- [x] Local storage implementation (to keep world and tileset) - [x] Pixel Draw renderer initial implementation - [x] Implement popup component (instead of prompt) - [x] Separate runtime & scene bootstrap - [x] Stable objects layers - Should spawn near existing voxel layers - Should be simpler to resize and move - UI should be cleaner - [ ] Clean editor loading (require to load a JSON with tileset) - [x] Integrate flipY - Custom UI components for rotatation and flip - [ ] Improve current brush - [ ] UVs support for paint - [x] Performance Inspector - [ ] Clone a voxel layer - [ ] Merge a voxel layer into another one Bugs ? - Grid shader is not exactly working as expected (lines are still showing in the background instead of fading away)
Bugs ?