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media/blendermarket/nodes.png

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<!-- NOTE: Run through CSS inliner so it works on blendermarket -->
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<head>
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<style>
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.left {
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float: left;
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}
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.right {
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float: right;
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}
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.intro {
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padding: 1rem; margin: 5px;
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}
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.gallery {
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padding: 1.5rem;
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margin: 1.5rem 0.2rem;
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border: 1px solid gray;
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border-radius: 15px;
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background-color: #f8f9fa;
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}
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.center {
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text-align: center;
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}
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</style>
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</head>
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<div class="intro gallery">
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<h1>Attribute Viewer</h1>
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<p><i>Workflow improving nodes and addon.</i></p>
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<blockquote class="blockquote">
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Did you ever lack the possibility to see the spreadsheet values right in the 3D view?</blockquote>
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<blockquote class="blockquote">
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Did you wonder what the concrete values of fields are on their domain positions?</blockquote>
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<blockquote class="blockquote">
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What is the randomly generated value that you are plugging into other nodes?</blockquote>
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<blockquote class="blockquote">
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Or do you want to generate arbitrary numbers in geometry nodes?</blockquote>
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<p>
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This is all possible now by plugging one of the nodes of <b>Attribute Viewer</b>
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into your node tree. We visualize the values by generating customizable text numbers at the place of your
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attributes. The generated text can also be used in your renders, not only for debugging.
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</p>
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<div class="center">
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<img src="view-vertex-group.gif">
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</div>
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</div>
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<div class="gallery">
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<div>
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<h2>(NEW) Attribute Viewer 2.0</h3>
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<p>The new update comes with exciting features and quality of life improvements</p>
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<ul>
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<li>Domain support - view fields stored at edges, faces, face corners or splines</li>
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<li>Label alignment - align the labels to the selected object</li>
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<li>Selection input - select where viewer labels are generated</li>
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<li>Simplified system - four capable nodes for everything</li>
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</ul>
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</div>
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<div style="text-align: center;">
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<iframe width="80%" height="300px" src="https://www.youtube.com/embed/t2z5_7xMTJo"></iframe>
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</div>
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</div>
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<div class="gallery">
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<h2>Nodes</h2>
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<div style="display: flex">
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<div style="padding-right: 20px;">
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<p>Four node groups to view your geometry nodes attributes. Node groups have similar inputs and output the original geometry + text representing the values in viewport.<p>
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<p>Plug in the geometry, desired attribute and you are ready to go. You can also change the look of the generated text - scale, color, and offset are controllable</p>
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<p>If you prefer more decimal numbers or working in a different number system, the node-groups support that too</p>
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</div>
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<div style="padding-right: 10px;">
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<img src="nodes.png">
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</div>
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</div>
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</div>
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<div class="gallery">
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<h2>Addon</h2>
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<p>Similar workflow to the native viewer, but with viewer nodes. Install the addon version for
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it to spawn nodes for you within a few clicks.</p>
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<div style="text-align: center">
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<img src="usability-cropped.gif">
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</div>
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<h3>Controls</h3>
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<ul style="list-style-type: square; padding: 0px 0px 0px 1.5rem;">
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<li><b>CTRL+SHIFT+Middle Mouse</b> <i>(on a node with attributes)</i> - cycle through attributes and
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view them (or connect geometry to the active viewer)<br></li>
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<li><b>CTRL+SHIFT+Right Click</b> <i>(on a node connected to viewer)</i> - remove connected viewers from
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active node<br></li>
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<li><b>CTRL+SHIFT+W</b> - show addon menu, you can add viewers or remove all viewers from here</li>
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</ul>
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</div>
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<div style="padding: 1rem 0; border-top: 2px solid rgba(0,0,0,.2);">
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<h3>Known Limitations</h3>
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<p>This can be read as what is going to improve in the future if somebody wants it :)</p>
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<ul style="list-style-type: square; padding: 0px 0px 0px 1.5rem;">
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<li> Automatic viewing of attributes inside node groups is not supported. The viewer will always be spawned
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in the root node tree.</li>
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<li> Viewer node groups can generate a lot of instances, so conservative usage is recommended.</li>
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</ul>
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</div>
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<div style="padding: 1rem 0; border-top: 2px solid rgba(0,0,0,.2);">
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<h4>Changelog</h4>
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<ul style="list-style-type: square; padding: 0px 0px 0px 1.5rem;">
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<li><span style="font-weight: var(--base-text-weight-semibold, 600);">2.0.0 </span><em>(10. 7.
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2023)</em> - updated attribute-number-text generator, attribute <span
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style="font-weight: var(--base-text-weight-semibold, 600);">domain support</span>, label <span
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style="font-weight: var(--base-text-weight-semibold, 600);">alignment</span>, <span
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style="font-weight: var(--base-text-weight-semibold, 600);">selection</span> input, simplified
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node-setups</li>
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<li style="margin-top: 0.25em;"><span
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style="font-weight: var(--base-text-weight-semibold, 600);">1.0.1 </span><em>(25. 11.
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2022)</em> - fixed error when other join geometry node was present</li>
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<li style="margin-top: 0.25em;"><span
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style="font-weight: var(--base-text-weight-semibold, 600);">1.0.0 </span><em>(18. 11.
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2022)</em> - initial release supporting attribute viewing, number display node, and addon code
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</li>
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</ul>
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<p><i>Also available for an arbitrary price (free) on <a
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href="https://griperis.gumroad.com/l/attribute-viewer">Gumroad</a> or <a
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href="https://github.com/Griperis/GeometryNodesAttributeViewer">Github</a></i>!<br></p>
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</div>
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<div>If you have any feedback, critique or an idea feel free to contact me through BlenderMarket or Github.</div>
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</div>
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