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scene.cpp
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234 lines (217 loc) · 8.48 KB
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#include "scene.h"
#include <QDebug>
Scene::Scene() :
timer(new QTimer), stimeinterval(5), gamemode(false), screenW(1500), screenH(800),
btimeinterval(0), skillcount(0), playermode(0), bossmode(0), bossmodecount(0),
secondtimer(new QTimer), player(new Player), boss(new Boss), skillavailable(true)
{
this->setSceneRect(0, 0, screenW, screenH);
timer->start(10);
}
void Scene::gameGround()
{
Gamebackground = new QGraphicsPixmapItem(QPixmap(":/image/blackboard.png"));
Gamebackground->setScale(0.6);
addItem(Gamebackground);
Gamebackground->setPos(0,0);
player->setPixmap(QPixmap(":/image/girl.png").scaled(player->rolesize, player->rolesize));
boss->setPixmap(QPixmap(":/image/teacher.png").scaled(boss->rolesize, boss->rolesize));
playerScore = new QGraphicsPixmapItem(QPixmap(":/image/score-book.png"));
bossScore = new QGraphicsPixmapItem(QPixmap(":/image/score-chalkbox.png"));
playerskill1 = new QGraphicsPixmapItem(QPixmap(":/image/dictionary.png").scaled(book_tmp->booksize,book_tmp->booksize));
playerskill2 = new QGraphicsPixmapItem(QPixmap(":/image/dictionary.png").scaled(book_tmp->booksize,book_tmp->booksize));
playerskill3 = new QGraphicsPixmapItem(QPixmap(":/image/dictionary.png").scaled(book_tmp->booksize,book_tmp->booksize));
playerskill4 = new QGraphicsPixmapItem(QPixmap(":/image/dictionary.png").scaled(book_tmp->booksize,book_tmp->booksize));
playerskill5 = new QGraphicsPixmapItem(QPixmap(":/image/dictionary.png").scaled(book_tmp->booksize,book_tmp->booksize));
addItem(player);
addItem(boss);
addItem(playerScore); playerScore->setPos(1100,600);
addItem(bossScore); bossScore->setPos(1100,55);
addItem(playerskill1); playerskill1->setPos(1105,500);
addItem(playerskill2); playerskill2->setPos(1170,500);
addItem(playerskill3); playerskill3->setPos(1235,500);
addItem(playerskill4); playerskill4->setPos(1300,500);
addItem(playerskill5); playerskill5->setPos(1365,500);
this->connect(this, SIGNAL(bossattack(int)), this, SLOT(bossattack_slot(int)));
}
void Scene::setGamemode(bool mode)
{
gamemode = mode;
}
void Scene::keyPressEvent(QKeyEvent *e)
{
if (gamemode == true)
{
switch(e->key()) {
case Qt::Key_Left:
player->setElement(1);
player->move();
break;
case Qt::Key_Right:
player->setElement(2);
player->move();
break;
case Qt::Key_Up:
playerattack(playermode);
break;
case Qt::Key_Space:
if(skillavailable == true)
{
if(playerskill1->QGraphicsItem::isVisible() || playerskill2->QGraphicsItem::isVisible() || playerskill3->QGraphicsItem::isVisible() || playerskill4->QGraphicsItem::isVisible() || playerskill5->QGraphicsItem::isVisible())
{
playermode = 1;
skillavailable = false;
secondtimer->start(1000);
this->connect(secondtimer, SIGNAL(timeout()), this, SLOT(secondcount_slot()));
emit skilluse();
if(playerskill1->QGraphicsItem::isVisible() && playerskill2->QGraphicsItem::isVisible() && playerskill3->QGraphicsItem::isVisible() && playerskill4->QGraphicsItem::isVisible() && playerskill5->QGraphicsItem::isVisible())
{
playerskill5->setVisible(false);
break;
}
if(playerskill1->QGraphicsItem::isVisible() && playerskill2->QGraphicsItem::isVisible() && playerskill3->QGraphicsItem::isVisible() && playerskill4->QGraphicsItem::isVisible())
{
playerskill4->setVisible(false);
break;
}
if(playerskill1->QGraphicsItem::isVisible() && playerskill2->QGraphicsItem::isVisible() && playerskill3->QGraphicsItem::isVisible())
{
playerskill3->setVisible(false);
