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postprocess_utils.py
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987 lines (801 loc) · 30.4 KB
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from __future__ import annotations
from typing import Optional
import matplotlib
import numpy as np
import torch
import torch.nn.functional as F
from einops import rearrange
from plyfile import PlyData, PlyElement
def signed_log1p(x):
"""
Computes log(1 + abs(x)) while keeping the original sign of x.
Args:
x (torch.Tensor): Input tensor.
Returns:
torch.Tensor: Transformed tensor with the same sign as x.
"""
if isinstance(x, torch.Tensor):
return torch.sign(x) * torch.log1p(torch.abs(x))
elif isinstance(x, np.ndarray):
return np.sign(x) * np.log1p(np.abs(x))
else:
raise TypeError("Input must be a torch.Tensor or numpy.ndarray")
def signed_log1p_inverse(x):
"""
Computes the inverse of signed_log1p: x = sign(x) * (exp(abs(x)) - 1).
Args:
y (torch.Tensor): Input tensor (output of signed_log1p).
Returns:
torch.Tensor: Original tensor x.
"""
if isinstance(x, torch.Tensor):
return torch.sign(x) * (torch.exp(torch.abs(x)) - 1)
elif isinstance(x, np.ndarray):
return np.sign(x) * (np.exp(np.abs(x)) - 1)
else:
raise TypeError("Input must be a torch.Tensor or numpy.ndarray")
def colorize_depth(depth, cmap="Spectral"):
min_d, max_d = (depth[depth > 0]).min(), (depth[depth > 0]).max()
depth = (max_d - depth) / (max_d - min_d)
cm = matplotlib.colormaps[cmap]
depth = depth.clip(0, 1)
depth = cm(depth, bytes=False)[..., 0:3]
return depth
def save_ply(pointmap, image, output_file, downsample=20, mask=None):
_, h, w, _ = pointmap.shape
image = image[:, :h, :w]
pointmap = pointmap[:, :h, :w]
points = pointmap.reshape(-1, 3) # (H*W, 3)
colors = image.reshape(-1, 3) # (H*W, 3)
if mask is not None:
points = points[mask.reshape(-1)]
colors = colors[mask.reshape(-1)]
indices = np.random.choice(
colors.shape[0], int(colors.shape[0] / downsample), replace=False
)
points = points[indices]
colors = colors[indices]
vertices = []
for p, c in zip(points, colors):
vertex = (p[0], p[1], p[2], int(c[0]), int(c[1]), int(c[2]))
vertices.append(vertex)
vertex_dtype = np.dtype(
[
("x", "f4"),
("y", "f4"),
("z", "f4"),
("red", "u1"),
("green", "u1"),
("blue", "u1"),
]
)
vertex_array = np.array(vertices, dtype=vertex_dtype)
ply_element = PlyElement.describe(vertex_array, "vertex")
PlyData([ply_element], text=True).write(output_file)
def fov_to_focal(fovx, fovy, h, w):
focal_x = w * 0.5 / np.tan(fovx)
focal_y = h * 0.5 / np.tan(fovy)
focal = (focal_x + focal_y) / 2
return focal
def get_rays(pose, h, w, focal=None, fovx=None, fovy=None):
import torch.nn.functional as F
pose = torch.from_numpy(pose).float()
x, y = torch.meshgrid(
torch.arange(w),
torch.arange(h),
indexing="xy",
)
x = x.flatten().unsqueeze(0).repeat(pose.shape[0], 1)
y = y.flatten().unsqueeze(0).repeat(pose.shape[0], 1)
cx = w * 0.5
cy = h * 0.5
intrinsics, focal = get_intrinsics(pose.shape[0], h, w, fovx, fovy, focal)
if isinstance(focal, float):
focal = np.array([focal])
focal = torch.from_numpy(focal).float()
camera_dirs = F.pad(
