$3", "fall_Fri6": "My mother picked up painting as a hobby some several years ago.$0#$b#She's developed a lot as an artist.$3#$b#It really goes to show that practice makes perfect.$1#$e#Just look at how much you've learned from when you started farming!$1#$e#I hope you have a great day, @.$3", - "fall_Fri8": "Do you... think you could ever teach me one of your skills, @?$0#$e#Oh, none in particular, but I watch my mother picking up new skills and I'm envious.$0#$e#It'd be nice to try something new soon.$0", + "fall_Fri8": "Do you... think you could ever teach me one of your skills, @?$0#$e#Oh, none in particular, but I watch my mother picking up new skills and I'm envious.$0#$e#It'd be nice to try something new soon.$0", "fall_Sat": "The homeless guy that lives in the tent in the mountains looks familiar to my mother.$0#$e#She thinks she has seen him somewhere else before. Weird, right?$0", "fall_Sat4": "I saw Linus walking around Pelican Town last night. I felt bad , so I offered him 1,000G.$2#$b#He... turned it down. Said he didn't need it because the valley gives him everything he needs.$0#$e#I guess I'm just... not sure what he meant by that.$6", "fall_Sat8": "If you're up for learning something new, just let me know!$1", "fall_Sun": "I'm reading a book called 'Legends of the Dwarves'. It's about several dwarvish mountain ranges and advanced ancient technology.$3#$b#One of those mountains is here in Stardew Valley, Corneal Mountain!$1", "fall_Sun6": "*sigh* I have chores to do today. I'm not looking forward to it.$2", - "fall_Sun8": "Hey, @! How's work going on %farm Farm?$3#$e#That's good to hear!$1", + "fall_Sun8": "Hey, @! How's work going on %farm Farm?$3#$e#That's good to hear!$1", - //WINTER DIALOGUE + "_COMMENT9": "WINTER DIALOGUE", "winter_1": "That was quite the snowstorm we had last night. I can't see a single blade of grass anywhere.$6#$e#Be sure to bundle up and stay warm, @.$3", "winter_7": "Are you ready to make the trek into the forest tomorrow for the ice fishing festival, @?$0#$b$I enjoy walking with everyone to Cindersap Forest.$1#$e#It gives me an opportunity to talk to Sophia and Sam. I don't see them very often.$3", "winter_17": "I bought magical totems from a blue cloak figure at the market last night.$3#$b#That person looked strangely familiar...$0#$e#I think it might be the Wizard from 'The First Slash' in the Fern Islands.$1", @@ -160,7 +159,7 @@ "winter_Tue": "Most of our furniture was handcrafted in Grampleton.$3#$b#The artisan woodworkers there are some of the best in the world.$1", "winter_Tue4": "I sure could go for a peppermint coffee.$3#$e#If there's anything I enjoy about winter, it's the seasonal food and drinks.$1", "winter_Tue8": "Hi, @. We should grab a peppermint coffee together sometime.$1#$b#I'll pay for your coffee! Gus uses organic peppermint candy.$3", - "winter_Wed": "Once you study physics for long enough, it's hard not to look at the world and start calculating how it works in your head.$0#$e#No, it's not necessarily a bad thing.$0", + "winter_Wed": "Once you study physics for long enough, it's hard not to look at the world and start calculating how it works in your head.$0#$e#No, it's not necessarily a bad thing.$0", "winter_Wed4": "When I was attending university, there was a professor teaching my advanced physics class named R. Peterson.$3#$b#He used to work closely with a wizard at the Fern Islands archipelago.$1#$b#You'd be amazed at how the laws of physics apply to the magical world too.$7", "winter_Wed8": "I wonder if there are any book shops in Zuzu City I haven't visited yet...$0#$e#I'm always looking to expand our book collection, especially when it comes to the intersections of magical and scientific theory.$0#$e#Did you just yawn, @?$1", "winter_Thu": "*sigh* I've had a rather rough day today. Playing some video games would be a great way for me to unwind a little.$2", @@ -169,11 +168,11 @@ "winter_Fri": "The game developer of Journey of the Prairie King, ConcernedMonkey, is making another game!$1#$b#Given how amazing JPK is, I must say I am absolutely looking forward to playing it.$3", "winter_Fri4": "I wonder what I should pick up at Pierre's during my next trip?$0#$e#I'm thinking spaghetti ingredients!$1#$e#Do you ever make spaghetti? It's delicious! I'll share my recipe for sauce with you sometime.$1", "winter_Fri8": "Hmm... do you think anyone would be interested in a bridge-making simulation game, @?$0#$e#...I feel like a lot of people might assume it would be boring, but I bet I could make it fun.$3", - "winter_Sat":"My mother made 80,000G last night from a stock trade. I think she's going to spend it on expensive wine again.$0", - "winter_Sat4":"I like wine, but not quite as much as my mother does.$3#$e#Well...I'm not sure if there's anyone in the world who likes wine as much as she does.$1", + "winter_Sat": "My mother made 80,000G last night from a stock trade. I think she's going to spend it on expensive wine again.$0", + "winter_Sat4": "I like wine, but not quite as much as my mother does.$3#$e#Well...I'm not sure if there's anyone in the world who likes wine as much as she does.$1", "winter_Sat8": "I spend a lot of time with my mother, since we live together.$0#$b#We don't have much in common, so sometimes it's a little...tense.$2#$e#I just feel like I'm more willing to compromise for her than she is for me.$2", "winter_Sat10": "Hey. Want some leftover spaghetti?$1#$e#Here!$3[224]#$e#Maybe we can grab a meal together next time?$3", "winter_Sun": "I've been procrastinating on my coding project. Perhaps I should get back into it today?$0#$e#It's always a pleasure to see you, @. Have a nice day.$3", "winter_Sun4": "I'm building a computer for someone in Chestervale, the same city where I get my clothes tailored.$3#$b#He has a lot of RAM in his build. Probably running a lot of processes that suck up memory, like video rendering.$0#$e#Building computers is a hobby of mine! I'm happy some people seek me out to put together components for them.$1#$e#Let me know if you ever want me to put together a machine for you, @. Friends get a discount.$3", - "winter_Sun8": "Hey there, @. Certainly a chilly day today.$0#$e#Visit the house sometime. I'll make you a cup of coffee.$1", - } + "winter_Sun8": "Hey there, @. Certainly a chilly day today.$0#$e#Visit the house sometime. I'll make you a cup of coffee.$1" +} diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Victor/MarriageDialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Victor/MarriageDialogue.json index 228de09d..9c014e29 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Victor/MarriageDialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Victor/MarriageDialogue.json @@ -1,5 +1,5 @@ { - //SPECIAL DIALOGUE + "_COMMENT1": "SPECIAL DIALOGUE", "patio_Victor": "It's a beautiful day.$1", "spouseRoom_Victor": "Hi, honey. I picked up some books from the library. Elvish and dwarfish lore is fascinating.$1#$e#I love you!$4", "funReturn_Victor": "Hey! How was your day today?$1#$b#I had a refreshing walk around the farm and through town. My mother says hello, by the way! She's hoping you'll stop by.$3", @@ -14,8 +14,8 @@ "TwoKids_2": "%kid2 was able to solve a puzzle yesterday, @.$7#$b#I think %kid2 may choose to be a gifted engineer or architect in the future.$3#$e#The puzzle? It was just a... put this star block in this star shaped hole puzzle but... You know what I mean.$0", "TwoKids_3": "%kid2 and %kid1 made a mess in their room this morning. It was umm... quite the sight.