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main.js
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423 lines (353 loc) · 14.4 KB
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const exitBtn1 = document.querySelector('.exit-btn')
const exitBtn2 = document.querySelector('.second-exit-btn')
const dialog = document.querySelector('.message-dialog')
const playBtn = document.querySelector('.play-btn')
const secondDialog = document.querySelector('.player-input-dialog')
const closeBtn = document.querySelector('.close-modal')
const wlcmMsg = document.querySelector('.wlcm-msg');
const finalRoundMsg = document.querySelector('.final-round-msg ')
const playerNameInput = document.querySelector('.player-input-dialog input');
const rulesBtn = document.querySelector('.rules-el button')
const thirdDialog = document.querySelector('.rules-dialog')
const finalDialog = document.querySelector('.final-rules-dialog')
const secondRulesBtn = document.querySelector('.rules-el-btn:first-child')
const svgChoices = Array.from(document.querySelectorAll('.svg-container svg'));
const rpsArr = ['paper', 'scissors', 'rock'];
const playerScore = document.querySelector('.player-score-value')
const computerScore = document.querySelector('.computer-score-value')
const ties = document.querySelector('.ties-score-value')
const thanksMessage = document.querySelector('.thanks-message-dialog')
const thanksMessageCloseBtn = document.getElementById('second-close-modal')
const playAgainBtn = document.querySelector('.play-again-btn')
const totalScore = document.querySelector('.score-value')
const currentYear = document.querySelector('.js-current-year')
//console.log(thanksMessageCloseBtn)
// Play button functionality
if (playBtn && secondDialog) {
playBtn.addEventListener("click", () => {
secondDialog.showModal();
});
}
// Exit Game functionality
if (exitBtn1 && dialog) {
exitBtn1.addEventListener("click", () => dialog.showModal());
}
if (exitBtn2 && dialog) {
exitBtn2.addEventListener("click", () => dialog.showModal());
}
function startGameExitBtn() {
localStorage.setItem("showExitMessage", "true"); // Set flag
location.href = "index.html"; // Navigate to index
}
document.addEventListener("DOMContentLoaded", () => {
if (localStorage.getItem("showExitMessage") === "true" && dialog) {
dialog.showModal(); // Show modal
localStorage.removeItem("showExitMessage"); // Clear flag after showing
}
const getCurrentYear = new Date().getFullYear()
currentYear.textContent = getCurrentYear
});
const exitGameBtn = () => exitGame()
const exitGame = () => {
localStorage.setItem("showThanksMessage", "true"); // Set flag
location.href = "index.html"; // Navigate to index
};
document.addEventListener("DOMContentLoaded", () => {
if (localStorage.getItem("showThanksMessage") === "true" && thanksMessage) {
thanksMessage.showModal(); // Show modal
localStorage.removeItem("showThanksMessage"); // Clear flag after showing
}
});
// gameRules dialog functionality
if (rulesBtn && thirdDialog) {
rulesBtn.addEventListener('click', (rules) => {
thirdDialog.showModal()
thirdDialog.style.overflow = 'auto'
thirdDialog.style.scrollbarWidth = 'none'
})
}
if (secondRulesBtn && finalDialog) {
secondRulesBtn.addEventListener('click', () => {
finalDialog.showModal()
finalDialog.style.overflow = 'auto'
finalDialog.style.scrollbarWidth = 'none'
})
}
// Close button functionality
if (closeBtn && dialog) {
closeBtn.addEventListener("click", () => dialog.close());
}
if (thanksMessageCloseBtn && thanksMessage) {
thanksMessageCloseBtn.addEventListener("click", () => thanksMessage.close());
}
// Dialog click outside functionality
if (dialog) {
dialog.addEventListener("click", event => {
const rect = dialog.getBoundingClientRect()
const isInDialog =
event.clientX >= rect.left &&
event.clientX <= rect.right &&
event.clientY >= rect.top &&
event.clientY <= rect.bottom
if(!isInDialog) {
dialog.close()
}
});
}
if (secondDialog) {
secondDialog.addEventListener("click", event => {
const rect = secondDialog.getBoundingClientRect()
const isInSecondDialog =
event.clientX >= rect.left &&
event.clientX <= rect.right &&
event.clientY >= rect.top &&
event.clientY <= rect.bottom
if(!isInSecondDialog) {
secondDialog.close()
}
});
}
if (thirdDialog) {
thirdDialog.addEventListener("click", event => {
const rect = thirdDialog.getBoundingClientRect()