torch.stack(
[
(x - cx + 0.5) / focal.unsqueeze(-1),
(y - cy + 0.5) / focal.unsqueeze(-1),
],
dim=-1,
),
(0, 1),
value=1.0,
) # [t, hw, 3]
pose = pose.to(dtype=camera_dirs.dtype)
rays_d = camera_dirs @ pose[:, :3, :3].transpose(1, 2) # [t, hw, 3]
rays_o = pose[:, :3, 3].unsqueeze(1).expand_as(rays_d) # [hw, 3]
rays_o = rays_o.view(pose.shape[0], h, w, 3)
rays_d = rays_d.view(pose.shape[0], h, w, 3)
return rays_o.float().numpy(), rays_d.float().numpy(), intrinsics
def get_intrinsics(batch_size, h, w, fovx=None, fovy=None, focal=None):
if focal is None:
focal_x = w * 0.5 / np.tan(fovx)
focal_y = h * 0.5 / np.tan(fovy)
focal = (focal_x + focal_y) / 2
cx = w * 0.5
cy = h * 0.5
intrinsics = np.zeros((batch_size, 3, 3))
intrinsics[:, 0, 0] = focal
intrinsics[:, 1, 1] = focal
intrinsics[:, 0, 2] = cx
intrinsics[:, 1, 2] = cy
intrinsics[:, 2, 2] = 1.0
return intrinsics, focal
def save_pointmap(
rgb,
disparity,
raymap,
save_file,
vae_downsample_scale=8,
camera_pose=None,
ray_o_scale_inv=1.0,
max_depth=1e2,
save_full_pcd_videos=False,
smooth_camera=False,
smooth_method="kalman", # or simple
**kwargs,
):
"""
Args:
rgb (numpy.ndarray): Shape of (t, h, w, 3), range [0, 1]
disparity (numpy.ndarray): Shape of (t, h, w), range [0, 1]
raymap (numpy.ndarray): Shape of (t, 6, h // 8, w // 8)
ray_o_scale_inv (float, optional): A `ray_o` scale constant. Defaults to 10.
"""
rgb = np.clip(rgb, 0, 1) * 255
pointmap_dict = postprocess_pointmap(
disparity,
raymap,
vae_downsample_scale,
camera_pose,
ray_o_scale_inv=ray_o_scale_inv,
smooth_camera=smooth_camera,
smooth_method=smooth_method,
**kwargs,
)
save_ply(
pointmap_dict["pointmap"],
rgb,
save_file,
mask=(pointmap_dict["depth"] < max_depth),
)
if save_full_pcd_videos:
pcd_dict = {
"points": pointmap_dict["pointmap"],
"colors": rgb,
"intrinsics": pointmap_dict["intrinsics"],
"poses": pointmap_dict["camera_pose"],
"depths": pointmap_dict["depth"],
}
np.save(save_file.replace(".ply", "_pcd.npy"), pcd_dict)
return pointmap_dict
def raymap_to_poses(
raymap, camera_pose=None, ray_o_scale_inv=1.0, return_intrinsics=True
):
ts = raymap.shape[0]
if (not return_intrinsics) and (camera_pose is not None):
return camera_pose, None, None
raymap[:, 3:] = signed_log1p_inverse(raymap[:, 3:])
# Extract ray origins and directions
ray_o = (
rearrange(raymap[:, 3:], "t c h w -> t h w c") * ray_o_scale_inv
) # [T, H, W, C]
ray_d = rearrange(raymap[:, :3], "t c h w -> t h w c") # [T, H, W, C]
# Compute orientation and directions
orient = ray_o.reshape(ts, -1, 3).mean(axis=1) # T, 3
image_orient = (ray_o + ray_d).reshape(ts, -1, 3).mean(axis=1) # T, 3
Focal = np.linalg.norm(image_orient - orient, axis=-1) # T,
Z_Dir = image_orient - orient # T, 3
# Compute the width (W) and field of view (FoV_x)
W_Left = ray_d[:, :, :1, :].reshape(ts, -1, 3).mean(axis=1)
W_Right = ray_d[:, :, -1:, :].reshape(ts, -1, 3).mean(axis=1)
W = W_Right - W_Left
W_real = (
np.linalg.norm(np.cross(W, Z_Dir), axis=-1)
/ (raymap.shape[-1] - 1)
* raymap.shape[-1]
)
Fov_x = np.arctan(W_real / (2 * Focal))
# Compute the height (H) and field of view (FoV_y)
H_Up = ray_d[:, :1, :, :].reshape(ts, -1, 3).mean(axis=1)
