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PlayState.java
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226 lines (183 loc) · 4.64 KB
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package gameState;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.event.*;
import audio.MusicPlayer;
import entity.*;
import main.GamePanel;
import tileMap.Background;
public class PlayState extends GameState {
private Background background;
private double floor;
private HUD hud1;
private HUD hud2;
private static Entity player1;
private boolean isPlayer1Dragon;
private static Entity player2;
private boolean isPlayer2Dragon;
MusicPlayer music = new MusicPlayer("resources/audio/topGear.wav");
public PlayState(GameStateManager gsm) {
this.gsm = gsm;
init();
}
public static Entity getPlayer1() { return player1; }
public static Entity getPlayer2() { return player2; }
private void checkCharacters() {
// check for player 1
if(CharacterSelectState.player1Choice == CharacterSelectState.DRAGON) {
player1 = new Dragon(floor);
isPlayer1Dragon = true;
}
else if(CharacterSelectState.player1Choice == CharacterSelectState.MEGAMAN) {
player1 = new Megaman(floor);
isPlayer1Dragon = false;
}
else if(CharacterSelectState.player1Choice == CharacterSelectState.BATMAN) {
player1 = new Batman(floor);
isPlayer1Dragon = false;
}
else if(CharacterSelectState.player1Choice == CharacterSelectState.SPIDERMAN) {
player1 = new Spiderman(floor);
isPlayer1Dragon = false;
}
// check for player 2
if(CharacterSelectState.player2Choice == CharacterSelectState.DRAGON) {
player2 = new Dragon(floor);
isPlayer2Dragon = true;
}
else if(CharacterSelectState.player2Choice == CharacterSelectState.MEGAMAN) {
player2 = new Megaman(floor);
isPlayer2Dragon = false;
}
else if(CharacterSelectState.player2Choice == CharacterSelectState.BATMAN) {
player2 = new Batman(floor);
isPlayer2Dragon = false;
}
else if(CharacterSelectState.player2Choice == CharacterSelectState.SPIDERMAN) {
player2 = new Spiderman(floor);
isPlayer2Dragon = false;
}
}
public void init() {
try {
background = new Background("resources/backgrounds/background-road.png", 1);
floor = 165;
checkCharacters();
player1.setPosition(50, 100);
player2.setPosition(230, 100);
player2.setFacingRight(false);
hud1 = new HUD(player1);
hud2 = new HUD(player2);
}
catch (Exception e) {
e.printStackTrace();
}
}
public void update() {
background.update();
player1.update();
player2.update();
// attack
if(!player2.isDead())
player1.checkAttack(player2);
if(!player1.isDead())
player2.checkAttack(player1);
}
public void draw(Graphics2D graphics) {
graphics.setColor(Color.WHITE);
graphics.fillRect(0, 0, GamePanel.WIDTH, GamePanel.HEIGHT);
background.draw(graphics);
if(!player1.isDead()) {
player1.draw(graphics);
}
if(!player2.isDead()) {
player2.draw(graphics);
}
// draw hud
hud1.draw(graphics);
hud2.drawInverted(graphics);
}
public void keyPressed(int key) {
if(key == KeyEvent.VK_ENTER) {
gsm.setCurrentState(GameStateManager.PAUSE);
}
// player 1
if(!player1.isDead()) {
if(key == KeyEvent.VK_D) {
player1.setRight(true);
}
else if(key == KeyEvent.VK_A) {
player1.setLeft(true);
}
if(key == KeyEvent.VK_W) {
player1.setJumping(true);
}
if(key == KeyEvent.VK_J) {
player1.setShooting();
}
else if(key == KeyEvent.VK_K) {
player1.setPunching();
}
if(key == KeyEvent.VK_L) {
if(isPlayer1Dragon)
player1.setGliding(true);
else
player1.setSliding();
}
}
// player 2
if(!player2.isDead()) {
if(key == KeyEvent.VK_RIGHT) {
player2.setRight(true);
}
else if(key == KeyEvent.VK_LEFT) {
player2.setLeft(true);
}
if(key == KeyEvent.VK_UP) {
player2.setJumping(true);
}
if(key == KeyEvent.VK_NUMPAD1) {
player2.setShooting();
}
else if(key == KeyEvent.VK_NUMPAD2) {
player2.setPunching();
}
if(key == KeyEvent.VK_NUMPAD3) {
if(isPlayer2Dragon)
player2.setGliding(true);
else
player2.setSliding();
}
}
}
public void keyReleased(int key) {
// player 1
if(key == KeyEvent.VK_D) {
player1.setRight(false);
}
if(key == KeyEvent.VK_A) {
player1.setLeft(false);
}
if(key == KeyEvent.VK_W) {
player1.setJumping(false);
}
if(key == KeyEvent.VK_L) {
if(isPlayer1Dragon)
player1.setGliding(false);
}
// player 2
if(key == KeyEvent.VK_RIGHT) {
player2.setRight(false);
}
if(key == KeyEvent.VK_LEFT) {
player2.setLeft(false);
}
if(key == KeyEvent.VK_UP) {
player2.setJumping(false);
}
if(key == KeyEvent.VK_NUMPAD3) {
if(isPlayer2Dragon)
player2.setGliding(false);
}
}
}