const isInThirdDialog =
event.clientX >= rect.left &&
event.clientX <= rect.right &&
event.clientY >= rect.top &&
event.clientY <= rect.bottom
if(!isInThirdDialog) {
thirdDialog.close()
}
});
if (thirdDialog) {
const thirdDialogClose = document.querySelector('.third-dialog-btn')
thirdDialogClose.addEventListener('click', () => thirdDialog.close())
}
}
// initGame when clicking Next button functionality
const initGame = () => {
const playerName = playerNameInput ? playerNameInput.value.toUpperCase().trim() || 'Player' : 'Player';
localStorage.setItem('playerName', playerName);
location.href = 'start-game.html';
};
// initGame if enter button is pressed functionality
const handleNameKeyDown = (event) => {
if (event.key === 'Enter') {
initGame()
}
}
// startGame Welcome message functionality
function renderMsg() {
const playerName = localStorage.getItem('playerName') || 'Player';
if (wlcmMsg) {
wlcmMsg.textContent = `Welcome ${playerName}! Choose rock, paper, or scissors.`;
}
}
renderMsg();
// SVG choice and Set game state when a user actually plays functionality
if(svgChoices.length > 0) {
svgChoices.forEach((choice, index) => {
choice.addEventListener('click', () => {
const move = index === 0
? 'paper'
: index === 1
? 'scissors'
: 'rock'
localStorage.setItem('playerMove', move) //Player move
// Computer move
const randomIndex = Math.floor(Math.random() * rpsArr.length);
localStorage.setItem('computerMove', rpsArr[randomIndex])
// New round
localStorage.setItem("newRound", "true");
//Navigate to finalRound page
location.href = 'final-round.html'
})
})
}
// Remove SVGs that were NOT selected by either player or computerfinalRound functionality
document.addEventListener('DOMContentLoaded', () => {
const playerMove = localStorage.getItem("playerMove");
const computerMove = localStorage.getItem("computerMove");
const isNewRound = localStorage.getItem("newRound") === "true";
if (svgChoices.length > 0) {
svgChoices.forEach((svg, index) => {
const move = rpsArr[index];
// Remove SVG if it wasn't selected by either player or computer
if (window.location.href.includes("start-game.html")) {
// Ensure all SVGs are visible in start-game.html
svg.style.display = "flex";
} else {
// Check if it's a tie
if (playerMove === computerMove && move === playerMove) {
// Show the SVG for both player and computer
svg.style.display = "flex";
// Clone the SVG and add it to the computer's side
const clonedSvg = svg.cloneNode(true);
clonedSvg.classList.add("computer-move"); // Add a class to position it differently
svg.parentElement.appendChild(clonedSvg); // Append to the parent container
}
// Show selected moves normally
else if (move === playerMove || move === computerMove) {
svg.style.display = "flex";
}
// Hide unselected moves
else {
svg.style.display = "none";
}
}
});
// Only evaluate if it's a new round
if (window.location.href.includes("final-round.html") && playerMove && computerMove && isNewRound) {
evaluatePlayerChoice();
localStorage.setItem("newRound", "false"); // Prevent auto-playing again
}
}
// Disable selection in final round funtionality
if (window.location.href.includes("start-game.html")) {
svgChoices.forEach(svg => {
svg.style.pointerEvents = 'auto';
});
} else if (playerMove && computerMove) {
svgChoices.forEach(svg => {
svg.style.pointerEvents = 'none';
});
}
askToPlayAgain()
})
const getPlayerChoice = () => localStorage.getItem('playerMove');
const getComputerChoice = () => localStorage.getItem('computerMove');
// Determine the winner functionality
const determineWinner = (player, computer) => {
const playerName = localStorage.getItem('playerName') || 'Player';
const winner =
player === computer
? `<span class="players-choice">${playerName} chose: ${player}<br>Computer chose: ${computer}</span><br><span class="winner-text">Tie game!</span>`
: player === "rock" && computer === "paper"
? `<span class="players-choice">${playerName} chose: ${player}<br>Computer chose: ${computer}</span><br><span class="winner-text">Computer wins!</span>`
: player === "paper" && computer === "scissors"
? `<span class="players-choice">${playerName} chose: ${player}<br>Computer chose: ${computer}</span><br><span class="winner-text">Computer wins!</span>`
: player === "scissors" && computer === "rock"
? `<span class="players-choice">${playerName} chose: ${player}<br>Computer chose: ${computer}</span><br><span class="winner-text">Computer wins!</span>`