H_Down = ray_d[:, -1:, :, :].reshape(ts, -1, 3).mean(axis=1)
H = H_Up - H_Down
H_real = (
np.linalg.norm(np.cross(H, Z_Dir), axis=-1)
/ (raymap.shape[-2] - 1)
* raymap.shape[-2]
)
Fov_y = np.arctan(H_real / (2 * Focal))
# Compute X, Y, and Z directions for the camera
X_Dir = W_Right - W_Left
Y_Dir = np.cross(Z_Dir, X_Dir)
X_Dir = np.cross(Y_Dir, Z_Dir)
X_Dir /= np.linalg.norm(X_Dir, axis=-1, keepdims=True)
Y_Dir /= np.linalg.norm(Y_Dir, axis=-1, keepdims=True)
Z_Dir /= np.linalg.norm(Z_Dir, axis=-1, keepdims=True)
# Create the camera-to-world (camera_pose) transformation matrix
if camera_pose is None:
camera_pose = np.zeros((ts, 4, 4))
camera_pose[:, :3, 0] = X_Dir
camera_pose[:, :3, 1] = Y_Dir
camera_pose[:, :3, 2] = Z_Dir
camera_pose[:, :3, 3] = orient
camera_pose[:, 3, 3] = 1.0
return camera_pose, Fov_x, Fov_y
def postprocess_pointmap(
disparity,
raymap,
vae_downsample_scale=8,
camera_pose=None,
focal=None,
ray_o_scale_inv=1.0,
smooth_camera=False,
smooth_method="simple",
**kwargs,
):
"""
Args:
disparity (numpy.ndarray): Shape of (t, h, w), range [0, 1]
raymap (numpy.ndarray): Shape of (t, 6, h // 8, w // 8)
ray_o_scale_inv (float, optional): A `ray_o` scale constant. Defaults to 10.
"""
depth = np.clip(1.0 / np.clip(disparity, 1e-3, 1), 0, 1e8)
camera_pose, fov_x, fov_y = raymap_to_poses(
raymap,
camera_pose=camera_pose,
ray_o_scale_inv=ray_o_scale_inv,
return_intrinsics=(focal is not None),
)
if focal is None:
focal = fov_to_focal(
fov_x,
fov_y,
int(raymap.shape[2] * vae_downsample_scale),
int(raymap.shape[3] * vae_downsample_scale),
)
if smooth_camera:
# Check if sequence is static
is_static, trans_diff, rot_diff = detect_static_sequence(camera_pose)
if is_static:
print(
f"Detected static/near-static sequence (trans_diff={trans_diff:.6f}, rot_diff={rot_diff:.6f})"
)
# Apply stronger smoothing for static sequences
camera_pose = adaptive_pose_smoothing(camera_pose, trans_diff, rot_diff)
else:
if smooth_method == "simple":
camera_pose = smooth_poses(
camera_pose, window_size=5, method="gaussian"
)
elif smooth_method == "kalman":
camera_pose = smooth_trajectory(camera_pose, window_size=5)
ray_o, ray_d, intrinsics = get_rays(
camera_pose,
int(raymap.shape[2] * vae_downsample_scale),
int(raymap.shape[3] * vae_downsample_scale),
focal,
)
pointmap = depth[..., None] * ray_d + ray_o
return {
"pointmap": pointmap,
"camera_pose": camera_pose,
"intrinsics": intrinsics,
"ray_o": ray_o,
"ray_d": ray_d,
"depth": depth,
}
def detect_static_sequence(poses, threshold=0.01):
"""Detect if the camera sequence is static based on pose differences."""
translations = poses[:, :3, 3]
rotations = poses[:, :3, :3]
# Compute translation differences
trans_diff = np.linalg.norm(translations[1:] - translations[:-1], axis=1).mean()
# Compute rotation differences (using matrix frobenius norm)
rot_diff = np.linalg.norm(rotations[1:] - rotations[:-1], axis=(1, 2)).mean()
return trans_diff < threshold and rot_diff < threshold, trans_diff, rot_diff
def adaptive_pose_smoothing(poses, trans_diff, rot_diff, base_window=5):
"""Apply adaptive smoothing based on motion magnitude."""
