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game-servers/counter-strike-global-offensive.md

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**Official Server Resources**
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* [CS:GO Dedicated server Wiki](https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers)
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* [CS:GO Server Workshop setup Wiki](https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators)
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* [CS:GO Server Known Issues Wiki](https://developer.valvesoftware.com/wiki/CSGO_Game_Mode_Commands)
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* [CS:GO Game Modes](https://developer.valvesoftware.com/wiki/CS:GO_Game_Modes)
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* [CS:GO Dedicated server Wiki](https://developer.valvesoftware.com/wiki/Counter-Strike:\_Global\_Offensive\_Dedicated\_Servers)
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* [CS:GO Server Workshop setup Wiki](https://developer.valvesoftware.com/wiki/CSGO\_Workshop\_For\_Server\_Operators)
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* [CS:GO Server Known Issues Wiki](https://developer.valvesoftware.com/wiki/CSGO\_Game\_Mode\_Commands)
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* [CS:GO Game Modes](https://developer.valvesoftware.com/wiki/CS:GO\_Game\_Modes)
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## **Game Modes**
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CS:GO features various game modes, which can be played on your server. To make setting up your server a bit easier, the following table sums up the configuration required in your server's [LinuxGSM config](../configuration/linuxgsm-config.md) for the various game modes.
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If you want more detailed and up-to-date information, take a look at Valve's wiki: [CS:GO Game Modes](https://developer.valvesoftware.com/wiki/CS:GO_Game_Modes).
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Up-to-date information about mapgroups can be found in the file `serverfiles/csgo/gamemodes.txt`.
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| [Game Modes] | gametype | gamemode | gamemodeflags | skirmishid | mapgroup (you can mix these across all Game Modes except Danger Zone, but use only one) |
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|-----------------------------------|----------|----------|---------------|------------|-------------------------------------------------------------------------------------------------------------------------------------------------|
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| Arms Race | 1 | 0 | 0 | 0 | mg_armsrace |
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| Boom! Headshot! | 1 | 2 | 0 | 6 | mg_skirmish_headshots |
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| Classic Casual | 0 | 0 | 0 | 0 | mg_casualsigma, mg_casualdelta |
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| Classic Competitive (Default) | 0 | 1 | 0 | 0 | mg_active, mg_reserves, mg_hostage, mg_de_dust2, ... |
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| Classic Competitive (Short Match) | 0 | 1 | 32 | 0 | mg_active, mg_reserves, mg_hostage, mg_de_dust2, ... |
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| Danger Zone | 6 | 0 | 0 | 0 | mg_dz_blacksite (map: dz_blacksite), mg_dz_sirocco (map: dz_sirocco) |
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| Deathmatch (Default) | 1 | 2 | 0 | 0 | mg_deathmatch |
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| Deathmatch (Free For All) | 1 | 2 | 32 | 0 | mg_deathmatch |
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| Deathmatch (Team vs Team) | 1 | 2 | 4 | 0 | mg_deathmatch |
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| Demolition | 1 | 1 | 0 | 0 | mg_demolition |
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| Flying Scoutsman | 0 | 0 | 0 | 3 | mg_skirmish_flyingscoutsman |
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| Hunter-Gatherers | 1 | 2 | 0 | 7 | mg_skirmish_huntergatherers |
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| Retakes | 0 | 0 | 0 | 12 | mg_skirmish_retakes |
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| Stab Stab Zap | 0 | 0 | 0 | 1 | mg_skirmish_stabstabzap |
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| Trigger Discipline | 0 | 0 | 0 | 4 | mg_skirmish_triggerdiscipline |
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| Wingman | 0 | 2 | 0 | 0 | mg_de_prime, mg_de_blagai, mg_de_vertigo, mg_de_inferno, mg_de_overpass, mg_de_cbble, mg_de_train, mg_de_shortnuke, mg_de_shortdust, mg_de_lake |
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CS:GO features various game modes, which can be played on your server. To make setting up your server a bit easier, the following table sums up the configuration required in your server's [LinuxGSM config](../configuration/linuxgsm-config.md) for the various game modes. If you want more detailed and up-to-date information, take a look at Valve's wiki: [CS:GO Game Modes](https://developer.valvesoftware.com/wiki/CS:GO\_Game\_Modes). Up-to-date information about mapgroups can be found in the file `serverfiles/csgo/gamemodes.txt`.
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| \[Game Modes] | gametype | gamemode | gamemodeflags | skirmishid | mapgroup (you can mix these across all Game Modes except Danger Zone, but use only one) |
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| --------------------------------- | -------- | -------- | ------------- | ---------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| Arms Race | 1 | 0 | 0 | 0 | mg\_armsrace |
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| Boom! Headshot! | 1 | 2 | 0 | 6 | mg\_skirmish\_headshots |
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| Classic Casual | 0 | 0 | 0 | 0 | mg\_casualsigma, mg\_casualdelta |
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| Classic Competitive (Default) | 0 | 1 | 0 | 0 | mg\_active, mg\_reserves, mg\_hostage, mg\_de\_dust2, ... |
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| Classic Competitive (Short Match) | 0 | 1 | 32 | 0 | mg\_active, mg\_reserves, mg\_hostage, mg\_de\_dust2, ... |
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| Danger Zone | 6 | 0 | 0 | 0 | mg\_dz\_blacksite (map: dz\_blacksite), mg\_dz\_sirocco (map: dz\_sirocco) |
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| Deathmatch (Default) | 1 | 2 | 0 | 0 | mg\_deathmatch |
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| Deathmatch (Free For All) | 1 | 2 | 32 | 0 | mg\_deathmatch |
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| Deathmatch (Team vs Team) | 1 | 2 | 4 | 0 | mg\_deathmatch |
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| Demolition | 1 | 1 | 0 | 0 | mg\_demolition |
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| Flying Scoutsman | 0 | 0 | 0 | 3 | mg\_skirmish\_flyingscoutsman |
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| Hunter-Gatherers | 1 | 2 | 0 | 7 | mg\_skirmish\_huntergatherers |
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| Retakes | 0 | 0 | 0 | 12 | mg\_skirmish\_retakes |
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| Stab Stab Zap | 0 | 0 | 0 | 1 | mg\_skirmish\_stabstabzap |
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| Trigger Discipline | 0 | 0 | 0 | 4 | mg\_skirmish\_triggerdiscipline |
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| Wingman | 0 | 2 | 0 | 0 | mg\_de\_prime, mg\_de\_blagai, mg\_de\_vertigo, mg\_de\_inferno, mg\_de\_overpass, mg\_de\_cbble, mg\_de\_train, mg\_de\_shortnuke, mg\_de\_shortdust, mg\_de\_lake |
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When adjusting the `mapgroup`, don't forget to also set `defaultmap` to a map contained in the same mapgroup.
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`tickrate="128"`
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AS well it is needed to add a few options to the game config \(default in: `serverfiles/csgo/cfg/csgoserver.cfg` \)
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AS well it is needed to add a few options to the game config (default in: `serverfiles/csgo/cfg/csgoserver.cfg` )
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```text
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```
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sv_mincmdrate 128
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sv_minupdaterate 128
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```
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This will as well force the client to use the 128 tickrate
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## Workshop
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For CSGO, edit these lines in your [LinuxGSM config](../configuration/linuxgsm-config.md)
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```
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wsapikey="YOUR_STEAM_API_KEY"
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wscollectionid="YOUR_COLLECTION_ID"
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wsstartmap="
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```

