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Hi the ISCD team,
On retina HDPI screen the pixel density is twice the resolution, leading to issues with openGL functions that takes pixels dimensions as arguments (refs: this discussion or this official doc of apple).
In Medit, it creates multiple issues :
- Mesh is displayed using a quarter of the window size. Rescaling the window allows to solve the issue (temporary).
I will try to propose an admissible fix for this (but I am not expert in graphical stuff).
Best Regards,
Algiane
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