# Increase window size for low motion sequences
motion_magnitude = trans_diff + rot_diff
adaptive_window = min(
41, max(base_window, int(base_window * (0.1 / max(motion_magnitude, 1e-6))))
)
# Apply stronger smoothing for low motion
poses_smooth = smooth_poses(poses, window_size=adaptive_window, method="gaussian")
return poses_smooth
def get_pixel(H, W):
# get 2D pixels (u, v) for image_a in cam_a pixel space
u_a, v_a = np.meshgrid(np.arange(W), np.arange(H))
# u_a = np.flip(u_a, axis=1)
# v_a = np.flip(v_a, axis=0)
pixels_a = np.stack(
[u_a.flatten() + 0.5, v_a.flatten() + 0.5, np.ones_like(u_a.flatten())], axis=0
)
return pixels_a
def project(depth, intrinsic, pose):
H, W = depth.shape
pixel = get_pixel(H, W).astype(np.float32)
points = (np.linalg.inv(intrinsic) @ pixel) * depth.reshape(-1)
points = pose[:3, :4] @ np.concatenate(
[points, np.ones((1, points.shape[1]))], axis=0
)
points = points.T.reshape(H, W, 3)
return points
def depth_edge(
depth: torch.Tensor,
atol: float = None,
rtol: float = None,
kernel_size: int = 3,
mask: Optional[torch.Tensor] = None,
) -> torch.BoolTensor:
"""
Compute the edge mask of a depth map. The edge is defined as the pixels whose neighbors have a large difference in depth.
Args:
depth (torch.Tensor): shape (..., height, width), linear depth map
atol (float): absolute tolerance
rtol (float): relative tolerance
Returns:
edge (torch.Tensor): shape (..., height, width) of dtype torch.bool
"""
is_numpy = isinstance(depth, np.ndarray)
if is_numpy:
depth = torch.from_numpy(depth)
if isinstance(mask, np.ndarray):
mask = torch.from_numpy(mask)
shape = depth.shape
depth = depth.reshape(-1, 1, *shape[-2:])
if mask is not None:
mask = mask.reshape(-1, 1, *shape[-2:])
if mask is None:
diff = F.max_pool2d(
depth, kernel_size, stride=1, padding=kernel_size // 2
) + F.max_pool2d(-depth, kernel_size, stride=1, padding=kernel_size // 2)
else:
diff = F.max_pool2d(
torch.where(mask, depth, -torch.inf),
kernel_size,
stride=1,
padding=kernel_size // 2,
) + F.max_pool2d(
torch.where(mask, -depth, -torch.inf),
kernel_size,
stride=1,
padding=kernel_size // 2,
)
edge = torch.zeros_like(depth, dtype=torch.bool)
if atol is not None:
edge |= diff > atol
if rtol is not None:
edge |= (diff / depth).nan_to_num_() > rtol
edge = edge.reshape(*shape)
if is_numpy:
return edge.numpy()
return edge
@torch.jit.script
def align_rigid(
p,
q,
weights,
):
"""Compute a rigid transformation that, when applied to p, minimizes the weighted
squared distance between transformed points in p and points in q. See "Least-Squares
Rigid Motion Using SVD" by Olga Sorkine-Hornung and Michael Rabinovich for more
details (https://igl.ethz.ch/projects/ARAP/svd_rot.pdf).
"""
device = p.device
dtype = p.dtype
batch, _, _ = p.shape
# 1. Compute the centroids of both point sets.
weights_normalized = weights / (weights.sum(dim=-1, keepdim=True) + 1e-8)
p_centroid = (weights_normalized[..., None] * p).sum(dim=-2)
q_centroid = (weights_normalized[..., None] * q).sum(dim=-2)
# 2. Compute the centered vectors.
p_centered = p - p_centroid[..., None, :]
q_centered = q - q_centroid[..., None, :]
# 3. Compute the 3x3 covariance matrix.
covariance = (q_centered * weights[..., None]).transpose(-1, -2) @ p_centered
# 4. Compute the singular value decomposition and then the rotation.
u, _, vt = torch.linalg.svd(covariance)
s = torch.eye(3, dtype=dtype, device=device)
s = s.expand((batch, 3, 3)).contiguous()
s[..., 2, 2] = (u.det() * vt.det()).sign()
rotation = u @ s @ vt
# 5. Compute the optimal scale
scale = (
(torch.einsum("b i j, b k j -> b k i", rotation, p_centered) * q_centered).sum(
-1
)
* weights
).sum(-1) / ((p_centered**2).sum(-1) * weights).sum(-1)
# scale = (torch.einsum("b i j, b k j -> b k i", rotation, p_centered) * q_centered).sum([-1, -2]) / (p_centered**2).sum([-1, -2])
