-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.py
More file actions
169 lines (131 loc) · 4.06 KB
/
Copy pathmain.py
File metadata and controls
169 lines (131 loc) · 4.06 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
import math
import random
import pygame
from pygame import mixer
# Initialize the pygame
pygame.init()
# create the screen
screen = pygame.display.set_mode((800, 600))
# background
background = pygame.image.load("assets/background-800x600.png")
mixer.music.load("assets/music/background.wav")
mixer.music.play(-1)
# Tittle and icon
pygame.display.set_caption("Invasores del Espacio")
icon = pygame.image.load('assets/001-ufo.png')
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load("assets/64/016-space-invaders-64.png")
playerX = 370
playerY = 480
playerX_change = 0
playerY_change = 0
# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 10
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load("assets/64/012-ufo-4.png"))
enemyX.append(random.randint(0, 735))
enemyY.append(random.randint(50, 150))
enemyX_change.append(2.5)
enemyY_change.append(30)
# Bullet
bulletImg = pygame.image.load("assets/001-bullet.png")
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 4
bullet_state = "ready"
# score
score = 0
font = pygame.font.Font('freesansbold.ttf', 35)
textX = 10
textY = 10
def show_score(x, y):
score_font = font.render("Score: " + str(score), True, (255, 255, 255))
screen.blit(score_font, (x, y))
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x + 16, y + 10))
def enemy(x, y, i_element):
screen.blit(enemyImg[i_element], (x, y))
def player(x, y):
screen.blit(playerImg, (x, y))
def is_collision(enemy_x, enemy_y, bullet_x, bullet_y):
distance = math.sqrt((enemy_x - bullet_x) ** 2 + (enemy_y - bullet_y) ** 2)
if distance < 27:
return True
return False
def game_over():
go_text = pygame.font.Font('freesansbold.ttf', 64).render("Game Over!", True, (255, 255, 255))
screen.blit(go_text, (200, 250))
running = True
while running:
# RGB
screen.fill((0, 0, 0))
# Background
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke is pressed
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -4
if event.key == pygame.K_RIGHT:
playerX_change = 4
if event.key == pygame.K_SPACE:
if bullet_state is "ready":
bullet_sound = mixer.Sound("assets/music/laser.wav")
bullet_sound.play()
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# 3n3my movement
for i in range(num_of_enemies):
# Game over
if enemyY[i] > 440:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 2.5
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -2.5
enemyY[i] += enemyY_change[i]
# Collision
collision = is_collision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
mixer.Sound("assets/music/explosion.wav").play()
bulletY = 480
bullet_state = "ready"
score += 1
enemyX[i] = random.randint(0, 735)
enemyY[i] = random.randint(50, 150)
print(score)
enemy(enemyX[i], enemyY[i], i)
# bullet movement
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state is "fire":
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
player(playerX, playerY)
show_score(textX, textY)
pygame.display.update()