$0#$e#Don't worry, @. I already cleaned everything.$1", "TwoKids_4": "I bought more diapers for %kid1 and %kid2. You don't need to worry about it, @!$3#$e#I love you!$4", - - //SEASONAL DIALOGUE + + "_COMMENT2": "SEASONAL DIALOGUE", "spring_Victor": "Spring is beautiful in Stardew Valley. It's not too hot or too cold.$1#$e#The weather during this time of year is perfect. Even the rain just makes it feel clean.$0", "spring_1": "I smell the fresh scent of flowers and pollen. It's spring, honey!$1#$e#I'm positive we'll have a fantastic harvest this year!$3", "spring_13": "Are you going to be participating in the egg hunt today?$3#$b#I hope you beat Abigail. She's the reigning champion, so it's fun to see her face when someone finally takes her down.$1", @@ -33,8 +33,8 @@ "winter_8": "The ice fishing contest is today, @.$1#$b#We should start heading out there soon so we can walk with the others to the fishing spot!$1", "winter_12": "We should build a snowman! I think it'd look great in our backyard.$1", "winter_25": "Merry Winter Star, love. I have a very special present for you later tonight.$4#$e#I can't tell you what it is until later.$1#$b#It'll be well worth it. I promise!$4", - - //DAY DIALOGUE + + "_COMMENT3": "DAY DIALOGUE", "Indoor_Day_Victor": "I'm debating about what I should do today.$1#$e#Perhaps starting a new book?$3", "Indoor_Day_0": "Hi, love! How are you today?$1#$b#I'm trying to decide if I should play some video games, continue reading my book, or work on a project.$0#$e#I'll decide eventually. Good luck with your farmwork!$1", "Indoor_Day_1": "I'm famished. I wonder what's in the fridge... I hope there's spaghetti!$3#$e#I swear I could live off of that stuff forever and never get tired of it.$1", @@ -51,8 +51,8 @@ "Rainy_Day_1": "I enjoy rainy days like this. It gives me an excuse to stay inside all day.$3", "Rainy_Day_2": "If you're going outside, make sure to stay dry. I don't want you getting sick.$6#$e#If you get sick I'll take care of you.$1", "Rainy_Day_3": "Weather like this is a perfect opportunity for me to work on my bridge schematics.$3#$e#Don't let the weather stop you from accomplishing what you need to do today. Go at it!$1", - - //NIGHT DIALOGUE + + "_COMMENT4": "NIGHT DIALOGUE", "indoor_Night_Victor": "Are you ready to sleep? I'm quite exhausted.$0", "Indoor_Night_0": "Did you have a productive day?$1#$e#That's wonderful to hear! We should get lots of cuddling in tonight.$4", "Indoor_Night_1": "I finished my rough draft of a bridge design for the mayor of Grampleton today.$3#$b#I need to walk over to the town to show her my work soon.$1", @@ -65,8 +65,8 @@ "Rainy_Night_2": "I finished a large portion of my bridge plans for the western bridge repair in Grampleton.$1#$e#I hope the mayor appreciates my work.$0#$e#She usually does.$1", "Rainy_Night_3": "Umm... I have something to say but I'm a little embarrassed...$2#$e#We should have extra cuddles tonight, @.$4", "Rainy_Night_4": "After everything I did today, I'm utterly exhausted.$6#$b#I'm very much so looking forward to going to bed.$3#$e#I may also be looking forward to snuggling you.$1", - - //AFFECTION DIALOGUE + + "_COMMENT5": "AFFECTION DIALOGUE", "Good_0": "I made some food for you! You can eat it now or save it for later.[210]$1", "Good_1": "I heard about %farm Farm on the news this morning!$1#$b#Your shipments to Zuzu City are some of the highest quality goods they have received in years!$3#$e#I am so proud of you, honey!$4", "Good_2": "%pet reminds me of my cat, Dewey.$6#$b#I can tell you've been treating %pet very well.$3", @@ -97,4 +97,4 @@ "Bad_7": "I heard some horrible news about the Gotoro Empire and what they do to their prisoners.$2#$e#They... I...$2#$e#...$2", "Bad_8": "Hi, @...$2#$e#...$2#$e#%Victor is ignoring you.", "Bad_9": "Everyone makes mistakes. You hurt my feelings yesterday and I'm not over that yet.$2#$e#It'll... take some time.$2" -} \ No newline at end of file +} From 3788cd0b71b2d73b9fe64f6b77c8284f64c96576 Mon Sep 17 00:00:00 2001 From: Abdessamad DERRAZ Date: Sun, 19 Apr 2020 14:56:40 +0200 Subject: [PATCH 3/4] [JA] Stardew Valley Expanded: Objects & Weapons Translated Weapons and items have been translated into all languages --- .../Objects/Aged Blue Moon Wine/object.json | 119 +++++++++++++----- .../Objects/Armor Elixir/object.json | 110 ++++++++++++---- .../Objects/Blue Moon Wine/object.json | 119 +++++++++++++----- .../Objects/Butterfish/object.json | 67 ++++++++-- .../Objects/Clownfish/object.json | 35 ++++-- .../Objects/Haste Elixir/object.json | 109 ++++++++++++---- .../Objects/Hero Elixir/object.json | 109 ++++++++++++---- .../Objects/Junimo Scroll/object.json | 83 ++++++++++-- .../Objects/Minnow/object.json | 37 ++++-- .../Objects/Puppyfish/object.json | 41 ++++-- .../Objects/Rusty Blade/object.json | 82 ++++++++++-- .../Objects/Starfish/object.json | 35 ++++-- .../Objects/Void Eel/object.json | 37 ++++-- .../Objects/Void Pebble/object.json | 82 ++++++++++-- .../Objects/Void Shard/object.json | 82 ++++++++++-- .../Tempered Galaxy Dagger/weapon.json | 34 +++-- .../Tempered Galaxy Hammer/weapon.json | 34 +++-- .../Weapons/Tempered Galaxy Sword/weapon.json | 34 +++-- 18 files changed, 979 insertions(+), 270 deletions(-) diff --git a/[JA] Stardew Valley Expanded/Objects/Aged Blue Moon Wine/object.json b/[JA] Stardew Valley Expanded/Objects/Aged Blue Moon Wine/object.json index 4c679b69..04e64904 100644 --- a/[JA] Stardew Valley Expanded/Objects/Aged Blue Moon Wine/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Aged Blue Moon Wine/object.json @@ -5,36 +5,97 @@ "Edibility": 100, "EdibleIsDrink": true, "CanSell": false, - "EdibleBuffs": - { - "Farming": 0, - "Fishing": 0, - "Mining": 0, - "Luck": 7, - "Foraging": 0, - "MaxStamina": 0, - "MagnetRadius": 0, - "Speed": 0, - "Defense": 0, - "Attack": 0, - "Duration": 600, - }, + "EdibleBuffs": { + "Farming": 0, + "Fishing": 0, + "Mining": 0, + "Luck": 7, + "Foraging": 0, + "MaxStamina": 0, + "MagnetRadius": 0, + "Speed": 0, + "Defense": 0, + "Attack": 0, + "Duration": 600 + }, "Price": 10000, "IsColored": false, - "GiftTastes": - { - "Love": ["Olivia", "Victor", "Gus", "MarlonFay", "Susan", "MorrisTod", "Elliott", "Lewis", "Wizard", "Harvey", "Leah", "Alex", "Sam", "Shane", "Abigail", "Emily", "Haley", "Caroline", "Clint", "Demetrius", "Evelyn", "George", "Jodi", "Kent", "Linus", "Marnie", "Pam", "Pierre", "Robin", "Sandy", "Willy", ], - "Like": ["Sebastian", "Maru", "Andy"], - "Neutral": ["Sophia"], - "Dislike": ["Jas", "Vincent"], - "Hate": ["Dwarf", "Krobus", "Penny"] - }, - "NameLocalization": - { - /*to be added in*/ + "GiftTastes": { + "Love": [ + "Olivia", + "Victor", + "Gus", + "MarlonFay", + "Susan", + "MorrisTod", + "Elliott", + "Lewis", + "Wizard", + "Harvey", + "Leah", + "Alex", + "Sam", + "Shane", + "Abigail", + "Emily", + "Haley", + "Caroline", + "Clint", + "Demetrius", + "Evelyn", + "George", + "Jodi", + "Kent", + "Linus", + "Marnie", + "Pam", + "Pierre", + "Robin", + "Sandy", + "Willy" + ], + "Like": [ + "Sebastian", + "Maru", + "Andy" + ], + "Neutral": [ + "Sophia" + ], + "Dislike": [ + "Jas", + "Vincent" + ], + "Hate": [ + "Dwarf", + "Krobus", + "Penny" + ] }, - "DescriptionLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Oude Blauwe Maan Wine", + "es": "Vino de luna azul envejecido", + "fr": "Vin vieilli de Blue Moon", + "hu": "Idős kék hold bor", + "it": "Vino invecchiato Blue Moon", + "ja": "熟成ブルームーンワイン", + "ko": "세 블루 문 와인", + "pt": "Vinho envelhecido da lua azul", + "ru": "Выдержанное