# 6. Compute the optimal translation.
translation = q_centroid - torch.einsum(
"b i j, b j -> b i", rotation, p_centroid * scale[:, None]
)
return rotation, translation, scale
def align_camera_extrinsics(
cameras_src: torch.Tensor, # Bx3x4 tensor representing [R | t]
cameras_tgt: torch.Tensor, # Bx3x4 tensor representing [R | t]
estimate_scale: bool = True,
eps: float = 1e-9,
):
"""
Align the source camera extrinsics to the target camera extrinsics.
NOTE Assume OPENCV convention
Args:
cameras_src (torch.Tensor): Bx3x4 tensor representing [R | t] for source cameras.
cameras_tgt (torch.Tensor): Bx3x4 tensor representing [R | t] for target cameras.
estimate_scale (bool, optional): Whether to estimate the scale factor. Default is True.
eps (float, optional): Small value to avoid division by zero. Default is 1e-9.
Returns:
align_t_R (torch.Tensor): 1x3x3 rotation matrix for alignment.
align_t_T (torch.Tensor): 1x3 translation vector for alignment.
align_t_s (float): Scaling factor for alignment.
"""
R_src = cameras_src[:, :, :3] # Extracting the rotation matrices from [R | t]
R_tgt = cameras_tgt[:, :, :3] # Extracting the rotation matrices from [R | t]
RRcov = torch.bmm(R_tgt.transpose(2, 1), R_src).mean(0)
U, _, V = torch.svd(RRcov)
align_t_R = V @ U.t()
T_src = cameras_src[:, :, 3] # Extracting the translation vectors from [R | t]
T_tgt = cameras_tgt[:, :, 3] # Extracting the translation vectors from [R | t]
A = torch.bmm(T_src[:, None], R_src)[:, 0]
B = torch.bmm(T_tgt[:, None], R_src)[:, 0]
Amu = A.mean(0, keepdim=True)
Bmu = B.mean(0, keepdim=True)
if estimate_scale and A.shape[0] > 1:
# get the scaling component by matching covariances
# of centered A and centered B
Ac = A - Amu
Bc = B - Bmu
align_t_s = (Ac * Bc).mean() / (Ac**2).mean().clamp(eps)
else:
# set the scale to identity
align_t_s = 1.0
# get the translation as the difference between the means of A and B
align_t_T = Bmu - align_t_s * Amu
align_t_R = align_t_R[None]
return align_t_R, align_t_T, align_t_s
def apply_transformation(
cameras_src: torch.Tensor, # Bx3x4 tensor representing [R | t]
align_t_R: torch.Tensor, # 1x3x3 rotation matrix
align_t_T: torch.Tensor, # 1x3 translation vector
align_t_s: float, # Scaling factor
return_extri: bool = True,
) -> torch.Tensor:
"""
Align and transform the source cameras using the provided rotation, translation, and scaling factors.
NOTE Assume OPENCV convention
Args:
cameras_src (torch.Tensor): Bx3x4 tensor representing [R | t] for source cameras.
align_t_R (torch.Tensor): 1x3x3 rotation matrix for alignment.
align_t_T (torch.Tensor): 1x3 translation vector for alignment.
align_t_s (float): Scaling factor for alignment.
Returns:
aligned_R (torch.Tensor): Bx3x3 tensor representing the aligned rotation matrices.
aligned_T (torch.Tensor): Bx3 tensor representing the aligned translation vectors.
"""
R_src = cameras_src[:, :, :3]
T_src = cameras_src[:, :, 3]
aligned_R = torch.bmm(R_src, align_t_R.expand(R_src.shape[0], 3, 3))
# Apply the translation alignment to the source translations
align_t_T_expanded = align_t_T[..., None].repeat(R_src.shape[0], 1, 1)
transformed_T = torch.bmm(R_src, align_t_T_expanded)[..., 0]
aligned_T = transformed_T + T_src * align_t_s
if return_extri:
extri = torch.cat([aligned_R, aligned_T.unsqueeze(-1)], dim=-1)
return extri
return aligned_R, aligned_T
def slerp(q1, q2, t):
"""Spherical Linear Interpolation between quaternions.
Args:
q1: (4,) first quaternion
q2: (4,) second quaternion
t: float between 0 and 1
Returns:
(4,) interpolated quaternion
"""
# Compute the cosine of the angle between the two vectors
dot = np.sum(q1 * q2)
# If the dot product is negative, slerp won't take the shorter path
# Fix by negating one of the input quaternions
if dot < 0.0:
q2 = -q2
dot = -dot
# Threshold for using linear interpolation instead of spherical
DOT_THRESHOLD = 0.9995
if dot > DOT_THRESHOLD:
# If the inputs are too close for comfort, linearly interpolate
# and normalize the result
result = q1 + t * (q2 - q1)
return result / np.linalg.norm(result)
# Compute the angle between the quaternions
theta_0 = np.arccos(dot)
sin_theta_0 = np.sin(theta_0)
# Compute interpolation factors
theta = theta_0 * t
sin_theta = np.sin(theta)
s0 = np.cos(theta) - dot * sin_theta / sin_theta_0
s1 = sin_theta / sin_theta_0
return (s0 * q1) + (s1 * q2)
def interpolate_poses(pose1, pose2, weight):
"""Interpolate between two camera poses with weight.
Args:
pose1: (4, 4) first camera pose
pose2: (4, 4) second camera pose
weight: float between 0 and 1, weight for pose1 (1-weight for pose2)
Returns:
(4, 4) interpolated pose
"""
from scipy.spatial.transform import Rotation as R
# Extract rotations and translations
R1 = R.from_matrix(pose1[:3, :3])
R2 = R.from_matrix(pose2[:3, :3])
t1 = pose1[:3, 3]
t2 = pose2[:3, 3]
# Get quaternions
q1 = R1.as_quat()
q2 = R2.as_quat()
# Interpolate rotation using our slerp implementation
q_interp = slerp(q1, q2, 1 - weight) # 1-weight because weight is for pose1
R_interp = R.from_quat(q_interp)
# Linear interpolation for translation
t_interp = weight * t1 + (1 - weight) * t2
# Construct interpolated pose
pose_interp = np.eye(4)
pose_interp[:3, :3] = R_interp.as_matrix()
pose_interp[:3, 3] = t_interp
return pose_interp
def smooth_poses(poses, window_size=5, method="gaussian"):
"""Smooth camera poses temporally.
Args:
poses: (N, 4, 4) camera poses
window_size: int, must be odd number
method: str, 'gaussian' or 'savgol' or 'ma'
Returns:
(N, 4, 4) smoothed poses
"""
from scipy.ndimage import gaussian_filter1d
from scipy.signal import savgol_filter
from scipy.spatial.transform import Rotation as R
assert window_size % 2 == 1, "window_size must be odd"
N = poses.shape[0]
smoothed = np.zeros_like(poses)
# Extract translations and quaternions
translations = poses[:, :3, 3]
rotations = R.from_matrix(poses[:, :3, :3])
quats = rotations.as_quat() # (N, 4)
# Ensure consistent quaternion signs to prevent interpolation artifacts
for i in range(1, N):
if np.dot(quats[i], quats[i - 1]) < 0:
quats[i] = -quats[i]
# Smooth translations
if method == "gaussian":
sigma = window_size / 6.0 # approximately 99.7% of the weight within the window
smoothed_trans = gaussian_filter1d(translations, sigma, axis=0, mode="nearest")
smoothed_quats = gaussian_filter1d(quats, sigma, axis=0, mode="nearest")
elif method == "savgol":
# Savitzky-Golay filter: polynomial fitting
poly_order = min(window_size - 1, 3)
smoothed_trans = savgol_filter(
translations, window_size, poly_order, axis=0, mode="nearest"
)
smoothed_quats = savgol_filter(
quats, window_size, poly_order, axis=0, mode="nearest"
)
elif method == "ma":
# Simple moving average
kernel = np.ones(window_size) / window_size
smoothed_trans = np.array(
[np.convolve(translations[:, i], kernel, mode="same") for i in range(3)]
).T
smoothed_quats = np.array(
[np.convolve(quats[:, i], kernel, mode="same") for i in range(4)]
).T
# Normalize quaternions
smoothed_quats /= np.linalg.norm(smoothed_quats, axis=1, keepdims=True)
# Reconstruct poses
smoothed_rots = R.from_quat(smoothed_quats).as_matrix()
for i in range(N):
smoothed[i] = np.eye(4)
smoothed[i, :3, :3] = smoothed_rots[i]
smoothed[i, :3, 3] = smoothed_trans[i]
return smoothed
def smooth_trajectory(poses, window_size=5):
"""Smooth camera trajectory using Kalman filter.