: `<span class="players-choice">${playerName} chose: ${player}<br>Computer chose: ${computer}</span><br><span class="winner-text">${playerName} wins!</span>`;
return winner;
};
// Display result in UI functionality
function displayResult(result) {
if (finalRoundMsg) {
finalRoundMsg.innerHTML = result;
/* finalRoundMsg.innerHTML = result.replace(/\n/g, "<br>"); // Convert `\n` to `<br>` */
}
return result
}
/* const score = {
wins: 0,
losses: 0,
}; */
// Set score functionality
const setScore = (playerScore, computerScore, ties) => {
localStorage.setItem('playerScore', playerScore);
localStorage.setItem('computerScore', computerScore);
localStorage.setItem('ties', ties);
updateScoreBoard()
};
// Update the score UI when the page loads
document.addEventListener("DOMContentLoaded", () => {
updateScoreBoard();
if (window.location.href.includes("start-game.html")) {
totalScoreValue();
}
});
// Function to update the scoreboard UI
function updateScoreBoard() {
const playerScoreValue = localStorage.getItem('playerScore') || 0;
const computerScoreValue = localStorage.getItem('computerScore') || 0;
const tiesScoreValue = localStorage.getItem('ties') || 0;
if (playerScore) playerScore.textContent = playerScoreValue;
if (computerScore) computerScore.textContent = computerScoreValue;
if (ties) ties.textContent = tiesScoreValue;
}
// Add score functionality
const addScore = (result) => {
let playerScoreValue = Number(localStorage.getItem('playerScore')) || 0;
let computerScoreValue = Number(localStorage.getItem('computerScore')) || 0;
let tiesScoreValue = Number(localStorage.getItem('ties')) || 0;
if (result.includes('Tie game!')) {
tiesScoreValue += 1;
} else if (result.includes("wins!") && !result.includes("Computer wins!")) {
playerScoreValue += 1;
} else if (result.includes("Computer wins!")) {
computerScoreValue += 1;
}
localStorage.setItem("playerScore", playerScoreValue);
localStorage.setItem("computerScore", computerScoreValue);
localStorage.setItem("ties", tiesScoreValue);
updateScoreBoard(); // Update UI immediately after score change
};
// Calculate total score
const totalScoreValue = () => {
const playerScoreValue = Number(localStorage.getItem('playerScore')) || 0;
const computerScoreValue = Number(localStorage.getItem('computerScore')) || 0;
const tiesScoreValue = Number(localStorage.getItem('ties')) || 0;
if (totalScore) {
totalScore.textContent = playerScoreValue + computerScoreValue + tiesScoreValue;
}
}
// Evaluate the player's choice
const evaluatePlayerChoice = () => {
const playerChoice = getPlayerChoice();
const computerChoice = getComputerChoice();
const result = determineWinner(playerChoice, computerChoice);
displayResult(result);
addScore(result);
askToPlayAgain(result);
/* if (askToPlayAgain()) {
continue;
} else {
thanksForPlaying();
break;
} */
};
// Reset score
const resetScore = () => {
const resetScorePopup = document.querySelector('.reset-score-modal')
const yesConfirmReset = document.querySelector('.yes-reset')
const dontConfirmReset = document.querySelector('.dont-reset')
resetScorePopup.showModal();
// Define event handlers
function handleYesClick() {
localStorage.setItem("playerScore", 0);
localStorage.setItem("computerScore", 0);
localStorage.setItem("ties", 0);
if (totalScore) {
totalScore.textContent = 0
}
updateScoreBoard();
resetScorePopup.close();
}
function handleNoClick() {
resetScorePopup.close();
}
// Remove existing event listeners before adding new ones
yesConfirmReset.removeEventListener("click", handleYesClick);
dontConfirmReset.removeEventListener("click", handleNoClick);
// Add event listeners
yesConfirmReset.addEventListener("click", handleYesClick);
dontConfirmReset.addEventListener("click", handleNoClick);
};
// Ask to play again functionality
const askToPlayAgain = () => {
playAgainBtn.addEventListener('click', () => restartGame())
}
// Restart game function
const restartGame = () => {
// Remove cloned SVG from prev round
document.querySelectorAll('.computer-move').forEach(svg => svg.remove())
// Clear stored moves in localStorage
localStorage.removeItem('playerMove')
localStorage.removeItem('computerMove')
// Redirect back to start-game.html
location.href = 'start-game.html'
}
if (window.location.href.includes("start-game.html")) {
totalScoreValue()
}