синее лунное вино", + "tr": "Yaşlı Blue Moon Şarabı", + "zh": "陈年蓝月酒" }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "Sophia's gerijpte handgemaakte wijn van Blue Moon Vineyard. Het wordt geleverd in een prestigieuze mand vol met bladeren, met een glanzende strik om alles samen te wikkelen. Een geweldig cadeau!", + "es": "Vino artesanal envejecido de Sophia de Blue Moon Vineyard. Viene en una prestigiosa canasta plagada de hojas, con un lazo brillante para envolverlo todo. ¡Es un regalo maravilloso!", + "fr": "Le vin artisanal vieilli de Sophia de Blue Moon Vineyard. Il se présente dans un panier prestigieux criblé de feuilles, avec un noeud brillant pour tout envelopper. Fait un merveilleux cadeau!", + "hu": "Sophia érlelt kézzel készített, a Blue Moon Vineyard borából. Ez egy tekintélyes kosár, amely tele van levelekkel, és egy fényes íjjal borítja össze. Csodálatos ajándékot nyújt!", + "it": "Il vino invecchiato fatto a mano di Sophia da Blue Moon Vineyard. Viene fornito in un prestigioso cestino pieno di foglie, con un fiocco lucido per avvolgere tutto insieme. Fa un regalo meraviglioso!", + "ja": "ソフィアのブルームーンヴィンヤードからの熟成手作りワイン。それは、葉をちりばめた一流のバスケットに入っています。素敵な贈り物になります!", + "ko": "블루 문 포도밭에서 소피아의 세 손으로 만들어진 와인. 그것은 잎으로 가득 찬 유명한 바구니에 들어 있으며, 그것을 모두 감싸기 위해 반짝이는 활이 있습니다. 멋진 선물을 만듭니다!", + "pt": "O vinho artesanal envelhecido de Sophia da Blue Moon Vineyard. Ele vem em uma cesta de prestígio, cheia de folhas, com um laço brilhante para embrulhar tudo isso. Faz um presente maravilhoso!", + "ru": "Выдержанное вручную вино Софии с виноградника Голубой Луны. Он поставляется в престижной корзине, пронизанной листьями, с блестящим бантом, чтобы обернуть все это вместе. Делает замечательный подарок!", + "tr": "Sophia'nın Blue Moon Vineyard'dan elde hazırlanmış el yapımı şarabı. Hepsini sarmak için parlak bir yay ile yapraklarla dolu prestijli bir sepet içinde geliyor. Harika bir hediye yapar!", + "zh": "从蓝月亮葡萄园索菲亚的年龄手工制作的酒。 它装在一个久负盛名的篮子里,上面布满树叶,上面有一个闪亮的蝴蝶结,将它们包裹在一起。 制作精美的礼物!" + } +} diff --git a/[JA] Stardew Valley Expanded/Objects/Armor Elixir/object.json b/[JA] Stardew Valley Expanded/Objects/Armor Elixir/object.json index 63fe77ce..7ffbc653 100644 --- a/[JA] Stardew Valley Expanded/Objects/Armor Elixir/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Armor Elixir/object.json @@ -5,33 +5,91 @@ "Edibility": 2, "EdibleIsDrink": false, "CanSell": false, - "EdibleBuffs": - { - "Farming": 0, - "Fishing": 0, - "Mining": 0, - "Luck": 0, - "Foraging": 0, - "MaxStamina": 0, - "MagnetRadius": 0, - "Speed": 0, - "Defense": 15, - "Attack": 0, - "Duration": 180, - }, + "EdibleBuffs": { + "Farming": 0, + "Fishing": 0, + "Mining": 0, + "Luck": 0, + "Foraging": 0, + "MaxStamina": 0, + "MagnetRadius": 0, + "Speed": 0, + "Defense": 15, + "Attack": 0, + "Duration": 180 + }, "Price": 2000, "IsColored": false, - "GiftTastes": - { - "Love": ["MarlonFay", "Abigail", "Wizard"], - "Dislike": ["Sophia", "Olivia", "Andy", "Victor", "Susan", "MorrisTod", "Alex", "Elliott", "Harvey", "Sam", "Sebastian", "Shane", "Emily", "Haley", "Leah", "Maru", "Penny", "Caroline", "Clint", "Demetrius", "Dwarf", "Evelyn", "George", "Gus", "Jas", "Jodi", "Kent", "Krobus", "Lewis", "Linus", "Marnie", "Pam", "Pierre", "Robin", "Sandy", "Vincent", "Willy"] - }, - "NameLocalization": - { - /*to be added in*/ + "GiftTastes": { + "Love": [ + "MarlonFay", + "Abigail", + "Wizard" + ], + "Dislike": [ + "Sophia", + "Olivia", + "Andy", + "Victor", + "Susan", + "MorrisTod", + "Alex", + "Elliott", + "Harvey", + "Sam", + "Sebastian", + "Shane", + "Emily", + "Haley", + "Leah", + "Maru", + "Penny", + "Caroline", + "Clint", + "Demetrius", + "Dwarf", + "Evelyn", + "George", + "Gus", + "Jas", + "Jodi", + "Kent", + "Krobus", + "Lewis", + "Linus", + "Marnie", + "Pam", + "Pierre", + "Robin", + "Sandy", + "Vincent", + "Willy" + ] }, - "DescriptionLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Armor Elixir", + "es": "Elixir de armadura", + "fr": "Elixir d'armure", + "hu": "Páncél Elixir", + "it": "Elisir di armatura", + "ja": "アーマーエリクサー", + "ko": "아머 엘릭서", + "pt": "Elixir de armadura", + "ru": "Броня Эликсир", + "tr": "Zırh İksiri", + "zh": "护甲药剂" }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "Főzött Camilla kastélyfalujában. Erősíti a testet.", + "es": "Elaborado en Castle Village por Camilla. Fortifica el cuerpo.", + "fr": "Brassée à Castle Village par Camilla. Fortifie le corps.", + "hu": "Főzött Camilla kastélyfalujában. Erősíti a testet.", + "it": "Prodotta al Castle Village da Camilla. Rafforza il corpo.", + "ja": "カミラがキャッスルビレッジで醸造。体を強化します。", + "ko": "카밀라가 캐슬 빌리지에서 양조했습니다. 몸을 강화합니다.", + "pt": "Fabricada no Castelo Village por Camilla. Fortalece o corpo.", + "ru": "Приготовлено в замковой деревне Камиллой. Укрепляет организм.", + "tr": "Camilla tarafından Castle Village'de demlendi. Vücudu güçlendirir.", + "zh": "卡米拉在城堡村酿造。强化身体。" + } +} diff --git a/[JA] Stardew Valley Expanded/Objects/Blue Moon Wine/object.json b/[JA] Stardew Valley Expanded/Objects/Blue Moon Wine/object.json index 93780697..9f972805 100644 --- a/[JA] Stardew Valley Expanded/Objects/Blue Moon Wine/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Blue Moon Wine/object.json @@ -5,36 +5,97 @@ "Edibility": 10, "EdibleIsDrink": true, "CanSell": false, - "EdibleBuffs": - { - "Farming": 0, - "Fishing": 0, - "Mining": 0, - "Luck": 2, - "Foraging": 0, - "MaxStamina": 0, - "MagnetRadius": 0, - "Speed": 0, - "Defense": 0, - "Attack": 0, - "Duration": 180, - }, + "EdibleBuffs": { + "Farming": 0, + "Fishing": 0, + "Mining": 0, + "Luck": 2, + "Foraging": 0, + "MaxStamina": 0, + "MagnetRadius": 0, + "Speed": 0, + "Defense": 0, + "Attack": 0, + "Duration": 180 + }, "Price": 1000, "IsColored": false, - "GiftTastes": - { - "Love": ["Olivia", "Victor", "Gus"], - "Like": ["MarlonFay", "Susan", "MorrisTod", "Elliott", "Lewis", "Wizard", "Harvey", "Leah"], - "Neutral": ["Alex", "Sam", "Shane", "Abigail", "Emily", "Haley", "Caroline", "Clint", "Demetrius", "Evelyn", "George", "Jodi", "Kent", "Linus", "Marnie", "Pam", "Pierre", "Robin", "Sandy", "Willy", "Sophia"], - "Dislike": ["Sebastian", "Maru"], - "Hate": ["Andy", "Dwarf", "Krobus", "Jas", "Vincent", "Penny"] - }, - "NameLocalization": - { - /*to be added in*/ + "GiftTastes": { + "Love": [ + "Olivia", + "Victor", + "Gus" + ], + "Like": [ + "MarlonFay", + "Susan", + "MorrisTod", + "Elliott", + "Lewis", + "Wizard", + "Harvey", + "Leah" + ], + "Neutral": [ + "Alex", + "Sam", + "Shane", + "Abigail", + "Emily", + "Haley", + "Caroline", + "Clint", + "Demetrius", + "Evelyn", + "George", + "Jodi", + "Kent", + "Linus", + "Marnie", + "Pam", + "Pierre", + "Robin", + "Sandy", + "Willy", + "Sophia" + ], + "Dislike": [ + "Sebastian", + "Maru" + ], + "Hate": [ + "Andy", + "Dwarf", + "Krobus", + "Jas", + "Vincent", + "Penny" + ] }, - "DescriptionLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Blue Moon Wein", + "es": "Vino de luna azul", + "fr": "Vin Blue Moon", + "hu": "Kék hold bor", + "it": "Blue Moon Wine", + "ja": "ブルームーンワイン", + "ko": "블루 문 와인", + "pt": "Vinho da Lua Azul", + "ru": "Вино Голубой Луны", + "tr": "Blue Moon Şarabı", + "zh": "蓝月亮酒" }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "Sophias handgefertigter Wein von Blue Moon Vineyard.", + "es": "Vino artesanal de Sophia de Blue Moon Vineyard.", + "fr": "Le vin artisanal de Sophia de Blue Moon Vineyard.", + "hu": "Sophia kézzel készített bora a Blue Moon Vineyardból.", + "it": "Il vino fatto a mano di Sophia da Blue Moon Vineyard.", + "ja": "ソフィアのブルームーンヴィンヤードの手作りワイン。", + "ko": "블루 