Args:
poses: (N, 4, 4) camera poses
window_size: int, window size for initial smoothing
Returns:
(N, 4, 4) smoothed poses
"""
from filterpy.kalman import KalmanFilter
from scipy.spatial.transform import Rotation as R
N = poses.shape[0]
# Initialize Kalman filter for position and velocity
kf = KalmanFilter(dim_x=6, dim_z=3) # 3D position and velocity
dt = 1.0 # assume uniform time steps
# State transition matrix
kf.F = np.array(
[
[1, 0, 0, dt, 0, 0],
[0, 1, 0, 0, dt, 0],
[0, 0, 1, 0, 0, dt],
[0, 0, 0, 1, 0, 0],
[0, 0, 0, 0, 1, 0],
[0, 0, 0, 0, 0, 1],
]
)
# Measurement matrix
kf.H = np.array([[1, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0]])
# Measurement noise
kf.R *= 0.1
# Process noise
kf.Q *= 0.1
# Initial state uncertainty
kf.P *= 1.0
# Extract translations and rotations
translations = poses[:, :3, 3]
rotations = R.from_matrix(poses[:, :3, :3])
quats = rotations.as_quat()
# First pass: simple smoothing for initial estimates
smoothed = smooth_poses(poses, window_size, method="gaussian")
smooth_trans = smoothed[:, :3, 3]
# Second pass: Kalman filter for trajectory
filtered_trans = np.zeros_like(translations)
kf.x = np.zeros(6)
kf.x[:3] = smooth_trans[0]
filtered_trans[0] = smooth_trans[0]
# Forward pass
for i in range(1, N):
kf.predict()
kf.update(smooth_trans[i])
filtered_trans[i] = kf.x[:3]
# Backward smoothing for rotations using SLERP
window_half = window_size // 2
smoothed_quats = np.zeros_like(quats)
for i in range(N):
start_idx = max(0, i - window_half)
end_idx = min(N, i + window_half + 1)
weights = np.exp(
-0.5 * ((np.arange(start_idx, end_idx) - i) / (window_half / 2)) ** 2
)
weights /= weights.sum()
# Weighted average of nearby quaternions
avg_quat = np.zeros(4)
for j, w in zip(range(start_idx, end_idx), weights):
if np.dot(quats[j], quats[i]) < 0:
avg_quat += w * -quats[j]
else:
avg_quat += w * quats[j]
smoothed_quats[i] = avg_quat / np.linalg.norm(avg_quat)
# Reconstruct final smoothed poses
final_smoothed = np.zeros_like(poses)
smoothed_rots = R.from_quat(smoothed_quats).as_matrix()
for i in range(N):
final_smoothed[i] = np.eye(4)
final_smoothed[i, :3, :3] = smoothed_rots[i]
final_smoothed[i, :3, 3] = filtered_trans[i]
return final_smoothed
def compute_scale(prediction, target, mask):
if isinstance(prediction, np.ndarray):
prediction = torch.from_numpy(prediction).float()
if isinstance(target, np.ndarray):
target = torch.from_numpy(target).float()
if isinstance(mask, np.ndarray):
mask = torch.from_numpy(mask).bool()
numerator = torch.sum(mask * prediction * target, (1, 2))
denominator = torch.sum(mask * prediction * prediction, (1, 2))
scale = torch.zeros_like(numerator)
valid = (denominator != 0).nonzero()
scale[valid] = numerator[valid] / denominator[valid]
return scale.item()
def get_raymap_from_camera_parameters(
intrinsic,
camera_pose,
H,
W,
vae_downsample=8,
align_corners=True,
):
def get_raymap_from_trans2d(intrinsic, H, W):
fu = intrinsic[:, 0, 0].unsqueeze(-1).unsqueeze(-1)
fv = intrinsic[:, 1, 1].unsqueeze(-1).unsqueeze(-1)
cu = intrinsic[:, 0, 2].unsqueeze(-1).unsqueeze(-1)
