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diff_bot_tester.py
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249 lines (214 loc) · 9.46 KB
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import argparse
import os
import torch
import numpy as np
import random
import logging
np.random.seed(1)
logging.basicConfig(
level=logging.INFO,
format='[%(levelname)s]: %(message)s',
)
from omni.isaac.lab.app import AppLauncher
# create argparser
parser = argparse.ArgumentParser(description="Example on creating an empty stage.")
parser.add_argument(
"--num_envs", type=int, default=1, help="Number of environments to spawn for simulation"
)
# Appending AppLauncher cli args
AppLauncher.add_app_launcher_args(parser)
args_cli = parser.parse_args()
# launch omniverse app
app_launcher = AppLauncher(args_cli)
simulation_app = app_launcher.app
import omni.isaac.core.utils.prims as prim_utils
import omni.isaac.lab.utils.math as math_utils
import omni.isaac.lab.sim as sim_utils
from omni.isaac.lab.assets import ArticulationCfg, AssetBaseCfg, RigidObjectCfg
from omni.isaac.lab.scene import InteractiveSceneCfg, InteractiveScene
from omni.isaac.lab.sim import SimulationContext
from omni.isaac.lab.utils import configclass
from omni.isaac.lab.sensors import ImuCfg, FrameTransformerData
from omni.isaac.lab.sensors.ray_caster import RayCasterCfg, patterns
from omni.isaac.lab.markers import VisualizationMarkersCfg
from omni.isaac.lab.utils.assets import ISAAC_NUCLEUS_DIR
from omni.isaac.lab.devices import Se2Keyboard
from differential_bot import DIFF_BOT_CFG
def wheel_config_ik(wheel_separation_distance, wheel_diameter, bot_frame_vel):
a = wheel_diameter/2
w = wheel_separation_distance/2
W_pinv = np.array([
[1/a, 0.0, (-w)/a],
[1/a, 0.0,(w)/a],
[1/a, 0.0, (-w)/a],
[1/a, 0.0, (w)/a]
])
wheel_velocities = np.dot(W_pinv, np.array([bot_frame_vel]).transpose())
wheel_velocities = torch.tensor(wheel_velocities, device=args_cli.device)
return wheel_velocities.transpose(0,1)
@configclass
class DiffBotSceneCfg(InteractiveSceneCfg):
# default ground plane
ground_plane = AssetBaseCfg(
prim_path="/World/GroundPlane",
spawn=sim_utils.GroundPlaneCfg(size=(100.0, 100.0)) # size in square metres
)
lights = AssetBaseCfg(
prim_path="/World/Light",
spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75))
)
# goal position marker (waypoint)
goal_marker: RigidObjectCfg = RigidObjectCfg(
prim_path="/World/TargetPosition",
spawn=sim_utils.SphereCfg(
radius=0.1,
rigid_props=sim_utils.RigidBodyPropertiesCfg(
rigid_body_enabled=True,
disable_gravity=True
),
collision_props=sim_utils.CollisionPropertiesCfg(
collision_enabled=False,
),
visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0))
),
init_state=RigidObjectCfg.InitialStateCfg(
pos=(3.0, 0.0, 0.12),
rot=(1.0, 0.0, 0.0, 0.0) # in quaternion [w,x,y,z]
)
)
# rigid cube prop model (for the environment) (sample obstacle)
cube: RigidObjectCfg = RigidObjectCfg(
prim_path="/World/Cube",
spawn=sim_utils.CuboidCfg(
mass_props=sim_utils.MassPropertiesCfg(
mass=100.0
),
size=[1.0, 1.0, 1.0],
rigid_props=sim_utils.RigidBodyPropertiesCfg(),
collision_props=sim_utils.CollisionPropertiesCfg(),
visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 0.0, 0.0))
),
init_state=RigidObjectCfg.InitialStateCfg(
pos=(3.0, 0.0, 0.5),
rot=(1.0, 0.0, 0.0, 0.0) # in quaternion [w,x,y,z]
)
)
# adding robot model
robot: ArticulationCfg = DIFF_BOT_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot")
# adding sensors to the bot
imu = ImuCfg(
prim_path="{ENV_REGEX_NS}/Robot/diff_bot/imu_link",
debug_vis=False
)
lidar: RayCasterCfg = RayCasterCfg(
prim_path="{ENV_REGEX_NS}/Robot/diff_bot/lidar_link",
update_period=1/60,
offset=RayCasterCfg.OffsetCfg(pos=(0, 0, 0.55)),
mesh_prim_paths=["/World/GroundPlane"],
attach_yaw_only=True,
pattern_cfg=patterns.LidarPatternCfg(
channels=100, vertical_fov_range=[-90, 90], horizontal_fov_range=[-90, 90], horizontal_res=1.0
),
debug_vis=False,
)
def run_simulator(sim: SimulationContext, scene: InteractiveScene):
robot = scene["robot"]
target_pose = scene["goal_marker"]
# cube_obstacle = scene["cube"]
sim_dt = sim.get_physics_dt()
count = 0
root_state = robot.data.default_root_state.clone()
root_state[:, :3] = scene.env_origins
initial_states = robot.data.default_joint_pos.clone(), robot.data.default_joint_vel.clone()
joint_pos, joint_vel = initial_states[0], initial_states[1]
logging.info(f"{joint_pos}, {joint_vel}")
teleop_interface = Se2Keyboard(
v_x_sensitivity=0.8,
v_y_sensitivity=0.4,
omega_z_sensitivity=1.0
) # with default settings
logging.info(f"Keyboard teleop settings loaded!")