문 포도밭에서 소피아의 손으로 만들어진 와인.", + "pt": "O vinho artesanal de Sophia da Blue Moon Vineyard.", + "ru": "Вино ручной работы Софии с виноградника Голубой Луны.", + "tr": "Sophia'nın Blue Moon Vineyard'dan el işi şarabı.", + "zh": "索菲亚从蓝月亮葡萄园手工酒。" + } +} diff --git a/[JA] Stardew Valley Expanded/Objects/Butterfish/object.json b/[JA] Stardew Valley Expanded/Objects/Butterfish/object.json index 62c228a3..7bbd08fb 100644 --- a/[JA] Stardew Valley Expanded/Objects/Butterfish/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Butterfish/object.json @@ -7,18 +7,59 @@ "EdibleBuffs": null, "Price": 300, "IsColored": false, - "GiftTastes": - { - "Love": ["Willy", "Andy"], - "Like": ["Kent", "Jodi", "Olivia", "Pierre", "Gus", "Evelyn", "Leah", "Robin", "Elliott"], - "Hate": ["George", "Shane", "Sebastian", "Abigail", "Haley", "Maru", "Pam", "Clint", "Jas", "Vincent"] + "GiftTastes": { + "Love": [ + "Willy", + "Andy" + ], + "Like": [ + "Kent", + "Jodi", + "Olivia", + "Pierre", + "Gus", + "Evelyn", + "Leah", + "Robin", + "Elliott" + ], + "Hate": [ + "George", + "Shane", + "Sebastian", + "Abigail", + "Haley", + "Maru", + "Pam", + "Clint", + "Jas", + "Vincent" + ] }, - "NameLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Butterfisch", + "es": "Pez mantequilla", + "fr": "Poisson-papillon", + "hu": "Vajhal", + "it": "Pesce Leone", + "ja": "バターフィッシュ", + "ko": "나비 고기", + "pt": "Peixe borboleta", + "ru": "Масляная", + "tr": "Lionfish", + "zh": "鲳鱼" }, - "DescriptionLocalization": - { - /*to be added in*/ - }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "Wird häufig in Gerichten in der Ferngill Republic verwendet.", + "es": "De uso general en platos alrededor de la República de Ferngill.", + "fr": "Couramment utilisé dans les plats de la République de Ferngill.", + "hu": "Általában az ételekben használják a Ferngill Köztársaság környékén.", + "it": "Comunemente usato nei piatti della Repubblica di Ferngill.", + "ja": "一般的にファーンギル共和国の料理に使用されます。", + "ko": "Ferngill Republic 주변의 요리에 일반적으로 사용됩니다.", + "pt": "Comumente usado em pratos da República Ferngill.", + "ru": "Обычно используется в блюдах вокруг Ferngill Republic.", + "tr": "Ferngill Cumhuriyeti çevresindeki yemeklerde yaygın olarak kullanılır.", + "zh": "常用于Ferngill Republic周围的菜肴。" + } +} diff --git a/[JA] Stardew Valley Expanded/Objects/Clownfish/object.json b/[JA] Stardew Valley Expanded/Objects/Clownfish/object.json index c1afbdaa..26ab2801 100644 --- a/[JA] Stardew Valley Expanded/Objects/Clownfish/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Clownfish/object.json @@ -7,17 +7,34 @@ "EdibleBuffs": null, "Price": 120, "IsColored": false, - "GiftTastes": - { + "GiftTastes": { /*gift tastes go here*/ }, - "NameLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Clownfisch", + "es": "Pez payaso", + "fr": "Poisson clown", + "hu": "Bohรณchal", + "it": "Pesce pagliaccio", + "ja": "クマノミ", + "ko": "흰 동가리", + "pt": "Peixe-palhaço", + "ru": "Clownfish", + "tr": "Palyaço balığı", + "zh": "小丑鱼" }, - "DescriptionLocalization": - { - /*to be added in*/ + "DescriptionLocalization": { + "de": "Lebt in Seeanemonen zum Schutz.", + "es": "Vive en anémonas de mar para protección.", + "fr": "Vit dans les anémones de mer pour se protéger.", + "hu": "Tengeri kökörcsin él a védelem érdekében.", + "it": "Vive in anemoni di mare per protezione.", + "ja": "保護のためイソギンチャクに住んでいます。", + "ko": "보호를 위해 말미잘에 산다.", + "pt": "Vive em anêmonas do mar para proteção.", + "ru": "Живет в морских анемонах для защиты.", + "tr": "Koruma için deniz anemonlarında yaşar.", + "zh": "生活在海葵中进行保护。" }, "DisableWithMod": "MoreFish" -} \ No newline at end of file +} diff --git a/[JA] Stardew Valley Expanded/Objects/Haste Elixir/object.json b/[JA] Stardew Valley Expanded/Objects/Haste Elixir/object.json index bf217611..e2d81030 100644 --- a/[JA] Stardew Valley Expanded/Objects/Haste Elixir/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Haste Elixir/object.json @@ -5,33 +5,90 @@ "Edibility": 2, "EdibleIsDrink": true, "CanSell": false, - "EdibleBuffs": - { - "Farming": 0, - "Fishing": 0, - "Mining": 0, - "Luck": 0, - "Foraging": 0, - "MaxStamina": 0, - "MagnetRadius": 0, - "Speed": 3, - "Defense": 0, - "Attack": 0, - "Duration": 180, - }, + "EdibleBuffs": { + "Farming": 0, + "Fishing": 0, + "Mining": 0, + "Luck": 0, + "Foraging": 0, + "MaxStamina": 0, + "MagnetRadius": 0, + "Speed": 3, + "Defense": 0, + "Attack": 0, + "Duration": 180 + }, "Price": 2000, "IsColored": false, - "GiftTastes": - { - "Love": ["MarlonFay", "Abigail", "Wizard"], - "Dislike": ["Olivia", "Andy", "Victor", "Susan", "MorrisTod", "Alex", "Elliott", "Harvey", "Sam", "Sebastian", "Shane", "Emily", "Haley", "Leah", "Maru", "Penny", "Caroline", "Clint", "Demetrius", "Dwarf", "Evelyn", "George", "Gus", "Jas", "Jodi", "Kent", "Krobus", "Lewis", "Linus", "Marnie", "Pam", "Pierre", "Robin", "Sandy", "Vincent", "Willy"] - }, - "NameLocalization": - { - /*to be added in*/ + "GiftTastes": { + "Love": [ + "MarlonFay", + "Abigail", + "Wizard" + ], + "Dislike": [ + "Olivia", + "Andy", + "Victor", + "Susan", + "MorrisTod", + "Alex", + "Elliott", + "Harvey", + "Sam", + "Sebastian", + "Shane", + "Emily", + "Haley", + "Leah", + "Maru", + "Penny", + "Caroline", + "Clint", + "Demetrius", + "Dwarf", + "Evelyn", + "George", + "Gus", + "Jas", + "Jodi", + "Kent", + "Krobus", + "Lewis", + "Linus", + "Marnie", + "Pam", + "Pierre", + "Robin", + "Sandy", + "Vincent", + "Willy" + ] }, - "DescriptionLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Elixier der Geschwindigkeit", + "es": "Elixir de velocidad", + "fr": "Élixir de vitesse", + "hu": "Haste Elixir", + "it": "Elisir della velocità", + "ja": "スピードのエリクサー", + "ko": "속도의 비약", + "pt": "Elixir da Velocidade", + "ru": "Ускоренный эликсир", + "tr": "Hız İksiri", + "zh": "急速药剂" }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "Im Schlossdorf von Camilla gebraut. Du wirst fühlen leichter an deinen Füßen.", + "es": "Elaborado en Castle Village por Camilla. Te sentirás más ligero en tus pies.", + "fr": "Brassée à Castle Village par Camilla. Vous vous sentirez plus léger sur vos pieds.", + "hu": "Főzött Camilla kastélyfalujában. Érezni fogod könnyebb a lábadon.", + "it": "Prodotta al Castle Village da Camilla. Ti sentirai più leggero sui tuoi piedi.", + "ja": "カミラがキャッスルビレッジで醸造。あなたは感じるでしょう 足元を軽くします。", + "ko": "카밀라가 캐슬 빌리지에서 양조했습니다. 당신은 느낄 것이다 발이 가벼워 요.", + "pt": "Fabricada no Castelo Village por Camilla. Você sentirá mais leve em seus pés.", + "ru": "Приготовлено в замковой деревне Камиллой. Вы почувствуете легче на ногах.", + "tr": "Camilla tarafından Castle Village'de demlendi. Hissedeceksin ayaklarınızda daha hafif.", + "zh": "卡米拉在城堡村酿造。