@@ -349,7 +349,7 @@ def _parse_skills_table(cls, builder: AuctionDetailsBuilder, table):
349349 skills = []
350350 for row in rows :
351351 cols = row .select ("td" )
352- name_c , level_c , progress_c = [ c .text for c in cols ]
352+ name_c , level_c , progress_c = ( c .text for c in cols )
353353 level = int (level_c )
354354 progress = float (progress_c .replace ("%" , "" ))
355355 skills .append (SkillEntry (name = name_c , level = level , progress = progress ))
@@ -372,7 +372,7 @@ def _parse_blessings_table(cls, builder: AuctionDetailsBuilder, table):
372372 blessings = []
373373 for row in rows :
374374 cols = row .select ("td" )
375- amount_c , name_c = [ c .text for c in cols ]
375+ amount_c , name_c = ( c .text for c in cols )
376376 amount = int (amount_c .replace ("x" , "" ))
377377 blessings .append (BlessingEntry (name = name_c , amount = amount ))
378378
@@ -424,7 +424,7 @@ def _parse_charms_table(cls, builder: AuctionDetailsBuilder, table):
424424 if len (cols ) != 2 :
425425 continue
426426
427- cost_c , name_c = [ c .text for c in cols ]
427+ cost_c , name_c = ( c .text for c in cols )
428428 cost = parse_integer (cost_c .replace ("x" , "" ))
429429 charms .append (CharmEntry (name = name_c , cost = cost ))
430430
@@ -476,7 +476,7 @@ def _parse_bestiary_table(cls, builder: AuctionDetailsBuilder, table: bs4.Tag, b
476476 if len (cols ) != 3 :
477477 continue
478478
479- step_c , kills_c , name_c = [ c .text for c in cols ]
479+ step_c , kills_c , name_c = ( c .text for c in cols )
480480 kills = parse_integer (kills_c .replace ("x" , "" ))
481481 step = int (step_c )
482482 bestiary .append (BestiaryEntry (name = name_c , kills = kills , step = step ))
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