cv = intrinsic[:, 1, 2].unsqueeze(-1).unsqueeze(-1)
u, v = torch.meshgrid(torch.arange(W), torch.arange(H), indexing="xy")
u = u.unsqueeze(0).repeat(intrinsic.shape[0], 1, 1).to(intrinsic.device)
v = v.unsqueeze(0).repeat(intrinsic.shape[0], 1, 1).to(intrinsic.device)
z_cam = torch.ones_like(u).to(intrinsic.device)
x_cam = (u - cu) / fu
y_cam = (v - cv) / fv
addition_dim = torch.ones_like(u).to(intrinsic.device)
return torch.stack((x_cam, y_cam, z_cam, addition_dim), dim=-1)
raymap_cam = get_raymap_from_trans2d(intrinsic, H, W).to(camera_pose.device)
T, raymap_cam_h, raymap_cam_w, _ = raymap_cam.shape
raymap_cam = rearrange(raymap_cam, "t h w c -> t c (h w)")
_camera_pose = camera_pose.clone()
_camera_pose[:, :3, 3] = 0.0
raymap_world = torch.bmm(_camera_pose, raymap_cam)
raymap_world = rearrange(
raymap_world, "t c (h w) -> t c h w", h=raymap_cam_h, w=raymap_cam_w
)
if vae_downsample != 1:
raymap_world = F.interpolate(
raymap_world,
scale_factor=1 / vae_downsample,
mode="bilinear",
align_corners=align_corners,
)
raymap_world = raymap_world[:, :3]
ray_o = torch.ones_like(raymap_world).to(raymap_world.device) * camera_pose[
:, :3, 3
].unsqueeze(-1).unsqueeze(-1)
raymap_world = torch.cat([raymap_world, ray_o], dim=1)
return raymap_world
def camera_pose_to_raymap(
camera_pose,
intrinsic,
ray_o_scale_factor: float = 10.0,
dmax: float = 1.0,
H: int = 480,
W: int = 720,
vae_downsample: int = 8,
align_corners: bool = False,
) -> np.ndarray:
"""
Convert camera pose to raymap.
Args:
camera_pose: (N, 4, 4) camera poses
intrinsic: (N, 3, 3) intrinsics
ray_o_scale_factor: A constant scale factor for ray_o to avoid too large translation values.
Default to 10.0. If you use pre-trained AetherV1 model, you should always set it to 10.0.
dmax: A constant scale factor for ray_d to avoid too large translation values.
It should be equal to the maximum disparity value (before sqrt) of the sequence
if you have ground truth disparity. Default to 1.0.
Returns:
(N, 6, H, W) raymap
"""
is_numpy = isinstance(camera_pose, np.ndarray)
if is_numpy:
camera_pose = torch.from_numpy(camera_pose).float()
intrinsic = torch.from_numpy(intrinsic).float()
scale_factor = 1.0 / dmax
camera_pose[:, :3, 3] = signed_log1p(
camera_pose[:, :3, 3] / scale_factor * ray_o_scale_factor
)
raymap = get_raymap_from_camera_parameters(
intrinsic,
camera_pose,
H,
W,
vae_downsample,
align_corners,
)
if is_numpy:
raymap = raymap.cpu().numpy()
return raymap
def depth_to_disparity(depth, sqrt_disparity=True):
"""Convert depth to disparity.
Args:
depth: (N, H, W) depth map
sqrt_disparity (bool, optional): Whether to take the square root of the disparity.
Defaults to True.
Returns:
(N, H, W) disparity map
"""
is_numpy = isinstance(depth, np.ndarray)
if is_numpy:
depth = torch.from_numpy(depth).float()
disparity = 1.0 / depth
valid_disparity = disparity[depth > 1e-6]
dmax = valid_disparity.max()
disparity = torch.clamp(disparity / dmax, min=0.0, max=1.0)
if sqrt_disparity:
disparity = torch.sqrt(disparity)
if is_numpy:
disparity = disparity.cpu().numpy()
return disparity, dmax