你会觉得 脚更轻。" + } +} diff --git a/[JA] Stardew Valley Expanded/Objects/Hero Elixir/object.json b/[JA] Stardew Valley Expanded/Objects/Hero Elixir/object.json index a36c9401..c54e229d 100644 --- a/[JA] Stardew Valley Expanded/Objects/Hero Elixir/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Hero Elixir/object.json @@ -5,33 +5,90 @@ "Edibility": 2, "EdibleIsDrink": false, "CanSell": false, - "EdibleBuffs": - { - "Farming": 0, - "Fishing": 0, - "Mining": 0, - "Luck": 0, - "Foraging": 0, - "MaxStamina": 0, - "MagnetRadius": 0, - "Speed": 0, - "Defense": 0, - "Attack": 8, - "Duration": 180, - }, + "EdibleBuffs": { + "Farming": 0, + "Fishing": 0, + "Mining": 0, + "Luck": 0, + "Foraging": 0, + "MaxStamina": 0, + "MagnetRadius": 0, + "Speed": 0, + "Defense": 0, + "Attack": 8, + "Duration": 180 + }, "Price": 2000, "IsColored": false, - "GiftTastes": - { - "Love": ["MarlonFay", "Abigail", "Wizard"], - "Dislike": ["Olivia", "Andy", "Victor", "Susan", "MorrisTod", "Alex", "Elliott", "Harvey", "Sam", "Sebastian", "Shane", "Emily", "Haley", "Leah", "Maru", "Penny", "Caroline", "Clint", "Demetrius", "Dwarf", "Evelyn", "George", "Gus", "Jas", "Jodi", "Kent", "Krobus", "Lewis", "Linus", "Marnie", "Pam", "Pierre", "Robin", "Sandy", "Vincent", "Willy"] - }, - "NameLocalization": - { - /*to be added in*/ + "GiftTastes": { + "Love": [ + "MarlonFay", + "Abigail", + "Wizard" + ], + "Dislike": [ + "Olivia", + "Andy", + "Victor", + "Susan", + "MorrisTod", + "Alex", + "Elliott", + "Harvey", + "Sam", + "Sebastian", + "Shane", + "Emily", + "Haley", + "Leah", + "Maru", + "Penny", + "Caroline", + "Clint", + "Demetrius", + "Dwarf", + "Evelyn", + "George", + "Gus", + "Jas", + "Jodi", + "Kent", + "Krobus", + "Lewis", + "Linus", + "Marnie", + "Pam", + "Pierre", + "Robin", + "Sandy", + "Vincent", + "Willy" + ] }, - "DescriptionLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Elixier der Helden", + "es": "Elixir de héroes", + "fr": "Elixir de Héros", + "hu": "A hősök elixirje", + "it": "Elisir degli eroi", + "ja": "英雄のエリクサー", + "ko": "영웅의 비약", + "pt": "Elixir dos Heróis", + "ru": "Эликсир Героев", + "tr": "Kahraman İksiri", + "zh": "英雄药剂" }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "Im Schlossdorf von Camilla gebraut. Gewährt heldenhafte Attribute.", + "es": "Elaborado en Castle Village por Camilla. Otorga atributos heroicos.", + "fr": "Brassée à Castle Village par Camilla. Accorde des attributs héroïques.", + "hu": "Főzött Camilla kastélyfalujában. Hősies tulajdonságokat ad.", + "it": "Prodotta al Castle Village da Camilla. Concede attributi eroici.", + "ja": "カミラがキャッスルビレッジで醸造。英雄的な属性を付与します。", + "ko": "카밀라가 캐슬 빌리지에서 양조했습니다. 영웅적인 속성을 부여합니다.", + "pt": "Fabricada no Castelo Village por Camilla. Concede atributos heróicos.", + "ru": "Fabricada no Castelo Village por Camilla. Concede atributos heróicos.", + "tr": "Camilla tarafından Castle Village'de demlendi. Kahramanca özellikler verir.", + "zh": "卡米拉在城堡村酿造。授予英雄属性。" + } +} diff --git a/[JA] Stardew Valley Expanded/Objects/Junimo Scroll/object.json b/[JA] Stardew Valley Expanded/Objects/Junimo Scroll/object.json index 99f90802..bc375129 100644 --- a/[JA] Stardew Valley Expanded/Objects/Junimo Scroll/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Junimo Scroll/object.json @@ -8,17 +8,76 @@ "CanSell": false, "Price": 200000, "IsColored": false, - "GiftTastes": - { - "Like": ["MarlonFay", "Wizard", "Krobus", "Wizard", "Dwarf"], - "Dislike": ["Olivia", "Andy", "Victor", "Susan", "MorrisTod", "Alex", "Elliott", "Harvey", "Sam", "Sebastian", "Shane", "Abigail", "Emily", "Haley", "Leah", "Maru", "Penny", "Caroline", "Clint", "Demetrius", "Evelyn", "George", "Gus", "Jas", "Jodi", "Kent", "Lewis", "Linus", "Marnie", "Pam", "Pierre", "Robin", "Sandy", "Vincent", "Willy"] + "GiftTastes": { + "Like": [ + "MarlonFay", + "Wizard", + "Krobus", + "Wizard", + "Dwarf" + ], + "Dislike": [ + "Olivia", + "Andy", + "Victor", + "Susan", + "MorrisTod", + "Alex", + "Elliott", + "Harvey", + "Sam", + "Sebastian", + "Shane", + "Abigail", + "Emily", + "Haley", + "Leah", + "Maru", + "Penny", + "Caroline", + "Clint", + "Demetrius", + "Evelyn", + "George", + "Gus", + "Jas", + "Jodi", + "Kent", + "Lewis", + "Linus", + "Marnie", + "Pam", + "Pierre", + "Robin", + "Sandy", + "Vincent", + "Willy" + ] }, - "NameLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Junimo-Schriftrolle", + "es": "Pergamino Junimo", + "fr": "Parchemin Junimo", + "hu": "Junimo tekercs", + "it": "Scorrimento Junimo", + "ja": "ジュニモスクロール", + "ko": "주 니모 스크롤", + "pt": "Rolagem Junimo", + "ru": "Свиток Junimo", + "tr": "Junimo kaydırma", + "zh": "Junimo滚动" }, - "DescriptionLocalization": - { - /*to be added in*/ - }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "Es sind seltsam Junimo-Symbole, die Sie nicht auf dieser Walze nicht erkennen golden. Der Assistent kann sein in der Lage, es zu entziffern?", + "es": "Hay extraños símbolos junimo que no reconoces en este rodillo dorado. Quizás el mago pueda descifrarlo?", + "fr": "Il y a d'étranges symboles junimo que vous ne reconnaissez pas sur ce rouleau doré. Le sorcier est peut-être capable de le déchiffrer ?", + "hu": "Vannak furcsa junimo szimbólumok, amelyeket nem nem ismeri fel ezen a hengeren golden. Lehet, hogy a varázsló képes megfejteni?", + "it": "Ci sono strani simboli di Junimo che non si non riconoscere su questo roloto d'oro. Il mago potrebbe essere in grado di decifrarlo?", + "ja": "奇妙な しないjunimoシンボル このローラーで認識されません ゴールデン。ウィザードは それを解読することができますか?", + "ko": "이상하다 당신이하지 않는 junimo 기호 이 롤러를 인식하지 못합니다 황금. 마법사는 그것을 해독 할 수 있습니까?", + "pt": "Existem estranhos símbolos junimo que você não não reconhecer neste rolo dourado. O assistente pode ser capaz de decifrá-lo?", + "ru": "Есть странные символы Junimo, которые вы не не узнавать на этом ролике золотой. Волшебник может быть в состоянии расшифровать это?", + "tr": "Garip var yapmadığın junimo sembolleri bu silindirde tanımıyor altın. Sihirbaz deşifre edebilir?", + "zh": "有奇怪 您不懂的junimo符号 在此辊子上无法识别 金。该向导可能是 能破译吗?" + } +} diff --git a/[JA] Stardew Valley Expanded/Objects/Minnow/object.json b/[JA] Stardew Valley Expanded/Objects/Minnow/object.json index ffd44637..496d27ab 100644 --- a/[JA] Stardew Valley Expanded/Objects/Minnow/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Minnow/object.json @@ -7,16 +7,33 @@ "EdibleBuffs": null, "Price": 15, "IsColored": false, - "GiftTastes": - { + "GiftTastes": { /*gift tastes go here*/ }, - "NameLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Elritze", + "es": "Pececillo", + "fr": "Vairon", + "hu": "Fürge cselle", + "it": "Pesciolino", + "ja": "ミノー", + "ko": "시시한 인물", + "pt": "Peixinho", + "ru": "Пескарь", + "tr": "Golyan balığı", + "zh": "桃花鱼" }, - "DescriptionLocalization": - { - /*to be added in*/ - }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "Ein sehr häufiger Fisch.", + "es": "Un pez muy común.", + "fr": "Un poisson très commun.", + "hu": "Nagyon gyakori hal.", + "it": "Un pesce molto comune.", + "ja": "非常に一般的な魚。", + "ko": "매우 일반적인 물고기.", + "pt": "Um peixe muito comum.", + "ru": "Очень распространенная рыба.", + "tr": "Çok yaygın bir balık.", + "zh": "条很普通的鱼。" + } +} diff --git a/[JA] Stardew Valley Expanded/Objects/Puppyfish/object.json b/[JA] Stardew Valley Expanded/Objects/Puppyfish/object.json index 65f4e0ba..59f42080 100644 --- a/[JA] Stardew Valley Expanded/Objects/Puppyfish/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Puppyfish/object.json @@ -7,16 +7,35 @@ "EdibleBuffs": null, "Price": 450, "IsColored": false, - "GiftTastes": - { - "Love": ["Willy"] + "GiftTastes": { + "Love": [ + "Willy" + ] }, - "NameLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Welpenfisch", + "es": "Pez cachorro", + "fr": "Poisson chiot", + "hu": "kölyök Fish", + "it": "Cucciolo di pesce", + "ja": "パピーフィッシュ", + "ko": "강아지", + "pt": "Peixe filhote", + "ru": "щенок рыбы", + "tr": "Köpek balığı", + "zh": "小狗鱼" }, - "DescriptionLocalization": - { - /*to be added in*/ - }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "Dieser Fisch will nur Streicheln und Snacks.", + "es": "Este pez solo quiere caricias y bocadillos.", + "fr": "Ce poisson ne veut que des caresses et des collations.", + "hu": "Ez a hal csak állatokat és harapnivalókat akar.", + "it": "Questo pesce vuole solo coccole e spuntini.", + "ja": "この魚はふれあいとおやつだけが欲しいです。", + "ko": "이 물고기는 애완 동물과 간식 만 원합니다.", + "pt": "Este