logging.info(f"{teleop_interface}")
while simulation_app.is_running():
if count % 500 == 0:
count = 0
# randomizing goal positions
goal_marker_state = target_pose.data.default_root_state.clone()
goal_marker_state[:, :2] = torch.rand_like(goal_marker_state[:, :2])*4.0
target_pose.write_root_pose_to_sim(goal_marker_state[:, :7])
_, _, goal_angle = math_utils.euler_xyz_from_quat(goal_marker_state[:, 3:7])
logging.info(f"New Goal Position(x,y,yaw): {goal_marker_state[:, :2]}, {goal_angle}")
# randomizing bot postions (withing a 3 metre radius around the centre of the world frame)
root_state = robot.data.default_root_state.clone()
root_state[:, :3] = scene.env_origins
robot.write_root_pose_to_sim(root_state[:, :7])
robot.write_root_velocity_to_sim(root_state[:, 7:])
initial_states = robot.data.default_joint_pos.clone(), robot.data.default_joint_vel.clone()
joint_pos, joint_vel = initial_states[0], initial_states[1]
logging.info(f"initial joint positions: {joint_pos}, initial joint velocities: {joint_vel}")
scene.reset()
# teleop_interface.reset()
# logging.info(f"{teleop_interface}")
logging.info("Simulation Reset Completed... Physics Scene Initialized!")
se2_commands = teleop_interface.advance()
print(f"---------- Keyboard(Se2)Commands -------------")
logging.info(f"commands: {se2_commands}")
print(f"---------- {count} ---------------------------")
body_velx, body_vely, body_velyaw = se2_commands[0], se2_commands[1] , se2_commands[2]
target_joint_vel_cmd = wheel_config_ik(wheel_separation_distance=0.5778, wheel_diameter=0.3, bot_frame_vel=[0.5, 0.0, 0.0])
jacobian = robot.root_physx_view.get_jacobians()
robot.set_joint_velocity_target(target_joint_vel_cmd)
scene.write_data_to_sim()
sim.step()
count+=1
scene.update(dt=sim_dt)
print("-------------IMU DATA------------------")
print("Recieved angular position: ",{scene["imu"].data.quat_w})
print("Received linear velocity: ",{scene["imu"].data.lin_vel_b})
print("Received angular velocity: ",{scene["imu"].data.ang_vel_b})
print("Received linear acceleration: ",{scene["imu"].data.lin_acc_b})
print("Received angular acceleration: ",{scene["imu"].data.ang_acc_b})
print(f"--------------{count}--------------------------")
# joint data
joint_vel = robot.data.joint_vel
joint_pos = robot.data.joint_pos
# odom data
robot_pos = robot.data.root_pos_w # [x, y, z] position wrt world frame
robot_orientation = robot.data.root_quat_w # [w, x, y, z] wrt world frame
robot_yaw = robot.data.heading_w # theta or phi value
print(f"------------------BOT ODOMETRY-----------------")
print(f"Robot Position: {robot_pos}")
print(f"Robot yaw: {robot_yaw}")
print(f"---------------{count}----------------------")
# print("--------Relative Transform to Cube(ref.bot)------")
# robot_poses = robot.data.root_state_w
# for robot_pose in robot_poses:
# cube_transform = math_utils.subtract_frame_transforms(
# t01=robot_pose[:3].reshape(1,3),
# q01=robot_pose[3:7].reshape(1,4),
# t02=cube_obstacle.data.root_state_w[:, :3],
# q02=cube_obstacle.data.root_state_w[:, 3:7]
# )
# print("relative transforms:", cube_transform)
# print(f"---------------{count}----------------------")
print(f"----------------LIDAR DATA-------------------")
print(scene["lidar"])
print("Ray cast hit results: ", scene["lidar"].data.ray_hits_w)
print(f"---------------{count}----------------------")
def main():
# Load kit helper
sim_cfg = sim_utils.SimulationCfg(device=args_cli.device)
sim = SimulationContext(sim_cfg)
# Set main camera
sim.set_camera_view([2.5, 0.0, 4.0], [0.0, 0.0, 2.0])
# Design scene
scene_cfg = DiffBotSceneCfg(num_envs=args_cli.num_envs, env_spacing=2.0)
scene = InteractiveScene(scene_cfg)
sim.reset()
# Play the simulator
# Now we are ready!
logging.info("Setup complete...")
# Run the simulator
run_simulator(sim, scene)
if __name__ == "__main__":
main()