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I've ported TressFX 2 a year ago to OpenGL here :
https://github.com/vlj/YAGF/tree/master/examples/TressFX
It's using a simple framework I wrote while learning DX12.
The TressFX 2 SDK was included with an AMD helper library for D3D11 which loaded Ruby's head mesh, and enabled an UI controlling some parameters. Is there a port of this library on top of OpenGL or Vulkan ? It would ease integrating my GL port to the official SDK if maintainers agree.
zicklag