peixe quer apenas petting e lanches.", + "ru": "Эта рыба хочет только ласки и закуски.", + "tr": "Bu balık sadece sevişme ve atıştırmalık ister.", + "zh": "这条鱼只想要抚摸和零食。" + } +} diff --git a/[JA] Stardew Valley Expanded/Objects/Rusty Blade/object.json b/[JA] Stardew Valley Expanded/Objects/Rusty Blade/object.json index 8de50e32..e5a38aaf 100644 --- a/[JA] Stardew Valley Expanded/Objects/Rusty Blade/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Rusty Blade/object.json @@ -8,17 +8,75 @@ "CanSell": false, "Price": 1000, "IsColored": false, - "GiftTastes": - { - "Dislike": ["Olivia", "Andy", "Victor", "Susan", "MorrisTod", "Alex", "Elliott", "Harvey", "Sam", "Sebastian", "Shane", "Abigail", "Emily", "Haley", "Leah", "Maru", "Penny", "Caroline", "Clint", "Demetrius", "Evelyn", "George", "Gus", "Jas", "Jodi", "Kent", "Lewis", "Linus", "Marnie", "Pam", "Pierre", "Robin", "Sandy", "Vincent", "Willy"], - "Hate": ["MarlonFay", "Wizard", "Krobus", "Dwarf"] + "GiftTastes": { + "Dislike": [ + "Olivia", + "Andy", + "Victor", + "Susan", + "MorrisTod", + "Alex", + "Elliott", + "Harvey", + "Sam", + "Sebastian", + "Shane", + "Abigail", + "Emily", + "Haley", + "Leah", + "Maru", + "Penny", + "Caroline", + "Clint", + "Demetrius", + "Evelyn", + "George", + "Gus", + "Jas", + "Jodi", + "Kent", + "Lewis", + "Linus", + "Marnie", + "Pam", + "Pierre", + "Robin", + "Sandy", + "Vincent", + "Willy" + ], + "Hate": [ + "MarlonFay", + "Wizard", + "Krobus", + "Dwarf" + ] }, - "NameLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Rostige Klinge", + "es": "Cuchilla oxidada", + "fr": "Lame rouillée", + "hu": "Rozsdás penge", + "it": "Lama arrugginita", + "ja": "さびた刃", + "ko": "녹슨 칼날", + "pt": "Lâmina enferrujada", + "ru": "Ржавый клинок", + "tr": "Paslı bıçak", + "zh": "生锈的刀片" }, - "DescriptionLocalization": - { - /*to be added in*/ - }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "Es gehörte einst einem Abenteurer ...", + "es": "Alguna vez perteneció a un aventurero ...", + "fr": "Elle appartenait autrefois à un aventurier ...", + "hu": "Egyszer egy kalandorhoz tartozott ...", + "it": "Una volta apparteneva a un avventuriero ...", + "ja": "それはかつて冒険家のものでした...", + "ko": "한때 모험가의 것이 었습니다 ...", + "pt": "Pertenceu a um aventureiro ...", + "ru": "Когда-то он принадлежал искателю приключений ...", + "tr": "Bir zamanlar bir maceracıya aitti ...", + "zh": "它曾经属于冒险家。" + } +} diff --git a/[JA] Stardew Valley Expanded/Objects/Starfish/object.json b/[JA] Stardew Valley Expanded/Objects/Starfish/object.json index eae97907..8dada144 100644 --- a/[JA] Stardew Valley Expanded/Objects/Starfish/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Starfish/object.json @@ -7,17 +7,34 @@ "EdibleBuffs": null, "Price": 210, "IsColored": false, - "GiftTastes": - { + "GiftTastes": { /*gift tastes go here*/ }, - "NameLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Seestern", + "es": "Estrella de mar", + "fr": "Étoile de mer", + "hu": "Tengeri csillag", + "it": "Stella marina", + "ja": "ヒトデ", + "ko": "불가사리", + "pt": "Estrela do Mar", + "ru": "морская звезда", + "tr": "Denizyıldızı", + "zh": "海星" }, - "DescriptionLocalization": - { - /*to be added in*/ + "DescriptionLocalization": { + "de": "Wegen ihres sternförmigen Aussehens als Seesterne bezeichnet.", + "es": "Conocido como estrellas de mar debido a su apariencia en forma de estrella.", + "fr": "Appelé étoiles de mer en raison de son aspect en forme d'étoile.", + "hu": "Csillag alakú megjelenésük miatt tengeri csillagnak nevezik.", + "it": "Indicato come stelle marine per il loro aspetto a forma di stella.", + "ja": "星型の外観から、海の星と呼ばれています。", + "ko": "별 모양으로 인해 바다 별이라고합니다.", + "pt": "Referidos como estrelas do mar por causa de sua aparência em forma de estrela.", + "ru": "Называется морскими звездами из-за их звездного вида.", + "tr": "Yıldız şeklindeki görünümleri nedeniyle deniz yıldızı olarak adlandırılır.", + "zh": "由于其星状外观而被称为海星。" }, "DisableWithMod": "MoreFish" -} \ No newline at end of file +} diff --git a/[JA] Stardew Valley Expanded/Objects/Void Eel/object.json b/[JA] Stardew Valley Expanded/Objects/Void Eel/object.json index 2e40b3f4..47b7f3e5 100644 --- a/[JA] Stardew Valley Expanded/Objects/Void Eel/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Void Eel/object.json @@ -7,16 +7,33 @@ "EdibleBuffs": null, "Price": 1250, "IsColored": false, - "GiftTastes": - { + "GiftTastes": { /*gift tastes go here*/ }, - "NameLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Leerer Aal", + "es": "Anguila vacía", + "fr": "Anguille vide", + "hu": "Üres angolna", + "it": "Anguilla Vuota", + "ja": "ボイドイール", + "ko": "공허 장어", + "pt": "Enguia vazia", + "ru": "Пустой угорь", + "tr": "Boş Yılan Balığı", + "zh": "虚空鳗鱼" }, - "DescriptionLocalization": - { - /*to be added in*/ - }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "???", + "es": "???", + "fr": "???", + "hu": "???", + "it": "???", + "ja": "???", + "ko": "???", + "pt": "???", + "ru": "???", + "tr": "???", + "zh": "???" + } +} diff --git a/[JA] Stardew Valley Expanded/Objects/Void Pebble/object.json b/[JA] Stardew Valley Expanded/Objects/Void Pebble/object.json index 9ae0ef43..34e94853 100644 --- a/[JA] Stardew Valley Expanded/Objects/Void Pebble/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Void Pebble/object.json @@ -8,17 +8,75 @@ "CanSell": false, "Price": 1500, "IsColored": false, - "GiftTastes": - { - "Love": ["MarlonFay", "Wizard", "Krobus", "Dwarf" ], - "Dislike": ["Olivia", "Andy", "Victor", "Susan", "MorrisTod", "Alex", "Elliott", "Harvey", "Sam", "Sebastian", "Shane", "Abigail", "Emily", "Haley", "Leah", "Maru", "Penny", "Caroline", "Clint", "Demetrius", "Evelyn", "George", "Gus", "Jas", "Jodi", "Kent", "Lewis", "Linus", "Marnie", "Pam", "Pierre", "Robin", "Sandy", "Vincent", "Willy"] + "GiftTastes": { + "Love": [ + "MarlonFay", + "Wizard", + "Krobus", + "Dwarf" + ], + "Dislike": [ + "Olivia", + "Andy", + "Victor", + "Susan", + "MorrisTod", + "Alex", + "Elliott", + "Harvey", + "Sam", + "Sebastian", + "Shane", + "Abigail", + "Emily", + "Haley", + "Leah", + "Maru", + "Penny", + "Caroline", + "Clint", + "Demetrius", + "Evelyn", + "George", + "Gus", + "Jas", + "Jodi", + "Kent", + "Lewis", + "Linus", + "Marnie", + "Pam", + "Pierre", + "Robin", + "Sandy", + "Vincent", + "Willy" + ] }, - "NameLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Leerer Kiesel", + "es": "Guijarro vacío", + "fr": "Galet vide", + "hu": "Üres kavics", + "it": "Ghiaia vuota", + "ja": "ボイドペブル", + "ko": "공허 조약돌", + "pt": "Seixo Vazio", + "ru": "Пустота Галька", + "tr": "Geçersiz Çakıl", + "zh": "虚空卵石" }, - "DescriptionLocalization": - { - /*to be added in*/ - }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "Obwohl klein, fühlt es sich dicht und heiß an.", + "es": "Aunque pequeño, es denso y caliente al tacto.", + "fr": "Bien que petit, il est dense et chaud au toucher.", + "hu": "Bár kicsi, sűrű és forró az érintésre.", + "it": "Anche se piccolo, è denso e caldo al tatto.", + "ja": "小さいですが、密度が高く、触ると熱いです。", + "ko": "작지만 밀집되어 뜨겁습니다.", + "pt": "Embora pequeno, é denso e quente ao toque.", + "ru": "Несмотря на небольшой размер, он плотный и горячий на ощупь.", + "tr": "Küçük olmasına rağmen yoğun ve sıcaktır.", + "zh": "虽然很小,但它的密度和触感很热" + } +} diff --git a/[JA] Stardew Valley Expanded/Objects/Void Shard/object.json b/[JA] Stardew Valley Expanded/Objects/Void Shard/object.json index c76086b6..509d3c11 100644 --- a/[JA] Stardew Valley Expanded/Objects/Void Shard/object.json +++ b/[JA] Stardew Valley Expanded/Objects/Void Shard/object.json @@ -8,17 +8,75 @@ "CanSell": false, "Price": 15000, "IsColored": false, - "GiftTastes": - { - "Love": ["MarlonFay", "Wizard", "Krobus", "Dwarf"], - "Dislike": ["Olivia", "Andy", "Victor", "Susan", "MorrisTod", "Alex", "Elliott", "Harvey", "Sam", "Sebastian", "Shane", "Abigail", "Emily", "Haley", "Leah", "Maru", "Penny", "Caroline", "Clint", "Demetrius", "Evelyn", "George", "Gus", "Jas", "Jodi", "Kent", "Lewis", "Linus", "Marnie", "Pam", "Pierre", "Robin", "Sandy", "Vincent", "Willy"] + "GiftTastes": { + "Love": [ + "MarlonFay", + "Wizard", + "Krobus", + "Dwarf" + ], + "Dislike": [ + "Olivia", + "Andy", + "Victor", + "Susan", + "MorrisTod", + "Alex", + "Elliott", + "Harvey", + "Sam", + "Sebastian", + "Shane", + "Abigail", + "Emily", + "Haley", + "Leah", + "Maru", + "Penny", + "Caroline", + "Clint", + "Demetrius", + "Evelyn", + "George", + "Gus", + "Jas", + "Jodi", + "Kent", + "Lewis", + "Linus", + "Marnie", + "Pam", + "Pierre", + "Robin", + "Sandy", + "Vincent", + "Willy" + ] }, - "NameLocalization": - { - /*to be added in*/ + "NameLocalization": { + "de": "Leere Scherbe", + "es": "Fragmento vacío", + "fr": "Éclat de vide", + "hu": "Üres szilánk", + "it": "Frammento di Vuoto", + "ja": "ボイドシャード", + "ko": "공허 파편", + "pt": "Estilhaço do Vazio", + "ru": "Пустотный осколок", + "tr": "Geçersiz Parça", + "zh": "虚空碎片" }, - "DescriptionLocalization": - { - /*to be added in*/ - }, -} \ No newline at end of file + "DescriptionLocalization": { + "de": "Der Stein wird von dunkler Magie verzehrt.", + "es": "La piedra es consumida por la magia oscura.", + "fr": "La pierre est consumée par la magie noire.", + "hu": "A kőt a sötét mágia fogyasztja el.", + "it": "La pietra è consumata dalla magia oscura.", + "ja": "石はダークマジックによって消費されます。", + "ko": "돌은 어두운 마법에 의해 소비됩니다.", + "pt": "A pedra é consumida pela magia negra.", + "ru": "Камень поглощен темной магией.", + "tr": "Taş kara büyü tarafından tüketilir.", + "zh": "石头被黑暗的魔法所消耗。" + } +} diff --git a/[JA] Stardew Valley Expanded/Weapons/Tempered Galaxy Dagger/weapon.json b/[JA] Stardew Valley Expanded/Weapons/Tempered Galaxy Dagger/weapon.json index 35a21fa6..f8c141d0 100644 --- a/[JA] Stardew Valley Expanded/Weapons/Tempered Galaxy Dagger/weapon.json +++ b/[JA] Stardew Valley Expanded/Weapons/Tempered Galaxy Dagger/weapon.json @@ -4,7 +4,7 @@ "Type": "dagger", "MinimumDamage": 220, "MaximumDamage": 245, - "Knockback": 1.0, + "Knockback": 1, "Speed": 10, "Accuracy": 100, "Defense": 0, @@ -13,12 +13,30 @@ "ExtraSwingArea": -1, "CritChance": 0.45, "CritMultiplier": 3, - "NameLocalization": - { - /*Information goes here*/ + "NameLocalization": { + "de": "Gehärteter Galaxiedolch", + "es": "Daga de galaxia templada", + "fr": "Dague galactique trempée", + "hu": "Edzett galaxis tőr", + "it": "Pugnale Galaxy temperato", + "ja": "強化銀河短剣", + "ko": "강화 은하 단검", + "pt": "Adaga Temperada da Galáxia", + "ru": "Закаленный галактический кинжал", + "tr": "Temperli Galaxy Hançer", + "zh": "钢化银河匕首" }, - "DescriptionLocalization": - { - /*Information goes here*/ + "DescriptionLocalization": { + "de": "Die Kraft des Kosmos fließt durch dich.", + "es": "El poder del cosmos te atraviesa.", + "fr": "La puissance du cosmos vous traverse.", + "hu": "A kozmosz hatalma rajtad múlik.", + "it": "Il potere del cosmo ti attraversa.", + "ja": "コスモスコースのパワーをあなたに。", + "ko": "당신을 통해 코스 코스의 힘.", + "pt": "O poder do cosmo percorre você.", + "ru": "Сила космоса течет через вас.", + "tr": "Kozmosun gücü sizin aracılığınızla ilerliyor.", + "zh": "宇宙的力量通过你。" } -} \ No newline at end of file +} diff --git a/[JA] Stardew Valley Expanded/Weapons/Tempered Galaxy Hammer/weapon.json b/[JA] Stardew Valley Expanded/Weapons/Tempered Galaxy Hammer/weapon.json index 2fa03e18..721e4486 100644 --- a/[JA] Stardew Valley Expanded/Weapons/Tempered Galaxy Hammer/weapon.json +++ b/[JA] Stardew Valley Expanded/Weapons/Tempered Galaxy Hammer/weapon.json @@ -11,14 +11,32 @@ "MineDropVar": 0, "MineDropMinimumLevel": -1, "ExtraSwingArea": -1, - "CritChance": 0.10, + "CritChance": 0.1, "CritMultiplier": 3, - "NameLocalization": - { - /*Information goes here*/ + "NameLocalization": { + "de": "Gehärteter Galaxienhammer", + "es": "Martillo de galaxia templado", + "fr": "Marteau galactique trempé", + "hu": "Edzett galaxis kalapács", + "it": "Martello Galaxy temperato", + "ja": "強化銀河ハンマー", + "ko": "강화 은하 망치", + "pt": "Martelo de galáxia temperado", + "ru": "Закаленный галактический молот", + "tr": "Temperli Gökada Çekiç", + "zh": "钢化银河锤" }, - "DescriptionLocalization": - { - /*Information goes here*/ + "DescriptionLocalization": { + "de": "Die Kraft des Kosmos fließt durch dich.", + "es": "El poder del cosmos te atraviesa.", + "fr": "La puissance du cosmos vous traverse.", + "hu": "A kozmosz hatalma rajtad múlik.", + "it": "Il potere del cosmo ti attraversa.", + "ja": "コスモスコースのパワーをあなたに。", + "ko": "당신을 통해 코스 코스의 힘.", + "pt": "O poder do cosmo percorre você.", + "ru": "Сила космоса течет через вас.", + "tr": "Kozmosun gücü sizin aracılığınızla ilerliyor.", + "zh": "宇宙的力量通过你。" } -} \ No newline at end of file +} diff --git a/[JA] Stardew Valley Expanded/Weapons/Tempered Galaxy Sword/weapon.json b/[JA] Stardew Valley Expanded/Weapons/Tempered Galaxy Sword/weapon.json index 487a86c7..84052bf8 100644 --- a/[JA] Stardew Valley Expanded/Weapons/Tempered Galaxy Sword/weapon.json +++ b/[JA] Stardew Valley Expanded/Weapons/Tempered Galaxy Sword/weapon.json @@ -11,14 +11,32 @@ "MineDropVar": 0, "MineDropMinimumLevel": -1, "ExtraSwingArea": -1, - "CritChance": 0.20, + "CritChance": 0.2, "CritMultiplier": 3, - "NameLocalization": - { - /*Information goes here*/ + "NameLocalization": { + "de": "Gehärtetes Galaxienschwert", + "es": "Espada de galaxia templada", + "fr": "Épée de galaxie trempée", + "hu": "Edzett galaxis kard", + "it": "Spada Galassia Temperata", + "ja": "強化銀河の剣", + "ko": "강화 은하 검", + "pt": "Espada de Galáxia Temperada", + "ru": "Закаленный галактический меч", + "tr": "Temperli Gökada Kılıcı", + "zh": "钢化银河剑" }, - "DescriptionLocalization": - { - /*Information goes here*/ + "DescriptionLocalization": { + "de": "Die Kraft des Kosmos fließt durch dich.", + "es": "El poder del cosmos te atraviesa.", + "fr": "La puissance du cosmos vous traverse.", + "hu": "A kozmosz hatalma rajtad múlik.", + "it": "Il potere del cosmo ti attraversa.", + "ja": "コスモスコースのパワーをあなたに。", + "ko": "당신을 통해 코스 코스의 힘.", + "pt": "O poder do cosmo percorre você.", + "ru": "Сила космоса течет через вас.", + "tr": "Kozmosun gücü sizin aracılığınızla ilerliyor.", + "zh": "宇宙的力量通过你。" } -} \ No newline at end of file +} From 8dc9aeb6c2bbacefe863fc531ba97f6431b4b9ee Mon Sep 17 00:00:00 2001 From: Abdessamad DERRAZ Date: Sun, 19 Apr 2020 19:57:04 +0200 Subject: [PATCH 4/4] Character Shedule Dialogues : Remove trailing commas Removed trailing commas for export to Crowdin. --- .../Schedules/Olivia/ScheduleDialogue.json | 39 +++++++++---------- .../Schedules/Sophia/ScheduleDialogue.json | 4 +- .../Schedules/Susan/ScheduleDialogue.json | 26 ++++++------- .../Schedules/Victor/ScheduleDialogue.json | 6 +-- 4 files changed, 33 insertions(+), 42 deletions(-) diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Olivia/ScheduleDialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Olivia/ScheduleDialogue.json index 81f26968..d934ef3b 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Olivia/ScheduleDialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Olivia/ScheduleDialogue.json @@ -1,22 +1,19 @@ - { - "Mon.001": "%Olivia is washing the dishes.", - "Mon.002": "%Olivia is checking messages on the phone console.", - "Mon.003": "%Olivia is busy being artistic.", - "Tue.001": "%Olivia is concentrating on her yoga form.", - "Tue.002": "Phew! I enjoyed that workout session!