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Spawn workstation on waiting for players
1 parent 23fbeec commit d280551

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-4
lines changed

1 file changed

+5
-4
lines changed

CameraSystem/EventHandlers.cs

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,8 @@ private static GameObject WorkStationPrefab
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{
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if (_prefab == null)
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{
26-
_prefab = NetworkClient.prefabs.FirstOrDefault(x => x.Key == 1783091262).Value;
26+
_prefab =
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NetworkClient.prefabs.FirstOrDefault(x => x.Key == 1783091262).Value;
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}
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return _prefab;
@@ -34,7 +35,7 @@ private static GameObject WorkStationPrefab
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internal static void Register()
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{
37-
ServerEvents.MapGenerated += OnMapGenerated;
38+
ServerEvents.WaitingForPlayers += OnWaitingForPlayers;
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Scp079Events.Pinging += OnPinging;
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Scp079Events.Recontaining += OnRecontaining;
@@ -60,7 +61,7 @@ internal static void Register()
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internal static void Unregister()
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{
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ServerEvents.MapGenerated -= OnMapGenerated;
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ServerEvents.WaitingForPlayers -= OnWaitingForPlayers;
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Scp079Events.BlackingOutRoom -= OnPlayerEvent;
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Scp079Events.BlackingOutZone -= OnPlayerEvent;
@@ -81,7 +82,7 @@ internal static void Unregister()
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PlayerEvents.SendingVoiceMessage -= OnSendingVoiceChat;
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}
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84-
private static void OnMapGenerated(MapGeneratedEventArgs _)
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private static void OnWaitingForPlayers()
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{
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if (WorkStationPrefab == null)
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{

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