break;
}
if(playerskill1->QGraphicsItem::isVisible() && playerskill2->QGraphicsItem::isVisible())
{
playerskill2->setVisible(false);
break;
}
if(playerskill1->QGraphicsItem::isVisible())
{
playerskill1->setVisible(false);
break;
}
}
else
{
break;
}
}
}
}
}
void Scene::playerattack(int playermode)
{
book_tmp = new AttackBook(playermode);
addItem(book_tmp);
book_tmp->setPos(player->x() + player->pixmap().width()/2 - book_tmp->pixmap().width()/2, player->y() - book_tmp->pixmap().height());
book_tmp->connect(timer, SIGNAL(timeout()), book_tmp, SLOT(fly()));
this->connect(book_tmp, SIGNAL(attack()), this, SLOT(checkbosshp_slot()));
//Save all the book exist in scene to a vector
book.push_back(book_tmp);
this->connect(book_tmp, SIGNAL(deletebook()), this, SLOT(deletebook_slot()));
}
void Scene::secondcount_slot()
{
stimeinterval -= 1;
if (stimeinterval == -1)
{
playermode = 0;
emit timeup();
stimeinterval = 5;
this->disconnect(secondtimer, SIGNAL(timeout()), this, SLOT(secondcount_slot()));
skillavailable = true;
}
}
void Scene::bossattack_slot(int bossmode)
{
chalk_tmp = new AttackChalk(bossmode);
addItem(chalk_tmp);
chalk_tmp->setPos(boss->x() + boss->pixmap().width()/2 - chalk_tmp->pixmap().width()/2, boss->y() + boss->pixmap().height());
chalk_tmp->connect(timer, SIGNAL(timeout()), chalk_tmp, SLOT(fly()));
this->connect(chalk_tmp, SIGNAL(attack()), this, SLOT(checkplayerhp_slot()));
//Save all the chalk exist in scene to a vector
chalk.push_back(chalk_tmp);
this->connect(chalk_tmp, SIGNAL(deletechalk()), this, SLOT(deletechalk_slot()));
}
void Scene::bosstime_slot()
{
//Mode change with time
bossmodecount += 1;
if (bossmodecount == 1000)
bossmode = 1;
if (bossmodecount == 1501)
{
bossmode = 0;
bossmodecount = 0;
}
switch(bossmode) {
case 0:
btimeinterval += 1;
if(btimeinterval==101)
btimeinterval = 1;
if(btimeinterval==100)
emit bossattack(0);
break;
case 1:
if (btimeinterval>51)
btimeinterval = 0;
btimeinterval += 1;
if(btimeinterval==11)
btimeinterval = 1;
if(btimeinterval==10)
emit bossattack(1);
break;
}
}
void Scene::checkplayerhp_slot()
{
for (unsigned int i=0; i<chalk.size(); ++i)
{
if(chalk.at(i)->y()==548 && chalk.at(i)->x()>=(player->x()-chalk_tmp->chalksize) && chalk.at(i)->x()<=(player->x()+player->rolesize))
{
chalk.at(i)->setVisible(false);
emit attacksuccess(1);
}
}
}
void Scene::checkbosshp_slot()
{
for (unsigned int i=0; i<book.size(); ++i)
{
if(book.at(i)->y()==122 || book.at(i)->y()==123)
{
if((book.at(i)->x())>=(boss->x()-book_tmp->booksize) && (book.at(i)->x())<=(boss->x()+boss->rolesize))
{
book.at(i)->setVisible(false);
switch(playermode) {
case 0:
emit attacksuccess(2);
break;
case 1:
emit attacksuccess(3);
break;
}
}
}
}
}
void Scene::useplayerskill()
{
// skillbook_tmp = new AttackBook;
// skillbook_tmp->setPixmap(QPixmap(":/image/dictionary.png").scaled(skillbook_tmp->skillbooksize,skillbook_tmp->skillbooksize));
// addItem(skillbook_tmp);
// //skillbook_tmp->setPos(50+100*i,800);
// skillbook_tmp->setPos(player->x() + player->pixmap().width()/2 - book->pixmap().width()/2, player->y() - book->pixmap().height());
// skillbook_tmp->connect(timer, SIGNAL(timeout()), skillbook_tmp, SLOT(fly()));
// this->connect(skillbook_tmp, SIGNAL(attack()), this, SLOT(checkbosshp_slot()));
// skillbook.push_back(skillbook_tmp);
// this->connect(skillbook_tmp,SIGNAL(deleteskillbook()),this,SLOT(deleteskillbook_slot()));
}
void Scene::deletebook_slot()
{
book.erase(book.begin());
//skillbook.erase(skillbook.begin(),skillbook.begin()+9);
}
void Scene::deletechalk_slot()
{
chalk.erase(chalk.begin());
}