Skip to content

Oculus Quest support? #1

@TetsuriSonoda2

Description

@TetsuriSonoda2

Target device: Oculus Quest/Quest2
Unity version: 2020.3.21f1 with patched URP10.6.0 on Windows
Packages for VR: Oculus Integration 35.0 (I tried both LibOVR and OpenXR backends), Oculus XR Plugin 1.10.0

I'm currently trying to test FSR in Oculus Quest/Quest2, but it looks not enabled.

On Windows build and Unity Editor, FSR is applied correctly and I can see the edges are sharper.
When I check Unity's Frame Debugger, I see that FSR is processed in the "Render Final PostProcessing Pass" in the Editor.
But when I run the build app on Quest, I don't see FSR in the Render Final PostProcessing Pass or anywhere else.
Is Quest not supported yet?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions