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premake5.lua
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104 lines (85 loc) · 2 KB
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-- premake5.lua
include "Dependencies.lua"
workspace "Legio"
architecture "x64"
platforms {"x64"}
configurations
{
"Debug",
"Release",
"Dist"
}
newoption
{
trigger = "opengl",
description = "Force to use OpenGL for rendering"
}
-- solution_items
-- {
-- ".editorconfig"
-- }
flags
{
"MultiProcessorCompile"
}
newoption {
trigger = "gfxapi",
value = "API",
description = "Choose a particular 3D API for rendering",
allowed = {
{ "opengl", "OpenGL" },
{ "vulkan", "Vulkan" }
},
default = "opengl"
}
filter { "options:gfxapi=opengl" }
defines { "LG_OPENGL_API" }
filter { "options:gfxapi=vulkan" }
defines { "LG_VULKAN_API" }
outputdir = "%{cfg.buildcfg}_%{cfg.system}_%{cfg.platform}"
group "Dependencies"
--include "external/premake"
include "external/engine/external/GLFW"
include "external/engine/external/glad"
include "external/engine/external/imgui"
include "external/engine/external/assimp"
group ""
include "external/engine"
project "App"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "off"
targetdir("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}")
objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"src/**.h",
"src/**.cpp"
}
includedirs
{
"%{wks.location}/external/engine/include",
"%{wks.location}/external/engine/external/spdlog/include",
"%{wks.location}/external/engine/external",
"%{IncludeDir.glm}",
}
links
{
"Legio"
}
filter "system:windows"
systemversion "latest"
filter "configurations:Debug"
defines "LG_DEBUG"
runtime "Debug"
symbols "on"
optimize "on"
filter "configurations:Release"
defines "LG_RELEASE"
runtime "Release"
optimize "on"
filter "configurations:Dist"
defines "LG_DIST"
runtime "Release"
optimize "on"