$3", - "Thu.001": "%Olivia is washing expensive dishes.", - "Fri.001": "Hi, sweetie. I'm pre-gaming a little bit with my own wine before heading to the saloon.$4#$b#Will I see you there?$3", - "Sat.001": "%Olivia is painting a palm tree. It looks beautiful.", - - "winter_17.001": "%Olivia is busy talking with Caroline.", - "10.001": "Hi, sweetie! I'm putting in an order to Sophia right now.$3", - "22.001": "Sophia makes the best wine in the valley! I always visit during this time of month to buy her wine.$1", - - "marriage.001": "Hello, sweetie. I thought I'd pick up groceries during my errands today.$3", - "marriage.002": "Caroline and Jodi are well. I try to catch up with them whenever I can.$3#$b#I'll see you later, honey!$1", - "marriage.003": "I'm happy you joined me at the park, sweetie.$3#$b#Would you like to hold hands?$4", - "marriage.004": "*sigh* Victor needs to do better with keeping up with the dishes while I'm gone.$2", - "marriage.005": "Hello, honey. I'm getting pregaming for a good night at the saloon.$4#$b#Care for a glass?$3", - "marriage.006": "It's wonderful we can both enjoy ourselves on a night like this.$4", -} \ No newline at end of file + "Mon.001": "%Olivia is washing the dishes.", + "Mon.002": "%Olivia is checking messages on the phone console.", + "Mon.003": "%Olivia is busy being artistic.", + "Tue.001": "%Olivia is concentrating on her yoga form.", + "Tue.002": "Phew! I enjoyed that workout session!$3", + "Thu.001": "%Olivia is washing expensive dishes.", + "Fri.001": "Hi, sweetie. I'm pre-gaming a little bit with my own wine before heading to the saloon.$4#$b#Will I see you there?$3", + "Sat.001": "%Olivia is painting a palm tree. It looks beautiful.", + "winter_17.001": "%Olivia is busy talking with Caroline.", + "10.001": "Hi, sweetie! I'm putting in an order to Sophia right now.$3", + "22.001": "Sophia makes the best wine in the valley! I always visit during this time of month to buy her wine.$1", + "marriage.001": "Hello, sweetie. I thought I'd pick up groceries during my errands today.$3", + "marriage.002": "Caroline and Jodi are well. I try to catch up with them whenever I can.$3#$b#I'll see you later, honey!$1", + "marriage.003": "I'm happy you joined me at the park, sweetie.$3#$b#Would you like to hold hands?$4", + "marriage.004": "*sigh* Victor needs to do better with keeping up with the dishes while I'm gone.$2", + "marriage.005": "Hello, honey. I'm getting pregaming for a good night at the saloon.$4#$b#Care for a glass?$3", + "marriage.006": "It's wonderful we can both enjoy ourselves on a night like this.$4" +} diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Sophia/ScheduleDialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Sophia/ScheduleDialogue.json index 664ea734..bea252de 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Sophia/ScheduleDialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Sophia/ScheduleDialogue.json @@ -4,5 +4,5 @@ "marriage.002": "OoOoh. Visiting me while I'm working?$4#$b#*Smooch*$9", "marriage.003": "Hey, silly. Thought I'd pick up groceries while running errands today.$4#$b#*smooch*$9", "marriage.004": "Hey, you! I'm visiting Emily today.$9#$b#She discovered a new sewing pattern!$4", - "marriage.005": "Finally Friday!$4#$b#Isn't it great we can enjoy ourselves at the saloon like this?$9", -} \ No newline at end of file + "marriage.005": "Finally Friday!$4#$b#Isn't it great we can enjoy ourselves at the saloon like this?$9" +} diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Susan/ScheduleDialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Susan/ScheduleDialogue.json index 22213e26..2ceac243 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Susan/ScheduleDialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Susan/ScheduleDialogue.json @@ -1,15 +1,13 @@ - { - "Mon.001": "%Olivia is washing the dishes.", - "Mon.002": "%Olivia is checking messages on the phone console.", - "Mon.003": "%Olivia is busy being artistic.", - "Tue.001": "%Olivia is concentrating on her yoga form.", - "Tue.002": "Phew! I enjoyed that workout session!$3", - "Thu.001": "%Olivia is washing expensive dishes.", - "Fri.001": "Hi, sweetie. I'm pre-gaming a little bit with my own wine before heading to the saloon.$4#$b#Will I see you there?$3", - "Sat.001": "%Olivia is painting a palm tree. It looks beautiful.", - - "winter_17.001": "%Olivia is busy talking with Caroline.", - "10.001": "Hi, sweetie! I'm putting in an order to Sophia right now.$3", - "22.001": "Sophia makes the best wine in the valley! I always visit during this time of month to buy her wine.$1", -} \ No newline at end of file + "Mon.001": "%Olivia is washing the dishes.", + "Mon.002": "%Olivia is checking messages on the phone console.", + "Mon.003": "%Olivia is busy being artistic.", + "Tue.001": "%Olivia is concentrating on her yoga form.", + "Tue.002": "Phew! I enjoyed that workout session!$3", + "Thu.001": "%Olivia is washing expensive dishes.", + "Fri.001": "Hi, sweetie. I'm pre-gaming a little bit with my own wine before heading to the saloon.$4#$b#Will I see you there?$3", + "Sat.001": "%Olivia is painting a palm tree. It looks beautiful.", + "winter_17.001": "%Olivia is busy talking with Caroline.", + "10.001": "Hi, sweetie! I'm putting in an order to Sophia right now.$3", + "22.001": "Sophia makes the best wine in the valley! I always visit during this time of month to buy her wine.$1" +} diff --git a/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Victor/ScheduleDialogue.json b/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Victor/ScheduleDialogue.json index c5a9ac01..88b52f69 100644 --- a/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Victor/ScheduleDialogue.json +++ b/(Stardew Valley Expanded)/assets/CharacterFiles/Schedules/Victor/ScheduleDialogue.json @@ -2,12 +2,10 @@ "13.000": "%Victor is taking in the view of the Gem Sea.", "Tue.001": "%Victor is playing Junimo Kart.", "Fri.000": "%Victor is playing Junimo Kart.", - "spring_21_2.003": "%Victor is gazing out at the valley.", "summmer_21.003": "%Victor is gazing out at the valley.", "fall_21.003": "%Victor is gazing out at the valley.", "winter_21.003": "%Victor is gazing out at the valley.", - "7.000": "%Victor is playing Lazer Battleships.", "Mon.000": "%Victor is playing The Legend of Lonk.", "Wed.000": "%Victor is playing Blue Alive Redemption 2.", @@ -18,9 +16,7 @@ "summer_21.000": "%Victor is playing Super Smash Sisters.", "fall_Thu.000": "%Victor is playing The Legend of Lonk.", "winter_9.000": "%Victor is playing The Legend of Lonk.", - "rain8.001": "%Victor is playing Junimo Kart.", - "marriage.000": "Oh, hi! I'm picking up some groceries for us. I'll see you back at the house tonight!$1", "marriage.001": "Hi, honey. I figured I'd visit my mother for a little bit and pickup one of my books.$1", "marriage.002": "I thought I'd grab a glass of wine down here while I was visiting my mother.$3#$b#Help yourself to some if you want.$1", @@ -29,4 +25,4 @@ "marriage.005": "I helped Robin repair this bridge recently. Isn't that wonderful$3?#$e#I love you!$4", "marriage.006": "I'm going to head over to the saloon in a bit! I'll see you there!$1", "marriage.007": "I look forward to Fridays when we can both grab a drink and unwind.$1" -} \ No newline at end of file +}