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logModifier.cs
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33 lines (29 loc) · 765 Bytes
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using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace moe.kyre.logTranslator
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public static class LogModifier
{
private static ILogHandler _custom;
static LogModifier()
{
_custom = new TranslatorLogHandler(Debug.unityLogger.logHandler);
Apply();
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void Initialize()
{
Apply();
}
private static void Apply()
{
_custom = new TranslatorLogHandler(Debug.unityLogger.logHandler);
Debug.unityLogger.logHandler = _custom;
}
}
}