game-servers/garrys-mod/README.md

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To disable autorefresh, add `-disableluarefresh` to parms.
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```text
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```
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-disableluarefresh
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```
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Loading screens are added by defining a website with `sv_loadingurl`, which is in gmodserver.cfg by default. This file overrides other files.
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Loading screens are added by defining a website with `sv_loadingurl`, which is in gmodserver.cfg by default. This file overrides other files. 
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Links should not have `http://` or an ending`/` .
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Links should not have `http://` or an ending`/` . 
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Example:
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```text
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```
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sv_loadingurl "www.website.com/loading/screen"
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```
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Gamemode is changed by editing start parameters in the LinuxGSM config file.
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```text
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```
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Default gamemodes:
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TTT gamemode="terrortown"
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Other gamemodes like Zombie Survival can be found on the [steam workshop](../../steamcmd/workshop.md).
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### Workshop
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{% content-ref url="../../steamcmd/workshop.md" %}
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[workshop.md](../../steamcmd/workshop.md)
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{% endcontent-ref %}
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{% hint style="warning" %}
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Garry's Mod does not require an API/Auth Key anymore.
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{% endhint %}
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For Garry's Mod, add the collection ID in [LinuxGSM config](../../configuration/linuxgsm-config.md) using `wscollectionid` setting. This will download the collection when the server starts.
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```
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wscollectionid="157384458"
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```
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###
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## Guides
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[Mounting Game Content To Garry's Mod Server](mounting-game-content.md)
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[Install Sourcemod on Gmod Server](../../guides/sourcemod-csgo-server.md)
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steamcmd/workshop.md

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## Server Configurations
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### Garry's Mod
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{% hint style="warning" %}
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Garry's Mod doesn't need an API Key anymore.
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{% endhint %}
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For Garry's Mod, add the collection ID in [LinuxGSM config](../configuration/linuxgsm-config.md) using `wscollectionid` setting. This will download the collection when the server starts.
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wscollectionid="157384458"
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```
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### Counter-Strike Global Offensive
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For CSGO, edit these lines in your [LinuxGSM config](../configuration/linuxgsm-config.md)
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```
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wsapikey="YOUR_STEAM_API_KEY"
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wscollectionid="YOUR_COLLECTION_ID"
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wsstartmap="
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```
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### **Killing Floor 2**
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For KF2 Server using LinuxGSM, workshop content is added in `LinuxServer-KFEngine.ini` under:

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