The animation sdata files will not get a correct "rom:/" path if the output folder for the t3dm files is not exactly called "filesystem".
I was recently trying to have all my filesystem outputs go into a subdirectory of my build dir, only to find all the animations failed to load.
This line here should probably try to make a relative path:
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getRomPath(getStreamDataPath(t3dmPath.c_str(), animIdx)) |
and getRomPath should always prepend "rom:/" :
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std::string getRomPath(const std::string &path) { |